diff --git a/scripts/regal/emu/EmuBaseVertex.py b/scripts/regal/emu/EmuBaseVertex.py index c3f24da..c825fbb 100644 --- a/scripts/regal/emu/EmuBaseVertex.py +++ b/scripts/regal/emu/EmuBaseVertex.py @@ -12,61 +12,61 @@ baseVertexFormulae = { 'DrawElements' : { 'entries' : [ 'gl(Multi|)Draw(Range|)Elements(Instanced|)BaseVertex(BaseInstance|)' ], 'impl' : [ - 'if( _context->bv->gl${m1}Draw${m2}Elements${m3}BaseVertex${m4}( *_context, ${arg0plus} ) ) {', + 'if( self->gl${m1}Draw${m2}Elements${m3}BaseVertex${m4}( ${arg0plus} ) ) {', ' return;', '}', ], }, 'Bind' : { 'entries' : [ 'glBind(Vertex|)(Buffer|Array)' ], - 'prefix' : [ '_context->bv->glBind${m1}${m2}( ${arg0plus} );', ], + 'prefix' : [ 'self->glBind${m1}${m2}( ${arg0plus} );', ], }, 'EnableDisable' : { 'entries' : [ 'gl(Enable|Disable)(ClientState|VertexAttribArray|)(i|Indexed|)(EXT|)' ], - 'prefix' : [ '_context->bv->gl${m1}${m2}${m3}${m4}( ${arg0plus} );', ], + 'prefix' : [ 'self->gl${m1}${m2}${m3}${m4}( ${arg0plus} );', ], }, 'Pointer' : { 'entries' : [ 'gl(Color|EdgeFlag|FogCoord|Index|Normal|SecondaryColor|TexCoord|Vertex)Pointer' ], - 'prefix' : [ '_context->bv->gl${m1}Pointer( ${arg0plus} );', ], + 'prefix' : [ 'self->gl${m1}Pointer( ${arg0plus} );', ], }, 'VertexAttrib' : { 'entries' : [ 'glVertexAttrib(I|L|)(Binding|Format)' ], - 'prefix' : [ '_context->bv->glVertexAttrib${m1}${m2}( ${arg0plus} );', ], + 'prefix' : [ 'self->glVertexAttrib${m1}${m2}( ${arg0plus} );', ], }, 'MultiTexCoordPointerEXT': { 'entries' : [ 'glMultiTexCoordPointerEXT' ], - 'prefix' : [ '_context->bv->glMultiTexCoordPointerEXT( ${arg0plus} );', ], + 'prefix' : [ 'self->glMultiTexCoordPointerEXT( ${arg0plus} );', ], }, 'ClientActiveTexture' : { 'entries' : [ 'glClientActiveTexture(ARB|)' ], - 'prefix' : [ '_context->bv->glClientActiveTexture( ${arg0plus} );', ], + 'prefix' : [ 'self->glClientActiveTexture( ${arg0plus} );', ], }, 'PrimitiveRestartIndex' : { 'entries' : [ 'glPrimitiveRestartIndex' ], - 'prefix' : [ '_context->bv->glPrimitiveRestartIndex( ${arg0plus} );', ], + 'prefix' : [ 'self->glPrimitiveRestartIndex( ${arg0plus} );', ], }, 'VertexDivisor' : { 'entries' : [ 'glVertex(Attrib|Binding)Divisor' ], - 'prefix' : [ '_context->bv->glVertex${m1}Divisor( ${arg0plus} );', ], + 'prefix' : [ 'self->glVertex${m1}Divisor( ${arg0plus} );', ], }, 'VertexAttribPointer' : { 'entries' : [ 'glVertexAttrib(I|L|)Pointer' ], - 'prefix' : [ '_context->bv->glVertexAttrib${m1}Pointer( ${arg0plus} );', ], + 'prefix' : [ 'self->glVertexAttrib${m1}Pointer( ${arg0plus} );', ], }, 'VertexArrayEnable' : { 'entries' : [ 'gl(Enable|Disable)VertexArrayEXT' ], - 'prefix' : [ '_context->bv->gl${m1}VertexArrayEXT( ${arg0plus} );', ], + 'prefix' : [ 'self->gl${m1}VertexArrayEXT( ${arg0plus} );', ], }, 'VertexArrayAttribEnable' : { 'entries' : [ 'gl(Enable|Disable)VertexArrayAttribEXT' ], - 'prefix' : [ '_context->bv->gl${m1}VertexArrayAttribEXT( ${arg0plus} );', ], + 'prefix' : [ 'self->gl${m1}VertexArrayAttribEXT( ${arg0plus} );', ], }, 'DsaVertexArrayOffsetCommands' : { 'entries' : [ 'glVertexArray(EdgeFlag|Index|Normal|FogCoord|Vertex|Color|TexCoord|SecondaryColor|VertexAttribI|MultiTexCoord|VertexAttrib)OffsetEXT' ], - 'prefix' : [ '_context->bv->glVertexArray${m1}OffsetEXT( ${arg0plus} );', ], + 'prefix' : [ 'self->glVertexArray${m1}OffsetEXT( ${arg0plus} );', ], }, 'InterleavedArrays ' : { 'entries' : [ 'glInterleavedArrays' ], - 'prefix' : [ '_context->bv->glInterleavedArrays( ${arg0plus} );', ], + 'prefix' : [ 'self->glInterleavedArrays( ${arg0plus} );', ], }, } diff --git a/src/regal/RegalClientState.h b/src/regal/RegalClientState.h index 71289f2..7745fcf 100644 --- a/src/regal/RegalClientState.h +++ b/src/regal/RegalClientState.h @@ -92,18 +92,18 @@ namespace ClientState inline static void enable(Procs &dt, RegalContext * ctx, const GLenum cap, const GLboolean enable) { if (enable) - dt.glEnableClientState(ctx,cap); + RglEnableClientState( dt,cap); else - dt.glDisableClientState(ctx,cap); + RglDisableClientState( dt,cap); } template inline static void enablei(Procs &dt, RegalContext * ctx, const GLenum cap, const GLuint index, const GLboolean enable) { if (enable) - dt.glEnableClientStateiEXT(ctx,cap,index); + RglEnableClientStateiEXT( dt,cap,index); else - dt.glDisableClientStateiEXT(ctx,cap,index); + RglDisableClientStateiEXT( dt,cap,index); } inline static void enableToString(string_list& tmp, const GLboolean b, const char* bEnum, const char *delim = "\n") @@ -225,29 +225,29 @@ namespace ClientState if (vaInt < 7) { enable(dt,ctx,vaEnum[vaInt][0],enabled); - dt.glBindBuffer(ctx, GL_ARRAY_BUFFER,buffer); + RglBindBuffer( dt, GL_ARRAY_BUFFER,buffer); switch (vaInt) { case VERTEX: - dt.glVertexPointer(ctx, size,type,stride,pointer); + RglVertexPointer( dt, size,type,stride,pointer); break; case NORMAL: - dt.glNormalPointer(ctx, type,stride,pointer); + RglNormalPointer( dt, type,stride,pointer); break; case FOG_COORD: - dt.glFogCoordPointer(ctx, type,stride,pointer); + RglFogCoordPointer( dt, type,stride,pointer); break; case COLOR: - dt.glColorPointer(ctx, size,type,stride,pointer); + RglColorPointer( dt, size,type,stride,pointer); break; case SECONDARY_COLOR: - dt.glSecondaryColorPointer(ctx, size,type,stride,pointer); + RglSecondaryColorPointer( dt, size,type,stride,pointer); break; case INDEX: - dt.glIndexPointer(ctx, type,stride,pointer); + RglIndexPointer( dt, type,stride,pointer); break; case EDGE_FLAG: - dt.glEdgeFlagPointer(ctx, stride,pointer); + RglEdgeFlagPointer( dt, stride,pointer); break; default: break; @@ -257,8 +257,8 @@ namespace ClientState { GLuint index = static_cast(vaInt - 7); enablei(dt,ctx,vaEnum[7][0],index,enabled); - dt.glBindBuffer(ctx, GL_ARRAY_BUFFER,buffer); - dt.glMultiTexCoordPointerEXT(ctx, GL_TEXTURE0+index,size,type,stride,pointer); + RglBindBuffer( dt, GL_ARRAY_BUFFER,buffer); + RglMultiTexCoordPointerEXT( dt, GL_TEXTURE0+index,size,type,stride,pointer); } } } @@ -284,7 +284,7 @@ namespace ClientState if (buffer != to.buffer) { buffer = to.buffer; - dt.glBindBuffer(ctx, GL_ARRAY_BUFFER,buffer); + RglBindBuffer( dt, GL_ARRAY_BUFFER,buffer); } if (size != to.size || type != to.type || @@ -298,25 +298,25 @@ namespace ClientState switch (vaInt) { case VERTEX: - dt.glVertexPointer(ctx, size,type,stride,pointer); + RglVertexPointer( dt, size,type,stride,pointer); break; case NORMAL: - dt.glNormalPointer(ctx, type,stride,pointer); + RglNormalPointer( dt, type,stride,pointer); break; case FOG_COORD: - dt.glFogCoordPointer(ctx, type,stride,pointer); + RglFogCoordPointer( dt, type,stride,pointer); break; case COLOR: - dt.glColorPointer(ctx, size,type,stride,pointer); + RglColorPointer( dt, size,type,stride,pointer); break; case SECONDARY_COLOR: - dt.glSecondaryColorPointer(ctx, size,type,stride,pointer); + RglSecondaryColorPointer( dt, size,type,stride,pointer); break; case INDEX: - dt.glIndexPointer(ctx, type,stride,pointer); + RglIndexPointer( dt, type,stride,pointer); break; case EDGE_FLAG: - dt.glEdgeFlagPointer(ctx, stride,pointer); + RglEdgeFlagPointer( dt, stride,pointer); break; default: break; @@ -334,7 +334,7 @@ namespace ClientState if (buffer != to.buffer) { buffer = to.buffer; - dt.glBindBuffer(ctx, GL_ARRAY_BUFFER,buffer); + RglBindBuffer( dt, GL_ARRAY_BUFFER,buffer); } if (size != to.size || type != to.type || @@ -345,7 +345,7 @@ namespace ClientState type = to.type; stride = to.stride; pointer = to.pointer; - dt.glMultiTexCoordPointerEXT(ctx, GL_TEXTURE0+index,size,type,stride,pointer); + RglMultiTexCoordPointerEXT( dt, GL_TEXTURE0+index,size,type,stride,pointer); } } } @@ -438,10 +438,10 @@ namespace ClientState RegalAssert(index < REGAL_EMU_MAX_VERTEX_ATTRIB_BINDINGS); if (index < REGAL_EMU_MAX_VERTEX_ATTRIB_BINDINGS) { - dt.glGetVertexAttribiv(ctx, index,GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,reinterpret_cast(&buffer)); - dt.glGetVertexAttribPointerv(ctx, index,GL_VERTEX_ATTRIB_ARRAY_POINTER,reinterpret_cast(&offset)); - dt.glGetVertexAttribiv(ctx, index,GL_VERTEX_ATTRIB_ARRAY_STRIDE,reinterpret_cast(&stride)); - dt.glGetVertexAttribiv(ctx, index,GL_VERTEX_ATTRIB_ARRAY_DIVISOR,reinterpret_cast(&divisor)); + RglGetVertexAttribiv( dt, index,GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,reinterpret_cast(&buffer)); + RglGetVertexAttribPointerv( dt, index,GL_VERTEX_ATTRIB_ARRAY_POINTER,reinterpret_cast(&offset)); + RglGetVertexAttribiv( dt, index,GL_VERTEX_ATTRIB_ARRAY_STRIDE,reinterpret_cast(&stride)); + RglGetVertexAttribiv( dt, index,GL_VERTEX_ATTRIB_ARRAY_DIVISOR,reinterpret_cast(&divisor)); } return *this; } @@ -452,8 +452,8 @@ namespace ClientState RegalAssert(index < REGAL_EMU_MAX_VERTEX_ATTRIB_BINDINGS); if (index < REGAL_EMU_MAX_VERTEX_ATTRIB_BINDINGS) { - dt.glBindVertexBuffer(ctx, index,buffer,offset,stride); - dt.glVertexBindingDivisor(ctx, index,divisor); + RglBindVertexBuffer( dt, index,buffer,offset,stride); + RglVertexBindingDivisor( dt, index,divisor); } return *this; } @@ -471,12 +471,12 @@ namespace ClientState buffer = to.buffer; offset = to.offset; stride = to.stride; - dt.glBindVertexBuffer(ctx, index,buffer,offset,stride); + RglBindVertexBuffer( dt, index,buffer,offset,stride); } if (divisor != to.divisor) { divisor = to.divisor; - dt.glVertexBindingDivisor(ctx, index,divisor); + RglVertexBindingDivisor( dt, index,divisor); } } } @@ -543,18 +543,18 @@ namespace ClientState { GLint val; - dt.glGetVertexAttribiv(ctx, index,GL_VERTEX_ATTRIB_ARRAY_ENABLED,&val); + RglGetVertexAttribiv( dt, index,GL_VERTEX_ATTRIB_ARRAY_ENABLED,&val); enabled = static_cast(val); - dt.glGetVertexAttribiv(ctx, index,GL_VERTEX_ATTRIB_ARRAY_SIZE,reinterpret_cast(&size)); - dt.glGetVertexAttribiv(ctx, index,GL_VERTEX_ATTRIB_ARRAY_TYPE,reinterpret_cast(&type)); - dt.glGetVertexAttribiv(ctx, index,GL_VERTEX_ATTRIB_RELATIVE_OFFSET,reinterpret_cast(&relativeOffset)); - dt.glGetVertexAttribiv(ctx, index,GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,&val); + RglGetVertexAttribiv( dt, index,GL_VERTEX_ATTRIB_ARRAY_SIZE,reinterpret_cast(&size)); + RglGetVertexAttribiv( dt, index,GL_VERTEX_ATTRIB_ARRAY_TYPE,reinterpret_cast(&type)); + RglGetVertexAttribiv( dt, index,GL_VERTEX_ATTRIB_RELATIVE_OFFSET,reinterpret_cast(&relativeOffset)); + RglGetVertexAttribiv( dt, index,GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,&val); normalized = static_cast(val); - dt.glGetVertexAttribiv(ctx, index,GL_VERTEX_ATTRIB_ARRAY_INTEGER,&val); + RglGetVertexAttribiv( dt, index,GL_VERTEX_ATTRIB_ARRAY_INTEGER,&val); isInteger = static_cast(val); - dt.glGetVertexAttribiv(ctx, index,GL_VERTEX_ATTRIB_ARRAY_LONG,&val); + RglGetVertexAttribiv( dt, index,GL_VERTEX_ATTRIB_ARRAY_LONG,&val); isLong = static_cast(val); - dt.glGetVertexAttribiv(ctx, index,GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,reinterpret_cast(&bindingIndex)); + RglGetVertexAttribiv( dt, index,GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,reinterpret_cast(&bindingIndex)); } return *this; } @@ -566,16 +566,16 @@ namespace ClientState if (index < REGAL_EMU_MAX_VERTEX_ATTRIBS) { if (enabled) - dt.glEnableVertexAttribArray(ctx, index); + RglEnableVertexAttribArray( dt, index); else - dt.glDisableVertexAttribArray(ctx, index); + RglDisableVertexAttribArray( dt, index); if (isInteger) - dt.glVertexAttribIFormat(ctx, index,size,type,relativeOffset); + RglVertexAttribIFormat( dt, index,size,type,relativeOffset); else if (isLong) - dt.glVertexAttribLFormat(ctx, index,size,type,relativeOffset); + RglVertexAttribLFormat( dt, index,size,type,relativeOffset); else - dt.glVertexAttribFormat(ctx, index,size,type,normalized,relativeOffset); - dt.glVertexAttribBinding(ctx, index,bindingIndex); + RglVertexAttribFormat( dt, index,size,type,normalized,relativeOffset); + RglVertexAttribBinding( dt, index,bindingIndex); } return *this; } @@ -590,9 +590,9 @@ namespace ClientState { enabled = to.enabled; if (enabled) - dt.glEnableVertexAttribArray(ctx, index); + RglEnableVertexAttribArray( dt, index); else - dt.glDisableVertexAttribArray(ctx, index); + RglDisableVertexAttribArray( dt, index); } if (isInteger != to.isInteger || isLong != to.isLong || @@ -609,16 +609,16 @@ namespace ClientState relativeOffset = to.relativeOffset; if (isInteger) - dt.glVertexAttribIFormat(ctx, index,size,type,relativeOffset); + RglVertexAttribIFormat( dt, index,size,type,relativeOffset); else if (isLong) - dt.glVertexAttribLFormat(ctx, index,size,type,relativeOffset); + RglVertexAttribLFormat( dt, index,size,type,relativeOffset); else - dt.glVertexAttribFormat(ctx, index,size,type,normalized,relativeOffset); + RglVertexAttribFormat( dt, index,size,type,normalized,relativeOffset); } if (bindingIndex != to.bindingIndex) { bindingIndex = to.bindingIndex; - dt.glVertexAttribBinding(ctx, index,bindingIndex); + RglVertexAttribBinding( dt, index,bindingIndex); } } } @@ -730,9 +730,9 @@ namespace ClientState template VertexArray &get(Procs &dt, RegalContext * ctx) { - dt.glGetIntegerv(ctx, GL_VERTEX_ARRAY_BINDING,reinterpret_cast(&vertexArrayBinding)); + RglGetIntegerv( dt, GL_VERTEX_ARRAY_BINDING,reinterpret_cast(&vertexArrayBinding)); if (vertexArrayBinding) - dt.glBindVertexArray(ctx, 0); + RglBindVertexArray( dt, 0); size_t n = array_size( named ); for (size_t ii=0; ii(ii)); @@ -742,21 +742,21 @@ namespace ClientState n = array_size( generic ); for (size_t ii=0; ii(ii)); - dt.glGetIntegerv(ctx, GL_ELEMENT_ARRAY_BUFFER_BINDING,reinterpret_cast(&elementArrayBufferBinding)); - dt.glGetIntegerv(ctx, GL_CLIENT_ACTIVE_TEXTURE,reinterpret_cast(&clientActiveTexture)); - primitiveRestartFixedIndex = dt.glIsEnabled(ctx, GL_PRIMITIVE_RESTART_FIXED_INDEX); - primitiveRestart = dt.glIsEnabled(ctx, GL_PRIMITIVE_RESTART); - dt.glGetIntegerv(ctx, GL_PRIMITIVE_RESTART_INDEX,reinterpret_cast(&primitiveRestartIndex)); - dt.glGetIntegerv(ctx, GL_ARRAY_BUFFER_BINDING,reinterpret_cast(&arrayBufferBinding)); + RglGetIntegerv( dt, GL_ELEMENT_ARRAY_BUFFER_BINDING,reinterpret_cast(&elementArrayBufferBinding)); + RglGetIntegerv( dt, GL_CLIENT_ACTIVE_TEXTURE,reinterpret_cast(&clientActiveTexture)); + primitiveRestartFixedIndex = RglIsEnabled( dt, GL_PRIMITIVE_RESTART_FIXED_INDEX); + primitiveRestart = RglIsEnabled( dt, GL_PRIMITIVE_RESTART); + RglGetIntegerv( dt, GL_PRIMITIVE_RESTART_INDEX,reinterpret_cast(&primitiveRestartIndex)); + RglGetIntegerv( dt, GL_ARRAY_BUFFER_BINDING,reinterpret_cast(&arrayBufferBinding)); if (vertexArrayBinding) - dt.glBindVertexArray(ctx, vertexArrayBinding); + RglBindVertexArray( dt, vertexArrayBinding); return *this; } template const VertexArray &set(Procs &dt, RegalContext * ctx, bool driverAllowsVertexAttributeArraysWithoutBoundBuffer) const { - dt.glBindVertexArray(ctx, 0); + RglBindVertexArray( dt, 0); size_t n = array_size( named ); for (size_t ii=0; ii(n-ii-1),driverAllowsVertexAttributeArraysWithoutBoundBuffer); @@ -766,19 +766,19 @@ namespace ClientState n = array_size( generic ); for (size_t ii=0; ii(n-ii-1)); - dt.glBindBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER,elementArrayBufferBinding); - dt.glClientActiveTexture(ctx, clientActiveTexture); + RglBindBuffer( dt, GL_ELEMENT_ARRAY_BUFFER,elementArrayBufferBinding); + RglClientActiveTexture( dt, clientActiveTexture); if (primitiveRestartFixedIndex) - dt.glEnable(ctx, GL_PRIMITIVE_RESTART_FIXED_INDEX); + RglEnable( dt, GL_PRIMITIVE_RESTART_FIXED_INDEX); else - dt.glDisable(ctx, GL_PRIMITIVE_RESTART_FIXED_INDEX); + RglDisable( dt, GL_PRIMITIVE_RESTART_FIXED_INDEX); if (primitiveRestart) - dt.glEnable(ctx, GL_PRIMITIVE_RESTART); + RglEnable( dt, GL_PRIMITIVE_RESTART); else - dt.glDisable(ctx, GL_PRIMITIVE_RESTART); - dt.glPrimitiveRestartIndex(ctx, primitiveRestartIndex); - dt.glBindBuffer(ctx, GL_ARRAY_BUFFER,arrayBufferBinding); - dt.glBindVertexArray(ctx, vertexArrayBinding); + RglDisable( dt, GL_PRIMITIVE_RESTART); + RglPrimitiveRestartIndex( dt, primitiveRestartIndex); + RglBindBuffer( dt, GL_ARRAY_BUFFER,arrayBufferBinding); + RglBindVertexArray( dt, vertexArrayBinding); return *this; } @@ -788,7 +788,7 @@ namespace ClientState GLuint tmpVertexArrayBinding = to.vertexArrayBinding; if (vertexArrayBinding) { vertexArrayBinding = 0; - dt.glBindVertexArray(ctx,vertexArrayBinding); + RglBindVertexArray( dt,vertexArrayBinding); } size_t n = array_size( named ); for (size_t ii=0; ii(n-ii-1)); if (elementArrayBufferBinding != to.elementArrayBufferBinding) { elementArrayBufferBinding = to.elementArrayBufferBinding; - dt.glBindBuffer(ctx,GL_ELEMENT_ARRAY_BUFFER,elementArrayBufferBinding); + RglBindBuffer( dt,GL_ELEMENT_ARRAY_BUFFER,elementArrayBufferBinding); } if (clientActiveTexture != to.clientActiveTexture) { clientActiveTexture = to.clientActiveTexture; - dt.glClientActiveTexture(ctx,clientActiveTexture); + RglClientActiveTexture( dt,clientActiveTexture); } if (primitiveRestartFixedIndex != to.primitiveRestartFixedIndex) { primitiveRestartFixedIndex = to.primitiveRestartFixedIndex; if (primitiveRestartFixedIndex) - dt.glEnable(ctx,GL_PRIMITIVE_RESTART_FIXED_INDEX); + RglEnable( dt,GL_PRIMITIVE_RESTART_FIXED_INDEX); else - dt.glDisable(ctx,GL_PRIMITIVE_RESTART_FIXED_INDEX); + RglDisable( dt,GL_PRIMITIVE_RESTART_FIXED_INDEX); } if (primitiveRestart != to.primitiveRestart) { primitiveRestart = to.primitiveRestart; if (primitiveRestart) - dt.glEnable(ctx,GL_PRIMITIVE_RESTART); + RglEnable( dt,GL_PRIMITIVE_RESTART); else - dt.glDisable(ctx,GL_PRIMITIVE_RESTART); + RglDisable( dt,GL_PRIMITIVE_RESTART); } if (primitiveRestartIndex != to.primitiveRestartIndex) { primitiveRestartIndex = to.primitiveRestartIndex; - dt.glPrimitiveRestartIndex(ctx,primitiveRestartIndex); + RglPrimitiveRestartIndex( dt,primitiveRestartIndex); } if (arrayBufferBinding != to.arrayBufferBinding) { arrayBufferBinding = to.arrayBufferBinding; - dt.glBindBuffer(ctx,GL_ARRAY_BUFFER,arrayBufferBinding); + RglBindBuffer( dt,GL_ARRAY_BUFFER,arrayBufferBinding); } if (vertexArrayBinding != tmpVertexArrayBinding) { vertexArrayBinding = tmpVertexArrayBinding; - dt.glBindVertexArray(ctx,vertexArrayBinding); + RglBindVertexArray( dt,vertexArrayBinding); } } @@ -1800,48 +1800,48 @@ namespace ClientState template PixelStore &get(Procs &dt, RegalContext * ctx) { - dt.glGetBooleanv(ctx, GL_UNPACK_SWAP_BYTES,&unpackSwapBytes); - dt.glGetBooleanv(ctx, GL_UNPACK_LSB_FIRST,&unpackLsbFirst); - dt.glGetIntegerv(ctx, GL_UNPACK_IMAGE_HEIGHT,&unpackImageHeight); - dt.glGetIntegerv(ctx, GL_UNPACK_SKIP_IMAGES,&unpackSkipImages); - dt.glGetIntegerv(ctx, GL_UNPACK_ROW_LENGTH,&unpackRowLength); - dt.glGetIntegerv(ctx, GL_UNPACK_SKIP_ROWS,&unpackSkipRows); - dt.glGetIntegerv(ctx, GL_UNPACK_SKIP_PIXELS,&unpackSkipPixels); - dt.glGetIntegerv(ctx, GL_UNPACK_ALIGNMENT,&unpackAlignment); - dt.glGetBooleanv(ctx, GL_PACK_SWAP_BYTES,&packSwapBytes); - dt.glGetBooleanv(ctx, GL_PACK_LSB_FIRST,&packLsbFirst); - dt.glGetIntegerv(ctx, GL_PACK_IMAGE_HEIGHT,&packImageHeight); - dt.glGetIntegerv(ctx, GL_PACK_SKIP_IMAGES,&packSkipImages); - dt.glGetIntegerv(ctx, GL_PACK_ROW_LENGTH,&packRowLength); - dt.glGetIntegerv(ctx, GL_PACK_SKIP_ROWS,&packSkipRows); - dt.glGetIntegerv(ctx, GL_PACK_SKIP_PIXELS,&packSkipPixels); - dt.glGetIntegerv(ctx, GL_PACK_ALIGNMENT,&packAlignment); - dt.glGetIntegerv(ctx, GL_PIXEL_UNPACK_BUFFER_BINDING,reinterpret_cast(&pixelUnpackBufferBinding)); - dt.glGetIntegerv(ctx, GL_PIXEL_PACK_BUFFER_BINDING,reinterpret_cast(&pixelPackBufferBinding)); + RglGetBooleanv( dt, GL_UNPACK_SWAP_BYTES,&unpackSwapBytes); + RglGetBooleanv( dt, GL_UNPACK_LSB_FIRST,&unpackLsbFirst); + RglGetIntegerv( dt, GL_UNPACK_IMAGE_HEIGHT,&unpackImageHeight); + RglGetIntegerv( dt, GL_UNPACK_SKIP_IMAGES,&unpackSkipImages); + RglGetIntegerv( dt, GL_UNPACK_ROW_LENGTH,&unpackRowLength); + RglGetIntegerv( dt, GL_UNPACK_SKIP_ROWS,&unpackSkipRows); + RglGetIntegerv( dt, GL_UNPACK_SKIP_PIXELS,&unpackSkipPixels); + RglGetIntegerv( dt, GL_UNPACK_ALIGNMENT,&unpackAlignment); + RglGetBooleanv( dt, GL_PACK_SWAP_BYTES,&packSwapBytes); + RglGetBooleanv( dt, GL_PACK_LSB_FIRST,&packLsbFirst); + RglGetIntegerv( dt, GL_PACK_IMAGE_HEIGHT,&packImageHeight); + RglGetIntegerv( dt, GL_PACK_SKIP_IMAGES,&packSkipImages); + RglGetIntegerv( dt, GL_PACK_ROW_LENGTH,&packRowLength); + RglGetIntegerv( dt, GL_PACK_SKIP_ROWS,&packSkipRows); + RglGetIntegerv( dt, GL_PACK_SKIP_PIXELS,&packSkipPixels); + RglGetIntegerv( dt, GL_PACK_ALIGNMENT,&packAlignment); + RglGetIntegerv( dt, GL_PIXEL_UNPACK_BUFFER_BINDING,reinterpret_cast(&pixelUnpackBufferBinding)); + RglGetIntegerv( dt, GL_PIXEL_PACK_BUFFER_BINDING,reinterpret_cast(&pixelPackBufferBinding)); return *this; } template const PixelStore &set(Procs &dt, RegalContext * ctx) const { - dt.glPixelStorei(ctx, GL_UNPACK_SWAP_BYTES,unpackSwapBytes); - dt.glPixelStorei(ctx, GL_UNPACK_LSB_FIRST,unpackLsbFirst); - dt.glPixelStorei(ctx, GL_UNPACK_IMAGE_HEIGHT,unpackImageHeight); - dt.glPixelStorei(ctx, GL_UNPACK_SKIP_IMAGES,unpackSkipImages); - dt.glPixelStorei(ctx, GL_UNPACK_ROW_LENGTH,unpackRowLength); - dt.glPixelStorei(ctx, GL_UNPACK_SKIP_ROWS,unpackSkipRows); - dt.glPixelStorei(ctx, GL_UNPACK_SKIP_PIXELS,unpackSkipPixels); - dt.glPixelStorei(ctx, GL_UNPACK_ALIGNMENT,unpackAlignment); - dt.glPixelStorei(ctx, GL_PACK_SWAP_BYTES,packSwapBytes); - dt.glPixelStorei(ctx, GL_PACK_LSB_FIRST,packLsbFirst); - dt.glPixelStorei(ctx, GL_PACK_IMAGE_HEIGHT,packImageHeight); - dt.glPixelStorei(ctx, GL_PACK_SKIP_IMAGES,packSkipImages); - dt.glPixelStorei(ctx, GL_PACK_ROW_LENGTH,packRowLength); - dt.glPixelStorei(ctx, GL_PACK_SKIP_ROWS,packSkipRows); - dt.glPixelStorei(ctx, GL_PACK_SKIP_PIXELS,packSkipPixels); - dt.glPixelStorei(ctx, GL_PACK_ALIGNMENT,packAlignment); - dt.glBindBuffer(ctx, GL_PIXEL_UNPACK_BUFFER,pixelUnpackBufferBinding); - dt.glBindBuffer(ctx, GL_PIXEL_PACK_BUFFER,pixelPackBufferBinding); + RglPixelStorei( dt, GL_UNPACK_SWAP_BYTES,unpackSwapBytes); + RglPixelStorei( dt, GL_UNPACK_LSB_FIRST,unpackLsbFirst); + RglPixelStorei( dt, GL_UNPACK_IMAGE_HEIGHT,unpackImageHeight); + RglPixelStorei( dt, GL_UNPACK_SKIP_IMAGES,unpackSkipImages); + RglPixelStorei( dt, GL_UNPACK_ROW_LENGTH,unpackRowLength); + RglPixelStorei( dt, GL_UNPACK_SKIP_ROWS,unpackSkipRows); + RglPixelStorei( dt, GL_UNPACK_SKIP_PIXELS,unpackSkipPixels); + RglPixelStorei( dt, GL_UNPACK_ALIGNMENT,unpackAlignment); + RglPixelStorei( dt, GL_PACK_SWAP_BYTES,packSwapBytes); + RglPixelStorei( dt, GL_PACK_LSB_FIRST,packLsbFirst); + RglPixelStorei( dt, GL_PACK_IMAGE_HEIGHT,packImageHeight); + RglPixelStorei( dt, GL_PACK_SKIP_IMAGES,packSkipImages); + RglPixelStorei( dt, GL_PACK_ROW_LENGTH,packRowLength); + RglPixelStorei( dt, GL_PACK_SKIP_ROWS,packSkipRows); + RglPixelStorei( dt, GL_PACK_SKIP_PIXELS,packSkipPixels); + RglPixelStorei( dt, GL_PACK_ALIGNMENT,packAlignment); + RglBindBuffer( dt, GL_PIXEL_UNPACK_BUFFER,pixelUnpackBufferBinding); + RglBindBuffer( dt, GL_PIXEL_PACK_BUFFER,pixelPackBufferBinding); return *this; } @@ -1850,75 +1850,75 @@ namespace ClientState { if (unpackSwapBytes != to.unpackSwapBytes) { unpackSwapBytes = to.unpackSwapBytes; - dt.glPixelStorei(ctx, GL_UNPACK_SWAP_BYTES,unpackSwapBytes); + RglPixelStorei( dt, GL_UNPACK_SWAP_BYTES,unpackSwapBytes); } if (unpackLsbFirst != to.unpackLsbFirst) { unpackLsbFirst = to.unpackLsbFirst; - dt.glPixelStorei(ctx, GL_UNPACK_LSB_FIRST,unpackLsbFirst); + RglPixelStorei( dt, GL_UNPACK_LSB_FIRST,unpackLsbFirst); } if (unpackImageHeight != to.unpackImageHeight) { unpackImageHeight = to.unpackImageHeight; - dt.glPixelStorei(ctx, GL_UNPACK_IMAGE_HEIGHT,unpackImageHeight); + RglPixelStorei( dt, GL_UNPACK_IMAGE_HEIGHT,unpackImageHeight); } if (unpackSkipImages != to.unpackSkipImages) { unpackSkipImages = to.unpackSkipImages; - dt.glPixelStorei(ctx, GL_UNPACK_SKIP_IMAGES,unpackSkipImages); + RglPixelStorei( dt, GL_UNPACK_SKIP_IMAGES,unpackSkipImages); } if (unpackRowLength != to.unpackRowLength) { unpackRowLength = to.unpackRowLength; - dt.glPixelStorei(ctx, GL_UNPACK_ROW_LENGTH,unpackRowLength); + RglPixelStorei( dt, GL_UNPACK_ROW_LENGTH,unpackRowLength); } if (unpackSkipRows != to.unpackSkipRows) { unpackSkipRows = to.unpackSkipRows; - dt.glPixelStorei(ctx, GL_UNPACK_SKIP_ROWS,unpackSkipRows); + RglPixelStorei( dt, GL_UNPACK_SKIP_ROWS,unpackSkipRows); } if (unpackSkipPixels != to.unpackSkipPixels) { unpackSkipPixels = to.unpackSkipPixels; - dt.glPixelStorei(ctx, GL_UNPACK_SKIP_PIXELS,unpackSkipPixels); + RglPixelStorei( dt, GL_UNPACK_SKIP_PIXELS,unpackSkipPixels); } if (unpackAlignment != to.unpackAlignment) { unpackAlignment = to.unpackAlignment; - dt.glPixelStorei(ctx, GL_UNPACK_ALIGNMENT,unpackAlignment); + RglPixelStorei( dt, GL_UNPACK_ALIGNMENT,unpackAlignment); } if (packSwapBytes != to.packSwapBytes) { packSwapBytes = to.packSwapBytes; - dt.glPixelStorei(ctx, GL_PACK_SWAP_BYTES,packSwapBytes); + RglPixelStorei( dt, GL_PACK_SWAP_BYTES,packSwapBytes); } if (packLsbFirst != to.packLsbFirst) { packLsbFirst = to.packLsbFirst; - dt.glPixelStorei(ctx, GL_PACK_LSB_FIRST,packLsbFirst); + RglPixelStorei( dt, GL_PACK_LSB_FIRST,packLsbFirst); } if (packImageHeight != to.packImageHeight) { packImageHeight = to.packImageHeight; - dt.glPixelStorei(ctx, GL_PACK_IMAGE_HEIGHT,packImageHeight); + RglPixelStorei( dt, GL_PACK_IMAGE_HEIGHT,packImageHeight); } if (packSkipImages != to.packSkipImages) { packSkipImages = to.packSkipImages; - dt.glPixelStorei(ctx, GL_PACK_SKIP_IMAGES,packSkipImages); + RglPixelStorei( dt, GL_PACK_SKIP_IMAGES,packSkipImages); } if (packRowLength != to.packRowLength) { packRowLength = to.packRowLength; - dt.glPixelStorei(ctx, GL_PACK_ROW_LENGTH,packRowLength); + RglPixelStorei( dt, GL_PACK_ROW_LENGTH,packRowLength); } if (packSkipRows != to.packSkipRows) { packSkipRows = to.packSkipRows; - dt.glPixelStorei(ctx, GL_PACK_SKIP_ROWS,packSkipRows); + RglPixelStorei( dt, GL_PACK_SKIP_ROWS,packSkipRows); } if (packSkipPixels != to.packSkipPixels) { packSkipPixels = to.packSkipPixels; - dt.glPixelStorei(ctx, GL_PACK_SKIP_PIXELS,packSkipPixels); + RglPixelStorei( dt, GL_PACK_SKIP_PIXELS,packSkipPixels); } if (packAlignment != to.packAlignment) { packAlignment = to.packAlignment; - dt.glPixelStorei(ctx, GL_PACK_ALIGNMENT,packAlignment); + RglPixelStorei( dt, GL_PACK_ALIGNMENT,packAlignment); } if (pixelUnpackBufferBinding != to.pixelUnpackBufferBinding) { pixelUnpackBufferBinding = to.pixelUnpackBufferBinding; - dt.glBindBuffer(ctx, GL_PIXEL_UNPACK_BUFFER,pixelUnpackBufferBinding); + RglBindBuffer( dt, GL_PIXEL_UNPACK_BUFFER,pixelUnpackBufferBinding); } if (pixelPackBufferBinding != to.pixelPackBufferBinding) { pixelPackBufferBinding = to.pixelPackBufferBinding; - dt.glBindBuffer(ctx, GL_PIXEL_PACK_BUFFER,pixelPackBufferBinding); + RglBindBuffer( dt, GL_PIXEL_PACK_BUFFER,pixelPackBufferBinding); } } diff --git a/src/regal/layer/bv/BaseVertex.h b/src/regal/layer/bv/BaseVertex.h index de66dfb..fe21726 100644 --- a/src/regal/layer/bv/BaseVertex.h +++ b/src/regal/layer/bv/BaseVertex.h @@ -56,7 +56,7 @@ REGAL_GLOBAL_BEGIN #include "RegalEmu.h" #include "RegalContext.h" #include "RegalContextInfo.h" -#include "RegalEmuProcsBaseVertex.h" +#include "BaseVertexProcs.h" REGAL_GLOBAL_END @@ -64,22 +64,27 @@ REGAL_NAMESPACE_BEGIN namespace Emu { -struct BaseVertex : public ClientState::VertexArray + struct BaseVertex : public Layer, public ClientState::VertexArray { - EmuProcsOriginateBaseVertex orig; + BaseVertex( RegalContext * ctx ) : Layer( ctx ) {} - void Init(RegalContext &ctx) - { - orig.Initialize( ctx.dispatchGL ); - EmuProcsInterceptBaseVertex( ctx.dispatchGL ); + virtual std::string GetName() { return "bv"; } + + virtual void ResetInterception() { + RegalContext * ctx = GetContext(); + orig.Initialize( ctx->dispatchGL ); + BaseVertexIntercept( this, ctx->dispatchGL ); + } + + virtual bool Initialize( const std::string & instanceInfo ) { + ResetInterception(); + return true; } - void Cleanup(RegalContext &ctx) - { - UNUSED_PARAMETER(ctx); - } - - void adjust(RegalContext &ctx, EmuProcsOriginateBaseVertex &orig, GLint basevertex) + + BaseVertexOriginate orig; + + void adjust(GLint basevertex) { UNUSED_PARAMETER(ctx); @@ -95,7 +100,7 @@ struct BaseVertex : public ClientState::VertexArray if (currentVBO != n.buffer) { currentVBO = n.buffer; - orig.glBindBuffer( &ctx, GL_ARRAY_BUFFER, currentVBO); + RglBindBuffer( orig, GL_ARRAY_BUFFER, currentVBO); } if (ii < 7) @@ -103,25 +108,25 @@ struct BaseVertex : public ClientState::VertexArray switch (ii) { case ClientState::VERTEX: - orig.glVertexPointer(&ctx, n.size, n.type, n.stride, n.pointer); + RglVertexPointer( orig, n.size, n.type, n.stride, n.pointer); break; case ClientState::NORMAL: - orig.glNormalPointer(&ctx, n.type, n.stride, n.pointer); + RglNormalPointer( orig, n.type, n.stride, n.pointer); break; case ClientState::FOG_COORD: - orig.glFogCoordPointer(&ctx, n.type, n.stride, n.pointer); + RglFogCoordPointer( orig, n.type, n.stride, n.pointer); break; case ClientState::COLOR: - orig.glColorPointer(&ctx, n.size, n.type, n.stride, n.pointer); + RglColorPointer( orig, n.size, n.type, n.stride, n.pointer); break; case ClientState::SECONDARY_COLOR: - orig.glSecondaryColorPointer(&ctx, n.size, n.type, n.stride, n.pointer); + RglSecondaryColorPointer( orig, n.size, n.type, n.stride, n.pointer); break; case ClientState::INDEX: - orig.glIndexPointer(&ctx, n.type, n.stride, n.pointer); + RglIndexPointer( orig, n.type, n.stride, n.pointer); break; case ClientState::EDGE_FLAG: - orig.glEdgeFlagPointer(&ctx, n.stride, n.pointer); + RglEdgeFlagPointer( orig, n.stride, n.pointer); break; default: break; @@ -130,7 +135,7 @@ struct BaseVertex : public ClientState::VertexArray else { GLuint index = static_cast(ii - 7); - orig.glMultiTexCoordPointerEXT(&ctx, GL_TEXTURE0+index, n.size, n.type, n.stride, n.pointer); + RglMultiTexCoordPointerEXT( orig, GL_TEXTURE0+index, n.size, n.type, n.stride, n.pointer); } } } @@ -149,72 +154,72 @@ struct BaseVertex : public ClientState::VertexArray if (currentVBO != b.buffer) { currentVBO = b.buffer; - orig.glBindBuffer(&ctx, GL_ARRAY_BUFFER, currentVBO); + RglBindBuffer( orig, GL_ARRAY_BUFFER, currentVBO); } GLsizei index = static_cast(ii); if (g.isInteger) - orig.glVertexAttribIPointer(&ctx, index, g.size, g.type, b.stride, p); + RglVertexAttribIPointer( orig, index, g.size, g.type, b.stride, p); else if (g.isLong) - orig.glVertexAttribLPointer(&ctx, index, g.size, g.type, b.stride, p); + RglVertexAttribLPointer( orig, index, g.size, g.type, b.stride, p); else - orig.glVertexAttribPointer(&ctx, index, g.size, g.type, g.normalized, b.stride, p); + RglVertexAttribPointer( orig, index, g.size, g.type, g.normalized, b.stride, p); } } if (currentVBO != ClientState::VertexArray::arrayBufferBinding) - orig.glBindBuffer(&ctx, GL_ARRAY_BUFFER, ClientState::VertexArray::arrayBufferBinding); + RglBindBuffer( orig, GL_ARRAY_BUFFER, ClientState::VertexArray::arrayBufferBinding); } - bool glDrawElementsBaseVertex(RegalContext &ctx, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) + bool glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) { if (basevertex) - adjust(ctx, orig, basevertex); - orig.glDrawElements(&ctx, mode, count, type, indices); + adjust( basevertex); + RglDrawElements( orig, mode, count, type, indices); if (basevertex) - adjust(ctx, orig, 0); + adjust( 0); return true; } - bool glDrawRangeElementsBaseVertex(RegalContext &ctx, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) + bool glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) { if (basevertex) - adjust(ctx, orig, basevertex); - orig.glDrawRangeElements(&ctx, mode, start, end, count, type, indices); + adjust( basevertex); + RglDrawRangeElements( orig, mode, start, end, count, type, indices); if (basevertex) - adjust(ctx, orig, 0); + adjust( 0); return true; } - bool glDrawElementsInstancedBaseVertex(RegalContext &ctx, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex) + bool glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex) { if (basevertex) - adjust(ctx, orig, basevertex); - orig.glDrawElementsInstanced(&ctx, mode, count, type, indices, primcount); + adjust( basevertex); + RglDrawElementsInstanced( orig, mode, count, type, indices, primcount); if (basevertex) - adjust(ctx, orig, 0); + adjust( 0); return true; } - bool glDrawElementsInstancedBaseVertexBaseInstance(RegalContext &ctx, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance) + bool glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance) { if (basevertex) - adjust(ctx, orig, basevertex); - orig.glDrawElementsInstancedBaseInstance(&ctx, mode, count, type, indices, primcount, baseinstance); + adjust( basevertex); + RglDrawElementsInstancedBaseInstance( orig, mode, count, type, indices, primcount, baseinstance); if (basevertex) - adjust(ctx, orig, 0); + adjust( 0); return true; } - bool glMultiDrawElementsBaseVertex(RegalContext &ctx, GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const* indices, GLsizei primcount, const GLint *basevertex) + bool glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const* indices, GLsizei primcount, const GLint *basevertex) { for (GLsizei ii=0; iiorig; // prefix - _context->bv->glBindBuffer( target, buffer ); + self->glBindBuffer( target, buffer ); RglBindBuffer( orig, target, buffer ); @@ -76,7 +76,7 @@ static void REGAL_CALL bv_glBindVertexArray(Layer *_layer, GLuint array) BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glBindVertexArray( array ); + self->glBindVertexArray( array ); RglBindVertexArray( orig, array ); @@ -89,7 +89,7 @@ static void REGAL_CALL bv_glBindVertexBuffer(Layer *_layer, GLuint bindingindex, BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glBindVertexBuffer( bindingindex, buffer, offset, stride ); + self->glBindVertexBuffer( bindingindex, buffer, offset, stride ); RglBindVertexBuffer( orig, bindingindex, buffer, offset, stride ); @@ -102,7 +102,7 @@ static void REGAL_CALL bv_glClientActiveTexture(Layer *_layer, GLenum texture) BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glClientActiveTexture( texture ); + self->glClientActiveTexture( texture ); RglClientActiveTexture( orig, texture ); @@ -115,7 +115,7 @@ static void REGAL_CALL bv_glClientActiveTextureARB(Layer *_layer, GLenum texture BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glClientActiveTexture( texture ); + self->glClientActiveTexture( texture ); RglClientActiveTextureARB( orig, texture ); @@ -128,7 +128,7 @@ static void REGAL_CALL bv_glColorPointer(Layer *_layer, GLint size, GLenum type, BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glColorPointer( size, type, stride, pointer ); + self->glColorPointer( size, type, stride, pointer ); RglColorPointer( orig, size, type, stride, pointer ); @@ -141,7 +141,7 @@ static void REGAL_CALL bv_glDisable(Layer *_layer, GLenum cap) BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glDisable( cap ); + self->glDisable( cap ); RglDisable( orig, cap ); @@ -154,7 +154,7 @@ static void REGAL_CALL bv_glDisableClientState(Layer *_layer, GLenum cap) BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glDisableClientState( cap ); + self->glDisableClientState( cap ); RglDisableClientState( orig, cap ); @@ -167,7 +167,7 @@ static void REGAL_CALL bv_glDisableClientStateIndexedEXT(Layer *_layer, GLenum a BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glDisableClientStateIndexedEXT( array, index ); + self->glDisableClientStateIndexedEXT( array, index ); RglDisableClientStateIndexedEXT( orig, array, index ); @@ -180,7 +180,7 @@ static void REGAL_CALL bv_glDisableClientStateiEXT(Layer *_layer, GLenum array, BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glDisableClientStateiEXT( array, index ); + self->glDisableClientStateiEXT( array, index ); RglDisableClientStateiEXT( orig, array, index ); @@ -193,7 +193,7 @@ static void REGAL_CALL bv_glDisableIndexedEXT(Layer *_layer, GLenum target, GLui BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glDisableIndexedEXT( target, index ); + self->glDisableIndexedEXT( target, index ); RglDisableIndexedEXT( orig, target, index ); @@ -206,7 +206,7 @@ static void REGAL_CALL bv_glDisableVertexArrayAttribEXT(Layer *_layer, GLuint va BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glDisableVertexArrayAttribEXT( vaobj, array ); + self->glDisableVertexArrayAttribEXT( vaobj, array ); RglDisableVertexArrayAttribEXT( orig, vaobj, array ); @@ -219,7 +219,7 @@ static void REGAL_CALL bv_glDisableVertexArrayEXT(Layer *_layer, GLuint vaobj, G BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glDisableVertexArrayEXT( vaobj, array ); + self->glDisableVertexArrayEXT( vaobj, array ); RglDisableVertexArrayEXT( orig, vaobj, array ); @@ -232,7 +232,7 @@ static void REGAL_CALL bv_glDisableVertexAttribArray(Layer *_layer, GLuint index BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glDisableVertexAttribArray( index ); + self->glDisableVertexAttribArray( index ); RglDisableVertexAttribArray( orig, index ); @@ -245,7 +245,7 @@ static void REGAL_CALL bv_glDisablei(Layer *_layer, GLenum cap, GLuint index) BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glDisablei( cap, index ); + self->glDisablei( cap, index ); RglDisablei( orig, cap, index ); @@ -258,7 +258,7 @@ static void REGAL_CALL bv_glDrawElementsBaseVertex(Layer *_layer, GLenum mode, G BaseVertexOriginate & orig = self->orig; // impl - if( _context->bv->glDrawElementsBaseVertex( *_context, mode, count, type, indices, basevertex ) ) { + if( self->glDrawElementsBaseVertex( mode, count, type, indices, basevertex ) ) { return; } @@ -273,7 +273,7 @@ static void REGAL_CALL bv_glDrawElementsInstancedBaseVertex(Layer *_layer, GLenu BaseVertexOriginate & orig = self->orig; // impl - if( _context->bv->glDrawElementsInstancedBaseVertex( *_context, mode, count, type, indices, primcount, basevertex ) ) { + if( self->glDrawElementsInstancedBaseVertex( mode, count, type, indices, primcount, basevertex ) ) { return; } @@ -288,7 +288,7 @@ static void REGAL_CALL bv_glDrawElementsInstancedBaseVertexBaseInstance(Layer *_ BaseVertexOriginate & orig = self->orig; // impl - if( _context->bv->glDrawElementsInstancedBaseVertexBaseInstance( *_context, mode, count, type, indices, primcount, basevertex, baseinstance ) ) { + if( self->glDrawElementsInstancedBaseVertexBaseInstance( mode, count, type, indices, primcount, basevertex, baseinstance ) ) { return; } @@ -303,7 +303,7 @@ static void REGAL_CALL bv_glDrawRangeElementsBaseVertex(Layer *_layer, GLenum mo BaseVertexOriginate & orig = self->orig; // impl - if( _context->bv->glDrawRangeElementsBaseVertex( *_context, mode, start, end, count, type, indices, basevertex ) ) { + if( self->glDrawRangeElementsBaseVertex( mode, start, end, count, type, indices, basevertex ) ) { return; } @@ -318,7 +318,7 @@ static void REGAL_CALL bv_glEdgeFlagPointer(Layer *_layer, GLsizei stride, const BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glEdgeFlagPointer( stride, pointer ); + self->glEdgeFlagPointer( stride, pointer ); RglEdgeFlagPointer( orig, stride, pointer ); @@ -331,7 +331,7 @@ static void REGAL_CALL bv_glEnable(Layer *_layer, GLenum cap) BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glEnable( cap ); + self->glEnable( cap ); RglEnable( orig, cap ); @@ -344,7 +344,7 @@ static void REGAL_CALL