1334 lines
63 KiB
HTML
1334 lines
63 KiB
HTML
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<!-- This file copyright Persistence of Vision Raytracer Pty. Ltd. 2009-2011 -->
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<html lang="en">
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<meta http-equiv=Content-Type content="text/html; charset=windows-1252">
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<title>Tutorial Section 5</title>
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<!-- NavPanel Begin -->
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<tr>
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<td class="FixedPanelHeading"><a title="2.5" href="#t2_5">Appendices</a></td>
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</tr>
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<tr>
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<td><div class="divh2"><strong><a title="2.5.1" href="#t2_5_1">Contacting the Authors</a></strong></div></td>
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</tr>
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<tr>
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<td><div class="divh2"><strong><a title="2.5.2" href="#t2_5_2">POV-Ray License</a></strong></div></td>
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</tr>
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<tr>
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<td><div class="divh2"><strong><a title="2.5.3" href="#t2_5_3">Contact Information</a></strong></div></td>
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<tr>
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<td><div class="divh2"><strong><a title="2.5.4" href="#t2_5_4">Support Library Licenses</a></strong></div></td>
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<td><div class="divh3"><a title="2.5.4.1" href="#t2_5_4_1">OpenEXR</a></div></td>
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</tr>
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<tr>
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<td><div class="divh2"><strong><a title="2.5.5" href="#t2_5_5">Citing POV-Ray in Academic Publications</a></strong></div></td>
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</tr>
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<tr>
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<td><div class="divh2"><strong><a title="2.5.6" href="#t2_5_6">Contributors to POV-Ray</a></strong></div></td>
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<tr>
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<td><div class="divh2"><strong><a title="2.5.7" href="#t2_5_7">Thanks</a></strong></div></td>
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</tr>
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<tr>
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<td><div class="divh2"><strong><a title="2.5.8" href="#t2_5_8">What to do if you don't have POV-Ray</a></strong></div></td>
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<tr>
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<td><div class="divh3"><a title="2.5.8.1" href="#t2_5_8_1">Which Version of POV-Ray should you use?</a></div></td>
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<tr>
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<td><div class="divh4"><a title="2.5.8.1.1" href="#t2_5_8_1_1">Microsoft Windows</a></div></td>
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<tr>
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<td><div class="divh4"><a title="2.5.8.1.2" href="#t2_5_8_1_2">Apple Macintosh</a></div></td>
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<tr>
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<td><div class="divh4"><a title="2.5.8.1.3" href="#t2_5_8_1_3">Linux/Unix</a></div></td>
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</tr>
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<tr>
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<td><div class="divh4"><a title="2.5.8.1.4" href="#t2_5_8_1_4">All Versions</a></div></td>
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</tr>
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<tr>
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<td><div class="divh3"><a title="2.5.8.2" href="#t2_5_8_2">Where to Find POV-Ray Files</a></div></td>
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<tr>
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<td><div class="divh4"><a title="2.5.8.2.1" href="#t2_5_8_2_1">World Wide Website www.povray.org</a></div></td>
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<tr>
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<td><div class="divh2"><strong><a title="2.5.9" href="#t2_5_9">Suggested Reading</a></strong></div></td>
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<tr>
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<td><div class="divh1"> </div></td>
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</tr>
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<tr>
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<td><div class="divh1"> </div></td>
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<table class="HeaderFooter" width="100%">
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<tr>
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<td colspan=5 align="left" class="HeaderFooter">
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POV-Ray for Unix <strong class="HeaderFooter">version 3.7</strong>
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</td>
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</tr>
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<tr >
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<td colspan=5>
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<hr align="right" width="70%">
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<td class="NavBar"><a href="index.html" title="The Front Door">Home</a></td>
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<td class="NavBar"><a href="u1_0.html" title="Unix Table of Contents">POV-Ray for Unix</a></td>
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<td class="NavBar"><a href="t2_0.html" title="Tutorial Table of Contents">POV-Ray Tutorial</a></td>
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<td class="NavBar"><a href="r3_0.html" title="Reference Table of Contents">POV-Ray Reference</a></td>
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<a name="t2_5"></a>
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<div class="content-level-h2" contains="Appendices" id="t2_5">
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<h2>2.5 Appendices</h2>
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</div>
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<a name="t2_5_1"></a>
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<div class="content-level-h3" contains="Contacting the Authors" id="t2_5_1">
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<h3>2.5.1 Contacting the Authors</h3>
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<p>
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If you have a question regarding commercial use or distribution of
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POV-Ray, please contact the development team coordinator via the address listed at http://www.povray.org/povlegal.html.
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Please do not email us directly for technical support - use the below-mentioned forums. We generally do not answer emails requesting
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support if the sender has not first asked in the forums or read the documentation.
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</p>
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<p>See our <a href="http://www.povray.org/">web site</a>
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and particularly our <a href="http://www.povray.org/groups.html">forums</a> for online peer
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support.
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The forums have a bug reporting group; please however discuss the issue in the <a href="http://news.povray.org/povray.general">povray.general</a>
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group and check our bugtracker at http://bugs.povray.org/ prior to lodging a report as we may already know of the issue (or it might not even be a bug).</p>
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</div>
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<a name="t2_5_2"></a>
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<div class="content-level-h3" contains="POV-Ray License" id="t2_5_2">
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<h3>2.5.2 POV-Ray License</h3>
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<p class="Note">
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<b>Note:</b> The following license applies to POV-Ray version 3.7 and later.
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It does <i>not</i> apply to any earlier version, including the 3.7 beta-test and release candidates.
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</p>
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<div class="license-text"><pre>
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GNU AFFERO GENERAL PUBLIC LICENSE
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Version 3, 19 November 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The GNU Affero General Public License is a free, copyleft license for
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software and other kinds of works, specifically designed to ensure
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cooperation with the community in the case of network server software.
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The licenses for most software and other practical works are designed
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to take away your freedom to share and change the works. By contrast,
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our General Public Licenses are intended to guarantee your freedom to
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share and change all versions of a program--to make sure it remains free
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software for all its users.
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When we speak of free software, we are referring to freedom, not
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price. Our General Public Licenses are designed to make sure that you
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have the freedom to distribute copies of free software (and charge for
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them if you wish), that you receive source code or can get it if you
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want it, that you can change the software or use pieces of it in new
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free programs, and that you know you can do these things.
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Developers that use our General Public Licenses protect your rights
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with two steps: (1) assert copyright on the software, and (2) offer
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you this License which gives you legal permission to copy, distribute
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and/or modify the software.
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A secondary benefit of defending all users' freedom is that
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improvements made in alternate versions of the program, if they
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receive widespread use, become available for other developers to
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incorporate. Many developers of free software are heartened and
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encouraged by the resulting cooperation. However, in the case of
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software used on network servers, this result may fail to come about.
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The GNU General Public License permits making a modified version and
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letting the public access it on a server without ever releasing its
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source code to the public.
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The GNU Affero General Public License is designed specifically to
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ensure that, in such cases, the modified source code becomes available
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to the community. It requires the operator of a network server to
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provide the source code of the modified version running there to the
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users of that server. Therefore, public use of a modified version, on
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a publicly accessible server, gives the public access to the source
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code of the modified version.
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An older license, called the Affero General Public License and
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published by Affero, was designed to accomplish similar goals. This is
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a different license, not a version of the Affero GPL, but Affero has
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released a new version of the Affero GPL which permits relicensing under
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this license.
