RegalSo optimizations. Merged GLX/EGL and GL/GLES entry-point loading for Linux. x86, x86_64 and ARM. GLenum to string conversion refinements, prefer non-extension, ARB, KHR and so on. GL spec database entries for maxSize of input parameters. (vs output size)
42103 lines
1.8 MiB
42103 lines
1.8 MiB
import Api
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from Api import Api
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from Api import Function, Typedef, Enum
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from Api import Return, Parameter, Input, Output, InputOutput
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from Api import Enumerant
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from Api import StateType, State
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gl = Api()
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GLenum = Typedef('GLenum','unsigned int')
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GLenum.default = '0'
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GLboolean = Typedef('GLboolean','unsigned char')
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GLboolean.default = 'GL_FALSE'
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GLbitfield = Typedef('GLbitfield','unsigned int')
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GLbitfield.default = '0'
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GLbyte = Typedef('GLbyte','signed char')
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GLbyte.default = '0'
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GLshort = Typedef('GLshort','short')
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GLshort.default = '0'
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GLint = Typedef('GLint','int')
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GLint.default = '0'
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GLsizei = Typedef('GLsizei','int')
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GLsizei.default = '0'
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GLubyte = Typedef('GLubyte','unsigned char')
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GLubyte.default = '0'
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GLushort = Typedef('GLushort','unsigned short')
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GLushort.default = '0'
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GLuint = Typedef('GLuint','unsigned int')
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GLuint.default = '0'
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GLfloat = Typedef('GLfloat','float')
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GLfloat.default = '0'
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GLclampf = Typedef('GLclampf','float')
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GLclampf.default = '0'
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GLdouble = Typedef('GLdouble','double')
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GLdouble.default = '0'
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GLclampd = Typedef('GLclampd','double')
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GLclampd.default = '0'
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GLvoid = Typedef('GLvoid','void')
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GLintptr = Typedef('GLintptr','ptrdiff_t')
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GLintptr.category = 'GL_VERSION_1_5'
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GLintptr.default = '0'
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GLsizeiptr = Typedef('GLsizeiptr','ptrdiff_t')
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GLsizeiptr.category = 'GL_VERSION_1_5'
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GLsizeiptr.default = '0'
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GLchar = Typedef('GLchar','char')
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GLchar.category = 'GL_VERSION_2_0'
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GLchar.default = '0'
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GLint64 = Typedef('GLint64','signed long long')
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GLint64.category = 'GL_ARB_sync'
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GLint64.default = '0'
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GLuint64 = Typedef('GLuint64','unsigned long long')
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GLuint64.category = 'GL_ARB_sync'
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GLuint64.default = '0'
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GLsync = Typedef('GLsync','struct __GLsync *')
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GLsync.category = 'GL_ARB_sync'
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GLsync.default = 'NULL'
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cl_context = Typedef('cl_context','struct _cl_context *')
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cl_context.category = 'GL_ARB_cl_event'
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cl_context.default = 'NULL'
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cl_event = Typedef('cl_event','struct _cl_event *')
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cl_event.category = 'GL_ARB_cl_event'
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cl_event.default = 'NULL'
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GLintptrARB = Typedef('GLintptrARB','ptrdiff_t')
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GLintptrARB.category = 'GL_ARB_vertex_buffer_object'
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GLintptrARB.default = 'NULL'
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GLsizeiptrARB = Typedef('GLsizeiptrARB','ptrdiff_t')
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GLsizeiptrARB.category = 'GL_ARB_vertex_buffer_object'
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GLsizeiptrARB.default = 'NULL'
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GLcharARB = Typedef('GLcharARB','char')
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GLcharARB.category = 'GL_ARB_shader_objects'
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GLcharARB.default = '0'
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GLhandleARB = Typedef('GLhandleARB','unsigned int')
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GLhandleARB.category = 'GL_ARB_shader_objects'
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GLhandleARB.default = '0'
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GLhalfARB = Typedef('GLhalfARB','unsigned short')
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GLhalfARB.category = 'GL_ARB_half_float_pixel'
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GLhalfARB.default = '0'
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GLhalfNV = Typedef('GLhalfNV','unsigned short')
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GLhalfNV.category = 'GL_NV_half_float'
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GLhalfNV.default = '0'
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int32_t = Typedef('int32_t','long int')
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int32_t.regal = False
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int64_t = Typedef('int64_t','long long int')
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int64_t.regal = False
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uint64_t = Typedef('uint64_t','unsigned long long int')
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uint64_t.regal = False
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GLint64EXT = Typedef('GLint64EXT','int64_t')
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GLint64EXT.category = 'GL_EXT_timer_query'
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GLint64EXT.default = '0'
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GLuint64EXT = Typedef('GLuint64EXT','uint64_t')
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GLuint64EXT.category = 'GL_EXT_timer_query'
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GLuint64EXT.default = '0'
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GLvdpauSurfaceNV = Typedef('GLvdpauSurfaceNV','GLintptr')
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GLvdpauSurfaceNV.category = 'GL_NV_vdpau_interop'
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GLvdpauSurfaceNV.default = '0'
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GLfixed = Typedef('GLfixed','int')
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GLfixed.category = 'GL_VERSION_4_1'
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GLfixed.default = '0'
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GLclampx = Typedef('GLclampx','int')
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GLclampx.default = '0'
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gl.add(GLenum)
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gl.add(GLboolean)
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gl.add(GLbitfield)
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gl.add(GLbyte)
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gl.add(GLshort)
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gl.add(GLint)
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gl.add(GLsizei)
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gl.add(GLubyte)
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gl.add(GLushort)
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gl.add(GLuint)
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gl.add(GLfloat)
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gl.add(GLclampf)
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gl.add(GLdouble)
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gl.add(GLclampd)
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gl.add(GLvoid)
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gl.add(GLintptr)
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gl.add(GLsizeiptr)
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gl.add(GLchar)
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gl.add(GLint64)
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gl.add(GLuint64)
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gl.add(GLsync)
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gl.add(cl_context)
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gl.add(cl_event)
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gl.add(GLintptrARB)
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gl.add(GLsizeiptrARB)
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gl.add(GLcharARB)
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gl.add(GLhandleARB)
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gl.add(GLhalfARB)
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gl.add(GLhalfNV)
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gl.add(int32_t)
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gl.add(int64_t)
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gl.add(uint64_t)
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gl.add(GLint64EXT)
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gl.add(GLuint64EXT)
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gl.add(GLvdpauSurfaceNV)
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gl.add(GLfixed)
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gl.add(GLclampx)
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defines = Enum('defines')
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gl.add(defines)
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# GL_VERSION_1_1
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GL_2D = Enumerant('GL_2D', 0x0600, 'GL_VERSION_1_1')
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GL_2_BYTES = Enumerant('GL_2_BYTES', 0x1407, 'GL_VERSION_1_1')
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GL_3D = Enumerant('GL_3D', 0x0601, 'GL_VERSION_1_1')
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GL_3D_COLOR = Enumerant('GL_3D_COLOR', 0x0602, 'GL_VERSION_1_1')
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GL_3D_COLOR_TEXTURE = Enumerant('GL_3D_COLOR_TEXTURE', 0x0603, 'GL_VERSION_1_1')
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GL_3_BYTES = Enumerant('GL_3_BYTES', 0x1408, 'GL_VERSION_1_1')
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GL_4D_COLOR_TEXTURE = Enumerant('GL_4D_COLOR_TEXTURE', 0x0604, 'GL_VERSION_1_1')
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GL_4_BYTES = Enumerant('GL_4_BYTES', 0x1409, 'GL_VERSION_1_1')
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GL_ACCUM = Enumerant('GL_ACCUM', 0x0100, 'GL_VERSION_1_1')
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GL_ACCUM_ALPHA_BITS = Enumerant('GL_ACCUM_ALPHA_BITS', 0x0d5b, 'GL_VERSION_1_1')
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GL_ACCUM_BLUE_BITS = Enumerant('GL_ACCUM_BLUE_BITS', 0x0d5a, 'GL_VERSION_1_1')
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GL_ACCUM_BUFFER_BIT = Enumerant('GL_ACCUM_BUFFER_BIT', 0x0200, 'GL_VERSION_1_1')
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GL_ACCUM_CLEAR_VALUE = Enumerant('GL_ACCUM_CLEAR_VALUE', 0x0b80, 'GL_VERSION_1_1')
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GL_ACCUM_GREEN_BITS = Enumerant('GL_ACCUM_GREEN_BITS', 0x0d59, 'GL_VERSION_1_1')
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GL_ACCUM_RED_BITS = Enumerant('GL_ACCUM_RED_BITS', 0x0d58, 'GL_VERSION_1_1')
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GL_ADD = Enumerant('GL_ADD', 0x0104, 'GL_VERSION_1_1')
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GL_ALL_ATTRIB_BITS = Enumerant('GL_ALL_ATTRIB_BITS', 0xfffff, 'GL_VERSION_1_1')
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GL_ALPHA = Enumerant('GL_ALPHA', 0x1906, 'GL_VERSION_1_1')
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GL_ALPHA.esVersions = [2.0]
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GL_ALPHA.internalformat = True
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GL_ALPHA12 = Enumerant('GL_ALPHA12', 0x803d, 'GL_VERSION_1_1')
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GL_ALPHA16 = Enumerant('GL_ALPHA16', 0x803e, 'GL_VERSION_1_1')
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GL_ALPHA4 = Enumerant('GL_ALPHA4', 0x803b, 'GL_VERSION_1_1')
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GL_ALPHA8 = Enumerant('GL_ALPHA8', 0x803c, 'GL_VERSION_1_1')
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GL_ALPHA_BIAS = Enumerant('GL_ALPHA_BIAS', 0x0d1d, 'GL_VERSION_1_1')
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GL_ALPHA_BITS = Enumerant('GL_ALPHA_BITS', 0x0d55, 'GL_VERSION_1_1')
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GL_ALPHA_BITS.esVersions = [2.0]
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GL_ALPHA_SCALE = Enumerant('GL_ALPHA_SCALE', 0x0d1c, 'GL_VERSION_1_1')
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GL_ALPHA_TEST = Enumerant('GL_ALPHA_TEST', 0x0bc0, 'GL_VERSION_1_1')
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GL_ALPHA_TEST_FUNC = Enumerant('GL_ALPHA_TEST_FUNC', 0x0bc1, 'GL_VERSION_1_1')
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GL_ALPHA_TEST_REF = Enumerant('GL_ALPHA_TEST_REF', 0x0bc2, 'GL_VERSION_1_1')
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GL_ALWAYS = Enumerant('GL_ALWAYS', 0x0207, 'GL_VERSION_1_1')
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GL_ALWAYS.esVersions = [2.0]
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GL_AMBIENT = Enumerant('GL_AMBIENT', 0x1200, 'GL_VERSION_1_1')
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GL_AMBIENT_AND_DIFFUSE = Enumerant('GL_AMBIENT_AND_DIFFUSE', 0x1602, 'GL_VERSION_1_1')
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GL_AND = Enumerant('GL_AND', 0x1501, 'GL_VERSION_1_1')
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GL_AND_INVERTED = Enumerant('GL_AND_INVERTED', 0x1504, 'GL_VERSION_1_1')
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GL_AND_REVERSE = Enumerant('GL_AND_REVERSE', 0x1502, 'GL_VERSION_1_1')
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GL_ATTRIB_STACK_DEPTH = Enumerant('GL_ATTRIB_STACK_DEPTH', 0x0bb0, 'GL_VERSION_1_1')
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GL_AUTO_NORMAL = Enumerant('GL_AUTO_NORMAL', 0x0d80, 'GL_VERSION_1_1')
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GL_AUX0 = Enumerant('GL_AUX0', 0x0409, 'GL_VERSION_1_1')
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GL_AUX1 = Enumerant('GL_AUX1', 0x040a, 'GL_VERSION_1_1')
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GL_AUX2 = Enumerant('GL_AUX2', 0x040b, 'GL_VERSION_1_1')
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GL_AUX3 = Enumerant('GL_AUX3', 0x040c, 'GL_VERSION_1_1')
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GL_AUX_BUFFERS = Enumerant('GL_AUX_BUFFERS', 0x0c00, 'GL_VERSION_1_1')
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GL_BACK = Enumerant('GL_BACK', 0x0405, 'GL_VERSION_1_1')
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GL_BACK.esVersions = [2.0]
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GL_BACK_LEFT = Enumerant('GL_BACK_LEFT', 0x0402, 'GL_VERSION_1_1')
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GL_BACK_RIGHT = Enumerant('GL_BACK_RIGHT', 0x0403, 'GL_VERSION_1_1')
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GL_BITMAP = Enumerant('GL_BITMAP', 0x1a00, 'GL_VERSION_1_1')
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GL_BITMAP_TOKEN = Enumerant('GL_BITMAP_TOKEN', 0x0704, 'GL_VERSION_1_1')
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GL_BLEND = Enumerant('GL_BLEND', 0x0be2, 'GL_VERSION_1_1')
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GL_BLEND.esVersions = [2.0]
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GL_BLEND.enableCap = True
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GL_BLEND_DST = Enumerant('GL_BLEND_DST', 0x0be0, 'GL_VERSION_1_1')
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GL_BLEND_SRC = Enumerant('GL_BLEND_SRC', 0x0be1, 'GL_VERSION_1_1')
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GL_BLUE = Enumerant('GL_BLUE', 0x1905, 'GL_VERSION_1_1')
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GL_BLUE_BIAS = Enumerant('GL_BLUE_BIAS', 0x0d1b, 'GL_VERSION_1_1')
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GL_BLUE_BITS = Enumerant('GL_BLUE_BITS', 0x0d54, 'GL_VERSION_1_1')
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GL_BLUE_BITS.esVersions = [2.0]
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GL_BLUE_SCALE = Enumerant('GL_BLUE_SCALE', 0x0d1a, 'GL_VERSION_1_1')
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GL_BYTE = Enumerant('GL_BYTE', 0x1400, 'GL_VERSION_1_1')
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GL_BYTE.esVersions = [2.0]
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GL_C3F_V3F = Enumerant('GL_C3F_V3F', 0x2a24, 'GL_VERSION_1_1')
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GL_C4F_N3F_V3F = Enumerant('GL_C4F_N3F_V3F', 0x2a26, 'GL_VERSION_1_1')
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GL_C4UB_V2F = Enumerant('GL_C4UB_V2F', 0x2a22, 'GL_VERSION_1_1')
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GL_C4UB_V3F = Enumerant('GL_C4UB_V3F', 0x2a23, 'GL_VERSION_1_1')
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GL_CCW = Enumerant('GL_CCW', 0x0901, 'GL_VERSION_1_1')
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GL_CCW.esVersions = [2.0]
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GL_CLAMP = Enumerant('GL_CLAMP', 0x2900, 'GL_VERSION_1_1')
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GL_CLEAR = Enumerant('GL_CLEAR', 0x1500, 'GL_VERSION_1_1')
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GL_CLIENT_ALL_ATTRIB_BITS = Enumerant('GL_CLIENT_ALL_ATTRIB_BITS', 0xffffffff, 'GL_VERSION_1_1')
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GL_CLIENT_ATTRIB_STACK_DEPTH = Enumerant('GL_CLIENT_ATTRIB_STACK_DEPTH', 0x0bb1, 'GL_VERSION_1_1')
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GL_CLIENT_PIXEL_STORE_BIT = Enumerant('GL_CLIENT_PIXEL_STORE_BIT', 0x0001, 'GL_VERSION_1_1')
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GL_CLIENT_VERTEX_ARRAY_BIT = Enumerant('GL_CLIENT_VERTEX_ARRAY_BIT', 0x0002, 'GL_VERSION_1_1')
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GL_CLIP_PLANE0 = Enumerant('GL_CLIP_PLANE0', 0x3000, 'GL_VERSION_1_1')
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GL_CLIP_PLANE1 = Enumerant('GL_CLIP_PLANE1', 0x3001, 'GL_VERSION_1_1')
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GL_CLIP_PLANE2 = Enumerant('GL_CLIP_PLANE2', 0x3002, 'GL_VERSION_1_1')
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GL_CLIP_PLANE3 = Enumerant('GL_CLIP_PLANE3', 0x3003, 'GL_VERSION_1_1')
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GL_CLIP_PLANE4 = Enumerant('GL_CLIP_PLANE4', 0x3004, 'GL_VERSION_1_1')
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GL_CLIP_PLANE5 = Enumerant('GL_CLIP_PLANE5', 0x3005, 'GL_VERSION_1_1')
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GL_COEFF = Enumerant('GL_COEFF', 0x0a00, 'GL_VERSION_1_1')
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GL_COLOR = Enumerant('GL_COLOR', 0x1800, 'GL_VERSION_1_1')
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GL_COLOR_ARRAY = Enumerant('GL_COLOR_ARRAY', 0x8076, 'GL_VERSION_1_1')
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GL_COLOR_ARRAY_POINTER = Enumerant('GL_COLOR_ARRAY_POINTER', 0x8090, 'GL_VERSION_1_1')
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GL_COLOR_ARRAY_SIZE = Enumerant('GL_COLOR_ARRAY_SIZE', 0x8081, 'GL_VERSION_1_1')
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GL_COLOR_ARRAY_STRIDE = Enumerant('GL_COLOR_ARRAY_STRIDE', 0x8083, 'GL_VERSION_1_1')
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GL_COLOR_ARRAY_TYPE = Enumerant('GL_COLOR_ARRAY_TYPE', 0x8082, 'GL_VERSION_1_1')
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GL_COLOR_BUFFER_BIT = Enumerant('GL_COLOR_BUFFER_BIT', 0x4000, 'GL_VERSION_1_1')
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GL_COLOR_BUFFER_BIT.esVersions = [2.0]
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GL_COLOR_CLEAR_VALUE = Enumerant('GL_COLOR_CLEAR_VALUE', 0x0c22, 'GL_VERSION_1_1')
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GL_COLOR_CLEAR_VALUE.esVersions = [2.0]
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GL_COLOR_INDEX = Enumerant('GL_COLOR_INDEX', 0x1900, 'GL_VERSION_1_1')
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GL_COLOR_INDEXES = Enumerant('GL_COLOR_INDEXES', 0x1603, 'GL_VERSION_1_1')
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GL_COLOR_LOGIC_OP = Enumerant('GL_COLOR_LOGIC_OP', 0x0bf2, 'GL_VERSION_1_1')
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GL_COLOR_MATERIAL = Enumerant('GL_COLOR_MATERIAL', 0x0b57, 'GL_VERSION_1_1')
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GL_COLOR_MATERIAL_FACE = Enumerant('GL_COLOR_MATERIAL_FACE', 0x0b55, 'GL_VERSION_1_1')
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GL_COLOR_MATERIAL_PARAMETER = Enumerant('GL_COLOR_MATERIAL_PARAMETER', 0x0b56, 'GL_VERSION_1_1')
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GL_COLOR_WRITEMASK = Enumerant('GL_COLOR_WRITEMASK', 0x0c23, 'GL_VERSION_1_1')
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GL_COLOR_WRITEMASK.esVersions = [2.0]
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GL_COMPILE = Enumerant('GL_COMPILE', 0x1300, 'GL_VERSION_1_1')
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GL_COMPILE_AND_EXECUTE = Enumerant('GL_COMPILE_AND_EXECUTE', 0x1301, 'GL_VERSION_1_1')
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GL_CONSTANT_ATTENUATION = Enumerant('GL_CONSTANT_ATTENUATION', 0x1207, 'GL_VERSION_1_1')
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GL_COPY = Enumerant('GL_COPY', 0x1503, 'GL_VERSION_1_1')
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GL_COPY_INVERTED = Enumerant('GL_COPY_INVERTED', 0x150c, 'GL_VERSION_1_1')
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GL_COPY_PIXEL_TOKEN = Enumerant('GL_COPY_PIXEL_TOKEN', 0x0706, 'GL_VERSION_1_1')
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GL_CULL_FACE = Enumerant('GL_CULL_FACE', 0x0b44, 'GL_VERSION_1_1')
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GL_CULL_FACE.esVersions = [2.0]
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GL_CULL_FACE.enableCap = True
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GL_CULL_FACE_MODE = Enumerant('GL_CULL_FACE_MODE', 0x0b45, 'GL_VERSION_1_1')
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GL_CULL_FACE_MODE.esVersions = [2.0]
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GL_CURRENT_BIT = Enumerant('GL_CURRENT_BIT', 0x0001, 'GL_VERSION_1_1')
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GL_CURRENT_COLOR = Enumerant('GL_CURRENT_COLOR', 0x0b00, 'GL_VERSION_1_1')
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GL_CURRENT_INDEX = Enumerant('GL_CURRENT_INDEX', 0x0b01, 'GL_VERSION_1_1')
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GL_CURRENT_NORMAL = Enumerant('GL_CURRENT_NORMAL', 0x0b02, 'GL_VERSION_1_1')
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GL_CURRENT_RASTER_COLOR = Enumerant('GL_CURRENT_RASTER_COLOR', 0x0b04, 'GL_VERSION_1_1')
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GL_CURRENT_RASTER_DISTANCE = Enumerant('GL_CURRENT_RASTER_DISTANCE', 0x0b09, 'GL_VERSION_1_1')
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GL_CURRENT_RASTER_INDEX = Enumerant('GL_CURRENT_RASTER_INDEX', 0x0b05, 'GL_VERSION_1_1')
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GL_CURRENT_RASTER_POSITION = Enumerant('GL_CURRENT_RASTER_POSITION', 0x0b07, 'GL_VERSION_1_1')
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GL_CURRENT_RASTER_POSITION_VALID = Enumerant('GL_CURRENT_RASTER_POSITION_VALID', 0x0b08, 'GL_VERSION_1_1')
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GL_CURRENT_RASTER_TEXTURE_COORDS = Enumerant('GL_CURRENT_RASTER_TEXTURE_COORDS', 0x0b06, 'GL_VERSION_1_1')
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GL_CURRENT_TEXTURE_COORDS = Enumerant('GL_CURRENT_TEXTURE_COORDS', 0x0b03, 'GL_VERSION_1_1')
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GL_CW = Enumerant('GL_CW', 0x0900, 'GL_VERSION_1_1')
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GL_CW.esVersions = [2.0]
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GL_DECAL = Enumerant('GL_DECAL', 0x2101, 'GL_VERSION_1_1')
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GL_DECR = Enumerant('GL_DECR', 0x1e03, 'GL_VERSION_1_1')
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GL_DECR.esVersions = [2.0]
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GL_DEPTH = Enumerant('GL_DEPTH', 0x1801, 'GL_VERSION_1_1')
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GL_DEPTH_BIAS = Enumerant('GL_DEPTH_BIAS', 0x0d1f, 'GL_VERSION_1_1')
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GL_DEPTH_BITS = Enumerant('GL_DEPTH_BITS', 0x0d56, 'GL_VERSION_1_1')
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GL_DEPTH_BITS.esVersions = [2.0]
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GL_DEPTH_BUFFER_BIT = Enumerant('GL_DEPTH_BUFFER_BIT', 0x0100, 'GL_VERSION_1_1')
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GL_DEPTH_BUFFER_BIT.esVersions = [2.0]
|
|
GL_DEPTH_CLEAR_VALUE = Enumerant('GL_DEPTH_CLEAR_VALUE', 0x0b73, 'GL_VERSION_1_1')
|
|
GL_DEPTH_CLEAR_VALUE.esVersions = [2.0]
|
|
GL_DEPTH_COMPONENT = Enumerant('GL_DEPTH_COMPONENT', 0x1902, 'GL_VERSION_1_1')
|
|
GL_DEPTH_COMPONENT.esVersions = [2.0]
|
|
GL_DEPTH_FUNC = Enumerant('GL_DEPTH_FUNC', 0x0b74, 'GL_VERSION_1_1')
|
|
GL_DEPTH_FUNC.esVersions = [2.0]
|
|
GL_DEPTH_RANGE = Enumerant('GL_DEPTH_RANGE', 0x0b70, 'GL_VERSION_1_1')
|
|
GL_DEPTH_RANGE.esVersions = [2.0]
|
|
GL_DEPTH_SCALE = Enumerant('GL_DEPTH_SCALE', 0x0d1e, 'GL_VERSION_1_1')
|
|
GL_DEPTH_TEST = Enumerant('GL_DEPTH_TEST', 0x0b71, 'GL_VERSION_1_1')
|
|
GL_DEPTH_TEST.esVersions = [2.0]
|
|
GL_DEPTH_TEST.enableCap = True
|
|
GL_DEPTH_WRITEMASK = Enumerant('GL_DEPTH_WRITEMASK', 0x0b72, 'GL_VERSION_1_1')
|
|
GL_DEPTH_WRITEMASK.esVersions = [2.0]
|
|
GL_DIFFUSE = Enumerant('GL_DIFFUSE', 0x1201, 'GL_VERSION_1_1')
|
|
GL_DITHER = Enumerant('GL_DITHER', 0x0bd0, 'GL_VERSION_1_1')
|
|
GL_DITHER.esVersions = [2.0]
|
|
GL_DITHER.enableCap = True
|
|
GL_DOMAIN = Enumerant('GL_DOMAIN', 0x0a02, 'GL_VERSION_1_1')
|
|
GL_DONT_CARE = Enumerant('GL_DONT_CARE', 0x1100, 'GL_VERSION_1_1')
|
|
GL_DONT_CARE.esVersions = [2.0]
|
|
GL_DOUBLE = Enumerant('GL_DOUBLE', 0x140a, 'GL_VERSION_1_1')
|
|
GL_DOUBLEBUFFER = Enumerant('GL_DOUBLEBUFFER', 0x0c32, 'GL_VERSION_1_1')
|
|
GL_DRAW_BUFFER = Enumerant('GL_DRAW_BUFFER', 0x0c01, 'GL_VERSION_1_1')
|
|
GL_DRAW_PIXEL_TOKEN = Enumerant('GL_DRAW_PIXEL_TOKEN', 0x0705, 'GL_VERSION_1_1')
|
|
GL_DST_ALPHA = Enumerant('GL_DST_ALPHA', 0x0304, 'GL_VERSION_1_1')
|
|
GL_DST_ALPHA.esVersions = [2.0]
|
|
GL_DST_COLOR = Enumerant('GL_DST_COLOR', 0x0306, 'GL_VERSION_1_1')
|
|
GL_DST_COLOR.esVersions = [2.0]
|
|
GL_EDGE_FLAG = Enumerant('GL_EDGE_FLAG', 0x0b43, 'GL_VERSION_1_1')
|
|
GL_EDGE_FLAG_ARRAY = Enumerant('GL_EDGE_FLAG_ARRAY', 0x8079, 'GL_VERSION_1_1')
|
|
GL_EDGE_FLAG_ARRAY_POINTER = Enumerant('GL_EDGE_FLAG_ARRAY_POINTER', 0x8093, 'GL_VERSION_1_1')
|
|
GL_EDGE_FLAG_ARRAY_STRIDE = Enumerant('GL_EDGE_FLAG_ARRAY_STRIDE', 0x808c, 'GL_VERSION_1_1')
|
|
GL_EMISSION = Enumerant('GL_EMISSION', 0x1600, 'GL_VERSION_1_1')
|
|
GL_ENABLE_BIT = Enumerant('GL_ENABLE_BIT', 0x2000, 'GL_VERSION_1_1')
|
|
GL_EQUAL = Enumerant('GL_EQUAL', 0x0202, 'GL_VERSION_1_1')
|
|
GL_EQUAL.esVersions = [2.0]
|
|
GL_EQUIV = Enumerant('GL_EQUIV', 0x1509, 'GL_VERSION_1_1')
|
|
GL_EVAL_BIT = Enumerant('GL_EVAL_BIT', 0x10000, 'GL_VERSION_1_1')
|
|
GL_EXP = Enumerant('GL_EXP', 0x0800, 'GL_VERSION_1_1')
|
|
GL_EXP2 = Enumerant('GL_EXP2', 0x0801, 'GL_VERSION_1_1')
|
|
GL_EXTENSIONS = Enumerant('GL_EXTENSIONS', 0x1f03, 'GL_VERSION_1_1')
|
|
GL_EXTENSIONS.esVersions = [2.0]
|
|
GL_EYE_LINEAR = Enumerant('GL_EYE_LINEAR', 0x2400, 'GL_VERSION_1_1')
|
|
GL_EYE_PLANE = Enumerant('GL_EYE_PLANE', 0x2502, 'GL_VERSION_1_1')
|
|
GL_FALSE = Enumerant('GL_FALSE', 0x0000, 'GL_VERSION_1_1')
|
|
GL_FALSE.esVersions = [2.0]
|
|
GL_FASTEST = Enumerant('GL_FASTEST', 0x1101, 'GL_VERSION_1_1')
|
|
GL_FASTEST.esVersions = [2.0]
|
|
GL_FEEDBACK = Enumerant('GL_FEEDBACK', 0x1c01, 'GL_VERSION_1_1')
|
|
GL_FEEDBACK_BUFFER_POINTER = Enumerant('GL_FEEDBACK_BUFFER_POINTER', 0x0df0, 'GL_VERSION_1_1')
|
|
GL_FEEDBACK_BUFFER_SIZE = Enumerant('GL_FEEDBACK_BUFFER_SIZE', 0x0df1, 'GL_VERSION_1_1')
|
|
GL_FEEDBACK_BUFFER_TYPE = Enumerant('GL_FEEDBACK_BUFFER_TYPE', 0x0df2, 'GL_VERSION_1_1')
|
|
GL_FILL = Enumerant('GL_FILL', 0x1b02, 'GL_VERSION_1_1')
|
|
GL_FLAT = Enumerant('GL_FLAT', 0x1d00, 'GL_VERSION_1_1')
|
|
GL_FLOAT = Enumerant('GL_FLOAT', 0x1406, 'GL_VERSION_1_1')
|
|
GL_FLOAT.esVersions = [2.0]
|
|
GL_FOG = Enumerant('GL_FOG', 0x0b60, 'GL_VERSION_1_1')
|
|
GL_FOG_BIT = Enumerant('GL_FOG_BIT', 0x0080, 'GL_VERSION_1_1')
|
|
GL_FOG_COLOR = Enumerant('GL_FOG_COLOR', 0x0b66, 'GL_VERSION_1_1')
|
|
GL_FOG_DENSITY = Enumerant('GL_FOG_DENSITY', 0x0b62, 'GL_VERSION_1_1')
|
|
GL_FOG_END = Enumerant('GL_FOG_END', 0x0b64, 'GL_VERSION_1_1')
|
|
GL_FOG_HINT = Enumerant('GL_FOG_HINT', 0x0c54, 'GL_VERSION_1_1')
|
|
GL_FOG_INDEX = Enumerant('GL_FOG_INDEX', 0x0b61, 'GL_VERSION_1_1')
|
|
GL_FOG_MODE = Enumerant('GL_FOG_MODE', 0x0b65, 'GL_VERSION_1_1')
|
|
GL_FOG_START = Enumerant('GL_FOG_START', 0x0b63, 'GL_VERSION_1_1')
|
|
GL_FRONT = Enumerant('GL_FRONT', 0x0404, 'GL_VERSION_1_1')
|
|
GL_FRONT.esVersions = [2.0]
|
|
GL_FRONT_AND_BACK = Enumerant('GL_FRONT_AND_BACK', 0x0408, 'GL_VERSION_1_1')
|
|
GL_FRONT_AND_BACK.esVersions = [2.0]
|
|
GL_FRONT_FACE = Enumerant('GL_FRONT_FACE', 0x0b46, 'GL_VERSION_1_1')
|
|
GL_FRONT_FACE.esVersions = [2.0]
|
|
GL_FRONT_LEFT = Enumerant('GL_FRONT_LEFT', 0x0400, 'GL_VERSION_1_1')
|
|
GL_FRONT_RIGHT = Enumerant('GL_FRONT_RIGHT', 0x0401, 'GL_VERSION_1_1')
|
|
GL_GEQUAL = Enumerant('GL_GEQUAL', 0x0206, 'GL_VERSION_1_1')
|
|
GL_GEQUAL.esVersions = [2.0]
|
|
GL_GREATER = Enumerant('GL_GREATER', 0x0204, 'GL_VERSION_1_1')
|
|
GL_GREATER.esVersions = [2.0]
|
|
GL_GREEN = Enumerant('GL_GREEN', 0x1904, 'GL_VERSION_1_1')
|
|
GL_GREEN_BIAS = Enumerant('GL_GREEN_BIAS', 0x0d19, 'GL_VERSION_1_1')
|
|
GL_GREEN_BITS = Enumerant('GL_GREEN_BITS', 0x0d53, 'GL_VERSION_1_1')
|
|
GL_GREEN_BITS.esVersions = [2.0]
|
|
GL_GREEN_SCALE = Enumerant('GL_GREEN_SCALE', 0x0d18, 'GL_VERSION_1_1')
|
|
GL_HINT_BIT = Enumerant('GL_HINT_BIT', 0x8000, 'GL_VERSION_1_1')
|
|
GL_INCR = Enumerant('GL_INCR', 0x1e02, 'GL_VERSION_1_1')
|
|
GL_INCR.esVersions = [2.0]
|
|
GL_INDEX_ARRAY = Enumerant('GL_INDEX_ARRAY', 0x8077, 'GL_VERSION_1_1')
|
|
GL_INDEX_ARRAY_POINTER = Enumerant('GL_INDEX_ARRAY_POINTER', 0x8091, 'GL_VERSION_1_1')
|
|
GL_INDEX_ARRAY_STRIDE = Enumerant('GL_INDEX_ARRAY_STRIDE', 0x8086, 'GL_VERSION_1_1')
|
|
GL_INDEX_ARRAY_TYPE = Enumerant('GL_INDEX_ARRAY_TYPE', 0x8085, 'GL_VERSION_1_1')
|
|
GL_INDEX_BITS = Enumerant('GL_INDEX_BITS', 0x0d51, 'GL_VERSION_1_1')
|
|
GL_INDEX_CLEAR_VALUE = Enumerant('GL_INDEX_CLEAR_VALUE', 0x0c20, 'GL_VERSION_1_1')
|
|
GL_INDEX_LOGIC_OP = Enumerant('GL_INDEX_LOGIC_OP', 0x0bf1, 'GL_VERSION_1_1')
|
|
GL_INDEX_MODE = Enumerant('GL_INDEX_MODE', 0x0c30, 'GL_VERSION_1_1')
|
|
GL_INDEX_OFFSET = Enumerant('GL_INDEX_OFFSET', 0x0d13, 'GL_VERSION_1_1')
|
|
GL_INDEX_SHIFT = Enumerant('GL_INDEX_SHIFT', 0x0d12, 'GL_VERSION_1_1')
|
|
GL_INDEX_WRITEMASK = Enumerant('GL_INDEX_WRITEMASK', 0x0c21, 'GL_VERSION_1_1')
|
|
GL_INT = Enumerant('GL_INT', 0x1404, 'GL_VERSION_1_1')
|
|
GL_INT.esVersions = [2.0]
|
|
GL_INTENSITY = Enumerant('GL_INTENSITY', 0x8049, 'GL_VERSION_1_1')
|
|
GL_INTENSITY12 = Enumerant('GL_INTENSITY12', 0x804c, 'GL_VERSION_1_1')
|
|
GL_INTENSITY16 = Enumerant('GL_INTENSITY16', 0x804d, 'GL_VERSION_1_1')
|
|
GL_INTENSITY4 = Enumerant('GL_INTENSITY4', 0x804a, 'GL_VERSION_1_1')
|
|
GL_INTENSITY8 = Enumerant('GL_INTENSITY8', 0x804b, 'GL_VERSION_1_1')
|
|
GL_INVALID_ENUM = Enumerant('GL_INVALID_ENUM', 0x0500, 'GL_VERSION_1_1')
|
|
GL_INVALID_ENUM.esVersions = [2.0]
|
|
GL_INVALID_ENUM.gluErrorString = 'invalid enumerant'
|
|
GL_INVALID_OPERATION = Enumerant('GL_INVALID_OPERATION', 0x0502, 'GL_VERSION_1_1')
|
|
GL_INVALID_OPERATION.esVersions = [2.0]
|
|
GL_INVALID_OPERATION.gluErrorString = 'invalid operation'
|
|
GL_INVALID_VALUE = Enumerant('GL_INVALID_VALUE', 0x0501, 'GL_VERSION_1_1')
|
|
GL_INVALID_VALUE.esVersions = [2.0]
|
|
GL_INVALID_VALUE.gluErrorString = 'invalid value'
|
|
GL_INVERT = Enumerant('GL_INVERT', 0x150a, 'GL_VERSION_1_1')
|
|
GL_INVERT.esVersions = [2.0]
|
|
GL_KEEP = Enumerant('GL_KEEP', 0x1e00, 'GL_VERSION_1_1')
|
|
GL_KEEP.esVersions = [2.0]
|
|
GL_LEFT = Enumerant('GL_LEFT', 0x0406, 'GL_VERSION_1_1')
|
|
GL_LEQUAL = Enumerant('GL_LEQUAL', 0x0203, 'GL_VERSION_1_1')
|
|
GL_LEQUAL.esVersions = [2.0]
|
|
GL_LESS = Enumerant('GL_LESS', 0x0201, 'GL_VERSION_1_1')
|
|
GL_LESS.esVersions = [2.0]
|
|
GL_LIGHT0 = Enumerant('GL_LIGHT0', 0x4000, 'GL_VERSION_1_1')
|
|
GL_LIGHT1 = Enumerant('GL_LIGHT1', 0x4001, 'GL_VERSION_1_1')
|
|
GL_LIGHT2 = Enumerant('GL_LIGHT2', 0x4002, 'GL_VERSION_1_1')
|
|
GL_LIGHT3 = Enumerant('GL_LIGHT3', 0x4003, 'GL_VERSION_1_1')
|
|
GL_LIGHT4 = Enumerant('GL_LIGHT4', 0x4004, 'GL_VERSION_1_1')
|
|
GL_LIGHT5 = Enumerant('GL_LIGHT5', 0x4005, 'GL_VERSION_1_1')
|
|
GL_LIGHT6 = Enumerant('GL_LIGHT6', 0x4006, 'GL_VERSION_1_1')
|
|
GL_LIGHT7 = Enumerant('GL_LIGHT7', 0x4007, 'GL_VERSION_1_1')
|
|
GL_LIGHTING = Enumerant('GL_LIGHTING', 0x0b50, 'GL_VERSION_1_1')
|
|
GL_LIGHTING_BIT = Enumerant('GL_LIGHTING_BIT', 0x0040, 'GL_VERSION_1_1')
|
|
GL_LIGHT_MODEL_AMBIENT = Enumerant('GL_LIGHT_MODEL_AMBIENT', 0x0b53, 'GL_VERSION_1_1')
|
|
GL_LIGHT_MODEL_LOCAL_VIEWER = Enumerant('GL_LIGHT_MODEL_LOCAL_VIEWER', 0x0b51, 'GL_VERSION_1_1')
|
|
GL_LIGHT_MODEL_TWO_SIDE = Enumerant('GL_LIGHT_MODEL_TWO_SIDE', 0x0b52, 'GL_VERSION_1_1')
|
|
GL_LINE = Enumerant('GL_LINE', 0x1b01, 'GL_VERSION_1_1')
|
|
GL_LINEAR = Enumerant('GL_LINEAR', 0x2601, 'GL_VERSION_1_1')
|
|
GL_LINEAR.esVersions = [2.0]
|
|
GL_LINEAR_ATTENUATION = Enumerant('GL_LINEAR_ATTENUATION', 0x1208, 'GL_VERSION_1_1')
|
|
GL_LINEAR_MIPMAP_LINEAR = Enumerant('GL_LINEAR_MIPMAP_LINEAR', 0x2703, 'GL_VERSION_1_1')
|
|
GL_LINEAR_MIPMAP_LINEAR.esVersions = [2.0]
|
|
GL_LINEAR_MIPMAP_NEAREST = Enumerant('GL_LINEAR_MIPMAP_NEAREST', 0x2701, 'GL_VERSION_1_1')
|
|
GL_LINEAR_MIPMAP_NEAREST.esVersions = [2.0]
|
|
GL_LINES = Enumerant('GL_LINES', 0x0001, 'GL_VERSION_1_1')
|
|
GL_LINES.esVersions = [2.0]
|
|
GL_LINE_BIT = Enumerant('GL_LINE_BIT', 0x0004, 'GL_VERSION_1_1')
|
|
GL_LINE_LOOP = Enumerant('GL_LINE_LOOP', 0x0002, 'GL_VERSION_1_1')
|
|
GL_LINE_LOOP.esVersions = [2.0]
|
|
GL_LINE_RESET_TOKEN = Enumerant('GL_LINE_RESET_TOKEN', 0x0707, 'GL_VERSION_1_1')
|
|
GL_LINE_SMOOTH = Enumerant('GL_LINE_SMOOTH', 0x0b20, 'GL_VERSION_1_1')
|
|
GL_LINE_SMOOTH_HINT = Enumerant('GL_LINE_SMOOTH_HINT', 0x0c52, 'GL_VERSION_1_1')
|
|
GL_LINE_STIPPLE = Enumerant('GL_LINE_STIPPLE', 0x0b24, 'GL_VERSION_1_1')
|
|
GL_LINE_STIPPLE_PATTERN = Enumerant('GL_LINE_STIPPLE_PATTERN', 0x0b25, 'GL_VERSION_1_1')
|
|
GL_LINE_STIPPLE_REPEAT = Enumerant('GL_LINE_STIPPLE_REPEAT', 0x0b26, 'GL_VERSION_1_1')
|
|
GL_LINE_STRIP = Enumerant('GL_LINE_STRIP', 0x0003, 'GL_VERSION_1_1')
|
|
GL_LINE_STRIP.esVersions = [2.0]
|
|
GL_LINE_TOKEN = Enumerant('GL_LINE_TOKEN', 0x0702, 'GL_VERSION_1_1')
|
|
GL_LINE_WIDTH = Enumerant('GL_LINE_WIDTH', 0x0b21, 'GL_VERSION_1_1')
|
|
GL_LINE_WIDTH.esVersions = [2.0]
|
|
GL_LINE_WIDTH_GRANULARITY = Enumerant('GL_LINE_WIDTH_GRANULARITY', 0x0b23, 'GL_VERSION_1_1')
|
|
GL_LINE_WIDTH_RANGE = Enumerant('GL_LINE_WIDTH_RANGE', 0x0b22, 'GL_VERSION_1_1')
|
|
GL_LIST_BASE = Enumerant('GL_LIST_BASE', 0x0b32, 'GL_VERSION_1_1')
|
|
GL_LIST_BIT = Enumerant('GL_LIST_BIT', 0x20000, 'GL_VERSION_1_1')
|
|
GL_LIST_INDEX = Enumerant('GL_LIST_INDEX', 0x0b33, 'GL_VERSION_1_1')
|
|
GL_LIST_MODE = Enumerant('GL_LIST_MODE', 0x0b30, 'GL_VERSION_1_1')
|
|
GL_LOAD = Enumerant('GL_LOAD', 0x0101, 'GL_VERSION_1_1')
|
|
GL_LOGIC_OP = Enumerant('GL_LOGIC_OP', 'GL_INDEX_LOGIC_OP', 'GL_VERSION_1_1')
|
|
GL_LOGIC_OP_MODE = Enumerant('GL_LOGIC_OP_MODE', 0x0bf0, 'GL_VERSION_1_1')
|
|
GL_LUMINANCE = Enumerant('GL_LUMINANCE', 0x1909, 'GL_VERSION_1_1')
|
|
GL_LUMINANCE.esVersions = [2.0]
|
|
GL_LUMINANCE.internalformat = True
|
|
GL_LUMINANCE12 = Enumerant('GL_LUMINANCE12', 0x8041, 'GL_VERSION_1_1')
|
|
GL_LUMINANCE12_ALPHA12 = Enumerant('GL_LUMINANCE12_ALPHA12', 0x8047, 'GL_VERSION_1_1')
|
|
GL_LUMINANCE12_ALPHA4 = Enumerant('GL_LUMINANCE12_ALPHA4', 0x8046, 'GL_VERSION_1_1')
|
|
GL_LUMINANCE16 = Enumerant('GL_LUMINANCE16', 0x8042, 'GL_VERSION_1_1')
|
|
GL_LUMINANCE16_ALPHA16 = Enumerant('GL_LUMINANCE16_ALPHA16', 0x8048, 'GL_VERSION_1_1')
|
|
GL_LUMINANCE4 = Enumerant('GL_LUMINANCE4', 0x803f, 'GL_VERSION_1_1')
|
|
GL_LUMINANCE4_ALPHA4 = Enumerant('GL_LUMINANCE4_ALPHA4', 0x8043, 'GL_VERSION_1_1')
|
|
GL_LUMINANCE6_ALPHA2 = Enumerant('GL_LUMINANCE6_ALPHA2', 0x8044, 'GL_VERSION_1_1')
|
|
GL_LUMINANCE8 = Enumerant('GL_LUMINANCE8', 0x8040, 'GL_VERSION_1_1')
|
|
GL_LUMINANCE8_ALPHA8 = Enumerant('GL_LUMINANCE8_ALPHA8', 0x8045, 'GL_VERSION_1_1')
|
|
GL_LUMINANCE_ALPHA = Enumerant('GL_LUMINANCE_ALPHA', 0x190a, 'GL_VERSION_1_1')
|
|
GL_LUMINANCE_ALPHA.esVersions = [2.0]
|
|
GL_LUMINANCE_ALPHA.internalformat = True
|
|
GL_MAP1_COLOR_4 = Enumerant('GL_MAP1_COLOR_4', 0x0d90, 'GL_VERSION_1_1')
|
|
GL_MAP1_GRID_DOMAIN = Enumerant('GL_MAP1_GRID_DOMAIN', 0x0dd0, 'GL_VERSION_1_1')
|
|
GL_MAP1_GRID_SEGMENTS = Enumerant('GL_MAP1_GRID_SEGMENTS', 0x0dd1, 'GL_VERSION_1_1')
|
|
GL_MAP1_INDEX = Enumerant('GL_MAP1_INDEX', 0x0d91, 'GL_VERSION_1_1')
|
|
GL_MAP1_NORMAL = Enumerant('GL_MAP1_NORMAL', 0x0d92, 'GL_VERSION_1_1')
|
|
GL_MAP1_TEXTURE_COORD_1 = Enumerant('GL_MAP1_TEXTURE_COORD_1', 0x0d93, 'GL_VERSION_1_1')
|
|
GL_MAP1_TEXTURE_COORD_2 = Enumerant('GL_MAP1_TEXTURE_COORD_2', 0x0d94, 'GL_VERSION_1_1')
|
|
GL_MAP1_TEXTURE_COORD_3 = Enumerant('GL_MAP1_TEXTURE_COORD_3', 0x0d95, 'GL_VERSION_1_1')
|
|
GL_MAP1_TEXTURE_COORD_4 = Enumerant('GL_MAP1_TEXTURE_COORD_4', 0x0d96, 'GL_VERSION_1_1')
|
|
GL_MAP1_VERTEX_3 = Enumerant('GL_MAP1_VERTEX_3', 0x0d97, 'GL_VERSION_1_1')
|
|
GL_MAP1_VERTEX_4 = Enumerant('GL_MAP1_VERTEX_4', 0x0d98, 'GL_VERSION_1_1')
|
|
GL_MAP2_COLOR_4 = Enumerant('GL_MAP2_COLOR_4', 0x0db0, 'GL_VERSION_1_1')
|
|
GL_MAP2_GRID_DOMAIN = Enumerant('GL_MAP2_GRID_DOMAIN', 0x0dd2, 'GL_VERSION_1_1')
|
|
GL_MAP2_GRID_SEGMENTS = Enumerant('GL_MAP2_GRID_SEGMENTS', 0x0dd3, 'GL_VERSION_1_1')
|
|
GL_MAP2_INDEX = Enumerant('GL_MAP2_INDEX', 0x0db1, 'GL_VERSION_1_1')
|
|
GL_MAP2_NORMAL = Enumerant('GL_MAP2_NORMAL', 0x0db2, 'GL_VERSION_1_1')
|
|
GL_MAP2_TEXTURE_COORD_1 = Enumerant('GL_MAP2_TEXTURE_COORD_1', 0x0db3, 'GL_VERSION_1_1')
|
|
GL_MAP2_TEXTURE_COORD_2 = Enumerant('GL_MAP2_TEXTURE_COORD_2', 0x0db4, 'GL_VERSION_1_1')
|
|
GL_MAP2_TEXTURE_COORD_3 = Enumerant('GL_MAP2_TEXTURE_COORD_3', 0x0db5, 'GL_VERSION_1_1')
|
|
GL_MAP2_TEXTURE_COORD_4 = Enumerant('GL_MAP2_TEXTURE_COORD_4', 0x0db6, 'GL_VERSION_1_1')
|
|
GL_MAP2_VERTEX_3 = Enumerant('GL_MAP2_VERTEX_3', 0x0db7, 'GL_VERSION_1_1')
|
|
GL_MAP2_VERTEX_4 = Enumerant('GL_MAP2_VERTEX_4', 0x0db8, 'GL_VERSION_1_1')
|
|
GL_MAP_COLOR = Enumerant('GL_MAP_COLOR', 0x0d10, 'GL_VERSION_1_1')
|
|
GL_MAP_STENCIL = Enumerant('GL_MAP_STENCIL', 0x0d11, 'GL_VERSION_1_1')
|
|
GL_MATRIX_MODE = Enumerant('GL_MATRIX_MODE', 0x0ba0, 'GL_VERSION_1_1')
|
|
GL_MAX_ATTRIB_STACK_DEPTH = Enumerant('GL_MAX_ATTRIB_STACK_DEPTH', 0x0d35, 'GL_VERSION_1_1')
|
|
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = Enumerant('GL_MAX_CLIENT_ATTRIB_STACK_DEPTH', 0x0d3b, 'GL_VERSION_1_1')
|
|
GL_MAX_CLIP_PLANES = Enumerant('GL_MAX_CLIP_PLANES', 0x0d32, 'GL_VERSION_1_1')
|
|
GL_MAX_EVAL_ORDER = Enumerant('GL_MAX_EVAL_ORDER', 0x0d30, 'GL_VERSION_1_1')
|
|
GL_MAX_LIGHTS = Enumerant('GL_MAX_LIGHTS', 0x0d31, 'GL_VERSION_1_1')
|
|
GL_MAX_LIST_NESTING = Enumerant('GL_MAX_LIST_NESTING', 0x0b31, 'GL_VERSION_1_1')
|
|
GL_MAX_MODELVIEW_STACK_DEPTH = Enumerant('GL_MAX_MODELVIEW_STACK_DEPTH', 0x0d36, 'GL_VERSION_1_1')
|
|
GL_MAX_NAME_STACK_DEPTH = Enumerant('GL_MAX_NAME_STACK_DEPTH', 0x0d37, 'GL_VERSION_1_1')
|
|
GL_MAX_PIXEL_MAP_TABLE = Enumerant('GL_MAX_PIXEL_MAP_TABLE', 0x0d34, 'GL_VERSION_1_1')
|
|
GL_MAX_PROJECTION_STACK_DEPTH = Enumerant('GL_MAX_PROJECTION_STACK_DEPTH', 0x0d38, 'GL_VERSION_1_1')
|
|
GL_MAX_TEXTURE_SIZE = Enumerant('GL_MAX_TEXTURE_SIZE', 0x0d33, 'GL_VERSION_1_1')
|
|
GL_MAX_TEXTURE_SIZE.esVersions = [2.0]
|
|
GL_MAX_TEXTURE_STACK_DEPTH = Enumerant('GL_MAX_TEXTURE_STACK_DEPTH', 0x0d39, 'GL_VERSION_1_1')
|
|
GL_MAX_VIEWPORT_DIMS = Enumerant('GL_MAX_VIEWPORT_DIMS', 0x0d3a, 'GL_VERSION_1_1')
|
|
GL_MAX_VIEWPORT_DIMS.esVersions = [2.0]
|
|
GL_MODELVIEW = Enumerant('GL_MODELVIEW', 0x1700, 'GL_VERSION_1_1')
|
|
GL_MODELVIEW_MATRIX = Enumerant('GL_MODELVIEW_MATRIX', 0x0ba6, 'GL_VERSION_1_1')
|
|
GL_MODELVIEW_STACK_DEPTH = Enumerant('GL_MODELVIEW_STACK_DEPTH', 0x0ba3, 'GL_VERSION_1_1')
|
|
GL_MODULATE = Enumerant('GL_MODULATE', 0x2100, 'GL_VERSION_1_1')
|
|
GL_MULT = Enumerant('GL_MULT', 0x0103, 'GL_VERSION_1_1')
|
|
GL_N3F_V3F = Enumerant('GL_N3F_V3F', 0x2a25, 'GL_VERSION_1_1')
|
|
GL_NAME_STACK_DEPTH = Enumerant('GL_NAME_STACK_DEPTH', 0x0d70, 'GL_VERSION_1_1')
|
|
GL_NAND = Enumerant('GL_NAND', 0x150e, 'GL_VERSION_1_1')
|
|
GL_NEAREST = Enumerant('GL_NEAREST', 0x2600, 'GL_VERSION_1_1')
|
|
GL_NEAREST.esVersions = [2.0]
|
|
GL_NEAREST_MIPMAP_LINEAR = Enumerant('GL_NEAREST_MIPMAP_LINEAR', 0x2702, 'GL_VERSION_1_1')
|
|
GL_NEAREST_MIPMAP_LINEAR.esVersions = [2.0]
|
|
GL_NEAREST_MIPMAP_NEAREST = Enumerant('GL_NEAREST_MIPMAP_NEAREST', 0x2700, 'GL_VERSION_1_1')
|
|
GL_NEAREST_MIPMAP_NEAREST.esVersions = [2.0]
|
|
GL_NEVER = Enumerant('GL_NEVER', 0x0200, 'GL_VERSION_1_1')
|
|
GL_NEVER.esVersions = [2.0]
|
|
GL_NICEST = Enumerant('GL_NICEST', 0x1102, 'GL_VERSION_1_1')
|
|
GL_NICEST.esVersions = [2.0]
|
|
GL_NONE = Enumerant('GL_NONE', 0x0000, 'GL_VERSION_1_1')
|
|
GL_NONE.esVersions = [2.0]
|
|
GL_NOOP = Enumerant('GL_NOOP', 0x1505, 'GL_VERSION_1_1')
|
|
GL_NOR = Enumerant('GL_NOR', 0x1508, 'GL_VERSION_1_1')
|
|
GL_NORMALIZE = Enumerant('GL_NORMALIZE', 0x0ba1, 'GL_VERSION_1_1')
|
|
GL_NORMAL_ARRAY = Enumerant('GL_NORMAL_ARRAY', 0x8075, 'GL_VERSION_1_1')
|
|
GL_NORMAL_ARRAY_POINTER = Enumerant('GL_NORMAL_ARRAY_POINTER', 0x808f, 'GL_VERSION_1_1')
|
|
GL_NORMAL_ARRAY_STRIDE = Enumerant('GL_NORMAL_ARRAY_STRIDE', 0x807f, 'GL_VERSION_1_1')
|
|
GL_NORMAL_ARRAY_TYPE = Enumerant('GL_NORMAL_ARRAY_TYPE', 0x807e, 'GL_VERSION_1_1')
|
|
GL_NOTEQUAL = Enumerant('GL_NOTEQUAL', 0x0205, 'GL_VERSION_1_1')
|
|
GL_NOTEQUAL.esVersions = [2.0]
|
|
GL_NO_ERROR = Enumerant('GL_NO_ERROR', 0x0000, 'GL_VERSION_1_1')
|
|
GL_NO_ERROR.esVersions = [2.0]
|
|
GL_NO_ERROR.gluErrorString = 'no error'
|
|
GL_OBJECT_LINEAR = Enumerant('GL_OBJECT_LINEAR', 0x2401, 'GL_VERSION_1_1')
|
|
GL_OBJECT_PLANE = Enumerant('GL_OBJECT_PLANE', 0x2501, 'GL_VERSION_1_1')
|
|
GL_ONE = Enumerant('GL_ONE', 0x0001, 'GL_VERSION_1_1')
|
|
GL_ONE.esVersions = [2.0]
|
|
GL_ONE_MINUS_DST_ALPHA = Enumerant('GL_ONE_MINUS_DST_ALPHA', 0x0305, 'GL_VERSION_1_1')
|
|
GL_ONE_MINUS_DST_ALPHA.esVersions = [2.0]
|
|
GL_ONE_MINUS_DST_COLOR = Enumerant('GL_ONE_MINUS_DST_COLOR', 0x0307, 'GL_VERSION_1_1')
|
|
GL_ONE_MINUS_DST_COLOR.esVersions = [2.0]
|
|
GL_ONE_MINUS_SRC_ALPHA = Enumerant('GL_ONE_MINUS_SRC_ALPHA', 0x0303, 'GL_VERSION_1_1')
|
|
GL_ONE_MINUS_SRC_ALPHA.esVersions = [2.0]
|
|
GL_ONE_MINUS_SRC_COLOR = Enumerant('GL_ONE_MINUS_SRC_COLOR', 0x0301, 'GL_VERSION_1_1')
|
|
GL_ONE_MINUS_SRC_COLOR.esVersions = [2.0]
|
|
GL_OR = Enumerant('GL_OR', 0x1507, 'GL_VERSION_1_1')
|
|
GL_ORDER = Enumerant('GL_ORDER', 0x0a01, 'GL_VERSION_1_1')
|
|
GL_OR_INVERTED = Enumerant('GL_OR_INVERTED', 0x150d, 'GL_VERSION_1_1')
|
|
GL_OR_REVERSE = Enumerant('GL_OR_REVERSE', 0x150b, 'GL_VERSION_1_1')
|
|
GL_OUT_OF_MEMORY = Enumerant('GL_OUT_OF_MEMORY', 0x0505, 'GL_VERSION_1_1')
|
|
GL_OUT_OF_MEMORY.esVersions = [2.0]
|
|
GL_OUT_OF_MEMORY.gluErrorString = 'out of memory'
|
|
GL_PACK_ALIGNMENT = Enumerant('GL_PACK_ALIGNMENT', 0x0d05, 'GL_VERSION_1_1')
|
|
GL_PACK_ALIGNMENT.esVersions = [2.0]
|
|
GL_PACK_LSB_FIRST = Enumerant('GL_PACK_LSB_FIRST', 0x0d01, 'GL_VERSION_1_1')
|
|
GL_PACK_ROW_LENGTH = Enumerant('GL_PACK_ROW_LENGTH', 0x0d02, 'GL_VERSION_1_1')
|
|
GL_PACK_SKIP_PIXELS = Enumerant('GL_PACK_SKIP_PIXELS', 0x0d04, 'GL_VERSION_1_1')
|
|
GL_PACK_SKIP_ROWS = Enumerant('GL_PACK_SKIP_ROWS', 0x0d03, 'GL_VERSION_1_1')
|
|
GL_PACK_SWAP_BYTES = Enumerant('GL_PACK_SWAP_BYTES', 0x0d00, 'GL_VERSION_1_1')
|
|
GL_PASS_THROUGH_TOKEN = Enumerant('GL_PASS_THROUGH_TOKEN', 0x0700, 'GL_VERSION_1_1')
|
|
GL_PERSPECTIVE_CORRECTION_HINT = Enumerant('GL_PERSPECTIVE_CORRECTION_HINT', 0x0c50, 'GL_VERSION_1_1')
|
|
GL_PIXEL_MAP_A_TO_A = Enumerant('GL_PIXEL_MAP_A_TO_A', 0x0c79, 'GL_VERSION_1_1')
|
|
GL_PIXEL_MAP_A_TO_A_SIZE = Enumerant('GL_PIXEL_MAP_A_TO_A_SIZE', 0x0cb9, 'GL_VERSION_1_1')
|
|
GL_PIXEL_MAP_B_TO_B = Enumerant('GL_PIXEL_MAP_B_TO_B', 0x0c78, 'GL_VERSION_1_1')
|
|
GL_PIXEL_MAP_B_TO_B_SIZE = Enumerant('GL_PIXEL_MAP_B_TO_B_SIZE', 0x0cb8, 'GL_VERSION_1_1')
|
|
GL_PIXEL_MAP_G_TO_G = Enumerant('GL_PIXEL_MAP_G_TO_G', 0x0c77, 'GL_VERSION_1_1')
|
|
GL_PIXEL_MAP_G_TO_G_SIZE = Enumerant('GL_PIXEL_MAP_G_TO_G_SIZE', 0x0cb7, 'GL_VERSION_1_1')
|
|
GL_PIXEL_MAP_I_TO_A = Enumerant('GL_PIXEL_MAP_I_TO_A', 0x0c75, 'GL_VERSION_1_1')
|
|
GL_PIXEL_MAP_I_TO_A_SIZE = Enumerant('GL_PIXEL_MAP_I_TO_A_SIZE', 0x0cb5, 'GL_VERSION_1_1')
|
|
GL_PIXEL_MAP_I_TO_B = Enumerant('GL_PIXEL_MAP_I_TO_B', 0x0c74, 'GL_VERSION_1_1')
|
|
GL_PIXEL_MAP_I_TO_B_SIZE = Enumerant('GL_PIXEL_MAP_I_TO_B_SIZE', 0x0cb4, 'GL_VERSION_1_1')
|
|
GL_PIXEL_MAP_I_TO_G = Enumerant('GL_PIXEL_MAP_I_TO_G', 0x0c73, 'GL_VERSION_1_1')
|
|
GL_PIXEL_MAP_I_TO_G_SIZE = Enumerant('GL_PIXEL_MAP_I_TO_G_SIZE', 0x0cb3, 'GL_VERSION_1_1')
|
|
GL_PIXEL_MAP_I_TO_I = Enumerant('GL_PIXEL_MAP_I_TO_I', 0x0c70, 'GL_VERSION_1_1')
|
|
GL_PIXEL_MAP_I_TO_I_SIZE = Enumerant('GL_PIXEL_MAP_I_TO_I_SIZE', 0x0cb0, 'GL_VERSION_1_1')
|
|
GL_PIXEL_MAP_I_TO_R = Enumerant('GL_PIXEL_MAP_I_TO_R', 0x0c72, 'GL_VERSION_1_1')
|
|
GL_PIXEL_MAP_I_TO_R_SIZE = Enumerant('GL_PIXEL_MAP_I_TO_R_SIZE', 0x0cb2, 'GL_VERSION_1_1')
|
|
GL_PIXEL_MAP_R_TO_R = Enumerant('GL_PIXEL_MAP_R_TO_R', 0x0c76, 'GL_VERSION_1_1')
|
|
GL_PIXEL_MAP_R_TO_R_SIZE = Enumerant('GL_PIXEL_MAP_R_TO_R_SIZE', 0x0cb6, 'GL_VERSION_1_1')
|
|
GL_PIXEL_MAP_S_TO_S = Enumerant('GL_PIXEL_MAP_S_TO_S', 0x0c71, 'GL_VERSION_1_1')
|
|
GL_PIXEL_MAP_S_TO_S_SIZE = Enumerant('GL_PIXEL_MAP_S_TO_S_SIZE', 0x0cb1, 'GL_VERSION_1_1')
|
|
GL_PIXEL_MODE_BIT = Enumerant('GL_PIXEL_MODE_BIT', 0x0020, 'GL_VERSION_1_1')
|
|
GL_POINT = Enumerant('GL_POINT', 0x1b00, 'GL_VERSION_1_1')
|
|
GL_POINTS = Enumerant('GL_POINTS', 0x0000, 'GL_VERSION_1_1')
|
|
GL_POINTS.esVersions = [2.0]
|
|
GL_POINT_BIT = Enumerant('GL_POINT_BIT', 0x0002, 'GL_VERSION_1_1')
|
|
GL_POINT_SIZE = Enumerant('GL_POINT_SIZE', 0x0b11, 'GL_VERSION_1_1')
|
|
GL_POINT_SIZE_GRANULARITY = Enumerant('GL_POINT_SIZE_GRANULARITY', 0x0b13, 'GL_VERSION_1_1')
|
|
GL_POINT_SIZE_RANGE = Enumerant('GL_POINT_SIZE_RANGE', 0x0b12, 'GL_VERSION_1_1')
|
|
GL_POINT_SMOOTH = Enumerant('GL_POINT_SMOOTH', 0x0b10, 'GL_VERSION_1_1')
|
|
GL_POINT_SMOOTH_HINT = Enumerant('GL_POINT_SMOOTH_HINT', 0x0c51, 'GL_VERSION_1_1')
|
|
GL_POINT_TOKEN = Enumerant('GL_POINT_TOKEN', 0x0701, 'GL_VERSION_1_1')
|
|
GL_POLYGON = Enumerant('GL_POLYGON', 0x0009, 'GL_VERSION_1_1')
|
|
GL_POLYGON_BIT = Enumerant('GL_POLYGON_BIT', 0x0008, 'GL_VERSION_1_1')
|
|
GL_POLYGON_MODE = Enumerant('GL_POLYGON_MODE', 0x0b40, 'GL_VERSION_1_1')
|
|
GL_POLYGON_OFFSET_FACTOR = Enumerant('GL_POLYGON_OFFSET_FACTOR', 0x8038, 'GL_VERSION_1_1')
|
|
GL_POLYGON_OFFSET_FACTOR.esVersions = [2.0]
|
|
GL_POLYGON_OFFSET_FILL = Enumerant('GL_POLYGON_OFFSET_FILL', 0x8037, 'GL_VERSION_1_1')
|
|
GL_POLYGON_OFFSET_FILL.esVersions = [2.0]
|
|
GL_POLYGON_OFFSET_FILL.enableCap = True
|
|
GL_POLYGON_OFFSET_LINE = Enumerant('GL_POLYGON_OFFSET_LINE', 0x2a02, 'GL_VERSION_1_1')
|
|
GL_POLYGON_OFFSET_POINT = Enumerant('GL_POLYGON_OFFSET_POINT', 0x2a01, 'GL_VERSION_1_1')
|
|
GL_POLYGON_OFFSET_UNITS = Enumerant('GL_POLYGON_OFFSET_UNITS', 0x2a00, 'GL_VERSION_1_1')
|
|
GL_POLYGON_OFFSET_UNITS.esVersions = [2.0]
|
|
GL_POLYGON_SMOOTH = Enumerant('GL_POLYGON_SMOOTH', 0x0b41, 'GL_VERSION_1_1')
|
|
GL_POLYGON_SMOOTH_HINT = Enumerant('GL_POLYGON_SMOOTH_HINT', 0x0c53, 'GL_VERSION_1_1')
|
|
GL_POLYGON_STIPPLE = Enumerant('GL_POLYGON_STIPPLE', 0x0b42, 'GL_VERSION_1_1')
|
|
GL_POLYGON_STIPPLE_BIT = Enumerant('GL_POLYGON_STIPPLE_BIT', 0x0010, 'GL_VERSION_1_1')
|
|
GL_POLYGON_TOKEN = Enumerant('GL_POLYGON_TOKEN', 0x0703, 'GL_VERSION_1_1')
|
|
GL_POSITION = Enumerant('GL_POSITION', 0x1203, 'GL_VERSION_1_1')
|
|
GL_PROJECTION = Enumerant('GL_PROJECTION', 0x1701, 'GL_VERSION_1_1')
|
|
GL_PROJECTION_MATRIX = Enumerant('GL_PROJECTION_MATRIX', 0x0ba7, 'GL_VERSION_1_1')
|
|
GL_PROJECTION_STACK_DEPTH = Enumerant('GL_PROJECTION_STACK_DEPTH', 0x0ba4, 'GL_VERSION_1_1')
|
|
GL_PROXY_TEXTURE_1D = Enumerant('GL_PROXY_TEXTURE_1D', 0x8063, 'GL_VERSION_1_1')
|
|
GL_PROXY_TEXTURE_2D = Enumerant('GL_PROXY_TEXTURE_2D', 0x8064, 'GL_VERSION_1_1')
|
|
GL_Q = Enumerant('GL_Q', 0x2003, 'GL_VERSION_1_1')
|
|
GL_QUADRATIC_ATTENUATION = Enumerant('GL_QUADRATIC_ATTENUATION', 0x1209, 'GL_VERSION_1_1')
|
|
GL_QUADS = Enumerant('GL_QUADS', 0x0007, 'GL_VERSION_1_1')
|
|
GL_QUAD_STRIP = Enumerant('GL_QUAD_STRIP', 0x0008, 'GL_VERSION_1_1')
|
|
GL_R = Enumerant('GL_R', 0x2002, 'GL_VERSION_1_1')
|
|
GL_R3_G3_B2 = Enumerant('GL_R3_G3_B2', 0x2a10, 'GL_VERSION_1_1')
|
|
GL_READ_BUFFER = Enumerant('GL_READ_BUFFER', 0x0c02, 'GL_VERSION_1_1')
|
|
GL_RED = Enumerant('GL_RED', 0x1903, 'GL_VERSION_1_1')
|
|
GL_RED_BIAS = Enumerant('GL_RED_BIAS', 0x0d15, 'GL_VERSION_1_1')
|
|
GL_RED_BITS = Enumerant('GL_RED_BITS', 0x0d52, 'GL_VERSION_1_1')
|
|
GL_RED_BITS.esVersions = [2.0]
|
|
GL_RED_SCALE = Enumerant('GL_RED_SCALE', 0x0d14, 'GL_VERSION_1_1')
|
|
GL_RENDER = Enumerant('GL_RENDER', 0x1c00, 'GL_VERSION_1_1')
|
|
GL_RENDERER = Enumerant('GL_RENDERER', 0x1f01, 'GL_VERSION_1_1')
|
|
GL_RENDERER.esVersions = [2.0]
|
|
GL_RENDER_MODE = Enumerant('GL_RENDER_MODE', 0x0c40, 'GL_VERSION_1_1')
|
|
GL_REPEAT = Enumerant('GL_REPEAT', 0x2901, 'GL_VERSION_1_1')
|
|
GL_REPEAT.esVersions = [2.0]
|
|
GL_REPLACE = Enumerant('GL_REPLACE', 0x1e01, 'GL_VERSION_1_1')
|
|
GL_REPLACE.esVersions = [2.0]
|
|
GL_RETURN = Enumerant('GL_RETURN', 0x0102, 'GL_VERSION_1_1')
|
|
GL_RGB = Enumerant('GL_RGB', 0x1907, 'GL_VERSION_1_1')
|
|
GL_RGB.esVersions = [2.0]
|
|
GL_RGB.internalformat = True
|
|
GL_RGB10 = Enumerant('GL_RGB10', 0x8052, 'GL_VERSION_1_1')
|
|
GL_RGB10_A2 = Enumerant('GL_RGB10_A2', 0x8059, 'GL_VERSION_1_1')
|
|
GL_RGB12 = Enumerant('GL_RGB12', 0x8053, 'GL_VERSION_1_1')
|
|
GL_RGB16 = Enumerant('GL_RGB16', 0x8054, 'GL_VERSION_1_1')
|
|
GL_RGB4 = Enumerant('GL_RGB4', 0x804f, 'GL_VERSION_1_1')
|
|
GL_RGB5 = Enumerant('GL_RGB5', 0x8050, 'GL_VERSION_1_1')
|
|
GL_RGB5_A1 = Enumerant('GL_RGB5_A1', 0x8057, 'GL_VERSION_1_1')
|
|
GL_RGB5_A1.esVersions = [2.0]
|
|
GL_RGB8 = Enumerant('GL_RGB8', 0x8051, 'GL_VERSION_1_1')
|
|
GL_RGBA = Enumerant('GL_RGBA', 0x1908, 'GL_VERSION_1_1')
|
|
GL_RGBA.esVersions = [2.0]
|
|
GL_RGBA.internalformat = True
|
|
GL_RGBA12 = Enumerant('GL_RGBA12', 0x805a, 'GL_VERSION_1_1')
|
|
GL_RGBA16 = Enumerant('GL_RGBA16', 0x805b, 'GL_VERSION_1_1')
|
|
GL_RGBA2 = Enumerant('GL_RGBA2', 0x8055, 'GL_VERSION_1_1')
|
|
GL_RGBA4 = Enumerant('GL_RGBA4', 0x8056, 'GL_VERSION_1_1')
|
|
GL_RGBA4.esVersions = [2.0]
|
|
GL_RGBA8 = Enumerant('GL_RGBA8', 0x8058, 'GL_VERSION_1_1')
|
|
GL_RGBA_MODE = Enumerant('GL_RGBA_MODE', 0x0c31, 'GL_VERSION_1_1')
|
|
GL_RIGHT = Enumerant('GL_RIGHT', 0x0407, 'GL_VERSION_1_1')
|
|
GL_S = Enumerant('GL_S', 0x2000, 'GL_VERSION_1_1')
|
|
GL_SCISSOR_BIT = Enumerant('GL_SCISSOR_BIT', 0x80000, 'GL_VERSION_1_1')
|
|
GL_SCISSOR_BOX = Enumerant('GL_SCISSOR_BOX', 0x0c10, 'GL_VERSION_1_1')
|
|
GL_SCISSOR_BOX.esVersions = [2.0]
|
|
GL_SCISSOR_TEST = Enumerant('GL_SCISSOR_TEST', 0x0c11, 'GL_VERSION_1_1')
|
|
GL_SCISSOR_TEST.esVersions = [2.0]
|
|
GL_SCISSOR_TEST.enableCap = True
|
|
GL_SELECT = Enumerant('GL_SELECT', 0x1c02, 'GL_VERSION_1_1')
|
|
GL_SELECTION_BUFFER_POINTER = Enumerant('GL_SELECTION_BUFFER_POINTER', 0x0df3, 'GL_VERSION_1_1')
|
|
GL_SELECTION_BUFFER_SIZE = Enumerant('GL_SELECTION_BUFFER_SIZE', 0x0df4, 'GL_VERSION_1_1')
|
|
GL_SET = Enumerant('GL_SET', 0x150f, 'GL_VERSION_1_1')
|
|
GL_SHADE_MODEL = Enumerant('GL_SHADE_MODEL', 0x0b54, 'GL_VERSION_1_1')
|
|
GL_SHININESS = Enumerant('GL_SHININESS', 0x1601, 'GL_VERSION_1_1')
|
|
GL_SHORT = Enumerant('GL_SHORT', 0x1402, 'GL_VERSION_1_1')
|
|
GL_SHORT.esVersions = [2.0]
|
|
GL_SMOOTH = Enumerant('GL_SMOOTH', 0x1d01, 'GL_VERSION_1_1')
|
|
GL_SPECULAR = Enumerant('GL_SPECULAR', 0x1202, 'GL_VERSION_1_1')
|
|
GL_SPHERE_MAP = Enumerant('GL_SPHERE_MAP', 0x2402, 'GL_VERSION_1_1')
|
|
GL_SPOT_CUTOFF = Enumerant('GL_SPOT_CUTOFF', 0x1206, 'GL_VERSION_1_1')
|
|
GL_SPOT_DIRECTION = Enumerant('GL_SPOT_DIRECTION', 0x1204, 'GL_VERSION_1_1')
|
|
GL_SPOT_EXPONENT = Enumerant('GL_SPOT_EXPONENT', 0x1205, 'GL_VERSION_1_1')
|
|
GL_SRC_ALPHA = Enumerant('GL_SRC_ALPHA', 0x0302, 'GL_VERSION_1_1')
|
|
GL_SRC_ALPHA.esVersions = [2.0]
|
|
GL_SRC_ALPHA_SATURATE = Enumerant('GL_SRC_ALPHA_SATURATE', 0x0308, 'GL_VERSION_1_1')
|
|
GL_SRC_ALPHA_SATURATE.esVersions = [2.0]
|
|
GL_SRC_COLOR = Enumerant('GL_SRC_COLOR', 0x0300, 'GL_VERSION_1_1')
|
|
GL_SRC_COLOR.esVersions = [2.0]
|
|
GL_STACK_OVERFLOW = Enumerant('GL_STACK_OVERFLOW', 0x0503, 'GL_VERSION_1_1')
|
|
GL_STACK_UNDERFLOW = Enumerant('GL_STACK_UNDERFLOW', 0x0504, 'GL_VERSION_1_1')
|
|
GL_STENCIL = Enumerant('GL_STENCIL', 0x1802, 'GL_VERSION_1_1')
|
|
GL_STENCIL_BITS = Enumerant('GL_STENCIL_BITS', 0x0d57, 'GL_VERSION_1_1')
|
|
GL_STENCIL_BITS.esVersions = [2.0]
|
|
GL_STENCIL_BUFFER_BIT = Enumerant('GL_STENCIL_BUFFER_BIT', 0x0400, 'GL_VERSION_1_1')
|
|
GL_STENCIL_BUFFER_BIT.esVersions = [2.0]
|
|
GL_STENCIL_CLEAR_VALUE = Enumerant('GL_STENCIL_CLEAR_VALUE', 0x0b91, 'GL_VERSION_1_1')
|
|
GL_STENCIL_CLEAR_VALUE.esVersions = [2.0]
|
|
GL_STENCIL_FAIL = Enumerant('GL_STENCIL_FAIL', 0x0b94, 'GL_VERSION_1_1')
|
|
GL_STENCIL_FAIL.esVersions = [2.0]
|
|
GL_STENCIL_FUNC = Enumerant('GL_STENCIL_FUNC', 0x0b92, 'GL_VERSION_1_1')
|
|
GL_STENCIL_FUNC.esVersions = [2.0]
|
|
GL_STENCIL_INDEX = Enumerant('GL_STENCIL_INDEX', 0x1901, 'GL_VERSION_1_1')
|
|
GL_STENCIL_PASS_DEPTH_FAIL = Enumerant('GL_STENCIL_PASS_DEPTH_FAIL', 0x0b95, 'GL_VERSION_1_1')
|
|
GL_STENCIL_PASS_DEPTH_FAIL.esVersions = [2.0]
|
|
GL_STENCIL_PASS_DEPTH_PASS = Enumerant('GL_STENCIL_PASS_DEPTH_PASS', 0x0b96, 'GL_VERSION_1_1')
|
|
GL_STENCIL_PASS_DEPTH_PASS.esVersions = [2.0]
|
|
GL_STENCIL_REF = Enumerant('GL_STENCIL_REF', 0x0b97, 'GL_VERSION_1_1')
|
|
GL_STENCIL_REF.esVersions = [2.0]
|
|
GL_STENCIL_TEST = Enumerant('GL_STENCIL_TEST', 0x0b90, 'GL_VERSION_1_1')
|
|
GL_STENCIL_TEST.esVersions = [2.0]
|
|
GL_STENCIL_TEST.enableCap = True
|
|
GL_STENCIL_VALUE_MASK = Enumerant('GL_STENCIL_VALUE_MASK', 0x0b93, 'GL_VERSION_1_1')
|
|
GL_STENCIL_VALUE_MASK.esVersions = [2.0]
|
|
GL_STENCIL_WRITEMASK = Enumerant('GL_STENCIL_WRITEMASK', 0x0b98, 'GL_VERSION_1_1')
|
|
GL_STENCIL_WRITEMASK.esVersions = [2.0]
|
|
GL_STEREO = Enumerant('GL_STEREO', 0x0c33, 'GL_VERSION_1_1')
|
|
GL_SUBPIXEL_BITS = Enumerant('GL_SUBPIXEL_BITS', 0x0d50, 'GL_VERSION_1_1')
|
|
GL_SUBPIXEL_BITS.esVersions = [2.0]
|
|
GL_T = Enumerant('GL_T', 0x2001, 'GL_VERSION_1_1')
|
|
GL_T2F_C3F_V3F = Enumerant('GL_T2F_C3F_V3F', 0x2a2a, 'GL_VERSION_1_1')
|
|
GL_T2F_C4F_N3F_V3F = Enumerant('GL_T2F_C4F_N3F_V3F', 0x2a2c, 'GL_VERSION_1_1')
|
|
GL_T2F_C4UB_V3F = Enumerant('GL_T2F_C4UB_V3F', 0x2a29, 'GL_VERSION_1_1')
|
|
GL_T2F_N3F_V3F = Enumerant('GL_T2F_N3F_V3F', 0x2a2b, 'GL_VERSION_1_1')
|
|
GL_T2F_V3F = Enumerant('GL_T2F_V3F', 0x2a27, 'GL_VERSION_1_1')
|
|
GL_T4F_C4F_N3F_V4F = Enumerant('GL_T4F_C4F_N3F_V4F', 0x2a2d, 'GL_VERSION_1_1')
|
|
GL_T4F_V4F = Enumerant('GL_T4F_V4F', 0x2a28, 'GL_VERSION_1_1')
|
|
GL_TEXTURE = Enumerant('GL_TEXTURE', 0x1702, 'GL_VERSION_1_1')
|
|
GL_TEXTURE.esVersions = [2.0]
|
|
GL_TEXTURE_1D = Enumerant('GL_TEXTURE_1D', 0x0de0, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_2D = Enumerant('GL_TEXTURE_2D', 0x0de1, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_ALPHA_SIZE = Enumerant('GL_TEXTURE_ALPHA_SIZE', 0x805f, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_BINDING_1D = Enumerant('GL_TEXTURE_BINDING_1D', 0x8068, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_BINDING_2D = Enumerant('GL_TEXTURE_BINDING_2D', 0x8069, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_BINDING_2D.esVersions = [2.0]
|
|
GL_TEXTURE_BIT = Enumerant('GL_TEXTURE_BIT', 0x40000, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_BLUE_SIZE = Enumerant('GL_TEXTURE_BLUE_SIZE', 0x805e, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_BORDER = Enumerant('GL_TEXTURE_BORDER', 0x1005, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_BORDER_COLOR = Enumerant('GL_TEXTURE_BORDER_COLOR', 0x1004, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_COMPONENTS = Enumerant('GL_TEXTURE_COMPONENTS', 'GL_TEXTURE_INTERNAL_FORMAT', 'GL_VERSION_1_1')
|
|
GL_TEXTURE_COORD_ARRAY = Enumerant('GL_TEXTURE_COORD_ARRAY', 0x8078, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_COORD_ARRAY_POINTER = Enumerant('GL_TEXTURE_COORD_ARRAY_POINTER', 0x8092, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_COORD_ARRAY_SIZE = Enumerant('GL_TEXTURE_COORD_ARRAY_SIZE', 0x8088, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_COORD_ARRAY_STRIDE = Enumerant('GL_TEXTURE_COORD_ARRAY_STRIDE', 0x808a, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_COORD_ARRAY_TYPE = Enumerant('GL_TEXTURE_COORD_ARRAY_TYPE', 0x8089, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_ENV = Enumerant('GL_TEXTURE_ENV', 0x2300, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_ENV_COLOR = Enumerant('GL_TEXTURE_ENV_COLOR', 0x2201, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_ENV_MODE = Enumerant('GL_TEXTURE_ENV_MODE', 0x2200, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_GEN_MODE = Enumerant('GL_TEXTURE_GEN_MODE', 0x2500, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_GEN_Q = Enumerant('GL_TEXTURE_GEN_Q', 0x0c63, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_GEN_R = Enumerant('GL_TEXTURE_GEN_R', 0x0c62, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_GEN_S = Enumerant('GL_TEXTURE_GEN_S', 0x0c60, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_GEN_T = Enumerant('GL_TEXTURE_GEN_T', 0x0c61, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_GREEN_SIZE = Enumerant('GL_TEXTURE_GREEN_SIZE', 0x805d, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_HEIGHT = Enumerant('GL_TEXTURE_HEIGHT', 0x1001, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_INTENSITY_SIZE = Enumerant('GL_TEXTURE_INTENSITY_SIZE', 0x8061, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_INTERNAL_FORMAT = Enumerant('GL_TEXTURE_INTERNAL_FORMAT', 0x1003, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_LUMINANCE_SIZE = Enumerant('GL_TEXTURE_LUMINANCE_SIZE', 0x8060, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_MAG_FILTER = Enumerant('GL_TEXTURE_MAG_FILTER', 0x2800, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_MAG_FILTER.esVersions = [2.0]
|
|
GL_TEXTURE_MATRIX = Enumerant('GL_TEXTURE_MATRIX', 0x0ba8, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_MIN_FILTER = Enumerant('GL_TEXTURE_MIN_FILTER', 0x2801, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_MIN_FILTER.esVersions = [2.0]
|
|
GL_TEXTURE_PRIORITY = Enumerant('GL_TEXTURE_PRIORITY', 0x8066, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_RED_SIZE = Enumerant('GL_TEXTURE_RED_SIZE', 0x805c, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_RESIDENT = Enumerant('GL_TEXTURE_RESIDENT', 0x8067, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_STACK_DEPTH = Enumerant('GL_TEXTURE_STACK_DEPTH', 0x0ba5, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_WIDTH = Enumerant('GL_TEXTURE_WIDTH', 0x1000, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_WRAP_S = Enumerant('GL_TEXTURE_WRAP_S', 0x2802, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_WRAP_S.esVersions = [2.0]
|
|
GL_TEXTURE_WRAP_T = Enumerant('GL_TEXTURE_WRAP_T', 0x2803, 'GL_VERSION_1_1')
|
|
GL_TEXTURE_WRAP_T.esVersions = [2.0]
|
|
GL_TRANSFORM_BIT = Enumerant('GL_TRANSFORM_BIT', 0x1000, 'GL_VERSION_1_1')
|
|
GL_TRIANGLES = Enumerant('GL_TRIANGLES', 0x0004, 'GL_VERSION_1_1')
|
|
GL_TRIANGLES.esVersions = [2.0]
|
|
GL_TRIANGLE_FAN = Enumerant('GL_TRIANGLE_FAN', 0x0006, 'GL_VERSION_1_1')
|
|
GL_TRIANGLE_FAN.esVersions = [2.0]
|
|
GL_TRIANGLE_STRIP = Enumerant('GL_TRIANGLE_STRIP', 0x0005, 'GL_VERSION_1_1')
|
|
GL_TRIANGLE_STRIP.esVersions = [2.0]
|
|
GL_TRUE = Enumerant('GL_TRUE', 0x0001, 'GL_VERSION_1_1')
|
|
GL_TRUE.esVersions = [2.0]
|
|
GL_UNPACK_ALIGNMENT = Enumerant('GL_UNPACK_ALIGNMENT', 0x0cf5, 'GL_VERSION_1_1')
|
|
GL_UNPACK_ALIGNMENT.esVersions = [2.0]
|
|
GL_UNPACK_LSB_FIRST = Enumerant('GL_UNPACK_LSB_FIRST', 0x0cf1, 'GL_VERSION_1_1')
|
|
GL_UNPACK_ROW_LENGTH = Enumerant('GL_UNPACK_ROW_LENGTH', 0x0cf2, 'GL_VERSION_1_1')
|
|
GL_UNPACK_SKIP_PIXELS = Enumerant('GL_UNPACK_SKIP_PIXELS', 0x0cf4, 'GL_VERSION_1_1')
|
|
GL_UNPACK_SKIP_ROWS = Enumerant('GL_UNPACK_SKIP_ROWS', 0x0cf3, 'GL_VERSION_1_1')
|
|
GL_UNPACK_SWAP_BYTES = Enumerant('GL_UNPACK_SWAP_BYTES', 0x0cf0, 'GL_VERSION_1_1')
|
|
GL_UNSIGNED_BYTE = Enumerant('GL_UNSIGNED_BYTE', 0x1401, 'GL_VERSION_1_1')
|
|
GL_UNSIGNED_BYTE.esVersions = [2.0]
|
|
GL_UNSIGNED_INT = Enumerant('GL_UNSIGNED_INT', 0x1405, 'GL_VERSION_1_1')
|
|
GL_UNSIGNED_INT.esVersions = [2.0]
|
|
GL_UNSIGNED_SHORT = Enumerant('GL_UNSIGNED_SHORT', 0x1403, 'GL_VERSION_1_1')
|
|
GL_UNSIGNED_SHORT.esVersions = [2.0]
|
|
GL_V2F = Enumerant('GL_V2F', 0x2a20, 'GL_VERSION_1_1')
|
|
GL_V3F = Enumerant('GL_V3F', 0x2a21, 'GL_VERSION_1_1')
|
|
GL_VENDOR = Enumerant('GL_VENDOR', 0x1f00, 'GL_VERSION_1_1')
|
|
GL_VENDOR.esVersions = [2.0]
|
|
GL_VERSION = Enumerant('GL_VERSION', 0x1f02, 'GL_VERSION_1_1')
|
|
GL_VERSION.esVersions = [2.0]
|
|
GL_VERTEX_ARRAY = Enumerant('GL_VERTEX_ARRAY', 0x8074, 'GL_VERSION_1_1')
|
|
GL_VERTEX_ARRAY_POINTER = Enumerant('GL_VERTEX_ARRAY_POINTER', 0x808e, 'GL_VERSION_1_1')
|
|
GL_VERTEX_ARRAY_SIZE = Enumerant('GL_VERTEX_ARRAY_SIZE', 0x807a, 'GL_VERSION_1_1')
|
|
GL_VERTEX_ARRAY_STRIDE = Enumerant('GL_VERTEX_ARRAY_STRIDE', 0x807c, 'GL_VERSION_1_1')
|
|
GL_VERTEX_ARRAY_TYPE = Enumerant('GL_VERTEX_ARRAY_TYPE', 0x807b, 'GL_VERSION_1_1')
|
|
GL_VIEWPORT = Enumerant('GL_VIEWPORT', 0x0ba2, 'GL_VERSION_1_1')
|
|
GL_VIEWPORT.esVersions = [2.0]
|
|
GL_VIEWPORT_BIT = Enumerant('GL_VIEWPORT_BIT', 0x0800, 'GL_VERSION_1_1')
|
|
GL_XOR = Enumerant('GL_XOR', 0x1506, 'GL_VERSION_1_1')
|
|
GL_ZERO = Enumerant('GL_ZERO', 0x0000, 'GL_VERSION_1_1')
|
|
GL_ZERO.esVersions = [2.0]
|
|
GL_ZOOM_X = Enumerant('GL_ZOOM_X', 0x0d16, 'GL_VERSION_1_1')
|
|
GL_ZOOM_Y = Enumerant('GL_ZOOM_Y', 0x0d17, 'GL_VERSION_1_1')
|
|
|
|
defines.add(GL_2D)
|
|
defines.add(GL_2_BYTES)
|
|
defines.add(GL_3D)
|
|
defines.add(GL_3D_COLOR)
|
|
defines.add(GL_3D_COLOR_TEXTURE)
|
|
defines.add(GL_3_BYTES)
|
|
defines.add(GL_4D_COLOR_TEXTURE)
|
|
defines.add(GL_4_BYTES)
|
|
defines.add(GL_ACCUM)
|
|
defines.add(GL_ACCUM_ALPHA_BITS)
|
|
defines.add(GL_ACCUM_BLUE_BITS)
|
|
defines.add(GL_ACCUM_BUFFER_BIT)
|
|
defines.add(GL_ACCUM_CLEAR_VALUE)
|
|
defines.add(GL_ACCUM_GREEN_BITS)
|
|
defines.add(GL_ACCUM_RED_BITS)
|
|
defines.add(GL_ADD)
|
|
defines.add(GL_ALL_ATTRIB_BITS)
|
|
defines.add(GL_ALPHA)
|
|
defines.add(GL_ALPHA12)
|
|
defines.add(GL_ALPHA16)
|
|
defines.add(GL_ALPHA4)
|
|
defines.add(GL_ALPHA8)
|
|
defines.add(GL_ALPHA_BIAS)
|
|
defines.add(GL_ALPHA_BITS)
|
|
defines.add(GL_ALPHA_SCALE)
|
|
defines.add(GL_ALPHA_TEST)
|
|
defines.add(GL_ALPHA_TEST_FUNC)
|
|
defines.add(GL_ALPHA_TEST_REF)
|
|
defines.add(GL_ALWAYS)
|
|
defines.add(GL_AMBIENT)
|
|
defines.add(GL_AMBIENT_AND_DIFFUSE)
|
|
defines.add(GL_AND)
|
|
defines.add(GL_AND_INVERTED)
|
|
defines.add(GL_AND_REVERSE)
|
|
defines.add(GL_ATTRIB_STACK_DEPTH)
|
|
defines.add(GL_AUTO_NORMAL)
|
|
defines.add(GL_AUX0)
|
|
defines.add(GL_AUX1)
|
|
defines.add(GL_AUX2)
|
|
defines.add(GL_AUX3)
|
|
defines.add(GL_AUX_BUFFERS)
|
|
defines.add(GL_BACK)
|
|
defines.add(GL_BACK_LEFT)
|
|
defines.add(GL_BACK_RIGHT)
|
|
defines.add(GL_BITMAP)
|
|
defines.add(GL_BITMAP_TOKEN)
|
|
defines.add(GL_BLEND)
|
|
defines.add(GL_BLEND_DST)
|
|
defines.add(GL_BLEND_SRC)
|
|
defines.add(GL_BLUE)
|
|
defines.add(GL_BLUE_BIAS)
|
|
defines.add(GL_BLUE_BITS)
|
|
defines.add(GL_BLUE_SCALE)
|
|
defines.add(GL_BYTE)
|
|
defines.add(GL_C3F_V3F)
|
|
defines.add(GL_C4F_N3F_V3F)
|
|
defines.add(GL_C4UB_V2F)
|
|
defines.add(GL_C4UB_V3F)
|
|
defines.add(GL_CCW)
|
|
defines.add(GL_CLAMP)
|
|
defines.add(GL_CLEAR)
|
|
defines.add(GL_CLIENT_ALL_ATTRIB_BITS)
|
|
defines.add(GL_CLIENT_ATTRIB_STACK_DEPTH)
|
|
defines.add(GL_CLIENT_PIXEL_STORE_BIT)
|
|
defines.add(GL_CLIENT_VERTEX_ARRAY_BIT)
|
|
defines.add(GL_CLIP_PLANE0)
|
|
defines.add(GL_CLIP_PLANE1)
|
|
defines.add(GL_CLIP_PLANE2)
|
|
defines.add(GL_CLIP_PLANE3)
|
|
defines.add(GL_CLIP_PLANE4)
|
|
defines.add(GL_CLIP_PLANE5)
|
|
defines.add(GL_COEFF)
|
|
defines.add(GL_COLOR)
|
|
defines.add(GL_COLOR_ARRAY)
|
|
defines.add(GL_COLOR_ARRAY_POINTER)
|
|
defines.add(GL_COLOR_ARRAY_SIZE)
|
|
defines.add(GL_COLOR_ARRAY_STRIDE)
|
|
defines.add(GL_COLOR_ARRAY_TYPE)
|
|
defines.add(GL_COLOR_BUFFER_BIT)
|
|
defines.add(GL_COLOR_CLEAR_VALUE)
|
|
defines.add(GL_COLOR_INDEX)
|
|
defines.add(GL_COLOR_INDEXES)
|
|
defines.add(GL_COLOR_LOGIC_OP)
|
|
defines.add(GL_COLOR_MATERIAL)
|
|
defines.add(GL_COLOR_MATERIAL_FACE)
|
|
defines.add(GL_COLOR_MATERIAL_PARAMETER)
|
|
defines.add(GL_COLOR_WRITEMASK)
|
|
defines.add(GL_COMPILE)
|
|
defines.add(GL_COMPILE_AND_EXECUTE)
|
|
defines.add(GL_CONSTANT_ATTENUATION)
|
|
defines.add(GL_COPY)
|
|
defines.add(GL_COPY_INVERTED)
|
|
defines.add(GL_COPY_PIXEL_TOKEN)
|
|
defines.add(GL_CULL_FACE)
|
|
defines.add(GL_CULL_FACE_MODE)
|
|
defines.add(GL_CURRENT_BIT)
|
|
defines.add(GL_CURRENT_COLOR)
|
|
defines.add(GL_CURRENT_INDEX)
|
|
defines.add(GL_CURRENT_NORMAL)
|
|
defines.add(GL_CURRENT_RASTER_COLOR)
|
|
defines.add(GL_CURRENT_RASTER_DISTANCE)
|
|
defines.add(GL_CURRENT_RASTER_INDEX)
|
|
defines.add(GL_CURRENT_RASTER_POSITION)
|
|
defines.add(GL_CURRENT_RASTER_POSITION_VALID)
|
|
defines.add(GL_CURRENT_RASTER_TEXTURE_COORDS)
|
|
defines.add(GL_CURRENT_TEXTURE_COORDS)
|
|
defines.add(GL_CW)
|
|
defines.add(GL_DECAL)
|
|
defines.add(GL_DECR)
|
|
defines.add(GL_DEPTH)
|
|
defines.add(GL_DEPTH_BIAS)
|
|
defines.add(GL_DEPTH_BITS)
|
|
defines.add(GL_DEPTH_BUFFER_BIT)
|
|
defines.add(GL_DEPTH_CLEAR_VALUE)
|
|
defines.add(GL_DEPTH_COMPONENT)
|
|
defines.add(GL_DEPTH_FUNC)
|
|
defines.add(GL_DEPTH_RANGE)
|
|
defines.add(GL_DEPTH_SCALE)
|
|
defines.add(GL_DEPTH_TEST)
|
|
defines.add(GL_DEPTH_WRITEMASK)
|
|
defines.add(GL_DIFFUSE)
|
|
defines.add(GL_DITHER)
|
|
defines.add(GL_DOMAIN)
|
|
defines.add(GL_DONT_CARE)
|
|
defines.add(GL_DOUBLE)
|
|
defines.add(GL_DOUBLEBUFFER)
|
|
defines.add(GL_DRAW_BUFFER)
|
|
defines.add(GL_DRAW_PIXEL_TOKEN)
|
|
defines.add(GL_DST_ALPHA)
|
|
defines.add(GL_DST_COLOR)
|
|
defines.add(GL_EDGE_FLAG)
|
|
defines.add(GL_EDGE_FLAG_ARRAY)
|
|
defines.add(GL_EDGE_FLAG_ARRAY_POINTER)
|
|
defines.add(GL_EDGE_FLAG_ARRAY_STRIDE)
|
|
defines.add(GL_EMISSION)
|
|
defines.add(GL_ENABLE_BIT)
|
|
defines.add(GL_EQUAL)
|
|
defines.add(GL_EQUIV)
|
|
defines.add(GL_EVAL_BIT)
|
|
defines.add(GL_EXP)
|
|
defines.add(GL_EXP2)
|
|
defines.add(GL_EXTENSIONS)
|
|
defines.add(GL_EYE_LINEAR)
|
|
defines.add(GL_EYE_PLANE)
|
|
defines.add(GL_FALSE)
|
|
defines.add(GL_FASTEST)
|
|
defines.add(GL_FEEDBACK)
|
|
defines.add(GL_FEEDBACK_BUFFER_POINTER)
|
|
defines.add(GL_FEEDBACK_BUFFER_SIZE)
|
|
defines.add(GL_FEEDBACK_BUFFER_TYPE)
|
|
defines.add(GL_FILL)
|
|
defines.add(GL_FLAT)
|
|
defines.add(GL_FLOAT)
|
|
defines.add(GL_FOG)
|
|
defines.add(GL_FOG_BIT)
|
|
defines.add(GL_FOG_COLOR)
|
|
defines.add(GL_FOG_DENSITY)
|
|
defines.add(GL_FOG_END)
|
|
defines.add(GL_FOG_HINT)
|
|
defines.add(GL_FOG_INDEX)
|
|
defines.add(GL_FOG_MODE)
|
|
defines.add(GL_FOG_START)
|
|
defines.add(GL_FRONT)
|
|
defines.add(GL_FRONT_AND_BACK)
|
|
defines.add(GL_FRONT_FACE)
|
|
defines.add(GL_FRONT_LEFT)
|
|
defines.add(GL_FRONT_RIGHT)
|
|
defines.add(GL_GEQUAL)
|
|
defines.add(GL_GREATER)
|
|
defines.add(GL_GREEN)
|
|
defines.add(GL_GREEN_BIAS)
|
|
defines.add(GL_GREEN_BITS)
|
|
defines.add(GL_GREEN_SCALE)
|
|
defines.add(GL_HINT_BIT)
|
|
defines.add(GL_INCR)
|
|
defines.add(GL_INDEX_ARRAY)
|
|
defines.add(GL_INDEX_ARRAY_POINTER)
|
|
defines.add(GL_INDEX_ARRAY_STRIDE)
|
|
defines.add(GL_INDEX_ARRAY_TYPE)
|
|
defines.add(GL_INDEX_BITS)
|
|
defines.add(GL_INDEX_CLEAR_VALUE)
|
|
defines.add(GL_INDEX_LOGIC_OP)
|
|
defines.add(GL_INDEX_MODE)
|
|
defines.add(GL_INDEX_OFFSET)
|
|
defines.add(GL_INDEX_SHIFT)
|
|
defines.add(GL_INDEX_WRITEMASK)
|
|
defines.add(GL_INT)
|
|
defines.add(GL_INTENSITY)
|
|
defines.add(GL_INTENSITY12)
|
|
defines.add(GL_INTENSITY16)
|
|
defines.add(GL_INTENSITY4)
|
|
defines.add(GL_INTENSITY8)
|
|
defines.add(GL_INVALID_ENUM)
|
|
defines.add(GL_INVALID_OPERATION)
|
|
defines.add(GL_INVALID_VALUE)
|
|
defines.add(GL_INVERT)
|
|
defines.add(GL_KEEP)
|
|
defines.add(GL_LEFT)
|
|
defines.add(GL_LEQUAL)
|
|
defines.add(GL_LESS)
|
|
defines.add(GL_LIGHT0)
|
|
defines.add(GL_LIGHT1)
|
|
defines.add(GL_LIGHT2)
|
|
defines.add(GL_LIGHT3)
|
|
defines.add(GL_LIGHT4)
|
|
defines.add(GL_LIGHT5)
|
|
defines.add(GL_LIGHT6)
|
|
defines.add(GL_LIGHT7)
|
|
defines.add(GL_LIGHTING)
|
|
defines.add(GL_LIGHTING_BIT)
|
|
defines.add(GL_LIGHT_MODEL_AMBIENT)
|
|
defines.add(GL_LIGHT_MODEL_LOCAL_VIEWER)
|
|
defines.add(GL_LIGHT_MODEL_TWO_SIDE)
|
|
defines.add(GL_LINE)
|
|
defines.add(GL_LINEAR)
|
|
defines.add(GL_LINEAR_ATTENUATION)
|
|
defines.add(GL_LINEAR_MIPMAP_LINEAR)
|
|
defines.add(GL_LINEAR_MIPMAP_NEAREST)
|
|
defines.add(GL_LINES)
|
|
defines.add(GL_LINE_BIT)
|
|
defines.add(GL_LINE_LOOP)
|
|
defines.add(GL_LINE_RESET_TOKEN)
|
|
defines.add(GL_LINE_SMOOTH)
|
|
defines.add(GL_LINE_SMOOTH_HINT)
|
|
defines.add(GL_LINE_STIPPLE)
|
|
defines.add(GL_LINE_STIPPLE_PATTERN)
|
|
defines.add(GL_LINE_STIPPLE_REPEAT)
|
|
defines.add(GL_LINE_STRIP)
|
|
defines.add(GL_LINE_TOKEN)
|
|
defines.add(GL_LINE_WIDTH)
|
|
defines.add(GL_LINE_WIDTH_GRANULARITY)
|
|
defines.add(GL_LINE_WIDTH_RANGE)
|
|
defines.add(GL_LIST_BASE)
|
|
defines.add(GL_LIST_BIT)
|
|
defines.add(GL_LIST_INDEX)
|
|
defines.add(GL_LIST_MODE)
|
|
defines.add(GL_LOAD)
|
|
defines.add(GL_LOGIC_OP)
|
|
defines.add(GL_LOGIC_OP_MODE)
|
|
defines.add(GL_LUMINANCE)
|
|
defines.add(GL_LUMINANCE12)
|
|
defines.add(GL_LUMINANCE12_ALPHA12)
|
|
defines.add(GL_LUMINANCE12_ALPHA4)
|
|
defines.add(GL_LUMINANCE16)
|
|
defines.add(GL_LUMINANCE16_ALPHA16)
|
|
defines.add(GL_LUMINANCE4)
|
|
defines.add(GL_LUMINANCE4_ALPHA4)
|
|
defines.add(GL_LUMINANCE6_ALPHA2)
|
|
defines.add(GL_LUMINANCE8)
|
|
defines.add(GL_LUMINANCE8_ALPHA8)
|
|
defines.add(GL_LUMINANCE_ALPHA)
|
|
defines.add(GL_MAP1_COLOR_4)
|
|
defines.add(GL_MAP1_GRID_DOMAIN)
|
|
defines.add(GL_MAP1_GRID_SEGMENTS)
|
|
defines.add(GL_MAP1_INDEX)
|
|
defines.add(GL_MAP1_NORMAL)
|
|
defines.add(GL_MAP1_TEXTURE_COORD_1)
|
|
defines.add(GL_MAP1_TEXTURE_COORD_2)
|
|
defines.add(GL_MAP1_TEXTURE_COORD_3)
|
|
defines.add(GL_MAP1_TEXTURE_COORD_4)
|
|
defines.add(GL_MAP1_VERTEX_3)
|
|
defines.add(GL_MAP1_VERTEX_4)
|
|
defines.add(GL_MAP2_COLOR_4)
|
|
defines.add(GL_MAP2_GRID_DOMAIN)
|
|
defines.add(GL_MAP2_GRID_SEGMENTS)
|
|
defines.add(GL_MAP2_INDEX)
|
|
defines.add(GL_MAP2_NORMAL)
|
|
defines.add(GL_MAP2_TEXTURE_COORD_1)
|
|
defines.add(GL_MAP2_TEXTURE_COORD_2)
|
|
defines.add(GL_MAP2_TEXTURE_COORD_3)
|
|
defines.add(GL_MAP2_TEXTURE_COORD_4)
|
|
defines.add(GL_MAP2_VERTEX_3)
|
|
defines.add(GL_MAP2_VERTEX_4)
|
|
defines.add(GL_MAP_COLOR)
|
|
defines.add(GL_MAP_STENCIL)
|
|
defines.add(GL_MATRIX_MODE)
|
|
defines.add(GL_MAX_ATTRIB_STACK_DEPTH)
|
|
defines.add(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH)
|
|
defines.add(GL_MAX_CLIP_PLANES)
|
|
defines.add(GL_MAX_EVAL_ORDER)
|
|
defines.add(GL_MAX_LIGHTS)
|
|
defines.add(GL_MAX_LIST_NESTING)
|
|
defines.add(GL_MAX_MODELVIEW_STACK_DEPTH)
|
|
defines.add(GL_MAX_NAME_STACK_DEPTH)
|
|
defines.add(GL_MAX_PIXEL_MAP_TABLE)
|
|
defines.add(GL_MAX_PROJECTION_STACK_DEPTH)
|
|
defines.add(GL_MAX_TEXTURE_SIZE)
|
|
defines.add(GL_MAX_TEXTURE_STACK_DEPTH)
|
|
defines.add(GL_MAX_VIEWPORT_DIMS)
|
|
defines.add(GL_MODELVIEW)
|
|
defines.add(GL_MODELVIEW_MATRIX)
|
|
defines.add(GL_MODELVIEW_STACK_DEPTH)
|
|
defines.add(GL_MODULATE)
|
|
defines.add(GL_MULT)
|
|
defines.add(GL_N3F_V3F)
|
|
defines.add(GL_NAME_STACK_DEPTH)
|
|
defines.add(GL_NAND)
|
|
defines.add(GL_NEAREST)
|
|
defines.add(GL_NEAREST_MIPMAP_LINEAR)
|
|
defines.add(GL_NEAREST_MIPMAP_NEAREST)
|
|
defines.add(GL_NEVER)
|
|
defines.add(GL_NICEST)
|
|
defines.add(GL_NONE)
|
|
defines.add(GL_NOOP)
|
|
defines.add(GL_NOR)
|
|
defines.add(GL_NORMALIZE)
|
|
defines.add(GL_NORMAL_ARRAY)
|
|
defines.add(GL_NORMAL_ARRAY_POINTER)
|
|
defines.add(GL_NORMAL_ARRAY_STRIDE)
|
|
defines.add(GL_NORMAL_ARRAY_TYPE)
|
|
defines.add(GL_NOTEQUAL)
|
|
defines.add(GL_NO_ERROR)
|
|
defines.add(GL_OBJECT_LINEAR)
|
|
defines.add(GL_OBJECT_PLANE)
|
|
defines.add(GL_ONE)
|
|
defines.add(GL_ONE_MINUS_DST_ALPHA)
|
|
defines.add(GL_ONE_MINUS_DST_COLOR)
|
|
defines.add(GL_ONE_MINUS_SRC_ALPHA)
|
|
defines.add(GL_ONE_MINUS_SRC_COLOR)
|
|
defines.add(GL_OR)
|
|
defines.add(GL_ORDER)
|
|
defines.add(GL_OR_INVERTED)
|
|
defines.add(GL_OR_REVERSE)
|
|
defines.add(GL_OUT_OF_MEMORY)
|
|
defines.add(GL_PACK_ALIGNMENT)
|
|
defines.add(GL_PACK_LSB_FIRST)
|
|
defines.add(GL_PACK_ROW_LENGTH)
|
|
defines.add(GL_PACK_SKIP_PIXELS)
|
|
defines.add(GL_PACK_SKIP_ROWS)
|
|
defines.add(GL_PACK_SWAP_BYTES)
|
|
defines.add(GL_PASS_THROUGH_TOKEN)
|
|
defines.add(GL_PERSPECTIVE_CORRECTION_HINT)
|
|
defines.add(GL_PIXEL_MAP_A_TO_A)
|
|
defines.add(GL_PIXEL_MAP_A_TO_A_SIZE)
|
|
defines.add(GL_PIXEL_MAP_B_TO_B)
|
|
defines.add(GL_PIXEL_MAP_B_TO_B_SIZE)
|
|
defines.add(GL_PIXEL_MAP_G_TO_G)
|
|
defines.add(GL_PIXEL_MAP_G_TO_G_SIZE)
|
|
defines.add(GL_PIXEL_MAP_I_TO_A)
|
|
defines.add(GL_PIXEL_MAP_I_TO_A_SIZE)
|
|
defines.add(GL_PIXEL_MAP_I_TO_B)
|
|
defines.add(GL_PIXEL_MAP_I_TO_B_SIZE)
|
|
defines.add(GL_PIXEL_MAP_I_TO_G)
|
|
defines.add(GL_PIXEL_MAP_I_TO_G_SIZE)
|
|
defines.add(GL_PIXEL_MAP_I_TO_I)
|
|
defines.add(GL_PIXEL_MAP_I_TO_I_SIZE)
|
|
defines.add(GL_PIXEL_MAP_I_TO_R)
|
|
defines.add(GL_PIXEL_MAP_I_TO_R_SIZE)
|
|
defines.add(GL_PIXEL_MAP_R_TO_R)
|
|
defines.add(GL_PIXEL_MAP_R_TO_R_SIZE)
|
|
defines.add(GL_PIXEL_MAP_S_TO_S)
|
|
defines.add(GL_PIXEL_MAP_S_TO_S_SIZE)
|
|
defines.add(GL_PIXEL_MODE_BIT)
|
|
defines.add(GL_POINT)
|
|
defines.add(GL_POINTS)
|
|
defines.add(GL_POINT_BIT)
|
|
defines.add(GL_POINT_SIZE)
|
|
defines.add(GL_POINT_SIZE_GRANULARITY)
|
|
defines.add(GL_POINT_SIZE_RANGE)
|
|
defines.add(GL_POINT_SMOOTH)
|
|
defines.add(GL_POINT_SMOOTH_HINT)
|
|
defines.add(GL_POINT_TOKEN)
|
|
defines.add(GL_POLYGON)
|
|
defines.add(GL_POLYGON_BIT)
|
|
defines.add(GL_POLYGON_MODE)
|
|
defines.add(GL_POLYGON_OFFSET_FACTOR)
|
|
defines.add(GL_POLYGON_OFFSET_FILL)
|
|
defines.add(GL_POLYGON_OFFSET_LINE)
|
|
defines.add(GL_POLYGON_OFFSET_POINT)
|
|
defines.add(GL_POLYGON_OFFSET_UNITS)
|
|
defines.add(GL_POLYGON_SMOOTH)
|
|
defines.add(GL_POLYGON_SMOOTH_HINT)
|
|
defines.add(GL_POLYGON_STIPPLE)
|
|
defines.add(GL_POLYGON_STIPPLE_BIT)
|
|
defines.add(GL_POLYGON_TOKEN)
|
|
defines.add(GL_POSITION)
|
|
defines.add(GL_PROJECTION)
|
|
defines.add(GL_PROJECTION_MATRIX)
|
|
defines.add(GL_PROJECTION_STACK_DEPTH)
|
|
defines.add(GL_PROXY_TEXTURE_1D)
|
|
defines.add(GL_PROXY_TEXTURE_2D)
|
|
defines.add(GL_Q)
|
|
defines.add(GL_QUADRATIC_ATTENUATION)
|
|
defines.add(GL_QUADS)
|
|
defines.add(GL_QUAD_STRIP)
|
|
defines.add(GL_R)
|
|
defines.add(GL_R3_G3_B2)
|
|
defines.add(GL_READ_BUFFER)
|
|
defines.add(GL_RED)
|
|
defines.add(GL_RED_BIAS)
|
|
defines.add(GL_RED_BITS)
|
|
defines.add(GL_RED_SCALE)
|
|
defines.add(GL_RENDER)
|
|
defines.add(GL_RENDERER)
|
|
defines.add(GL_RENDER_MODE)
|
|
defines.add(GL_REPEAT)
|
|
defines.add(GL_REPLACE)
|
|
defines.add(GL_RETURN)
|
|
defines.add(GL_RGB)
|
|
defines.add(GL_RGB10)
|
|
defines.add(GL_RGB10_A2)
|
|
defines.add(GL_RGB12)
|
|
defines.add(GL_RGB16)
|
|
defines.add(GL_RGB4)
|
|
defines.add(GL_RGB5)
|
|
defines.add(GL_RGB5_A1)
|
|
defines.add(GL_RGB8)
|
|
defines.add(GL_RGBA)
|
|
defines.add(GL_RGBA12)
|
|
defines.add(GL_RGBA16)
|
|
defines.add(GL_RGBA2)
|
|
defines.add(GL_RGBA4)
|
|
defines.add(GL_RGBA8)
|
|
defines.add(GL_RGBA_MODE)
|
|
defines.add(GL_RIGHT)
|
|
defines.add(GL_S)
|
|
defines.add(GL_SCISSOR_BIT)
|
|
defines.add(GL_SCISSOR_BOX)
|
|
defines.add(GL_SCISSOR_TEST)
|
|
defines.add(GL_SELECT)
|
|
defines.add(GL_SELECTION_BUFFER_POINTER)
|
|
defines.add(GL_SELECTION_BUFFER_SIZE)
|
|
defines.add(GL_SET)
|
|
defines.add(GL_SHADE_MODEL)
|
|
defines.add(GL_SHININESS)
|
|
defines.add(GL_SHORT)
|
|
defines.add(GL_SMOOTH)
|
|
defines.add(GL_SPECULAR)
|
|
defines.add(GL_SPHERE_MAP)
|
|
defines.add(GL_SPOT_CUTOFF)
|
|
defines.add(GL_SPOT_DIRECTION)
|
|
defines.add(GL_SPOT_EXPONENT)
|
|
defines.add(GL_SRC_ALPHA)
|
|
defines.add(GL_SRC_ALPHA_SATURATE)
|
|
defines.add(GL_SRC_COLOR)
|
|
defines.add(GL_STACK_OVERFLOW)
|
|
defines.add(GL_STACK_UNDERFLOW)
|
|
defines.add(GL_STENCIL)
|
|
defines.add(GL_STENCIL_BITS)
|
|
defines.add(GL_STENCIL_BUFFER_BIT)
|
|
defines.add(GL_STENCIL_CLEAR_VALUE)
|
|
defines.add(GL_STENCIL_FAIL)
|
|
defines.add(GL_STENCIL_FUNC)
|
|
defines.add(GL_STENCIL_INDEX)
|
|
defines.add(GL_STENCIL_PASS_DEPTH_FAIL)
|
|
defines.add(GL_STENCIL_PASS_DEPTH_PASS)
|
|
defines.add(GL_STENCIL_REF)
|
|
defines.add(GL_STENCIL_TEST)
|
|
defines.add(GL_STENCIL_VALUE_MASK)
|
|
defines.add(GL_STENCIL_WRITEMASK)
|
|
defines.add(GL_STEREO)
|
|
defines.add(GL_SUBPIXEL_BITS)
|
|
defines.add(GL_T)
|
|
defines.add(GL_T2F_C3F_V3F)
|
|
defines.add(GL_T2F_C4F_N3F_V3F)
|
|
defines.add(GL_T2F_C4UB_V3F)
|
|
defines.add(GL_T2F_N3F_V3F)
|
|
defines.add(GL_T2F_V3F)
|
|
