117 lines
4.3 KiB
Text
117 lines
4.3 KiB
Text
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Chocolate Doom
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Chocolate Doom is a Doom source port which aims to behave as closely
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as possible to the original DOS Doom executables.
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Chocolate Doom aims to:
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* Be compatible with DOS Doom demos
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* Be compatible with DOS Doom configuration files
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* Be compatible with DOS Doom savegames
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* Be compatible with DOS Doom bugs
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* Provide the same "feel" as DOS Doom (display and input should behave
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the same)
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* As far as possible, provde all the same features that are available
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using the DOS version.
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== Configuration File ==
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Chocolate Doom is compatible with the DOS Doom configuration file
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(normally named 'default.cfg'). Existing configuration files for
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DOS Doom should therefore simply work out of the box. However,
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Chocolate Doom also provides some extra settings. These are stored
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in a separate file named 'chocolate-doom.cfg'.
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Options:
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fullscreen If 1, the game runs fullscreen.
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grabmouse If 1, the mouse pointer is "grabbed" during play.
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This is only applicable if playing in windowed mode
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(not fullscreen)
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mouse_acceleration Controls the acceleration applied to the mouse.
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Acceleration has the effect of turning a greater
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amount when the mouse is moved quickly. When this has
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a value of 1.0, there is no acceleration. Larger values
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apply a greater acceleration.
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novert Emulates the behavior of the DOS program "novert".
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If this is 1, vertical mouse movement is ignored,
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and the player will not move forward and backward
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when the mouse is moved.
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screenmultiply If this has the value 1, the game runs in a 320x200
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window. If this has the value 2, this is doubled up
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to a 640x400 window.
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== Command-line options ==
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In addition to the normal Doom command-line options, a number of extra
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options are supported.
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-1 Sets screenmultiply to 1 (see above)
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-2 Sets screenmultiply to 2 (see above), doubling up
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the screen by 2x.
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-extraconfig <file> Specifies a configuration file to use for
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Chocolate Doom-specific settings (the default
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is 'chocolate-doom.cfg')
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-fullscreen Runs the game fullscreen.
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-nofullscreen Runs the game in a window,
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-window
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-grabmouse Grabs the mouse during play (see above)
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-nograbmouse Does not grab the mouse during play (see above)
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-iwad <file> Specifies an IWAD file to use.
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-longtics When recording demos, records in the the modified
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"Doom v1.91" format to avoid losing turning
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resolution.
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-merge <file> Loads a PWAD but simulates merging it into the main
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IWAD (see below)
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-novert Turns on novert (see above)
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-nonovert Turns off novert (see above)
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== Playing TCs ==
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With Vanilla Doom there is no way to include sprites in PWAD files.
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Chocolate Doom's '-file' command line option behaves exactly the
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same as Vanilla Doom, and trying to play TCs by adding the WAD files
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using '-file' will not work.
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Many Total Conversions (TCs) are distributed as a PWAD file which must
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be merged into the main IWAD. Typically a copy of DEUSF.EXE is
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included which performs this merge. Chocolate Doom includes a new
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option, '-merge', which will simulate this merge. Essentially, the
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WAD directory is merged in memory, removing the need to modify the
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IWAD on disk.
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To play TCs using Chocolate Doom, run like this:
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chocolate-doom -merge thetc.wad
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Here are some examples:
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chocolate-doom -merge batman.wad -deh batman.deh (Batman Doom)
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chocolate-doom -merge aoddoom1.wad -deh aoddoom1.deh (Army of Darkness Doom)
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== Other information ==
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* Chocolate Doom is not perfect. See the BUGS file for a list of
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known issues,
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* Chocolate Doom is under the GNU GPL. See the COPYING file for more
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information.
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* Chocolate Doom is currently a beta version. Not all planned features
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have been implemented yet. Please send feedback and bug reports to
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fraggle@alkali.org. Thanks!
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