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The precise terms and conditions for copying, distribution and
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modification follow.
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TERMS AND CONDITIONS
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0. Definitions.
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"This License" refers to version 3 of the GNU Affero General Public License.
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"Copyright" also means copyright-like laws that apply to other kinds of
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works, such as semiconductor masks.
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"The Program" refers to any copyrightable work licensed under this
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License. Each licensee is addressed as "you". "Licensees" and
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"recipients" may be individuals or organizations.
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To "modify" a work means to copy from or adapt all or part of the work
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in a fashion requiring copyright permission, other than the making of an
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exact copy. The resulting work is called a "modified version" of the
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earlier work or a work "based on" the earlier work.
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A "covered work" means either the unmodified Program or a work based
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on the Program.
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To "propagate" a work means to do anything with it that, without
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permission, would make you directly or secondarily liable for
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infringement under applicable copyright law, except executing it on a
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computer or modifying a private copy. Propagation includes copying,
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distribution (with or without modification), making available to the
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public, and in some countries other activities as well.
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To "convey" a work means any kind of propagation that enables other
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The "source code" for a work means the preferred form of the work
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A "Standard Interface" means an interface that either is an official
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is widely used among developers working in that language.
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The "System Libraries" of an executable work include anything, other
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"Major Component", in this context, means a major essential component
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(if any) on which the executable work runs, or a compiler used to
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The "Corresponding Source" for a work in object code form means all
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work) run the object code and to modify the work, including scripts to
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System Libraries, or general-purpose tools or generally available free
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programs which are used unmodified in performing those activities but
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linked subprograms that the work is specifically designed to require,
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such as by intimate data communication or control flow between those
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The Corresponding Source need not include anything that users
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can regenerate automatically from other parts of the Corresponding
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Source.
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The Corresponding Source for a work in source code form is that
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same work.
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2. Basic Permissions.
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All rights granted under this License are granted for the term of
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copyright on the Program, and are irrevocable provided the stated
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conditions are met. This License explicitly affirms your unlimited
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permission to run the unmodified Program. The output from running a
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covered work is covered by this License only if the output, given its
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content, constitutes a covered work. This License acknowledges your
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rights of fair use or other equivalent, as provided by copyright law.
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You may make, run and propagate covered works that you do not
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convey, without conditions so long as your license otherwise remains
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in force. You may convey covered works to others for the sole purpose
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of having them make modifications exclusively for you, or provide you
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with facilities for running those works, provided that you comply with
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the terms of this License in conveying all material for which you do
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not control copyright. Those thus making or running the covered works
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for you must do so exclusively on your behalf, under your direction
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and control, on terms that prohibit them from making any copies of
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your copyrighted material outside their relationship with you.
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Conveying under any other circumstances is permitted solely under
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the conditions stated below. Sublicensing is not allowed; section 10
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makes it unnecessary.
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3. Protecting Users' Legal Rights From Anti-Circumvention Law.
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No covered work shall be deemed part of an effective technological
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measure under any applicable law fulfilling obligations under article
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11 of the WIPO copyright treaty adopted on 20 December 1996, or
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similar laws prohibiting or restricting circumvention of such
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measures.
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When you convey a covered work, you waive any legal power to forbid
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circumvention of technological measures to the extent such circumvention
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is effected by exercising rights under this License with respect to
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the covered work, and you disclaim any intention to limit operation or
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modification of the work as a means of enforcing, against the work's
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users, your or third parties' legal rights to forbid circumvention of
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technological measures.
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4. Conveying Verbatim Copies.
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You may convey verbatim copies of the Program's source code as you
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receive it, in any medium, provided that you conspicuously and
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appropriately publish on each copy an appropriate copyright notice;
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keep intact all notices stating that this License and any
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non-permissive terms added in accord with section 7 apply to the code;
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keep intact all notices of the absence of any warranty; and give all
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recipients a copy of this License along with the Program.
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You may charge any price or no price for each copy that you convey,
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and you may offer support or warranty protection for a fee.
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5. Conveying Modified Source Versions.
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You may convey a work based on the Program, or the modifications to
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produce it from the Program, in the form of source code under the
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terms of section 4, provided that you also meet all of these conditions:
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a) The work must carry prominent notices stating that you modified
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it, and giving a relevant date.
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b) The work must carry prominent notices stating that it is
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released under this License and any conditions added under section
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7. This requirement modifies the requirement in section 4 to
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"keep intact all notices".
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c) You must license the entire work, as a whole, under this
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License to anyone who comes into possession of a copy. This
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License will therefore apply, along with any applicable section 7
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additional terms, to the whole of the work, and all its parts,
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regardless of how they are packaged. This License gives no
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permission to license the work in any other way, but it does not
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invalidate such permission if you have separately received it.
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d) If the work has interactive user interfaces, each must display
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Appropriate Legal Notices; however, if the Program has interactive
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interfaces that do not display Appropriate Legal Notices, your
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work need not make them do so.
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A compilation of a covered work with other separate and independent
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works, which are not by their nature extensions of the covered work,
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and which are not combined with it such as to form a larger program,
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in or on a volume of a storage or distribution medium, is called an
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"aggregate" if the compilation and its resulting copyright are not
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used to limit the access or legal rights of the compilation's users
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beyond what the individual works permit. Inclusion of a covered work
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in an aggregate does not cause this License to apply to the other
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parts of the aggregate.
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6. Conveying Non-Source Forms.
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You may convey a covered work in object code form under the terms
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of sections 4 and 5, provided that you also convey the
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machine-readable Corresponding Source under the terms of this License,
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in one of these ways:
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a) Convey the object code in, or embodied in, a physical product
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(including a physical distribution medium), accompanied by the
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Corresponding Source fixed on a durable physical medium
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customarily used for software interchange.
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b) Convey the object code in, or embodied in, a physical product
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(including a physical distribution medium), accompanied by a
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written offer, valid for at least three years and valid for as
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long as you offer spare parts or customer support for that product
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model, to give anyone who possesses the object code either (1) a
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copy of the Corresponding Source for all the software in the
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product that is covered by this License, on a durable physical
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medium customarily used for software interchange, for a price no
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more than your reasonable cost of physically performing this
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conveying of source, or (2) access to copy the
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Corresponding Source from a network server at no charge.
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c) Convey individual copies of the object code with a copy of the
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written offer to provide the Corresponding Source. This
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alternative is allowed only occasionally and noncommercially, and
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only if you received the object code with such an offer, in accord
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with subsection 6b.
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d) Convey the object code by offering access from a designated
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place (gratis or for a charge), and offer equivalent access to the
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Corresponding Source in the same way through the same place at no
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further charge. You need not require recipients to copy the
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Corresponding Source along with the object code. If the place to
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copy the object code is a network server, the Corresponding Source
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may be on a different server (operated by you or a third party)
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that supports equivalent copying facilities, provided you maintain
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clear directions next to the object code saying where to find the
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Corresponding Source. Regardless of what server hosts the
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Corresponding Source, you remain obligated to ensure that it is
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available for as long as needed to satisfy these requirements.
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e) Convey the object code using peer-to-peer transmission, provided
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you inform other peers where the object code and Corresponding
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Source of the work are being offered to the general public at no
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charge under subsection 6d.
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A separable portion of the object code, whose source code is excluded
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from the Corresponding Source as a System Library, need not be
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included in conveying the object code work.
