272 lines
13 KiB
PHP
272 lines
13 KiB
PHP
// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
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// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
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// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
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#ifndef(Metals_Inc_Temp)
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#declare Metals_Inc_Temp=version;
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#version 3.5;
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#ifdef(View_POV_Include_Stack)
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# debug "including metals.inc\n"
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#end
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/*
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Persistence of Vision Raytracer Version 3.1
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Metallic pigments, finishes, and textures.
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*****************************************************************************
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BASIC METAL COLORS
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*****************************************************************************
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Note: Describing metallic textures is difficult, at best. The reflectivity
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and other qualities make them highly dependant on lighting and surroundings.
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The following notes are intended as a rough guide only.
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P_Brass1: Dark brown bronze.
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P_Brass2: Somewhat lighter brown than Brass4. Old penny, in soft finishes.
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P_Brass3: Used by Steve Anger's Polished_Brass. Slightly coppery.
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P_Brass4: A little yellower than Brass1.
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P_Brass5: Very light bronze, ranges from med tan to almost white.
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P_Copper1: bronze-like. Best in finish #C.
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P_Copper2: slightly brownish copper/bronze. Best in finishes #B-#D.
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P_Copper3: reddish-brown copper. Best in finishes #C-#E.
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P_Copper4: pink copper, like new tubing. Best in finishes #C-#E.
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P_Copper5: Bronze in softer finishes, gold in harder finishes.
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P_Chrome1: 20% Gray. Used in Steve Anger's Polished_Chrome.
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P_Chrome2: Slightly blueish 60% gray. Good steel w/finish #A
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P_Chrome3: 50% neutral gray.
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P_Chrome4: 75% neutral gray.
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P_Chrome5: 95% neutral gray.
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P_Silver1: Yellowish silverplate. Somewhat tarnished looking.
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P_Silver2: Not quite as yellowish as Silver1 but more so than Silver3.
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P_Silver3: Reasonably neutral silver.
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P_Silver4: REDUNDANT (unused)
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P_Silver5: REDUNDANT (unused)
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*/
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#include "golds.inc"
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#declare P_Brass1 = color rgb <0.30, 0.20, 0.10>;
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#declare P_Brass2 = color rgb <0.50, 0.35, 0.25>;
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#declare P_Brass3 = color rgb <0.58, 0.42, 0.20>;
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#declare P_Brass4 = color rgb <0.65, 0.50, 0.25>;
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#declare P_Brass5 = color rgb <0.70, 0.55, 0.40>;
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#declare P_Copper1 = color rgb <0.40, 0.20, 0.15>;
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#declare P_Copper2 = color rgb <0.50, 0.25, 0.15>;
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#declare P_Copper3 = color rgb <0.60, 0.30, 0.15>;
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#declare P_Copper4 = color rgb <0.70, 0.25, 0.15>;
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#declare P_Copper5 = color rgb <0.65, 0.35, 0.15>;
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#declare P_Chrome1 = color rgb <0.20, 0.20, 0.20>;
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#declare P_Chrome2 = color rgb <0.39, 0.41, 0.43>;
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#declare P_Chrome3 = color rgb <0.50, 0.50, 0.50>;
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#declare P_Chrome4 = color rgb <0.75, 0.75, 0.75>;
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#declare P_Chrome5 = color rgb <0.95, 0.95, 0.95>;
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#declare P_Silver1 = color rgb <0.94, 0.93, 0.80>;
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#declare P_Silver2 = color rgb <0.94, 0.93, 0.85>;
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#declare P_Silver3 = color rgb <0.94, 0.93, 0.90>;
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#declare P_Silver4 = color rgb <0.95, 0.91, 0.91>;
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#declare P_Silver5 = color rgb <0.91, 0.95, 0.91>;
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//*****************************************************************************
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// BASIC METAL FINISHES
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//*****************************************************************************
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// F_MetalA : Very soft and dull.