defines.add(GL_T4F_C4F_N3F_V4F)
|
|
defines.add(GL_T4F_V4F)
|
|
defines.add(GL_TEXTURE)
|
|
defines.add(GL_TEXTURE_1D)
|
|
defines.add(GL_TEXTURE_2D)
|
|
defines.add(GL_TEXTURE_ALPHA_SIZE)
|
|
defines.add(GL_TEXTURE_BINDING_1D)
|
|
defines.add(GL_TEXTURE_BINDING_2D)
|
|
defines.add(GL_TEXTURE_BIT)
|
|
defines.add(GL_TEXTURE_BLUE_SIZE)
|
|
defines.add(GL_TEXTURE_BORDER)
|
|
defines.add(GL_TEXTURE_BORDER_COLOR)
|
|
defines.add(GL_TEXTURE_COMPONENTS)
|
|
defines.add(GL_TEXTURE_COORD_ARRAY)
|
|
defines.add(GL_TEXTURE_COORD_ARRAY_POINTER)
|
|
defines.add(GL_TEXTURE_COORD_ARRAY_SIZE)
|
|
defines.add(GL_TEXTURE_COORD_ARRAY_STRIDE)
|
|
defines.add(GL_TEXTURE_COORD_ARRAY_TYPE)
|
|
defines.add(GL_TEXTURE_ENV)
|
|
defines.add(GL_TEXTURE_ENV_COLOR)
|
|
defines.add(GL_TEXTURE_ENV_MODE)
|
|
defines.add(GL_TEXTURE_GEN_MODE)
|
|
defines.add(GL_TEXTURE_GEN_Q)
|
|
defines.add(GL_TEXTURE_GEN_R)
|
|
defines.add(GL_TEXTURE_GEN_S)
|
|
defines.add(GL_TEXTURE_GEN_T)
|
|
defines.add(GL_TEXTURE_GREEN_SIZE)
|
|
defines.add(GL_TEXTURE_HEIGHT)
|
|
defines.add(GL_TEXTURE_INTENSITY_SIZE)
|
|
defines.add(GL_TEXTURE_INTERNAL_FORMAT)
|
|
defines.add(GL_TEXTURE_LUMINANCE_SIZE)
|
|
defines.add(GL_TEXTURE_MAG_FILTER)
|
|
defines.add(GL_TEXTURE_MATRIX)
|
|
defines.add(GL_TEXTURE_MIN_FILTER)
|
|
defines.add(GL_TEXTURE_PRIORITY)
|
|
defines.add(GL_TEXTURE_RED_SIZE)
|
|
defines.add(GL_TEXTURE_RESIDENT)
|
|
defines.add(GL_TEXTURE_STACK_DEPTH)
|
|
defines.add(GL_TEXTURE_WIDTH)
|
|
defines.add(GL_TEXTURE_WRAP_S)
|
|
defines.add(GL_TEXTURE_WRAP_T)
|
|
defines.add(GL_TRANSFORM_BIT)
|
|
defines.add(GL_TRIANGLES)
|
|
defines.add(GL_TRIANGLE_FAN)
|
|
defines.add(GL_TRIANGLE_STRIP)
|
|
defines.add(GL_TRUE)
|
|
defines.add(GL_UNPACK_ALIGNMENT)
|
|
defines.add(GL_UNPACK_LSB_FIRST)
|
|
defines.add(GL_UNPACK_ROW_LENGTH)
|
|
defines.add(GL_UNPACK_SKIP_PIXELS)
|
|
defines.add(GL_UNPACK_SKIP_ROWS)
|
|
defines.add(GL_UNPACK_SWAP_BYTES)
|
|
defines.add(GL_UNSIGNED_BYTE)
|
|
defines.add(GL_UNSIGNED_INT)
|
|
defines.add(GL_UNSIGNED_SHORT)
|
|
defines.add(GL_V2F)
|
|
defines.add(GL_V3F)
|
|
defines.add(GL_VENDOR)
|
|
defines.add(GL_VERSION)
|
|
defines.add(GL_VERTEX_ARRAY)
|
|
defines.add(GL_VERTEX_ARRAY_POINTER)
|
|
defines.add(GL_VERTEX_ARRAY_SIZE)
|
|
defines.add(GL_VERTEX_ARRAY_STRIDE)
|
|
defines.add(GL_VERTEX_ARRAY_TYPE)
|
|
defines.add(GL_VIEWPORT)
|
|
defines.add(GL_VIEWPORT_BIT)
|
|
defines.add(GL_XOR)
|
|
defines.add(GL_ZERO)
|
|
defines.add(GL_ZOOM_X)
|
|
defines.add(GL_ZOOM_Y)
|
|
|
|
# GL_VERSION_1_2
|
|
|
|
GL_ALIASED_LINE_WIDTH_RANGE = Enumerant('GL_ALIASED_LINE_WIDTH_RANGE', 0x846e, 'GL_VERSION_1_2')
|
|
GL_ALIASED_LINE_WIDTH_RANGE.esVersions = [2.0]
|
|
GL_ALIASED_POINT_SIZE_RANGE = Enumerant('GL_ALIASED_POINT_SIZE_RANGE', 0x846d, 'GL_VERSION_1_2')
|
|
GL_ALIASED_POINT_SIZE_RANGE.esVersions = [2.0]
|
|
GL_BGR = Enumerant('GL_BGR', 0x80e0, 'GL_VERSION_1_2')
|
|
GL_BGRA = Enumerant('GL_BGRA', 0x80e1, 'GL_VERSION_1_2')
|
|
GL_CLAMP_TO_EDGE = Enumerant('GL_CLAMP_TO_EDGE', 0x812f, 'GL_VERSION_1_2')
|
|
GL_CLAMP_TO_EDGE.esVersions = [2.0]
|
|
GL_LIGHT_MODEL_COLOR_CONTROL = Enumerant('GL_LIGHT_MODEL_COLOR_CONTROL', 0x81f8, 'GL_VERSION_1_2')
|
|
GL_MAX_3D_TEXTURE_SIZE = Enumerant('GL_MAX_3D_TEXTURE_SIZE', 0x8073, 'GL_VERSION_1_2')
|
|
GL_PACK_IMAGE_HEIGHT = Enumerant('GL_PACK_IMAGE_HEIGHT', 0x806c, 'GL_VERSION_1_2')
|
|
GL_PACK_SKIP_IMAGES = Enumerant('GL_PACK_SKIP_IMAGES', 0x806b, 'GL_VERSION_1_2')
|
|
GL_PROXY_TEXTURE_3D = Enumerant('GL_PROXY_TEXTURE_3D', 0x8070, 'GL_VERSION_1_2')
|
|
GL_RESCALE_NORMAL = Enumerant('GL_RESCALE_NORMAL', 0x803a, 'GL_VERSION_1_2')
|
|
GL_SEPARATE_SPECULAR_COLOR = Enumerant('GL_SEPARATE_SPECULAR_COLOR', 0x81fa, 'GL_VERSION_1_2')
|
|
GL_SINGLE_COLOR = Enumerant('GL_SINGLE_COLOR', 0x81f9, 'GL_VERSION_1_2')
|
|
GL_SMOOTH_LINE_WIDTH_GRANULARITY = Enumerant('GL_SMOOTH_LINE_WIDTH_GRANULARITY', 0x0b23, 'GL_VERSION_1_2')
|
|
GL_SMOOTH_LINE_WIDTH_RANGE = Enumerant('GL_SMOOTH_LINE_WIDTH_RANGE', 0x0b22, 'GL_VERSION_1_2')
|
|
GL_SMOOTH_POINT_SIZE_GRANULARITY = Enumerant('GL_SMOOTH_POINT_SIZE_GRANULARITY', 0x0b13, 'GL_VERSION_1_2')
|
|
GL_SMOOTH_POINT_SIZE_RANGE = Enumerant('GL_SMOOTH_POINT_SIZE_RANGE', 0x0b12, 'GL_VERSION_1_2')
|
|
GL_TEXTURE_3D = Enumerant('GL_TEXTURE_3D', 0x806f, 'GL_VERSION_1_2')
|
|
GL_TEXTURE_BASE_LEVEL = Enumerant('GL_TEXTURE_BASE_LEVEL', 0x813c, 'GL_VERSION_1_2')
|
|
GL_TEXTURE_BINDING_3D = Enumerant('GL_TEXTURE_BINDING_3D', 0x806a, 'GL_VERSION_1_2')
|
|
GL_TEXTURE_DEPTH = Enumerant('GL_TEXTURE_DEPTH', 0x8071, 'GL_VERSION_1_2')
|
|
GL_TEXTURE_MAX_LEVEL = Enumerant('GL_TEXTURE_MAX_LEVEL', 0x813d, 'GL_VERSION_1_2')
|
|
GL_TEXTURE_MAX_LOD = Enumerant('GL_TEXTURE_MAX_LOD', 0x813b, 'GL_VERSION_1_2')
|
|
GL_TEXTURE_MIN_LOD = Enumerant('GL_TEXTURE_MIN_LOD', 0x813a, 'GL_VERSION_1_2')
|
|
GL_TEXTURE_WRAP_R = Enumerant('GL_TEXTURE_WRAP_R', 0x8072, 'GL_VERSION_1_2')
|
|
GL_UNPACK_IMAGE_HEIGHT = Enumerant('GL_UNPACK_IMAGE_HEIGHT', 0x806e, 'GL_VERSION_1_2')
|
|
GL_UNPACK_SKIP_IMAGES = Enumerant('GL_UNPACK_SKIP_IMAGES', 0x806d, 'GL_VERSION_1_2')
|
|
GL_UNSIGNED_BYTE_2_3_3_REV = Enumerant('GL_UNSIGNED_BYTE_2_3_3_REV', 0x8362, 'GL_VERSION_1_2')
|
|
GL_UNSIGNED_BYTE_3_3_2 = Enumerant('GL_UNSIGNED_BYTE_3_3_2', 0x8032, 'GL_VERSION_1_2')
|
|
GL_UNSIGNED_INT_10_10_10_2 = Enumerant('GL_UNSIGNED_INT_10_10_10_2', 0x8036, 'GL_VERSION_1_2')
|
|
GL_UNSIGNED_INT_8_8_8_8 = Enumerant('GL_UNSIGNED_INT_8_8_8_8', 0x8035, 'GL_VERSION_1_2')
|
|
GL_UNSIGNED_INT_8_8_8_8_REV = Enumerant('GL_UNSIGNED_INT_8_8_8_8_REV', 0x8367, 'GL_VERSION_1_2')
|
|
GL_UNSIGNED_SHORT_1_5_5_5_REV = Enumerant('GL_UNSIGNED_SHORT_1_5_5_5_REV', 0x8366, 'GL_VERSION_1_2')
|
|
GL_UNSIGNED_SHORT_4_4_4_4 = Enumerant('GL_UNSIGNED_SHORT_4_4_4_4', 0x8033, 'GL_VERSION_1_2')
|
|
GL_UNSIGNED_SHORT_4_4_4_4.esVersions = [2.0]
|
|
GL_UNSIGNED_SHORT_4_4_4_4_REV = Enumerant('GL_UNSIGNED_SHORT_4_4_4_4_REV', 0x8365, 'GL_VERSION_1_2')
|
|
GL_UNSIGNED_SHORT_5_5_5_1 = Enumerant('GL_UNSIGNED_SHORT_5_5_5_1', 0x8034, 'GL_VERSION_1_2')
|
|
GL_UNSIGNED_SHORT_5_5_5_1.esVersions = [2.0]
|
|
GL_UNSIGNED_SHORT_5_6_5 = Enumerant('GL_UNSIGNED_SHORT_5_6_5', 0x8363, 'GL_VERSION_1_2')
|
|
GL_UNSIGNED_SHORT_5_6_5.esVersions = [2.0]
|
|
GL_UNSIGNED_SHORT_5_6_5_REV = Enumerant('GL_UNSIGNED_SHORT_5_6_5_REV', 0x8364, 'GL_VERSION_1_2')
|
|
|
|
defines.add(GL_ALIASED_LINE_WIDTH_RANGE)
|
|
defines.add(GL_ALIASED_POINT_SIZE_RANGE)
|
|
defines.add(GL_BGR)
|
|
defines.add(GL_BGRA)
|
|
defines.add(GL_CLAMP_TO_EDGE)
|
|
defines.add(GL_LIGHT_MODEL_COLOR_CONTROL)
|
|
defines.add(GL_MAX_3D_TEXTURE_SIZE)
|
|
defines.add(GL_PACK_IMAGE_HEIGHT)
|
|
defines.add(GL_PACK_SKIP_IMAGES)
|
|
defines.add(GL_PROXY_TEXTURE_3D)
|
|
defines.add(GL_RESCALE_NORMAL)
|
|
defines.add(GL_SEPARATE_SPECULAR_COLOR)
|
|
defines.add(GL_SINGLE_COLOR)
|
|
defines.add(GL_SMOOTH_LINE_WIDTH_GRANULARITY)
|
|
defines.add(GL_SMOOTH_LINE_WIDTH_RANGE)
|
|
defines.add(GL_SMOOTH_POINT_SIZE_GRANULARITY)
|
|
defines.add(GL_SMOOTH_POINT_SIZE_RANGE)
|
|
defines.add(GL_TEXTURE_3D)
|
|
defines.add(GL_TEXTURE_BASE_LEVEL)
|
|
defines.add(GL_TEXTURE_BINDING_3D)
|
|
defines.add(GL_TEXTURE_DEPTH)
|
|
defines.add(GL_TEXTURE_MAX_LEVEL)
|
|
defines.add(GL_TEXTURE_MAX_LOD)
|
|
defines.add(GL_TEXTURE_MIN_LOD)
|
|
defines.add(GL_TEXTURE_WRAP_R)
|
|
defines.add(GL_UNPACK_IMAGE_HEIGHT)
|
|
defines.add(GL_UNPACK_SKIP_IMAGES)
|
|
defines.add(GL_UNSIGNED_BYTE_2_3_3_REV)
|
|
defines.add(GL_UNSIGNED_BYTE_3_3_2)
|
|
defines.add(GL_UNSIGNED_INT_10_10_10_2)
|
|
defines.add(GL_UNSIGNED_INT_8_8_8_8)
|
|
defines.add(GL_UNSIGNED_INT_8_8_8_8_REV)
|
|
defines.add(GL_UNSIGNED_SHORT_1_5_5_5_REV)
|
|
defines.add(GL_UNSIGNED_SHORT_4_4_4_4)
|
|
defines.add(GL_UNSIGNED_SHORT_4_4_4_4_REV)
|
|
defines.add(GL_UNSIGNED_SHORT_5_5_5_1)
|
|
defines.add(GL_UNSIGNED_SHORT_5_6_5)
|
|
defines.add(GL_UNSIGNED_SHORT_5_6_5_REV)
|
|
|
|
# GL_VERSION_1_3
|
|
|
|
GL_ACTIVE_TEXTURE = Enumerant('GL_ACTIVE_TEXTURE', 0x84e0, 'GL_VERSION_1_3')
|
|
GL_ACTIVE_TEXTURE.esVersions = [2.0]
|
|
GL_ADD_SIGNED = Enumerant('GL_ADD_SIGNED', 0x8574, 'GL_VERSION_1_3')
|
|
GL_CLAMP_TO_BORDER = Enumerant('GL_CLAMP_TO_BORDER', 0x812d, 'GL_VERSION_1_3')
|
|
GL_CLIENT_ACTIVE_TEXTURE = Enumerant('GL_CLIENT_ACTIVE_TEXTURE', 0x84e1, 'GL_VERSION_1_3')
|
|
GL_COMBINE = Enumerant('GL_COMBINE', 0x8570, 'GL_VERSION_1_3')
|
|
GL_COMBINE_ALPHA = Enumerant('GL_COMBINE_ALPHA', 0x8572, 'GL_VERSION_1_3')
|
|
GL_COMBINE_RGB = Enumerant('GL_COMBINE_RGB', 0x8571, 'GL_VERSION_1_3')
|
|
GL_COMPRESSED_ALPHA = Enumerant('GL_COMPRESSED_ALPHA', 0x84e9, 'GL_VERSION_1_3')
|
|
GL_COMPRESSED_INTENSITY = Enumerant('GL_COMPRESSED_INTENSITY', 0x84ec, 'GL_VERSION_1_3')
|
|
GL_COMPRESSED_LUMINANCE = Enumerant('GL_COMPRESSED_LUMINANCE', 0x84ea, 'GL_VERSION_1_3')
|
|
GL_COMPRESSED_LUMINANCE_ALPHA = Enumerant('GL_COMPRESSED_LUMINANCE_ALPHA', 0x84eb, 'GL_VERSION_1_3')
|
|
GL_COMPRESSED_RGB = Enumerant('GL_COMPRESSED_RGB', 0x84ed, 'GL_VERSION_1_3')
|
|
GL_COMPRESSED_RGBA = Enumerant('GL_COMPRESSED_RGBA', 0x84ee, 'GL_VERSION_1_3')
|
|
GL_COMPRESSED_TEXTURE_FORMATS = Enumerant('GL_COMPRESSED_TEXTURE_FORMATS', 0x86a3, 'GL_VERSION_1_3')
|
|
GL_COMPRESSED_TEXTURE_FORMATS.esVersions = [2.0]
|
|
GL_CONSTANT = Enumerant('GL_CONSTANT', 0x8576, 'GL_VERSION_1_3')
|
|
GL_DOT3_RGB = Enumerant('GL_DOT3_RGB', 0x86ae, 'GL_VERSION_1_3')
|
|
GL_DOT3_RGBA = Enumerant('GL_DOT3_RGBA', 0x86af, 'GL_VERSION_1_3')
|
|
GL_INTERPOLATE = Enumerant('GL_INTERPOLATE', 0x8575, 'GL_VERSION_1_3')
|
|
GL_MAX_CUBE_MAP_TEXTURE_SIZE = Enumerant('GL_MAX_CUBE_MAP_TEXTURE_SIZE', 0x851c, 'GL_VERSION_1_3')
|
|
GL_MAX_CUBE_MAP_TEXTURE_SIZE.esVersions = [2.0]
|
|
GL_MAX_TEXTURE_UNITS = Enumerant('GL_MAX_TEXTURE_UNITS', 0x84e2, 'GL_VERSION_1_3')
|
|
GL_MULTISAMPLE = Enumerant('GL_MULTISAMPLE', 0x809d, 'GL_VERSION_1_3')
|
|
GL_MULTISAMPLE_BIT = Enumerant('GL_MULTISAMPLE_BIT', 0x20000000, 'GL_VERSION_1_3')
|
|
GL_NORMAL_MAP = Enumerant('GL_NORMAL_MAP', 0x8511, 'GL_VERSION_1_3')
|
|
GL_NUM_COMPRESSED_TEXTURE_FORMATS = Enumerant('GL_NUM_COMPRESSED_TEXTURE_FORMATS', 0x86a2, 'GL_VERSION_1_3')
|
|
GL_NUM_COMPRESSED_TEXTURE_FORMATS.esVersions = [2.0]
|
|
GL_OPERAND0_ALPHA = Enumerant('GL_OPERAND0_ALPHA', 0x8598, 'GL_VERSION_1_3')
|
|
GL_OPERAND0_RGB = Enumerant('GL_OPERAND0_RGB', 0x8590, 'GL_VERSION_1_3')
|
|
GL_OPERAND1_ALPHA = Enumerant('GL_OPERAND1_ALPHA', 0x8599, 'GL_VERSION_1_3')
|
|
GL_OPERAND1_RGB = Enumerant('GL_OPERAND1_RGB', 0x8591, 'GL_VERSION_1_3')
|
|
GL_OPERAND2_ALPHA = Enumerant('GL_OPERAND2_ALPHA', 0x859a, 'GL_VERSION_1_3')
|
|
GL_OPERAND2_RGB = Enumerant('GL_OPERAND2_RGB', 0x8592, 'GL_VERSION_1_3')
|
|
GL_PREVIOUS = Enumerant('GL_PREVIOUS', 0x8578, 'GL_VERSION_1_3')
|
|
GL_PRIMARY_COLOR = Enumerant('GL_PRIMARY_COLOR', 0x8577, 'GL_VERSION_1_3')
|
|
GL_PROXY_TEXTURE_CUBE_MAP = Enumerant('GL_PROXY_TEXTURE_CUBE_MAP', 0x851b, 'GL_VERSION_1_3')
|
|
GL_REFLECTION_MAP = Enumerant('GL_REFLECTION_MAP', 0x8512, 'GL_VERSION_1_3')
|
|
GL_RGB_SCALE = Enumerant('GL_RGB_SCALE', 0x8573, 'GL_VERSION_1_3')
|
|
GL_SAMPLES = Enumerant('GL_SAMPLES', 0x80a9, 'GL_VERSION_1_3')
|
|
GL_SAMPLE_ALPHA_TO_COVERAGE = Enumerant('GL_SAMPLE_ALPHA_TO_COVERAGE', 0x809e, 'GL_VERSION_1_3')
|
|
GL_SAMPLE_ALPHA_TO_COVERAGE.esVersions = [2.0]
|
|
GL_SAMPLE_ALPHA_TO_COVERAGE.enableCap = True
|
|
GL_SAMPLE_ALPHA_TO_ONE = Enumerant('GL_SAMPLE_ALPHA_TO_ONE', 0x809f, 'GL_VERSION_1_3')
|
|
GL_SAMPLE_BUFFERS = Enumerant('GL_SAMPLE_BUFFERS', 0x80a8, 'GL_VERSION_1_3')
|
|
GL_SAMPLE_BUFFERS.esVersions = [2.0]
|
|
GL_SAMPLE_COVERAGE = Enumerant('GL_SAMPLE_COVERAGE', 0x80a0, 'GL_VERSION_1_3')
|
|
GL_SAMPLE_COVERAGE.esVersions = [2.0]
|
|
GL_SAMPLE_COVERAGE.enableCap = True
|
|
GL_SAMPLE_COVERAGE_INVERT = Enumerant('GL_SAMPLE_COVERAGE_INVERT', 0x80ab, 'GL_VERSION_1_3')
|
|
GL_SAMPLE_COVERAGE_INVERT.esVersions = [2.0]
|
|
GL_SAMPLE_COVERAGE_VALUE = Enumerant('GL_SAMPLE_COVERAGE_VALUE', 0x80aa, 'GL_VERSION_1_3')
|
|
GL_SAMPLE_COVERAGE_VALUE.esVersions = [2.0]
|
|
GL_SOURCE0_ALPHA = Enumerant('GL_SOURCE0_ALPHA', 0x8588, 'GL_VERSION_1_3')
|
|
GL_SOURCE0_RGB = Enumerant('GL_SOURCE0_RGB', 0x8580, 'GL_VERSION_1_3')
|
|
GL_SOURCE1_ALPHA = Enumerant('GL_SOURCE1_ALPHA', 0x8589, 'GL_VERSION_1_3')
|
|
GL_SOURCE1_RGB = Enumerant('GL_SOURCE1_RGB', 0x8581, 'GL_VERSION_1_3')
|
|
GL_SOURCE2_ALPHA = Enumerant('GL_SOURCE2_ALPHA', 0x858a, 'GL_VERSION_1_3')
|
|
GL_SOURCE2_RGB = Enumerant('GL_SOURCE2_RGB', 0x8582, 'GL_VERSION_1_3')
|
|
GL_SUBTRACT = Enumerant('GL_SUBTRACT', 0x84e7, 'GL_VERSION_1_3')
|
|
GL_TEXTURE0 = Enumerant('GL_TEXTURE0', 0x84c0, 'GL_VERSION_1_3')
|
|
GL_TEXTURE0.esVersions = [2.0]
|
|
GL_TEXTURE1 = Enumerant('GL_TEXTURE1', 0x84c1, 'GL_VERSION_1_3')
|
|
GL_TEXTURE1.esVersions = [2.0]
|
|
GL_TEXTURE10 = Enumerant('GL_TEXTURE10', 0x84ca, 'GL_VERSION_1_3')
|
|
GL_TEXTURE10.esVersions = [2.0]
|
|
GL_TEXTURE11 = Enumerant('GL_TEXTURE11', 0x84cb, 'GL_VERSION_1_3')
|
|
GL_TEXTURE11.esVersions = [2.0]
|
|
GL_TEXTURE12 = Enumerant('GL_TEXTURE12', 0x84cc, 'GL_VERSION_1_3')
|
|
GL_TEXTURE12.esVersions = [2.0]
|
|
GL_TEXTURE13 = Enumerant('GL_TEXTURE13', 0x84cd, 'GL_VERSION_1_3')
|
|
GL_TEXTURE13.esVersions = [2.0]
|
|
GL_TEXTURE14 = Enumerant('GL_TEXTURE14', 0x84ce, 'GL_VERSION_1_3')
|
|
GL_TEXTURE14.esVersions = [2.0]
|
|
GL_TEXTURE15 = Enumerant('GL_TEXTURE15', 0x84cf, 'GL_VERSION_1_3')
|
|
GL_TEXTURE15.esVersions = [2.0]
|
|
GL_TEXTURE16 = Enumerant('GL_TEXTURE16', 0x84d0, 'GL_VERSION_1_3')
|
|
GL_TEXTURE16.esVersions = [2.0]
|
|
GL_TEXTURE17 = Enumerant('GL_TEXTURE17', 0x84d1, 'GL_VERSION_1_3')
|
|
GL_TEXTURE17.esVersions = [2.0]
|
|
GL_TEXTURE18 = Enumerant('GL_TEXTURE18', 0x84d2, 'GL_VERSION_1_3')
|
|
GL_TEXTURE18.esVersions = [2.0]
|
|
GL_TEXTURE19 = Enumerant('GL_TEXTURE19', 0x84d3, 'GL_VERSION_1_3')
|
|
GL_TEXTURE19.esVersions = [2.0]
|
|
GL_TEXTURE2 = Enumerant('GL_TEXTURE2', 0x84c2, 'GL_VERSION_1_3')
|
|
GL_TEXTURE2.esVersions = [2.0]
|
|
GL_TEXTURE20 = Enumerant('GL_TEXTURE20', 0x84d4, 'GL_VERSION_1_3')
|
|
GL_TEXTURE20.esVersions = [2.0]
|
|
GL_TEXTURE21 = Enumerant('GL_TEXTURE21', 0x84d5, 'GL_VERSION_1_3')
|
|
GL_TEXTURE21.esVersions = [2.0]
|
|
GL_TEXTURE22 = Enumerant('GL_TEXTURE22', 0x84d6, 'GL_VERSION_1_3')
|
|
GL_TEXTURE22.esVersions = [2.0]
|
|
GL_TEXTURE23 = Enumerant('GL_TEXTURE23', 0x84d7, 'GL_VERSION_1_3')
|
|
GL_TEXTURE23.esVersions = [2.0]
|
|
GL_TEXTURE24 = Enumerant('GL_TEXTURE24', 0x84d8, 'GL_VERSION_1_3')
|
|
GL_TEXTURE24.esVersions = [2.0]
|
|
GL_TEXTURE25 = Enumerant('GL_TEXTURE25', 0x84d9, 'GL_VERSION_1_3')
|
|
GL_TEXTURE25.esVersions = [2.0]
|
|
GL_TEXTURE26 = Enumerant('GL_TEXTURE26', 0x84da, 'GL_VERSION_1_3')
|
|
GL_TEXTURE26.esVersions = [2.0]
|
|
GL_TEXTURE27 = Enumerant('GL_TEXTURE27', 0x84db, 'GL_VERSION_1_3')
|
|
GL_TEXTURE27.esVersions = [2.0]
|
|
GL_TEXTURE28 = Enumerant('GL_TEXTURE28', 0x84dc, 'GL_VERSION_1_3')
|
|
GL_TEXTURE28.esVersions = [2.0]
|
|
GL_TEXTURE29 = Enumerant('GL_TEXTURE29', 0x84dd, 'GL_VERSION_1_3')
|
|
GL_TEXTURE29.esVersions = [2.0]
|
|
GL_TEXTURE3 = Enumerant('GL_TEXTURE3', 0x84c3, 'GL_VERSION_1_3')
|
|
GL_TEXTURE3.esVersions = [2.0]
|
|
GL_TEXTURE30 = Enumerant('GL_TEXTURE30', 0x84de, 'GL_VERSION_1_3')
|
|
GL_TEXTURE30.esVersions = [2.0]
|
|
GL_TEXTURE31 = Enumerant('GL_TEXTURE31', 0x84df, 'GL_VERSION_1_3')
|
|
GL_TEXTURE31.esVersions = [2.0]
|
|
GL_TEXTURE4 = Enumerant('GL_TEXTURE4', 0x84c4, 'GL_VERSION_1_3')
|
|
GL_TEXTURE4.esVersions = [2.0]
|
|
GL_TEXTURE5 = Enumerant('GL_TEXTURE5', 0x84c5, 'GL_VERSION_1_3')
|
|
GL_TEXTURE5.esVersions = [2.0]
|
|
GL_TEXTURE6 = Enumerant('GL_TEXTURE6', 0x84c6, 'GL_VERSION_1_3')
|
|
GL_TEXTURE6.esVersions = [2.0]
|
|
GL_TEXTURE7 = Enumerant('GL_TEXTURE7', 0x84c7, 'GL_VERSION_1_3')
|
|
GL_TEXTURE7.esVersions = [2.0]
|
|
GL_TEXTURE8 = Enumerant('GL_TEXTURE8', 0x84c8, 'GL_VERSION_1_3')
|
|
GL_TEXTURE8.esVersions = [2.0]
|
|
GL_TEXTURE9 = Enumerant('GL_TEXTURE9', 0x84c9, 'GL_VERSION_1_3')
|
|
GL_TEXTURE9.esVersions = [2.0]
|
|
GL_TEXTURE_BINDING_CUBE_MAP = Enumerant('GL_TEXTURE_BINDING_CUBE_MAP', 0x8514, 'GL_VERSION_1_3')
|
|
GL_TEXTURE_BINDING_CUBE_MAP.esVersions = [2.0]
|
|
GL_TEXTURE_COMPRESSED = Enumerant('GL_TEXTURE_COMPRESSED', 0x86a1, 'GL_VERSION_1_3')
|
|
GL_TEXTURE_COMPRESSED_IMAGE_SIZE = Enumerant('GL_TEXTURE_COMPRESSED_IMAGE_SIZE', 0x86a0, 'GL_VERSION_1_3')
|
|
GL_TEXTURE_COMPRESSION_HINT = Enumerant('GL_TEXTURE_COMPRESSION_HINT', 0x84ef, 'GL_VERSION_1_3')
|
|
GL_TEXTURE_CUBE_MAP = Enumerant('GL_TEXTURE_CUBE_MAP', 0x8513, 'GL_VERSION_1_3')
|
|
GL_TEXTURE_CUBE_MAP.esVersions = [2.0]
|
|
GL_TEXTURE_CUBE_MAP.bindTexture = True
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_X', 0x8516, 'GL_VERSION_1_3')
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_X.esVersions = [2.0]
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_Y', 0x8518, 'GL_VERSION_1_3')
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y.esVersions = [2.0]
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_Z', 0x851a, 'GL_VERSION_1_3')
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.esVersions = [2.0]
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_X', 0x8515, 'GL_VERSION_1_3')
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X.esVersions = [2.0]
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_Y', 0x8517, 'GL_VERSION_1_3')
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Y.esVersions = [2.0]
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_Z', 0x8519, 'GL_VERSION_1_3')
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Z.esVersions = [2.0]
|
|
GL_TRANSPOSE_COLOR_MATRIX = Enumerant('GL_TRANSPOSE_COLOR_MATRIX', 0x84e6, 'GL_VERSION_1_3')
|
|
GL_TRANSPOSE_MODELVIEW_MATRIX = Enumerant('GL_TRANSPOSE_MODELVIEW_MATRIX', 0x84e3, 'GL_VERSION_1_3')
|
|
GL_TRANSPOSE_PROJECTION_MATRIX = Enumerant('GL_TRANSPOSE_PROJECTION_MATRIX', 0x84e4, 'GL_VERSION_1_3')
|
|
GL_TRANSPOSE_TEXTURE_MATRIX = Enumerant('GL_TRANSPOSE_TEXTURE_MATRIX', 0x84e5, 'GL_VERSION_1_3')
|
|
|
|
defines.add(GL_ACTIVE_TEXTURE)
|
|
defines.add(GL_ADD_SIGNED)
|
|
defines.add(GL_CLAMP_TO_BORDER)
|
|
defines.add(GL_CLIENT_ACTIVE_TEXTURE)
|
|
defines.add(GL_COMBINE)
|
|
defines.add(GL_COMBINE_ALPHA)
|
|
defines.add(GL_COMBINE_RGB)
|
|
defines.add(GL_COMPRESSED_ALPHA)
|
|
defines.add(GL_COMPRESSED_INTENSITY)
|
|
defines.add(GL_COMPRESSED_LUMINANCE)
|
|
defines.add(GL_COMPRESSED_LUMINANCE_ALPHA)
|
|
defines.add(GL_COMPRESSED_RGB)
|
|
defines.add(GL_COMPRESSED_RGBA)
|
|
defines.add(GL_COMPRESSED_TEXTURE_FORMATS)
|
|
defines.add(GL_CONSTANT)
|
|
defines.add(GL_DOT3_RGB)
|
|
defines.add(GL_DOT3_RGBA)
|
|
defines.add(GL_INTERPOLATE)
|
|
defines.add(GL_MAX_CUBE_MAP_TEXTURE_SIZE)
|
|
defines.add(GL_MAX_TEXTURE_UNITS)
|
|
defines.add(GL_MULTISAMPLE)
|
|
defines.add(GL_MULTISAMPLE_BIT)
|
|
defines.add(GL_NORMAL_MAP)
|
|
defines.add(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
|
|
defines.add(GL_OPERAND0_ALPHA)
|
|
defines.add(GL_OPERAND0_RGB)
|
|
defines.add(GL_OPERAND1_ALPHA)
|
|
defines.add(GL_OPERAND1_RGB)
|
|
defines.add(GL_OPERAND2_ALPHA)
|
|
defines.add(GL_OPERAND2_RGB)
|
|
defines.add(GL_PREVIOUS)
|
|
defines.add(GL_PRIMARY_COLOR)
|
|
defines.add(GL_PROXY_TEXTURE_CUBE_MAP)
|
|
defines.add(GL_REFLECTION_MAP)
|
|
defines.add(GL_RGB_SCALE)
|
|
defines.add(GL_SAMPLES)
|
|
defines.add(GL_SAMPLE_ALPHA_TO_COVERAGE)
|
|
defines.add(GL_SAMPLE_ALPHA_TO_ONE)
|
|
defines.add(GL_SAMPLE_BUFFERS)
|
|
defines.add(GL_SAMPLE_COVERAGE)
|
|
defines.add(GL_SAMPLE_COVERAGE_INVERT)
|
|
defines.add(GL_SAMPLE_COVERAGE_VALUE)
|
|
defines.add(GL_SOURCE0_ALPHA)
|
|
defines.add(GL_SOURCE0_RGB)
|
|
defines.add(GL_SOURCE1_ALPHA)
|
|
defines.add(GL_SOURCE1_RGB)
|
|
defines.add(GL_SOURCE2_ALPHA)
|
|
defines.add(GL_SOURCE2_RGB)
|
|
defines.add(GL_SUBTRACT)
|
|
defines.add(GL_TEXTURE0)
|
|
defines.add(GL_TEXTURE1)
|
|
defines.add(GL_TEXTURE10)
|
|
defines.add(GL_TEXTURE11)
|
|
defines.add(GL_TEXTURE12)
|
|
defines.add(GL_TEXTURE13)
|
|
defines.add(GL_TEXTURE14)
|
|
defines.add(GL_TEXTURE15)
|
|
defines.add(GL_TEXTURE16)
|
|
defines.add(GL_TEXTURE17)
|
|
defines.add(GL_TEXTURE18)
|
|
defines.add(GL_TEXTURE19)
|
|
defines.add(GL_TEXTURE2)
|
|
defines.add(GL_TEXTURE20)
|
|
defines.add(GL_TEXTURE21)
|
|
defines.add(GL_TEXTURE22)
|
|
defines.add(GL_TEXTURE23)
|
|
defines.add(GL_TEXTURE24)
|
|
defines.add(GL_TEXTURE25)
|
|
defines.add(GL_TEXTURE26)
|
|
defines.add(GL_TEXTURE27)
|
|
defines.add(GL_TEXTURE28)
|
|
defines.add(GL_TEXTURE29)
|
|
defines.add(GL_TEXTURE3)
|
|
defines.add(GL_TEXTURE30)
|
|
defines.add(GL_TEXTURE31)
|
|
defines.add(GL_TEXTURE4)
|
|
defines.add(GL_TEXTURE5)
|
|
defines.add(GL_TEXTURE6)
|
|
defines.add(GL_TEXTURE7)
|
|
defines.add(GL_TEXTURE8)
|
|
defines.add(GL_TEXTURE9)
|
|
defines.add(GL_TEXTURE_BINDING_CUBE_MAP)
|
|
defines.add(GL_TEXTURE_COMPRESSED)
|
|
defines.add(GL_TEXTURE_COMPRESSED_IMAGE_SIZE)
|
|
defines.add(GL_TEXTURE_COMPRESSION_HINT)
|
|
defines.add(GL_TEXTURE_CUBE_MAP)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_X)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_X)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_Y)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_Z)
|
|
defines.add(GL_TRANSPOSE_COLOR_MATRIX)
|
|
defines.add(GL_TRANSPOSE_MODELVIEW_MATRIX)
|
|
defines.add(GL_TRANSPOSE_PROJECTION_MATRIX)
|
|
defines.add(GL_TRANSPOSE_TEXTURE_MATRIX)
|
|
|
|
# GL_VERSION_1_4
|
|
|
|
GL_BLEND_DST_ALPHA = Enumerant('GL_BLEND_DST_ALPHA', 0x80ca, 'GL_VERSION_1_4')
|
|
GL_BLEND_DST_ALPHA.esVersions = [2.0]
|
|
GL_BLEND_DST_RGB = Enumerant('GL_BLEND_DST_RGB', 0x80c8, 'GL_VERSION_1_4')
|
|
GL_BLEND_DST_RGB.esVersions = [2.0]
|
|
GL_BLEND_SRC_ALPHA = Enumerant('GL_BLEND_SRC_ALPHA', 0x80cb, 'GL_VERSION_1_4')
|
|
GL_BLEND_SRC_ALPHA.esVersions = [2.0]
|
|
GL_BLEND_SRC_RGB = Enumerant('GL_BLEND_SRC_RGB', 0x80c9, 'GL_VERSION_1_4')
|
|
GL_BLEND_SRC_RGB.esVersions = [2.0]
|
|
GL_COLOR_SUM = Enumerant('GL_COLOR_SUM', 0x8458, 'GL_VERSION_1_4')
|
|
GL_COMPARE_R_TO_TEXTURE = Enumerant('GL_COMPARE_R_TO_TEXTURE', 0x884e, 'GL_VERSION_1_4')
|
|
GL_CURRENT_FOG_COORDINATE = Enumerant('GL_CURRENT_FOG_COORDINATE', 0x8453, 'GL_VERSION_1_4')
|
|
GL_CURRENT_SECONDARY_COLOR = Enumerant('GL_CURRENT_SECONDARY_COLOR', 0x8459, 'GL_VERSION_1_4')
|
|
GL_DECR_WRAP = Enumerant('GL_DECR_WRAP', 0x8508, 'GL_VERSION_1_4')
|
|
GL_DECR_WRAP.esVersions = [2.0]
|
|
GL_DEPTH_COMPONENT16 = Enumerant('GL_DEPTH_COMPONENT16', 0x81a5, 'GL_VERSION_1_4')
|
|
GL_DEPTH_COMPONENT16.esVersions = [2.0]
|
|
GL_DEPTH_COMPONENT24 = Enumerant('GL_DEPTH_COMPONENT24', 0x81a6, 'GL_VERSION_1_4')
|
|
GL_DEPTH_COMPONENT32 = Enumerant('GL_DEPTH_COMPONENT32', 0x81a7, 'GL_VERSION_1_4')
|
|
GL_DEPTH_TEXTURE_MODE = Enumerant('GL_DEPTH_TEXTURE_MODE', 0x884b, 'GL_VERSION_1_4')
|
|
GL_FOG_COORDINATE = Enumerant('GL_FOG_COORDINATE', 0x8451, 'GL_VERSION_1_4')
|
|
GL_FOG_COORDINATE_ARRAY = Enumerant('GL_FOG_COORDINATE_ARRAY', 0x8457, 'GL_VERSION_1_4')
|
|
GL_FOG_COORDINATE_ARRAY_POINTER = Enumerant('GL_FOG_COORDINATE_ARRAY_POINTER', 0x8456, 'GL_VERSION_1_4')
|
|
GL_FOG_COORDINATE_ARRAY_STRIDE = Enumerant('GL_FOG_COORDINATE_ARRAY_STRIDE', 0x8455, 'GL_VERSION_1_4')
|
|
GL_FOG_COORDINATE_ARRAY_TYPE = Enumerant('GL_FOG_COORDINATE_ARRAY_TYPE', 0x8454, 'GL_VERSION_1_4')
|
|
GL_FOG_COORDINATE_SOURCE = Enumerant('GL_FOG_COORDINATE_SOURCE', 0x8450, 'GL_VERSION_1_4')
|
|
GL_FRAGMENT_DEPTH = Enumerant('GL_FRAGMENT_DEPTH', 0x8452, 'GL_VERSION_1_4')
|
|
GL_GENERATE_MIPMAP = Enumerant('GL_GENERATE_MIPMAP', 0x8191, 'GL_VERSION_1_4')
|
|
GL_GENERATE_MIPMAP_HINT = Enumerant('GL_GENERATE_MIPMAP_HINT', 0x8192, 'GL_VERSION_1_4')
|
|
GL_GENERATE_MIPMAP_HINT.esVersions = [2.0]
|
|
GL_GENERATE_MIPMAP_HINT.hint = True
|
|
GL_INCR_WRAP = Enumerant('GL_INCR_WRAP', 0x8507, 'GL_VERSION_1_4')
|
|
GL_INCR_WRAP.esVersions = [2.0]
|
|
GL_MAX_TEXTURE_LOD_BIAS = Enumerant('GL_MAX_TEXTURE_LOD_BIAS', 0x84fd, 'GL_VERSION_1_4')
|
|
GL_MIRRORED_REPEAT = Enumerant('GL_MIRRORED_REPEAT', 0x8370, 'GL_VERSION_1_4')
|
|
GL_MIRRORED_REPEAT.esVersions = [2.0]
|
|
GL_POINT_DISTANCE_ATTENUATION = Enumerant('GL_POINT_DISTANCE_ATTENUATION', 0x8129, 'GL_VERSION_1_4')
|
|
GL_POINT_FADE_THRESHOLD_SIZE = Enumerant('GL_POINT_FADE_THRESHOLD_SIZE', 0x8128, 'GL_VERSION_1_4')
|
|
GL_POINT_SIZE_MAX = Enumerant('GL_POINT_SIZE_MAX', 0x8127, 'GL_VERSION_1_4')
|
|
GL_POINT_SIZE_MIN = Enumerant('GL_POINT_SIZE_MIN', 0x8126, 'GL_VERSION_1_4')
|
|
GL_SECONDARY_COLOR_ARRAY = Enumerant('GL_SECONDARY_COLOR_ARRAY', 0x845e, 'GL_VERSION_1_4')
|
|
GL_SECONDARY_COLOR_ARRAY_POINTER = Enumerant('GL_SECONDARY_COLOR_ARRAY_POINTER', 0x845d, 'GL_VERSION_1_4')
|
|
GL_SECONDARY_COLOR_ARRAY_SIZE = Enumerant('GL_SECONDARY_COLOR_ARRAY_SIZE', 0x845a, 'GL_VERSION_1_4')
|
|
GL_SECONDARY_COLOR_ARRAY_STRIDE = Enumerant('GL_SECONDARY_COLOR_ARRAY_STRIDE', 0x845c, 'GL_VERSION_1_4')
|
|
GL_SECONDARY_COLOR_ARRAY_TYPE = Enumerant('GL_SECONDARY_COLOR_ARRAY_TYPE', 0x845b, 'GL_VERSION_1_4')
|
|
GL_TEXTURE_COMPARE_FUNC = Enumerant('GL_TEXTURE_COMPARE_FUNC', 0x884d, 'GL_VERSION_1_4')
|
|
GL_TEXTURE_COMPARE_MODE = Enumerant('GL_TEXTURE_COMPARE_MODE', 0x884c, 'GL_VERSION_1_4')
|
|
GL_TEXTURE_DEPTH_SIZE = Enumerant('GL_TEXTURE_DEPTH_SIZE', 0x884a, 'GL_VERSION_1_4')
|
|
GL_TEXTURE_FILTER_CONTROL = Enumerant('GL_TEXTURE_FILTER_CONTROL', 0x8500, 'GL_VERSION_1_4')
|
|
GL_TEXTURE_LOD_BIAS = Enumerant('GL_TEXTURE_LOD_BIAS', 0x8501, 'GL_VERSION_1_4')
|
|
|
|
defines.add(GL_BLEND_DST_ALPHA)
|
|
defines.add(GL_BLEND_DST_RGB)
|
|
defines.add(GL_BLEND_SRC_ALPHA)
|
|
defines.add(GL_BLEND_SRC_RGB)
|
|
defines.add(GL_COLOR_SUM)
|
|
defines.add(GL_COMPARE_R_TO_TEXTURE)
|
|
defines.add(GL_CURRENT_FOG_COORDINATE)
|
|
defines.add(GL_CURRENT_SECONDARY_COLOR)
|
|
defines.add(GL_DECR_WRAP)
|
|
defines.add(GL_DEPTH_COMPONENT16)
|
|
defines.add(GL_DEPTH_COMPONENT24)
|
|
defines.add(GL_DEPTH_COMPONENT32)
|
|
defines.add(GL_DEPTH_TEXTURE_MODE)
|
|
defines.add(GL_FOG_COORDINATE)
|
|
defines.add(GL_FOG_COORDINATE_ARRAY)
|
|
defines.add(GL_FOG_COORDINATE_ARRAY_POINTER)
|
|
defines.add(GL_FOG_COORDINATE_ARRAY_STRIDE)
|
|
defines.add(GL_FOG_COORDINATE_ARRAY_TYPE)
|
|
defines.add(GL_FOG_COORDINATE_SOURCE)
|
|
defines.add(GL_FRAGMENT_DEPTH)
|
|
defines.add(GL_GENERATE_MIPMAP)
|
|
defines.add(GL_GENERATE_MIPMAP_HINT)
|
|
defines.add(GL_INCR_WRAP)
|
|
defines.add(GL_MAX_TEXTURE_LOD_BIAS)
|
|
defines.add(GL_MIRRORED_REPEAT)
|
|
defines.add(GL_POINT_DISTANCE_ATTENUATION)
|
|
defines.add(GL_POINT_FADE_THRESHOLD_SIZE)
|
|
defines.add(GL_POINT_SIZE_MAX)
|
|
defines.add(GL_POINT_SIZE_MIN)
|
|
defines.add(GL_SECONDARY_COLOR_ARRAY)
|
|
defines.add(GL_SECONDARY_COLOR_ARRAY_POINTER)
|
|
defines.add(GL_SECONDARY_COLOR_ARRAY_SIZE)
|
|
defines.add(GL_SECONDARY_COLOR_ARRAY_STRIDE)
|
|
defines.add(GL_SECONDARY_COLOR_ARRAY_TYPE)
|
|
defines.add(GL_TEXTURE_COMPARE_FUNC)
|
|
defines.add(GL_TEXTURE_COMPARE_MODE)
|
|
defines.add(GL_TEXTURE_DEPTH_SIZE)
|
|
defines.add(GL_TEXTURE_FILTER_CONTROL)
|
|
defines.add(GL_TEXTURE_LOD_BIAS)
|
|
|
|
# GL_VERSION_1_5
|
|
|
|
GL_ARRAY_BUFFER = Enumerant('GL_ARRAY_BUFFER', 0x8892, 'GL_VERSION_1_5')
|
|
GL_ARRAY_BUFFER.esVersions = [2.0]
|
|
GL_ARRAY_BUFFER_BINDING = Enumerant('GL_ARRAY_BUFFER_BINDING', 0x8894, 'GL_VERSION_1_5')
|
|
GL_ARRAY_BUFFER_BINDING.esVersions = [2.0]
|
|
GL_BUFFER_ACCESS = Enumerant('GL_BUFFER_ACCESS', 0x88bb, 'GL_VERSION_1_5')
|
|
GL_BUFFER_MAPPED = Enumerant('GL_BUFFER_MAPPED', 0x88bc, 'GL_VERSION_1_5')
|
|
GL_BUFFER_MAP_POINTER = Enumerant('GL_BUFFER_MAP_POINTER', 0x88bd, 'GL_VERSION_1_5')
|
|
GL_BUFFER_SIZE = Enumerant('GL_BUFFER_SIZE', 0x8764, 'GL_VERSION_1_5')
|
|
GL_BUFFER_SIZE.esVersions = [2.0]
|
|
GL_BUFFER_USAGE = Enumerant('GL_BUFFER_USAGE', 0x8765, 'GL_VERSION_1_5')
|
|
GL_BUFFER_USAGE.esVersions = [2.0]
|
|
GL_COLOR_ARRAY_BUFFER_BINDING = Enumerant('GL_COLOR_ARRAY_BUFFER_BINDING', 0x8898, 'GL_VERSION_1_5')
|
|
GL_CURRENT_FOG_COORD = Enumerant('GL_CURRENT_FOG_COORD', 'GL_CURRENT_FOG_COORDINATE', 'GL_VERSION_1_5')
|
|
GL_CURRENT_QUERY = Enumerant('GL_CURRENT_QUERY', 0x8865, 'GL_VERSION_1_5')
|
|
GL_DYNAMIC_COPY = Enumerant('GL_DYNAMIC_COPY', 0x88ea, 'GL_VERSION_1_5')
|
|
GL_DYNAMIC_DRAW = Enumerant('GL_DYNAMIC_DRAW', 0x88e8, 'GL_VERSION_1_5')
|
|
GL_DYNAMIC_DRAW.esVersions = [2.0]
|
|
GL_DYNAMIC_READ = Enumerant('GL_DYNAMIC_READ', 0x88e9, 'GL_VERSION_1_5')
|
|
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = Enumerant('GL_EDGE_FLAG_ARRAY_BUFFER_BINDING', 0x889b, 'GL_VERSION_1_5')
|
|
GL_ELEMENT_ARRAY_BUFFER = Enumerant('GL_ELEMENT_ARRAY_BUFFER', 0x8893, 'GL_VERSION_1_5')
|
|
GL_ELEMENT_ARRAY_BUFFER.esVersions = [2.0]
|
|
GL_ELEMENT_ARRAY_BUFFER_BINDING = Enumerant('GL_ELEMENT_ARRAY_BUFFER_BINDING', 0x8895, 'GL_VERSION_1_5')
|
|
GL_ELEMENT_ARRAY_BUFFER_BINDING.esVersions = [2.0]
|
|
GL_FOG_COORD = Enumerant('GL_FOG_COORD', 'GL_FOG_COORDINATE', 'GL_VERSION_1_5')
|
|
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = Enumerant('GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING', 0x889d, 'GL_VERSION_1_5')
|
|
GL_FOG_COORD_ARRAY = Enumerant('GL_FOG_COORD_ARRAY', 'GL_FOG_COORDINATE_ARRAY', 'GL_VERSION_1_5')
|
|
GL_FOG_COORD_ARRAY_BUFFER_BINDING = Enumerant('GL_FOG_COORD_ARRAY_BUFFER_BINDING', 'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING', 'GL_VERSION_1_5')
|
|
GL_FOG_COORD_ARRAY_POINTER = Enumerant('GL_FOG_COORD_ARRAY_POINTER', 'GL_FOG_COORDINATE_ARRAY_POINTER', 'GL_VERSION_1_5')
|
|
GL_FOG_COORD_ARRAY_STRIDE = Enumerant('GL_FOG_COORD_ARRAY_STRIDE', 'GL_FOG_COORDINATE_ARRAY_STRIDE', 'GL_VERSION_1_5')
|
|
GL_FOG_COORD_ARRAY_TYPE = Enumerant('GL_FOG_COORD_ARRAY_TYPE', 'GL_FOG_COORDINATE_ARRAY_TYPE', 'GL_VERSION_1_5')
|
|
GL_FOG_COORD_SRC = Enumerant('GL_FOG_COORD_SRC', 'GL_FOG_COORDINATE_SOURCE', 'GL_VERSION_1_5')
|
|
GL_INDEX_ARRAY_BUFFER_BINDING = Enumerant('GL_INDEX_ARRAY_BUFFER_BINDING', 0x8899, 'GL_VERSION_1_5')
|
|
GL_NORMAL_ARRAY_BUFFER_BINDING = Enumerant('GL_NORMAL_ARRAY_BUFFER_BINDING', 0x8897, 'GL_VERSION_1_5')
|
|
GL_QUERY_COUNTER_BITS = Enumerant('GL_QUERY_COUNTER_BITS', 0x8864, 'GL_VERSION_1_5')
|
|
GL_QUERY_RESULT = Enumerant('GL_QUERY_RESULT', 0x8866, 'GL_VERSION_1_5')
|
|
GL_QUERY_RESULT_AVAILABLE = Enumerant('GL_QUERY_RESULT_AVAILABLE', 0x8867, 'GL_VERSION_1_5')
|
|
GL_READ_ONLY = Enumerant('GL_READ_ONLY', 0x88b8, 'GL_VERSION_1_5')
|
|
GL_READ_WRITE = Enumerant('GL_READ_WRITE', 0x88ba, 'GL_VERSION_1_5')
|
|
GL_SAMPLES_PASSED = Enumerant('GL_SAMPLES_PASSED', 0x8914, 'GL_VERSION_1_5')
|
|
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = Enumerant('GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING', 0x889c, 'GL_VERSION_1_5')
|
|
GL_SRC0_ALPHA = Enumerant('GL_SRC0_ALPHA', 'GL_SOURCE0_ALPHA', 'GL_VERSION_1_5')
|
|
GL_SRC0_RGB = Enumerant('GL_SRC0_RGB', 'GL_SOURCE0_RGB', 'GL_VERSION_1_5')
|
|
GL_SRC1_ALPHA = Enumerant('GL_SRC1_ALPHA', 'GL_SOURCE1_ALPHA', 'GL_VERSION_1_5')
|
|
GL_SRC1_RGB = Enumerant('GL_SRC1_RGB', 'GL_SOURCE1_RGB', 'GL_VERSION_1_5')
|
|
GL_SRC2_ALPHA = Enumerant('GL_SRC2_ALPHA', 'GL_SOURCE2_ALPHA', 'GL_VERSION_1_5')
|
|
GL_SRC2_RGB = Enumerant('GL_SRC2_RGB', 'GL_SOURCE2_RGB', 'GL_VERSION_1_5')
|
|
GL_STATIC_COPY = Enumerant('GL_STATIC_COPY', 0x88e6, 'GL_VERSION_1_5')
|
|
GL_STATIC_DRAW = Enumerant('GL_STATIC_DRAW', 0x88e4, 'GL_VERSION_1_5')
|
|
GL_STATIC_DRAW.esVersions = [2.0]
|
|
GL_STATIC_READ = Enumerant('GL_STATIC_READ', 0x88e5, 'GL_VERSION_1_5')
|
|
GL_STREAM_COPY = Enumerant('GL_STREAM_COPY', 0x88e2, 'GL_VERSION_1_5')
|
|
GL_STREAM_DRAW = Enumerant('GL_STREAM_DRAW', 0x88e0, 'GL_VERSION_1_5')
|
|
GL_STREAM_DRAW.esVersions = [2.0]
|
|
GL_STREAM_READ = Enumerant('GL_STREAM_READ', 0x88e1, 'GL_VERSION_1_5')
|
|
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = Enumerant('GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING', 0x889a, 'GL_VERSION_1_5')
|
|
GL_VERTEX_ARRAY_BUFFER_BINDING = Enumerant('GL_VERTEX_ARRAY_BUFFER_BINDING', 0x8896, 'GL_VERSION_1_5')
|
|
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = Enumerant('GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING', 0x889f, 'GL_VERSION_1_5')
|
|
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING.esVersions = [2.0]
|
|
GL_WEIGHT_ARRAY_BUFFER_BINDING = Enumerant('GL_WEIGHT_ARRAY_BUFFER_BINDING', 0x889e, 'GL_VERSION_1_5')
|
|
GL_WRITE_ONLY = Enumerant('GL_WRITE_ONLY', 0x88b9, 'GL_VERSION_1_5')
|
|
|
|
defines.add(GL_ARRAY_BUFFER)
|
|
defines.add(GL_ARRAY_BUFFER_BINDING)
|
|
defines.add(GL_BUFFER_ACCESS)
|
|
defines.add(GL_BUFFER_MAPPED)
|
|
defines.add(GL_BUFFER_MAP_POINTER)
|
|
defines.add(GL_BUFFER_SIZE)
|
|
defines.add(GL_BUFFER_USAGE)
|
|
defines.add(GL_COLOR_ARRAY_BUFFER_BINDING)
|
|
defines.add(GL_CURRENT_FOG_COORD)
|
|
defines.add(GL_CURRENT_QUERY)
|
|
defines.add(GL_DYNAMIC_COPY)
|
|
defines.add(GL_DYNAMIC_DRAW)
|
|
defines.add(GL_DYNAMIC_READ)
|
|
defines.add(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING)
|
|
defines.add(GL_ELEMENT_ARRAY_BUFFER)
|
|
defines.add(GL_ELEMENT_ARRAY_BUFFER_BINDING)
|
|
defines.add(GL_FOG_COORD)
|
|
defines.add(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING)
|
|
defines.add(GL_FOG_COORD_ARRAY)
|
|
defines.add(GL_FOG_COORD_ARRAY_BUFFER_BINDING)
|
|
defines.add(GL_FOG_COORD_ARRAY_POINTER)
|
|
defines.add(GL_FOG_COORD_ARRAY_STRIDE)
|
|
defines.add(GL_FOG_COORD_ARRAY_TYPE)
|
|
defines.add(GL_FOG_COORD_SRC)
|
|
defines.add(GL_INDEX_ARRAY_BUFFER_BINDING)
|
|
defines.add(GL_NORMAL_ARRAY_BUFFER_BINDING)
|
|
defines.add(GL_QUERY_COUNTER_BITS)
|
|
defines.add(GL_QUERY_RESULT)
|
|
defines.add(GL_QUERY_RESULT_AVAILABLE)
|
|
defines.add(GL_READ_ONLY)
|
|
defines.add(GL_READ_WRITE)
|
|
defines.add(GL_SAMPLES_PASSED)
|
|
defines.add(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING)
|
|
defines.add(GL_SRC0_ALPHA)
|
|
defines.add(GL_SRC0_RGB)
|
|
defines.add(GL_SRC1_ALPHA)
|
|
defines.add(GL_SRC1_RGB)
|
|
defines.add(GL_SRC2_ALPHA)
|
|
defines.add(GL_SRC2_RGB)
|
|
defines.add(GL_STATIC_COPY)
|
|
defines.add(GL_STATIC_DRAW)
|
|
defines.add(GL_STATIC_READ)
|
|
defines.add(GL_STREAM_COPY)
|
|
defines.add(GL_STREAM_DRAW)
|
|
defines.add(GL_STREAM_READ)
|
|
defines.add(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
|
|
defines.add(GL_VERTEX_ARRAY_BUFFER_BINDING)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)
|
|
defines.add(GL_WEIGHT_ARRAY_BUFFER_BINDING)
|
|
defines.add(GL_WRITE_ONLY)
|
|
|
|
# GL_VERSION_2_0
|
|
|
|
GL_ACTIVE_ATTRIBUTES = Enumerant('GL_ACTIVE_ATTRIBUTES', 0x8b89, 'GL_VERSION_2_0')
|
|
GL_ACTIVE_ATTRIBUTES.esVersions = [2.0]
|
|
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = Enumerant('GL_ACTIVE_ATTRIBUTE_MAX_LENGTH', 0x8b8a, 'GL_VERSION_2_0')
|
|
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH.esVersions = [2.0]
|
|
GL_ACTIVE_UNIFORMS = Enumerant('GL_ACTIVE_UNIFORMS', 0x8b86, 'GL_VERSION_2_0')
|
|
GL_ACTIVE_UNIFORMS.esVersions = [2.0]
|
|
GL_ACTIVE_UNIFORM_MAX_LENGTH = Enumerant('GL_ACTIVE_UNIFORM_MAX_LENGTH', 0x8b87, 'GL_VERSION_2_0')
|
|
GL_ACTIVE_UNIFORM_MAX_LENGTH.esVersions = [2.0]
|
|
GL_ATTACHED_SHADERS = Enumerant('GL_ATTACHED_SHADERS', 0x8b85, 'GL_VERSION_2_0')
|
|
GL_ATTACHED_SHADERS.esVersions = [2.0]
|
|
GL_BLEND_EQUATION_ALPHA = Enumerant('GL_BLEND_EQUATION_ALPHA', 0x883d, 'GL_VERSION_2_0')
|
|
GL_BLEND_EQUATION_ALPHA.esVersions = [2.0]
|
|
GL_BLEND_EQUATION_RGB = Enumerant('GL_BLEND_EQUATION_RGB', 'GL_BLEND_EQUATION', 'GL_VERSION_2_0')
|
|
GL_BLEND_EQUATION_RGB.esVersions = [2.0]
|
|
GL_BOOL = Enumerant('GL_BOOL', 0x8b56, 'GL_VERSION_2_0')
|
|
GL_BOOL.esVersions = [2.0]
|
|
GL_BOOL_VEC2 = Enumerant('GL_BOOL_VEC2', 0x8b57, 'GL_VERSION_2_0')
|
|
GL_BOOL_VEC2.esVersions = [2.0]
|
|
GL_BOOL_VEC3 = Enumerant('GL_BOOL_VEC3', 0x8b58, 'GL_VERSION_2_0')
|
|
GL_BOOL_VEC3.esVersions = [2.0]
|
|
GL_BOOL_VEC4 = Enumerant('GL_BOOL_VEC4', 0x8b59, 'GL_VERSION_2_0')
|
|
GL_BOOL_VEC4.esVersions = [2.0]
|
|
GL_COMPILE_STATUS = Enumerant('GL_COMPILE_STATUS', 0x8b81, 'GL_VERSION_2_0')
|
|
GL_COMPILE_STATUS.esVersions = [2.0]
|
|
GL_COORD_REPLACE = Enumerant('GL_COORD_REPLACE', 0x8862, 'GL_VERSION_2_0')
|
|
GL_CURRENT_PROGRAM = Enumerant('GL_CURRENT_PROGRAM', 0x8b8d, 'GL_VERSION_2_0')
|
|
GL_CURRENT_PROGRAM.esVersions = [2.0]
|
|
GL_CURRENT_VERTEX_ATTRIB = Enumerant('GL_CURRENT_VERTEX_ATTRIB', 0x8626, 'GL_VERSION_2_0')
|
|
GL_CURRENT_VERTEX_ATTRIB.esVersions = [2.0]
|
|
GL_DELETE_STATUS = Enumerant('GL_DELETE_STATUS', 0x8b80, 'GL_VERSION_2_0')
|
|
GL_DELETE_STATUS.esVersions = [2.0]
|
|
GL_DRAW_BUFFER0 = Enumerant('GL_DRAW_BUFFER0', 0x8825, 'GL_VERSION_2_0')
|
|
GL_DRAW_BUFFER1 = Enumerant('GL_DRAW_BUFFER1', 0x8826, 'GL_VERSION_2_0')
|
|
GL_DRAW_BUFFER10 = Enumerant('GL_DRAW_BUFFER10', 0x882f, 'GL_VERSION_2_0')
|
|
GL_DRAW_BUFFER11 = Enumerant('GL_DRAW_BUFFER11', 0x8830, 'GL_VERSION_2_0')
|
|
GL_DRAW_BUFFER12 = Enumerant('GL_DRAW_BUFFER12', 0x8831, 'GL_VERSION_2_0')
|
|
GL_DRAW_BUFFER13 = Enumerant('GL_DRAW_BUFFER13', 0x8832, 'GL_VERSION_2_0')
|
|
GL_DRAW_BUFFER14 = Enumerant('GL_DRAW_BUFFER14', 0x8833, 'GL_VERSION_2_0')
|
|
GL_DRAW_BUFFER15 = Enumerant('GL_DRAW_BUFFER15', 0x8834, 'GL_VERSION_2_0')
|
|
GL_DRAW_BUFFER2 = Enumerant('GL_DRAW_BUFFER2', 0x8827, 'GL_VERSION_2_0')
|
|
GL_DRAW_BUFFER3 = Enumerant('GL_DRAW_BUFFER3', 0x8828, 'GL_VERSION_2_0')
|
|
GL_DRAW_BUFFER4 = Enumerant('GL_DRAW_BUFFER4', 0x8829, 'GL_VERSION_2_0')
|
|
GL_DRAW_BUFFER5 = Enumerant('GL_DRAW_BUFFER5', 0x882a, 'GL_VERSION_2_0')
|
|
GL_DRAW_BUFFER6 = Enumerant('GL_DRAW_BUFFER6', 0x882b, 'GL_VERSION_2_0')
|
|
GL_DRAW_BUFFER7 = Enumerant('GL_DRAW_BUFFER7', 0x882c, 'GL_VERSION_2_0')
|
|
GL_DRAW_BUFFER8 = Enumerant('GL_DRAW_BUFFER8', 0x882d, 'GL_VERSION_2_0')
|
|
GL_DRAW_BUFFER9 = Enumerant('GL_DRAW_BUFFER9', 0x882e, 'GL_VERSION_2_0')
|
|
GL_FLOAT_MAT2 = Enumerant('GL_FLOAT_MAT2', 0x8b5a, 'GL_VERSION_2_0')
|
|
GL_FLOAT_MAT2.esVersions = [2.0]
|
|
GL_FLOAT_MAT3 = Enumerant('GL_FLOAT_MAT3', 0x8b5b, 'GL_VERSION_2_0')
|
|
GL_FLOAT_MAT3.esVersions = [2.0]
|
|
GL_FLOAT_MAT4 = Enumerant('GL_FLOAT_MAT4', 0x8b5c, 'GL_VERSION_2_0')
|
|
GL_FLOAT_MAT4.esVersions = [2.0]
|
|
GL_FLOAT_VEC2 = Enumerant('GL_FLOAT_VEC2', 0x8b50, 'GL_VERSION_2_0')
|
|
GL_FLOAT_VEC2.esVersions = [2.0]
|
|
GL_FLOAT_VEC3 = Enumerant('GL_FLOAT_VEC3', 0x8b51, 'GL_VERSION_2_0')
|
|
GL_FLOAT_VEC3.esVersions = [2.0]
|
|
GL_FLOAT_VEC4 = Enumerant('GL_FLOAT_VEC4', 0x8b52, 'GL_VERSION_2_0')
|
|
GL_FLOAT_VEC4.esVersions = [2.0]
|
|
GL_FRAGMENT_SHADER = Enumerant('GL_FRAGMENT_SHADER', 0x8b30, 'GL_VERSION_2_0')
|
|
GL_FRAGMENT_SHADER.esVersions = [2.0]
|
|
GL_FRAGMENT_SHADER_DERIVATIVE_HINT = Enumerant('GL_FRAGMENT_SHADER_DERIVATIVE_HINT', 0x8b8b, 'GL_VERSION_2_0')
|
|
GL_INFO_LOG_LENGTH = Enumerant('GL_INFO_LOG_LENGTH', 0x8b84, 'GL_VERSION_2_0')
|
|
GL_INFO_LOG_LENGTH.esVersions = [2.0]
|
|
GL_INT_VEC2 = Enumerant('GL_INT_VEC2', 0x8b53, 'GL_VERSION_2_0')
|
|
GL_INT_VEC2.esVersions = [2.0]
|
|
GL_INT_VEC3 = Enumerant('GL_INT_VEC3', 0x8b54, 'GL_VERSION_2_0')
|
|
GL_INT_VEC3.esVersions = [2.0]
|
|
GL_INT_VEC4 = Enumerant('GL_INT_VEC4', 0x8b55, 'GL_VERSION_2_0')
|
|
GL_INT_VEC4.esVersions = [2.0]
|
|
GL_LINK_STATUS = Enumerant('GL_LINK_STATUS', 0x8b82, 'GL_VERSION_2_0')
|
|
GL_LINK_STATUS.esVersions = [2.0]
|
|
GL_LOWER_LEFT = Enumerant('GL_LOWER_LEFT', 0x8ca1, 'GL_VERSION_2_0')
|
|
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = Enumerant('GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS', 0x8b4d, 'GL_VERSION_2_0')
|
|
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.esVersions = [2.0]
|
|
GL_MAX_DRAW_BUFFERS = Enumerant('GL_MAX_DRAW_BUFFERS', 0x8824, 'GL_VERSION_2_0')
|
|
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = Enumerant('GL_MAX_FRAGMENT_UNIFORM_COMPONENTS', 0x8b49, 'GL_VERSION_2_0')
|
|
GL_MAX_TEXTURE_COORDS = Enumerant('GL_MAX_TEXTURE_COORDS', 0x8871, 'GL_VERSION_2_0')
|
|
GL_MAX_TEXTURE_IMAGE_UNITS = Enumerant('GL_MAX_TEXTURE_IMAGE_UNITS', 0x8872, 'GL_VERSION_2_0')
|
|
GL_MAX_TEXTURE_IMAGE_UNITS.esVersions = [2.0]
|
|
GL_MAX_VARYING_FLOATS = Enumerant('GL_MAX_VARYING_FLOATS', 0x8b4b, 'GL_VERSION_2_0')
|
|
GL_MAX_VERTEX_ATTRIBS = Enumerant('GL_MAX_VERTEX_ATTRIBS', 0x8869, 'GL_VERSION_2_0')
|
|
GL_MAX_VERTEX_ATTRIBS.esVersions = [2.0]
|
|
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = Enumerant('GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS', 0x8b4c, 'GL_VERSION_2_0')
|
|
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS.esVersions = [2.0]
|
|
GL_MAX_VERTEX_UNIFORM_COMPONENTS = Enumerant('GL_MAX_VERTEX_UNIFORM_COMPONENTS', 0x8b4a, 'GL_VERSION_2_0')
|
|
GL_POINT_SPRITE = Enumerant('GL_POINT_SPRITE', 0x8861, 'GL_VERSION_2_0')
|
|
GL_POINT_SPRITE_COORD_ORIGIN = Enumerant('GL_POINT_SPRITE_COORD_ORIGIN', 0x8ca0, 'GL_VERSION_2_0')
|
|
GL_SAMPLER_1D = Enumerant('GL_SAMPLER_1D', 0x8b5d, 'GL_VERSION_2_0')
|
|
GL_SAMPLER_1D_SHADOW = Enumerant('GL_SAMPLER_1D_SHADOW', 0x8b61, 'GL_VERSION_2_0')
|
|
GL_SAMPLER_2D = Enumerant('GL_SAMPLER_2D', 0x8b5e, 'GL_VERSION_2_0')
|
|
GL_SAMPLER_2D.esVersions = [2.0]
|
|
GL_SAMPLER_2D_SHADOW = Enumerant('GL_SAMPLER_2D_SHADOW', 0x8b62, 'GL_VERSION_2_0')
|
|
GL_SAMPLER_3D = Enumerant('GL_SAMPLER_3D', 0x8b5f, 'GL_VERSION_2_0')
|
|
GL_SAMPLER_CUBE = Enumerant('GL_SAMPLER_CUBE', 0x8b60, 'GL_VERSION_2_0')
|
|
GL_SAMPLER_CUBE.esVersions = [2.0]
|
|
GL_SHADER_SOURCE_LENGTH = Enumerant('GL_SHADER_SOURCE_LENGTH', 0x8b88, 'GL_VERSION_2_0')
|
|
GL_SHADER_SOURCE_LENGTH.esVersions = [2.0]
|
|
GL_SHADER_TYPE = Enumerant('GL_SHADER_TYPE', 0x8b4f, 'GL_VERSION_2_0')
|
|
GL_SHADER_TYPE.esVersions = [2.0]
|
|
GL_SHADING_LANGUAGE_VERSION = Enumerant('GL_SHADING_LANGUAGE_VERSION', 0x8b8c, 'GL_VERSION_2_0')
|
|
GL_SHADING_LANGUAGE_VERSION.esVersions = [2.0]
|
|
GL_STENCIL_BACK_FAIL = Enumerant('GL_STENCIL_BACK_FAIL', 0x8801, 'GL_VERSION_2_0')
|
|
GL_STENCIL_BACK_FAIL.esVersions = [2.0]
|
|
GL_STENCIL_BACK_FUNC = Enumerant('GL_STENCIL_BACK_FUNC', 0x8800, 'GL_VERSION_2_0')
|
|
GL_STENCIL_BACK_FUNC.esVersions = [2.0]
|
|
GL_STENCIL_BACK_PASS_DEPTH_FAIL = Enumerant('GL_STENCIL_BACK_PASS_DEPTH_FAIL', 0x8802, 'GL_VERSION_2_0')
|
|
GL_STENCIL_BACK_PASS_DEPTH_FAIL.esVersions = [2.0]
|
|
GL_STENCIL_BACK_PASS_DEPTH_PASS = Enumerant('GL_STENCIL_BACK_PASS_DEPTH_PASS', 0x8803, 'GL_VERSION_2_0')
|
|
GL_STENCIL_BACK_PASS_DEPTH_PASS.esVersions = [2.0]
|
|
GL_STENCIL_BACK_REF = Enumerant('GL_STENCIL_BACK_REF', 0x8ca3, 'GL_VERSION_2_0')
|
|
GL_STENCIL_BACK_REF.esVersions = [2.0]
|
|
GL_STENCIL_BACK_VALUE_MASK = Enumerant('GL_STENCIL_BACK_VALUE_MASK', 0x8ca4, 'GL_VERSION_2_0')
|
|
GL_STENCIL_BACK_VALUE_MASK.esVersions = [2.0]
|
|
GL_STENCIL_BACK_WRITEMASK = Enumerant('GL_STENCIL_BACK_WRITEMASK', 0x8ca5, 'GL_VERSION_2_0')
|
|
GL_STENCIL_BACK_WRITEMASK.esVersions = [2.0]
|
|
GL_UPPER_LEFT = Enumerant('GL_UPPER_LEFT', 0x8ca2, 'GL_VERSION_2_0')
|
|
GL_VALIDATE_STATUS = Enumerant('GL_VALIDATE_STATUS', 0x8b83, 'GL_VERSION_2_0')
|
|
GL_VALIDATE_STATUS.esVersions = [2.0]
|
|
GL_VERTEX_ATTRIB_ARRAY_ENABLED = Enumerant('GL_VERTEX_ATTRIB_ARRAY_ENABLED', 0x8622, 'GL_VERSION_2_0')
|
|
GL_VERTEX_ATTRIB_ARRAY_ENABLED.esVersions = [2.0]
|
|
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = Enumerant('GL_VERTEX_ATTRIB_ARRAY_NORMALIZED', 0x886a, 'GL_VERSION_2_0')
|
|
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED.esVersions = [2.0]
|
|
GL_VERTEX_ATTRIB_ARRAY_POINTER = Enumerant('GL_VERTEX_ATTRIB_ARRAY_POINTER', 0x8645, 'GL_VERSION_2_0')
|
|
GL_VERTEX_ATTRIB_ARRAY_POINTER.esVersions = [2.0]
|
|
GL_VERTEX_ATTRIB_ARRAY_SIZE = Enumerant('GL_VERTEX_ATTRIB_ARRAY_SIZE', 0x8623, 'GL_VERSION_2_0')
|
|
GL_VERTEX_ATTRIB_ARRAY_SIZE.esVersions = [2.0]
|
|
GL_VERTEX_ATTRIB_ARRAY_STRIDE = Enumerant('GL_VERTEX_ATTRIB_ARRAY_STRIDE', 0x8624, 'GL_VERSION_2_0')
|
|
GL_VERTEX_ATTRIB_ARRAY_STRIDE.esVersions = [2.0]
|
|
GL_VERTEX_ATTRIB_ARRAY_TYPE = Enumerant('GL_VERTEX_ATTRIB_ARRAY_TYPE', 0x8625, 'GL_VERSION_2_0')
|
|
GL_VERTEX_ATTRIB_ARRAY_TYPE.esVersions = [2.0]
|
|
GL_VERTEX_PROGRAM_POINT_SIZE = Enumerant('GL_VERTEX_PROGRAM_POINT_SIZE', 0x8642, 'GL_VERSION_2_0')
|
|
GL_VERTEX_PROGRAM_TWO_SIDE = Enumerant('GL_VERTEX_PROGRAM_TWO_SIDE', 0x8643, 'GL_VERSION_2_0')
|
|
GL_VERTEX_SHADER = Enumerant('GL_VERTEX_SHADER', 0x8b31, 'GL_VERSION_2_0')
|
|
GL_VERTEX_SHADER.esVersions = [2.0]
|
|
|
|
defines.add(GL_ACTIVE_ATTRIBUTES)
|
|
defines.add(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH)
|
|
defines.add(GL_ACTIVE_UNIFORMS)
|
|
defines.add(GL_ACTIVE_UNIFORM_MAX_LENGTH)
|
|
defines.add(GL_ATTACHED_SHADERS)
|
|
defines.add(GL_BLEND_EQUATION_ALPHA)
|
|
defines.add(GL_BLEND_EQUATION_RGB)
|
|
defines.add(GL_BOOL)
|
|
defines.add(GL_BOOL_VEC2)
|
|
defines.add(GL_BOOL_VEC3)
|
|
defines.add(GL_BOOL_VEC4)
|
|
defines.add(GL_COMPILE_STATUS)
|
|
defines.add(GL_COORD_REPLACE)
|
|
defines.add(GL_CURRENT_PROGRAM)
|
|
defines.add(GL_CURRENT_VERTEX_ATTRIB)
|
|
defines.add(GL_DELETE_STATUS)
|
|
defines.add(GL_DRAW_BUFFER0)
|
|
defines.add(GL_DRAW_BUFFER1)
|
|
defines.add(GL_DRAW_BUFFER10)
|
|
defines.add(GL_DRAW_BUFFER11)
|
|
defines.add(GL_DRAW_BUFFER12)
|
|
defines.add(GL_DRAW_BUFFER13)
|
|
defines.add(GL_DRAW_BUFFER14)
|
|
defines.add(GL_DRAW_BUFFER15)
|
|
defines.add(GL_DRAW_BUFFER2)
|
|
defines.add(GL_DRAW_BUFFER3)
|
|
defines.add(GL_DRAW_BUFFER4)
|
|
defines.add(GL_DRAW_BUFFER5)
|
|
defines.add(GL_DRAW_BUFFER6)
|
|
defines.add(GL_DRAW_BUFFER7)
|
|
defines.add(GL_DRAW_BUFFER8)
|
|
defines.add(GL_DRAW_BUFFER9)
|
|
defines.add(GL_FLOAT_MAT2)
|
|
defines.add(GL_FLOAT_MAT3)
|
|
defines.add(GL_FLOAT_MAT4)
|
|
defines.add(GL_FLOAT_VEC2)
|
|
defines.add(GL_FLOAT_VEC3)
|
|
defines.add(GL_FLOAT_VEC4)
|
|
defines.add(GL_FRAGMENT_SHADER)
|
|
defines.add(GL_FRAGMENT_SHADER_DERIVATIVE_HINT)
|
|
defines.add(GL_INFO_LOG_LENGTH)
|
|
defines.add(GL_INT_VEC2)
|
|
defines.add(GL_INT_VEC3)
|
|
defines.add(GL_INT_VEC4)
|
|
defines.add(GL_LINK_STATUS)
|
|
defines.add(GL_LOWER_LEFT)
|
|
defines.add(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
|
|
defines.add(GL_MAX_DRAW_BUFFERS)
|
|
defines.add(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS)
|
|
defines.add(GL_MAX_TEXTURE_COORDS)
|
|
defines.add(GL_MAX_TEXTURE_IMAGE_UNITS)
|
|
defines.add(GL_MAX_VARYING_FLOATS)
|
|
defines.add(GL_MAX_VERTEX_ATTRIBS)
|
|
defines.add(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
|
|
defines.add(GL_MAX_VERTEX_UNIFORM_COMPONENTS)
|
|
defines.add(GL_POINT_SPRITE)
|
|
defines.add(GL_POINT_SPRITE_COORD_ORIGIN)
|
|
defines.add(GL_SAMPLER_1D)
|
|
defines.add(GL_SAMPLER_1D_SHADOW)
|
|
defines.add(GL_SAMPLER_2D)
|
|
defines.add(GL_SAMPLER_2D_SHADOW)
|
|
defines.add(GL_SAMPLER_3D)
|
|
defines.add(GL_SAMPLER_CUBE)
|
|
defines.add(GL_SHADER_SOURCE_LENGTH)
|
|
defines.add(GL_SHADER_TYPE)
|
|
defines.add(GL_SHADING_LANGUAGE_VERSION)
|
|
defines.add(GL_STENCIL_BACK_FAIL)
|
|
defines.add(GL_STENCIL_BACK_FUNC)
|
|
defines.add(GL_STENCIL_BACK_PASS_DEPTH_FAIL)
|
|
defines.add(GL_STENCIL_BACK_PASS_DEPTH_PASS)
|
|
defines.add(GL_STENCIL_BACK_REF)
|
|
defines.add(GL_STENCIL_BACK_VALUE_MASK)
|
|
defines.add(GL_STENCIL_BACK_WRITEMASK)
|
|
defines.add(GL_UPPER_LEFT)
|
|
defines.add(GL_VALIDATE_STATUS)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_ENABLED)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_POINTER)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_SIZE)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_STRIDE)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_TYPE)
|
|
defines.add(GL_VERTEX_PROGRAM_POINT_SIZE)
|
|
defines.add(GL_VERTEX_PROGRAM_TWO_SIDE)
|
|
defines.add(GL_VERTEX_SHADER)
|
|
|
|
# GL_VERSION_2_1
|
|
|
|
GL_COMPRESSED_SLUMINANCE = Enumerant('GL_COMPRESSED_SLUMINANCE', 0x8c4a, 'GL_VERSION_2_1')
|
|
GL_COMPRESSED_SLUMINANCE_ALPHA = Enumerant('GL_COMPRESSED_SLUMINANCE_ALPHA', 0x8c4b, 'GL_VERSION_2_1')
|
|
GL_COMPRESSED_SRGB = Enumerant('GL_COMPRESSED_SRGB', 0x8c48, 'GL_VERSION_2_1')
|
|
GL_COMPRESSED_SRGB_ALPHA = Enumerant('GL_COMPRESSED_SRGB_ALPHA', 0x8c49, 'GL_VERSION_2_1')
|
|
GL_CURRENT_RASTER_SECONDARY_COLOR = Enumerant('GL_CURRENT_RASTER_SECONDARY_COLOR', 0x845f, 'GL_VERSION_2_1')
|
|
GL_FLOAT_MAT2x3 = Enumerant('GL_FLOAT_MAT2x3', 0x8b65, 'GL_VERSION_2_1')
|
|
GL_FLOAT_MAT2x4 = Enumerant('GL_FLOAT_MAT2x4', 0x8b66, 'GL_VERSION_2_1')
|
|
GL_FLOAT_MAT3x2 = Enumerant('GL_FLOAT_MAT3x2', 0x8b67, 'GL_VERSION_2_1')
|
|
GL_FLOAT_MAT3x4 = Enumerant('GL_FLOAT_MAT3x4', 0x8b68, 'GL_VERSION_2_1')
|
|
GL_FLOAT_MAT4x2 = Enumerant('GL_FLOAT_MAT4x2', 0x8b69, 'GL_VERSION_2_1')
|
|
GL_FLOAT_MAT4x3 = Enumerant('GL_FLOAT_MAT4x3', 0x8b6a, 'GL_VERSION_2_1')
|
|
GL_PIXEL_PACK_BUFFER = Enumerant('GL_PIXEL_PACK_BUFFER', 0x88eb, 'GL_VERSION_2_1')
|
|
GL_PIXEL_PACK_BUFFER_BINDING = Enumerant('GL_PIXEL_PACK_BUFFER_BINDING', 0x88ed, 'GL_VERSION_2_1')
|
|
GL_PIXEL_UNPACK_BUFFER = Enumerant('GL_PIXEL_UNPACK_BUFFER', 0x88ec, 'GL_VERSION_2_1')
|
|
GL_PIXEL_UNPACK_BUFFER_BINDING = Enumerant('GL_PIXEL_UNPACK_BUFFER_BINDING', 0x88ef, 'GL_VERSION_2_1')
|
|
GL_SLUMINANCE = Enumerant('GL_SLUMINANCE', 0x8c46, 'GL_VERSION_2_1')
|
|
GL_SLUMINANCE8 = Enumerant('GL_SLUMINANCE8', 0x8c47, 'GL_VERSION_2_1')
|
|
GL_SLUMINANCE8_ALPHA8 = Enumerant('GL_SLUMINANCE8_ALPHA8', 0x8c45, 'GL_VERSION_2_1')
|
|
GL_SLUMINANCE_ALPHA = Enumerant('GL_SLUMINANCE_ALPHA', 0x8c44, 'GL_VERSION_2_1')
|
|
GL_SRGB = Enumerant('GL_SRGB', 0x8c40, 'GL_VERSION_2_1')
|
|
GL_SRGB8 = Enumerant('GL_SRGB8', 0x8c41, 'GL_VERSION_2_1')
|
|
GL_SRGB8_ALPHA8 = Enumerant('GL_SRGB8_ALPHA8', 0x8c43, 'GL_VERSION_2_1')
|
|
GL_SRGB_ALPHA = Enumerant('GL_SRGB_ALPHA', 0x8c42, 'GL_VERSION_2_1')
|
|
|
|
defines.add(GL_COMPRESSED_SLUMINANCE)
|
|
defines.add(GL_COMPRESSED_SLUMINANCE_ALPHA)
|
|
defines.add(GL_COMPRESSED_SRGB)
|
|
defines.add(GL_COMPRESSED_SRGB_ALPHA)
|
|
defines.add(GL_CURRENT_RASTER_SECONDARY_COLOR)
|
|
defines.add(GL_FLOAT_MAT2x3)
|
|
defines.add(GL_FLOAT_MAT2x4)
|
|
defines.add(GL_FLOAT_MAT3x2)
|
|
defines.add(GL_FLOAT_MAT3x4)
|
|
defines.add(GL_FLOAT_MAT4x2)
|
|
defines.add(GL_FLOAT_MAT4x3)
|
|
defines.add(GL_PIXEL_PACK_BUFFER)
|
|
defines.add(GL_PIXEL_PACK_BUFFER_BINDING)
|
|
defines.add(GL_PIXEL_UNPACK_BUFFER)
|
|
defines.add(GL_PIXEL_UNPACK_BUFFER_BINDING)
|
|
defines.add(GL_SLUMINANCE)
|
|
defines.add(GL_SLUMINANCE8)
|
|
defines.add(GL_SLUMINANCE8_ALPHA8)
|
|
defines.add(GL_SLUMINANCE_ALPHA)
|
|
defines.add(GL_SRGB)
|
|
defines.add(GL_SRGB8)
|
|
defines.add(GL_SRGB8_ALPHA8)
|
|
defines.add(GL_SRGB_ALPHA)
|
|
|
|
# GL_VERSION_3_0
|
|
|
|
GL_ALPHA_INTEGER = Enumerant('GL_ALPHA_INTEGER', 0x8d97, 'GL_VERSION_3_0')
|
|
GL_BGRA_INTEGER = Enumerant('GL_BGRA_INTEGER', 0x8d9b, 'GL_VERSION_3_0')
|
|
GL_BGR_INTEGER = Enumerant('GL_BGR_INTEGER', 0x8d9a, 'GL_VERSION_3_0')
|
|
GL_BLUE_INTEGER = Enumerant('GL_BLUE_INTEGER', 0x8d96, 'GL_VERSION_3_0')
|
|
GL_CLAMP_FRAGMENT_COLOR = Enumerant('GL_CLAMP_FRAGMENT_COLOR', 0x891b, 'GL_VERSION_3_0')
|
|
GL_CLAMP_READ_COLOR = Enumerant('GL_CLAMP_READ_COLOR', 0x891c, 'GL_VERSION_3_0')
|
|
GL_CLAMP_VERTEX_COLOR = Enumerant('GL_CLAMP_VERTEX_COLOR', 0x891a, 'GL_VERSION_3_0')
|
|
GL_CLIP_DISTANCE0 = Enumerant('GL_CLIP_DISTANCE0', 'GL_CLIP_PLANE0', 'GL_VERSION_3_0')
|
|
GL_CLIP_DISTANCE1 = Enumerant('GL_CLIP_DISTANCE1', 'GL_CLIP_PLANE1', 'GL_VERSION_3_0')
|
|
GL_CLIP_DISTANCE2 = Enumerant('GL_CLIP_DISTANCE2', 'GL_CLIP_PLANE2', 'GL_VERSION_3_0')
|
|
GL_CLIP_DISTANCE3 = Enumerant('GL_CLIP_DISTANCE3', 'GL_CLIP_PLANE3', 'GL_VERSION_3_0')
|
|
GL_CLIP_DISTANCE4 = Enumerant('GL_CLIP_DISTANCE4', 'GL_CLIP_PLANE4', 'GL_VERSION_3_0')
|
|
GL_CLIP_DISTANCE5 = Enumerant('GL_CLIP_DISTANCE5', 'GL_CLIP_PLANE5', 'GL_VERSION_3_0')
|
|
GL_COMPARE_REF_TO_TEXTURE = Enumerant('GL_COMPARE_REF_TO_TEXTURE', 'GL_COMPARE_R_TO_TEXTURE_ARB', 'GL_VERSION_3_0')
|
|
GL_CONTEXT_FLAGS = Enumerant('GL_CONTEXT_FLAGS', 0x821e, 'GL_VERSION_3_0')
|
|
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = Enumerant('GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT', 0x0001, 'GL_VERSION_3_0')
|
|
GL_DEPTH_BUFFER = Enumerant('GL_DEPTH_BUFFER', 0x8223, 'GL_VERSION_3_0')
|
|
GL_FIXED_ONLY = Enumerant('GL_FIXED_ONLY', 0x891d, 'GL_VERSION_3_0')
|
|
GL_GREEN_INTEGER = Enumerant('GL_GREEN_INTEGER', 0x8d95, 'GL_VERSION_3_0')
|
|
GL_INTERLEAVED_ATTRIBS = Enumerant('GL_INTERLEAVED_ATTRIBS', 0x8c8c, 'GL_VERSION_3_0')
|
|
GL_INT_SAMPLER_1D = Enumerant('GL_INT_SAMPLER_1D', 0x8dc9, 'GL_VERSION_3_0')
|
|
GL_INT_SAMPLER_1D_ARRAY = Enumerant('GL_INT_SAMPLER_1D_ARRAY', 0x8dce, 'GL_VERSION_3_0')
|
|
GL_INT_SAMPLER_2D = Enumerant('GL_INT_SAMPLER_2D', 0x8dca, 'GL_VERSION_3_0')
|
|
GL_INT_SAMPLER_2D_ARRAY = Enumerant('GL_INT_SAMPLER_2D_ARRAY', 0x8dcf, 'GL_VERSION_3_0')
|
|
GL_INT_SAMPLER_3D = Enumerant('GL_INT_SAMPLER_3D', 0x8dcb, 'GL_VERSION_3_0')
|
|
GL_INT_SAMPLER_CUBE = Enumerant('GL_INT_SAMPLER_CUBE', 0x8dcc, 'GL_VERSION_3_0')
|
|
GL_MAJOR_VERSION = Enumerant('GL_MAJOR_VERSION', 0x821b, 'GL_VERSION_3_0')
|
|
GL_MAX_ARRAY_TEXTURE_LAYERS = Enumerant('GL_MAX_ARRAY_TEXTURE_LAYERS', 0x88ff, 'GL_VERSION_3_0')
|
|
GL_MAX_CLIP_DISTANCES = Enumerant('GL_MAX_CLIP_DISTANCES', 'GL_MAX_CLIP_PLANES', 'GL_VERSION_3_0')
|
|
GL_MAX_PROGRAM_TEXEL_OFFSET = Enumerant('GL_MAX_PROGRAM_TEXEL_OFFSET', 0x8905, 'GL_VERSION_3_0')
|
|
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS', 0x8c8a, 'GL_VERSION_3_0')
|
|
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS', 0x8c8b, 'GL_VERSION_3_0')
|
|
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS', 0x8c80, 'GL_VERSION_3_0')
|
|
GL_MAX_VARYING_COMPONENTS = Enumerant('GL_MAX_VARYING_COMPONENTS', 'GL_MAX_VARYING_FLOATS', 'GL_VERSION_3_0')
|
|
GL_MINOR_VERSION = Enumerant('GL_MINOR_VERSION', 0x821c, 'GL_VERSION_3_0')
|
|
GL_MIN_PROGRAM_TEXEL_OFFSET = Enumerant('GL_MIN_PROGRAM_TEXEL_OFFSET', 0x8904, 'GL_VERSION_3_0')
|
|
GL_NUM_EXTENSIONS = Enumerant('GL_NUM_EXTENSIONS', 0x821d, 'GL_VERSION_3_0')
|
|
GL_PRIMITIVES_GENERATED = Enumerant('GL_PRIMITIVES_GENERATED', 0x8c87, 'GL_VERSION_3_0')
|
|
GL_PROXY_TEXTURE_1D_ARRAY = Enumerant('GL_PROXY_TEXTURE_1D_ARRAY', 0x8c19, 'GL_VERSION_3_0')
|
|
GL_PROXY_TEXTURE_2D_ARRAY = Enumerant('GL_PROXY_TEXTURE_2D_ARRAY', 0x8c1b, 'GL_VERSION_3_0')
|
|
GL_QUERY_BY_REGION_NO_WAIT = Enumerant('GL_QUERY_BY_REGION_NO_WAIT', 0x8e16, 'GL_VERSION_3_0')
|
|
GL_QUERY_BY_REGION_WAIT = Enumerant('GL_QUERY_BY_REGION_WAIT', 0x8e15, 'GL_VERSION_3_0')
|
|
GL_QUERY_NO_WAIT = Enumerant('GL_QUERY_NO_WAIT', 0x8e14, 'GL_VERSION_3_0')
|
|
GL_QUERY_WAIT = Enumerant('GL_QUERY_WAIT', 0x8e13, 'GL_VERSION_3_0')
|
|
GL_R11F_G11F_B10F = Enumerant('GL_R11F_G11F_B10F', 0x8c3a, 'GL_VERSION_3_0')
|
|
GL_RASTERIZER_DISCARD = Enumerant('GL_RASTERIZER_DISCARD', 0x8c89, 'GL_VERSION_3_0')
|
|
GL_RED_INTEGER = Enumerant('GL_RED_INTEGER', 0x8d94, 'GL_VERSION_3_0')
|
|
GL_RGB16F = Enumerant('GL_RGB16F', 0x881b, 'GL_VERSION_3_0')
|
|
GL_RGB16I = Enumerant('GL_RGB16I', 0x8d89, 'GL_VERSION_3_0')
|
|
GL_RGB16UI = Enumerant('GL_RGB16UI', 0x8d77, 'GL_VERSION_3_0')
|
|
GL_RGB32F = Enumerant('GL_RGB32F', 0x8815, 'GL_VERSION_3_0')
|
|
GL_RGB32I = Enumerant('GL_RGB32I', 0x8d83, 'GL_VERSION_3_0')
|
|
GL_RGB32UI = Enumerant('GL_RGB32UI', 0x8d71, 'GL_VERSION_3_0')
|
|
GL_RGB8I = Enumerant('GL_RGB8I', 0x8d8f, 'GL_VERSION_3_0')
|
|
GL_RGB8UI = Enumerant('GL_RGB8UI', 0x8d7d, 'GL_VERSION_3_0')
|
|
GL_RGB9_E5 = Enumerant('GL_RGB9_E5', 0x8c3d, 'GL_VERSION_3_0')
|
|
GL_RGBA16F = Enumerant('GL_RGBA16F', 0x881a, 'GL_VERSION_3_0')
|
|
GL_RGBA16I = Enumerant('GL_RGBA16I', 0x8d88, 'GL_VERSION_3_0')
|
|
GL_RGBA16UI = Enumerant('GL_RGBA16UI', 0x8d76, 'GL_VERSION_3_0')
|
|
GL_RGBA32F = Enumerant('GL_RGBA32F', 0x8814, 'GL_VERSION_3_0')
|
|
GL_RGBA32I = Enumerant('GL_RGBA32I', 0x8d82, 'GL_VERSION_3_0')
|
|
GL_RGBA32UI = Enumerant('GL_RGBA32UI', 0x8d70, 'GL_VERSION_3_0')
|
|
GL_RGBA8I = Enumerant('GL_RGBA8I', 0x8d8e, 'GL_VERSION_3_0')
|
|
GL_RGBA8UI = Enumerant('GL_RGBA8UI', 0x8d7c, 'GL_VERSION_3_0')
|
|
GL_RGBA_INTEGER = Enumerant('GL_RGBA_INTEGER', 0x8d99, 'GL_VERSION_3_0')
|
|
GL_RGB_INTEGER = Enumerant('GL_RGB_INTEGER', 0x8d98, 'GL_VERSION_3_0')
|
|
GL_SAMPLER_1D_ARRAY = Enumerant('GL_SAMPLER_1D_ARRAY', 0x8dc0, 'GL_VERSION_3_0')
|
|
GL_SAMPLER_1D_ARRAY_SHADOW = Enumerant('GL_SAMPLER_1D_ARRAY_SHADOW', 0x8dc3, 'GL_VERSION_3_0')
|
|
GL_SAMPLER_2D_ARRAY = Enumerant('GL_SAMPLER_2D_ARRAY', 0x8dc1, 'GL_VERSION_3_0')
|
|
GL_SAMPLER_2D_ARRAY_SHADOW = Enumerant('GL_SAMPLER_2D_ARRAY_SHADOW', 0x8dc4, 'GL_VERSION_3_0')
|
|
GL_SAMPLER_CUBE_SHADOW = Enumerant('GL_SAMPLER_CUBE_SHADOW', 0x8dc5, 'GL_VERSION_3_0')
|
|
GL_SEPARATE_ATTRIBS = Enumerant('GL_SEPARATE_ATTRIBS', 0x8c8d, 'GL_VERSION_3_0')
|
|
GL_STENCIL_BUFFER = Enumerant('GL_STENCIL_BUFFER', 0x8224, 'GL_VERSION_3_0')
|
|
GL_TEXTURE_1D_ARRAY = Enumerant('GL_TEXTURE_1D_ARRAY', 0x8c18, 'GL_VERSION_3_0')
|
|
GL_TEXTURE_2D_ARRAY = Enumerant('GL_TEXTURE_2D_ARRAY', 0x8c1a, 'GL_VERSION_3_0')
|
|
GL_TEXTURE_ALPHA_TYPE = Enumerant('GL_TEXTURE_ALPHA_TYPE', 0x8c13, 'GL_VERSION_3_0')
|
|
GL_TEXTURE_BINDING_1D_ARRAY = Enumerant('GL_TEXTURE_BINDING_1D_ARRAY', 0x8c1c, 'GL_VERSION_3_0')
|
|
GL_TEXTURE_BINDING_2D_ARRAY = Enumerant('GL_TEXTURE_BINDING_2D_ARRAY', 0x8c1d, 'GL_VERSION_3_0')
|
|
GL_TEXTURE_BLUE_TYPE = Enumerant('GL_TEXTURE_BLUE_TYPE', 0x8c12, 'GL_VERSION_3_0')
|
|
GL_TEXTURE_DEPTH_TYPE = Enumerant('GL_TEXTURE_DEPTH_TYPE', 0x8c16, 'GL_VERSION_3_0')
|
|
GL_TEXTURE_GREEN_TYPE = Enumerant('GL_TEXTURE_GREEN_TYPE', 0x8c11, 'GL_VERSION_3_0')
|
|
GL_TEXTURE_INTENSITY_TYPE = Enumerant('GL_TEXTURE_INTENSITY_TYPE', 0x8c15, 'GL_VERSION_3_0')
|
|
GL_TEXTURE_LUMINANCE_TYPE = Enumerant('GL_TEXTURE_LUMINANCE_TYPE', 0x8c14, 'GL_VERSION_3_0')
|
|
GL_TEXTURE_RED_TYPE = Enumerant('GL_TEXTURE_RED_TYPE', 0x8c10, 'GL_VERSION_3_0')
|
|
GL_TEXTURE_SHARED_SIZE = Enumerant('GL_TEXTURE_SHARED_SIZE', 0x8c3f, 'GL_VERSION_3_0')
|
|
GL_TRANSFORM_FEEDBACK_BUFFER = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER', 0x8c8e, 'GL_VERSION_3_0')
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_BINDING', 0x8c8f, 'GL_VERSION_3_0')
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_MODE = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_MODE', 0x8c7f, 'GL_VERSION_3_0')
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_SIZE', 0x8c85, 'GL_VERSION_3_0')
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_START = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_START', 0x8c84, 'GL_VERSION_3_0')
|
|
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = Enumerant('GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN', 0x8c88, 'GL_VERSION_3_0')
|
|
GL_TRANSFORM_FEEDBACK_VARYINGS = Enumerant('GL_TRANSFORM_FEEDBACK_VARYINGS', 0x8c83, 'GL_VERSION_3_0')
|
|
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = Enumerant('GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH', 0x8c76, 'GL_VERSION_3_0')
|
|
GL_UNSIGNED_INT_10F_11F_11F_REV = Enumerant('GL_UNSIGNED_INT_10F_11F_11F_REV', 0x8c3b, 'GL_VERSION_3_0')
|
|
GL_UNSIGNED_INT_5_9_9_9_REV = Enumerant('GL_UNSIGNED_INT_5_9_9_9_REV', 0x8c3e, 'GL_VERSION_3_0')
|
|
GL_UNSIGNED_INT_SAMPLER_1D = Enumerant('GL_UNSIGNED_INT_SAMPLER_1D', 0x8dd1, 'GL_VERSION_3_0')
|
|
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = Enumerant('GL_UNSIGNED_INT_SAMPLER_1D_ARRAY', 0x8dd6, 'GL_VERSION_3_0')
|
|
GL_UNSIGNED_INT_SAMPLER_2D = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D', 0x8dd2, 'GL_VERSION_3_0')
|
|
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D_ARRAY', 0x8dd7, 'GL_VERSION_3_0')
|
|
GL_UNSIGNED_INT_SAMPLER_3D = Enumerant('GL_UNSIGNED_INT_SAMPLER_3D', 0x8dd3, 'GL_VERSION_3_0')
|
|
GL_UNSIGNED_INT_SAMPLER_CUBE = Enumerant('GL_UNSIGNED_INT_SAMPLER_CUBE', 0x8dd4, 'GL_VERSION_3_0')
|
|
GL_UNSIGNED_INT_VEC2 = Enumerant('GL_UNSIGNED_INT_VEC2', 0x8dc6, 'GL_VERSION_3_0')
|
|
GL_UNSIGNED_INT_VEC3 = Enumerant('GL_UNSIGNED_INT_VEC3', 0x8dc7, 'GL_VERSION_3_0')
|
|
GL_UNSIGNED_INT_VEC4 = Enumerant('GL_UNSIGNED_INT_VEC4', 0x8dc8, 'GL_VERSION_3_0')
|
|
GL_VERTEX_ATTRIB_ARRAY_INTEGER = Enumerant('GL_VERTEX_ATTRIB_ARRAY_INTEGER', 0x88fd, 'GL_VERSION_3_0')
|
|
|
|
defines.add(GL_ALPHA_INTEGER)
|
|
defines.add(GL_BGRA_INTEGER)
|
|
defines.add(GL_BGR_INTEGER)
|
|
defines.add(GL_BLUE_INTEGER)
|
|
defines.add(GL_CLAMP_FRAGMENT_COLOR)
|
|
defines.add(GL_CLAMP_READ_COLOR)
|
|
defines.add(GL_CLAMP_VERTEX_COLOR)
|
|
defines.add(GL_CLIP_DISTANCE0)
|
|
defines.add(GL_CLIP_DISTANCE1)
|
|
defines.add(GL_CLIP_DISTANCE2)
|
|
defines.add(GL_CLIP_DISTANCE3)
|
|
defines.add(GL_CLIP_DISTANCE4)
|
|
defines.add(GL_CLIP_DISTANCE5)
|
|
defines.add(GL_COMPARE_REF_TO_TEXTURE)
|
|
defines.add(GL_CONTEXT_FLAGS)
|
|
defines.add(GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
|
|
defines.add(GL_DEPTH_BUFFER)
|
|
defines.add(GL_FIXED_ONLY)
|
|
defines.add(GL_GREEN_INTEGER)
|
|
defines.add(GL_INTERLEAVED_ATTRIBS)
|
|
defines.add(GL_INT_SAMPLER_1D)
|
|
defines.add(GL_INT_SAMPLER_1D_ARRAY)
|
|
defines.add(GL_INT_SAMPLER_2D)
|
|
defines.add(GL_INT_SAMPLER_2D_ARRAY)
|
|
defines.add(GL_INT_SAMPLER_3D)
|
|
defines.add(GL_INT_SAMPLER_CUBE)
|
|
defines.add(GL_MAJOR_VERSION)
|
|
defines.add(GL_MAX_ARRAY_TEXTURE_LAYERS)
|
|
defines.add(GL_MAX_CLIP_DISTANCES)
|
|
defines.add(GL_MAX_PROGRAM_TEXEL_OFFSET)
|
|
defines.add(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS)
|
|
defines.add(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)
|
|
defines.add(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS)
|
|
defines.add(GL_MAX_VARYING_COMPONENTS)
|
|
defines.add(GL_MINOR_VERSION)
|
|
defines.add(GL_MIN_PROGRAM_TEXEL_OFFSET)
|
|
defines.add(GL_NUM_EXTENSIONS)
|
|
defines.add(GL_PRIMITIVES_GENERATED)
|
|
defines.add(GL_PROXY_TEXTURE_1D_ARRAY)
|
|
defines.add(GL_PROXY_TEXTURE_2D_ARRAY)
|
|
defines.add(GL_QUERY_BY_REGION_NO_WAIT)
|
|
defines.add(GL_QUERY_BY_REGION_WAIT)
|
|
defines.add(GL_QUERY_NO_WAIT)
|
|
defines.add(GL_QUERY_WAIT)
|
|
defines.add(GL_R11F_G11F_B10F)
|
|
defines.add(GL_RASTERIZER_DISCARD)
|
|
defines.add(GL_RED_INTEGER)
|
|
defines.add(GL_RGB16F)
|
|
defines.add(GL_RGB16I)
|
|
defines.add(GL_RGB16UI)
|
|
defines.add(GL_RGB32F)
|
|
defines.add(GL_RGB32I)
|
|
defines.add(GL_RGB32UI)
|
|
defines.add(GL_RGB8I)
|
|
defines.add(GL_RGB8UI)
|
|
defines.add(GL_RGB9_E5)
|
|
defines.add(GL_RGBA16F)
|
|
defines.add(GL_RGBA16I)
|
|
defines.add(GL_RGBA16UI)
|
|
defines.add(GL_RGBA32F)
|
|
defines.add(GL_RGBA32I)
|
|
defines.add(GL_RGBA32UI)
|
|
defines.add(GL_RGBA8I)
|
|
defines.add(GL_RGBA8UI)
|
|
defines.add(GL_RGBA_INTEGER)
|
|
defines.add(GL_RGB_INTEGER)
|
|
defines.add(GL_SAMPLER_1D_ARRAY)
|
|
defines.add(GL_SAMPLER_1D_ARRAY_SHADOW)
|
|
defines.add(GL_SAMPLER_2D_ARRAY)
|
|
defines.add(GL_SAMPLER_2D_ARRAY_SHADOW)
|
|
defines.add(GL_SAMPLER_CUBE_SHADOW)
|
|
defines.add(GL_SEPARATE_ATTRIBS)
|
|
defines.add(GL_STENCIL_BUFFER)
|
|
defines.add(GL_TEXTURE_1D_ARRAY)
|
|
defines.add(GL_TEXTURE_2D_ARRAY)
|
|
defines.add(GL_TEXTURE_ALPHA_TYPE)
|
|
defines.add(GL_TEXTURE_BINDING_1D_ARRAY)
|
|
defines.add(GL_TEXTURE_BINDING_2D_ARRAY)
|
|
defines.add(GL_TEXTURE_BLUE_TYPE)
|
|
defines.add(GL_TEXTURE_DEPTH_TYPE)
|
|
defines.add(GL_TEXTURE_GREEN_TYPE)
|
|
defines.add(GL_TEXTURE_INTENSITY_TYPE)
|
|
defines.add(GL_TEXTURE_LUMINANCE_TYPE)
|
|
defines.add(GL_TEXTURE_RED_TYPE)
|
|
defines.add(GL_TEXTURE_SHARED_SIZE)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BUFFER)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_MODE)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_START)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_VARYINGS)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH)
|
|
defines.add(GL_UNSIGNED_INT_10F_11F_11F_REV)
|
|
defines.add(GL_UNSIGNED_INT_5_9_9_9_REV)
|
|
defines.add(GL_UNSIGNED_INT_SAMPLER_1D)
|
|
defines.add(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY)
|
|
defines.add(GL_UNSIGNED_INT_SAMPLER_2D)
|
|
defines.add(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY)
|
|
defines.add(GL_UNSIGNED_INT_SAMPLER_3D)
|
|
defines.add(GL_UNSIGNED_INT_SAMPLER_CUBE)
|
|
defines.add(GL_UNSIGNED_INT_VEC2)
|
|
defines.add(GL_UNSIGNED_INT_VEC3)
|
|
defines.add(GL_UNSIGNED_INT_VEC4)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_INTEGER)
|
|
|
|
# GL_VERSION_3_1
|
|
|
|
GL_BUFFER_ACCESS_FLAGS = Enumerant('GL_BUFFER_ACCESS_FLAGS', 0x911f, 'GL_VERSION_3_1')
|
|
GL_BUFFER_MAP_LENGTH = Enumerant('GL_BUFFER_MAP_LENGTH', 0x9120, 'GL_VERSION_3_1')
|
|
GL_BUFFER_MAP_OFFSET = Enumerant('GL_BUFFER_MAP_OFFSET', 0x9121, 'GL_VERSION_3_1')
|
|
GL_INT_SAMPLER_2D_RECT = Enumerant('GL_INT_SAMPLER_2D_RECT', 0x8dcd, 'GL_VERSION_3_1')
|
|
GL_INT_SAMPLER_BUFFER = Enumerant('GL_INT_SAMPLER_BUFFER', 0x8dd0, 'GL_VERSION_3_1')
|
|
GL_MAX_RECTANGLE_TEXTURE_SIZE = Enumerant('GL_MAX_RECTANGLE_TEXTURE_SIZE', 0x84f8, 'GL_VERSION_3_1')
|
|
GL_MAX_TEXTURE_BUFFER_SIZE = Enumerant('GL_MAX_TEXTURE_BUFFER_SIZE', 0x8c2b, 'GL_VERSION_3_1')
|
|
GL_PRIMITIVE_RESTART = Enumerant('GL_PRIMITIVE_RESTART', 0x8f9d, 'GL_VERSION_3_1')
|
|
GL_PRIMITIVE_RESTART_INDEX = Enumerant('GL_PRIMITIVE_RESTART_INDEX', 0x8f9e, 'GL_VERSION_3_1')
|
|
GL_PROXY_TEXTURE_RECTANGLE = Enumerant('GL_PROXY_TEXTURE_RECTANGLE', 0x84f7, 'GL_VERSION_3_1')
|
|
GL_SAMPLER_2D_RECT = Enumerant('GL_SAMPLER_2D_RECT', 0x8b63, 'GL_VERSION_3_1')
|
|
GL_SAMPLER_2D_RECT_SHADOW = Enumerant('GL_SAMPLER_2D_RECT_SHADOW', 0x8b64, 'GL_VERSION_3_1')
|
|
GL_SAMPLER_BUFFER = Enumerant('GL_SAMPLER_BUFFER', 0x8dc2, 'GL_VERSION_3_1')
|
|
GL_TEXTURE_BINDING_BUFFER = Enumerant('GL_TEXTURE_BINDING_BUFFER', 0x8c2c, 'GL_VERSION_3_1')
|
|
GL_TEXTURE_BINDING_RECTANGLE = Enumerant('GL_TEXTURE_BINDING_RECTANGLE', 0x84f6, 'GL_VERSION_3_1')
|
|
GL_TEXTURE_BUFFER = Enumerant('GL_TEXTURE_BUFFER', 0x8c2a, 'GL_VERSION_3_1')
|
|
GL_TEXTURE_BUFFER_DATA_STORE_BINDING = Enumerant('GL_TEXTURE_BUFFER_DATA_STORE_BINDING', 0x8c2d, 'GL_VERSION_3_1')
|
|
GL_TEXTURE_BUFFER_FORMAT = Enumerant('GL_TEXTURE_BUFFER_FORMAT', 0x8c2e, 'GL_VERSION_3_1')
|
|
GL_TEXTURE_RECTANGLE = Enumerant('GL_TEXTURE_RECTANGLE', 0x84f5, 'GL_VERSION_3_1')
|
|
GL_UNSIGNED_INT_SAMPLER_2D_RECT = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D_RECT', 0x8dd5, 'GL_VERSION_3_1')
|
|
GL_UNSIGNED_INT_SAMPLER_BUFFER = Enumerant('GL_UNSIGNED_INT_SAMPLER_BUFFER', 0x8dd8, 'GL_VERSION_3_1')
|
|
|
|
defines.add(GL_BUFFER_ACCESS_FLAGS)
|
|
defines.add(GL_BUFFER_MAP_LENGTH)
|
|
defines.add(GL_BUFFER_MAP_OFFSET)
|
|
defines.add(GL_INT_SAMPLER_2D_RECT)
|
|
defines.add(GL_INT_SAMPLER_BUFFER)
|
|
defines.add(GL_MAX_RECTANGLE_TEXTURE_SIZE)
|
|
defines.add(GL_MAX_TEXTURE_BUFFER_SIZE)
|
|
defines.add(GL_PRIMITIVE_RESTART)
|
|
defines.add(GL_PRIMITIVE_RESTART_INDEX)
|
|
defines.add(GL_PROXY_TEXTURE_RECTANGLE)
|
|
defines.add(GL_SAMPLER_2D_RECT)
|
|
defines.add(GL_SAMPLER_2D_RECT_SHADOW)
|
|
defines.add(GL_SAMPLER_BUFFER)
|
|
defines.add(GL_TEXTURE_BINDING_BUFFER)
|
|
defines.add(GL_TEXTURE_BINDING_RECTANGLE)
|
|
defines.add(GL_TEXTURE_BUFFER)
|
|
defines.add(GL_TEXTURE_BUFFER_DATA_STORE_BINDING)
|
|
defines.add(GL_TEXTURE_BUFFER_FORMAT)
|
|
defines.add(GL_TEXTURE_RECTANGLE)
|
|
defines.add(GL_UNSIGNED_INT_SAMPLER_2D_RECT)
|
|
defines.add(GL_UNSIGNED_INT_SAMPLER_BUFFER)
|
|
|
|
# GL_VERSION_3_2
|
|
|
|
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = Enumerant('GL_CONTEXT_COMPATIBILITY_PROFILE_BIT', 0x0002, 'GL_VERSION_3_2')
|
|
GL_CONTEXT_CORE_PROFILE_BIT = Enumerant('GL_CONTEXT_CORE_PROFILE_BIT', 0x0001, 'GL_VERSION_3_2')
|
|
GL_CONTEXT_PROFILE_MASK = Enumerant('GL_CONTEXT_PROFILE_MASK', 0x9126, 'GL_VERSION_3_2')
|
|
GL_FRAMEBUFFER_ATTACHMENT_LAYERED = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_LAYERED', 0x8da7, 'GL_VERSION_3_2')
|
|
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS', 0x8da8, 'GL_VERSION_3_2')
|
|
GL_GEOMETRY_INPUT_TYPE = Enumerant('GL_GEOMETRY_INPUT_TYPE', 0x8917, 'GL_VERSION_3_2')
|
|
GL_GEOMETRY_OUTPUT_TYPE = Enumerant('GL_GEOMETRY_OUTPUT_TYPE', 0x8918, 'GL_VERSION_3_2')
|
|
GL_GEOMETRY_SHADER = Enumerant('GL_GEOMETRY_SHADER', 0x8dd9, 'GL_VERSION_3_2')
|
|
GL_GEOMETRY_VERTICES_OUT = Enumerant('GL_GEOMETRY_VERTICES_OUT', 0x8916, 'GL_VERSION_3_2')
|
|
GL_LINES_ADJACENCY = Enumerant('GL_LINES_ADJACENCY', 0x000a, 'GL_VERSION_3_2')
|
|
GL_LINE_STRIP_ADJACENCY = Enumerant('GL_LINE_STRIP_ADJACENCY', 0x000b, 'GL_VERSION_3_2')
|
|
GL_MAX_FRAGMENT_INPUT_COMPONENTS = Enumerant('GL_MAX_FRAGMENT_INPUT_COMPONENTS', 0x9125, 'GL_VERSION_3_2')
|
|
GL_MAX_GEOMETRY_INPUT_COMPONENTS = Enumerant('GL_MAX_GEOMETRY_INPUT_COMPONENTS', 0x9123, 'GL_VERSION_3_2')
|
|
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = Enumerant('GL_MAX_GEOMETRY_OUTPUT_COMPONENTS', 0x9124, 'GL_VERSION_3_2')
|
|
GL_MAX_GEOMETRY_OUTPUT_VERTICES = Enumerant('GL_MAX_GEOMETRY_OUTPUT_VERTICES', 0x8de0, 'GL_VERSION_3_2')
|
|
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = Enumerant('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS', 0x8c29, 'GL_VERSION_3_2')
|
|
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = Enumerant('GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS', 0x8de1, 'GL_VERSION_3_2')
|
|
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = Enumerant('GL_MAX_GEOMETRY_UNIFORM_COMPONENTS', 0x8ddf, 'GL_VERSION_3_2')
|
|
GL_MAX_VERTEX_OUTPUT_COMPONENTS = Enumerant('GL_MAX_VERTEX_OUTPUT_COMPONENTS', 0x9122, 'GL_VERSION_3_2')
|
|
GL_PROGRAM_POINT_SIZE = Enumerant('GL_PROGRAM_POINT_SIZE', 0x8642, 'GL_VERSION_3_2')
|
|
GL_TRIANGLES_ADJACENCY = Enumerant('GL_TRIANGLES_ADJACENCY', 0x000c, 'GL_VERSION_3_2')
|
|
GL_TRIANGLE_STRIP_ADJACENCY = Enumerant('GL_TRIANGLE_STRIP_ADJACENCY', 0x000d, 'GL_VERSION_3_2')
|
|
|
|
defines.add(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
|
|
defines.add(GL_CONTEXT_CORE_PROFILE_BIT)
|
|
defines.add(GL_CONTEXT_PROFILE_MASK)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_LAYERED)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS)
|
|
defines.add(GL_GEOMETRY_INPUT_TYPE)
|
|
defines.add(GL_GEOMETRY_OUTPUT_TYPE)
|
|
defines.add(GL_GEOMETRY_SHADER)
|
|
defines.add(GL_GEOMETRY_VERTICES_OUT)
|
|
defines.add(GL_LINES_ADJACENCY)
|
|
defines.add(GL_LINE_STRIP_ADJACENCY)
|
|
defines.add(GL_MAX_FRAGMENT_INPUT_COMPONENTS)
|
|
defines.add(GL_MAX_GEOMETRY_INPUT_COMPONENTS)
|
|
defines.add(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS)
|
|
defines.add(GL_MAX_GEOMETRY_OUTPUT_VERTICES)
|
|
defines.add(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS)
|
|
defines.add(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS)
|
|
defines.add(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS)
|
|
defines.add(GL_MAX_VERTEX_OUTPUT_COMPONENTS)
|
|
defines.add(GL_PROGRAM_POINT_SIZE)
|
|
defines.add(GL_TRIANGLES_ADJACENCY)
|
|
defines.add(GL_TRIANGLE_STRIP_ADJACENCY)
|
|
|
|
# GL_VERSION_3_3
|
|
|
|
GL_VERTEX_ATTRIB_ARRAY_DIVISOR = Enumerant('GL_VERTEX_ATTRIB_ARRAY_DIVISOR', 0x88fe, 'GL_VERSION_3_3')
|
|
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_DIVISOR)
|
|
|
|
# GL_VERSION_4_0
|
|
|
|
GL_INT_SAMPLER_CUBE_MAP_ARRAY = Enumerant('GL_INT_SAMPLER_CUBE_MAP_ARRAY', 0x900e, 'GL_VERSION_4_0')
|
|
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = Enumerant('GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS', 0x8f9f, 'GL_VERSION_4_0')
|
|
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = Enumerant('GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET', 0x8e5f, 'GL_VERSION_4_0')
|
|
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = Enumerant('GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET', 0x8e5e, 'GL_VERSION_4_0')
|
|
GL_MIN_SAMPLE_SHADING_VALUE = Enumerant('GL_MIN_SAMPLE_SHADING_VALUE', 0x8c37, 'GL_VERSION_4_0')
|
|
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = Enumerant('GL_PROXY_TEXTURE_CUBE_MAP_ARRAY', 0x900b, 'GL_VERSION_4_0')
|
|
GL_SAMPLER_CUBE_MAP_ARRAY = Enumerant('GL_SAMPLER_CUBE_MAP_ARRAY', 0x900c, 'GL_VERSION_4_0')
|
|
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = Enumerant('GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW', 0x900d, 'GL_VERSION_4_0')
|
|
GL_SAMPLE_SHADING = Enumerant('GL_SAMPLE_SHADING', 0x8c36, 'GL_VERSION_4_0')
|
|
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = Enumerant('GL_TEXTURE_BINDING_CUBE_MAP_ARRAY', 0x900a, 'GL_VERSION_4_0')
|
|
GL_TEXTURE_CUBE_MAP_ARRAY = Enumerant('GL_TEXTURE_CUBE_MAP_ARRAY', 0x9009, 'GL_VERSION_4_0')
|
|
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = Enumerant('GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY', 0x900f, 'GL_VERSION_4_0')
|
|
|
|
defines.add(GL_INT_SAMPLER_CUBE_MAP_ARRAY)
|
|
defines.add(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS)
|
|
defines.add(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET)
|
|
defines.add(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET)
|
|
defines.add(GL_MIN_SAMPLE_SHADING_VALUE)
|
|
defines.add(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY)
|
|
defines.add(GL_SAMPLER_CUBE_MAP_ARRAY)
|
|
defines.add(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW)
|
|
defines.add(GL_SAMPLE_SHADING)
|
|
defines.add(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_ARRAY)
|
|
defines.add(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY)
|
|
|
|
# GL_VERSION_4_2
|
|
|
|
GL_COMPRESSED_RGBA_BPTC_UNORM = Enumerant('GL_COMPRESSED_RGBA_BPTC_UNORM', 0x8e8c, 'GL_VERSION_4_2')
|
|
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = Enumerant('GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT', 0x8e8e, 'GL_VERSION_4_2')
|
|
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = Enumerant('GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT', 0x8e8f, 'GL_VERSION_4_2')
|
|
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = Enumerant('GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM', 0x8e8d, 'GL_VERSION_4_2')
|
|
|
|
defines.add(GL_COMPRESSED_RGBA_BPTC_UNORM)
|
|
defines.add(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT)
|
|
defines.add(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT)
|
|
defines.add(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM)
|
|
|
|
# GL_VERSION_4_3
|
|
|
|
GL_NUM_SHADING_LANGUAGE_VERSIONS = Enumerant('GL_NUM_SHADING_LANGUAGE_VERSIONS', 0x82e9, 'GL_VERSION_4_3')
|
|
GL_VERTEX_ATTRIB_ARRAY_LONG = Enumerant('GL_VERTEX_ATTRIB_ARRAY_LONG', 0x874e, 'GL_VERSION_4_3')
|
|
|
|
defines.add(GL_NUM_SHADING_LANGUAGE_VERSIONS)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_LONG)
|
|
|
|
# GL_3DFX_multisample
|
|
|
|
GL_MULTISAMPLE_3DFX = Enumerant('GL_MULTISAMPLE_3DFX', 0x86b2, 'GL_3DFX_multisample')
|
|
GL_MULTISAMPLE_BIT_3DFX = Enumerant('GL_MULTISAMPLE_BIT_3DFX', 0x20000000, 'GL_3DFX_multisample')
|
|
GL_SAMPLES_3DFX = Enumerant('GL_SAMPLES_3DFX', 0x86b4, 'GL_3DFX_multisample')
|
|
GL_SAMPLE_BUFFERS_3DFX = Enumerant('GL_SAMPLE_BUFFERS_3DFX', 0x86b3, 'GL_3DFX_multisample')
|
|
|
|
defines.add(GL_MULTISAMPLE_3DFX)
|
|
defines.add(GL_MULTISAMPLE_BIT_3DFX)
|
|
defines.add(GL_SAMPLES_3DFX)
|
|
defines.add(GL_SAMPLE_BUFFERS_3DFX)
|
|
|
|
# GL_3DFX_texture_compression_FXT1
|
|
|
|
GL_COMPRESSED_RGBA_FXT1_3DFX = Enumerant('GL_COMPRESSED_RGBA_FXT1_3DFX', 0x86b1, 'GL_3DFX_texture_compression_FXT1')
|
|
GL_COMPRESSED_RGB_FXT1_3DFX = Enumerant('GL_COMPRESSED_RGB_FXT1_3DFX', 0x86b0, 'GL_3DFX_texture_compression_FXT1')
|
|
|
|
defines.add(GL_COMPRESSED_RGBA_FXT1_3DFX)
|
|
defines.add(GL_COMPRESSED_RGB_FXT1_3DFX)
|
|
|
|
# GL_AMD_blend_minmax_factor
|
|
|
|
GL_FACTOR_MAX_AMD = Enumerant('GL_FACTOR_MAX_AMD', 0x901d, 'GL_AMD_blend_minmax_factor')
|
|
GL_FACTOR_MIN_AMD = Enumerant('GL_FACTOR_MIN_AMD', 0x901c, 'GL_AMD_blend_minmax_factor')
|
|
|
|
defines.add(GL_FACTOR_MAX_AMD)
|
|
defines.add(GL_FACTOR_MIN_AMD)
|
|
|
|
# GL_AMD_compressed_3DC_texture
|
|
|
|
GL_3DC_XY_AMD = Enumerant('GL_3DC_XY_AMD', 0x87fa, 'GL_AMD_compressed_3DC_texture')
|
|
GL_3DC_X_AMD = Enumerant('GL_3DC_X_AMD', 0x87f9, 'GL_AMD_compressed_3DC_texture')
|
|
|
|
defines.add(GL_3DC_XY_AMD)
|
|
defines.add(GL_3DC_X_AMD)
|
|
|
|
# GL_AMD_compressed_ATC_texture
|
|
|
|
GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = Enumerant('GL_ATC_RGBA_EXPLICIT_ALPHA_AMD', 0x8c93, 'GL_AMD_compressed_ATC_texture')
|
|
GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = Enumerant('GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD', 0x87ee, 'GL_AMD_compressed_ATC_texture')
|
|
GL_ATC_RGB_AMD = Enumerant('GL_ATC_RGB_AMD', 0x8c92, 'GL_AMD_compressed_ATC_texture')
|
|
|
|
defines.add(GL_ATC_RGBA_EXPLICIT_ALPHA_AMD)
|
|
defines.add(GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD)
|
|
defines.add(GL_ATC_RGB_AMD)
|
|
|
|
# GL_AMD_debug_output
|
|
|
|
GL_DEBUG_CATEGORY_API_ERROR_AMD = Enumerant('GL_DEBUG_CATEGORY_API_ERROR_AMD', 0x9149, 'GL_AMD_debug_output')
|
|
GL_DEBUG_CATEGORY_APPLICATION_AMD = Enumerant('GL_DEBUG_CATEGORY_APPLICATION_AMD', 0x914f, 'GL_AMD_debug_output')
|
|
GL_DEBUG_CATEGORY_DEPRECATION_AMD = Enumerant('GL_DEBUG_CATEGORY_DEPRECATION_AMD', 0x914b, 'GL_AMD_debug_output')
|
|
GL_DEBUG_CATEGORY_OTHER_AMD = Enumerant('GL_DEBUG_CATEGORY_OTHER_AMD', 0x9150, 'GL_AMD_debug_output')
|
|
GL_DEBUG_CATEGORY_PERFORMANCE_AMD = Enumerant('GL_DEBUG_CATEGORY_PERFORMANCE_AMD', 0x914d, 'GL_AMD_debug_output')
|
|
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = Enumerant('GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD', 0x914e, 'GL_AMD_debug_output')
|
|
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = Enumerant('GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD', 0x914c, 'GL_AMD_debug_output')
|
|
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = Enumerant('GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD', 0x914a, 'GL_AMD_debug_output')
|
|
GL_DEBUG_LOGGED_MESSAGES_AMD = Enumerant('GL_DEBUG_LOGGED_MESSAGES_AMD', 0x9145, 'GL_AMD_debug_output')
|
|
GL_DEBUG_SEVERITY_HIGH_AMD = Enumerant('GL_DEBUG_SEVERITY_HIGH_AMD', 0x9146, 'GL_AMD_debug_output')
|
|
GL_DEBUG_SEVERITY_LOW_AMD = Enumerant('GL_DEBUG_SEVERITY_LOW_AMD', 0x9148, 'GL_AMD_debug_output')
|
|
GL_DEBUG_SEVERITY_MEDIUM_AMD = Enumerant('GL_DEBUG_SEVERITY_MEDIUM_AMD', 0x9147, 'GL_AMD_debug_output')
|
|
GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = Enumerant('GL_MAX_DEBUG_LOGGED_MESSAGES_AMD', 0x9144, 'GL_AMD_debug_output')
|
|
GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = Enumerant('GL_MAX_DEBUG_MESSAGE_LENGTH_AMD', 0x9143, 'GL_AMD_debug_output')
|
|
|
|
defines.add(GL_DEBUG_CATEGORY_API_ERROR_AMD)
|
|
defines.add(GL_DEBUG_CATEGORY_APPLICATION_AMD)
|
|
defines.add(GL_DEBUG_CATEGORY_DEPRECATION_AMD)
|
|
defines.add(GL_DEBUG_CATEGORY_OTHER_AMD)
|
|
defines.add(GL_DEBUG_CATEGORY_PERFORMANCE_AMD)
|
|
defines.add(GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD)
|
|
defines.add(GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD)
|
|
defines.add(GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD)
|
|
defines.add(GL_DEBUG_LOGGED_MESSAGES_AMD)
|
|
defines.add(GL_DEBUG_SEVERITY_HIGH_AMD)
|
|
defines.add(GL_DEBUG_SEVERITY_LOW_AMD)
|
|
defines.add(GL_DEBUG_SEVERITY_MEDIUM_AMD)
|
|
defines.add(GL_MAX_DEBUG_LOGGED_MESSAGES_AMD)
|
|
defines.add(GL_MAX_DEBUG_MESSAGE_LENGTH_AMD)
|
|
|
|
# GL_AMD_depth_clamp_separate
|
|
|
|
GL_DEPTH_CLAMP_FAR_AMD = Enumerant('GL_DEPTH_CLAMP_FAR_AMD', 0x901f, 'GL_AMD_depth_clamp_separate')
|
|
GL_DEPTH_CLAMP_NEAR_AMD = Enumerant('GL_DEPTH_CLAMP_NEAR_AMD', 0x901e, 'GL_AMD_depth_clamp_separate')
|
|
|
|
defines.add(GL_DEPTH_CLAMP_FAR_AMD)
|
|
defines.add(GL_DEPTH_CLAMP_NEAR_AMD)
|
|
|
|
# GL_AMD_name_gen_delete
|
|
|
|
GL_DATA_BUFFER_AMD = Enumerant('GL_DATA_BUFFER_AMD', 0x9151, 'GL_AMD_name_gen_delete')
|
|
GL_PERFORMANCE_MONITOR_AMD = Enumerant('GL_PERFORMANCE_MONITOR_AMD', 0x9152, 'GL_AMD_name_gen_delete')
|
|
GL_QUERY_OBJECT_AMD = Enumerant('GL_QUERY_OBJECT_AMD', 0x9153, 'GL_AMD_name_gen_delete')
|
|
GL_SAMPLER_OBJECT_AMD = Enumerant('GL_SAMPLER_OBJECT_AMD', 0x9155, 'GL_AMD_name_gen_delete')
|
|
GL_VERTEX_ARRAY_OBJECT_AMD = Enumerant('GL_VERTEX_ARRAY_OBJECT_AMD', 0x9154, 'GL_AMD_name_gen_delete')
|
|
|
|
defines.add(GL_DATA_BUFFER_AMD)
|
|
defines.add(GL_PERFORMANCE_MONITOR_AMD)
|
|
defines.add(GL_QUERY_OBJECT_AMD)
|
|
defines.add(GL_SAMPLER_OBJECT_AMD)
|
|
defines.add(GL_VERTEX_ARRAY_OBJECT_AMD)
|
|
|
|
# GL_AMD_performance_monitor
|
|
|
|
GL_COUNTER_RANGE_AMD = Enumerant('GL_COUNTER_RANGE_AMD', 0x8bc1, 'GL_AMD_performance_monitor')
|
|
GL_COUNTER_TYPE_AMD = Enumerant('GL_COUNTER_TYPE_AMD', 0x8bc0, 'GL_AMD_performance_monitor')
|
|
GL_PERCENTAGE_AMD = Enumerant('GL_PERCENTAGE_AMD', 0x8bc3, 'GL_AMD_performance_monitor')
|
|
GL_PERFMON_RESULT_AMD = Enumerant('GL_PERFMON_RESULT_AMD', 0x8bc6, 'GL_AMD_performance_monitor')
|
|
GL_PERFMON_RESULT_AVAILABLE_AMD = Enumerant('GL_PERFMON_RESULT_AVAILABLE_AMD', 0x8bc4, 'GL_AMD_performance_monitor')
|
|
GL_PERFMON_RESULT_SIZE_AMD = Enumerant('GL_PERFMON_RESULT_SIZE_AMD', 0x8bc5, 'GL_AMD_performance_monitor')
|
|
GL_UNSIGNED_INT64_AMD = Enumerant('GL_UNSIGNED_INT64_AMD', 0x8bc2, 'GL_AMD_performance_monitor')
|
|
|
|
defines.add(GL_COUNTER_RANGE_AMD)
|
|
defines.add(GL_COUNTER_TYPE_AMD)
|
|
defines.add(GL_PERCENTAGE_AMD)
|
|
defines.add(GL_PERFMON_RESULT_AMD)
|
|
defines.add(GL_PERFMON_RESULT_AVAILABLE_AMD)
|
|
defines.add(GL_PERFMON_RESULT_SIZE_AMD)
|
|
defines.add(GL_UNSIGNED_INT64_AMD)
|
|
|
|
# GL_AMD_pinned_memory
|
|
|
|
GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = Enumerant('GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD', 0x9160, 'GL_AMD_pinned_memory')
|
|
|
|
defines.add(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD)
|
