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README.md
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# Pico Micro Mac (pico-umac)
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# Pico Micro Mac (pico-umac)
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||||||
|
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||||||
v0.21-fruitjam 22 March 2025
|
v0.21-fruitjam 28 March 2025
|
||||||
|
|
||||||
I (@jepler) have run roughshod across the code, breaking things willy-nilly and adding
|
I (@jepler) have run roughshod across the code, breaking things willy-nilly and adding
|
||||||
|
|
||||||
* 512x342 & 640x480 digital output on HSTX
|
* 512x342 & 640x480 digital output on HSTX
|
||||||
* PIO USB
|
* PIO USB
|
||||||
* PSRAM support
|
* PSRAM support
|
||||||
* Some Sound support
|
* Some Sound support on the onboard I2S DAC (speaker and headphones)
|
||||||
* To enable that, some VIA timer 2 support
|
|
||||||
|
|
||||||
The two main variants offered are the "400kB" mac with a 640x480 resolution & a
|
Several pre-compiled variants are offered:
|
||||||
4MB mac with 512x342 resolution (presented centered on a 640x480 display).
|
* 400kB or 4096kB (the latter uses PSRAM, and may perform slower overall but can run more software)
|
||||||
|
* 512x342 or 640x480 desktop resolution (512x342 is more compatible but has black screen margins)
|
||||||
For now, I2S is on pins A1 (data) A2 (LRCK) A3 (bit clock). With any luck it'll be moved to the on-board I2S soon.
|
* overclocked or not (overclocked may run faster but may be less reliable)
|
||||||
|
|
||||||
What works?
|
What works?
|
||||||
* System beep
|
* System beep
|
||||||
* A fair amount of hypercard, though not playing melodies with 'play "Boing" "a b c"'
|
|
||||||
* Hypercard 'play "Boing"' does play audio though (as does 'beep')
|
|
||||||
* Dark Castle including audio
|
* Dark Castle including audio
|
||||||
* After Dark screensavers including audio
|
* After Dark screensavers including audio
|
||||||
|
* Glider works, but without sound
|
||||||
|
|
||||||
What almost works
|
What doesn't work?
|
||||||
* Glider was working, but my sound changes made it boot with an error about missing coprocessor?? (appears linked to the timer2 implementation)
|
* Hypercard "play" and some hypercard screen transitions
|
||||||
|
|
||||||
There are artifacts that you can grab from the latest Actions build, at least until they expire.
|
Some of the software I tested with:
|
||||||
|
|
||||||
|
|
||||||
Some good Mac software:
|
|
||||||
* https://archive.org/details/HyperCardBootSystem7
|
* https://archive.org/details/HyperCardBootSystem7
|
||||||
* https://archive.org/details/mac_DarkCastle_1_2
|
* https://archive.org/details/mac\_DarkCastle\_1\_2
|
||||||
* https://archive.org/details/AfterDark2
|
* https://archive.org/details/AfterDark2
|
||||||
|
|
||||||
|
Plug mouse & keyboard into the USB ports of the fruit jam.
|
||||||
|
|
||||||
|
Put the software (a mac HFS volume with no additional headers or metadata) on a
|
||||||
|
SD card as "umac0w.img" (if you want to be able to write files) or
|
||||||
|
"umac0ro.img" (if you want the drive to be read only) and press the reset
|
||||||
|
button to start.
|
||||||
|
|
||||||
|
|
||||||
|
**Important note on overclocking:** The "oc" uf2 files overclock your RP2 chip to 264MHz. Simply including the `<Adafruit_dvhstx.h>` header enables this overclocking, separate from the option in the Arduino Tools menu.
|
||||||
|
Just like PC overclocking, there’s some risk of reduced component lifespan, though the extent (if any) can’t be precisely quantified and could vary from one chip to another.
|
||||||
|
Proceed at your own discretion.
|
||||||
|
|
||||||
v0.21 20 December 2024
|
v0.21 20 December 2024
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -72,98 +80,23 @@ couple of cheap components.