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// F_MetalB : Fairly soft and dull.
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// F_MetalC : Medium reflectivity. Holds color well.
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// F_MetalD : Highly hard and polished. High reflectivity.
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// F_MetalE : Very highly polished & reflective.
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#declare F_MetalA =
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finish {
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ambient 0.35
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brilliance 2
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diffuse 0.3
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metallic
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specular 0.80
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roughness 1/20
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reflection 0.1
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}
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#declare F_MetalB =
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finish {
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ambient 0.30
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brilliance 3
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diffuse 0.4
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metallic
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specular 0.70
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roughness 1/60
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reflection 0.25
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}
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#declare F_MetalC =
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finish {
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ambient 0.25
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brilliance 4
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diffuse 0.5
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metallic
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specular 0.80
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roughness 1/80
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reflection 0.5
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}
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#declare F_MetalD =
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finish {
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ambient 0.15
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brilliance 5
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diffuse 0.6
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metallic
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specular 0.80
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roughness 1/100
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reflection 0.65
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}
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#declare F_MetalE =
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finish {
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ambient 0.1
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brilliance 6
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diffuse 0.7
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metallic
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specular 0.80
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roughness 1/120
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reflection 0.8
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}
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//*****************************************************************************
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// METAL TEXTURES
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//*****************************************************************************
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// BRASSES
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#declare T_Brass_1A = texture { pigment { P_Brass1 } finish { F_MetalA } }
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#declare T_Brass_1B = texture { pigment { P_Brass1 } finish { F_MetalB } }
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#declare T_Brass_1C = texture { pigment { P_Brass1 } finish { F_MetalC } }
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#declare T_Brass_1D = texture { pigment { P_Brass1 } finish { F_MetalD } }
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#declare T_Brass_1E = texture { pigment { P_Brass1 } finish { F_MetalE } }
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#declare T_Brass_2A = texture { pigment { P_Brass2 } finish { F_MetalA } }
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#declare T_Brass_2B = texture { pigment { P_Brass2 } finish { F_MetalB } }
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#declare T_Brass_2C = texture { pigment { P_Brass2 } finish { F_MetalC } }
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#declare T_Brass_2D = texture { pigment { P_Brass2 } finish { F_MetalD } }
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#declare T_Brass_2E = texture { pigment { P_Brass2 } finish { F_MetalE } }
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#declare T_Brass_3A = texture { pigment { P_Brass3 } finish { F_MetalA } }
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#declare T_Brass_3B = texture { pigment { P_Brass3 } finish { F_MetalB } }
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#declare T_Brass_3C = texture { pigment { P_Brass3 } finish { F_MetalC } }
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#declare T_Brass_3D = texture { pigment { P_Brass3 } finish { F_MetalD } }
