Update Regal GLEW to 1.11.0, including OpenGL 4.5
Refresh apitrace from upstream
Can now "make framework" under Mac OS
Merged pull requests 134, 135, and 136
refresh GLEW and use glGetProcAddressREGAL in GLEW_REGAL mode
improved support of NV_path_rendering entry points
fix for glewinfo when using Regal on OSX
fix Linux build of RegalGLU and RegalGLUT
tiger example works on Linux and OSX now
Add GL 4.4 support to apitrace
Filtering layer refinements for ES 2.0 on Tegra
Copyright consistency for src/regal - linear.h
glGetBooleanv support added to Emu::Iff
Fix: Properly categorize EGL_VERSION_1_0 enums, and handle EGL_VERSION_1_3 and EGL_VERSION_1_4
Emu::Iff - change Modelview to ModelView to match GL built-ins properly
libpng - ARM and Neon support added from upstream
Android logging - skip logcat if we are logging to a file
GLbitfield logging for glPushClientAttrib
Windows fixup - detect ES2 context and avoid querying desktop context limits
Fixup - Ensure that Init::init() happens before Init::makeCurrent
Query REGAL_SYS_ES2 and REGAL_SYS_GL environment variables - need to choose right .so to load
Fixups for Regal::ContextInfo context limit query, GL error checking added
Modularized Mac OS X projects - iOS to follow
Add doc/config for example JSON configurations
GL Core context check for GL 3.2 onwards only
Do not strip googletest static library
Need to query provoking vertex convention for Quads emulation purposes
Default to 1024 for maxLength in Regal::Marker
For minimal footprint, optional REGAL_ENUM_TO_STRING at build-time
Respect REGAL_LOG_POINTERS and REGAL_LOG_THREAD in a few more places
Consolidation of various GL context limits into RegalEmu.h and ContextInfo
Improved array bounds checking for emulation
More querable states for GL database
Revision: Resolve Iff fixed-function lighting emulation perf regression.
Initial scaffolding for GLX emulation on EGL/WGL/CGL.
Ppca refinements.
Add GL_NV_blend_equation_advanced and GL_NV_blend_equation_advanced_coherent support.
RegalX11.cpp added for fake X11 purposes for GLX emulation.
GLEW refresh.
Fixups for REGAL_SYS_EMSCRIPTEN_STATIC mode.
Merge and harmonize src/apitrace with upstream
Merging Emscripten changes from Vladimir Vukicevic, except Makefile
More entry points for RegalDispatchGMock
GLEW refresh to Sourceforge top-of-tree
Codegen refinement - sort enums by name for switch statements, etc
ARB_multitexture emulation for ES 2.0
(ARB|EXT)_texture_env_combine and (ARB|EXT)_texture_env_dot3 for ES 2.0
GLEW refresh (w.r.t opengl.org)
Some GL API harmonization with apitrace.
Add Regal support for GL_SGIX_ycrcb
Further GL_REGAL_enable support for glEnable/glDisable of dispatch layers.
DSA emulation moved to downstream of Regal::Emu::Iff
Trace dispatch fixes for WGL
Support for REGAL_TRACE_FILE setting, and JSON property.
Tidy-up of Regal::Emu::Filt
Initial implementation of Draw*Elements*BaseVertex* emulation.
IBM_texture_mirrored_repeat extension emulation for ES 2.0.
Use REGAL_CALL for GLDEBUGPROC* function typedefs.
Fix logging of string in glNamedProgramStringARB.
Fix logging of commands with ref and mask.
Add RegalPlugin private API for plugin dispatch layers to call back into Regal.
Resolve snappy library Windows compilation warnings.
Improvements for filtering emulation.
Support EXT_framebuffer_object on ES 2
Cube map support for texture caching.
Improved ES 2.0 API filtering.
Fix for MAX_TEXTURE_SIZE and SUBPIXEL_BITS queries.
Improved logging for glSamplerParmeter calls.
GL_EXT_blend_color, GL_EXT_blend_subtract and GL_NV_blend_square emulation for ES 2.0.
ARB_shader_subroutine completeness for NV_gpu_program5 purposes.
Better log nesting for begin/end, push/pop log pairs.
Regal.cpp codegen tidy-up: reduce casting for default return values.
Regal context sharing for WGL too.
Log the return values of global functions (WGL, etc) in the driver logging stream.
Regal::Marker needs two versions of toString, depending on the relevant extension being emulated.
Add enums for GL_SGIX_fragment_specular_lighting
Runtime flag for thread locking - work in progress
Platform notes for NaCl builds
Disable extra logging diagnostics for REGAL_SYS_PPAPI=1, for performance reasons
CGL API fixups
GL const parameter fixups
LONG and ULONG_PTR for Windows
Add Logging::process option to log process ID
Avoid glGetAttachedShaders in RegalDispatchLog unless driver logging is actually specifically enabled.
For RegalDispatchCode log the texture data to the header rather than source.
Add regaltest test coverage for Regal::helper::size::get
Eliminate global/static data in RegalIff.cpp
GL_VERSION_1_2 enums that GLEW missed out on: GL_MAX_ELEMENTS_VERTICES, GL_MAX_ELEMENTS_INDICES
Add GL_SGIS_detail_texture enums to gl.py
Add GL_ARB_viewport_array enums to gl.py
Regal::Config string variables for code generation dispatch layers.
For RegalDispatchCode - name shader and program return variables, rather than generic o output.
Add extra cast through void* to avoid -Wcast-align warning
Fixups for glShaderSource support in RegalDispatchCode
Also can be specified via REGAL_CONFIG_FILE environment variable.
Initial migration of Regal::Json::Output to boost::print::json::output
Update GLEW to sf/github TOT.
Extend GL database to list per-extension information
EmuFilter layer - selective ES 2.0 filtering
Increase the strictness of emulation regex matching - must be unique
Initial implementation of JSON output