fruitjam-doom/pkg/osx/IWADController.m
Simon Howard 7684ddcfd8 Clean up file headers.
This change rewrites and simplifies the copyright headers at the top
of all source files:

 * Remove "Emacs style mode select" line; this line was included in
   the headers for the originally released source files and appears
   to be to set the file type for old versions of Emacs. I'm not sure
   entirely why it was required but I don't think it is any more.
 * Remove "You should have received a copy of..." text from copyright
   header. This refers to the old 59 Temple Place address where the
   FSF headquarters used to be located and is no longer correct.
   Rather than change to the new address, just remove the paragraph
   as it is superfluous anyway. This fixes #311.
 * Remove ---- separator lines so that the file headers are barer
   and more simplified.
2014-05-05 00:20:54 -04:00

448 lines
9.3 KiB
Objective-C

//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
#include <stdlib.h>
#include <string.h>
#include <AppKit/AppKit.h>
#include "IWADController.h"
#include "IWADLocation.h"
typedef enum
{
IWAD_DOOM1,
IWAD_DOOM2,
IWAD_TNT,
IWAD_PLUTONIA,
IWAD_CHEX,
IWAD_HERETIC,
IWAD_HEXEN,
IWAD_STRIFE,
NUM_IWAD_TYPES
} IWAD;
static NSString *IWADLabels[NUM_IWAD_TYPES] =
{
@"Doom",
@"Doom II: Hell on Earth",
@"Final Doom: TNT: Evilution",
@"Final Doom: Plutonia Experiment",
@"Chex Quest",
@"Heretic",
@"Hexen",
@"Strife"
};
static NSString *IWADFilenames[NUM_IWAD_TYPES + 1] =
{
@"doom.wad",
@"doom2.wad",
@"tnt.wad",
@"plutonia.wad",
@"chex.wad",
@"heretic.wad",
@"hexen.wad",
@"strife.wad",
@"undefined"
};
@implementation IWADController
- (void) getIWADList: (IWADLocation **) iwadList
{
iwadList[IWAD_DOOM1] = self->doom1;
iwadList[IWAD_DOOM2] = self->doom2;
iwadList[IWAD_TNT] = self->tnt;
iwadList[IWAD_PLUTONIA] = self->plutonia;
iwadList[IWAD_CHEX] = self->chex;
iwadList[IWAD_HERETIC] = self->heretic;
iwadList[IWAD_HEXEN] = self->hexen;
iwadList[IWAD_STRIFE] = self->strife;
}
- (IWAD) getSelectedIWAD
{
unsigned int i;
for (i=0; i<NUM_IWAD_TYPES; ++i)
{
if ([self->iwadSelector titleOfSelectedItem] == IWADLabels[i])
{
return i;
}
}
return NUM_IWAD_TYPES;
}
// Get the location of the selected IWAD.
- (NSString *) getIWADLocation
{
IWAD selectedIWAD;
IWADLocation *iwadList[NUM_IWAD_TYPES];
selectedIWAD = [self getSelectedIWAD];
if (selectedIWAD == NUM_IWAD_TYPES)
{
return nil;
}
else
{
[self getIWADList: iwadList];
return [iwadList[selectedIWAD] getLocation];
}
}
static const char *NameForIWAD(IWAD iwad)
{
switch (iwad)
{
case IWAD_HERETIC:
return "heretic";
case IWAD_HEXEN:
return "hexen";
case IWAD_STRIFE:
return "strife";
default:
return "doom";
}
}
// Get the name used for the executable for the selected IWAD.
- (const char *) getGameName
{
return NameForIWAD([self getSelectedIWAD]);
}
- (void) setIWADConfig
{
IWADLocation *iwadList[NUM_IWAD_TYPES];
NSUserDefaults *defaults;
NSString *key;
NSString *value;
unsigned int i;
[self getIWADList: iwadList];
// Load IWAD filename paths
defaults = [NSUserDefaults standardUserDefaults];
for (i=0; i<NUM_IWAD_TYPES; ++i)
{
key = IWADFilenames[i];
value = [defaults stringForKey:key];
if (value != nil)
{
[iwadList[i] setLocation:value];
}
}
}
// On startup, set the selected item in the IWAD dropdown
- (void) setDropdownSelection
{
NSUserDefaults *defaults;
NSString *selected;
unsigned int i;
defaults = [NSUserDefaults standardUserDefaults];
selected = [defaults stringForKey: @"selected_iwad"];
if (selected == nil)
{
return;
}
// Find this IWAD in the filenames list, and select it.
for (i=0; i<NUM_IWAD_TYPES; ++i)
{
if ([selected isEqualToString:IWADFilenames[i]])
{
[self->iwadSelector selectItemWithTitle:IWADLabels[i]];
break;
}
}
}
// Set the dropdown list to include an entry for each IWAD that has
// been configured. Returns true if at least one IWAD is configured.
- (BOOL) setDropdownList
{
IWADLocation *iwadList[NUM_IWAD_TYPES];
BOOL have_wads;
id location;
unsigned int i;
unsigned int enabled_wads;
// Build the new list.
[self getIWADList: iwadList];
[self->iwadSelector removeAllItems];
enabled_wads = 0;
for (i=0; i<NUM_IWAD_TYPES; ++i)
{
location = [iwadList[i] getLocation];
if (location != nil && [location length] > 0)
{