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#declare T_Brass_3E = texture { pigment { P_Brass3 } finish { F_MetalE } }
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#declare T_Brass_4A = texture { pigment { P_Brass4 } finish { F_MetalA } }
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#declare T_Brass_4B = texture { pigment { P_Brass4 } finish { F_MetalB } }
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#declare T_Brass_4C = texture { pigment { P_Brass4 } finish { F_MetalC } }
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#declare T_Brass_4D = texture { pigment { P_Brass4 } finish { F_MetalD } }
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#declare T_Brass_4E = texture { pigment { P_Brass4 } finish { F_MetalE } }
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#declare T_Brass_5A = texture { pigment { P_Brass5 } finish { F_MetalA } }
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#declare T_Brass_5B = texture { pigment { P_Brass5 } finish { F_MetalB } }
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#declare T_Brass_5C = texture { pigment { P_Brass5 } finish { F_MetalC } }
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#declare T_Brass_5D = texture { pigment { P_Brass5 } finish { F_MetalD } }
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#declare T_Brass_5E = texture { pigment { P_Brass5 } finish { F_MetalE } }
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// COPPERS & BRONZES
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#declare T_Copper_1A = texture { pigment { P_Copper1 } finish { F_MetalA } }
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#declare T_Copper_1B = texture { pigment { P_Copper1 } finish { F_MetalB } }
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#declare T_Copper_1C = texture { pigment { P_Copper1 } finish { F_MetalC } }
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#declare T_Copper_1D = texture { pigment { P_Copper1 } finish { F_MetalD } }
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#declare T_Copper_1E = texture { pigment { P_Copper1 } finish { F_MetalE } }
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#declare T_Copper_2A = texture { pigment { P_Copper2 } finish { F_MetalA } }
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#declare T_Copper_2B = texture { pigment { P_Copper2 } finish { F_MetalB } }
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#declare T_Copper_2C = texture { pigment { P_Copper2 } finish { F_MetalC } }
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#declare T_Copper_2D = texture { pigment { P_Copper2 } finish { F_MetalD } }
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#declare T_Copper_2E = texture { pigment { P_Copper2 } finish { F_MetalE } }
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#declare T_Copper_3A = texture { pigment { P_Copper3 } finish { F_MetalA } }
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#declare T_Copper_3B = texture { pigment { P_Copper3 } finish { F_MetalB } }
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#declare T_Copper_3C = texture { pigment { P_Copper3 } finish { F_MetalC } }
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#declare T_Copper_3D = texture { pigment { P_Copper3 } finish { F_MetalD } }
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#declare T_Copper_3E = texture { pigment { P_Copper3 } finish { F_MetalE } }
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#declare T_Copper_4A = texture { pigment { P_Copper4 } finish { F_MetalA } }
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#declare T_Copper_4B = texture { pigment { P_Copper4 } finish { F_MetalB } }
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#declare T_Copper_4C = texture { pigment { P_Copper4 } finish { F_MetalC } }
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#declare T_Copper_4D = texture { pigment { P_Copper4 } finish { F_MetalD } }
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#declare T_Copper_4E = texture { pigment { P_Copper4 } finish { F_MetalE } }
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#declare T_Copper_5A = texture { pigment { P_Copper5 } finish { F_MetalA } }
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#declare T_Copper_5B = texture { pigment { P_Copper5 } finish { F_MetalB } }
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#declare T_Copper_5C = texture { pigment { P_Copper5 } finish { F_MetalC } }
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#declare T_Copper_5D = texture { pigment { P_Copper5 } finish { F_MetalD } }
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#declare T_Copper_5E = texture { pigment { P_Copper5 } finish { F_MetalE } }
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// CHROMES & STEELS
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#declare T_Chrome_1A = texture { pigment { P_Chrome1 } finish { F_MetalA } }
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#declare T_Chrome_1B = texture { pigment { P_Chrome1 } finish { F_MetalB } }
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#declare T_Chrome_1C = texture { pigment { P_Chrome1 } finish { F_MetalC } }
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#declare T_Chrome_1D = texture { pigment { P_Chrome1 } finish { F_MetalD } }
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#declare T_Chrome_1E = texture { pigment { P_Chrome1 } finish { F_MetalE } }
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#declare T_Chrome_2A = texture { pigment { P_Chrome2 } finish { F_MetalA } }
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#declare T_Chrome_2B = texture { pigment { P_Chrome2 } finish { F_MetalB } }