|
|
|
# GL_AMD_program_binary_Z400
|
|
|
|
GL_Z400_BINARY_AMD = Enumerant('GL_Z400_BINARY_AMD', 0x8740, 'GL_AMD_program_binary_Z400')
|
|
|
|
defines.add(GL_Z400_BINARY_AMD)
|
|
|
|
# GL_AMD_query_buffer_object
|
|
|
|
GL_QUERY_BUFFER_AMD = Enumerant('GL_QUERY_BUFFER_AMD', 0x9192, 'GL_AMD_query_buffer_object')
|
|
GL_QUERY_BUFFER_BINDING_AMD = Enumerant('GL_QUERY_BUFFER_BINDING_AMD', 0x9193, 'GL_AMD_query_buffer_object')
|
|
GL_QUERY_RESULT_NO_WAIT_AMD = Enumerant('GL_QUERY_RESULT_NO_WAIT_AMD', 0x9194, 'GL_AMD_query_buffer_object')
|
|
|
|
defines.add(GL_QUERY_BUFFER_AMD)
|
|
defines.add(GL_QUERY_BUFFER_BINDING_AMD)
|
|
defines.add(GL_QUERY_RESULT_NO_WAIT_AMD)
|
|
|
|
# GL_AMD_sample_positions
|
|
|
|
GL_SUBSAMPLE_DISTANCE_AMD = Enumerant('GL_SUBSAMPLE_DISTANCE_AMD', 0x883f, 'GL_AMD_sample_positions')
|
|
|
|
defines.add(GL_SUBSAMPLE_DISTANCE_AMD)
|
|
|
|
# GL_AMD_seamless_cubemap_per_texture
|
|
|
|
GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB', 0x884f, 'GL_AMD_seamless_cubemap_per_texture')
|
|
|
|
defines.add(GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB)
|
|
|
|
# GL_AMD_stencil_operation_extended
|
|
|
|
GL_REPLACE_VALUE_AMD = Enumerant('GL_REPLACE_VALUE_AMD', 0x874b, 'GL_AMD_stencil_operation_extended')
|
|
GL_SET_AMD = Enumerant('GL_SET_AMD', 0x874a, 'GL_AMD_stencil_operation_extended')
|
|
GL_STENCIL_BACK_OP_VALUE_AMD = Enumerant('GL_STENCIL_BACK_OP_VALUE_AMD', 0x874d, 'GL_AMD_stencil_operation_extended')
|
|
GL_STENCIL_OP_VALUE_AMD = Enumerant('GL_STENCIL_OP_VALUE_AMD', 0x874c, 'GL_AMD_stencil_operation_extended')
|
|
|
|
defines.add(GL_REPLACE_VALUE_AMD)
|
|
defines.add(GL_SET_AMD)
|
|
defines.add(GL_STENCIL_BACK_OP_VALUE_AMD)
|
|
defines.add(GL_STENCIL_OP_VALUE_AMD)
|
|
|
|
# GL_AMD_vertex_shader_tessellator
|
|
|
|
GL_CONTINUOUS_AMD = Enumerant('GL_CONTINUOUS_AMD', 0x9007, 'GL_AMD_vertex_shader_tessellator')
|
|
GL_DISCRETE_AMD = Enumerant('GL_DISCRETE_AMD', 0x9006, 'GL_AMD_vertex_shader_tessellator')
|
|
GL_INT_SAMPLER_BUFFER_AMD = Enumerant('GL_INT_SAMPLER_BUFFER_AMD', 0x9002, 'GL_AMD_vertex_shader_tessellator')
|
|
GL_SAMPLER_BUFFER_AMD = Enumerant('GL_SAMPLER_BUFFER_AMD', 0x9001, 'GL_AMD_vertex_shader_tessellator')
|
|
GL_TESSELLATION_FACTOR_AMD = Enumerant('GL_TESSELLATION_FACTOR_AMD', 0x9005, 'GL_AMD_vertex_shader_tessellator')
|
|
GL_TESSELLATION_MODE_AMD = Enumerant('GL_TESSELLATION_MODE_AMD', 0x9004, 'GL_AMD_vertex_shader_tessellator')
|
|
GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = Enumerant('GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD', 0x9003, 'GL_AMD_vertex_shader_tessellator')
|
|
|
|
defines.add(GL_CONTINUOUS_AMD)
|
|
defines.add(GL_DISCRETE_AMD)
|
|
defines.add(GL_INT_SAMPLER_BUFFER_AMD)
|
|
defines.add(GL_SAMPLER_BUFFER_AMD)
|
|
defines.add(GL_TESSELLATION_FACTOR_AMD)
|
|
defines.add(GL_TESSELLATION_MODE_AMD)
|
|
defines.add(GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD)
|
|
|
|
# GL_ANGLE_framebuffer_blit
|
|
|
|
GL_DRAW_FRAMEBUFFER_ANGLE = Enumerant('GL_DRAW_FRAMEBUFFER_ANGLE', 0x8ca9, 'GL_ANGLE_framebuffer_blit')
|
|
GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = Enumerant('GL_DRAW_FRAMEBUFFER_BINDING_ANGLE', 0x8ca6, 'GL_ANGLE_framebuffer_blit')
|
|
GL_READ_FRAMEBUFFER_ANGLE = Enumerant('GL_READ_FRAMEBUFFER_ANGLE', 0x8ca8, 'GL_ANGLE_framebuffer_blit')
|
|
GL_READ_FRAMEBUFFER_BINDING_ANGLE = Enumerant('GL_READ_FRAMEBUFFER_BINDING_ANGLE', 0x8caa, 'GL_ANGLE_framebuffer_blit')
|
|
|
|
defines.add(GL_DRAW_FRAMEBUFFER_ANGLE)
|
|
defines.add(GL_DRAW_FRAMEBUFFER_BINDING_ANGLE)
|
|
defines.add(GL_READ_FRAMEBUFFER_ANGLE)
|
|
defines.add(GL_READ_FRAMEBUFFER_BINDING_ANGLE)
|
|
|
|
# GL_ANGLE_framebuffer_multisample
|
|
|
|
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE', 0x8d56, 'GL_ANGLE_framebuffer_multisample')
|
|
GL_MAX_SAMPLES_ANGLE = Enumerant('GL_MAX_SAMPLES_ANGLE', 0x8d57, 'GL_ANGLE_framebuffer_multisample')
|
|
GL_RENDERBUFFER_SAMPLES_ANGLE = Enumerant('GL_RENDERBUFFER_SAMPLES_ANGLE', 0x8cab, 'GL_ANGLE_framebuffer_multisample')
|
|
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE)
|
|
defines.add(GL_MAX_SAMPLES_ANGLE)
|
|
defines.add(GL_RENDERBUFFER_SAMPLES_ANGLE)
|
|
|
|
# GL_ANGLE_instanced_arrays
|
|
|
|
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = Enumerant('GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE', 0x88fe, 'GL_ANGLE_instanced_arrays')
|
|
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE)
|
|
|
|
# GL_ANGLE_pack_reverse_row_order
|
|
|
|
GL_PACK_REVERSE_ROW_ORDER_ANGLE = Enumerant('GL_PACK_REVERSE_ROW_ORDER_ANGLE', 0x93a4, 'GL_ANGLE_pack_reverse_row_order')
|
|
|
|
defines.add(GL_PACK_REVERSE_ROW_ORDER_ANGLE)
|
|
|
|
# GL_ANGLE_texture_compression_dxt5
|
|
|
|
GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = Enumerant('GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE', 0x83f2, 'GL_ANGLE_texture_compression_dxt5')
|
|
GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = Enumerant('GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE', 0x83f2, 'GL_ANGLE_texture_compression_dxt5')
|
|
GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = Enumerant('GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE', 0x83f3, 'GL_ANGLE_texture_compression_dxt5')
|
|
GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = Enumerant('GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE', 0x83f3, 'GL_ANGLE_texture_compression_dxt5')
|
|
|
|
defines.add(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE)
|
|
defines.add(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE)
|
|
defines.add(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE)
|
|
defines.add(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE)
|
|
|
|
# GL_ANGLE_texture_usage
|
|
|
|
GL_FRAMEBUFFER_ATTACHMENT_ANGLE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_ANGLE', 0x93a3, 'GL_ANGLE_texture_usage')
|
|
GL_NONE = Enumerant('GL_NONE', 0x0000, 'GL_ANGLE_texture_usage')
|
|
GL_TEXTURE_USAGE_ANGLE = Enumerant('GL_TEXTURE_USAGE_ANGLE', 0x93a2, 'GL_ANGLE_texture_usage')
|
|
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_ANGLE)
|
|
defines.add(GL_NONE)
|
|
defines.add(GL_TEXTURE_USAGE_ANGLE)
|
|
|
|
# GL_ANGLE_translated_shader_source
|
|
|
|
GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = Enumerant('GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE', 0x93a0, 'GL_ANGLE_translated_shader_source')
|
|
|
|
defines.add(GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE)
|
|
|
|
# GL_APPLE_aux_depth_stencil
|
|
|
|
GL_AUX_DEPTH_STENCIL_APPLE = Enumerant('GL_AUX_DEPTH_STENCIL_APPLE', 0x8a14, 'GL_APPLE_aux_depth_stencil')
|
|
|
|
defines.add(GL_AUX_DEPTH_STENCIL_APPLE)
|
|
|
|
# GL_APPLE_client_storage
|
|
|
|
GL_UNPACK_CLIENT_STORAGE_APPLE = Enumerant('GL_UNPACK_CLIENT_STORAGE_APPLE', 0x85b2, 'GL_APPLE_client_storage')
|
|
|
|
defines.add(GL_UNPACK_CLIENT_STORAGE_APPLE)
|
|
|
|
# GL_APPLE_element_array
|
|
|
|
GL_ELEMENT_ARRAY_APPLE = Enumerant('GL_ELEMENT_ARRAY_APPLE', 0x8a0c, 'GL_APPLE_element_array')
|
|
GL_ELEMENT_ARRAY_POINTER_APPLE = Enumerant('GL_ELEMENT_ARRAY_POINTER_APPLE', 0x8a0e, 'GL_APPLE_element_array')
|
|
GL_ELEMENT_ARRAY_TYPE_APPLE = Enumerant('GL_ELEMENT_ARRAY_TYPE_APPLE', 0x8a0d, 'GL_APPLE_element_array')
|
|
|
|
defines.add(GL_ELEMENT_ARRAY_APPLE)
|
|
defines.add(GL_ELEMENT_ARRAY_POINTER_APPLE)
|
|
defines.add(GL_ELEMENT_ARRAY_TYPE_APPLE)
|
|
|
|
# GL_APPLE_fence
|
|
|
|
GL_DRAW_PIXELS_APPLE = Enumerant('GL_DRAW_PIXELS_APPLE', 0x8a0a, 'GL_APPLE_fence')
|
|
GL_FENCE_APPLE = Enumerant('GL_FENCE_APPLE', 0x8a0b, 'GL_APPLE_fence')
|
|
|
|
defines.add(GL_DRAW_PIXELS_APPLE)
|
|
defines.add(GL_FENCE_APPLE)
|
|
|
|
# GL_APPLE_float_pixels
|
|
|
|
GL_ALPHA_FLOAT16_APPLE = Enumerant('GL_ALPHA_FLOAT16_APPLE', 0x881c, 'GL_APPLE_float_pixels')
|
|
GL_ALPHA_FLOAT32_APPLE = Enumerant('GL_ALPHA_FLOAT32_APPLE', 0x8816, 'GL_APPLE_float_pixels')
|
|
GL_COLOR_FLOAT_APPLE = Enumerant('GL_COLOR_FLOAT_APPLE', 0x8a0f, 'GL_APPLE_float_pixels')
|
|
GL_HALF_APPLE = Enumerant('GL_HALF_APPLE', 0x140b, 'GL_APPLE_float_pixels')
|
|
GL_INTENSITY_FLOAT16_APPLE = Enumerant('GL_INTENSITY_FLOAT16_APPLE', 0x881d, 'GL_APPLE_float_pixels')
|
|
GL_INTENSITY_FLOAT32_APPLE = Enumerant('GL_INTENSITY_FLOAT32_APPLE', 0x8817, 'GL_APPLE_float_pixels')
|
|
GL_LUMINANCE_ALPHA_FLOAT16_APPLE = Enumerant('GL_LUMINANCE_ALPHA_FLOAT16_APPLE', 0x881f, 'GL_APPLE_float_pixels')
|
|
GL_LUMINANCE_ALPHA_FLOAT32_APPLE = Enumerant('GL_LUMINANCE_ALPHA_FLOAT32_APPLE', 0x8819, 'GL_APPLE_float_pixels')
|
|
GL_LUMINANCE_FLOAT16_APPLE = Enumerant('GL_LUMINANCE_FLOAT16_APPLE', 0x881e, 'GL_APPLE_float_pixels')
|
|
GL_LUMINANCE_FLOAT32_APPLE = Enumerant('GL_LUMINANCE_FLOAT32_APPLE', 0x8818, 'GL_APPLE_float_pixels')
|
|
GL_RGBA_FLOAT16_APPLE = Enumerant('GL_RGBA_FLOAT16_APPLE', 0x881a, 'GL_APPLE_float_pixels')
|
|
GL_RGBA_FLOAT32_APPLE = Enumerant('GL_RGBA_FLOAT32_APPLE', 0x8814, 'GL_APPLE_float_pixels')
|
|
GL_RGB_FLOAT16_APPLE = Enumerant('GL_RGB_FLOAT16_APPLE', 0x881b, 'GL_APPLE_float_pixels')
|
|
GL_RGB_FLOAT32_APPLE = Enumerant('GL_RGB_FLOAT32_APPLE', 0x8815, 'GL_APPLE_float_pixels')
|
|
|
|
defines.add(GL_ALPHA_FLOAT16_APPLE)
|
|
defines.add(GL_ALPHA_FLOAT32_APPLE)
|
|
defines.add(GL_COLOR_FLOAT_APPLE)
|
|
defines.add(GL_HALF_APPLE)
|
|
defines.add(GL_INTENSITY_FLOAT16_APPLE)
|
|
defines.add(GL_INTENSITY_FLOAT32_APPLE)
|
|
defines.add(GL_LUMINANCE_ALPHA_FLOAT16_APPLE)
|
|
defines.add(GL_LUMINANCE_ALPHA_FLOAT32_APPLE)
|
|
defines.add(GL_LUMINANCE_FLOAT16_APPLE)
|
|
defines.add(GL_LUMINANCE_FLOAT32_APPLE)
|
|
defines.add(GL_RGBA_FLOAT16_APPLE)
|
|
defines.add(GL_RGBA_FLOAT32_APPLE)
|
|
defines.add(GL_RGB_FLOAT16_APPLE)
|
|
defines.add(GL_RGB_FLOAT32_APPLE)
|
|
|
|
# GL_APPLE_flush_buffer_range
|
|
|
|
GL_BUFFER_FLUSHING_UNMAP_APPLE = Enumerant('GL_BUFFER_FLUSHING_UNMAP_APPLE', 0x8a13, 'GL_APPLE_flush_buffer_range')
|
|
GL_BUFFER_SERIALIZED_MODIFY_APPLE = Enumerant('GL_BUFFER_SERIALIZED_MODIFY_APPLE', 0x8a12, 'GL_APPLE_flush_buffer_range')
|
|
|
|
defines.add(GL_BUFFER_FLUSHING_UNMAP_APPLE)
|
|
defines.add(GL_BUFFER_SERIALIZED_MODIFY_APPLE)
|
|
|
|
# GL_APPLE_framebuffer_multisample
|
|
|
|
GL_DRAW_FRAMEBUFFER_APPLE = Enumerant('GL_DRAW_FRAMEBUFFER_APPLE', 0x8ca9, 'GL_APPLE_framebuffer_multisample')
|
|
GL_DRAW_FRAMEBUFFER_BINDING_APPLE = Enumerant('GL_DRAW_FRAMEBUFFER_BINDING_APPLE', 0x8ca6, 'GL_APPLE_framebuffer_multisample')
|
|
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE', 0x8d56, 'GL_APPLE_framebuffer_multisample')
|
|
GL_MAX_SAMPLES_APPLE = Enumerant('GL_MAX_SAMPLES_APPLE', 0x8d57, 'GL_APPLE_framebuffer_multisample')
|
|
GL_READ_FRAMEBUFFER_APPLE = Enumerant('GL_READ_FRAMEBUFFER_APPLE', 0x8ca8, 'GL_APPLE_framebuffer_multisample')
|
|
GL_READ_FRAMEBUFFER_BINDING_APPLE = Enumerant('GL_READ_FRAMEBUFFER_BINDING_APPLE', 0x8caa, 'GL_APPLE_framebuffer_multisample')
|
|
GL_RENDERBUFFER_SAMPLES_APPLE = Enumerant('GL_RENDERBUFFER_SAMPLES_APPLE', 0x8cab, 'GL_APPLE_framebuffer_multisample')
|
|
|
|
defines.add(GL_DRAW_FRAMEBUFFER_APPLE)
|
|
defines.add(GL_DRAW_FRAMEBUFFER_BINDING_APPLE)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE)
|
|
defines.add(GL_MAX_SAMPLES_APPLE)
|
|
defines.add(GL_READ_FRAMEBUFFER_APPLE)
|
|
defines.add(GL_READ_FRAMEBUFFER_BINDING_APPLE)
|
|
defines.add(GL_RENDERBUFFER_SAMPLES_APPLE)
|
|
|
|
# GL_APPLE_object_purgeable
|
|
|
|
GL_BUFFER_OBJECT_APPLE = Enumerant('GL_BUFFER_OBJECT_APPLE', 0x85b3, 'GL_APPLE_object_purgeable')
|
|
GL_PURGEABLE_APPLE = Enumerant('GL_PURGEABLE_APPLE', 0x8a1d, 'GL_APPLE_object_purgeable')
|
|
GL_RELEASED_APPLE = Enumerant('GL_RELEASED_APPLE', 0x8a19, 'GL_APPLE_object_purgeable')
|
|
GL_RETAINED_APPLE = Enumerant('GL_RETAINED_APPLE', 0x8a1b, 'GL_APPLE_object_purgeable')
|
|
GL_UNDEFINED_APPLE = Enumerant('GL_UNDEFINED_APPLE', 0x8a1c, 'GL_APPLE_object_purgeable')
|
|
GL_VOLATILE_APPLE = Enumerant('GL_VOLATILE_APPLE', 0x8a1a, 'GL_APPLE_object_purgeable')
|
|
|
|
defines.add(GL_BUFFER_OBJECT_APPLE)
|
|
defines.add(GL_PURGEABLE_APPLE)
|
|
defines.add(GL_RELEASED_APPLE)
|
|
defines.add(GL_RETAINED_APPLE)
|
|
defines.add(GL_UNDEFINED_APPLE)
|
|
defines.add(GL_VOLATILE_APPLE)
|
|
|
|
# GL_APPLE_pixel_buffer
|
|
|
|
GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE = Enumerant('GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE', 0x8a10, 'GL_APPLE_pixel_buffer')
|
|
|
|
defines.add(GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE)
|
|
|
|
# GL_APPLE_rgb_422
|
|
|
|
GL_RGB_422_APPLE = Enumerant('GL_RGB_422_APPLE', 0x8a1f, 'GL_APPLE_rgb_422')
|
|
|
|
defines.add(GL_RGB_422_APPLE)
|
|
|
|
# GL_APPLE_row_bytes
|
|
|
|
GL_PACK_ROW_BYTES_APPLE = Enumerant('GL_PACK_ROW_BYTES_APPLE', 0x8a15, 'GL_APPLE_row_bytes')
|
|
GL_UNPACK_ROW_BYTES_APPLE = Enumerant('GL_UNPACK_ROW_BYTES_APPLE', 0x8a16, 'GL_APPLE_row_bytes')
|
|
|
|
defines.add(GL_PACK_ROW_BYTES_APPLE)
|
|
defines.add(GL_UNPACK_ROW_BYTES_APPLE)
|
|
|
|
# GL_APPLE_specular_vector
|
|
|
|
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = Enumerant('GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE', 0x85b0, 'GL_APPLE_specular_vector')
|
|
|
|
defines.add(GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE)
|
|
|
|
# GL_APPLE_sync
|
|
|
|
GL_ALREADY_SIGNALED_APPLE = Enumerant('GL_ALREADY_SIGNALED_APPLE', 0x911a, 'GL_APPLE_sync')
|
|
GL_CONDITION_SATISFIED_APPLE = Enumerant('GL_CONDITION_SATISFIED_APPLE', 0x911c, 'GL_APPLE_sync')
|
|
GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = Enumerant('GL_MAX_SERVER_WAIT_TIMEOUT_APPLE', 0x9111, 'GL_APPLE_sync')
|
|
GL_OBJECT_TYPE_APPLE = Enumerant('GL_OBJECT_TYPE_APPLE', 0x9112, 'GL_APPLE_sync')
|
|
GL_SIGNALED_APPLE = Enumerant('GL_SIGNALED_APPLE', 0x9119, 'GL_APPLE_sync')
|
|
GL_SYNC_CONDITION_APPLE = Enumerant('GL_SYNC_CONDITION_APPLE', 0x9113, 'GL_APPLE_sync')
|
|
GL_SYNC_FENCE_APPLE = Enumerant('GL_SYNC_FENCE_APPLE', 0x9116, 'GL_APPLE_sync')
|
|
GL_SYNC_FLAGS_APPLE = Enumerant('GL_SYNC_FLAGS_APPLE', 0x9115, 'GL_APPLE_sync')
|
|
GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = Enumerant('GL_SYNC_FLUSH_COMMANDS_BIT_APPLE', 0x0001, 'GL_APPLE_sync')
|
|
GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = Enumerant('GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE', 0x9117, 'GL_APPLE_sync')
|
|
GL_SYNC_OBJECT_APPLE = Enumerant('GL_SYNC_OBJECT_APPLE', 0x8a53, 'GL_APPLE_sync')
|
|
GL_SYNC_STATUS_APPLE = Enumerant('GL_SYNC_STATUS_APPLE', 0x9114, 'GL_APPLE_sync')
|
|
GL_TIMEOUT_EXPIRED_APPLE = Enumerant('GL_TIMEOUT_EXPIRED_APPLE', 0x911b, 'GL_APPLE_sync')
|
|
GL_TIMEOUT_IGNORED_APPLE = Enumerant('GL_TIMEOUT_IGNORED_APPLE', 0xffffffffffffffff, 'GL_APPLE_sync')
|
|
GL_UNSIGNALED_APPLE = Enumerant('GL_UNSIGNALED_APPLE', 0x9118, 'GL_APPLE_sync')
|
|
GL_WAIT_FAILED_APPLE = Enumerant('GL_WAIT_FAILED_APPLE', 0x911d, 'GL_APPLE_sync')
|
|
|
|
defines.add(GL_ALREADY_SIGNALED_APPLE)
|
|
defines.add(GL_CONDITION_SATISFIED_APPLE)
|
|
defines.add(GL_MAX_SERVER_WAIT_TIMEOUT_APPLE)
|
|
defines.add(GL_OBJECT_TYPE_APPLE)
|
|
defines.add(GL_SIGNALED_APPLE)
|
|
defines.add(GL_SYNC_CONDITION_APPLE)
|
|
defines.add(GL_SYNC_FENCE_APPLE)
|
|
defines.add(GL_SYNC_FLAGS_APPLE)
|
|
defines.add(GL_SYNC_FLUSH_COMMANDS_BIT_APPLE)
|
|
defines.add(GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE)
|
|
defines.add(GL_SYNC_OBJECT_APPLE)
|
|
defines.add(GL_SYNC_STATUS_APPLE)
|
|
defines.add(GL_TIMEOUT_EXPIRED_APPLE)
|
|
defines.add(GL_TIMEOUT_IGNORED_APPLE)
|
|
defines.add(GL_UNSIGNALED_APPLE)
|
|
defines.add(GL_WAIT_FAILED_APPLE)
|
|
|
|
# GL_APPLE_texture_max_level
|
|
|
|
GL_TEXTURE_MAX_LEVEL_APPLE = Enumerant('GL_TEXTURE_MAX_LEVEL_APPLE', 0x813d, 'GL_APPLE_texture_max_level')
|
|
|
|
defines.add(GL_TEXTURE_MAX_LEVEL_APPLE)
|
|
|
|
# GL_APPLE_texture_range
|
|
|
|
GL_STORAGE_PRIVATE_APPLE = Enumerant('GL_STORAGE_PRIVATE_APPLE', 0x85bd, 'GL_APPLE_texture_range')
|
|
GL_TEXTURE_RANGE_LENGTH_APPLE = Enumerant('GL_TEXTURE_RANGE_LENGTH_APPLE', 0x85b7, 'GL_APPLE_texture_range')
|
|
GL_TEXTURE_RANGE_POINTER_APPLE = Enumerant('GL_TEXTURE_RANGE_POINTER_APPLE', 0x85b8, 'GL_APPLE_texture_range')
|
|
GL_TEXTURE_STORAGE_HINT_APPLE = Enumerant('GL_TEXTURE_STORAGE_HINT_APPLE', 0x85bc, 'GL_APPLE_texture_range')
|
|
|
|
defines.add(GL_STORAGE_PRIVATE_APPLE)
|
|
defines.add(GL_TEXTURE_RANGE_LENGTH_APPLE)
|
|
defines.add(GL_TEXTURE_RANGE_POINTER_APPLE)
|
|
defines.add(GL_TEXTURE_STORAGE_HINT_APPLE)
|
|
|
|
# GL_APPLE_transform_hint
|
|
|
|
GL_TRANSFORM_HINT_APPLE = Enumerant('GL_TRANSFORM_HINT_APPLE', 0x85b1, 'GL_APPLE_transform_hint')
|
|
|
|
defines.add(GL_TRANSFORM_HINT_APPLE)
|
|
|
|
# GL_APPLE_vertex_array_object
|
|
|
|
GL_VERTEX_ARRAY_BINDING_APPLE = Enumerant('GL_VERTEX_ARRAY_BINDING_APPLE', 0x85b5, 'GL_APPLE_vertex_array_object')
|
|
|
|
defines.add(GL_VERTEX_ARRAY_BINDING_APPLE)
|
|
|
|
# GL_APPLE_vertex_array_range
|
|
|
|
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE = Enumerant('GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE', 0x8520, 'GL_APPLE_vertex_array_range')
|
|
GL_STORAGE_CACHED_APPLE = Enumerant('GL_STORAGE_CACHED_APPLE', 0x85be, 'GL_APPLE_vertex_array_range')
|
|
GL_STORAGE_CLIENT_APPLE = Enumerant('GL_STORAGE_CLIENT_APPLE', 0x85b4, 'GL_APPLE_vertex_array_range')
|
|
GL_STORAGE_SHARED_APPLE = Enumerant('GL_STORAGE_SHARED_APPLE', 0x85bf, 'GL_APPLE_vertex_array_range')
|
|
GL_VERTEX_ARRAY_RANGE_APPLE = Enumerant('GL_VERTEX_ARRAY_RANGE_APPLE', 0x851d, 'GL_APPLE_vertex_array_range')
|
|
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = Enumerant('GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE', 0x851e, 'GL_APPLE_vertex_array_range')
|
|
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = Enumerant('GL_VERTEX_ARRAY_RANGE_POINTER_APPLE', 0x8521, 'GL_APPLE_vertex_array_range')
|
|
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = Enumerant('GL_VERTEX_ARRAY_STORAGE_HINT_APPLE', 0x851f, 'GL_APPLE_vertex_array_range')
|
|
|
|
defines.add(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE)
|
|
defines.add(GL_STORAGE_CACHED_APPLE)
|
|
defines.add(GL_STORAGE_CLIENT_APPLE)
|
|
defines.add(GL_STORAGE_SHARED_APPLE)
|
|
defines.add(GL_VERTEX_ARRAY_RANGE_APPLE)
|
|
defines.add(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE)
|
|
defines.add(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE)
|
|
defines.add(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE)
|
|
|
|
# GL_APPLE_vertex_program_evaluators
|
|
|
|
GL_VERTEX_ATTRIB_MAP1_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP1_APPLE', 0x8a00, 'GL_APPLE_vertex_program_evaluators')
|
|
GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE', 0x8a03, 'GL_APPLE_vertex_program_evaluators')
|
|
GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE', 0x8a05, 'GL_APPLE_vertex_program_evaluators')
|
|
GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE', 0x8a04, 'GL_APPLE_vertex_program_evaluators')
|
|
GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE', 0x8a02, 'GL_APPLE_vertex_program_evaluators')
|
|
GL_VERTEX_ATTRIB_MAP2_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP2_APPLE', 0x8a01, 'GL_APPLE_vertex_program_evaluators')
|
|
GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE', 0x8a07, 'GL_APPLE_vertex_program_evaluators')
|
|
GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE', 0x8a09, 'GL_APPLE_vertex_program_evaluators')
|
|
GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE', 0x8a08, 'GL_APPLE_vertex_program_evaluators')
|
|
GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = Enumerant('GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE', 0x8a06, 'GL_APPLE_vertex_program_evaluators')
|
|
|
|
defines.add(GL_VERTEX_ATTRIB_MAP1_APPLE)
|
|
defines.add(GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE)
|
|
defines.add(GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE)
|
|
defines.add(GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE)
|
|
defines.add(GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE)
|
|
defines.add(GL_VERTEX_ATTRIB_MAP2_APPLE)
|
|
defines.add(GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE)
|
|
defines.add(GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE)
|
|
defines.add(GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE)
|
|
defines.add(GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE)
|
|
|
|
# GL_APPLE_ycbcr_422
|
|
|
|
GL_UNSIGNED_SHORT_8_8_APPLE = Enumerant('GL_UNSIGNED_SHORT_8_8_APPLE', 0x85ba, 'GL_APPLE_ycbcr_422')
|
|
GL_UNSIGNED_SHORT_8_8_REV_APPLE = Enumerant('GL_UNSIGNED_SHORT_8_8_REV_APPLE', 0x85bb, 'GL_APPLE_ycbcr_422')
|
|
GL_YCBCR_422_APPLE = Enumerant('GL_YCBCR_422_APPLE', 0x85b9, 'GL_APPLE_ycbcr_422')
|
|
|
|
defines.add(GL_UNSIGNED_SHORT_8_8_APPLE)
|
|
defines.add(GL_UNSIGNED_SHORT_8_8_REV_APPLE)
|
|
defines.add(GL_YCBCR_422_APPLE)
|
|
|
|
# GL_ARB_ES2_compatibility
|
|
|
|
GL_FIXED = Enumerant('GL_FIXED', 0x140c, 'GL_ARB_ES2_compatibility')
|
|
GL_FIXED.esVersions = [2.0]
|
|
GL_HIGH_FLOAT = Enumerant('GL_HIGH_FLOAT', 0x8df2, 'GL_ARB_ES2_compatibility')
|
|
GL_HIGH_FLOAT.esVersions = [2.0]
|
|
GL_HIGH_INT = Enumerant('GL_HIGH_INT', 0x8df5, 'GL_ARB_ES2_compatibility')
|
|
GL_HIGH_INT.esVersions = [2.0]
|
|
GL_IMPLEMENTATION_COLOR_READ_FORMAT = Enumerant('GL_IMPLEMENTATION_COLOR_READ_FORMAT', 0x8b9b, 'GL_ARB_ES2_compatibility')
|
|
GL_IMPLEMENTATION_COLOR_READ_FORMAT.esVersions = [2.0]
|
|
GL_IMPLEMENTATION_COLOR_READ_TYPE = Enumerant('GL_IMPLEMENTATION_COLOR_READ_TYPE', 0x8b9a, 'GL_ARB_ES2_compatibility')
|
|
GL_IMPLEMENTATION_COLOR_READ_TYPE.esVersions = [2.0]
|
|
GL_LOW_FLOAT = Enumerant('GL_LOW_FLOAT', 0x8df0, 'GL_ARB_ES2_compatibility')
|
|
GL_LOW_FLOAT.esVersions = [2.0]
|
|
GL_LOW_INT = Enumerant('GL_LOW_INT', 0x8df3, 'GL_ARB_ES2_compatibility')
|
|
GL_LOW_INT.esVersions = [2.0]
|
|
GL_MAX_FRAGMENT_UNIFORM_VECTORS = Enumerant('GL_MAX_FRAGMENT_UNIFORM_VECTORS', 0x8dfd, 'GL_ARB_ES2_compatibility')
|
|
GL_MAX_FRAGMENT_UNIFORM_VECTORS.esVersions = [2.0]
|
|
GL_MAX_VARYING_VECTORS = Enumerant('GL_MAX_VARYING_VECTORS', 0x8dfc, 'GL_ARB_ES2_compatibility')
|
|
GL_MAX_VARYING_VECTORS.esVersions = [2.0]
|
|
GL_MAX_VERTEX_UNIFORM_VECTORS = Enumerant('GL_MAX_VERTEX_UNIFORM_VECTORS', 0x8dfb, 'GL_ARB_ES2_compatibility')
|
|
GL_MAX_VERTEX_UNIFORM_VECTORS.esVersions = [2.0]
|
|
GL_MEDIUM_FLOAT = Enumerant('GL_MEDIUM_FLOAT', 0x8df1, 'GL_ARB_ES2_compatibility')
|
|
GL_MEDIUM_FLOAT.esVersions = [2.0]
|
|
GL_MEDIUM_INT = Enumerant('GL_MEDIUM_INT', 0x8df4, 'GL_ARB_ES2_compatibility')
|
|
GL_MEDIUM_INT.esVersions = [2.0]
|
|
GL_NUM_SHADER_BINARY_FORMATS = Enumerant('GL_NUM_SHADER_BINARY_FORMATS', 0x8df9, 'GL_ARB_ES2_compatibility')
|
|
GL_NUM_SHADER_BINARY_FORMATS.esVersions = [2.0]
|
|
GL_RGB565 = Enumerant('GL_RGB565', 0x8d62, 'GL_ARB_ES2_compatibility')
|
|
GL_RGB565.esVersions = [2.0]
|
|
GL_SHADER_BINARY_FORMATS = Enumerant('GL_SHADER_BINARY_FORMATS', 0x8df8, 'GL_ARB_ES2_compatibility')
|
|
GL_SHADER_BINARY_FORMATS.esVersions = [2.0]
|
|
GL_SHADER_COMPILER = Enumerant('GL_SHADER_COMPILER', 0x8dfa, 'GL_ARB_ES2_compatibility')
|
|
GL_SHADER_COMPILER.esVersions = [2.0]
|
|
|
|
defines.add(GL_FIXED)
|
|
defines.add(GL_HIGH_FLOAT)
|
|
defines.add(GL_HIGH_INT)
|
|
defines.add(GL_IMPLEMENTATION_COLOR_READ_FORMAT)
|
|
defines.add(GL_IMPLEMENTATION_COLOR_READ_TYPE)
|
|
defines.add(GL_LOW_FLOAT)
|
|
defines.add(GL_LOW_INT)
|
|
defines.add(GL_MAX_FRAGMENT_UNIFORM_VECTORS)
|
|
defines.add(GL_MAX_VARYING_VECTORS)
|
|
defines.add(GL_MAX_VERTEX_UNIFORM_VECTORS)
|
|
defines.add(GL_MEDIUM_FLOAT)
|
|
defines.add(GL_MEDIUM_INT)
|
|
defines.add(GL_NUM_SHADER_BINARY_FORMATS)
|
|
defines.add(GL_RGB565)
|
|
defines.add(GL_SHADER_BINARY_FORMATS)
|
|
defines.add(GL_SHADER_COMPILER)
|
|
|
|
# GL_ARB_ES3_compatibility
|
|
|
|
GL_ANY_SAMPLES_PASSED_CONSERVATIVE = Enumerant('GL_ANY_SAMPLES_PASSED_CONSERVATIVE', 0x8d6a, 'GL_ARB_ES3_compatibility')
|
|
GL_COMPRESSED_R11_EAC = Enumerant('GL_COMPRESSED_R11_EAC', 0x9270, 'GL_ARB_ES3_compatibility')
|
|
GL_COMPRESSED_RG11_EAC = Enumerant('GL_COMPRESSED_RG11_EAC', 0x9272, 'GL_ARB_ES3_compatibility')
|
|
GL_COMPRESSED_RGB8_ETC2 = Enumerant('GL_COMPRESSED_RGB8_ETC2', 0x9274, 'GL_ARB_ES3_compatibility')
|
|
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = Enumerant('GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2', 0x9276, 'GL_ARB_ES3_compatibility')
|
|
GL_COMPRESSED_RGBA8_ETC2_EAC = Enumerant('GL_COMPRESSED_RGBA8_ETC2_EAC', 0x9278, 'GL_ARB_ES3_compatibility')
|
|
GL_COMPRESSED_SIGNED_R11_EAC = Enumerant('GL_COMPRESSED_SIGNED_R11_EAC', 0x9271, 'GL_ARB_ES3_compatibility')
|
|
GL_COMPRESSED_SIGNED_RG11_EAC = Enumerant('GL_COMPRESSED_SIGNED_RG11_EAC', 0x9273, 'GL_ARB_ES3_compatibility')
|
|
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC', 0x9279, 'GL_ARB_ES3_compatibility')
|
|
GL_COMPRESSED_SRGB8_ETC2 = Enumerant('GL_COMPRESSED_SRGB8_ETC2', 0x9275, 'GL_ARB_ES3_compatibility')
|
|
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = Enumerant('GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2', 0x9277, 'GL_ARB_ES3_compatibility')
|
|
GL_MAX_ELEMENT_INDEX = Enumerant('GL_MAX_ELEMENT_INDEX', 0x8d6b, 'GL_ARB_ES3_compatibility')
|
|
GL_PRIMITIVE_RESTART_FIXED_INDEX = Enumerant('GL_PRIMITIVE_RESTART_FIXED_INDEX', 0x8d69, 'GL_ARB_ES3_compatibility')
|
|
|
|
defines.add(GL_ANY_SAMPLES_PASSED_CONSERVATIVE)
|
|
defines.add(GL_COMPRESSED_R11_EAC)
|
|
defines.add(GL_COMPRESSED_RG11_EAC)
|
|
defines.add(GL_COMPRESSED_RGB8_ETC2)
|
|
defines.add(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2)
|
|
defines.add(GL_COMPRESSED_RGBA8_ETC2_EAC)
|
|
defines.add(GL_COMPRESSED_SIGNED_R11_EAC)
|
|
defines.add(GL_COMPRESSED_SIGNED_RG11_EAC)
|
|
defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)
|
|
defines.add(GL_COMPRESSED_SRGB8_ETC2)
|
|
defines.add(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2)
|
|
defines.add(GL_MAX_ELEMENT_INDEX)
|
|
defines.add(GL_PRIMITIVE_RESTART_FIXED_INDEX)
|
|
|
|
# GL_ARB_blend_func_extended
|
|
|
|
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = Enumerant('GL_MAX_DUAL_SOURCE_DRAW_BUFFERS', 0x88fc, 'GL_ARB_blend_func_extended')
|
|
GL_ONE_MINUS_SRC1_ALPHA = Enumerant('GL_ONE_MINUS_SRC1_ALPHA', 0x88fb, 'GL_ARB_blend_func_extended')
|
|
GL_ONE_MINUS_SRC1_COLOR = Enumerant('GL_ONE_MINUS_SRC1_COLOR', 0x88fa, 'GL_ARB_blend_func_extended')
|
|
GL_SRC1_COLOR = Enumerant('GL_SRC1_COLOR', 0x88f9, 'GL_ARB_blend_func_extended')
|
|
|
|
defines.add(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS)
|
|
defines.add(GL_ONE_MINUS_SRC1_ALPHA)
|
|
defines.add(GL_ONE_MINUS_SRC1_COLOR)
|
|
defines.add(GL_SRC1_COLOR)
|
|
|
|
# GL_ARB_cl_event
|
|
|
|
GL_SYNC_CL_EVENT_ARB = Enumerant('GL_SYNC_CL_EVENT_ARB', 0x8240, 'GL_ARB_cl_event')
|
|
GL_SYNC_CL_EVENT_COMPLETE_ARB = Enumerant('GL_SYNC_CL_EVENT_COMPLETE_ARB', 0x8241, 'GL_ARB_cl_event')
|
|
|
|
defines.add(GL_SYNC_CL_EVENT_ARB)
|
|
defines.add(GL_SYNC_CL_EVENT_COMPLETE_ARB)
|
|
|
|
# GL_ARB_color_buffer_float
|
|
|
|
GL_CLAMP_FRAGMENT_COLOR_ARB = Enumerant('GL_CLAMP_FRAGMENT_COLOR_ARB', 0x891b, 'GL_ARB_color_buffer_float')
|
|
GL_CLAMP_READ_COLOR_ARB = Enumerant('GL_CLAMP_READ_COLOR_ARB', 0x891c, 'GL_ARB_color_buffer_float')
|
|
GL_CLAMP_VERTEX_COLOR_ARB = Enumerant('GL_CLAMP_VERTEX_COLOR_ARB', 0x891a, 'GL_ARB_color_buffer_float')
|
|
GL_FIXED_ONLY_ARB = Enumerant('GL_FIXED_ONLY_ARB', 0x891d, 'GL_ARB_color_buffer_float')
|
|
GL_RGBA_FLOAT_MODE_ARB = Enumerant('GL_RGBA_FLOAT_MODE_ARB', 0x8820, 'GL_ARB_color_buffer_float')
|
|
|
|
defines.add(GL_CLAMP_FRAGMENT_COLOR_ARB)
|
|
defines.add(GL_CLAMP_READ_COLOR_ARB)
|
|
defines.add(GL_CLAMP_VERTEX_COLOR_ARB)
|
|
defines.add(GL_FIXED_ONLY_ARB)
|
|
defines.add(GL_RGBA_FLOAT_MODE_ARB)
|
|
|
|
# GL_ARB_compressed_texture_pixel_storage
|
|
|
|
GL_PACK_COMPRESSED_BLOCK_DEPTH = Enumerant('GL_PACK_COMPRESSED_BLOCK_DEPTH', 0x912d, 'GL_ARB_compressed_texture_pixel_storage')
|
|
GL_PACK_COMPRESSED_BLOCK_HEIGHT = Enumerant('GL_PACK_COMPRESSED_BLOCK_HEIGHT', 0x912c, 'GL_ARB_compressed_texture_pixel_storage')
|
|
GL_PACK_COMPRESSED_BLOCK_SIZE = Enumerant('GL_PACK_COMPRESSED_BLOCK_SIZE', 0x912e, 'GL_ARB_compressed_texture_pixel_storage')
|
|
GL_PACK_COMPRESSED_BLOCK_WIDTH = Enumerant('GL_PACK_COMPRESSED_BLOCK_WIDTH', 0x912b, 'GL_ARB_compressed_texture_pixel_storage')
|
|
GL_UNPACK_COMPRESSED_BLOCK_DEPTH = Enumerant('GL_UNPACK_COMPRESSED_BLOCK_DEPTH', 0x9129, 'GL_ARB_compressed_texture_pixel_storage')
|
|
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = Enumerant('GL_UNPACK_COMPRESSED_BLOCK_HEIGHT', 0x9128, 'GL_ARB_compressed_texture_pixel_storage')
|
|
GL_UNPACK_COMPRESSED_BLOCK_SIZE = Enumerant('GL_UNPACK_COMPRESSED_BLOCK_SIZE', 0x912a, 'GL_ARB_compressed_texture_pixel_storage')
|
|
GL_UNPACK_COMPRESSED_BLOCK_WIDTH = Enumerant('GL_UNPACK_COMPRESSED_BLOCK_WIDTH', 0x9127, 'GL_ARB_compressed_texture_pixel_storage')
|
|
|
|
defines.add(GL_PACK_COMPRESSED_BLOCK_DEPTH)
|
|
defines.add(GL_PACK_COMPRESSED_BLOCK_HEIGHT)
|
|
defines.add(GL_PACK_COMPRESSED_BLOCK_SIZE)
|
|
defines.add(GL_PACK_COMPRESSED_BLOCK_WIDTH)
|
|
defines.add(GL_UNPACK_COMPRESSED_BLOCK_DEPTH)
|
|
defines.add(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT)
|
|
defines.add(GL_UNPACK_COMPRESSED_BLOCK_SIZE)
|
|
defines.add(GL_UNPACK_COMPRESSED_BLOCK_WIDTH)
|
|
|
|
# GL_ARB_compute_shader
|
|
|
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = Enumerant('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER', 0x90ed, 'GL_ARB_compute_shader')
|
|
GL_COMPUTE_SHADER = Enumerant('GL_COMPUTE_SHADER', 0x91b9, 'GL_ARB_compute_shader')
|
|
GL_COMPUTE_SHADER_BIT = Enumerant('GL_COMPUTE_SHADER_BIT', 0x0020, 'GL_ARB_compute_shader')
|
|
GL_COMPUTE_WORK_GROUP_SIZE = Enumerant('GL_COMPUTE_WORK_GROUP_SIZE', 0x8267, 'GL_ARB_compute_shader')
|
|
GL_DISPATCH_INDIRECT_BUFFER = Enumerant('GL_DISPATCH_INDIRECT_BUFFER', 0x90ee, 'GL_ARB_compute_shader')
|
|
GL_DISPATCH_INDIRECT_BUFFER_BINDING = Enumerant('GL_DISPATCH_INDIRECT_BUFFER_BINDING', 0x90ef, 'GL_ARB_compute_shader')
|
|
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = Enumerant('GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS', 0x8266, 'GL_ARB_compute_shader')
|
|
GL_MAX_COMPUTE_ATOMIC_COUNTERS = Enumerant('GL_MAX_COMPUTE_ATOMIC_COUNTERS', 0x8265, 'GL_ARB_compute_shader')
|
|
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS', 0x8264, 'GL_ARB_compute_shader')
|
|
GL_MAX_COMPUTE_IMAGE_UNIFORMS = Enumerant('GL_MAX_COMPUTE_IMAGE_UNIFORMS', 0x91bd, 'GL_ARB_compute_shader')
|
|
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = Enumerant('GL_MAX_COMPUTE_SHARED_MEMORY_SIZE', 0x8262, 'GL_ARB_compute_shader')
|
|
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = Enumerant('GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS', 0x91bc, 'GL_ARB_compute_shader')
|
|
GL_MAX_COMPUTE_UNIFORM_BLOCKS = Enumerant('GL_MAX_COMPUTE_UNIFORM_BLOCKS', 0x91bb, 'GL_ARB_compute_shader')
|
|
GL_MAX_COMPUTE_UNIFORM_COMPONENTS = Enumerant('GL_MAX_COMPUTE_UNIFORM_COMPONENTS', 0x8263, 'GL_ARB_compute_shader')
|
|
GL_MAX_COMPUTE_WORK_GROUP_COUNT = Enumerant('GL_MAX_COMPUTE_WORK_GROUP_COUNT', 0x91be, 'GL_ARB_compute_shader')
|
|
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = Enumerant('GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS', 0x90eb, 'GL_ARB_compute_shader')
|
|
GL_MAX_COMPUTE_WORK_GROUP_SIZE = Enumerant('GL_MAX_COMPUTE_WORK_GROUP_SIZE', 0x91bf, 'GL_ARB_compute_shader')
|
|
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = Enumerant('GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER', 0x90ec, 'GL_ARB_compute_shader')
|
|
|
|
defines.add(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER)
|
|
defines.add(GL_COMPUTE_SHADER)
|
|
defines.add(GL_COMPUTE_SHADER_BIT)
|
|
defines.add(GL_COMPUTE_WORK_GROUP_SIZE)
|
|
defines.add(GL_DISPATCH_INDIRECT_BUFFER)
|
|
defines.add(GL_DISPATCH_INDIRECT_BUFFER_BINDING)
|
|
defines.add(GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS)
|
|
defines.add(GL_MAX_COMPUTE_ATOMIC_COUNTERS)
|
|
defines.add(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS)
|
|
defines.add(GL_MAX_COMPUTE_IMAGE_UNIFORMS)
|
|
defines.add(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE)
|
|
defines.add(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS)
|
|
defines.add(GL_MAX_COMPUTE_UNIFORM_BLOCKS)
|
|
defines.add(GL_MAX_COMPUTE_UNIFORM_COMPONENTS)
|
|
defines.add(GL_MAX_COMPUTE_WORK_GROUP_COUNT)
|
|
defines.add(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS)
|
|
defines.add(GL_MAX_COMPUTE_WORK_GROUP_SIZE)
|
|
defines.add(GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER)
|
|
|
|
# GL_ARB_copy_buffer
|
|
|
|
GL_COPY_READ_BUFFER = Enumerant('GL_COPY_READ_BUFFER', 0x8f36, 'GL_ARB_copy_buffer')
|
|
GL_COPY_WRITE_BUFFER = Enumerant('GL_COPY_WRITE_BUFFER', 0x8f37, 'GL_ARB_copy_buffer')
|
|
|
|
defines.add(GL_COPY_READ_BUFFER)
|
|
defines.add(GL_COPY_WRITE_BUFFER)
|
|
|
|
# GL_ARB_debug_output
|
|
|
|
GL_DEBUG_CALLBACK_FUNCTION_ARB = Enumerant('GL_DEBUG_CALLBACK_FUNCTION_ARB', 0x8244, 'GL_ARB_debug_output')
|
|
GL_DEBUG_CALLBACK_USER_PARAM_ARB = Enumerant('GL_DEBUG_CALLBACK_USER_PARAM_ARB', 0x8245, 'GL_ARB_debug_output')
|
|
GL_DEBUG_LOGGED_MESSAGES_ARB = Enumerant('GL_DEBUG_LOGGED_MESSAGES_ARB', 0x9145, 'GL_ARB_debug_output')
|
|
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = Enumerant('GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB', 0x8243, 'GL_ARB_debug_output')
|
|
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = Enumerant('GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB', 0x8242, 'GL_ARB_debug_output')
|
|
GL_DEBUG_SEVERITY_HIGH_ARB = Enumerant('GL_DEBUG_SEVERITY_HIGH_ARB', 0x9146, 'GL_ARB_debug_output')
|
|
GL_DEBUG_SEVERITY_LOW_ARB = Enumerant('GL_DEBUG_SEVERITY_LOW_ARB', 0x9148, 'GL_ARB_debug_output')
|
|
GL_DEBUG_SEVERITY_MEDIUM_ARB = Enumerant('GL_DEBUG_SEVERITY_MEDIUM_ARB', 0x9147, 'GL_ARB_debug_output')
|
|
GL_DEBUG_SOURCE_API_ARB = Enumerant('GL_DEBUG_SOURCE_API_ARB', 0x8246, 'GL_ARB_debug_output')
|
|
GL_DEBUG_SOURCE_APPLICATION_ARB = Enumerant('GL_DEBUG_SOURCE_APPLICATION_ARB', 0x824a, 'GL_ARB_debug_output')
|
|
GL_DEBUG_SOURCE_OTHER_ARB = Enumerant('GL_DEBUG_SOURCE_OTHER_ARB', 0x824b, 'GL_ARB_debug_output')
|
|
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = Enumerant('GL_DEBUG_SOURCE_SHADER_COMPILER_ARB', 0x8248, 'GL_ARB_debug_output')
|
|
GL_DEBUG_SOURCE_THIRD_PARTY_ARB = Enumerant('GL_DEBUG_SOURCE_THIRD_PARTY_ARB', 0x8249, 'GL_ARB_debug_output')
|
|
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = Enumerant('GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB', 0x8247, 'GL_ARB_debug_output')
|
|
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = Enumerant('GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB', 0x824d, 'GL_ARB_debug_output')
|
|
GL_DEBUG_TYPE_ERROR_ARB = Enumerant('GL_DEBUG_TYPE_ERROR_ARB', 0x824c, 'GL_ARB_debug_output')
|
|
GL_DEBUG_TYPE_OTHER_ARB = Enumerant('GL_DEBUG_TYPE_OTHER_ARB', 0x8251, 'GL_ARB_debug_output')
|
|
GL_DEBUG_TYPE_PERFORMANCE_ARB = Enumerant('GL_DEBUG_TYPE_PERFORMANCE_ARB', 0x8250, 'GL_ARB_debug_output')
|
|
GL_DEBUG_TYPE_PORTABILITY_ARB = Enumerant('GL_DEBUG_TYPE_PORTABILITY_ARB', 0x824f, 'GL_ARB_debug_output')
|
|
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = Enumerant('GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB', 0x824e, 'GL_ARB_debug_output')
|
|
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = Enumerant('GL_MAX_DEBUG_LOGGED_MESSAGES_ARB', 0x9144, 'GL_ARB_debug_output')
|
|
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = Enumerant('GL_MAX_DEBUG_MESSAGE_LENGTH_ARB', 0x9143, 'GL_ARB_debug_output')
|
|
|
|
defines.add(GL_DEBUG_CALLBACK_FUNCTION_ARB)
|
|
defines.add(GL_DEBUG_CALLBACK_USER_PARAM_ARB)
|
|
defines.add(GL_DEBUG_LOGGED_MESSAGES_ARB)
|
|
defines.add(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB)
|
|
defines.add(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB)
|
|
defines.add(GL_DEBUG_SEVERITY_HIGH_ARB)
|
|
defines.add(GL_DEBUG_SEVERITY_LOW_ARB)
|
|
defines.add(GL_DEBUG_SEVERITY_MEDIUM_ARB)
|
|
defines.add(GL_DEBUG_SOURCE_API_ARB)
|
|
defines.add(GL_DEBUG_SOURCE_APPLICATION_ARB)
|
|
defines.add(GL_DEBUG_SOURCE_OTHER_ARB)
|
|
defines.add(GL_DEBUG_SOURCE_SHADER_COMPILER_ARB)
|
|
defines.add(GL_DEBUG_SOURCE_THIRD_PARTY_ARB)
|
|
defines.add(GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
|
|
defines.add(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
|
|
defines.add(GL_DEBUG_TYPE_ERROR_ARB)
|
|
defines.add(GL_DEBUG_TYPE_OTHER_ARB)
|
|
defines.add(GL_DEBUG_TYPE_PERFORMANCE_ARB)
|
|
defines.add(GL_DEBUG_TYPE_PORTABILITY_ARB)
|
|
defines.add(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
|
|
defines.add(GL_MAX_DEBUG_LOGGED_MESSAGES_ARB)
|
|
defines.add(GL_MAX_DEBUG_MESSAGE_LENGTH_ARB)
|
|
|
|
# GL_ARB_depth_buffer_float
|
|
|
|
GL_DEPTH32F_STENCIL8 = Enumerant('GL_DEPTH32F_STENCIL8', 0x8cad, 'GL_ARB_depth_buffer_float')
|
|
GL_DEPTH_COMPONENT32F = Enumerant('GL_DEPTH_COMPONENT32F', 0x8cac, 'GL_ARB_depth_buffer_float')
|
|
GL_FLOAT_32_UNSIGNED_INT_24_8_REV = Enumerant('GL_FLOAT_32_UNSIGNED_INT_24_8_REV', 0x8dad, 'GL_ARB_depth_buffer_float')
|
|
|
|
defines.add(GL_DEPTH32F_STENCIL8)
|
|
defines.add(GL_DEPTH_COMPONENT32F)
|
|
defines.add(GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
|
|
|
|
# GL_ARB_depth_clamp
|
|
|
|
GL_DEPTH_CLAMP = Enumerant('GL_DEPTH_CLAMP', 0x864f, 'GL_ARB_depth_clamp')
|
|
|
|
defines.add(GL_DEPTH_CLAMP)
|
|
|
|
# GL_ARB_depth_texture
|
|
|
|
GL_DEPTH_COMPONENT16_ARB = Enumerant('GL_DEPTH_COMPONENT16_ARB', 0x81a5, 'GL_ARB_depth_texture')
|
|
GL_DEPTH_COMPONENT24_ARB = Enumerant('GL_DEPTH_COMPONENT24_ARB', 0x81a6, 'GL_ARB_depth_texture')
|
|
GL_DEPTH_COMPONENT32_ARB = Enumerant('GL_DEPTH_COMPONENT32_ARB', 0x81a7, 'GL_ARB_depth_texture')
|
|
GL_DEPTH_TEXTURE_MODE_ARB = Enumerant('GL_DEPTH_TEXTURE_MODE_ARB', 0x884b, 'GL_ARB_depth_texture')
|
|
GL_TEXTURE_DEPTH_SIZE_ARB = Enumerant('GL_TEXTURE_DEPTH_SIZE_ARB', 0x884a, 'GL_ARB_depth_texture')
|
|
|
|
defines.add(GL_DEPTH_COMPONENT16_ARB)
|
|
defines.add(GL_DEPTH_COMPONENT24_ARB)
|
|
defines.add(GL_DEPTH_COMPONENT32_ARB)
|
|
defines.add(GL_DEPTH_TEXTURE_MODE_ARB)
|
|
defines.add(GL_TEXTURE_DEPTH_SIZE_ARB)
|
|
|
|
# GL_ARB_draw_buffers
|
|
|
|
GL_DRAW_BUFFER0_ARB = Enumerant('GL_DRAW_BUFFER0_ARB', 0x8825, 'GL_ARB_draw_buffers')
|
|
GL_DRAW_BUFFER10_ARB = Enumerant('GL_DRAW_BUFFER10_ARB', 0x882f, 'GL_ARB_draw_buffers')
|
|
GL_DRAW_BUFFER11_ARB = Enumerant('GL_DRAW_BUFFER11_ARB', 0x8830, 'GL_ARB_draw_buffers')
|
|
GL_DRAW_BUFFER12_ARB = Enumerant('GL_DRAW_BUFFER12_ARB', 0x8831, 'GL_ARB_draw_buffers')
|
|
GL_DRAW_BUFFER13_ARB = Enumerant('GL_DRAW_BUFFER13_ARB', 0x8832, 'GL_ARB_draw_buffers')
|
|
GL_DRAW_BUFFER14_ARB = Enumerant('GL_DRAW_BUFFER14_ARB', 0x8833, 'GL_ARB_draw_buffers')
|
|
GL_DRAW_BUFFER15_ARB = Enumerant('GL_DRAW_BUFFER15_ARB', 0x8834, 'GL_ARB_draw_buffers')
|
|
GL_DRAW_BUFFER1_ARB = Enumerant('GL_DRAW_BUFFER1_ARB', 0x8826, 'GL_ARB_draw_buffers')
|
|
GL_DRAW_BUFFER2_ARB = Enumerant('GL_DRAW_BUFFER2_ARB', 0x8827, 'GL_ARB_draw_buffers')
|
|
GL_DRAW_BUFFER3_ARB = Enumerant('GL_DRAW_BUFFER3_ARB', 0x8828, 'GL_ARB_draw_buffers')
|
|
GL_DRAW_BUFFER4_ARB = Enumerant('GL_DRAW_BUFFER4_ARB', 0x8829, 'GL_ARB_draw_buffers')
|
|
GL_DRAW_BUFFER5_ARB = Enumerant('GL_DRAW_BUFFER5_ARB', 0x882a, 'GL_ARB_draw_buffers')
|
|
GL_DRAW_BUFFER6_ARB = Enumerant('GL_DRAW_BUFFER6_ARB', 0x882b, 'GL_ARB_draw_buffers')
|
|
GL_DRAW_BUFFER7_ARB = Enumerant('GL_DRAW_BUFFER7_ARB', 0x882c, 'GL_ARB_draw_buffers')
|
|
GL_DRAW_BUFFER8_ARB = Enumerant('GL_DRAW_BUFFER8_ARB', 0x882d, 'GL_ARB_draw_buffers')
|
|
GL_DRAW_BUFFER9_ARB = Enumerant('GL_DRAW_BUFFER9_ARB', 0x882e, 'GL_ARB_draw_buffers')
|
|
GL_MAX_DRAW_BUFFERS_ARB = Enumerant('GL_MAX_DRAW_BUFFERS_ARB', 0x8824, 'GL_ARB_draw_buffers')
|
|
|
|
defines.add(GL_DRAW_BUFFER0_ARB)
|
|
defines.add(GL_DRAW_BUFFER10_ARB)
|
|
defines.add(GL_DRAW_BUFFER11_ARB)
|
|
defines.add(GL_DRAW_BUFFER12_ARB)
|
|
defines.add(GL_DRAW_BUFFER13_ARB)
|
|
defines.add(GL_DRAW_BUFFER14_ARB)
|
|
defines.add(GL_DRAW_BUFFER15_ARB)
|
|
defines.add(GL_DRAW_BUFFER1_ARB)
|
|
defines.add(GL_DRAW_BUFFER2_ARB)
|
|
defines.add(GL_DRAW_BUFFER3_ARB)
|
|
defines.add(GL_DRAW_BUFFER4_ARB)
|
|
defines.add(GL_DRAW_BUFFER5_ARB)
|
|
defines.add(GL_DRAW_BUFFER6_ARB)
|
|
defines.add(GL_DRAW_BUFFER7_ARB)
|
|
defines.add(GL_DRAW_BUFFER8_ARB)
|
|
defines.add(GL_DRAW_BUFFER9_ARB)
|
|
defines.add(GL_MAX_DRAW_BUFFERS_ARB)
|
|
|
|
# GL_ARB_draw_indirect
|
|
|
|
GL_DRAW_INDIRECT_BUFFER = Enumerant('GL_DRAW_INDIRECT_BUFFER', 0x8f3f, 'GL_ARB_draw_indirect')
|
|
GL_DRAW_INDIRECT_BUFFER_BINDING = Enumerant('GL_DRAW_INDIRECT_BUFFER_BINDING', 0x8f43, 'GL_ARB_draw_indirect')
|
|
|
|
defines.add(GL_DRAW_INDIRECT_BUFFER)
|
|
defines.add(GL_DRAW_INDIRECT_BUFFER_BINDING)
|
|
|
|
# GL_ARB_explicit_uniform_location
|
|
|
|
GL_MAX_UNIFORM_LOCATIONS = Enumerant('GL_MAX_UNIFORM_LOCATIONS', 0x826e, 'GL_ARB_explicit_uniform_location')
|
|
|
|
defines.add(GL_MAX_UNIFORM_LOCATIONS)
|
|
|
|
# GL_ARB_fragment_program
|
|
|
|
GL_FRAGMENT_PROGRAM_ARB = Enumerant('GL_FRAGMENT_PROGRAM_ARB', 0x8804, 'GL_ARB_fragment_program')
|
|
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = Enumerant('GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB', 0x880b, 'GL_ARB_fragment_program')
|
|
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 0x880e, 'GL_ARB_fragment_program')
|
|
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 0x8810, 'GL_ARB_fragment_program')
|
|
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 0x880f, 'GL_ARB_fragment_program')
|
|
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = Enumerant('GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB', 0x880d, 'GL_ARB_fragment_program')
|
|
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = Enumerant('GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB', 0x880c, 'GL_ARB_fragment_program')
|
|
GL_MAX_TEXTURE_COORDS_ARB = Enumerant('GL_MAX_TEXTURE_COORDS_ARB', 0x8871, 'GL_ARB_fragment_program')
|
|
GL_MAX_TEXTURE_IMAGE_UNITS_ARB = Enumerant('GL_MAX_TEXTURE_IMAGE_UNITS_ARB', 0x8872, 'GL_ARB_fragment_program')
|
|
GL_PROGRAM_ALU_INSTRUCTIONS_ARB = Enumerant('GL_PROGRAM_ALU_INSTRUCTIONS_ARB', 0x8805, 'GL_ARB_fragment_program')
|
|
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = Enumerant('GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB', 0x8808, 'GL_ARB_fragment_program')
|
|
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = Enumerant('GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 0x880a, 'GL_ARB_fragment_program')
|
|
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = Enumerant('GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB', 0x8809, 'GL_ARB_fragment_program')
|
|
GL_PROGRAM_TEX_INDIRECTIONS_ARB = Enumerant('GL_PROGRAM_TEX_INDIRECTIONS_ARB', 0x8807, 'GL_ARB_fragment_program')
|
|
GL_PROGRAM_TEX_INSTRUCTIONS_ARB = Enumerant('GL_PROGRAM_TEX_INSTRUCTIONS_ARB', 0x8806, 'GL_ARB_fragment_program')
|
|
|
|
defines.add(GL_FRAGMENT_PROGRAM_ARB)
|
|
defines.add(GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB)
|
|
defines.add(GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB)
|
|
defines.add(GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB)
|
|
defines.add(GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB)
|
|
defines.add(GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB)
|
|
defines.add(GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB)
|
|
defines.add(GL_MAX_TEXTURE_COORDS_ARB)
|
|
defines.add(GL_MAX_TEXTURE_IMAGE_UNITS_ARB)
|
|
defines.add(GL_PROGRAM_ALU_INSTRUCTIONS_ARB)
|
|
defines.add(GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB)
|
|
defines.add(GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB)
|
|
defines.add(GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB)
|
|
defines.add(GL_PROGRAM_TEX_INDIRECTIONS_ARB)
|
|
defines.add(GL_PROGRAM_TEX_INSTRUCTIONS_ARB)
|
|
|
|
# GL_ARB_fragment_shader
|
|
|
|
GL_FRAGMENT_SHADER_ARB = Enumerant('GL_FRAGMENT_SHADER_ARB', 0x8b30, 'GL_ARB_fragment_shader')
|
|
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = Enumerant('GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB', 0x8b8b, 'GL_ARB_fragment_shader')
|
|
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = Enumerant('GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB', 0x8b49, 'GL_ARB_fragment_shader')
|
|
|
|
defines.add(GL_FRAGMENT_SHADER_ARB)
|
|
defines.add(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB)
|
|
defines.add(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB)
|
|
|
|
# GL_ARB_framebuffer_no_attachments
|
|
|
|
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = Enumerant('GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS', 0x9314, 'GL_ARB_framebuffer_no_attachments')
|
|
GL_FRAMEBUFFER_DEFAULT_HEIGHT = Enumerant('GL_FRAMEBUFFER_DEFAULT_HEIGHT', 0x9311, 'GL_ARB_framebuffer_no_attachments')
|
|
GL_FRAMEBUFFER_DEFAULT_LAYERS = Enumerant('GL_FRAMEBUFFER_DEFAULT_LAYERS', 0x9312, 'GL_ARB_framebuffer_no_attachments')
|
|
GL_FRAMEBUFFER_DEFAULT_SAMPLES = Enumerant('GL_FRAMEBUFFER_DEFAULT_SAMPLES', 0x9313, 'GL_ARB_framebuffer_no_attachments')
|
|
GL_FRAMEBUFFER_DEFAULT_WIDTH = Enumerant('GL_FRAMEBUFFER_DEFAULT_WIDTH', 0x9310, 'GL_ARB_framebuffer_no_attachments')
|
|
GL_MAX_FRAMEBUFFER_HEIGHT = Enumerant('GL_MAX_FRAMEBUFFER_HEIGHT', 0x9316, 'GL_ARB_framebuffer_no_attachments')
|
|
GL_MAX_FRAMEBUFFER_LAYERS = Enumerant('GL_MAX_FRAMEBUFFER_LAYERS', 0x9317, 'GL_ARB_framebuffer_no_attachments')
|
|
GL_MAX_FRAMEBUFFER_SAMPLES = Enumerant('GL_MAX_FRAMEBUFFER_SAMPLES', 0x9318, 'GL_ARB_framebuffer_no_attachments')
|
|
GL_MAX_FRAMEBUFFER_WIDTH = Enumerant('GL_MAX_FRAMEBUFFER_WIDTH', 0x9315, 'GL_ARB_framebuffer_no_attachments')
|
|
|
|
defines.add(GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS)
|
|
defines.add(GL_FRAMEBUFFER_DEFAULT_HEIGHT)
|
|
defines.add(GL_FRAMEBUFFER_DEFAULT_LAYERS)
|
|
defines.add(GL_FRAMEBUFFER_DEFAULT_SAMPLES)
|
|
defines.add(GL_FRAMEBUFFER_DEFAULT_WIDTH)
|
|
defines.add(GL_MAX_FRAMEBUFFER_HEIGHT)
|
|
defines.add(GL_MAX_FRAMEBUFFER_LAYERS)
|
|
defines.add(GL_MAX_FRAMEBUFFER_SAMPLES)
|
|
defines.add(GL_MAX_FRAMEBUFFER_WIDTH)
|
|
|
|
# GL_ARB_framebuffer_object
|
|
|
|
GL_COLOR_ATTACHMENT0 = Enumerant('GL_COLOR_ATTACHMENT0', 0x8ce0, 'GL_ARB_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT0.esVersions = [2.0]
|
|
GL_COLOR_ATTACHMENT1 = Enumerant('GL_COLOR_ATTACHMENT1', 0x8ce1, 'GL_ARB_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT10 = Enumerant('GL_COLOR_ATTACHMENT10', 0x8cea, 'GL_ARB_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT11 = Enumerant('GL_COLOR_ATTACHMENT11', 0x8ceb, 'GL_ARB_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT12 = Enumerant('GL_COLOR_ATTACHMENT12', 0x8cec, 'GL_ARB_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT13 = Enumerant('GL_COLOR_ATTACHMENT13', 0x8ced, 'GL_ARB_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT14 = Enumerant('GL_COLOR_ATTACHMENT14', 0x8cee, 'GL_ARB_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT15 = Enumerant('GL_COLOR_ATTACHMENT15', 0x8cef, 'GL_ARB_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT2 = Enumerant('GL_COLOR_ATTACHMENT2', 0x8ce2, 'GL_ARB_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT3 = Enumerant('GL_COLOR_ATTACHMENT3', 0x8ce3, 'GL_ARB_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT4 = Enumerant('GL_COLOR_ATTACHMENT4', 0x8ce4, 'GL_ARB_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT5 = Enumerant('GL_COLOR_ATTACHMENT5', 0x8ce5, 'GL_ARB_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT6 = Enumerant('GL_COLOR_ATTACHMENT6', 0x8ce6, 'GL_ARB_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT7 = Enumerant('GL_COLOR_ATTACHMENT7', 0x8ce7, 'GL_ARB_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT8 = Enumerant('GL_COLOR_ATTACHMENT8', 0x8ce8, 'GL_ARB_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT9 = Enumerant('GL_COLOR_ATTACHMENT9', 0x8ce9, 'GL_ARB_framebuffer_object')
|
|
GL_DEPTH24_STENCIL8 = Enumerant('GL_DEPTH24_STENCIL8', 0x88f0, 'GL_ARB_framebuffer_object')
|
|
GL_DEPTH_ATTACHMENT = Enumerant('GL_DEPTH_ATTACHMENT', 0x8d00, 'GL_ARB_framebuffer_object')
|
|
GL_DEPTH_ATTACHMENT.esVersions = [2.0]
|
|
GL_DEPTH_STENCIL = Enumerant('GL_DEPTH_STENCIL', 0x84f9, 'GL_ARB_framebuffer_object')
|
|
GL_DEPTH_STENCIL_ATTACHMENT = Enumerant('GL_DEPTH_STENCIL_ATTACHMENT', 0x821a, 'GL_ARB_framebuffer_object')
|
|
GL_DRAW_FRAMEBUFFER = Enumerant('GL_DRAW_FRAMEBUFFER', 0x8ca9, 'GL_ARB_framebuffer_object')
|
|
GL_DRAW_FRAMEBUFFER_BINDING = Enumerant('GL_DRAW_FRAMEBUFFER_BINDING', 0x8ca6, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER = Enumerant('GL_FRAMEBUFFER', 0x8d40, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER.esVersions = [2.0]
|
|
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE', 0x8215, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE', 0x8214, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING', 0x8210, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE', 0x8211, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE', 0x8216, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE', 0x8213, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME', 0x8cd1, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME.esVersions = [2.0]
|
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE', 0x8cd0, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE.esVersions = [2.0]
|
|
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE', 0x8212, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE', 0x8217, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE', 0x8cd3, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE.esVersions = [2.0]
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL', 0x8cd2, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL.esVersions = [2.0]
|
|
GL_FRAMEBUFFER_BINDING = Enumerant('GL_FRAMEBUFFER_BINDING', 0x8ca6, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER_BINDING.esVersions = [2.0]
|
|
GL_FRAMEBUFFER_COMPLETE = Enumerant('GL_FRAMEBUFFER_COMPLETE', 0x8cd5, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER_COMPLETE.esVersions = [2.0]
|
|
GL_FRAMEBUFFER_DEFAULT = Enumerant('GL_FRAMEBUFFER_DEFAULT', 0x8218, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT', 0x8cd6, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT.esVersions = [2.0]
|
|
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER', 0x8cdb, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT', 0x8cd7, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT.esVersions = [2.0]
|
|
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE', 0x8d56, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER', 0x8cdc, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER_UNDEFINED = Enumerant('GL_FRAMEBUFFER_UNDEFINED', 0x8219, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER_UNSUPPORTED = Enumerant('GL_FRAMEBUFFER_UNSUPPORTED', 0x8cdd, 'GL_ARB_framebuffer_object')
|
|
GL_FRAMEBUFFER_UNSUPPORTED.esVersions = [2.0]
|
|
GL_INDEX = Enumerant('GL_INDEX', 0x8222, 'GL_ARB_framebuffer_object')
|
|
GL_INVALID_FRAMEBUFFER_OPERATION = Enumerant('GL_INVALID_FRAMEBUFFER_OPERATION', 0x0506, 'GL_ARB_framebuffer_object')
|
|
GL_INVALID_FRAMEBUFFER_OPERATION.esVersions = [2.0]
|
|
GL_MAX_COLOR_ATTACHMENTS = Enumerant('GL_MAX_COLOR_ATTACHMENTS', 0x8cdf, 'GL_ARB_framebuffer_object')
|
|
GL_MAX_RENDERBUFFER_SIZE = Enumerant('GL_MAX_RENDERBUFFER_SIZE', 0x84e8, 'GL_ARB_framebuffer_object')
|
|
GL_MAX_RENDERBUFFER_SIZE.esVersions = [2.0]
|
|
GL_MAX_SAMPLES = Enumerant('GL_MAX_SAMPLES', 0x8d57, 'GL_ARB_framebuffer_object')
|
|
GL_READ_FRAMEBUFFER = Enumerant('GL_READ_FRAMEBUFFER', 0x8ca8, 'GL_ARB_framebuffer_object')
|
|
GL_READ_FRAMEBUFFER_BINDING = Enumerant('GL_READ_FRAMEBUFFER_BINDING', 0x8caa, 'GL_ARB_framebuffer_object')
|
|
GL_RENDERBUFFER = Enumerant('GL_RENDERBUFFER', 0x8d41, 'GL_ARB_framebuffer_object')
|
|
GL_RENDERBUFFER_ALPHA_SIZE = Enumerant('GL_RENDERBUFFER_ALPHA_SIZE', 0x8d53, 'GL_ARB_framebuffer_object')
|
|
GL_RENDERBUFFER_ALPHA_SIZE.esVersions = [2.0]
|
|
GL_RENDERBUFFER_BINDING = Enumerant('GL_RENDERBUFFER_BINDING', 0x8ca7, 'GL_ARB_framebuffer_object')
|
|
GL_RENDERBUFFER_BINDING.esVersions = [2.0]
|
|
GL_RENDERBUFFER_BLUE_SIZE = Enumerant('GL_RENDERBUFFER_BLUE_SIZE', 0x8d52, 'GL_ARB_framebuffer_object')
|
|
GL_RENDERBUFFER_BLUE_SIZE.esVersions = [2.0]
|
|
GL_RENDERBUFFER_DEPTH_SIZE = Enumerant('GL_RENDERBUFFER_DEPTH_SIZE', 0x8d54, 'GL_ARB_framebuffer_object')
|
|
GL_RENDERBUFFER_DEPTH_SIZE.esVersions = [2.0]
|
|
GL_RENDERBUFFER_GREEN_SIZE = Enumerant('GL_RENDERBUFFER_GREEN_SIZE', 0x8d51, 'GL_ARB_framebuffer_object')
|
|
GL_RENDERBUFFER_GREEN_SIZE.esVersions = [2.0]
|
|
GL_RENDERBUFFER_HEIGHT = Enumerant('GL_RENDERBUFFER_HEIGHT', 0x8d43, 'GL_ARB_framebuffer_object')
|
|
GL_RENDERBUFFER_HEIGHT.esVersions = [2.0]
|
|
GL_RENDERBUFFER_INTERNAL_FORMAT = Enumerant('GL_RENDERBUFFER_INTERNAL_FORMAT', 0x8d44, 'GL_ARB_framebuffer_object')
|
|
GL_RENDERBUFFER_INTERNAL_FORMAT.esVersions = [2.0]
|
|
GL_RENDERBUFFER_RED_SIZE = Enumerant('GL_RENDERBUFFER_RED_SIZE', 0x8d50, 'GL_ARB_framebuffer_object')
|
|
GL_RENDERBUFFER_RED_SIZE.esVersions = [2.0]
|
|
GL_RENDERBUFFER_SAMPLES = Enumerant('GL_RENDERBUFFER_SAMPLES', 0x8cab, 'GL_ARB_framebuffer_object')
|
|
GL_RENDERBUFFER_STENCIL_SIZE = Enumerant('GL_RENDERBUFFER_STENCIL_SIZE', 0x8d55, 'GL_ARB_framebuffer_object')
|
|
GL_RENDERBUFFER_STENCIL_SIZE.esVersions = [2.0]
|
|
GL_RENDERBUFFER_WIDTH = Enumerant('GL_RENDERBUFFER_WIDTH', 0x8d42, 'GL_ARB_framebuffer_object')
|
|
GL_RENDERBUFFER_WIDTH.esVersions = [2.0]
|
|
GL_STENCIL_ATTACHMENT = Enumerant('GL_STENCIL_ATTACHMENT', 0x8d20, 'GL_ARB_framebuffer_object')
|
|
GL_STENCIL_ATTACHMENT.esVersions = [2.0]
|
|
GL_STENCIL_INDEX1 = Enumerant('GL_STENCIL_INDEX1', 0x8d46, 'GL_ARB_framebuffer_object')
|
|
GL_STENCIL_INDEX16 = Enumerant('GL_STENCIL_INDEX16', 0x8d49, 'GL_ARB_framebuffer_object')
|
|
GL_STENCIL_INDEX4 = Enumerant('GL_STENCIL_INDEX4', 0x8d47, 'GL_ARB_framebuffer_object')
|
|
GL_STENCIL_INDEX8 = Enumerant('GL_STENCIL_INDEX8', 0x8d48, 'GL_ARB_framebuffer_object')
|
|
GL_STENCIL_INDEX8.esVersions = [2.0]
|
|
GL_TEXTURE_STENCIL_SIZE = Enumerant('GL_TEXTURE_STENCIL_SIZE', 0x88f1, 'GL_ARB_framebuffer_object')
|
|
GL_UNSIGNED_INT_24_8 = Enumerant('GL_UNSIGNED_INT_24_8', 0x84fa, 'GL_ARB_framebuffer_object')
|
|
GL_UNSIGNED_NORMALIZED = Enumerant('GL_UNSIGNED_NORMALIZED', 0x8c17, 'GL_ARB_framebuffer_object')
|
|
|
|
defines.add(GL_COLOR_ATTACHMENT0)
|
|
defines.add(GL_COLOR_ATTACHMENT1)
|
|
defines.add(GL_COLOR_ATTACHMENT10)
|
|
defines.add(GL_COLOR_ATTACHMENT11)
|
|
defines.add(GL_COLOR_ATTACHMENT12)
|
|
defines.add(GL_COLOR_ATTACHMENT13)
|
|
defines.add(GL_COLOR_ATTACHMENT14)
|
|
defines.add(GL_COLOR_ATTACHMENT15)
|
|
defines.add(GL_COLOR_ATTACHMENT2)
|
|
defines.add(GL_COLOR_ATTACHMENT3)
|
|
defines.add(GL_COLOR_ATTACHMENT4)
|
|
defines.add(GL_COLOR_ATTACHMENT5)
|
|
defines.add(GL_COLOR_ATTACHMENT6)
|
|
defines.add(GL_COLOR_ATTACHMENT7)
|
|
defines.add(GL_COLOR_ATTACHMENT8)
|
|
defines.add(GL_COLOR_ATTACHMENT9)
|
|
defines.add(GL_DEPTH24_STENCIL8)
|
|
defines.add(GL_DEPTH_ATTACHMENT)
|
|
defines.add(GL_DEPTH_STENCIL)
|
|
defines.add(GL_DEPTH_STENCIL_ATTACHMENT)
|
|
defines.add(GL_DRAW_FRAMEBUFFER)
|
|
defines.add(GL_DRAW_FRAMEBUFFER_BINDING)
|
|
defines.add(GL_FRAMEBUFFER)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL)
|
|
defines.add(GL_FRAMEBUFFER_BINDING)
|
|
defines.add(GL_FRAMEBUFFER_COMPLETE)
|
|
defines.add(GL_FRAMEBUFFER_DEFAULT)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER)
|
|
defines.add(GL_FRAMEBUFFER_UNDEFINED)
|
|
defines.add(GL_FRAMEBUFFER_UNSUPPORTED)
|
|
defines.add(GL_INDEX)
|
|
defines.add(GL_INVALID_FRAMEBUFFER_OPERATION)
|
|
defines.add(GL_MAX_COLOR_ATTACHMENTS)
|
|
defines.add(GL_MAX_RENDERBUFFER_SIZE)
|
|
defines.add(GL_MAX_SAMPLES)
|
|
defines.add(GL_READ_FRAMEBUFFER)
|
|
defines.add(GL_READ_FRAMEBUFFER_BINDING)
|
|
defines.add(GL_RENDERBUFFER)
|
|
defines.add(GL_RENDERBUFFER_ALPHA_SIZE)
|
|
defines.add(GL_RENDERBUFFER_BINDING)
|
|
defines.add(GL_RENDERBUFFER_BLUE_SIZE)
|
|
defines.add(GL_RENDERBUFFER_DEPTH_SIZE)
|
|
defines.add(GL_RENDERBUFFER_GREEN_SIZE)
|
|
defines.add(GL_RENDERBUFFER_HEIGHT)
|
|
defines.add(GL_RENDERBUFFER_INTERNAL_FORMAT)
|
|
defines.add(GL_RENDERBUFFER_RED_SIZE)
|
|
defines.add(GL_RENDERBUFFER_SAMPLES)
|
|
defines.add(GL_RENDERBUFFER_STENCIL_SIZE)
|
|
defines.add(GL_RENDERBUFFER_WIDTH)
|
|
defines.add(GL_STENCIL_ATTACHMENT)
|
|
defines.add(GL_STENCIL_INDEX1)
|
|
defines.add(GL_STENCIL_INDEX16)
|
|
defines.add(GL_STENCIL_INDEX4)
|
|
defines.add(GL_STENCIL_INDEX8)
|
|
defines.add(GL_TEXTURE_STENCIL_SIZE)
|
|
defines.add(GL_UNSIGNED_INT_24_8)
|
|
defines.add(GL_UNSIGNED_NORMALIZED)
|
|
|
|
# GL_ARB_framebuffer_sRGB
|
|
|
|
GL_FRAMEBUFFER_SRGB = Enumerant('GL_FRAMEBUFFER_SRGB', 0x8db9, 'GL_ARB_framebuffer_sRGB')
|
|
|
|
defines.add(GL_FRAMEBUFFER_SRGB)
|
|
|
|
# GL_ARB_geometry_shader4
|
|
|
|
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB', 0x8da7, 'GL_ARB_geometry_shader4')
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER', 0x8cd4, 'GL_ARB_geometry_shader4')
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER', 0x8cd4, 'GL_ARB_geometry_shader4')
|
|
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB', 0x8da9, 'GL_ARB_geometry_shader4')
|
|
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB', 0x8da8, 'GL_ARB_geometry_shader4')
|
|
GL_GEOMETRY_INPUT_TYPE_ARB = Enumerant('GL_GEOMETRY_INPUT_TYPE_ARB', 0x8ddb, 'GL_ARB_geometry_shader4')
|
|
GL_GEOMETRY_OUTPUT_TYPE_ARB = Enumerant('GL_GEOMETRY_OUTPUT_TYPE_ARB', 0x8ddc, 'GL_ARB_geometry_shader4')
|
|
GL_GEOMETRY_SHADER_ARB = Enumerant('GL_GEOMETRY_SHADER_ARB', 0x8dd9, 'GL_ARB_geometry_shader4')
|
|
GL_GEOMETRY_VERTICES_OUT_ARB = Enumerant('GL_GEOMETRY_VERTICES_OUT_ARB', 0x8dda, 'GL_ARB_geometry_shader4')
|
|
GL_LINES_ADJACENCY_ARB = Enumerant('GL_LINES_ADJACENCY_ARB', 0x000a, 'GL_ARB_geometry_shader4')
|
|
GL_LINE_STRIP_ADJACENCY_ARB = Enumerant('GL_LINE_STRIP_ADJACENCY_ARB', 0x000b, 'GL_ARB_geometry_shader4')
|
|
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = Enumerant('GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB', 0x8de0, 'GL_ARB_geometry_shader4')
|
|
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = Enumerant('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB', 0x8c29, 'GL_ARB_geometry_shader4')
|
|
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = Enumerant('GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB', 0x8de1, 'GL_ARB_geometry_shader4')
|
|
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = Enumerant('GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB', 0x8ddf, 'GL_ARB_geometry_shader4')
|
|
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = Enumerant('GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB', 0x8ddd, 'GL_ARB_geometry_shader4')
|
|
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = Enumerant('GL_MAX_VERTEX_VARYING_COMPONENTS_ARB', 0x8dde, 'GL_ARB_geometry_shader4')
|
|
GL_PROGRAM_POINT_SIZE_ARB = Enumerant('GL_PROGRAM_POINT_SIZE_ARB', 0x8642, 'GL_ARB_geometry_shader4')
|
|
GL_TRIANGLES_ADJACENCY_ARB = Enumerant('GL_TRIANGLES_ADJACENCY_ARB', 0x000c, 'GL_ARB_geometry_shader4')
|
|
GL_TRIANGLE_STRIP_ADJACENCY_ARB = Enumerant('GL_TRIANGLE_STRIP_ADJACENCY_ARB', 0x000d, 'GL_ARB_geometry_shader4')
|
|
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB)
|
|
defines.add(GL_GEOMETRY_INPUT_TYPE_ARB)
|
|
defines.add(GL_GEOMETRY_OUTPUT_TYPE_ARB)
|
|
defines.add(GL_GEOMETRY_SHADER_ARB)
|
|
defines.add(GL_GEOMETRY_VERTICES_OUT_ARB)
|
|
defines.add(GL_LINES_ADJACENCY_ARB)
|
|
defines.add(GL_LINE_STRIP_ADJACENCY_ARB)
|
|
defines.add(GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB)
|
|
defines.add(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB)
|
|
defines.add(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB)
|
|
defines.add(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB)
|
|
defines.add(GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB)
|
|
defines.add(GL_MAX_VERTEX_VARYING_COMPONENTS_ARB)
|
|
defines.add(GL_PROGRAM_POINT_SIZE_ARB)
|
|
defines.add(GL_TRIANGLES_ADJACENCY_ARB)
|
|
defines.add(GL_TRIANGLE_STRIP_ADJACENCY_ARB)
|
|
|
|
# GL_ARB_get_program_binary
|
|
|
|
GL_NUM_PROGRAM_BINARY_FORMATS = Enumerant('GL_NUM_PROGRAM_BINARY_FORMATS', 0x87fe, 'GL_ARB_get_program_binary')
|
|
GL_PROGRAM_BINARY_FORMATS = Enumerant('GL_PROGRAM_BINARY_FORMATS', 0x87ff, 'GL_ARB_get_program_binary')
|
|
GL_PROGRAM_BINARY_LENGTH = Enumerant('GL_PROGRAM_BINARY_LENGTH', 0x8741, 'GL_ARB_get_program_binary')
|
|
GL_PROGRAM_BINARY_RETRIEVABLE_HINT = Enumerant('GL_PROGRAM_BINARY_RETRIEVABLE_HINT', 0x8257, 'GL_ARB_get_program_binary')
|
|
|
|
defines.add(GL_NUM_PROGRAM_BINARY_FORMATS)
|
|
defines.add(GL_PROGRAM_BINARY_FORMATS)
|
|
defines.add(GL_PROGRAM_BINARY_LENGTH)
|
|
defines.add(GL_PROGRAM_BINARY_RETRIEVABLE_HINT)
|
|
|
|
# GL_ARB_gpu_shader5
|
|
|
|
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = Enumerant('GL_FRAGMENT_INTERPOLATION_OFFSET_BITS', 0x8e5d, 'GL_ARB_gpu_shader5')
|
|
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = Enumerant('GL_FRAGMENT_INTERPOLATION_OFFSET_BITS', 0x8e5d, 'GL_ARB_gpu_shader5')
|
|
GL_GEOMETRY_SHADER_INVOCATIONS = Enumerant('GL_GEOMETRY_SHADER_INVOCATIONS', 0x887f, 'GL_ARB_gpu_shader5')
|
|
GL_GEOMETRY_SHADER_INVOCATIONS = Enumerant('GL_GEOMETRY_SHADER_INVOCATIONS', 0x887f, 'GL_ARB_gpu_shader5')
|
|
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = Enumerant('GL_MAX_FRAGMENT_INTERPOLATION_OFFSET', 0x8e5c, 'GL_ARB_gpu_shader5')
|
|
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = Enumerant('GL_MAX_FRAGMENT_INTERPOLATION_OFFSET', 0x8e5c, 'GL_ARB_gpu_shader5')
|
|
GL_MAX_GEOMETRY_SHADER_INVOCATIONS = Enumerant('GL_MAX_GEOMETRY_SHADER_INVOCATIONS', 0x8e5a, 'GL_ARB_gpu_shader5')
|
|
GL_MAX_GEOMETRY_SHADER_INVOCATIONS = Enumerant('GL_MAX_GEOMETRY_SHADER_INVOCATIONS', 0x8e5a, 'GL_ARB_gpu_shader5')
|
|
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = Enumerant('GL_MIN_FRAGMENT_INTERPOLATION_OFFSET', 0x8e5b, 'GL_ARB_gpu_shader5')
|
|
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = Enumerant('GL_MIN_FRAGMENT_INTERPOLATION_OFFSET', 0x8e5b, 'GL_ARB_gpu_shader5')
|
|
|
|
defines.add(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS)
|
|
defines.add(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS)
|
|
defines.add(GL_GEOMETRY_SHADER_INVOCATIONS)
|
|
defines.add(GL_GEOMETRY_SHADER_INVOCATIONS)
|
|
defines.add(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET)
|
|
defines.add(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET)
|
|
defines.add(GL_MAX_GEOMETRY_SHADER_INVOCATIONS)
|
|
defines.add(GL_MAX_GEOMETRY_SHADER_INVOCATIONS)
|
|
defines.add(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET)
|
|
defines.add(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET)
|
|
|
|
# GL_ARB_gpu_shader_fp64
|
|
|
|
GL_DOUBLE_MAT2 = Enumerant('GL_DOUBLE_MAT2', 0x8f46, 'GL_ARB_gpu_shader_fp64')
|
|
GL_DOUBLE_MAT2x3 = Enumerant('GL_DOUBLE_MAT2x3', 0x8f49, 'GL_ARB_gpu_shader_fp64')
|
|
GL_DOUBLE_MAT2x4 = Enumerant('GL_DOUBLE_MAT2x4', 0x8f4a, 'GL_ARB_gpu_shader_fp64')
|
|
GL_DOUBLE_MAT3 = Enumerant('GL_DOUBLE_MAT3', 0x8f47, 'GL_ARB_gpu_shader_fp64')
|
|
GL_DOUBLE_MAT3x2 = Enumerant('GL_DOUBLE_MAT3x2', 0x8f4b, 'GL_ARB_gpu_shader_fp64')
|
|
GL_DOUBLE_MAT3x4 = Enumerant('GL_DOUBLE_MAT3x4', 0x8f4c, 'GL_ARB_gpu_shader_fp64')
|
|
GL_DOUBLE_MAT4 = Enumerant('GL_DOUBLE_MAT4', 0x8f48, 'GL_ARB_gpu_shader_fp64')
|
|
GL_DOUBLE_MAT4x2 = Enumerant('GL_DOUBLE_MAT4x2', 0x8f4d, 'GL_ARB_gpu_shader_fp64')
|
|
GL_DOUBLE_MAT4x3 = Enumerant('GL_DOUBLE_MAT4x3', 0x8f4e, 'GL_ARB_gpu_shader_fp64')
|
|
GL_DOUBLE_VEC2 = Enumerant('GL_DOUBLE_VEC2', 0x8ffc, 'GL_ARB_gpu_shader_fp64')
|
|
GL_DOUBLE_VEC3 = Enumerant('GL_DOUBLE_VEC3', 0x8ffd, 'GL_ARB_gpu_shader_fp64')
|
|
GL_DOUBLE_VEC4 = Enumerant('GL_DOUBLE_VEC4', 0x8ffe, 'GL_ARB_gpu_shader_fp64')
|
|
|
|
defines.add(GL_DOUBLE_MAT2)
|
|
defines.add(GL_DOUBLE_MAT2x3)
|
|
defines.add(GL_DOUBLE_MAT2x4)
|
|
defines.add(GL_DOUBLE_MAT3)
|
|
defines.add(GL_DOUBLE_MAT3x2)
|
|
defines.add(GL_DOUBLE_MAT3x4)
|
|
defines.add(GL_DOUBLE_MAT4)
|
|
defines.add(GL_DOUBLE_MAT4x2)
|
|
defines.add(GL_DOUBLE_MAT4x3)
|
|
defines.add(GL_DOUBLE_VEC2)
|
|
defines.add(GL_DOUBLE_VEC3)
|
|
defines.add(GL_DOUBLE_VEC4)
|
|
|
|
# GL_ARB_half_float_pixel
|
|
|
|
GL_HALF_FLOAT_ARB = Enumerant('GL_HALF_FLOAT_ARB', 0x140b, 'GL_ARB_half_float_pixel')
|
|
|
|
defines.add(GL_HALF_FLOAT_ARB)
|
|
|
|
# GL_ARB_half_float_vertex
|
|
|
|
GL_HALF_FLOAT = Enumerant('GL_HALF_FLOAT', 0x140b, 'GL_ARB_half_float_vertex')
|
|
|
|
defines.add(GL_HALF_FLOAT)
|
|
|
|
# GL_ARB_imaging
|
|
|
|
GL_BLEND_COLOR = Enumerant('GL_BLEND_COLOR', 0x8005, 'GL_ARB_imaging')
|
|
GL_BLEND_COLOR.esVersions = [2.0]
|
|
GL_BLEND_EQUATION = Enumerant('GL_BLEND_EQUATION', 0x8009, 'GL_ARB_imaging')
|
|
GL_BLEND_EQUATION.esVersions = [2.0]
|
|
GL_COLOR_MATRIX = Enumerant('GL_COLOR_MATRIX', 0x80b1, 'GL_ARB_imaging')
|
|
GL_COLOR_MATRIX_STACK_DEPTH = Enumerant('GL_COLOR_MATRIX_STACK_DEPTH', 0x80b2, 'GL_ARB_imaging')
|
|
GL_COLOR_TABLE = Enumerant('GL_COLOR_TABLE', 0x80d0, 'GL_ARB_imaging')
|
|
GL_COLOR_TABLE_ALPHA_SIZE = Enumerant('GL_COLOR_TABLE_ALPHA_SIZE', 0x80dd, 'GL_ARB_imaging')
|
|
GL_COLOR_TABLE_BIAS = Enumerant('GL_COLOR_TABLE_BIAS', 0x80d7, 'GL_ARB_imaging')
|
|
GL_COLOR_TABLE_BLUE_SIZE = Enumerant('GL_COLOR_TABLE_BLUE_SIZE', 0x80dc, 'GL_ARB_imaging')
|
|
GL_COLOR_TABLE_FORMAT = Enumerant('GL_COLOR_TABLE_FORMAT', 0x80d8, 'GL_ARB_imaging')
|
|
GL_COLOR_TABLE_GREEN_SIZE = Enumerant('GL_COLOR_TABLE_GREEN_SIZE', 0x80db, 'GL_ARB_imaging')
|
|
GL_COLOR_TABLE_INTENSITY_SIZE = Enumerant('GL_COLOR_TABLE_INTENSITY_SIZE', 0x80df, 'GL_ARB_imaging')
|
|
GL_COLOR_TABLE_LUMINANCE_SIZE = Enumerant('GL_COLOR_TABLE_LUMINANCE_SIZE', 0x80de, 'GL_ARB_imaging')
|
|
GL_COLOR_TABLE_RED_SIZE = Enumerant('GL_COLOR_TABLE_RED_SIZE', 0x80da, 'GL_ARB_imaging')
|
|
GL_COLOR_TABLE_SCALE = Enumerant('GL_COLOR_TABLE_SCALE', 0x80d6, 'GL_ARB_imaging')
|
|
GL_COLOR_TABLE_WIDTH = Enumerant('GL_COLOR_TABLE_WIDTH', 0x80d9, 'GL_ARB_imaging')
|
|
GL_CONSTANT_ALPHA = Enumerant('GL_CONSTANT_ALPHA', 0x8003, 'GL_ARB_imaging')
|
|
GL_CONSTANT_ALPHA.esVersions = [2.0]
|
|
GL_CONSTANT_BORDER = Enumerant('GL_CONSTANT_BORDER', 0x8151, 'GL_ARB_imaging')
|
|
GL_CONSTANT_COLOR = Enumerant('GL_CONSTANT_COLOR', 0x8001, 'GL_ARB_imaging')
|
|
GL_CONSTANT_COLOR.esVersions = [2.0]
|
|
GL_CONVOLUTION_1D = Enumerant('GL_CONVOLUTION_1D', 0x8010, 'GL_ARB_imaging')
|
|
GL_CONVOLUTION_2D = Enumerant('GL_CONVOLUTION_2D', 0x8011, 'GL_ARB_imaging')
|
|
GL_CONVOLUTION_BORDER_COLOR = Enumerant('GL_CONVOLUTION_BORDER_COLOR', 0x8154, 'GL_ARB_imaging')
|
|
GL_CONVOLUTION_BORDER_MODE = Enumerant('GL_CONVOLUTION_BORDER_MODE', 0x8013, 'GL_ARB_imaging')
|
|
GL_CONVOLUTION_FILTER_BIAS = Enumerant('GL_CONVOLUTION_FILTER_BIAS', 0x8015, 'GL_ARB_imaging')
|
|
GL_CONVOLUTION_FILTER_SCALE = Enumerant('GL_CONVOLUTION_FILTER_SCALE', 0x8014, 'GL_ARB_imaging')
|
|
GL_CONVOLUTION_FORMAT = Enumerant('GL_CONVOLUTION_FORMAT', 0x8017, 'GL_ARB_imaging')
|
|
GL_CONVOLUTION_HEIGHT = Enumerant('GL_CONVOLUTION_HEIGHT', 0x8019, 'GL_ARB_imaging')
|
|
GL_CONVOLUTION_WIDTH = Enumerant('GL_CONVOLUTION_WIDTH', 0x8018, 'GL_ARB_imaging')
|
|
GL_FUNC_ADD = Enumerant('GL_FUNC_ADD', 0x8006, 'GL_ARB_imaging')
|
|
GL_FUNC_ADD.esVersions = [2.0]
|
|
GL_FUNC_REVERSE_SUBTRACT = Enumerant('GL_FUNC_REVERSE_SUBTRACT', 0x800b, 'GL_ARB_imaging')
|
|
GL_FUNC_REVERSE_SUBTRACT.esVersions = [2.0]
|
|
GL_FUNC_SUBTRACT = Enumerant('GL_FUNC_SUBTRACT', 0x800a, 'GL_ARB_imaging')
|
|
GL_FUNC_SUBTRACT.esVersions = [2.0]
|
|
GL_HISTOGRAM = Enumerant('GL_HISTOGRAM', 0x8024, 'GL_ARB_imaging')
|
|
GL_HISTOGRAM_ALPHA_SIZE = Enumerant('GL_HISTOGRAM_ALPHA_SIZE', 0x802b, 'GL_ARB_imaging')
|
|
GL_HISTOGRAM_BLUE_SIZE = Enumerant('GL_HISTOGRAM_BLUE_SIZE', 0x802a, 'GL_ARB_imaging')
|
|
GL_HISTOGRAM_FORMAT = Enumerant('GL_HISTOGRAM_FORMAT', 0x8027, 'GL_ARB_imaging')
|
|
GL_HISTOGRAM_GREEN_SIZE = Enumerant('GL_HISTOGRAM_GREEN_SIZE', 0x8029, 'GL_ARB_imaging')
|
|
GL_HISTOGRAM_LUMINANCE_SIZE = Enumerant('GL_HISTOGRAM_LUMINANCE_SIZE', 0x802c, 'GL_ARB_imaging')
|
|
GL_HISTOGRAM_RED_SIZE = Enumerant('GL_HISTOGRAM_RED_SIZE', 0x8028, 'GL_ARB_imaging')
|
|
GL_HISTOGRAM_SINK = Enumerant('GL_HISTOGRAM_SINK', 0x802d, 'GL_ARB_imaging')
|
|
GL_HISTOGRAM_WIDTH = Enumerant('GL_HISTOGRAM_WIDTH', 0x8026, 'GL_ARB_imaging')
|
|
GL_IGNORE_BORDER = Enumerant('GL_IGNORE_BORDER', 0x8150, 'GL_ARB_imaging')
|
|
GL_MAX = Enumerant('GL_MAX', 0x8008, 'GL_ARB_imaging')
|
|
GL_MAX_COLOR_MATRIX_STACK_DEPTH = Enumerant('GL_MAX_COLOR_MATRIX_STACK_DEPTH', 0x80b3, 'GL_ARB_imaging')
|
|
GL_MAX_CONVOLUTION_HEIGHT = Enumerant('GL_MAX_CONVOLUTION_HEIGHT', 0x801b, 'GL_ARB_imaging')
|
|
GL_MAX_CONVOLUTION_WIDTH = Enumerant('GL_MAX_CONVOLUTION_WIDTH', 0x801a, 'GL_ARB_imaging')
|
|
GL_MIN = Enumerant('GL_MIN', 0x8007, 'GL_ARB_imaging')
|
|
GL_MINMAX = Enumerant('GL_MINMAX', 0x802e, 'GL_ARB_imaging')
|
|
GL_MINMAX_FORMAT = Enumerant('GL_MINMAX_FORMAT', 0x802f, 'GL_ARB_imaging')
|
|
GL_MINMAX_SINK = Enumerant('GL_MINMAX_SINK', 0x8030, 'GL_ARB_imaging')
|
|
GL_ONE_MINUS_CONSTANT_ALPHA = Enumerant('GL_ONE_MINUS_CONSTANT_ALPHA', 0x8004, 'GL_ARB_imaging')
|
|
GL_ONE_MINUS_CONSTANT_ALPHA.esVersions = [2.0]
|
|
GL_ONE_MINUS_CONSTANT_COLOR = Enumerant('GL_ONE_MINUS_CONSTANT_COLOR', 0x8002, 'GL_ARB_imaging')
|
|
GL_ONE_MINUS_CONSTANT_COLOR.esVersions = [2.0]
|
|
GL_POST_COLOR_MATRIX_ALPHA_BIAS = Enumerant('GL_POST_COLOR_MATRIX_ALPHA_BIAS', 0x80bb, 'GL_ARB_imaging')
|
|
GL_POST_COLOR_MATRIX_ALPHA_SCALE = Enumerant('GL_POST_COLOR_MATRIX_ALPHA_SCALE', 0x80b7, 'GL_ARB_imaging')
|
|
GL_POST_COLOR_MATRIX_BLUE_BIAS = Enumerant('GL_POST_COLOR_MATRIX_BLUE_BIAS', 0x80ba, 'GL_ARB_imaging')
|
|
GL_POST_COLOR_MATRIX_BLUE_SCALE = Enumerant('GL_POST_COLOR_MATRIX_BLUE_SCALE', 0x80b6, 'GL_ARB_imaging')
|
|
GL_POST_COLOR_MATRIX_COLOR_TABLE = Enumerant('GL_POST_COLOR_MATRIX_COLOR_TABLE', 0x80d2, 'GL_ARB_imaging')
|
|
GL_POST_COLOR_MATRIX_GREEN_BIAS = Enumerant('GL_POST_COLOR_MATRIX_GREEN_BIAS', 0x80b9, 'GL_ARB_imaging')
|
|
GL_POST_COLOR_MATRIX_GREEN_SCALE = Enumerant('GL_POST_COLOR_MATRIX_GREEN_SCALE', 0x80b5, 'GL_ARB_imaging')
|
|
GL_POST_COLOR_MATRIX_RED_BIAS = Enumerant('GL_POST_COLOR_MATRIX_RED_BIAS', 0x80b8, 'GL_ARB_imaging')
|
|
GL_POST_COLOR_MATRIX_RED_SCALE = Enumerant('GL_POST_COLOR_MATRIX_RED_SCALE', 0x80b4, 'GL_ARB_imaging')
|
|
GL_POST_CONVOLUTION_ALPHA_BIAS = Enumerant('GL_POST_CONVOLUTION_ALPHA_BIAS', 0x8023, 'GL_ARB_imaging')
|
|
GL_POST_CONVOLUTION_ALPHA_SCALE = Enumerant('GL_POST_CONVOLUTION_ALPHA_SCALE', 0x801f, 'GL_ARB_imaging')
|
|
GL_POST_CONVOLUTION_BLUE_BIAS = Enumerant('GL_POST_CONVOLUTION_BLUE_BIAS', 0x8022, 'GL_ARB_imaging')
|
|
GL_POST_CONVOLUTION_BLUE_SCALE = Enumerant('GL_POST_CONVOLUTION_BLUE_SCALE', 0x801e, 'GL_ARB_imaging')
|
|
GL_POST_CONVOLUTION_COLOR_TABLE = Enumerant('GL_POST_CONVOLUTION_COLOR_TABLE', 0x80d1, 'GL_ARB_imaging')
|
|
GL_POST_CONVOLUTION_GREEN_BIAS = Enumerant('GL_POST_CONVOLUTION_GREEN_BIAS', 0x8021, 'GL_ARB_imaging')
|
|
GL_POST_CONVOLUTION_GREEN_SCALE = Enumerant('GL_POST_CONVOLUTION_GREEN_SCALE', 0x801d, 'GL_ARB_imaging')
|
|
GL_POST_CONVOLUTION_RED_BIAS = Enumerant('GL_POST_CONVOLUTION_RED_BIAS', 0x8020, 'GL_ARB_imaging')
|
|
GL_POST_CONVOLUTION_RED_SCALE = Enumerant('GL_POST_CONVOLUTION_RED_SCALE', 0x801c, 'GL_ARB_imaging')
|
|
GL_PROXY_COLOR_TABLE = Enumerant('GL_PROXY_COLOR_TABLE', 0x80d3, 'GL_ARB_imaging')
|
|
GL_PROXY_HISTOGRAM = Enumerant('GL_PROXY_HISTOGRAM', 0x8025, 'GL_ARB_imaging')
|
|
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = Enumerant('GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE', 0x80d5, 'GL_ARB_imaging')
|
|
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = Enumerant('GL_PROXY_POST_CONVOLUTION_COLOR_TABLE', 0x80d4, 'GL_ARB_imaging')
|
|
GL_REDUCE = Enumerant('GL_REDUCE', 0x8016, 'GL_ARB_imaging')
|
|
GL_REPLICATE_BORDER = Enumerant('GL_REPLICATE_BORDER', 0x8153, 'GL_ARB_imaging')
|
|
GL_SEPARABLE_2D = Enumerant('GL_SEPARABLE_2D', 0x8012, 'GL_ARB_imaging')
|
|
GL_TABLE_TOO_LARGE = Enumerant('GL_TABLE_TOO_LARGE', 0x8031, 'GL_ARB_imaging')
|
|
GL_TABLE_TOO_LARGE.gluErrorString = 'table too large'
|
|
GL_WRAP_BORDER = Enumerant('GL_WRAP_BORDER', 0x8152, 'GL_ARB_imaging')
|
|
|
|
defines.add(GL_BLEND_COLOR)
|
|
defines.add(GL_BLEND_EQUATION)
|
|
defines.add(GL_COLOR_MATRIX)
|
|
defines.add(GL_COLOR_MATRIX_STACK_DEPTH)
|
|
defines.add(GL_COLOR_TABLE)
|
|
defines.add(GL_COLOR_TABLE_ALPHA_SIZE)
|
|
defines.add(GL_COLOR_TABLE_BIAS)
|
|
defines.add(GL_COLOR_TABLE_BLUE_SIZE)
|
|
defines.add(GL_COLOR_TABLE_FORMAT)
|
|
defines.add(GL_COLOR_TABLE_GREEN_SIZE)
|
|
defines.add(GL_COLOR_TABLE_INTENSITY_SIZE)
|
|
defines.add(GL_COLOR_TABLE_LUMINANCE_SIZE)
|
|
defines.add(GL_COLOR_TABLE_RED_SIZE)
|
|
defines.add(GL_COLOR_TABLE_SCALE)
|
|
defines.add(GL_COLOR_TABLE_WIDTH)
|
|
defines.add(GL_CONSTANT_ALPHA)
|
|
defines.add(GL_CONSTANT_BORDER)
|
|
defines.add(GL_CONSTANT_COLOR)
|
|
defines.add(GL_CONVOLUTION_1D)
|
|
defines.add(GL_CONVOLUTION_2D)
|
|
defines.add(GL_CONVOLUTION_BORDER_COLOR)
|
|
defines.add(GL_CONVOLUTION_BORDER_MODE)
|
|
defines.add(GL_CONVOLUTION_FILTER_BIAS)
|
|
defines.add(GL_CONVOLUTION_FILTER_SCALE)
|
|
defines.add(GL_CONVOLUTION_FORMAT)
|
|
defines.add(GL_CONVOLUTION_HEIGHT)
|
|
defines.add(GL_CONVOLUTION_WIDTH)
|
|
defines.add(GL_FUNC_ADD)
|
|
defines.add(GL_FUNC_REVERSE_SUBTRACT)
|
|
defines.add(GL_FUNC_SUBTRACT)
|
|
defines.add(GL_HISTOGRAM)
|
|
defines.add(GL_HISTOGRAM_ALPHA_SIZE)
|
|
defines.add(GL_HISTOGRAM_BLUE_SIZE)
|
|
defines.add(GL_HISTOGRAM_FORMAT)
|
|
defines.add(GL_HISTOGRAM_GREEN_SIZE)
|
|
defines.add(GL_HISTOGRAM_LUMINANCE_SIZE)
|
|
defines.add(GL_HISTOGRAM_RED_SIZE)
|
|
defines.add(GL_HISTOGRAM_SINK)
|
|
defines.add(GL_HISTOGRAM_WIDTH)
|
|
defines.add(GL_IGNORE_BORDER)
|
|
defines.add(GL_MAX)
|
|
defines.add(GL_MAX_COLOR_MATRIX_STACK_DEPTH)
|
|
defines.add(GL_MAX_CONVOLUTION_HEIGHT)
|
|
defines.add(GL_MAX_CONVOLUTION_WIDTH)
|
|
defines.add(GL_MIN)
|
|
defines.add(GL_MINMAX)
|
|
defines.add(GL_MINMAX_FORMAT)
|
|
defines.add(GL_MINMAX_SINK)
|
|
defines.add(GL_ONE_MINUS_CONSTANT_ALPHA)
|
|
defines.add(GL_ONE_MINUS_CONSTANT_COLOR)
|
|
defines.add(GL_POST_COLOR_MATRIX_ALPHA_BIAS)
|
|
defines.add(GL_POST_COLOR_MATRIX_ALPHA_SCALE)
|
|
defines.add(GL_POST_COLOR_MATRIX_BLUE_BIAS)
|
|
defines.add(GL_POST_COLOR_MATRIX_BLUE_SCALE)
|
|
defines.add(GL_POST_COLOR_MATRIX_COLOR_TABLE)
|
|
defines.add(GL_POST_COLOR_MATRIX_GREEN_BIAS)
|
|
defines.add(GL_POST_COLOR_MATRIX_GREEN_SCALE)
|
|
defines.add(GL_POST_COLOR_MATRIX_RED_BIAS)
|
|
defines.add(GL_POST_COLOR_MATRIX_RED_SCALE)
|
|
defines.add(GL_POST_CONVOLUTION_ALPHA_BIAS)
|
|
defines.add(GL_POST_CONVOLUTION_ALPHA_SCALE)
|
|
defines.add(GL_POST_CONVOLUTION_BLUE_BIAS)
|
|
defines.add(GL_POST_CONVOLUTION_BLUE_SCALE)
|
|
defines.add(GL_POST_CONVOLUTION_COLOR_TABLE)
|
|
defines.add(GL_POST_CONVOLUTION_GREEN_BIAS)
|
|
defines.add(GL_POST_CONVOLUTION_GREEN_SCALE)
|
|
defines.add(GL_POST_CONVOLUTION_RED_BIAS)
|
|
defines.add(GL_POST_CONVOLUTION_RED_SCALE)
|
|
defines.add(GL_PROXY_COLOR_TABLE)
|
|
defines.add(GL_PROXY_HISTOGRAM)
|
|
defines.add(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE)
|
|
defines.add(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE)
|
|
defines.add(GL_REDUCE)
|
|
defines.add(GL_REPLICATE_BORDER)
|
|
defines.add(GL_SEPARABLE_2D)
|
|
defines.add(GL_TABLE_TOO_LARGE)
|
|
defines.add(GL_WRAP_BORDER)
|
|
|
|
# GL_ARB_instanced_arrays
|
|
|
|
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB', 0x88fe, 'GL_ARB_instanced_arrays')
|
|
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB)
|
|
|
|
# GL_ARB_internalformat_query
|
|
|
|
GL_NUM_SAMPLE_COUNTS = Enumerant('GL_NUM_SAMPLE_COUNTS', 0x9380, 'GL_ARB_internalformat_query')
|
|
|
|
defines.add(GL_NUM_SAMPLE_COUNTS)
|
|
|
|
# GL_ARB_internalformat_query2
|
|
|
|
GL_AUTO_GENERATE_MIPMAP = Enumerant('GL_AUTO_GENERATE_MIPMAP', 0x8295, 'GL_ARB_internalformat_query2')
|
|
GL_CAVEAT_SUPPORT = Enumerant('GL_CAVEAT_SUPPORT', 0x82b8, 'GL_ARB_internalformat_query2')
|
|
GL_CLEAR_BUFFER = Enumerant('GL_CLEAR_BUFFER', 0x82b4, 'GL_ARB_internalformat_query2')
|
|
GL_COLOR_COMPONENTS = Enumerant('GL_COLOR_COMPONENTS', 0x8283, 'GL_ARB_internalformat_query2')
|
|
GL_COLOR_ENCODING = Enumerant('GL_COLOR_ENCODING', 0x8296, 'GL_ARB_internalformat_query2')
|
|
GL_COLOR_RENDERABLE = Enumerant('GL_COLOR_RENDERABLE', 0x8286, 'GL_ARB_internalformat_query2')
|
|
GL_COMPUTE_TEXTURE = Enumerant('GL_COMPUTE_TEXTURE', 0x82a0, 'GL_ARB_internalformat_query2')
|
|
GL_DEPTH_COMPONENTS = Enumerant('GL_DEPTH_COMPONENTS', 0x8284, 'GL_ARB_internalformat_query2')
|
|
GL_DEPTH_RENDERABLE = Enumerant('GL_DEPTH_RENDERABLE', 0x8287, 'GL_ARB_internalformat_query2')
|
|
GL_FILTER = Enumerant('GL_FILTER', 0x829a, 'GL_ARB_internalformat_query2')
|
|
GL_FRAGMENT_TEXTURE = Enumerant('GL_FRAGMENT_TEXTURE', 0x829f, 'GL_ARB_internalformat_query2')
|
|
GL_FRAMEBUFFER_BLEND = Enumerant('GL_FRAMEBUFFER_BLEND', 0x828b, 'GL_ARB_internalformat_query2')
|
|
GL_FRAMEBUFFER_RENDERABLE = Enumerant('GL_FRAMEBUFFER_RENDERABLE', 0x8289, 'GL_ARB_internalformat_query2')
|
|
GL_FRAMEBUFFER_RENDERABLE_LAYERED = Enumerant('GL_FRAMEBUFFER_RENDERABLE_LAYERED', 0x828a, 'GL_ARB_internalformat_query2')
|
|
GL_FULL_SUPPORT = Enumerant('GL_FULL_SUPPORT', 0x82b7, 'GL_ARB_internalformat_query2')
|
|
GL_GEOMETRY_TEXTURE = Enumerant('GL_GEOMETRY_TEXTURE', 0x829e, 'GL_ARB_internalformat_query2')
|
|
GL_GET_TEXTURE_IMAGE_FORMAT = Enumerant('GL_GET_TEXTURE_IMAGE_FORMAT', 0x8291, 'GL_ARB_internalformat_query2')
|
|
GL_GET_TEXTURE_IMAGE_TYPE = Enumerant('GL_GET_TEXTURE_IMAGE_TYPE', 0x8292, 'GL_ARB_internalformat_query2')
|
|
GL_IMAGE_CLASS_10_10_10_2 = Enumerant('GL_IMAGE_CLASS_10_10_10_2', 0x82c3, 'GL_ARB_internalformat_query2')
|
|
GL_IMAGE_CLASS_11_11_10 = Enumerant('GL_IMAGE_CLASS_11_11_10', 0x82c2, 'GL_ARB_internalformat_query2')
|
|
GL_IMAGE_CLASS_1_X_16 = Enumerant('GL_IMAGE_CLASS_1_X_16', 0x82be, 'GL_ARB_internalformat_query2')
|
|
GL_IMAGE_CLASS_1_X_32 = Enumerant('GL_IMAGE_CLASS_1_X_32', 0x82bb, 'GL_ARB_internalformat_query2')
|
|
GL_IMAGE_CLASS_1_X_8 = Enumerant('GL_IMAGE_CLASS_1_X_8', 0x82c1, 'GL_ARB_internalformat_query2')
|
|
GL_IMAGE_CLASS_2_X_16 = Enumerant('GL_IMAGE_CLASS_2_X_16', 0x82bd, 'GL_ARB_internalformat_query2')
|
|
GL_IMAGE_CLASS_2_X_32 = Enumerant('GL_IMAGE_CLASS_2_X_32', 0x82ba, 'GL_ARB_internalformat_query2')
|
|
GL_IMAGE_CLASS_2_X_8 = Enumerant('GL_IMAGE_CLASS_2_X_8', 0x82c0, 'GL_ARB_internalformat_query2')
|
|
GL_IMAGE_CLASS_4_X_16 = Enumerant('GL_IMAGE_CLASS_4_X_16', 0x82bc, 'GL_ARB_internalformat_query2')
|
|
GL_IMAGE_CLASS_4_X_32 = Enumerant('GL_IMAGE_CLASS_4_X_32', 0x82b9, 'GL_ARB_internalformat_query2')
|
|
GL_IMAGE_CLASS_4_X_8 = Enumerant('GL_IMAGE_CLASS_4_X_8', 0x82bf, 'GL_ARB_internalformat_query2')
|
|
GL_IMAGE_COMPATIBILITY_CLASS = Enumerant('GL_IMAGE_COMPATIBILITY_CLASS', 0x82a8, 'GL_ARB_internalformat_query2')
|
|
GL_IMAGE_PIXEL_FORMAT = Enumerant('GL_IMAGE_PIXEL_FORMAT', 0x82a9, 'GL_ARB_internalformat_query2')
|
|
GL_IMAGE_PIXEL_TYPE = Enumerant('GL_IMAGE_PIXEL_TYPE', 0x82aa, 'GL_ARB_internalformat_query2')
|
|
GL_IMAGE_TEXEL_SIZE = Enumerant('GL_IMAGE_TEXEL_SIZE', 0x82a7, 'GL_ARB_internalformat_query2')
|
|
GL_INTERNALFORMAT_ALPHA_SIZE = Enumerant('GL_INTERNALFORMAT_ALPHA_SIZE', 0x8274, 'GL_ARB_internalformat_query2')
|
|
GL_INTERNALFORMAT_ALPHA_TYPE = Enumerant('GL_INTERNALFORMAT_ALPHA_TYPE', 0x827b, 'GL_ARB_internalformat_query2')
|
|
GL_INTERNALFORMAT_BLUE_SIZE = Enumerant('GL_INTERNALFORMAT_BLUE_SIZE', 0x8273, 'GL_ARB_internalformat_query2')
|
|
GL_INTERNALFORMAT_BLUE_TYPE = Enumerant('GL_INTERNALFORMAT_BLUE_TYPE', 0x827a, 'GL_ARB_internalformat_query2')
|
|
GL_INTERNALFORMAT_DEPTH_SIZE = Enumerant('GL_INTERNALFORMAT_DEPTH_SIZE', 0x8275, 'GL_ARB_internalformat_query2')
|
|
GL_INTERNALFORMAT_DEPTH_TYPE = Enumerant('GL_INTERNALFORMAT_DEPTH_TYPE', 0x827c, 'GL_ARB_internalformat_query2')
|
|
GL_INTERNALFORMAT_GREEN_SIZE = Enumerant('GL_INTERNALFORMAT_GREEN_SIZE', 0x8272, 'GL_ARB_internalformat_query2')
|
|
GL_INTERNALFORMAT_GREEN_TYPE = Enumerant('GL_INTERNALFORMAT_GREEN_TYPE', 0x8279, 'GL_ARB_internalformat_query2')
|
|
GL_INTERNALFORMAT_PREFERRED = Enumerant('GL_INTERNALFORMAT_PREFERRED', 0x8270, 'GL_ARB_internalformat_query2')
|
|
GL_INTERNALFORMAT_RED_SIZE = Enumerant('GL_INTERNALFORMAT_RED_SIZE', 0x8271, 'GL_ARB_internalformat_query2')
|
|
GL_INTERNALFORMAT_RED_TYPE = Enumerant('GL_INTERNALFORMAT_RED_TYPE', 0x8278, 'GL_ARB_internalformat_query2')
|
|
GL_INTERNALFORMAT_SHARED_SIZE = Enumerant('GL_INTERNALFORMAT_SHARED_SIZE', 0x8277, 'GL_ARB_internalformat_query2')
|
|
GL_INTERNALFORMAT_STENCIL_SIZE = Enumerant('GL_INTERNALFORMAT_STENCIL_SIZE', 0x8276, 'GL_ARB_internalformat_query2')
