advertise DSA support in emuInfo so that texture inspection works in the http layer
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1 changed files with 3 additions and 0 deletions
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@ -43,6 +43,7 @@
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REGAL_GLOBAL_BEGIN
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#include "RegalEmu.h"
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#include "RegalEmuInfo.h"
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#include "DsaProcs.h"
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REGAL_GLOBAL_END
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@ -110,6 +111,8 @@ namespace Emu {
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}
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DsaIntercept( this, ctx->dispatchGL );
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ctx->emuInfo->gl_ext_direct_state_access = GL_TRUE;
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callDepth = 0;
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drv.matrixMode = GL_MODELVIEW;
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drv.activeTexture = GL_TEXTURE0;
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