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A "User Product" is either (1) a "consumer product", which means any
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tangible personal property which is normally used for personal, family,
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or household purposes, or (2) anything designed or sold for incorporation
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into a dwelling. In determining whether a product is a consumer product,
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doubtful cases shall be resolved in favor of coverage. For a particular
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product received by a particular user, "normally used" refers to a
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typical or common use of that class of product, regardless of the status
|
|
of the particular user or of the way in which the particular user
|
|
actually uses, or expects or is expected to use, the product. A product
|
|
is a consumer product regardless of whether the product has substantial
|
|
commercial, industrial or non-consumer uses, unless such uses represent
|
|
the only significant mode of use of the product.
|
|
|
|
"Installation Information" for a User Product means any methods,
|
|
procedures, authorization keys, or other information required to install
|
|
and execute modified versions of a covered work in that User Product from
|
|
a modified version of its Corresponding Source. The information must
|
|
suffice to ensure that the continued functioning of the modified object
|
|
code is in no case prevented or interfered with solely because
|
|
modification has been made.
|
|
|
|
If you convey an object code work under this section in, or with, or
|
|
specifically for use in, a User Product, and the conveying occurs as
|
|
part of a transaction in which the right of possession and use of the
|
|
User Product is transferred to the recipient in perpetuity or for a
|
|
fixed term (regardless of how the transaction is characterized), the
|
|
Corresponding Source conveyed under this section must be accompanied
|
|
by the Installation Information. But this requirement does not apply
|
|
if neither you nor any third party retains the ability to install
|
|
modified object code on the User Product (for example, the work has
|
|
been installed in ROM).
|
|
|
|
The requirement to provide Installation Information does not include a
|
|
requirement to continue to provide support service, warranty, or updates
|
|
for a work that has been modified or installed by the recipient, or for
|
|
the User Product in which it has been modified or installed. Access to a
|
|
network may be denied when the modification itself materially and
|
|
adversely affects the operation of the network or violates the rules and
|
|
protocols for communication across the network.
|
|
|
|
Corresponding Source conveyed, and Installation Information provided,
|
|
in accord with this section must be in a format that is publicly
|
|
documented (and with an implementation available to the public in
|
|
source code form), and must require no special password or key for
|
|
unpacking, reading or copying.
|
|
|
|
7. Additional Terms.
|
|
|
|
"Additional permissions" are terms that supplement the terms of this
|
|
License by making exceptions from one or more of its conditions.
|
|
Additional permissions that are applicable to the entire Program shall
|
|
be treated as though they were included in this License, to the extent
|
|
that they are valid under applicable law. If additional permissions
|
|
apply only to part of the Program, that part may be used separately
|
|
under those permissions, but the entire Program remains governed by
|
|
this License without regard to the additional permissions.
|
|
|
|
When you convey a copy of a covered work, you may at your option
|
|
remove any additional permissions from that copy, or from any part of
|
|
it. (Additional permissions may be written to require their own
|
|
removal in certain cases when you modify the work.) You may place
|
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additional permissions on material, added by you to a covered work,
|
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for which you have or can give appropriate copyright permission.
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Notwithstanding any other provision of this License, for material you
|
|
add to a covered work, you may (if authorized by the copyright holders of
|
|
that material) supplement the terms of this License with terms:
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|
|
a) Disclaiming warranty or limiting liability differently from the
|
|
terms of sections 15 and 16 of this License; or
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|
|
b) Requiring preservation of specified reasonable legal notices or
|
|
author attributions in that material or in the Appropriate Legal
|
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Notices displayed by works containing it; or
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|
|
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c) Prohibiting misrepresentation of the origin of that material, or
|
|
requiring that modified versions of such material be marked in
|
|
reasonable ways as different from the original version; or
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|
|
|
d) Limiting the use for publicity purposes of names of licensors or
|
|
authors of the material; or
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|
|
e) Declining to grant rights under trademark law for use of some
|
|
trade names, trademarks, or service marks; or
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|
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f) Requiring indemnification of licensors and authors of that
|
|
material by anyone who conveys the material (or modified versions of
|
|
it) with contractual assumptions of liability to the recipient, for
|
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any liability that these contractual assumptions directly impose on
|
|
those licensors and authors.
|
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|
|
All other non-permissive additional terms are considered "further
|
|
restrictions" within the meaning of section 10. If the Program as you
|
|
received it, or any part of it, contains a notice stating that it is
|
|
governed by this License along with a term that is a further
|
|
restriction, you may remove that term. If a license document contains
|
|
a further restriction but permits relicensing or conveying under this
|
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License, you may add to a covered work material governed by the terms
|
|
of that license document, provided that the further restriction does
|
|
not survive such relicensing or conveying.
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|
|
If you add terms to a covered work in accord with this section, you
|
|
must place, in the relevant source files, a statement of the
|
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additional terms that apply to those files, or a notice indicating
|
|
where to find the applicable terms.
|
|
|
|
Additional terms, permissive or non-permissive, may be stated in the
|
|
form of a separately written license, or stated as exceptions;
|
|
the above requirements apply either way.
|
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|
|
8. Termination.
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|
|
You may not propagate or modify a covered work except as expressly
|
|
provided under this License. Any attempt otherwise to propagate or
|
|
modify it is void, and will automatically terminate your rights under
|
|
this License (including any patent licenses granted under the third
|
|
paragraph of section 11).
|
|
|
|
However, if you cease all violation of this License, then your
|
|
license from a particular copyright holder is reinstated (a)
|
|
provisionally, unless and until the copyright holder explicitly and
|
|
finally terminates your license, and (b) permanently, if the copyright
|
|
holder fails to notify you of the violation by some reasonable means
|
|
prior to 60 days after the cessation.
|
|
|
|
Moreover, your license from a particular copyright holder is
|
|
reinstated permanently if the copyright holder notifies you of the
|
|
violation by some reasonable means, this is the first time you have
|
|
received notice of violation of this License (for any work) from that
|
|
copyright holder, and you cure the violation prior to 30 days after
|
|
your receipt of the notice.
|
|
|
|
Termination of your rights under this section does not terminate the
|
|
licenses of parties who have received copies or rights from you under
|
|
this License. If your rights have been terminated and not permanently
|
|
reinstated, you do not qualify to receive new licenses for the same
|
|
material under section 10.
|
|
|
|
9. Acceptance Not Required for Having Copies.
|
|
|
|
You are not required to accept this License in order to receive or
|
|
run a copy of the Program. Ancillary propagation of a covered work
|
|
occurring solely as a consequence of using peer-to-peer transmission
|
|
to receive a copy likewise does not require acceptance. However,
|
|
nothing other than this License grants you permission to propagate or
|
|
modify any covered work. These actions infringe copyright if you do
|
|
not accept this License. Therefore, by modifying or propagating a
|
|
covered work, you indicate your acceptance of this License to do so.
|
|
|
|
10. Automatic Licensing of Downstream Recipients.
|
|
|
|
Each time you convey a covered work, the recipient automatically
|
|
receives a license from the original licensors, to run, modify and
|
|
propagate that work, subject to this License. You are not responsible
|
|
for enforcing compliance by third parties with this License.
|
|
|
|
An "entity transaction" is a transaction transferring control of an
|
|
organization, or substantially all assets of one, or subdividing an
|
|
organization, or merging organizations. If propagation of a covered
|
|
work results from an entity transaction, each party to that
|
|
transaction who receives a copy of the work also receives whatever
|
|
licenses to the work the party's predecessor in interest had or could
|
|
give under the previous paragraph, plus a right to possession of the
|
|
Corresponding Source of the work from the predecessor in interest, if
|
|
the predecessor has it or can get it with reasonable efforts.