|
|
GL_INTERNALFORMAT_STENCIL_TYPE = Enumerant('GL_INTERNALFORMAT_STENCIL_TYPE', 0x827d, 'GL_ARB_internalformat_query2')
|
|
GL_INTERNALFORMAT_SUPPORTED = Enumerant('GL_INTERNALFORMAT_SUPPORTED', 0x826f, 'GL_ARB_internalformat_query2')
|
|
GL_MANUAL_GENERATE_MIPMAP = Enumerant('GL_MANUAL_GENERATE_MIPMAP', 0x8294, 'GL_ARB_internalformat_query2')
|
|
GL_MAX_COMBINED_DIMENSIONS = Enumerant('GL_MAX_COMBINED_DIMENSIONS', 0x8282, 'GL_ARB_internalformat_query2')
|
|
GL_MAX_DEPTH = Enumerant('GL_MAX_DEPTH', 0x8280, 'GL_ARB_internalformat_query2')
|
|
GL_MAX_HEIGHT = Enumerant('GL_MAX_HEIGHT', 0x827f, 'GL_ARB_internalformat_query2')
|
|
GL_MAX_LAYERS = Enumerant('GL_MAX_LAYERS', 0x8281, 'GL_ARB_internalformat_query2')
|
|
GL_MAX_WIDTH = Enumerant('GL_MAX_WIDTH', 0x827e, 'GL_ARB_internalformat_query2')
|
|
GL_MIPMAP = Enumerant('GL_MIPMAP', 0x8293, 'GL_ARB_internalformat_query2')
|
|
GL_NUM_SAMPLE_COUNTS = Enumerant('GL_NUM_SAMPLE_COUNTS', 0x9380, 'GL_ARB_internalformat_query2')
|
|
GL_READ_PIXELS = Enumerant('GL_READ_PIXELS', 0x828c, 'GL_ARB_internalformat_query2')
|
|
GL_READ_PIXELS_FORMAT = Enumerant('GL_READ_PIXELS_FORMAT', 0x828d, 'GL_ARB_internalformat_query2')
|
|
GL_READ_PIXELS_TYPE = Enumerant('GL_READ_PIXELS_TYPE', 0x828e, 'GL_ARB_internalformat_query2')
|
|
GL_RENDERBUFFER = Enumerant('GL_RENDERBUFFER', 0x8d41, 'GL_ARB_internalformat_query2')
|
|
GL_RENDERBUFFER.esVersions = [2.0]
|
|
GL_SAMPLES = Enumerant('GL_SAMPLES', 0x80a9, 'GL_ARB_internalformat_query2')
|
|
GL_SAMPLES.esVersions = [2.0]
|
|
GL_SHADER_IMAGE_ATOMIC = Enumerant('GL_SHADER_IMAGE_ATOMIC', 0x82a6, 'GL_ARB_internalformat_query2')
|
|
GL_SHADER_IMAGE_LOAD = Enumerant('GL_SHADER_IMAGE_LOAD', 0x82a4, 'GL_ARB_internalformat_query2')
|
|
GL_SHADER_IMAGE_STORE = Enumerant('GL_SHADER_IMAGE_STORE', 0x82a5, 'GL_ARB_internalformat_query2')
|
|
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = Enumerant('GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST', 0x82ac, 'GL_ARB_internalformat_query2')
|
|
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = Enumerant('GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE', 0x82ae, 'GL_ARB_internalformat_query2')
|
|
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = Enumerant('GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST', 0x82ad, 'GL_ARB_internalformat_query2')
|
|
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = Enumerant('GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE', 0x82af, 'GL_ARB_internalformat_query2')
|
|
GL_SRGB_DECODE_ARB = Enumerant('GL_SRGB_DECODE_ARB', 0x8299, 'GL_ARB_internalformat_query2')
|
|
GL_SRGB_READ = Enumerant('GL_SRGB_READ', 0x8297, 'GL_ARB_internalformat_query2')
|
|
GL_SRGB_WRITE = Enumerant('GL_SRGB_WRITE', 0x8298, 'GL_ARB_internalformat_query2')
|
|
GL_STENCIL_COMPONENTS = Enumerant('GL_STENCIL_COMPONENTS', 0x8285, 'GL_ARB_internalformat_query2')
|
|
GL_STENCIL_RENDERABLE = Enumerant('GL_STENCIL_RENDERABLE', 0x8288, 'GL_ARB_internalformat_query2')
|
|
GL_TESS_CONTROL_TEXTURE = Enumerant('GL_TESS_CONTROL_TEXTURE', 0x829c, 'GL_ARB_internalformat_query2')
|
|
GL_TESS_EVALUATION_TEXTURE = Enumerant('GL_TESS_EVALUATION_TEXTURE', 0x829d, 'GL_ARB_internalformat_query2')
|
|
GL_TEXTURE_1D = Enumerant('GL_TEXTURE_1D', 0x0de0, 'GL_ARB_internalformat_query2')
|
|
GL_TEXTURE_1D_ARRAY = Enumerant('GL_TEXTURE_1D_ARRAY', 0x8c18, 'GL_ARB_internalformat_query2')
|
|
GL_TEXTURE_2D = Enumerant('GL_TEXTURE_2D', 0x0de1, 'GL_ARB_internalformat_query2')
|
|
GL_TEXTURE_2D.esVersions = [2.0]
|
|
GL_TEXTURE_2D.enableCap = True
|
|
GL_TEXTURE_2D.bindTexture = True
|
|
GL_TEXTURE_2D_ARRAY = Enumerant('GL_TEXTURE_2D_ARRAY', 0x8c1a, 'GL_ARB_internalformat_query2')
|
|
GL_TEXTURE_2D_MULTISAMPLE = Enumerant('GL_TEXTURE_2D_MULTISAMPLE', 0x9100, 'GL_ARB_internalformat_query2')
|
|
GL_TEXTURE_2D_MULTISAMPLE_ARRAY = Enumerant('GL_TEXTURE_2D_MULTISAMPLE_ARRAY', 0x9102, 'GL_ARB_internalformat_query2')
|
|
GL_TEXTURE_3D = Enumerant('GL_TEXTURE_3D', 0x806f, 'GL_ARB_internalformat_query2')
|
|
GL_TEXTURE_BUFFER = Enumerant('GL_TEXTURE_BUFFER', 0x8c2a, 'GL_ARB_internalformat_query2')
|
|
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = Enumerant('GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT', 0x82b2, 'GL_ARB_internalformat_query2')
|
|
GL_TEXTURE_COMPRESSED_BLOCK_SIZE = Enumerant('GL_TEXTURE_COMPRESSED_BLOCK_SIZE', 0x82b3, 'GL_ARB_internalformat_query2')
|
|
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = Enumerant('GL_TEXTURE_COMPRESSED_BLOCK_WIDTH', 0x82b1, 'GL_ARB_internalformat_query2')
|
|
GL_TEXTURE_CUBE_MAP_ARRAY = Enumerant('GL_TEXTURE_CUBE_MAP_ARRAY', 0x9009, 'GL_ARB_internalformat_query2')
|
|
GL_TEXTURE_GATHER = Enumerant('GL_TEXTURE_GATHER', 0x82a2, 'GL_ARB_internalformat_query2')
|
|
GL_TEXTURE_GATHER_SHADOW = Enumerant('GL_TEXTURE_GATHER_SHADOW', 0x82a3, 'GL_ARB_internalformat_query2')
|
|
GL_TEXTURE_IMAGE_FORMAT = Enumerant('GL_TEXTURE_IMAGE_FORMAT', 0x828f, 'GL_ARB_internalformat_query2')
|
|
GL_TEXTURE_IMAGE_TYPE = Enumerant('GL_TEXTURE_IMAGE_TYPE', 0x8290, 'GL_ARB_internalformat_query2')
|
|
GL_TEXTURE_RECTANGLE = Enumerant('GL_TEXTURE_RECTANGLE', 0x84f5, 'GL_ARB_internalformat_query2')
|
|
GL_TEXTURE_SHADOW = Enumerant('GL_TEXTURE_SHADOW', 0x82a1, 'GL_ARB_internalformat_query2')
|
|
GL_TEXTURE_VIEW = Enumerant('GL_TEXTURE_VIEW', 0x82b5, 'GL_ARB_internalformat_query2')
|
|
GL_VERTEX_TEXTURE = Enumerant('GL_VERTEX_TEXTURE', 0x829b, 'GL_ARB_internalformat_query2')
|
|
GL_VIEW_CLASS_128_BITS = Enumerant('GL_VIEW_CLASS_128_BITS', 0x82c4, 'GL_ARB_internalformat_query2')
|
|
GL_VIEW_CLASS_16_BITS = Enumerant('GL_VIEW_CLASS_16_BITS', 0x82ca, 'GL_ARB_internalformat_query2')
|
|
GL_VIEW_CLASS_24_BITS = Enumerant('GL_VIEW_CLASS_24_BITS', 0x82c9, 'GL_ARB_internalformat_query2')
|
|
GL_VIEW_CLASS_32_BITS = Enumerant('GL_VIEW_CLASS_32_BITS', 0x82c8, 'GL_ARB_internalformat_query2')
|
|
GL_VIEW_CLASS_48_BITS = Enumerant('GL_VIEW_CLASS_48_BITS', 0x82c7, 'GL_ARB_internalformat_query2')
|
|
GL_VIEW_CLASS_64_BITS = Enumerant('GL_VIEW_CLASS_64_BITS', 0x82c6, 'GL_ARB_internalformat_query2')
|
|
GL_VIEW_CLASS_8_BITS = Enumerant('GL_VIEW_CLASS_8_BITS', 0x82cb, 'GL_ARB_internalformat_query2')
|
|
GL_VIEW_CLASS_96_BITS = Enumerant('GL_VIEW_CLASS_96_BITS', 0x82c5, 'GL_ARB_internalformat_query2')
|
|
GL_VIEW_CLASS_BPTC_FLOAT = Enumerant('GL_VIEW_CLASS_BPTC_FLOAT', 0x82d3, 'GL_ARB_internalformat_query2')
|
|
GL_VIEW_CLASS_BPTC_UNORM = Enumerant('GL_VIEW_CLASS_BPTC_UNORM', 0x82d2, 'GL_ARB_internalformat_query2')
|
|
GL_VIEW_CLASS_RGTC1_RED = Enumerant('GL_VIEW_CLASS_RGTC1_RED', 0x82d0, 'GL_ARB_internalformat_query2')
|
|
GL_VIEW_CLASS_RGTC2_RG = Enumerant('GL_VIEW_CLASS_RGTC2_RG', 0x82d1, 'GL_ARB_internalformat_query2')
|
|
GL_VIEW_CLASS_S3TC_DXT1_RGB = Enumerant('GL_VIEW_CLASS_S3TC_DXT1_RGB', 0x82cc, 'GL_ARB_internalformat_query2')
|
|
GL_VIEW_CLASS_S3TC_DXT1_RGBA = Enumerant('GL_VIEW_CLASS_S3TC_DXT1_RGBA', 0x82cd, 'GL_ARB_internalformat_query2')
|
|
GL_VIEW_CLASS_S3TC_DXT3_RGBA = Enumerant('GL_VIEW_CLASS_S3TC_DXT3_RGBA', 0x82ce, 'GL_ARB_internalformat_query2')
|
|
GL_VIEW_CLASS_S3TC_DXT5_RGBA = Enumerant('GL_VIEW_CLASS_S3TC_DXT5_RGBA', 0x82cf, 'GL_ARB_internalformat_query2')
|
|
GL_VIEW_COMPATIBILITY_CLASS = Enumerant('GL_VIEW_COMPATIBILITY_CLASS', 0x82b6, 'GL_ARB_internalformat_query2')
|
|
|
|
defines.add(GL_AUTO_GENERATE_MIPMAP)
|
|
defines.add(GL_CAVEAT_SUPPORT)
|
|
defines.add(GL_CLEAR_BUFFER)
|
|
defines.add(GL_COLOR_COMPONENTS)
|
|
defines.add(GL_COLOR_ENCODING)
|
|
defines.add(GL_COLOR_RENDERABLE)
|
|
defines.add(GL_COMPUTE_TEXTURE)
|
|
defines.add(GL_DEPTH_COMPONENTS)
|
|
defines.add(GL_DEPTH_RENDERABLE)
|
|
defines.add(GL_FILTER)
|
|
defines.add(GL_FRAGMENT_TEXTURE)
|
|
defines.add(GL_FRAMEBUFFER_BLEND)
|
|
defines.add(GL_FRAMEBUFFER_RENDERABLE)
|
|
defines.add(GL_FRAMEBUFFER_RENDERABLE_LAYERED)
|
|
defines.add(GL_FULL_SUPPORT)
|
|
defines.add(GL_GEOMETRY_TEXTURE)
|
|
defines.add(GL_GET_TEXTURE_IMAGE_FORMAT)
|
|
defines.add(GL_GET_TEXTURE_IMAGE_TYPE)
|
|
defines.add(GL_IMAGE_CLASS_10_10_10_2)
|
|
defines.add(GL_IMAGE_CLASS_11_11_10)
|
|
defines.add(GL_IMAGE_CLASS_1_X_16)
|
|
defines.add(GL_IMAGE_CLASS_1_X_32)
|
|
defines.add(GL_IMAGE_CLASS_1_X_8)
|
|
defines.add(GL_IMAGE_CLASS_2_X_16)
|
|
defines.add(GL_IMAGE_CLASS_2_X_32)
|
|
defines.add(GL_IMAGE_CLASS_2_X_8)
|
|
defines.add(GL_IMAGE_CLASS_4_X_16)
|
|
defines.add(GL_IMAGE_CLASS_4_X_32)
|
|
defines.add(GL_IMAGE_CLASS_4_X_8)
|
|
defines.add(GL_IMAGE_COMPATIBILITY_CLASS)
|
|
defines.add(GL_IMAGE_PIXEL_FORMAT)
|
|
defines.add(GL_IMAGE_PIXEL_TYPE)
|
|
defines.add(GL_IMAGE_TEXEL_SIZE)
|
|
defines.add(GL_INTERNALFORMAT_ALPHA_SIZE)
|
|
defines.add(GL_INTERNALFORMAT_ALPHA_TYPE)
|
|
defines.add(GL_INTERNALFORMAT_BLUE_SIZE)
|
|
defines.add(GL_INTERNALFORMAT_BLUE_TYPE)
|
|
defines.add(GL_INTERNALFORMAT_DEPTH_SIZE)
|
|
defines.add(GL_INTERNALFORMAT_DEPTH_TYPE)
|
|
defines.add(GL_INTERNALFORMAT_GREEN_SIZE)
|
|
defines.add(GL_INTERNALFORMAT_GREEN_TYPE)
|
|
defines.add(GL_INTERNALFORMAT_PREFERRED)
|
|
defines.add(GL_INTERNALFORMAT_RED_SIZE)
|
|
defines.add(GL_INTERNALFORMAT_RED_TYPE)
|
|
defines.add(GL_INTERNALFORMAT_SHARED_SIZE)
|
|
defines.add(GL_INTERNALFORMAT_STENCIL_SIZE)
|
|
defines.add(GL_INTERNALFORMAT_STENCIL_TYPE)
|
|
defines.add(GL_INTERNALFORMAT_SUPPORTED)
|
|
defines.add(GL_MANUAL_GENERATE_MIPMAP)
|
|
defines.add(GL_MAX_COMBINED_DIMENSIONS)
|
|
defines.add(GL_MAX_DEPTH)
|
|
defines.add(GL_MAX_HEIGHT)
|
|
defines.add(GL_MAX_LAYERS)
|
|
defines.add(GL_MAX_WIDTH)
|
|
defines.add(GL_MIPMAP)
|
|
defines.add(GL_NUM_SAMPLE_COUNTS)
|
|
defines.add(GL_READ_PIXELS)
|
|
defines.add(GL_READ_PIXELS_FORMAT)
|
|
defines.add(GL_READ_PIXELS_TYPE)
|
|
defines.add(GL_RENDERBUFFER)
|
|
defines.add(GL_SAMPLES)
|
|
defines.add(GL_SHADER_IMAGE_ATOMIC)
|
|
defines.add(GL_SHADER_IMAGE_LOAD)
|
|
defines.add(GL_SHADER_IMAGE_STORE)
|
|
defines.add(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST)
|
|
defines.add(GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE)
|
|
defines.add(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST)
|
|
defines.add(GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE)
|
|
defines.add(GL_SRGB_DECODE_ARB)
|
|
defines.add(GL_SRGB_READ)
|
|
defines.add(GL_SRGB_WRITE)
|
|
defines.add(GL_STENCIL_COMPONENTS)
|
|
defines.add(GL_STENCIL_RENDERABLE)
|
|
defines.add(GL_TESS_CONTROL_TEXTURE)
|
|
defines.add(GL_TESS_EVALUATION_TEXTURE)
|
|
defines.add(GL_TEXTURE_1D)
|
|
defines.add(GL_TEXTURE_1D_ARRAY)
|
|
defines.add(GL_TEXTURE_2D)
|
|
defines.add(GL_TEXTURE_2D_ARRAY)
|
|
defines.add(GL_TEXTURE_2D_MULTISAMPLE)
|
|
defines.add(GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
|
|
defines.add(GL_TEXTURE_3D)
|
|
defines.add(GL_TEXTURE_BUFFER)
|
|
defines.add(GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT)
|
|
defines.add(GL_TEXTURE_COMPRESSED_BLOCK_SIZE)
|
|
defines.add(GL_TEXTURE_COMPRESSED_BLOCK_WIDTH)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_ARRAY)
|
|
defines.add(GL_TEXTURE_GATHER)
|
|
defines.add(GL_TEXTURE_GATHER_SHADOW)
|
|
defines.add(GL_TEXTURE_IMAGE_FORMAT)
|
|
defines.add(GL_TEXTURE_IMAGE_TYPE)
|
|
defines.add(GL_TEXTURE_RECTANGLE)
|
|
defines.add(GL_TEXTURE_SHADOW)
|
|
defines.add(GL_TEXTURE_VIEW)
|
|
defines.add(GL_VERTEX_TEXTURE)
|
|
defines.add(GL_VIEW_CLASS_128_BITS)
|
|
defines.add(GL_VIEW_CLASS_16_BITS)
|
|
defines.add(GL_VIEW_CLASS_24_BITS)
|
|
defines.add(GL_VIEW_CLASS_32_BITS)
|
|
defines.add(GL_VIEW_CLASS_48_BITS)
|
|
defines.add(GL_VIEW_CLASS_64_BITS)
|
|
defines.add(GL_VIEW_CLASS_8_BITS)
|
|
defines.add(GL_VIEW_CLASS_96_BITS)
|
|
defines.add(GL_VIEW_CLASS_BPTC_FLOAT)
|
|
defines.add(GL_VIEW_CLASS_BPTC_UNORM)
|
|
defines.add(GL_VIEW_CLASS_RGTC1_RED)
|
|
defines.add(GL_VIEW_CLASS_RGTC2_RG)
|
|
defines.add(GL_VIEW_CLASS_S3TC_DXT1_RGB)
|
|
defines.add(GL_VIEW_CLASS_S3TC_DXT1_RGBA)
|
|
defines.add(GL_VIEW_CLASS_S3TC_DXT3_RGBA)
|
|
defines.add(GL_VIEW_CLASS_S3TC_DXT5_RGBA)
|
|
defines.add(GL_VIEW_COMPATIBILITY_CLASS)
|
|
|
|
# GL_ARB_map_buffer_alignment
|
|
|
|
GL_MIN_MAP_BUFFER_ALIGNMENT = Enumerant('GL_MIN_MAP_BUFFER_ALIGNMENT', 0x90bc, 'GL_ARB_map_buffer_alignment')
|
|
|
|
defines.add(GL_MIN_MAP_BUFFER_ALIGNMENT)
|
|
|
|
# GL_ARB_map_buffer_range
|
|
|
|
GL_MAP_FLUSH_EXPLICIT_BIT = Enumerant('GL_MAP_FLUSH_EXPLICIT_BIT', 0x0010, 'GL_ARB_map_buffer_range')
|
|
GL_MAP_INVALIDATE_BUFFER_BIT = Enumerant('GL_MAP_INVALIDATE_BUFFER_BIT', 0x0008, 'GL_ARB_map_buffer_range')
|
|
GL_MAP_INVALIDATE_RANGE_BIT = Enumerant('GL_MAP_INVALIDATE_RANGE_BIT', 0x0004, 'GL_ARB_map_buffer_range')
|
|
GL_MAP_READ_BIT = Enumerant('GL_MAP_READ_BIT', 0x0001, 'GL_ARB_map_buffer_range')
|
|
GL_MAP_UNSYNCHRONIZED_BIT = Enumerant('GL_MAP_UNSYNCHRONIZED_BIT', 0x0020, 'GL_ARB_map_buffer_range')
|
|
GL_MAP_WRITE_BIT = Enumerant('GL_MAP_WRITE_BIT', 0x0002, 'GL_ARB_map_buffer_range')
|
|
|
|
defines.add(GL_MAP_FLUSH_EXPLICIT_BIT)
|
|
defines.add(GL_MAP_INVALIDATE_BUFFER_BIT)
|
|
defines.add(GL_MAP_INVALIDATE_RANGE_BIT)
|
|
defines.add(GL_MAP_READ_BIT)
|
|
defines.add(GL_MAP_UNSYNCHRONIZED_BIT)
|
|
defines.add(GL_MAP_WRITE_BIT)
|
|
|
|
# GL_ARB_matrix_palette
|
|
|
|
GL_CURRENT_MATRIX_INDEX_ARB = Enumerant('GL_CURRENT_MATRIX_INDEX_ARB', 0x8845, 'GL_ARB_matrix_palette')
|
|
GL_CURRENT_PALETTE_MATRIX_ARB = Enumerant('GL_CURRENT_PALETTE_MATRIX_ARB', 0x8843, 'GL_ARB_matrix_palette')
|
|
GL_MATRIX_INDEX_ARRAY_ARB = Enumerant('GL_MATRIX_INDEX_ARRAY_ARB', 0x8844, 'GL_ARB_matrix_palette')
|
|
GL_MATRIX_INDEX_ARRAY_POINTER_ARB = Enumerant('GL_MATRIX_INDEX_ARRAY_POINTER_ARB', 0x8849, 'GL_ARB_matrix_palette')
|
|
GL_MATRIX_INDEX_ARRAY_SIZE_ARB = Enumerant('GL_MATRIX_INDEX_ARRAY_SIZE_ARB', 0x8846, 'GL_ARB_matrix_palette')
|
|
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = Enumerant('GL_MATRIX_INDEX_ARRAY_STRIDE_ARB', 0x8848, 'GL_ARB_matrix_palette')
|
|
GL_MATRIX_INDEX_ARRAY_TYPE_ARB = Enumerant('GL_MATRIX_INDEX_ARRAY_TYPE_ARB', 0x8847, 'GL_ARB_matrix_palette')
|
|
GL_MATRIX_PALETTE_ARB = Enumerant('GL_MATRIX_PALETTE_ARB', 0x8840, 'GL_ARB_matrix_palette')
|
|
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = Enumerant('GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB', 0x8841, 'GL_ARB_matrix_palette')
|
|
GL_MAX_PALETTE_MATRICES_ARB = Enumerant('GL_MAX_PALETTE_MATRICES_ARB', 0x8842, 'GL_ARB_matrix_palette')
|
|
|
|
defines.add(GL_CURRENT_MATRIX_INDEX_ARB)
|
|
defines.add(GL_CURRENT_PALETTE_MATRIX_ARB)
|
|
defines.add(GL_MATRIX_INDEX_ARRAY_ARB)
|
|
defines.add(GL_MATRIX_INDEX_ARRAY_POINTER_ARB)
|
|
defines.add(GL_MATRIX_INDEX_ARRAY_SIZE_ARB)
|
|
defines.add(GL_MATRIX_INDEX_ARRAY_STRIDE_ARB)
|
|
defines.add(GL_MATRIX_INDEX_ARRAY_TYPE_ARB)
|
|
defines.add(GL_MATRIX_PALETTE_ARB)
|
|
defines.add(GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB)
|
|
defines.add(GL_MAX_PALETTE_MATRICES_ARB)
|
|
|
|
# GL_ARB_multisample
|
|
|
|
GL_MULTISAMPLE_ARB = Enumerant('GL_MULTISAMPLE_ARB', 0x809d, 'GL_ARB_multisample')
|
|
GL_MULTISAMPLE_BIT_ARB = Enumerant('GL_MULTISAMPLE_BIT_ARB', 0x20000000, 'GL_ARB_multisample')
|
|
GL_SAMPLES_ARB = Enumerant('GL_SAMPLES_ARB', 0x80a9, 'GL_ARB_multisample')
|
|
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = Enumerant('GL_SAMPLE_ALPHA_TO_COVERAGE_ARB', 0x809e, 'GL_ARB_multisample')
|
|
GL_SAMPLE_ALPHA_TO_ONE_ARB = Enumerant('GL_SAMPLE_ALPHA_TO_ONE_ARB', 0x809f, 'GL_ARB_multisample')
|
|
GL_SAMPLE_BUFFERS_ARB = Enumerant('GL_SAMPLE_BUFFERS_ARB', 0x80a8, 'GL_ARB_multisample')
|
|
GL_SAMPLE_COVERAGE_ARB = Enumerant('GL_SAMPLE_COVERAGE_ARB', 0x80a0, 'GL_ARB_multisample')
|
|
GL_SAMPLE_COVERAGE_INVERT_ARB = Enumerant('GL_SAMPLE_COVERAGE_INVERT_ARB', 0x80ab, 'GL_ARB_multisample')
|
|
GL_SAMPLE_COVERAGE_VALUE_ARB = Enumerant('GL_SAMPLE_COVERAGE_VALUE_ARB', 0x80aa, 'GL_ARB_multisample')
|
|
|
|
defines.add(GL_MULTISAMPLE_ARB)
|
|
defines.add(GL_MULTISAMPLE_BIT_ARB)
|
|
defines.add(GL_SAMPLES_ARB)
|
|
defines.add(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB)
|
|
defines.add(GL_SAMPLE_ALPHA_TO_ONE_ARB)
|
|
defines.add(GL_SAMPLE_BUFFERS_ARB)
|
|
defines.add(GL_SAMPLE_COVERAGE_ARB)
|
|
defines.add(GL_SAMPLE_COVERAGE_INVERT_ARB)
|
|
defines.add(GL_SAMPLE_COVERAGE_VALUE_ARB)
|
|
|
|
# GL_ARB_multitexture
|
|
|
|
GL_ACTIVE_TEXTURE_ARB = Enumerant('GL_ACTIVE_TEXTURE_ARB', 0x84e0, 'GL_ARB_multitexture')
|
|
GL_CLIENT_ACTIVE_TEXTURE_ARB = Enumerant('GL_CLIENT_ACTIVE_TEXTURE_ARB', 0x84e1, 'GL_ARB_multitexture')
|
|
GL_MAX_TEXTURE_UNITS_ARB = Enumerant('GL_MAX_TEXTURE_UNITS_ARB', 0x84e2, 'GL_ARB_multitexture')
|
|
GL_TEXTURE0_ARB = Enumerant('GL_TEXTURE0_ARB', 0x84c0, 'GL_ARB_multitexture')
|
|
GL_TEXTURE10_ARB = Enumerant('GL_TEXTURE10_ARB', 0x84ca, 'GL_ARB_multitexture')
|
|
GL_TEXTURE11_ARB = Enumerant('GL_TEXTURE11_ARB', 0x84cb, 'GL_ARB_multitexture')
|
|
GL_TEXTURE12_ARB = Enumerant('GL_TEXTURE12_ARB', 0x84cc, 'GL_ARB_multitexture')
|
|
GL_TEXTURE13_ARB = Enumerant('GL_TEXTURE13_ARB', 0x84cd, 'GL_ARB_multitexture')
|
|
GL_TEXTURE14_ARB = Enumerant('GL_TEXTURE14_ARB', 0x84ce, 'GL_ARB_multitexture')
|
|
GL_TEXTURE15_ARB = Enumerant('GL_TEXTURE15_ARB', 0x84cf, 'GL_ARB_multitexture')
|
|
GL_TEXTURE16_ARB = Enumerant('GL_TEXTURE16_ARB', 0x84d0, 'GL_ARB_multitexture')
|
|
GL_TEXTURE17_ARB = Enumerant('GL_TEXTURE17_ARB', 0x84d1, 'GL_ARB_multitexture')
|
|
GL_TEXTURE18_ARB = Enumerant('GL_TEXTURE18_ARB', 0x84d2, 'GL_ARB_multitexture')
|
|
GL_TEXTURE19_ARB = Enumerant('GL_TEXTURE19_ARB', 0x84d3, 'GL_ARB_multitexture')
|
|
GL_TEXTURE1_ARB = Enumerant('GL_TEXTURE1_ARB', 0x84c1, 'GL_ARB_multitexture')
|
|
GL_TEXTURE20_ARB = Enumerant('GL_TEXTURE20_ARB', 0x84d4, 'GL_ARB_multitexture')
|
|
GL_TEXTURE21_ARB = Enumerant('GL_TEXTURE21_ARB', 0x84d5, 'GL_ARB_multitexture')
|
|
GL_TEXTURE22_ARB = Enumerant('GL_TEXTURE22_ARB', 0x84d6, 'GL_ARB_multitexture')
|
|
GL_TEXTURE23_ARB = Enumerant('GL_TEXTURE23_ARB', 0x84d7, 'GL_ARB_multitexture')
|
|
GL_TEXTURE24_ARB = Enumerant('GL_TEXTURE24_ARB', 0x84d8, 'GL_ARB_multitexture')
|
|
GL_TEXTURE25_ARB = Enumerant('GL_TEXTURE25_ARB', 0x84d9, 'GL_ARB_multitexture')
|
|
GL_TEXTURE26_ARB = Enumerant('GL_TEXTURE26_ARB', 0x84da, 'GL_ARB_multitexture')
|
|
GL_TEXTURE27_ARB = Enumerant('GL_TEXTURE27_ARB', 0x84db, 'GL_ARB_multitexture')
|
|
GL_TEXTURE28_ARB = Enumerant('GL_TEXTURE28_ARB', 0x84dc, 'GL_ARB_multitexture')
|
|
GL_TEXTURE29_ARB = Enumerant('GL_TEXTURE29_ARB', 0x84dd, 'GL_ARB_multitexture')
|
|
GL_TEXTURE2_ARB = Enumerant('GL_TEXTURE2_ARB', 0x84c2, 'GL_ARB_multitexture')
|
|
GL_TEXTURE30_ARB = Enumerant('GL_TEXTURE30_ARB', 0x84de, 'GL_ARB_multitexture')
|
|
GL_TEXTURE31_ARB = Enumerant('GL_TEXTURE31_ARB', 0x84df, 'GL_ARB_multitexture')
|
|
GL_TEXTURE3_ARB = Enumerant('GL_TEXTURE3_ARB', 0x84c3, 'GL_ARB_multitexture')
|
|
GL_TEXTURE4_ARB = Enumerant('GL_TEXTURE4_ARB', 0x84c4, 'GL_ARB_multitexture')
|
|
GL_TEXTURE5_ARB = Enumerant('GL_TEXTURE5_ARB', 0x84c5, 'GL_ARB_multitexture')
|
|
GL_TEXTURE6_ARB = Enumerant('GL_TEXTURE6_ARB', 0x84c6, 'GL_ARB_multitexture')
|
|
GL_TEXTURE7_ARB = Enumerant('GL_TEXTURE7_ARB', 0x84c7, 'GL_ARB_multitexture')
|
|
GL_TEXTURE8_ARB = Enumerant('GL_TEXTURE8_ARB', 0x84c8, 'GL_ARB_multitexture')
|
|
GL_TEXTURE9_ARB = Enumerant('GL_TEXTURE9_ARB', 0x84c9, 'GL_ARB_multitexture')
|
|
|
|
defines.add(GL_ACTIVE_TEXTURE_ARB)
|
|
defines.add(GL_CLIENT_ACTIVE_TEXTURE_ARB)
|
|
defines.add(GL_MAX_TEXTURE_UNITS_ARB)
|
|
defines.add(GL_TEXTURE0_ARB)
|
|
defines.add(GL_TEXTURE10_ARB)
|
|
defines.add(GL_TEXTURE11_ARB)
|
|
defines.add(GL_TEXTURE12_ARB)
|
|
defines.add(GL_TEXTURE13_ARB)
|
|
defines.add(GL_TEXTURE14_ARB)
|
|
defines.add(GL_TEXTURE15_ARB)
|
|
defines.add(GL_TEXTURE16_ARB)
|
|
defines.add(GL_TEXTURE17_ARB)
|
|
defines.add(GL_TEXTURE18_ARB)
|
|
defines.add(GL_TEXTURE19_ARB)
|
|
defines.add(GL_TEXTURE1_ARB)
|
|
defines.add(GL_TEXTURE20_ARB)
|
|
defines.add(GL_TEXTURE21_ARB)
|
|
defines.add(GL_TEXTURE22_ARB)
|
|
defines.add(GL_TEXTURE23_ARB)
|
|
defines.add(GL_TEXTURE24_ARB)
|
|
defines.add(GL_TEXTURE25_ARB)
|
|
defines.add(GL_TEXTURE26_ARB)
|
|
defines.add(GL_TEXTURE27_ARB)
|
|
defines.add(GL_TEXTURE28_ARB)
|
|
defines.add(GL_TEXTURE29_ARB)
|
|
defines.add(GL_TEXTURE2_ARB)
|
|
defines.add(GL_TEXTURE30_ARB)
|
|
defines.add(GL_TEXTURE31_ARB)
|
|
defines.add(GL_TEXTURE3_ARB)
|
|
defines.add(GL_TEXTURE4_ARB)
|
|
defines.add(GL_TEXTURE5_ARB)
|
|
defines.add(GL_TEXTURE6_ARB)
|
|
defines.add(GL_TEXTURE7_ARB)
|
|
defines.add(GL_TEXTURE8_ARB)
|
|
defines.add(GL_TEXTURE9_ARB)
|
|
|
|
# GL_ARB_occlusion_query
|
|
|
|
GL_CURRENT_QUERY_ARB = Enumerant('GL_CURRENT_QUERY_ARB', 0x8865, 'GL_ARB_occlusion_query')
|
|
GL_QUERY_COUNTER_BITS_ARB = Enumerant('GL_QUERY_COUNTER_BITS_ARB', 0x8864, 'GL_ARB_occlusion_query')
|
|
GL_QUERY_RESULT_ARB = Enumerant('GL_QUERY_RESULT_ARB', 0x8866, 'GL_ARB_occlusion_query')
|
|
GL_QUERY_RESULT_AVAILABLE_ARB = Enumerant('GL_QUERY_RESULT_AVAILABLE_ARB', 0x8867, 'GL_ARB_occlusion_query')
|
|
GL_SAMPLES_PASSED_ARB = Enumerant('GL_SAMPLES_PASSED_ARB', 0x8914, 'GL_ARB_occlusion_query')
|
|
|
|
defines.add(GL_CURRENT_QUERY_ARB)
|
|
defines.add(GL_QUERY_COUNTER_BITS_ARB)
|
|
defines.add(GL_QUERY_RESULT_ARB)
|
|
defines.add(GL_QUERY_RESULT_AVAILABLE_ARB)
|
|
defines.add(GL_SAMPLES_PASSED_ARB)
|
|
|
|
# GL_ARB_occlusion_query2
|
|
|
|
GL_ANY_SAMPLES_PASSED = Enumerant('GL_ANY_SAMPLES_PASSED', 0x8c2f, 'GL_ARB_occlusion_query2')
|
|
|
|
defines.add(GL_ANY_SAMPLES_PASSED)
|
|
|
|
# GL_ARB_pixel_buffer_object
|
|
|
|
GL_PIXEL_PACK_BUFFER_ARB = Enumerant('GL_PIXEL_PACK_BUFFER_ARB', 0x88eb, 'GL_ARB_pixel_buffer_object')
|
|
GL_PIXEL_PACK_BUFFER_BINDING_ARB = Enumerant('GL_PIXEL_PACK_BUFFER_BINDING_ARB', 0x88ed, 'GL_ARB_pixel_buffer_object')
|
|
GL_PIXEL_UNPACK_BUFFER_ARB = Enumerant('GL_PIXEL_UNPACK_BUFFER_ARB', 0x88ec, 'GL_ARB_pixel_buffer_object')
|
|
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = Enumerant('GL_PIXEL_UNPACK_BUFFER_BINDING_ARB', 0x88ef, 'GL_ARB_pixel_buffer_object')
|
|
|
|
defines.add(GL_PIXEL_PACK_BUFFER_ARB)
|
|
defines.add(GL_PIXEL_PACK_BUFFER_BINDING_ARB)
|
|
defines.add(GL_PIXEL_UNPACK_BUFFER_ARB)
|
|
defines.add(GL_PIXEL_UNPACK_BUFFER_BINDING_ARB)
|
|
|
|
# GL_ARB_point_parameters
|
|
|
|
GL_POINT_DISTANCE_ATTENUATION_ARB = Enumerant('GL_POINT_DISTANCE_ATTENUATION_ARB', 0x8129, 'GL_ARB_point_parameters')
|
|
GL_POINT_FADE_THRESHOLD_SIZE_ARB = Enumerant('GL_POINT_FADE_THRESHOLD_SIZE_ARB', 0x8128, 'GL_ARB_point_parameters')
|
|
GL_POINT_SIZE_MAX_ARB = Enumerant('GL_POINT_SIZE_MAX_ARB', 0x8127, 'GL_ARB_point_parameters')
|
|
GL_POINT_SIZE_MIN_ARB = Enumerant('GL_POINT_SIZE_MIN_ARB', 0x8126, 'GL_ARB_point_parameters')
|
|
|
|
defines.add(GL_POINT_DISTANCE_ATTENUATION_ARB)
|
|
defines.add(GL_POINT_FADE_THRESHOLD_SIZE_ARB)
|
|
defines.add(GL_POINT_SIZE_MAX_ARB)
|
|
defines.add(GL_POINT_SIZE_MIN_ARB)
|
|
|
|
# GL_ARB_point_sprite
|
|
|
|
GL_COORD_REPLACE_ARB = Enumerant('GL_COORD_REPLACE_ARB', 0x8862, 'GL_ARB_point_sprite')
|
|
GL_POINT_SPRITE_ARB = Enumerant('GL_POINT_SPRITE_ARB', 0x8861, 'GL_ARB_point_sprite')
|
|
|
|
defines.add(GL_COORD_REPLACE_ARB)
|
|
defines.add(GL_POINT_SPRITE_ARB)
|
|
|
|
# GL_ARB_program_interface_query
|
|
|
|
GL_ACTIVE_RESOURCES = Enumerant('GL_ACTIVE_RESOURCES', 0x92f5, 'GL_ARB_program_interface_query')
|
|
GL_ACTIVE_VARIABLES = Enumerant('GL_ACTIVE_VARIABLES', 0x9305, 'GL_ARB_program_interface_query')
|
|
GL_ARRAY_SIZE = Enumerant('GL_ARRAY_SIZE', 0x92fb, 'GL_ARB_program_interface_query')
|
|
GL_ARRAY_STRIDE = Enumerant('GL_ARRAY_STRIDE', 0x92fe, 'GL_ARB_program_interface_query')
|
|
GL_ATOMIC_COUNTER_BUFFER_INDEX = Enumerant('GL_ATOMIC_COUNTER_BUFFER_INDEX', 0x9301, 'GL_ARB_program_interface_query')
|
|
GL_BLOCK_INDEX = Enumerant('GL_BLOCK_INDEX', 0x92fd, 'GL_ARB_program_interface_query')
|
|
GL_BUFFER_BINDING = Enumerant('GL_BUFFER_BINDING', 0x9302, 'GL_ARB_program_interface_query')
|
|
GL_BUFFER_DATA_SIZE = Enumerant('GL_BUFFER_DATA_SIZE', 0x9303, 'GL_ARB_program_interface_query')
|
|
GL_BUFFER_VARIABLE = Enumerant('GL_BUFFER_VARIABLE', 0x92e5, 'GL_ARB_program_interface_query')
|
|
GL_COMPUTE_SUBROUTINE = Enumerant('GL_COMPUTE_SUBROUTINE', 0x92ed, 'GL_ARB_program_interface_query')
|
|
GL_COMPUTE_SUBROUTINE_UNIFORM = Enumerant('GL_COMPUTE_SUBROUTINE_UNIFORM', 0x92f3, 'GL_ARB_program_interface_query')
|
|
GL_FRAGMENT_SUBROUTINE = Enumerant('GL_FRAGMENT_SUBROUTINE', 0x92ec, 'GL_ARB_program_interface_query')
|
|
GL_FRAGMENT_SUBROUTINE_UNIFORM = Enumerant('GL_FRAGMENT_SUBROUTINE_UNIFORM', 0x92f2, 'GL_ARB_program_interface_query')
|
|
GL_GEOMETRY_SUBROUTINE = Enumerant('GL_GEOMETRY_SUBROUTINE', 0x92eb, 'GL_ARB_program_interface_query')
|
|
GL_GEOMETRY_SUBROUTINE_UNIFORM = Enumerant('GL_GEOMETRY_SUBROUTINE_UNIFORM', 0x92f1, 'GL_ARB_program_interface_query')
|
|
GL_IS_PER_PATCH = Enumerant('GL_IS_PER_PATCH', 0x92e7, 'GL_ARB_program_interface_query')
|
|
GL_IS_ROW_MAJOR = Enumerant('GL_IS_ROW_MAJOR', 0x9300, 'GL_ARB_program_interface_query')
|
|
GL_LOCATION = Enumerant('GL_LOCATION', 0x930e, 'GL_ARB_program_interface_query')
|
|
GL_LOCATION_INDEX = Enumerant('GL_LOCATION_INDEX', 0x930f, 'GL_ARB_program_interface_query')
|
|
GL_MATRIX_STRIDE = Enumerant('GL_MATRIX_STRIDE', 0x92ff, 'GL_ARB_program_interface_query')
|
|
GL_MAX_NAME_LENGTH = Enumerant('GL_MAX_NAME_LENGTH', 0x92f6, 'GL_ARB_program_interface_query')
|
|
GL_MAX_NUM_ACTIVE_VARIABLES = Enumerant('GL_MAX_NUM_ACTIVE_VARIABLES', 0x92f7, 'GL_ARB_program_interface_query')
|
|
GL_MAX_NUM_COMPATIBLE_SUBROUTINES = Enumerant('GL_MAX_NUM_COMPATIBLE_SUBROUTINES', 0x92f8, 'GL_ARB_program_interface_query')
|
|
GL_NAME_LENGTH = Enumerant('GL_NAME_LENGTH', 0x92f9, 'GL_ARB_program_interface_query')
|
|
GL_NUM_ACTIVE_VARIABLES = Enumerant('GL_NUM_ACTIVE_VARIABLES', 0x9304, 'GL_ARB_program_interface_query')
|
|
GL_OFFSET = Enumerant('GL_OFFSET', 0x92fc, 'GL_ARB_program_interface_query')
|
|
GL_PROGRAM_INPUT = Enumerant('GL_PROGRAM_INPUT', 0x92e3, 'GL_ARB_program_interface_query')
|
|
GL_PROGRAM_OUTPUT = Enumerant('GL_PROGRAM_OUTPUT', 0x92e4, 'GL_ARB_program_interface_query')
|
|
GL_REFERENCED_BY_COMPUTE_SHADER = Enumerant('GL_REFERENCED_BY_COMPUTE_SHADER', 0x930b, 'GL_ARB_program_interface_query')
|
|
GL_REFERENCED_BY_FRAGMENT_SHADER = Enumerant('GL_REFERENCED_BY_FRAGMENT_SHADER', 0x930a, 'GL_ARB_program_interface_query')
|
|
GL_REFERENCED_BY_GEOMETRY_SHADER = Enumerant('GL_REFERENCED_BY_GEOMETRY_SHADER', 0x9309, 'GL_ARB_program_interface_query')
|
|
GL_REFERENCED_BY_TESS_CONTROL_SHADER = Enumerant('GL_REFERENCED_BY_TESS_CONTROL_SHADER', 0x9307, 'GL_ARB_program_interface_query')
|
|
GL_REFERENCED_BY_TESS_EVALUATION_SHADER = Enumerant('GL_REFERENCED_BY_TESS_EVALUATION_SHADER', 0x9308, 'GL_ARB_program_interface_query')
|
|
GL_REFERENCED_BY_VERTEX_SHADER = Enumerant('GL_REFERENCED_BY_VERTEX_SHADER', 0x9306, 'GL_ARB_program_interface_query')
|
|
GL_SHADER_STORAGE_BLOCK = Enumerant('GL_SHADER_STORAGE_BLOCK', 0x92e6, 'GL_ARB_program_interface_query')
|
|
GL_TESS_CONTROL_SUBROUTINE = Enumerant('GL_TESS_CONTROL_SUBROUTINE', 0x92e9, 'GL_ARB_program_interface_query')
|
|
GL_TESS_CONTROL_SUBROUTINE_UNIFORM = Enumerant('GL_TESS_CONTROL_SUBROUTINE_UNIFORM', 0x92ef, 'GL_ARB_program_interface_query')
|
|
GL_TESS_EVALUATION_SUBROUTINE = Enumerant('GL_TESS_EVALUATION_SUBROUTINE', 0x92ea, 'GL_ARB_program_interface_query')
|
|
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = Enumerant('GL_TESS_EVALUATION_SUBROUTINE_UNIFORM', 0x92f0, 'GL_ARB_program_interface_query')
|
|
GL_TOP_LEVEL_ARRAY_SIZE = Enumerant('GL_TOP_LEVEL_ARRAY_SIZE', 0x930c, 'GL_ARB_program_interface_query')
|
|
GL_TOP_LEVEL_ARRAY_STRIDE = Enumerant('GL_TOP_LEVEL_ARRAY_STRIDE', 0x930d, 'GL_ARB_program_interface_query')
|
|
GL_TRANSFORM_FEEDBACK_VARYING = Enumerant('GL_TRANSFORM_FEEDBACK_VARYING', 0x92f4, 'GL_ARB_program_interface_query')
|
|
GL_TYPE = Enumerant('GL_TYPE', 0x92fa, 'GL_ARB_program_interface_query')
|
|
GL_UNIFORM = Enumerant('GL_UNIFORM', 0x92e1, 'GL_ARB_program_interface_query')
|
|
GL_UNIFORM_BLOCK = Enumerant('GL_UNIFORM_BLOCK', 0x92e2, 'GL_ARB_program_interface_query')
|
|
GL_VERTEX_SUBROUTINE = Enumerant('GL_VERTEX_SUBROUTINE', 0x92e8, 'GL_ARB_program_interface_query')
|
|
GL_VERTEX_SUBROUTINE_UNIFORM = Enumerant('GL_VERTEX_SUBROUTINE_UNIFORM', 0x92ee, 'GL_ARB_program_interface_query')
|
|
|
|
defines.add(GL_ACTIVE_RESOURCES)
|
|
defines.add(GL_ACTIVE_VARIABLES)
|
|
defines.add(GL_ARRAY_SIZE)
|
|
defines.add(GL_ARRAY_STRIDE)
|
|
defines.add(GL_ATOMIC_COUNTER_BUFFER_INDEX)
|
|
defines.add(GL_BLOCK_INDEX)
|
|
defines.add(GL_BUFFER_BINDING)
|
|
defines.add(GL_BUFFER_DATA_SIZE)
|
|
defines.add(GL_BUFFER_VARIABLE)
|
|
defines.add(GL_COMPUTE_SUBROUTINE)
|
|
defines.add(GL_COMPUTE_SUBROUTINE_UNIFORM)
|
|
defines.add(GL_FRAGMENT_SUBROUTINE)
|
|
defines.add(GL_FRAGMENT_SUBROUTINE_UNIFORM)
|
|
defines.add(GL_GEOMETRY_SUBROUTINE)
|
|
defines.add(GL_GEOMETRY_SUBROUTINE_UNIFORM)
|
|
defines.add(GL_IS_PER_PATCH)
|
|
defines.add(GL_IS_ROW_MAJOR)
|
|
defines.add(GL_LOCATION)
|
|
defines.add(GL_LOCATION_INDEX)
|
|
defines.add(GL_MATRIX_STRIDE)
|
|
defines.add(GL_MAX_NAME_LENGTH)
|
|
defines.add(GL_MAX_NUM_ACTIVE_VARIABLES)
|
|
defines.add(GL_MAX_NUM_COMPATIBLE_SUBROUTINES)
|
|
defines.add(GL_NAME_LENGTH)
|
|
defines.add(GL_NUM_ACTIVE_VARIABLES)
|
|
defines.add(GL_OFFSET)
|
|
defines.add(GL_PROGRAM_INPUT)
|
|
defines.add(GL_PROGRAM_OUTPUT)
|
|
defines.add(GL_REFERENCED_BY_COMPUTE_SHADER)
|
|
defines.add(GL_REFERENCED_BY_FRAGMENT_SHADER)
|
|
defines.add(GL_REFERENCED_BY_GEOMETRY_SHADER)
|
|
defines.add(GL_REFERENCED_BY_TESS_CONTROL_SHADER)
|
|
defines.add(GL_REFERENCED_BY_TESS_EVALUATION_SHADER)
|
|
defines.add(GL_REFERENCED_BY_VERTEX_SHADER)
|
|
defines.add(GL_SHADER_STORAGE_BLOCK)
|
|
defines.add(GL_TESS_CONTROL_SUBROUTINE)
|
|
defines.add(GL_TESS_CONTROL_SUBROUTINE_UNIFORM)
|
|
defines.add(GL_TESS_EVALUATION_SUBROUTINE)
|
|
defines.add(GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
|
|
defines.add(GL_TOP_LEVEL_ARRAY_SIZE)
|
|
defines.add(GL_TOP_LEVEL_ARRAY_STRIDE)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_VARYING)
|
|
defines.add(GL_TYPE)
|
|
defines.add(GL_UNIFORM)
|
|
defines.add(GL_UNIFORM_BLOCK)
|
|
defines.add(GL_VERTEX_SUBROUTINE)
|
|
defines.add(GL_VERTEX_SUBROUTINE_UNIFORM)
|
|
|
|
# GL_ARB_provoking_vertex
|
|
|
|
GL_FIRST_VERTEX_CONVENTION = Enumerant('GL_FIRST_VERTEX_CONVENTION', 0x8e4d, 'GL_ARB_provoking_vertex')
|
|
GL_LAST_VERTEX_CONVENTION = Enumerant('GL_LAST_VERTEX_CONVENTION', 0x8e4e, 'GL_ARB_provoking_vertex')
|
|
GL_PROVOKING_VERTEX = Enumerant('GL_PROVOKING_VERTEX', 0x8e4f, 'GL_ARB_provoking_vertex')
|
|
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = Enumerant('GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION', 0x8e4c, 'GL_ARB_provoking_vertex')
|
|
|
|
defines.add(GL_FIRST_VERTEX_CONVENTION)
|
|
defines.add(GL_LAST_VERTEX_CONVENTION)
|
|
defines.add(GL_PROVOKING_VERTEX)
|
|
defines.add(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION)
|
|
|
|
# GL_ARB_robustness
|
|
|
|
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = Enumerant('GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB', 0x0004, 'GL_ARB_robustness')
|
|
GL_GUILTY_CONTEXT_RESET_ARB = Enumerant('GL_GUILTY_CONTEXT_RESET_ARB', 0x8253, 'GL_ARB_robustness')
|
|
GL_INNOCENT_CONTEXT_RESET_ARB = Enumerant('GL_INNOCENT_CONTEXT_RESET_ARB', 0x8254, 'GL_ARB_robustness')
|
|
GL_LOSE_CONTEXT_ON_RESET_ARB = Enumerant('GL_LOSE_CONTEXT_ON_RESET_ARB', 0x8252, 'GL_ARB_robustness')
|
|
GL_NO_RESET_NOTIFICATION_ARB = Enumerant('GL_NO_RESET_NOTIFICATION_ARB', 0x8261, 'GL_ARB_robustness')
|
|
GL_RESET_NOTIFICATION_STRATEGY_ARB = Enumerant('GL_RESET_NOTIFICATION_STRATEGY_ARB', 0x8256, 'GL_ARB_robustness')
|
|
GL_UNKNOWN_CONTEXT_RESET_ARB = Enumerant('GL_UNKNOWN_CONTEXT_RESET_ARB', 0x8255, 'GL_ARB_robustness')
|
|
|
|
defines.add(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB)
|
|
defines.add(GL_GUILTY_CONTEXT_RESET_ARB)
|
|
defines.add(GL_INNOCENT_CONTEXT_RESET_ARB)
|
|
defines.add(GL_LOSE_CONTEXT_ON_RESET_ARB)
|
|
defines.add(GL_NO_RESET_NOTIFICATION_ARB)
|
|
defines.add(GL_RESET_NOTIFICATION_STRATEGY_ARB)
|
|
defines.add(GL_UNKNOWN_CONTEXT_RESET_ARB)
|
|
|
|
# GL_ARB_sample_shading
|
|
|
|
GL_MIN_SAMPLE_SHADING_VALUE_ARB = Enumerant('GL_MIN_SAMPLE_SHADING_VALUE_ARB', 0x8c37, 'GL_ARB_sample_shading')
|
|
GL_SAMPLE_SHADING_ARB = Enumerant('GL_SAMPLE_SHADING_ARB', 0x8c36, 'GL_ARB_sample_shading')
|
|
|
|
defines.add(GL_MIN_SAMPLE_SHADING_VALUE_ARB)
|
|
defines.add(GL_SAMPLE_SHADING_ARB)
|
|
|
|
# GL_ARB_sampler_objects
|
|
|
|
GL_SAMPLER_BINDING = Enumerant('GL_SAMPLER_BINDING', 0x8919, 'GL_ARB_sampler_objects')
|
|
|
|
defines.add(GL_SAMPLER_BINDING)
|
|
|
|
# GL_ARB_seamless_cube_map
|
|
|
|
GL_TEXTURE_CUBE_MAP_SEAMLESS = Enumerant('GL_TEXTURE_CUBE_MAP_SEAMLESS', 0x884f, 'GL_ARB_seamless_cube_map')
|
|
|
|
defines.add(GL_TEXTURE_CUBE_MAP_SEAMLESS)
|
|
|
|
# GL_ARB_separate_shader_objects
|
|
|
|
GL_ACTIVE_PROGRAM = Enumerant('GL_ACTIVE_PROGRAM', 0x8259, 'GL_ARB_separate_shader_objects')
|
|
GL_ALL_SHADER_BITS = Enumerant('GL_ALL_SHADER_BITS', 0xffffffff, 'GL_ARB_separate_shader_objects')
|
|
GL_FRAGMENT_SHADER_BIT = Enumerant('GL_FRAGMENT_SHADER_BIT', 0x0002, 'GL_ARB_separate_shader_objects')
|
|
GL_GEOMETRY_SHADER_BIT = Enumerant('GL_GEOMETRY_SHADER_BIT', 0x0004, 'GL_ARB_separate_shader_objects')
|
|
GL_PROGRAM_PIPELINE_BINDING = Enumerant('GL_PROGRAM_PIPELINE_BINDING', 0x825a, 'GL_ARB_separate_shader_objects')
|
|
GL_PROGRAM_SEPARABLE = Enumerant('GL_PROGRAM_SEPARABLE', 0x8258, 'GL_ARB_separate_shader_objects')
|
|
GL_TESS_CONTROL_SHADER_BIT = Enumerant('GL_TESS_CONTROL_SHADER_BIT', 0x0008, 'GL_ARB_separate_shader_objects')
|
|
GL_TESS_EVALUATION_SHADER_BIT = Enumerant('GL_TESS_EVALUATION_SHADER_BIT', 0x0010, 'GL_ARB_separate_shader_objects')
|
|
GL_VERTEX_SHADER_BIT = Enumerant('GL_VERTEX_SHADER_BIT', 0x0001, 'GL_ARB_separate_shader_objects')
|
|
|
|
defines.add(GL_ACTIVE_PROGRAM)
|
|
defines.add(GL_ALL_SHADER_BITS)
|
|
defines.add(GL_FRAGMENT_SHADER_BIT)
|
|
defines.add(GL_GEOMETRY_SHADER_BIT)
|
|
defines.add(GL_PROGRAM_PIPELINE_BINDING)
|
|
defines.add(GL_PROGRAM_SEPARABLE)
|
|
defines.add(GL_TESS_CONTROL_SHADER_BIT)
|
|
defines.add(GL_TESS_EVALUATION_SHADER_BIT)
|
|
defines.add(GL_VERTEX_SHADER_BIT)
|
|
|
|
# GL_ARB_shader_atomic_counters
|
|
|
|
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_ACTIVE_ATOMIC_COUNTER_BUFFERS', 0x92d9, 'GL_ARB_shader_atomic_counters')
|
|
GL_ATOMIC_COUNTER_BUFFER = Enumerant('GL_ATOMIC_COUNTER_BUFFER', 0x92c0, 'GL_ARB_shader_atomic_counters')
|
|
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = Enumerant('GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS', 0x92c5, 'GL_ARB_shader_atomic_counters')
|
|
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = Enumerant('GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES', 0x92c6, 'GL_ARB_shader_atomic_counters')
|
|
GL_ATOMIC_COUNTER_BUFFER_BINDING = Enumerant('GL_ATOMIC_COUNTER_BUFFER_BINDING', 0x92c1, 'GL_ARB_shader_atomic_counters')
|
|
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = Enumerant('GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE', 0x92c4, 'GL_ARB_shader_atomic_counters')
|
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = Enumerant('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER', 0x92cb, 'GL_ARB_shader_atomic_counters')
|
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = Enumerant('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER', 0x92ca, 'GL_ARB_shader_atomic_counters')
|
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = Enumerant('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER', 0x92c8, 'GL_ARB_shader_atomic_counters')
|
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = Enumerant('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER', 0x92c9, 'GL_ARB_shader_atomic_counters')
|
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = Enumerant('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER', 0x92c7, 'GL_ARB_shader_atomic_counters')
|
|
GL_ATOMIC_COUNTER_BUFFER_SIZE = Enumerant('GL_ATOMIC_COUNTER_BUFFER_SIZE', 0x92c3, 'GL_ARB_shader_atomic_counters')
|
|
GL_ATOMIC_COUNTER_BUFFER_START = Enumerant('GL_ATOMIC_COUNTER_BUFFER_START', 0x92c2, 'GL_ARB_shader_atomic_counters')
|
|
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = Enumerant('GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS', 0x92dc, 'GL_ARB_shader_atomic_counters')
|
|
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = Enumerant('GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE', 0x92d8, 'GL_ARB_shader_atomic_counters')
|
|
GL_MAX_COMBINED_ATOMIC_COUNTERS = Enumerant('GL_MAX_COMBINED_ATOMIC_COUNTERS', 0x92d7, 'GL_ARB_shader_atomic_counters')
|
|
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS', 0x92d1, 'GL_ARB_shader_atomic_counters')
|
|
GL_MAX_FRAGMENT_ATOMIC_COUNTERS = Enumerant('GL_MAX_FRAGMENT_ATOMIC_COUNTERS', 0x92d6, 'GL_ARB_shader_atomic_counters')
|
|
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS', 0x92d0, 'GL_ARB_shader_atomic_counters')
|
|
GL_MAX_GEOMETRY_ATOMIC_COUNTERS = Enumerant('GL_MAX_GEOMETRY_ATOMIC_COUNTERS', 0x92d5, 'GL_ARB_shader_atomic_counters')
|
|
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS', 0x92cf, 'GL_ARB_shader_atomic_counters')
|
|
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = Enumerant('GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS', 0x92d3, 'GL_ARB_shader_atomic_counters')
|
|
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS', 0x92cd, 'GL_ARB_shader_atomic_counters')
|
|
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = Enumerant('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS', 0x92d4, 'GL_ARB_shader_atomic_counters')
|
|
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS', 0x92ce, 'GL_ARB_shader_atomic_counters')
|
|
GL_MAX_VERTEX_ATOMIC_COUNTERS = Enumerant('GL_MAX_VERTEX_ATOMIC_COUNTERS', 0x92d2, 'GL_ARB_shader_atomic_counters')
|
|
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = Enumerant('GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS', 0x92cc, 'GL_ARB_shader_atomic_counters')
|
|
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = Enumerant('GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX', 0x92da, 'GL_ARB_shader_atomic_counters')
|
|
GL_UNSIGNED_INT_ATOMIC_COUNTER = Enumerant('GL_UNSIGNED_INT_ATOMIC_COUNTER', 0x92db, 'GL_ARB_shader_atomic_counters')
|
|
|
|
defines.add(GL_ACTIVE_ATOMIC_COUNTER_BUFFERS)
|
|
defines.add(GL_ATOMIC_COUNTER_BUFFER)
|
|
defines.add(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS)
|
|
defines.add(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES)
|
|
defines.add(GL_ATOMIC_COUNTER_BUFFER_BINDING)
|
|
defines.add(GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE)
|
|
defines.add(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER)
|
|
defines.add(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER)
|
|
defines.add(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER)
|
|
defines.add(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER)
|
|
defines.add(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER)
|
|
defines.add(GL_ATOMIC_COUNTER_BUFFER_SIZE)
|
|
defines.add(GL_ATOMIC_COUNTER_BUFFER_START)
|
|
defines.add(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS)
|
|
defines.add(GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE)
|
|
defines.add(GL_MAX_COMBINED_ATOMIC_COUNTERS)
|
|
defines.add(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS)
|
|
defines.add(GL_MAX_FRAGMENT_ATOMIC_COUNTERS)
|
|
defines.add(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS)
|
|
defines.add(GL_MAX_GEOMETRY_ATOMIC_COUNTERS)
|
|
defines.add(GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS)
|
|
defines.add(GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS)
|
|
defines.add(GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS)
|
|
defines.add(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS)
|
|
defines.add(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS)
|
|
defines.add(GL_MAX_VERTEX_ATOMIC_COUNTERS)
|
|
defines.add(GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS)
|
|
defines.add(GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX)
|
|
defines.add(GL_UNSIGNED_INT_ATOMIC_COUNTER)
|
|
|
|
# GL_ARB_shader_image_load_store
|
|
|
|
GL_ALL_BARRIER_BITS = Enumerant('GL_ALL_BARRIER_BITS', 0xffffffff, 'GL_ARB_shader_image_load_store')
|
|
GL_ATOMIC_COUNTER_BARRIER_BIT = Enumerant('GL_ATOMIC_COUNTER_BARRIER_BIT', 0x1000, 'GL_ARB_shader_image_load_store')
|
|
GL_BUFFER_UPDATE_BARRIER_BIT = Enumerant('GL_BUFFER_UPDATE_BARRIER_BIT', 0x0200, 'GL_ARB_shader_image_load_store')
|
|
GL_COMMAND_BARRIER_BIT = Enumerant('GL_COMMAND_BARRIER_BIT', 0x0040, 'GL_ARB_shader_image_load_store')
|
|
GL_ELEMENT_ARRAY_BARRIER_BIT = Enumerant('GL_ELEMENT_ARRAY_BARRIER_BIT', 0x0002, 'GL_ARB_shader_image_load_store')
|
|
GL_FRAMEBUFFER_BARRIER_BIT = Enumerant('GL_FRAMEBUFFER_BARRIER_BIT', 0x0400, 'GL_ARB_shader_image_load_store')
|
|
GL_IMAGE_1D = Enumerant('GL_IMAGE_1D', 0x904c, 'GL_ARB_shader_image_load_store')
|
|
GL_IMAGE_1D_ARRAY = Enumerant('GL_IMAGE_1D_ARRAY', 0x9052, 'GL_ARB_shader_image_load_store')
|
|
GL_IMAGE_2D = Enumerant('GL_IMAGE_2D', 0x904d, 'GL_ARB_shader_image_load_store')
|
|
GL_IMAGE_2D_ARRAY = Enumerant('GL_IMAGE_2D_ARRAY', 0x9053, 'GL_ARB_shader_image_load_store')
|
|
GL_IMAGE_2D_MULTISAMPLE = Enumerant('GL_IMAGE_2D_MULTISAMPLE', 0x9055, 'GL_ARB_shader_image_load_store')
|
|
GL_IMAGE_2D_MULTISAMPLE_ARRAY = Enumerant('GL_IMAGE_2D_MULTISAMPLE_ARRAY', 0x9056, 'GL_ARB_shader_image_load_store')
|
|
GL_IMAGE_2D_RECT = Enumerant('GL_IMAGE_2D_RECT', 0x904f, 'GL_ARB_shader_image_load_store')
|
|
GL_IMAGE_3D = Enumerant('GL_IMAGE_3D', 0x904e, 'GL_ARB_shader_image_load_store')
|
|
GL_IMAGE_BINDING_ACCESS = Enumerant('GL_IMAGE_BINDING_ACCESS', 0x8f3e, 'GL_ARB_shader_image_load_store')
|
|
GL_IMAGE_BINDING_FORMAT = Enumerant('GL_IMAGE_BINDING_FORMAT', 0x906e, 'GL_ARB_shader_image_load_store')
|
|
GL_IMAGE_BINDING_LAYER = Enumerant('GL_IMAGE_BINDING_LAYER', 0x8f3d, 'GL_ARB_shader_image_load_store')
|
|
GL_IMAGE_BINDING_LAYERED = Enumerant('GL_IMAGE_BINDING_LAYERED', 0x8f3c, 'GL_ARB_shader_image_load_store')
|
|
GL_IMAGE_BINDING_LEVEL = Enumerant('GL_IMAGE_BINDING_LEVEL', 0x8f3b, 'GL_ARB_shader_image_load_store')
|
|
GL_IMAGE_BINDING_NAME = Enumerant('GL_IMAGE_BINDING_NAME', 0x8f3a, 'GL_ARB_shader_image_load_store')
|
|
GL_IMAGE_BUFFER = Enumerant('GL_IMAGE_BUFFER', 0x9051, 'GL_ARB_shader_image_load_store')
|
|
GL_IMAGE_CUBE = Enumerant('GL_IMAGE_CUBE', 0x9050, 'GL_ARB_shader_image_load_store')
|
|
GL_IMAGE_CUBE_MAP_ARRAY = Enumerant('GL_IMAGE_CUBE_MAP_ARRAY', 0x9054, 'GL_ARB_shader_image_load_store')
|
|
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = Enumerant('GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS', 0x90c9, 'GL_ARB_shader_image_load_store')
|
|
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = Enumerant('GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE', 0x90c8, 'GL_ARB_shader_image_load_store')
|
|
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = Enumerant('GL_IMAGE_FORMAT_COMPATIBILITY_TYPE', 0x90c7, 'GL_ARB_shader_image_load_store')
|
|
GL_INT_IMAGE_1D = Enumerant('GL_INT_IMAGE_1D', 0x9057, 'GL_ARB_shader_image_load_store')
|
|
GL_INT_IMAGE_1D_ARRAY = Enumerant('GL_INT_IMAGE_1D_ARRAY', 0x905d, 'GL_ARB_shader_image_load_store')
|
|
GL_INT_IMAGE_2D = Enumerant('GL_INT_IMAGE_2D', 0x9058, 'GL_ARB_shader_image_load_store')
|
|
GL_INT_IMAGE_2D_ARRAY = Enumerant('GL_INT_IMAGE_2D_ARRAY', 0x905e, 'GL_ARB_shader_image_load_store')
|
|
GL_INT_IMAGE_2D_MULTISAMPLE = Enumerant('GL_INT_IMAGE_2D_MULTISAMPLE', 0x9060, 'GL_ARB_shader_image_load_store')
|
|
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = Enumerant('GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY', 0x9061, 'GL_ARB_shader_image_load_store')
|
|
GL_INT_IMAGE_2D_RECT = Enumerant('GL_INT_IMAGE_2D_RECT', 0x905a, 'GL_ARB_shader_image_load_store')
|
|
GL_INT_IMAGE_3D = Enumerant('GL_INT_IMAGE_3D', 0x9059, 'GL_ARB_shader_image_load_store')
|
|
GL_INT_IMAGE_BUFFER = Enumerant('GL_INT_IMAGE_BUFFER', 0x905c, 'GL_ARB_shader_image_load_store')
|
|
GL_INT_IMAGE_CUBE = Enumerant('GL_INT_IMAGE_CUBE', 0x905b, 'GL_ARB_shader_image_load_store')
|
|
GL_INT_IMAGE_CUBE_MAP_ARRAY = Enumerant('GL_INT_IMAGE_CUBE_MAP_ARRAY', 0x905f, 'GL_ARB_shader_image_load_store')
|
|
GL_MAX_COMBINED_IMAGE_UNIFORMS = Enumerant('GL_MAX_COMBINED_IMAGE_UNIFORMS', 0x90cf, 'GL_ARB_shader_image_load_store')
|
|
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = Enumerant('GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS', 0x8f39, 'GL_ARB_shader_image_load_store')
|
|
GL_MAX_FRAGMENT_IMAGE_UNIFORMS = Enumerant('GL_MAX_FRAGMENT_IMAGE_UNIFORMS', 0x90ce, 'GL_ARB_shader_image_load_store')
|
|
GL_MAX_GEOMETRY_IMAGE_UNIFORMS = Enumerant('GL_MAX_GEOMETRY_IMAGE_UNIFORMS', 0x90cd, 'GL_ARB_shader_image_load_store')
|
|
GL_MAX_IMAGE_SAMPLES = Enumerant('GL_MAX_IMAGE_SAMPLES', 0x906d, 'GL_ARB_shader_image_load_store')
|
|
GL_MAX_IMAGE_UNITS = Enumerant('GL_MAX_IMAGE_UNITS', 0x8f38, 'GL_ARB_shader_image_load_store')
|
|
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = Enumerant('GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS', 0x90cb, 'GL_ARB_shader_image_load_store')
|
|
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = Enumerant('GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS', 0x90cc, 'GL_ARB_shader_image_load_store')
|
|
GL_MAX_VERTEX_IMAGE_UNIFORMS = Enumerant('GL_MAX_VERTEX_IMAGE_UNIFORMS', 0x90ca, 'GL_ARB_shader_image_load_store')
|
|
GL_PIXEL_BUFFER_BARRIER_BIT = Enumerant('GL_PIXEL_BUFFER_BARRIER_BIT', 0x0080, 'GL_ARB_shader_image_load_store')
|
|
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = Enumerant('GL_SHADER_IMAGE_ACCESS_BARRIER_BIT', 0x0020, 'GL_ARB_shader_image_load_store')
|
|
GL_TEXTURE_FETCH_BARRIER_BIT = Enumerant('GL_TEXTURE_FETCH_BARRIER_BIT', 0x0008, 'GL_ARB_shader_image_load_store')
|
|
GL_TEXTURE_UPDATE_BARRIER_BIT = Enumerant('GL_TEXTURE_UPDATE_BARRIER_BIT', 0x0100, 'GL_ARB_shader_image_load_store')
|
|
GL_TRANSFORM_FEEDBACK_BARRIER_BIT = Enumerant('GL_TRANSFORM_FEEDBACK_BARRIER_BIT', 0x0800, 'GL_ARB_shader_image_load_store')
|
|
GL_UNIFORM_BARRIER_BIT = Enumerant('GL_UNIFORM_BARRIER_BIT', 0x0004, 'GL_ARB_shader_image_load_store')
|
|
GL_UNSIGNED_INT_IMAGE_1D = Enumerant('GL_UNSIGNED_INT_IMAGE_1D', 0x9062, 'GL_ARB_shader_image_load_store')
|
|
GL_UNSIGNED_INT_IMAGE_1D_ARRAY = Enumerant('GL_UNSIGNED_INT_IMAGE_1D_ARRAY', 0x9068, 'GL_ARB_shader_image_load_store')
|
|
GL_UNSIGNED_INT_IMAGE_2D = Enumerant('GL_UNSIGNED_INT_IMAGE_2D', 0x9063, 'GL_ARB_shader_image_load_store')
|
|
GL_UNSIGNED_INT_IMAGE_2D_ARRAY = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_ARRAY', 0x9069, 'GL_ARB_shader_image_load_store')
|
|
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE', 0x906b, 'GL_ARB_shader_image_load_store')
|
|
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY', 0x906c, 'GL_ARB_shader_image_load_store')
|
|
GL_UNSIGNED_INT_IMAGE_2D_RECT = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_RECT', 0x9065, 'GL_ARB_shader_image_load_store')
|
|
GL_UNSIGNED_INT_IMAGE_3D = Enumerant('GL_UNSIGNED_INT_IMAGE_3D', 0x9064, 'GL_ARB_shader_image_load_store')
|
|
GL_UNSIGNED_INT_IMAGE_BUFFER = Enumerant('GL_UNSIGNED_INT_IMAGE_BUFFER', 0x9067, 'GL_ARB_shader_image_load_store')
|
|
GL_UNSIGNED_INT_IMAGE_CUBE = Enumerant('GL_UNSIGNED_INT_IMAGE_CUBE', 0x9066, 'GL_ARB_shader_image_load_store')
|
|
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = Enumerant('GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY', 0x906a, 'GL_ARB_shader_image_load_store')
|
|
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = Enumerant('GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT', 0x0001, 'GL_ARB_shader_image_load_store')
|
|
|
|
defines.add(GL_ALL_BARRIER_BITS)
|
|
defines.add(GL_ATOMIC_COUNTER_BARRIER_BIT)
|
|
defines.add(GL_BUFFER_UPDATE_BARRIER_BIT)
|
|
defines.add(GL_COMMAND_BARRIER_BIT)
|
|
defines.add(GL_ELEMENT_ARRAY_BARRIER_BIT)
|
|
defines.add(GL_FRAMEBUFFER_BARRIER_BIT)
|
|
defines.add(GL_IMAGE_1D)
|
|
defines.add(GL_IMAGE_1D_ARRAY)
|
|
defines.add(GL_IMAGE_2D)
|
|
defines.add(GL_IMAGE_2D_ARRAY)
|
|
defines.add(GL_IMAGE_2D_MULTISAMPLE)
|
|
defines.add(GL_IMAGE_2D_MULTISAMPLE_ARRAY)
|
|
defines.add(GL_IMAGE_2D_RECT)
|
|
defines.add(GL_IMAGE_3D)
|
|
defines.add(GL_IMAGE_BINDING_ACCESS)
|
|
defines.add(GL_IMAGE_BINDING_FORMAT)
|
|
defines.add(GL_IMAGE_BINDING_LAYER)
|
|
defines.add(GL_IMAGE_BINDING_LAYERED)
|
|
defines.add(GL_IMAGE_BINDING_LEVEL)
|
|
defines.add(GL_IMAGE_BINDING_NAME)
|
|
defines.add(GL_IMAGE_BUFFER)
|
|
defines.add(GL_IMAGE_CUBE)
|
|
defines.add(GL_IMAGE_CUBE_MAP_ARRAY)
|
|
defines.add(GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS)
|
|
defines.add(GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE)
|
|
defines.add(GL_IMAGE_FORMAT_COMPATIBILITY_TYPE)
|
|
defines.add(GL_INT_IMAGE_1D)
|
|
defines.add(GL_INT_IMAGE_1D_ARRAY)
|
|
defines.add(GL_INT_IMAGE_2D)
|
|
defines.add(GL_INT_IMAGE_2D_ARRAY)
|
|
defines.add(GL_INT_IMAGE_2D_MULTISAMPLE)
|
|
defines.add(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY)
|
|
defines.add(GL_INT_IMAGE_2D_RECT)
|
|
defines.add(GL_INT_IMAGE_3D)
|
|
defines.add(GL_INT_IMAGE_BUFFER)
|
|
defines.add(GL_INT_IMAGE_CUBE)
|
|
defines.add(GL_INT_IMAGE_CUBE_MAP_ARRAY)
|
|
defines.add(GL_MAX_COMBINED_IMAGE_UNIFORMS)
|
|
defines.add(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS)
|
|
defines.add(GL_MAX_FRAGMENT_IMAGE_UNIFORMS)
|
|
defines.add(GL_MAX_GEOMETRY_IMAGE_UNIFORMS)
|
|
defines.add(GL_MAX_IMAGE_SAMPLES)
|
|
defines.add(GL_MAX_IMAGE_UNITS)
|
|
defines.add(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS)
|
|
defines.add(GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS)
|
|
defines.add(GL_MAX_VERTEX_IMAGE_UNIFORMS)
|
|
defines.add(GL_PIXEL_BUFFER_BARRIER_BIT)
|
|
defines.add(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT)
|
|
defines.add(GL_TEXTURE_FETCH_BARRIER_BIT)
|
|
defines.add(GL_TEXTURE_UPDATE_BARRIER_BIT)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BARRIER_BIT)
|
|
defines.add(GL_UNIFORM_BARRIER_BIT)
|
|
defines.add(GL_UNSIGNED_INT_IMAGE_1D)
|
|
defines.add(GL_UNSIGNED_INT_IMAGE_1D_ARRAY)
|
|
defines.add(GL_UNSIGNED_INT_IMAGE_2D)
|
|
defines.add(GL_UNSIGNED_INT_IMAGE_2D_ARRAY)
|
|
defines.add(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE)
|
|
defines.add(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY)
|
|
defines.add(GL_UNSIGNED_INT_IMAGE_2D_RECT)
|
|
defines.add(GL_UNSIGNED_INT_IMAGE_3D)
|
|
defines.add(GL_UNSIGNED_INT_IMAGE_BUFFER)
|
|
defines.add(GL_UNSIGNED_INT_IMAGE_CUBE)
|
|
defines.add(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT)
|
|
|
|
# GL_ARB_shader_objects
|
|
|
|
GL_BOOL_ARB = Enumerant('GL_BOOL_ARB', 0x8b56, 'GL_ARB_shader_objects')
|
|
GL_BOOL_VEC2_ARB = Enumerant('GL_BOOL_VEC2_ARB', 0x8b57, 'GL_ARB_shader_objects')
|
|
GL_BOOL_VEC3_ARB = Enumerant('GL_BOOL_VEC3_ARB', 0x8b58, 'GL_ARB_shader_objects')
|
|
GL_BOOL_VEC4_ARB = Enumerant('GL_BOOL_VEC4_ARB', 0x8b59, 'GL_ARB_shader_objects')
|
|
GL_FLOAT_MAT2_ARB = Enumerant('GL_FLOAT_MAT2_ARB', 0x8b5a, 'GL_ARB_shader_objects')
|
|
GL_FLOAT_MAT3_ARB = Enumerant('GL_FLOAT_MAT3_ARB', 0x8b5b, 'GL_ARB_shader_objects')
|
|
GL_FLOAT_MAT4_ARB = Enumerant('GL_FLOAT_MAT4_ARB', 0x8b5c, 'GL_ARB_shader_objects')
|
|
GL_FLOAT_VEC2_ARB = Enumerant('GL_FLOAT_VEC2_ARB', 0x8b50, 'GL_ARB_shader_objects')
|
|
GL_FLOAT_VEC3_ARB = Enumerant('GL_FLOAT_VEC3_ARB', 0x8b51, 'GL_ARB_shader_objects')
|
|
GL_FLOAT_VEC4_ARB = Enumerant('GL_FLOAT_VEC4_ARB', 0x8b52, 'GL_ARB_shader_objects')
|
|
GL_INT_VEC2_ARB = Enumerant('GL_INT_VEC2_ARB', 0x8b53, 'GL_ARB_shader_objects')
|
|
GL_INT_VEC3_ARB = Enumerant('GL_INT_VEC3_ARB', 0x8b54, 'GL_ARB_shader_objects')
|
|
GL_INT_VEC4_ARB = Enumerant('GL_INT_VEC4_ARB', 0x8b55, 'GL_ARB_shader_objects')
|
|
GL_OBJECT_ACTIVE_UNIFORMS_ARB = Enumerant('GL_OBJECT_ACTIVE_UNIFORMS_ARB', 0x8b86, 'GL_ARB_shader_objects')
|
|
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = Enumerant('GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB', 0x8b87, 'GL_ARB_shader_objects')
|
|
GL_OBJECT_ATTACHED_OBJECTS_ARB = Enumerant('GL_OBJECT_ATTACHED_OBJECTS_ARB', 0x8b85, 'GL_ARB_shader_objects')
|
|
GL_OBJECT_COMPILE_STATUS_ARB = Enumerant('GL_OBJECT_COMPILE_STATUS_ARB', 0x8b81, 'GL_ARB_shader_objects')
|
|
GL_OBJECT_DELETE_STATUS_ARB = Enumerant('GL_OBJECT_DELETE_STATUS_ARB', 0x8b80, 'GL_ARB_shader_objects')
|
|
GL_OBJECT_INFO_LOG_LENGTH_ARB = Enumerant('GL_OBJECT_INFO_LOG_LENGTH_ARB', 0x8b84, 'GL_ARB_shader_objects')
|
|
GL_OBJECT_LINK_STATUS_ARB = Enumerant('GL_OBJECT_LINK_STATUS_ARB', 0x8b82, 'GL_ARB_shader_objects')
|
|
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = Enumerant('GL_OBJECT_SHADER_SOURCE_LENGTH_ARB', 0x8b88, 'GL_ARB_shader_objects')
|
|
GL_OBJECT_SUBTYPE_ARB = Enumerant('GL_OBJECT_SUBTYPE_ARB', 0x8b4f, 'GL_ARB_shader_objects')
|
|
GL_OBJECT_TYPE_ARB = Enumerant('GL_OBJECT_TYPE_ARB', 0x8b4e, 'GL_ARB_shader_objects')
|
|
GL_OBJECT_VALIDATE_STATUS_ARB = Enumerant('GL_OBJECT_VALIDATE_STATUS_ARB', 0x8b83, 'GL_ARB_shader_objects')
|
|
GL_PROGRAM_OBJECT_ARB = Enumerant('GL_PROGRAM_OBJECT_ARB', 0x8b40, 'GL_ARB_shader_objects')
|
|
GL_SAMPLER_1D_ARB = Enumerant('GL_SAMPLER_1D_ARB', 0x8b5d, 'GL_ARB_shader_objects')
|
|
GL_SAMPLER_1D_SHADOW_ARB = Enumerant('GL_SAMPLER_1D_SHADOW_ARB', 0x8b61, 'GL_ARB_shader_objects')
|
|
GL_SAMPLER_2D_ARB = Enumerant('GL_SAMPLER_2D_ARB', 0x8b5e, 'GL_ARB_shader_objects')
|
|
GL_SAMPLER_2D_SHADOW_ARB = Enumerant('GL_SAMPLER_2D_SHADOW_ARB', 0x8b62, 'GL_ARB_shader_objects')
|
|
GL_SAMPLER_3D_ARB = Enumerant('GL_SAMPLER_3D_ARB', 0x8b5f, 'GL_ARB_shader_objects')
|
|
GL_SAMPLER_CUBE_ARB = Enumerant('GL_SAMPLER_CUBE_ARB', 0x8b60, 'GL_ARB_shader_objects')
|
|
GL_SHADER_OBJECT_ARB = Enumerant('GL_SHADER_OBJECT_ARB', 0x8b48, 'GL_ARB_shader_objects')
|
|
|
|
defines.add(GL_BOOL_ARB)
|
|
defines.add(GL_BOOL_VEC2_ARB)
|
|
defines.add(GL_BOOL_VEC3_ARB)
|
|
defines.add(GL_BOOL_VEC4_ARB)
|
|
defines.add(GL_FLOAT_MAT2_ARB)
|
|
defines.add(GL_FLOAT_MAT3_ARB)
|
|
defines.add(GL_FLOAT_MAT4_ARB)
|
|
defines.add(GL_FLOAT_VEC2_ARB)
|
|
defines.add(GL_FLOAT_VEC3_ARB)
|
|
defines.add(GL_FLOAT_VEC4_ARB)
|
|
defines.add(GL_INT_VEC2_ARB)
|
|
defines.add(GL_INT_VEC3_ARB)
|
|
defines.add(GL_INT_VEC4_ARB)
|
|
defines.add(GL_OBJECT_ACTIVE_UNIFORMS_ARB)
|
|
defines.add(GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB)
|
|
defines.add(GL_OBJECT_ATTACHED_OBJECTS_ARB)
|
|
defines.add(GL_OBJECT_COMPILE_STATUS_ARB)
|
|
defines.add(GL_OBJECT_DELETE_STATUS_ARB)
|
|
defines.add(GL_OBJECT_INFO_LOG_LENGTH_ARB)
|
|
defines.add(GL_OBJECT_LINK_STATUS_ARB)
|
|
defines.add(GL_OBJECT_SHADER_SOURCE_LENGTH_ARB)
|
|
defines.add(GL_OBJECT_SUBTYPE_ARB)
|
|
defines.add(GL_OBJECT_TYPE_ARB)
|
|
defines.add(GL_OBJECT_VALIDATE_STATUS_ARB)
|
|
defines.add(GL_PROGRAM_OBJECT_ARB)
|
|
defines.add(GL_SAMPLER_1D_ARB)
|
|
defines.add(GL_SAMPLER_1D_SHADOW_ARB)
|
|
defines.add(GL_SAMPLER_2D_ARB)
|
|
defines.add(GL_SAMPLER_2D_SHADOW_ARB)
|
|
defines.add(GL_SAMPLER_3D_ARB)
|
|
defines.add(GL_SAMPLER_CUBE_ARB)
|
|
defines.add(GL_SHADER_OBJECT_ARB)
|
|
|
|
# GL_ARB_shader_storage_buffer_object
|
|
|
|
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = Enumerant('GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES', 0x8f39, 'GL_ARB_shader_storage_buffer_object')
|
|
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = Enumerant('GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS', 0x90dc, 'GL_ARB_shader_storage_buffer_object')
|
|
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = Enumerant('GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS', 0x90db, 'GL_ARB_shader_storage_buffer_object')
|
|
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = Enumerant('GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS', 0x90da, 'GL_ARB_shader_storage_buffer_object')
|
|
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = Enumerant('GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS', 0x90d7, 'GL_ARB_shader_storage_buffer_object')
|
|
GL_MAX_SHADER_STORAGE_BLOCK_SIZE = Enumerant('GL_MAX_SHADER_STORAGE_BLOCK_SIZE', 0x90de, 'GL_ARB_shader_storage_buffer_object')
|
|
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = Enumerant('GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS', 0x90dd, 'GL_ARB_shader_storage_buffer_object')
|
|
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = Enumerant('GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS', 0x90d8, 'GL_ARB_shader_storage_buffer_object')
|
|
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = Enumerant('GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS', 0x90d9, 'GL_ARB_shader_storage_buffer_object')
|
|
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = Enumerant('GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS', 0x90d6, 'GL_ARB_shader_storage_buffer_object')
|
|
GL_SHADER_STORAGE_BARRIER_BIT = Enumerant('GL_SHADER_STORAGE_BARRIER_BIT', 0x2000, 'GL_ARB_shader_storage_buffer_object')
|
|
GL_SHADER_STORAGE_BUFFER = Enumerant('GL_SHADER_STORAGE_BUFFER', 0x90d2, 'GL_ARB_shader_storage_buffer_object')
|
|
GL_SHADER_STORAGE_BUFFER_BINDING = Enumerant('GL_SHADER_STORAGE_BUFFER_BINDING', 0x90d3, 'GL_ARB_shader_storage_buffer_object')
|
|
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = Enumerant('GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT', 0x90df, 'GL_ARB_shader_storage_buffer_object')
|
|
GL_SHADER_STORAGE_BUFFER_SIZE = Enumerant('GL_SHADER_STORAGE_BUFFER_SIZE', 0x90d5, 'GL_ARB_shader_storage_buffer_object')
|
|
GL_SHADER_STORAGE_BUFFER_START = Enumerant('GL_SHADER_STORAGE_BUFFER_START', 0x90d4, 'GL_ARB_shader_storage_buffer_object')
|
|
|
|
defines.add(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES)
|
|
defines.add(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS)
|
|
defines.add(GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS)
|
|
defines.add(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS)
|
|
defines.add(GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS)
|
|
defines.add(GL_MAX_SHADER_STORAGE_BLOCK_SIZE)
|
|
defines.add(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS)
|
|
defines.add(GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS)
|
|
defines.add(GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS)
|
|
defines.add(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS)
|
|
defines.add(GL_SHADER_STORAGE_BARRIER_BIT)
|
|
defines.add(GL_SHADER_STORAGE_BUFFER)
|
|
defines.add(GL_SHADER_STORAGE_BUFFER_BINDING)
|
|
defines.add(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT)
|
|
defines.add(GL_SHADER_STORAGE_BUFFER_SIZE)
|
|
defines.add(GL_SHADER_STORAGE_BUFFER_START)
|
|
|
|
# GL_ARB_shader_subroutine
|
|
|
|
GL_ACTIVE_SUBROUTINES = Enumerant('GL_ACTIVE_SUBROUTINES', 0x8de5, 'GL_ARB_shader_subroutine')
|
|
GL_ACTIVE_SUBROUTINE_MAX_LENGTH = Enumerant('GL_ACTIVE_SUBROUTINE_MAX_LENGTH', 0x8e48, 'GL_ARB_shader_subroutine')
|
|
GL_ACTIVE_SUBROUTINE_UNIFORMS = Enumerant('GL_ACTIVE_SUBROUTINE_UNIFORMS', 0x8de6, 'GL_ARB_shader_subroutine')
|
|
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = Enumerant('GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS', 0x8e47, 'GL_ARB_shader_subroutine')
|
|
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = Enumerant('GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH', 0x8e49, 'GL_ARB_shader_subroutine')
|
|
GL_COMPATIBLE_SUBROUTINES = Enumerant('GL_COMPATIBLE_SUBROUTINES', 0x8e4b, 'GL_ARB_shader_subroutine')
|
|
GL_MAX_SUBROUTINES = Enumerant('GL_MAX_SUBROUTINES', 0x8de7, 'GL_ARB_shader_subroutine')
|
|
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = Enumerant('GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS', 0x8de8, 'GL_ARB_shader_subroutine')
|
|
GL_NUM_COMPATIBLE_SUBROUTINES = Enumerant('GL_NUM_COMPATIBLE_SUBROUTINES', 0x8e4a, 'GL_ARB_shader_subroutine')
|
|
|
|
defines.add(GL_ACTIVE_SUBROUTINES)
|
|
defines.add(GL_ACTIVE_SUBROUTINE_MAX_LENGTH)
|
|
defines.add(GL_ACTIVE_SUBROUTINE_UNIFORMS)
|
|
defines.add(GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS)
|
|
defines.add(GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH)
|
|
defines.add(GL_COMPATIBLE_SUBROUTINES)
|
|
defines.add(GL_MAX_SUBROUTINES)
|
|
defines.add(GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS)
|
|
defines.add(GL_NUM_COMPATIBLE_SUBROUTINES)
|
|
|
|
# GL_ARB_shading_language_100
|
|
|
|
GL_SHADING_LANGUAGE_VERSION_ARB = Enumerant('GL_SHADING_LANGUAGE_VERSION_ARB', 0x8b8c, 'GL_ARB_shading_language_100')
|
|
|
|
defines.add(GL_SHADING_LANGUAGE_VERSION_ARB)
|
|
|
|
# GL_ARB_shading_language_include
|
|
|
|
GL_NAMED_STRING_LENGTH_ARB = Enumerant('GL_NAMED_STRING_LENGTH_ARB', 0x8de9, 'GL_ARB_shading_language_include')
|
|
GL_NAMED_STRING_TYPE_ARB = Enumerant('GL_NAMED_STRING_TYPE_ARB', 0x8dea, 'GL_ARB_shading_language_include')
|
|
GL_SHADER_INCLUDE_ARB = Enumerant('GL_SHADER_INCLUDE_ARB', 0x8dae, 'GL_ARB_shading_language_include')
|
|
|
|
defines.add(GL_NAMED_STRING_LENGTH_ARB)
|
|
defines.add(GL_NAMED_STRING_TYPE_ARB)
|
|
defines.add(GL_SHADER_INCLUDE_ARB)
|
|
|
|
# GL_ARB_shadow
|
|
|
|
GL_COMPARE_R_TO_TEXTURE_ARB = Enumerant('GL_COMPARE_R_TO_TEXTURE_ARB', 0x884e, 'GL_ARB_shadow')
|
|
GL_TEXTURE_COMPARE_FUNC_ARB = Enumerant('GL_TEXTURE_COMPARE_FUNC_ARB', 0x884d, 'GL_ARB_shadow')
|
|
GL_TEXTURE_COMPARE_MODE_ARB = Enumerant('GL_TEXTURE_COMPARE_MODE_ARB', 0x884c, 'GL_ARB_shadow')
|
|
|
|
defines.add(GL_COMPARE_R_TO_TEXTURE_ARB)
|
|
defines.add(GL_TEXTURE_COMPARE_FUNC_ARB)
|
|
defines.add(GL_TEXTURE_COMPARE_MODE_ARB)
|
|
|
|
# GL_ARB_shadow_ambient
|
|
|
|
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = Enumerant('GL_TEXTURE_COMPARE_FAIL_VALUE_ARB', 0x80bf, 'GL_ARB_shadow_ambient')
|
|
|
|
defines.add(GL_TEXTURE_COMPARE_FAIL_VALUE_ARB)
|
|
|
|
# GL_ARB_stencil_texturing
|
|
|
|
GL_DEPTH_STENCIL_TEXTURE_MODE = Enumerant('GL_DEPTH_STENCIL_TEXTURE_MODE', 0x90ea, 'GL_ARB_stencil_texturing')
|
|
|
|
defines.add(GL_DEPTH_STENCIL_TEXTURE_MODE)
|
|
|
|
# GL_ARB_sync
|
|
|
|
GL_ALREADY_SIGNALED = Enumerant('GL_ALREADY_SIGNALED', 0x911a, 'GL_ARB_sync')
|
|
GL_CONDITION_SATISFIED = Enumerant('GL_CONDITION_SATISFIED', 0x911c, 'GL_ARB_sync')
|
|
GL_MAX_SERVER_WAIT_TIMEOUT = Enumerant('GL_MAX_SERVER_WAIT_TIMEOUT', 0x9111, 'GL_ARB_sync')
|
|
GL_OBJECT_TYPE = Enumerant('GL_OBJECT_TYPE', 0x9112, 'GL_ARB_sync')
|
|
GL_SIGNALED = Enumerant('GL_SIGNALED', 0x9119, 'GL_ARB_sync')
|
|
GL_SYNC_CONDITION = Enumerant('GL_SYNC_CONDITION', 0x9113, 'GL_ARB_sync')
|
|
GL_SYNC_FENCE = Enumerant('GL_SYNC_FENCE', 0x9116, 'GL_ARB_sync')
|
|
GL_SYNC_FLAGS = Enumerant('GL_SYNC_FLAGS', 0x9115, 'GL_ARB_sync')
|
|
GL_SYNC_FLUSH_COMMANDS_BIT = Enumerant('GL_SYNC_FLUSH_COMMANDS_BIT', 0x0001, 'GL_ARB_sync')
|
|
GL_SYNC_GPU_COMMANDS_COMPLETE = Enumerant('GL_SYNC_GPU_COMMANDS_COMPLETE', 0x9117, 'GL_ARB_sync')
|
|
GL_SYNC_STATUS = Enumerant('GL_SYNC_STATUS', 0x9114, 'GL_ARB_sync')
|
|
GL_TIMEOUT_EXPIRED = Enumerant('GL_TIMEOUT_EXPIRED', 0x911b, 'GL_ARB_sync')
|
|
GL_TIMEOUT_IGNORED = Enumerant('GL_TIMEOUT_IGNORED', 0xffffffffffffffff, 'GL_ARB_sync')
|
|
GL_UNSIGNALED = Enumerant('GL_UNSIGNALED', 0x9118, 'GL_ARB_sync')
|
|
GL_WAIT_FAILED = Enumerant('GL_WAIT_FAILED', 0x911d, 'GL_ARB_sync')
|
|
|
|
defines.add(GL_ALREADY_SIGNALED)
|
|
defines.add(GL_CONDITION_SATISFIED)
|
|
defines.add(GL_MAX_SERVER_WAIT_TIMEOUT)
|
|
defines.add(GL_OBJECT_TYPE)
|
|
defines.add(GL_SIGNALED)
|
|
defines.add(GL_SYNC_CONDITION)
|
|
defines.add(GL_SYNC_FENCE)
|
|
defines.add(GL_SYNC_FLAGS)
|
|
defines.add(GL_SYNC_FLUSH_COMMANDS_BIT)
|
|
defines.add(GL_SYNC_GPU_COMMANDS_COMPLETE)
|
|
defines.add(GL_SYNC_STATUS)
|
|
defines.add(GL_TIMEOUT_EXPIRED)
|
|
defines.add(GL_TIMEOUT_IGNORED)
|
|
defines.add(GL_UNSIGNALED)
|
|
defines.add(GL_WAIT_FAILED)
|
|
|
|
# GL_ARB_tessellation_shader
|
|
|
|
GL_FRACTIONAL_EVEN = Enumerant('GL_FRACTIONAL_EVEN', 0x8e7c, 'GL_ARB_tessellation_shader')
|
|
GL_FRACTIONAL_ODD = Enumerant('GL_FRACTIONAL_ODD', 0x8e7b, 'GL_ARB_tessellation_shader')
|
|
GL_ISOLINES = Enumerant('GL_ISOLINES', 0x8e7a, 'GL_ARB_tessellation_shader')
|
|
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = Enumerant('GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS', 0x8e1e, 'GL_ARB_tessellation_shader')
|
|
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = Enumerant('GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS', 0x8e1f, 'GL_ARB_tessellation_shader')
|
|
GL_MAX_PATCH_VERTICES = Enumerant('GL_MAX_PATCH_VERTICES', 0x8e7d, 'GL_ARB_tessellation_shader')
|
|
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = Enumerant('GL_MAX_TESS_CONTROL_INPUT_COMPONENTS', 0x886c, 'GL_ARB_tessellation_shader')
|
|
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = Enumerant('GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS', 0x8e83, 'GL_ARB_tessellation_shader')
|
|
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = Enumerant('GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS', 0x8e81, 'GL_ARB_tessellation_shader')
|
|
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = Enumerant('GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS', 0x8e85, 'GL_ARB_tessellation_shader')
|
|
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = Enumerant('GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS', 0x8e89, 'GL_ARB_tessellation_shader')
|
|
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = Enumerant('GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS', 0x8e7f, 'GL_ARB_tessellation_shader')
|
|
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = Enumerant('GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS', 0x886d, 'GL_ARB_tessellation_shader')
|
|
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = Enumerant('GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS', 0x8e86, 'GL_ARB_tessellation_shader')
|
|
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = Enumerant('GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS', 0x8e82, 'GL_ARB_tessellation_shader')
|
|
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = Enumerant('GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS', 0x8e8a, 'GL_ARB_tessellation_shader')
|
|
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = Enumerant('GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS', 0x8e80, 'GL_ARB_tessellation_shader')
|
|
GL_MAX_TESS_GEN_LEVEL = Enumerant('GL_MAX_TESS_GEN_LEVEL', 0x8e7e, 'GL_ARB_tessellation_shader')
|
|
GL_MAX_TESS_PATCH_COMPONENTS = Enumerant('GL_MAX_TESS_PATCH_COMPONENTS', 0x8e84, 'GL_ARB_tessellation_shader')
|
|
GL_PATCHES = Enumerant('GL_PATCHES', 0x000e, 'GL_ARB_tessellation_shader')
|
|
GL_PATCH_DEFAULT_INNER_LEVEL = Enumerant('GL_PATCH_DEFAULT_INNER_LEVEL', 0x8e73, 'GL_ARB_tessellation_shader')
|
|
GL_PATCH_DEFAULT_OUTER_LEVEL = Enumerant('GL_PATCH_DEFAULT_OUTER_LEVEL', 0x8e74, 'GL_ARB_tessellation_shader')
|
|
GL_PATCH_VERTICES = Enumerant('GL_PATCH_VERTICES', 0x8e72, 'GL_ARB_tessellation_shader')
|
|
GL_TESS_CONTROL_OUTPUT_VERTICES = Enumerant('GL_TESS_CONTROL_OUTPUT_VERTICES', 0x8e75, 'GL_ARB_tessellation_shader')
|
|
GL_TESS_CONTROL_SHADER = Enumerant('GL_TESS_CONTROL_SHADER', 0x8e88, 'GL_ARB_tessellation_shader')
|
|
GL_TESS_EVALUATION_SHADER = Enumerant('GL_TESS_EVALUATION_SHADER', 0x8e87, 'GL_ARB_tessellation_shader')
|
|
GL_TESS_GEN_MODE = Enumerant('GL_TESS_GEN_MODE', 0x8e76, 'GL_ARB_tessellation_shader')
|
|
GL_TESS_GEN_POINT_MODE = Enumerant('GL_TESS_GEN_POINT_MODE', 0x8e79, 'GL_ARB_tessellation_shader')
|
|
GL_TESS_GEN_SPACING = Enumerant('GL_TESS_GEN_SPACING', 0x8e77, 'GL_ARB_tessellation_shader')
|
|
GL_TESS_GEN_VERTEX_ORDER = Enumerant('GL_TESS_GEN_VERTEX_ORDER', 0x8e78, 'GL_ARB_tessellation_shader')
|
|
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = Enumerant('GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER', 0x84f0, 'GL_ARB_tessellation_shader')
|
|
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = Enumerant('GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER', 0x84f1, 'GL_ARB_tessellation_shader')
|
|
|
|
defines.add(GL_FRACTIONAL_EVEN)
|
|
defines.add(GL_FRACTIONAL_ODD)
|
|
defines.add(GL_ISOLINES)
|
|
defines.add(GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS)
|
|
defines.add(GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS)
|
|
defines.add(GL_MAX_PATCH_VERTICES)
|
|
defines.add(GL_MAX_TESS_CONTROL_INPUT_COMPONENTS)
|
|
defines.add(GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS)
|
|
defines.add(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS)
|
|
defines.add(GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS)
|
|
defines.add(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS)
|
|
defines.add(GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS)
|
|
defines.add(GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS)
|
|
defines.add(GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS)
|
|
defines.add(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS)
|
|
defines.add(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS)
|
|
defines.add(GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS)
|
|
defines.add(GL_MAX_TESS_GEN_LEVEL)
|
|
defines.add(GL_MAX_TESS_PATCH_COMPONENTS)
|
|
defines.add(GL_PATCHES)
|
|
defines.add(GL_PATCH_DEFAULT_INNER_LEVEL)
|
|
defines.add(GL_PATCH_DEFAULT_OUTER_LEVEL)
|
|
defines.add(GL_PATCH_VERTICES)
|
|
defines.add(GL_TESS_CONTROL_OUTPUT_VERTICES)
|
|
defines.add(GL_TESS_CONTROL_SHADER)
|
|
defines.add(GL_TESS_EVALUATION_SHADER)
|
|
defines.add(GL_TESS_GEN_MODE)
|
|
defines.add(GL_TESS_GEN_POINT_MODE)
|
|
defines.add(GL_TESS_GEN_SPACING)
|
|
defines.add(GL_TESS_GEN_VERTEX_ORDER)
|
|
defines.add(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER)
|
|
defines.add(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER)
|
|
|
|
# GL_ARB_texture_border_clamp
|
|
|
|
GL_CLAMP_TO_BORDER_ARB = Enumerant('GL_CLAMP_TO_BORDER_ARB', 0x812d, 'GL_ARB_texture_border_clamp')
|
|
|
|
defines.add(GL_CLAMP_TO_BORDER_ARB)
|
|
|
|
# GL_ARB_texture_buffer_object
|
|
|
|
GL_MAX_TEXTURE_BUFFER_SIZE_ARB = Enumerant('GL_MAX_TEXTURE_BUFFER_SIZE_ARB', 0x8c2b, 'GL_ARB_texture_buffer_object')
|
|
GL_TEXTURE_BINDING_BUFFER_ARB = Enumerant('GL_TEXTURE_BINDING_BUFFER_ARB', 0x8c2c, 'GL_ARB_texture_buffer_object')
|
|
GL_TEXTURE_BUFFER_ARB = Enumerant('GL_TEXTURE_BUFFER_ARB', 0x8c2a, 'GL_ARB_texture_buffer_object')
|
|
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = Enumerant('GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB', 0x8c2d, 'GL_ARB_texture_buffer_object')
|
|
GL_TEXTURE_BUFFER_FORMAT_ARB = Enumerant('GL_TEXTURE_BUFFER_FORMAT_ARB', 0x8c2e, 'GL_ARB_texture_buffer_object')
|
|
|
|
defines.add(GL_MAX_TEXTURE_BUFFER_SIZE_ARB)
|
|
defines.add(GL_TEXTURE_BINDING_BUFFER_ARB)
|
|
defines.add(GL_TEXTURE_BUFFER_ARB)
|
|
defines.add(GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB)
|
|
defines.add(GL_TEXTURE_BUFFER_FORMAT_ARB)
|
|
|
|
# GL_ARB_texture_buffer_range
|
|
|
|
GL_TEXTURE_BUFFER_OFFSET = Enumerant('GL_TEXTURE_BUFFER_OFFSET', 0x919d, 'GL_ARB_texture_buffer_range')
|
|
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = Enumerant('GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT', 0x919f, 'GL_ARB_texture_buffer_range')
|
|
GL_TEXTURE_BUFFER_SIZE = Enumerant('GL_TEXTURE_BUFFER_SIZE', 0x919e, 'GL_ARB_texture_buffer_range')
|
|
|
|
defines.add(GL_TEXTURE_BUFFER_OFFSET)
|
|
defines.add(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT)
|
|
defines.add(GL_TEXTURE_BUFFER_SIZE)
|
|
|
|
# GL_ARB_texture_compression
|
|
|
|
GL_COMPRESSED_ALPHA_ARB = Enumerant('GL_COMPRESSED_ALPHA_ARB', 0x84e9, 'GL_ARB_texture_compression')
|
|
GL_COMPRESSED_INTENSITY_ARB = Enumerant('GL_COMPRESSED_INTENSITY_ARB', 0x84ec, 'GL_ARB_texture_compression')
|
|
GL_COMPRESSED_LUMINANCE_ALPHA_ARB = Enumerant('GL_COMPRESSED_LUMINANCE_ALPHA_ARB', 0x84eb, 'GL_ARB_texture_compression')
|
|
GL_COMPRESSED_LUMINANCE_ARB = Enumerant('GL_COMPRESSED_LUMINANCE_ARB', 0x84ea, 'GL_ARB_texture_compression')
|
|
GL_COMPRESSED_RGBA_ARB = Enumerant('GL_COMPRESSED_RGBA_ARB', 0x84ee, 'GL_ARB_texture_compression')
|
|
GL_COMPRESSED_RGB_ARB = Enumerant('GL_COMPRESSED_RGB_ARB', 0x84ed, 'GL_ARB_texture_compression')
|
|
GL_COMPRESSED_TEXTURE_FORMATS_ARB = Enumerant('GL_COMPRESSED_TEXTURE_FORMATS_ARB', 0x86a3, 'GL_ARB_texture_compression')
|
|
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = Enumerant('GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB', 0x86a2, 'GL_ARB_texture_compression')
|
|
GL_TEXTURE_COMPRESSED_ARB = Enumerant('GL_TEXTURE_COMPRESSED_ARB', 0x86a1, 'GL_ARB_texture_compression')
|
|
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = Enumerant('GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB', 0x86a0, 'GL_ARB_texture_compression')
|
|
GL_TEXTURE_COMPRESSION_HINT_ARB = Enumerant('GL_TEXTURE_COMPRESSION_HINT_ARB', 0x84ef, 'GL_ARB_texture_compression')
|
|
|
|
defines.add(GL_COMPRESSED_ALPHA_ARB)
|
|
defines.add(GL_COMPRESSED_INTENSITY_ARB)
|
|
defines.add(GL_COMPRESSED_LUMINANCE_ALPHA_ARB)
|
|
defines.add(GL_COMPRESSED_LUMINANCE_ARB)
|
|
defines.add(GL_COMPRESSED_RGBA_ARB)
|
|
defines.add(GL_COMPRESSED_RGB_ARB)
|
|
defines.add(GL_COMPRESSED_TEXTURE_FORMATS_ARB)
|
|
defines.add(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB)
|
|
defines.add(GL_TEXTURE_COMPRESSED_ARB)
|
|
defines.add(GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB)
|
|
defines.add(GL_TEXTURE_COMPRESSION_HINT_ARB)
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|
|
|
# GL_ARB_texture_compression_bptc
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|
|
|
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = Enumerant('GL_COMPRESSED_RGBA_BPTC_UNORM_ARB', 0x8e8c, 'GL_ARB_texture_compression_bptc')
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|
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = Enumerant('GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB', 0x8e8e, 'GL_ARB_texture_compression_bptc')
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|
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = Enumerant('GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB', 0x8e8f, 'GL_ARB_texture_compression_bptc')
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|
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = Enumerant('GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB', 0x8e8d, 'GL_ARB_texture_compression_bptc')
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|
|
defines.add(GL_COMPRESSED_RGBA_BPTC_UNORM_ARB)
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|
defines.add(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB)
|
|
defines.add(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB)
|
|
defines.add(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB)
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|
|
|
# GL_ARB_texture_compression_rgtc
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|
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|
GL_COMPRESSED_RED_RGTC1 = Enumerant('GL_COMPRESSED_RED_RGTC1', 0x8dbb, 'GL_ARB_texture_compression_rgtc')
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|
GL_COMPRESSED_RG_RGTC2 = Enumerant('GL_COMPRESSED_RG_RGTC2', 0x8dbd, 'GL_ARB_texture_compression_rgtc')
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|
GL_COMPRESSED_SIGNED_RED_RGTC1 = Enumerant('GL_COMPRESSED_SIGNED_RED_RGTC1', 0x8dbc, 'GL_ARB_texture_compression_rgtc')
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|
GL_COMPRESSED_SIGNED_RG_RGTC2 = Enumerant('GL_COMPRESSED_SIGNED_RG_RGTC2', 0x8dbe, 'GL_ARB_texture_compression_rgtc')
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|
|
|
defines.add(GL_COMPRESSED_RED_RGTC1)
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|
defines.add(GL_COMPRESSED_RG_RGTC2)
|
|
defines.add(GL_COMPRESSED_SIGNED_RED_RGTC1)
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|
defines.add(GL_COMPRESSED_SIGNED_RG_RGTC2)
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|
|
|
# GL_ARB_texture_cube_map
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|
|
|
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = Enumerant('GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB', 0x851c, 'GL_ARB_texture_cube_map')
|
|
GL_NORMAL_MAP_ARB = Enumerant('GL_NORMAL_MAP_ARB', 0x8511, 'GL_ARB_texture_cube_map')
|
|
GL_REFLECTION_MAP_ARB = Enumerant('GL_REFLECTION_MAP_ARB', 0x8512, 'GL_ARB_texture_cube_map')
|
|
GL_TEXTURE_BINDING_CUBE_MAP_ARB = Enumerant('GL_TEXTURE_BINDING_CUBE_MAP_ARB', 0x8514, 'GL_ARB_texture_cube_map')
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB', 0x8516, 'GL_ARB_texture_cube_map')
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB', 0x8518, 'GL_ARB_texture_cube_map')
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB', 0x851a, 'GL_ARB_texture_cube_map')
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB', 0x8515, 'GL_ARB_texture_cube_map')
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB', 0x8517, 'GL_ARB_texture_cube_map')
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB', 0x8519, 'GL_ARB_texture_cube_map')
|
|
|
|
defines.add(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB)
|
|
defines.add(GL_NORMAL_MAP_ARB)
|
|
defines.add(GL_REFLECTION_MAP_ARB)
|
|
defines.add(GL_TEXTURE_BINDING_CUBE_MAP_ARB)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB)
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|
|
|
# GL_ARB_texture_cube_map_array
|
|
|
|
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = Enumerant('GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB', 0x900e, 'GL_ARB_texture_cube_map_array')
|
|
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = Enumerant('GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB', 0x900b, 'GL_ARB_texture_cube_map_array')
|
|
GL_SAMPLER_CUBE_MAP_ARRAY_ARB = Enumerant('GL_SAMPLER_CUBE_MAP_ARRAY_ARB', 0x900c, 'GL_ARB_texture_cube_map_array')
|
|
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = Enumerant('GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB', 0x900d, 'GL_ARB_texture_cube_map_array')
|
|
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = Enumerant('GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB', 0x900a, 'GL_ARB_texture_cube_map_array')
|
|
GL_TEXTURE_CUBE_MAP_ARRAY_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_ARRAY_ARB', 0x9009, 'GL_ARB_texture_cube_map_array')
|
|
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = Enumerant('GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB', 0x900f, 'GL_ARB_texture_cube_map_array')
|
|
|
|
defines.add(GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB)
|
|
defines.add(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB)
|
|
defines.add(GL_SAMPLER_CUBE_MAP_ARRAY_ARB)
|
|
defines.add(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB)
|
|
defines.add(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_ARRAY_ARB)
|
|
defines.add(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB)
|
|
|
|
# GL_ARB_texture_env_combine
|
|
|
|
GL_ADD_SIGNED_ARB = Enumerant('GL_ADD_SIGNED_ARB', 0x8574, 'GL_ARB_texture_env_combine')
|
|
GL_COMBINE_ALPHA_ARB = Enumerant('GL_COMBINE_ALPHA_ARB', 0x8572, 'GL_ARB_texture_env_combine')
|
|
GL_COMBINE_ARB = Enumerant('GL_COMBINE_ARB', 0x8570, 'GL_ARB_texture_env_combine')
|
|
GL_COMBINE_RGB_ARB = Enumerant('GL_COMBINE_RGB_ARB', 0x8571, 'GL_ARB_texture_env_combine')
|
|
GL_CONSTANT_ARB = Enumerant('GL_CONSTANT_ARB', 0x8576, 'GL_ARB_texture_env_combine')
|
|
GL_INTERPOLATE_ARB = Enumerant('GL_INTERPOLATE_ARB', 0x8575, 'GL_ARB_texture_env_combine')
|
|
GL_OPERAND0_ALPHA_ARB = Enumerant('GL_OPERAND0_ALPHA_ARB', 0x8598, 'GL_ARB_texture_env_combine')
|
|
GL_OPERAND0_RGB_ARB = Enumerant('GL_OPERAND0_RGB_ARB', 0x8590, 'GL_ARB_texture_env_combine')
|
|
GL_OPERAND1_ALPHA_ARB = Enumerant('GL_OPERAND1_ALPHA_ARB', 0x8599, 'GL_ARB_texture_env_combine')
|
|
GL_OPERAND1_RGB_ARB = Enumerant('GL_OPERAND1_RGB_ARB', 0x8591, 'GL_ARB_texture_env_combine')
|
|
GL_OPERAND2_ALPHA_ARB = Enumerant('GL_OPERAND2_ALPHA_ARB', 0x859a, 'GL_ARB_texture_env_combine')
|
|
GL_OPERAND2_RGB_ARB = Enumerant('GL_OPERAND2_RGB_ARB', 0x8592, 'GL_ARB_texture_env_combine')
|
|
GL_PREVIOUS_ARB = Enumerant('GL_PREVIOUS_ARB', 0x8578, 'GL_ARB_texture_env_combine')
|
|
GL_PRIMARY_COLOR_ARB = Enumerant('GL_PRIMARY_COLOR_ARB', 0x8577, 'GL_ARB_texture_env_combine')
|
|
GL_RGB_SCALE_ARB = Enumerant('GL_RGB_SCALE_ARB', 0x8573, 'GL_ARB_texture_env_combine')
|
|
GL_SOURCE0_ALPHA_ARB = Enumerant('GL_SOURCE0_ALPHA_ARB', 0x8588, 'GL_ARB_texture_env_combine')
|
|
GL_SOURCE0_RGB_ARB = Enumerant('GL_SOURCE0_RGB_ARB', 0x8580, 'GL_ARB_texture_env_combine')
|
|
