Remove debugging statements from previous commit

This commit is contained in:
Hans Loeblich 2015-12-03 13:56:40 -06:00
parent 19360666fe
commit 7205eae5d9

View file

@ -29,8 +29,6 @@
#include "polyset.h"
#include "csgterm.h"
#include "stl-utils.h"
#include "printutils.h"
#include <string>
#ifdef ENABLE_OPENCSG
# include <opencsg.h>
@ -90,7 +88,6 @@ void OpenCSGRenderer::renderCSGChain(CSGChain *chain, GLint *shaderinfo,
glDepthFunc(GL_EQUAL);
}
if (shaderinfo) glUseProgram(shaderinfo[0]);
std::string productstr = highlight ? "Highlights CSG rendering chain:" : (background ? "Background CSG rendering chain:" : "CSG rendering chain:");
const CSGChainObject &parent_obj = chain->objects[j];
for (; j < i; j++) {
const CSGChainObject &j_obj = chain->objects[j];
@ -119,11 +116,8 @@ void OpenCSGRenderer::renderCSGChain(CSGChain *chain, GLint *shaderinfo,
glMultMatrixd(j_obj.matrix.data());
render_surface(j_obj.geom, csgmode, j_obj.matrix, shaderinfo);
glPopMatrix();
productstr += (j_obj.type == CSGTerm::TYPE_DIFFERENCE ? " -" : (CSGTerm::TYPE_UNION ? "+" : " *")) + j_obj.label;
}
}
PRINTD(productstr);
if (shaderinfo) glUseProgram(0);
for (unsigned int k = 0; k < primitives.size(); k++) {