Add RegalPlugin private API for plugin dispatch layers to call back into Regal. Resolve snappy library Windows compilation warnings. Improvements for filtering emulation. Support EXT_framebuffer_object on ES 2
37 lines
1.7 KiB
Python
37 lines
1.7 KiB
Python
#!/usr/bin/python -B
|
|
|
|
objFormulae = {
|
|
'Buffers' : {
|
|
'entries' : [ 'gl(GenBuffers|DeleteBuffers|BindBuffer)(ARB|)' ],
|
|
'impl' : [ '_context->obj->${m1}(*_context, ${arg0plus});', ],
|
|
},
|
|
'VAOs' : {
|
|
'entries' : [ 'gl(GenVertexArrays|DeleteVertexArrays|BindVertexArray)(ARB|)' ],
|
|
'impl' : [ '_context->obj->${m1}(*_context, ${arg0plus});', ],
|
|
},
|
|
'Textures' : {
|
|
'entries' : [ 'gl(GenTextures|DeleteTextures|BindTexture)' ],
|
|
'impl' : [ '_context->obj->${m1}(*_context, ${arg0plus});', ],
|
|
},
|
|
'FramebufferTexture' : {
|
|
'entries' : [ 'glFramebufferTexture(1D|1DEXT|2D|2DEXT|2DOES|2DMultisampleEXT|2DMultisampleOES|3DEXT|3DOES)' ],
|
|
'impl' : ['_dispatch.call(&_dispatch.glFramebufferTexture${m1})(${arg0}, ${arg1}, ${arg2}, _context->obj->textureNames.ToDriverName(${arg3}), ${arg4plus});', ],
|
|
},
|
|
'GetFramebufferAttachmentParameteriv' : {
|
|
'entries' : [ 'glGetFramebufferAttachmentParameteriv(EXT|)' ],
|
|
'impl' : [
|
|
'_dispatch.call(&_dispatch.glGetFramebufferAttachmentParameteriv${m1})(${arg0plus});',
|
|
'if (${arg2} == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)',
|
|
'{',
|
|
' GLint attachType = GL_RENDERBUFFER;',
|
|
' _dispatch.call(&_dispatch.glGetFramebufferAttachmentParameteriv${m1})(${arg0}, ${arg1}, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &attachType);',
|
|
' if (attachType == GL_TEXTURE)',
|
|
' *${arg3} = _context->obj->textureNames.ToAppName(*${arg3});',
|
|
'}',
|
|
],
|
|
},
|
|
'IsObj' : {
|
|
'entries' : [ 'glIs(Buffer|VertexArray|Texture)(ARB|)' ],
|
|
'impl' : [ 'return _context->obj->Is${m1}(*_context, ${arg0plus});', ],
|
|
},
|
|
}
|