Chocolate Doom now has a bewildering array of different options for music playback and it's worth documenting them properly. Extend the existing README.OPL file to describe the other options that are available, and rename it to README.Music as it's no longer just about OPL playback.
61 lines
1.6 KiB
Makefile
61 lines
1.6 KiB
Makefile
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include ../config.make
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TOPLEVEL=../..
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DOOM_ZIP=$(PROGRAM_PREFIX)doom-$(PACKAGE_VERSION)-win32.zip
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HERETIC_ZIP=$(PROGRAM_PREFIX)heretic-$(PACKAGE_VERSION)-win32.zip
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HEXEN_ZIP=$(PROGRAM_PREFIX)hexen-$(PACKAGE_VERSION)-win32.zip
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STRIFE_ZIP=$(PROGRAM_PREFIX)strife-$(PACKAGE_VERSION)-win32.zip
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ZIPS=$(DOOM_ZIP) $(HERETIC_ZIP) $(HEXEN_ZIP) $(STRIFE_ZIP)
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DLL_FILES=$(TOPLEVEL)/src/SDL.dll \
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$(TOPLEVEL)/src/SDL_mixer.dll \
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$(TOPLEVEL)/src/SDL_net.dll
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all: $(ZIPS)
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$(ZIPS):
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unix2dos $</*.txt
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zip -j -r $@ $</*
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$(DOOM_ZIP): staging-doom hook-doom
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$(HERETIC_ZIP): staging-heretic
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$(HEXEN_ZIP): staging-hexen
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$(STRIFE_ZIP): staging-strife hook-strife
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# Special hooks to custom modify files for particular games.
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hook-doom: staging-doom
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cp $(TOPLEVEL)/NOT-BUGS $</NOT-BUGS.txt
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# Chocolate Strife has its own custom README file:
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hook-strife: staging-strife
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cp $(TOPLEVEL)/README.Strife $</README.txt
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# Build up a staging dir for a particular game.
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staging-%:
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mkdir $@
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cp $(TOPLEVEL)/src/$(PROGRAM_PREFIX)$*.exe \
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$(DLL_FILES) \
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$@/
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cp $(TOPLEVEL)/src/$(PROGRAM_PREFIX)setup.exe \
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$@/$(PROGRAM_PREFIX)$*-setup.exe
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$(STRIP) $@/*.exe
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for f in $(DOC_FILES); do \
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cp $(TOPLEVEL)/$$f $@/$$f.txt; \
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done
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cp $(TOPLEVEL)/man/CMDLINE.$* $@/CMDLINE.txt
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$(TOPLEVEL)/man/simplecpp -D_WIN32 -DPRECOMPILED \
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-D$(shell echo $* | tr a-z A-Z) \
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< $(TOPLEVEL)/man/INSTALL.template \
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> $@/INSTALL.txt
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clean:
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rm -f $(ZIPS)
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rm -rf staging-*
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