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#declare T_Chrome_2C = texture { pigment { P_Chrome2 } finish { F_MetalC } }
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#declare T_Chrome_2D = texture { pigment { P_Chrome2 } finish { F_MetalD } }
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#declare T_Chrome_2E = texture { pigment { P_Chrome2 } finish { F_MetalE } }
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#declare T_Chrome_3A = texture { pigment { P_Chrome3 } finish { F_MetalA } }
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#declare T_Chrome_3B = texture { pigment { P_Chrome3 } finish { F_MetalB } }
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#declare T_Chrome_3C = texture { pigment { P_Chrome3 } finish { F_MetalC } }
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#declare T_Chrome_3D = texture { pigment { P_Chrome3 } finish { F_MetalD } }
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#declare T_Chrome_3E = texture { pigment { P_Chrome3 } finish { F_MetalE } }
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#declare T_Chrome_4A = texture { pigment { P_Chrome4 } finish { F_MetalA } }
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#declare T_Chrome_4B = texture { pigment { P_Chrome4 } finish { F_MetalB } }
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#declare T_Chrome_4C = texture { pigment { P_Chrome4 } finish { F_MetalC } }
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#declare T_Chrome_4D = texture { pigment { P_Chrome4 } finish { F_MetalD } }
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#declare T_Chrome_4E = texture { pigment { P_Chrome4 } finish { F_MetalE } }
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#declare T_Chrome_5A = texture { pigment { P_Chrome5 } finish { F_MetalA } }
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#declare T_Chrome_5B = texture { pigment { P_Chrome5 } finish { F_MetalB } }
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#declare T_Chrome_5C = texture { pigment { P_Chrome5 } finish { F_MetalC } }
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#declare T_Chrome_5D = texture { pigment { P_Chrome5 } finish { F_MetalD } }
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#declare T_Chrome_5E = texture { pigment { P_Chrome5 } finish { F_MetalE } }
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// SILVERS
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#declare T_Silver_1A = texture { pigment { P_Silver1 } finish { F_MetalA } }
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#declare T_Silver_1B = texture { pigment { P_Silver1 } finish { F_MetalB } }
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#declare T_Silver_1C = texture { pigment { P_Silver1 } finish { F_MetalC } }
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#declare T_Silver_1D = texture { pigment { P_Silver1 } finish { F_MetalD } }
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#declare T_Silver_1E = texture { pigment { P_Silver1 } finish { F_MetalE } }
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#declare T_Silver_2A = texture { pigment { P_Silver2 } finish { F_MetalA } }
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#declare T_Silver_2B = texture { pigment { P_Silver2 } finish { F_MetalB } }
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#declare T_Silver_2C = texture { pigment { P_Silver2 } finish { F_MetalC } }
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#declare T_Silver_2D = texture { pigment { P_Silver2 } finish { F_MetalD } }
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#declare T_Silver_2E = texture { pigment { P_Silver2 } finish { F_MetalE } }
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#declare T_Silver_3A = texture { pigment { P_Silver3 } finish { F_MetalA } }
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#declare T_Silver_3B = texture { pigment { P_Silver3 } finish { F_MetalB } }
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#declare T_Silver_3C = texture { pigment { P_Silver3 } finish { F_MetalC } }
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#declare T_Silver_3D = texture { pigment { P_Silver3 } finish { F_MetalD } }
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#declare T_Silver_3E = texture { pigment { P_Silver3 } finish { F_MetalE } }
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#declare T_Silver_4A = texture { pigment { P_Silver4 } finish { F_MetalA } }
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#declare T_Silver_4B = texture { pigment { P_Silver4 } finish { F_MetalB } }
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#declare T_Silver_4C = texture { pigment { P_Silver4 } finish { F_MetalC } }
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#declare T_Silver_4D = texture { pigment { P_Silver4 } finish { F_MetalD } }
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#declare T_Silver_4E = texture { pigment { P_Silver4 } finish { F_MetalE } }
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#declare T_Silver_5A = texture { pigment { P_Silver5 } finish { F_MetalA } }
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#declare T_Silver_5B = texture { pigment { P_Silver5 } finish { F_MetalB } }
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#declare T_Silver_5C = texture { pigment { P_Silver5 } finish { F_MetalC } }
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#declare T_Silver_5D = texture { pigment { P_Silver5 } finish { F_MetalD } }
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#declare T_Silver_5E = texture { pigment { P_Silver5 } finish { F_MetalE } }
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#version Metals_Inc_Temp;
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#end
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