|
|
|
|
You may not impose any further restrictions on the exercise of the
|
|
rights granted or affirmed under this License. For example, you may
|
|
not impose a license fee, royalty, or other charge for exercise of
|
|
rights granted under this License, and you may not initiate litigation
|
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
|
any patent claim is infringed by making, using, selling, offering for
|
|
sale, or importing the Program or any portion of it.
|
|
|
|
11. Patents.
|
|
|
|
A "contributor" is a copyright holder who authorizes use under this
|
|
License of the Program or a work on which the Program is based. The
|
|
work thus licensed is called the contributor's "contributor version".
|
|
|
|
A contributor's "essential patent claims" are all patent claims
|
|
owned or controlled by the contributor, whether already acquired or
|
|
hereafter acquired, that would be infringed by some manner, permitted
|
|
by this License, of making, using, or selling its contributor version,
|
|
but do not include claims that would be infringed only as a
|
|
consequence of further modification of the contributor version. For
|
|
purposes of this definition, "control" includes the right to grant
|
|
patent sublicenses in a manner consistent with the requirements of
|
|
this License.
|
|
|
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
|
patent license under the contributor's essential patent claims, to
|
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
|
propagate the contents of its contributor version.
|
|
|
|
In the following three paragraphs, a "patent license" is any express
|
|
agreement or commitment, however denominated, not to enforce a patent
|
|
(such as an express permission to practice a patent or covenant not to
|
|
sue for patent infringement). To "grant" such a patent license to a
|
|
party means to make such an agreement or commitment not to enforce a
|
|
patent against the party.
|
|
|
|
If you convey a covered work, knowingly relying on a patent license,
|
|
and the Corresponding Source of the work is not available for anyone
|
|
to copy, free of charge and under the terms of this License, through a
|
|
publicly available network server or other readily accessible means,
|
|
then you must either (1) cause the Corresponding Source to be so
|
|
available, or (2) arrange to deprive yourself of the benefit of the
|
|
patent license for this particular work, or (3) arrange, in a manner
|
|
consistent with the requirements of this License, to extend the patent
|
|
license to downstream recipients. "Knowingly relying" means you have
|
|
actual knowledge that, but for the patent license, your conveying the
|
|
covered work in a country, or your recipient's use of the covered work
|
|
in a country, would infringe one or more identifiable patents in that
|
|
country that you have reason to believe are valid.
|
|
|
|
If, pursuant to or in connection with a single transaction or
|
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
|
covered work, and grant a patent license to some of the parties
|
|
receiving the covered work authorizing them to use, propagate, modify
|
|
or convey a specific copy of the covered work, then the patent license
|
|
you grant is automatically extended to all recipients of the covered
|
|
work and works based on it.
|
|
|
|
A patent license is "discriminatory" if it does not include within
|
|
the scope of its coverage, prohibits the exercise of, or is
|
|
conditioned on the non-exercise of one or more of the rights that are
|
|
specifically granted under this License. You may not convey a covered
|
|
work if you are a party to an arrangement with a third party that is
|
|
in the business of distributing software, under which you make payment
|
|
to the third party based on the extent of your activity of conveying
|
|
the work, and under which the third party grants, to any of the
|
|
parties who would receive the covered work from you, a discriminatory
|
|
patent license (a) in connection with copies of the covered work
|
|
conveyed by you (or copies made from those copies), or (b) primarily
|
|
for and in connection with specific products or compilations that
|
|
contain the covered work, unless you entered into that arrangement,
|
|
or that patent license was granted, prior to 28 March 2007.
|
|
|
|
Nothing in this License shall be construed as excluding or limiting
|
|
any implied license or other defenses to infringement that may
|
|
otherwise be available to you under applicable patent law.
|
|
|
|
12. No Surrender of Others' Freedom.
|
|
|
|
If conditions are imposed on you (whether by court order, agreement or
|
|
otherwise) that contradict the conditions of this License, they do not
|
|
excuse you from the conditions of this License. If you cannot convey a
|
|
covered work so as to satisfy simultaneously your obligations under this
|
|
License and any other pertinent obligations, then as a consequence you may
|
|
not convey it at all. For example, if you agree to terms that obligate you
|
|
to collect a royalty for further conveying from those to whom you convey
|
|
the Program, the only way you could satisfy both those terms and this
|
|
License would be to refrain entirely from conveying the Program.
|
|
|
|
13. Remote Network Interaction; Use with the GNU General Public License.
|
|
|
|
Notwithstanding any other provision of this License, if you modify the
|
|
Program, your modified version must prominently offer all users
|
|
interacting with it remotely through a computer network (if your version
|
|
supports such interaction) an opportunity to receive the Corresponding
|
|
Source of your version by providing access to the Corresponding Source
|
|
from a network server at no charge, through some standard or customary
|
|
means of facilitating copying of software. This Corresponding Source
|
|
shall include the Corresponding Source for any work covered by version 3
|
|
of the GNU General Public License that is incorporated pursuant to the
|
|
following paragraph.
|
|
|
|
Notwithstanding any other provision of this License, you have
|
|
permission to link or combine any covered work with a work licensed
|
|
under version 3 of the GNU General Public License into a single
|
|
combined work, and to convey the resulting work. The terms of this
|
|
License will continue to apply to the part which is the covered work,
|
|
but the work with which it is combined will remain governed by version
|
|
3 of the GNU General Public License.
|
|
|
|
14. Revised Versions of this License.
|
|
|
|
The Free Software Foundation may publish revised and/or new versions of
|
|
the GNU Affero General Public License from time to time. Such new versions
|
|
will be similar in spirit to the present version, but may differ in detail to
|
|
address new problems or concerns.
|
|
|
|
Each version is given a distinguishing version number. If the
|
|
Program specifies that a certain numbered version of the GNU Affero General
|
|
Public License "or any later version" applies to it, you have the
|
|
option of following the terms and conditions either of that numbered
|
|
version or of any later version published by the Free Software
|
|
Foundation. If the Program does not specify a version number of the
|
|
GNU Affero General Public License, you may choose any version ever published
|
|
by the Free Software Foundation.
|
|
|
|
If the Program specifies that a proxy can decide which future
|
|
versions of the GNU Affero General Public License can be used, that proxy's
|
|
public statement of acceptance of a version permanently authorizes you
|
|
to choose that version for the Program.
|
|
|
|
Later license versions may give you additional or different
|
|
permissions. However, no additional obligations are imposed on any
|
|
author or copyright holder as a result of your choosing to follow a
|
|
later version.
|
|
|
|
15. Disclaimer of Warranty.
|
|
|
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
|
|
|
16. Limitation of Liability.
|
|
|
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
|
SUCH DAMAGES.
|
|
|
|
17. Interpretation of Sections 15 and 16.
|
|
|
|
If the disclaimer of warranty and limitation of liability provided
|
|
above cannot be given local legal effect according to their terms,
|
|
reviewing courts shall apply local law that most closely approximates
|
|
an absolute waiver of all civil liability in connection with the
|
|
Program, unless a warranty or assumption of liability accompanies a
|
|
copy of the Program in return for a fee.
