regal/scripts/EmuEnable.py

217 lines
5.1 KiB
Python

#!/usr/bin/python -B
# GL_REGAL_enable implementation
formulae = {
'Enable' : {
'entries' : [ 'glEnable' ],
'impl' : [ '''
switch(${arg0})
{
case GL_ERROR_REGAL:
#if REGAL_ERROR
_context->dispatcher.enable(_context->dispatcher.error);
#endif
return;
case GL_DEBUG_REGAL:
#if REGAL_DEBUG
_context->dispatcher.enable(_context->dispatcher.debug);
if (!_context->dbg)
{
_context->dbg = new DebugInfo();
_context->dbg->Init(_context);
}
#endif
return;
case GL_LOG_REGAL:
#if REGAL_LOG
_context->dispatcher.enable(_context->dispatcher.logging);
#endif
return;
case GL_EMULATION_REGAL:
#if REGAL_EMULATION
_context->dispatcher.enable(_context->dispatcher.emulation);
#endif
return;
case GL_DRIVER_REGAL:
#if REGAL_DRIVER
_context->dispatcher.enable(_context->dispatcher.driver);
#endif
return;
case GL_MISSING_REGAL:
_context->dispatcher.enable(_context->dispatcher.missing);
return;
case GL_TRACE_REGAL:
#if REGAL_TRACE
_context->dispatcher.enable(_context->dispatcher.trace);
#endif
return;
case GL_CACHE_REGAL:
#if REGAL_CACHE
_context->dispatcher.enable(_context->dispatcher.cache);
#endif
return;
case GL_CODE_REGAL:
#if REGAL_CODE
_context->dispatcher.enable(_context->dispatcher.code);
#endif
return;
case GL_STATISTICS_REGAL:
#if REGAL_STATISTICS
_context->dispatcher.enable(_context->dispatcher.statistics);
#endif
return;
default: break;
}''' ],
},
'Disable' : {
'entries' : [ 'glDisable' ],
'impl' : [ '''
switch(${arg0})
{
case GL_ERROR_REGAL:
#if REGAL_ERROR
_context->dispatcher.disable(_context->dispatcher.error);
#endif
return;
case GL_DEBUG_REGAL:
#if REGAL_DEBUG
_context->dispatcher.disable(_context->dispatcher.debug);
#endif
return;
case GL_LOG_REGAL:
#if REGAL_LOG
_context->dispatcher.disable(_context->dispatcher.logging);
#endif
return;
case GL_EMULATION_REGAL:
#if REGAL_EMULATION
_context->dispatcher.disable(_context->dispatcher.emulation);
#endif
return;
case GL_DRIVER_REGAL:
#if REGAL_DRIVER
_context->dispatcher.disable(_context->dispatcher.driver);
#endif
return;
case GL_MISSING_REGAL:
_context->dispatcher.disable(_context->dispatcher.missing);
return;
case GL_TRACE_REGAL:
#if REGAL_TRACE
_context->dispatcher.disable(_context->dispatcher.trace);
#endif
return;
case GL_CACHE_REGAL:
#if REGAL_CACHE
_context->dispatcher.disable(_context->dispatcher.cache);
#endif
return;
case GL_CODE_REGAL:
#if REGAL_CODE
_context->dispatcher.disable(_context->dispatcher.code);
#endif
return;
case GL_STATISTICS_REGAL:
#if REGAL_STATISTICS
_context->dispatcher.disable(_context->dispatcher.statistics);
#endif
return;
default: break;
}''' ],
},
'IsEnabled' : {
'entries' : [ 'glIsEnabled' ],
'impl' : [ '''
switch(${arg0})
{
case GL_ERROR_REGAL:
#if REGAL_ERROR
return _context->dispatcher.isEnabled(_context->dispatcher.error) ? GL_TRUE : GL_FALSE;
#else
return GL_FALSE;
#endif
case GL_DEBUG_REGAL:
#if REGAL_DEBUG
return _context->dispatcher.isEnabled(_context->dispatcher.debug) ? GL_TRUE : GL_FALSE;
#else
return GL_FALSE;
#endif
case GL_LOG_REGAL:
#if REGAL_LOG
return _context->dispatcher.isEnabled(_context->dispatcher.logging) ? GL_TRUE : GL_FALSE;
#else
return GL_FALSE;
#endif
case GL_EMULATION_REGAL:
#if REGAL_EMULATION
return _context->dispatcher.isEnabled(_context->dispatcher.emulation) ? GL_TRUE : GL_FALSE;
#else
return GL_FALSE;
#endif
case GL_DRIVER_REGAL:
#if REGAL_DRIVER
return _context->dispatcher.isEnabled(_context->dispatcher.driver) ? GL_TRUE : GL_FALSE;
#else
return GL_FALSE;
#endif
case GL_MISSING_REGAL:
return _context->dispatcher.isEnabled(_context->dispatcher.missing) ? GL_TRUE : GL_FALSE;
case GL_TRACE_REGAL:
#if REGAL_TRACE
return _context->dispatcher.isEnabled(_context->dispatcher.trace) ? GL_TRUE : GL_FALSE;
#else
return GL_FALSE;
#endif
case GL_CACHE_REGAL:
#if REGAL_CACHE
return _context->dispatcher.isEnabled(_context->dispatcher.cache) ? GL_TRUE : GL_FALSE;
#else
return GL_FALSE;
#endif
case GL_CODE_REGAL:
#if REGAL_CODE
return _context->dispatcher.isEnabled(_context->dispatcher.code) ? GL_TRUE : GL_FALSE;
#else
return GL_FALSE;
#endif
case GL_STATISTICS_REGAL:
#if REGAL_STATISTICS
return _context->dispatcher.isEnabled(_context->dispatcher.statistics) ? GL_TRUE : GL_FALSE;
#else
return GL_FALSE;
#endif
default: break;
}''' ],
},
}