23 lines
973 B
Text
23 lines
973 B
Text
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* Mouse does not move properly.
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Under MSDOS, the mouse moved according to the acceleration settings
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in the mouse driver. Under SDL, the mouse is measured more directly,
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and acceleration effects are not included. As a result, the mouse
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moves slower under chocolate doom (it may be harder to quickly "whip"
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the player round for example). This needs some investigation to see
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how mouse acceleration was typically performed under DOS.
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* Sound may not set volumes correctly.
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It is possible that volume of sound effects does not scale properly
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with distance from the sound source. This needs further investigation.
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* Music plays back differently.
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The DOS music code was not in the Doom source release as Doom used
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a proprietary sound library. The mus <-> mid conversion mostly
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works well but some patches are different. By closer examination
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of which MIDI instruments are used by doom.exe, it may be possible
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to get a closer conversion.
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