|
|
|
|
END OF TERMS AND CONDITIONS
|
|
|
|
How to Apply These Terms to Your New Programs
|
|
|
|
If you develop a new program, and you want it to be of the greatest
|
|
possible use to the public, the best way to achieve this is to make it
|
|
free software which everyone can redistribute and change under these terms.
|
|
|
|
To do so, attach the following notices to the program. It is safest
|
|
to attach them to the start of each source file to most effectively
|
|
state the exclusion of warranty; and each file should have at least
|
|
the "copyright" line and a pointer to where the full notice is found.
|
|
|
|
<one line to give the program's name and a brief idea of what it does.>
|
|
Copyright (C) <year> <name of author>
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU Affero General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Affero General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Affero General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
Also add information on how to contact you by electronic and paper mail.
|
|
|
|
If your software can interact with users remotely through a computer
|
|
network, you should also make sure that it provides a way for users to
|
|
get its source. For example, if your program is a web application, its
|
|
interface could display a "Source" link that leads users to an archive
|
|
of the code. There are many ways you could offer source, and different
|
|
solutions will be better for different programs; see section 13 for the
|
|
specific requirements.
|
|
|
|
You should also get your employer (if you work as a programmer) or school,
|
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
|
For more information on this, and how to apply and follow the GNU AGPL, see
|
|
<http://www.gnu.org/licenses/>.
|
|
</div></pre>
|
|
|
|
</div>
|
|
<a name="t2_5_3"></a>
|
|
<div class="content-level-h3" contains="Contact Information" id="t2_5_3">
|
|
<h3>2.5.3 Contact Information</h3>
|
|
<p>
|
|
If you wish to contact us for purposes other than technical support, the following means are available:
|
|
</p>
|
|
<p>
|
|
<b>Via email:</b>
|
|
</p>
|
|
<p>
|
|
<code>team-coord-[three-letter month]-[four-digit year]@povray.org</code>
|
|
</p>
|
|
|
|
<p>
|
|
for example, <code>team-coord-jun-2004@povray.org</code> should be used if at
|
|
the time you send the email it is the month of June 2004. The
|
|
changing email addresses are necessary to combat spam and email viruses.
|
|
Old email addresses may be deleted at our discretion.
|
|
</p>
|
|
<p class="Note">
|
|
<b>Note:</b> Please do not send bug reports or technical support requests to this address.
|
|
Use <a href="http://news.povray.org/">our forums</a> or <a href="http://bugs.povray.org/">bugtracker</a>
|
|
for technical support or bug reports.
|
|
</p>
|
|
|
|
<p>
|
|
<b>Via postal mail:</b>
|
|
</p>
|
|
|
|
<p>
|
|
The following postal address is only for official business. Please
|
|
note that it is preferred that initial queries about licensing be made via
|
|
email; postal mail should only be used when email is not possible, or when
|
|
written documents are being exchanged by prior arrangement.
|
|
</p>
|
|
|
|
<p>
|
|
Persistence of Vision Raytracer Pty. Ltd.<br>
|
|
PO Box 407<br>
|
|
Williamstown,<br>
|
|
Victoria 3016<br>
|
|
Australia<br>
|
|
</p>
|
|
|
|
</div>
|
|
<a name="t2_5_4"></a>
|
|
<div class="content-level-h3" contains="Support Library Licenses" id="t2_5_4">
|
|
<h3>2.5.4 Support Library Licenses</h3>
|
|
<center><strong>Licenses for Support Libraries used by POV-Ray</strong></center>
|
|
|
|
</div>
|
|
<a name="t2_5_4_1"></a>
|
|
<div class="content-level-h4" contains="OpenEXR" id="t2_5_4_1">
|
|
<h4>2.5.4.1 OpenEXR</h4>
|
|
<p>Copyright © 2004, Industrial Light & Magic, a division of Lucasfilm
|
|
Entertainment Company Ltd. Portions contributed and copyright held by
|
|
others as indicated. All rights reserved.</p>
|
|
|
|
<p>Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions are
|
|
met:</p>
|
|
|
|
<ul>
|
|
<li>Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the following
|
|
disclaimer.</li>
|
|
|
|
<li>Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the following
|
|
disclaimer in the documentation and/or other materials provided with
|
|
the distribution.</li>
|
|
|
|
<li>Neither the name of Industrial Light & Magic nor the names of
|
|
any other contributors to this software may be used to endorse or
|
|
promote products derived from this software without specific prior
|
|
written permission.</li>
|
|
</ul>
|
|
|
|
<p>THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
|
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</p>
|
|
|
|
</div>
|
|
<a name="t2_5_5"></a>
|
|
<div class="content-level-h3" contains="Citing POV-Ray in Academic Publications" id="t2_5_5">
|
|
<h3>2.5.5 Citing POV-Ray in Academic Publications</h3>
|
|
<p>To reference POV-Ray (e.g. in academic papers), you may use one of the below:</p>
|
|
<p class="Note"><strong>Note:</strong> The year should be replaced with the year of your publication.</p>
|
|
|
|
<pre>
|
|
Persistence of Vision Pty. Ltd. (2013)
|
|
Persistence of Vision Raytracer (Version 3.7)
|
|
[Computer software].
|
|
Retrieved from http://www.povray.org/download/
|
|
</pre>
|
|
|
|
<p>
|
|
or
|
|
</p>
|
|
|
|
<pre>
|
|
Persistence of Vision Pty. Ltd. (2013).
|
|
Persistence of Vision Raytracer.
|
|
Persistence of Vision Pty. Ltd., Williamstown, Victoria, Australia.
