1178 lines
57 KiB
Text
1178 lines
57 KiB
Text
HEAD:
|
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General:
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* Bash completion scripts are included. (thanks Fabian)
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||
* Support the *.lmp file format in the OS X launcher (thanks Jon)
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* Added emulation for pitch-shifting as in early versions of Doom,
|
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Heretic, and Hexen. (thanks Jon)
|
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* Write out aspect-correct 1600×1200 PNGs. (thanks Jon)
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* OPL emulation is more accurate. (thanks Nuke.YKT)
|
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* Futher emulation of DMX bugs with GUS cards. (thanks Nuke.YKT)
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* Emulation of the disk icon has returned. (thanks Fabian, Jon)
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* Checksum calculations were fixed on big endian systems, allowing
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multiplayer games to be played in mixed little/big-endian
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environments. (thanks GhostlyDeath, njankowski)
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Build systems:
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* Improved compatibility with BSD Make. (thanks R.Rebello)
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* “./configure --with-PACKAGE” checks were repaired to behave
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logically, rather than disabling the feature. (thanks R.Rebello)
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||
* Default to installing the games to ${bindir}, such as /usr/local/bin,
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rather than /usr/local/games. (thanks chungy)
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* Support Visual Studio 2015. (thanks Azarien)
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* Allow SDL headers and libraries to exist in the Microsoft Visual
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Studio project directory. (thanks Quasar)
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* Repaired the CodeBlocks projects by removing non-existent files from
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the project files (thanks krystalgamer)
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Doom:
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* Chex Quest's level warp cheat (LEESNYDER##) was changed to behave
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like the original EXE. (thanks Nuke.YKT)
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* Allow starting multiplayer Chex Quest games.
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* Allow Freedoom: Phase 1 ≤ 0.10.1 to be loaded with mods, with
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-gameversion older than ultimate. (thanks Fabian, chungy)
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* Added safety checks against write failures when saving a game,
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such as when the directory is read-only. Try falling back to a
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temporary directory and reporting an error instead.
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||
(thanks terrorcide)
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* Versions 1.666, 1.7, and 1.8 are emulated. (thanks Nuke.YKT)
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Heretic:
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||
* Added map names for Episode 6, fixing a crash after completing a
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level in this episode. (thanks J.Benaim)
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Hexen:
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* The MRJONES cheat code returns an identical string as vanilla,
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and enables fully reproducable builds. (thanks Fabian)
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||
* Fixed an issue where the game crashed while killing the Wraithverge
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in 64-bit builds. (thanks J.Benaim)
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Strife:
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* Support added for automatic loading of the IWAD from the GOG.com
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release of Strife: Veteran Edition on Windows. (thanks chungy)
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* Jumping can be bound to a mouse button. (thanks Gez)
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* Gibbing logic was changed to match vanilla behavior. (thanks Quasar)
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* Several constants differences from vanilla were fixed. (thanks
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Nuke.YKT, Quasar)
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* When using -iwad, voices.wad from the IWAD's directory is prefered
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over auto-detected DOS/Steam/GOG.com installs. (thanks Quasar)
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libtextscreen:
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* Simplified the API for creating and managing tables and columns.
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* Allow cycling through tables with tab key.
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2.2.1 (2015-09-10):
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Chocolate Doom has not seen a great deal of "stable" patch
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releases in its history. While the development tree sees major new
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features and changes, the purpose of this release, and hopefully
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others to follow like it, is to repair some deficiencies that
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existed in 2.2.0.
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General:
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* Preferences for the OS X launcher are now stored with a unique
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name to not conflict with other applications. (thanks Xeriphas1994)
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* Unix desktop entry files are now brought up to full desktop
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entry specification compliance. (thanks chungy, Fabian)
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* Unix AppData entries are now included, allowing software centers
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to display detailed information about the engines. (thanks chungy)
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* Partial XDG base directory specification compliance on Unix
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systems now exist to search for IWAD paths. One benefit is that
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$HOME/.local/share/games/doom is now a valid location to store
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and automatically find IWADs. (thanks chungy)
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Build systems:
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* The Microsoft Visual Studio build system was not fully
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||
functional in 2.2.0 and has been fixed. (thanks Linguica)
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* The autoconf build system checks for windres only for Windows
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toolchains. Some Linux distributions mistakingly include the
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program in their native toolchains. (thanks Fabian)
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* A compiler hint for packed structs has been added, which
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otherwise broke the games when built under recent GCC releases
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for Windows. (thanks Fabian)
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Doom:
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* The GOG.com releases of The Ultimate Doom, Doom II, and Final
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Doom are now detected and supported on Windows. (thanks chungy)
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* An integer overflow was used in spawn angle calculation,
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undefined C behavior which broke with Clang optimization.
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(thanks David Majnemer for insight)
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Setup tool:
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* The help URL for the level warp menu now points to the proper
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wiki page, rather than the multiplayer page.
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* The manifest has been updated for Windows 10 compatibility.
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(thanks chungy)
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2.2.0 (2015-06-09):
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* The Hexen four level demo IWAD is now supported. Thanks to
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Fabian Greffrath for his careful investigation and emulation of
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the demo game's behavior in developing this.
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* OPL music playback has been improved in a number of ways to
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match the behavior of Vanilla Doom's DMX library much more
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closely. OPL3 playback is also now supported. Thanks go to
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Alexey Khokholov for his excellent research into the Vanilla
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DMX library that enabled these improvements.
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* New gamepad configurations:
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- PS4 DualShock 4 (thanks Matt '3nT' Davis).
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- Xbox One controller on Linux (thanks chungy).
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- "Super Joy Box 7" USB/PC gameport adapter.
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* The Doom reload hack has been added back. See the wiki for more
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context on this: http://doomwiki.org/wiki/Reload_hack
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* The IWAD file from Strife: Veteran Edition is now detected
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automatically (thanks chungy).
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* It's now possible to build outside of the source directory
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||
(thanks Dave Murphy).
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* MSVC project files were brought up to date (thanks dbrackett16).
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* M_StringDuplicate() has been added as a safer replacement for
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strdup() (thanks Quasar). M_StringCopy() now handles short
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||
buffers more gracefully.
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* The netgame discrepancy window is now dismissed by pressing
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enter to proceed, not escape (thanks Alexandre-Xavier).
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* A couple of source files that were in the previous release and
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were GPL3 have been replaced by GPL2 equivalents. Previous
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||
releases that included these files should be retroactively
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considered GPL3.
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Bug fixes:
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||
* A long-standing bug that could cause every display frame to be
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rendered twice was fixed (thanks Linguica, Harha, Alexandre-
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Xavier).
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* Lots of endianness fixes were integrated that were found by
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Ronald Lasmanowicz during development of his Wii port of
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Chocolate Doom, including a fix for a bug that could cause
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||
monsters to become partially invisible.
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||
* DeHackEd files without a newline character at the EOF are now
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correctly parsed (thanks Fabian).
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||
* An infinite loop that could occur in the weapon cycling code
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was fixed (thanks raithe, Fabian).
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* Mouse input triggered by cursor warp was fixed (thanks Super6-4).
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* Loop tags in substitute music files are ignored if both of the
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loop tags are equal to zero. This makes us consistent with
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other source ports that support the tags.
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* It's now possible to more conveniently play back demo .lmp
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files with names that end in the all-caps '.LMP' (thanks Ioan
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Chera).