|
||||||
* git submodules
|
* git submodules
|
||||||
- Clone the repo with `--recursive`, or `git submodule update --init --recursive`
|
- Clone the repo with `--recursive`, or `git submodule update --init --recursive`
|
||||||
* Install/set up the [Pico/RP2040 SDK](https://github.com/raspberrypi/pico-sdk)
|
* Install/set up the [Pico/RP2040 SDK](https://github.com/raspberrypi/pico-sdk)
|
||||||
|
* Get a ROM & disc image with `sh fetch-rom-dsk.sh` (needs curl & 7z (debian package p7zip-full))
|
||||||
## Build umac
|
|
||||||
|
|
||||||
Install and build `umac` first. It'll give you a preview of the fun
|
|
||||||
to come, plus is required to generate a patched ROM image.
|
|
||||||
|
|
||||||
If you want to use a non-default memory size (i.e. >128K) you will
|
|
||||||
need to build `umac` with a matching `MEMSIZE` build parameter, for
|
|
||||||
example:
|
|
||||||
|
|
||||||
```
|
|
||||||
cd external/umac
|
|
||||||
make MEMSIZE=208
|
|
||||||
```
|
|
||||||
|
|
||||||
This is because `umac` is used to patch the ROM, and when using
|
|
||||||
unsupported sizes between 128K and 512K the RAM size can't be probed
|
|
||||||
automatically, so the size needs to be embedded.
|
|
||||||
|
|
||||||
This is also the case for altering the video resolution, because the ROM
|
|
||||||
must be patched for this. Build `umac` with `DISP_WIDTH=640 DISP_HEIGHT=480`
|
|
||||||
when you intend to use the `USE_VGA_RES` option. For example:
|
|
||||||
|
|
||||||
```
|
|
||||||
cd external/umac
|
|
||||||
make MEMSIZE=208 DISP_WIDTH=640 DISP_HEIGHT=480
|
|
||||||
```
|
|
||||||
|
|
||||||
## Build pico-umac
|
## Build pico-umac
|
||||||
|
|
||||||
Do the initial Pico SDK `cmake` setup into an out-of-tree build dir,
|
Run the configure-and-build script:
|
||||||
providing config options if required.
|
|
||||||
|
|
||||||
From the top-level `pico-umac` directory:
|
|
||||||
|
|
||||||
```
|
```
|
||||||
mkdir build
|
$ ./fruitjam-build.sh -h
|
||||||
(cd build ; PICO_SDK_PATH=/path/to/sdk cmake .. <options>)
|
Usage: ./fruitjam-build.sh [-v] [-m KiB] [-d diskimage]
|
||||||
|
|
||||||
|
-v: Use framebuffer resolution 640x480 instead of 512x342
|
||||||
|
-m: Set memory size in KiB (over 400kB requires psram)
|
||||||
|
-d: Specify disc image to include
|
||||||
|
-o: Overclock to 264MHz (known to be incompatible with psram)
|
||||||
|
|
||||||
|
PSRAM is automatically set depending on memory & framebuffer details
|
||||||
```
|
```
|
||||||
|
|
||||||
Options are required if you want SD support, more than the default 128K of memory,
|
|
||||||
higher resolution, to change pin configs, etc.:
|
|
||||||
|
|
||||||
* `-DUSE_SD=true`: Include SD card support. The GPIOs default to
|
|
||||||
`spi0` running at 5MHz, and GPIOs 2,3,4,5 for
|
|
||||||
`SCK`/`TX`/`RX`/`CS` respectively. These can be overridden for
|
|
||||||
your board/setup:
|
|
||||||
- `-DSD_TX=<gpio pin>`
|
|
||||||
- `-DSD_RX=<gpio pin>`
|
|
||||||
- `-DSD_SCK=<gpio pin>`
|
|
||||||
- `-DSD_CS=<gpio pin>`
|
|
||||||
- `-DSD_MHZ=<integer speed in MHz>`
|
|
||||||
* `-DMEMSIZE=<size in KB>`: The maximum practical size is about
|
|
||||||
208KB, but values between 128 and 208 should work on a RP2040.
|
|
||||||
Note that although apps and Mac OS seem to gracefully detect free
|
|
||||||
memory, these products never existed and some apps might behave
|
|
||||||
strangely.
|
|
||||||
- With the `Mac Plus` ROM, a _Mac 128K_ doesn't quite have
|
|
||||||
enough memory to run _MacPaint_. So, 192 or 208 (and a
|
|
||||||
writeable boot volume on SD) will allow _MacPaint_ to run.