|
|
http://www.povray.org/
|
|
</pre>
|
|
|
|
</div>
|
|
<a name="t2_5_6"></a>
|
|
<div class="content-level-h3" contains="Contributors to POV-Ray" id="t2_5_6">
|
|
<h3>2.5.6 Contributors to POV-Ray</h3>
|
|
<p class="Note"><strong>Primary POV-Ray 3.7 Core Architects/Developers: (alphabetically)</strong></p>
|
|
<dl>
|
|
<dt>Chris Cason</dt>
|
|
<dd>Developer 1993-, team leader 1999-, Windows version, SMP implementation, mesh camera, BSP bounding, too many other contributions to list here</dd>
|
|
<dt>Thorsten Fröhlich</dt>
|
|
<dd>Developer 1996-, Mac developer, frontend-backend messaging system, SMP implementation, too many other contributions to list here</dd>
|
|
<dt>Christoph Lipka</dt>
|
|
<dd>Developer 2009-, core code improvements notably radiosity, gamma handling, sslt and too many others to list</dd>
|
|
</dl>
|
|
|
|
<dl>
|
|
<p class="Note"><strong>With Assistance From: (alphabetically)</strong></p>
|
|
<dt>Nicolas Calimet</dt>
|
|
<dd>UNIX development</dd>
|
|
<dt>Jérôme Grimbert</dt>
|
|
<dd>Mapping warps, image meta-data, the ovus object, several list patterns, additional render block items, and other core code contributions.</dd>
|
|
<dt>James Holsenback</dt>
|
|
<dd>3.7 documentation, POV-Wiki, various Unix/Linux, and scene file contributions</dd>
|
|
<dt>Christoph Hormann</dt>
|
|
<dd>UNIX development</dd>
|
|
<dt>Nathan Kopp</dt>
|
|
<dd>Photons, u/v mapping, other contributions</dd>
|
|
<dt>Juha Nieminen</dt>
|
|
<dd>area_illumination, cubic pattern and cubic warp, fractal patterns, other contributions</dd>
|
|
</dl>
|
|
|
|
<p class="Note"><strong>Past POV-Team Members and other Note-Worthy Contributors: (alphabetically)</strong></p>
|
|
<dl>
|
|
<dt>Claire Amundsen</dt>
|
|
<dd>Tutorials for the POV-Ray User Guide</dd>
|
|
<dt>Steve Anger</dt>
|
|
<dd>POV-Ray 2.0/3.0 developer</dd>
|
|
<dt>Randy Antler</dt>
|
|
<dd>MS-Dos display code enhancements</dd>
|
|
<dt>John Baily</dt>
|
|
<dd>RLE targa code</dd>
|
|
<dt>Eric Barish</dt>
|
|
<dd>Ground fog code</dd>
|
|
<dt>Thomas Baier</dt>
|
|
<dd>3.1 team member, tester</dd>
|
|
<dt>Dieter Bayer</dt>
|
|
<dd>Wrote sor, lathe, prism, media and many other features</dd>
|
|
<dt>Anthony Bennett</dt>
|
|
<dd>Scene files, documentation</dd>
|
|
<dt>Kendall Bennett</dt>
|
|
<dd>PMODE library support, paletted display code in Windows version</dd>
|
|
<dt>Steve Bennett</dt>
|
|
<dd>GIF support</dd>
|
|
<dt>Thomas Bily</dt>
|
|
<dd>Implicit and parametric surfaces</dd>
|
|
<dt>Dale C. Brodin</dt>
|
|
<dd>Alpha & Beta tester, forum support</dd>
|
|
<dt>Eric Brown</dt>
|
|
<dd>no_image, no_reflection, orient and circular area_light</dd>
|
|
<dt>Matthew Corey Brown</dt>
|
|
<dd>pigment function, warps, projected_through</dd>
|
|
<dt>David Buck</dt>
|
|
<dd>Original author of DKBTrace, POV-Ray 1.0 developer</dd>
|
|
<dt>Edward Coffey</dt>
|
|
<dd>Fade_color</dd>
|
|
<dt>Aaron Collins</dt>
|
|
<dd>Co-author of DKBTrace 2.12, POV-Ray 1.0 developer</dd>
|
|
<dt>Chris Dailey</dt>
|
|
<dd>POV-Ray 3.0 developer</dd>
|
|
<dt>Steve Demlow</dt>
|
|
<dd>POV-Ray 3.0 developer</dd>
|
|
<dt>Andreas Dilger</dt>
|
|
<dd>Former Unix coordinator, Linux developer, PNG support</dd>
|
|
<dt>Joris van Drunen Littel</dt>
|
|
<dd>Mac beta tester</dd>
|
|
<dt>Alexander Enzmann</dt>
|
|
<dd>POV-Ray 1.0/2.0/3.0 developer</dd>
|
|
<dt>Dan Farmer</dt>
|
|
<dd>POV-Ray 1.0/2.0/3.0 developer, author of many features, sample scenes, and textures</dd>
|
|
<dt>Daniel Fenner</dt>
|
|
<dd>Splines</dd>
|
|
<dt>Hans-Detlev Fink</dt>
|
|
<dd>Slope pattern</dd>
|
|
<dt>Charles Fusner</dt>
|
|
<dd>Blob, lathe and prism tutorial tutorials for the POV-Ray User Guide</dd>
|
|
<dt>Mark Gordon</dt>
|
|
<dd>Unix developer</dd>
|
|
<dt>David Harr</dt>
|
|
<dd>Mac balloon help and palette code</dd>
|
|
<dt>Michael Hazelgrove</dt>
|
|
<dd>Scene files</dd>
|
|
<dt>Jimmy Hoeks</dt>
|
|
<dd>Original Help file for v3.0 Windows user interface</dd>
|
|
<dt>Christoph Hormann</dt>
|
|
<dd>Scene & include files, documentation, insert menu</dd>
|
|
<dt>Chris Huff</dt>
|
|
<dd>Object pattern, Interior texture, inverse transform</dd>
|
|
<dt>Bob Hughes</dt>
|
|
<dd>Scene and include files, insert menu</dd>
|
|
<dt>Ingo Janssen</dt>
|
|
<dd>Scene & include files, documentation</dd>
|
|
<dt>Mike Hough</dt>
|
|
<dd>Spherical camera, Media method 2, uv_mapping for bicubic_patch</dd>
|
|
<dt>Rune S. Johansen</dt>
|
|
<dd>Scene & include files, documentation</dd>
|
|
<dt>Greg M. Johnson</dt>
|
|
<dd>Scene files</dd>
|
|
<dt>Terry Kanakis</dt>
|
|
<dd>Camera fix</dd>
|
|
<dt>Kari Kivisalo</dt>
|
|
<dd>Ground fog code</dd>
|
|
<dt>Alan Kong</dt>
|
|
<dd>Alpha & Beta tester, forum support</dd>
|
|
<dt>Lutz Kretzschmar</dt>
|
|
<dd>Moray author, MS-DOS 24-bit VGA, part of the anti-aliasing code</dd>
|
|
<dt>Tor Olav Kristensen</dt>
|
|
<dd>Scene files</dd>
|
|
<dt>Jochen Lippert</dt>
|
|
<dd>Sphere_sweep</dd>
|
|
<dt>Friedrich Lohmülller</dt>
|
|
<dd>Version 3.7 scene file clean-up and Windows insert menus.</dd>
|
|
<dt>Charles Marslett</dt>
|
|
<dd>MS-Dos display code</dd>
|
|
<dt>Pascal Massimino</dt>
|
|
<dd>Fractal objects</dd>
|
|
<dt>Jim McElhiney</dt>
|
|
<dd>POV-Ray 3.0 developer</dd>
|
|
<dt>Robert A. Mickelsen</dt>
|
|
<dd>Artist, 3.0 docs contributor</dd>
|
|
<dt>Mike Miller</dt>
|
|
<dd>Artist, scene files, stones.inc</dd>
|
|
<dt>Fabien Mosen</dt>
|
|
<dd>Scene & include files</dd>
|
|
<dt>Douglas Muir</dt>
|
|
<dd>Bump maps, height fields</dd>
|
|
<dt>Joel Newkirk</dt>
|
|
<dd>Former Amiga developer</dd>
|
|
<dt><a href="http://www.igorlabs.com/jim/jim.html">Jim Nitchals</a></dt>
|
|
<dd>Mac version, scene files (Jim - famous also for his anti-spam crusades -
|
|
<a href="http://www.wired.com/culture/lifestyle/news/1998/06/12832">passed away on 5 June 1998</a>
|
|
but his contributions to POV-Ray and responsible use of the internet will not be forgotten)
|
|
</dd>
|
|
<dt>Paul Novak</dt>
|
|
<dd>Texture contributions</dd>
|
|
<dt>Wolfgang Ortmann</dt>
|
|
<dd>Splines</dd>
|
|
<dt>Dave Park</dt>
|
|
<dd>Amiga support, AGA video code</dd>
|
|
<dt>Redaelli Paolo</dt>
|
|
<dd>Former Amiga developer</dd>
|
|
<dt>Ron Parker</dt>
|
|
<dd>Core code, jack-of-all-trades</dd>
|
|
<dt>David Payne</dt>
|
|
<dd>RLE targa code</dd>
|
|