[self->iwadSelector addItemWithTitle: IWADLabels[i]];
++enabled_wads;
}
}
// Enable/disable the dropdown depending on whether there
// were any configured IWADs.
have_wads = enabled_wads > 0;
[self->iwadSelector setEnabled: have_wads];
// Restore the old selection.
[self setDropdownSelection];
return have_wads;
}
- (void) saveConfig
{
IWADLocation *iwadList[NUM_IWAD_TYPES];
IWAD selectedIWAD;
NSUserDefaults *defaults;
NSString *key;
NSString *value;
unsigned int i;
[self getIWADList: iwadList];
// Store all IWAD locations to user defaults.
defaults = [NSUserDefaults standardUserDefaults];
for (i=0; i<NUM_IWAD_TYPES; ++i)
{
key = IWADFilenames[i];
value = [iwadList[i] getLocation];
[defaults setObject:value forKey:key];
}
// Save currently selected IWAD.
selectedIWAD = [self getSelectedIWAD];
[defaults setObject:IWADFilenames[selectedIWAD]
forKey:@"selected_iwad"];
}
// Callback method invoked when the configuration button in the main
// window is clicked.
- (void) openConfigWindow: (id)sender
{
if (![self->configWindow isVisible])
{
[self->configWindow makeKeyAndOrderFront: sender];
}
}
// Callback method invoked when the close button is clicked.
- (void) closeConfigWindow: (id)sender
{
[self->configWindow orderOut: sender];
[self saveConfig];
[self setDropdownList];
}
- (void) awakeFromNib
{
[self->configWindow center];
// Set configuration for all IWADs from configuration file.
[self setIWADConfig];
// Populate the dropdown IWAD list.
if ([self setDropdownList])
{
[self setDropdownSelection];
}
}
// Generate a value to set for the DOOMWADPATH environment variable
// that contains each of the configured IWAD files.
- (char *) doomWadPath
{
IWADLocation *iwadList[NUM_IWAD_TYPES];
NSString *location;
unsigned int i;
BOOL first;
char *env;
size_t env_len;
[self getIWADList: iwadList];
// Calculate length of environment string.
env_len = 0;
for (i=0; i<NUM_IWAD_TYPES; ++i)
{
location = [iwadList[i] getLocation];
if (location != nil && [location length] > 0)
{
env_len += [location length] + 1;
}
}
// Build string.
env = malloc(env_len);
strlcpy(env, "", env_len);
first = YES;
for (i=0; i<NUM_IWAD_TYPES; ++i)
{
location = [iwadList[i] getLocation];
if (location != nil && [location length] > 0)
{
if (!first)
{
strlcat(env, ":", env_len);
}
strlcat(env, [location UTF8String], env_len);
first = NO;
}
}
return env;
}
// Set the DOOMWADPATH environment variable to contain the path to each
// of the configured IWAD files.
- (void) setEnvironment
{
char *doomwadpath;
char *env;
// Get the value for the path.
doomwadpath = [self doomWadPath];
asprintf(&env, "DOOMWADPATH=%s", doomwadpath);
free(doomwadpath);
// Load into environment:
putenv(env);
//free(env);
}
// Examine a path to a WAD and determine whether it is an IWAD file.
// If so, it is added to the IWAD configuration, and true is returned.
- (BOOL) addIWADPath: (NSString *) path
{
IWADLocation *iwadList[NUM_IWAD_TYPES];
NSArray *pathComponents;
NSString *filename;
unsigned int i;
[self getIWADList: iwadList];
// Find an IWAD file that matches the filename in the path that we
// have been given.
pathComponents = [path pathComponents];
filename = [pathComponents objectAtIndex: [pathComponents count] - 1];
for (i = 0; i < NUM_IWAD_TYPES; ++i)
{
if ([filename caseInsensitiveCompare: IWADFilenames[i]] == 0)
{
// Configure this IWAD.
[iwadList[i] setLocation: path];
// Rebuild dropdown list and select the new IWAD.
[self setDropdownList];
[self->iwadSelector selectItemWithTitle:IWADLabels[i]];
return YES;
}
}
// No IWAD found with this name.
return NO;
}
- (BOOL) selectGameByName: (const char *) name
{
IWADLocation *iwadList[NUM_IWAD_TYPES];
NSString *location;
const char *name2;
int i;
// Already selected an IWAD of the desired type? Just return
// success.
if (!strcmp(name, [self getGameName]))
{
return YES;
}
// Search through the configured IWADs and try to select the
// desired game.
[self getIWADList: iwadList];
for (i = 0; i < NUM_IWAD_TYPES; ++i)
{
location = [iwadList[i] getLocation];
name2 = NameForIWAD(i);
if (!strcmp(name, name2)
&& location != nil && [location length] > 0)
{
[self->iwadSelector selectItemWithTitle:IWADLabels[i]];
return YES;
}
}
// User hasn't configured any WAD(s) for the desired game type.
return NO;
}
@end