|
|
||||||
- **NOTE**: When this option is used, the ROM image must be
|
|
||||||
built with an `umac` build with a corresponding `MEMSIZE`
|
|
||||||
* `-DUSE_VGA_RES=1`: Use 640x480 screen resolution instead of the
|
|
||||||
native 512x342. This uses an additional 16KB of RAM, so this
|
|
||||||
option makes a _Mac 128K_ configuration virtually unusable.
|
|
||||||
It is recommended only to use this when configuring >208K
|
|
||||||
using the option above.
|
|
||||||
* `-DVIDEO_PIN=<GPIO pin>`: Move the video output pins; defaults
|
|
||||||
to the pinout shown below.
|
|
||||||
|
|
||||||
Tip: `cmake` caches these variables, so if you see weird behaviour
|
|
||||||
having built previously and then changed an option, delete the `build`
|
|
||||||
directory and start again.
|
|
||||||
|
|
||||||
## ROM image
|
|
||||||
|
|
||||||
The flow is to use `umac` built on your workstation (e.g. Linux,
|
|
||||||
but WSL may work too) to prepare a patched ROM image.
|
|
||||||
|
|
||||||
`umac` is passed the 4D1F8172 MacPlusv3 ROM, and `-W` to write the
|
|
||||||
post-patching binary out:
|
|
||||||
|
|
||||||
```
|
|
||||||
./external/umac/main -r '4D1F8172 - MacPlus v3.ROM' -W rom.bin
|
|
||||||
```
|
|
||||||
|
|
||||||
Note: Again, remember that if you are using the `-DMEMSIZE` option to
|
|
||||||
increase the `pico-umac` memory, or the `-DUSE_VGA_RES` option to
|
|
||||||
increase the `pico-umac` screen resolution, you will need to create
|
|
||||||
this ROM image with a `umac` built with the corresponding
|
|
||||||
`MEMSIZE`/`DISP_WIDTH`/`DISP_HEIGHT` options, as above.
|
|
||||||
|
|
||||||
## Disc image
|
## Disc image
|
||||||
|
|
||||||
If you don't build SD support, an internal read-only disc image is
|
If you don't build SD support, an internal read-only disc image is
|
||||||
|
|
@ -188,147 +121,15 @@ into _one_ of the following files in the root of the card:
|
||||||
|
|
||||||
* `umac0.img`: A normal read/write disc image
|
* `umac0.img`: A normal read/write disc image
|
||||||
* `umac0ro.img`: A read-only disc image
|
* `umac0ro.img`: A read-only disc image
|
||||||
|
|
||||||
## Putting it together, and building
|
|
||||||
|
|
||||||
Given the `rom.bin` prepared above and a `disc.bin` destinated for
|
|
||||||
flash, you can now generate includes from them and perform the build:
|
|
||||||
|
|
||||||
```
|
|
||||||
mkdir incbin
|
|
||||||
xxd -i < rom.bin > incbin/umac-rom.h
|
|
||||||
|
|
||||||
# When using an internal disc image:
|
|
||||||
xxd -i < disc.bin > incbin/umac-disc.h
|
|
||||||
# OR, if using SD and if you do _not_ want an internal image:
|
|
||||||
echo > incbin/umac-disc.h
|
|
||||||
|
|
||||||
make -C build
|
|
||||||
```
|
|
||||||
|
|
||||||
You'll get a `build/firmware.uf2` out the other end. Flash this to
|
|
||||||
your Pico: e.g. plug it in with button held/drag/drop. (When
|
|
||||||
iterating/testing during development, unplugging the OTG cable each
|
|
||||||
time is a pain – I ended up moving to SWD probe programming.)
|
|
||||||
|
|
||||||
The LED should flash at about 2Hz once powered up.
|
|
||||||
|
|
||||||
# Hardware contruction
|
|
||||||
|
|
||||||
It's a simple circuit in terms of having few components: just the
|
|
||||||
Pico, with three series resistors and a VGA connection, and DC power.
|
|
||||||
However, if you're not comfortable soldering then don't choose this as
|
|
||||||
your first project: I don't want you to zap your mouse, keyboard,
|
|
||||||
monitor, SD cards...
|
|
||||||
|
|
||||||
Disclaimer: This is a hardware project with zero warranty. All due
|
|
||||||
care has been taken in design/docs, but if you choose to build it then
|
|
||||||
I disclaim any responsibility for your hardware or personal safety.
|
|
||||||
|
|
||||||
With that out of the way...