<dt>Ansgar Philippsen</dt>
|
|
<dd>Smooth color triangle</dd>
|
|
<dt>Jaime Vives Piqueres</dt>
|
|
<dd>Mesh camera scene files</dd>
|
|
<dt>Bill Pulver</dt>
|
|
<dd>Time code</dd>
|
|
<dt>Anton Raves</dt>
|
|
<dd>Alpha & Beta tester, Mac contributor</dd>
|
|
<dt>Dan Richardson</dt>
|
|
<dd>3.0 Docs</dd>
|
|
<dt>Tim Rowley</dt>
|
|
<dd>PPM and Windows-specific BMP image format support</dd>
|
|
<dt>Eduard Schwan</dt>
|
|
<dd>Former Mac version coordinator, mosaic preview, docs</dd>
|
|
<dt>Daniel Skarda</dt>
|
|
<dd>Implicit and parametric surfaces</dd>
|
|
<dt>Wlodzimierz Skiba</dt>
|
|
<dd>Windows BMP file support, non-Microsoft compiler build support for POVWIN versions prior to 3.7, bug fixes</dd>
|
|
<dt>Robert Skinner</dt>
|
|
<dd>Noise functions</dd>
|
|
<dt>Yvo & René Smellenbergh</dt>
|
|
<dd>Clock & Image_size keywords</dd>
|
|
<dt>Erkki Sondergaard</dt>
|
|
<dd>Alpha & Beta tester, 3.0 Scene files</dd>
|
|
<dt>Ryoichi Suzuki</dt>
|
|
<dd>Isosurfaces</dd>
|
|
<dt>Zsolt Szalavari</dt>
|
|
<dd>Halo code which was later turned into media</dd>
|
|
<dt>Scott Taylor</dt>
|
|
<dd>Leopard and onion textures</dd>
|
|
<dt>Gilles Tran</dt>
|
|
<dd>Scene files</dd>
|
|
<dt>Massimo Valentini</dt>
|
|
<dd>Optimizations to sphere_sweep and superellipsoid, bug fixes.</dd>
|
|
<dt>John VanSickle</dt>
|
|
<dd>Cells pattern</dd>
|
|
<dt>Mark Wagner</dt>
|
|
<dd>Splines</dd>
|
|
<dt>Timothy Wegner</dt>
|
|
<dd>Fractal objects, PNG support</dd>
|
|
<dt>Drew Wells</dt>
|
|
<dd>POV-Ray 1.0 developer, POV-Ray 1.0 team coordinator</dd>
|
|
<dt>Daren Scot Wilson</dt>
|
|
<dd>Dispersion</dd>
|
|
<dt>Chris Young</dt>
|
|
<dd>Team leader 1992-1999, parser code, other contributions too numerous to list here</dd>
|
|
</dl>
|
|
|
|
<p class="Note"><strong>Other Support:</strong></p>
|
|
<dl>
|
|
<dt>Brendan Scott of <a href="http://opensourcelaw.biz/">Open Source Law</a> and the folks at <a href="http://www.softwarefreedom.org/">The Software Freedom Law Center</a>
|
|
<dd>Advice and drafting of documents regarding licensing.
|
|
<dt><a href="http://www.intel.com/">Intel Corp.</a> and <a href="http://www.amd.com/">AMD Corp.</a>
|
|
<dd>Optimization advice, performance testing.
|
|
<dt><a href="http://www.digicert.com/">DigiCert Inc.</a>
|
|
<dd>Code signing and SSL certificates.
|
|
<dt><a href="http://www.ntplx.net/">Netplex LLC</a> (Connecticut's largest independent ISP)
|
|
<dd>Dedicated hosting of the POV-Ray server for more than ten years.
|
|
</dl>
|
|
|
|
</div>
|
|
<a name="t2_5_7"></a>
|
|
<div class="content-level-h3" contains="Thanks" id="t2_5_7">
|
|
<h3>2.5.7 Thanks</h3>
|
|
|
|
<p>
|
|
We would like to take this opportunity to thank everyone who has helped make POV-Ray what it is over the past two decades.
|
|
We can't possibly list you all here but be assured that we appreciate your support - without you this project would not be here!
|
|
</p>
|
|
|
|
</div>
|
|
|
|
|
|
<a name="t2_5_8"></a>
|
|
<div class="content-level-h3" contains="What to do if you don't have POV-Ray" id="t2_5_8">
|
|
<h3>2.5.8 What to do if you don't have POV-Ray</h3>
|
|
<p>This documentation assumes you already have POV-Ray installed and running however the POV-Team does distribute this file by itself in various formats including online on the internet. If you do not have POV-Ray or are not sure you have the official version or the latest version, then the following sections will tell you what to get and where to get it.</p>
|
|
|
|
<p class="Note"><b>Note:</b> We <b>strongly recommend</b> that you obtain POV-Ray directly from <a href="http://www.povray.org/download/">the POV-Ray website</a> (or your company/school intranet, if applicable). Some websites have been known to re-package the POV-Ray software in an installer that bundles adware. If the installation package is not signed by <i>Persistence of Vision Raytracer Pty. Ltd.</i>, then <b>it is not from us</b> and may have been tampered with. The official installer supplied by us contains <i>no adware or third-party software of any kind.</i></p>
|
|
</div>
|
|
<a name="t2_5_8_1"></a>
|
|
<div class="content-level-h4" contains="Which Version of POV-Ray should you use?" id="t2_5_8_1">
|
|
<h4>2.5.8.1 Which Version of POV-Ray should you use?</h4>
|
|
<p>POV-Ray can be used under Windows™ XP or newer, x86 Apple™ Macintosh™, and Linux™ &
|
|
UNIX™ on numerous hardware platforms. See section <a href="t2_5.html#t2_5_8_2">Where to Find POV-Ray Files</a> for more info.</p>
|
|
|
|
<p>
|
|
Older versions of POV-Ray supported many platforms no longer in regular use; we preserve such old versions in our <a href="http://www.povray.org/ftp/pub/povray/Old-Versions/">archives</a> if you wish to access them.</p>
|
|
|
|
<p>
|
|
If your platform is not supported and you are proficient in compiling
|
|
source code programs written in C/C++, then you may like to retrieve
|
|
the source for POV-Ray from our website and attempt to built it
|
|
yourself.</p>
|
|
|
|
</div>
|
|
<a name="t2_5_8_1_1"></a>
|
|
<div class="content-level-h5" contains="Microsoft Windows" id="t2_5_8_1_1">
|
|
<h5>2.5.8.1.1 Microsoft Windows</h5>
|
|
<p>
|
|
As of POV-Ray version 3.7 the Windows versions of POV-Ray require Windows XP and later.
|
|
We have had reports of v3.7 working on Windows 2000 with all service packs installed, however
|
|
we cannot guarantee that this will remain the case indefinitely, as we do not test against W2K.
|
|
If you have an older system you may like to look at POV-Ray version 3.6, which works on Windows 95
|
|
and up.
|
|
</p>
|
|
|
|
<p>
|
|
We supply both 32 and 64-bit versions of POVWIN which have been tested to run with AMD™ and
|
|
Intel™ x86 and x64 processors. As of version 3.7, SMP systems are fully supported; by default
|
|
POVWIN will use all available processing cores when rendering. For 32-bit systems, we supply both
|
|
non-SSE2 and SSE2-enabled binaries. The installer will determine which is the most appropriate for
|
|
your system at install time and install shortcuts to that executable (note however all executables are
|
|
always placed in the bin folder regardless of the platform). For 64-bit systems there is only a single
|
|
executable - a separate SSE version is not needed as all x64 CPU's have SSE2 available.