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* Some code that accessed memory after freeing it was fixed. Two
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new parameters, -zonezero and -zonescan, were added to try to
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help detect these cases.
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* Mistaken assumptions about representations of booleans that
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affected some ARM systems were fixed (thanks floppes).
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* memcpy() uses on overlapping memory were changed to use
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memmove(), fixing abort traps on OpenBSD (thanks ryan-sg).
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* Hyphens in manpages were fixed (thanks chungy, Fabian).
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* Lots of compiler build warnings were fixed (thanks Fabian).
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Setup tool:
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* The setup tool now has help buttons for its various different
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screens, which link to articles on the wiki that give more
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information (thanks to chungy for helping to put the wiki pages
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together).
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* A fix was applied for a buffer overrun that could occur if the
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user had lots of IWAD files installed (thanks Fabian).
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* A crash related to username lookup was fixed.
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* It's now possible to connect via the setup tool to multiplayer
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servers that are not listening on the default port (thanks
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Alexandre-Xavier).
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Doom:
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* Sky transitions when emulating the id anthology version of the
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Final Doom executable were fixed (thanks Alexandre-Xavier,
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Fabian, chungy).
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* Structure fields in the stair-building functions were fixed to
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be deterministic, fixing a desync in mm09-512.lmp (thanks
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Fabian).
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Hexen:
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* A bug with texture names that had long names was fixed (thanks
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ETTiNGRiNDER).
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* Minotaur spawn time is now stored in little endian format,
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fixing a bug that affected compatibility with Vanilla savegames
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on big endian systems.
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* Code that starts ACS scripts is no longer compiler-dependent.
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Strife (all these are thanks to Quasar):
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* Sound priority was changed, so that the ticking sound that
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Stalker enemies make while active matches Vanilla behavior
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(thanks GeoffLedak).
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* Minor fixes to game behavior to match Vanilla, discovered
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during development of Strife: Veteran edition.
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* Behavior of descending stairs was fixed to match Vanilla.
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* Inventory items beyond the 8-bit range are now allowed in
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netgames.
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* Automap behavior better matches Vanilla now.
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* Multiplayer name changes were fixed.
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* Sound origin behavior for switches was fixed.
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* Teleport beacon behavior was fixed.
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* Default Strife skill level and screen size were changed to
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match Vanilla.
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* Bug was fixed where Rowan would not always take Beldin's ring.
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* Totally-invisible objects are now displayed correctly, and a
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Vanilla glitch with Shadow Acolytes is correctly emulated.
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* The level name for MAP29 (Entity's Lair) was fixed (thanks
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chungy).
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libtextscreen:
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* The main loop now exits immediately once all windows are closed
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||
(thanks Alexander-Xavier).
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* The large font is no longer selected based entirely on screen
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size.
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2.1.0 (2014-10-22):
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Chocolate Doom now supports high-quality substitute music packs
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that are used in place of the original MIDI music tracks. I'm
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hoping to put together high-quality recordings of the music for
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all supported games using the Roland SC-55 synthesizer
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originally used to compose Doom's music (thanks twipley and
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MusicallyInspired).
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Support for joysticks and gamepads has been significantly
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||
improved in this version. Most gamepads should now work; if they
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don't, please report a bug. A number of gamepads are now
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||
automatically detected and configured automatically; if yours is
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||
not, you can help by sending in details. See the following page:
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http://www.chocolate-doom.org/wiki/index.php/Adding_your_gamepad
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||
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||
OPL MIDI playback has been significantly improved, and problems
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||
with most tracks should now be resolved. Multi-track MIDI files now
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play back properly, MIDI tempo meta events are now supported and
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problems with stuttering when playing certain tracks have been
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fixed. If you still have problems with OPL playback, let me know.
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Also of note is that Chocolate Doom now has a document that
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describes the philosophy of the project and the reasoning behind
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its design (see PHILOSOPHY distributed with the source).
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||
Other new features:
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||
* There is now a -dehlump command line parameter to load Dehacked
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files contained inside WAD files (thanks Fabian Greffrath).
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* PNG format screenshots are now supported, and there is a
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||
dedicated key binding for taking screenshots without needing to
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always use -devparm (thanks Fabian Greffrath). The PrintScreen
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key can be used as a key binding (thanks Alexandre-Xavier).
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||
* There is now a config file variable (snd_maxslicetime_ms) to
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control the sound buffer size, and the default is more precise
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to reduce sound latency (thanks Holering).
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* You can now use an external command for music playback (thanks
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Holering).
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||
* All games now detect if you're tring to play using the wrong
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type of IWAD (doom.wad with Hexen, etc.) and exit with a
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helpful error message. A couple of users made this mistake
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||
after the 2.0 release introduced support for the new games.
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* The OS X app now associates with .hhe and .seh files.
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* There is now a -nodes parameter that automatically starts a
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netgame when a desired number of players have joined the game.
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* There is now more extensive documentation about music
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configuration (README.Music).
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||
* On Linux, a GUI pop-up is used when the game quits with an
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error to show the error message (thanks Willy Barro).
|
||
* There are now Linux .desktop files for all supported games
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||
(thanks Mike Swanson).
|
||
* The -geometry command line parameter can now be used to specify
|
||
fullscreen or windowed modes, eg. -geometry 640x480w or
|
||
-geometry 1024x768f. (thanks Mike Swanson)
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||
|
||
Doom:
|
||
* Minor workarounds were added to allow the BFG Edition IWADs to
|
||
be used without crashing the game (thanks Fabian Greffrath).
|
||
* GUS patch files included with the BFG Edition are now
|
||
automatically detected.
|
||
* The 'no fog on spawn west' Vanilla bug is now correctly
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||
emulated (thanks xttl).
|
||
* Behavior of older versions of Doom back to v1.666 can now be
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emulated.
|
||
* The new Freedoom IWAD names are now recognized and supported.
|
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* Freedoom's DEHACKED lump can now be parsed and is automatically
|
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loaded when a Freedoom IWAD file is used (thanks Fabian
|
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Greffrath). A new command line parameter, -nodeh, can be used
|
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to prevent this from being loaded.
|
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* Behavior of the M_EPI4 menu item is now correctly emulated
|
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based on game version (thanks Alexandre-Xavier).
|
||
* IDCLEV up to MAP40 is now supported, to match Vanilla (thanks
|
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Alexandre-Xavier).
|
||
* Level warping on the command line (-warp) to episodes higher
|
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than 4 is possible, matching Vanilla behavior (thanks plumsinus).
|
||
* The -cdrom command line parameter writes savegames to the
|
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correct directory now, matching Vanilla Doom behavior (thanks
|
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Alexandre-Xavier).
|
||
* The Doom II mission pack to use can now be specified manually on
|
||
the command line with the -pack parameter (thanks chungy)
|
||
|
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Heretic:
|
||
* Weapon cycling keys for mouse and joystick were fixed (thanks
|
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Sander van Dijk).
|
||
* The -timedemo parameter has been fixed, and -playdemo now
|
||
handles full paths correctly.
|
||
* A bug when panning the map was fixed (thanks Chris Fielder).
|
||
* A savegame bug where plat_t structures were not restored
|
||
correctly was fixed (thanks romeroyakovlev).
|
||
* Rebinding of the pause key was fixed (thanks Fabian Greffrath).
|
||
|
||
Hexen:
|
||
* Music workarounds have been added so that it is possible to
|
||
play using the Mac version of the Hexen IWAD file.