|
|
||||||
|
|
||||||
## Theory of operation
|
|
||||||
|
|
||||||
Three 3.3V GPIO pins are driven by PIO to give VSYNC, HSYNC, and video
|
|
||||||
out signals.
|
|
||||||
|
|
||||||
The syncs are in many similar projects driven directly from GPIO, but
|
|
||||||
here I suggest a 66Ω series resistor on each in order to keep the
|
|
||||||
voltages at the VGA end (presumably into 75Ω termination?) in the
|
|
||||||
correct range.
|
|
||||||
|
|
||||||
For the video output, one GPIO drives R,G,B channels for mono/white
|
|
||||||
output. A 100Ω resistor gives roughly 0.7V (max intensity) into 3*75Ω
|
|
||||||
signals.
|
|
||||||
|
|
||||||
That's it... power in, USB adapter.
|
|
||||||
|
|
||||||
## Pinout and circuit
|
|
||||||
|
|
||||||
Parts needed:
|
|
||||||
|
|
||||||
* Pico/RP2040 board
|
|
||||||
* USB OTG micro-B to A adapter
|
|
||||||
* USB keyboard, mouse (and hub, if not integrated)
|
|
||||||
* 5V DC supply (600mA+), and maybe a DC jack
|
|
||||||
* 100Ω resistor
|
|
||||||
* 2x 66Ω resistors
|
|
||||||
* VGA DB15 connector, or janky chopped VGA cable
|
|
||||||
* (optional) SD card breakout, SD card
|
|
||||||
|
|
||||||
If you want to get fancy with an SD card, you will need some kind of
|
|
||||||
SD card SPI breakout adapter. (There are a lot of these around, but
|
|
||||||
many seem to have a buffer/level-converter for 5V operation. Find one
|
|
||||||
without, or modify your adapter for a 3.3V supply. Doing so, and
|
|
||||||
finding an SD card that works well with SPI is out of scope of this
|
|
||||||
doc.)
|
|
||||||
|
|
||||||
Pins are given for a RPi Pico board, but this will work on any RP2040
|
|
||||||
board with 2MB+ flash as long as all required GPIOs are pinned out:
|
|
||||||
|
|
||||||
| GPIO/pin | Pico pin | Usage |
|
|
||||||
| ------------ | ------------ | -------------- |
|
|
||||||
| GP0 | 1 | UART0 TX |
|
|
||||||
| GP1 | 2 | UART0 RX |
|
|
||||||
| GP18 | 24 | Video output % |
|
|
||||||
| GP19 | 25 | VSYNC |
|
|
||||||
| GP21 | 27 | HSYNC |
|
|
||||||
| Gnd | 23, 28 | Video ground |
|
|
||||||
| VBUS (5V) | 40 | +5V supply |
|
|
||||||
| Gnd | 38 | Supply ground |
|
|
||||||
|
|
||||||
%: The video pins default here, but can be moved by building with the
|
|
||||||
`-DVIDEO_PIN` option. This sets the position of the Video pin,
|
|
||||||
which is immediately followed by VSYNC, then a gap, then HSYNC.
|
|
||||||
For example, `-DVIDEO_PIN=20` configures the Video pin at 20,
|
|
||||||
VSYNC at 21, HSYNC at 23.
|
|
||||||
|
|
||||||
Method:
|
|
||||||
|
|
||||||
* Wire 5V supply to VBUS/Gnd
|
|
||||||
* Video output --> 100Ω --> VGA RGB (pins 1,2,3) all connected together
|
|
||||||
* HSYNC --> 66Ω --> VGA pin 13
|
|
||||||
* VSYNC --> 66Ω --> VGA pin 14
|
|
||||||
* Video ground --> VGA grounds (pins 5-8, 10)
|
|
||||||
|
|
||||||
If you don't have exactly 100Ω, using slightly more is OK but display
|
|
||||||
will be dimmer. If you don't have 66Ω for the syncs, connecting them
|
|
||||||
directly is "probably OK", but YMMV.
|
|
||||||
|
|
||||||
If you are including an SD card, the default pinout is as follows
|
|
||||||
(this can be changed at build time, above):
|
|
||||||
|
|
||||||
| GPIO/pin | Pico pin | Usage |
|
|
||||||
| ------------ | ------------ | -------------- |
|
|
||||||
| GP2 | 4 | SPI0 SCK |
|
|
||||||
| GP3 | 5 | SPI0 TX (MOSI) |
|
|
||||||
| GP4 | 6 | SPI0 RX (MISO) |
|
|
||||||
| GP5 | 7 | SPI0 /CS |
|
|
||||||
|
|
||||||
(The SD card needs a good ground, e.g. Pico pin 8 nearby, and 3.3V
|
|
||||||
supply from Pico pin 36.)
