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2016-11-25 01:34:27 -05:00
cgal Sync with changes in main source code 2016-11-23 22:59:25 -05:00
color-schemes axes-color for Tomorrow Night 2015-05-12 15:53:26 -05:00
contrib Provide correct feature in scad-mode.el 2016-02-05 19:37:43 +01:00
doc sync 2016-10-01 01:32:42 +02:00
examples Stops parsing at first non-assignment basically '{' 2016-11-05 13:43:13 +05:30
fonts Keep 05-osx-fonts.conf in fonts dir to make the fonts work in development mode 2015-03-03 13:25:53 -05:00
fonts-osx Keep 05-osx-fonts.conf in fonts dir to make the fonts work in development mode 2015-03-03 13:25:53 -05:00
icons Add keywords to the desktop file 2015-08-11 11:47:34 +02:00
images make Orthogonal View button show Orthogonal projected cube, not perspective. 2015-10-24 12:48:53 -05:00
libraries Updated MCAD 2014-03-07 00:15:53 -05:00
locale Merge pull request #1789 from senttech/l10n-pl 2016-09-16 00:51:04 -04:00
patches Merge pull request #1842 from dmopalmer/mac-qt-patch 2016-11-05 15:22:59 -04:00
releases sync with 2015.03-branch 2016-02-17 16:34:07 -05:00
scripts glib2 build fix: Need to manually disable pcre to avoid having it picked up from another location 2016-11-06 23:51:27 -05:00
src Add debugging support for importing .nef3 files 2016-11-25 01:34:27 -05:00
test-code Removed old code made redundant by tests 2010-10-31 12:54:23 +01:00
testdata #1867 Fixed problem with vertices having an evil, downscaled-to-float, twin, if a polyhedron contains occasional non-planar polygons 2016-11-17 13:24:31 -05:00
tests Removed unused binaries 2016-11-19 01:01:41 -05:00
winconsole Move winconsole to separate folder. 2015-01-08 19:12:13 +01:00
xcode coding style 2016-09-28 22:45:12 +02:00
.gitignore Update ignores 2016-07-20 16:29:21 -04:00
.gitmodules Make MCAD submodule relative to openscad toplevel. 2012-02-18 18:37:53 +01:00
.travis.yml Make travis less spammy on IRC 2016-11-06 16:36:04 -05:00
appcast-snapshots.xml.in Use correct links to release notes 2015-03-09 03:42:58 -04:00
appcast.xml.in Release notes doesn't currently change for patch level releases 2015-03-14 16:17:20 -04:00
bison.pri Put back some stuff necessary for building on non-MSVC platforms for now 2013-08-19 23:27:30 -04:00
boost.pri allow shared library cross-build under MXE 2015-11-01 21:26:48 -05:00
c++11.pri We now require OS X >= 10.8 2016-07-15 01:26:15 -04:00
cgal.pri allow shared library cross-build under MXE 2015-11-01 21:26:48 -05:00
common.pri Add (optional) support for reading compressed AMF files using libzip. 2016-09-20 01:47:29 +02:00
COPYING Fixed FSF address 2012-10-07 19:52:43 +02:00
csgopnode.h #1527 Green refactoring: Renamed some classes, cleaned up some member visibility and redundant copying 2015-12-25 21:45:15 -05:00
dsa_pub.pem Added support for signing binaries 2013-02-11 21:44:48 -05:00
eigen.pri Remove eigen2 detection, eigen3 is required. 2014-12-20 21:38:52 +01:00
flex.pri Modified parse to allow overloading of variables in local blocks. Also did some minor cleanups while at it. Test cases missing 2013-04-26 18:32:19 -04:00
fontconfig.pri allow build with system supplied fontconfig,libxml2 even if we have 2016-09-04 16:05:49 -05:00
freetype.pri Use OPENSCAD_LIBRARY include path only if it actually exists. 2014-08-30 21:23:03 +02:00
gettext.pri minor build fix; avoid generating empty -I or -L arguments. Needed for MacPorts build 2015-01-21 01:04:31 -05:00
glew.pri allow shared library cross-build under MXE 2015-11-01 21:26:48 -05:00
glib-2.0.pri allow shared library cross-build under MXE 2015-11-01 21:26:48 -05:00
harfbuzz.pri Use OPENSCAD_LIBRARY include path only if it actually exists. 2014-08-30 21:23:03 +02:00
Info.plist Generate import() statement for AMF drag&drop; Tag AMF as experimental. 2016-09-20 01:47:28 +02:00
libxml2.pri Latest libxml2 from MXE needs to link against liblzma. 2016-09-18 19:31:29 +02:00
libzip.pri #1834 Added libzip to build script 2016-10-28 22:51:37 -04:00
mingw-cross-env.pri allow shared library cross-build under MXE 2015-11-01 21:26:48 -05:00
opencsg.pri QGLView requires glew regardless of whether opencsg is used. 2015-10-23 23:02:02 +01:00
opengl.pri Link to GLU and X11 also when using QOpenGLWidget (fixes #1545). 2016-01-10 21:49:49 +01:00
openscad.appdata.xml.in Create multilingual appdata file using itstool 2015-06-21 15:59:56 +02:00
openscad.pro Add debugging support for importing .nef3 files 2016-11-25 01:29:23 -05:00
openscad.qrc Remove flattr icon and use styled link instead. 2015-06-28 19:25:12 +02:00
OpenSCAD.sdef Experimental Apple Event hack; you can now do 'tell application "OpenSCAD" to reload' 2010-02-02 01:01:38 +00:00
openscad_win32.rc detect windows 10 w manifest. cleanup stuff related to old versions (XP etc) 2016-10-05 00:35:45 -05:00
qscintilla2.prf Workaround for Fedora 21 builds (fixes #1254). 2015-04-26 16:45:04 +02:00
README.md clairfy MXE mingw Windows cross build, use 64bit as default and 32bit optional 2016-08-18 19:41:22 -05:00
RELEASE_NOTES sync with 2015.03-2 2015-11-16 00:31:04 -05:00
scintilla.pri allow build against custom version of qscintilla. see issue 1493 2015-11-20 20:25:40 -06:00
setenv_mac.sh #1834 Added libzip to build script 2016-10-28 22:51:37 -04:00
sparkle.pri Move software update menu handling to AutoUpdater. This should fix #714 2014-11-10 15:01:34 -05:00
valgrind.supp Killed some memory leaks 2011-11-27 05:20:18 +01:00
version.pri allow shared library cross-build under MXE 2015-11-01 21:26:48 -05:00
virtualfb.log Added OS X build and trusty build to travis config 2016-07-19 15:32:27 -04:00
win.pri In this commit i'll change just the Qt project, c and header files to get OpenSCAD 2013-07-28 13:42:35 +02:00

