#1202 Render 2D objects in the XY plane rather than at z=-0.1

This commit is contained in:
Marius Kintel 2016-01-23 18:05:13 -05:00
parent 80e0149b29
commit aee6119f00
2 changed files with 2 additions and 2 deletions

View file

@ -109,7 +109,7 @@ void CGALRenderer::draw(bool showfaces, bool showedges) const
glBegin(GL_POLYGON);
for (size_t j=0; j < this->polyset->polygons[i].size(); j++) {
const Vector3d &p = this->polyset->polygons[i][j];
glVertex3d(p[0], p[1], -0.1);
glVertex3d(p[0], p[1], 0);
}
glEnd();
}

View file

@ -206,7 +206,7 @@ void PolySet::render_edges(Renderer::csgmode_e csgmode) const
BOOST_FOREACH(const Outline2d &o, polygon.outlines()) {
glBegin(GL_LINE_LOOP);
BOOST_FOREACH(const Vector2d &v, o.vertices) {
glVertex3d(v[0], v[1], -0.1);
glVertex3d(v[0], v[1], 0);
}
glEnd();
}