/*******************************************************************************
* pvdisplay.h
*
* ---------------------------------------------------------------------------
* Persistence of Vision Ray Tracer ('POV-Ray') version 3.7.
* Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd.
*
* POV-Ray is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* POV-Ray is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
* ---------------------------------------------------------------------------
* POV-Ray is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
* ---------------------------------------------------------------------------
* $File: //depot/public/povray/3.x/windows/pvdisplay.h $
* $Revision: #1 $
* $Change: 6069 $
* $DateTime: 2013/11/06 11:59:40 $
* $Author: chrisc $
*******************************************************************************/
#ifndef __PVDISPLAY_H__
#define __PVDISPLAY_H__
#include
#include "vfe.h"
#include "pvengine.h"
namespace pov_frontend
{
using namespace vfe;
using namespace povwin;
extern shared_ptr gDisplay;
class WinDisplay : public vfeDisplay
{
public:
WinDisplay(unsigned int w, unsigned int h, GammaCurvePtr gamma, vfeSession *session, bool visible) :
vfeDisplay(w, h, gamma, session, visible), m_Handle (NULL) {};
virtual ~WinDisplay() {} ;
virtual bool CreateRenderWindow (void) = 0;
virtual void Close() = 0;
virtual void Show() = 0;
virtual void Hide() = 0;
virtual bool TakeOver(WinDisplay *display) = 0;
virtual bool IsVisible() { return (m_Handle != NULL) && (IsWindowVisible (m_Handle)) ; }
virtual HWND GetHandle() { return m_Handle; }
virtual void SetCaption(LPCTSTR Caption) { if (m_Handle != NULL) SetWindowText (m_Handle, Caption); }
virtual void SetRenderState(bool IsRendering) = 0 ;
protected:
virtual LRESULT WindowProc (UINT message, WPARAM wParam, LPARAM lParam) = 0;
HWND m_Handle;
HWND m_AuxHandle;
};
class WinLegacyDisplay : public WinDisplay
{
public:
WinLegacyDisplay(unsigned int w, unsigned int h, GammaCurvePtr gamma, vfeSession *session, bool visible);
virtual ~WinLegacyDisplay();
void Initialise();
void Close();
void Show();
void Hide();
bool TakeOver(WinDisplay *display);
void DrawPixel(unsigned int x, unsigned int y, const RGBA8& colour);
void DrawRectangleFrame(unsigned int x1, unsigned int y1, unsigned int x2, unsigned int y2, const RGBA8& colour);
void DrawFilledRectangle(unsigned int x1, unsigned int y1, unsigned int x2, unsigned int y2, const RGBA8& colour);
void DrawPixelBlock(unsigned int x1, unsigned int y1, unsigned int x2, unsigned int y2, const RGBA8 *colour);
void Clear();
void SetRenderState(bool IsRendering);
bool CreateRenderWindow (void);
static LRESULT CALLBACK StaticWindowProc (HWND handle, UINT message, WPARAM wParam, LPARAM lParam);
static HPALETTE CreatePalette (RGBQUAD *rgb, int entries, bool use8bpp);
BITMAPINFOHEADER& GetBMIH(void) { return m_Bitmap.header; }
unsigned char *GetBitmapSurface() { return m_BitmapSurface; }
protected:
LRESULT WindowProc (UINT message, WPARAM wParam, LPARAM lParam);
void InvalidatePixelBlock(unsigned int x1, unsigned int y1, unsigned int x2, unsigned int y2);
inline void SetPixel (unsigned int x, unsigned int y, uchar colour);
inline void SetPixel (unsigned int x, unsigned int y, const RGBA8 *colour);
unsigned char *m_BitmapSurface ;
BitmapInfo m_Bitmap ;
static BitmapInfo m_BitmapTemplate ;
int m_LastY;
int m_BytesPerLine;
HBITMAP m_ErrorBitmap ;
int m_RBand;
POINT m_RB1;
POINT m_RB2;
int m_LastMouseX;
int m_LastMouseY;
bool m_Depth8Bit;
unsigned m_MaxWidth;
unsigned m_MaxHeight;
bool m_Rendering;
bool m_Initialised;
};
inline HWND GetRenderwinHandle (void)
{
Display *p = gDisplay.get();
if (p == NULL)
return 0;
WinDisplay *wd = dynamic_cast(p) ;
if (wd == NULL)
return 0;
return wd->GetHandle();
}
inline WinDisplay *GetRenderWindow (void)
{
Display *p = gDisplay.get();
if (p == NULL)
return NULL;
return dynamic_cast(p) ;
}
}
#endif