fruitjam-doom/pkg/osx/GNUmakefile
Simon Howard d8cfdba5bf osx: Tweak launcher interface.
Change preferences window to use standard NSPathControl controls for
selecting IWAD file paths. Make the command line arguments text box
multiline to better support long command lines.
2016-06-04 19:29:09 -04:00

143 lines
4 KiB
Makefile

# Makefile for building the OS X launcher program and DMG package.
# It is also possible to build and run the launcher under Unix
# systems using GNUstep, although this is only here for development
# and debugging purposes.
include ../config.make
DOC_FILES += README.Strife NOT-BUGS
# Build so that the package will work on older versions.
export MACOSX_DEPLOYMENT_TARGET=10.4
STAGING_DIR=staging
DMG=$(PACKAGE_TARNAME)-$(PACKAGE_VERSION).dmg
TOPLEVEL=../..
TOPLEVEL_DOCS=$(patsubst %,../../%,$(DOC_FILES))
ifndef GNUSTEP_MAKEFILES
# DMG file containing package:
$(DMG) : tmp.dmg
rm -f $@
./dmgfix "$(realpath tmp.dmg)" "$(PACKAGE_STRING)" "$(PACKAGE_NAME).app"
hdiutil convert -format UDZO -o $@ tmp.dmg
rm -f tmp.dmg
tmp.dmg : $(STAGING_DIR)
rm -f $@
hdiutil makehybrid -hfs -hfs-volume-name "$(PACKAGE_STRING)" \
-hfs-openfolder $(STAGING_DIR) $(STAGING_DIR) \
-o tmp.dmg
endif
# Staging dir build for package:
APP_DIR=$(STAGING_DIR)/$(PACKAGE_NAME).app
# OS X and GNUstep apps have a slightly different internal structure:
# OS X apps have their files within a containing "Contents" directory
# that does not exist in GNUstep apps. Similarly, the binaries are
# installed at the top level, rather than in a "MacOS" directory.
# Finally, we must install a different Info.plist file.
ifdef GNUSTEP_MAKEFILES
APP_TOP_DIR=$(APP_DIR)
APP_BIN_DIR=$(APP_DIR)
SRC_INFO_PLIST=Info-gnustep.plist
else
APP_TOP_DIR=$(APP_DIR)/Contents
APP_BIN_DIR=$(APP_DIR)/Contents/MacOS
SRC_INFO_PLIST=Info.plist
endif
APP_DOC_DIR=$(APP_BIN_DIR)/Documentation
APP_DOC_RELDIR=$(patsubst $(STAGING_DIR)/%,%,$(APP_DOC_DIR))
$(STAGING_DIR): launcher $(TOPLEVEL_DOCS)
rm -rf $(STAGING_DIR)
mkdir $(STAGING_DIR)
mkdir -p "$(APP_TOP_DIR)"
cp -R Resources "$(APP_TOP_DIR)"
cp PkgInfo "$(APP_TOP_DIR)"
cp $(SRC_INFO_PLIST) "$(APP_TOP_DIR)"
mkdir -p "$(APP_BIN_DIR)"
mkdir -p "$(APP_DOC_DIR)"
cp $(TOPLEVEL_DOCS) "$(APP_DOC_DIR)"
ln -s "$(APP_DOC_RELDIR)/COPYING" "$(STAGING_DIR)/Software License"
ln -s "$(APP_DOC_RELDIR)/README" "$(STAGING_DIR)/README"
ln -s /Applications "$(STAGING_DIR)"
cp launcher "$(APP_BIN_DIR)"
$(STRIP) "$(APP_BIN_DIR)/launcher"
./cp-with-libs $(TOPLEVEL)/src/$(PROGRAM_PREFIX)doom "$(APP_BIN_DIR)"
$(STRIP) "$(APP_BIN_DIR)/$(PROGRAM_PREFIX)doom"
./cp-with-libs $(TOPLEVEL)/src/$(PROGRAM_PREFIX)heretic "$(APP_BIN_DIR)"
$(STRIP) "$(APP_BIN_DIR)/$(PROGRAM_PREFIX)heretic"
./cp-with-libs $(TOPLEVEL)/src/$(PROGRAM_PREFIX)hexen "$(APP_BIN_DIR)"
$(STRIP) "$(APP_BIN_DIR)/$(PROGRAM_PREFIX)hexen"
./cp-with-libs $(TOPLEVEL)/src/$(PROGRAM_PREFIX)strife "$(APP_BIN_DIR)"
$(STRIP) "$(APP_BIN_DIR)/$(PROGRAM_PREFIX)strife"
./cp-with-libs $(TOPLEVEL)/src/$(PROGRAM_PREFIX)setup "$(APP_BIN_DIR)"
$(STRIP) "$(APP_BIN_DIR)/$(PROGRAM_PREFIX)setup"
$(TOPLEVEL)/man/simplecpp -DPRECOMPILED -D__MACOSX__ \
-DDOOM -DHERETIC -DHEXEN -DSTRIFE \
< $(TOPLEVEL)/man/INSTALL.template \
> "$(APP_DOC_DIR)/INSTALL"
find $(STAGING_DIR) -name .svn -delete -exec rm -rf {} \; || true
mkdir -p "$(APP_BIN_DIR)/man/man5" "$(APP_BIN_DIR)/man/man6"
cp $(TOPLEVEL)/man/*.5 "$(APP_BIN_DIR)/man/man5"
cp $(TOPLEVEL)/man/*.6 "$(APP_BIN_DIR)/man/man6"
for game in doom heretic hexen strife; do \
cp $(TOPLEVEL)/man/CMDLINE.$$game \
"$(APP_DOC_DIR)/CMDLINE-$$game"; \
done
cp disk/dir.DS_Store $(STAGING_DIR)/.DS_Store
cp disk/background.png $(STAGING_DIR)/background.png
clean : launcher_clean
rm -f $(DMG)
rm -rf $(STAGING_DIR)
# Launcher build:
CFLAGS = -Wall -I$(TOPLEVEL)
# Are we building using gs_make?
ifdef GNUSTEP_MAKEFILES
CFLAGS += $(shell gnustep-config --objc-flags)
LDFLAGS = $(shell gnustep-config --gui-libs)
else
LDFLAGS = -framework Cocoa
endif
LAUNCHER_OBJS= \
AppController.o \
Execute.o \
IWADController.o \
LauncherManager.o \
main.o
launcher : $(LAUNCHER_OBJS)
$(CC) $(LDFLAGS) $(LAUNCHER_OBJS) -o $@
%.o : %.m
$(CC) -c $(CFLAGS) $^ -o $@
launcher_clean :
rm -f $(LAUNCHER_OBJS) launcher