GL_SOURCE1_ALPHA_ARB = Enumerant('GL_SOURCE1_ALPHA_ARB', 0x8589, 'GL_ARB_texture_env_combine')
|
|
GL_SOURCE1_RGB_ARB = Enumerant('GL_SOURCE1_RGB_ARB', 0x8581, 'GL_ARB_texture_env_combine')
|
|
GL_SOURCE2_ALPHA_ARB = Enumerant('GL_SOURCE2_ALPHA_ARB', 0x858a, 'GL_ARB_texture_env_combine')
|
|
GL_SOURCE2_RGB_ARB = Enumerant('GL_SOURCE2_RGB_ARB', 0x8582, 'GL_ARB_texture_env_combine')
|
|
GL_SUBTRACT_ARB = Enumerant('GL_SUBTRACT_ARB', 0x84e7, 'GL_ARB_texture_env_combine')
|
|
|
|
defines.add(GL_ADD_SIGNED_ARB)
|
|
defines.add(GL_COMBINE_ALPHA_ARB)
|
|
defines.add(GL_COMBINE_ARB)
|
|
defines.add(GL_COMBINE_RGB_ARB)
|
|
defines.add(GL_CONSTANT_ARB)
|
|
defines.add(GL_INTERPOLATE_ARB)
|
|
defines.add(GL_OPERAND0_ALPHA_ARB)
|
|
defines.add(GL_OPERAND0_RGB_ARB)
|
|
defines.add(GL_OPERAND1_ALPHA_ARB)
|
|
defines.add(GL_OPERAND1_RGB_ARB)
|
|
defines.add(GL_OPERAND2_ALPHA_ARB)
|
|
defines.add(GL_OPERAND2_RGB_ARB)
|
|
defines.add(GL_PREVIOUS_ARB)
|
|
defines.add(GL_PRIMARY_COLOR_ARB)
|
|
defines.add(GL_RGB_SCALE_ARB)
|
|
defines.add(GL_SOURCE0_ALPHA_ARB)
|
|
defines.add(GL_SOURCE0_RGB_ARB)
|
|
defines.add(GL_SOURCE1_ALPHA_ARB)
|
|
defines.add(GL_SOURCE1_RGB_ARB)
|
|
defines.add(GL_SOURCE2_ALPHA_ARB)
|
|
defines.add(GL_SOURCE2_RGB_ARB)
|
|
defines.add(GL_SUBTRACT_ARB)
|
|
|
|
# GL_ARB_texture_env_dot3
|
|
|
|
GL_DOT3_RGBA_ARB = Enumerant('GL_DOT3_RGBA_ARB', 0x86af, 'GL_ARB_texture_env_dot3')
|
|
GL_DOT3_RGB_ARB = Enumerant('GL_DOT3_RGB_ARB', 0x86ae, 'GL_ARB_texture_env_dot3')
|
|
|
|
defines.add(GL_DOT3_RGBA_ARB)
|
|
defines.add(GL_DOT3_RGB_ARB)
|
|
|
|
# GL_ARB_texture_float
|
|
|
|
GL_ALPHA16F_ARB = Enumerant('GL_ALPHA16F_ARB', 0x881c, 'GL_ARB_texture_float')
|
|
GL_ALPHA32F_ARB = Enumerant('GL_ALPHA32F_ARB', 0x8816, 'GL_ARB_texture_float')
|
|
GL_INTENSITY16F_ARB = Enumerant('GL_INTENSITY16F_ARB', 0x881d, 'GL_ARB_texture_float')
|
|
GL_INTENSITY32F_ARB = Enumerant('GL_INTENSITY32F_ARB', 0x8817, 'GL_ARB_texture_float')
|
|
GL_LUMINANCE16F_ARB = Enumerant('GL_LUMINANCE16F_ARB', 0x881e, 'GL_ARB_texture_float')
|
|
GL_LUMINANCE32F_ARB = Enumerant('GL_LUMINANCE32F_ARB', 0x8818, 'GL_ARB_texture_float')
|
|
GL_LUMINANCE_ALPHA16F_ARB = Enumerant('GL_LUMINANCE_ALPHA16F_ARB', 0x881f, 'GL_ARB_texture_float')
|
|
GL_LUMINANCE_ALPHA32F_ARB = Enumerant('GL_LUMINANCE_ALPHA32F_ARB', 0x8819, 'GL_ARB_texture_float')
|
|
GL_RGB16F_ARB = Enumerant('GL_RGB16F_ARB', 0x881b, 'GL_ARB_texture_float')
|
|
GL_RGB32F_ARB = Enumerant('GL_RGB32F_ARB', 0x8815, 'GL_ARB_texture_float')
|
|
GL_RGBA16F_ARB = Enumerant('GL_RGBA16F_ARB', 0x881a, 'GL_ARB_texture_float')
|
|
GL_RGBA32F_ARB = Enumerant('GL_RGBA32F_ARB', 0x8814, 'GL_ARB_texture_float')
|
|
GL_TEXTURE_ALPHA_TYPE_ARB = Enumerant('GL_TEXTURE_ALPHA_TYPE_ARB', 0x8c13, 'GL_ARB_texture_float')
|
|
GL_TEXTURE_BLUE_TYPE_ARB = Enumerant('GL_TEXTURE_BLUE_TYPE_ARB', 0x8c12, 'GL_ARB_texture_float')
|
|
GL_TEXTURE_DEPTH_TYPE_ARB = Enumerant('GL_TEXTURE_DEPTH_TYPE_ARB', 0x8c16, 'GL_ARB_texture_float')
|
|
GL_TEXTURE_GREEN_TYPE_ARB = Enumerant('GL_TEXTURE_GREEN_TYPE_ARB', 0x8c11, 'GL_ARB_texture_float')
|
|
GL_TEXTURE_INTENSITY_TYPE_ARB = Enumerant('GL_TEXTURE_INTENSITY_TYPE_ARB', 0x8c15, 'GL_ARB_texture_float')
|
|
GL_TEXTURE_LUMINANCE_TYPE_ARB = Enumerant('GL_TEXTURE_LUMINANCE_TYPE_ARB', 0x8c14, 'GL_ARB_texture_float')
|
|
GL_TEXTURE_RED_TYPE_ARB = Enumerant('GL_TEXTURE_RED_TYPE_ARB', 0x8c10, 'GL_ARB_texture_float')
|
|
GL_UNSIGNED_NORMALIZED_ARB = Enumerant('GL_UNSIGNED_NORMALIZED_ARB', 0x8c17, 'GL_ARB_texture_float')
|
|
|
|
defines.add(GL_ALPHA16F_ARB)
|
|
defines.add(GL_ALPHA32F_ARB)
|
|
defines.add(GL_INTENSITY16F_ARB)
|
|
defines.add(GL_INTENSITY32F_ARB)
|
|
defines.add(GL_LUMINANCE16F_ARB)
|
|
defines.add(GL_LUMINANCE32F_ARB)
|
|
defines.add(GL_LUMINANCE_ALPHA16F_ARB)
|
|
defines.add(GL_LUMINANCE_ALPHA32F_ARB)
|
|
defines.add(GL_RGB16F_ARB)
|
|
defines.add(GL_RGB32F_ARB)
|
|
defines.add(GL_RGBA16F_ARB)
|
|
defines.add(GL_RGBA32F_ARB)
|
|
defines.add(GL_TEXTURE_ALPHA_TYPE_ARB)
|
|
defines.add(GL_TEXTURE_BLUE_TYPE_ARB)
|
|
defines.add(GL_TEXTURE_DEPTH_TYPE_ARB)
|
|
defines.add(GL_TEXTURE_GREEN_TYPE_ARB)
|
|
defines.add(GL_TEXTURE_INTENSITY_TYPE_ARB)
|
|
defines.add(GL_TEXTURE_LUMINANCE_TYPE_ARB)
|
|
defines.add(GL_TEXTURE_RED_TYPE_ARB)
|
|
defines.add(GL_UNSIGNED_NORMALIZED_ARB)
|
|
|
|
# GL_ARB_texture_gather
|
|
|
|
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = Enumerant('GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB', 0x8f9f, 'GL_ARB_texture_gather')
|
|
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = Enumerant('GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB', 0x8e5f, 'GL_ARB_texture_gather')
|
|
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = Enumerant('GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB', 0x8e5e, 'GL_ARB_texture_gather')
|
|
|
|
defines.add(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB)
|
|
defines.add(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB)
|
|
defines.add(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB)
|
|
|
|
# GL_ARB_texture_mirrored_repeat
|
|
|
|
GL_MIRRORED_REPEAT_ARB = Enumerant('GL_MIRRORED_REPEAT_ARB', 0x8370, 'GL_ARB_texture_mirrored_repeat')
|
|
|
|
defines.add(GL_MIRRORED_REPEAT_ARB)
|
|
|
|
# GL_ARB_texture_multisample
|
|
|
|
GL_INT_SAMPLER_2D_MULTISAMPLE = Enumerant('GL_INT_SAMPLER_2D_MULTISAMPLE', 0x9109, 'GL_ARB_texture_multisample')
|
|
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = Enumerant('GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY', 0x910c, 'GL_ARB_texture_multisample')
|
|
GL_MAX_COLOR_TEXTURE_SAMPLES = Enumerant('GL_MAX_COLOR_TEXTURE_SAMPLES', 0x910e, 'GL_ARB_texture_multisample')
|
|
GL_MAX_DEPTH_TEXTURE_SAMPLES = Enumerant('GL_MAX_DEPTH_TEXTURE_SAMPLES', 0x910f, 'GL_ARB_texture_multisample')
|
|
GL_MAX_INTEGER_SAMPLES = Enumerant('GL_MAX_INTEGER_SAMPLES', 0x9110, 'GL_ARB_texture_multisample')
|
|
GL_MAX_SAMPLE_MASK_WORDS = Enumerant('GL_MAX_SAMPLE_MASK_WORDS', 0x8e59, 'GL_ARB_texture_multisample')
|
|
GL_PROXY_TEXTURE_2D_MULTISAMPLE = Enumerant('GL_PROXY_TEXTURE_2D_MULTISAMPLE', 0x9101, 'GL_ARB_texture_multisample')
|
|
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = Enumerant('GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY', 0x9103, 'GL_ARB_texture_multisample')
|
|
GL_SAMPLER_2D_MULTISAMPLE = Enumerant('GL_SAMPLER_2D_MULTISAMPLE', 0x9108, 'GL_ARB_texture_multisample')
|
|
GL_SAMPLER_2D_MULTISAMPLE_ARRAY = Enumerant('GL_SAMPLER_2D_MULTISAMPLE_ARRAY', 0x910b, 'GL_ARB_texture_multisample')
|
|
GL_SAMPLE_MASK = Enumerant('GL_SAMPLE_MASK', 0x8e51, 'GL_ARB_texture_multisample')
|
|
GL_SAMPLE_MASK_VALUE = Enumerant('GL_SAMPLE_MASK_VALUE', 0x8e52, 'GL_ARB_texture_multisample')
|
|
GL_SAMPLE_POSITION = Enumerant('GL_SAMPLE_POSITION', 0x8e50, 'GL_ARB_texture_multisample')
|
|
GL_TEXTURE_2D_MULTISAMPLE = Enumerant('GL_TEXTURE_2D_MULTISAMPLE', 0x9100, 'GL_ARB_texture_multisample')
|
|
GL_TEXTURE_2D_MULTISAMPLE_ARRAY = Enumerant('GL_TEXTURE_2D_MULTISAMPLE_ARRAY', 0x9102, 'GL_ARB_texture_multisample')
|
|
GL_TEXTURE_BINDING_2D_MULTISAMPLE = Enumerant('GL_TEXTURE_BINDING_2D_MULTISAMPLE', 0x9104, 'GL_ARB_texture_multisample')
|
|
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = Enumerant('GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY', 0x9105, 'GL_ARB_texture_multisample')
|
|
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = Enumerant('GL_TEXTURE_FIXED_SAMPLE_LOCATIONS', 0x9107, 'GL_ARB_texture_multisample')
|
|
GL_TEXTURE_SAMPLES = Enumerant('GL_TEXTURE_SAMPLES', 0x9106, 'GL_ARB_texture_multisample')
|
|
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE', 0x910a, 'GL_ARB_texture_multisample')
|
|
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY', 0x910d, 'GL_ARB_texture_multisample')
|
|
|
|
defines.add(GL_INT_SAMPLER_2D_MULTISAMPLE)
|
|
defines.add(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY)
|
|
defines.add(GL_MAX_COLOR_TEXTURE_SAMPLES)
|
|
defines.add(GL_MAX_DEPTH_TEXTURE_SAMPLES)
|
|
defines.add(GL_MAX_INTEGER_SAMPLES)
|
|
defines.add(GL_MAX_SAMPLE_MASK_WORDS)
|
|
defines.add(GL_PROXY_TEXTURE_2D_MULTISAMPLE)
|
|
defines.add(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY)
|
|
defines.add(GL_SAMPLER_2D_MULTISAMPLE)
|
|
defines.add(GL_SAMPLER_2D_MULTISAMPLE_ARRAY)
|
|
defines.add(GL_SAMPLE_MASK)
|
|
defines.add(GL_SAMPLE_MASK_VALUE)
|
|
defines.add(GL_SAMPLE_POSITION)
|
|
defines.add(GL_TEXTURE_2D_MULTISAMPLE)
|
|
defines.add(GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
|
|
defines.add(GL_TEXTURE_BINDING_2D_MULTISAMPLE)
|
|
defines.add(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY)
|
|
defines.add(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS)
|
|
defines.add(GL_TEXTURE_SAMPLES)
|
|
defines.add(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE)
|
|
defines.add(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY)
|
|
|
|
# GL_ARB_texture_rectangle
|
|
|
|
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = Enumerant('GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB', 0x84f8, 'GL_ARB_texture_rectangle')
|
|
GL_PROXY_TEXTURE_RECTANGLE_ARB = Enumerant('GL_PROXY_TEXTURE_RECTANGLE_ARB', 0x84f7, 'GL_ARB_texture_rectangle')
|
|
GL_SAMPLER_2D_RECT_ARB = Enumerant('GL_SAMPLER_2D_RECT_ARB', 0x8b63, 'GL_ARB_texture_rectangle')
|
|
GL_SAMPLER_2D_RECT_ARB = Enumerant('GL_SAMPLER_2D_RECT_ARB', 0x8b63, 'GL_ARB_texture_rectangle')
|
|
GL_SAMPLER_2D_RECT_SHADOW_ARB = Enumerant('GL_SAMPLER_2D_RECT_SHADOW_ARB', 0x8b64, 'GL_ARB_texture_rectangle')
|
|
GL_SAMPLER_2D_RECT_SHADOW_ARB = Enumerant('GL_SAMPLER_2D_RECT_SHADOW_ARB', 0x8b64, 'GL_ARB_texture_rectangle')
|
|
GL_TEXTURE_BINDING_RECTANGLE_ARB = Enumerant('GL_TEXTURE_BINDING_RECTANGLE_ARB', 0x84f6, 'GL_ARB_texture_rectangle')
|
|
GL_TEXTURE_RECTANGLE_ARB = Enumerant('GL_TEXTURE_RECTANGLE_ARB', 0x84f5, 'GL_ARB_texture_rectangle')
|
|
|
|
defines.add(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB)
|
|
defines.add(GL_PROXY_TEXTURE_RECTANGLE_ARB)
|
|
defines.add(GL_SAMPLER_2D_RECT_ARB)
|
|
defines.add(GL_SAMPLER_2D_RECT_ARB)
|
|
defines.add(GL_SAMPLER_2D_RECT_SHADOW_ARB)
|
|
defines.add(GL_SAMPLER_2D_RECT_SHADOW_ARB)
|
|
defines.add(GL_TEXTURE_BINDING_RECTANGLE_ARB)
|
|
defines.add(GL_TEXTURE_RECTANGLE_ARB)
|
|
|
|
# GL_ARB_texture_rg
|
|
|
|
GL_COMPRESSED_RED = Enumerant('GL_COMPRESSED_RED', 0x8225, 'GL_ARB_texture_rg')
|
|
GL_COMPRESSED_RG = Enumerant('GL_COMPRESSED_RG', 0x8226, 'GL_ARB_texture_rg')
|
|
GL_R16 = Enumerant('GL_R16', 0x822a, 'GL_ARB_texture_rg')
|
|
GL_R16F = Enumerant('GL_R16F', 0x822d, 'GL_ARB_texture_rg')
|
|
GL_R16I = Enumerant('GL_R16I', 0x8233, 'GL_ARB_texture_rg')
|
|
GL_R16UI = Enumerant('GL_R16UI', 0x8234, 'GL_ARB_texture_rg')
|
|
GL_R32F = Enumerant('GL_R32F', 0x822e, 'GL_ARB_texture_rg')
|
|
GL_R32I = Enumerant('GL_R32I', 0x8235, 'GL_ARB_texture_rg')
|
|
GL_R32UI = Enumerant('GL_R32UI', 0x8236, 'GL_ARB_texture_rg')
|
|
GL_R8 = Enumerant('GL_R8', 0x8229, 'GL_ARB_texture_rg')
|
|
GL_R8I = Enumerant('GL_R8I', 0x8231, 'GL_ARB_texture_rg')
|
|
GL_R8UI = Enumerant('GL_R8UI', 0x8232, 'GL_ARB_texture_rg')
|
|
GL_RG = Enumerant('GL_RG', 0x8227, 'GL_ARB_texture_rg')
|
|
GL_RG16 = Enumerant('GL_RG16', 0x822c, 'GL_ARB_texture_rg')
|
|
GL_RG16F = Enumerant('GL_RG16F', 0x822f, 'GL_ARB_texture_rg')
|
|
GL_RG16I = Enumerant('GL_RG16I', 0x8239, 'GL_ARB_texture_rg')
|
|
GL_RG16UI = Enumerant('GL_RG16UI', 0x823a, 'GL_ARB_texture_rg')
|
|
GL_RG32F = Enumerant('GL_RG32F', 0x8230, 'GL_ARB_texture_rg')
|
|
GL_RG32I = Enumerant('GL_RG32I', 0x823b, 'GL_ARB_texture_rg')
|
|
GL_RG32UI = Enumerant('GL_RG32UI', 0x823c, 'GL_ARB_texture_rg')
|
|
GL_RG8 = Enumerant('GL_RG8', 0x822b, 'GL_ARB_texture_rg')
|
|
GL_RG8I = Enumerant('GL_RG8I', 0x8237, 'GL_ARB_texture_rg')
|
|
GL_RG8UI = Enumerant('GL_RG8UI', 0x8238, 'GL_ARB_texture_rg')
|
|
GL_RG_INTEGER = Enumerant('GL_RG_INTEGER', 0x8228, 'GL_ARB_texture_rg')
|
|
|
|
defines.add(GL_COMPRESSED_RED)
|
|
defines.add(GL_COMPRESSED_RG)
|
|
defines.add(GL_R16)
|
|
defines.add(GL_R16F)
|
|
defines.add(GL_R16I)
|
|
defines.add(GL_R16UI)
|
|
defines.add(GL_R32F)
|
|
defines.add(GL_R32I)
|
|
defines.add(GL_R32UI)
|
|
defines.add(GL_R8)
|
|
defines.add(GL_R8I)
|
|
defines.add(GL_R8UI)
|
|
defines.add(GL_RG)
|
|
defines.add(GL_RG16)
|
|
defines.add(GL_RG16F)
|
|
defines.add(GL_RG16I)
|
|
defines.add(GL_RG16UI)
|
|
defines.add(GL_RG32F)
|
|
defines.add(GL_RG32I)
|
|
defines.add(GL_RG32UI)
|
|
defines.add(GL_RG8)
|
|
defines.add(GL_RG8I)
|
|
defines.add(GL_RG8UI)
|
|
defines.add(GL_RG_INTEGER)
|
|
|
|
# GL_ARB_texture_rgb10_a2ui
|
|
|
|
GL_RGB10_A2UI = Enumerant('GL_RGB10_A2UI', 0x906f, 'GL_ARB_texture_rgb10_a2ui')
|
|
|
|
defines.add(GL_RGB10_A2UI)
|
|
|
|
# GL_ARB_texture_storage
|
|
|
|
GL_TEXTURE_IMMUTABLE_FORMAT = Enumerant('GL_TEXTURE_IMMUTABLE_FORMAT', 0x912f, 'GL_ARB_texture_storage')
|
|
|
|
defines.add(GL_TEXTURE_IMMUTABLE_FORMAT)
|
|
|
|
# GL_ARB_texture_swizzle
|
|
|
|
GL_TEXTURE_SWIZZLE_A = Enumerant('GL_TEXTURE_SWIZZLE_A', 0x8e45, 'GL_ARB_texture_swizzle')
|
|
GL_TEXTURE_SWIZZLE_B = Enumerant('GL_TEXTURE_SWIZZLE_B', 0x8e44, 'GL_ARB_texture_swizzle')
|
|
GL_TEXTURE_SWIZZLE_G = Enumerant('GL_TEXTURE_SWIZZLE_G', 0x8e43, 'GL_ARB_texture_swizzle')
|
|
GL_TEXTURE_SWIZZLE_R = Enumerant('GL_TEXTURE_SWIZZLE_R', 0x8e42, 'GL_ARB_texture_swizzle')
|
|
GL_TEXTURE_SWIZZLE_RGBA = Enumerant('GL_TEXTURE_SWIZZLE_RGBA', 0x8e46, 'GL_ARB_texture_swizzle')
|
|
|
|
defines.add(GL_TEXTURE_SWIZZLE_A)
|
|
defines.add(GL_TEXTURE_SWIZZLE_B)
|
|
defines.add(GL_TEXTURE_SWIZZLE_G)
|
|
defines.add(GL_TEXTURE_SWIZZLE_R)
|
|
defines.add(GL_TEXTURE_SWIZZLE_RGBA)
|
|
|
|
# GL_ARB_texture_view
|
|
|
|
GL_TEXTURE_IMMUTABLE_LEVELS = Enumerant('GL_TEXTURE_IMMUTABLE_LEVELS', 0x82df, 'GL_ARB_texture_view')
|
|
GL_TEXTURE_VIEW_MIN_LAYER = Enumerant('GL_TEXTURE_VIEW_MIN_LAYER', 0x82dd, 'GL_ARB_texture_view')
|
|
GL_TEXTURE_VIEW_MIN_LEVEL = Enumerant('GL_TEXTURE_VIEW_MIN_LEVEL', 0x82db, 'GL_ARB_texture_view')
|
|
GL_TEXTURE_VIEW_NUM_LAYERS = Enumerant('GL_TEXTURE_VIEW_NUM_LAYERS', 0x82de, 'GL_ARB_texture_view')
|
|
GL_TEXTURE_VIEW_NUM_LEVELS = Enumerant('GL_TEXTURE_VIEW_NUM_LEVELS', 0x82dc, 'GL_ARB_texture_view')
|
|
|
|
defines.add(GL_TEXTURE_IMMUTABLE_LEVELS)
|
|
defines.add(GL_TEXTURE_VIEW_MIN_LAYER)
|
|
defines.add(GL_TEXTURE_VIEW_MIN_LEVEL)
|
|
defines.add(GL_TEXTURE_VIEW_NUM_LAYERS)
|
|
defines.add(GL_TEXTURE_VIEW_NUM_LEVELS)
|
|
|
|
# GL_ARB_timer_query
|
|
|
|
GL_TIMESTAMP = Enumerant('GL_TIMESTAMP', 0x8e28, 'GL_ARB_timer_query')
|
|
GL_TIME_ELAPSED = Enumerant('GL_TIME_ELAPSED', 0x88bf, 'GL_ARB_timer_query')
|
|
|
|
defines.add(GL_TIMESTAMP)
|
|
defines.add(GL_TIME_ELAPSED)
|
|
|
|
# GL_ARB_transform_feedback2
|
|
|
|
GL_TRANSFORM_FEEDBACK = Enumerant('GL_TRANSFORM_FEEDBACK', 0x8e22, 'GL_ARB_transform_feedback2')
|
|
GL_TRANSFORM_FEEDBACK_BINDING = Enumerant('GL_TRANSFORM_FEEDBACK_BINDING', 0x8e25, 'GL_ARB_transform_feedback2')
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE', 0x8e24, 'GL_ARB_transform_feedback2')
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED', 0x8e23, 'GL_ARB_transform_feedback2')
|
|
|
|
defines.add(GL_TRANSFORM_FEEDBACK)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BINDING)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED)
|
|
|
|
# GL_ARB_transform_feedback3
|
|
|
|
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_BUFFERS', 0x8e70, 'GL_ARB_transform_feedback3')
|
|
GL_MAX_VERTEX_STREAMS = Enumerant('GL_MAX_VERTEX_STREAMS', 0x8e71, 'GL_ARB_transform_feedback3')
|
|
GL_MAX_VERTEX_STREAMS = Enumerant('GL_MAX_VERTEX_STREAMS', 0x8e71, 'GL_ARB_transform_feedback3')
|
|
|
|
defines.add(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS)
|
|
defines.add(GL_MAX_VERTEX_STREAMS)
|
|
defines.add(GL_MAX_VERTEX_STREAMS)
|
|
|
|
# GL_ARB_transpose_matrix
|
|
|
|
GL_TRANSPOSE_COLOR_MATRIX_ARB = Enumerant('GL_TRANSPOSE_COLOR_MATRIX_ARB', 0x84e6, 'GL_ARB_transpose_matrix')
|
|
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = Enumerant('GL_TRANSPOSE_MODELVIEW_MATRIX_ARB', 0x84e3, 'GL_ARB_transpose_matrix')
|
|
GL_TRANSPOSE_PROJECTION_MATRIX_ARB = Enumerant('GL_TRANSPOSE_PROJECTION_MATRIX_ARB', 0x84e4, 'GL_ARB_transpose_matrix')
|
|
GL_TRANSPOSE_TEXTURE_MATRIX_ARB = Enumerant('GL_TRANSPOSE_TEXTURE_MATRIX_ARB', 0x84e5, 'GL_ARB_transpose_matrix')
|
|
|
|
defines.add(GL_TRANSPOSE_COLOR_MATRIX_ARB)
|
|
defines.add(GL_TRANSPOSE_MODELVIEW_MATRIX_ARB)
|
|
defines.add(GL_TRANSPOSE_PROJECTION_MATRIX_ARB)
|
|
defines.add(GL_TRANSPOSE_TEXTURE_MATRIX_ARB)
|
|
|
|
# GL_ARB_uniform_buffer_object
|
|
|
|
GL_ACTIVE_UNIFORM_BLOCKS = Enumerant('GL_ACTIVE_UNIFORM_BLOCKS', 0x8a36, 'GL_ARB_uniform_buffer_object')
|
|
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = Enumerant('GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH', 0x8a35, 'GL_ARB_uniform_buffer_object')
|
|
GL_INVALID_INDEX = Enumerant('GL_INVALID_INDEX', 0xffffffff, 'GL_ARB_uniform_buffer_object')
|
|
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = Enumerant('GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS', 0x8a33, 'GL_ARB_uniform_buffer_object')
|
|
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = Enumerant('GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS', 0x8a32, 'GL_ARB_uniform_buffer_object')
|
|
GL_MAX_COMBINED_UNIFORM_BLOCKS = Enumerant('GL_MAX_COMBINED_UNIFORM_BLOCKS', 0x8a2e, 'GL_ARB_uniform_buffer_object')
|
|
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = Enumerant('GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS', 0x8a31, 'GL_ARB_uniform_buffer_object')
|
|
GL_MAX_FRAGMENT_UNIFORM_BLOCKS = Enumerant('GL_MAX_FRAGMENT_UNIFORM_BLOCKS', 0x8a2d, 'GL_ARB_uniform_buffer_object')
|
|
GL_MAX_GEOMETRY_UNIFORM_BLOCKS = Enumerant('GL_MAX_GEOMETRY_UNIFORM_BLOCKS', 0x8a2c, 'GL_ARB_uniform_buffer_object')
|
|
GL_MAX_UNIFORM_BLOCK_SIZE = Enumerant('GL_MAX_UNIFORM_BLOCK_SIZE', 0x8a30, 'GL_ARB_uniform_buffer_object')
|
|
GL_MAX_UNIFORM_BUFFER_BINDINGS = Enumerant('GL_MAX_UNIFORM_BUFFER_BINDINGS', 0x8a2f, 'GL_ARB_uniform_buffer_object')
|
|
GL_MAX_VERTEX_UNIFORM_BLOCKS = Enumerant('GL_MAX_VERTEX_UNIFORM_BLOCKS', 0x8a2b, 'GL_ARB_uniform_buffer_object')
|
|
GL_UNIFORM_ARRAY_STRIDE = Enumerant('GL_UNIFORM_ARRAY_STRIDE', 0x8a3c, 'GL_ARB_uniform_buffer_object')
|
|
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = Enumerant('GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS', 0x8a42, 'GL_ARB_uniform_buffer_object')
|
|
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = Enumerant('GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES', 0x8a43, 'GL_ARB_uniform_buffer_object')
|
|
GL_UNIFORM_BLOCK_BINDING = Enumerant('GL_UNIFORM_BLOCK_BINDING', 0x8a3f, 'GL_ARB_uniform_buffer_object')
|
|
GL_UNIFORM_BLOCK_DATA_SIZE = Enumerant('GL_UNIFORM_BLOCK_DATA_SIZE', 0x8a40, 'GL_ARB_uniform_buffer_object')
|
|
GL_UNIFORM_BLOCK_INDEX = Enumerant('GL_UNIFORM_BLOCK_INDEX', 0x8a3a, 'GL_ARB_uniform_buffer_object')
|
|
GL_UNIFORM_BLOCK_NAME_LENGTH = Enumerant('GL_UNIFORM_BLOCK_NAME_LENGTH', 0x8a41, 'GL_ARB_uniform_buffer_object')
|
|
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = Enumerant('GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER', 0x8a46, 'GL_ARB_uniform_buffer_object')
|
|
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = Enumerant('GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER', 0x8a45, 'GL_ARB_uniform_buffer_object')
|
|
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = Enumerant('GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER', 0x8a44, 'GL_ARB_uniform_buffer_object')
|
|
GL_UNIFORM_BUFFER = Enumerant('GL_UNIFORM_BUFFER', 0x8a11, 'GL_ARB_uniform_buffer_object')
|
|
GL_UNIFORM_BUFFER_BINDING = Enumerant('GL_UNIFORM_BUFFER_BINDING', 0x8a28, 'GL_ARB_uniform_buffer_object')
|
|
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = Enumerant('GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT', 0x8a34, 'GL_ARB_uniform_buffer_object')
|
|
GL_UNIFORM_BUFFER_SIZE = Enumerant('GL_UNIFORM_BUFFER_SIZE', 0x8a2a, 'GL_ARB_uniform_buffer_object')
|
|
GL_UNIFORM_BUFFER_START = Enumerant('GL_UNIFORM_BUFFER_START', 0x8a29, 'GL_ARB_uniform_buffer_object')
|
|
GL_UNIFORM_IS_ROW_MAJOR = Enumerant('GL_UNIFORM_IS_ROW_MAJOR', 0x8a3e, 'GL_ARB_uniform_buffer_object')
|
|
GL_UNIFORM_MATRIX_STRIDE = Enumerant('GL_UNIFORM_MATRIX_STRIDE', 0x8a3d, 'GL_ARB_uniform_buffer_object')
|
|
GL_UNIFORM_NAME_LENGTH = Enumerant('GL_UNIFORM_NAME_LENGTH', 0x8a39, 'GL_ARB_uniform_buffer_object')
|
|
GL_UNIFORM_OFFSET = Enumerant('GL_UNIFORM_OFFSET', 0x8a3b, 'GL_ARB_uniform_buffer_object')
|
|
GL_UNIFORM_SIZE = Enumerant('GL_UNIFORM_SIZE', 0x8a38, 'GL_ARB_uniform_buffer_object')
|
|
GL_UNIFORM_TYPE = Enumerant('GL_UNIFORM_TYPE', 0x8a37, 'GL_ARB_uniform_buffer_object')
|
|
|
|
defines.add(GL_ACTIVE_UNIFORM_BLOCKS)
|
|
defines.add(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
|
|
defines.add(GL_INVALID_INDEX)
|
|
defines.add(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS)
|
|
defines.add(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS)
|
|
defines.add(GL_MAX_COMBINED_UNIFORM_BLOCKS)
|
|
defines.add(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS)
|
|
defines.add(GL_MAX_FRAGMENT_UNIFORM_BLOCKS)
|
|
defines.add(GL_MAX_GEOMETRY_UNIFORM_BLOCKS)
|
|
defines.add(GL_MAX_UNIFORM_BLOCK_SIZE)
|
|
defines.add(GL_MAX_UNIFORM_BUFFER_BINDINGS)
|
|
defines.add(GL_MAX_VERTEX_UNIFORM_BLOCKS)
|
|
defines.add(GL_UNIFORM_ARRAY_STRIDE)
|
|
defines.add(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS)
|
|
defines.add(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
|
|
defines.add(GL_UNIFORM_BLOCK_BINDING)
|
|
defines.add(GL_UNIFORM_BLOCK_DATA_SIZE)
|
|
defines.add(GL_UNIFORM_BLOCK_INDEX)
|
|
defines.add(GL_UNIFORM_BLOCK_NAME_LENGTH)
|
|
defines.add(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER)
|
|
defines.add(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER)
|
|
defines.add(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER)
|
|
defines.add(GL_UNIFORM_BUFFER)
|
|
defines.add(GL_UNIFORM_BUFFER_BINDING)
|
|
defines.add(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT)
|
|
defines.add(GL_UNIFORM_BUFFER_SIZE)
|
|
defines.add(GL_UNIFORM_BUFFER_START)
|
|
defines.add(GL_UNIFORM_IS_ROW_MAJOR)
|
|
defines.add(GL_UNIFORM_MATRIX_STRIDE)
|
|
defines.add(GL_UNIFORM_NAME_LENGTH)
|
|
defines.add(GL_UNIFORM_OFFSET)
|
|
defines.add(GL_UNIFORM_SIZE)
|
|
defines.add(GL_UNIFORM_TYPE)
|
|
|
|
# GL_ARB_vertex_array_object
|
|
|
|
GL_VERTEX_ARRAY_BINDING = Enumerant('GL_VERTEX_ARRAY_BINDING', 0x85b5, 'GL_ARB_vertex_array_object')
|
|
|
|
defines.add(GL_VERTEX_ARRAY_BINDING)
|
|
|
|
# GL_ARB_vertex_attrib_binding
|
|
|
|
GL_MAX_VERTEX_ATTRIB_BINDINGS = Enumerant('GL_MAX_VERTEX_ATTRIB_BINDINGS', 0x82da, 'GL_ARB_vertex_attrib_binding')
|
|
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = Enumerant('GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET', 0x82d9, 'GL_ARB_vertex_attrib_binding')
|
|
GL_VERTEX_ATTRIB_BINDING = Enumerant('GL_VERTEX_ATTRIB_BINDING', 0x82d4, 'GL_ARB_vertex_attrib_binding')
|
|
GL_VERTEX_ATTRIB_RELATIVE_OFFSET = Enumerant('GL_VERTEX_ATTRIB_RELATIVE_OFFSET', 0x82d5, 'GL_ARB_vertex_attrib_binding')
|
|
GL_VERTEX_BINDING_DIVISOR = Enumerant('GL_VERTEX_BINDING_DIVISOR', 0x82d6, 'GL_ARB_vertex_attrib_binding')
|
|
GL_VERTEX_BINDING_OFFSET = Enumerant('GL_VERTEX_BINDING_OFFSET', 0x82d7, 'GL_ARB_vertex_attrib_binding')
|
|
GL_VERTEX_BINDING_STRIDE = Enumerant('GL_VERTEX_BINDING_STRIDE', 0x82d8, 'GL_ARB_vertex_attrib_binding')
|
|
|
|
defines.add(GL_MAX_VERTEX_ATTRIB_BINDINGS)
|
|
defines.add(GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)
|
|
defines.add(GL_VERTEX_ATTRIB_BINDING)
|
|
defines.add(GL_VERTEX_ATTRIB_RELATIVE_OFFSET)
|
|
defines.add(GL_VERTEX_BINDING_DIVISOR)
|
|
defines.add(GL_VERTEX_BINDING_OFFSET)
|
|
defines.add(GL_VERTEX_BINDING_STRIDE)
|
|
|
|
# GL_ARB_vertex_blend
|
|
|
|
GL_ACTIVE_VERTEX_UNITS_ARB = Enumerant('GL_ACTIVE_VERTEX_UNITS_ARB', 0x86a5, 'GL_ARB_vertex_blend')
|
|
GL_CURRENT_WEIGHT_ARB = Enumerant('GL_CURRENT_WEIGHT_ARB', 0x86a8, 'GL_ARB_vertex_blend')
|
|
GL_MAX_VERTEX_UNITS_ARB = Enumerant('GL_MAX_VERTEX_UNITS_ARB', 0x86a4, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW0_ARB = Enumerant('GL_MODELVIEW0_ARB', 0x1700, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW10_ARB = Enumerant('GL_MODELVIEW10_ARB', 0x872a, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW11_ARB = Enumerant('GL_MODELVIEW11_ARB', 0x872b, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW12_ARB = Enumerant('GL_MODELVIEW12_ARB', 0x872c, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW13_ARB = Enumerant('GL_MODELVIEW13_ARB', 0x872d, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW14_ARB = Enumerant('GL_MODELVIEW14_ARB', 0x872e, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW15_ARB = Enumerant('GL_MODELVIEW15_ARB', 0x872f, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW16_ARB = Enumerant('GL_MODELVIEW16_ARB', 0x8730, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW17_ARB = Enumerant('GL_MODELVIEW17_ARB', 0x8731, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW18_ARB = Enumerant('GL_MODELVIEW18_ARB', 0x8732, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW19_ARB = Enumerant('GL_MODELVIEW19_ARB', 0x8733, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW1_ARB = Enumerant('GL_MODELVIEW1_ARB', 0x850a, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW20_ARB = Enumerant('GL_MODELVIEW20_ARB', 0x8734, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW21_ARB = Enumerant('GL_MODELVIEW21_ARB', 0x8735, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW22_ARB = Enumerant('GL_MODELVIEW22_ARB', 0x8736, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW23_ARB = Enumerant('GL_MODELVIEW23_ARB', 0x8737, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW24_ARB = Enumerant('GL_MODELVIEW24_ARB', 0x8738, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW25_ARB = Enumerant('GL_MODELVIEW25_ARB', 0x8739, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW26_ARB = Enumerant('GL_MODELVIEW26_ARB', 0x873a, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW27_ARB = Enumerant('GL_MODELVIEW27_ARB', 0x873b, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW28_ARB = Enumerant('GL_MODELVIEW28_ARB', 0x873c, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW29_ARB = Enumerant('GL_MODELVIEW29_ARB', 0x873d, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW2_ARB = Enumerant('GL_MODELVIEW2_ARB', 0x8722, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW30_ARB = Enumerant('GL_MODELVIEW30_ARB', 0x873e, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW31_ARB = Enumerant('GL_MODELVIEW31_ARB', 0x873f, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW3_ARB = Enumerant('GL_MODELVIEW3_ARB', 0x8723, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW4_ARB = Enumerant('GL_MODELVIEW4_ARB', 0x8724, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW5_ARB = Enumerant('GL_MODELVIEW5_ARB', 0x8725, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW6_ARB = Enumerant('GL_MODELVIEW6_ARB', 0x8726, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW7_ARB = Enumerant('GL_MODELVIEW7_ARB', 0x8727, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW8_ARB = Enumerant('GL_MODELVIEW8_ARB', 0x8728, 'GL_ARB_vertex_blend')
|
|
GL_MODELVIEW9_ARB = Enumerant('GL_MODELVIEW9_ARB', 0x8729, 'GL_ARB_vertex_blend')
|
|
GL_VERTEX_BLEND_ARB = Enumerant('GL_VERTEX_BLEND_ARB', 0x86a7, 'GL_ARB_vertex_blend')
|
|
GL_WEIGHT_ARRAY_ARB = Enumerant('GL_WEIGHT_ARRAY_ARB', 0x86ad, 'GL_ARB_vertex_blend')
|
|
GL_WEIGHT_ARRAY_POINTER_ARB = Enumerant('GL_WEIGHT_ARRAY_POINTER_ARB', 0x86ac, 'GL_ARB_vertex_blend')
|
|
GL_WEIGHT_ARRAY_SIZE_ARB = Enumerant('GL_WEIGHT_ARRAY_SIZE_ARB', 0x86ab, 'GL_ARB_vertex_blend')
|
|
GL_WEIGHT_ARRAY_STRIDE_ARB = Enumerant('GL_WEIGHT_ARRAY_STRIDE_ARB', 0x86aa, 'GL_ARB_vertex_blend')
|
|
GL_WEIGHT_ARRAY_TYPE_ARB = Enumerant('GL_WEIGHT_ARRAY_TYPE_ARB', 0x86a9, 'GL_ARB_vertex_blend')
|
|
GL_WEIGHT_SUM_UNITY_ARB = Enumerant('GL_WEIGHT_SUM_UNITY_ARB', 0x86a6, 'GL_ARB_vertex_blend')
|
|
|
|
defines.add(GL_ACTIVE_VERTEX_UNITS_ARB)
|
|
defines.add(GL_CURRENT_WEIGHT_ARB)
|
|
defines.add(GL_MAX_VERTEX_UNITS_ARB)
|
|
defines.add(GL_MODELVIEW0_ARB)
|
|
defines.add(GL_MODELVIEW10_ARB)
|
|
defines.add(GL_MODELVIEW11_ARB)
|
|
defines.add(GL_MODELVIEW12_ARB)
|
|
defines.add(GL_MODELVIEW13_ARB)
|
|
defines.add(GL_MODELVIEW14_ARB)
|
|
defines.add(GL_MODELVIEW15_ARB)
|
|
defines.add(GL_MODELVIEW16_ARB)
|
|
defines.add(GL_MODELVIEW17_ARB)
|
|
defines.add(GL_MODELVIEW18_ARB)
|
|
defines.add(GL_MODELVIEW19_ARB)
|
|
defines.add(GL_MODELVIEW1_ARB)
|
|
defines.add(GL_MODELVIEW20_ARB)
|
|
defines.add(GL_MODELVIEW21_ARB)
|
|
defines.add(GL_MODELVIEW22_ARB)
|
|
defines.add(GL_MODELVIEW23_ARB)
|
|
defines.add(GL_MODELVIEW24_ARB)
|
|
defines.add(GL_MODELVIEW25_ARB)
|
|
defines.add(GL_MODELVIEW26_ARB)
|
|
defines.add(GL_MODELVIEW27_ARB)
|
|
defines.add(GL_MODELVIEW28_ARB)
|
|
defines.add(GL_MODELVIEW29_ARB)
|
|
defines.add(GL_MODELVIEW2_ARB)
|
|
defines.add(GL_MODELVIEW30_ARB)
|
|
defines.add(GL_MODELVIEW31_ARB)
|
|
defines.add(GL_MODELVIEW3_ARB)
|
|
defines.add(GL_MODELVIEW4_ARB)
|
|
defines.add(GL_MODELVIEW5_ARB)
|
|
defines.add(GL_MODELVIEW6_ARB)
|
|
defines.add(GL_MODELVIEW7_ARB)
|
|
defines.add(GL_MODELVIEW8_ARB)
|
|
defines.add(GL_MODELVIEW9_ARB)
|
|
defines.add(GL_VERTEX_BLEND_ARB)
|
|
defines.add(GL_WEIGHT_ARRAY_ARB)
|
|
defines.add(GL_WEIGHT_ARRAY_POINTER_ARB)
|
|
defines.add(GL_WEIGHT_ARRAY_SIZE_ARB)
|
|
defines.add(GL_WEIGHT_ARRAY_STRIDE_ARB)
|
|
defines.add(GL_WEIGHT_ARRAY_TYPE_ARB)
|
|
defines.add(GL_WEIGHT_SUM_UNITY_ARB)
|
|
|
|
# GL_ARB_vertex_buffer_object
|
|
|
|
GL_ARRAY_BUFFER_ARB = Enumerant('GL_ARRAY_BUFFER_ARB', 0x8892, 'GL_ARB_vertex_buffer_object')
|
|
GL_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_ARRAY_BUFFER_BINDING_ARB', 0x8894, 'GL_ARB_vertex_buffer_object')
|
|
GL_BUFFER_ACCESS_ARB = Enumerant('GL_BUFFER_ACCESS_ARB', 0x88bb, 'GL_ARB_vertex_buffer_object')
|
|
GL_BUFFER_MAPPED_ARB = Enumerant('GL_BUFFER_MAPPED_ARB', 0x88bc, 'GL_ARB_vertex_buffer_object')
|
|
GL_BUFFER_MAP_POINTER_ARB = Enumerant('GL_BUFFER_MAP_POINTER_ARB', 0x88bd, 'GL_ARB_vertex_buffer_object')
|
|
GL_BUFFER_SIZE_ARB = Enumerant('GL_BUFFER_SIZE_ARB', 0x8764, 'GL_ARB_vertex_buffer_object')
|
|
GL_BUFFER_USAGE_ARB = Enumerant('GL_BUFFER_USAGE_ARB', 0x8765, 'GL_ARB_vertex_buffer_object')
|
|
GL_COLOR_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_COLOR_ARRAY_BUFFER_BINDING_ARB', 0x8898, 'GL_ARB_vertex_buffer_object')
|
|
GL_DYNAMIC_COPY_ARB = Enumerant('GL_DYNAMIC_COPY_ARB', 0x88ea, 'GL_ARB_vertex_buffer_object')
|
|
GL_DYNAMIC_DRAW_ARB = Enumerant('GL_DYNAMIC_DRAW_ARB', 0x88e8, 'GL_ARB_vertex_buffer_object')
|
|
GL_DYNAMIC_READ_ARB = Enumerant('GL_DYNAMIC_READ_ARB', 0x88e9, 'GL_ARB_vertex_buffer_object')
|
|
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB', 0x889b, 'GL_ARB_vertex_buffer_object')
|
|
GL_ELEMENT_ARRAY_BUFFER_ARB = Enumerant('GL_ELEMENT_ARRAY_BUFFER_ARB', 0x8893, 'GL_ARB_vertex_buffer_object')
|
|
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB', 0x8895, 'GL_ARB_vertex_buffer_object')
|
|
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB', 0x889d, 'GL_ARB_vertex_buffer_object')
|
|
GL_INDEX_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_INDEX_ARRAY_BUFFER_BINDING_ARB', 0x8899, 'GL_ARB_vertex_buffer_object')
|
|
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_NORMAL_ARRAY_BUFFER_BINDING_ARB', 0x8897, 'GL_ARB_vertex_buffer_object')
|
|
GL_READ_ONLY_ARB = Enumerant('GL_READ_ONLY_ARB', 0x88b8, 'GL_ARB_vertex_buffer_object')
|
|
GL_READ_WRITE_ARB = Enumerant('GL_READ_WRITE_ARB', 0x88ba, 'GL_ARB_vertex_buffer_object')
|
|
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB', 0x889c, 'GL_ARB_vertex_buffer_object')
|
|
GL_STATIC_COPY_ARB = Enumerant('GL_STATIC_COPY_ARB', 0x88e6, 'GL_ARB_vertex_buffer_object')
|
|
GL_STATIC_DRAW_ARB = Enumerant('GL_STATIC_DRAW_ARB', 0x88e4, 'GL_ARB_vertex_buffer_object')
|
|
GL_STATIC_READ_ARB = Enumerant('GL_STATIC_READ_ARB', 0x88e5, 'GL_ARB_vertex_buffer_object')
|
|
GL_STREAM_COPY_ARB = Enumerant('GL_STREAM_COPY_ARB', 0x88e2, 'GL_ARB_vertex_buffer_object')
|
|
GL_STREAM_DRAW_ARB = Enumerant('GL_STREAM_DRAW_ARB', 0x88e0, 'GL_ARB_vertex_buffer_object')
|
|
GL_STREAM_READ_ARB = Enumerant('GL_STREAM_READ_ARB', 0x88e1, 'GL_ARB_vertex_buffer_object')
|
|
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB', 0x889a, 'GL_ARB_vertex_buffer_object')
|
|
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_VERTEX_ARRAY_BUFFER_BINDING_ARB', 0x8896, 'GL_ARB_vertex_buffer_object')
|
|
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB', 0x889f, 'GL_ARB_vertex_buffer_object')
|
|
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = Enumerant('GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB', 0x889e, 'GL_ARB_vertex_buffer_object')
|
|
GL_WRITE_ONLY_ARB = Enumerant('GL_WRITE_ONLY_ARB', 0x88b9, 'GL_ARB_vertex_buffer_object')
|
|
|
|
defines.add(GL_ARRAY_BUFFER_ARB)
|
|
defines.add(GL_ARRAY_BUFFER_BINDING_ARB)
|
|
defines.add(GL_BUFFER_ACCESS_ARB)
|
|
defines.add(GL_BUFFER_MAPPED_ARB)
|
|
defines.add(GL_BUFFER_MAP_POINTER_ARB)
|
|
defines.add(GL_BUFFER_SIZE_ARB)
|
|
defines.add(GL_BUFFER_USAGE_ARB)
|
|
defines.add(GL_COLOR_ARRAY_BUFFER_BINDING_ARB)
|
|
defines.add(GL_DYNAMIC_COPY_ARB)
|
|
defines.add(GL_DYNAMIC_DRAW_ARB)
|
|
defines.add(GL_DYNAMIC_READ_ARB)
|
|
defines.add(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB)
|
|
defines.add(GL_ELEMENT_ARRAY_BUFFER_ARB)
|
|
defines.add(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB)
|
|
defines.add(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB)
|
|
defines.add(GL_INDEX_ARRAY_BUFFER_BINDING_ARB)
|
|
defines.add(GL_NORMAL_ARRAY_BUFFER_BINDING_ARB)
|
|
defines.add(GL_READ_ONLY_ARB)
|
|
defines.add(GL_READ_WRITE_ARB)
|
|
defines.add(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB)
|
|
defines.add(GL_STATIC_COPY_ARB)
|
|
defines.add(GL_STATIC_DRAW_ARB)
|
|
defines.add(GL_STATIC_READ_ARB)
|
|
defines.add(GL_STREAM_COPY_ARB)
|
|
defines.add(GL_STREAM_DRAW_ARB)
|
|
defines.add(GL_STREAM_READ_ARB)
|
|
defines.add(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB)
|
|
defines.add(GL_VERTEX_ARRAY_BUFFER_BINDING_ARB)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB)
|
|
defines.add(GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB)
|
|
defines.add(GL_WRITE_ONLY_ARB)
|
|
|
|
# GL_ARB_vertex_program
|
|
|
|
GL_COLOR_SUM_ARB = Enumerant('GL_COLOR_SUM_ARB', 0x8458, 'GL_ARB_vertex_program')
|
|
GL_CURRENT_MATRIX_ARB = Enumerant('GL_CURRENT_MATRIX_ARB', 0x8641, 'GL_ARB_vertex_program')
|
|
GL_CURRENT_MATRIX_STACK_DEPTH_ARB = Enumerant('GL_CURRENT_MATRIX_STACK_DEPTH_ARB', 0x8640, 'GL_ARB_vertex_program')
|
|
GL_CURRENT_VERTEX_ATTRIB_ARB = Enumerant('GL_CURRENT_VERTEX_ATTRIB_ARB', 0x8626, 'GL_ARB_vertex_program')
|
|
GL_MATRIX0_ARB = Enumerant('GL_MATRIX0_ARB', 0x88c0, 'GL_ARB_vertex_program')
|
|
GL_MATRIX10_ARB = Enumerant('GL_MATRIX10_ARB', 0x88ca, 'GL_ARB_vertex_program')
|
|
GL_MATRIX11_ARB = Enumerant('GL_MATRIX11_ARB', 0x88cb, 'GL_ARB_vertex_program')
|
|
GL_MATRIX12_ARB = Enumerant('GL_MATRIX12_ARB', 0x88cc, 'GL_ARB_vertex_program')
|
|
GL_MATRIX13_ARB = Enumerant('GL_MATRIX13_ARB', 0x88cd, 'GL_ARB_vertex_program')
|
|
GL_MATRIX14_ARB = Enumerant('GL_MATRIX14_ARB', 0x88ce, 'GL_ARB_vertex_program')
|
|
GL_MATRIX15_ARB = Enumerant('GL_MATRIX15_ARB', 0x88cf, 'GL_ARB_vertex_program')
|
|
GL_MATRIX16_ARB = Enumerant('GL_MATRIX16_ARB', 0x88d0, 'GL_ARB_vertex_program')
|
|
GL_MATRIX17_ARB = Enumerant('GL_MATRIX17_ARB', 0x88d1, 'GL_ARB_vertex_program')
|
|
GL_MATRIX18_ARB = Enumerant('GL_MATRIX18_ARB', 0x88d2, 'GL_ARB_vertex_program')
|
|
GL_MATRIX19_ARB = Enumerant('GL_MATRIX19_ARB', 0x88d3, 'GL_ARB_vertex_program')
|
|
GL_MATRIX1_ARB = Enumerant('GL_MATRIX1_ARB', 0x88c1, 'GL_ARB_vertex_program')
|
|
GL_MATRIX20_ARB = Enumerant('GL_MATRIX20_ARB', 0x88d4, 'GL_ARB_vertex_program')
|
|
GL_MATRIX21_ARB = Enumerant('GL_MATRIX21_ARB', 0x88d5, 'GL_ARB_vertex_program')
|
|
GL_MATRIX22_ARB = Enumerant('GL_MATRIX22_ARB', 0x88d6, 'GL_ARB_vertex_program')
|
|
GL_MATRIX23_ARB = Enumerant('GL_MATRIX23_ARB', 0x88d7, 'GL_ARB_vertex_program')
|
|
GL_MATRIX24_ARB = Enumerant('GL_MATRIX24_ARB', 0x88d8, 'GL_ARB_vertex_program')
|
|
GL_MATRIX25_ARB = Enumerant('GL_MATRIX25_ARB', 0x88d9, 'GL_ARB_vertex_program')
|
|
GL_MATRIX26_ARB = Enumerant('GL_MATRIX26_ARB', 0x88da, 'GL_ARB_vertex_program')
|
|
GL_MATRIX27_ARB = Enumerant('GL_MATRIX27_ARB', 0x88db, 'GL_ARB_vertex_program')
|
|
GL_MATRIX28_ARB = Enumerant('GL_MATRIX28_ARB', 0x88dc, 'GL_ARB_vertex_program')
|
|
GL_MATRIX29_ARB = Enumerant('GL_MATRIX29_ARB', 0x88dd, 'GL_ARB_vertex_program')
|
|
GL_MATRIX2_ARB = Enumerant('GL_MATRIX2_ARB', 0x88c2, 'GL_ARB_vertex_program')
|
|
GL_MATRIX30_ARB = Enumerant('GL_MATRIX30_ARB', 0x88de, 'GL_ARB_vertex_program')
|
|
GL_MATRIX31_ARB = Enumerant('GL_MATRIX31_ARB', 0x88df, 'GL_ARB_vertex_program')
|
|
GL_MATRIX3_ARB = Enumerant('GL_MATRIX3_ARB', 0x88c3, 'GL_ARB_vertex_program')
|
|
GL_MATRIX4_ARB = Enumerant('GL_MATRIX4_ARB', 0x88c4, 'GL_ARB_vertex_program')
|
|
GL_MATRIX5_ARB = Enumerant('GL_MATRIX5_ARB', 0x88c5, 'GL_ARB_vertex_program')
|
|
GL_MATRIX6_ARB = Enumerant('GL_MATRIX6_ARB', 0x88c6, 'GL_ARB_vertex_program')
|
|
GL_MATRIX7_ARB = Enumerant('GL_MATRIX7_ARB', 0x88c7, 'GL_ARB_vertex_program')
|
|
GL_MATRIX8_ARB = Enumerant('GL_MATRIX8_ARB', 0x88c8, 'GL_ARB_vertex_program')
|
|
GL_MATRIX9_ARB = Enumerant('GL_MATRIX9_ARB', 0x88c9, 'GL_ARB_vertex_program')
|
|
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = Enumerant('GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB', 0x88b1, 'GL_ARB_vertex_program')
|
|
GL_MAX_PROGRAM_ATTRIBS_ARB = Enumerant('GL_MAX_PROGRAM_ATTRIBS_ARB', 0x88ad, 'GL_ARB_vertex_program')
|
|
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = Enumerant('GL_MAX_PROGRAM_ENV_PARAMETERS_ARB', 0x88b5, 'GL_ARB_vertex_program')
|
|
GL_MAX_PROGRAM_INSTRUCTIONS_ARB = Enumerant('GL_MAX_PROGRAM_INSTRUCTIONS_ARB', 0x88a1, 'GL_ARB_vertex_program')
|
|
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = Enumerant('GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB', 0x88b4, 'GL_ARB_vertex_program')
|
|
GL_MAX_PROGRAM_MATRICES_ARB = Enumerant('GL_MAX_PROGRAM_MATRICES_ARB', 0x862f, 'GL_ARB_vertex_program')
|
|
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = Enumerant('GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB', 0x862e, 'GL_ARB_vertex_program')
|
|
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 0x88b3, 'GL_ARB_vertex_program')
|
|
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB', 0x88af, 'GL_ARB_vertex_program')
|
|
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 0x88a3, 'GL_ARB_vertex_program')
|
|
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB', 0x88ab, 'GL_ARB_vertex_program')
|
|
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = Enumerant('GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB', 0x88a7, 'GL_ARB_vertex_program')
|
|
GL_MAX_PROGRAM_PARAMETERS_ARB = Enumerant('GL_MAX_PROGRAM_PARAMETERS_ARB', 0x88a9, 'GL_ARB_vertex_program')
|
|
GL_MAX_PROGRAM_TEMPORARIES_ARB = Enumerant('GL_MAX_PROGRAM_TEMPORARIES_ARB', 0x88a5, 'GL_ARB_vertex_program')
|
|
GL_MAX_VERTEX_ATTRIBS_ARB = Enumerant('GL_MAX_VERTEX_ATTRIBS_ARB', 0x8869, 'GL_ARB_vertex_program')
|
|
GL_PROGRAM_ADDRESS_REGISTERS_ARB = Enumerant('GL_PROGRAM_ADDRESS_REGISTERS_ARB', 0x88b0, 'GL_ARB_vertex_program')
|
|
GL_PROGRAM_ATTRIBS_ARB = Enumerant('GL_PROGRAM_ATTRIBS_ARB', 0x88ac, 'GL_ARB_vertex_program')
|
|
GL_PROGRAM_BINDING_ARB = Enumerant('GL_PROGRAM_BINDING_ARB', 0x8677, 'GL_ARB_vertex_program')
|
|
GL_PROGRAM_ERROR_POSITION_ARB = Enumerant('GL_PROGRAM_ERROR_POSITION_ARB', 0x864b, 'GL_ARB_vertex_program')
|
|
GL_PROGRAM_ERROR_STRING_ARB = Enumerant('GL_PROGRAM_ERROR_STRING_ARB', 0x8874, 'GL_ARB_vertex_program')
|
|
GL_PROGRAM_FORMAT_ARB = Enumerant('GL_PROGRAM_FORMAT_ARB', 0x8876, 'GL_ARB_vertex_program')
|
|
GL_PROGRAM_FORMAT_ASCII_ARB = Enumerant('GL_PROGRAM_FORMAT_ASCII_ARB', 0x8875, 'GL_ARB_vertex_program')
|
|
GL_PROGRAM_INSTRUCTIONS_ARB = Enumerant('GL_PROGRAM_INSTRUCTIONS_ARB', 0x88a0, 'GL_ARB_vertex_program')
|
|
GL_PROGRAM_LENGTH_ARB = Enumerant('GL_PROGRAM_LENGTH_ARB', 0x8627, 'GL_ARB_vertex_program')
|
|
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = Enumerant('GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB', 0x88b2, 'GL_ARB_vertex_program')
|
|
GL_PROGRAM_NATIVE_ATTRIBS_ARB = Enumerant('GL_PROGRAM_NATIVE_ATTRIBS_ARB', 0x88ae, 'GL_ARB_vertex_program')
|
|
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = Enumerant('GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 0x88a2, 'GL_ARB_vertex_program')
|
|
GL_PROGRAM_NATIVE_PARAMETERS_ARB = Enumerant('GL_PROGRAM_NATIVE_PARAMETERS_ARB', 0x88aa, 'GL_ARB_vertex_program')
|
|
GL_PROGRAM_NATIVE_TEMPORARIES_ARB = Enumerant('GL_PROGRAM_NATIVE_TEMPORARIES_ARB', 0x88a6, 'GL_ARB_vertex_program')
|
|
GL_PROGRAM_PARAMETERS_ARB = Enumerant('GL_PROGRAM_PARAMETERS_ARB', 0x88a8, 'GL_ARB_vertex_program')
|
|
GL_PROGRAM_STRING_ARB = Enumerant('GL_PROGRAM_STRING_ARB', 0x8628, 'GL_ARB_vertex_program')
|
|
GL_PROGRAM_TEMPORARIES_ARB = Enumerant('GL_PROGRAM_TEMPORARIES_ARB', 0x88a4, 'GL_ARB_vertex_program')
|
|
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = Enumerant('GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB', 0x88b6, 'GL_ARB_vertex_program')
|
|
GL_TRANSPOSE_CURRENT_MATRIX_ARB = Enumerant('GL_TRANSPOSE_CURRENT_MATRIX_ARB', 0x88b7, 'GL_ARB_vertex_program')
|
|
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB', 0x8622, 'GL_ARB_vertex_program')
|
|
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB', 0x886a, 'GL_ARB_vertex_program')
|
|
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB', 0x8645, 'GL_ARB_vertex_program')
|
|
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB', 0x8623, 'GL_ARB_vertex_program')
|
|
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB', 0x8624, 'GL_ARB_vertex_program')
|
|
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = Enumerant('GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB', 0x8625, 'GL_ARB_vertex_program')
|
|
GL_VERTEX_PROGRAM_ARB = Enumerant('GL_VERTEX_PROGRAM_ARB', 0x8620, 'GL_ARB_vertex_program')
|
|
GL_VERTEX_PROGRAM_POINT_SIZE_ARB = Enumerant('GL_VERTEX_PROGRAM_POINT_SIZE_ARB', 0x8642, 'GL_ARB_vertex_program')
|
|
GL_VERTEX_PROGRAM_TWO_SIDE_ARB = Enumerant('GL_VERTEX_PROGRAM_TWO_SIDE_ARB', 0x8643, 'GL_ARB_vertex_program')
|
|
|
|
defines.add(GL_COLOR_SUM_ARB)
|
|
defines.add(GL_CURRENT_MATRIX_ARB)
|
|
defines.add(GL_CURRENT_MATRIX_STACK_DEPTH_ARB)
|
|
defines.add(GL_CURRENT_VERTEX_ATTRIB_ARB)
|
|
defines.add(GL_MATRIX0_ARB)
|
|
defines.add(GL_MATRIX10_ARB)
|
|
defines.add(GL_MATRIX11_ARB)
|
|
defines.add(GL_MATRIX12_ARB)
|
|
defines.add(GL_MATRIX13_ARB)
|
|
defines.add(GL_MATRIX14_ARB)
|
|
defines.add(GL_MATRIX15_ARB)
|
|
defines.add(GL_MATRIX16_ARB)
|
|
defines.add(GL_MATRIX17_ARB)
|
|
defines.add(GL_MATRIX18_ARB)
|
|
defines.add(GL_MATRIX19_ARB)
|
|
defines.add(GL_MATRIX1_ARB)
|
|
defines.add(GL_MATRIX20_ARB)
|
|
defines.add(GL_MATRIX21_ARB)
|
|
defines.add(GL_MATRIX22_ARB)
|
|
defines.add(GL_MATRIX23_ARB)
|
|
defines.add(GL_MATRIX24_ARB)
|
|
defines.add(GL_MATRIX25_ARB)
|
|
defines.add(GL_MATRIX26_ARB)
|
|
defines.add(GL_MATRIX27_ARB)
|
|
defines.add(GL_MATRIX28_ARB)
|
|
defines.add(GL_MATRIX29_ARB)
|
|
defines.add(GL_MATRIX2_ARB)
|
|
defines.add(GL_MATRIX30_ARB)
|
|
defines.add(GL_MATRIX31_ARB)
|
|
defines.add(GL_MATRIX3_ARB)
|
|
defines.add(GL_MATRIX4_ARB)
|
|
defines.add(GL_MATRIX5_ARB)
|
|
defines.add(GL_MATRIX6_ARB)
|
|
defines.add(GL_MATRIX7_ARB)
|
|
defines.add(GL_MATRIX8_ARB)
|
|
defines.add(GL_MATRIX9_ARB)
|
|
defines.add(GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB)
|
|
defines.add(GL_MAX_PROGRAM_ATTRIBS_ARB)
|
|
defines.add(GL_MAX_PROGRAM_ENV_PARAMETERS_ARB)
|
|
defines.add(GL_MAX_PROGRAM_INSTRUCTIONS_ARB)
|
|
defines.add(GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB)
|
|
defines.add(GL_MAX_PROGRAM_MATRICES_ARB)
|
|
defines.add(GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB)
|
|
defines.add(GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB)
|
|
defines.add(GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB)
|
|
defines.add(GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB)
|
|
defines.add(GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB)
|
|
defines.add(GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB)
|
|
defines.add(GL_MAX_PROGRAM_PARAMETERS_ARB)
|
|
defines.add(GL_MAX_PROGRAM_TEMPORARIES_ARB)
|
|
defines.add(GL_MAX_VERTEX_ATTRIBS_ARB)
|
|
defines.add(GL_PROGRAM_ADDRESS_REGISTERS_ARB)
|
|
defines.add(GL_PROGRAM_ATTRIBS_ARB)
|
|
defines.add(GL_PROGRAM_BINDING_ARB)
|
|
defines.add(GL_PROGRAM_ERROR_POSITION_ARB)
|
|
defines.add(GL_PROGRAM_ERROR_STRING_ARB)
|
|
defines.add(GL_PROGRAM_FORMAT_ARB)
|
|
defines.add(GL_PROGRAM_FORMAT_ASCII_ARB)
|
|
defines.add(GL_PROGRAM_INSTRUCTIONS_ARB)
|
|
defines.add(GL_PROGRAM_LENGTH_ARB)
|
|
defines.add(GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB)
|
|
defines.add(GL_PROGRAM_NATIVE_ATTRIBS_ARB)
|
|
defines.add(GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB)
|
|
defines.add(GL_PROGRAM_NATIVE_PARAMETERS_ARB)
|
|
defines.add(GL_PROGRAM_NATIVE_TEMPORARIES_ARB)
|
|
defines.add(GL_PROGRAM_PARAMETERS_ARB)
|
|
defines.add(GL_PROGRAM_STRING_ARB)
|
|
defines.add(GL_PROGRAM_TEMPORARIES_ARB)
|
|
defines.add(GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB)
|
|
defines.add(GL_TRANSPOSE_CURRENT_MATRIX_ARB)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB)
|
|
defines.add(GL_VERTEX_PROGRAM_ARB)
|
|
defines.add(GL_VERTEX_PROGRAM_POINT_SIZE_ARB)
|
|
defines.add(GL_VERTEX_PROGRAM_TWO_SIDE_ARB)
|
|
|
|
# GL_ARB_vertex_shader
|
|
|
|
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = Enumerant('GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB', 0x8b4d, 'GL_ARB_vertex_shader')
|
|
GL_MAX_VARYING_FLOATS_ARB = Enumerant('GL_MAX_VARYING_FLOATS_ARB', 0x8b4b, 'GL_ARB_vertex_shader')
|
|
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = Enumerant('GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB', 0x8b4c, 'GL_ARB_vertex_shader')
|
|
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = Enumerant('GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB', 0x8b4a, 'GL_ARB_vertex_shader')
|
|
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = Enumerant('GL_OBJECT_ACTIVE_ATTRIBUTES_ARB', 0x8b89, 'GL_ARB_vertex_shader')
|
|
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = Enumerant('GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB', 0x8b8a, 'GL_ARB_vertex_shader')
|
|
GL_VERTEX_SHADER_ARB = Enumerant('GL_VERTEX_SHADER_ARB', 0x8b31, 'GL_ARB_vertex_shader')
|
|
|
|
defines.add(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB)
|
|
defines.add(GL_MAX_VARYING_FLOATS_ARB)
|
|
defines.add(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB)
|
|
defines.add(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB)
|
|
defines.add(GL_OBJECT_ACTIVE_ATTRIBUTES_ARB)
|
|
defines.add(GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB)
|
|
defines.add(GL_VERTEX_SHADER_ARB)
|
|
|
|
# GL_ARB_vertex_type_2_10_10_10_rev
|
|
|
|
GL_INT_2_10_10_10_REV = Enumerant('GL_INT_2_10_10_10_REV', 0x8d9f, 'GL_ARB_vertex_type_2_10_10_10_rev')
|
|
GL_UNSIGNED_INT_2_10_10_10_REV = Enumerant('GL_UNSIGNED_INT_2_10_10_10_REV', 0x8368, 'GL_ARB_vertex_type_2_10_10_10_rev')
|
|
GL_UNSIGNED_INT_2_10_10_10_REV = Enumerant('GL_UNSIGNED_INT_2_10_10_10_REV', 0x8368, 'GL_ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
defines.add(GL_INT_2_10_10_10_REV)
|
|
defines.add(GL_UNSIGNED_INT_2_10_10_10_REV)
|
|
defines.add(GL_UNSIGNED_INT_2_10_10_10_REV)
|
|
|
|
# GL_ARM_mali_program_binary
|
|
|
|
GL_MALI_PROGRAM_BINARY_ARM = Enumerant('GL_MALI_PROGRAM_BINARY_ARM', 0x8f61, 'GL_ARM_mali_program_binary')
|
|
|
|
defines.add(GL_MALI_PROGRAM_BINARY_ARM)
|
|
|
|
# GL_ARM_mali_shader_binary
|
|
|
|
GL_MALI_SHADER_BINARY_ARM = Enumerant('GL_MALI_SHADER_BINARY_ARM', 0x8f60, 'GL_ARM_mali_shader_binary')
|
|
|
|
defines.add(GL_MALI_SHADER_BINARY_ARM)
|
|
|
|
# GL_ATI_draw_buffers
|
|
|
|
GL_DRAW_BUFFER0_ATI = Enumerant('GL_DRAW_BUFFER0_ATI', 0x8825, 'GL_ATI_draw_buffers')
|
|
GL_DRAW_BUFFER10_ATI = Enumerant('GL_DRAW_BUFFER10_ATI', 0x882f, 'GL_ATI_draw_buffers')
|
|
GL_DRAW_BUFFER11_ATI = Enumerant('GL_DRAW_BUFFER11_ATI', 0x8830, 'GL_ATI_draw_buffers')
|
|
GL_DRAW_BUFFER12_ATI = Enumerant('GL_DRAW_BUFFER12_ATI', 0x8831, 'GL_ATI_draw_buffers')
|
|
GL_DRAW_BUFFER13_ATI = Enumerant('GL_DRAW_BUFFER13_ATI', 0x8832, 'GL_ATI_draw_buffers')
|
|
GL_DRAW_BUFFER14_ATI = Enumerant('GL_DRAW_BUFFER14_ATI', 0x8833, 'GL_ATI_draw_buffers')
|
|
GL_DRAW_BUFFER15_ATI = Enumerant('GL_DRAW_BUFFER15_ATI', 0x8834, 'GL_ATI_draw_buffers')
|
|
GL_DRAW_BUFFER1_ATI = Enumerant('GL_DRAW_BUFFER1_ATI', 0x8826, 'GL_ATI_draw_buffers')
|
|
GL_DRAW_BUFFER2_ATI = Enumerant('GL_DRAW_BUFFER2_ATI', 0x8827, 'GL_ATI_draw_buffers')
|
|
GL_DRAW_BUFFER3_ATI = Enumerant('GL_DRAW_BUFFER3_ATI', 0x8828, 'GL_ATI_draw_buffers')
|
|
GL_DRAW_BUFFER4_ATI = Enumerant('GL_DRAW_BUFFER4_ATI', 0x8829, 'GL_ATI_draw_buffers')
|
|
GL_DRAW_BUFFER5_ATI = Enumerant('GL_DRAW_BUFFER5_ATI', 0x882a, 'GL_ATI_draw_buffers')
|
|
GL_DRAW_BUFFER6_ATI = Enumerant('GL_DRAW_BUFFER6_ATI', 0x882b, 'GL_ATI_draw_buffers')
|
|
GL_DRAW_BUFFER7_ATI = Enumerant('GL_DRAW_BUFFER7_ATI', 0x882c, 'GL_ATI_draw_buffers')
|
|
GL_DRAW_BUFFER8_ATI = Enumerant('GL_DRAW_BUFFER8_ATI', 0x882d, 'GL_ATI_draw_buffers')
|
|
GL_DRAW_BUFFER9_ATI = Enumerant('GL_DRAW_BUFFER9_ATI', 0x882e, 'GL_ATI_draw_buffers')
|
|
GL_MAX_DRAW_BUFFERS_ATI = Enumerant('GL_MAX_DRAW_BUFFERS_ATI', 0x8824, 'GL_ATI_draw_buffers')
|
|
|
|
defines.add(GL_DRAW_BUFFER0_ATI)
|
|
defines.add(GL_DRAW_BUFFER10_ATI)
|
|
defines.add(GL_DRAW_BUFFER11_ATI)
|
|
defines.add(GL_DRAW_BUFFER12_ATI)
|
|
defines.add(GL_DRAW_BUFFER13_ATI)
|
|
defines.add(GL_DRAW_BUFFER14_ATI)
|
|
defines.add(GL_DRAW_BUFFER15_ATI)
|
|
defines.add(GL_DRAW_BUFFER1_ATI)
|
|
defines.add(GL_DRAW_BUFFER2_ATI)
|
|
defines.add(GL_DRAW_BUFFER3_ATI)
|
|
defines.add(GL_DRAW_BUFFER4_ATI)
|
|
defines.add(GL_DRAW_BUFFER5_ATI)
|
|
defines.add(GL_DRAW_BUFFER6_ATI)
|
|
defines.add(GL_DRAW_BUFFER7_ATI)
|
|
defines.add(GL_DRAW_BUFFER8_ATI)
|
|
defines.add(GL_DRAW_BUFFER9_ATI)
|
|
defines.add(GL_MAX_DRAW_BUFFERS_ATI)
|
|
|
|
# GL_ATI_element_array
|
|
|
|
GL_ELEMENT_ARRAY_ATI = Enumerant('GL_ELEMENT_ARRAY_ATI', 0x8768, 'GL_ATI_element_array')
|
|
GL_ELEMENT_ARRAY_POINTER_ATI = Enumerant('GL_ELEMENT_ARRAY_POINTER_ATI', 0x876a, 'GL_ATI_element_array')
|
|
GL_ELEMENT_ARRAY_TYPE_ATI = Enumerant('GL_ELEMENT_ARRAY_TYPE_ATI', 0x8769, 'GL_ATI_element_array')
|
|
|
|
defines.add(GL_ELEMENT_ARRAY_ATI)
|
|
defines.add(GL_ELEMENT_ARRAY_POINTER_ATI)
|
|
defines.add(GL_ELEMENT_ARRAY_TYPE_ATI)
|
|
|
|
# GL_ATI_envmap_bumpmap
|
|
|
|
GL_BUMP_ENVMAP_ATI = Enumerant('GL_BUMP_ENVMAP_ATI', 0x877b, 'GL_ATI_envmap_bumpmap')
|
|
GL_BUMP_NUM_TEX_UNITS_ATI = Enumerant('GL_BUMP_NUM_TEX_UNITS_ATI', 0x8777, 'GL_ATI_envmap_bumpmap')
|
|
GL_BUMP_ROT_MATRIX_ATI = Enumerant('GL_BUMP_ROT_MATRIX_ATI', 0x8775, 'GL_ATI_envmap_bumpmap')
|
|
GL_BUMP_ROT_MATRIX_SIZE_ATI = Enumerant('GL_BUMP_ROT_MATRIX_SIZE_ATI', 0x8776, 'GL_ATI_envmap_bumpmap')
|
|
GL_BUMP_TARGET_ATI = Enumerant('GL_BUMP_TARGET_ATI', 0x877c, 'GL_ATI_envmap_bumpmap')
|
|
GL_BUMP_TEX_UNITS_ATI = Enumerant('GL_BUMP_TEX_UNITS_ATI', 0x8778, 'GL_ATI_envmap_bumpmap')
|
|
GL_DU8DV8_ATI = Enumerant('GL_DU8DV8_ATI', 0x877a, 'GL_ATI_envmap_bumpmap')
|
|
GL_DUDV_ATI = Enumerant('GL_DUDV_ATI', 0x8779, 'GL_ATI_envmap_bumpmap')
|
|
|
|
defines.add(GL_BUMP_ENVMAP_ATI)
|
|
defines.add(GL_BUMP_NUM_TEX_UNITS_ATI)
|
|
defines.add(GL_BUMP_ROT_MATRIX_ATI)
|
|
defines.add(GL_BUMP_ROT_MATRIX_SIZE_ATI)
|
|
defines.add(GL_BUMP_TARGET_ATI)
|
|
defines.add(GL_BUMP_TEX_UNITS_ATI)
|
|
defines.add(GL_DU8DV8_ATI)
|
|
defines.add(GL_DUDV_ATI)
|
|
|
|
# GL_ATI_fragment_shader
|
|
|
|
GL_2X_BIT_ATI = Enumerant('GL_2X_BIT_ATI', 0x0001, 'GL_ATI_fragment_shader')
|
|
GL_4X_BIT_ATI = Enumerant('GL_4X_BIT_ATI', 0x0002, 'GL_ATI_fragment_shader')
|
|
GL_8X_BIT_ATI = Enumerant('GL_8X_BIT_ATI', 0x0004, 'GL_ATI_fragment_shader')
|
|
GL_ADD_ATI = Enumerant('GL_ADD_ATI', 0x8963, 'GL_ATI_fragment_shader')
|
|
GL_BIAS_BIT_ATI = Enumerant('GL_BIAS_BIT_ATI', 0x0008, 'GL_ATI_fragment_shader')
|
|
GL_BLUE_BIT_ATI = Enumerant('GL_BLUE_BIT_ATI', 0x0004, 'GL_ATI_fragment_shader')
|
|
GL_CND0_ATI = Enumerant('GL_CND0_ATI', 0x896b, 'GL_ATI_fragment_shader')
|
|
GL_CND_ATI = Enumerant('GL_CND_ATI', 0x896a, 'GL_ATI_fragment_shader')
|
|
GL_COLOR_ALPHA_PAIRING_ATI = Enumerant('GL_COLOR_ALPHA_PAIRING_ATI', 0x8975, 'GL_ATI_fragment_shader')
|
|
GL_COMP_BIT_ATI = Enumerant('GL_COMP_BIT_ATI', 0x0002, 'GL_ATI_fragment_shader')
|
|
GL_CON_0_ATI = Enumerant('GL_CON_0_ATI', 0x8941, 'GL_ATI_fragment_shader')
|
|
GL_CON_1_ATI = Enumerant('GL_CON_1_ATI', 0x8942, 'GL_ATI_fragment_shader')
|
|
GL_CON_2_ATI = Enumerant('GL_CON_2_ATI', 0x8943, 'GL_ATI_fragment_shader')
|
|
GL_CON_3_ATI = Enumerant('GL_CON_3_ATI', 0x8944, 'GL_ATI_fragment_shader')
|
|
GL_CON_4_ATI = Enumerant('GL_CON_4_ATI', 0x8945, 'GL_ATI_fragment_shader')
|
|
GL_CON_5_ATI = Enumerant('GL_CON_5_ATI', 0x8946, 'GL_ATI_fragment_shader')
|
|
GL_CON_6_ATI = Enumerant('GL_CON_6_ATI', 0x8947, 'GL_ATI_fragment_shader')
|
|
GL_CON_7_ATI = Enumerant('GL_CON_7_ATI', 0x8948, 'GL_ATI_fragment_shader')
|
|
GL_DOT2_ADD_ATI = Enumerant('GL_DOT2_ADD_ATI', 0x896c, 'GL_ATI_fragment_shader')
|
|
GL_DOT3_ATI = Enumerant('GL_DOT3_ATI', 0x8966, 'GL_ATI_fragment_shader')
|
|
GL_DOT4_ATI = Enumerant('GL_DOT4_ATI', 0x8967, 'GL_ATI_fragment_shader')
|
|
GL_EIGHTH_BIT_ATI = Enumerant('GL_EIGHTH_BIT_ATI', 0x0020, 'GL_ATI_fragment_shader')
|
|
GL_FRAGMENT_SHADER_ATI = Enumerant('GL_FRAGMENT_SHADER_ATI', 0x8920, 'GL_ATI_fragment_shader')
|
|
GL_GREEN_BIT_ATI = Enumerant('GL_GREEN_BIT_ATI', 0x0002, 'GL_ATI_fragment_shader')
|
|
GL_HALF_BIT_ATI = Enumerant('GL_HALF_BIT_ATI', 0x0008, 'GL_ATI_fragment_shader')
|
|
GL_LERP_ATI = Enumerant('GL_LERP_ATI', 0x8969, 'GL_ATI_fragment_shader')
|
|
GL_MAD_ATI = Enumerant('GL_MAD_ATI', 0x8968, 'GL_ATI_fragment_shader')
|
|
GL_MOV_ATI = Enumerant('GL_MOV_ATI', 0x8961, 'GL_ATI_fragment_shader')
|
|
GL_MUL_ATI = Enumerant('GL_MUL_ATI', 0x8964, 'GL_ATI_fragment_shader')
|
|
GL_NEGATE_BIT_ATI = Enumerant('GL_NEGATE_BIT_ATI', 0x0004, 'GL_ATI_fragment_shader')
|
|
GL_NUM_FRAGMENT_CONSTANTS_ATI = Enumerant('GL_NUM_FRAGMENT_CONSTANTS_ATI', 0x896f, 'GL_ATI_fragment_shader')
|
|
GL_NUM_FRAGMENT_REGISTERS_ATI = Enumerant('GL_NUM_FRAGMENT_REGISTERS_ATI', 0x896e, 'GL_ATI_fragment_shader')
|
|
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = Enumerant('GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI', 0x8973, 'GL_ATI_fragment_shader')
|
|
GL_NUM_INSTRUCTIONS_PER_PASS_ATI = Enumerant('GL_NUM_INSTRUCTIONS_PER_PASS_ATI', 0x8971, 'GL_ATI_fragment_shader')
|
|
GL_NUM_INSTRUCTIONS_TOTAL_ATI = Enumerant('GL_NUM_INSTRUCTIONS_TOTAL_ATI', 0x8972, 'GL_ATI_fragment_shader')
|
|
GL_NUM_LOOPBACK_COMPONENTS_ATI = Enumerant('GL_NUM_LOOPBACK_COMPONENTS_ATI', 0x8974, 'GL_ATI_fragment_shader')
|
|
GL_NUM_PASSES_ATI = Enumerant('GL_NUM_PASSES_ATI', 0x8970, 'GL_ATI_fragment_shader')
|
|
GL_QUARTER_BIT_ATI = Enumerant('GL_QUARTER_BIT_ATI', 0x0010, 'GL_ATI_fragment_shader')
|
|
GL_RED_BIT_ATI = Enumerant('GL_RED_BIT_ATI', 0x0001, 'GL_ATI_fragment_shader')
|
|
GL_REG_0_ATI = Enumerant('GL_REG_0_ATI', 0x8921, 'GL_ATI_fragment_shader')
|
|
GL_REG_1_ATI = Enumerant('GL_REG_1_ATI', 0x8922, 'GL_ATI_fragment_shader')
|
|
GL_REG_2_ATI = Enumerant('GL_REG_2_ATI', 0x8923, 'GL_ATI_fragment_shader')
|
|
GL_REG_3_ATI = Enumerant('GL_REG_3_ATI', 0x8924, 'GL_ATI_fragment_shader')
|
|
GL_REG_4_ATI = Enumerant('GL_REG_4_ATI', 0x8925, 'GL_ATI_fragment_shader')
|
|
GL_REG_5_ATI = Enumerant('GL_REG_5_ATI', 0x8926, 'GL_ATI_fragment_shader')
|
|
GL_SATURATE_BIT_ATI = Enumerant('GL_SATURATE_BIT_ATI', 0x0040, 'GL_ATI_fragment_shader')
|
|
GL_SECONDARY_INTERPOLATOR_ATI = Enumerant('GL_SECONDARY_INTERPOLATOR_ATI', 0x896d, 'GL_ATI_fragment_shader')
|
|
GL_SUB_ATI = Enumerant('GL_SUB_ATI', 0x8965, 'GL_ATI_fragment_shader')
|
|
GL_SWIZZLE_STQ_ATI = Enumerant('GL_SWIZZLE_STQ_ATI', 0x8977, 'GL_ATI_fragment_shader')
|
|
GL_SWIZZLE_STQ_DQ_ATI = Enumerant('GL_SWIZZLE_STQ_DQ_ATI', 0x8979, 'GL_ATI_fragment_shader')
|
|
GL_SWIZZLE_STRQ_ATI = Enumerant('GL_SWIZZLE_STRQ_ATI', 0x897a, 'GL_ATI_fragment_shader')
|
|
GL_SWIZZLE_STRQ_DQ_ATI = Enumerant('GL_SWIZZLE_STRQ_DQ_ATI', 0x897b, 'GL_ATI_fragment_shader')
|
|
GL_SWIZZLE_STR_ATI = Enumerant('GL_SWIZZLE_STR_ATI', 0x8976, 'GL_ATI_fragment_shader')
|
|
GL_SWIZZLE_STR_DR_ATI = Enumerant('GL_SWIZZLE_STR_DR_ATI', 0x8978, 'GL_ATI_fragment_shader')
|
|
|
|
defines.add(GL_2X_BIT_ATI)
|
|
defines.add(GL_4X_BIT_ATI)
|
|
defines.add(GL_8X_BIT_ATI)
|
|
defines.add(GL_ADD_ATI)
|
|
defines.add(GL_BIAS_BIT_ATI)
|
|
defines.add(GL_BLUE_BIT_ATI)
|
|
defines.add(GL_CND0_ATI)
|
|
defines.add(GL_CND_ATI)
|
|
defines.add(GL_COLOR_ALPHA_PAIRING_ATI)
|
|
defines.add(GL_COMP_BIT_ATI)
|
|
defines.add(GL_CON_0_ATI)
|
|
defines.add(GL_CON_1_ATI)
|
|
defines.add(GL_CON_2_ATI)
|
|
defines.add(GL_CON_3_ATI)
|
|
defines.add(GL_CON_4_ATI)
|
|
defines.add(GL_CON_5_ATI)
|
|
defines.add(GL_CON_6_ATI)
|
|
defines.add(GL_CON_7_ATI)
|
|
defines.add(GL_DOT2_ADD_ATI)
|
|
defines.add(GL_DOT3_ATI)
|
|
defines.add(GL_DOT4_ATI)
|
|
defines.add(GL_EIGHTH_BIT_ATI)
|
|
defines.add(GL_FRAGMENT_SHADER_ATI)
|
|
defines.add(GL_GREEN_BIT_ATI)
|
|
defines.add(GL_HALF_BIT_ATI)
|
|
defines.add(GL_LERP_ATI)
|
|
defines.add(GL_MAD_ATI)
|
|
defines.add(GL_MOV_ATI)
|
|
defines.add(GL_MUL_ATI)
|
|
defines.add(GL_NEGATE_BIT_ATI)
|
|
defines.add(GL_NUM_FRAGMENT_CONSTANTS_ATI)
|
|
defines.add(GL_NUM_FRAGMENT_REGISTERS_ATI)
|
|
defines.add(GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI)
|
|
defines.add(GL_NUM_INSTRUCTIONS_PER_PASS_ATI)
|
|
defines.add(GL_NUM_INSTRUCTIONS_TOTAL_ATI)
|
|
defines.add(GL_NUM_LOOPBACK_COMPONENTS_ATI)
|
|
defines.add(GL_NUM_PASSES_ATI)
|
|
defines.add(GL_QUARTER_BIT_ATI)
|
|
defines.add(GL_RED_BIT_ATI)
|
|
defines.add(GL_REG_0_ATI)
|
|
defines.add(GL_REG_1_ATI)
|
|
defines.add(GL_REG_2_ATI)
|
|
defines.add(GL_REG_3_ATI)
|
|
defines.add(GL_REG_4_ATI)
|
|
defines.add(GL_REG_5_ATI)
|
|
defines.add(GL_SATURATE_BIT_ATI)
|
|
defines.add(GL_SECONDARY_INTERPOLATOR_ATI)
|
|
defines.add(GL_SUB_ATI)
|
|
defines.add(GL_SWIZZLE_STQ_ATI)
|
|
defines.add(GL_SWIZZLE_STQ_DQ_ATI)
|
|
defines.add(GL_SWIZZLE_STRQ_ATI)
|
|
defines.add(GL_SWIZZLE_STRQ_DQ_ATI)
|
|
defines.add(GL_SWIZZLE_STR_ATI)
|
|
defines.add(GL_SWIZZLE_STR_DR_ATI)
|
|
|
|
# GL_ATI_meminfo
|
|
|
|
GL_RENDERBUFFER_FREE_MEMORY_ATI = Enumerant('GL_RENDERBUFFER_FREE_MEMORY_ATI', 0x87fd, 'GL_ATI_meminfo')
|
|
GL_TEXTURE_FREE_MEMORY_ATI = Enumerant('GL_TEXTURE_FREE_MEMORY_ATI', 0x87fc, 'GL_ATI_meminfo')
|
|
GL_VBO_FREE_MEMORY_ATI = Enumerant('GL_VBO_FREE_MEMORY_ATI', 0x87fb, 'GL_ATI_meminfo')
|
|
|
|
defines.add(GL_RENDERBUFFER_FREE_MEMORY_ATI)
|
|
defines.add(GL_TEXTURE_FREE_MEMORY_ATI)
|
|
defines.add(GL_VBO_FREE_MEMORY_ATI)
|
|
|
|
# GL_ATI_pn_triangles
|
|
|
|
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = Enumerant('GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 0x87f1, 'GL_ATI_pn_triangles')
|
|
GL_PN_TRIANGLES_ATI = Enumerant('GL_PN_TRIANGLES_ATI', 0x87f0, 'GL_ATI_pn_triangles')
|
|
GL_PN_TRIANGLES_NORMAL_MODE_ATI = Enumerant('GL_PN_TRIANGLES_NORMAL_MODE_ATI', 0x87f3, 'GL_ATI_pn_triangles')
|
|
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = Enumerant('GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI', 0x87f7, 'GL_ATI_pn_triangles')
|
|
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = Enumerant('GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI', 0x87f8, 'GL_ATI_pn_triangles')
|
|
GL_PN_TRIANGLES_POINT_MODE_ATI = Enumerant('GL_PN_TRIANGLES_POINT_MODE_ATI', 0x87f2, 'GL_ATI_pn_triangles')
|
|
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = Enumerant('GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI', 0x87f6, 'GL_ATI_pn_triangles')
|
|
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = Enumerant('GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI', 0x87f5, 'GL_ATI_pn_triangles')
|
|
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = Enumerant('GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 0x87f4, 'GL_ATI_pn_triangles')
|
|
|
|
defines.add(GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI)
|
|
defines.add(GL_PN_TRIANGLES_ATI)
|
|
defines.add(GL_PN_TRIANGLES_NORMAL_MODE_ATI)
|
|
defines.add(GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI)
|
|
defines.add(GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI)
|
|
defines.add(GL_PN_TRIANGLES_POINT_MODE_ATI)
|
|
defines.add(GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI)
|
|
defines.add(GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI)
|
|
defines.add(GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI)
|
|
|
|
# GL_ATI_separate_stencil
|
|
|
|
GL_STENCIL_BACK_FAIL_ATI = Enumerant('GL_STENCIL_BACK_FAIL_ATI', 0x8801, 'GL_ATI_separate_stencil')
|
|
GL_STENCIL_BACK_FUNC_ATI = Enumerant('GL_STENCIL_BACK_FUNC_ATI', 0x8800, 'GL_ATI_separate_stencil')
|
|
GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = Enumerant('GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI', 0x8802, 'GL_ATI_separate_stencil')
|
|
GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = Enumerant('GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI', 0x8803, 'GL_ATI_separate_stencil')
|
|
|
|
defines.add(GL_STENCIL_BACK_FAIL_ATI)
|
|
defines.add(GL_STENCIL_BACK_FUNC_ATI)
|
|
defines.add(GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI)
|
|
defines.add(GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI)
|
|
|
|
# GL_ATI_text_fragment_shader
|
|
|
|
GL_TEXT_FRAGMENT_SHADER_ATI = Enumerant('GL_TEXT_FRAGMENT_SHADER_ATI', 0x8200, 'GL_ATI_text_fragment_shader')
|
|
|
|
defines.add(GL_TEXT_FRAGMENT_SHADER_ATI)
|
|
|
|
# GL_ATI_texture_compression_3dc
|
|
|
|
GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI = Enumerant('GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI', 0x8837, 'GL_ATI_texture_compression_3dc')
|
|
|
|
defines.add(GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI)
|
|
|
|
# GL_ATI_texture_env_combine3
|
|
|
|
GL_MODULATE_ADD_ATI = Enumerant('GL_MODULATE_ADD_ATI', 0x8744, 'GL_ATI_texture_env_combine3')
|
|
GL_MODULATE_SIGNED_ADD_ATI = Enumerant('GL_MODULATE_SIGNED_ADD_ATI', 0x8745, 'GL_ATI_texture_env_combine3')
|
|
GL_MODULATE_SUBTRACT_ATI = Enumerant('GL_MODULATE_SUBTRACT_ATI', 0x8746, 'GL_ATI_texture_env_combine3')
|
|
|
|
defines.add(GL_MODULATE_ADD_ATI)
|
|
defines.add(GL_MODULATE_SIGNED_ADD_ATI)
|
|
defines.add(GL_MODULATE_SUBTRACT_ATI)
|
|
|
|
# GL_ATI_texture_float
|
|
|
|
GL_ALPHA_FLOAT16_ATI = Enumerant('GL_ALPHA_FLOAT16_ATI', 0x881c, 'GL_ATI_texture_float')
|
|
GL_ALPHA_FLOAT32_ATI = Enumerant('GL_ALPHA_FLOAT32_ATI', 0x8816, 'GL_ATI_texture_float')
|
|
GL_INTENSITY_FLOAT16_ATI = Enumerant('GL_INTENSITY_FLOAT16_ATI', 0x881d, 'GL_ATI_texture_float')
|
|
GL_INTENSITY_FLOAT32_ATI = Enumerant('GL_INTENSITY_FLOAT32_ATI', 0x8817, 'GL_ATI_texture_float')
|
|
GL_LUMINANCE_ALPHA_FLOAT16_ATI = Enumerant('GL_LUMINANCE_ALPHA_FLOAT16_ATI', 0x881f, 'GL_ATI_texture_float')
|
|
GL_LUMINANCE_ALPHA_FLOAT32_ATI = Enumerant('GL_LUMINANCE_ALPHA_FLOAT32_ATI', 0x8819, 'GL_ATI_texture_float')
|
|
GL_LUMINANCE_FLOAT16_ATI = Enumerant('GL_LUMINANCE_FLOAT16_ATI', 0x881e, 'GL_ATI_texture_float')
|
|
GL_LUMINANCE_FLOAT32_ATI = Enumerant('GL_LUMINANCE_FLOAT32_ATI', 0x8818, 'GL_ATI_texture_float')
|
|
GL_RGBA_FLOAT16_ATI = Enumerant('GL_RGBA_FLOAT16_ATI', 0x881a, 'GL_ATI_texture_float')
|
|
GL_RGBA_FLOAT32_ATI = Enumerant('GL_RGBA_FLOAT32_ATI', 0x8814, 'GL_ATI_texture_float')
|
|
GL_RGB_FLOAT16_ATI = Enumerant('GL_RGB_FLOAT16_ATI', 0x881b, 'GL_ATI_texture_float')
|
|
GL_RGB_FLOAT32_ATI = Enumerant('GL_RGB_FLOAT32_ATI', 0x8815, 'GL_ATI_texture_float')
|
|
|
|
defines.add(GL_ALPHA_FLOAT16_ATI)
|
|
defines.add(GL_ALPHA_FLOAT32_ATI)
|
|
defines.add(GL_INTENSITY_FLOAT16_ATI)
|
|
defines.add(GL_INTENSITY_FLOAT32_ATI)
|
|
defines.add(GL_LUMINANCE_ALPHA_FLOAT16_ATI)
|
|
defines.add(GL_LUMINANCE_ALPHA_FLOAT32_ATI)
|
|
defines.add(GL_LUMINANCE_FLOAT16_ATI)
|
|
defines.add(GL_LUMINANCE_FLOAT32_ATI)
|
|
defines.add(GL_RGBA_FLOAT16_ATI)
|
|
defines.add(GL_RGBA_FLOAT32_ATI)
|
|
defines.add(GL_RGB_FLOAT16_ATI)
|
|
defines.add(GL_RGB_FLOAT32_ATI)
|
|
|
|
# GL_ATI_texture_mirror_once
|
|
|
|
GL_MIRROR_CLAMP_ATI = Enumerant('GL_MIRROR_CLAMP_ATI', 0x8742, 'GL_ATI_texture_mirror_once')
|
|
GL_MIRROR_CLAMP_TO_EDGE_ATI = Enumerant('GL_MIRROR_CLAMP_TO_EDGE_ATI', 0x8743, 'GL_ATI_texture_mirror_once')
|
|
|
|
defines.add(GL_MIRROR_CLAMP_ATI)
|
|
defines.add(GL_MIRROR_CLAMP_TO_EDGE_ATI)
|
|
|
|
# GL_ATI_vertex_array_object
|
|
|
|
GL_ARRAY_OBJECT_BUFFER_ATI = Enumerant('GL_ARRAY_OBJECT_BUFFER_ATI', 0x8766, 'GL_ATI_vertex_array_object')
|
|
GL_ARRAY_OBJECT_OFFSET_ATI = Enumerant('GL_ARRAY_OBJECT_OFFSET_ATI', 0x8767, 'GL_ATI_vertex_array_object')
|
|
GL_DISCARD_ATI = Enumerant('GL_DISCARD_ATI', 0x8763, 'GL_ATI_vertex_array_object')
|
|
GL_DYNAMIC_ATI = Enumerant('GL_DYNAMIC_ATI', 0x8761, 'GL_ATI_vertex_array_object')
|
|
GL_OBJECT_BUFFER_SIZE_ATI = Enumerant('GL_OBJECT_BUFFER_SIZE_ATI', 0x8764, 'GL_ATI_vertex_array_object')
|
|
GL_OBJECT_BUFFER_USAGE_ATI = Enumerant('GL_OBJECT_BUFFER_USAGE_ATI', 0x8765, 'GL_ATI_vertex_array_object')
|
|
GL_PRESERVE_ATI = Enumerant('GL_PRESERVE_ATI', 0x8762, 'GL_ATI_vertex_array_object')
|
|
GL_STATIC_ATI = Enumerant('GL_STATIC_ATI', 0x8760, 'GL_ATI_vertex_array_object')
|
|
|
|
defines.add(GL_ARRAY_OBJECT_BUFFER_ATI)
|
|
defines.add(GL_ARRAY_OBJECT_OFFSET_ATI)
|
|
defines.add(GL_DISCARD_ATI)
|
|
defines.add(GL_DYNAMIC_ATI)
|
|
defines.add(GL_OBJECT_BUFFER_SIZE_ATI)
|
|
defines.add(GL_OBJECT_BUFFER_USAGE_ATI)
|
|
defines.add(GL_PRESERVE_ATI)
|
|
defines.add(GL_STATIC_ATI)
|
|
|
|
# GL_ATI_vertex_streams
|
|
|
|
GL_MAX_VERTEX_STREAMS_ATI = Enumerant('GL_MAX_VERTEX_STREAMS_ATI', 0x876b, 'GL_ATI_vertex_streams')
|
|
GL_VERTEX_SOURCE_ATI = Enumerant('GL_VERTEX_SOURCE_ATI', 0x876c, 'GL_ATI_vertex_streams')
|
|
GL_VERTEX_STREAM0_ATI = Enumerant('GL_VERTEX_STREAM0_ATI', 0x876d, 'GL_ATI_vertex_streams')
|
|
GL_VERTEX_STREAM1_ATI = Enumerant('GL_VERTEX_STREAM1_ATI', 0x876e, 'GL_ATI_vertex_streams')
|
|
GL_VERTEX_STREAM2_ATI = Enumerant('GL_VERTEX_STREAM2_ATI', 0x876f, 'GL_ATI_vertex_streams')
|
|
GL_VERTEX_STREAM3_ATI = Enumerant('GL_VERTEX_STREAM3_ATI', 0x8770, 'GL_ATI_vertex_streams')
|
|
GL_VERTEX_STREAM4_ATI = Enumerant('GL_VERTEX_STREAM4_ATI', 0x8771, 'GL_ATI_vertex_streams')
|
|
GL_VERTEX_STREAM5_ATI = Enumerant('GL_VERTEX_STREAM5_ATI', 0x8772, 'GL_ATI_vertex_streams')
|
|
GL_VERTEX_STREAM6_ATI = Enumerant('GL_VERTEX_STREAM6_ATI', 0x8773, 'GL_ATI_vertex_streams')
|
|
GL_VERTEX_STREAM7_ATI = Enumerant('GL_VERTEX_STREAM7_ATI', 0x8774, 'GL_ATI_vertex_streams')
|
|
|
|
defines.add(GL_MAX_VERTEX_STREAMS_ATI)
|
|
defines.add(GL_VERTEX_SOURCE_ATI)
|
|
defines.add(GL_VERTEX_STREAM0_ATI)
|
|
defines.add(GL_VERTEX_STREAM1_ATI)
|
|
defines.add(GL_VERTEX_STREAM2_ATI)
|
|
defines.add(GL_VERTEX_STREAM3_ATI)
|
|
defines.add(GL_VERTEX_STREAM4_ATI)
|
|
defines.add(GL_VERTEX_STREAM5_ATI)
|
|
defines.add(GL_VERTEX_STREAM6_ATI)
|
|
defines.add(GL_VERTEX_STREAM7_ATI)
|
|
|
|
# GL_DMP_shader_binary
|
|
|
|
GL_SHADER_BINARY_DMP = Enumerant('GL_SHADER_BINARY_DMP', 0x9250, 'GL_DMP_shader_binary')
|
|
|
|
defines.add(GL_SHADER_BINARY_DMP)
|
|
|
|
# GL_EXT_422_pixels
|
|
|
|
GL_422_AVERAGE_EXT = Enumerant('GL_422_AVERAGE_EXT', 0x80ce, 'GL_EXT_422_pixels')
|
|
GL_422_EXT = Enumerant('GL_422_EXT', 0x80cc, 'GL_EXT_422_pixels')
|
|
GL_422_REV_AVERAGE_EXT = Enumerant('GL_422_REV_AVERAGE_EXT', 0x80cf, 'GL_EXT_422_pixels')
|
|
GL_422_REV_EXT = Enumerant('GL_422_REV_EXT', 0x80cd, 'GL_EXT_422_pixels')
|
|
|
|
defines.add(GL_422_AVERAGE_EXT)
|
|
defines.add(GL_422_EXT)
|
|
defines.add(GL_422_REV_AVERAGE_EXT)
|
|
defines.add(GL_422_REV_EXT)
|
|
|
|
# GL_EXT_Cg_shader
|
|
|
|
GL_CG_FRAGMENT_SHADER_EXT = Enumerant('GL_CG_FRAGMENT_SHADER_EXT', 0x890f, 'GL_EXT_Cg_shader')
|
|
GL_CG_VERTEX_SHADER_EXT = Enumerant('GL_CG_VERTEX_SHADER_EXT', 0x890e, 'GL_EXT_Cg_shader')
|
|
|
|
defines.add(GL_CG_FRAGMENT_SHADER_EXT)
|
|
defines.add(GL_CG_VERTEX_SHADER_EXT)
|
|
|
|
# GL_EXT_abgr
|
|
|
|
GL_ABGR_EXT = Enumerant('GL_ABGR_EXT', 0x8000, 'GL_EXT_abgr')
|
|
|
|
defines.add(GL_ABGR_EXT)
|
|
|
|
# GL_EXT_bgra
|
|
|
|
GL_BGRA_EXT = Enumerant('GL_BGRA_EXT', 0x80e1, 'GL_EXT_bgra')
|
|
GL_BGR_EXT = Enumerant('GL_BGR_EXT', 0x80e0, 'GL_EXT_bgra')
|
|
|
|
defines.add(GL_BGRA_EXT)
|
|
defines.add(GL_BGR_EXT)
|
|
|
|
# GL_EXT_bindable_uniform
|
|
|
|
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = Enumerant('GL_MAX_BINDABLE_UNIFORM_SIZE_EXT', 0x8ded, 'GL_EXT_bindable_uniform')
|
|
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = Enumerant('GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT', 0x8de3, 'GL_EXT_bindable_uniform')
|
|
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = Enumerant('GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT', 0x8de4, 'GL_EXT_bindable_uniform')
|
|
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = Enumerant('GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT', 0x8de2, 'GL_EXT_bindable_uniform')
|
|
GL_UNIFORM_BUFFER_BINDING_EXT = Enumerant('GL_UNIFORM_BUFFER_BINDING_EXT', 0x8def, 'GL_EXT_bindable_uniform')
|
|
GL_UNIFORM_BUFFER_EXT = Enumerant('GL_UNIFORM_BUFFER_EXT', 0x8dee, 'GL_EXT_bindable_uniform')
|
|
|
|
defines.add(GL_MAX_BINDABLE_UNIFORM_SIZE_EXT)
|
|
defines.add(GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT)
|
|
defines.add(GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT)
|
|
defines.add(GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT)
|
|
defines.add(GL_UNIFORM_BUFFER_BINDING_EXT)
|
|
defines.add(GL_UNIFORM_BUFFER_EXT)
|
|
|
|
# GL_EXT_blend_color
|
|
|
|
GL_BLEND_COLOR_EXT = Enumerant('GL_BLEND_COLOR_EXT', 0x8005, 'GL_EXT_blend_color')
|
|
GL_CONSTANT_ALPHA_EXT = Enumerant('GL_CONSTANT_ALPHA_EXT', 0x8003, 'GL_EXT_blend_color')
|
|
GL_CONSTANT_COLOR_EXT = Enumerant('GL_CONSTANT_COLOR_EXT', 0x8001, 'GL_EXT_blend_color')
|
|
GL_ONE_MINUS_CONSTANT_ALPHA_EXT = Enumerant('GL_ONE_MINUS_CONSTANT_ALPHA_EXT', 0x8004, 'GL_EXT_blend_color')
|
|
GL_ONE_MINUS_CONSTANT_COLOR_EXT = Enumerant('GL_ONE_MINUS_CONSTANT_COLOR_EXT', 0x8002, 'GL_EXT_blend_color')
|
|
|
|
defines.add(GL_BLEND_COLOR_EXT)
|
|
defines.add(GL_CONSTANT_ALPHA_EXT)
|
|
defines.add(GL_CONSTANT_COLOR_EXT)
|
|
defines.add(GL_ONE_MINUS_CONSTANT_ALPHA_EXT)
|
|
defines.add(GL_ONE_MINUS_CONSTANT_COLOR_EXT)
|
|
|
|
# GL_EXT_blend_equation_separate
|
|
|
|
GL_BLEND_EQUATION_ALPHA_EXT = Enumerant('GL_BLEND_EQUATION_ALPHA_EXT', 0x883d, 'GL_EXT_blend_equation_separate')
|
|
GL_BLEND_EQUATION_RGB_EXT = Enumerant('GL_BLEND_EQUATION_RGB_EXT', 0x8009, 'GL_EXT_blend_equation_separate')
|
|
|
|
defines.add(GL_BLEND_EQUATION_ALPHA_EXT)
|
|
defines.add(GL_BLEND_EQUATION_RGB_EXT)
|
|
|
|
# GL_EXT_blend_func_separate
|
|
|
|
GL_BLEND_DST_ALPHA_EXT = Enumerant('GL_BLEND_DST_ALPHA_EXT', 0x80ca, 'GL_EXT_blend_func_separate')
|
|
GL_BLEND_DST_RGB_EXT = Enumerant('GL_BLEND_DST_RGB_EXT', 0x80c8, 'GL_EXT_blend_func_separate')
|
|
GL_BLEND_SRC_ALPHA_EXT = Enumerant('GL_BLEND_SRC_ALPHA_EXT', 0x80cb, 'GL_EXT_blend_func_separate')
|
|
GL_BLEND_SRC_RGB_EXT = Enumerant('GL_BLEND_SRC_RGB_EXT', 0x80c9, 'GL_EXT_blend_func_separate')
|
|
|
|
defines.add(GL_BLEND_DST_ALPHA_EXT)
|
|
defines.add(GL_BLEND_DST_RGB_EXT)
|
|
defines.add(GL_BLEND_SRC_ALPHA_EXT)
|
|
defines.add(GL_BLEND_SRC_RGB_EXT)
|
|
|
|
# GL_EXT_blend_minmax
|
|
|
|
GL_BLEND_EQUATION_EXT = Enumerant('GL_BLEND_EQUATION_EXT', 0x8009, 'GL_EXT_blend_minmax')
|
|
GL_FUNC_ADD_EXT = Enumerant('GL_FUNC_ADD_EXT', 0x8006, 'GL_EXT_blend_minmax')
|
|
GL_MAX_EXT = Enumerant('GL_MAX_EXT', 0x8008, 'GL_EXT_blend_minmax')
|
|
GL_MIN_EXT = Enumerant('GL_MIN_EXT', 0x8007, 'GL_EXT_blend_minmax')
|
|
|
|
defines.add(GL_BLEND_EQUATION_EXT)
|
|
defines.add(GL_FUNC_ADD_EXT)
|
|
defines.add(GL_MAX_EXT)
|
|
defines.add(GL_MIN_EXT)
|
|
|
|
# GL_EXT_blend_subtract
|
|
|
|
GL_FUNC_REVERSE_SUBTRACT_EXT = Enumerant('GL_FUNC_REVERSE_SUBTRACT_EXT', 0x800b, 'GL_EXT_blend_subtract')
|
|
GL_FUNC_SUBTRACT_EXT = Enumerant('GL_FUNC_SUBTRACT_EXT', 0x800a, 'GL_EXT_blend_subtract')
|
|
|
|
defines.add(GL_FUNC_REVERSE_SUBTRACT_EXT)
|
|
defines.add(GL_FUNC_SUBTRACT_EXT)
|
|
|
|
# GL_EXT_clip_volume_hint
|
|
|
|
GL_CLIP_VOLUME_CLIPPING_HINT_EXT = Enumerant('GL_CLIP_VOLUME_CLIPPING_HINT_EXT', 0x80f0, 'GL_EXT_clip_volume_hint')
|
|
|
|
defines.add(GL_CLIP_VOLUME_CLIPPING_HINT_EXT)
|
|
|
|
# GL_EXT_cmyka
|
|
|
|
GL_CMYKA_EXT = Enumerant('GL_CMYKA_EXT', 0x800d, 'GL_EXT_cmyka')
|
|
GL_CMYK_EXT = Enumerant('GL_CMYK_EXT', 0x800c, 'GL_EXT_cmyka')
|
|
GL_PACK_CMYK_HINT_EXT = Enumerant('GL_PACK_CMYK_HINT_EXT', 0x800e, 'GL_EXT_cmyka')
|
|
GL_UNPACK_CMYK_HINT_EXT = Enumerant('GL_UNPACK_CMYK_HINT_EXT', 0x800f, 'GL_EXT_cmyka')
|
|
|
|
defines.add(GL_CMYKA_EXT)
|
|
defines.add(GL_CMYK_EXT)
|
|
defines.add(GL_PACK_CMYK_HINT_EXT)
|
|
defines.add(GL_UNPACK_CMYK_HINT_EXT)
|
|
|
|
# GL_EXT_color_buffer_half_float
|
|
|
|
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT', 0x8211, 'GL_EXT_color_buffer_half_float')
|
|
GL_UNSIGNED_NORMALIZED_EXT = Enumerant('GL_UNSIGNED_NORMALIZED_EXT', 0x8c17, 'GL_EXT_color_buffer_half_float')
|
|
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT)
|
|
defines.add(GL_UNSIGNED_NORMALIZED_EXT)
|
|
|
|
# GL_EXT_compiled_vertex_array
|
|
|
|
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = Enumerant('GL_ARRAY_ELEMENT_LOCK_COUNT_EXT', 0x81a9, 'GL_EXT_compiled_vertex_array')
|
|
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = Enumerant('GL_ARRAY_ELEMENT_LOCK_FIRST_EXT', 0x81a8, 'GL_EXT_compiled_vertex_array')
|
|
|
|
defines.add(GL_ARRAY_ELEMENT_LOCK_COUNT_EXT)
|
|
defines.add(GL_ARRAY_ELEMENT_LOCK_FIRST_EXT)
|
|
|
|
# GL_EXT_convolution
|
|
|
|
GL_CONVOLUTION_1D_EXT = Enumerant('GL_CONVOLUTION_1D_EXT', 0x8010, 'GL_EXT_convolution')
|
|
GL_CONVOLUTION_2D_EXT = Enumerant('GL_CONVOLUTION_2D_EXT', 0x8011, 'GL_EXT_convolution')
|
|
GL_CONVOLUTION_BORDER_MODE_EXT = Enumerant('GL_CONVOLUTION_BORDER_MODE_EXT', 0x8013, 'GL_EXT_convolution')
|
|
GL_CONVOLUTION_FILTER_BIAS_EXT = Enumerant('GL_CONVOLUTION_FILTER_BIAS_EXT', 0x8015, 'GL_EXT_convolution')
|
|
GL_CONVOLUTION_FILTER_SCALE_EXT = Enumerant('GL_CONVOLUTION_FILTER_SCALE_EXT', 0x8014, 'GL_EXT_convolution')
|
|
GL_CONVOLUTION_FORMAT_EXT = Enumerant('GL_CONVOLUTION_FORMAT_EXT', 0x8017, 'GL_EXT_convolution')
|
|
GL_CONVOLUTION_HEIGHT_EXT = Enumerant('GL_CONVOLUTION_HEIGHT_EXT', 0x8019, 'GL_EXT_convolution')
|
|
GL_CONVOLUTION_WIDTH_EXT = Enumerant('GL_CONVOLUTION_WIDTH_EXT', 0x8018, 'GL_EXT_convolution')
|
|
GL_MAX_CONVOLUTION_HEIGHT_EXT = Enumerant('GL_MAX_CONVOLUTION_HEIGHT_EXT', 0x801b, 'GL_EXT_convolution')
|
|
GL_MAX_CONVOLUTION_WIDTH_EXT = Enumerant('GL_MAX_CONVOLUTION_WIDTH_EXT', 0x801a, 'GL_EXT_convolution')
|
|
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = Enumerant('GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', 0x8023, 'GL_EXT_convolution')
|
|
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = Enumerant('GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 0x801f, 'GL_EXT_convolution')
|
|
GL_POST_CONVOLUTION_BLUE_BIAS_EXT = Enumerant('GL_POST_CONVOLUTION_BLUE_BIAS_EXT', 0x8022, 'GL_EXT_convolution')
|
|
GL_POST_CONVOLUTION_BLUE_SCALE_EXT = Enumerant('GL_POST_CONVOLUTION_BLUE_SCALE_EXT', 0x801e, 'GL_EXT_convolution')
|
|
GL_POST_CONVOLUTION_GREEN_BIAS_EXT = Enumerant('GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 0x8021, 'GL_EXT_convolution')
|
|
GL_POST_CONVOLUTION_GREEN_SCALE_EXT = Enumerant('GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 0x801d, 'GL_EXT_convolution')
|
|
GL_POST_CONVOLUTION_RED_BIAS_EXT = Enumerant('GL_POST_CONVOLUTION_RED_BIAS_EXT', 0x8020, 'GL_EXT_convolution')
|
|
GL_POST_CONVOLUTION_RED_SCALE_EXT = Enumerant('GL_POST_CONVOLUTION_RED_SCALE_EXT', 0x801c, 'GL_EXT_convolution')
|
|
GL_REDUCE_EXT = Enumerant('GL_REDUCE_EXT', 0x8016, 'GL_EXT_convolution')
|
|
GL_SEPARABLE_2D_EXT = Enumerant('GL_SEPARABLE_2D_EXT', 0x8012, 'GL_EXT_convolution')
|
|
|
|
defines.add(GL_CONVOLUTION_1D_EXT)
|
|
defines.add(GL_CONVOLUTION_2D_EXT)
|
|
defines.add(GL_CONVOLUTION_BORDER_MODE_EXT)
|
|
defines.add(GL_CONVOLUTION_FILTER_BIAS_EXT)
|
|
defines.add(GL_CONVOLUTION_FILTER_SCALE_EXT)
|
|
defines.add(GL_CONVOLUTION_FORMAT_EXT)
|
|
defines.add(GL_CONVOLUTION_HEIGHT_EXT)
|
|
defines.add(GL_CONVOLUTION_WIDTH_EXT)
|
|
defines.add(GL_MAX_CONVOLUTION_HEIGHT_EXT)
|
|
defines.add(GL_MAX_CONVOLUTION_WIDTH_EXT)
|
|
defines.add(GL_POST_CONVOLUTION_ALPHA_BIAS_EXT)
|
|
defines.add(GL_POST_CONVOLUTION_ALPHA_SCALE_EXT)
|
|
defines.add(GL_POST_CONVOLUTION_BLUE_BIAS_EXT)
|
|
defines.add(GL_POST_CONVOLUTION_BLUE_SCALE_EXT)
|
|
defines.add(GL_POST_CONVOLUTION_GREEN_BIAS_EXT)
|
|
defines.add(GL_POST_CONVOLUTION_GREEN_SCALE_EXT)
|
|
defines.add(GL_POST_CONVOLUTION_RED_BIAS_EXT)
|
|
defines.add(GL_POST_CONVOLUTION_RED_SCALE_EXT)
|
|
defines.add(GL_REDUCE_EXT)
|
|
defines.add(GL_SEPARABLE_2D_EXT)
|
|
|
|
# GL_EXT_coordinate_frame
|
|
|
|
GL_BINORMAL_ARRAY_EXT = Enumerant('GL_BINORMAL_ARRAY_EXT', 0x843a, 'GL_EXT_coordinate_frame')
|
|
GL_BINORMAL_ARRAY_POINTER_EXT = Enumerant('GL_BINORMAL_ARRAY_POINTER_EXT', 0x8443, 'GL_EXT_coordinate_frame')
|
|
GL_BINORMAL_ARRAY_STRIDE_EXT = Enumerant('GL_BINORMAL_ARRAY_STRIDE_EXT', 0x8441, 'GL_EXT_coordinate_frame')
|
|
GL_BINORMAL_ARRAY_TYPE_EXT = Enumerant('GL_BINORMAL_ARRAY_TYPE_EXT', 0x8440, 'GL_EXT_coordinate_frame')
|
|
GL_CURRENT_BINORMAL_EXT = Enumerant('GL_CURRENT_BINORMAL_EXT', 0x843c, 'GL_EXT_coordinate_frame')
|
|
GL_CURRENT_TANGENT_EXT = Enumerant('GL_CURRENT_TANGENT_EXT', 0x843b, 'GL_EXT_coordinate_frame')
|
|
GL_MAP1_BINORMAL_EXT = Enumerant('GL_MAP1_BINORMAL_EXT', 0x8446, 'GL_EXT_coordinate_frame')
|
|
GL_MAP1_TANGENT_EXT = Enumerant('GL_MAP1_TANGENT_EXT', 0x8444, 'GL_EXT_coordinate_frame')
|
|
GL_MAP2_BINORMAL_EXT = Enumerant('GL_MAP2_BINORMAL_EXT', 0x8447, 'GL_EXT_coordinate_frame')
|
|
GL_MAP2_TANGENT_EXT = Enumerant('GL_MAP2_TANGENT_EXT', 0x8445, 'GL_EXT_coordinate_frame')
|
|
GL_TANGENT_ARRAY_EXT = Enumerant('GL_TANGENT_ARRAY_EXT', 0x8439, 'GL_EXT_coordinate_frame')
|
|
GL_TANGENT_ARRAY_POINTER_EXT = Enumerant('GL_TANGENT_ARRAY_POINTER_EXT', 0x8442, 'GL_EXT_coordinate_frame')
|
|
GL_TANGENT_ARRAY_STRIDE_EXT = Enumerant('GL_TANGENT_ARRAY_STRIDE_EXT', 0x843f, 'GL_EXT_coordinate_frame')
|
|
GL_TANGENT_ARRAY_TYPE_EXT = Enumerant('GL_TANGENT_ARRAY_TYPE_EXT', 0x843e, 'GL_EXT_coordinate_frame')
|
|
|
|
defines.add(GL_BINORMAL_ARRAY_EXT)
|
|
defines.add(GL_BINORMAL_ARRAY_POINTER_EXT)
|
|
defines.add(GL_BINORMAL_ARRAY_STRIDE_EXT)
|
|
defines.add(GL_BINORMAL_ARRAY_TYPE_EXT)
|
|
defines.add(GL_CURRENT_BINORMAL_EXT)
|
|
defines.add(GL_CURRENT_TANGENT_EXT)
|
|
defines.add(GL_MAP1_BINORMAL_EXT)
|
|
defines.add(GL_MAP1_TANGENT_EXT)
|
|
defines.add(GL_MAP2_BINORMAL_EXT)
|
|
defines.add(GL_MAP2_TANGENT_EXT)
|
|
defines.add(GL_TANGENT_ARRAY_EXT)
|
|
defines.add(GL_TANGENT_ARRAY_POINTER_EXT)
|
|
defines.add(GL_TANGENT_ARRAY_STRIDE_EXT)
|
|
defines.add(GL_TANGENT_ARRAY_TYPE_EXT)
|
|
|
|
# GL_EXT_cull_vertex
|
|
|
|
GL_CULL_VERTEX_EXT = Enumerant('GL_CULL_VERTEX_EXT', 0x81aa, 'GL_EXT_cull_vertex')
|
|
GL_CULL_VERTEX_EYE_POSITION_EXT = Enumerant('GL_CULL_VERTEX_EYE_POSITION_EXT', 0x81ab, 'GL_EXT_cull_vertex')
|
|
GL_CULL_VERTEX_OBJECT_POSITION_EXT = Enumerant('GL_CULL_VERTEX_OBJECT_POSITION_EXT', 0x81ac, 'GL_EXT_cull_vertex')
|
|
|
|
defines.add(GL_CULL_VERTEX_EXT)
|
|
defines.add(GL_CULL_VERTEX_EYE_POSITION_EXT)
|
|
defines.add(GL_CULL_VERTEX_OBJECT_POSITION_EXT)
|
|
|
|
# GL_EXT_debug_label
|
|
|
|
GL_BUFFER_OBJECT_EXT = Enumerant('GL_BUFFER_OBJECT_EXT', 0x9151, 'GL_EXT_debug_label')
|
|
GL_PROGRAM_OBJECT_EXT = Enumerant('GL_PROGRAM_OBJECT_EXT', 0x8b40, 'GL_EXT_debug_label')
|
|
GL_PROGRAM_PIPELINE_OBJECT_EXT = Enumerant('GL_PROGRAM_PIPELINE_OBJECT_EXT', 0x8a4f, 'GL_EXT_debug_label')
|
|
GL_QUERY_OBJECT_EXT = Enumerant('GL_QUERY_OBJECT_EXT', 0x9153, 'GL_EXT_debug_label')
|
|
GL_SHADER_OBJECT_EXT = Enumerant('GL_SHADER_OBJECT_EXT', 0x8b48, 'GL_EXT_debug_label')
|
|
GL_VERTEX_ARRAY_OBJECT_EXT = Enumerant('GL_VERTEX_ARRAY_OBJECT_EXT', 0x9154, 'GL_EXT_debug_label')
|
|
|
|
defines.add(GL_BUFFER_OBJECT_EXT)
|
|
defines.add(GL_PROGRAM_OBJECT_EXT)
|
|
defines.add(GL_PROGRAM_PIPELINE_OBJECT_EXT)
|
|
defines.add(GL_QUERY_OBJECT_EXT)
|
|
defines.add(GL_SHADER_OBJECT_EXT)
|
|
defines.add(GL_VERTEX_ARRAY_OBJECT_EXT)
