fruitjam-doom/pcsound/pcsound.h
Simon Howard beab4eb58b Split i_sound.c into i_sdlsound.c, i_sdlmusic.c, with generic "sound
driver" modules, one for PC speaker and one for digital output.

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 913
2007-06-17 18:40:02 +00:00

46 lines
1.5 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2007 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// PC speaker interface.
//
//-----------------------------------------------------------------------------
#ifndef PCSOUND_H
#define PCSOUND_H
typedef void (*pcsound_callback_func)(int *duration, int *frequency);
// Initialise the PC speaker subsystem. The given function is called
// periodically to request more sound data to play.
int PCSound_Init(pcsound_callback_func callback_func);
// Shut down the PC speaker subsystem.
void PCSound_Shutdown(void);
// Set the preferred output sample rate when emulating a PC speaker.
// This must be called before PCSound_Init.
void PCSound_SetSampleRate(int rate);
#endif /* #ifndef PCSOUND_H */