(function( $ ){ $.fn.qrcode = function(options) { // if options is string, if( typeof options === 'string' ){ options = { text: options }; } // set default values // typeNumber < 1 for automatic calculation options = $.extend( {}, { render : "canvas", width : 256, height : 256, margin : 4, typeNumber : -1, correctLevel : QRErrorCorrectLevel.H, background : "#ffffff", foreground : "#000000" }, options); var createCanvas = function(){ // create the qrcode itself var qrcode = new QRCode(options.typeNumber, options.correctLevel); qrcode.addData(options.text); qrcode.make(); // create canvas element var canvas = document.createElement('canvas'); canvas.width = options.width; canvas.height = options.height; var ctx = canvas.getContext('2d'); // compute tileW/tileH based on options.width/options.height var margin = options.margin; var tileW = options.width / (qrcode.getModuleCount() + 2*options.margin); var tileH = options.height / (qrcode.getModuleCount() + 2*options.margin); var isDark = function(x, y) { x -= margin; y -= margin; if(x < 0 || x >= qrcode.getModuleCount() || y < 0 || y >= qrcode.getModuleCount()) return false; else return qrcode.isDark(x, y); } // draw in the canvas for( var row = 0; row < qrcode.getModuleCount()+2*margin; row++ ){ for( var col = 0; col < qrcode.getModuleCount()+2*margin; col++ ){ ctx.fillStyle = isDark(row, col) ? options.foreground : options.background; var w = (Math.ceil((col+1)*tileW) - Math.floor(col*tileW)); var h = (Math.ceil((row+1)*tileH) - Math.floor(row*tileH)); ctx.fillRect(Math.round(col*tileW),Math.round(row*tileH), w, h); } } // return just built canvas return canvas; } // from Jon-Carlos Rivera (https://github.com/imbcmdth) var createTable = function(){ // create the qrcode itself var qrcode = new QRCode(options.typeNumber, options.correctLevel); qrcode.addData(options.text); qrcode.make(); // create table element var $table = $('