|
|
||||||
|
|
||||||
If your SD breakout board is "raw", i.e. has no buffer or series
|
|
||||||
resistors on-board, you may find adding a 66Ω resistor in series on
|
|
||||||
all of the four signal lines will help. Supply decoupling caps will
|
|
||||||
also be important (e.g. 1uF+0.1uF) to keep the SD card happy. _Keep
|
|
||||||
SD card wiring short._ The default SPI clock (5MHz) is
|
|
||||||
conservative/slow, but I suggest verifying the circuit/SD card works
|
|
||||||
before increasing it.
|
|
||||||
|
|
||||||
Test your connections: the key part is not getting over 0.7V into your
|
|
||||||
VGA connector's signals, or shorting SD card pins.
|
|
||||||
|
|
||||||
Connect USB mouse, and keyboard if you like, and power up.
|
|
||||||
|
|
||||||
# Software
|
# Software
|
||||||
|
|
||||||
Both CPU cores are used, and are overclocked (blush) to 250MHz so that
|
Both CPU cores are used, and are optionally overclocked (blush) to 264MHz so that
|
||||||
Missile Command is enjoyable to play.
|
Missile Command is enjoyable to play.
|
||||||
|
|
||||||
The `umac` emulator and video output runs on core 1, and core 0 deals
|
The `umac` emulator and video output runs on core 1, and core 0 deals
|
||||||
with USB HID input. Video DMA is initialised pointing to the
|
with USB HID input. Video DMA is initialised pointing to the
|
||||||
framebuffer in the Mac's RAM.
|
framebuffer in the Mac's RAM, or to a mirrored region in SRAM depending
|
||||||
|
on the configuration.
|
||||||
|
|
||||||
Other than that, it's just a main loop in `main.c` shuffling things
|
Other than that, it's just a main loop in `main.c` shuffling things
|
||||||
into `umac`.
|
into `umac`.
|
||||||
|
|
@ -345,32 +146,6 @@ VT220 emulator!).
|
||||||
The USB HID code is largely stolen from the TinyUSB example, but shows
|
The USB HID code is largely stolen from the TinyUSB example, but shows
|
||||||
how in practice you might capture keypresses/deal with mouse events.
|
how in practice you might capture keypresses/deal with mouse events.
|
||||||
|
|
||||||
## Video
|
|
||||||
|
|
||||||
The video system is pretty good and IMHO worth stealing for other
|
|
||||||
projects: It uses one PIO state machine and 3 DMA channels to provide
|
|
||||||
a rock-solid bitmapped 1BPP 640x480 video output. The Mac 512x342
|
|
||||||
framebuffer is centred inside this by using horizontal blanking
|
|
||||||
regions (programmed into the line scan-out) and vertical blanking
|
|
||||||
areas from a dummy "always black" mini-framebuffer.
|
|
||||||
|
|
||||||
It supports (at build time) flexible resolutions/timings. The one
|
|
||||||
caveat (or advantage?) is that it uses an HSYNC IRQ routine to
|
|
||||||
recalculate the next DMA buffer pointer; doing this at scan-time costs
|
|
||||||
about 1% of the CPU time (on core 1). However, it could be used to
|
|
||||||
generate video on-the-fly from characters/tiles without a true
|
|
||||||
framebuffer.
|
|
||||||
|
|
||||||
I'm considering improvements to the video system:
|
|
||||||
|
|
||||||
* Supporting multiple BPP/colour output
|
|
||||||
* Implement the rest of `DE`/display valid strobe support, making
|
|
||||||
driving LCDs possible.
|
|
||||||
* Using a video DMA address list and another DMA channel to reduce
|
|
||||||
the IRQ frequency (CPU overhead) to per-frame, at the cost of a
|
|
||||||
couple of KB of RAM.
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|
||||||
|
|
||||||
|
|
||||||
# Licence
|
# Licence
|
||||||
|
|
||||||
`hid.c` and `tusb_config.h` are based on code from the TinyUSB
|
`hid.c` and `tusb_config.h` are based on code from the TinyUSB
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue