revert setting alpha=1 for differences
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@ -74,7 +74,6 @@ void Renderer::setColor(ColorMode colormode, const float color[4], GLint *shader
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color[2] >= 0 ? color[2] : basecol[2],
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color[3] >= 0 ? color[3] : basecol[3]);
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}
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if (colormode == COLORMODE_CUTOUT) basecol[3] = 1;
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setColor(basecol.data(), shaderinfo);
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}
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}
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