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What is OpenSCAD?

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OpenSCAD is a software for creating solid 3D CAD objects. It is free software and available for Linux/UNIX, MS Windows and Mac OS X.

Unlike most free software for creating 3D models (such as the famous application Blender) it does not focus on the artistic aspects of 3D modeling but instead on the CAD aspects. Thus it might be the application you are looking for when you are planning to create 3D models of machine parts but pretty sure is not what you are looking for when you are more interested in creating computer-animated movies.

OpenSCAD is not an interactive modeler. Instead it is something like a 3D-compiler that reads in a script file that describes the object and renders the 3D model from this script file (see examples below). This gives you (the designer) full control over the modeling process and enables you to easily change any step in the modeling process or make designs that are defined by configurable parameters.

OpenSCAD provides two main modeling techniques: First there is constructive solid geometry (aka CSG) and second there is extrusion of 2D outlines. As data exchange format format for this 2D outlines Autocad DXF files are used. In addition to 2D paths for extrusion it is also possible to read design parameters from DXF files. Besides DXF files OpenSCAD can read and create 3D models in the STL and OFF file formats.

Getting started

You can download the latest binaries of OpenSCAD at http://www.openscad.org. Install binaries as you would any other software.

When you open OpenSCAD, you'll see three frames within the window. The left frame is where you'll write code to model 3D objects. The right frame is where you'll see the 3D rendering of your model.

Let's make a tree! Type the following code into the left frame:

cylinder(h = 30, r = 8);

Then render the 3D model by hitting F5. Now you can see a cylinder for the trunk in our tree. Now let's add the bushy/leafy part of the tree represented by a sphere. To do so, we will union a cylinder and a sphere.

union() {
  cylinder(h = 30, r = 8);
  sphere(20);
}

But, it's not quite right! The bushy/leafy are around the base of the tree. We need to move the sphere up the z-axis.

union() {
  cylinder(h = 30, r = 8);
  translate([0, 0, 40]) sphere(20);
}

And that's it! You made your first 3D model! There are other primitive shapes that you can combine with other set operations (union, intersection, difference) and transformations (rotate, scale, translate) to make complex models! Check out all the other language features in the OpenSCAD Manual.

Documentation

Have a look at the OpenSCAD Homepage (http://openscad.org/) for documentation.

Building OpenSCAD

To build OpenSCAD from source, follow the instructions for the platform applicable to you below.

