fruitjam-doom/textscreen
Simon Howard cef6abcea6 Always add a bit of padding inside windows (removes the need to add padding
explicitly in labels). Set the window title from the desktop title. 
Only draw widget selection highlight in the window with focus (top window).

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 560
2006-06-20 18:48:21 +00:00
..
examples Always add a bit of padding inside windows (removes the need to add padding 2006-06-20 18:48:21 +00:00
Makefile.am Add textscreen.h top level header to avoid having to include all txt_* 2006-05-29 20:00:41 +00:00
textscreen.h Add textscreen.h top level header to avoid having to include all txt_* 2006-05-29 20:00:41 +00:00
txt_button.c Always add a bit of padding inside windows (removes the need to add padding 2006-06-20 18:48:21 +00:00
txt_button.h Initial working text-mode GUI framework. 2006-05-18 18:48:24 +00:00
txt_checkbox.c Make mouse button presses on widgets actually do useful things 2006-06-02 20:14:39 +00:00
txt_checkbox.h Checkbox class 2006-05-20 17:37:57 +00:00
txt_desktop.c Always add a bit of padding inside windows (removes the need to add padding 2006-06-20 18:48:21 +00:00
txt_desktop.h Shut up compiler warnings. 2006-05-29 19:31:45 +00:00
txt_font.h Text mode emulation code 2005-10-02 03:16:03 +00:00
txt_gui.c textscreen: Rejig how the entire drawing process works. Add a recursive 2006-06-02 19:29:24 +00:00
txt_gui.h Clip windows against the workspace boundaries. 2006-05-20 15:45:36 +00:00
txt_inputbox.c Make mouse button presses on widgets actually do useful things 2006-06-02 20:14:39 +00:00
txt_inputbox.h Add input box widget, and include in guitest. 2006-05-23 22:52:01 +00:00
txt_io.c Initial working text-mode GUI framework. 2006-05-18 18:48:24 +00:00
txt_io.h Initial working text-mode GUI framework. 2006-05-18 18:48:24 +00:00
txt_label.c textscreen: Rejig how the entire drawing process works. Add a recursive 2006-06-02 19:29:24 +00:00
txt_label.h Allow the fg/bg colors to be set on labels. 2006-05-25 21:26:13 +00:00
txt_main.c textscreen: Rejig how the entire drawing process works. Add a recursive 2006-06-02 19:29:24 +00:00
txt_main.h textscreen: Rejig how the entire drawing process works. Add a recursive 2006-06-02 19:29:24 +00:00
txt_radiobutton.c Make mouse button presses on widgets actually do useful things 2006-06-02 20:14:39 +00:00
txt_radiobutton.h Add radio button class. 2006-05-21 20:58:24 +00:00
txt_separator.c Always add a bit of padding inside windows (removes the need to add padding 2006-06-20 18:48:21 +00:00
txt_separator.h Initial working text-mode GUI framework. 2006-05-18 18:48:24 +00:00
txt_strut.c textscreen: Rejig how the entire drawing process works. Add a recursive 2006-06-02 19:29:24 +00:00
txt_strut.h Allow struts to force height as well as width. Hide "start game" button 2006-05-29 19:54:11 +00:00
txt_table.c textscreen: Rejig how the entire drawing process works. Add a recursive 2006-06-02 19:29:24 +00:00
txt_table.h CAST -> TXT_CAST_ARG, UNCAST -> TXT_UNCAST_ARG. 2006-05-22 11:59:11 +00:00
txt_widget.c textscreen: Rejig how the entire drawing process works. Add a recursive 2006-06-02 19:29:24 +00:00
txt_widget.h textscreen: Rejig how the entire drawing process works. Add a recursive 2006-06-02 19:29:24 +00:00
txt_window.c Always add a bit of padding inside windows (removes the need to add padding 2006-06-20 18:48:21 +00:00
txt_window.h textscreen: Rejig how the entire drawing process works. Add a recursive 2006-06-02 19:29:24 +00:00
txt_window_action.c Make clicking on "accept" action buttons send enter keypresses to the window. 2006-06-02 20:50:51 +00:00
txt_window_action.h Make clicking on "accept" action buttons send enter keypresses to the window. 2006-06-02 20:50:51 +00:00