regal/scripts/EmuSo.py
Nigel Stewart 5157da1820 Emscripten now working for dreamtorus.
Initial scaffolding for GLX emulation on EGL/WGL/CGL.
Ppca refinements.
Add GL_NV_blend_equation_advanced and GL_NV_blend_equation_advanced_coherent support.
RegalX11.cpp added for fake X11 purposes for GLX emulation.
GLEW refresh.
Fixups for REGAL_SYS_EMSCRIPTEN_STATIC mode.
2013-08-23 09:49:09 -05:00

106 lines
3.6 KiB
Python

#!/usr/bin/python -B
soFormulae = {
# TODO
'GenSamplers' : {
'entries' : [ 'glGenSamplers' ],
'impl' : [ '_context->so->GenSamplers( ${arg0plus} );' ],
},
'DeleteSamplers' : {
'entries' : [ 'glDeleteSamplers' ],
'impl' : [ '_context->so->DeleteSamplers( ${arg0plus} );' ],
},
'IsSampler' : {
'entries' : [ 'glIsSampler' ],
'impl' : [ 'return _context->so->IsSampler( ${arg0} );' ],
},
'BindSampler' : {
'entries' : [ 'glBindSampler' ],
'impl' : [ '_context->so->BindSampler( ${arg0plus} );' ],
},
'GetSamplerParameterv' : {
'entries' : [ 'glGetSamplerParameter(I|)(u|)(f|i)v' ],
'impl' : [
'RegalAssert(_context);',
'if ( !_context->so->GetSamplerParameterv( *_context, ${arg0plus} )) {',
' _context->dispatcher.emulation.glGetSamplerParameter${m1}${m2}${m3}v( ${arg0plus} );',
'}',
]
},
'SamplerParameter' : {
'entries' : [ 'glSamplerParameter(I|)(u|)(f|i)(v|)' ],
'impl' : [
'RegalAssert(_context);',
'if ( !_context->so->SamplerParameter${m4}( *_context, ${arg0plus} )) {',
' _context->dispatcher.emulation.glSamplerParameter${m1}${m2}${m3}${m4}( ${arg0plus} );',
'}',
]
},
'ActiveTexture' : {
'entries' : [ 'glActiveTexture(ARB|)' ],
'impl' : [
'RegalAssert(_context);',
'if ( !_context->so->ActiveTexture( *_context, ${arg0plus} ) ) {',
' _context->dispatcher.emulation.glActiveTexture( ${arg0plus} );',
'}',
]
},
'GenTextures' : {
'entries' : [ 'glGenTextures' ],
'impl' : [
'RegalAssert(_context);',
'_context->so->GenTextures( *_context, ${arg0plus} );'
],
},
'DeleteTextures' : {
'entries' : [ 'glDeleteTextures' ],
'prefix' : [
'RegalAssert(_context);',
'_context->so->DeleteTextures( *_context, ${arg0plus} );'
],
},
'BindTexture' : {
'entries' : [ 'glBindTexture' ],
'impl' : [
'RegalAssert(_context);',
'if ( !_context->so->BindTexture( *_context, ${arg0plus} ) ) {',
' _context->dispatcher.emulation.glBindTexture( ${arg0plus} );',
'}',
]
},
'TexParameter' : {
'entries' : [ 'glTexParameter(I|)(u|)(f|i)(v|)(EXT|)' ],
'impl' : [
'RegalAssert(_context);',
'if ( !_context->so->TexParameter${m4}( *_context, ${arg0plus} ) ) {',
' _context->dispatcher.emulation.glTexParameter${m1}${m2}${m3}${m4}( ${arg0plus} );',
'}',
]
},
'GetTexParameterv' : {
'entries' : [ 'glGetTexParameter(I|)(u|)(f|i)v' ],
'impl' : [
'RegalAssert(_context);',
'if ( !_context->so->GetTexParameterv( *_context, ${arg0plus} ) ) {',
' _context->dispatcher.emulation.glGetTexParameter${m1}${m2}${m3}v( ${arg0plus} );',
'}',
]
},
'Get' : {
'entries' : [ 'glGet(Double|Float|Integer|Integer64)v' ],
'impl' : [
'if ( !_context->so->Get( ${arg0plus} ) ) {',
' _context->dispatcher.emulation.glGet${m1}v( ${arg0plus} );',
'}',
]
},
'PreDraw' : {
'entries' : [ 'gl(Multi|)Draw(Range|)(Arrays|Element|Elements)(Instanced|Indirect|BaseVertex|InstancedBaseVertex|Array|)(ARB|EXT|AMD|ATI|APPLE|)' ],
'prefix' : [
'RegalAssert(_context);',
'_context->so->PreDraw( *_context );',
],
},
}