Prerequisites

To build OpenSCAD, you need some libraries and tools. The version numbers in brackets specify the versions which have been used for development. Other versions may or may not work as well.

If you're using a newer version of Ubuntu, you can install these libraries from aptitude. If you're using Mac, or an older Linux/BSD, there are build scripts that download and compile the libraries from source. Follow the instructions for the platform you're compiling on below.

Getting the source code

Install git (http://git-scm.com/) onto your system. Then run a clone:

git clone git://github.com/openscad/openscad.git

This will download the latest sources into a directory named 'openscad'.

To pull the MCAD library (http://reprap.org/wiki/MCAD), do the following:

cd openscad
git submodule update --init

Building for Mac OS X

Prerequisites:

  • Xcode
  • cmake
  • pkg-config

Install Dependencies:

After building dependencies, follow the instructions in the Compilation section.

  1. From source

Run the script that sets up the environment variables:

source setenv_mac.sh

Then run the script to compile all the dependencies:

./scripts/macosx-build-dependencies.sh
  1. Homebrew (assumes Homebrew is already installed)

     ./scripts/macosx-build-homebrew.sh
    
  2. MacPorts (assumes MacPorts is already installed)

    For the adventurous, it might be possible to build OpenSCAD using MacPorts. The main challenge is that MacPorts have partially broken libraries, but that tends to change from time to time.

    NB! MacPorts currently doesn't support Qt5 very well, so using Qt4 is the only working option at the moment. However, MacPorts' Qt4 has a broken moc command, causing OpenSCAD compilation to break. This may be fixed in MacPorts by the time you read this.

     sudo port install opencsg qscintilla boost cgal pkgconfig eigen3 harfbuzz fontconfig
    

Building for Linux/BSD

First, make sure that you have git installed (often packaged as 'git-core' or 'scmgit'). Once you've cloned this git repository, download and install the dependency packages listed above using your system's package manager. A convenience script is provided that can help with this process on some systems:

sudo ./scripts/uni-get-dependencies.sh

After installing dependencies, check their versions. You can run this script to help you:

./scripts/check-dependencies.sh

Take care that you don't have old local copies anywhere (/usr/local/). If all dependencies are present and of a high enough version, skip ahead to the Compilation instructions.

Building for Linux/BSD on systems with older or missing dependencies

If some of your system dependency libraries are missing or old, then you can download and build newer versions into $HOME/openscad_deps by following this process. First, run the script that sets up the environment variables.

source ./scripts/setenv-unibuild.sh

Then run the script to compile all the prerequisite libraries above:

./scripts/uni-build-dependencies.sh

Note that huge dependencies like gcc, qt, or glib2 are not included here, only the smaller ones (boost, CGAL, opencsg, etc). After the build, again check dependencies.

./scripts/check-dependencies.sh

After that, follow the Compilation instructions below.

Building for Windows

OpenSCAD for Windows is usually cross-compiled from Linux. If you wish to attempt an MSVC build on Windows, please see this site: http://en.wikibooks.org/wiki/OpenSCAD_User_Manual/Building_on_Windows

To cross-build, first make sure that you have all necessary dependencies of the MXE project ( listed at http://mxe.cc/#requirements ). Don't install MXE itself, the scripts below will do that for you under $HOME/openscad_deps/mxe

Then get your development tools installed to get GCC. Then after you've cloned this git repository, start a new clean bash shell and run the script that sets up the environment variables.

source ./scripts/setenv-mingw-xbuild.sh 64

Then run the script to download & compile all the prerequisite libraries above:

./scripts/mingw-x-build-dependencies.sh 64

Note that this process can take several hours, and tens of gigabytes of disk space, as it uses the http://mxe.cc system to cross-build many libraries. After it is complete, build OpenSCAD and package it to an installer:

./scripts/release-common.sh mingw64

If you wish you can only build the openscad.exe binary:

cd mingw64
qmake ../openscad.pro CONFIG+=mingw-cross-env
make

For a 32-bit Windows cross-build, replace 64 with 32 in the above instructions.

Compilation

First, run 'qmake openscad.pro' from Qt to generate a Makefile.

On some systems, depending on which version(s) of Qt you have installed, you may need to specify which version you want to use, e.g. by running 'qmake4', 'qmake-qt4', 'qmake -qt=qt5', or something alike.

Then run make. Finally you might run 'make install' as root or simply copy the 'openscad' binary (OpenSCAD.app on Mac OS X) to the bin directory of your choice.

If you had problems compiling from source, raise a new issue in the issue tracker on the github page.

This site and it's subpages can also be helpful: http://en.wikibooks.org/wiki/OpenSCAD_User_Manual/Building_OpenSCAD_from_Sources