52 lines
1.6 KiB
Text
52 lines
1.6 KiB
Text
.TH @PROGRAM_SPREFIX@\-server 6
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.SH NAME
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@PROGRAM_SPREFIX@\-server \- dedicated server for @PROGRAM_SPREFIX@\-doom
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.SH SYNOPSIS
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.B @PROGRAM_SPREFIX@\-server
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[OPTIONS]
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.SH DESCRIPTION
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.PP
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@PACKAGE_NAME@ is a modern doom engine designed to behave
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as similar to the original doom game as is possible.
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.PP
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.B @PROGRAM_SPREFIX@\-server
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is a dedicated server for @PACKAGE_SHORTNAME@. It is equivalent to
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running
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.B @PROGRAM_SPREFIX@\-doom
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with the "\-dedicated" option.
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.PP
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Game options are not specified to the server, which merely acts to
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retransmit data between players in the game; parameters for the
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game should be specified by the first player to connect to the server,
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who is designated the controlling player.
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.br
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.SH OPTIONS
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.TP
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\fB-ignoreversion\fR
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Ignore version mismatches between the server and the client. Using this
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option may cause game desyncs to occur, or differences in protocol may
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mean the netgame will simply not function at all.
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.TP
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\fB-port <n>\fR
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Use the specified UDP port for communications, instead of the default (2342).
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.TP
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\fB-privateserver\fR
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Don't register with the global master server.
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.TP
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\fB-servername <name>\fR
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Specify a name for the server.
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.SH SEE ALSO
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\fB@PROGRAM_SPREFIX@-doom\fR(6),
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\fB@PROGRAM_SPREFIX@-setup\fR(6)
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.SH AUTHOR
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Chocolate Doom is written and maintained by Simon Howard.
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.PP
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This manual was written by Jonathan Dowland.
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.SH COPYRIGHT
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Copyright \(co id Software Inc.
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Copyright \(co 2005-8 Simon Howard.
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.br
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This is free software. You may redistribute copies of it under the terms of
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the GNU General Public License <http://www.gnu.org/licenses/gpl.html>.
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There is NO WARRANTY, to the extent permitted by law.
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