|
|
|
|
# GL_EXT_depth_bounds_test
|
|
|
|
GL_DEPTH_BOUNDS_EXT = Enumerant('GL_DEPTH_BOUNDS_EXT', 0x8891, 'GL_EXT_depth_bounds_test')
|
|
GL_DEPTH_BOUNDS_TEST_EXT = Enumerant('GL_DEPTH_BOUNDS_TEST_EXT', 0x8890, 'GL_EXT_depth_bounds_test')
|
|
|
|
defines.add(GL_DEPTH_BOUNDS_EXT)
|
|
defines.add(GL_DEPTH_BOUNDS_TEST_EXT)
|
|
|
|
# GL_EXT_direct_state_access
|
|
|
|
GL_PROGRAM_MATRIX_EXT = Enumerant('GL_PROGRAM_MATRIX_EXT', 0x8e2d, 'GL_EXT_direct_state_access')
|
|
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = Enumerant('GL_PROGRAM_MATRIX_STACK_DEPTH_EXT', 0x8e2f, 'GL_EXT_direct_state_access')
|
|
GL_TRANSPOSE_PROGRAM_MATRIX_EXT = Enumerant('GL_TRANSPOSE_PROGRAM_MATRIX_EXT', 0x8e2e, 'GL_EXT_direct_state_access')
|
|
|
|
defines.add(GL_PROGRAM_MATRIX_EXT)
|
|
defines.add(GL_PROGRAM_MATRIX_STACK_DEPTH_EXT)
|
|
defines.add(GL_TRANSPOSE_PROGRAM_MATRIX_EXT)
|
|
|
|
# GL_EXT_discard_framebuffer
|
|
|
|
GL_COLOR_EXT = Enumerant('GL_COLOR_EXT', 0x1800, 'GL_EXT_discard_framebuffer')
|
|
GL_DEPTH_EXT = Enumerant('GL_DEPTH_EXT', 0x1801, 'GL_EXT_discard_framebuffer')
|
|
GL_STENCIL_EXT = Enumerant('GL_STENCIL_EXT', 0x1802, 'GL_EXT_discard_framebuffer')
|
|
|
|
defines.add(GL_COLOR_EXT)
|
|
defines.add(GL_DEPTH_EXT)
|
|
defines.add(GL_STENCIL_EXT)
|
|
|
|
# GL_EXT_draw_range_elements
|
|
|
|
GL_MAX_ELEMENTS_INDICES_EXT = Enumerant('GL_MAX_ELEMENTS_INDICES_EXT', 0x80e9, 'GL_EXT_draw_range_elements')
|
|
GL_MAX_ELEMENTS_VERTICES_EXT = Enumerant('GL_MAX_ELEMENTS_VERTICES_EXT', 0x80e8, 'GL_EXT_draw_range_elements')
|
|
|
|
defines.add(GL_MAX_ELEMENTS_INDICES_EXT)
|
|
defines.add(GL_MAX_ELEMENTS_VERTICES_EXT)
|
|
|
|
# GL_EXT_fog_coord
|
|
|
|
GL_CURRENT_FOG_COORDINATE_EXT = Enumerant('GL_CURRENT_FOG_COORDINATE_EXT', 0x8453, 'GL_EXT_fog_coord')
|
|
GL_FOG_COORDINATE_ARRAY_EXT = Enumerant('GL_FOG_COORDINATE_ARRAY_EXT', 0x8457, 'GL_EXT_fog_coord')
|
|
GL_FOG_COORDINATE_ARRAY_POINTER_EXT = Enumerant('GL_FOG_COORDINATE_ARRAY_POINTER_EXT', 0x8456, 'GL_EXT_fog_coord')
|
|
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = Enumerant('GL_FOG_COORDINATE_ARRAY_STRIDE_EXT', 0x8455, 'GL_EXT_fog_coord')
|
|
GL_FOG_COORDINATE_ARRAY_TYPE_EXT = Enumerant('GL_FOG_COORDINATE_ARRAY_TYPE_EXT', 0x8454, 'GL_EXT_fog_coord')
|
|
GL_FOG_COORDINATE_EXT = Enumerant('GL_FOG_COORDINATE_EXT', 0x8451, 'GL_EXT_fog_coord')
|
|
GL_FOG_COORDINATE_SOURCE_EXT = Enumerant('GL_FOG_COORDINATE_SOURCE_EXT', 0x8450, 'GL_EXT_fog_coord')
|
|
GL_FRAGMENT_DEPTH_EXT = Enumerant('GL_FRAGMENT_DEPTH_EXT', 0x8452, 'GL_EXT_fog_coord')
|
|
|
|
defines.add(GL_CURRENT_FOG_COORDINATE_EXT)
|
|
defines.add(GL_FOG_COORDINATE_ARRAY_EXT)
|
|
defines.add(GL_FOG_COORDINATE_ARRAY_POINTER_EXT)
|
|
defines.add(GL_FOG_COORDINATE_ARRAY_STRIDE_EXT)
|
|
defines.add(GL_FOG_COORDINATE_ARRAY_TYPE_EXT)
|
|
defines.add(GL_FOG_COORDINATE_EXT)
|
|
defines.add(GL_FOG_COORDINATE_SOURCE_EXT)
|
|
defines.add(GL_FRAGMENT_DEPTH_EXT)
|
|
|
|
# GL_EXT_fragment_lighting
|
|
|
|
GL_CURRENT_RASTER_NORMAL_EXT = Enumerant('GL_CURRENT_RASTER_NORMAL_EXT', 0x8406, 'GL_EXT_fragment_lighting')
|
|
GL_FRAGMENT_COLOR_MATERIAL_EXT = Enumerant('GL_FRAGMENT_COLOR_MATERIAL_EXT', 0x8401, 'GL_EXT_fragment_lighting')
|
|
GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT = Enumerant('GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT', 0x8402, 'GL_EXT_fragment_lighting')
|
|
GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT = Enumerant('GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT', 0x8403, 'GL_EXT_fragment_lighting')
|
|
GL_FRAGMENT_LIGHT0_EXT = Enumerant('GL_FRAGMENT_LIGHT0_EXT', 0x840c, 'GL_EXT_fragment_lighting')
|
|
GL_FRAGMENT_LIGHT7_EXT = Enumerant('GL_FRAGMENT_LIGHT7_EXT', 0x8413, 'GL_EXT_fragment_lighting')
|
|
GL_FRAGMENT_LIGHTING_EXT = Enumerant('GL_FRAGMENT_LIGHTING_EXT', 0x8400, 'GL_EXT_fragment_lighting')
|
|
GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT = Enumerant('GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT', 0x840a, 'GL_EXT_fragment_lighting')
|
|
GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT = Enumerant('GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT', 0x8408, 'GL_EXT_fragment_lighting')
|
|
GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT = Enumerant('GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT', 0x840b, 'GL_EXT_fragment_lighting')
|
|
GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT = Enumerant('GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT', 0x8409, 'GL_EXT_fragment_lighting')
|
|
GL_LIGHT_ENV_MODE_EXT = Enumerant('GL_LIGHT_ENV_MODE_EXT', 0x8407, 'GL_EXT_fragment_lighting')
|
|
GL_MAX_ACTIVE_LIGHTS_EXT = Enumerant('GL_MAX_ACTIVE_LIGHTS_EXT', 0x8405, 'GL_EXT_fragment_lighting')
|
|
GL_MAX_FRAGMENT_LIGHTS_EXT = Enumerant('GL_MAX_FRAGMENT_LIGHTS_EXT', 0x8404, 'GL_EXT_fragment_lighting')
|
|
|
|
defines.add(GL_CURRENT_RASTER_NORMAL_EXT)
|
|
defines.add(GL_FRAGMENT_COLOR_MATERIAL_EXT)
|
|
defines.add(GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT)
|
|
defines.add(GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT)
|
|
defines.add(GL_FRAGMENT_LIGHT0_EXT)
|
|
defines.add(GL_FRAGMENT_LIGHT7_EXT)
|
|
defines.add(GL_FRAGMENT_LIGHTING_EXT)
|
|
defines.add(GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT)
|
|
defines.add(GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT)
|
|
defines.add(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT)
|
|
defines.add(GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT)
|
|
defines.add(GL_LIGHT_ENV_MODE_EXT)
|
|
defines.add(GL_MAX_ACTIVE_LIGHTS_EXT)
|
|
defines.add(GL_MAX_FRAGMENT_LIGHTS_EXT)
|
|
|
|
# GL_EXT_framebuffer_blit
|
|
|
|
GL_DRAW_FRAMEBUFFER_BINDING_EXT = Enumerant('GL_DRAW_FRAMEBUFFER_BINDING_EXT', 0x8ca6, 'GL_EXT_framebuffer_blit')
|
|
GL_DRAW_FRAMEBUFFER_EXT = Enumerant('GL_DRAW_FRAMEBUFFER_EXT', 0x8ca9, 'GL_EXT_framebuffer_blit')
|
|
GL_READ_FRAMEBUFFER_BINDING_EXT = Enumerant('GL_READ_FRAMEBUFFER_BINDING_EXT', 0x8caa, 'GL_EXT_framebuffer_blit')
|
|
GL_READ_FRAMEBUFFER_EXT = Enumerant('GL_READ_FRAMEBUFFER_EXT', 0x8ca8, 'GL_EXT_framebuffer_blit')
|
|
|
|
defines.add(GL_DRAW_FRAMEBUFFER_BINDING_EXT)
|
|
defines.add(GL_DRAW_FRAMEBUFFER_EXT)
|
|
defines.add(GL_READ_FRAMEBUFFER_BINDING_EXT)
|
|
defines.add(GL_READ_FRAMEBUFFER_EXT)
|
|
|
|
# GL_EXT_framebuffer_multisample
|
|
|
|
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT', 0x8d56, 'GL_EXT_framebuffer_multisample')
|
|
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT', 0x8d56, 'GL_EXT_framebuffer_multisample')
|
|
GL_MAX_SAMPLES_EXT = Enumerant('GL_MAX_SAMPLES_EXT', 0x8d57, 'GL_EXT_framebuffer_multisample')
|
|
GL_MAX_SAMPLES_EXT = Enumerant('GL_MAX_SAMPLES_EXT', 0x8d57, 'GL_EXT_framebuffer_multisample')
|
|
GL_RENDERBUFFER_SAMPLES_EXT = Enumerant('GL_RENDERBUFFER_SAMPLES_EXT', 0x8cab, 'GL_EXT_framebuffer_multisample')
|
|
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT)
|
|
defines.add(GL_MAX_SAMPLES_EXT)
|
|
defines.add(GL_MAX_SAMPLES_EXT)
|
|
defines.add(GL_RENDERBUFFER_SAMPLES_EXT)
|
|
|
|
# GL_EXT_framebuffer_multisample_blit_scaled
|
|
|
|
GL_SCALED_RESOLVE_FASTEST_EXT = Enumerant('GL_SCALED_RESOLVE_FASTEST_EXT', 0x90ba, 'GL_EXT_framebuffer_multisample_blit_scaled')
|
|
GL_SCALED_RESOLVE_NICEST_EXT = Enumerant('GL_SCALED_RESOLVE_NICEST_EXT', 0x90bb, 'GL_EXT_framebuffer_multisample_blit_scaled')
|
|
|
|
defines.add(GL_SCALED_RESOLVE_FASTEST_EXT)
|
|
defines.add(GL_SCALED_RESOLVE_NICEST_EXT)
|
|
|
|
# GL_EXT_framebuffer_object
|
|
|
|
GL_COLOR_ATTACHMENT0_EXT = Enumerant('GL_COLOR_ATTACHMENT0_EXT', 0x8ce0, 'GL_EXT_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT10_EXT = Enumerant('GL_COLOR_ATTACHMENT10_EXT', 0x8cea, 'GL_EXT_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT11_EXT = Enumerant('GL_COLOR_ATTACHMENT11_EXT', 0x8ceb, 'GL_EXT_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT12_EXT = Enumerant('GL_COLOR_ATTACHMENT12_EXT', 0x8cec, 'GL_EXT_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT13_EXT = Enumerant('GL_COLOR_ATTACHMENT13_EXT', 0x8ced, 'GL_EXT_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT14_EXT = Enumerant('GL_COLOR_ATTACHMENT14_EXT', 0x8cee, 'GL_EXT_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT15_EXT = Enumerant('GL_COLOR_ATTACHMENT15_EXT', 0x8cef, 'GL_EXT_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT1_EXT = Enumerant('GL_COLOR_ATTACHMENT1_EXT', 0x8ce1, 'GL_EXT_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT2_EXT = Enumerant('GL_COLOR_ATTACHMENT2_EXT', 0x8ce2, 'GL_EXT_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT3_EXT = Enumerant('GL_COLOR_ATTACHMENT3_EXT', 0x8ce3, 'GL_EXT_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT4_EXT = Enumerant('GL_COLOR_ATTACHMENT4_EXT', 0x8ce4, 'GL_EXT_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT5_EXT = Enumerant('GL_COLOR_ATTACHMENT5_EXT', 0x8ce5, 'GL_EXT_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT6_EXT = Enumerant('GL_COLOR_ATTACHMENT6_EXT', 0x8ce6, 'GL_EXT_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT7_EXT = Enumerant('GL_COLOR_ATTACHMENT7_EXT', 0x8ce7, 'GL_EXT_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT8_EXT = Enumerant('GL_COLOR_ATTACHMENT8_EXT', 0x8ce8, 'GL_EXT_framebuffer_object')
|
|
GL_COLOR_ATTACHMENT9_EXT = Enumerant('GL_COLOR_ATTACHMENT9_EXT', 0x8ce9, 'GL_EXT_framebuffer_object')
|
|
GL_DEPTH_ATTACHMENT_EXT = Enumerant('GL_DEPTH_ATTACHMENT_EXT', 0x8d00, 'GL_EXT_framebuffer_object')
|
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT', 0x8cd1, 'GL_EXT_framebuffer_object')
|
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT', 0x8cd0, 'GL_EXT_framebuffer_object')
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT', 0x8cd4, 'GL_EXT_framebuffer_object')
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT', 0x8cd3, 'GL_EXT_framebuffer_object')
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT', 0x8cd2, 'GL_EXT_framebuffer_object')
|
|
GL_FRAMEBUFFER_BINDING_EXT = Enumerant('GL_FRAMEBUFFER_BINDING_EXT', 0x8ca6, 'GL_EXT_framebuffer_object')
|
|
GL_FRAMEBUFFER_COMPLETE_EXT = Enumerant('GL_FRAMEBUFFER_COMPLETE_EXT', 0x8cd5, 'GL_EXT_framebuffer_object')
|
|
GL_FRAMEBUFFER_EXT = Enumerant('GL_FRAMEBUFFER_EXT', 0x8d40, 'GL_EXT_framebuffer_object')
|
|
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT', 0x8cd6, 'GL_EXT_framebuffer_object')
|
|
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT', 0x8cd9, 'GL_EXT_framebuffer_object')
|
|
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT', 0x8cdb, 'GL_EXT_framebuffer_object')
|
|
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT', 0x8cda, 'GL_EXT_framebuffer_object')
|
|
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT', 0x8cd7, 'GL_EXT_framebuffer_object')
|
|
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT', 0x8cdc, 'GL_EXT_framebuffer_object')
|
|
GL_FRAMEBUFFER_UNSUPPORTED_EXT = Enumerant('GL_FRAMEBUFFER_UNSUPPORTED_EXT', 0x8cdd, 'GL_EXT_framebuffer_object')
|
|
GL_INVALID_FRAMEBUFFER_OPERATION_EXT = Enumerant('GL_INVALID_FRAMEBUFFER_OPERATION_EXT', 0x0506, 'GL_EXT_framebuffer_object')
|
|
GL_INVALID_FRAMEBUFFER_OPERATION_EXT.gluErrorString = 'invalid framebuffer operation'
|
|
GL_MAX_COLOR_ATTACHMENTS_EXT = Enumerant('GL_MAX_COLOR_ATTACHMENTS_EXT', 0x8cdf, 'GL_EXT_framebuffer_object')
|
|
GL_MAX_RENDERBUFFER_SIZE_EXT = Enumerant('GL_MAX_RENDERBUFFER_SIZE_EXT', 0x84e8, 'GL_EXT_framebuffer_object')
|
|
GL_RENDERBUFFER_ALPHA_SIZE_EXT = Enumerant('GL_RENDERBUFFER_ALPHA_SIZE_EXT', 0x8d53, 'GL_EXT_framebuffer_object')
|
|
GL_RENDERBUFFER_BINDING_EXT = Enumerant('GL_RENDERBUFFER_BINDING_EXT', 0x8ca7, 'GL_EXT_framebuffer_object')
|
|
GL_RENDERBUFFER_BLUE_SIZE_EXT = Enumerant('GL_RENDERBUFFER_BLUE_SIZE_EXT', 0x8d52, 'GL_EXT_framebuffer_object')
|
|
GL_RENDERBUFFER_DEPTH_SIZE_EXT = Enumerant('GL_RENDERBUFFER_DEPTH_SIZE_EXT', 0x8d54, 'GL_EXT_framebuffer_object')
|
|
GL_RENDERBUFFER_EXT = Enumerant('GL_RENDERBUFFER_EXT', 0x8d41, 'GL_EXT_framebuffer_object')
|
|
GL_RENDERBUFFER_GREEN_SIZE_EXT = Enumerant('GL_RENDERBUFFER_GREEN_SIZE_EXT', 0x8d51, 'GL_EXT_framebuffer_object')
|
|
GL_RENDERBUFFER_HEIGHT_EXT = Enumerant('GL_RENDERBUFFER_HEIGHT_EXT', 0x8d43, 'GL_EXT_framebuffer_object')
|
|
GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = Enumerant('GL_RENDERBUFFER_INTERNAL_FORMAT_EXT', 0x8d44, 'GL_EXT_framebuffer_object')
|
|
GL_RENDERBUFFER_RED_SIZE_EXT = Enumerant('GL_RENDERBUFFER_RED_SIZE_EXT', 0x8d50, 'GL_EXT_framebuffer_object')
|
|
GL_RENDERBUFFER_STENCIL_SIZE_EXT = Enumerant('GL_RENDERBUFFER_STENCIL_SIZE_EXT', 0x8d55, 'GL_EXT_framebuffer_object')
|
|
GL_RENDERBUFFER_WIDTH_EXT = Enumerant('GL_RENDERBUFFER_WIDTH_EXT', 0x8d42, 'GL_EXT_framebuffer_object')
|
|
GL_STENCIL_ATTACHMENT_EXT = Enumerant('GL_STENCIL_ATTACHMENT_EXT', 0x8d20, 'GL_EXT_framebuffer_object')
|
|
GL_STENCIL_INDEX16_EXT = Enumerant('GL_STENCIL_INDEX16_EXT', 0x8d49, 'GL_EXT_framebuffer_object')
|
|
GL_STENCIL_INDEX1_EXT = Enumerant('GL_STENCIL_INDEX1_EXT', 0x8d46, 'GL_EXT_framebuffer_object')
|
|
GL_STENCIL_INDEX4_EXT = Enumerant('GL_STENCIL_INDEX4_EXT', 0x8d47, 'GL_EXT_framebuffer_object')
|
|
GL_STENCIL_INDEX8_EXT = Enumerant('GL_STENCIL_INDEX8_EXT', 0x8d48, 'GL_EXT_framebuffer_object')
|
|
|
|
defines.add(GL_COLOR_ATTACHMENT0_EXT)
|
|
defines.add(GL_COLOR_ATTACHMENT10_EXT)
|
|
defines.add(GL_COLOR_ATTACHMENT11_EXT)
|
|
defines.add(GL_COLOR_ATTACHMENT12_EXT)
|
|
defines.add(GL_COLOR_ATTACHMENT13_EXT)
|
|
defines.add(GL_COLOR_ATTACHMENT14_EXT)
|
|
defines.add(GL_COLOR_ATTACHMENT15_EXT)
|
|
defines.add(GL_COLOR_ATTACHMENT1_EXT)
|
|
defines.add(GL_COLOR_ATTACHMENT2_EXT)
|
|
defines.add(GL_COLOR_ATTACHMENT3_EXT)
|
|
defines.add(GL_COLOR_ATTACHMENT4_EXT)
|
|
defines.add(GL_COLOR_ATTACHMENT5_EXT)
|
|
defines.add(GL_COLOR_ATTACHMENT6_EXT)
|
|
defines.add(GL_COLOR_ATTACHMENT7_EXT)
|
|
defines.add(GL_COLOR_ATTACHMENT8_EXT)
|
|
defines.add(GL_COLOR_ATTACHMENT9_EXT)
|
|
defines.add(GL_DEPTH_ATTACHMENT_EXT)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT)
|
|
defines.add(GL_FRAMEBUFFER_BINDING_EXT)
|
|
defines.add(GL_FRAMEBUFFER_COMPLETE_EXT)
|
|
defines.add(GL_FRAMEBUFFER_EXT)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT)
|
|
defines.add(GL_FRAMEBUFFER_UNSUPPORTED_EXT)
|
|
defines.add(GL_INVALID_FRAMEBUFFER_OPERATION_EXT)
|
|
defines.add(GL_MAX_COLOR_ATTACHMENTS_EXT)
|
|
defines.add(GL_MAX_RENDERBUFFER_SIZE_EXT)
|
|
defines.add(GL_RENDERBUFFER_ALPHA_SIZE_EXT)
|
|
defines.add(GL_RENDERBUFFER_BINDING_EXT)
|
|
defines.add(GL_RENDERBUFFER_BLUE_SIZE_EXT)
|
|
defines.add(GL_RENDERBUFFER_DEPTH_SIZE_EXT)
|
|
defines.add(GL_RENDERBUFFER_EXT)
|
|
defines.add(GL_RENDERBUFFER_GREEN_SIZE_EXT)
|
|
defines.add(GL_RENDERBUFFER_HEIGHT_EXT)
|
|
defines.add(GL_RENDERBUFFER_INTERNAL_FORMAT_EXT)
|
|
defines.add(GL_RENDERBUFFER_RED_SIZE_EXT)
|
|
defines.add(GL_RENDERBUFFER_STENCIL_SIZE_EXT)
|
|
defines.add(GL_RENDERBUFFER_WIDTH_EXT)
|
|
defines.add(GL_STENCIL_ATTACHMENT_EXT)
|
|
defines.add(GL_STENCIL_INDEX16_EXT)
|
|
defines.add(GL_STENCIL_INDEX1_EXT)
|
|
defines.add(GL_STENCIL_INDEX4_EXT)
|
|
defines.add(GL_STENCIL_INDEX8_EXT)
|
|
|
|
# GL_EXT_framebuffer_sRGB
|
|
|
|
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = Enumerant('GL_FRAMEBUFFER_SRGB_CAPABLE_EXT', 0x8dba, 'GL_EXT_framebuffer_sRGB')
|
|
GL_FRAMEBUFFER_SRGB_EXT = Enumerant('GL_FRAMEBUFFER_SRGB_EXT', 0x8db9, 'GL_EXT_framebuffer_sRGB')
|
|
|
|
defines.add(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT)
|
|
defines.add(GL_FRAMEBUFFER_SRGB_EXT)
|
|
|
|
# GL_EXT_geometry_shader4
|
|
|
|
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT', 0x8da7, 'GL_EXT_geometry_shader4')
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT', 0x8cd4, 'GL_EXT_geometry_shader4')
|
|
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT', 0x8da9, 'GL_EXT_geometry_shader4')
|
|
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT', 0x8da8, 'GL_EXT_geometry_shader4')
|
|
GL_GEOMETRY_INPUT_TYPE_EXT = Enumerant('GL_GEOMETRY_INPUT_TYPE_EXT', 0x8ddb, 'GL_EXT_geometry_shader4')
|
|
GL_GEOMETRY_OUTPUT_TYPE_EXT = Enumerant('GL_GEOMETRY_OUTPUT_TYPE_EXT', 0x8ddc, 'GL_EXT_geometry_shader4')
|
|
GL_GEOMETRY_SHADER_EXT = Enumerant('GL_GEOMETRY_SHADER_EXT', 0x8dd9, 'GL_EXT_geometry_shader4')
|
|
GL_GEOMETRY_VERTICES_OUT_EXT = Enumerant('GL_GEOMETRY_VERTICES_OUT_EXT', 0x8dda, 'GL_EXT_geometry_shader4')
|
|
GL_LINES_ADJACENCY_EXT = Enumerant('GL_LINES_ADJACENCY_EXT', 0x000a, 'GL_EXT_geometry_shader4')
|
|
GL_LINE_STRIP_ADJACENCY_EXT = Enumerant('GL_LINE_STRIP_ADJACENCY_EXT', 0x000b, 'GL_EXT_geometry_shader4')
|
|
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = Enumerant('GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT', 0x8de0, 'GL_EXT_geometry_shader4')
|
|
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = Enumerant('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT', 0x8c29, 'GL_EXT_geometry_shader4')
|
|
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = Enumerant('GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT', 0x8de1, 'GL_EXT_geometry_shader4')
|
|
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = Enumerant('GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT', 0x8ddf, 'GL_EXT_geometry_shader4')
|
|
GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = Enumerant('GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT', 0x8ddd, 'GL_EXT_geometry_shader4')
|
|
GL_MAX_VARYING_COMPONENTS_EXT = Enumerant('GL_MAX_VARYING_COMPONENTS_EXT', 0x8b4b, 'GL_EXT_geometry_shader4')
|
|
GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = Enumerant('GL_MAX_VERTEX_VARYING_COMPONENTS_EXT', 0x8dde, 'GL_EXT_geometry_shader4')
|
|
GL_PROGRAM_POINT_SIZE_EXT = Enumerant('GL_PROGRAM_POINT_SIZE_EXT', 0x8642, 'GL_EXT_geometry_shader4')
|
|
GL_TRIANGLES_ADJACENCY_EXT = Enumerant('GL_TRIANGLES_ADJACENCY_EXT', 0x000c, 'GL_EXT_geometry_shader4')
|
|
GL_TRIANGLE_STRIP_ADJACENCY_EXT = Enumerant('GL_TRIANGLE_STRIP_ADJACENCY_EXT', 0x000d, 'GL_EXT_geometry_shader4')
|
|
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT)
|
|
defines.add(GL_GEOMETRY_INPUT_TYPE_EXT)
|
|
defines.add(GL_GEOMETRY_OUTPUT_TYPE_EXT)
|
|
defines.add(GL_GEOMETRY_SHADER_EXT)
|
|
defines.add(GL_GEOMETRY_VERTICES_OUT_EXT)
|
|
defines.add(GL_LINES_ADJACENCY_EXT)
|
|
defines.add(GL_LINE_STRIP_ADJACENCY_EXT)
|
|
defines.add(GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT)
|
|
defines.add(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT)
|
|
defines.add(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT)
|
|
defines.add(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT)
|
|
defines.add(GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT)
|
|
defines.add(GL_MAX_VARYING_COMPONENTS_EXT)
|
|
defines.add(GL_MAX_VERTEX_VARYING_COMPONENTS_EXT)
|
|
defines.add(GL_PROGRAM_POINT_SIZE_EXT)
|
|
defines.add(GL_TRIANGLES_ADJACENCY_EXT)
|
|
defines.add(GL_TRIANGLE_STRIP_ADJACENCY_EXT)
|
|
|
|
# GL_EXT_gpu_shader4
|
|
|
|
GL_INT_SAMPLER_1D_ARRAY_EXT = Enumerant('GL_INT_SAMPLER_1D_ARRAY_EXT', 0x8dce, 'GL_EXT_gpu_shader4')
|
|
GL_INT_SAMPLER_1D_EXT = Enumerant('GL_INT_SAMPLER_1D_EXT', 0x8dc9, 'GL_EXT_gpu_shader4')
|
|
GL_INT_SAMPLER_2D_ARRAY_EXT = Enumerant('GL_INT_SAMPLER_2D_ARRAY_EXT', 0x8dcf, 'GL_EXT_gpu_shader4')
|
|
GL_INT_SAMPLER_2D_EXT = Enumerant('GL_INT_SAMPLER_2D_EXT', 0x8dca, 'GL_EXT_gpu_shader4')
|
|
GL_INT_SAMPLER_2D_RECT_EXT = Enumerant('GL_INT_SAMPLER_2D_RECT_EXT', 0x8dcd, 'GL_EXT_gpu_shader4')
|
|
GL_INT_SAMPLER_3D_EXT = Enumerant('GL_INT_SAMPLER_3D_EXT', 0x8dcb, 'GL_EXT_gpu_shader4')
|
|
GL_INT_SAMPLER_BUFFER_EXT = Enumerant('GL_INT_SAMPLER_BUFFER_EXT', 0x8dd0, 'GL_EXT_gpu_shader4')
|
|
GL_INT_SAMPLER_CUBE_EXT = Enumerant('GL_INT_SAMPLER_CUBE_EXT', 0x8dcc, 'GL_EXT_gpu_shader4')
|
|
GL_SAMPLER_1D_ARRAY_EXT = Enumerant('GL_SAMPLER_1D_ARRAY_EXT', 0x8dc0, 'GL_EXT_gpu_shader4')
|
|
GL_SAMPLER_1D_ARRAY_SHADOW_EXT = Enumerant('GL_SAMPLER_1D_ARRAY_SHADOW_EXT', 0x8dc3, 'GL_EXT_gpu_shader4')
|
|
GL_SAMPLER_2D_ARRAY_EXT = Enumerant('GL_SAMPLER_2D_ARRAY_EXT', 0x8dc1, 'GL_EXT_gpu_shader4')
|
|
GL_SAMPLER_2D_ARRAY_SHADOW_EXT = Enumerant('GL_SAMPLER_2D_ARRAY_SHADOW_EXT', 0x8dc4, 'GL_EXT_gpu_shader4')
|
|
GL_SAMPLER_BUFFER_EXT = Enumerant('GL_SAMPLER_BUFFER_EXT', 0x8dc2, 'GL_EXT_gpu_shader4')
|
|
GL_SAMPLER_CUBE_SHADOW_EXT = Enumerant('GL_SAMPLER_CUBE_SHADOW_EXT', 0x8dc5, 'GL_EXT_gpu_shader4')
|
|
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT', 0x8dd6, 'GL_EXT_gpu_shader4')
|
|
GL_UNSIGNED_INT_SAMPLER_1D_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_1D_EXT', 0x8dd1, 'GL_EXT_gpu_shader4')
|
|
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT', 0x8dd7, 'GL_EXT_gpu_shader4')
|
|
GL_UNSIGNED_INT_SAMPLER_2D_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D_EXT', 0x8dd2, 'GL_EXT_gpu_shader4')
|
|
GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT', 0x8dd5, 'GL_EXT_gpu_shader4')
|
|
GL_UNSIGNED_INT_SAMPLER_3D_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_3D_EXT', 0x8dd3, 'GL_EXT_gpu_shader4')
|
|
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT', 0x8dd8, 'GL_EXT_gpu_shader4')
|
|
GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = Enumerant('GL_UNSIGNED_INT_SAMPLER_CUBE_EXT', 0x8dd4, 'GL_EXT_gpu_shader4')
|
|
GL_UNSIGNED_INT_VEC2_EXT = Enumerant('GL_UNSIGNED_INT_VEC2_EXT', 0x8dc6, 'GL_EXT_gpu_shader4')
|
|
GL_UNSIGNED_INT_VEC3_EXT = Enumerant('GL_UNSIGNED_INT_VEC3_EXT', 0x8dc7, 'GL_EXT_gpu_shader4')
|
|
GL_UNSIGNED_INT_VEC4_EXT = Enumerant('GL_UNSIGNED_INT_VEC4_EXT', 0x8dc8, 'GL_EXT_gpu_shader4')
|
|
GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = Enumerant('GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT', 0x88fd, 'GL_EXT_gpu_shader4')
|
|
|
|
defines.add(GL_INT_SAMPLER_1D_ARRAY_EXT)
|
|
defines.add(GL_INT_SAMPLER_1D_EXT)
|
|
defines.add(GL_INT_SAMPLER_2D_ARRAY_EXT)
|
|
defines.add(GL_INT_SAMPLER_2D_EXT)
|
|
defines.add(GL_INT_SAMPLER_2D_RECT_EXT)
|
|
defines.add(GL_INT_SAMPLER_3D_EXT)
|
|
defines.add(GL_INT_SAMPLER_BUFFER_EXT)
|
|
defines.add(GL_INT_SAMPLER_CUBE_EXT)
|
|
defines.add(GL_SAMPLER_1D_ARRAY_EXT)
|
|
defines.add(GL_SAMPLER_1D_ARRAY_SHADOW_EXT)
|
|
defines.add(GL_SAMPLER_2D_ARRAY_EXT)
|
|
defines.add(GL_SAMPLER_2D_ARRAY_SHADOW_EXT)
|
|
defines.add(GL_SAMPLER_BUFFER_EXT)
|
|
defines.add(GL_SAMPLER_CUBE_SHADOW_EXT)
|
|
defines.add(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT)
|
|
defines.add(GL_UNSIGNED_INT_SAMPLER_1D_EXT)
|
|
defines.add(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT)
|
|
defines.add(GL_UNSIGNED_INT_SAMPLER_2D_EXT)
|
|
defines.add(GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT)
|
|
defines.add(GL_UNSIGNED_INT_SAMPLER_3D_EXT)
|
|
defines.add(GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT)
|
|
defines.add(GL_UNSIGNED_INT_SAMPLER_CUBE_EXT)
|
|
defines.add(GL_UNSIGNED_INT_VEC2_EXT)
|
|
defines.add(GL_UNSIGNED_INT_VEC3_EXT)
|
|
defines.add(GL_UNSIGNED_INT_VEC4_EXT)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT)
|
|
|
|
# GL_EXT_histogram
|
|
|
|
GL_HISTOGRAM_ALPHA_SIZE_EXT = Enumerant('GL_HISTOGRAM_ALPHA_SIZE_EXT', 0x802b, 'GL_EXT_histogram')
|
|
GL_HISTOGRAM_BLUE_SIZE_EXT = Enumerant('GL_HISTOGRAM_BLUE_SIZE_EXT', 0x802a, 'GL_EXT_histogram')
|
|
GL_HISTOGRAM_EXT = Enumerant('GL_HISTOGRAM_EXT', 0x8024, 'GL_EXT_histogram')
|
|
GL_HISTOGRAM_FORMAT_EXT = Enumerant('GL_HISTOGRAM_FORMAT_EXT', 0x8027, 'GL_EXT_histogram')
|
|
GL_HISTOGRAM_GREEN_SIZE_EXT = Enumerant('GL_HISTOGRAM_GREEN_SIZE_EXT', 0x8029, 'GL_EXT_histogram')
|
|
GL_HISTOGRAM_LUMINANCE_SIZE_EXT = Enumerant('GL_HISTOGRAM_LUMINANCE_SIZE_EXT', 0x802c, 'GL_EXT_histogram')
|
|
GL_HISTOGRAM_RED_SIZE_EXT = Enumerant('GL_HISTOGRAM_RED_SIZE_EXT', 0x8028, 'GL_EXT_histogram')
|
|
GL_HISTOGRAM_SINK_EXT = Enumerant('GL_HISTOGRAM_SINK_EXT', 0x802d, 'GL_EXT_histogram')
|
|
GL_HISTOGRAM_WIDTH_EXT = Enumerant('GL_HISTOGRAM_WIDTH_EXT', 0x8026, 'GL_EXT_histogram')
|
|
GL_MINMAX_EXT = Enumerant('GL_MINMAX_EXT', 0x802e, 'GL_EXT_histogram')
|
|
GL_MINMAX_FORMAT_EXT = Enumerant('GL_MINMAX_FORMAT_EXT', 0x802f, 'GL_EXT_histogram')
|
|
GL_MINMAX_SINK_EXT = Enumerant('GL_MINMAX_SINK_EXT', 0x8030, 'GL_EXT_histogram')
|
|
GL_PROXY_HISTOGRAM_EXT = Enumerant('GL_PROXY_HISTOGRAM_EXT', 0x8025, 'GL_EXT_histogram')
|
|
|
|
defines.add(GL_HISTOGRAM_ALPHA_SIZE_EXT)
|
|
defines.add(GL_HISTOGRAM_BLUE_SIZE_EXT)
|
|
defines.add(GL_HISTOGRAM_EXT)
|
|
defines.add(GL_HISTOGRAM_FORMAT_EXT)
|
|
defines.add(GL_HISTOGRAM_GREEN_SIZE_EXT)
|
|
defines.add(GL_HISTOGRAM_LUMINANCE_SIZE_EXT)
|
|
defines.add(GL_HISTOGRAM_RED_SIZE_EXT)
|
|
defines.add(GL_HISTOGRAM_SINK_EXT)
|
|
defines.add(GL_HISTOGRAM_WIDTH_EXT)
|
|
defines.add(GL_MINMAX_EXT)
|
|
defines.add(GL_MINMAX_FORMAT_EXT)
|
|
defines.add(GL_MINMAX_SINK_EXT)
|
|
defines.add(GL_PROXY_HISTOGRAM_EXT)
|
|
|
|
# GL_EXT_light_texture
|
|
|
|
GL_ATTENUATION_EXT = Enumerant('GL_ATTENUATION_EXT', 0x834d, 'GL_EXT_light_texture')
|
|
GL_FRAGMENT_COLOR_EXT = Enumerant('GL_FRAGMENT_COLOR_EXT', 0x834c, 'GL_EXT_light_texture')
|
|
GL_FRAGMENT_MATERIAL_EXT = Enumerant('GL_FRAGMENT_MATERIAL_EXT', 0x8349, 'GL_EXT_light_texture')
|
|
GL_FRAGMENT_NORMAL_EXT = Enumerant('GL_FRAGMENT_NORMAL_EXT', 0x834a, 'GL_EXT_light_texture')
|
|
GL_SHADOW_ATTENUATION_EXT = Enumerant('GL_SHADOW_ATTENUATION_EXT', 0x834e, 'GL_EXT_light_texture')
|
|
GL_TEXTURE_APPLICATION_MODE_EXT = Enumerant('GL_TEXTURE_APPLICATION_MODE_EXT', 0x834f, 'GL_EXT_light_texture')
|
|
GL_TEXTURE_LIGHT_EXT = Enumerant('GL_TEXTURE_LIGHT_EXT', 0x8350, 'GL_EXT_light_texture')
|
|
GL_TEXTURE_MATERIAL_FACE_EXT = Enumerant('GL_TEXTURE_MATERIAL_FACE_EXT', 0x8351, 'GL_EXT_light_texture')
|
|
GL_TEXTURE_MATERIAL_PARAMETER_EXT = Enumerant('GL_TEXTURE_MATERIAL_PARAMETER_EXT', 0x8352, 'GL_EXT_light_texture')
|
|
|
|
defines.add(GL_ATTENUATION_EXT)
|
|
defines.add(GL_FRAGMENT_COLOR_EXT)
|
|
defines.add(GL_FRAGMENT_MATERIAL_EXT)
|
|
defines.add(GL_FRAGMENT_NORMAL_EXT)
|
|
defines.add(GL_SHADOW_ATTENUATION_EXT)
|
|
defines.add(GL_TEXTURE_APPLICATION_MODE_EXT)
|
|
defines.add(GL_TEXTURE_LIGHT_EXT)
|
|
defines.add(GL_TEXTURE_MATERIAL_FACE_EXT)
|
|
defines.add(GL_TEXTURE_MATERIAL_PARAMETER_EXT)
|
|
|
|
# GL_EXT_map_buffer_range
|
|
|
|
GL_MAP_FLUSH_EXPLICIT_BIT_EXT = Enumerant('GL_MAP_FLUSH_EXPLICIT_BIT_EXT', 0x0010, 'GL_EXT_map_buffer_range')
|
|
GL_MAP_INVALIDATE_BUFFER_BIT_EXT = Enumerant('GL_MAP_INVALIDATE_BUFFER_BIT_EXT', 0x0008, 'GL_EXT_map_buffer_range')
|
|
GL_MAP_INVALIDATE_RANGE_BIT_EXT = Enumerant('GL_MAP_INVALIDATE_RANGE_BIT_EXT', 0x0004, 'GL_EXT_map_buffer_range')
|
|
GL_MAP_READ_BIT_EXT = Enumerant('GL_MAP_READ_BIT_EXT', 0x0001, 'GL_EXT_map_buffer_range')
|
|
GL_MAP_UNSYNCHRONIZED_BIT_EXT = Enumerant('GL_MAP_UNSYNCHRONIZED_BIT_EXT', 0x0020, 'GL_EXT_map_buffer_range')
|
|
GL_MAP_WRITE_BIT_EXT = Enumerant('GL_MAP_WRITE_BIT_EXT', 0x0002, 'GL_EXT_map_buffer_range')
|
|
|
|
defines.add(GL_MAP_FLUSH_EXPLICIT_BIT_EXT)
|
|
defines.add(GL_MAP_INVALIDATE_BUFFER_BIT_EXT)
|
|
defines.add(GL_MAP_INVALIDATE_RANGE_BIT_EXT)
|
|
defines.add(GL_MAP_READ_BIT_EXT)
|
|
defines.add(GL_MAP_UNSYNCHRONIZED_BIT_EXT)
|
|
defines.add(GL_MAP_WRITE_BIT_EXT)
|
|
|
|
# GL_EXT_multisample
|
|
|
|
GL_1PASS_EXT = Enumerant('GL_1PASS_EXT', 0x80a1, 'GL_EXT_multisample')
|
|
GL_2PASS_0_EXT = Enumerant('GL_2PASS_0_EXT', 0x80a2, 'GL_EXT_multisample')
|
|
GL_2PASS_1_EXT = Enumerant('GL_2PASS_1_EXT', 0x80a3, 'GL_EXT_multisample')
|
|
GL_4PASS_0_EXT = Enumerant('GL_4PASS_0_EXT', 0x80a4, 'GL_EXT_multisample')
|
|
GL_4PASS_1_EXT = Enumerant('GL_4PASS_1_EXT', 0x80a5, 'GL_EXT_multisample')
|
|
GL_4PASS_2_EXT = Enumerant('GL_4PASS_2_EXT', 0x80a6, 'GL_EXT_multisample')
|
|
GL_4PASS_3_EXT = Enumerant('GL_4PASS_3_EXT', 0x80a7, 'GL_EXT_multisample')
|
|
GL_MULTISAMPLE_BIT_EXT = Enumerant('GL_MULTISAMPLE_BIT_EXT', 0x20000000, 'GL_EXT_multisample')
|
|
GL_MULTISAMPLE_EXT = Enumerant('GL_MULTISAMPLE_EXT', 0x809d, 'GL_EXT_multisample')
|
|
GL_SAMPLES_EXT = Enumerant('GL_SAMPLES_EXT', 0x80a9, 'GL_EXT_multisample')
|
|
GL_SAMPLE_ALPHA_TO_MASK_EXT = Enumerant('GL_SAMPLE_ALPHA_TO_MASK_EXT', 0x809e, 'GL_EXT_multisample')
|
|
GL_SAMPLE_ALPHA_TO_ONE_EXT = Enumerant('GL_SAMPLE_ALPHA_TO_ONE_EXT', 0x809f, 'GL_EXT_multisample')
|
|
GL_SAMPLE_BUFFERS_EXT = Enumerant('GL_SAMPLE_BUFFERS_EXT', 0x80a8, 'GL_EXT_multisample')
|
|
GL_SAMPLE_MASK_EXT = Enumerant('GL_SAMPLE_MASK_EXT', 0x80a0, 'GL_EXT_multisample')
|
|
GL_SAMPLE_MASK_INVERT_EXT = Enumerant('GL_SAMPLE_MASK_INVERT_EXT', 0x80ab, 'GL_EXT_multisample')
|
|
GL_SAMPLE_MASK_VALUE_EXT = Enumerant('GL_SAMPLE_MASK_VALUE_EXT', 0x80aa, 'GL_EXT_multisample')
|
|
GL_SAMPLE_PATTERN_EXT = Enumerant('GL_SAMPLE_PATTERN_EXT', 0x80ac, 'GL_EXT_multisample')
|
|
|
|
defines.add(GL_1PASS_EXT)
|
|
defines.add(GL_2PASS_0_EXT)
|
|
defines.add(GL_2PASS_1_EXT)
|
|
defines.add(GL_4PASS_0_EXT)
|
|
defines.add(GL_4PASS_1_EXT)
|
|
defines.add(GL_4PASS_2_EXT)
|
|
defines.add(GL_4PASS_3_EXT)
|
|
defines.add(GL_MULTISAMPLE_BIT_EXT)
|
|
defines.add(GL_MULTISAMPLE_EXT)
|
|
defines.add(GL_SAMPLES_EXT)
|
|
defines.add(GL_SAMPLE_ALPHA_TO_MASK_EXT)
|
|
defines.add(GL_SAMPLE_ALPHA_TO_ONE_EXT)
|
|
defines.add(GL_SAMPLE_BUFFERS_EXT)
|
|
defines.add(GL_SAMPLE_MASK_EXT)
|
|
defines.add(GL_SAMPLE_MASK_INVERT_EXT)
|
|
defines.add(GL_SAMPLE_MASK_VALUE_EXT)
|
|
defines.add(GL_SAMPLE_PATTERN_EXT)
|
|
|
|
# GL_EXT_multisampled_render_to_texture
|
|
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT', 0x8d6c, 'GL_EXT_multisampled_render_to_texture')
|
|
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT', 0x8d56, 'GL_EXT_multisampled_render_to_texture')
|
|
GL_MAX_SAMPLES_EXT = Enumerant('GL_MAX_SAMPLES_EXT', 0x8d57, 'GL_EXT_multisampled_render_to_texture')
|
|
GL_RENDERBUFFER_SAMPLES_EXT = Enumerant('GL_RENDERBUFFER_SAMPLES_EXT', 0x8cab, 'GL_EXT_multisampled_render_to_texture')
|
|
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT)
|
|
defines.add(GL_MAX_SAMPLES_EXT)
|
|
defines.add(GL_RENDERBUFFER_SAMPLES_EXT)
|
|
|
|
# GL_EXT_multiview_draw_buffers
|
|
|
|
GL_COLOR_ATTACHMENT_EXT = Enumerant('GL_COLOR_ATTACHMENT_EXT', 0x90f0, 'GL_EXT_multiview_draw_buffers')
|
|
GL_DRAW_BUFFER_EXT = Enumerant('GL_DRAW_BUFFER_EXT', 0x0c01, 'GL_EXT_multiview_draw_buffers')
|
|
GL_MAX_MULTIVIEW_BUFFERS_EXT = Enumerant('GL_MAX_MULTIVIEW_BUFFERS_EXT', 0x90f2, 'GL_EXT_multiview_draw_buffers')
|
|
GL_MULTIVIEW_EXT = Enumerant('GL_MULTIVIEW_EXT', 0x90f1, 'GL_EXT_multiview_draw_buffers')
|
|
GL_READ_BUFFER_EXT = Enumerant('GL_READ_BUFFER_EXT', 0x0c02, 'GL_EXT_multiview_draw_buffers')
|
|
|
|
defines.add(GL_COLOR_ATTACHMENT_EXT)
|
|
defines.add(GL_DRAW_BUFFER_EXT)
|
|
defines.add(GL_MAX_MULTIVIEW_BUFFERS_EXT)
|
|
defines.add(GL_MULTIVIEW_EXT)
|
|
defines.add(GL_READ_BUFFER_EXT)
|
|
|
|
# GL_EXT_occlusion_query_boolean
|
|
|
|
GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = Enumerant('GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT', 0x8d6a, 'GL_EXT_occlusion_query_boolean')
|
|
GL_ANY_SAMPLES_PASSED_EXT = Enumerant('GL_ANY_SAMPLES_PASSED_EXT', 0x8c2f, 'GL_EXT_occlusion_query_boolean')
|
|
GL_CURRENT_QUERY_EXT = Enumerant('GL_CURRENT_QUERY_EXT', 0x8865, 'GL_EXT_occlusion_query_boolean')
|
|
GL_QUERY_RESULT_AVAILABLE_EXT = Enumerant('GL_QUERY_RESULT_AVAILABLE_EXT', 0x8867, 'GL_EXT_occlusion_query_boolean')
|
|
GL_QUERY_RESULT_EXT = Enumerant('GL_QUERY_RESULT_EXT', 0x8866, 'GL_EXT_occlusion_query_boolean')
|
|
|
|
defines.add(GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT)
|
|
defines.add(GL_ANY_SAMPLES_PASSED_EXT)
|
|
defines.add(GL_CURRENT_QUERY_EXT)
|
|
defines.add(GL_QUERY_RESULT_AVAILABLE_EXT)
|
|
defines.add(GL_QUERY_RESULT_EXT)
|
|
|
|
# GL_EXT_packed_depth_stencil
|
|
|
|
GL_DEPTH24_STENCIL8_EXT = Enumerant('GL_DEPTH24_STENCIL8_EXT', 0x88f0, 'GL_EXT_packed_depth_stencil')
|
|
GL_DEPTH_STENCIL_EXT = Enumerant('GL_DEPTH_STENCIL_EXT', 0x84f9, 'GL_EXT_packed_depth_stencil')
|
|
GL_TEXTURE_STENCIL_SIZE_EXT = Enumerant('GL_TEXTURE_STENCIL_SIZE_EXT', 0x88f1, 'GL_EXT_packed_depth_stencil')
|
|
GL_UNSIGNED_INT_24_8_EXT = Enumerant('GL_UNSIGNED_INT_24_8_EXT', 0x84fa, 'GL_EXT_packed_depth_stencil')
|
|
|
|
defines.add(GL_DEPTH24_STENCIL8_EXT)
|
|
defines.add(GL_DEPTH_STENCIL_EXT)
|
|
defines.add(GL_TEXTURE_STENCIL_SIZE_EXT)
|
|
defines.add(GL_UNSIGNED_INT_24_8_EXT)
|
|
|
|
# GL_EXT_packed_float
|
|
|
|
GL_R11F_G11F_B10F_EXT = Enumerant('GL_R11F_G11F_B10F_EXT', 0x8c3a, 'GL_EXT_packed_float')
|
|
GL_RGBA_SIGNED_COMPONENTS_EXT = Enumerant('GL_RGBA_SIGNED_COMPONENTS_EXT', 0x8c3c, 'GL_EXT_packed_float')
|
|
GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = Enumerant('GL_UNSIGNED_INT_10F_11F_11F_REV_EXT', 0x8c3b, 'GL_EXT_packed_float')
|
|
|
|
defines.add(GL_R11F_G11F_B10F_EXT)
|
|
defines.add(GL_RGBA_SIGNED_COMPONENTS_EXT)
|
|
defines.add(GL_UNSIGNED_INT_10F_11F_11F_REV_EXT)
|
|
|
|
# GL_EXT_packed_pixels
|
|
|
|
GL_UNSIGNED_BYTE_3_3_2_EXT = Enumerant('GL_UNSIGNED_BYTE_3_3_2_EXT', 0x8032, 'GL_EXT_packed_pixels')
|
|
GL_UNSIGNED_INT_10_10_10_2_EXT = Enumerant('GL_UNSIGNED_INT_10_10_10_2_EXT', 0x8036, 'GL_EXT_packed_pixels')
|
|
GL_UNSIGNED_INT_8_8_8_8_EXT = Enumerant('GL_UNSIGNED_INT_8_8_8_8_EXT', 0x8035, 'GL_EXT_packed_pixels')
|
|
GL_UNSIGNED_SHORT_4_4_4_4_EXT = Enumerant('GL_UNSIGNED_SHORT_4_4_4_4_EXT', 0x8033, 'GL_EXT_packed_pixels')
|
|
GL_UNSIGNED_SHORT_5_5_5_1_EXT = Enumerant('GL_UNSIGNED_SHORT_5_5_5_1_EXT', 0x8034, 'GL_EXT_packed_pixels')
|
|
|
|
defines.add(GL_UNSIGNED_BYTE_3_3_2_EXT)
|
|
defines.add(GL_UNSIGNED_INT_10_10_10_2_EXT)
|
|
defines.add(GL_UNSIGNED_INT_8_8_8_8_EXT)
|
|
defines.add(GL_UNSIGNED_SHORT_4_4_4_4_EXT)
|
|
defines.add(GL_UNSIGNED_SHORT_5_5_5_1_EXT)
|
|
|
|
# GL_EXT_paletted_texture
|
|
|
|
GL_COLOR_INDEX12_EXT = Enumerant('GL_COLOR_INDEX12_EXT', 0x80e6, 'GL_EXT_paletted_texture')
|
|
GL_COLOR_INDEX16_EXT = Enumerant('GL_COLOR_INDEX16_EXT', 0x80e7, 'GL_EXT_paletted_texture')
|
|
GL_COLOR_INDEX1_EXT = Enumerant('GL_COLOR_INDEX1_EXT', 0x80e2, 'GL_EXT_paletted_texture')
|
|
GL_COLOR_INDEX2_EXT = Enumerant('GL_COLOR_INDEX2_EXT', 0x80e3, 'GL_EXT_paletted_texture')
|
|
GL_COLOR_INDEX4_EXT = Enumerant('GL_COLOR_INDEX4_EXT', 0x80e4, 'GL_EXT_paletted_texture')
|
|
GL_COLOR_INDEX8_EXT = Enumerant('GL_COLOR_INDEX8_EXT', 0x80e5, 'GL_EXT_paletted_texture')
|
|
GL_COLOR_TABLE_ALPHA_SIZE_EXT = Enumerant('GL_COLOR_TABLE_ALPHA_SIZE_EXT', 0x80dd, 'GL_EXT_paletted_texture')
|
|
GL_COLOR_TABLE_BLUE_SIZE_EXT = Enumerant('GL_COLOR_TABLE_BLUE_SIZE_EXT', 0x80dc, 'GL_EXT_paletted_texture')
|
|
GL_COLOR_TABLE_FORMAT_EXT = Enumerant('GL_COLOR_TABLE_FORMAT_EXT', 0x80d8, 'GL_EXT_paletted_texture')
|
|
GL_COLOR_TABLE_GREEN_SIZE_EXT = Enumerant('GL_COLOR_TABLE_GREEN_SIZE_EXT', 0x80db, 'GL_EXT_paletted_texture')
|
|
GL_COLOR_TABLE_INTENSITY_SIZE_EXT = Enumerant('GL_COLOR_TABLE_INTENSITY_SIZE_EXT', 0x80df, 'GL_EXT_paletted_texture')
|
|
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = Enumerant('GL_COLOR_TABLE_LUMINANCE_SIZE_EXT', 0x80de, 'GL_EXT_paletted_texture')
|
|
GL_COLOR_TABLE_RED_SIZE_EXT = Enumerant('GL_COLOR_TABLE_RED_SIZE_EXT', 0x80da, 'GL_EXT_paletted_texture')
|
|
GL_COLOR_TABLE_WIDTH_EXT = Enumerant('GL_COLOR_TABLE_WIDTH_EXT', 0x80d9, 'GL_EXT_paletted_texture')
|
|
GL_PROXY_TEXTURE_CUBE_MAP_ARB = Enumerant('GL_PROXY_TEXTURE_CUBE_MAP_ARB', 0x851b, 'GL_EXT_paletted_texture')
|
|
GL_PROXY_TEXTURE_CUBE_MAP_ARB = Enumerant('GL_PROXY_TEXTURE_CUBE_MAP_ARB', 0x851b, 'GL_EXT_paletted_texture')
|
|
GL_TEXTURE_CUBE_MAP_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_ARB', 0x8513, 'GL_EXT_paletted_texture')
|
|
GL_TEXTURE_CUBE_MAP_ARB = Enumerant('GL_TEXTURE_CUBE_MAP_ARB', 0x8513, 'GL_EXT_paletted_texture')
|
|
GL_TEXTURE_INDEX_SIZE_EXT = Enumerant('GL_TEXTURE_INDEX_SIZE_EXT', 0x80ed, 'GL_EXT_paletted_texture')
|
|
|
|
defines.add(GL_COLOR_INDEX12_EXT)
|
|
defines.add(GL_COLOR_INDEX16_EXT)
|
|
defines.add(GL_COLOR_INDEX1_EXT)
|
|
defines.add(GL_COLOR_INDEX2_EXT)
|
|
defines.add(GL_COLOR_INDEX4_EXT)
|
|
defines.add(GL_COLOR_INDEX8_EXT)
|
|
defines.add(GL_COLOR_TABLE_ALPHA_SIZE_EXT)
|
|
defines.add(GL_COLOR_TABLE_BLUE_SIZE_EXT)
|
|
defines.add(GL_COLOR_TABLE_FORMAT_EXT)
|
|
defines.add(GL_COLOR_TABLE_GREEN_SIZE_EXT)
|
|
defines.add(GL_COLOR_TABLE_INTENSITY_SIZE_EXT)
|
|
defines.add(GL_COLOR_TABLE_LUMINANCE_SIZE_EXT)
|
|
defines.add(GL_COLOR_TABLE_RED_SIZE_EXT)
|
|
defines.add(GL_COLOR_TABLE_WIDTH_EXT)
|
|
defines.add(GL_PROXY_TEXTURE_CUBE_MAP_ARB)
|
|
defines.add(GL_PROXY_TEXTURE_CUBE_MAP_ARB)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_ARB)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_ARB)
|
|
defines.add(GL_TEXTURE_INDEX_SIZE_EXT)
|
|
|
|
# GL_EXT_pixel_buffer_object
|
|
|
|
GL_PIXEL_PACK_BUFFER_BINDING_EXT = Enumerant('GL_PIXEL_PACK_BUFFER_BINDING_EXT', 0x88ed, 'GL_EXT_pixel_buffer_object')
|
|
GL_PIXEL_PACK_BUFFER_EXT = Enumerant('GL_PIXEL_PACK_BUFFER_EXT', 0x88eb, 'GL_EXT_pixel_buffer_object')
|
|
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = Enumerant('GL_PIXEL_UNPACK_BUFFER_BINDING_EXT', 0x88ef, 'GL_EXT_pixel_buffer_object')
|
|
GL_PIXEL_UNPACK_BUFFER_EXT = Enumerant('GL_PIXEL_UNPACK_BUFFER_EXT', 0x88ec, 'GL_EXT_pixel_buffer_object')
|
|
|
|
defines.add(GL_PIXEL_PACK_BUFFER_BINDING_EXT)
|
|
defines.add(GL_PIXEL_PACK_BUFFER_EXT)
|
|
defines.add(GL_PIXEL_UNPACK_BUFFER_BINDING_EXT)
|
|
defines.add(GL_PIXEL_UNPACK_BUFFER_EXT)
|
|
|
|
# GL_EXT_pixel_transform
|
|
|
|
GL_AVERAGE_EXT = Enumerant('GL_AVERAGE_EXT', 0x8335, 'GL_EXT_pixel_transform')
|
|
GL_CUBIC_EXT = Enumerant('GL_CUBIC_EXT', 0x8334, 'GL_EXT_pixel_transform')
|
|
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = Enumerant('GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 0x8337, 'GL_EXT_pixel_transform')
|
|
GL_PIXEL_CUBIC_WEIGHT_EXT = Enumerant('GL_PIXEL_CUBIC_WEIGHT_EXT', 0x8333, 'GL_EXT_pixel_transform')
|
|
GL_PIXEL_MAG_FILTER_EXT = Enumerant('GL_PIXEL_MAG_FILTER_EXT', 0x8331, 'GL_EXT_pixel_transform')
|
|
GL_PIXEL_MIN_FILTER_EXT = Enumerant('GL_PIXEL_MIN_FILTER_EXT', 0x8332, 'GL_EXT_pixel_transform')
|
|
GL_PIXEL_TRANSFORM_2D_EXT = Enumerant('GL_PIXEL_TRANSFORM_2D_EXT', 0x8330, 'GL_EXT_pixel_transform')
|
|
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = Enumerant('GL_PIXEL_TRANSFORM_2D_MATRIX_EXT', 0x8338, 'GL_EXT_pixel_transform')
|
|
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = Enumerant('GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT', 0x8336, 'GL_EXT_pixel_transform')
|
|
|
|
defines.add(GL_AVERAGE_EXT)
|
|
defines.add(GL_CUBIC_EXT)
|
|
defines.add(GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT)
|
|
defines.add(GL_PIXEL_CUBIC_WEIGHT_EXT)
|
|
defines.add(GL_PIXEL_MAG_FILTER_EXT)
|
|
defines.add(GL_PIXEL_MIN_FILTER_EXT)
|
|
defines.add(GL_PIXEL_TRANSFORM_2D_EXT)
|
|
defines.add(GL_PIXEL_TRANSFORM_2D_MATRIX_EXT)
|
|
defines.add(GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT)
|
|
|
|
# GL_EXT_point_parameters
|
|
|
|
GL_DISTANCE_ATTENUATION_EXT = Enumerant('GL_DISTANCE_ATTENUATION_EXT', 0x8129, 'GL_EXT_point_parameters')
|
|
GL_POINT_FADE_THRESHOLD_SIZE_EXT = Enumerant('GL_POINT_FADE_THRESHOLD_SIZE_EXT', 0x8128, 'GL_EXT_point_parameters')
|
|
GL_POINT_SIZE_MAX_EXT = Enumerant('GL_POINT_SIZE_MAX_EXT', 0x8127, 'GL_EXT_point_parameters')
|
|
GL_POINT_SIZE_MIN_EXT = Enumerant('GL_POINT_SIZE_MIN_EXT', 0x8126, 'GL_EXT_point_parameters')
|
|
|
|
defines.add(GL_DISTANCE_ATTENUATION_EXT)
|
|
defines.add(GL_POINT_FADE_THRESHOLD_SIZE_EXT)
|
|
defines.add(GL_POINT_SIZE_MAX_EXT)
|
|
defines.add(GL_POINT_SIZE_MIN_EXT)
|
|
|
|
# GL_EXT_polygon_offset
|
|
|
|
GL_POLYGON_OFFSET_BIAS_EXT = Enumerant('GL_POLYGON_OFFSET_BIAS_EXT', 0x8039, 'GL_EXT_polygon_offset')
|
|
GL_POLYGON_OFFSET_EXT = Enumerant('GL_POLYGON_OFFSET_EXT', 0x8037, 'GL_EXT_polygon_offset')
|
|
GL_POLYGON_OFFSET_FACTOR_EXT = Enumerant('GL_POLYGON_OFFSET_FACTOR_EXT', 0x8038, 'GL_EXT_polygon_offset')
|
|
|
|
defines.add(GL_POLYGON_OFFSET_BIAS_EXT)
|
|
defines.add(GL_POLYGON_OFFSET_EXT)
|
|
defines.add(GL_POLYGON_OFFSET_FACTOR_EXT)
|
|
|
|
# GL_EXT_provoking_vertex
|
|
|
|
GL_FIRST_VERTEX_CONVENTION_EXT = Enumerant('GL_FIRST_VERTEX_CONVENTION_EXT', 0x8e4d, 'GL_EXT_provoking_vertex')
|
|
GL_LAST_VERTEX_CONVENTION_EXT = Enumerant('GL_LAST_VERTEX_CONVENTION_EXT', 0x8e4e, 'GL_EXT_provoking_vertex')
|
|
GL_PROVOKING_VERTEX_EXT = Enumerant('GL_PROVOKING_VERTEX_EXT', 0x8e4f, 'GL_EXT_provoking_vertex')
|
|
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = Enumerant('GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT', 0x8e4c, 'GL_EXT_provoking_vertex')
|
|
|
|
defines.add(GL_FIRST_VERTEX_CONVENTION_EXT)
|
|
defines.add(GL_LAST_VERTEX_CONVENTION_EXT)
|
|
defines.add(GL_PROVOKING_VERTEX_EXT)
|
|
defines.add(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT)
|
|
|
|
# GL_EXT_read_format_bgra
|
|
|
|
GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = Enumerant('GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT', 0x8366, 'GL_EXT_read_format_bgra')
|
|
GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = Enumerant('GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT', 0x8365, 'GL_EXT_read_format_bgra')
|
|
|
|
defines.add(GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT)
|
|
defines.add(GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT)
|
|
|
|
# GL_EXT_rescale_normal
|
|
|
|
GL_RESCALE_NORMAL_EXT = Enumerant('GL_RESCALE_NORMAL_EXT', 0x803a, 'GL_EXT_rescale_normal')
|
|
|
|
defines.add(GL_RESCALE_NORMAL_EXT)
|
|
|
|
# GL_EXT_robustness
|
|
|
|
GL_CONTEXT_ROBUST_ACCESS_EXT = Enumerant('GL_CONTEXT_ROBUST_ACCESS_EXT', 0x90f3, 'GL_EXT_robustness')
|
|
GL_GUILTY_CONTEXT_RESET_EXT = Enumerant('GL_GUILTY_CONTEXT_RESET_EXT', 0x8253, 'GL_EXT_robustness')
|
|
GL_INNOCENT_CONTEXT_RESET_EXT = Enumerant('GL_INNOCENT_CONTEXT_RESET_EXT', 0x8254, 'GL_EXT_robustness')
|
|
GL_LOSE_CONTEXT_ON_RESET_EXT = Enumerant('GL_LOSE_CONTEXT_ON_RESET_EXT', 0x8252, 'GL_EXT_robustness')
|
|
GL_NO_ERROR = Enumerant('GL_NO_ERROR', 0x0000, 'GL_EXT_robustness')
|
|
GL_NO_RESET_NOTIFICATION_EXT = Enumerant('GL_NO_RESET_NOTIFICATION_EXT', 0x8261, 'GL_EXT_robustness')
|
|
GL_RESET_NOTIFICATION_STRATEGY_EXT = Enumerant('GL_RESET_NOTIFICATION_STRATEGY_EXT', 0x8256, 'GL_EXT_robustness')
|
|
GL_UNKNOWN_CONTEXT_RESET_EXT = Enumerant('GL_UNKNOWN_CONTEXT_RESET_EXT', 0x8255, 'GL_EXT_robustness')
|
|
|
|
defines.add(GL_CONTEXT_ROBUST_ACCESS_EXT)
|
|
defines.add(GL_GUILTY_CONTEXT_RESET_EXT)
|
|
defines.add(GL_INNOCENT_CONTEXT_RESET_EXT)
|
|
defines.add(GL_LOSE_CONTEXT_ON_RESET_EXT)
|
|
defines.add(GL_NO_ERROR)
|
|
defines.add(GL_NO_RESET_NOTIFICATION_EXT)
|
|
defines.add(GL_RESET_NOTIFICATION_STRATEGY_EXT)
|
|
defines.add(GL_UNKNOWN_CONTEXT_RESET_EXT)
|
|
|
|
# GL_EXT_sRGB
|
|
|
|
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT', 0x8210, 'GL_EXT_sRGB')
|
|
GL_SRGB8_ALPHA8_EXT = Enumerant('GL_SRGB8_ALPHA8_EXT', 0x8c43, 'GL_EXT_sRGB')
|
|
GL_SRGB_ALPHA_EXT = Enumerant('GL_SRGB_ALPHA_EXT', 0x8c42, 'GL_EXT_sRGB')
|
|
GL_SRGB_EXT = Enumerant('GL_SRGB_EXT', 0x8c40, 'GL_EXT_sRGB')
|
|
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT)
|
|
defines.add(GL_SRGB8_ALPHA8_EXT)
|
|
defines.add(GL_SRGB_ALPHA_EXT)
|
|
defines.add(GL_SRGB_EXT)
|
|
|
|
# GL_EXT_secondary_color
|
|
|
|
GL_COLOR_SUM_EXT = Enumerant('GL_COLOR_SUM_EXT', 0x8458, 'GL_EXT_secondary_color')
|
|
GL_CURRENT_SECONDARY_COLOR_EXT = Enumerant('GL_CURRENT_SECONDARY_COLOR_EXT', 0x8459, 'GL_EXT_secondary_color')
|
|
GL_SECONDARY_COLOR_ARRAY_EXT = Enumerant('GL_SECONDARY_COLOR_ARRAY_EXT', 0x845e, 'GL_EXT_secondary_color')
|
|
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = Enumerant('GL_SECONDARY_COLOR_ARRAY_POINTER_EXT', 0x845d, 'GL_EXT_secondary_color')
|
|
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = Enumerant('GL_SECONDARY_COLOR_ARRAY_SIZE_EXT', 0x845a, 'GL_EXT_secondary_color')
|
|
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = Enumerant('GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT', 0x845c, 'GL_EXT_secondary_color')
|
|
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = Enumerant('GL_SECONDARY_COLOR_ARRAY_TYPE_EXT', 0x845b, 'GL_EXT_secondary_color')
|
|
|
|
defines.add(GL_COLOR_SUM_EXT)
|
|
defines.add(GL_CURRENT_SECONDARY_COLOR_EXT)
|
|
defines.add(GL_SECONDARY_COLOR_ARRAY_EXT)
|
|
defines.add(GL_SECONDARY_COLOR_ARRAY_POINTER_EXT)
|
|
defines.add(GL_SECONDARY_COLOR_ARRAY_SIZE_EXT)
|
|
defines.add(GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT)
|
|
defines.add(GL_SECONDARY_COLOR_ARRAY_TYPE_EXT)
|
|
|
|
# GL_EXT_separate_shader_objects
|
|
|
|
GL_ACTIVE_PROGRAM_EXT = Enumerant('GL_ACTIVE_PROGRAM_EXT', 0x8b8d, 'GL_EXT_separate_shader_objects')
|
|
|
|
defines.add(GL_ACTIVE_PROGRAM_EXT)
|
|
|
|
# GL_EXT_separate_specular_color
|
|
|
|
GL_LIGHT_MODEL_COLOR_CONTROL_EXT = Enumerant('GL_LIGHT_MODEL_COLOR_CONTROL_EXT', 0x81f8, 'GL_EXT_separate_specular_color')
|
|
GL_SEPARATE_SPECULAR_COLOR_EXT = Enumerant('GL_SEPARATE_SPECULAR_COLOR_EXT', 0x81fa, 'GL_EXT_separate_specular_color')
|
|
GL_SINGLE_COLOR_EXT = Enumerant('GL_SINGLE_COLOR_EXT', 0x81f9, 'GL_EXT_separate_specular_color')
|
|
|
|
defines.add(GL_LIGHT_MODEL_COLOR_CONTROL_EXT)
|
|
defines.add(GL_SEPARATE_SPECULAR_COLOR_EXT)
|
|
defines.add(GL_SINGLE_COLOR_EXT)
|
|
|
|
# GL_EXT_shader_framebuffer_fetch
|
|
|
|
GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = Enumerant('GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT', 0x8a52, 'GL_EXT_shader_framebuffer_fetch')
|
|
|
|
defines.add(GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT)
|
|
|
|
# GL_EXT_shader_image_load_store
|
|
|
|
GL_ALL_BARRIER_BITS_EXT = Enumerant('GL_ALL_BARRIER_BITS_EXT', 0xffffffff, 'GL_EXT_shader_image_load_store')
|
|
GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = Enumerant('GL_ATOMIC_COUNTER_BARRIER_BIT_EXT', 0x1000, 'GL_EXT_shader_image_load_store')
|
|
GL_BUFFER_UPDATE_BARRIER_BIT_EXT = Enumerant('GL_BUFFER_UPDATE_BARRIER_BIT_EXT', 0x0200, 'GL_EXT_shader_image_load_store')
|
|
GL_COMMAND_BARRIER_BIT_EXT = Enumerant('GL_COMMAND_BARRIER_BIT_EXT', 0x0040, 'GL_EXT_shader_image_load_store')
|
|
GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = Enumerant('GL_ELEMENT_ARRAY_BARRIER_BIT_EXT', 0x0002, 'GL_EXT_shader_image_load_store')
|
|
GL_FRAMEBUFFER_BARRIER_BIT_EXT = Enumerant('GL_FRAMEBUFFER_BARRIER_BIT_EXT', 0x0400, 'GL_EXT_shader_image_load_store')
|
|
GL_IMAGE_1D_ARRAY_EXT = Enumerant('GL_IMAGE_1D_ARRAY_EXT', 0x9052, 'GL_EXT_shader_image_load_store')
|
|
GL_IMAGE_1D_EXT = Enumerant('GL_IMAGE_1D_EXT', 0x904c, 'GL_EXT_shader_image_load_store')
|
|
GL_IMAGE_2D_ARRAY_EXT = Enumerant('GL_IMAGE_2D_ARRAY_EXT', 0x9053, 'GL_EXT_shader_image_load_store')
|
|
GL_IMAGE_2D_EXT = Enumerant('GL_IMAGE_2D_EXT', 0x904d, 'GL_EXT_shader_image_load_store')
|
|
GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = Enumerant('GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 0x9056, 'GL_EXT_shader_image_load_store')
|
|
GL_IMAGE_2D_MULTISAMPLE_EXT = Enumerant('GL_IMAGE_2D_MULTISAMPLE_EXT', 0x9055, 'GL_EXT_shader_image_load_store')
|
|
GL_IMAGE_2D_RECT_EXT = Enumerant('GL_IMAGE_2D_RECT_EXT', 0x904f, 'GL_EXT_shader_image_load_store')
|
|
GL_IMAGE_3D_EXT = Enumerant('GL_IMAGE_3D_EXT', 0x904e, 'GL_EXT_shader_image_load_store')
|
|
GL_IMAGE_BINDING_ACCESS_EXT = Enumerant('GL_IMAGE_BINDING_ACCESS_EXT', 0x8f3e, 'GL_EXT_shader_image_load_store')
|
|
GL_IMAGE_BINDING_FORMAT_EXT = Enumerant('GL_IMAGE_BINDING_FORMAT_EXT', 0x906e, 'GL_EXT_shader_image_load_store')
|
|
GL_IMAGE_BINDING_LAYERED_EXT = Enumerant('GL_IMAGE_BINDING_LAYERED_EXT', 0x8f3c, 'GL_EXT_shader_image_load_store')
|
|
GL_IMAGE_BINDING_LAYER_EXT = Enumerant('GL_IMAGE_BINDING_LAYER_EXT', 0x8f3d, 'GL_EXT_shader_image_load_store')
|
|
GL_IMAGE_BINDING_LEVEL_EXT = Enumerant('GL_IMAGE_BINDING_LEVEL_EXT', 0x8f3b, 'GL_EXT_shader_image_load_store')
|
|
GL_IMAGE_BINDING_NAME_EXT = Enumerant('GL_IMAGE_BINDING_NAME_EXT', 0x8f3a, 'GL_EXT_shader_image_load_store')
|
|
GL_IMAGE_BUFFER_EXT = Enumerant('GL_IMAGE_BUFFER_EXT', 0x9051, 'GL_EXT_shader_image_load_store')
|
|
GL_IMAGE_CUBE_EXT = Enumerant('GL_IMAGE_CUBE_EXT', 0x9050, 'GL_EXT_shader_image_load_store')
|
|
GL_IMAGE_CUBE_MAP_ARRAY_EXT = Enumerant('GL_IMAGE_CUBE_MAP_ARRAY_EXT', 0x9054, 'GL_EXT_shader_image_load_store')
|
|
GL_INT_IMAGE_1D_ARRAY_EXT = Enumerant('GL_INT_IMAGE_1D_ARRAY_EXT', 0x905d, 'GL_EXT_shader_image_load_store')
|
|
GL_INT_IMAGE_1D_EXT = Enumerant('GL_INT_IMAGE_1D_EXT', 0x9057, 'GL_EXT_shader_image_load_store')
|
|
GL_INT_IMAGE_2D_ARRAY_EXT = Enumerant('GL_INT_IMAGE_2D_ARRAY_EXT', 0x905e, 'GL_EXT_shader_image_load_store')
|
|
GL_INT_IMAGE_2D_EXT = Enumerant('GL_INT_IMAGE_2D_EXT', 0x9058, 'GL_EXT_shader_image_load_store')
|
|
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = Enumerant('GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 0x9061, 'GL_EXT_shader_image_load_store')
|
|
GL_INT_IMAGE_2D_MULTISAMPLE_EXT = Enumerant('GL_INT_IMAGE_2D_MULTISAMPLE_EXT', 0x9060, 'GL_EXT_shader_image_load_store')
|
|
GL_INT_IMAGE_2D_RECT_EXT = Enumerant('GL_INT_IMAGE_2D_RECT_EXT', 0x905a, 'GL_EXT_shader_image_load_store')
|
|
GL_INT_IMAGE_3D_EXT = Enumerant('GL_INT_IMAGE_3D_EXT', 0x9059, 'GL_EXT_shader_image_load_store')
|
|
GL_INT_IMAGE_BUFFER_EXT = Enumerant('GL_INT_IMAGE_BUFFER_EXT', 0x905c, 'GL_EXT_shader_image_load_store')
|
|
GL_INT_IMAGE_CUBE_EXT = Enumerant('GL_INT_IMAGE_CUBE_EXT', 0x905b, 'GL_EXT_shader_image_load_store')
|
|
GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = Enumerant('GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT', 0x905f, 'GL_EXT_shader_image_load_store')
|
|
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = Enumerant('GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT', 0x8f39, 'GL_EXT_shader_image_load_store')
|
|
GL_MAX_IMAGE_SAMPLES_EXT = Enumerant('GL_MAX_IMAGE_SAMPLES_EXT', 0x906d, 'GL_EXT_shader_image_load_store')
|
|
GL_MAX_IMAGE_UNITS_EXT = Enumerant('GL_MAX_IMAGE_UNITS_EXT', 0x8f38, 'GL_EXT_shader_image_load_store')
|
|
GL_PIXEL_BUFFER_BARRIER_BIT_EXT = Enumerant('GL_PIXEL_BUFFER_BARRIER_BIT_EXT', 0x0080, 'GL_EXT_shader_image_load_store')
|
|
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = Enumerant('GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT', 0x0020, 'GL_EXT_shader_image_load_store')
|
|
GL_TEXTURE_FETCH_BARRIER_BIT_EXT = Enumerant('GL_TEXTURE_FETCH_BARRIER_BIT_EXT', 0x0008, 'GL_EXT_shader_image_load_store')
|
|
GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = Enumerant('GL_TEXTURE_UPDATE_BARRIER_BIT_EXT', 0x0100, 'GL_EXT_shader_image_load_store')
|
|
GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT', 0x0800, 'GL_EXT_shader_image_load_store')
|
|
GL_UNIFORM_BARRIER_BIT_EXT = Enumerant('GL_UNIFORM_BARRIER_BIT_EXT', 0x0004, 'GL_EXT_shader_image_load_store')
|
|
GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT', 0x9068, 'GL_EXT_shader_image_load_store')
|
|
GL_UNSIGNED_INT_IMAGE_1D_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_1D_EXT', 0x9062, 'GL_EXT_shader_image_load_store')
|
|
GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT', 0x9069, 'GL_EXT_shader_image_load_store')
|
|
GL_UNSIGNED_INT_IMAGE_2D_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_EXT', 0x9063, 'GL_EXT_shader_image_load_store')
|
|
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 0x906c, 'GL_EXT_shader_image_load_store')
|
|
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT', 0x906b, 'GL_EXT_shader_image_load_store')
|
|
GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT', 0x9065, 'GL_EXT_shader_image_load_store')
|
|
GL_UNSIGNED_INT_IMAGE_3D_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_3D_EXT', 0x9064, 'GL_EXT_shader_image_load_store')
|
|
GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_BUFFER_EXT', 0x9067, 'GL_EXT_shader_image_load_store')
|
|
GL_UNSIGNED_INT_IMAGE_CUBE_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_CUBE_EXT', 0x9066, 'GL_EXT_shader_image_load_store')
|
|
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = Enumerant('GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT', 0x906a, 'GL_EXT_shader_image_load_store')
|
|
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = Enumerant('GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT', 0x0001, 'GL_EXT_shader_image_load_store')
|
|
|
|
defines.add(GL_ALL_BARRIER_BITS_EXT)
|
|
defines.add(GL_ATOMIC_COUNTER_BARRIER_BIT_EXT)
|
|
defines.add(GL_BUFFER_UPDATE_BARRIER_BIT_EXT)
|
|
defines.add(GL_COMMAND_BARRIER_BIT_EXT)
|
|
defines.add(GL_ELEMENT_ARRAY_BARRIER_BIT_EXT)
|
|
defines.add(GL_FRAMEBUFFER_BARRIER_BIT_EXT)
|
|
defines.add(GL_IMAGE_1D_ARRAY_EXT)
|
|
defines.add(GL_IMAGE_1D_EXT)
|
|
defines.add(GL_IMAGE_2D_ARRAY_EXT)
|
|
defines.add(GL_IMAGE_2D_EXT)
|
|
defines.add(GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT)
|
|
defines.add(GL_IMAGE_2D_MULTISAMPLE_EXT)
|
|
defines.add(GL_IMAGE_2D_RECT_EXT)
|
|
defines.add(GL_IMAGE_3D_EXT)
|
|
defines.add(GL_IMAGE_BINDING_ACCESS_EXT)
|
|
defines.add(GL_IMAGE_BINDING_FORMAT_EXT)
|
|
defines.add(GL_IMAGE_BINDING_LAYERED_EXT)
|
|
defines.add(GL_IMAGE_BINDING_LAYER_EXT)
|
|
defines.add(GL_IMAGE_BINDING_LEVEL_EXT)
|
|
defines.add(GL_IMAGE_BINDING_NAME_EXT)
|
|
defines.add(GL_IMAGE_BUFFER_EXT)
|
|
defines.add(GL_IMAGE_CUBE_EXT)
|
|
defines.add(GL_IMAGE_CUBE_MAP_ARRAY_EXT)
|
|
defines.add(GL_INT_IMAGE_1D_ARRAY_EXT)
|
|
defines.add(GL_INT_IMAGE_1D_EXT)
|
|
defines.add(GL_INT_IMAGE_2D_ARRAY_EXT)
|
|
defines.add(GL_INT_IMAGE_2D_EXT)
|
|
defines.add(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT)
|
|
defines.add(GL_INT_IMAGE_2D_MULTISAMPLE_EXT)
|
|
defines.add(GL_INT_IMAGE_2D_RECT_EXT)
|
|
defines.add(GL_INT_IMAGE_3D_EXT)
|
|
defines.add(GL_INT_IMAGE_BUFFER_EXT)
|
|
defines.add(GL_INT_IMAGE_CUBE_EXT)
|
|
defines.add(GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT)
|
|
defines.add(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT)
|
|
defines.add(GL_MAX_IMAGE_SAMPLES_EXT)
|
|
defines.add(GL_MAX_IMAGE_UNITS_EXT)
|
|
defines.add(GL_PIXEL_BUFFER_BARRIER_BIT_EXT)
|
|
defines.add(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT)
|
|
defines.add(GL_TEXTURE_FETCH_BARRIER_BIT_EXT)
|
|
defines.add(GL_TEXTURE_UPDATE_BARRIER_BIT_EXT)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT)
|
|
defines.add(GL_UNIFORM_BARRIER_BIT_EXT)
|
|
defines.add(GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT)
|
|
defines.add(GL_UNSIGNED_INT_IMAGE_1D_EXT)
|
|
defines.add(GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT)
|
|
defines.add(GL_UNSIGNED_INT_IMAGE_2D_EXT)
|
|
defines.add(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT)
|
|
defines.add(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT)
|
|
defines.add(GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT)
|
|
defines.add(GL_UNSIGNED_INT_IMAGE_3D_EXT)
|
|
defines.add(GL_UNSIGNED_INT_IMAGE_BUFFER_EXT)
|
|
defines.add(GL_UNSIGNED_INT_IMAGE_CUBE_EXT)
|
|
defines.add(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT)
|
|
|
|
# GL_EXT_shadow_samplers
|
|
|
|
GL_COMPARE_REF_TO_TEXTURE_EXT = Enumerant('GL_COMPARE_REF_TO_TEXTURE_EXT', 0x884e, 'GL_EXT_shadow_samplers')
|
|
GL_SAMPLER_2D_SHADOW_EXT = Enumerant('GL_SAMPLER_2D_SHADOW_EXT', 0x8b62, 'GL_EXT_shadow_samplers')
|
|
GL_TEXTURE_COMPARE_FUNC_EXT = Enumerant('GL_TEXTURE_COMPARE_FUNC_EXT', 0x884d, 'GL_EXT_shadow_samplers')
|
|
GL_TEXTURE_COMPARE_MODE_EXT = Enumerant('GL_TEXTURE_COMPARE_MODE_EXT', 0x884c, 'GL_EXT_shadow_samplers')
|
|
|
|
defines.add(GL_COMPARE_REF_TO_TEXTURE_EXT)
|
|
defines.add(GL_SAMPLER_2D_SHADOW_EXT)
|
|
defines.add(GL_TEXTURE_COMPARE_FUNC_EXT)
|
|
defines.add(GL_TEXTURE_COMPARE_MODE_EXT)
|
|
|
|
# GL_EXT_shared_texture_palette
|
|
|
|
GL_SHARED_TEXTURE_PALETTE_EXT = Enumerant('GL_SHARED_TEXTURE_PALETTE_EXT', 0x81fb, 'GL_EXT_shared_texture_palette')
|
|
|
|
defines.add(GL_SHARED_TEXTURE_PALETTE_EXT)
|
|
|
|
# GL_EXT_stencil_clear_tag
|
|
|
|
GL_STENCIL_CLEAR_TAG_VALUE_EXT = Enumerant('GL_STENCIL_CLEAR_TAG_VALUE_EXT', 0x88f3, 'GL_EXT_stencil_clear_tag')
|
|
GL_STENCIL_TAG_BITS_EXT = Enumerant('GL_STENCIL_TAG_BITS_EXT', 0x88f2, 'GL_EXT_stencil_clear_tag')
|
|
|
|
defines.add(GL_STENCIL_CLEAR_TAG_VALUE_EXT)
|
|
defines.add(GL_STENCIL_TAG_BITS_EXT)
|
|
|
|
# GL_EXT_stencil_two_side
|
|
|
|
GL_ACTIVE_STENCIL_FACE_EXT = Enumerant('GL_ACTIVE_STENCIL_FACE_EXT', 0x8911, 'GL_EXT_stencil_two_side')
|
|
GL_STENCIL_TEST_TWO_SIDE_EXT = Enumerant('GL_STENCIL_TEST_TWO_SIDE_EXT', 0x8910, 'GL_EXT_stencil_two_side')
|
|
|
|
defines.add(GL_ACTIVE_STENCIL_FACE_EXT)
|
|
defines.add(GL_STENCIL_TEST_TWO_SIDE_EXT)
|
|
|
|
# GL_EXT_stencil_wrap
|
|
|
|
GL_DECR_WRAP_EXT = Enumerant('GL_DECR_WRAP_EXT', 0x8508, 'GL_EXT_stencil_wrap')
|
|
GL_INCR_WRAP_EXT = Enumerant('GL_INCR_WRAP_EXT', 0x8507, 'GL_EXT_stencil_wrap')
|
|
|
|
defines.add(GL_DECR_WRAP_EXT)
|
|
defines.add(GL_INCR_WRAP_EXT)
|
|
|
|
# GL_EXT_texture
|
|
|
|
GL_ALPHA12_EXT = Enumerant('GL_ALPHA12_EXT', 0x803d, 'GL_EXT_texture')
|
|
GL_ALPHA16_EXT = Enumerant('GL_ALPHA16_EXT', 0x803e, 'GL_EXT_texture')
|
|
GL_ALPHA4_EXT = Enumerant('GL_ALPHA4_EXT', 0x803b, 'GL_EXT_texture')
|
|
GL_ALPHA8_EXT = Enumerant('GL_ALPHA8_EXT', 0x803c, 'GL_EXT_texture')
|
|
GL_INTENSITY12_EXT = Enumerant('GL_INTENSITY12_EXT', 0x804c, 'GL_EXT_texture')
|
|
GL_INTENSITY16_EXT = Enumerant('GL_INTENSITY16_EXT', 0x804d, 'GL_EXT_texture')
|
|
GL_INTENSITY4_EXT = Enumerant('GL_INTENSITY4_EXT', 0x804a, 'GL_EXT_texture')
|
|
GL_INTENSITY8_EXT = Enumerant('GL_INTENSITY8_EXT', 0x804b, 'GL_EXT_texture')
|
|
GL_INTENSITY_EXT = Enumerant('GL_INTENSITY_EXT', 0x8049, 'GL_EXT_texture')
|
|
GL_LUMINANCE12_ALPHA12_EXT = Enumerant('GL_LUMINANCE12_ALPHA12_EXT', 0x8047, 'GL_EXT_texture')
|
|
GL_LUMINANCE12_ALPHA4_EXT = Enumerant('GL_LUMINANCE12_ALPHA4_EXT', 0x8046, 'GL_EXT_texture')
|
|
GL_LUMINANCE12_EXT = Enumerant('GL_LUMINANCE12_EXT', 0x8041, 'GL_EXT_texture')
|
|
GL_LUMINANCE16_ALPHA16_EXT = Enumerant('GL_LUMINANCE16_ALPHA16_EXT', 0x8048, 'GL_EXT_texture')
|
|
GL_LUMINANCE16_EXT = Enumerant('GL_LUMINANCE16_EXT', 0x8042, 'GL_EXT_texture')
|
|
GL_LUMINANCE4_ALPHA4_EXT = Enumerant('GL_LUMINANCE4_ALPHA4_EXT', 0x8043, 'GL_EXT_texture')
|
|
GL_LUMINANCE4_EXT = Enumerant('GL_LUMINANCE4_EXT', 0x803f, 'GL_EXT_texture')
|
|
GL_LUMINANCE6_ALPHA2_EXT = Enumerant('GL_LUMINANCE6_ALPHA2_EXT', 0x8044, 'GL_EXT_texture')
|
|
GL_LUMINANCE8_ALPHA8_EXT = Enumerant('GL_LUMINANCE8_ALPHA8_EXT', 0x8045, 'GL_EXT_texture')
|
|
GL_LUMINANCE8_EXT = Enumerant('GL_LUMINANCE8_EXT', 0x8040, 'GL_EXT_texture')
|
|
GL_PROXY_TEXTURE_1D_EXT = Enumerant('GL_PROXY_TEXTURE_1D_EXT', 0x8063, 'GL_EXT_texture')
|
|
GL_PROXY_TEXTURE_2D_EXT = Enumerant('GL_PROXY_TEXTURE_2D_EXT', 0x8064, 'GL_EXT_texture')
|
|
GL_REPLACE_EXT = Enumerant('GL_REPLACE_EXT', 0x8062, 'GL_EXT_texture')
|
|
GL_RGB10_A2_EXT = Enumerant('GL_RGB10_A2_EXT', 0x8059, 'GL_EXT_texture')
|
|
GL_RGB10_EXT = Enumerant('GL_RGB10_EXT', 0x8052, 'GL_EXT_texture')
|
|
GL_RGB12_EXT = Enumerant('GL_RGB12_EXT', 0x8053, 'GL_EXT_texture')
|
|
GL_RGB16_EXT = Enumerant('GL_RGB16_EXT', 0x8054, 'GL_EXT_texture')
|
|
GL_RGB2_EXT = Enumerant('GL_RGB2_EXT', 0x804e, 'GL_EXT_texture')
|
|
GL_RGB4_EXT = Enumerant('GL_RGB4_EXT', 0x804f, 'GL_EXT_texture')
|
|
GL_RGB5_A1_EXT = Enumerant('GL_RGB5_A1_EXT', 0x8057, 'GL_EXT_texture')
|
|
GL_RGB5_EXT = Enumerant('GL_RGB5_EXT', 0x8050, 'GL_EXT_texture')
|
|
GL_RGB8_EXT = Enumerant('GL_RGB8_EXT', 0x8051, 'GL_EXT_texture')
|
|
GL_RGBA12_EXT = Enumerant('GL_RGBA12_EXT', 0x805a, 'GL_EXT_texture')
|
|
GL_RGBA16_EXT = Enumerant('GL_RGBA16_EXT', 0x805b, 'GL_EXT_texture')
|
|
GL_RGBA2_EXT = Enumerant('GL_RGBA2_EXT', 0x8055, 'GL_EXT_texture')
|
|
GL_RGBA4_EXT = Enumerant('GL_RGBA4_EXT', 0x8056, 'GL_EXT_texture')
|
|
GL_RGBA8_EXT = Enumerant('GL_RGBA8_EXT', 0x8058, 'GL_EXT_texture')
|
|
GL_TEXTURE_ALPHA_SIZE_EXT = Enumerant('GL_TEXTURE_ALPHA_SIZE_EXT', 0x805f, 'GL_EXT_texture')
|
|
GL_TEXTURE_BLUE_SIZE_EXT = Enumerant('GL_TEXTURE_BLUE_SIZE_EXT', 0x805e, 'GL_EXT_texture')
|
|
GL_TEXTURE_GREEN_SIZE_EXT = Enumerant('GL_TEXTURE_GREEN_SIZE_EXT', 0x805d, 'GL_EXT_texture')
|
|
GL_TEXTURE_INTENSITY_SIZE_EXT = Enumerant('GL_TEXTURE_INTENSITY_SIZE_EXT', 0x8061, 'GL_EXT_texture')
|
|
GL_TEXTURE_LUMINANCE_SIZE_EXT = Enumerant('GL_TEXTURE_LUMINANCE_SIZE_EXT', 0x8060, 'GL_EXT_texture')
|
|
GL_TEXTURE_RED_SIZE_EXT = Enumerant('GL_TEXTURE_RED_SIZE_EXT', 0x805c, 'GL_EXT_texture')
|
|
|
|
defines.add(GL_ALPHA12_EXT)
|
|
defines.add(GL_ALPHA16_EXT)
|
|
defines.add(GL_ALPHA4_EXT)
|
|
defines.add(GL_ALPHA8_EXT)
|
|
defines.add(GL_INTENSITY12_EXT)
|
|
defines.add(GL_INTENSITY16_EXT)
|
|
defines.add(GL_INTENSITY4_EXT)
|
|
defines.add(GL_INTENSITY8_EXT)
|
|
defines.add(GL_INTENSITY_EXT)
|
|
defines.add(GL_LUMINANCE12_ALPHA12_EXT)
|
|
defines.add(GL_LUMINANCE12_ALPHA4_EXT)
|
|
defines.add(GL_LUMINANCE12_EXT)
|
|
defines.add(GL_LUMINANCE16_ALPHA16_EXT)
|
|
defines.add(GL_LUMINANCE16_EXT)
|
|
defines.add(GL_LUMINANCE4_ALPHA4_EXT)
|
|
defines.add(GL_LUMINANCE4_EXT)
|
|
defines.add(GL_LUMINANCE6_ALPHA2_EXT)
|
|
defines.add(GL_LUMINANCE8_ALPHA8_EXT)
|
|
defines.add(GL_LUMINANCE8_EXT)
|
|
defines.add(GL_PROXY_TEXTURE_1D_EXT)
|
|
defines.add(GL_PROXY_TEXTURE_2D_EXT)
|
|
defines.add(GL_REPLACE_EXT)
|
|
defines.add(GL_RGB10_A2_EXT)
|
|
defines.add(GL_RGB10_EXT)
|
|
defines.add(GL_RGB12_EXT)
|
|
defines.add(GL_RGB16_EXT)
|
|
defines.add(GL_RGB2_EXT)
|
|
defines.add(GL_RGB4_EXT)
|
|
defines.add(GL_RGB5_A1_EXT)
|
|
defines.add(GL_RGB5_EXT)
|
|
defines.add(GL_RGB8_EXT)
|
|
defines.add(GL_RGBA12_EXT)
|
|
defines.add(GL_RGBA16_EXT)
|
|
defines.add(GL_RGBA2_EXT)
|
|
defines.add(GL_RGBA4_EXT)
|
|
defines.add(GL_RGBA8_EXT)
|
|
defines.add(GL_TEXTURE_ALPHA_SIZE_EXT)
|
|
defines.add(GL_TEXTURE_BLUE_SIZE_EXT)
|
|
defines.add(GL_TEXTURE_GREEN_SIZE_EXT)
|
|
defines.add(GL_TEXTURE_INTENSITY_SIZE_EXT)
|
|
defines.add(GL_TEXTURE_LUMINANCE_SIZE_EXT)
|
|
defines.add(GL_TEXTURE_RED_SIZE_EXT)
|
|
|
|
# GL_EXT_texture3D
|
|
|
|
GL_MAX_3D_TEXTURE_SIZE_EXT = Enumerant('GL_MAX_3D_TEXTURE_SIZE_EXT', 0x8073, 'GL_EXT_texture3D')
|
|
GL_PACK_IMAGE_HEIGHT_EXT = Enumerant('GL_PACK_IMAGE_HEIGHT_EXT', 0x806c, 'GL_EXT_texture3D')
|
|
GL_PACK_SKIP_IMAGES_EXT = Enumerant('GL_PACK_SKIP_IMAGES_EXT', 0x806b, 'GL_EXT_texture3D')
|
|
GL_PROXY_TEXTURE_3D_EXT = Enumerant('GL_PROXY_TEXTURE_3D_EXT', 0x8070, 'GL_EXT_texture3D')
|
|
GL_TEXTURE_3D_EXT = Enumerant('GL_TEXTURE_3D_EXT', 0x806f, 'GL_EXT_texture3D')
|
|
GL_TEXTURE_DEPTH_EXT = Enumerant('GL_TEXTURE_DEPTH_EXT', 0x8071, 'GL_EXT_texture3D')
|
|
GL_TEXTURE_WRAP_R_EXT = Enumerant('GL_TEXTURE_WRAP_R_EXT', 0x8072, 'GL_EXT_texture3D')
|
|
GL_UNPACK_IMAGE_HEIGHT_EXT = Enumerant('GL_UNPACK_IMAGE_HEIGHT_EXT', 0x806e, 'GL_EXT_texture3D')
|
|
GL_UNPACK_SKIP_IMAGES_EXT = Enumerant('GL_UNPACK_SKIP_IMAGES_EXT', 0x806d, 'GL_EXT_texture3D')
|
|
|
|
defines.add(GL_MAX_3D_TEXTURE_SIZE_EXT)
|
|
defines.add(GL_PACK_IMAGE_HEIGHT_EXT)
|
|
defines.add(GL_PACK_SKIP_IMAGES_EXT)
|
|
defines.add(GL_PROXY_TEXTURE_3D_EXT)
|
|
defines.add(GL_TEXTURE_3D_EXT)
|
|
defines.add(GL_TEXTURE_DEPTH_EXT)
|
|
defines.add(GL_TEXTURE_WRAP_R_EXT)
|
|
defines.add(GL_UNPACK_IMAGE_HEIGHT_EXT)
|
|
defines.add(GL_UNPACK_SKIP_IMAGES_EXT)
|
|
|
|
# GL_EXT_texture_array
|
|
|
|
GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = Enumerant('GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT', 0x884e, 'GL_EXT_texture_array')
|
|
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = Enumerant('GL_MAX_ARRAY_TEXTURE_LAYERS_EXT', 0x88ff, 'GL_EXT_texture_array')
|
|
GL_PROXY_TEXTURE_1D_ARRAY_EXT = Enumerant('GL_PROXY_TEXTURE_1D_ARRAY_EXT', 0x8c19, 'GL_EXT_texture_array')
|
|
GL_PROXY_TEXTURE_2D_ARRAY_EXT = Enumerant('GL_PROXY_TEXTURE_2D_ARRAY_EXT', 0x8c1b, 'GL_EXT_texture_array')
|
|
GL_TEXTURE_1D_ARRAY_EXT = Enumerant('GL_TEXTURE_1D_ARRAY_EXT', 0x8c18, 'GL_EXT_texture_array')
|
|
GL_TEXTURE_2D_ARRAY_EXT = Enumerant('GL_TEXTURE_2D_ARRAY_EXT', 0x8c1a, 'GL_EXT_texture_array')
|
|
GL_TEXTURE_BINDING_1D_ARRAY_EXT = Enumerant('GL_TEXTURE_BINDING_1D_ARRAY_EXT', 0x8c1c, 'GL_EXT_texture_array')
|
|
GL_TEXTURE_BINDING_2D_ARRAY_EXT = Enumerant('GL_TEXTURE_BINDING_2D_ARRAY_EXT', 0x8c1d, 'GL_EXT_texture_array')
|
|
|
|
defines.add(GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT)
|
|
defines.add(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT)
|
|
defines.add(GL_PROXY_TEXTURE_1D_ARRAY_EXT)
|
|
defines.add(GL_PROXY_TEXTURE_2D_ARRAY_EXT)
|
|
defines.add(GL_TEXTURE_1D_ARRAY_EXT)
|
|
defines.add(GL_TEXTURE_2D_ARRAY_EXT)
|
|
defines.add(GL_TEXTURE_BINDING_1D_ARRAY_EXT)
|
|
defines.add(GL_TEXTURE_BINDING_2D_ARRAY_EXT)
|
|
|
|
# GL_EXT_texture_buffer_object
|
|
|
|
GL_MAX_TEXTURE_BUFFER_SIZE_EXT = Enumerant('GL_MAX_TEXTURE_BUFFER_SIZE_EXT', 0x8c2b, 'GL_EXT_texture_buffer_object')
|
|
GL_TEXTURE_BINDING_BUFFER_EXT = Enumerant('GL_TEXTURE_BINDING_BUFFER_EXT', 0x8c2c, 'GL_EXT_texture_buffer_object')
|
|
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = Enumerant('GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT', 0x8c2d, 'GL_EXT_texture_buffer_object')
|
|
GL_TEXTURE_BUFFER_EXT = Enumerant('GL_TEXTURE_BUFFER_EXT', 0x8c2a, 'GL_EXT_texture_buffer_object')
|
|
GL_TEXTURE_BUFFER_FORMAT_EXT = Enumerant('GL_TEXTURE_BUFFER_FORMAT_EXT', 0x8c2e, 'GL_EXT_texture_buffer_object')
|
|
|
|
defines.add(GL_MAX_TEXTURE_BUFFER_SIZE_EXT)
|
|
defines.add(GL_TEXTURE_BINDING_BUFFER_EXT)
|
|
defines.add(GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT)
|
|
defines.add(GL_TEXTURE_BUFFER_EXT)
|
|
defines.add(GL_TEXTURE_BUFFER_FORMAT_EXT)
|
|
|
|
# GL_EXT_texture_compression_latc
|
|
|
|
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = Enumerant('GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT', 0x8c72, 'GL_EXT_texture_compression_latc')
|
|
GL_COMPRESSED_LUMINANCE_LATC1_EXT = Enumerant('GL_COMPRESSED_LUMINANCE_LATC1_EXT', 0x8c70, 'GL_EXT_texture_compression_latc')
|
|
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = Enumerant('GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT', 0x8c73, 'GL_EXT_texture_compression_latc')
|
|
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = Enumerant('GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT', 0x8c71, 'GL_EXT_texture_compression_latc')
|
|
|
|
defines.add(GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT)
|
|
defines.add(GL_COMPRESSED_LUMINANCE_LATC1_EXT)
|
|
defines.add(GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT)
|
|
defines.add(GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT)
|
|
|
|
# GL_EXT_texture_compression_rgtc
|
|
|
|
GL_COMPRESSED_RED_GREEN_RGTC2_EXT = Enumerant('GL_COMPRESSED_RED_GREEN_RGTC2_EXT', 0x8dbd, 'GL_EXT_texture_compression_rgtc')
|
|
GL_COMPRESSED_RED_RGTC1_EXT = Enumerant('GL_COMPRESSED_RED_RGTC1_EXT', 0x8dbb, 'GL_EXT_texture_compression_rgtc')
|
|
GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = Enumerant('GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT', 0x8dbe, 'GL_EXT_texture_compression_rgtc')
|
|
GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = Enumerant('GL_COMPRESSED_SIGNED_RED_RGTC1_EXT', 0x8dbc, 'GL_EXT_texture_compression_rgtc')
|
|
|
|
defines.add(GL_COMPRESSED_RED_GREEN_RGTC2_EXT)
|
|
defines.add(GL_COMPRESSED_RED_RGTC1_EXT)
|
|
defines.add(GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT)
|
|
defines.add(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT)
|
|
|
|
# GL_EXT_texture_compression_s3tc
|
|
|
|
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = Enumerant('GL_COMPRESSED_RGBA_S3TC_DXT1_EXT', 0x83f1, 'GL_EXT_texture_compression_s3tc')
|
|
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = Enumerant('GL_COMPRESSED_RGBA_S3TC_DXT3_EXT', 0x83f2, 'GL_EXT_texture_compression_s3tc')
|
|
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = Enumerant('GL_COMPRESSED_RGBA_S3TC_DXT5_EXT', 0x83f3, 'GL_EXT_texture_compression_s3tc')
|
|
GL_COMPRESSED_RGB_S3TC_DXT1_EXT = Enumerant('GL_COMPRESSED_RGB_S3TC_DXT1_EXT', 0x83f0, 'GL_EXT_texture_compression_s3tc')
|
|
|
|
defines.add(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
|
|
defines.add(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)
|
|
defines.add(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
|
|
defines.add(GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
|
|
|
|
# GL_EXT_texture_cube_map
|
|
|
|
GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = Enumerant('GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT', 0x851c, 'GL_EXT_texture_cube_map')
|
|
GL_NORMAL_MAP_EXT = Enumerant('GL_NORMAL_MAP_EXT', 0x8511, 'GL_EXT_texture_cube_map')
|
|
GL_PROXY_TEXTURE_CUBE_MAP_EXT = Enumerant('GL_PROXY_TEXTURE_CUBE_MAP_EXT', 0x851b, 'GL_EXT_texture_cube_map')
|
|
GL_REFLECTION_MAP_EXT = Enumerant('GL_REFLECTION_MAP_EXT', 0x8512, 'GL_EXT_texture_cube_map')
|
|
GL_TEXTURE_BINDING_CUBE_MAP_EXT = Enumerant('GL_TEXTURE_BINDING_CUBE_MAP_EXT', 0x8514, 'GL_EXT_texture_cube_map')
|
|
GL_TEXTURE_CUBE_MAP_EXT = Enumerant('GL_TEXTURE_CUBE_MAP_EXT', 0x8513, 'GL_EXT_texture_cube_map')
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT', 0x8516, 'GL_EXT_texture_cube_map')
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT', 0x8518, 'GL_EXT_texture_cube_map')
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT', 0x851a, 'GL_EXT_texture_cube_map')
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT', 0x8515, 'GL_EXT_texture_cube_map')
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT', 0x8517, 'GL_EXT_texture_cube_map')
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT', 0x8519, 'GL_EXT_texture_cube_map')
|
|
|
|
defines.add(GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT)
|
|
defines.add(GL_NORMAL_MAP_EXT)
|
|
defines.add(GL_PROXY_TEXTURE_CUBE_MAP_EXT)
|
|
defines.add(GL_REFLECTION_MAP_EXT)
|
|
defines.add(GL_TEXTURE_BINDING_CUBE_MAP_EXT)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_EXT)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT)
|
|
|
|
# GL_EXT_texture_edge_clamp
|
|
|
|
GL_CLAMP_TO_EDGE_EXT = Enumerant('GL_CLAMP_TO_EDGE_EXT', 0x812f, 'GL_EXT_texture_edge_clamp')
|
|
|
|
defines.add(GL_CLAMP_TO_EDGE_EXT)
|
|
|
|
# GL_EXT_texture_env_combine
|
|
|
|
GL_ADD_SIGNED_EXT = Enumerant('GL_ADD_SIGNED_EXT', 0x8574, 'GL_EXT_texture_env_combine')
|
|
GL_COMBINE_ALPHA_EXT = Enumerant('GL_COMBINE_ALPHA_EXT', 0x8572, 'GL_EXT_texture_env_combine')
|
|
GL_COMBINE_EXT = Enumerant('GL_COMBINE_EXT', 0x8570, 'GL_EXT_texture_env_combine')
|
|
GL_COMBINE_RGB_EXT = Enumerant('GL_COMBINE_RGB_EXT', 0x8571, 'GL_EXT_texture_env_combine')
|
|
GL_CONSTANT_EXT = Enumerant('GL_CONSTANT_EXT', 0x8576, 'GL_EXT_texture_env_combine')
|
|
GL_INTERPOLATE_EXT = Enumerant('GL_INTERPOLATE_EXT', 0x8575, 'GL_EXT_texture_env_combine')
|
|
GL_OPERAND0_ALPHA_EXT = Enumerant('GL_OPERAND0_ALPHA_EXT', 0x8598, 'GL_EXT_texture_env_combine')
|
|
GL_OPERAND0_RGB_EXT = Enumerant('GL_OPERAND0_RGB_EXT', 0x8590, 'GL_EXT_texture_env_combine')
|
|
GL_OPERAND1_ALPHA_EXT = Enumerant('GL_OPERAND1_ALPHA_EXT', 0x8599, 'GL_EXT_texture_env_combine')
|
|
GL_OPERAND1_RGB_EXT = Enumerant('GL_OPERAND1_RGB_EXT', 0x8591, 'GL_EXT_texture_env_combine')
|
|
GL_OPERAND2_ALPHA_EXT = Enumerant('GL_OPERAND2_ALPHA_EXT', 0x859a, 'GL_EXT_texture_env_combine')
|
|
GL_OPERAND2_RGB_EXT = Enumerant('GL_OPERAND2_RGB_EXT', 0x8592, 'GL_EXT_texture_env_combine')
|
|
GL_PREVIOUS_EXT = Enumerant('GL_PREVIOUS_EXT', 0x8578, 'GL_EXT_texture_env_combine')
|
|
GL_PRIMARY_COLOR_EXT = Enumerant('GL_PRIMARY_COLOR_EXT', 0x8577, 'GL_EXT_texture_env_combine')
|
|
GL_RGB_SCALE_EXT = Enumerant('GL_RGB_SCALE_EXT', 0x8573, 'GL_EXT_texture_env_combine')
|
|
GL_SOURCE0_ALPHA_EXT = Enumerant('GL_SOURCE0_ALPHA_EXT', 0x8588, 'GL_EXT_texture_env_combine')
|
|
GL_SOURCE0_RGB_EXT = Enumerant('GL_SOURCE0_RGB_EXT', 0x8580, 'GL_EXT_texture_env_combine')
|
|
GL_SOURCE1_ALPHA_EXT = Enumerant('GL_SOURCE1_ALPHA_EXT', 0x8589, 'GL_EXT_texture_env_combine')
|
|
GL_SOURCE1_RGB_EXT = Enumerant('GL_SOURCE1_RGB_EXT', 0x8581, 'GL_EXT_texture_env_combine')
|
|
GL_SOURCE2_ALPHA_EXT = Enumerant('GL_SOURCE2_ALPHA_EXT', 0x858a, 'GL_EXT_texture_env_combine')
|
|
GL_SOURCE2_RGB_EXT = Enumerant('GL_SOURCE2_RGB_EXT', 0x8582, 'GL_EXT_texture_env_combine')
|
|
|
|
defines.add(GL_ADD_SIGNED_EXT)
|
|
defines.add(GL_COMBINE_ALPHA_EXT)
|
|
defines.add(GL_COMBINE_EXT)
|
|
defines.add(GL_COMBINE_RGB_EXT)
|
|
defines.add(GL_CONSTANT_EXT)
|
|
defines.add(GL_INTERPOLATE_EXT)
|
|
defines.add(GL_OPERAND0_ALPHA_EXT)
|
|
defines.add(GL_OPERAND0_RGB_EXT)
|
|
defines.add(GL_OPERAND1_ALPHA_EXT)
|
|
defines.add(GL_OPERAND1_RGB_EXT)
|
|
defines.add(GL_OPERAND2_ALPHA_EXT)
|
|
defines.add(GL_OPERAND2_RGB_EXT)
|
|
defines.add(GL_PREVIOUS_EXT)
|
|
defines.add(GL_PRIMARY_COLOR_EXT)
|
|
defines.add(GL_RGB_SCALE_EXT)
|
|
defines.add(GL_SOURCE0_ALPHA_EXT)
|
|
defines.add(GL_SOURCE0_RGB_EXT)
|
|
defines.add(GL_SOURCE1_ALPHA_EXT)
|
|
defines.add(GL_SOURCE1_RGB_EXT)
|
|
defines.add(GL_SOURCE2_ALPHA_EXT)
|
|
defines.add(GL_SOURCE2_RGB_EXT)
|
|
|
|
# GL_EXT_texture_env_dot3
|
|
|
|
GL_DOT3_RGBA_EXT = Enumerant('GL_DOT3_RGBA_EXT', 0x8741, 'GL_EXT_texture_env_dot3')
|
|
GL_DOT3_RGB_EXT = Enumerant('GL_DOT3_RGB_EXT', 0x8740, 'GL_EXT_texture_env_dot3')
|
|
|
|
defines.add(GL_DOT3_RGBA_EXT)
|
|
defines.add(GL_DOT3_RGB_EXT)
|
|
|
|
# GL_EXT_texture_filter_anisotropic
|
|
|
|
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = Enumerant('GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT', 0x84ff, 'GL_EXT_texture_filter_anisotropic')
|
|
GL_TEXTURE_MAX_ANISOTROPY_EXT = Enumerant('GL_TEXTURE_MAX_ANISOTROPY_EXT', 0x84fe, 'GL_EXT_texture_filter_anisotropic')
|
|
|
|
defines.add(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)
|
|
defines.add(GL_TEXTURE_MAX_ANISOTROPY_EXT)
|
|
|
|
# GL_EXT_texture_format_BGRA8888
|
|
|
|
GL_BGRA_EXT = Enumerant('GL_BGRA_EXT', 0x80e1, 'GL_EXT_texture_format_BGRA8888')
|
|
GL_BGRA_EXT = Enumerant('GL_BGRA_EXT', 0x80e1, 'GL_EXT_texture_format_BGRA8888')
|
|
GL_BGRA_EXT = Enumerant('GL_BGRA_EXT', 0x80e1, 'GL_EXT_texture_format_BGRA8888')
|
|
|
|
defines.add(GL_BGRA_EXT)
|
|
defines.add(GL_BGRA_EXT)
|
|
defines.add(GL_BGRA_EXT)
|
|
|
|
# GL_EXT_texture_integer
|
|
|
|
GL_ALPHA16I_EXT = Enumerant('GL_ALPHA16I_EXT', 0x8d8a, 'GL_EXT_texture_integer')
|
|
GL_ALPHA16UI_EXT = Enumerant('GL_ALPHA16UI_EXT', 0x8d78, 'GL_EXT_texture_integer')
|
|
GL_ALPHA32I_EXT = Enumerant('GL_ALPHA32I_EXT', 0x8d84, 'GL_EXT_texture_integer')
|
|
GL_ALPHA32UI_EXT = Enumerant('GL_ALPHA32UI_EXT', 0x8d72, 'GL_EXT_texture_integer')
|
|
GL_ALPHA8I_EXT = Enumerant('GL_ALPHA8I_EXT', 0x8d90, 'GL_EXT_texture_integer')
|
|
GL_ALPHA8UI_EXT = Enumerant('GL_ALPHA8UI_EXT', 0x8d7e, 'GL_EXT_texture_integer')
|
|
GL_ALPHA_INTEGER_EXT = Enumerant('GL_ALPHA_INTEGER_EXT', 0x8d97, 'GL_EXT_texture_integer')
|
|
GL_BGRA_INTEGER_EXT = Enumerant('GL_BGRA_INTEGER_EXT', 0x8d9b, 'GL_EXT_texture_integer')
|
|
GL_BGR_INTEGER_EXT = Enumerant('GL_BGR_INTEGER_EXT', 0x8d9a, 'GL_EXT_texture_integer')
|
|
GL_BLUE_INTEGER_EXT = Enumerant('GL_BLUE_INTEGER_EXT', 0x8d96, 'GL_EXT_texture_integer')
|
|
GL_GREEN_INTEGER_EXT = Enumerant('GL_GREEN_INTEGER_EXT', 0x8d95, 'GL_EXT_texture_integer')
|
|
GL_INTENSITY16I_EXT = Enumerant('GL_INTENSITY16I_EXT', 0x8d8b, 'GL_EXT_texture_integer')
|
|
GL_INTENSITY16UI_EXT = Enumerant('GL_INTENSITY16UI_EXT', 0x8d79, 'GL_EXT_texture_integer')
|
|
GL_INTENSITY32I_EXT = Enumerant('GL_INTENSITY32I_EXT', 0x8d85, 'GL_EXT_texture_integer')
|
|
GL_INTENSITY32UI_EXT = Enumerant('GL_INTENSITY32UI_EXT', 0x8d73, 'GL_EXT_texture_integer')
|
|
GL_INTENSITY8I_EXT = Enumerant('GL_INTENSITY8I_EXT', 0x8d91, 'GL_EXT_texture_integer')
|
|
GL_INTENSITY8UI_EXT = Enumerant('GL_INTENSITY8UI_EXT', 0x8d7f, 'GL_EXT_texture_integer')
|
|
GL_LUMINANCE16I_EXT = Enumerant('GL_LUMINANCE16I_EXT', 0x8d8c, 'GL_EXT_texture_integer')
|
|
GL_LUMINANCE16UI_EXT = Enumerant('GL_LUMINANCE16UI_EXT', 0x8d7a, 'GL_EXT_texture_integer')
|
|
GL_LUMINANCE32I_EXT = Enumerant('GL_LUMINANCE32I_EXT', 0x8d86, 'GL_EXT_texture_integer')
|
|
GL_LUMINANCE32UI_EXT = Enumerant('GL_LUMINANCE32UI_EXT', 0x8d74, 'GL_EXT_texture_integer')
|
|
GL_LUMINANCE8I_EXT = Enumerant('GL_LUMINANCE8I_EXT', 0x8d92, 'GL_EXT_texture_integer')
|
|
GL_LUMINANCE8UI_EXT = Enumerant('GL_LUMINANCE8UI_EXT', 0x8d80, 'GL_EXT_texture_integer')
|
|
GL_LUMINANCE_ALPHA16I_EXT = Enumerant('GL_LUMINANCE_ALPHA16I_EXT', 0x8d8d, 'GL_EXT_texture_integer')
|
|
GL_LUMINANCE_ALPHA16UI_EXT = Enumerant('GL_LUMINANCE_ALPHA16UI_EXT', 0x8d7b, 'GL_EXT_texture_integer')
|
|
GL_LUMINANCE_ALPHA32I_EXT = Enumerant('GL_LUMINANCE_ALPHA32I_EXT', 0x8d87, 'GL_EXT_texture_integer')
|
|
GL_LUMINANCE_ALPHA32UI_EXT = Enumerant('GL_LUMINANCE_ALPHA32UI_EXT', 0x8d75, 'GL_EXT_texture_integer')
|
|
GL_LUMINANCE_ALPHA8I_EXT = Enumerant('GL_LUMINANCE_ALPHA8I_EXT', 0x8d93, 'GL_EXT_texture_integer')
|
|
GL_LUMINANCE_ALPHA8UI_EXT = Enumerant('GL_LUMINANCE_ALPHA8UI_EXT', 0x8d81, 'GL_EXT_texture_integer')
|
|
GL_LUMINANCE_ALPHA_INTEGER_EXT = Enumerant('GL_LUMINANCE_ALPHA_INTEGER_EXT', 0x8d9d, 'GL_EXT_texture_integer')
|
|
GL_LUMINANCE_INTEGER_EXT = Enumerant('GL_LUMINANCE_INTEGER_EXT', 0x8d9c, 'GL_EXT_texture_integer')
|
|
GL_RED_INTEGER_EXT = Enumerant('GL_RED_INTEGER_EXT', 0x8d94, 'GL_EXT_texture_integer')
|
|
GL_RGB16I_EXT = Enumerant('GL_RGB16I_EXT', 0x8d89, 'GL_EXT_texture_integer')
|
|
GL_RGB16UI_EXT = Enumerant('GL_RGB16UI_EXT', 0x8d77, 'GL_EXT_texture_integer')
|
|
GL_RGB32I_EXT = Enumerant('GL_RGB32I_EXT', 0x8d83, 'GL_EXT_texture_integer')
|
|
GL_RGB32UI_EXT = Enumerant('GL_RGB32UI_EXT', 0x8d71, 'GL_EXT_texture_integer')
|
|
GL_RGB8I_EXT = Enumerant('GL_RGB8I_EXT', 0x8d8f, 'GL_EXT_texture_integer')
|
|
GL_RGB8UI_EXT = Enumerant('GL_RGB8UI_EXT', 0x8d7d, 'GL_EXT_texture_integer')
|
|
GL_RGBA16I_EXT = Enumerant('GL_RGBA16I_EXT', 0x8d88, 'GL_EXT_texture_integer')
|
|
GL_RGBA16UI_EXT = Enumerant('GL_RGBA16UI_EXT', 0x8d76, 'GL_EXT_texture_integer')
|
|
GL_RGBA32I_EXT = Enumerant('GL_RGBA32I_EXT', 0x8d82, 'GL_EXT_texture_integer')
|
|
GL_RGBA32UI_EXT = Enumerant('GL_RGBA32UI_EXT', 0x8d70, 'GL_EXT_texture_integer')
|
|
GL_RGBA8I_EXT = Enumerant('GL_RGBA8I_EXT', 0x8d8e, 'GL_EXT_texture_integer')
|
|
GL_RGBA8UI_EXT = Enumerant('GL_RGBA8UI_EXT', 0x8d7c, 'GL_EXT_texture_integer')
|
|
GL_RGBA_INTEGER_EXT = Enumerant('GL_RGBA_INTEGER_EXT', 0x8d99, 'GL_EXT_texture_integer')
|
|
GL_RGBA_INTEGER_MODE_EXT = Enumerant('GL_RGBA_INTEGER_MODE_EXT', 0x8d9e, 'GL_EXT_texture_integer')
|
|
GL_RGB_INTEGER_EXT = Enumerant('GL_RGB_INTEGER_EXT', 0x8d98, 'GL_EXT_texture_integer')
|
|
|
|
defines.add(GL_ALPHA16I_EXT)
|
|
defines.add(GL_ALPHA16UI_EXT)
|
|
defines.add(GL_ALPHA32I_EXT)
|
|
defines.add(GL_ALPHA32UI_EXT)
|
|
defines.add(GL_ALPHA8I_EXT)
|
|
defines.add(GL_ALPHA8UI_EXT)
|
|
defines.add(GL_ALPHA_INTEGER_EXT)
|
|
defines.add(GL_BGRA_INTEGER_EXT)
|
|
defines.add(GL_BGR_INTEGER_EXT)
|
|
defines.add(GL_BLUE_INTEGER_EXT)
|
|
defines.add(GL_GREEN_INTEGER_EXT)
|
|
defines.add(GL_INTENSITY16I_EXT)
|
|
defines.add(GL_INTENSITY16UI_EXT)
|
|
defines.add(GL_INTENSITY32I_EXT)
|
|
defines.add(GL_INTENSITY32UI_EXT)
|
|
defines.add(GL_INTENSITY8I_EXT)
|
|
defines.add(GL_INTENSITY8UI_EXT)
|
|
defines.add(GL_LUMINANCE16I_EXT)
|
|
defines.add(GL_LUMINANCE16UI_EXT)
|
|
defines.add(GL_LUMINANCE32I_EXT)
|
|
defines.add(GL_LUMINANCE32UI_EXT)
|
|
defines.add(GL_LUMINANCE8I_EXT)
|
|
defines.add(GL_LUMINANCE8UI_EXT)
|
|
defines.add(GL_LUMINANCE_ALPHA16I_EXT)
|
|
defines.add(GL_LUMINANCE_ALPHA16UI_EXT)
|
|
defines.add(GL_LUMINANCE_ALPHA32I_EXT)
|
|
defines.add(GL_LUMINANCE_ALPHA32UI_EXT)
|
|
defines.add(GL_LUMINANCE_ALPHA8I_EXT)
|
|
defines.add(GL_LUMINANCE_ALPHA8UI_EXT)
|
|
defines.add(GL_LUMINANCE_ALPHA_INTEGER_EXT)
|
|
defines.add(GL_LUMINANCE_INTEGER_EXT)
|
|
defines.add(GL_RED_INTEGER_EXT)
|
|
defines.add(GL_RGB16I_EXT)
|
|
defines.add(GL_RGB16UI_EXT)
|
|
defines.add(GL_RGB32I_EXT)
|
|
defines.add(GL_RGB32UI_EXT)
|
|
defines.add(GL_RGB8I_EXT)
|
|
defines.add(GL_RGB8UI_EXT)
|
|
defines.add(GL_RGBA16I_EXT)
|
|
defines.add(GL_RGBA16UI_EXT)
|
|
defines.add(GL_RGBA32I_EXT)
|
|
defines.add(GL_RGBA32UI_EXT)
|
|
defines.add(GL_RGBA8I_EXT)
|
|
defines.add(GL_RGBA8UI_EXT)
|
|
defines.add(GL_RGBA_INTEGER_EXT)
|
|
defines.add(GL_RGBA_INTEGER_MODE_EXT)
|
|
defines.add(GL_RGB_INTEGER_EXT)
|
|
|
|
# GL_EXT_texture_lod_bias
|
|
|
|
GL_MAX_TEXTURE_LOD_BIAS_EXT = Enumerant('GL_MAX_TEXTURE_LOD_BIAS_EXT', 0x84fd, 'GL_EXT_texture_lod_bias')
|
|
GL_TEXTURE_FILTER_CONTROL_EXT = Enumerant('GL_TEXTURE_FILTER_CONTROL_EXT', 0x8500, 'GL_EXT_texture_lod_bias')
|
|
GL_TEXTURE_LOD_BIAS_EXT = Enumerant('GL_TEXTURE_LOD_BIAS_EXT', 0x8501, 'GL_EXT_texture_lod_bias')
|
|
|
|
defines.add(GL_MAX_TEXTURE_LOD_BIAS_EXT)
|
|
defines.add(GL_TEXTURE_FILTER_CONTROL_EXT)
|
|
defines.add(GL_TEXTURE_LOD_BIAS_EXT)
|
|
|
|
# GL_EXT_texture_mirror_clamp
|
|
|
|
GL_MIRROR_CLAMP_EXT = Enumerant('GL_MIRROR_CLAMP_EXT', 0x8742, 'GL_EXT_texture_mirror_clamp')
|
|
GL_MIRROR_CLAMP_TO_BORDER_EXT = Enumerant('GL_MIRROR_CLAMP_TO_BORDER_EXT', 0x8912, 'GL_EXT_texture_mirror_clamp')
|
|
GL_MIRROR_CLAMP_TO_EDGE_EXT = Enumerant('GL_MIRROR_CLAMP_TO_EDGE_EXT', 0x8743, 'GL_EXT_texture_mirror_clamp')
|
|
|
|
defines.add(GL_MIRROR_CLAMP_EXT)
|
|
defines.add(GL_MIRROR_CLAMP_TO_BORDER_EXT)
