/******************************************************************************* * disp.h * * Written by Christoph Hormann * * Abstract base class for Unix systems render preview displays * Based on Windows pvdisplay.h. * * --------------------------------------------------------------------------- * Persistence of Vision Ray Tracer ('POV-Ray') version 3.7. * Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd. * * POV-Ray is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * POV-Ray is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . * --------------------------------------------------------------------------- * POV-Ray is based on the popular DKB raytracer version 2.12. * DKBTrace was originally written by David K. Buck. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins. * --------------------------------------------------------------------------- * $File: //depot/public/povray/3.x/unix/disp.h $ * $Revision: #1 $ * $Change: 6069 $ * $DateTime: 2013/11/06 11:59:40 $ * $Author: chrisc $ *******************************************************************************/ #ifndef _DISP_H #define _DISP_H #include "vfe.h" #include namespace pov_frontend { using namespace std; using namespace vfe; extern boost::shared_ptr gDisplay; class UnixDisplay : public vfeDisplay { public: UnixDisplay(unsigned int w, unsigned int h, GammaCurvePtr gamma, vfeSession *session, bool visible) : vfeDisplay(w, h, gamma, session, visible) {}; virtual ~UnixDisplay() {} ; virtual void Initialise() = 0; virtual void Close() = 0; virtual void Show() = 0; virtual void Hide() = 0; virtual bool TakeOver(UnixDisplay *display) = 0; /** To read all pending events in an interfactive display system and interpret them. @returns true if an abort request has been made, false otherwise */ virtual bool HandleEvents() = 0; /** Called regularly by the main event loop. @param Force Indicates the Update should be immediate otherwise the display does not actually have to be updated during every call. */ virtual void UpdateScreen(bool Force = false) = 0; /** The following methods are sequentially called when pausing after a frame has been rendered, e.g. waiting for a keypress to continue. The first can be used to print a message that the display will wait for user input. The second must poll (with no wait) for user input and returns whether the pause is to be resumed; the method is called within a loop by the main thread. The last method allows to notify that the pause is finished. */ virtual void PauseWhenDoneNotifyStart() = 0; virtual bool PauseWhenDoneResumeIsRequested() = 0; virtual void PauseWhenDoneNotifyEnd() = 0; }; inline UnixDisplay *GetRenderWindow (void) { Display *p = gDisplay.get(); if (p == NULL) return NULL; return dynamic_cast(p) ; } } #endif