|
||
* Weapon cycling keys for mouse and joystick were fixed (thanks
|
||
Sander van Dijk).
|
||
* The -timedemo parameter has been fixed, and -playdemo now
|
||
handles full paths correctly.
|
||
* There are now key bindings to allow the artifact keys to be
|
||
rebound (thanks Fabian Greffrath).
|
||
* Rebinding of the pause key was fixed (thanks Fabian Greffrath).
|
||
* Maximum level number was extended to MAP60, allowing
|
||
multiplayer games using the Deathkings add-on.
|
||
* The startup screen can now be aborted by pressing escape, like
|
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in Vanilla.
|
||
* Desync when playing back DEMO1 was fixed (thanks alexey.lysiuk).
|
||
|
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Strife:
|
||
* 'Show mission' key is configured properly in setup (thanks
|
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Sander van Dijk).
|
||
* Default music volume level now matches Vanilla (thanks
|
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Alexandre-Xavier).
|
||
* Teleport beacon allegiance was fixed to match Vanilla (thanks
|
||
Quasar).
|
||
* The stair building code now more closely matches Vanilla
|
||
(thanks Quasar).
|
||
* Torpedo weapon changing behavior now matches Vanilla (thanks
|
||
Quasar).
|
||
|
||
Cleanups:
|
||
* The copyright headers at the top of all source files have been
|
||
vastly simplified.
|
||
* Unsafe string functions have been eliminated from the codebase.
|
||
Thanks to Theo de Raadt for calling out Chocolate Doom by name
|
||
(alongside many other packages) for still using unsafe functions
|
||
like strcpy: http://marc.info/?l=openbsd-tech&m=138733933417096
|
||
* vldoor_e enum values are now namespaced to avoid potential
|
||
conflicts with POSIX standard functions.
|
||
|
||
Bug fixes:
|
||
* WAD and Dehacked checksums are now sent to clients and checked
|
||
correctly when setting up netgames.
|
||
* A bug was fixed that caused sound not to work in multiplayer
|
||
games (thanks to everyone who reported this, and for
|
||
Alexandre-Xavier and Quasar for help in fixing it).
|
||
* The "D_DDTBLU disease" bug affecting certain MIDI files has
|
||
been fixed (thanks plumsinus, Brad Harding and Quasar).
|
||
* Calculation of the -devparm 'ticker' dots was fixed to match
|
||
Vanilla behavior (thanks _bruce_ and Alexandre-Xavier).
|
||
* The PC speaker code now supports the full range of sound
|
||
frequencies (thanks Gez).
|
||
* Annoying "jumping" behavior when grabbing the mouse cursor was
|
||
fixed.
|
||
* The screen is now initialized at the native bit depth by
|
||
default, to avoid problems with systems that don't handle 8-bit
|
||
screenbuffers very well any more.
|
||
* The --docdir argument to the configure script is now honored
|
||
(thanks Jan Engelhardt).
|
||
* Various issues with the build were fixed (thanks Jan
|
||
Engelhardt and Fabian Greffrath).
|
||
* Backwards parameters were fixed in the sound code (thanks
|
||
proteal).
|
||
* A crash was fixed when running fullscreen with the -2 parameter
|
||
(thanks Fabian Greffrath).
|
||
* A crash when using large values of snd_channels was fixed
|
||
(thanks Alexandre-Xavier).
|
||
* A resource leak in the BSD PC speaker code was fixed (thanks
|
||
Edward-san).
|
||
* Windows resource files were fixed for Windows 7 (thanks Brad
|
||
Harding).
|
||
* A hard to trigger crash caused by a realloc() in the WAD code
|
||
was fixed (thanks Fabian Greffrath for debugging).
|
||
* A bug has been fixed where Chocolate Doom would stay running
|
||
in the background on Windows after quitting. SDL_Quit() is
|
||
called now (thanks johnsirett, Brad Harding, Quasar).
|
||
* String replacements in dehacked lumps can now be overridden
|
||
if a subsequent dehacked patch replaces the same string.
|
||
|
||
libtextscreen:
|
||
* Clicking on scrollbars now jumps to the correct position
|
||
(thanks Alexandre-Xavier).
|
||
* A use-after-free bug has been fixed where a click in a window
|
||
that causes the window to close could lead to a crash (thanks
|
||
DuClare).
|
||
* Characters that are unprintable in the Extended ASCII chart
|
||
are just ignored when they're typed, rather than appearing as
|
||
an upside-down question mark (thanks Alexandre-Xavier).
|
||
|
||
2.0.0 (2013-12-09):
|
||
|
||
This is version 2.0 of Chocolate Doom! This new major version is
|
||
released to celeberate the 20th anniversary of the first release
|
||
of Doom in 1993. Happy Birthday Doom!
|
||
|
||
This new version has some major changes compared to the 1.0 series:
|
||
|
||
* The codebase now includes Chocolate Heretic and Chocolate
|
||
Hexen. These are based on the GPL source code released by
|
||
Raven Software.
|
||
* Also included is Chocolate Strife. This was developed through a
|
||
mammoth four year reverse engineering project conducted by
|
||
James "Quasar" Haley and Samuel "Kaiser" Villareal. The result
|
||
is the most accurate reproduction of Strife to date, including
|
||
full demo and savegame compatibility. See README.Strife for
|
||
more information.
|
||
|
||
Minor features that are nonetheless worth mentioning:
|
||
* Chocolate Doom now includes a -statdump command line option,
|
||
which emulates the output of the statdump.exe tool. This is
|
||
used to implement a form of regression testing (statcheck) that
|
||
directly compares against the Vanilla behavior.
|
||
* Chocolate Heretic includes HHE patch file support, and I
|
||
believe is the first Heretic port to include this feature.
|
||
* GUS "pseudo-emulation" is now supported. This does not fully
|
||
emulate a GUS, but Doom's DMXGUS lump can be used to generate
|
||
a Timidity configuration file that plays music using the GUS
|
||
patch set.
|
||
* The setup tool now includes a built-in server browser, for use
|
||
when selecting a server to join.
|
||
|
||
Version 2.0 of Chocolate Doom has been in development for a long
|
||
time, and there have been many bugs fixed over this time, too many
|
||
to list here. Thanks to all the people who have tested it and
|
||
diligently reported bugs over this time, and to all the people who
|
||
have tested the beta releases over the past couple of months.
|
||
Your contributions have been essential and invaluable.
|
||
|
||
1.7.0 (2012-06-09):
|
||
|
||
* Fixed gnome-screensaver desktop file (thanks Rahul Sundaram).
|
||
* Updated COPYING to current version of GPL2 (thanks Rahul
|
||
Sundaram).
|
||
* Running servers now re-resolve the address of the master server
|
||
occasionally, to adapt to DNS address changes.
|
||
* Error dialog is no longer shown on OS X when running from the
|
||
console.
|
||
* The Makefiles no longer use GNU make extensions, so the package
|
||
builds on OpenBSD.
|
||
* There is now an OPL MIDI debug option (-opldev), useful for
|
||
when developing GENMIDI lumps.
|
||
* A workaround for SDL mouse lag is now only used on Windows
|
||
(where it is needed), and not on other systems. This fixes
|
||
Chocolate Doom on AmigaOS (thanks Timo Sievänen).
|
||
* UTF-8 usernames are supported, and Windows usernames with
|
||
non-ASCII characters are now supported (thanks Alexandre
|
||
Xavier).
|
||
|
||
Compatibility:
|
||
* Palette accuracy is reduced to 6 bits per channel, to more
|
||
accurately emulate the PC VGA hardware (thanks GhostlyDeath).
|
||
* Fixed teleport behavior when emulating the alternate Final Doom
|
||
executable (-gameversion final2) (thanks xttl).
|
||
|
||
Bugs fixed:
|
||
* Fixed weapon cycling keys when playing in Shareware Doom and using
|
||
the IDKFA cheat (thanks Alexandre Xavier).
|
||
* Fixed the default mouse buttons in the setup tool (thanks
|
||
Alexandre Xavier).
|
||
* Chat macros now work when vanilla_keyboard_mapping is turned
|
||
off.
|
||
* Default chat macros were fixed in the setup tool.
|
||
* Ping time calculation was fixed for LAN search, and made more
|
||
accurate for all searches.
|
||
* Fixed bug with detection of IWAD type by filename (thanks mether).
|
||
|
||
libtextscreen:
|
||
* There is now limited UTF-8 text support in the textscreen
|
||
library, used in the label and input box widgets.
|
||
* Scroll bar behavior was fixed (thanks Alexandre Xavier).
|
||
* Input boxes stop editing and save when they lose their focus,
|
||
correcting a previous counterintuitive behavior (thanks
|
||
Twelve).
|
||
* The numeric keypad now works properly when entering text values
|
||
(thanks Twelve).
|
||
|
||
1.6.0 (2011-05-17):
|
||
|
||
* The instructions in the INSTALL file are now customized for
|
||
different platforms, and each binary package contains a version
|
||
with instructions specific to the platform that it is
|
||
targetting. This should help to avoid confusion that some
|
||
users have reported experiencing.
|
||
* The display settings window in the setup tool has been
|
||
reorganised to a better arrangement.
|
||
* It is now possible to load .lmp files (and play back demos)
|
||
with long filenames (thanks blzut3).
|
||
* In the setup tool, it is now possible to hold down shift when
|
||
changing key/mouse/joystick bindings to prevent other bindings
|
||
to the same key from being cleared (thanks myk).
|
||
* The joystick menu in the setup tool now has a test button
|
||
(thanks Alexandre Xavier).
|
||
* Specifying the -privateserver option implies -server (thanks
|
||
Porsche Monty).
|
||
* The Mac OS X .dmg package now has a background and looks generally
|
||
more polished.
|
||
* In Mac OS X, it is now possible to simply double click an IWAD
|
||
file in the Finder to configure its location within the launcher.
|
||
* Freedesktop.org desktop files are now installed for Doom and
|
||
the setup tool, which will appear in the main menu on desktop
|
||
environments such as Gnome and KDE (thanks Adrián Chaves
|
||
Fernández).
|
||
* The Chex Quest dehacked patch (chex.deh) will now be detected
|
||
if it is in the same directory as the IWAD file.
|
||
|
||
Compatibility:
|
||
* Added support for the alternate version of the Final Doom
|
||
executable included in some later versions of the Id Anthology.
|
||
This version fixed the demo loop crash that occurred with the
|
||
"original" Final Doom executable.
|
||
|
||
This executable can be selected on the command line with
|
||
-gameversion final2. It has been made the default when playing
|
||
with the Final Doom IWADs (the original behavior can be
|
||
selected with -gameversion final). (thanks Porsche Monty,
|
||
Enjay).
|
||
* Very short sound effects are not played, to better emulate the
|
||
behavior of DMX in Vanilla Doom (thanks to Quasar for help in
|
||
investigating this).
|
||
* The null sector dereference emulation code has been imported
|
||
from Prboom+ - this fixes a desync with CLNJ-506.LMP (thanks
|
||
entryway).
|
||
* The IDMUS cheat doesn't work when emulating the v1.9 executable
|
||
(thanks Alexandre Xavier).
|
||
|
||
Bugs fixed:
|
||
* Menu navigation when using joystick/joypad (thanks Alexandre
|
||
Xavier).
|
||
* For configuration file value for shift keys, use scan code for
|
||
right shift, not left shift (thanks Alexandre Xavier).
|
||
* Default joystick buttons for the setup tool now match Vanilla
|
||
(thanks twipley).
|
||
* Visual Studio project files work again (thanks GhostlyDeath).
|
||
* The default sfx/music volume set by the setup tool is now 8
|
||
instead of 15, matching the game itself. (thanks Alexandre
|
||
Xavier).
|
||
* Weapon cycling from the shotgun to the chaingun in Doom 1 now
|
||
works properly (thanks Alexandre Xavier).
|
||
* MIDI playback that locked up when using an empty MUS / MIDI
|
||
file (thanks Alexandre Xavier).
|
||
* Default sampling rate used by setup tool changed to 44100Hz, to
|
||
match the game default (thanks Alexandre Xavier).
|
||
* Cheat codes and menu hot keys now work when shift is held down
|
||
or capslock turned on (thanks Alexandre Xavier).
|
||
|
||
libtextscreen:
|
||
* The background on GUI controls now lights up when hovering over
|
||
them, so that it is more obvious what you are selecting.
|
||
* It is now possible to type a '+' in input boxes (thanks
|
||
Alexandre Xavier).
|
||
* It is possible to use the mouse wheel to scroll through scroll
|
||
panes.
|
||
* Clicking on scroll bars now moves the scroll handle to a
|
||
matching location.
|
||
* Clicking outside a dropdown list popup window now dismisses the
|
||
window.
|
||
* Window hotkeys that are an alphabetical letter now work when
|
||
shift is held down or capslock turned on (thanks Alexandre
|
||
Xavier).
|
||
|
||
1.5.0 (2011-01-02):
|
||
|
||
Big changes in this version:
|
||
* The DOSbox OPL emulator (DBOPL) has been imported to replace
|
||
the older FMOPL code. The quality of OPL emulation is now
|
||
therefore much better.
|
||
* The game can now run in screen modes at any color depth (not
|
||
just 8-bit modes). This is mainly to work around problems with
|
||
Windows Vista/7, where 8-bit color modes don't always work
|
||
properly.
|
||
* Multiplayer servers now register themselves with an Internet
|
||
master server. Use the -search command line parameter to
|
||
find servers on the Internet to play on. You can also use
|
||
DoomSeeker (http://skulltag.net/doomseeker/) which supports
|
||
this functionality.
|
||
* When running in windowed mode, it is now possible to
|
||
dynamically resize the window by dragging the window borders.
|
||
* Names can be specified for servers with the -servername command
|
||
line parameter.
|
||
* There are now keyboard, mouse and joystick bindings to cycle
|
||
through available weapons, making play with joypads or mobile
|
||
devices (ie. without a proper keyboard) much more practical.
|
||
* There is now a key binding to change the multiplayer spy key
|
||
(usually F12).
|
||
* The setup tool now has a "warp" button on the main menu, like
|
||
Vanilla setup.exe (thanks Proteh).
|
||
* Up to 8 mouse buttons are now supported (including the
|
||
mousewheel).
|
||
* A new command line parameter has been added (-solo-net) which
|
||
can be used to simulate being in a single player netgame.
|
||
* There is now a configuration file parameter to set the OPL I/O
|
||
port, for cards that don't use port 0x388.
|
||
* The Python scripts used for building Chocolate Doom now work
|
||
with Python 3 (but also continue to work with Python 2)
|
||
(thanks arin).
|
||
* There is now a NOT-BUGS file included that lists some common
|
||
Vanilla Doom bugs/limitations that you might encounter
|
||
(thanks to Sander van Dijk for feedback).
|
||
|
||
Compatibility:
|
||
* The -timer and -avg options now work the same as Vanilla when
|
||
playing back demos (thanks xttl)
|
||
* A texture lookup bug was fixed that caused the wrong sky to be
|
||
displayed in Spooky01.wad (thanks Porsche Monty).
|
||
* The HacX v1.2 IWAD file is now supported, and can be used
|
||
standalone without the need for the Doom II IWAD (thanks
|
||
atyth).
|
||
* The I_Error function doesn't display "Error:" before the error
|
||
message, matching the Vanilla behavior. "Error" has also been
|
||
removed from the title of the dialog box that appears on
|
||
Windows when this happens. This is desirable as not all such
|
||
messages are actually errors (thanks Proteh).
|
||
* The setup tool now passes through all command line arguments
|
||
when launching the game (thanks AlexXav).
|
||
* Demo loop behavior (ie. whether to play DEMO4) now depends on
|
||
the version being emulated. When playing Final Doom the game
|
||
will exit unexpectedly as it tries to play the fourth demo -
|
||
this is Vanilla behaviour (thanks AlexXav).
|
||
|
||
Bugs fixed:
|
||
* A workaround has been a bug in old versions of SDL_mixer
|
||
(v1.2.8 and earlier) that could cause the game to lock up.
|
||
Please upgrade to a newer version if you haven't already.
|
||
* It is now possible to use OPL emulation at 11025Hz sound
|
||
sampling rate, due to the new OPL emulator (thanks Porsche
|
||
Monty).
|
||
* The span renderer function (used for drawing floors and
|
||
ceilings) now behaves the same as Vanilla Doom, so screenshots
|
||
are pixel-perfect identical to Vanilla Doom (thanks Porsche
|
||
Monty).
|
||
* The zone memory system now aligns allocated memory to 8-byte
|
||
boundaries on 64-bit systems, which may fix crashes on systems
|
||
such as sparc64 (thanks Ryan Freeman and Edd Barrett).
|
||
* The configure script now checks for libm, fixing compile
|
||
problems on Fedora Linux (thanks Sander van Dijk).
|
||
* Sound distortion with certain music files when played back
|
||
using OPL (eg. Heretic title screen).
|
||
* Error in Windows when reading response files (thanks Porsche
|
||
Monty, xttl, Janizdreg).
|
||
* Windows Vista/7 8-bit color mode issues (the default is now to
|
||
run in 32-bit color depth on these versions) (thanks to
|
||
everybody who reported this and helped test the fix).
|
||
* Screen borders no longer flash when running on widescreen
|
||
monitors, if you choose a true-color screen mode (thanks
|
||
exp(x)).
|
||
* The controller player in a netgame is the first player to join,
|
||
instead of just being someone who gets lucky.
|
||
* Command line arguments that take an option now check that an
|
||
option is provided (thanks Sander van Dijk).
|
||
* Skill level names in the setup tool are now written the same as
|
||
they are on the in-game "new game" menu (thanks AlexXav).
|
||
* There is no longer a limit on the lengths of filenames provided
|
||
to the -record command line parameter (thanks AlexXav).
|
||
* Window title is not lost in setup tool when changing video
|
||
driver (thanks AlexXav).
|
||
|
||
libtextscreen:
|
||
* The font used for the textscreen library can be forced by
|
||
setting the TEXTSCREEN_FONT environment variable to "small" or
|
||
"normal".
|
||
* Tables or scroll panes that don't contain any selectable widgets
|
||
are now themselves not selectable (thanks Proteh).
|
||
* The actions displayed at the bottom of windows are now laid out
|
||
in a more aesthetically pleasing way.
|
||
|
||
1.4.0 (2010-07-10):
|
||
|
||
The biggest change in this version is the addition of OPL
|
||
emulation. This emulates Vanilla Doom's MIDI playback when
|
||
using a Yamaha OPL synthesizer chip, as was found on
|
||
SoundBlaster compatible cards.
|
||
|
||
A software OPL emulator is included as most modern computers do
|
||
not have a hardware OPL chip any more. If you do have one, you
|
||
can configure Chocolate Doom to use it; see README.OPL.
|
||
|
||
The OPL playback feature is not yet perfect or 100% complete,
|
||
but is judged to be good enough for general use. If you find
|
||
music that does not play back properly, please report it as a
|
||
bug.
|
||
|
||
Other changes:
|
||
* The REJECT overflow emulation code from PrBoom+ has been
|
||
imported. This fixes demo desync on some demos, although
|
||
others will still desync.
|
||
* Warnings are now generated for invalid dehacked replacements of
|
||
printf format strings. Some potential buffer overflows are
|
||
also checked.
|
||
* The installation instructions (INSTALL file) have been
|
||
clarified and made more platform-agnostic.
|
||
* The mouse is no longer warped to the center of the screen when
|
||
the demo sequence advances.
|
||
* Key bindings can now be changed for the demo recording quit key
|
||
(normally 'q') and the multiplayer messaging keys (normally
|
||
't', 'g', 'i', 'b' and 'r').
|
||
|
||
1.3.0 (2010-02-10):
|
||
|
||
* Chocolate Doom now runs on Windows Mobile/Windows CE!
|
||
* It is possible to rebind most/all of the keys that control the
|
||
menu, shortcuts, automap and weapon switching. The main
|
||
reason for this is to support the Windows CE port and other
|
||
platforms where a full keyboard may not be present.
|
||
* Chocolate Doom now includes a proper Mac OS X package; it is
|
||
no longer necessary to compile binaries for this system by
|
||
hand. The package includes a simple graphical launcher
|
||
program and can be installed simply by dragging the "Chocolate
|
||
Doom" icon to the Applications folder. (thanks to Rikard Lang
|
||
for extensive testing and feedback)
|
||
* The video mode auto-adjust code will automatically choose
|
||
windowed mode if no fullscreen video modes are available.
|
||
* The zone memory size is automatically reduced on systems with
|
||
a small amount of memory.
|
||
* The "join game" window in the setup tool now has an option to
|
||
automatically join a game on the local network.
|
||
* Chocolate Doom includes some initial hacks for compiling under
|
||
SDL 1.3.
|
||
* Recent versions of SDL_mixer include rewritten MIDI code on Mac
|
||
OS X. If you are using a version of SDL_mixer with the new
|
||
code, music will now be enabled by default.
|
||
* Windows Vista and Windows 7 no longer prompt for elevated
|
||
privileges when running the setup tool (thanks hobbs and
|
||
MikeRS).
|
||
* The Windows binaries now have better looking icons (thanks
|
||
MikeRS).
|
||
* Magic values specified using the -spechit command line
|
||
parameter can now be hexadecimal.
|
||
* DOOMWADDIR/DOOMWADPATH can now specify the complete path to
|
||
IWAD files, rather than the path to the directory that contains
|
||
them.
|
||
* When recording shorttics demos, errors caused by the reduced
|
||
turning resolution are carried forward, possibly making turning
|
||
smoother.
