/******************************************************************************* * animationprocessing.h * * --------------------------------------------------------------------------- * Persistence of Vision Ray Tracer ('POV-Ray') version 3.7. * Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd. * * POV-Ray is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * POV-Ray is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . * --------------------------------------------------------------------------- * POV-Ray is based on the popular DKB raytracer version 2.12. * DKBTrace was originally written by David K. Buck. * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins. * --------------------------------------------------------------------------- * $File: //depot/public/povray/3.x/source/frontend/animationprocessing.h $ * $Revision: #1 $ * $Change: 6069 $ * $DateTime: 2013/11/06 11:59:40 $ * $Author: chrisc $ *******************************************************************************/ #ifndef POVRAY_FRONTEND_ANIMATIONPROCESSING_H #define POVRAY_FRONTEND_ANIMATIONPROCESSING_H #include "base/types.h" #include "base/povmscpp.h" #include "base/povmsgid.h" #include namespace pov_frontend { using namespace pov_base; class AnimationProcessing { public: AnimationProcessing(POVMS_Object& options); POVMS_Object GetFrameRenderOptions(); void ComputeNextFrame(); bool MoreFrames(); POVMSInt GetFrameNumber(); POVMSInt GetStartFrame(); POVMSInt GetEndFrame(); POVMSInt GetTotalFrames(); POVMSFloat GetClockValue(); int GetFrameNumberDigits(); private: POVMS_Object renderOptions; POVMSInt initialFrame; POVMSFloat initialClock; POVMSInt finalFrame; POVMSFloat finalClock; POVMSInt subsetStartFrame; POVMSInt subsetEndFrame; POVMSBool fieldRenderFlag; POVMSBool oddFieldFlag; POVMSFloat clockValue; POVMSInt frameNumber; POVMSInt frameStep; double clockDelta; int frameNumberDigits; }; } #endif // POVRAY_FRONTEND_ANIMATIONPROCESSING_H