bv_glEnableClientState(Layer *_layer, GLenum cap) BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glEnableClientState( cap ); + self->glEnableClientState( cap ); RglEnableClientState( orig, cap ); @@ -357,7 +357,7 @@ static void REGAL_CALL bv_glEnableClientStateIndexedEXT(Layer *_layer, GLenum ar BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glEnableClientStateIndexedEXT( array, index ); + self->glEnableClientStateIndexedEXT( array, index ); RglEnableClientStateIndexedEXT( orig, array, index ); @@ -370,7 +370,7 @@ static void REGAL_CALL bv_glEnableClientStateiEXT(Layer *_layer, GLenum array, G BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glEnableClientStateiEXT( array, index ); + self->glEnableClientStateiEXT( array, index ); RglEnableClientStateiEXT( orig, array, index ); @@ -383,7 +383,7 @@ static void REGAL_CALL bv_glEnableIndexedEXT(Layer *_layer, GLenum target, GLuin BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glEnableIndexedEXT( target, index ); + self->glEnableIndexedEXT( target, index ); RglEnableIndexedEXT( orig, target, index ); @@ -396,7 +396,7 @@ static void REGAL_CALL bv_glEnableVertexArrayAttribEXT(Layer *_layer, GLuint vao BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glEnableVertexArrayAttribEXT( vaobj, array ); + self->glEnableVertexArrayAttribEXT( vaobj, array ); RglEnableVertexArrayAttribEXT( orig, vaobj, array ); @@ -409,7 +409,7 @@ static void REGAL_CALL bv_glEnableVertexArrayEXT(Layer *_layer, GLuint vaobj, GL BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glEnableVertexArrayEXT( vaobj, array ); + self->glEnableVertexArrayEXT( vaobj, array ); RglEnableVertexArrayEXT( orig, vaobj, array ); @@ -422,7 +422,7 @@ static void REGAL_CALL bv_glEnableVertexAttribArray(Layer *_layer, GLuint index) BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glEnableVertexAttribArray( index ); + self->glEnableVertexAttribArray( index ); RglEnableVertexAttribArray( orig, index ); @@ -435,7 +435,7 @@ static void REGAL_CALL bv_glEnablei(Layer *_layer, GLenum cap, GLuint index) BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glEnablei( cap, index ); + self->glEnablei( cap, index ); RglEnablei( orig, cap, index ); @@ -448,7 +448,7 @@ static void REGAL_CALL bv_glFogCoordPointer(Layer *_layer, GLenum type, GLsizei BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glFogCoordPointer( type, stride, pointer ); + self->glFogCoordPointer( type, stride, pointer ); RglFogCoordPointer( orig, type, stride, pointer ); @@ -461,7 +461,7 @@ static void REGAL_CALL bv_glIndexPointer(Layer *_layer, GLenum type, GLsizei str BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glIndexPointer( type, stride, pointer ); + self->glIndexPointer( type, stride, pointer ); RglIndexPointer( orig, type, stride, pointer ); @@ -474,7 +474,7 @@ static void REGAL_CALL bv_glInterleavedArrays(Layer *_layer, GLenum format, GLsi BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glInterleavedArrays( format, stride, pointer ); + self->glInterleavedArrays( format, stride, pointer ); RglInterleavedArrays( orig, format, stride, pointer ); @@ -487,7 +487,7 @@ static void REGAL_CALL bv_glMultiDrawElementsBaseVertex(Layer *_layer, GLenum mo BaseVertexOriginate & orig = self->orig; // impl - if( _context->bv->glMultiDrawElementsBaseVertex( *_context, mode, count, type, indices, primcount, basevertex ) ) { + if( self->glMultiDrawElementsBaseVertex( mode, count, type, indices, primcount, basevertex ) ) { return; } @@ -502,7 +502,7 @@ static void REGAL_CALL bv_glMultiTexCoordPointerEXT(Layer *_layer, GLenum texuni BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glMultiTexCoordPointerEXT( texunit, size, type, stride, pointer ); + self->glMultiTexCoordPointerEXT( texunit, size, type, stride, pointer ); RglMultiTexCoordPointerEXT( orig, texunit, size, type, stride, pointer ); @@ -515,7 +515,7 @@ static void REGAL_CALL bv_glNormalPointer(Layer *_layer, GLenum type, GLsizei st BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glNormalPointer( type, stride, pointer ); + self->glNormalPointer( type, stride, pointer ); RglNormalPointer( orig, type, stride, pointer ); @@ -528,7 +528,7 @@ static void REGAL_CALL bv_glPrimitiveRestartIndex(Layer *_layer, GLuint index) BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glPrimitiveRestartIndex( index ); + self->glPrimitiveRestartIndex( index ); RglPrimitiveRestartIndex( orig, index ); @@ -541,7 +541,7 @@ static void REGAL_CALL bv_glSecondaryColorPointer(Layer *_layer, GLint size, GLe BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glSecondaryColorPointer( size, type, stride, pointer ); + self->glSecondaryColorPointer( size, type, stride, pointer ); RglSecondaryColorPointer( orig, size, type, stride, pointer ); @@ -554,7 +554,7 @@ static void REGAL_CALL bv_glTexCoordPointer(Layer *_layer, GLint size, GLenum ty BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glTexCoordPointer( size, type, stride, pointer ); + self->glTexCoordPointer( size, type, stride, pointer ); RglTexCoordPointer( orig, size, type, stride, pointer ); @@ -567,7 +567,7 @@ static void REGAL_CALL bv_glVertexArrayColorOffsetEXT(Layer *_layer, GLuint vaob BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glVertexArrayColorOffsetEXT( vaobj, buffer, size, type, stride, offset ); + self->glVertexArrayColorOffsetEXT( vaobj, buffer, size, type, stride, offset ); RglVertexArrayColorOffsetEXT( orig, vaobj, buffer, size, type, stride, offset ); @@ -580,7 +580,7 @@ static void REGAL_CALL bv_glVertexArrayEdgeFlagOffsetEXT(Layer *_layer, GLuint v BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glVertexArrayEdgeFlagOffsetEXT( vaobj, buffer, stride, offset ); + self->glVertexArrayEdgeFlagOffsetEXT( vaobj, buffer, stride, offset ); RglVertexArrayEdgeFlagOffsetEXT( orig, vaobj, buffer, stride, offset ); @@ -593,7 +593,7 @@ static void REGAL_CALL bv_glVertexArrayFogCoordOffsetEXT(Layer *_layer, GLuint v BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glVertexArrayFogCoordOffsetEXT( vaobj, buffer, type, stride, offset ); + self->glVertexArrayFogCoordOffsetEXT( vaobj, buffer, type, stride, offset ); RglVertexArrayFogCoordOffsetEXT( orig, vaobj, buffer, type, stride, offset ); @@ -606,7 +606,7 @@ static void REGAL_CALL bv_glVertexArrayIndexOffsetEXT(Layer *_layer, GLuint vaob BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glVertexArrayIndexOffsetEXT( vaobj, buffer, type, stride, offset ); + self->glVertexArrayIndexOffsetEXT( vaobj, buffer, type, stride, offset ); RglVertexArrayIndexOffsetEXT( orig, vaobj, buffer, type, stride, offset ); @@ -619,7 +619,7 @@ static void REGAL_CALL bv_glVertexArrayMultiTexCoordOffsetEXT(Layer *_layer, GLu BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glVertexArrayMultiTexCoordOffsetEXT( vaobj, buffer, texunit, size, type, stride, offset ); + self->glVertexArrayMultiTexCoordOffsetEXT( vaobj, buffer, texunit, size, type, stride, offset ); RglVertexArrayMultiTexCoordOffsetEXT( orig, vaobj, buffer, texunit, size, type, stride, offset ); @@ -632,7 +632,7 @@ static void REGAL_CALL bv_glVertexArrayNormalOffsetEXT(Layer *_layer, GLuint vao BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glVertexArrayNormalOffsetEXT( vaobj, buffer, type, stride, offset ); + self->glVertexArrayNormalOffsetEXT( vaobj, buffer, type, stride, offset ); RglVertexArrayNormalOffsetEXT( orig, vaobj, buffer, type, stride, offset ); @@ -645,7 +645,7 @@ static void REGAL_CALL bv_glVertexArraySecondaryColorOffsetEXT(Layer *_layer, GL BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glVertexArraySecondaryColorOffsetEXT( vaobj, buffer, size, type, stride, offset ); + self->glVertexArraySecondaryColorOffsetEXT( vaobj, buffer, size, type, stride, offset ); RglVertexArraySecondaryColorOffsetEXT( orig, vaobj, buffer, size, type, stride, offset ); @@ -658,7 +658,7 @@ static void REGAL_CALL bv_glVertexArrayTexCoordOffsetEXT(Layer *_layer, GLuint v BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glVertexArrayTexCoordOffsetEXT( vaobj, buffer, size, type, stride, offset ); + self->glVertexArrayTexCoordOffsetEXT( vaobj, buffer, size, type, stride, offset ); RglVertexArrayTexCoordOffsetEXT( orig, vaobj, buffer, size, type, stride, offset ); @@ -671,7 +671,7 @@ static void REGAL_CALL bv_glVertexArrayVertexAttribIOffsetEXT(Layer *_layer, GLu BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glVertexArrayVertexAttribIOffsetEXT( vaobj, buffer, index, size, type, stride, offset ); + self->glVertexArrayVertexAttribIOffsetEXT( vaobj, buffer, index, size, type, stride, offset ); RglVertexArrayVertexAttribIOffsetEXT( orig, vaobj, buffer, index, size, type, stride, offset ); @@ -684,7 +684,7 @@ static void REGAL_CALL bv_glVertexArrayVertexAttribOffsetEXT(Layer *_layer, GLui BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glVertexArrayVertexAttribOffsetEXT( vaobj, buffer, index, size, type, normalized, stride, offset ); + self->glVertexArrayVertexAttribOffsetEXT( vaobj, buffer, index, size, type, normalized, stride, offset ); RglVertexArrayVertexAttribOffsetEXT( orig, vaobj, buffer, index, size, type, normalized, stride, offset ); @@ -697,7 +697,7 @@ static void REGAL_CALL bv_glVertexArrayVertexOffsetEXT(Layer *_layer, GLuint vao BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glVertexArrayVertexOffsetEXT( vaobj, buffer, size, type, stride, offset ); + self->glVertexArrayVertexOffsetEXT( vaobj, buffer, size, type, stride, offset ); RglVertexArrayVertexOffsetEXT( orig, vaobj, buffer, size, type, stride, offset ); @@ -710,7 +710,7 @@ static void REGAL_CALL bv_glVertexAttribBinding(Layer *_layer, GLuint attribinde BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glVertexAttribBinding( attribindex, bindingindex ); + self->glVertexAttribBinding( attribindex, bindingindex ); RglVertexAttribBinding( orig, attribindex, bindingindex ); @@ -723,7 +723,7 @@ static void REGAL_CALL bv_glVertexAttribDivisor(Layer *_layer, GLuint index, GLu BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glVertexAttribDivisor( index, divisor ); + self->glVertexAttribDivisor( index, divisor ); RglVertexAttribDivisor( orig, index, divisor ); @@ -736,7 +736,7 @@ static void REGAL_CALL bv_glVertexAttribFormat(Layer *_layer, GLuint attribindex BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glVertexAttribFormat( attribindex, size, type, normalized, relativeoffset ); + self->glVertexAttribFormat( attribindex, size, type, normalized, relativeoffset ); RglVertexAttribFormat( orig, attribindex, size, type, normalized, relativeoffset ); @@ -749,7 +749,7 @@ static void REGAL_CALL bv_glVertexAttribIFormat(Layer *_layer, GLuint attribinde BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glVertexAttribIFormat( attribindex, size, type, relativeoffset ); + self->glVertexAttribIFormat( attribindex, size, type, relativeoffset ); RglVertexAttribIFormat( orig, attribindex, size, type, relativeoffset ); @@ -762,7 +762,7 @@ static void REGAL_CALL bv_glVertexAttribIPointer(Layer *_layer, GLuint index, GL BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glVertexAttribIPointer( index, size, type, stride, pointer ); + self->glVertexAttribIPointer( index, size, type, stride, pointer ); RglVertexAttribIPointer( orig, index, size, type, stride, pointer ); @@ -775,7 +775,7 @@ static void REGAL_CALL bv_glVertexAttribLFormat(Layer *_layer, GLuint attribinde BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glVertexAttribLFormat( attribindex, size, type, relativeoffset ); + self->glVertexAttribLFormat( attribindex, size, type, relativeoffset ); RglVertexAttribLFormat( orig, attribindex, size, type, relativeoffset ); @@ -788,7 +788,7 @@ static void REGAL_CALL bv_glVertexAttribLPointer(Layer *_layer, GLuint index, GL BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glVertexAttribLPointer( index, size, type, stride, pointer ); + self->glVertexAttribLPointer( index, size, type, stride, pointer ); RglVertexAttribLPointer( orig, index, size, type, stride, pointer ); @@ -801,7 +801,7 @@ static void REGAL_CALL bv_glVertexAttribPointer(Layer *_layer, GLuint index, GLi BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glVertexAttribPointer( index, size, type, normalized, stride, pointer ); + self->glVertexAttribPointer( index, size, type, normalized, stride, pointer ); RglVertexAttribPointer( orig, index, size, type, normalized, stride, pointer ); @@ -814,7 +814,7 @@ static void REGAL_CALL bv_glVertexBindingDivisor(Layer *_layer, GLuint bindingin BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glVertexBindingDivisor( bindingindex, divisor ); + self->glVertexBindingDivisor( bindingindex, divisor ); RglVertexBindingDivisor( orig, bindingindex, divisor ); @@ -827,7 +827,7 @@ static void REGAL_CALL bv_glVertexPointer(Layer *_layer, GLint size, GLenum type BaseVertexOriginate & orig = self->orig; // prefix - _context->bv->glVertexPointer( size, type, stride, pointer ); + self->glVertexPointer( size, type, stride, pointer ); RglVertexPointer( orig, size, type, stride, pointer );