|
||
* The source tarball can now be used to build an RPM package:
|
||
rpmbuild -tb chocolate-doom-VER.tar.gz
|
||
|
||
Compatibility:
|
||
* The A_BossDeath behavior in v1.9 emulation mode was fixed
|
||
(thanks entryway)
|
||
* The "loading" disk icon is drawn more like how it is drawn in
|
||
Vanilla Doom, also fixing a bug with chook3.wad.
|
||
* Desync on 64-bit systems with ep1-0500.lmp has (at long last)
|
||
been fixed (thanks exp(x)).
|
||
* Donut overrun emulation code imported from Prboom+ (thanks
|
||
entryway).
|
||
* The correct level name should now be shown in the automap for
|
||
pl2.wad MAP33 (thanks Janizdreg).
|
||
* In Chex Quest, the green radiation suit colormap is now used
|
||
instead of the red colormaps normally used when taking damage
|
||
or using the berserk pack. This matches Vanilla chex.exe
|
||
behavior (thanks Fuzztooth).
|
||
* Impassible glass now displays and works the same as in Vanilla,
|
||
fixing wads such as OTTAWAU.WAD (thanks Never_Again).
|
||
|
||
Bugs fixed:
|
||
* Memory-mapped WAD I/O is disabled by default, as it caused
|
||
various issues, including a slowdown/crash with Plutonia 2
|
||
MAP23. It can be explicitly re-enabled using the '-mmap'
|
||
command line parameter.
|
||
* Crash when saving games due to the ~/.chocolate-doom/savegames
|
||
directory not being created (thanks to everyone who reported
|
||
this).
|
||
* Chocolate Doom will now run under Win95/98, as the
|
||
SetProcessAffinityMask function is looked up dynamically.
|
||
* Compilation under Linux with older versions of libc will now
|
||
work (the semantics for sched_setaffinity were different in
|
||
older versions)
|
||
* Sound clipping when using libsamplerate was improved (thanks
|
||
David Flater)
|
||
* The audio buffer size is now calculated based on the sample
|
||
rate, so there is not a noticeable delay when using a lower
|
||
sample rate.
|
||
* The manpage documentation for the DOOMWADPATH variable was
|
||
fixed (thanks MikeRS).
|
||
* Compilation with FEATURE_MULTIPLAYER and FEATURE_SOUND
|
||
disabled was fixed.
|
||
* Fixed crash when using the donut special type and the joining
|
||
linedef is one sided (thanks Alexander Waldmann).
|
||
* Key settings in a configuration file that are out of range
|
||
do not cause a crash (thanks entryway).
|
||
* Fix ear-piercing whistle when playing the MAP05 MIDI music
|
||
using timidity with EAWPATS (thanks entryway / HackNeyed).
|
||
|
||
libtextscreen:
|
||
* There is now a second, small textscreen font, so that the
|
||
ENDOOM screen and setup tool can be used on low resolution
|
||
devices (eg. PDAs/embedded devices)
|
||
* The textscreen library now has a scrollable pane widget. Thanks
|
||
to LionsPhil for contributing code to scroll up and down using
|
||
the keyboard.
|
||
* Doxygen documentation was added for the textscreen library.
|
||
|
||
1.2.1 (2008-12-10):
|
||
|
||
This version just fixes a crash at the intermission screen when
|
||
playing Doom 1 levels.
|
||
|
||
1.2.0 (2008-12-10):
|
||
|
||
Happy 15th Birthday, Doom!
|
||
|
||
* Chocolate Doom now has an icon that is not based on the proprietary
|
||
Doom artwork.
|
||
* There is now memory-mapped WAD I/O support, which should be useful
|
||
on some embedded systems.
|
||
* Chex quest emulation support is now included, although an
|
||
auxiliary dehacked patch is needed (chexdeh.zip in the idgames
|
||
archive).
|
||
|
||
Compatibility:
|
||
* The armor class is always set to 2 when picking up a megasphere
|
||
(thanks entryway).
|
||
* The quit screen prompts to quit "to dos" instead of just to quit
|
||
(thanks MikeRS)
|
||
* The "dimensional shambler" quit message was fixed.
|
||
* Fix crash related to A_BFGSpray with NULL target when using
|
||
dehacked patches - discovered with insaned2.deh
|
||
(thanks CSonicGo)
|
||
* NUL characters are stripped from dehacked files, to ensure correct
|
||
behavior with some dehacked patches (eg. the one with portal.wad).
|
||
|
||
Bugs fixed:
|
||
* "Python Image Library" should have been "Python Imaging Library"
|
||
(thanks exp(x)).
|
||
* The setup tool should no longer ask for elevated permissions
|
||
on Windows Vista (this fix possibly may not work).
|
||
* The application icon is set properly when running under Windows
|
||
XP with the "Luna" theme.
|
||
* Fix compilation under Cygwin to detect libraries and headers from
|
||
the correct environment.
|
||
* The video code does not try to read SDL events before SDL has
|
||
been properly initialised - this was causing problems with some
|
||
older versions of SDL.
|
||
|
||
1.1.1 (2008-04-20):
|
||
|
||
The previous release (v1.1.0) included a bug that broke compilation
|
||
when libsamplerate support was enabled. The only change in this
|
||
version is to fix this bug.
|
||
|
||
1.1.0 (2008-04-19):
|
||
|
||
* The video mode code has been radically restructured. The video mode is
|
||
now chosen by directly specifying the mode to use; the scale factor is
|
||
then chosen to fit the screen. This is helpful when using widescreen
|
||
monitors (thanks Linguica)
|
||
* MSVC build project files (thanks GhostlyDeath and entryway).
|
||
* Unix manpage improvements; the manpage now lists the environment
|
||
variables that Chocolate Doom uses. Manpages have been added for
|
||
chocolate-setup and chocolate-server, from the versions for the Debian
|
||
Chocolate Doom package (thanks Jon Dowland).
|
||
* INSTALL file with installation instructions for installing Chocolate
|
||
Doom on Unix systems.
|
||
* Support for high quality resampling of sound effects using
|
||
libsamplerate (thanks David Flater).
|
||
* A low pass filter is applied when doing sound resampling in an
|
||
attempt to filter out high frequency noise from the resampling
|
||
process.
|
||
* R_Main progress box is not displayed if stdout is a file (produces
|
||
cleaner output).
|
||
* Client/server version checking can be disabled to allow different
|
||
versions of Chocolate Doom to play together, or Chocolate Doom
|
||
clients to play with Strawberry Doom clients.
|
||
* Unix manpages are now generated for the Chocolate Doom
|
||
configuration files.
|
||
* The BSD PC speaker driver now works on FreeBSD.
|
||
|
||
Compatibility:
|
||
* Use the same spechits compatibility value as PrBoom+, for consistency
|
||
(thanks Lemonzest).
|
||
* The intercepts overrun code has been refactored to work on big
|
||
endian machines.
|
||
* The default startup delay has been set to one second, to allow
|
||
time for the screen to settle before starting the game (some
|
||
monitors have a delay before they come back on after changing modes).
|
||
* If a savegame buffer overrun occurs, the savegame does not get saved
|
||
and existing savegames are not overwritten (same behaviour as
|
||
Vanilla).
|
||
|
||
Bugs fixed:
|
||
* Desync with STRAIN demos and dehacked Misc values not being set
|
||
properly (thanks Lemonzest)
|
||
* Don't grab the mouse if the mouse is disabled via -nomouse or use_mouse
|
||
in the configuration file (thanks MikeRS).
|
||
* Don't center the mouse on startup if the mouse is disabled (thanks
|
||
Siggi).
|
||
* Reset the palette when the window is restored to clear any screen
|
||
corruption (thanks Catoptromancy).
|
||
* mus2mid.c should use MEM_SEEK_SET, not SEEK_SET (thanks Russell)
|
||
* Fast/Respawn options were not being exchanged when starting netgames
|
||
(thanks GhostlyDeath).
|
||
* Letterbox mode is more accurately described as "pillarboxed" or
|
||
"windowboxed" where appropriate (thanks MikeRS)
|
||
* Process affinity mask is set to 1 on Windows, to work around a
|
||
bug in SDL_mixer that can cause crashes on multi-core machines
|
||
(thanks entryway).
|
||
* Bugs in the joystick configuration dialog in the setup tool have
|
||
been fixed.
|
||
|
||
1.0.0 (2007-12-10):
|
||
|
||
This release is dedicated to Dylan 'Toke' McIntosh, who was
|
||
tragically killed in a car crash in 2006. I knew Dylan
|
||
from IRC and the Doomworld forums for several years, and he had
|
||
a deep passion for this game. He was also a huge help for me while
|
||
developing Chocolate Doom, as he helped point out a lot of small
|
||
quirks in Vanilla Doom that I didn't know about. His death is a
|
||
great loss. RIP Toke.
|
||
|
||
This is the first release to reach full feature parity with
|
||
Vanilla Doom. As a result, I have made this version 1.0.0, so
|
||
Chocolate Doom is no longer beta!
|
||
|
||
Big new features:
|
||
* Multiplayer! This version includes an entirely new multiplayer
|
||
engine, based on a packet server architecture. I'd like to thank
|
||
joe, pritch, Meph and myk, and everyone else who has helped test
|
||
the new code for their support, feedback and help in testing this.
|
||
The new code still needs more testing, and I'm eager to hear any
|
||
feedback on this.
|
||
* A working setup tool. This has the same look and feel as the
|
||
original setup.exe. I hope people like it! Note that it has
|
||
some advantages over the original setup.exe - for example,
|
||
you can use the mouse.
|
||
|
||
Other new features:
|
||
* New mus conversion code thanks to Ben Ryves. This converts the
|
||
Doom .mus format to .mid a lot better. As one example, tnt.wad
|
||
Map02 is now a lot closer to how Vanilla says. Also, the music
|
||
on the deca.wad titlescreen now plays!
|
||
* x3, x4 and x5 display scale (thanks to MikeRS for x5 scale).
|
||
* Fullscreen "letterbox" mode allows Chocolate Doom to run on machines
|
||
where 1.6:1 aspect ratio modes are unavailable (320x200/640x400).
|
||
The game runs in 320x240/640x480 instead, with black borders.
|
||
The system automatically adjusts to this if closer modes are
|
||
unavailable.
|
||
* Aspect ratio correction: you can (also) run at 640x480 without black
|
||
borders at the top and bottom of the screen.
|
||
* PC speaker sound effect support. Chocolate Doom can output real
|
||
PC speaker sounds on Linux, or emulate a PC speaker through the
|
||
sound card.
|
||
* Working three-screen mode, as seen in early versions of Doom!
|
||
To test this out, put three computers on a LAN and type:
|
||
chocolate-doom -server
|
||
chocolate-doom -autojoin -left
|
||
chocolate-doom -autojoin -right
|
||
* Allow a delay to be specified on startup, to allow the display to
|
||
settle after changing modes before starting the game.
|
||
* Allow the full path and filename to be specified when loading demos:
|
||
It is now possible to type 'chocolate-doom -playdemo /tmp/foo.lmp'
|
||
for example.
|
||
* Savegames are now stored in separate directories depending on
|
||
the IWAD: eg. the savegames for Doom II are stored in a different
|
||
place to those for Doom I, Final Doom, etc. (this does not affect
|
||
Windows).
|
||
* New mouse acceleration code works based on a threshold and
|
||
acceleration. Hopefully this should be closer to what the DOS
|
||
drivers do. There is a 'test' feature in the setup tool to help
|
||
in configuring this.
|
||
* New '-nwtmerge' command line option that emulates NWT's '-merge'
|
||
option. This allows TiC's Obituary TC to be played.
|
||
* The ENDOOM screen no longer closes automatically, you have to click
|
||
the window to make it go away.
|
||
* Spechit overrun fixes and improvements. Thanks to entryway for
|
||
his continued research on this topic (and because I stole your
|
||
improvements :-). Thanks to Quasar for reporting a bug as well.
|
||
* Multiple dehacked patches can be specified on the command line,
|
||
in the same way as with WADs - eg. -deh foo.deh bar.deh baz.deh.
|
||
* Default zone memory size increased to 16MB; this can be controlled
|
||
using the -mb command-line option.
|
||
* It is now possible to record demos of unlimited length (by default,
|
||
the Vanilla limit still applies, but it can now be disabled).
|
||
* Autoadjusting the screen mode can now be disabled.
|
||
* On Windows, the registry is queried to detect installed versions of
|
||
Doom and automatically locate IWAD files. IWADs installed through
|
||
Steam are also autodetected.
|
||
* Added DOOMWADPATH that can be used like PATH to specify multiple
|
||
locations in which to search for IWAD files. Also, '-iwad' is
|
||
now enhanced, so that eg. '-iwad doom.wad' will now search all
|
||
IWAD search paths for 'doom.wad'.
|
||
* Improved mouse tracking that should no longer lag. Thanks to
|
||
entryway for research into this.
|
||
* The SDL driver can now be specified in the configuration file.
|
||
The setup tool has an option on Windows to select between
|
||
DirectX and windib.
|
||
* Joystick support.
|
||
* Configuration file option to change the sound sample rate.
|
||
* More than three mouse buttons are now supported.
|
||
|
||
Portability improvements:
|
||
* Chocolate Doom now compiles and runs cleanly on MacOS X. Huge
|
||
thanks go to Insomniak who kindly gave me an account on his machine
|
||
so that I could debug this remotely. Big thanks also go to
|
||
athanatos on the Doomworld forums for his patience in testing
|
||
various ideas as I tried to get Chocolate Doom up and running
|
||
on MacOS.
|
||
* Chocolate Doom now compiles and runs natively on AMD64.
|
||
* Chocolate Doom now compiles and runs on Solaris/SPARC, including
|
||
the Sun compiler. Thanks to Mike Spooner for some portability
|
||
fixes.
|
||
* Improved audio rate conversion, so that sound should play properly
|
||
on machines that don't support low bitrate output.
|
||
|
||
Compatibility fixes:
|
||
* Check for IWADs in the same order as Vanilla Doom.
|
||
* Dehacked code will now not allow string replacements to be longer than
|
||
those possible through DOS dehacked.
|
||
* Fix sound effects playing too loud on level 8 (thanks to myk
|
||
for his continued persistence in getting me to fix this)
|
||
* Save demos when quitting normally - it is no longer necessary to
|
||
press 'q' to quit and save a demo.
|
||
* Fix spacing of -devparm mode dots.
|
||
* Fix sky behavior to be the same as Vanilla Doom - when playing in
|
||
Doom II, the skies never change from the sky on the first level
|
||
unless the player loads from a savegame.
|
||
* Make -nomouse and config file use_mouse work again.
|
||
* Fix the -nomusic command-line parameter. Make the snd_sfxdevice
|
||
snd_musicdevice values in the configuration file work, so that it
|
||
is possible to disable sound, as with Vanilla.
|
||
* Repeat key presses when the key is held down (this is the Vanilla
|
||
behavior) - thanks to Mad_Mac for pointing this out.
|
||
* Don't print a list of all arguments read from response files - Vanilla
|
||
doesn't do this.
|
||
* Autorun only when joyb_speed >= 10, not >= 4. Thanks to Janizdreg
|
||
for this.
|
||
* Emulate a bug in DOS dehacked that can overflow the dehacked
|
||
frame table and corrupt the weaponinfo table. Note that this means
|
||
Batman Doom will no longer play properly (identical behavior
|
||
to Vanilla); vbatman.deh needs to also be applied to fix it.
|
||
(Thanks grazza)
|
||
* Allow dehacked 2.3 patches to be loaded.
|
||
* Add more dehacked string replacements.
|
||
* Compatibility option to enable or disable native key mappings. This
|
||
means that people with non-US keyboards can decide whether to use
|
||
their correct native mapping or behave like Vanilla mapping (which
|
||
assumes all keyboards are US).
|
||
* Emulate overflow bug in P_FindNextHighestFloor. Thanks to
|
||
entryway for the fix for this.
|
||
* Add -netdemo command line parameter, for playing back netgame
|
||
demos recorded with a single player.
|
||
* The numeric keypad now behaves like Vanilla Doom does.
|
||
* Fix some crashes when loading from savegames.
|
||
* Add intercepts overrun emulation from PrBoom-plus. Thanks again
|
||
to entryway for his research on this subject.
|
||
* Add playeringame overrun emulation.
|
||
|
||
Bugs fixed:
|
||
* Fix crash when starting new levels due to the intermission screen
|
||
being drawn after the WI_ subsystem is shut down (thanks
|
||
pritch and joe)
|
||
* Catch failures to initialise sound properly, and fail gracefully.
|
||
* Fix crasher in 1427uv01.lmp (thanks ultdoomer)
|
||
* Fix crash in udm1.wad.
|
||
* Fix crash when loading a savegame with revenant tracer missiles.
|
||
* Fix crash when loading a savegame when a mancubus was in the middle
|
||
of firing.
|
||
* Fix Doom 1 E1-3 intermission screen animations.
|
||
* Fix loading of dehacked "sound" sections.
|
||
* Make sure that modified copyright banners always end in a newline
|
||
- this fixes a bug with av.wad (thanks myk)
|
||
* Added missing quit message ("are you sure you want to quit this
|
||
great game?").
|
||
* Fix when playing long sound effects - the death sound in marina.wad
|
||
now plays properly, for example.
|
||
* Fix buffer overrun on the quicksave prompt screen that caused a
|
||
mysterious cycling character to appear.
|
||
* IDCLEV should not work in net games (thanks Janizdreg)
|
||
* Stop music playing at the ENDOOM screen.
|
||
* Fix sound sample rate conversion crash.
|
||
* Fix 'pop' heard at the end of sound effects.
|
||
* Fix crash when playing long sounds.
|
||
* Fix bug with -timedemo accuracy over multi-level demos.
|
||
* Fix bug with the automap always following player 1 in multiplayer
|
||
mode (thanks Janizdreg).
|
||
|
||
0.1.4 (2006-02-13):
|
||
|
||
NWT-style merging command line options (allows Mordeth to be played)
|
||
Unix manpage (thanks Jon Dowland)
|
||
Dehacked improvements/fixes:
|
||
* Allow changing the names of graphic lumps used in menu, status bar
|
||
intermission screen, etc.
|
||
* Allow changing skies, animated flats + textures
|
||
* Allow changing more startup strings.
|
||
* Allow text replacements on music + sfx lump names
|
||
Fix for plutonia map12 crash.
|
||
Fix bug with playing long sfx at odd sample rates.
|
||
Big Endian fixes (for MacOS X). Thanks to athanatos for helping
|
||
find some of these.
|
||
Install into /usr/games, rather than /usr/bin (thanks Jon Dowland)
|
||
|
||
0.1.3 (2006-01-20):
|
||
|
||
Imported the spechit overrun emulation code from prboom-plus. Thanks to
|
||
Andrey Budko for this.
|
||
New show_endoom option in the chocolate-doom.cfg config file allows
|
||
the ENDOOM screen to be disabled.
|
||
Chocolate Doom is now savegame-compatible with Vanilla Doom.
|
||
|
||
Fixes for big endian machines (thanks locust)
|
||
Fixed the behavior of the dehacked maximum health setting.
|
||
Fix the "-skill 0" hack to play without any items (thanks to Janizdreg
|
||
for pointing out that this was nonfunctional)
|
||
Fix playing of sounds at odd sample rates (again). Sound effects at
|
||
any sample rate now play, but only sounds with valid headers.
|
||
This is the *real* way Vanilla Doom behaves. Thanks to myk for
|
||
pointing out the incorrect behavior.
|
||
|
||
0.1.2 (2005-10-29):
|
||
|
||
Silence sounds at odd sample rates (rather than bombing out); this
|
||
is the way Vanilla Doom behaves.
|
||
Handle multiple replacements of the same sprite in a PWAD.
|
||
Support specifying a specific version to emulate via the command line
|
||
(-gameversion)
|
||
Fix help screen orderings and skull positions. Behave exactly as
|
||
the original executables do.
|
||
|
||
0.1.1 (2005-10-18):
|
||
Display startup "banners" if they have been modified through
|
||
dehacked.
|
||
Dehacked "Misc" section support.
|
||
|
||
Bugs fixed:
|
||
* Doom 1 skies always using Episode 1 sky
|
||
* Crash when switching applications while running fullscreen
|
||
* Lost soul bounce logic (do not bounce in Registered/Shareware)
|
||
* Mouse buttons mapped incorrectly (button 1 is right, 2 is middle)
|
||
* Music not pausing when game is paused, when using SDL_mixer's
|
||
native MIDI playback.
|
||
* Pink icon on startup (palette should be fully set before anything is
|
||
loaded)
|
||
|
||
0.1.0 (2005-10-09):
|
||
Dehacked support
|
||
WAD merging for TCs
|
||
ENDOOM display
|
||
Fix bug with invalid MUS files causing crashes
|
||
Final Doom fixes
|
||
|
||
0.0.4 (2005-09-27):
|
||
Application icon and version info included in Windows .exe files
|
||
Fixes for non-x86 architectures
|
||
Fix uac_dead.wad (platform drop on e1m8 should occur when all
|
||
bosses die, not just barons)
|
||
Fix "loading" icon to work for all graphics modes
|
||
|
||
0.0.3 (2005-09-17):
|
||
Mouse acceleration code to emulate the behaviour of old
|
||
DOS mouse drivers (thanks to Toke for information about
|
||
this and suggestions)
|
||
Lock surfaces properly when we have to (fixes crash under
|
||
Windows 98)
|
||
|
||
0.0.2 (2005-09-13):
|
||
Remove temporary MIDI files generated by sound code.
|
||
Fix sound not playing at the right volume
|
||
Allow alt-tab away while running in fullscreen under Windows
|
||
Add second configuration file (chocolate-doom.cfg) to allow
|
||
chocolate-doom specific settings.
|
||
Fix switches not changing in Ultimate Doom
|
||
|
||
0.0.1 (2005-09-07):
|
||
First beta release
|
||
|
||
# vim: tw=70
|
||
|