|
|
</p>
|
|
|
|
<p>
|
|
We recommend 100mb free disk space (the installation does not require that much, but room for
|
|
temporary files during rendering is generally required) and at least 1gb free (i.e. available to
|
|
POV-Ray at runtime) memory. POV's actual RAM requirement can vary greatly; it's possible to render
|
|
files with as little as 30mb of free RAM, but typical needs are much greater than this. The actual
|
|
use depends on what SDL files are provided for rendering and the image output options in use. We
|
|
<em>strongly</em> recommend that you have sufficient RAM for rendering your scene files without
|
|
resorting to swap - if a render hits the pagefile regularly it will completely destroy rendering
|
|
performance.
|
|
</p>
|
|
|
|
<p class="Note">
|
|
<strong>Note:</strong> Accelerated graphics hardware (such as 3D cards) will not improve rendering
|
|
performance. This technology is not currently aimed at raytracing but is, generally speaking,
|
|
optimized for single-precision scanline rendering as used in games or other simulations. POV-Ray,
|
|
like all raytracers, requires double-precision floating-point in order to be able to accurately
|
|
render scenes.
|
|
</p>
|
|
|
|
<ul>
|
|
<li>Required POV-Ray files: the setup EXE supplied via our <a href="http://www.povray.org/download/">download page</a>.
|
|
This file will be timestamped and digitally signed by <em>Persistence of Vision Raytracer Pty Ltd</em>.
|
|
The key in use at the time of writing is issued by DigiCert and remains current until August 2014.
|
|
All binaries (DLL's and EXE's) supplied by us for version 3.7 are also signed by this key.
|
|
If you come across an unsigned binary (or one signed by anyone other than the above) that claims
|
|
to be an official release, <i>it is not from us and should not be used</i>.</li>
|
|
<li>Optional: The source code is not needed to use POV-Ray. It is provided for the curious and adventurous.
|
|
See the source-code links on our <a href="http://www.povray.org/download/">download page</a>.
|
|
</li>
|
|
</ul>
|
|
|
|
<p class="Note"><Strong>Note:</strong> System admins/lab techs who wish to do custom installs of POV-Ray for Windows should refer to the windows platform-specific documentation for more details.</p>
|
|
|
|
</div>
|
|
<a name="t2_5_8_1_2"></a>
|
|
<div class="content-level-h5" contains="Apple Macintosh" id="t2_5_8_1_2">
|
|
<h5>2.5.8.1.2 Apple Macintosh</h5>
|
|
<p>Documentation Pending</p>
|
|
|
|
</div>
|
|
<a name="t2_5_8_1_3"></a>
|
|
<div class="content-level-h5" contains="Linux/Unix" id="t2_5_8_1_3">
|
|
<h5>2.5.8.1.3 Linux/Unix</h5>
|
|
<p>
|
|
Because Linux/Unix run on a wide variety of hardware, the POV-Team
|
|
cannot provide executable versions for every variation. Instead, we distribute
|
|
a generic, portable C++ source code package suitable for generating binaries
|
|
on Unix or Unix-like platforms. It is known to compile and run correctly on recent versions of
|
|
GNU/Linux for x86/x64, and should be fairly straightforward to get running on any
|
|
POSIX-compliant Unix-like operating system with a Bourne-compatible shell.
|
|
</p>
|
|
<p>
|
|
You will need a recent C++ compiler which follows the ISO C++ standard
|
|
as closely as possible (g++ 4.x is known to work), and (optionally) SVGAlib
|
|
for GNU/Linux based systems if you wish to enable render preview display.
|
|
</p>
|
|
|
|
<p>Required POV-Ray files:
|
|
povray-3.7.tar.bz2 - the C++ source code of POV-Ray for UNIX.
|
|
Contains generic parts and UNIX/Linux specific parts. The package includes
|
|
sample scenes, standard include files and documentation in HTML and plain
|
|
text ASCII format.
|
|
</p>
|
|
|
|
</div>
|
|
<a name="t2_5_8_1_4"></a>
|
|
<div class="content-level-h5" contains="All Versions" id="t2_5_8_1_4">
|
|
<h5>2.5.8.1.4 All Versions</h5>
|
|
<p>All versions of the program share the same ray-tracing features like shapes, lighting and textures. In other words, a Windows PC can create the same pictures as a supercomputer as long as it has enough memory and you are willing to wait enough time.</p>
|
|
|
|
</div>
|
|
<a name="t2_5_8_2"></a>
|
|
<div class="content-level-h4" contains="Where to Find POV-Ray Files" id="t2_5_8_2">
|
|
<h4>2.5.8.2 Where to Find POV-Ray Files</h4>
|
|
<p>
|
|
The internet home of POV-Ray is reachable on the World Wide Web at <a href="http://www.povray.org/">http://www.povray.org/</a>.
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There is also an active user community in our <a href="http://www.povray.org/groups.html">forums</a>.
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</p>
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</div>
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<a name="t2_5_9"></a>
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<div class="content-level-h3" contains="Suggested Reading" id="t2_5_9">
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<h3>2.5.9 Suggested Reading</h3>
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<p>Beside the POV-Ray material mentioned in Books, Magazines and
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CD-ROMs, there are several good books or periodicals that you should be
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able to locate in your local computer book store or your local university
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library.</p>
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<ol>
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<li>"An Introduction to Ray tracing" Andrew S. Glassner (editor)
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<br>ISBN 0-12-286160-4; Academic Press; 1989</li>
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<li>"Realistic Image Synthesis Using Photon Mapping" Henrik Wann
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Jensen
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<br>ISBN: 1568811470; AK Peters; July 2001
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</li>
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<li>"3D Artist" Newsletter, "The Only Newsletter about
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Affordable PC 3D Tools and Techniques")
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<br>Publisher: Bill Allen; P.O. Box
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4787; Santa Fe, NM 87502-4787; (505) 982-3532</li>
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<li>"Image Synthesis: Theory and Practice" Nadia Magnenat-Thalman
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and Daniel Thalmann;
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<br>Springer-Verlag; 1987</li>
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<li>"The RenderMan Companion" Steve Upstill;
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<br>Addison Wesley; 1989</li>
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<li>"Graphics Gems" Andrew S. Glassner (editor);
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<br>Academic Press; 1990</li>
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<li>"Fundamentals of Interactive Computer Graphics" J. D. Foley
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and A. Van Dam;
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<br>ISBN 0-201-14468-9; Addison-Wesley 1983</li>
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<li>"Computer Graphics: Principles and Practice (2nd Ed.)" J. D.
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Foley, A. van Dam, J. F. Hughes;
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<br>ISBN 0-201-12110-7; Addison-Wesley; 1990</li>
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<li>"Computers, Pattern, Chaos, and Beauty" Clifford Pickover;
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<br>St.Martin's Press;</li>
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<li>"SIGGRAPH Conference Proceedings";
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<br>Association for Computing Machinery Special Interest Group on Computer Graphics</li>
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<li>"IEEE Computer Graphics and Applications"; The Computer
|
|
Society;
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<br>10662, Los Vaqueros Circle; Los Alamitos, CA 90720</li>
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</ol>
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<p>
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The POV-Team <strong>no longer recommends</strong> books from CRC Press.
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</p>
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</div>
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</div>
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</div>
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</body>
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</html>
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