|
|
defines.add(GL_MIRROR_CLAMP_TO_EDGE_EXT)
|
|
|
|
# GL_EXT_texture_object
|
|
|
|
GL_TEXTURE_1D_BINDING_EXT = Enumerant('GL_TEXTURE_1D_BINDING_EXT', 0x8068, 'GL_EXT_texture_object')
|
|
GL_TEXTURE_2D_BINDING_EXT = Enumerant('GL_TEXTURE_2D_BINDING_EXT', 0x8069, 'GL_EXT_texture_object')
|
|
GL_TEXTURE_3D_BINDING_EXT = Enumerant('GL_TEXTURE_3D_BINDING_EXT', 0x806a, 'GL_EXT_texture_object')
|
|
GL_TEXTURE_PRIORITY_EXT = Enumerant('GL_TEXTURE_PRIORITY_EXT', 0x8066, 'GL_EXT_texture_object')
|
|
GL_TEXTURE_RESIDENT_EXT = Enumerant('GL_TEXTURE_RESIDENT_EXT', 0x8067, 'GL_EXT_texture_object')
|
|
|
|
defines.add(GL_TEXTURE_1D_BINDING_EXT)
|
|
defines.add(GL_TEXTURE_2D_BINDING_EXT)
|
|
defines.add(GL_TEXTURE_3D_BINDING_EXT)
|
|
defines.add(GL_TEXTURE_PRIORITY_EXT)
|
|
defines.add(GL_TEXTURE_RESIDENT_EXT)
|
|
|
|
# GL_EXT_texture_perturb_normal
|
|
|
|
GL_PERTURB_EXT = Enumerant('GL_PERTURB_EXT', 0x85ae, 'GL_EXT_texture_perturb_normal')
|
|
GL_TEXTURE_NORMAL_EXT = Enumerant('GL_TEXTURE_NORMAL_EXT', 0x85af, 'GL_EXT_texture_perturb_normal')
|
|
|
|
defines.add(GL_PERTURB_EXT)
|
|
defines.add(GL_TEXTURE_NORMAL_EXT)
|
|
|
|
# GL_EXT_texture_rectangle
|
|
|
|
GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = Enumerant('GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT', 0x84f8, 'GL_EXT_texture_rectangle')
|
|
GL_PROXY_TEXTURE_RECTANGLE_EXT = Enumerant('GL_PROXY_TEXTURE_RECTANGLE_EXT', 0x84f7, 'GL_EXT_texture_rectangle')
|
|
GL_TEXTURE_BINDING_RECTANGLE_EXT = Enumerant('GL_TEXTURE_BINDING_RECTANGLE_EXT', 0x84f6, 'GL_EXT_texture_rectangle')
|
|
GL_TEXTURE_RECTANGLE_EXT = Enumerant('GL_TEXTURE_RECTANGLE_EXT', 0x84f5, 'GL_EXT_texture_rectangle')
|
|
|
|
defines.add(GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT)
|
|
defines.add(GL_PROXY_TEXTURE_RECTANGLE_EXT)
|
|
defines.add(GL_TEXTURE_BINDING_RECTANGLE_EXT)
|
|
defines.add(GL_TEXTURE_RECTANGLE_EXT)
|
|
|
|
# GL_EXT_texture_rg
|
|
|
|
GL_RED_EXT = Enumerant('GL_RED_EXT', 0x1903, 'GL_EXT_texture_rg')
|
|
GL_RG_EXT = Enumerant('GL_RG_EXT', 0x8227, 'GL_EXT_texture_rg')
|
|
|
|
defines.add(GL_RED_EXT)
|
|
defines.add(GL_RG_EXT)
|
|
|
|
# GL_EXT_texture_sRGB
|
|
|
|
GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = Enumerant('GL_COMPRESSED_SLUMINANCE_ALPHA_EXT', 0x8c4b, 'GL_EXT_texture_sRGB')
|
|
GL_COMPRESSED_SLUMINANCE_EXT = Enumerant('GL_COMPRESSED_SLUMINANCE_EXT', 0x8c4a, 'GL_EXT_texture_sRGB')
|
|
GL_COMPRESSED_SRGB_ALPHA_EXT = Enumerant('GL_COMPRESSED_SRGB_ALPHA_EXT', 0x8c49, 'GL_EXT_texture_sRGB')
|
|
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = Enumerant('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT', 0x8c4d, 'GL_EXT_texture_sRGB')
|
|
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = Enumerant('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT', 0x8c4e, 'GL_EXT_texture_sRGB')
|
|
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = Enumerant('GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT', 0x8c4f, 'GL_EXT_texture_sRGB')
|
|
GL_COMPRESSED_SRGB_EXT = Enumerant('GL_COMPRESSED_SRGB_EXT', 0x8c48, 'GL_EXT_texture_sRGB')
|
|
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = Enumerant('GL_COMPRESSED_SRGB_S3TC_DXT1_EXT', 0x8c4c, 'GL_EXT_texture_sRGB')
|
|
GL_SLUMINANCE8_ALPHA8_EXT = Enumerant('GL_SLUMINANCE8_ALPHA8_EXT', 0x8c45, 'GL_EXT_texture_sRGB')
|
|
GL_SLUMINANCE8_EXT = Enumerant('GL_SLUMINANCE8_EXT', 0x8c47, 'GL_EXT_texture_sRGB')
|
|
GL_SLUMINANCE_ALPHA_EXT = Enumerant('GL_SLUMINANCE_ALPHA_EXT', 0x8c44, 'GL_EXT_texture_sRGB')
|
|
GL_SLUMINANCE_EXT = Enumerant('GL_SLUMINANCE_EXT', 0x8c46, 'GL_EXT_texture_sRGB')
|
|
GL_SRGB8_ALPHA8_EXT = Enumerant('GL_SRGB8_ALPHA8_EXT', 0x8c43, 'GL_EXT_texture_sRGB')
|
|
GL_SRGB8_EXT = Enumerant('GL_SRGB8_EXT', 0x8c41, 'GL_EXT_texture_sRGB')
|
|
GL_SRGB_ALPHA_EXT = Enumerant('GL_SRGB_ALPHA_EXT', 0x8c42, 'GL_EXT_texture_sRGB')
|
|
GL_SRGB_EXT = Enumerant('GL_SRGB_EXT', 0x8c40, 'GL_EXT_texture_sRGB')
|
|
|
|
defines.add(GL_COMPRESSED_SLUMINANCE_ALPHA_EXT)
|
|
defines.add(GL_COMPRESSED_SLUMINANCE_EXT)
|
|
defines.add(GL_COMPRESSED_SRGB_ALPHA_EXT)
|
|
defines.add(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT)
|
|
defines.add(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT)
|
|
defines.add(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT)
|
|
defines.add(GL_COMPRESSED_SRGB_EXT)
|
|
defines.add(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT)
|
|
defines.add(GL_SLUMINANCE8_ALPHA8_EXT)
|
|
defines.add(GL_SLUMINANCE8_EXT)
|
|
defines.add(GL_SLUMINANCE_ALPHA_EXT)
|
|
defines.add(GL_SLUMINANCE_EXT)
|
|
defines.add(GL_SRGB8_ALPHA8_EXT)
|
|
defines.add(GL_SRGB8_EXT)
|
|
defines.add(GL_SRGB_ALPHA_EXT)
|
|
defines.add(GL_SRGB_EXT)
|
|
|
|
# GL_EXT_texture_sRGB_decode
|
|
|
|
GL_DECODE_EXT = Enumerant('GL_DECODE_EXT', 0x8a49, 'GL_EXT_texture_sRGB_decode')
|
|
GL_SKIP_DECODE_EXT = Enumerant('GL_SKIP_DECODE_EXT', 0x8a4a, 'GL_EXT_texture_sRGB_decode')
|
|
GL_TEXTURE_SRGB_DECODE_EXT = Enumerant('GL_TEXTURE_SRGB_DECODE_EXT', 0x8a48, 'GL_EXT_texture_sRGB_decode')
|
|
|
|
defines.add(GL_DECODE_EXT)
|
|
defines.add(GL_SKIP_DECODE_EXT)
|
|
defines.add(GL_TEXTURE_SRGB_DECODE_EXT)
|
|
|
|
# GL_EXT_texture_shared_exponent
|
|
|
|
GL_RGB9_E5_EXT = Enumerant('GL_RGB9_E5_EXT', 0x8c3d, 'GL_EXT_texture_shared_exponent')
|
|
GL_TEXTURE_SHARED_SIZE_EXT = Enumerant('GL_TEXTURE_SHARED_SIZE_EXT', 0x8c3f, 'GL_EXT_texture_shared_exponent')
|
|
GL_UNSIGNED_INT_5_9_9_9_REV_EXT = Enumerant('GL_UNSIGNED_INT_5_9_9_9_REV_EXT', 0x8c3e, 'GL_EXT_texture_shared_exponent')
|
|
|
|
defines.add(GL_RGB9_E5_EXT)
|
|
defines.add(GL_TEXTURE_SHARED_SIZE_EXT)
|
|
defines.add(GL_UNSIGNED_INT_5_9_9_9_REV_EXT)
|
|
|
|
# GL_EXT_texture_snorm
|
|
|
|
GL_ALPHA16_SNORM = Enumerant('GL_ALPHA16_SNORM', 0x9018, 'GL_EXT_texture_snorm')
|
|
GL_ALPHA8_SNORM = Enumerant('GL_ALPHA8_SNORM', 0x9014, 'GL_EXT_texture_snorm')
|
|
GL_ALPHA_SNORM = Enumerant('GL_ALPHA_SNORM', 0x9010, 'GL_EXT_texture_snorm')
|
|
GL_INTENSITY16_SNORM = Enumerant('GL_INTENSITY16_SNORM', 0x901b, 'GL_EXT_texture_snorm')
|
|
GL_INTENSITY8_SNORM = Enumerant('GL_INTENSITY8_SNORM', 0x9017, 'GL_EXT_texture_snorm')
|
|
GL_INTENSITY_SNORM = Enumerant('GL_INTENSITY_SNORM', 0x9013, 'GL_EXT_texture_snorm')
|
|
GL_LUMINANCE16_ALPHA16_SNORM = Enumerant('GL_LUMINANCE16_ALPHA16_SNORM', 0x901a, 'GL_EXT_texture_snorm')
|
|
GL_LUMINANCE16_SNORM = Enumerant('GL_LUMINANCE16_SNORM', 0x9019, 'GL_EXT_texture_snorm')
|
|
GL_LUMINANCE8_ALPHA8_SNORM = Enumerant('GL_LUMINANCE8_ALPHA8_SNORM', 0x9016, 'GL_EXT_texture_snorm')
|
|
GL_LUMINANCE8_SNORM = Enumerant('GL_LUMINANCE8_SNORM', 0x9015, 'GL_EXT_texture_snorm')
|
|
GL_LUMINANCE_ALPHA_SNORM = Enumerant('GL_LUMINANCE_ALPHA_SNORM', 0x9012, 'GL_EXT_texture_snorm')
|
|
GL_LUMINANCE_SNORM = Enumerant('GL_LUMINANCE_SNORM', 0x9011, 'GL_EXT_texture_snorm')
|
|
GL_R16_SNORM = Enumerant('GL_R16_SNORM', 0x8f98, 'GL_EXT_texture_snorm')
|
|
GL_R16_SNORM = Enumerant('GL_R16_SNORM', 0x8f98, 'GL_EXT_texture_snorm')
|
|
GL_R8_SNORM = Enumerant('GL_R8_SNORM', 0x8f94, 'GL_EXT_texture_snorm')
|
|
GL_R8_SNORM = Enumerant('GL_R8_SNORM', 0x8f94, 'GL_EXT_texture_snorm')
|
|
GL_RED_SNORM = Enumerant('GL_RED_SNORM', 0x8f90, 'GL_EXT_texture_snorm')
|
|
GL_RED_SNORM = Enumerant('GL_RED_SNORM', 0x8f90, 'GL_EXT_texture_snorm')
|
|
GL_RG16_SNORM = Enumerant('GL_RG16_SNORM', 0x8f99, 'GL_EXT_texture_snorm')
|
|
GL_RG16_SNORM = Enumerant('GL_RG16_SNORM', 0x8f99, 'GL_EXT_texture_snorm')
|
|
GL_RG8_SNORM = Enumerant('GL_RG8_SNORM', 0x8f95, 'GL_EXT_texture_snorm')
|
|
GL_RG8_SNORM = Enumerant('GL_RG8_SNORM', 0x8f95, 'GL_EXT_texture_snorm')
|
|
GL_RGB16_SNORM = Enumerant('GL_RGB16_SNORM', 0x8f9a, 'GL_EXT_texture_snorm')
|
|
GL_RGB16_SNORM = Enumerant('GL_RGB16_SNORM', 0x8f9a, 'GL_EXT_texture_snorm')
|
|
GL_RGB8_SNORM = Enumerant('GL_RGB8_SNORM', 0x8f96, 'GL_EXT_texture_snorm')
|
|
GL_RGB8_SNORM = Enumerant('GL_RGB8_SNORM', 0x8f96, 'GL_EXT_texture_snorm')
|
|
GL_RGBA16_SNORM = Enumerant('GL_RGBA16_SNORM', 0x8f9b, 'GL_EXT_texture_snorm')
|
|
GL_RGBA16_SNORM = Enumerant('GL_RGBA16_SNORM', 0x8f9b, 'GL_EXT_texture_snorm')
|
|
GL_RGBA8_SNORM = Enumerant('GL_RGBA8_SNORM', 0x8f97, 'GL_EXT_texture_snorm')
|
|
GL_RGBA8_SNORM = Enumerant('GL_RGBA8_SNORM', 0x8f97, 'GL_EXT_texture_snorm')
|
|
GL_RGBA_SNORM = Enumerant('GL_RGBA_SNORM', 0x8f93, 'GL_EXT_texture_snorm')
|
|
GL_RGBA_SNORM = Enumerant('GL_RGBA_SNORM', 0x8f93, 'GL_EXT_texture_snorm')
|
|
GL_RGB_SNORM = Enumerant('GL_RGB_SNORM', 0x8f92, 'GL_EXT_texture_snorm')
|
|
GL_RGB_SNORM = Enumerant('GL_RGB_SNORM', 0x8f92, 'GL_EXT_texture_snorm')
|
|
GL_RG_SNORM = Enumerant('GL_RG_SNORM', 0x8f91, 'GL_EXT_texture_snorm')
|
|
GL_RG_SNORM = Enumerant('GL_RG_SNORM', 0x8f91, 'GL_EXT_texture_snorm')
|
|
GL_SIGNED_NORMALIZED = Enumerant('GL_SIGNED_NORMALIZED', 0x8f9c, 'GL_EXT_texture_snorm')
|
|
GL_SIGNED_NORMALIZED = Enumerant('GL_SIGNED_NORMALIZED', 0x8f9c, 'GL_EXT_texture_snorm')
|
|
|
|
defines.add(GL_ALPHA16_SNORM)
|
|
defines.add(GL_ALPHA8_SNORM)
|
|
defines.add(GL_ALPHA_SNORM)
|
|
defines.add(GL_INTENSITY16_SNORM)
|
|
defines.add(GL_INTENSITY8_SNORM)
|
|
defines.add(GL_INTENSITY_SNORM)
|
|
defines.add(GL_LUMINANCE16_ALPHA16_SNORM)
|
|
defines.add(GL_LUMINANCE16_SNORM)
|
|
defines.add(GL_LUMINANCE8_ALPHA8_SNORM)
|
|
defines.add(GL_LUMINANCE8_SNORM)
|
|
defines.add(GL_LUMINANCE_ALPHA_SNORM)
|
|
defines.add(GL_LUMINANCE_SNORM)
|
|
defines.add(GL_R16_SNORM)
|
|
defines.add(GL_R16_SNORM)
|
|
defines.add(GL_R8_SNORM)
|
|
defines.add(GL_R8_SNORM)
|
|
defines.add(GL_RED_SNORM)
|
|
defines.add(GL_RED_SNORM)
|
|
defines.add(GL_RG16_SNORM)
|
|
defines.add(GL_RG16_SNORM)
|
|
defines.add(GL_RG8_SNORM)
|
|
defines.add(GL_RG8_SNORM)
|
|
defines.add(GL_RGB16_SNORM)
|
|
defines.add(GL_RGB16_SNORM)
|
|
defines.add(GL_RGB8_SNORM)
|
|
defines.add(GL_RGB8_SNORM)
|
|
defines.add(GL_RGBA16_SNORM)
|
|
defines.add(GL_RGBA16_SNORM)
|
|
defines.add(GL_RGBA8_SNORM)
|
|
defines.add(GL_RGBA8_SNORM)
|
|
defines.add(GL_RGBA_SNORM)
|
|
defines.add(GL_RGBA_SNORM)
|
|
defines.add(GL_RGB_SNORM)
|
|
defines.add(GL_RGB_SNORM)
|
|
defines.add(GL_RG_SNORM)
|
|
defines.add(GL_RG_SNORM)
|
|
defines.add(GL_SIGNED_NORMALIZED)
|
|
defines.add(GL_SIGNED_NORMALIZED)
|
|
|
|
# GL_EXT_texture_storage
|
|
|
|
GL_ALPHA16F_EXT = Enumerant('GL_ALPHA16F_EXT', 0x881c, 'GL_EXT_texture_storage')
|
|
GL_ALPHA32F_EXT = Enumerant('GL_ALPHA32F_EXT', 0x8816, 'GL_EXT_texture_storage')
|
|
GL_ALPHA8_EXT = Enumerant('GL_ALPHA8_EXT', 0x803c, 'GL_EXT_texture_storage')
|
|
GL_BGRA8_EXT = Enumerant('GL_BGRA8_EXT', 0x93a1, 'GL_EXT_texture_storage')
|
|
GL_LUMINANCE16F_EXT = Enumerant('GL_LUMINANCE16F_EXT', 0x881e, 'GL_EXT_texture_storage')
|
|
GL_LUMINANCE32F_EXT = Enumerant('GL_LUMINANCE32F_EXT', 0x8818, 'GL_EXT_texture_storage')
|
|
GL_LUMINANCE8_ALPHA8_EXT = Enumerant('GL_LUMINANCE8_ALPHA8_EXT', 0x8045, 'GL_EXT_texture_storage')
|
|
GL_LUMINANCE8_EXT = Enumerant('GL_LUMINANCE8_EXT', 0x8040, 'GL_EXT_texture_storage')
|
|
GL_LUMINANCE_ALPHA16F_EXT = Enumerant('GL_LUMINANCE_ALPHA16F_EXT', 0x881f, 'GL_EXT_texture_storage')
|
|
GL_LUMINANCE_ALPHA32F_EXT = Enumerant('GL_LUMINANCE_ALPHA32F_EXT', 0x8819, 'GL_EXT_texture_storage')
|
|
GL_R16F_EXT = Enumerant('GL_R16F_EXT', 0x822d, 'GL_EXT_texture_storage')
|
|
GL_R16F_EXT = Enumerant('GL_R16F_EXT', 0x822d, 'GL_EXT_texture_storage')
|
|
GL_R32F_EXT = Enumerant('GL_R32F_EXT', 0x822e, 'GL_EXT_texture_storage')
|
|
GL_R8_EXT = Enumerant('GL_R8_EXT', 0x8229, 'GL_EXT_texture_storage')
|
|
GL_R8_EXT = Enumerant('GL_R8_EXT', 0x8229, 'GL_EXT_texture_storage')
|
|
GL_RG16F_EXT = Enumerant('GL_RG16F_EXT', 0x822f, 'GL_EXT_texture_storage')
|
|
GL_RG16F_EXT = Enumerant('GL_RG16F_EXT', 0x822f, 'GL_EXT_texture_storage')
|
|
GL_RG32F_EXT = Enumerant('GL_RG32F_EXT', 0x8230, 'GL_EXT_texture_storage')
|
|
GL_RG8_EXT = Enumerant('GL_RG8_EXT', 0x822b, 'GL_EXT_texture_storage')
|
|
GL_RG8_EXT = Enumerant('GL_RG8_EXT', 0x822b, 'GL_EXT_texture_storage')
|
|
GL_RGB16F_EXT = Enumerant('GL_RGB16F_EXT', 0x881b, 'GL_EXT_texture_storage')
|
|
GL_RGB16F_EXT = Enumerant('GL_RGB16F_EXT', 0x881b, 'GL_EXT_texture_storage')
|
|
GL_RGB32F_EXT = Enumerant('GL_RGB32F_EXT', 0x8815, 'GL_EXT_texture_storage')
|
|
GL_RGBA16F_EXT = Enumerant('GL_RGBA16F_EXT', 0x881a, 'GL_EXT_texture_storage')
|
|
GL_RGBA16F_EXT = Enumerant('GL_RGBA16F_EXT', 0x881a, 'GL_EXT_texture_storage')
|
|
GL_RGBA32F_EXT = Enumerant('GL_RGBA32F_EXT', 0x8814, 'GL_EXT_texture_storage')
|
|
GL_RGB_422_APPLE = Enumerant('GL_RGB_422_APPLE', 0x8a1f, 'GL_EXT_texture_storage')
|
|
GL_TEXTURE_IMMUTABLE_FORMAT_EXT = Enumerant('GL_TEXTURE_IMMUTABLE_FORMAT_EXT', 0x912f, 'GL_EXT_texture_storage')
|
|
|
|
defines.add(GL_ALPHA16F_EXT)
|
|
defines.add(GL_ALPHA32F_EXT)
|
|
defines.add(GL_ALPHA8_EXT)
|
|
defines.add(GL_BGRA8_EXT)
|
|
defines.add(GL_LUMINANCE16F_EXT)
|
|
defines.add(GL_LUMINANCE32F_EXT)
|
|
defines.add(GL_LUMINANCE8_ALPHA8_EXT)
|
|
defines.add(GL_LUMINANCE8_EXT)
|
|
defines.add(GL_LUMINANCE_ALPHA16F_EXT)
|
|
defines.add(GL_LUMINANCE_ALPHA32F_EXT)
|
|
defines.add(GL_R16F_EXT)
|
|
defines.add(GL_R16F_EXT)
|
|
defines.add(GL_R32F_EXT)
|
|
defines.add(GL_R8_EXT)
|
|
defines.add(GL_R8_EXT)
|
|
defines.add(GL_RG16F_EXT)
|
|
defines.add(GL_RG16F_EXT)
|
|
defines.add(GL_RG32F_EXT)
|
|
defines.add(GL_RG8_EXT)
|
|
defines.add(GL_RG8_EXT)
|
|
defines.add(GL_RGB16F_EXT)
|
|
defines.add(GL_RGB16F_EXT)
|
|
defines.add(GL_RGB32F_EXT)
|
|
defines.add(GL_RGBA16F_EXT)
|
|
defines.add(GL_RGBA16F_EXT)
|
|
defines.add(GL_RGBA32F_EXT)
|
|
defines.add(GL_RGB_422_APPLE)
|
|
defines.add(GL_TEXTURE_IMMUTABLE_FORMAT_EXT)
|
|
|
|
# GL_EXT_texture_swizzle
|
|
|
|
GL_TEXTURE_SWIZZLE_A_EXT = Enumerant('GL_TEXTURE_SWIZZLE_A_EXT', 0x8e45, 'GL_EXT_texture_swizzle')
|
|
GL_TEXTURE_SWIZZLE_B_EXT = Enumerant('GL_TEXTURE_SWIZZLE_B_EXT', 0x8e44, 'GL_EXT_texture_swizzle')
|
|
GL_TEXTURE_SWIZZLE_G_EXT = Enumerant('GL_TEXTURE_SWIZZLE_G_EXT', 0x8e43, 'GL_EXT_texture_swizzle')
|
|
GL_TEXTURE_SWIZZLE_RGBA_EXT = Enumerant('GL_TEXTURE_SWIZZLE_RGBA_EXT', 0x8e46, 'GL_EXT_texture_swizzle')
|
|
GL_TEXTURE_SWIZZLE_R_EXT = Enumerant('GL_TEXTURE_SWIZZLE_R_EXT', 0x8e42, 'GL_EXT_texture_swizzle')
|
|
|
|
defines.add(GL_TEXTURE_SWIZZLE_A_EXT)
|
|
defines.add(GL_TEXTURE_SWIZZLE_B_EXT)
|
|
defines.add(GL_TEXTURE_SWIZZLE_G_EXT)
|
|
defines.add(GL_TEXTURE_SWIZZLE_RGBA_EXT)
|
|
defines.add(GL_TEXTURE_SWIZZLE_R_EXT)
|
|
|
|
# GL_EXT_texture_type_2_10_10_10_REV
|
|
|
|
GL_UNSIGNED_INT_2_10_10_10_REV_EXT = Enumerant('GL_UNSIGNED_INT_2_10_10_10_REV_EXT', 0x8368, 'GL_EXT_texture_type_2_10_10_10_REV')
|
|
|
|
defines.add(GL_UNSIGNED_INT_2_10_10_10_REV_EXT)
|
|
|
|
# GL_EXT_timer_query
|
|
|
|
GL_TIME_ELAPSED_EXT = Enumerant('GL_TIME_ELAPSED_EXT', 0x88bf, 'GL_EXT_timer_query')
|
|
|
|
defines.add(GL_TIME_ELAPSED_EXT)
|
|
|
|
# GL_EXT_transform_feedback
|
|
|
|
GL_INTERLEAVED_ATTRIBS_EXT = Enumerant('GL_INTERLEAVED_ATTRIBS_EXT', 0x8c8c, 'GL_EXT_transform_feedback')
|
|
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT', 0x8c8a, 'GL_EXT_transform_feedback')
|
|
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT', 0x8c8b, 'GL_EXT_transform_feedback')
|
|
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT', 0x8c80, 'GL_EXT_transform_feedback')
|
|
GL_PRIMITIVES_GENERATED_EXT = Enumerant('GL_PRIMITIVES_GENERATED_EXT', 0x8c87, 'GL_EXT_transform_feedback')
|
|
GL_RASTERIZER_DISCARD_EXT = Enumerant('GL_RASTERIZER_DISCARD_EXT', 0x8c89, 'GL_EXT_transform_feedback')
|
|
GL_SEPARATE_ATTRIBS_EXT = Enumerant('GL_SEPARATE_ATTRIBS_EXT', 0x8c8d, 'GL_EXT_transform_feedback')
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT', 0x8c8f, 'GL_EXT_transform_feedback')
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_EXT', 0x8c8e, 'GL_EXT_transform_feedback')
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT', 0x8c7f, 'GL_EXT_transform_feedback')
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT', 0x8c85, 'GL_EXT_transform_feedback')
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT', 0x8c84, 'GL_EXT_transform_feedback')
|
|
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT', 0x8c88, 'GL_EXT_transform_feedback')
|
|
GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_VARYINGS_EXT', 0x8c83, 'GL_EXT_transform_feedback')
|
|
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = Enumerant('GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT', 0x8c76, 'GL_EXT_transform_feedback')
|
|
|
|
defines.add(GL_INTERLEAVED_ATTRIBS_EXT)
|
|
defines.add(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT)
|
|
defines.add(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT)
|
|
defines.add(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT)
|
|
defines.add(GL_PRIMITIVES_GENERATED_EXT)
|
|
defines.add(GL_RASTERIZER_DISCARD_EXT)
|
|
defines.add(GL_SEPARATE_ATTRIBS_EXT)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_EXT)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_VARYINGS_EXT)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT)
|
|
|
|
# GL_EXT_unpack_subimage
|
|
|
|
GL_UNPACK_ROW_LENGTH = Enumerant('GL_UNPACK_ROW_LENGTH', 0x0cf2, 'GL_EXT_unpack_subimage')
|
|
GL_UNPACK_SKIP_PIXELS = Enumerant('GL_UNPACK_SKIP_PIXELS', 0x0cf4, 'GL_EXT_unpack_subimage')
|
|
GL_UNPACK_SKIP_ROWS = Enumerant('GL_UNPACK_SKIP_ROWS', 0x0cf3, 'GL_EXT_unpack_subimage')
|
|
|
|
defines.add(GL_UNPACK_ROW_LENGTH)
|
|
defines.add(GL_UNPACK_SKIP_PIXELS)
|
|
defines.add(GL_UNPACK_SKIP_ROWS)
|
|
|
|
# GL_EXT_vertex_array
|
|
|
|
GL_COLOR_ARRAY_COUNT_EXT = Enumerant('GL_COLOR_ARRAY_COUNT_EXT', 0x8084, 'GL_EXT_vertex_array')
|
|
GL_COLOR_ARRAY_EXT = Enumerant('GL_COLOR_ARRAY_EXT', 0x8076, 'GL_EXT_vertex_array')
|
|
GL_COLOR_ARRAY_POINTER_EXT = Enumerant('GL_COLOR_ARRAY_POINTER_EXT', 0x8090, 'GL_EXT_vertex_array')
|
|
GL_COLOR_ARRAY_SIZE_EXT = Enumerant('GL_COLOR_ARRAY_SIZE_EXT', 0x8081, 'GL_EXT_vertex_array')
|
|
GL_COLOR_ARRAY_STRIDE_EXT = Enumerant('GL_COLOR_ARRAY_STRIDE_EXT', 0x8083, 'GL_EXT_vertex_array')
|
|
GL_COLOR_ARRAY_TYPE_EXT = Enumerant('GL_COLOR_ARRAY_TYPE_EXT', 0x8082, 'GL_EXT_vertex_array')
|
|
GL_DOUBLE_EXT = Enumerant('GL_DOUBLE_EXT', 0x140a, 'GL_EXT_vertex_array')
|
|
GL_EDGE_FLAG_ARRAY_COUNT_EXT = Enumerant('GL_EDGE_FLAG_ARRAY_COUNT_EXT', 0x808d, 'GL_EXT_vertex_array')
|
|
GL_EDGE_FLAG_ARRAY_EXT = Enumerant('GL_EDGE_FLAG_ARRAY_EXT', 0x8079, 'GL_EXT_vertex_array')
|
|
GL_EDGE_FLAG_ARRAY_POINTER_EXT = Enumerant('GL_EDGE_FLAG_ARRAY_POINTER_EXT', 0x8093, 'GL_EXT_vertex_array')
|
|
GL_EDGE_FLAG_ARRAY_STRIDE_EXT = Enumerant('GL_EDGE_FLAG_ARRAY_STRIDE_EXT', 0x808c, 'GL_EXT_vertex_array')
|
|
GL_INDEX_ARRAY_COUNT_EXT = Enumerant('GL_INDEX_ARRAY_COUNT_EXT', 0x8087, 'GL_EXT_vertex_array')
|
|
GL_INDEX_ARRAY_EXT = Enumerant('GL_INDEX_ARRAY_EXT', 0x8077, 'GL_EXT_vertex_array')
|
|
GL_INDEX_ARRAY_POINTER_EXT = Enumerant('GL_INDEX_ARRAY_POINTER_EXT', 0x8091, 'GL_EXT_vertex_array')
|
|
GL_INDEX_ARRAY_STRIDE_EXT = Enumerant('GL_INDEX_ARRAY_STRIDE_EXT', 0x8086, 'GL_EXT_vertex_array')
|
|
GL_INDEX_ARRAY_TYPE_EXT = Enumerant('GL_INDEX_ARRAY_TYPE_EXT', 0x8085, 'GL_EXT_vertex_array')
|
|
GL_NORMAL_ARRAY_COUNT_EXT = Enumerant('GL_NORMAL_ARRAY_COUNT_EXT', 0x8080, 'GL_EXT_vertex_array')
|
|
GL_NORMAL_ARRAY_EXT = Enumerant('GL_NORMAL_ARRAY_EXT', 0x8075, 'GL_EXT_vertex_array')
|
|
GL_NORMAL_ARRAY_POINTER_EXT = Enumerant('GL_NORMAL_ARRAY_POINTER_EXT', 0x808f, 'GL_EXT_vertex_array')
|
|
GL_NORMAL_ARRAY_STRIDE_EXT = Enumerant('GL_NORMAL_ARRAY_STRIDE_EXT', 0x807f, 'GL_EXT_vertex_array')
|
|
GL_NORMAL_ARRAY_TYPE_EXT = Enumerant('GL_NORMAL_ARRAY_TYPE_EXT', 0x807e, 'GL_EXT_vertex_array')
|
|
GL_TEXTURE_COORD_ARRAY_COUNT_EXT = Enumerant('GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 0x808b, 'GL_EXT_vertex_array')
|
|
GL_TEXTURE_COORD_ARRAY_EXT = Enumerant('GL_TEXTURE_COORD_ARRAY_EXT', 0x8078, 'GL_EXT_vertex_array')
|
|
GL_TEXTURE_COORD_ARRAY_POINTER_EXT = Enumerant('GL_TEXTURE_COORD_ARRAY_POINTER_EXT', 0x8092, 'GL_EXT_vertex_array')
|
|
GL_TEXTURE_COORD_ARRAY_SIZE_EXT = Enumerant('GL_TEXTURE_COORD_ARRAY_SIZE_EXT', 0x8088, 'GL_EXT_vertex_array')
|
|
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = Enumerant('GL_TEXTURE_COORD_ARRAY_STRIDE_EXT', 0x808a, 'GL_EXT_vertex_array')
|
|
GL_TEXTURE_COORD_ARRAY_TYPE_EXT = Enumerant('GL_TEXTURE_COORD_ARRAY_TYPE_EXT', 0x8089, 'GL_EXT_vertex_array')
|
|
GL_VERTEX_ARRAY_COUNT_EXT = Enumerant('GL_VERTEX_ARRAY_COUNT_EXT', 0x807d, 'GL_EXT_vertex_array')
|
|
GL_VERTEX_ARRAY_EXT = Enumerant('GL_VERTEX_ARRAY_EXT', 0x8074, 'GL_EXT_vertex_array')
|
|
GL_VERTEX_ARRAY_POINTER_EXT = Enumerant('GL_VERTEX_ARRAY_POINTER_EXT', 0x808e, 'GL_EXT_vertex_array')
|
|
GL_VERTEX_ARRAY_SIZE_EXT = Enumerant('GL_VERTEX_ARRAY_SIZE_EXT', 0x807a, 'GL_EXT_vertex_array')
|
|
GL_VERTEX_ARRAY_STRIDE_EXT = Enumerant('GL_VERTEX_ARRAY_STRIDE_EXT', 0x807c, 'GL_EXT_vertex_array')
|
|
GL_VERTEX_ARRAY_TYPE_EXT = Enumerant('GL_VERTEX_ARRAY_TYPE_EXT', 0x807b, 'GL_EXT_vertex_array')
|
|
|
|
defines.add(GL_COLOR_ARRAY_COUNT_EXT)
|
|
defines.add(GL_COLOR_ARRAY_EXT)
|
|
defines.add(GL_COLOR_ARRAY_POINTER_EXT)
|
|
defines.add(GL_COLOR_ARRAY_SIZE_EXT)
|
|
defines.add(GL_COLOR_ARRAY_STRIDE_EXT)
|
|
defines.add(GL_COLOR_ARRAY_TYPE_EXT)
|
|
defines.add(GL_DOUBLE_EXT)
|
|
defines.add(GL_EDGE_FLAG_ARRAY_COUNT_EXT)
|
|
defines.add(GL_EDGE_FLAG_ARRAY_EXT)
|
|
defines.add(GL_EDGE_FLAG_ARRAY_POINTER_EXT)
|
|
defines.add(GL_EDGE_FLAG_ARRAY_STRIDE_EXT)
|
|
defines.add(GL_INDEX_ARRAY_COUNT_EXT)
|
|
defines.add(GL_INDEX_ARRAY_EXT)
|
|
defines.add(GL_INDEX_ARRAY_POINTER_EXT)
|
|
defines.add(GL_INDEX_ARRAY_STRIDE_EXT)
|
|
defines.add(GL_INDEX_ARRAY_TYPE_EXT)
|
|
defines.add(GL_NORMAL_ARRAY_COUNT_EXT)
|
|
defines.add(GL_NORMAL_ARRAY_EXT)
|
|
defines.add(GL_NORMAL_ARRAY_POINTER_EXT)
|
|
defines.add(GL_NORMAL_ARRAY_STRIDE_EXT)
|
|
defines.add(GL_NORMAL_ARRAY_TYPE_EXT)
|
|
defines.add(GL_TEXTURE_COORD_ARRAY_COUNT_EXT)
|
|
defines.add(GL_TEXTURE_COORD_ARRAY_EXT)
|
|
defines.add(GL_TEXTURE_COORD_ARRAY_POINTER_EXT)
|
|
defines.add(GL_TEXTURE_COORD_ARRAY_SIZE_EXT)
|
|
defines.add(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT)
|
|
defines.add(GL_TEXTURE_COORD_ARRAY_TYPE_EXT)
|
|
defines.add(GL_VERTEX_ARRAY_COUNT_EXT)
|
|
defines.add(GL_VERTEX_ARRAY_EXT)
|
|
defines.add(GL_VERTEX_ARRAY_POINTER_EXT)
|
|
defines.add(GL_VERTEX_ARRAY_SIZE_EXT)
|
|
defines.add(GL_VERTEX_ARRAY_STRIDE_EXT)
|
|
defines.add(GL_VERTEX_ARRAY_TYPE_EXT)
|
|
|
|
# GL_EXT_vertex_attrib_64bit
|
|
|
|
GL_DOUBLE_MAT2_EXT = Enumerant('GL_DOUBLE_MAT2_EXT', 0x8f46, 'GL_EXT_vertex_attrib_64bit')
|
|
GL_DOUBLE_MAT2x3_EXT = Enumerant('GL_DOUBLE_MAT2x3_EXT', 0x8f49, 'GL_EXT_vertex_attrib_64bit')
|
|
GL_DOUBLE_MAT2x4_EXT = Enumerant('GL_DOUBLE_MAT2x4_EXT', 0x8f4a, 'GL_EXT_vertex_attrib_64bit')
|
|
GL_DOUBLE_MAT3_EXT = Enumerant('GL_DOUBLE_MAT3_EXT', 0x8f47, 'GL_EXT_vertex_attrib_64bit')
|
|
GL_DOUBLE_MAT3x2_EXT = Enumerant('GL_DOUBLE_MAT3x2_EXT', 0x8f4b, 'GL_EXT_vertex_attrib_64bit')
|
|
GL_DOUBLE_MAT3x4_EXT = Enumerant('GL_DOUBLE_MAT3x4_EXT', 0x8f4c, 'GL_EXT_vertex_attrib_64bit')
|
|
GL_DOUBLE_MAT4_EXT = Enumerant('GL_DOUBLE_MAT4_EXT', 0x8f48, 'GL_EXT_vertex_attrib_64bit')
|
|
GL_DOUBLE_MAT4x2_EXT = Enumerant('GL_DOUBLE_MAT4x2_EXT', 0x8f4d, 'GL_EXT_vertex_attrib_64bit')
|
|
GL_DOUBLE_MAT4x3_EXT = Enumerant('GL_DOUBLE_MAT4x3_EXT', 0x8f4e, 'GL_EXT_vertex_attrib_64bit')
|
|
GL_DOUBLE_VEC2_EXT = Enumerant('GL_DOUBLE_VEC2_EXT', 0x8ffc, 'GL_EXT_vertex_attrib_64bit')
|
|
GL_DOUBLE_VEC3_EXT = Enumerant('GL_DOUBLE_VEC3_EXT', 0x8ffd, 'GL_EXT_vertex_attrib_64bit')
|
|
GL_DOUBLE_VEC4_EXT = Enumerant('GL_DOUBLE_VEC4_EXT', 0x8ffe, 'GL_EXT_vertex_attrib_64bit')
|
|
|
|
defines.add(GL_DOUBLE_MAT2_EXT)
|
|
defines.add(GL_DOUBLE_MAT2x3_EXT)
|
|
defines.add(GL_DOUBLE_MAT2x4_EXT)
|
|
defines.add(GL_DOUBLE_MAT3_EXT)
|
|
defines.add(GL_DOUBLE_MAT3x2_EXT)
|
|
defines.add(GL_DOUBLE_MAT3x4_EXT)
|
|
defines.add(GL_DOUBLE_MAT4_EXT)
|
|
defines.add(GL_DOUBLE_MAT4x2_EXT)
|
|
defines.add(GL_DOUBLE_MAT4x3_EXT)
|
|
defines.add(GL_DOUBLE_VEC2_EXT)
|
|
defines.add(GL_DOUBLE_VEC3_EXT)
|
|
defines.add(GL_DOUBLE_VEC4_EXT)
|
|
|
|
# GL_EXT_vertex_shader
|
|
|
|
GL_CURRENT_VERTEX_EXT = Enumerant('GL_CURRENT_VERTEX_EXT', 0x87e2, 'GL_EXT_vertex_shader')
|
|
GL_FULL_RANGE_EXT = Enumerant('GL_FULL_RANGE_EXT', 0x87e1, 'GL_EXT_vertex_shader')
|
|
GL_INVARIANT_DATATYPE_EXT = Enumerant('GL_INVARIANT_DATATYPE_EXT', 0x87eb, 'GL_EXT_vertex_shader')
|
|
GL_INVARIANT_EXT = Enumerant('GL_INVARIANT_EXT', 0x87c2, 'GL_EXT_vertex_shader')
|
|
GL_INVARIANT_VALUE_EXT = Enumerant('GL_INVARIANT_VALUE_EXT', 0x87ea, 'GL_EXT_vertex_shader')
|
|
GL_LOCAL_CONSTANT_DATATYPE_EXT = Enumerant('GL_LOCAL_CONSTANT_DATATYPE_EXT', 0x87ed, 'GL_EXT_vertex_shader')
|
|
GL_LOCAL_CONSTANT_EXT = Enumerant('GL_LOCAL_CONSTANT_EXT', 0x87c3, 'GL_EXT_vertex_shader')
|
|
GL_LOCAL_CONSTANT_VALUE_EXT = Enumerant('GL_LOCAL_CONSTANT_VALUE_EXT', 0x87ec, 'GL_EXT_vertex_shader')
|
|
GL_LOCAL_EXT = Enumerant('GL_LOCAL_EXT', 0x87c4, 'GL_EXT_vertex_shader')
|
|
GL_MATRIX_EXT = Enumerant('GL_MATRIX_EXT', 0x87c0, 'GL_EXT_vertex_shader')
|
|
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = Enumerant('GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87ca, 'GL_EXT_vertex_shader')
|
|
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = Enumerant('GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT', 0x87cc, 'GL_EXT_vertex_shader')
|
|
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = Enumerant('GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT', 0x87ce, 'GL_EXT_vertex_shader')
|
|
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = Enumerant('GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87cd, 'GL_EXT_vertex_shader')
|
|
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = Enumerant('GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT', 0x87cb, 'GL_EXT_vertex_shader')
|
|
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = Enumerant('GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87c5, 'GL_EXT_vertex_shader')
|
|
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = Enumerant('GL_MAX_VERTEX_SHADER_INVARIANTS_EXT', 0x87c7, 'GL_EXT_vertex_shader')
|
|
GL_MAX_VERTEX_SHADER_LOCALS_EXT = Enumerant('GL_MAX_VERTEX_SHADER_LOCALS_EXT', 0x87c9, 'GL_EXT_vertex_shader')
|
|
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = Enumerant('GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87c8, 'GL_EXT_vertex_shader')
|
|
GL_MAX_VERTEX_SHADER_VARIANTS_EXT = Enumerant('GL_MAX_VERTEX_SHADER_VARIANTS_EXT', 0x87c6, 'GL_EXT_vertex_shader')
|
|
GL_MVP_MATRIX_EXT = Enumerant('GL_MVP_MATRIX_EXT', 0x87e3, 'GL_EXT_vertex_shader')
|
|
GL_NEGATIVE_ONE_EXT = Enumerant('GL_NEGATIVE_ONE_EXT', 0x87df, 'GL_EXT_vertex_shader')
|
|
GL_NEGATIVE_W_EXT = Enumerant('GL_NEGATIVE_W_EXT', 0x87dc, 'GL_EXT_vertex_shader')
|
|
GL_NEGATIVE_X_EXT = Enumerant('GL_NEGATIVE_X_EXT', 0x87d9, 'GL_EXT_vertex_shader')
|
|
GL_NEGATIVE_Y_EXT = Enumerant('GL_NEGATIVE_Y_EXT', 0x87da, 'GL_EXT_vertex_shader')
|
|
GL_NEGATIVE_Z_EXT = Enumerant('GL_NEGATIVE_Z_EXT', 0x87db, 'GL_EXT_vertex_shader')
|
|
GL_NORMALIZED_RANGE_EXT = Enumerant('GL_NORMALIZED_RANGE_EXT', 0x87e0, 'GL_EXT_vertex_shader')
|
|
GL_ONE_EXT = Enumerant('GL_ONE_EXT', 0x87de, 'GL_EXT_vertex_shader')
|
|
GL_OP_ADD_EXT = Enumerant('GL_OP_ADD_EXT', 0x8787, 'GL_EXT_vertex_shader')
|
|
GL_OP_CLAMP_EXT = Enumerant('GL_OP_CLAMP_EXT', 0x878e, 'GL_EXT_vertex_shader')
|
|
GL_OP_CROSS_PRODUCT_EXT = Enumerant('GL_OP_CROSS_PRODUCT_EXT', 0x8797, 'GL_EXT_vertex_shader')
|
|
GL_OP_DOT3_EXT = Enumerant('GL_OP_DOT3_EXT', 0x8784, 'GL_EXT_vertex_shader')
|
|
GL_OP_DOT4_EXT = Enumerant('GL_OP_DOT4_EXT', 0x8785, 'GL_EXT_vertex_shader')
|
|
GL_OP_EXP_BASE_2_EXT = Enumerant('GL_OP_EXP_BASE_2_EXT', 0x8791, 'GL_EXT_vertex_shader')
|
|
GL_OP_FLOOR_EXT = Enumerant('GL_OP_FLOOR_EXT', 0x878f, 'GL_EXT_vertex_shader')
|
|
GL_OP_FRAC_EXT = Enumerant('GL_OP_FRAC_EXT', 0x8789, 'GL_EXT_vertex_shader')
|
|
GL_OP_INDEX_EXT = Enumerant('GL_OP_INDEX_EXT', 0x8782, 'GL_EXT_vertex_shader')
|
|
GL_OP_LOG_BASE_2_EXT = Enumerant('GL_OP_LOG_BASE_2_EXT', 0x8792, 'GL_EXT_vertex_shader')
|
|
GL_OP_MADD_EXT = Enumerant('GL_OP_MADD_EXT', 0x8788, 'GL_EXT_vertex_shader')
|
|
GL_OP_MAX_EXT = Enumerant('GL_OP_MAX_EXT', 0x878a, 'GL_EXT_vertex_shader')
|
|
GL_OP_MIN_EXT = Enumerant('GL_OP_MIN_EXT', 0x878b, 'GL_EXT_vertex_shader')
|
|
GL_OP_MOV_EXT = Enumerant('GL_OP_MOV_EXT', 0x8799, 'GL_EXT_vertex_shader')
|
|
GL_OP_MULTIPLY_MATRIX_EXT = Enumerant('GL_OP_MULTIPLY_MATRIX_EXT', 0x8798, 'GL_EXT_vertex_shader')
|
|
GL_OP_MUL_EXT = Enumerant('GL_OP_MUL_EXT', 0x8786, 'GL_EXT_vertex_shader')
|
|
GL_OP_NEGATE_EXT = Enumerant('GL_OP_NEGATE_EXT', 0x8783, 'GL_EXT_vertex_shader')
|
|
GL_OP_POWER_EXT = Enumerant('GL_OP_POWER_EXT', 0x8793, 'GL_EXT_vertex_shader')
|
|
GL_OP_RECIP_EXT = Enumerant('GL_OP_RECIP_EXT', 0x8794, 'GL_EXT_vertex_shader')
|
|
GL_OP_RECIP_SQRT_EXT = Enumerant('GL_OP_RECIP_SQRT_EXT', 0x8795, 'GL_EXT_vertex_shader')
|
|
GL_OP_ROUND_EXT = Enumerant('GL_OP_ROUND_EXT', 0x8790, 'GL_EXT_vertex_shader')
|
|
GL_OP_SET_GE_EXT = Enumerant('GL_OP_SET_GE_EXT', 0x878c, 'GL_EXT_vertex_shader')
|
|
GL_OP_SET_LT_EXT = Enumerant('GL_OP_SET_LT_EXT', 0x878d, 'GL_EXT_vertex_shader')
|
|
GL_OP_SUB_EXT = Enumerant('GL_OP_SUB_EXT', 0x8796, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_COLOR0_EXT = Enumerant('GL_OUTPUT_COLOR0_EXT', 0x879b, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_COLOR1_EXT = Enumerant('GL_OUTPUT_COLOR1_EXT', 0x879c, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_FOG_EXT = Enumerant('GL_OUTPUT_FOG_EXT', 0x87bd, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD0_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD0_EXT', 0x879d, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD10_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD10_EXT', 0x87a7, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD11_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD11_EXT', 0x87a8, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD12_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD12_EXT', 0x87a9, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD13_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD13_EXT', 0x87aa, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD14_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD14_EXT', 0x87ab, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD15_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD15_EXT', 0x87ac, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD16_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD16_EXT', 0x87ad, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD17_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD17_EXT', 0x87ae, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD18_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD18_EXT', 0x87af, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD19_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD19_EXT', 0x87b0, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD1_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD1_EXT', 0x879e, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD20_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD20_EXT', 0x87b1, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD21_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD21_EXT', 0x87b2, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD22_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD22_EXT', 0x87b3, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD23_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD23_EXT', 0x87b4, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD24_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD24_EXT', 0x87b5, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD25_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD25_EXT', 0x87b6, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD26_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD26_EXT', 0x87b7, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD27_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD27_EXT', 0x87b8, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD28_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD28_EXT', 0x87b9, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD29_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD29_EXT', 0x87ba, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD2_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD2_EXT', 0x879f, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD30_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD30_EXT', 0x87bb, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD31_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD31_EXT', 0x87bc, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD3_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD3_EXT', 0x87a0, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD4_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD4_EXT', 0x87a1, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD5_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD5_EXT', 0x87a2, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD6_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD6_EXT', 0x87a3, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD7_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD7_EXT', 0x87a4, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD8_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD8_EXT', 0x87a5, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_TEXTURE_COORD9_EXT = Enumerant('GL_OUTPUT_TEXTURE_COORD9_EXT', 0x87a6, 'GL_EXT_vertex_shader')
|
|
GL_OUTPUT_VERTEX_EXT = Enumerant('GL_OUTPUT_VERTEX_EXT', 0x879a, 'GL_EXT_vertex_shader')
|
|
GL_SCALAR_EXT = Enumerant('GL_SCALAR_EXT', 0x87be, 'GL_EXT_vertex_shader')
|
|
GL_VARIANT_ARRAY_EXT = Enumerant('GL_VARIANT_ARRAY_EXT', 0x87e8, 'GL_EXT_vertex_shader')
|
|
GL_VARIANT_ARRAY_POINTER_EXT = Enumerant('GL_VARIANT_ARRAY_POINTER_EXT', 0x87e9, 'GL_EXT_vertex_shader')
|
|
GL_VARIANT_ARRAY_STRIDE_EXT = Enumerant('GL_VARIANT_ARRAY_STRIDE_EXT', 0x87e6, 'GL_EXT_vertex_shader')
|
|
GL_VARIANT_ARRAY_TYPE_EXT = Enumerant('GL_VARIANT_ARRAY_TYPE_EXT', 0x87e7, 'GL_EXT_vertex_shader')
|
|
GL_VARIANT_DATATYPE_EXT = Enumerant('GL_VARIANT_DATATYPE_EXT', 0x87e5, 'GL_EXT_vertex_shader')
|
|
GL_VARIANT_EXT = Enumerant('GL_VARIANT_EXT', 0x87c1, 'GL_EXT_vertex_shader')
|
|
GL_VARIANT_VALUE_EXT = Enumerant('GL_VARIANT_VALUE_EXT', 0x87e4, 'GL_EXT_vertex_shader')
|
|
GL_VECTOR_EXT = Enumerant('GL_VECTOR_EXT', 0x87bf, 'GL_EXT_vertex_shader')
|
|
GL_VERTEX_SHADER_BINDING_EXT = Enumerant('GL_VERTEX_SHADER_BINDING_EXT', 0x8781, 'GL_EXT_vertex_shader')
|
|
GL_VERTEX_SHADER_EXT = Enumerant('GL_VERTEX_SHADER_EXT', 0x8780, 'GL_EXT_vertex_shader')
|
|
GL_VERTEX_SHADER_INSTRUCTIONS_EXT = Enumerant('GL_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87cf, 'GL_EXT_vertex_shader')
|
|
GL_VERTEX_SHADER_INVARIANTS_EXT = Enumerant('GL_VERTEX_SHADER_INVARIANTS_EXT', 0x87d1, 'GL_EXT_vertex_shader')
|
|
GL_VERTEX_SHADER_LOCALS_EXT = Enumerant('GL_VERTEX_SHADER_LOCALS_EXT', 0x87d3, 'GL_EXT_vertex_shader')
|
|
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = Enumerant('GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87d2, 'GL_EXT_vertex_shader')
|
|
GL_VERTEX_SHADER_OPTIMIZED_EXT = Enumerant('GL_VERTEX_SHADER_OPTIMIZED_EXT', 0x87d4, 'GL_EXT_vertex_shader')
|
|
GL_VERTEX_SHADER_VARIANTS_EXT = Enumerant('GL_VERTEX_SHADER_VARIANTS_EXT', 0x87d0, 'GL_EXT_vertex_shader')
|
|
GL_W_EXT = Enumerant('GL_W_EXT', 0x87d8, 'GL_EXT_vertex_shader')
|
|
GL_X_EXT = Enumerant('GL_X_EXT', 0x87d5, 'GL_EXT_vertex_shader')
|
|
GL_Y_EXT = Enumerant('GL_Y_EXT', 0x87d6, 'GL_EXT_vertex_shader')
|
|
GL_ZERO_EXT = Enumerant('GL_ZERO_EXT', 0x87dd, 'GL_EXT_vertex_shader')
|
|
GL_Z_EXT = Enumerant('GL_Z_EXT', 0x87d7, 'GL_EXT_vertex_shader')
|
|
|
|
defines.add(GL_CURRENT_VERTEX_EXT)
|
|
defines.add(GL_FULL_RANGE_EXT)
|
|
defines.add(GL_INVARIANT_DATATYPE_EXT)
|
|
defines.add(GL_INVARIANT_EXT)
|
|
defines.add(GL_INVARIANT_VALUE_EXT)
|
|
defines.add(GL_LOCAL_CONSTANT_DATATYPE_EXT)
|
|
defines.add(GL_LOCAL_CONSTANT_EXT)
|
|
defines.add(GL_LOCAL_CONSTANT_VALUE_EXT)
|
|
defines.add(GL_LOCAL_EXT)
|
|
defines.add(GL_MATRIX_EXT)
|
|
defines.add(GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT)
|
|
defines.add(GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT)
|
|
defines.add(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT)
|
|
defines.add(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
|
|
defines.add(GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT)
|
|
defines.add(GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT)
|
|
defines.add(GL_MAX_VERTEX_SHADER_INVARIANTS_EXT)
|
|
defines.add(GL_MAX_VERTEX_SHADER_LOCALS_EXT)
|
|
defines.add(GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
|
|
defines.add(GL_MAX_VERTEX_SHADER_VARIANTS_EXT)
|
|
defines.add(GL_MVP_MATRIX_EXT)
|
|
defines.add(GL_NEGATIVE_ONE_EXT)
|
|
defines.add(GL_NEGATIVE_W_EXT)
|
|
defines.add(GL_NEGATIVE_X_EXT)
|
|
defines.add(GL_NEGATIVE_Y_EXT)
|
|
defines.add(GL_NEGATIVE_Z_EXT)
|
|
defines.add(GL_NORMALIZED_RANGE_EXT)
|
|
defines.add(GL_ONE_EXT)
|
|
defines.add(GL_OP_ADD_EXT)
|
|
defines.add(GL_OP_CLAMP_EXT)
|
|
defines.add(GL_OP_CROSS_PRODUCT_EXT)
|
|
defines.add(GL_OP_DOT3_EXT)
|
|
defines.add(GL_OP_DOT4_EXT)
|
|
defines.add(GL_OP_EXP_BASE_2_EXT)
|
|
defines.add(GL_OP_FLOOR_EXT)
|
|
defines.add(GL_OP_FRAC_EXT)
|
|
defines.add(GL_OP_INDEX_EXT)
|
|
defines.add(GL_OP_LOG_BASE_2_EXT)
|
|
defines.add(GL_OP_MADD_EXT)
|
|
defines.add(GL_OP_MAX_EXT)
|
|
defines.add(GL_OP_MIN_EXT)
|
|
defines.add(GL_OP_MOV_EXT)
|
|
defines.add(GL_OP_MULTIPLY_MATRIX_EXT)
|
|
defines.add(GL_OP_MUL_EXT)
|
|
defines.add(GL_OP_NEGATE_EXT)
|
|
defines.add(GL_OP_POWER_EXT)
|
|
defines.add(GL_OP_RECIP_EXT)
|
|
defines.add(GL_OP_RECIP_SQRT_EXT)
|
|
defines.add(GL_OP_ROUND_EXT)
|
|
defines.add(GL_OP_SET_GE_EXT)
|
|
defines.add(GL_OP_SET_LT_EXT)
|
|
defines.add(GL_OP_SUB_EXT)
|
|
defines.add(GL_OUTPUT_COLOR0_EXT)
|
|
defines.add(GL_OUTPUT_COLOR1_EXT)
|
|
defines.add(GL_OUTPUT_FOG_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD0_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD10_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD11_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD12_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD13_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD14_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD15_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD16_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD17_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD18_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD19_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD1_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD20_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD21_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD22_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD23_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD24_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD25_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD26_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD27_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD28_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD29_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD2_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD30_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD31_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD3_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD4_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD5_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD6_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD7_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD8_EXT)
|
|
defines.add(GL_OUTPUT_TEXTURE_COORD9_EXT)
|
|
defines.add(GL_OUTPUT_VERTEX_EXT)
|
|
defines.add(GL_SCALAR_EXT)
|
|
defines.add(GL_VARIANT_ARRAY_EXT)
|
|
defines.add(GL_VARIANT_ARRAY_POINTER_EXT)
|
|
defines.add(GL_VARIANT_ARRAY_STRIDE_EXT)
|
|
defines.add(GL_VARIANT_ARRAY_TYPE_EXT)
|
|
defines.add(GL_VARIANT_DATATYPE_EXT)
|
|
defines.add(GL_VARIANT_EXT)
|
|
defines.add(GL_VARIANT_VALUE_EXT)
|
|
defines.add(GL_VECTOR_EXT)
|
|
defines.add(GL_VERTEX_SHADER_BINDING_EXT)
|
|
defines.add(GL_VERTEX_SHADER_EXT)
|
|
defines.add(GL_VERTEX_SHADER_INSTRUCTIONS_EXT)
|
|
defines.add(GL_VERTEX_SHADER_INVARIANTS_EXT)
|
|
defines.add(GL_VERTEX_SHADER_LOCALS_EXT)
|
|
defines.add(GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT)
|
|
defines.add(GL_VERTEX_SHADER_OPTIMIZED_EXT)
|
|
defines.add(GL_VERTEX_SHADER_VARIANTS_EXT)
|
|
defines.add(GL_W_EXT)
|
|
defines.add(GL_X_EXT)
|
|
defines.add(GL_Y_EXT)
|
|
defines.add(GL_ZERO_EXT)
|
|
defines.add(GL_Z_EXT)
|
|
|
|
# GL_EXT_vertex_weighting
|
|
|
|
GL_CURRENT_VERTEX_WEIGHT_EXT = Enumerant('GL_CURRENT_VERTEX_WEIGHT_EXT', 0x850b, 'GL_EXT_vertex_weighting')
|
|
GL_MODELVIEW0_EXT = Enumerant('GL_MODELVIEW0_EXT', 0x1700, 'GL_EXT_vertex_weighting')
|
|
GL_MODELVIEW0_MATRIX_EXT = Enumerant('GL_MODELVIEW0_MATRIX_EXT', 0x0ba6, 'GL_EXT_vertex_weighting')
|
|
GL_MODELVIEW0_STACK_DEPTH_EXT = Enumerant('GL_MODELVIEW0_STACK_DEPTH_EXT', 0x0ba3, 'GL_EXT_vertex_weighting')
|
|
GL_MODELVIEW1_EXT = Enumerant('GL_MODELVIEW1_EXT', 0x850a, 'GL_EXT_vertex_weighting')
|
|
GL_MODELVIEW1_MATRIX_EXT = Enumerant('GL_MODELVIEW1_MATRIX_EXT', 0x8506, 'GL_EXT_vertex_weighting')
|
|
GL_MODELVIEW1_STACK_DEPTH_EXT = Enumerant('GL_MODELVIEW1_STACK_DEPTH_EXT', 0x8502, 'GL_EXT_vertex_weighting')
|
|
GL_VERTEX_WEIGHTING_EXT = Enumerant('GL_VERTEX_WEIGHTING_EXT', 0x8509, 'GL_EXT_vertex_weighting')
|
|
GL_VERTEX_WEIGHT_ARRAY_EXT = Enumerant('GL_VERTEX_WEIGHT_ARRAY_EXT', 0x850c, 'GL_EXT_vertex_weighting')
|
|
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = Enumerant('GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT', 0x8510, 'GL_EXT_vertex_weighting')
|
|
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = Enumerant('GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT', 0x850d, 'GL_EXT_vertex_weighting')
|
|
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = Enumerant('GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT', 0x850f, 'GL_EXT_vertex_weighting')
|
|
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = Enumerant('GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT', 0x850e, 'GL_EXT_vertex_weighting')
|
|
|
|
defines.add(GL_CURRENT_VERTEX_WEIGHT_EXT)
|
|
defines.add(GL_MODELVIEW0_EXT)
|
|
defines.add(GL_MODELVIEW0_MATRIX_EXT)
|
|
defines.add(GL_MODELVIEW0_STACK_DEPTH_EXT)
|
|
defines.add(GL_MODELVIEW1_EXT)
|
|
defines.add(GL_MODELVIEW1_MATRIX_EXT)
|
|
defines.add(GL_MODELVIEW1_STACK_DEPTH_EXT)
|
|
defines.add(GL_VERTEX_WEIGHTING_EXT)
|
|
defines.add(GL_VERTEX_WEIGHT_ARRAY_EXT)
|
|
defines.add(GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT)
|
|
defines.add(GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT)
|
|
defines.add(GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT)
|
|
defines.add(GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT)
|
|
|
|
# GL_EXT_x11_sync_object
|
|
|
|
GL_SYNC_X11_FENCE_EXT = Enumerant('GL_SYNC_X11_FENCE_EXT', 0x90e1, 'GL_EXT_x11_sync_object')
|
|
|
|
defines.add(GL_SYNC_X11_FENCE_EXT)
|
|
|
|
# GL_FJ_shader_binary_GCCSO
|
|
|
|
GL_GCCSO_SHADER_BINARY_FJ = Enumerant('GL_GCCSO_SHADER_BINARY_FJ', 0x9260, 'GL_FJ_shader_binary_GCCSO')
|
|
|
|
defines.add(GL_GCCSO_SHADER_BINARY_FJ)
|
|
|
|
# GL_HP_occlusion_test
|
|
|
|
GL_OCCLUSION_TEST_HP = Enumerant('GL_OCCLUSION_TEST_HP', 0x8165, 'GL_HP_occlusion_test')
|
|
GL_OCCLUSION_TEST_RESULT_HP = Enumerant('GL_OCCLUSION_TEST_RESULT_HP', 0x8166, 'GL_HP_occlusion_test')
|
|
|
|
defines.add(GL_OCCLUSION_TEST_HP)
|
|
defines.add(GL_OCCLUSION_TEST_RESULT_HP)
|
|
|
|
# GL_IBM_cull_vertex
|
|
|
|
GL_CULL_VERTEX_IBM = Enumerant('GL_CULL_VERTEX_IBM', 0x1928a, 'GL_IBM_cull_vertex')
|
|
|
|
defines.add(GL_CULL_VERTEX_IBM)
|
|
|
|
# GL_IBM_rasterpos_clip
|
|
|
|
GL_RASTER_POSITION_UNCLIPPED_IBM = Enumerant('GL_RASTER_POSITION_UNCLIPPED_IBM', 0x19262, 'GL_IBM_rasterpos_clip')
|
|
|
|
defines.add(GL_RASTER_POSITION_UNCLIPPED_IBM)
|
|
|
|
# GL_IBM_static_data
|
|
|
|
GL_ALL_STATIC_DATA_IBM = Enumerant('GL_ALL_STATIC_DATA_IBM', 0x19294, 'GL_IBM_static_data')
|
|
GL_STATIC_VERTEX_ARRAY_IBM = Enumerant('GL_STATIC_VERTEX_ARRAY_IBM', 0x19295, 'GL_IBM_static_data')
|
|
|
|
defines.add(GL_ALL_STATIC_DATA_IBM)
|
|
defines.add(GL_STATIC_VERTEX_ARRAY_IBM)
|
|
|
|
# GL_IBM_texture_mirrored_repeat
|
|
|
|
GL_MIRRORED_REPEAT_IBM = Enumerant('GL_MIRRORED_REPEAT_IBM', 0x8370, 'GL_IBM_texture_mirrored_repeat')
|
|
|
|
defines.add(GL_MIRRORED_REPEAT_IBM)
|
|
|
|
# GL_IBM_vertex_array_lists
|
|
|
|
GL_COLOR_ARRAY_LIST_IBM = Enumerant('GL_COLOR_ARRAY_LIST_IBM', 0x192a0, 'GL_IBM_vertex_array_lists')
|
|
GL_COLOR_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_COLOR_ARRAY_LIST_STRIDE_IBM', 0x192aa, 'GL_IBM_vertex_array_lists')
|
|
GL_EDGE_FLAG_ARRAY_LIST_IBM = Enumerant('GL_EDGE_FLAG_ARRAY_LIST_IBM', 0x192a3, 'GL_IBM_vertex_array_lists')
|
|
GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM', 0x192ad, 'GL_IBM_vertex_array_lists')
|
|
GL_FOG_COORDINATE_ARRAY_LIST_IBM = Enumerant('GL_FOG_COORDINATE_ARRAY_LIST_IBM', 0x192a4, 'GL_IBM_vertex_array_lists')
|
|
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM', 0x192ae, 'GL_IBM_vertex_array_lists')
|
|
GL_INDEX_ARRAY_LIST_IBM = Enumerant('GL_INDEX_ARRAY_LIST_IBM', 0x192a1, 'GL_IBM_vertex_array_lists')
|
|
GL_INDEX_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_INDEX_ARRAY_LIST_STRIDE_IBM', 0x192ab, 'GL_IBM_vertex_array_lists')
|
|
GL_NORMAL_ARRAY_LIST_IBM = Enumerant('GL_NORMAL_ARRAY_LIST_IBM', 0x1929f, 'GL_IBM_vertex_array_lists')
|
|
GL_NORMAL_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_NORMAL_ARRAY_LIST_STRIDE_IBM', 0x192a9, 'GL_IBM_vertex_array_lists')
|
|
GL_SECONDARY_COLOR_ARRAY_LIST_IBM = Enumerant('GL_SECONDARY_COLOR_ARRAY_LIST_IBM', 0x192a5, 'GL_IBM_vertex_array_lists')
|
|
GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM', 0x192af, 'GL_IBM_vertex_array_lists')
|
|
GL_TEXTURE_COORD_ARRAY_LIST_IBM = Enumerant('GL_TEXTURE_COORD_ARRAY_LIST_IBM', 0x192a2, 'GL_IBM_vertex_array_lists')
|
|
GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM', 0x192ac, 'GL_IBM_vertex_array_lists')
|
|
GL_VERTEX_ARRAY_LIST_IBM = Enumerant('GL_VERTEX_ARRAY_LIST_IBM', 0x1929e, 'GL_IBM_vertex_array_lists')
|
|
GL_VERTEX_ARRAY_LIST_STRIDE_IBM = Enumerant('GL_VERTEX_ARRAY_LIST_STRIDE_IBM', 0x192a8, 'GL_IBM_vertex_array_lists')
|
|
|
|
defines.add(GL_COLOR_ARRAY_LIST_IBM)
|
|
defines.add(GL_COLOR_ARRAY_LIST_STRIDE_IBM)
|
|
defines.add(GL_EDGE_FLAG_ARRAY_LIST_IBM)
|
|
defines.add(GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM)
|
|
defines.add(GL_FOG_COORDINATE_ARRAY_LIST_IBM)
|
|
defines.add(GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM)
|
|
defines.add(GL_INDEX_ARRAY_LIST_IBM)
|
|
defines.add(GL_INDEX_ARRAY_LIST_STRIDE_IBM)
|
|
defines.add(GL_NORMAL_ARRAY_LIST_IBM)
|
|
defines.add(GL_NORMAL_ARRAY_LIST_STRIDE_IBM)
|
|
defines.add(GL_SECONDARY_COLOR_ARRAY_LIST_IBM)
|
|
defines.add(GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM)
|
|
defines.add(GL_TEXTURE_COORD_ARRAY_LIST_IBM)
|
|
defines.add(GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM)
|
|
defines.add(GL_VERTEX_ARRAY_LIST_IBM)
|
|
defines.add(GL_VERTEX_ARRAY_LIST_STRIDE_IBM)
|
|
|
|
# GL_IMG_multisampled_render_to_texture
|
|
|
|
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG', 0x9134, 'GL_IMG_multisampled_render_to_texture')
|
|
GL_MAX_SAMPLES_IMG = Enumerant('GL_MAX_SAMPLES_IMG', 0x9135, 'GL_IMG_multisampled_render_to_texture')
|
|
GL_RENDERBUFFER_SAMPLES_IMG = Enumerant('GL_RENDERBUFFER_SAMPLES_IMG', 0x9133, 'GL_IMG_multisampled_render_to_texture')
|
|
GL_TEXTURE_SAMPLES_IMG = Enumerant('GL_TEXTURE_SAMPLES_IMG', 0x9136, 'GL_IMG_multisampled_render_to_texture')
|
|
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG)
|
|
defines.add(GL_MAX_SAMPLES_IMG)
|
|
defines.add(GL_RENDERBUFFER_SAMPLES_IMG)
|
|
defines.add(GL_TEXTURE_SAMPLES_IMG)
|
|
|
|
# GL_IMG_program_binary
|
|
|
|
GL_SGX_PROGRAM_BINARY_IMG = Enumerant('GL_SGX_PROGRAM_BINARY_IMG', 0x9130, 'GL_IMG_program_binary')
|
|
|
|
defines.add(GL_SGX_PROGRAM_BINARY_IMG)
|
|
|
|
# GL_IMG_read_format
|
|
|
|
GL_BGRA_IMG = Enumerant('GL_BGRA_IMG', 0x80e1, 'GL_IMG_read_format')
|
|
GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = Enumerant('GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG', 0x8365, 'GL_IMG_read_format')
|
|
|
|
defines.add(GL_BGRA_IMG)
|
|
defines.add(GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG)
|
|
|
|
# GL_IMG_shader_binary
|
|
|
|
GL_SGX_BINARY_IMG = Enumerant('GL_SGX_BINARY_IMG', 0x8c0a, 'GL_IMG_shader_binary')
|
|
|
|
defines.add(GL_SGX_BINARY_IMG)
|
|
|
|
# GL_IMG_texture_compression_pvrtc
|
|
|
|
GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = Enumerant('GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG', 0x8c03, 'GL_IMG_texture_compression_pvrtc')
|
|
GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = Enumerant('GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG', 0x8c02, 'GL_IMG_texture_compression_pvrtc')
|
|
GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = Enumerant('GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG', 0x8c01, 'GL_IMG_texture_compression_pvrtc')
|
|
GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = Enumerant('GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG', 0x8c00, 'GL_IMG_texture_compression_pvrtc')
|
|
|
|
defines.add(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG)
|
|
defines.add(GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG)
|
|
defines.add(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG)
|
|
defines.add(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG)
|
|
|
|
# GL_IMG_texture_env_enhanced_fixed_function
|
|
|
|
GL_ADD_BLEND_IMG = Enumerant('GL_ADD_BLEND_IMG', 0x8c09, 'GL_IMG_texture_env_enhanced_fixed_function')
|
|
GL_DOT3_RGBA_IMG = Enumerant('GL_DOT3_RGBA_IMG', 0x86af, 'GL_IMG_texture_env_enhanced_fixed_function')
|
|
GL_FACTOR_ALPHA_MODULATE_IMG = Enumerant('GL_FACTOR_ALPHA_MODULATE_IMG', 0x8c07, 'GL_IMG_texture_env_enhanced_fixed_function')
|
|
GL_FRAGMENT_ALPHA_MODULATE_IMG = Enumerant('GL_FRAGMENT_ALPHA_MODULATE_IMG', 0x8c08, 'GL_IMG_texture_env_enhanced_fixed_function')
|
|
GL_MODULATE_COLOR_IMG = Enumerant('GL_MODULATE_COLOR_IMG', 0x8c04, 'GL_IMG_texture_env_enhanced_fixed_function')
|
|
GL_RECIP_ADD_SIGNED_ALPHA_IMG = Enumerant('GL_RECIP_ADD_SIGNED_ALPHA_IMG', 0x8c05, 'GL_IMG_texture_env_enhanced_fixed_function')
|
|
GL_TEXTURE_ALPHA_MODULATE_IMG = Enumerant('GL_TEXTURE_ALPHA_MODULATE_IMG', 0x8c06, 'GL_IMG_texture_env_enhanced_fixed_function')
|
|
|
|
defines.add(GL_ADD_BLEND_IMG)
|
|
defines.add(GL_DOT3_RGBA_IMG)
|
|
defines.add(GL_FACTOR_ALPHA_MODULATE_IMG)
|
|
defines.add(GL_FRAGMENT_ALPHA_MODULATE_IMG)
|
|
defines.add(GL_MODULATE_COLOR_IMG)
|
|
defines.add(GL_RECIP_ADD_SIGNED_ALPHA_IMG)
|
|
defines.add(GL_TEXTURE_ALPHA_MODULATE_IMG)
|
|
|
|
# GL_IMG_user_clip_plane
|
|
|
|
GL_CLIP_PLANE0_IMG = Enumerant('GL_CLIP_PLANE0_IMG', 0x3000, 'GL_IMG_user_clip_plane')
|
|
GL_CLIP_PLANE1_IMG = Enumerant('GL_CLIP_PLANE1_IMG', 0x3001, 'GL_IMG_user_clip_plane')
|
|
GL_CLIP_PLANE2_IMG = Enumerant('GL_CLIP_PLANE2_IMG', 0x3002, 'GL_IMG_user_clip_plane')
|
|
GL_CLIP_PLANE3_IMG = Enumerant('GL_CLIP_PLANE3_IMG', 0x3003, 'GL_IMG_user_clip_plane')
|
|
GL_CLIP_PLANE4_IMG = Enumerant('GL_CLIP_PLANE4_IMG', 0x3004, 'GL_IMG_user_clip_plane')
|
|
GL_CLIP_PLANE5_IMG = Enumerant('GL_CLIP_PLANE5_IMG', 0x3005, 'GL_IMG_user_clip_plane')
|
|
GL_MAX_CLIP_PLANES_IMG = Enumerant('GL_MAX_CLIP_PLANES_IMG', 0x0d32, 'GL_IMG_user_clip_plane')
|
|
|
|
defines.add(GL_CLIP_PLANE0_IMG)
|
|
defines.add(GL_CLIP_PLANE1_IMG)
|
|
defines.add(GL_CLIP_PLANE2_IMG)
|
|
defines.add(GL_CLIP_PLANE3_IMG)
|
|
defines.add(GL_CLIP_PLANE4_IMG)
|
|
defines.add(GL_CLIP_PLANE5_IMG)
|
|
defines.add(GL_MAX_CLIP_PLANES_IMG)
|
|
|
|
# GL_INGR_color_clamp
|
|
|
|
GL_ALPHA_MAX_CLAMP_INGR = Enumerant('GL_ALPHA_MAX_CLAMP_INGR', 0x8567, 'GL_INGR_color_clamp')
|
|
GL_ALPHA_MIN_CLAMP_INGR = Enumerant('GL_ALPHA_MIN_CLAMP_INGR', 0x8563, 'GL_INGR_color_clamp')
|
|
GL_BLUE_MAX_CLAMP_INGR = Enumerant('GL_BLUE_MAX_CLAMP_INGR', 0x8566, 'GL_INGR_color_clamp')
|
|
GL_BLUE_MIN_CLAMP_INGR = Enumerant('GL_BLUE_MIN_CLAMP_INGR', 0x8562, 'GL_INGR_color_clamp')
|
|
GL_GREEN_MAX_CLAMP_INGR = Enumerant('GL_GREEN_MAX_CLAMP_INGR', 0x8565, 'GL_INGR_color_clamp')
|
|
GL_GREEN_MIN_CLAMP_INGR = Enumerant('GL_GREEN_MIN_CLAMP_INGR', 0x8561, 'GL_INGR_color_clamp')
|
|
GL_RED_MAX_CLAMP_INGR = Enumerant('GL_RED_MAX_CLAMP_INGR', 0x8564, 'GL_INGR_color_clamp')
|
|
GL_RED_MIN_CLAMP_INGR = Enumerant('GL_RED_MIN_CLAMP_INGR', 0x8560, 'GL_INGR_color_clamp')
|
|
|
|
defines.add(GL_ALPHA_MAX_CLAMP_INGR)
|
|
defines.add(GL_ALPHA_MIN_CLAMP_INGR)
|
|
defines.add(GL_BLUE_MAX_CLAMP_INGR)
|
|
defines.add(GL_BLUE_MIN_CLAMP_INGR)
|
|
defines.add(GL_GREEN_MAX_CLAMP_INGR)
|
|
defines.add(GL_GREEN_MIN_CLAMP_INGR)
|
|
defines.add(GL_RED_MAX_CLAMP_INGR)
|
|
defines.add(GL_RED_MIN_CLAMP_INGR)
|
|
|
|
# GL_INGR_interlace_read
|
|
|
|
GL_INTERLACE_READ_INGR = Enumerant('GL_INTERLACE_READ_INGR', 0x8568, 'GL_INGR_interlace_read')
|
|
|
|
defines.add(GL_INTERLACE_READ_INGR)
|
|
|
|
# GL_INTEL_parallel_arrays
|
|
|
|
GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = Enumerant('GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL', 0x83f7, 'GL_INTEL_parallel_arrays')
|
|
GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = Enumerant('GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL', 0x83f6, 'GL_INTEL_parallel_arrays')
|
|
GL_PARALLEL_ARRAYS_INTEL = Enumerant('GL_PARALLEL_ARRAYS_INTEL', 0x83f4, 'GL_INTEL_parallel_arrays')
|
|
GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = Enumerant('GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL', 0x83f8, 'GL_INTEL_parallel_arrays')
|
|
GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = Enumerant('GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL', 0x83f5, 'GL_INTEL_parallel_arrays')
|
|
|
|
defines.add(GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL)
|
|
defines.add(GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL)
|
|
defines.add(GL_PARALLEL_ARRAYS_INTEL)
|
|
defines.add(GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL)
|
|
defines.add(GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL)
|
|
|
|
# GL_KHR_debug
|
|
|
|
GL_BUFFER = Enumerant('GL_BUFFER', 0x82e0, 'GL_KHR_debug')
|
|
GL_CONTEXT_FLAG_DEBUG_BIT = Enumerant('GL_CONTEXT_FLAG_DEBUG_BIT', 0x0002, 'GL_KHR_debug')
|
|
GL_DEBUG_CALLBACK_FUNCTION = Enumerant('GL_DEBUG_CALLBACK_FUNCTION', 0x8244, 'GL_KHR_debug')
|
|
GL_DEBUG_CALLBACK_USER_PARAM = Enumerant('GL_DEBUG_CALLBACK_USER_PARAM', 0x8245, 'GL_KHR_debug')
|
|
GL_DEBUG_GROUP_STACK_DEPTH = Enumerant('GL_DEBUG_GROUP_STACK_DEPTH', 0x826d, 'GL_KHR_debug')
|
|
GL_DEBUG_LOGGED_MESSAGES = Enumerant('GL_DEBUG_LOGGED_MESSAGES', 0x9145, 'GL_KHR_debug')
|
|
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = Enumerant('GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH', 0x8243, 'GL_KHR_debug')
|
|
GL_DEBUG_OUTPUT = Enumerant('GL_DEBUG_OUTPUT', 0x92e0, 'GL_KHR_debug')
|
|
GL_DEBUG_OUTPUT_SYNCHRONOUS = Enumerant('GL_DEBUG_OUTPUT_SYNCHRONOUS', 0x8242, 'GL_KHR_debug')
|
|
GL_DEBUG_SEVERITY_HIGH = Enumerant('GL_DEBUG_SEVERITY_HIGH', 0x9146, 'GL_KHR_debug')
|
|
GL_DEBUG_SEVERITY_LOW = Enumerant('GL_DEBUG_SEVERITY_LOW', 0x9148, 'GL_KHR_debug')
|
|
GL_DEBUG_SEVERITY_MEDIUM = Enumerant('GL_DEBUG_SEVERITY_MEDIUM', 0x9147, 'GL_KHR_debug')
|
|
GL_DEBUG_SEVERITY_NOTIFICATION = Enumerant('GL_DEBUG_SEVERITY_NOTIFICATION', 0x826b, 'GL_KHR_debug')
|
|
GL_DEBUG_SOURCE_API = Enumerant('GL_DEBUG_SOURCE_API', 0x8246, 'GL_KHR_debug')
|
|
GL_DEBUG_SOURCE_APPLICATION = Enumerant('GL_DEBUG_SOURCE_APPLICATION', 0x824a, 'GL_KHR_debug')
|
|
GL_DEBUG_SOURCE_OTHER = Enumerant('GL_DEBUG_SOURCE_OTHER', 0x824b, 'GL_KHR_debug')
|
|
GL_DEBUG_SOURCE_SHADER_COMPILER = Enumerant('GL_DEBUG_SOURCE_SHADER_COMPILER', 0x8248, 'GL_KHR_debug')
|
|
GL_DEBUG_SOURCE_THIRD_PARTY = Enumerant('GL_DEBUG_SOURCE_THIRD_PARTY', 0x8249, 'GL_KHR_debug')
|
|
GL_DEBUG_SOURCE_WINDOW_SYSTEM = Enumerant('GL_DEBUG_SOURCE_WINDOW_SYSTEM', 0x8247, 'GL_KHR_debug')
|
|
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = Enumerant('GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR', 0x824d, 'GL_KHR_debug')
|
|
GL_DEBUG_TYPE_ERROR = Enumerant('GL_DEBUG_TYPE_ERROR', 0x824c, 'GL_KHR_debug')
|
|
GL_DEBUG_TYPE_MARKER = Enumerant('GL_DEBUG_TYPE_MARKER', 0x8268, 'GL_KHR_debug')
|
|
GL_DEBUG_TYPE_OTHER = Enumerant('GL_DEBUG_TYPE_OTHER', 0x8251, 'GL_KHR_debug')
|
|
GL_DEBUG_TYPE_PERFORMANCE = Enumerant('GL_DEBUG_TYPE_PERFORMANCE', 0x8250, 'GL_KHR_debug')
|
|
GL_DEBUG_TYPE_POP_GROUP = Enumerant('GL_DEBUG_TYPE_POP_GROUP', 0x826a, 'GL_KHR_debug')
|
|
GL_DEBUG_TYPE_PORTABILITY = Enumerant('GL_DEBUG_TYPE_PORTABILITY', 0x824f, 'GL_KHR_debug')
|
|
GL_DEBUG_TYPE_PUSH_GROUP = Enumerant('GL_DEBUG_TYPE_PUSH_GROUP', 0x8269, 'GL_KHR_debug')
|
|
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = Enumerant('GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR', 0x824e, 'GL_KHR_debug')
|
|
GL_DISPLAY_LIST = Enumerant('GL_DISPLAY_LIST', 0x82e7, 'GL_KHR_debug')
|
|
GL_MAX_DEBUG_GROUP_STACK_DEPTH = Enumerant('GL_MAX_DEBUG_GROUP_STACK_DEPTH', 0x826c, 'GL_KHR_debug')
|
|
GL_MAX_DEBUG_LOGGED_MESSAGES = Enumerant('GL_MAX_DEBUG_LOGGED_MESSAGES', 0x9144, 'GL_KHR_debug')
|
|
GL_MAX_DEBUG_MESSAGE_LENGTH = Enumerant('GL_MAX_DEBUG_MESSAGE_LENGTH', 0x9143, 'GL_KHR_debug')
|
|
GL_MAX_LABEL_LENGTH = Enumerant('GL_MAX_LABEL_LENGTH', 0x82e8, 'GL_KHR_debug')
|
|
GL_PROGRAM = Enumerant('GL_PROGRAM', 0x82e2, 'GL_KHR_debug')
|
|
GL_PROGRAM_PIPELINE = Enumerant('GL_PROGRAM_PIPELINE', 0x82e4, 'GL_KHR_debug')
|
|
GL_QUERY = Enumerant('GL_QUERY', 0x82e3, 'GL_KHR_debug')
|
|
GL_SAMPLER = Enumerant('GL_SAMPLER', 0x82e6, 'GL_KHR_debug')
|
|
GL_SHADER = Enumerant('GL_SHADER', 0x82e1, 'GL_KHR_debug')
|
|
GL_STACK_OVERFLOW = Enumerant('GL_STACK_OVERFLOW', 0x0503, 'GL_KHR_debug')
|
|
GL_STACK_OVERFLOW.gluErrorString = 'stack overflow'
|
|
GL_STACK_UNDERFLOW = Enumerant('GL_STACK_UNDERFLOW', 0x0504, 'GL_KHR_debug')
|
|
GL_STACK_UNDERFLOW.gluErrorString = 'stack underflow'
|
|
|
|
defines.add(GL_BUFFER)
|
|
defines.add(GL_CONTEXT_FLAG_DEBUG_BIT)
|
|
defines.add(GL_DEBUG_CALLBACK_FUNCTION)
|
|
defines.add(GL_DEBUG_CALLBACK_USER_PARAM)
|
|
defines.add(GL_DEBUG_GROUP_STACK_DEPTH)
|
|
defines.add(GL_DEBUG_LOGGED_MESSAGES)
|
|
defines.add(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH)
|
|
defines.add(GL_DEBUG_OUTPUT)
|
|
defines.add(GL_DEBUG_OUTPUT_SYNCHRONOUS)
|
|
defines.add(GL_DEBUG_SEVERITY_HIGH)
|
|
defines.add(GL_DEBUG_SEVERITY_LOW)
|
|
defines.add(GL_DEBUG_SEVERITY_MEDIUM)
|
|
defines.add(GL_DEBUG_SEVERITY_NOTIFICATION)
|
|
defines.add(GL_DEBUG_SOURCE_API)
|
|
defines.add(GL_DEBUG_SOURCE_APPLICATION)
|
|
defines.add(GL_DEBUG_SOURCE_OTHER)
|
|
defines.add(GL_DEBUG_SOURCE_SHADER_COMPILER)
|
|
defines.add(GL_DEBUG_SOURCE_THIRD_PARTY)
|
|
defines.add(GL_DEBUG_SOURCE_WINDOW_SYSTEM)
|
|
defines.add(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR)
|
|
defines.add(GL_DEBUG_TYPE_ERROR)
|
|
defines.add(GL_DEBUG_TYPE_MARKER)
|
|
defines.add(GL_DEBUG_TYPE_OTHER)
|
|
defines.add(GL_DEBUG_TYPE_PERFORMANCE)
|
|
defines.add(GL_DEBUG_TYPE_POP_GROUP)
|
|
defines.add(GL_DEBUG_TYPE_PORTABILITY)
|
|
defines.add(GL_DEBUG_TYPE_PUSH_GROUP)
|
|
defines.add(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR)
|
|
defines.add(GL_DISPLAY_LIST)
|
|
defines.add(GL_MAX_DEBUG_GROUP_STACK_DEPTH)
|
|
defines.add(GL_MAX_DEBUG_LOGGED_MESSAGES)
|
|
defines.add(GL_MAX_DEBUG_MESSAGE_LENGTH)
|
|
defines.add(GL_MAX_LABEL_LENGTH)
|
|
defines.add(GL_PROGRAM)
|
|
defines.add(GL_PROGRAM_PIPELINE)
|
|
defines.add(GL_QUERY)
|
|
defines.add(GL_SAMPLER)
|
|
defines.add(GL_SHADER)
|
|
defines.add(GL_STACK_OVERFLOW)
|
|
defines.add(GL_STACK_UNDERFLOW)
|
|
|
|
# GL_KHR_texture_compression_astc_ldr
|
|
|
|
GL_COMPRESSED_RGBA_ASTC_10x10_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_10x10_KHR', 0x93bb, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_RGBA_ASTC_10x5_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_10x5_KHR', 0x93b8, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_RGBA_ASTC_10x6_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_10x6_KHR', 0x93b9, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_RGBA_ASTC_10x8_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_10x8_KHR', 0x93ba, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_RGBA_ASTC_12x10_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_12x10_KHR', 0x93bc, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_RGBA_ASTC_12x12_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_12x12_KHR', 0x93bd, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_RGBA_ASTC_4x4_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_4x4_KHR', 0x93b0, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_RGBA_ASTC_5x4_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_5x4_KHR', 0x93b1, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_RGBA_ASTC_5x5_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_5x5_KHR', 0x93b2, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_RGBA_ASTC_6x5_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_6x5_KHR', 0x93b3, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_RGBA_ASTC_6x6_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_6x6_KHR', 0x93b4, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_RGBA_ASTC_8x5_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_8x5_KHR', 0x93b5, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_RGBA_ASTC_8x6_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_8x6_KHR', 0x93b6, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_RGBA_ASTC_8x8_KHR = Enumerant('GL_COMPRESSED_RGBA_ASTC_8x8_KHR', 0x93b7, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR', 0x93db, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR', 0x93d8, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR', 0x93d9, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR', 0x93da, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR', 0x93dc, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR', 0x93dd, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR', 0x93d0, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR', 0x93d1, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR', 0x93d2, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR', 0x93d3, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR', 0x93d4, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR', 0x93d5, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR', 0x93d6, 'GL_KHR_texture_compression_astc_ldr')
|
|
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = Enumerant('GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR', 0x93d7, 'GL_KHR_texture_compression_astc_ldr')
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|
|
|
defines.add(GL_COMPRESSED_RGBA_ASTC_10x10_KHR)
|
|
defines.add(GL_COMPRESSED_RGBA_ASTC_10x5_KHR)
|
|
defines.add(GL_COMPRESSED_RGBA_ASTC_10x6_KHR)
|
|
defines.add(GL_COMPRESSED_RGBA_ASTC_10x8_KHR)
|
|
defines.add(GL_COMPRESSED_RGBA_ASTC_12x10_KHR)
|
|
defines.add(GL_COMPRESSED_RGBA_ASTC_12x12_KHR)
|
|
defines.add(GL_COMPRESSED_RGBA_ASTC_4x4_KHR)
|
|
defines.add(GL_COMPRESSED_RGBA_ASTC_5x4_KHR)
|
|
defines.add(GL_COMPRESSED_RGBA_ASTC_5x5_KHR)
|
|
defines.add(GL_COMPRESSED_RGBA_ASTC_6x5_KHR)
|
|
defines.add(GL_COMPRESSED_RGBA_ASTC_6x6_KHR)
|
|
defines.add(GL_COMPRESSED_RGBA_ASTC_8x5_KHR)
|
|
defines.add(GL_COMPRESSED_RGBA_ASTC_8x6_KHR)
|
|
defines.add(GL_COMPRESSED_RGBA_ASTC_8x8_KHR)
|
|
defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR)
|
|
defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR)
|
|
defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR)
|
|
defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR)
|
|
defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR)
|
|
defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR)
|
|
defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR)
|
|
defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR)
|
|
defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR)
|
|
defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR)
|
|
defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR)
|
|
defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR)
|
|
defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR)
|
|
defines.add(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR)
|
|
|
|
# GL_KTX_buffer_region
|
|
|
|
GL_KTX_BACK_REGION = Enumerant('GL_KTX_BACK_REGION', 0x0001, 'GL_KTX_buffer_region')
|
|
GL_KTX_FRONT_REGION = Enumerant('GL_KTX_FRONT_REGION', 0x0000, 'GL_KTX_buffer_region')
|
|
GL_KTX_STENCIL_REGION = Enumerant('GL_KTX_STENCIL_REGION', 0x0003, 'GL_KTX_buffer_region')
|
|
GL_KTX_Z_REGION = Enumerant('GL_KTX_Z_REGION', 0x0002, 'GL_KTX_buffer_region')
|
|
|
|
defines.add(GL_KTX_BACK_REGION)
|
|
defines.add(GL_KTX_FRONT_REGION)
|
|
defines.add(GL_KTX_STENCIL_REGION)
|
|
defines.add(GL_KTX_Z_REGION)
|
|
|
|
# GL_MESAX_texture_stack
|
|
|
|
GL_PROXY_TEXTURE_1D_STACK_MESAX = Enumerant('GL_PROXY_TEXTURE_1D_STACK_MESAX', 0x875b, 'GL_MESAX_texture_stack')
|
|
GL_PROXY_TEXTURE_2D_STACK_MESAX = Enumerant('GL_PROXY_TEXTURE_2D_STACK_MESAX', 0x875c, 'GL_MESAX_texture_stack')
|
|
GL_TEXTURE_1D_STACK_BINDING_MESAX = Enumerant('GL_TEXTURE_1D_STACK_BINDING_MESAX', 0x875d, 'GL_MESAX_texture_stack')
|
|
GL_TEXTURE_1D_STACK_MESAX = Enumerant('GL_TEXTURE_1D_STACK_MESAX', 0x8759, 'GL_MESAX_texture_stack')
|
|
GL_TEXTURE_2D_STACK_BINDING_MESAX = Enumerant('GL_TEXTURE_2D_STACK_BINDING_MESAX', 0x875e, 'GL_MESAX_texture_stack')
|
|
GL_TEXTURE_2D_STACK_MESAX = Enumerant('GL_TEXTURE_2D_STACK_MESAX', 0x875a, 'GL_MESAX_texture_stack')
|
|
|
|
defines.add(GL_PROXY_TEXTURE_1D_STACK_MESAX)
|
|
defines.add(GL_PROXY_TEXTURE_2D_STACK_MESAX)
|
|
defines.add(GL_TEXTURE_1D_STACK_BINDING_MESAX)
|
|
defines.add(GL_TEXTURE_1D_STACK_MESAX)
|
|
defines.add(GL_TEXTURE_2D_STACK_BINDING_MESAX)
|
|
defines.add(GL_TEXTURE_2D_STACK_MESAX)
|
|
|
|
# GL_MESA_pack_invert
|
|
|
|
GL_PACK_INVERT_MESA = Enumerant('GL_PACK_INVERT_MESA', 0x8758, 'GL_MESA_pack_invert')
|
|
|
|
defines.add(GL_PACK_INVERT_MESA)
|
|
|
|
# GL_MESA_ycbcr_texture
|
|
|
|
GL_UNSIGNED_SHORT_8_8_MESA = Enumerant('GL_UNSIGNED_SHORT_8_8_MESA', 0x85ba, 'GL_MESA_ycbcr_texture')
|
|
GL_UNSIGNED_SHORT_8_8_REV_MESA = Enumerant('GL_UNSIGNED_SHORT_8_8_REV_MESA', 0x85bb, 'GL_MESA_ycbcr_texture')
|
|
GL_YCBCR_MESA = Enumerant('GL_YCBCR_MESA', 0x8757, 'GL_MESA_ycbcr_texture')
|
|
|
|
defines.add(GL_UNSIGNED_SHORT_8_8_MESA)
|
|
defines.add(GL_UNSIGNED_SHORT_8_8_REV_MESA)
|
|
defines.add(GL_YCBCR_MESA)
|
|
|
|
# GL_NVX_gpu_memory_info
|
|
|
|
GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = Enumerant('GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX', 0x9049, 'GL_NVX_gpu_memory_info')
|
|
GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = Enumerant('GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX', 0x9047, 'GL_NVX_gpu_memory_info')
|
|
GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = Enumerant('GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX', 0x904b, 'GL_NVX_gpu_memory_info')
|
|
GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = Enumerant('GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX', 0x904a, 'GL_NVX_gpu_memory_info')
|
|
GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = Enumerant('GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX', 0x9048, 'GL_NVX_gpu_memory_info')
|
|
|
|
defines.add(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
|
|
defines.add(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
|
|
defines.add(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
|
|
defines.add(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
|
|
defines.add(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
|
|
|
|
# GL_NV_compute_program5
|
|
|
|
GL_COMPUTE_PROGRAM_NV = Enumerant('GL_COMPUTE_PROGRAM_NV', 0x90fb, 'GL_NV_compute_program5')
|
|
GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = Enumerant('GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV', 0x90fc, 'GL_NV_compute_program5')
|
|
|
|
defines.add(GL_COMPUTE_PROGRAM_NV)
|
|
defines.add(GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV)
|
|
|
|
# GL_NV_conditional_render
|
|
|
|
GL_QUERY_BY_REGION_NO_WAIT_NV = Enumerant('GL_QUERY_BY_REGION_NO_WAIT_NV', 0x8e16, 'GL_NV_conditional_render')
|
|
GL_QUERY_BY_REGION_WAIT_NV = Enumerant('GL_QUERY_BY_REGION_WAIT_NV', 0x8e15, 'GL_NV_conditional_render')
|
|
GL_QUERY_NO_WAIT_NV = Enumerant('GL_QUERY_NO_WAIT_NV', 0x8e14, 'GL_NV_conditional_render')
|
|
GL_QUERY_WAIT_NV = Enumerant('GL_QUERY_WAIT_NV', 0x8e13, 'GL_NV_conditional_render')
|
|
|
|
defines.add(GL_QUERY_BY_REGION_NO_WAIT_NV)
|
|
defines.add(GL_QUERY_BY_REGION_WAIT_NV)
|
|
defines.add(GL_QUERY_NO_WAIT_NV)
|
|
defines.add(GL_QUERY_WAIT_NV)
|
|
|
|
# GL_NV_copy_depth_to_color
|
|
|
|
GL_DEPTH_STENCIL_TO_BGRA_NV = Enumerant('GL_DEPTH_STENCIL_TO_BGRA_NV', 0x886f, 'GL_NV_copy_depth_to_color')
|
|
GL_DEPTH_STENCIL_TO_RGBA_NV = Enumerant('GL_DEPTH_STENCIL_TO_RGBA_NV', 0x886e, 'GL_NV_copy_depth_to_color')
|
|
|
|
defines.add(GL_DEPTH_STENCIL_TO_BGRA_NV)
|
|
defines.add(GL_DEPTH_STENCIL_TO_RGBA_NV)
|
|
|
|
# GL_NV_coverage_sample
|
|
|
|
GL_COVERAGE_ALL_FRAGMENTS_NV = Enumerant('GL_COVERAGE_ALL_FRAGMENTS_NV', 0x8ed5, 'GL_NV_coverage_sample')
|
|
GL_COVERAGE_ATTACHMENT_NV = Enumerant('GL_COVERAGE_ATTACHMENT_NV', 0x8ed2, 'GL_NV_coverage_sample')
|
|
GL_COVERAGE_AUTOMATIC_NV = Enumerant('GL_COVERAGE_AUTOMATIC_NV', 0x8ed7, 'GL_NV_coverage_sample')
|
|
GL_COVERAGE_BUFFERS_NV = Enumerant('GL_COVERAGE_BUFFERS_NV', 0x8ed3, 'GL_NV_coverage_sample')
|
|
GL_COVERAGE_BUFFER_BIT_NV = Enumerant('GL_COVERAGE_BUFFER_BIT_NV', 0x8000, 'GL_NV_coverage_sample')
|
|
GL_COVERAGE_COMPONENT4_NV = Enumerant('GL_COVERAGE_COMPONENT4_NV', 0x8ed1, 'GL_NV_coverage_sample')
|
|
GL_COVERAGE_COMPONENT_NV = Enumerant('GL_COVERAGE_COMPONENT_NV', 0x8ed0, 'GL_NV_coverage_sample')
|
|
GL_COVERAGE_EDGE_FRAGMENTS_NV = Enumerant('GL_COVERAGE_EDGE_FRAGMENTS_NV', 0x8ed6, 'GL_NV_coverage_sample')
|
|
GL_EGL_COVERAGE_BUFFERS_NV = Enumerant('GL_EGL_COVERAGE_BUFFERS_NV', 0x30e0, 'GL_NV_coverage_sample')
|
|
GL_EGL_COVERAGE_SAMPLES_NV = Enumerant('GL_EGL_COVERAGE_SAMPLES_NV', 0x30e1, 'GL_NV_coverage_sample')
|
|
|
|
defines.add(GL_COVERAGE_ALL_FRAGMENTS_NV)
|
|
defines.add(GL_COVERAGE_ATTACHMENT_NV)
|
|
defines.add(GL_COVERAGE_AUTOMATIC_NV)
|
|
defines.add(GL_COVERAGE_BUFFERS_NV)
|
|
defines.add(GL_COVERAGE_BUFFER_BIT_NV)
|
|
defines.add(GL_COVERAGE_COMPONENT4_NV)
|
|
defines.add(GL_COVERAGE_COMPONENT_NV)
|
|
defines.add(GL_COVERAGE_EDGE_FRAGMENTS_NV)
|
|
defines.add(GL_EGL_COVERAGE_BUFFERS_NV)
|
|
defines.add(GL_EGL_COVERAGE_SAMPLES_NV)
|
|
|
|
# GL_NV_deep_texture3D
|
|
|
|
GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = Enumerant('GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV', 0x90d1, 'GL_NV_deep_texture3D')
|
|
GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = Enumerant('GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV', 0x90d0, 'GL_NV_deep_texture3D')
|
|
|
|
defines.add(GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV)
|
|
defines.add(GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV)
|
|
|
|
# GL_NV_depth_buffer_float
|
|
|
|
GL_DEPTH32F_STENCIL8_NV = Enumerant('GL_DEPTH32F_STENCIL8_NV', 0x8dac, 'GL_NV_depth_buffer_float')
|
|
GL_DEPTH_BUFFER_FLOAT_MODE_NV = Enumerant('GL_DEPTH_BUFFER_FLOAT_MODE_NV', 0x8daf, 'GL_NV_depth_buffer_float')
|
|
GL_DEPTH_COMPONENT32F_NV = Enumerant('GL_DEPTH_COMPONENT32F_NV', 0x8dab, 'GL_NV_depth_buffer_float')
|
|
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = Enumerant('GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV', 0x8dad, 'GL_NV_depth_buffer_float')
|
|
|
|
defines.add(GL_DEPTH32F_STENCIL8_NV)
|
|
defines.add(GL_DEPTH_BUFFER_FLOAT_MODE_NV)
|
|
defines.add(GL_DEPTH_COMPONENT32F_NV)
|
|
defines.add(GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV)
|
|
|
|
# GL_NV_depth_clamp
|
|
|
|
GL_DEPTH_CLAMP_NV = Enumerant('GL_DEPTH_CLAMP_NV', 0x864f, 'GL_NV_depth_clamp')
|
|
|
|
defines.add(GL_DEPTH_CLAMP_NV)
|
|
|
|
# GL_NV_depth_nonlinear
|
|
|
|
GL_DEPTH_COMPONENT16_NONLINEAR_NV = Enumerant('GL_DEPTH_COMPONENT16_NONLINEAR_NV', 0x8e2c, 'GL_NV_depth_nonlinear')
|
|
GL_EGL_DEPTH_ENCODING_NONE_NV = Enumerant('GL_EGL_DEPTH_ENCODING_NONE_NV', 0x0000, 'GL_NV_depth_nonlinear')
|
|
GL_EGL_DEPTH_ENCODING_NONLINEAR_NV = Enumerant('GL_EGL_DEPTH_ENCODING_NONLINEAR_NV', 0x30e3, 'GL_NV_depth_nonlinear')
|
|
GL_EGL_DEPTH_ENCODING_NV = Enumerant('GL_EGL_DEPTH_ENCODING_NV', 0x30e2, 'GL_NV_depth_nonlinear')
|
|
|
|
defines.add(GL_DEPTH_COMPONENT16_NONLINEAR_NV)
|
|
defines.add(GL_EGL_DEPTH_ENCODING_NONE_NV)
|
|
defines.add(GL_EGL_DEPTH_ENCODING_NONLINEAR_NV)
|
|
defines.add(GL_EGL_DEPTH_ENCODING_NV)
|
|
|
|
# GL_NV_depth_range_unclamped
|
|
|
|
GL_CURRENT_SAMPLE_COUNT_QUERY_NV = Enumerant('GL_CURRENT_SAMPLE_COUNT_QUERY_NV', 0x8865, 'GL_NV_depth_range_unclamped')
|
|
GL_QUERY_RESULT_AVAILABLE_NV = Enumerant('GL_QUERY_RESULT_AVAILABLE_NV', 0x8867, 'GL_NV_depth_range_unclamped')
|
|
GL_QUERY_RESULT_NV = Enumerant('GL_QUERY_RESULT_NV', 0x8866, 'GL_NV_depth_range_unclamped')
|
|
GL_SAMPLE_COUNT_BITS_NV = Enumerant('GL_SAMPLE_COUNT_BITS_NV', 0x8864, 'GL_NV_depth_range_unclamped')
|
|
GL_SAMPLE_COUNT_NV = Enumerant('GL_SAMPLE_COUNT_NV', 0x8914, 'GL_NV_depth_range_unclamped')
|
|
|
|
defines.add(GL_CURRENT_SAMPLE_COUNT_QUERY_NV)
|
|
defines.add(GL_QUERY_RESULT_AVAILABLE_NV)
|
|
defines.add(GL_QUERY_RESULT_NV)
|
|
defines.add(GL_SAMPLE_COUNT_BITS_NV)
|
|
defines.add(GL_SAMPLE_COUNT_NV)
|
|
|
|
# GL_NV_draw_buffers
|
|
|
|
GL_DRAW_BUFFER0_NV = Enumerant('GL_DRAW_BUFFER0_NV', 0x8825, 'GL_NV_draw_buffers')
|
|
GL_DRAW_BUFFER10_NV = Enumerant('GL_DRAW_BUFFER10_NV', 0x882f, 'GL_NV_draw_buffers')
|
|
GL_DRAW_BUFFER11_NV = Enumerant('GL_DRAW_BUFFER11_NV', 0x8830, 'GL_NV_draw_buffers')
|
|
GL_DRAW_BUFFER12_NV = Enumerant('GL_DRAW_BUFFER12_NV', 0x8831, 'GL_NV_draw_buffers')
|
|
GL_DRAW_BUFFER13_NV = Enumerant('GL_DRAW_BUFFER13_NV', 0x8832, 'GL_NV_draw_buffers')
|
|
GL_DRAW_BUFFER14_NV = Enumerant('GL_DRAW_BUFFER14_NV', 0x8833, 'GL_NV_draw_buffers')
|
|
GL_DRAW_BUFFER15_NV = Enumerant('GL_DRAW_BUFFER15_NV', 0x8834, 'GL_NV_draw_buffers')
|
|
GL_DRAW_BUFFER1_NV = Enumerant('GL_DRAW_BUFFER1_NV', 0x8826, 'GL_NV_draw_buffers')
|
|
GL_DRAW_BUFFER2_NV = Enumerant('GL_DRAW_BUFFER2_NV', 0x8827, 'GL_NV_draw_buffers')
|
|
GL_DRAW_BUFFER3_NV = Enumerant('GL_DRAW_BUFFER3_NV', 0x8828, 'GL_NV_draw_buffers')
|
|
GL_DRAW_BUFFER4_NV = Enumerant('GL_DRAW_BUFFER4_NV', 0x8829, 'GL_NV_draw_buffers')
|
|
GL_DRAW_BUFFER5_NV = Enumerant('GL_DRAW_BUFFER5_NV', 0x882a, 'GL_NV_draw_buffers')
|
|
GL_DRAW_BUFFER6_NV = Enumerant('GL_DRAW_BUFFER6_NV', 0x882b, 'GL_NV_draw_buffers')
|
|
GL_DRAW_BUFFER7_NV = Enumerant('GL_DRAW_BUFFER7_NV', 0x882c, 'GL_NV_draw_buffers')
|
|
GL_DRAW_BUFFER8_NV = Enumerant('GL_DRAW_BUFFER8_NV', 0x882d, 'GL_NV_draw_buffers')
|
|
GL_DRAW_BUFFER9_NV = Enumerant('GL_DRAW_BUFFER9_NV', 0x882e, 'GL_NV_draw_buffers')
|
|
GL_MAX_DRAW_BUFFERS_NV = Enumerant('GL_MAX_DRAW_BUFFERS_NV', 0x8824, 'GL_NV_draw_buffers')
|
|
|
|
defines.add(GL_DRAW_BUFFER0_NV)
|
|
defines.add(GL_DRAW_BUFFER10_NV)
|
|
defines.add(GL_DRAW_BUFFER11_NV)
|
|
defines.add(GL_DRAW_BUFFER12_NV)
|
|
defines.add(GL_DRAW_BUFFER13_NV)
|
|
defines.add(GL_DRAW_BUFFER14_NV)
|
|
defines.add(GL_DRAW_BUFFER15_NV)
|
|
defines.add(GL_DRAW_BUFFER1_NV)
|
|
defines.add(GL_DRAW_BUFFER2_NV)
|
|
defines.add(GL_DRAW_BUFFER3_NV)
|
|
defines.add(GL_DRAW_BUFFER4_NV)
|
|
defines.add(GL_DRAW_BUFFER5_NV)
|
|
defines.add(GL_DRAW_BUFFER6_NV)
|
|
defines.add(GL_DRAW_BUFFER7_NV)
|
|
defines.add(GL_DRAW_BUFFER8_NV)
|
|
defines.add(GL_DRAW_BUFFER9_NV)
|
|
defines.add(GL_MAX_DRAW_BUFFERS_NV)
|
|
|
|
# GL_NV_evaluators
|
|
|
|
GL_EVAL_2D_NV = Enumerant('GL_EVAL_2D_NV', 0x86c0, 'GL_NV_evaluators')
|
|
GL_EVAL_FRACTIONAL_TESSELLATION_NV = Enumerant('GL_EVAL_FRACTIONAL_TESSELLATION_NV', 0x86c5, 'GL_NV_evaluators')
|
|
GL_EVAL_TRIANGULAR_2D_NV = Enumerant('GL_EVAL_TRIANGULAR_2D_NV', 0x86c1, 'GL_NV_evaluators')
|
|
GL_EVAL_VERTEX_ATTRIB0_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB0_NV', 0x86c6, 'GL_NV_evaluators')
|
|
GL_EVAL_VERTEX_ATTRIB10_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB10_NV', 0x86d0, 'GL_NV_evaluators')
|
|
GL_EVAL_VERTEX_ATTRIB11_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB11_NV', 0x86d1, 'GL_NV_evaluators')
|
|
GL_EVAL_VERTEX_ATTRIB12_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB12_NV', 0x86d2, 'GL_NV_evaluators')
|
|
GL_EVAL_VERTEX_ATTRIB13_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB13_NV', 0x86d3, 'GL_NV_evaluators')
|
|
GL_EVAL_VERTEX_ATTRIB14_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB14_NV', 0x86d4, 'GL_NV_evaluators')
|
|
GL_EVAL_VERTEX_ATTRIB15_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB15_NV', 0x86d5, 'GL_NV_evaluators')
|
|
GL_EVAL_VERTEX_ATTRIB1_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB1_NV', 0x86c7, 'GL_NV_evaluators')
|
|
GL_EVAL_VERTEX_ATTRIB2_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB2_NV', 0x86c8, 'GL_NV_evaluators')
|
|
GL_EVAL_VERTEX_ATTRIB3_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB3_NV', 0x86c9, 'GL_NV_evaluators')
|
|
GL_EVAL_VERTEX_ATTRIB4_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB4_NV', 0x86ca, 'GL_NV_evaluators')
|
|
GL_EVAL_VERTEX_ATTRIB5_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB5_NV', 0x86cb, 'GL_NV_evaluators')
|
|
GL_EVAL_VERTEX_ATTRIB6_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB6_NV', 0x86cc, 'GL_NV_evaluators')
|
|
GL_EVAL_VERTEX_ATTRIB7_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB7_NV', 0x86cd, 'GL_NV_evaluators')
|
|
GL_EVAL_VERTEX_ATTRIB8_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB8_NV', 0x86ce, 'GL_NV_evaluators')
|
|
GL_EVAL_VERTEX_ATTRIB9_NV = Enumerant('GL_EVAL_VERTEX_ATTRIB9_NV', 0x86cf, 'GL_NV_evaluators')
|
|
GL_MAP_ATTRIB_U_ORDER_NV = Enumerant('GL_MAP_ATTRIB_U_ORDER_NV', 0x86c3, 'GL_NV_evaluators')
|
|
GL_MAP_ATTRIB_V_ORDER_NV = Enumerant('GL_MAP_ATTRIB_V_ORDER_NV', 0x86c4, 'GL_NV_evaluators')
|
|
GL_MAP_TESSELLATION_NV = Enumerant('GL_MAP_TESSELLATION_NV', 0x86c2, 'GL_NV_evaluators')
|
|
GL_MAX_MAP_TESSELLATION_NV = Enumerant('GL_MAX_MAP_TESSELLATION_NV', 0x86d6, 'GL_NV_evaluators')
|
|
GL_MAX_RATIONAL_EVAL_ORDER_NV = Enumerant('GL_MAX_RATIONAL_EVAL_ORDER_NV', 0x86d7, 'GL_NV_evaluators')
|
|
|
|
defines.add(GL_EVAL_2D_NV)
|
|
defines.add(GL_EVAL_FRACTIONAL_TESSELLATION_NV)
|
|
defines.add(GL_EVAL_TRIANGULAR_2D_NV)
|
|
defines.add(GL_EVAL_VERTEX_ATTRIB0_NV)
|
|
defines.add(GL_EVAL_VERTEX_ATTRIB10_NV)
|
|
defines.add(GL_EVAL_VERTEX_ATTRIB11_NV)
|
|
defines.add(GL_EVAL_VERTEX_ATTRIB12_NV)
|
|
defines.add(GL_EVAL_VERTEX_ATTRIB13_NV)
|
|
defines.add(GL_EVAL_VERTEX_ATTRIB14_NV)
|
|
defines.add(GL_EVAL_VERTEX_ATTRIB15_NV)
|
|
defines.add(GL_EVAL_VERTEX_ATTRIB1_NV)
|
|
defines.add(GL_EVAL_VERTEX_ATTRIB2_NV)
|
|
defines.add(GL_EVAL_VERTEX_ATTRIB3_NV)
|
|
defines.add(GL_EVAL_VERTEX_ATTRIB4_NV)
|
|
defines.add(GL_EVAL_VERTEX_ATTRIB5_NV)
|
|
defines.add(GL_EVAL_VERTEX_ATTRIB6_NV)
|
|
defines.add(GL_EVAL_VERTEX_ATTRIB7_NV)
|
|
defines.add(GL_EVAL_VERTEX_ATTRIB8_NV)
|
|
defines.add(GL_EVAL_VERTEX_ATTRIB9_NV)
|
|
defines.add(GL_MAP_ATTRIB_U_ORDER_NV)
|
|
defines.add(GL_MAP_ATTRIB_V_ORDER_NV)
|
|
defines.add(GL_MAP_TESSELLATION_NV)
|
|
defines.add(GL_MAX_MAP_TESSELLATION_NV)
|
|
defines.add(GL_MAX_RATIONAL_EVAL_ORDER_NV)
|
|
|
|
# GL_NV_explicit_multisample
|
|
|
|
GL_INT_SAMPLER_RENDERBUFFER_NV = Enumerant('GL_INT_SAMPLER_RENDERBUFFER_NV', 0x8e57, 'GL_NV_explicit_multisample')
|
|
GL_MAX_SAMPLE_MASK_WORDS_NV = Enumerant('GL_MAX_SAMPLE_MASK_WORDS_NV', 0x8e59, 'GL_NV_explicit_multisample')
|
|
GL_SAMPLER_RENDERBUFFER_NV = Enumerant('GL_SAMPLER_RENDERBUFFER_NV', 0x8e56, 'GL_NV_explicit_multisample')
|
|
GL_SAMPLE_MASK_NV = Enumerant('GL_SAMPLE_MASK_NV', 0x8e51, 'GL_NV_explicit_multisample')
|
|
GL_SAMPLE_MASK_VALUE_NV = Enumerant('GL_SAMPLE_MASK_VALUE_NV', 0x8e52, 'GL_NV_explicit_multisample')
|
|
GL_SAMPLE_POSITION_NV = Enumerant('GL_SAMPLE_POSITION_NV', 0x8e50, 'GL_NV_explicit_multisample')
|
|
GL_TEXTURE_BINDING_RENDERBUFFER_NV = Enumerant('GL_TEXTURE_BINDING_RENDERBUFFER_NV', 0x8e53, 'GL_NV_explicit_multisample')
|
|
GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = Enumerant('GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV', 0x8e54, 'GL_NV_explicit_multisample')
|
|
GL_TEXTURE_RENDERBUFFER_NV = Enumerant('GL_TEXTURE_RENDERBUFFER_NV', 0x8e55, 'GL_NV_explicit_multisample')
|
|
GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = Enumerant('GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV', 0x8e58, 'GL_NV_explicit_multisample')
|
|
|
|
defines.add(GL_INT_SAMPLER_RENDERBUFFER_NV)
|
|
defines.add(GL_MAX_SAMPLE_MASK_WORDS_NV)
|
|
defines.add(GL_SAMPLER_RENDERBUFFER_NV)
|
|
defines.add(GL_SAMPLE_MASK_NV)
|
|
defines.add(GL_SAMPLE_MASK_VALUE_NV)
|
|
defines.add(GL_SAMPLE_POSITION_NV)
|
|
defines.add(GL_TEXTURE_BINDING_RENDERBUFFER_NV)
|
|
defines.add(GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV)
|
|
defines.add(GL_TEXTURE_RENDERBUFFER_NV)
|
|
defines.add(GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV)
|
|
|
|
# GL_NV_fbo_color_attachments
|
|
|
|
GL_COLOR_ATTACHMENT0_NV = Enumerant('GL_COLOR_ATTACHMENT0_NV', 0x8ce0, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT0_NV = Enumerant('GL_COLOR_ATTACHMENT0_NV', 0x8ce0, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT10_NV = Enumerant('GL_COLOR_ATTACHMENT10_NV', 0x8cea, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT10_NV = Enumerant('GL_COLOR_ATTACHMENT10_NV', 0x8cea, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT11_NV = Enumerant('GL_COLOR_ATTACHMENT11_NV', 0x8ceb, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT11_NV = Enumerant('GL_COLOR_ATTACHMENT11_NV', 0x8ceb, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT12_NV = Enumerant('GL_COLOR_ATTACHMENT12_NV', 0x8cec, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT12_NV = Enumerant('GL_COLOR_ATTACHMENT12_NV', 0x8cec, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT13_NV = Enumerant('GL_COLOR_ATTACHMENT13_NV', 0x8ced, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT13_NV = Enumerant('GL_COLOR_ATTACHMENT13_NV', 0x8ced, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT14_NV = Enumerant('GL_COLOR_ATTACHMENT14_NV', 0x8cee, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT14_NV = Enumerant('GL_COLOR_ATTACHMENT14_NV', 0x8cee, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT15_NV = Enumerant('GL_COLOR_ATTACHMENT15_NV', 0x8cef, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT15_NV = Enumerant('GL_COLOR_ATTACHMENT15_NV', 0x8cef, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT1_NV = Enumerant('GL_COLOR_ATTACHMENT1_NV', 0x8ce1, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT1_NV = Enumerant('GL_COLOR_ATTACHMENT1_NV', 0x8ce1, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT2_NV = Enumerant('GL_COLOR_ATTACHMENT2_NV', 0x8ce2, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT2_NV = Enumerant('GL_COLOR_ATTACHMENT2_NV', 0x8ce2, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT3_NV = Enumerant('GL_COLOR_ATTACHMENT3_NV', 0x8ce3, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT3_NV = Enumerant('GL_COLOR_ATTACHMENT3_NV', 0x8ce3, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT4_NV = Enumerant('GL_COLOR_ATTACHMENT4_NV', 0x8ce4, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT4_NV = Enumerant('GL_COLOR_ATTACHMENT4_NV', 0x8ce4, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT5_NV = Enumerant('GL_COLOR_ATTACHMENT5_NV', 0x8ce5, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT5_NV = Enumerant('GL_COLOR_ATTACHMENT5_NV', 0x8ce5, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT6_NV = Enumerant('GL_COLOR_ATTACHMENT6_NV', 0x8ce6, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT6_NV = Enumerant('GL_COLOR_ATTACHMENT6_NV', 0x8ce6, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT7_NV = Enumerant('GL_COLOR_ATTACHMENT7_NV', 0x8ce7, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT7_NV = Enumerant('GL_COLOR_ATTACHMENT7_NV', 0x8ce7, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT8_NV = Enumerant('GL_COLOR_ATTACHMENT8_NV', 0x8ce8, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT8_NV = Enumerant('GL_COLOR_ATTACHMENT8_NV', 0x8ce8, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT9_NV = Enumerant('GL_COLOR_ATTACHMENT9_NV', 0x8ce9, 'GL_NV_fbo_color_attachments')
|
|
GL_COLOR_ATTACHMENT9_NV = Enumerant('GL_COLOR_ATTACHMENT9_NV', 0x8ce9, 'GL_NV_fbo_color_attachments')
|
|
GL_MAX_COLOR_ATTACHMENTS_NV = Enumerant('GL_MAX_COLOR_ATTACHMENTS_NV', 0x8cdf, 'GL_NV_fbo_color_attachments')
|
|
|
|
defines.add(GL_COLOR_ATTACHMENT0_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT0_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT10_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT10_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT11_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT11_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT12_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT12_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT13_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT13_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT14_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT14_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT15_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT15_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT1_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT1_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT2_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT2_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT3_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT3_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT4_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT4_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT5_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT5_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT6_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT6_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT7_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT7_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT8_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT8_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT9_NV)
|
|
defines.add(GL_COLOR_ATTACHMENT9_NV)
|
|
defines.add(GL_MAX_COLOR_ATTACHMENTS_NV)
|
|
|
|
# GL_NV_fence
|
|
|
|
GL_ALL_COMPLETED_NV = Enumerant('GL_ALL_COMPLETED_NV', 0x84f2, 'GL_NV_fence')
|
|
GL_FENCE_CONDITION_NV = Enumerant('GL_FENCE_CONDITION_NV', 0x84f4, 'GL_NV_fence')
|
|
GL_FENCE_STATUS_NV = Enumerant('GL_FENCE_STATUS_NV', 0x84f3, 'GL_NV_fence')
|
|
|
|
defines.add(GL_ALL_COMPLETED_NV)
|
|
defines.add(GL_FENCE_CONDITION_NV)
|
|
defines.add(GL_FENCE_STATUS_NV)
|
|
|
|
# GL_NV_float_buffer
|
|
|
|
GL_FLOAT_CLEAR_COLOR_VALUE_NV = Enumerant('GL_FLOAT_CLEAR_COLOR_VALUE_NV', 0x888d, 'GL_NV_float_buffer')
|
|
GL_FLOAT_R16_NV = Enumerant('GL_FLOAT_R16_NV', 0x8884, 'GL_NV_float_buffer')
|
|
GL_FLOAT_R32_NV = Enumerant('GL_FLOAT_R32_NV', 0x8885, 'GL_NV_float_buffer')
|
|
GL_FLOAT_RG16_NV = Enumerant('GL_FLOAT_RG16_NV', 0x8886, 'GL_NV_float_buffer')
|
|
GL_FLOAT_RG32_NV = Enumerant('GL_FLOAT_RG32_NV', 0x8887, 'GL_NV_float_buffer')
|
|
GL_FLOAT_RGB16_NV = Enumerant('GL_FLOAT_RGB16_NV', 0x8888, 'GL_NV_float_buffer')
|
|
GL_FLOAT_RGB32_NV = Enumerant('GL_FLOAT_RGB32_NV', 0x8889, 'GL_NV_float_buffer')
|
|
GL_FLOAT_RGBA16_NV = Enumerant('GL_FLOAT_RGBA16_NV', 0x888a, 'GL_NV_float_buffer')
|
|
GL_FLOAT_RGBA32_NV = Enumerant('GL_FLOAT_RGBA32_NV', 0x888b, 'GL_NV_float_buffer')
|
|
GL_FLOAT_RGBA_MODE_NV = Enumerant('GL_FLOAT_RGBA_MODE_NV', 0x888e, 'GL_NV_float_buffer')
|
|
GL_FLOAT_RGBA_NV = Enumerant('GL_FLOAT_RGBA_NV', 0x8883, 'GL_NV_float_buffer')
|
|
GL_FLOAT_RGB_NV = Enumerant('GL_FLOAT_RGB_NV', 0x8882, 'GL_NV_float_buffer')
|
|
GL_FLOAT_RG_NV = Enumerant('GL_FLOAT_RG_NV', 0x8881, 'GL_NV_float_buffer')
|
|
GL_FLOAT_R_NV = Enumerant('GL_FLOAT_R_NV', 0x8880, 'GL_NV_float_buffer')
|
|
GL_TEXTURE_FLOAT_COMPONENTS_NV = Enumerant('GL_TEXTURE_FLOAT_COMPONENTS_NV', 0x888c, 'GL_NV_float_buffer')
|
|
|
|
defines.add(GL_FLOAT_CLEAR_COLOR_VALUE_NV)
|
|
defines.add(GL_FLOAT_R16_NV)
|
|
defines.add(GL_FLOAT_R32_NV)
|
|
defines.add(GL_FLOAT_RG16_NV)
|
|
defines.add(GL_FLOAT_RG32_NV)
|
|
defines.add(GL_FLOAT_RGB16_NV)
|
|
defines.add(GL_FLOAT_RGB32_NV)
|
|
defines.add(GL_FLOAT_RGBA16_NV)
|
|
defines.add(GL_FLOAT_RGBA32_NV)
|
|
defines.add(GL_FLOAT_RGBA_MODE_NV)
|
|
defines.add(GL_FLOAT_RGBA_NV)
|
|
defines.add(GL_FLOAT_RGB_NV)
|
|
defines.add(GL_FLOAT_RG_NV)
|
|
defines.add(GL_FLOAT_R_NV)
|
|
defines.add(GL_TEXTURE_FLOAT_COMPONENTS_NV)
|
|
|
|
# GL_NV_fog_distance
|
|
|
|
GL_EYE_PLANE_ABSOLUTE_NV = Enumerant('GL_EYE_PLANE_ABSOLUTE_NV', 0x855c, 'GL_NV_fog_distance')
|
|
GL_EYE_RADIAL_NV = Enumerant('GL_EYE_RADIAL_NV', 0x855b, 'GL_NV_fog_distance')
|
|
GL_FOG_DISTANCE_MODE_NV = Enumerant('GL_FOG_DISTANCE_MODE_NV', 0x855a, 'GL_NV_fog_distance')
|
|
|
|
defines.add(GL_EYE_PLANE_ABSOLUTE_NV)
|
|
defines.add(GL_EYE_RADIAL_NV)
|
|
defines.add(GL_FOG_DISTANCE_MODE_NV)
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|
|
|
# GL_NV_fragment_program
|
|
|
|
GL_FRAGMENT_PROGRAM_BINDING_NV = Enumerant('GL_FRAGMENT_PROGRAM_BINDING_NV', 0x8873, 'GL_NV_fragment_program')
|
|
GL_FRAGMENT_PROGRAM_NV = Enumerant('GL_FRAGMENT_PROGRAM_NV', 0x8870, 'GL_NV_fragment_program')
|
|
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = Enumerant('GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV', 0x8868, 'GL_NV_fragment_program')
|
|
GL_MAX_TEXTURE_COORDS_NV = Enumerant('GL_MAX_TEXTURE_COORDS_NV', 0x8871, 'GL_NV_fragment_program')
|
|
GL_MAX_TEXTURE_IMAGE_UNITS_NV = Enumerant('GL_MAX_TEXTURE_IMAGE_UNITS_NV', 0x8872, 'GL_NV_fragment_program')
|
|
GL_PROGRAM_ERROR_STRING_NV = Enumerant('GL_PROGRAM_ERROR_STRING_NV', 0x8874, 'GL_NV_fragment_program')
|
|
|
|
defines.add(GL_FRAGMENT_PROGRAM_BINDING_NV)
|
|
defines.add(GL_FRAGMENT_PROGRAM_NV)
|
|
defines.add(GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV)
|
|
defines.add(GL_MAX_TEXTURE_COORDS_NV)
|
|
defines.add(GL_MAX_TEXTURE_IMAGE_UNITS_NV)
|
|
defines.add(GL_PROGRAM_ERROR_STRING_NV)
|
|
|
|
# GL_NV_fragment_program2
|
|
|
|
GL_MAX_PROGRAM_IF_DEPTH_NV = Enumerant('GL_MAX_PROGRAM_IF_DEPTH_NV', 0x88f6, 'GL_NV_fragment_program2')
|
|
GL_MAX_PROGRAM_LOOP_COUNT_NV = Enumerant('GL_MAX_PROGRAM_LOOP_COUNT_NV', 0x88f8, 'GL_NV_fragment_program2')
|
|
GL_MAX_PROGRAM_LOOP_DEPTH_NV = Enumerant('GL_MAX_PROGRAM_LOOP_DEPTH_NV', 0x88f7, 'GL_NV_fragment_program2')
|
|
|
|
defines.add(GL_MAX_PROGRAM_IF_DEPTH_NV)
|
|
defines.add(GL_MAX_PROGRAM_LOOP_COUNT_NV)
|
|
defines.add(GL_MAX_PROGRAM_LOOP_DEPTH_NV)
|
|
|
|
# GL_NV_framebuffer_multisample_coverage
|
|
|
|
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = Enumerant('GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV', 0x8e11, 'GL_NV_framebuffer_multisample_coverage')
|
|
GL_MULTISAMPLE_COVERAGE_MODES_NV = Enumerant('GL_MULTISAMPLE_COVERAGE_MODES_NV', 0x8e12, 'GL_NV_framebuffer_multisample_coverage')
|
|
GL_RENDERBUFFER_COLOR_SAMPLES_NV = Enumerant('GL_RENDERBUFFER_COLOR_SAMPLES_NV', 0x8e10, 'GL_NV_framebuffer_multisample_coverage')
|
|
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = Enumerant('GL_RENDERBUFFER_COVERAGE_SAMPLES_NV', 0x8cab, 'GL_NV_framebuffer_multisample_coverage')
|
|
|
|
defines.add(GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV)
|
|
defines.add(GL_MULTISAMPLE_COVERAGE_MODES_NV)
|
|
defines.add(GL_RENDERBUFFER_COLOR_SAMPLES_NV)
|
|
defines.add(GL_RENDERBUFFER_COVERAGE_SAMPLES_NV)
|
|
|
|
# GL_NV_geometry_program4
|
|
|
|
GL_GEOMETRY_PROGRAM_NV = Enumerant('GL_GEOMETRY_PROGRAM_NV', 0x8c26, 'GL_NV_geometry_program4')
|
|
GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = Enumerant('GL_MAX_PROGRAM_OUTPUT_VERTICES_NV', 0x8c27, 'GL_NV_geometry_program4')
|
|
GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = Enumerant('GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV', 0x8c28, 'GL_NV_geometry_program4')
|
|
|
|
defines.add(GL_GEOMETRY_PROGRAM_NV)
|
|
defines.add(GL_MAX_PROGRAM_OUTPUT_VERTICES_NV)
|
|
defines.add(GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV)
|
|
|
|
# GL_NV_gpu_program4
|
|
|
|
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = Enumerant('GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV', 0x8908, 'GL_NV_gpu_program4')
|
|
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = Enumerant('GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV', 0x8da5, 'GL_NV_gpu_program4')
|
|
GL_MAX_PROGRAM_GENERIC_RESULTS_NV = Enumerant('GL_MAX_PROGRAM_GENERIC_RESULTS_NV', 0x8da6, 'GL_NV_gpu_program4')
|
|
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = Enumerant('GL_MAX_PROGRAM_RESULT_COMPONENTS_NV', 0x8909, 'GL_NV_gpu_program4')
|
|
GL_MAX_PROGRAM_TEXEL_OFFSET_NV = Enumerant('GL_MAX_PROGRAM_TEXEL_OFFSET_NV', 0x8905, 'GL_NV_gpu_program4')
|
|
GL_MIN_PROGRAM_TEXEL_OFFSET_NV = Enumerant('GL_MIN_PROGRAM_TEXEL_OFFSET_NV', 0x8904, 'GL_NV_gpu_program4')
|
|
GL_PROGRAM_ATTRIB_COMPONENTS_NV = Enumerant('GL_PROGRAM_ATTRIB_COMPONENTS_NV', 0x8906, 'GL_NV_gpu_program4')
|
|
GL_PROGRAM_RESULT_COMPONENTS_NV = Enumerant('GL_PROGRAM_RESULT_COMPONENTS_NV', 0x8907, 'GL_NV_gpu_program4')
|
|
|
|
defines.add(GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV)
|
|
defines.add(GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV)
|
|
defines.add(GL_MAX_PROGRAM_GENERIC_RESULTS_NV)
|
|
defines.add(GL_MAX_PROGRAM_RESULT_COMPONENTS_NV)
|
|
defines.add(GL_MAX_PROGRAM_TEXEL_OFFSET_NV)
|
|
defines.add(GL_MIN_PROGRAM_TEXEL_OFFSET_NV)
|
|
defines.add(GL_PROGRAM_ATTRIB_COMPONENTS_NV)
|
|
defines.add(GL_PROGRAM_RESULT_COMPONENTS_NV)
|
|
|
|
# GL_NV_gpu_program5
|
|
|
|
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = Enumerant('GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV', 0x8e5d, 'GL_NV_gpu_program5')
|
|
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = Enumerant('GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV', 0x8e5c, 'GL_NV_gpu_program5')
|
|
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = Enumerant('GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV', 0x8e5a, 'GL_NV_gpu_program5')
|
|
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = Enumerant('GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV', 0x8e5b, 'GL_NV_gpu_program5')
|
|
|
|
defines.add(GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV)
|
|
defines.add(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV)
|
|
defines.add(GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV)
|
|
defines.add(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV)
|
|
|
|
# GL_NV_gpu_shader5
|
|
|
|
GL_FLOAT16_NV = Enumerant('GL_FLOAT16_NV', 0x8ff8, 'GL_NV_gpu_shader5')
|
|
GL_FLOAT16_VEC2_NV = Enumerant('GL_FLOAT16_VEC2_NV', 0x8ff9, 'GL_NV_gpu_shader5')
|
|
GL_FLOAT16_VEC3_NV = Enumerant('GL_FLOAT16_VEC3_NV', 0x8ffa, 'GL_NV_gpu_shader5')
|
|
GL_FLOAT16_VEC4_NV = Enumerant('GL_FLOAT16_VEC4_NV', 0x8ffb, 'GL_NV_gpu_shader5')
|
|
GL_INT16_NV = Enumerant('GL_INT16_NV', 0x8fe4, 'GL_NV_gpu_shader5')
|
|
GL_INT16_VEC2_NV = Enumerant('GL_INT16_VEC2_NV', 0x8fe5, 'GL_NV_gpu_shader5')
|
|
GL_INT16_VEC3_NV = Enumerant('GL_INT16_VEC3_NV', 0x8fe6, 'GL_NV_gpu_shader5')
|
|
GL_INT16_VEC4_NV = Enumerant('GL_INT16_VEC4_NV', 0x8fe7, 'GL_NV_gpu_shader5')
|
|
GL_INT64_VEC2_NV = Enumerant('GL_INT64_VEC2_NV', 0x8fe9, 'GL_NV_gpu_shader5')
|
|
GL_INT64_VEC3_NV = Enumerant('GL_INT64_VEC3_NV', 0x8fea, 'GL_NV_gpu_shader5')
|
|
GL_INT64_VEC4_NV = Enumerant('GL_INT64_VEC4_NV', 0x8feb, 'GL_NV_gpu_shader5')
|
|
GL_INT8_NV = Enumerant('GL_INT8_NV', 0x8fe0, 'GL_NV_gpu_shader5')
|
|
GL_INT8_VEC2_NV = Enumerant('GL_INT8_VEC2_NV', 0x8fe1, 'GL_NV_gpu_shader5')
|
|
GL_INT8_VEC3_NV = Enumerant('GL_INT8_VEC3_NV', 0x8fe2, 'GL_NV_gpu_shader5')
|
|
GL_INT8_VEC4_NV = Enumerant('GL_INT8_VEC4_NV', 0x8fe3, 'GL_NV_gpu_shader5')
|
|
GL_UNSIGNED_INT16_NV = Enumerant('GL_UNSIGNED_INT16_NV', 0x8ff0, 'GL_NV_gpu_shader5')
|
|
GL_UNSIGNED_INT16_VEC2_NV = Enumerant('GL_UNSIGNED_INT16_VEC2_NV', 0x8ff1, 'GL_NV_gpu_shader5')
|
|
GL_UNSIGNED_INT16_VEC3_NV = Enumerant('GL_UNSIGNED_INT16_VEC3_NV', 0x8ff2, 'GL_NV_gpu_shader5')
|
|
GL_UNSIGNED_INT16_VEC4_NV = Enumerant('GL_UNSIGNED_INT16_VEC4_NV', 0x8ff3, 'GL_NV_gpu_shader5')
|
|
GL_UNSIGNED_INT64_VEC2_NV = Enumerant('GL_UNSIGNED_INT64_VEC2_NV', 0x8ff5, 'GL_NV_gpu_shader5')
|
|
GL_UNSIGNED_INT64_VEC3_NV = Enumerant('GL_UNSIGNED_INT64_VEC3_NV', 0x8ff6, 'GL_NV_gpu_shader5')
|
|
GL_UNSIGNED_INT64_VEC4_NV = Enumerant('GL_UNSIGNED_INT64_VEC4_NV', 0x8ff7, 'GL_NV_gpu_shader5')
|
|
GL_UNSIGNED_INT8_NV = Enumerant('GL_UNSIGNED_INT8_NV', 0x8fec, 'GL_NV_gpu_shader5')
|
|
GL_UNSIGNED_INT8_VEC2_NV = Enumerant('GL_UNSIGNED_INT8_VEC2_NV', 0x8fed, 'GL_NV_gpu_shader5')
|
|
GL_UNSIGNED_INT8_VEC3_NV = Enumerant('GL_UNSIGNED_INT8_VEC3_NV', 0x8fee, 'GL_NV_gpu_shader5')
|
|
GL_UNSIGNED_INT8_VEC4_NV = Enumerant('GL_UNSIGNED_INT8_VEC4_NV', 0x8fef, 'GL_NV_gpu_shader5')
|
|
|
|
defines.add(GL_FLOAT16_NV)
|
|
defines.add(GL_FLOAT16_VEC2_NV)
|
|
defines.add(GL_FLOAT16_VEC3_NV)
|
|
defines.add(GL_FLOAT16_VEC4_NV)
|
|
defines.add(GL_INT16_NV)
|
|
defines.add(GL_INT16_VEC2_NV)
|
|
defines.add(GL_INT16_VEC3_NV)
|
|
defines.add(GL_INT16_VEC4_NV)
|
|
defines.add(GL_INT64_VEC2_NV)
|
|
defines.add(GL_INT64_VEC3_NV)
|
|
defines.add(GL_INT64_VEC4_NV)
|
|
defines.add(GL_INT8_NV)
|
|
defines.add(GL_INT8_VEC2_NV)
|
|
defines.add(GL_INT8_VEC3_NV)
|
|
defines.add(GL_INT8_VEC4_NV)
|
|
defines.add(GL_UNSIGNED_INT16_NV)
|
|
defines.add(GL_UNSIGNED_INT16_VEC2_NV)
|
|
defines.add(GL_UNSIGNED_INT16_VEC3_NV)
|
|
defines.add(GL_UNSIGNED_INT16_VEC4_NV)
|
|
defines.add(GL_UNSIGNED_INT64_VEC2_NV)
|
|
defines.add(GL_UNSIGNED_INT64_VEC3_NV)
|
|
defines.add(GL_UNSIGNED_INT64_VEC4_NV)
|
|
defines.add(GL_UNSIGNED_INT8_NV)
|
|
defines.add(GL_UNSIGNED_INT8_VEC2_NV)
|
|
defines.add(GL_UNSIGNED_INT8_VEC3_NV)
|
|
defines.add(GL_UNSIGNED_INT8_VEC4_NV)
|
|
|
|
# GL_NV_half_float
|
|
|
|
GL_HALF_FLOAT_NV = Enumerant('GL_HALF_FLOAT_NV', 0x140b, 'GL_NV_half_float')
|
|
|
|
defines.add(GL_HALF_FLOAT_NV)
|
|
|
|
# GL_NV_light_max_exponent
|
|
|
|
GL_MAX_SHININESS_NV = Enumerant('GL_MAX_SHININESS_NV', 0x8504, 'GL_NV_light_max_exponent')
|
|
GL_MAX_SPOT_EXPONENT_NV = Enumerant('GL_MAX_SPOT_EXPONENT_NV', 0x8505, 'GL_NV_light_max_exponent')
|
|
|
|
defines.add(GL_MAX_SHININESS_NV)
|
|
defines.add(GL_MAX_SPOT_EXPONENT_NV)
|
|
|
|
# GL_NV_multisample_coverage
|
|
|
|
GL_COLOR_SAMPLES_NV = Enumerant('GL_COLOR_SAMPLES_NV', 0x8e20, 'GL_NV_multisample_coverage')
|
|
GL_COVERAGE_SAMPLES_NV = Enumerant('GL_COVERAGE_SAMPLES_NV', 0x80a9, 'GL_NV_multisample_coverage')
|
|
GL_COVERAGE_SAMPLES_NV = Enumerant('GL_COVERAGE_SAMPLES_NV', 0x80a9, 'GL_NV_multisample_coverage')
|
|
|
|
defines.add(GL_COLOR_SAMPLES_NV)
|
|
defines.add(GL_COVERAGE_SAMPLES_NV)
|
|
defines.add(GL_COVERAGE_SAMPLES_NV)
|
|
|
|
# GL_NV_multisample_filter_hint
|
|
|
|
GL_MULTISAMPLE_FILTER_HINT_NV = Enumerant('GL_MULTISAMPLE_FILTER_HINT_NV', 0x8534, 'GL_NV_multisample_filter_hint')
|
|
|
|
defines.add(GL_MULTISAMPLE_FILTER_HINT_NV)
|
|
|
|
# GL_NV_occlusion_query
|
|
|
|
GL_CURRENT_OCCLUSION_QUERY_ID_NV = Enumerant('GL_CURRENT_OCCLUSION_QUERY_ID_NV', 0x8865, 'GL_NV_occlusion_query')
|
|
GL_PIXEL_COUNTER_BITS_NV = Enumerant('GL_PIXEL_COUNTER_BITS_NV', 0x8864, 'GL_NV_occlusion_query')
|
|
GL_PIXEL_COUNT_AVAILABLE_NV = Enumerant('GL_PIXEL_COUNT_AVAILABLE_NV', 0x8867, 'GL_NV_occlusion_query')
|
|
GL_PIXEL_COUNT_NV = Enumerant('GL_PIXEL_COUNT_NV', 0x8866, 'GL_NV_occlusion_query')
|
|
|
|
defines.add(GL_CURRENT_OCCLUSION_QUERY_ID_NV)
|
|
defines.add(GL_PIXEL_COUNTER_BITS_NV)
|
|
defines.add(GL_PIXEL_COUNT_AVAILABLE_NV)
|
|
defines.add(GL_PIXEL_COUNT_NV)
|
|
|
|
# GL_NV_packed_depth_stencil
|
|
|
|
GL_DEPTH_STENCIL_NV = Enumerant('GL_DEPTH_STENCIL_NV', 0x84f9, 'GL_NV_packed_depth_stencil')
|
|
GL_UNSIGNED_INT_24_8_NV = Enumerant('GL_UNSIGNED_INT_24_8_NV', 0x84fa, 'GL_NV_packed_depth_stencil')
|
|
|
|
defines.add(GL_DEPTH_STENCIL_NV)
|
|
defines.add(GL_UNSIGNED_INT_24_8_NV)
|
|
|
|
# GL_NV_parameter_buffer_object
|
|
|
|
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = Enumerant('GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV', 0x8da4, 'GL_NV_parameter_buffer_object')
|
|
GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = Enumerant('GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV', 0x8da3, 'GL_NV_parameter_buffer_object')
|
|
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = Enumerant('GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV', 0x8da0, 'GL_NV_parameter_buffer_object')
|
|
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = Enumerant('GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV', 0x8da1, 'GL_NV_parameter_buffer_object')
|
|
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = Enumerant('GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV', 0x8da2, 'GL_NV_parameter_buffer_object')
|
|
|
|
defines.add(GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV)
|
|
defines.add(GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV)
|
|
defines.add(GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV)
|
|
defines.add(GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV)
|
|
defines.add(GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV)
|
|
|
|
# GL_NV_path_rendering
|
|
|
|
GL_ACCUM_ADJACENT_PAIRS_NV = Enumerant('GL_ACCUM_ADJACENT_PAIRS_NV', 0x90ad, 'GL_NV_path_rendering')
|
|
GL_ADJACENT_PAIRS_NV = Enumerant('GL_ADJACENT_PAIRS_NV', 0x90ae, 'GL_NV_path_rendering')
|
|
GL_AFFINE_2D_NV = Enumerant('GL_AFFINE_2D_NV', 0x9092, 'GL_NV_path_rendering')
|
|
GL_AFFINE_3D_NV = Enumerant('GL_AFFINE_3D_NV', 0x9094, 'GL_NV_path_rendering')
|
|
GL_ARC_TO_NV = Enumerant('GL_ARC_TO_NV', 0x00fe, 'GL_NV_path_rendering')
|
|
GL_BEVEL_NV = Enumerant('GL_BEVEL_NV', 0x90a6, 'GL_NV_path_rendering')
|
|
GL_BOLD_BIT_NV = Enumerant('GL_BOLD_BIT_NV', 0x0001, 'GL_NV_path_rendering')
|
|
GL_BOUNDING_BOX_NV = Enumerant('GL_BOUNDING_BOX_NV', 0x908d, 'GL_NV_path_rendering')
|
|
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = Enumerant('GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV', 0x909c, 'GL_NV_path_rendering')
|
|
GL_CIRCULAR_CCW_ARC_TO_NV = Enumerant('GL_CIRCULAR_CCW_ARC_TO_NV', 0x00f8, 'GL_NV_path_rendering')
|
|
GL_CIRCULAR_CW_ARC_TO_NV = Enumerant('GL_CIRCULAR_CW_ARC_TO_NV', 0x00fa, 'GL_NV_path_rendering')
|
|
GL_CIRCULAR_TANGENT_ARC_TO_NV = Enumerant('GL_CIRCULAR_TANGENT_ARC_TO_NV', 0x00fc, 'GL_NV_path_rendering')
|
|
GL_CLOSE_PATH_NV = Enumerant('GL_CLOSE_PATH_NV', 0x0000, 'GL_NV_path_rendering')
|
|
GL_CONVEX_HULL_NV = Enumerant('GL_CONVEX_HULL_NV', 0x908b, 'GL_NV_path_rendering')
|
|
GL_COUNT_DOWN_NV = Enumerant('GL_COUNT_DOWN_NV', 0x9089, 'GL_NV_path_rendering')
|
|
GL_COUNT_UP_NV = Enumerant('GL_COUNT_UP_NV', 0x9088, 'GL_NV_path_rendering')
|
|
GL_CUBIC_CURVE_TO_NV = Enumerant('GL_CUBIC_CURVE_TO_NV', 0x000c, 'GL_NV_path_rendering')
|
|
GL_DUP_FIRST_CUBIC_CURVE_TO_NV = Enumerant('GL_DUP_FIRST_CUBIC_CURVE_TO_NV', 0x00f2, 'GL_NV_path_rendering')
|
|
GL_DUP_LAST_CUBIC_CURVE_TO_NV = Enumerant('GL_DUP_LAST_CUBIC_CURVE_TO_NV', 0x00f4, 'GL_NV_path_rendering')
|
|
GL_FILE_NAME_NV = Enumerant('GL_FILE_NAME_NV', 0x9074, 'GL_NV_path_rendering')
|
|
GL_FIRST_TO_REST_NV = Enumerant('GL_FIRST_TO_REST_NV', 0x90af, 'GL_NV_path_rendering')
|
|
GL_FONT_ASCENDER_BIT_NV = Enumerant('GL_FONT_ASCENDER_BIT_NV', 0x200000, 'GL_NV_path_rendering')
|
|
GL_FONT_DESCENDER_BIT_NV = Enumerant('GL_FONT_DESCENDER_BIT_NV', 0x400000, 'GL_NV_path_rendering')
|
|
GL_FONT_HAS_KERNING_BIT_NV = Enumerant('GL_FONT_HAS_KERNING_BIT_NV', 0x10000000, 'GL_NV_path_rendering')
|
|
GL_FONT_HEIGHT_BIT_NV = Enumerant('GL_FONT_HEIGHT_BIT_NV', 0x800000, 'GL_NV_path_rendering')
|
|
GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = Enumerant('GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV', 0x2000000, 'GL_NV_path_rendering')
|
|
GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = Enumerant('GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV', 0x1000000, 'GL_NV_path_rendering')
|
|
GL_FONT_UNDERLINE_POSITION_BIT_NV = Enumerant('GL_FONT_UNDERLINE_POSITION_BIT_NV', 0x4000000, 'GL_NV_path_rendering')
|
|
GL_FONT_UNDERLINE_THICKNESS_BIT_NV = Enumerant('GL_FONT_UNDERLINE_THICKNESS_BIT_NV', 0x8000000, 'GL_NV_path_rendering')
|
|
GL_FONT_UNITS_PER_EM_BIT_NV = Enumerant('GL_FONT_UNITS_PER_EM_BIT_NV', 0x100000, 'GL_NV_path_rendering')
|
|
GL_FONT_X_MAX_BOUNDS_BIT_NV = Enumerant('GL_FONT_X_MAX_BOUNDS_BIT_NV', 0x40000, 'GL_NV_path_rendering')
|
|
GL_FONT_X_MIN_BOUNDS_BIT_NV = Enumerant('GL_FONT_X_MIN_BOUNDS_BIT_NV', 0x10000, 'GL_NV_path_rendering')
|
|
GL_FONT_Y_MAX_BOUNDS_BIT_NV = Enumerant('GL_FONT_Y_MAX_BOUNDS_BIT_NV', 0x80000, 'GL_NV_path_rendering')
|
|
GL_FONT_Y_MIN_BOUNDS_BIT_NV = Enumerant('GL_FONT_Y_MIN_BOUNDS_BIT_NV', 0x20000, 'GL_NV_path_rendering')
|
|
GL_GLYPH_HAS_KERNING_BIT_NV = Enumerant('GL_GLYPH_HAS_KERNING_BIT_NV', 0x0100, 'GL_NV_path_rendering')
|
|
GL_GLYPH_HEIGHT_BIT_NV = Enumerant('GL_GLYPH_HEIGHT_BIT_NV', 0x0002, 'GL_NV_path_rendering')
|
|
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = Enumerant('GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV', 0x0010, 'GL_NV_path_rendering')
|
|
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = Enumerant('GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV', 0x0004, 'GL_NV_path_rendering')
|
|
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = Enumerant('GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV', 0x0008, 'GL_NV_path_rendering')
|
|
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = Enumerant('GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV', 0x0080, 'GL_NV_path_rendering')
|
|
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = Enumerant('GL_GLYPH_VERTICAL_BEARING_X_BIT_NV', 0x0020, 'GL_NV_path_rendering')
|
|
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = Enumerant('GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV', 0x0040, 'GL_NV_path_rendering')
|
|
GL_GLYPH_WIDTH_BIT_NV = Enumerant('GL_GLYPH_WIDTH_BIT_NV', 0x0001, 'GL_NV_path_rendering')
|
|
GL_HORIZONTAL_LINE_TO_NV = Enumerant('GL_HORIZONTAL_LINE_TO_NV', 0x0006, 'GL_NV_path_rendering')
|
|
GL_ITALIC_BIT_NV = Enumerant('GL_ITALIC_BIT_NV', 0x0002, 'GL_NV_path_rendering')
|
|
GL_LARGE_CCW_ARC_TO_NV = Enumerant('GL_LARGE_CCW_ARC_TO_NV', 0x0016, 'GL_NV_path_rendering')
|
|
GL_LARGE_CW_ARC_TO_NV = Enumerant('GL_LARGE_CW_ARC_TO_NV', 0x0018, 'GL_NV_path_rendering')
|
|
GL_LINE_TO_NV = Enumerant('GL_LINE_TO_NV', 0x0004, 'GL_NV_path_rendering')
|
|
GL_MITER_REVERT_NV = Enumerant('GL_MITER_REVERT_NV', 0x90a7, 'GL_NV_path_rendering')
|
|
GL_MITER_TRUNCATE_NV = Enumerant('GL_MITER_TRUNCATE_NV', 0x90a8, 'GL_NV_path_rendering')
|
|
GL_MOVE_TO_CONTINUES_NV = Enumerant('GL_MOVE_TO_CONTINUES_NV', 0x90b6, 'GL_NV_path_rendering')
|
|
GL_MOVE_TO_NV = Enumerant('GL_MOVE_TO_NV', 0x0002, 'GL_NV_path_rendering')
|
|
GL_MOVE_TO_RESETS_NV = Enumerant('GL_MOVE_TO_RESETS_NV', 0x90b5, 'GL_NV_path_rendering')
|
|
GL_PATH_CLIENT_LENGTH_NV = Enumerant('GL_PATH_CLIENT_LENGTH_NV', 0x907f, 'GL_NV_path_rendering')
|
|
GL_PATH_COMMAND_COUNT_NV = Enumerant('GL_PATH_COMMAND_COUNT_NV', 0x909d, 'GL_NV_path_rendering')
|
|
GL_PATH_COMPUTED_LENGTH_NV = Enumerant('GL_PATH_COMPUTED_LENGTH_NV', 0x90a0, 'GL_NV_path_rendering')
|
|
GL_PATH_COORD_COUNT_NV = Enumerant('GL_PATH_COORD_COUNT_NV', 0x909e, 'GL_NV_path_rendering')
|
|
GL_PATH_COVER_DEPTH_FUNC_NV = Enumerant('GL_PATH_COVER_DEPTH_FUNC_NV', 0x90bf, 'GL_NV_path_rendering')
|
|
GL_PATH_DASH_ARRAY_COUNT_NV = Enumerant('GL_PATH_DASH_ARRAY_COUNT_NV', 0x909f, 'GL_NV_path_rendering')
|
|
GL_PATH_DASH_CAPS_NV = Enumerant('GL_PATH_DASH_CAPS_NV', 0x907b, 'GL_NV_path_rendering')
|
|
GL_PATH_DASH_OFFSET_NV = Enumerant('GL_PATH_DASH_OFFSET_NV', 0x907e, 'GL_NV_path_rendering')
|
|
GL_PATH_DASH_OFFSET_RESET_NV = Enumerant('GL_PATH_DASH_OFFSET_RESET_NV', 0x90b4, 'GL_NV_path_rendering')
|
|
GL_PATH_END_CAPS_NV = Enumerant('GL_PATH_END_CAPS_NV', 0x9076, 'GL_NV_path_rendering')
|
|
GL_PATH_ERROR_POSITION_NV = Enumerant('GL_PATH_ERROR_POSITION_NV', 0x90ab, 'GL_NV_path_rendering')
|
|
GL_PATH_FILL_BOUNDING_BOX_NV = Enumerant('GL_PATH_FILL_BOUNDING_BOX_NV', 0x90a1, 'GL_NV_path_rendering')
|
|
GL_PATH_FILL_COVER_MODE_NV = Enumerant('GL_PATH_FILL_COVER_MODE_NV', 0x9082, 'GL_NV_path_rendering')
|
|
GL_PATH_FILL_MASK_NV = Enumerant('GL_PATH_FILL_MASK_NV', 0x9081, 'GL_NV_path_rendering')
|
|
GL_PATH_FILL_MODE_NV = Enumerant('GL_PATH_FILL_MODE_NV', 0x9080, 'GL_NV_path_rendering')
|
|
GL_PATH_FOG_GEN_MODE_NV = Enumerant('GL_PATH_FOG_GEN_MODE_NV', 0x90ac, 'GL_NV_path_rendering')
|
|
GL_PATH_FORMAT_PS_NV = Enumerant('GL_PATH_FORMAT_PS_NV', 0x9071, 'GL_NV_path_rendering')
|
|
GL_PATH_FORMAT_SVG_NV = Enumerant('GL_PATH_FORMAT_SVG_NV', 0x9070, 'GL_NV_path_rendering')
|
|
GL_PATH_GEN_COEFF_NV = Enumerant('GL_PATH_GEN_COEFF_NV', 0x90b1, 'GL_NV_path_rendering')
|
|
GL_PATH_GEN_COLOR_FORMAT_NV = Enumerant('GL_PATH_GEN_COLOR_FORMAT_NV', 0x90b2, 'GL_NV_path_rendering')
|
|
GL_PATH_GEN_COMPONENTS_NV = Enumerant('GL_PATH_GEN_COMPONENTS_NV', 0x90b3, 'GL_NV_path_rendering')
|
|
GL_PATH_GEN_MODE_NV = Enumerant('GL_PATH_GEN_MODE_NV', 0x90b0, 'GL_NV_path_rendering')
|
|
GL_PATH_INITIAL_DASH_CAP_NV = Enumerant('GL_PATH_INITIAL_DASH_CAP_NV', 0x907c, 'GL_NV_path_rendering')
|
|
GL_PATH_INITIAL_END_CAP_NV = Enumerant('GL_PATH_INITIAL_END_CAP_NV', 0x9077, 'GL_NV_path_rendering')
|
|
GL_PATH_JOIN_STYLE_NV = Enumerant('GL_PATH_JOIN_STYLE_NV', 0x9079, 'GL_NV_path_rendering')
|
|
GL_PATH_MITER_LIMIT_NV = Enumerant('GL_PATH_MITER_LIMIT_NV', 0x907a, 'GL_NV_path_rendering')
|
|
GL_PATH_OBJECT_BOUNDING_BOX_NV = Enumerant('GL_PATH_OBJECT_BOUNDING_BOX_NV', 0x908a, 'GL_NV_path_rendering')
|
|
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = Enumerant('GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV', 0x90bd, 'GL_NV_path_rendering')
|
|
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = Enumerant('GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV', 0x90be, 'GL_NV_path_rendering')
|
|
GL_PATH_STENCIL_FUNC_NV = Enumerant('GL_PATH_STENCIL_FUNC_NV', 0x90b7, 'GL_NV_path_rendering')
|
|
GL_PATH_STENCIL_REF_NV = Enumerant('GL_PATH_STENCIL_REF_NV', 0x90b8, 'GL_NV_path_rendering')
|
|
GL_PATH_STENCIL_VALUE_MASK_NV = Enumerant('GL_PATH_STENCIL_VALUE_MASK_NV', 0x90b9, 'GL_NV_path_rendering')
|
|
GL_PATH_STROKE_BOUNDING_BOX_NV = Enumerant('GL_PATH_STROKE_BOUNDING_BOX_NV', 0x90a2, 'GL_NV_path_rendering')
|
|
GL_PATH_STROKE_COVER_MODE_NV = Enumerant('GL_PATH_STROKE_COVER_MODE_NV', 0x9083, 'GL_NV_path_rendering')
|
|
GL_PATH_STROKE_MASK_NV = Enumerant('GL_PATH_STROKE_MASK_NV', 0x9084, 'GL_NV_path_rendering')
|
|
GL_PATH_STROKE_WIDTH_NV = Enumerant('GL_PATH_STROKE_WIDTH_NV', 0x9075, 'GL_NV_path_rendering')
|
|
GL_PATH_TERMINAL_DASH_CAP_NV = Enumerant('GL_PATH_TERMINAL_DASH_CAP_NV', 0x907d, 'GL_NV_path_rendering')
|
|
GL_PATH_TERMINAL_END_CAP_NV = Enumerant('GL_PATH_TERMINAL_END_CAP_NV', 0x9078, 'GL_NV_path_rendering')
|
|
GL_QUADRATIC_CURVE_TO_NV = Enumerant('GL_QUADRATIC_CURVE_TO_NV', 0x000a, 'GL_NV_path_rendering')
|
|
GL_RECT_NV = Enumerant('GL_RECT_NV', 0x00f6, 'GL_NV_path_rendering')
|
|
GL_RELATIVE_ARC_TO_NV = Enumerant('GL_RELATIVE_ARC_TO_NV', 0x00ff, 'GL_NV_path_rendering')
|
|
GL_RELATIVE_CUBIC_CURVE_TO_NV = Enumerant('GL_RELATIVE_CUBIC_CURVE_TO_NV', 0x000d, 'GL_NV_path_rendering')
|
|
GL_RELATIVE_HORIZONTAL_LINE_TO_NV = Enumerant('GL_RELATIVE_HORIZONTAL_LINE_TO_NV', 0x0007, 'GL_NV_path_rendering')
|
|
GL_RELATIVE_LARGE_CCW_ARC_TO_NV = Enumerant('GL_RELATIVE_LARGE_CCW_ARC_TO_NV', 0x0017, 'GL_NV_path_rendering')
|
|
GL_RELATIVE_LARGE_CW_ARC_TO_NV = Enumerant('GL_RELATIVE_LARGE_CW_ARC_TO_NV', 0x0019, 'GL_NV_path_rendering')
|
|
GL_RELATIVE_LINE_TO_NV = Enumerant('GL_RELATIVE_LINE_TO_NV', 0x0005, 'GL_NV_path_rendering')
|
|
GL_RELATIVE_MOVE_TO_NV = Enumerant('GL_RELATIVE_MOVE_TO_NV', 0x0003, 'GL_NV_path_rendering')
|
|
GL_RELATIVE_QUADRATIC_CURVE_TO_NV = Enumerant('GL_RELATIVE_QUADRATIC_CURVE_TO_NV', 0x000b, 'GL_NV_path_rendering')
|
|
GL_RELATIVE_SMALL_CCW_ARC_TO_NV = Enumerant('GL_RELATIVE_SMALL_CCW_ARC_TO_NV', 0x0013, 'GL_NV_path_rendering')
|
|
GL_RELATIVE_SMALL_CW_ARC_TO_NV = Enumerant('GL_RELATIVE_SMALL_CW_ARC_TO_NV', 0x0015, 'GL_NV_path_rendering')
|
|
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = Enumerant('GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV', 0x0011, 'GL_NV_path_rendering')
|
|
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = Enumerant('GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV', 0x000f, 'GL_NV_path_rendering')
|
|
GL_RELATIVE_VERTICAL_LINE_TO_NV = Enumerant('GL_RELATIVE_VERTICAL_LINE_TO_NV', 0x0009, 'GL_NV_path_rendering')
|
|
GL_RESTART_PATH_NV = Enumerant('GL_RESTART_PATH_NV', 0x00f0, 'GL_NV_path_rendering')
|
|
GL_ROUND_NV = Enumerant('GL_ROUND_NV', 0x90a4, 'GL_NV_path_rendering')
|
|
GL_SKIP_MISSING_GLYPH_NV = Enumerant('GL_SKIP_MISSING_GLYPH_NV', 0x90a9, 'GL_NV_path_rendering')
|
|
GL_SMALL_CCW_ARC_TO_NV = Enumerant('GL_SMALL_CCW_ARC_TO_NV', 0x0012, 'GL_NV_path_rendering')
|
|
GL_SMALL_CW_ARC_TO_NV = Enumerant('GL_SMALL_CW_ARC_TO_NV', 0x0014, 'GL_NV_path_rendering')
|
|
GL_SMOOTH_CUBIC_CURVE_TO_NV = Enumerant('GL_SMOOTH_CUBIC_CURVE_TO_NV', 0x0010, 'GL_NV_path_rendering')
|
|
GL_SMOOTH_QUADRATIC_CURVE_TO_NV = Enumerant('GL_SMOOTH_QUADRATIC_CURVE_TO_NV', 0x000e, 'GL_NV_path_rendering')
|
|
GL_SQUARE_NV = Enumerant('GL_SQUARE_NV', 0x90a3, 'GL_NV_path_rendering')
|
|
GL_STANDARD_FONT_NAME_NV = Enumerant('GL_STANDARD_FONT_NAME_NV', 0x9072, 'GL_NV_path_rendering')
|
|
GL_SYSTEM_FONT_NAME_NV = Enumerant('GL_SYSTEM_FONT_NAME_NV', 0x9073, 'GL_NV_path_rendering')
|
|
GL_TRANSLATE_2D_NV = Enumerant('GL_TRANSLATE_2D_NV', 0x9090, 'GL_NV_path_rendering')
|
|
GL_TRANSLATE_3D_NV = Enumerant('GL_TRANSLATE_3D_NV', 0x9091, 'GL_NV_path_rendering')
|
|
GL_TRANSLATE_X_NV = Enumerant('GL_TRANSLATE_X_NV', 0x908e, 'GL_NV_path_rendering')
|
|
GL_TRANSLATE_Y_NV = Enumerant('GL_TRANSLATE_Y_NV', 0x908f, 'GL_NV_path_rendering')
|
|
GL_TRANSPOSE_AFFINE_2D_NV = Enumerant('GL_TRANSPOSE_AFFINE_2D_NV', 0x9096, 'GL_NV_path_rendering')
|
|
GL_TRANSPOSE_AFFINE_3D_NV = Enumerant('GL_TRANSPOSE_AFFINE_3D_NV', 0x9098, 'GL_NV_path_rendering')
|
|
GL_TRIANGULAR_NV = Enumerant('GL_TRIANGULAR_NV', 0x90a5, 'GL_NV_path_rendering')
|
|
GL_USE_MISSING_GLYPH_NV = Enumerant('GL_USE_MISSING_GLYPH_NV', 0x90aa, 'GL_NV_path_rendering')
|
|
GL_UTF16_NV = Enumerant('GL_UTF16_NV', 0x909b, 'GL_NV_path_rendering')
|
|
GL_UTF8_NV = Enumerant('GL_UTF8_NV', 0x909a, 'GL_NV_path_rendering')
|
|
GL_VERTICAL_LINE_TO_NV = Enumerant('GL_VERTICAL_LINE_TO_NV', 0x0008, 'GL_NV_path_rendering')
|
|
|
|
defines.add(GL_ACCUM_ADJACENT_PAIRS_NV)
|
|
defines.add(GL_ADJACENT_PAIRS_NV)
|
|
defines.add(GL_AFFINE_2D_NV)
|
|
defines.add(GL_AFFINE_3D_NV)
|
|
defines.add(GL_ARC_TO_NV)
|
|
defines.add(GL_BEVEL_NV)
|
|
defines.add(GL_BOLD_BIT_NV)
|
|
defines.add(GL_BOUNDING_BOX_NV)
|
|
defines.add(GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV)
|
|
defines.add(GL_CIRCULAR_CCW_ARC_TO_NV)
|
|
defines.add(GL_CIRCULAR_CW_ARC_TO_NV)
|
|
defines.add(GL_CIRCULAR_TANGENT_ARC_TO_NV)
|
|
defines.add(GL_CLOSE_PATH_NV)
|
|
defines.add(GL_CONVEX_HULL_NV)
|
|
defines.add(GL_COUNT_DOWN_NV)
|
|
defines.add(GL_COUNT_UP_NV)
|
|
defines.add(GL_CUBIC_CURVE_TO_NV)
|
|
defines.add(GL_DUP_FIRST_CUBIC_CURVE_TO_NV)
|
|
defines.add(GL_DUP_LAST_CUBIC_CURVE_TO_NV)
|
|
defines.add(GL_FILE_NAME_NV)
|
|
defines.add(GL_FIRST_TO_REST_NV)
|
|
defines.add(GL_FONT_ASCENDER_BIT_NV)
|
|
defines.add(GL_FONT_DESCENDER_BIT_NV)
|
|
defines.add(GL_FONT_HAS_KERNING_BIT_NV)
|
|
defines.add(GL_FONT_HEIGHT_BIT_NV)
|
|
defines.add(GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV)
|
|
defines.add(GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV)
|
|
defines.add(GL_FONT_UNDERLINE_POSITION_BIT_NV)
|
|
defines.add(GL_FONT_UNDERLINE_THICKNESS_BIT_NV)
|
|
defines.add(GL_FONT_UNITS_PER_EM_BIT_NV)
|
|
defines.add(GL_FONT_X_MAX_BOUNDS_BIT_NV)
|
|
defines.add(GL_FONT_X_MIN_BOUNDS_BIT_NV)
|
|
defines.add(GL_FONT_Y_MAX_BOUNDS_BIT_NV)
|
|
defines.add(GL_FONT_Y_MIN_BOUNDS_BIT_NV)
|
|
defines.add(GL_GLYPH_HAS_KERNING_BIT_NV)
|
|
defines.add(GL_GLYPH_HEIGHT_BIT_NV)
|
|
defines.add(GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV)
|
|
defines.add(GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV)
|
|
defines.add(GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV)
|
|
defines.add(GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV)
|
|
defines.add(GL_GLYPH_VERTICAL_BEARING_X_BIT_NV)
|
|
defines.add(GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV)
|
|
defines.add(GL_GLYPH_WIDTH_BIT_NV)
|
|
defines.add(GL_HORIZONTAL_LINE_TO_NV)
|
|
defines.add(GL_ITALIC_BIT_NV)
|
|
defines.add(GL_LARGE_CCW_ARC_TO_NV)
|
|
defines.add(GL_LARGE_CW_ARC_TO_NV)
|
|
defines.add(GL_LINE_TO_NV)
|
|
defines.add(GL_MITER_REVERT_NV)
|
|
defines.add(GL_MITER_TRUNCATE_NV)
|
|
defines.add(GL_MOVE_TO_CONTINUES_NV)
|
|
defines.add(GL_MOVE_TO_NV)
|
|
defines.add(GL_MOVE_TO_RESETS_NV)
|
|
defines.add(GL_PATH_CLIENT_LENGTH_NV)
|
|
defines.add(GL_PATH_COMMAND_COUNT_NV)
|
|
defines.add(GL_PATH_COMPUTED_LENGTH_NV)
|
|
defines.add(GL_PATH_COORD_COUNT_NV)
|
|
defines.add(GL_PATH_COVER_DEPTH_FUNC_NV)
|
|
defines.add(GL_PATH_DASH_ARRAY_COUNT_NV)
|
|
defines.add(GL_PATH_DASH_CAPS_NV)
|
|
defines.add(GL_PATH_DASH_OFFSET_NV)
|
|
defines.add(GL_PATH_DASH_OFFSET_RESET_NV)
|
|
defines.add(GL_PATH_END_CAPS_NV)
|
|
defines.add(GL_PATH_ERROR_POSITION_NV)
|
|
defines.add(GL_PATH_FILL_BOUNDING_BOX_NV)
|
|
defines.add(GL_PATH_FILL_COVER_MODE_NV)
|
|
defines.add(GL_PATH_FILL_MASK_NV)
|
|
defines.add(GL_PATH_FILL_MODE_NV)
|
|
defines.add(GL_PATH_FOG_GEN_MODE_NV)
|
|
defines.add(GL_PATH_FORMAT_PS_NV)
|
|
defines.add(GL_PATH_FORMAT_SVG_NV)
|
|
defines.add(GL_PATH_GEN_COEFF_NV)
|
|
defines.add(GL_PATH_GEN_COLOR_FORMAT_NV)
|
|
defines.add(GL_PATH_GEN_COMPONENTS_NV)
|
|
defines.add(GL_PATH_GEN_MODE_NV)
|
|
defines.add(GL_PATH_INITIAL_DASH_CAP_NV)
|
|
defines.add(GL_PATH_INITIAL_END_CAP_NV)
|
|
defines.add(GL_PATH_JOIN_STYLE_NV)
|
|
defines.add(GL_PATH_MITER_LIMIT_NV)
|
|
defines.add(GL_PATH_OBJECT_BOUNDING_BOX_NV)
|
|
defines.add(GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV)
|
|
defines.add(GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV)
|
|
defines.add(GL_PATH_STENCIL_FUNC_NV)
|
|
defines.add(GL_PATH_STENCIL_REF_NV)
|
|
defines.add(GL_PATH_STENCIL_VALUE_MASK_NV)
|
|
defines.add(GL_PATH_STROKE_BOUNDING_BOX_NV)
|
|
defines.add(GL_PATH_STROKE_COVER_MODE_NV)
|
|
defines.add(GL_PATH_STROKE_MASK_NV)
|
|
defines.add(GL_PATH_STROKE_WIDTH_NV)
|
|
defines.add(GL_PATH_TERMINAL_DASH_CAP_NV)
|
|
defines.add(GL_PATH_TERMINAL_END_CAP_NV)
|
|
defines.add(GL_QUADRATIC_CURVE_TO_NV)
|
|
defines.add(GL_RECT_NV)
|
|
defines.add(GL_RELATIVE_ARC_TO_NV)
|
|
defines.add(GL_RELATIVE_CUBIC_CURVE_TO_NV)
|
|
defines.add(GL_RELATIVE_HORIZONTAL_LINE_TO_NV)
|
|
defines.add(GL_RELATIVE_LARGE_CCW_ARC_TO_NV)
|
|
defines.add(GL_RELATIVE_LARGE_CW_ARC_TO_NV)
|
|
defines.add(GL_RELATIVE_LINE_TO_NV)
|
|
defines.add(GL_RELATIVE_MOVE_TO_NV)
|
|
defines.add(GL_RELATIVE_QUADRATIC_CURVE_TO_NV)
|
|
defines.add(GL_RELATIVE_SMALL_CCW_ARC_TO_NV)
|
|
defines.add(GL_RELATIVE_SMALL_CW_ARC_TO_NV)
|
|
defines.add(GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV)
|
|
defines.add(GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV)
|
|
defines.add(GL_RELATIVE_VERTICAL_LINE_TO_NV)
|
|
defines.add(GL_RESTART_PATH_NV)
|
|
defines.add(GL_ROUND_NV)
|
|
defines.add(GL_SKIP_MISSING_GLYPH_NV)
|
|
defines.add(GL_SMALL_CCW_ARC_TO_NV)
|
|
defines.add(GL_SMALL_CW_ARC_TO_NV)
|
|
defines.add(GL_SMOOTH_CUBIC_CURVE_TO_NV)
|
|
defines.add(GL_SMOOTH_QUADRATIC_CURVE_TO_NV)
|
|
defines.add(GL_SQUARE_NV)
|
|
defines.add(GL_STANDARD_FONT_NAME_NV)
|
|
defines.add(GL_SYSTEM_FONT_NAME_NV)
|
|
defines.add(GL_TRANSLATE_2D_NV)
|
|
defines.add(GL_TRANSLATE_3D_NV)
|
|
defines.add(GL_TRANSLATE_X_NV)
|
|
defines.add(GL_TRANSLATE_Y_NV)
|
|
defines.add(GL_TRANSPOSE_AFFINE_2D_NV)
|
|
defines.add(GL_TRANSPOSE_AFFINE_3D_NV)
|
|
defines.add(GL_TRIANGULAR_NV)
|
|
defines.add(GL_USE_MISSING_GLYPH_NV)
|
|
defines.add(GL_UTF16_NV)
|
|
defines.add(GL_UTF8_NV)
|
|
defines.add(GL_VERTICAL_LINE_TO_NV)
|
|
|
|
# GL_NV_pixel_data_range
|
|
|
|
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = Enumerant('GL_READ_PIXEL_DATA_RANGE_LENGTH_NV', 0x887b, 'GL_NV_pixel_data_range')
|
|
GL_READ_PIXEL_DATA_RANGE_NV = Enumerant('GL_READ_PIXEL_DATA_RANGE_NV', 0x8879, 'GL_NV_pixel_data_range')
|
|
GL_READ_PIXEL_DATA_RANGE_POINTER_NV = Enumerant('GL_READ_PIXEL_DATA_RANGE_POINTER_NV', 0x887d, 'GL_NV_pixel_data_range')
|
|
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = Enumerant('GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV', 0x887a, 'GL_NV_pixel_data_range')
|
|
GL_WRITE_PIXEL_DATA_RANGE_NV = Enumerant('GL_WRITE_PIXEL_DATA_RANGE_NV', 0x8878, 'GL_NV_pixel_data_range')
|
|
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = Enumerant('GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV', 0x887c, 'GL_NV_pixel_data_range')
|
|
|
|
defines.add(GL_READ_PIXEL_DATA_RANGE_LENGTH_NV)
|
|
defines.add(GL_READ_PIXEL_DATA_RANGE_NV)
|
|
defines.add(GL_READ_PIXEL_DATA_RANGE_POINTER_NV)
|
|
defines.add(GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV)
|
|
defines.add(GL_WRITE_PIXEL_DATA_RANGE_NV)
|
|
defines.add(GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV)
|
|
|
|
# GL_NV_point_sprite
|
|
|
|
GL_COORD_REPLACE_NV = Enumerant('GL_COORD_REPLACE_NV', 0x8862, 'GL_NV_point_sprite')
|
|
GL_POINT_SPRITE_NV = Enumerant('GL_POINT_SPRITE_NV', 0x8861, 'GL_NV_point_sprite')
|
|
GL_POINT_SPRITE_R_MODE_NV = Enumerant('GL_POINT_SPRITE_R_MODE_NV', 0x8863, 'GL_NV_point_sprite')
|
|
|
|
defines.add(GL_COORD_REPLACE_NV)
|
|
defines.add(GL_POINT_SPRITE_NV)
|
|
defines.add(GL_POINT_SPRITE_R_MODE_NV)
|
|
|
|
# GL_NV_present_video
|
|
|
|
GL_CURRENT_TIME_NV = Enumerant('GL_CURRENT_TIME_NV', 0x8e28, 'GL_NV_present_video')
|
|
GL_FIELDS_NV = Enumerant('GL_FIELDS_NV', 0x8e27, 'GL_NV_present_video')
|
|
GL_FRAME_NV = Enumerant('GL_FRAME_NV', 0x8e26, 'GL_NV_present_video')
|
|
GL_NUM_FILL_STREAMS_NV = Enumerant('GL_NUM_FILL_STREAMS_NV', 0x8e29, 'GL_NV_present_video')
|
|
GL_PRESENT_DURATION_NV = Enumerant('GL_PRESENT_DURATION_NV', 0x8e2b, 'GL_NV_present_video')
|
|
GL_PRESENT_TIME_NV = Enumerant('GL_PRESENT_TIME_NV', 0x8e2a, 'GL_NV_present_video')
|
|
|
|
defines.add(GL_CURRENT_TIME_NV)
|
|
defines.add(GL_FIELDS_NV)
|
|
defines.add(GL_FRAME_NV)
|
|
defines.add(GL_NUM_FILL_STREAMS_NV)
|
|
defines.add(GL_PRESENT_DURATION_NV)
|
|
defines.add(GL_PRESENT_TIME_NV)
|
|
|
|
# GL_NV_primitive_restart
|
|
|
|
GL_PRIMITIVE_RESTART_INDEX_NV = Enumerant('GL_PRIMITIVE_RESTART_INDEX_NV', 0x8559, 'GL_NV_primitive_restart')
|
|
GL_PRIMITIVE_RESTART_NV = Enumerant('GL_PRIMITIVE_RESTART_NV', 0x8558, 'GL_NV_primitive_restart')
|
|
|
|
defines.add(GL_PRIMITIVE_RESTART_INDEX_NV)
|
|
defines.add(GL_PRIMITIVE_RESTART_NV)
|
|
|
|
# GL_NV_read_buffer_front
|
|
|
|
GL_READ_BUFFER_NV = Enumerant('GL_READ_BUFFER_NV', 0x0c02, 'GL_NV_read_buffer_front')
|
|
GL_READ_BUFFER_NV = Enumerant('GL_READ_BUFFER_NV', 0x0c02, 'GL_NV_read_buffer_front')
|
|
|
|
defines.add(GL_READ_BUFFER_NV)
|
|
defines.add(GL_READ_BUFFER_NV)
|
|
|
|
# GL_NV_register_combiners
|
|
|
|
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = Enumerant('GL_BIAS_BY_NEGATIVE_ONE_HALF_NV', 0x8541, 'GL_NV_register_combiners')
|
|
GL_COLOR_SUM_CLAMP_NV = Enumerant('GL_COLOR_SUM_CLAMP_NV', 0x854f, 'GL_NV_register_combiners')
|
|
GL_COMBINER0_NV = Enumerant('GL_COMBINER0_NV', 0x8550, 'GL_NV_register_combiners')
|
|
GL_COMBINER1_NV = Enumerant('GL_COMBINER1_NV', 0x8551, 'GL_NV_register_combiners')
|
|
GL_COMBINER2_NV = Enumerant('GL_COMBINER2_NV', 0x8552, 'GL_NV_register_combiners')
|
|
GL_COMBINER3_NV = Enumerant('GL_COMBINER3_NV', 0x8553, 'GL_NV_register_combiners')
|
|
GL_COMBINER4_NV = Enumerant('GL_COMBINER4_NV', 0x8554, 'GL_NV_register_combiners')
|
|
GL_COMBINER5_NV = Enumerant('GL_COMBINER5_NV', 0x8555, 'GL_NV_register_combiners')
|
|
GL_COMBINER6_NV = Enumerant('GL_COMBINER6_NV', 0x8556, 'GL_NV_register_combiners')
|
|
GL_COMBINER7_NV = Enumerant('GL_COMBINER7_NV', 0x8557, 'GL_NV_register_combiners')
|
|
GL_COMBINER_AB_DOT_PRODUCT_NV = Enumerant('GL_COMBINER_AB_DOT_PRODUCT_NV', 0x8545, 'GL_NV_register_combiners')
|
|
GL_COMBINER_AB_OUTPUT_NV = Enumerant('GL_COMBINER_AB_OUTPUT_NV', 0x854a, 'GL_NV_register_combiners')
|
|
GL_COMBINER_BIAS_NV = Enumerant('GL_COMBINER_BIAS_NV', 0x8549, 'GL_NV_register_combiners')
|
|
GL_COMBINER_CD_DOT_PRODUCT_NV = Enumerant('GL_COMBINER_CD_DOT_PRODUCT_NV', 0x8546, 'GL_NV_register_combiners')
|
|
GL_COMBINER_CD_OUTPUT_NV = Enumerant('GL_COMBINER_CD_OUTPUT_NV', 0x854b, 'GL_NV_register_combiners')
|
|
GL_COMBINER_COMPONENT_USAGE_NV = Enumerant('GL_COMBINER_COMPONENT_USAGE_NV', 0x8544, 'GL_NV_register_combiners')
|
|
GL_COMBINER_INPUT_NV = Enumerant('GL_COMBINER_INPUT_NV', 0x8542, 'GL_NV_register_combiners')
|
|
GL_COMBINER_MAPPING_NV = Enumerant('GL_COMBINER_MAPPING_NV', 0x8543, 'GL_NV_register_combiners')
|
|
GL_COMBINER_MUX_SUM_NV = Enumerant('GL_COMBINER_MUX_SUM_NV', 0x8547, 'GL_NV_register_combiners')
|
|
GL_COMBINER_SCALE_NV = Enumerant('GL_COMBINER_SCALE_NV', 0x8548, 'GL_NV_register_combiners')
|
|
GL_COMBINER_SUM_OUTPUT_NV = Enumerant('GL_COMBINER_SUM_OUTPUT_NV', 0x854c, 'GL_NV_register_combiners')
|
|
GL_CONSTANT_COLOR0_NV = Enumerant('GL_CONSTANT_COLOR0_NV', 0x852a, 'GL_NV_register_combiners')
|
|
GL_CONSTANT_COLOR1_NV = Enumerant('GL_CONSTANT_COLOR1_NV', 0x852b, 'GL_NV_register_combiners')
|
|
GL_DISCARD_NV = Enumerant('GL_DISCARD_NV', 0x8530, 'GL_NV_register_combiners')
|
|
GL_EXPAND_NEGATE_NV = Enumerant('GL_EXPAND_NEGATE_NV', 0x8539, 'GL_NV_register_combiners')
|
|
GL_EXPAND_NORMAL_NV = Enumerant('GL_EXPAND_NORMAL_NV', 0x8538, 'GL_NV_register_combiners')
|
|
GL_E_TIMES_F_NV = Enumerant('GL_E_TIMES_F_NV', 0x8531, 'GL_NV_register_combiners')
|
|
GL_HALF_BIAS_NEGATE_NV = Enumerant('GL_HALF_BIAS_NEGATE_NV', 0x853b, 'GL_NV_register_combiners')
|
|
GL_HALF_BIAS_NORMAL_NV = Enumerant('GL_HALF_BIAS_NORMAL_NV', 0x853a, 'GL_NV_register_combiners')
|
|
GL_MAX_GENERAL_COMBINERS_NV = Enumerant('GL_MAX_GENERAL_COMBINERS_NV', 0x854d, 'GL_NV_register_combiners')
|
|
GL_NUM_GENERAL_COMBINERS_NV = Enumerant('GL_NUM_GENERAL_COMBINERS_NV', 0x854e, 'GL_NV_register_combiners')
|
|
GL_PRIMARY_COLOR_NV = Enumerant('GL_PRIMARY_COLOR_NV', 0x852c, 'GL_NV_register_combiners')
|
|
GL_REGISTER_COMBINERS_NV = Enumerant('GL_REGISTER_COMBINERS_NV', 0x8522, 'GL_NV_register_combiners')
|
|
GL_SCALE_BY_FOUR_NV = Enumerant('GL_SCALE_BY_FOUR_NV', 0x853f, 'GL_NV_register_combiners')
|
|
GL_SCALE_BY_ONE_HALF_NV = Enumerant('GL_SCALE_BY_ONE_HALF_NV', 0x8540, 'GL_NV_register_combiners')
|
|
GL_SCALE_BY_TWO_NV = Enumerant('GL_SCALE_BY_TWO_NV', 0x853e, 'GL_NV_register_combiners')
|
|
GL_SECONDARY_COLOR_NV = Enumerant('GL_SECONDARY_COLOR_NV', 0x852d, 'GL_NV_register_combiners')
|
|
GL_SIGNED_IDENTITY_NV = Enumerant('GL_SIGNED_IDENTITY_NV', 0x853c, 'GL_NV_register_combiners')
|
|
GL_SIGNED_NEGATE_NV = Enumerant('GL_SIGNED_NEGATE_NV', 0x853d, 'GL_NV_register_combiners')
|
|
GL_SPARE0_NV = Enumerant('GL_SPARE0_NV', 0x852e, 'GL_NV_register_combiners')
|
|
GL_SPARE0_PLUS_SECONDARY_COLOR_NV = Enumerant('GL_SPARE0_PLUS_SECONDARY_COLOR_NV', 0x8532, 'GL_NV_register_combiners')
|
|
GL_SPARE1_NV = Enumerant('GL_SPARE1_NV', 0x852f, 'GL_NV_register_combiners')
|
|
GL_UNSIGNED_IDENTITY_NV = Enumerant('GL_UNSIGNED_IDENTITY_NV', 0x8536, 'GL_NV_register_combiners')
|
|
GL_UNSIGNED_INVERT_NV = Enumerant('GL_UNSIGNED_INVERT_NV', 0x8537, 'GL_NV_register_combiners')
|
|
GL_VARIABLE_A_NV = Enumerant('GL_VARIABLE_A_NV', 0x8523, 'GL_NV_register_combiners')
|
|
GL_VARIABLE_B_NV = Enumerant('GL_VARIABLE_B_NV', 0x8524, 'GL_NV_register_combiners')
|
|
GL_VARIABLE_C_NV = Enumerant('GL_VARIABLE_C_NV', 0x8525, 'GL_NV_register_combiners')
|
|
GL_VARIABLE_D_NV = Enumerant('GL_VARIABLE_D_NV', 0x8526, 'GL_NV_register_combiners')
|
|
GL_VARIABLE_E_NV = Enumerant('GL_VARIABLE_E_NV', 0x8527, 'GL_NV_register_combiners')
|
|
GL_VARIABLE_F_NV = Enumerant('GL_VARIABLE_F_NV', 0x8528, 'GL_NV_register_combiners')
|
|
GL_VARIABLE_G_NV = Enumerant('GL_VARIABLE_G_NV', 0x8529, 'GL_NV_register_combiners')
|
|
|
|
defines.add(GL_BIAS_BY_NEGATIVE_ONE_HALF_NV)
|
|
defines.add(GL_COLOR_SUM_CLAMP_NV)
|
|
defines.add(GL_COMBINER0_NV)
|
|
defines.add(GL_COMBINER1_NV)
|
|
defines.add(GL_COMBINER2_NV)
|
|
defines.add(GL_COMBINER3_NV)
|
|
defines.add(GL_COMBINER4_NV)
|
|
defines.add(GL_COMBINER5_NV)
|
|
defines.add(GL_COMBINER6_NV)
|
|
defines.add(GL_COMBINER7_NV)
|
|
defines.add(GL_COMBINER_AB_DOT_PRODUCT_NV)
|
|
defines.add(GL_COMBINER_AB_OUTPUT_NV)
|
|
defines.add(GL_COMBINER_BIAS_NV)
|
|
defines.add(GL_COMBINER_CD_DOT_PRODUCT_NV)
|
|
defines.add(GL_COMBINER_CD_OUTPUT_NV)
|
|
defines.add(GL_COMBINER_COMPONENT_USAGE_NV)
|
|
defines.add(GL_COMBINER_INPUT_NV)
|
|
defines.add(GL_COMBINER_MAPPING_NV)
|
|
defines.add(GL_COMBINER_MUX_SUM_NV)
|
|
defines.add(GL_COMBINER_SCALE_NV)
|
|
defines.add(GL_COMBINER_SUM_OUTPUT_NV)
|
|
defines.add(GL_CONSTANT_COLOR0_NV)
|
|
defines.add(GL_CONSTANT_COLOR1_NV)
|
|
defines.add(GL_DISCARD_NV)
|
|
defines.add(GL_EXPAND_NEGATE_NV)
|
|
defines.add(GL_EXPAND_NORMAL_NV)
|
|
defines.add(GL_E_TIMES_F_NV)
|
|
defines.add(GL_HALF_BIAS_NEGATE_NV)
|
|
defines.add(GL_HALF_BIAS_NORMAL_NV)
|
|
defines.add(GL_MAX_GENERAL_COMBINERS_NV)
|
|
defines.add(GL_NUM_GENERAL_COMBINERS_NV)
|
|
defines.add(GL_PRIMARY_COLOR_NV)
|
|
defines.add(GL_REGISTER_COMBINERS_NV)
|
|
defines.add(GL_SCALE_BY_FOUR_NV)
|
|
defines.add(GL_SCALE_BY_ONE_HALF_NV)
|
|
defines.add(GL_SCALE_BY_TWO_NV)
|
|
defines.add(GL_SECONDARY_COLOR_NV)
|
|
defines.add(GL_SIGNED_IDENTITY_NV)
|
|
defines.add(GL_SIGNED_NEGATE_NV)
|
|
defines.add(GL_SPARE0_NV)
|
|
defines.add(GL_SPARE0_PLUS_SECONDARY_COLOR_NV)
|
|
defines.add(GL_SPARE1_NV)
|
|
defines.add(GL_UNSIGNED_IDENTITY_NV)
|
|
defines.add(GL_UNSIGNED_INVERT_NV)
|
|
defines.add(GL_VARIABLE_A_NV)
|
|
defines.add(GL_VARIABLE_B_NV)
|
|
defines.add(GL_VARIABLE_C_NV)
|
|
defines.add(GL_VARIABLE_D_NV)
|
|
defines.add(GL_VARIABLE_E_NV)
|
|
defines.add(GL_VARIABLE_F_NV)
|
|
defines.add(GL_VARIABLE_G_NV)
|
|
|
|
# GL_NV_register_combiners2
|
|
|
|
GL_PER_STAGE_CONSTANTS_NV = Enumerant('GL_PER_STAGE_CONSTANTS_NV', 0x8535, 'GL_NV_register_combiners2')
|
|
|
|
defines.add(GL_PER_STAGE_CONSTANTS_NV)
|
|
|
|
# GL_NV_shader_buffer_load
|
|
|
|
GL_BUFFER_GPU_ADDRESS_NV = Enumerant('GL_BUFFER_GPU_ADDRESS_NV', 0x8f1d, 'GL_NV_shader_buffer_load')
|
|
GL_GPU_ADDRESS_NV = Enumerant('GL_GPU_ADDRESS_NV', 0x8f34, 'GL_NV_shader_buffer_load')
|
|
GL_MAX_SHADER_BUFFER_ADDRESS_NV = Enumerant('GL_MAX_SHADER_BUFFER_ADDRESS_NV', 0x8f35, 'GL_NV_shader_buffer_load')
|
|
|
|
defines.add(GL_BUFFER_GPU_ADDRESS_NV)
|
|
defines.add(GL_GPU_ADDRESS_NV)
|
|
defines.add(GL_MAX_SHADER_BUFFER_ADDRESS_NV)
|
|
|
|
# GL_NV_tessellation_program5
|
|
|
|
GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = Enumerant('GL_MAX_PROGRAM_PATCH_ATTRIBS_NV', 0x86d8, 'GL_NV_tessellation_program5')
|
|
GL_TESS_CONTROL_PROGRAM_NV = Enumerant('GL_TESS_CONTROL_PROGRAM_NV', 0x891e, 'GL_NV_tessellation_program5')
|
|
GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = Enumerant('GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV', 0x8c74, 'GL_NV_tessellation_program5')
|
|
GL_TESS_EVALUATION_PROGRAM_NV = Enumerant('GL_TESS_EVALUATION_PROGRAM_NV', 0x891f, 'GL_NV_tessellation_program5')
|
|
GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = Enumerant('GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV', 0x8c75, 'GL_NV_tessellation_program5')
|
|
|
|
defines.add(GL_MAX_PROGRAM_PATCH_ATTRIBS_NV)
|
|
defines.add(GL_TESS_CONTROL_PROGRAM_NV)
|
|
defines.add(GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV)
|
|
defines.add(GL_TESS_EVALUATION_PROGRAM_NV)
|
|
defines.add(GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV)
|
|
|
|
# GL_NV_texgen_emboss
|
|
|
|
GL_EMBOSS_CONSTANT_NV = Enumerant('GL_EMBOSS_CONSTANT_NV', 0x855e, 'GL_NV_texgen_emboss')
|
|
GL_EMBOSS_LIGHT_NV = Enumerant('GL_EMBOSS_LIGHT_NV', 0x855d, 'GL_NV_texgen_emboss')
|
|
GL_EMBOSS_MAP_NV = Enumerant('GL_EMBOSS_MAP_NV', 0x855f, 'GL_NV_texgen_emboss')
|
|
|
|
defines.add(GL_EMBOSS_CONSTANT_NV)
|
|
defines.add(GL_EMBOSS_LIGHT_NV)
|
|
defines.add(GL_EMBOSS_MAP_NV)
|
|
|
|
# GL_NV_texgen_reflection
|
|
|
|
GL_NORMAL_MAP_NV = Enumerant('GL_NORMAL_MAP_NV', 0x8511, 'GL_NV_texgen_reflection')
|
|
GL_REFLECTION_MAP_NV = Enumerant('GL_REFLECTION_MAP_NV', 0x8512, 'GL_NV_texgen_reflection')
|
|
|
|
defines.add(GL_NORMAL_MAP_NV)
|
|
defines.add(GL_REFLECTION_MAP_NV)
|
|
|
|
# GL_NV_texture_env_combine4
|
|
|
|
GL_COMBINE4_NV = Enumerant('GL_COMBINE4_NV', 0x8503, 'GL_NV_texture_env_combine4')
|
|
GL_OPERAND3_ALPHA_NV = Enumerant('GL_OPERAND3_ALPHA_NV', 0x859b, 'GL_NV_texture_env_combine4')
|
|
GL_OPERAND3_RGB_NV = Enumerant('GL_OPERAND3_RGB_NV', 0x8593, 'GL_NV_texture_env_combine4')
|
|
GL_SOURCE3_ALPHA_NV = Enumerant('GL_SOURCE3_ALPHA_NV', 0x858b, 'GL_NV_texture_env_combine4')
|
|
GL_SOURCE3_RGB_NV = Enumerant('GL_SOURCE3_RGB_NV', 0x8583, 'GL_NV_texture_env_combine4')
|
|
|
|
defines.add(GL_COMBINE4_NV)
|
|
defines.add(GL_OPERAND3_ALPHA_NV)
|
|
defines.add(GL_OPERAND3_RGB_NV)
|
|
defines.add(GL_SOURCE3_ALPHA_NV)
|
|
defines.add(GL_SOURCE3_RGB_NV)
|
|
|
|
# GL_NV_texture_expand_normal
|
|
|
|
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = Enumerant('GL_TEXTURE_UNSIGNED_REMAP_MODE_NV', 0x888f, 'GL_NV_texture_expand_normal')
|
|
|
|
defines.add(GL_TEXTURE_UNSIGNED_REMAP_MODE_NV)
|
|
|
|
# GL_NV_texture_multisample
|
|
|
|
GL_TEXTURE_COLOR_SAMPLES_NV = Enumerant('GL_TEXTURE_COLOR_SAMPLES_NV', 0x9046, 'GL_NV_texture_multisample')
|
|
GL_TEXTURE_COVERAGE_SAMPLES_NV = Enumerant('GL_TEXTURE_COVERAGE_SAMPLES_NV', 0x9045, 'GL_NV_texture_multisample')
|
|
|
|
defines.add(GL_TEXTURE_COLOR_SAMPLES_NV)
|
|
defines.add(GL_TEXTURE_COVERAGE_SAMPLES_NV)
|
|
|
|
# GL_NV_texture_rectangle
|
|
|
|
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = Enumerant('GL_MAX_RECTANGLE_TEXTURE_SIZE_NV', 0x84f8, 'GL_NV_texture_rectangle')
|
|
GL_PROXY_TEXTURE_RECTANGLE_NV = Enumerant('GL_PROXY_TEXTURE_RECTANGLE_NV', 0x84f7, 'GL_NV_texture_rectangle')
|
|
GL_TEXTURE_BINDING_RECTANGLE_NV = Enumerant('GL_TEXTURE_BINDING_RECTANGLE_NV', 0x84f6, 'GL_NV_texture_rectangle')
|
|
GL_TEXTURE_RECTANGLE_NV = Enumerant('GL_TEXTURE_RECTANGLE_NV', 0x84f5, 'GL_NV_texture_rectangle')
|
|
|
|
defines.add(GL_MAX_RECTANGLE_TEXTURE_SIZE_NV)
|
|
defines.add(GL_PROXY_TEXTURE_RECTANGLE_NV)
|
|
defines.add(GL_TEXTURE_BINDING_RECTANGLE_NV)
|
|
defines.add(GL_TEXTURE_RECTANGLE_NV)
|
|
|
|
# GL_NV_texture_shader
|
|
|
|
GL_CONST_EYE_NV = Enumerant('GL_CONST_EYE_NV', 0x86e5, 'GL_NV_texture_shader')
|
|
GL_CULL_FRAGMENT_NV = Enumerant('GL_CULL_FRAGMENT_NV', 0x86e7, 'GL_NV_texture_shader')
|
|
GL_CULL_MODES_NV = Enumerant('GL_CULL_MODES_NV', 0x86e0, 'GL_NV_texture_shader')
|
|
GL_DEPENDENT_AR_TEXTURE_2D_NV = Enumerant('GL_DEPENDENT_AR_TEXTURE_2D_NV', 0x86e9, 'GL_NV_texture_shader')
|
|
GL_DEPENDENT_GB_TEXTURE_2D_NV = Enumerant('GL_DEPENDENT_GB_TEXTURE_2D_NV', 0x86ea, 'GL_NV_texture_shader')
|
|
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = Enumerant('GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV', 0x86f3, 'GL_NV_texture_shader')
|
|
GL_DOT_PRODUCT_DEPTH_REPLACE_NV = Enumerant('GL_DOT_PRODUCT_DEPTH_REPLACE_NV', 0x86ed, 'GL_NV_texture_shader')
|
|
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = Enumerant('GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV', 0x86f1, 'GL_NV_texture_shader')
|
|
GL_DOT_PRODUCT_NV = Enumerant('GL_DOT_PRODUCT_NV', 0x86ec, 'GL_NV_texture_shader')
|
|
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = Enumerant('GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV', 0x86f2, 'GL_NV_texture_shader')
|
|
GL_DOT_PRODUCT_TEXTURE_2D_NV = Enumerant('GL_DOT_PRODUCT_TEXTURE_2D_NV', 0x86ee, 'GL_NV_texture_shader')
|
|
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = Enumerant('GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV', 0x86f0, 'GL_NV_texture_shader')
|
|
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = Enumerant('GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV', 0x864e, 'GL_NV_texture_shader')
|
|
GL_DS_BIAS_NV = Enumerant('GL_DS_BIAS_NV', 0x8716, 'GL_NV_texture_shader')
|
|
GL_DS_SCALE_NV = Enumerant('GL_DS_SCALE_NV', 0x8710, 'GL_NV_texture_shader')
|
|
GL_DT_BIAS_NV = Enumerant('GL_DT_BIAS_NV', 0x8717, 'GL_NV_texture_shader')
|
|
GL_DT_SCALE_NV = Enumerant('GL_DT_SCALE_NV', 0x8711, 'GL_NV_texture_shader')
|
|
GL_HI_BIAS_NV = Enumerant('GL_HI_BIAS_NV', 0x8714, 'GL_NV_texture_shader')
|
|
GL_HI_SCALE_NV = Enumerant('GL_HI_SCALE_NV', 0x870e, 'GL_NV_texture_shader')
|
|
GL_LO_BIAS_NV = Enumerant('GL_LO_BIAS_NV', 0x8715, 'GL_NV_texture_shader')
|
|
GL_LO_SCALE_NV = Enumerant('GL_LO_SCALE_NV', 0x870f, 'GL_NV_texture_shader')
|
|
GL_MAGNITUDE_BIAS_NV = Enumerant('GL_MAGNITUDE_BIAS_NV', 0x8718, 'GL_NV_texture_shader')
|
|
GL_MAGNITUDE_SCALE_NV = Enumerant('GL_MAGNITUDE_SCALE_NV', 0x8712, 'GL_NV_texture_shader')
|
|
GL_OFFSET_TEXTURE_2D_BIAS_NV = Enumerant('GL_OFFSET_TEXTURE_2D_BIAS_NV', 0x86e3, 'GL_NV_texture_shader')
|
|
GL_OFFSET_TEXTURE_2D_MATRIX_NV = Enumerant('GL_OFFSET_TEXTURE_2D_MATRIX_NV', 0x86e1, 'GL_NV_texture_shader')
|
|
GL_OFFSET_TEXTURE_2D_NV = Enumerant('GL_OFFSET_TEXTURE_2D_NV', 0x86e8, 'GL_NV_texture_shader')
|
|
GL_OFFSET_TEXTURE_2D_SCALE_NV = Enumerant('GL_OFFSET_TEXTURE_2D_SCALE_NV', 0x86e2, 'GL_NV_texture_shader')
|
|
GL_OFFSET_TEXTURE_BIAS_NV = Enumerant('GL_OFFSET_TEXTURE_BIAS_NV', 0x86e3, 'GL_NV_texture_shader')
|
|
GL_OFFSET_TEXTURE_MATRIX_NV = Enumerant('GL_OFFSET_TEXTURE_MATRIX_NV', 0x86e1, 'GL_NV_texture_shader')
|
|
GL_OFFSET_TEXTURE_RECTANGLE_NV = Enumerant('GL_OFFSET_TEXTURE_RECTANGLE_NV', 0x864c, 'GL_NV_texture_shader')
|
|
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = Enumerant('GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV', 0x864d, 'GL_NV_texture_shader')
|
|
GL_OFFSET_TEXTURE_SCALE_NV = Enumerant('GL_OFFSET_TEXTURE_SCALE_NV', 0x86e2, 'GL_NV_texture_shader')
|
|
GL_PASS_THROUGH_NV = Enumerant('GL_PASS_THROUGH_NV', 0x86e6, 'GL_NV_texture_shader')
|
|
GL_PREVIOUS_TEXTURE_INPUT_NV = Enumerant('GL_PREVIOUS_TEXTURE_INPUT_NV', 0x86e4, 'GL_NV_texture_shader')
|
|
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = Enumerant('GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV', 0x86d9, 'GL_NV_texture_shader')
|
|
GL_SHADER_CONSISTENT_NV = Enumerant('GL_SHADER_CONSISTENT_NV', 0x86dd, 'GL_NV_texture_shader')
|
|
GL_SHADER_OPERATION_NV = Enumerant('GL_SHADER_OPERATION_NV', 0x86df, 'GL_NV_texture_shader')
|
|
GL_TEXTURE_BORDER_VALUES_NV = Enumerant('GL_TEXTURE_BORDER_VALUES_NV', 0x871a, 'GL_NV_texture_shader')
|
|
GL_TEXTURE_DS_SIZE_NV = Enumerant('GL_TEXTURE_DS_SIZE_NV', 0x871d, 'GL_NV_texture_shader')
|
|
GL_TEXTURE_DT_SIZE_NV = Enumerant('GL_TEXTURE_DT_SIZE_NV', 0x871e, 'GL_NV_texture_shader')
|
|
GL_TEXTURE_HI_SIZE_NV = Enumerant('GL_TEXTURE_HI_SIZE_NV', 0x871b, 'GL_NV_texture_shader')
|
|
GL_TEXTURE_LO_SIZE_NV = Enumerant('GL_TEXTURE_LO_SIZE_NV', 0x871c, 'GL_NV_texture_shader')
|
|
GL_TEXTURE_MAG_SIZE_NV = Enumerant('GL_TEXTURE_MAG_SIZE_NV', 0x871f, 'GL_NV_texture_shader')
|
|
GL_TEXTURE_SHADER_NV = Enumerant('GL_TEXTURE_SHADER_NV', 0x86de, 'GL_NV_texture_shader')
|
|
GL_VIBRANCE_BIAS_NV = Enumerant('GL_VIBRANCE_BIAS_NV', 0x8719, 'GL_NV_texture_shader')
|
|
GL_VIBRANCE_SCALE_NV = Enumerant('GL_VIBRANCE_SCALE_NV', 0x8713, 'GL_NV_texture_shader')
|
|
|
|
defines.add(GL_CONST_EYE_NV)
|
|
defines.add(GL_CULL_FRAGMENT_NV)
|
|
defines.add(GL_CULL_MODES_NV)
|
|
defines.add(GL_DEPENDENT_AR_TEXTURE_2D_NV)
|
|
defines.add(GL_DEPENDENT_GB_TEXTURE_2D_NV)
|
|
defines.add(GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV)
|
|
defines.add(GL_DOT_PRODUCT_DEPTH_REPLACE_NV)
|
|
defines.add(GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV)
|
|
defines.add(GL_DOT_PRODUCT_NV)
|
|
defines.add(GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV)
|
|
defines.add(GL_DOT_PRODUCT_TEXTURE_2D_NV)
|
|
defines.add(GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV)
|
|
defines.add(GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV)
|
|
defines.add(GL_DS_BIAS_NV)
|
|
defines.add(GL_DS_SCALE_NV)
|
|
defines.add(GL_DT_BIAS_NV)
|
|
defines.add(GL_DT_SCALE_NV)
|
|
defines.add(GL_HI_BIAS_NV)
|
|
defines.add(GL_HI_SCALE_NV)
|
|
defines.add(GL_LO_BIAS_NV)
|
|
defines.add(GL_LO_SCALE_NV)
|
|
defines.add(GL_MAGNITUDE_BIAS_NV)
|
|
defines.add(GL_MAGNITUDE_SCALE_NV)
|
|
defines.add(GL_OFFSET_TEXTURE_2D_BIAS_NV)
|
|
defines.add(GL_OFFSET_TEXTURE_2D_MATRIX_NV)
|
|
defines.add(GL_OFFSET_TEXTURE_2D_NV)
|
|
defines.add(GL_OFFSET_TEXTURE_2D_SCALE_NV)
|
|
defines.add(GL_OFFSET_TEXTURE_BIAS_NV)
|
|
defines.add(GL_OFFSET_TEXTURE_MATRIX_NV)
|
|
defines.add(GL_OFFSET_TEXTURE_RECTANGLE_NV)
|
|
defines.add(GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV)
|
|
defines.add(GL_OFFSET_TEXTURE_SCALE_NV)
|
|
defines.add(GL_PASS_THROUGH_NV)
|
|
defines.add(GL_PREVIOUS_TEXTURE_INPUT_NV)
|
|
defines.add(GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV)
|
|
defines.add(GL_SHADER_CONSISTENT_NV)
|
|
defines.add(GL_SHADER_OPERATION_NV)
|
|
defines.add(GL_TEXTURE_BORDER_VALUES_NV)
|
|
defines.add(GL_TEXTURE_DS_SIZE_NV)
|
|
defines.add(GL_TEXTURE_DT_SIZE_NV)
|
|
defines.add(GL_TEXTURE_HI_SIZE_NV)
|
|
defines.add(GL_TEXTURE_LO_SIZE_NV)
|
|
defines.add(GL_TEXTURE_MAG_SIZE_NV)
|
|
defines.add(GL_TEXTURE_SHADER_NV)
|
|
defines.add(GL_VIBRANCE_BIAS_NV)
|
|
defines.add(GL_VIBRANCE_SCALE_NV)
|
|
|
|
# GL_NV_texture_shader2
|
|
|
|
GL_DOT_PRODUCT_TEXTURE_3D_NV = Enumerant('GL_DOT_PRODUCT_TEXTURE_3D_NV', 0x86ef, 'GL_NV_texture_shader2')
|
|
GL_DSDT8_MAG8_INTENSITY8_NV = Enumerant('GL_DSDT8_MAG8_INTENSITY8_NV', 0x870b, 'GL_NV_texture_shader2')
|
|
GL_DSDT8_MAG8_INTENSITY8_NV = Enumerant('GL_DSDT8_MAG8_INTENSITY8_NV', 0x870b, 'GL_NV_texture_shader2')
|
|
GL_DSDT8_MAG8_NV = Enumerant('GL_DSDT8_MAG8_NV', 0x870a, 'GL_NV_texture_shader2')
|
|
GL_DSDT8_MAG8_NV = Enumerant('GL_DSDT8_MAG8_NV', 0x870a, 'GL_NV_texture_shader2')
|
|
GL_DSDT8_NV = Enumerant('GL_DSDT8_NV', 0x8709, 'GL_NV_texture_shader2')
|
|
GL_DSDT8_NV = Enumerant('GL_DSDT8_NV', 0x8709, 'GL_NV_texture_shader2')
|
|
GL_DSDT_MAG_INTENSITY_NV = Enumerant('GL_DSDT_MAG_INTENSITY_NV', 0x86dc, 'GL_NV_texture_shader2')
|
|
GL_DSDT_MAG_INTENSITY_NV = Enumerant('GL_DSDT_MAG_INTENSITY_NV', 0x86dc, 'GL_NV_texture_shader2')
|
|
GL_DSDT_MAG_NV = Enumerant('GL_DSDT_MAG_NV', 0x86f6, 'GL_NV_texture_shader2')
|
|
GL_DSDT_MAG_NV = Enumerant('GL_DSDT_MAG_NV', 0x86f6, 'GL_NV_texture_shader2')
|
|
GL_DSDT_MAG_VIB_NV = Enumerant('GL_DSDT_MAG_VIB_NV', 0x86f7, 'GL_NV_texture_shader2')
|
|
GL_DSDT_MAG_VIB_NV = Enumerant('GL_DSDT_MAG_VIB_NV', 0x86f7, 'GL_NV_texture_shader2')
|
|
GL_DSDT_NV = Enumerant('GL_DSDT_NV', 0x86f5, 'GL_NV_texture_shader2')
|
|
GL_DSDT_NV = Enumerant('GL_DSDT_NV', 0x86f5, 'GL_NV_texture_shader2')
|
|
GL_HILO16_NV = Enumerant('GL_HILO16_NV', 0x86f8, 'GL_NV_texture_shader2')
|
|
GL_HILO16_NV = Enumerant('GL_HILO16_NV', 0x86f8, 'GL_NV_texture_shader2')
|
|
GL_HILO_NV = Enumerant('GL_HILO_NV', 0x86f4, 'GL_NV_texture_shader2')
|
|
GL_HILO_NV = Enumerant('GL_HILO_NV', 0x86f4, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_ALPHA8_NV = Enumerant('GL_SIGNED_ALPHA8_NV', 0x8706, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_ALPHA8_NV = Enumerant('GL_SIGNED_ALPHA8_NV', 0x8706, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_ALPHA_NV = Enumerant('GL_SIGNED_ALPHA_NV', 0x8705, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_ALPHA_NV = Enumerant('GL_SIGNED_ALPHA_NV', 0x8705, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_HILO16_NV = Enumerant('GL_SIGNED_HILO16_NV', 0x86fa, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_HILO16_NV = Enumerant('GL_SIGNED_HILO16_NV', 0x86fa, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_HILO_NV = Enumerant('GL_SIGNED_HILO_NV', 0x86f9, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_HILO_NV = Enumerant('GL_SIGNED_HILO_NV', 0x86f9, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_INTENSITY8_NV = Enumerant('GL_SIGNED_INTENSITY8_NV', 0x8708, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_INTENSITY8_NV = Enumerant('GL_SIGNED_INTENSITY8_NV', 0x8708, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_INTENSITY_NV = Enumerant('GL_SIGNED_INTENSITY_NV', 0x8707, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_INTENSITY_NV = Enumerant('GL_SIGNED_INTENSITY_NV', 0x8707, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_LUMINANCE8_ALPHA8_NV = Enumerant('GL_SIGNED_LUMINANCE8_ALPHA8_NV', 0x8704, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_LUMINANCE8_ALPHA8_NV = Enumerant('GL_SIGNED_LUMINANCE8_ALPHA8_NV', 0x8704, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_LUMINANCE8_NV = Enumerant('GL_SIGNED_LUMINANCE8_NV', 0x8702, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_LUMINANCE8_NV = Enumerant('GL_SIGNED_LUMINANCE8_NV', 0x8702, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_LUMINANCE_ALPHA_NV = Enumerant('GL_SIGNED_LUMINANCE_ALPHA_NV', 0x8703, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_LUMINANCE_ALPHA_NV = Enumerant('GL_SIGNED_LUMINANCE_ALPHA_NV', 0x8703, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_LUMINANCE_NV = Enumerant('GL_SIGNED_LUMINANCE_NV', 0x8701, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_LUMINANCE_NV = Enumerant('GL_SIGNED_LUMINANCE_NV', 0x8701, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_RGB8_NV = Enumerant('GL_SIGNED_RGB8_NV', 0x86ff, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_RGB8_NV = Enumerant('GL_SIGNED_RGB8_NV', 0x86ff, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = Enumerant('GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV', 0x870d, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = Enumerant('GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV', 0x870d, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_RGBA8_NV = Enumerant('GL_SIGNED_RGBA8_NV', 0x86fc, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_RGBA8_NV = Enumerant('GL_SIGNED_RGBA8_NV', 0x86fc, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_RGBA_NV = Enumerant('GL_SIGNED_RGBA_NV', 0x86fb, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_RGBA_NV = Enumerant('GL_SIGNED_RGBA_NV', 0x86fb, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_RGB_NV = Enumerant('GL_SIGNED_RGB_NV', 0x86fe, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_RGB_NV = Enumerant('GL_SIGNED_RGB_NV', 0x86fe, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = Enumerant('GL_SIGNED_RGB_UNSIGNED_ALPHA_NV', 0x870c, 'GL_NV_texture_shader2')
|
|
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = Enumerant('GL_SIGNED_RGB_UNSIGNED_ALPHA_NV', 0x870c, 'GL_NV_texture_shader2')
|
|
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = Enumerant('GL_UNSIGNED_INT_8_8_S8_S8_REV_NV', 0x86db, 'GL_NV_texture_shader2')
|
|
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = Enumerant('GL_UNSIGNED_INT_8_8_S8_S8_REV_NV', 0x86db, 'GL_NV_texture_shader2')
|
|
GL_UNSIGNED_INT_S8_S8_8_8_NV = Enumerant('GL_UNSIGNED_INT_S8_S8_8_8_NV', 0x86da, 'GL_NV_texture_shader2')
|
|
GL_UNSIGNED_INT_S8_S8_8_8_NV = Enumerant('GL_UNSIGNED_INT_S8_S8_8_8_NV', 0x86da, 'GL_NV_texture_shader2')
|
|
|
|
defines.add(GL_DOT_PRODUCT_TEXTURE_3D_NV)
|
|
defines.add(GL_DSDT8_MAG8_INTENSITY8_NV)
|
|
defines.add(GL_DSDT8_MAG8_INTENSITY8_NV)
|
|
defines.add(GL_DSDT8_MAG8_NV)
|
|
defines.add(GL_DSDT8_MAG8_NV)
|
|
defines.add(GL_DSDT8_NV)
|
|
defines.add(GL_DSDT8_NV)
|
|
defines.add(GL_DSDT_MAG_INTENSITY_NV)
|
|
defines.add(GL_DSDT_MAG_INTENSITY_NV)
|
|
defines.add(GL_DSDT_MAG_NV)
|
|
defines.add(GL_DSDT_MAG_NV)
|
|
defines.add(GL_DSDT_MAG_VIB_NV)
|
|
defines.add(GL_DSDT_MAG_VIB_NV)
|
|
defines.add(GL_DSDT_NV)
|
|
defines.add(GL_DSDT_NV)
|
|
defines.add(GL_HILO16_NV)
|
|
defines.add(GL_HILO16_NV)
|
|
defines.add(GL_HILO_NV)
|
|
defines.add(GL_HILO_NV)
|
|
defines.add(GL_SIGNED_ALPHA8_NV)
|
|
defines.add(GL_SIGNED_ALPHA8_NV)
|
|
defines.add(GL_SIGNED_ALPHA_NV)
|
|
defines.add(GL_SIGNED_ALPHA_NV)
|
|
defines.add(GL_SIGNED_HILO16_NV)
|
|
defines.add(GL_SIGNED_HILO16_NV)
|
|
defines.add(GL_SIGNED_HILO_NV)
|
|
defines.add(GL_SIGNED_HILO_NV)
|
|
defines.add(GL_SIGNED_INTENSITY8_NV)
|
|
defines.add(GL_SIGNED_INTENSITY8_NV)
|
|
defines.add(GL_SIGNED_INTENSITY_NV)
|
|
defines.add(GL_SIGNED_INTENSITY_NV)
|
|
defines.add(GL_SIGNED_LUMINANCE8_ALPHA8_NV)
|
|
defines.add(GL_SIGNED_LUMINANCE8_ALPHA8_NV)
|
|
defines.add(GL_SIGNED_LUMINANCE8_NV)
|
|
defines.add(GL_SIGNED_LUMINANCE8_NV)
|
|
defines.add(GL_SIGNED_LUMINANCE_ALPHA_NV)
|
|
defines.add(GL_SIGNED_LUMINANCE_ALPHA_NV)
|
|
defines.add(GL_SIGNED_LUMINANCE_NV)
|
|
defines.add(GL_SIGNED_LUMINANCE_NV)
|
|
defines.add(GL_SIGNED_RGB8_NV)
|
|
defines.add(GL_SIGNED_RGB8_NV)
|
|
defines.add(GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV)
|
|
defines.add(GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV)
|
|
defines.add(GL_SIGNED_RGBA8_NV)
|
|
defines.add(GL_SIGNED_RGBA8_NV)
|
|
defines.add(GL_SIGNED_RGBA_NV)
|
|
defines.add(GL_SIGNED_RGBA_NV)
|
|
defines.add(GL_SIGNED_RGB_NV)
|
|
defines.add(GL_SIGNED_RGB_NV)
|
|
defines.add(GL_SIGNED_RGB_UNSIGNED_ALPHA_NV)
|
|
defines.add(GL_SIGNED_RGB_UNSIGNED_ALPHA_NV)
|
|
defines.add(GL_UNSIGNED_INT_8_8_S8_S8_REV_NV)
|
|
defines.add(GL_UNSIGNED_INT_8_8_S8_S8_REV_NV)
|
|
defines.add(GL_UNSIGNED_INT_S8_S8_8_8_NV)
|
|
defines.add(GL_UNSIGNED_INT_S8_S8_8_8_NV)
|
|
|
|
# GL_NV_texture_shader3
|
|
|
|
GL_DEPENDENT_HILO_TEXTURE_2D_NV = Enumerant('GL_DEPENDENT_HILO_TEXTURE_2D_NV', 0x8858, 'GL_NV_texture_shader3')
|
|
GL_DEPENDENT_RGB_TEXTURE_3D_NV = Enumerant('GL_DEPENDENT_RGB_TEXTURE_3D_NV', 0x8859, 'GL_NV_texture_shader3')
|
|
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = Enumerant('GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV', 0x885a, 'GL_NV_texture_shader3')
|
|
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = Enumerant('GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV', 0x885d, 'GL_NV_texture_shader3')
|
|
GL_DOT_PRODUCT_PASS_THROUGH_NV = Enumerant('GL_DOT_PRODUCT_PASS_THROUGH_NV', 0x885b, 'GL_NV_texture_shader3')
|
|
GL_DOT_PRODUCT_TEXTURE_1D_NV = Enumerant('GL_DOT_PRODUCT_TEXTURE_1D_NV', 0x885c, 'GL_NV_texture_shader3')
|
|
GL_FORCE_BLUE_TO_ONE_NV = Enumerant('GL_FORCE_BLUE_TO_ONE_NV', 0x8860, 'GL_NV_texture_shader3')
|
|
GL_HILO8_NV = Enumerant('GL_HILO8_NV', 0x885e, 'GL_NV_texture_shader3')
|
|
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = Enumerant('GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV', 0x8856, 'GL_NV_texture_shader3')
|
|
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = Enumerant('GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV', 0x8857, 'GL_NV_texture_shader3')
|
|
GL_OFFSET_HILO_TEXTURE_2D_NV = Enumerant('GL_OFFSET_HILO_TEXTURE_2D_NV', 0x8854, 'GL_NV_texture_shader3')
|
|
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = Enumerant('GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV', 0x8855, 'GL_NV_texture_shader3')
|
|
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = Enumerant('GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV', 0x8850, 'GL_NV_texture_shader3')
|
|
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = Enumerant('GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV', 0x8851, 'GL_NV_texture_shader3')
|
|
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = Enumerant('GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV', 0x8852, 'GL_NV_texture_shader3')
|
|
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = Enumerant('GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV', 0x8853, 'GL_NV_texture_shader3')
|
|
GL_SIGNED_HILO8_NV = Enumerant('GL_SIGNED_HILO8_NV', 0x885f, 'GL_NV_texture_shader3')
|
|
|
|
defines.add(GL_DEPENDENT_HILO_TEXTURE_2D_NV)
|
|
defines.add(GL_DEPENDENT_RGB_TEXTURE_3D_NV)
|
|
defines.add(GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV)
|
|
defines.add(GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV)
|
|
defines.add(GL_DOT_PRODUCT_PASS_THROUGH_NV)
|
|
defines.add(GL_DOT_PRODUCT_TEXTURE_1D_NV)
|
|
defines.add(GL_FORCE_BLUE_TO_ONE_NV)
|
|
defines.add(GL_HILO8_NV)
|
|
defines.add(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV)
|
|
defines.add(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV)
|
|
defines.add(GL_OFFSET_HILO_TEXTURE_2D_NV)
|
|
defines.add(GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV)
|
|
defines.add(GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV)
|
|
defines.add(GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV)
|
|
defines.add(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV)
|
|
defines.add(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV)
|
|
defines.add(GL_SIGNED_HILO8_NV)
|
|
|
|
# GL_NV_transform_feedback
|
|
|
|
GL_ACTIVE_VARYINGS_NV = Enumerant('GL_ACTIVE_VARYINGS_NV', 0x8c81, 'GL_NV_transform_feedback')
|
|
GL_ACTIVE_VARYING_MAX_LENGTH_NV = Enumerant('GL_ACTIVE_VARYING_MAX_LENGTH_NV', 0x8c82, 'GL_NV_transform_feedback')
|
|
GL_BACK_PRIMARY_COLOR_NV = Enumerant('GL_BACK_PRIMARY_COLOR_NV', 0x8c77, 'GL_NV_transform_feedback')
|
|
GL_BACK_SECONDARY_COLOR_NV = Enumerant('GL_BACK_SECONDARY_COLOR_NV', 0x8c78, 'GL_NV_transform_feedback')
|
|
GL_CLIP_DISTANCE_NV = Enumerant('GL_CLIP_DISTANCE_NV', 0x8c7a, 'GL_NV_transform_feedback')
|
|
GL_GENERIC_ATTRIB_NV = Enumerant('GL_GENERIC_ATTRIB_NV', 0x8c7d, 'GL_NV_transform_feedback')
|
|
GL_INTERLEAVED_ATTRIBS_NV = Enumerant('GL_INTERLEAVED_ATTRIBS_NV', 0x8c8c, 'GL_NV_transform_feedback')
|
|
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV', 0x8c8a, 'GL_NV_transform_feedback')
|
|
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV', 0x8c8b, 'GL_NV_transform_feedback')
|
|
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = Enumerant('GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV', 0x8c80, 'GL_NV_transform_feedback')
|
|
GL_PRIMITIVES_GENERATED_NV = Enumerant('GL_PRIMITIVES_GENERATED_NV', 0x8c87, 'GL_NV_transform_feedback')
|
|
GL_PRIMITIVE_ID_NV = Enumerant('GL_PRIMITIVE_ID_NV', 0x8c7c, 'GL_NV_transform_feedback')
|
|
GL_RASTERIZER_DISCARD_NV = Enumerant('GL_RASTERIZER_DISCARD_NV', 0x8c89, 'GL_NV_transform_feedback')
|
|
GL_SEPARATE_ATTRIBS_NV = Enumerant('GL_SEPARATE_ATTRIBS_NV', 0x8c8d, 'GL_NV_transform_feedback')
|
|
GL_TEXTURE_COORD_NV = Enumerant('GL_TEXTURE_COORD_NV', 0x8c79, 'GL_NV_transform_feedback')
|
|
GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = Enumerant('GL_TRANSFORM_FEEDBACK_ATTRIBS_NV', 0x8c7e, 'GL_NV_transform_feedback')
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV', 0x8c8f, 'GL_NV_transform_feedback')
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV', 0x8c7f, 'GL_NV_transform_feedback')
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_NV = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_NV', 0x8c8e, 'GL_NV_transform_feedback')
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV', 0x8c85, 'GL_NV_transform_feedback')
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_START_NV', 0x8c84, 'GL_NV_transform_feedback')
|
|
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = Enumerant('GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV', 0x8c88, 'GL_NV_transform_feedback')
|
|
GL_TRANSFORM_FEEDBACK_RECORD_NV = Enumerant('GL_TRANSFORM_FEEDBACK_RECORD_NV', 0x8c86, 'GL_NV_transform_feedback')
|
|
GL_TRANSFORM_FEEDBACK_VARYINGS_NV = Enumerant('GL_TRANSFORM_FEEDBACK_VARYINGS_NV', 0x8c83, 'GL_NV_transform_feedback')
|
|
GL_VERTEX_ID_NV = Enumerant('GL_VERTEX_ID_NV', 0x8c7b, 'GL_NV_transform_feedback')
|
|
|
|
defines.add(GL_ACTIVE_VARYINGS_NV)
|
|
defines.add(GL_ACTIVE_VARYING_MAX_LENGTH_NV)
|
|
defines.add(GL_BACK_PRIMARY_COLOR_NV)
|
|
defines.add(GL_BACK_SECONDARY_COLOR_NV)
|
|
defines.add(GL_CLIP_DISTANCE_NV)
|
|
defines.add(GL_GENERIC_ATTRIB_NV)
|
|
defines.add(GL_INTERLEAVED_ATTRIBS_NV)
|
|
defines.add(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV)
|
|
defines.add(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV)
|
|
defines.add(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV)
|
|
defines.add(GL_PRIMITIVES_GENERATED_NV)
|
|
defines.add(GL_PRIMITIVE_ID_NV)
|
|
defines.add(GL_RASTERIZER_DISCARD_NV)
|
|
defines.add(GL_SEPARATE_ATTRIBS_NV)
|
|
defines.add(GL_TEXTURE_COORD_NV)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_ATTRIBS_NV)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_NV)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_START_NV)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_RECORD_NV)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_VARYINGS_NV)
|
|
defines.add(GL_VERTEX_ID_NV)
|
|
|
|
# GL_NV_transform_feedback2
|
|
|
|
GL_TRANSFORM_FEEDBACK_BINDING_NV = Enumerant('GL_TRANSFORM_FEEDBACK_BINDING_NV', 0x8e25, 'GL_NV_transform_feedback2')
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV', 0x8e24, 'GL_NV_transform_feedback2')
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = Enumerant('GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV', 0x8e23, 'GL_NV_transform_feedback2')
|
|
GL_TRANSFORM_FEEDBACK_NV = Enumerant('GL_TRANSFORM_FEEDBACK_NV', 0x8e22, 'GL_NV_transform_feedback2')
|
|
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BINDING_NV)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV)
|
|
defines.add(GL_TRANSFORM_FEEDBACK_NV)
|
|
|
|
# GL_NV_vdpau_interop
|
|
|
|
GL_SURFACE_MAPPED_NV = Enumerant('GL_SURFACE_MAPPED_NV', 0x8700, 'GL_NV_vdpau_interop')
|
|
GL_SURFACE_REGISTERED_NV = Enumerant('GL_SURFACE_REGISTERED_NV', 0x86fd, 'GL_NV_vdpau_interop')
|
|
GL_SURFACE_STATE_NV = Enumerant('GL_SURFACE_STATE_NV', 0x86eb, 'GL_NV_vdpau_interop')
|
|
GL_WRITE_DISCARD_NV = Enumerant('GL_WRITE_DISCARD_NV', 0x88be, 'GL_NV_vdpau_interop')
|
|
|
|
defines.add(GL_SURFACE_MAPPED_NV)
|
|
defines.add(GL_SURFACE_REGISTERED_NV)
|
|
defines.add(GL_SURFACE_STATE_NV)
|
|
defines.add(GL_WRITE_DISCARD_NV)
|
|
|
|
# GL_NV_vertex_array_range
|
|
|
|
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = Enumerant('GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV', 0x8520, 'GL_NV_vertex_array_range')
|
|
GL_VERTEX_ARRAY_RANGE_LENGTH_NV = Enumerant('GL_VERTEX_ARRAY_RANGE_LENGTH_NV', 0x851e, 'GL_NV_vertex_array_range')
|
|
GL_VERTEX_ARRAY_RANGE_NV = Enumerant('GL_VERTEX_ARRAY_RANGE_NV', 0x851d, 'GL_NV_vertex_array_range')
|
|
GL_VERTEX_ARRAY_RANGE_POINTER_NV = Enumerant('GL_VERTEX_ARRAY_RANGE_POINTER_NV', 0x8521, 'GL_NV_vertex_array_range')
|
|
GL_VERTEX_ARRAY_RANGE_VALID_NV = Enumerant('GL_VERTEX_ARRAY_RANGE_VALID_NV', 0x851f, 'GL_NV_vertex_array_range')
|
|
|
|
defines.add(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV)
|
|
defines.add(GL_VERTEX_ARRAY_RANGE_LENGTH_NV)
|
|
defines.add(GL_VERTEX_ARRAY_RANGE_NV)
|
|
defines.add(GL_VERTEX_ARRAY_RANGE_POINTER_NV)
|
|
defines.add(GL_VERTEX_ARRAY_RANGE_VALID_NV)
|
|
|
|
# GL_NV_vertex_array_range2
|
|
|
|
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = Enumerant('GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV', 0x8533, 'GL_NV_vertex_array_range2')
|
|
|
|
defines.add(GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV)
|
|
|
|
# GL_NV_vertex_attrib_integer_64bit
|
|
|
|
GL_INT64_NV = Enumerant('GL_INT64_NV', 0x140e, 'GL_NV_vertex_attrib_integer_64bit')
|
|
GL_INT64_NV = Enumerant('GL_INT64_NV', 0x140e, 'GL_NV_vertex_attrib_integer_64bit')
|
|
GL_UNSIGNED_INT64_NV = Enumerant('GL_UNSIGNED_INT64_NV', 0x140f, 'GL_NV_vertex_attrib_integer_64bit')
|
|
GL_UNSIGNED_INT64_NV = Enumerant('GL_UNSIGNED_INT64_NV', 0x140f, 'GL_NV_vertex_attrib_integer_64bit')
|
|
|
|
defines.add(GL_INT64_NV)
|
|
defines.add(GL_INT64_NV)
|
|
defines.add(GL_UNSIGNED_INT64_NV)
|
|
defines.add(GL_UNSIGNED_INT64_NV)
|
|
|
|
# GL_NV_vertex_buffer_unified_memory
|
|
|
|
GL_COLOR_ARRAY_ADDRESS_NV = Enumerant('GL_COLOR_ARRAY_ADDRESS_NV', 0x8f23, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_COLOR_ARRAY_LENGTH_NV = Enumerant('GL_COLOR_ARRAY_LENGTH_NV', 0x8f2d, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_DRAW_INDIRECT_ADDRESS_NV = Enumerant('GL_DRAW_INDIRECT_ADDRESS_NV', 0x8f41, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_DRAW_INDIRECT_LENGTH_NV = Enumerant('GL_DRAW_INDIRECT_LENGTH_NV', 0x8f42, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_DRAW_INDIRECT_UNIFIED_NV = Enumerant('GL_DRAW_INDIRECT_UNIFIED_NV', 0x8f40, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_EDGE_FLAG_ARRAY_ADDRESS_NV = Enumerant('GL_EDGE_FLAG_ARRAY_ADDRESS_NV', 0x8f26, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_EDGE_FLAG_ARRAY_LENGTH_NV = Enumerant('GL_EDGE_FLAG_ARRAY_LENGTH_NV', 0x8f30, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_ELEMENT_ARRAY_ADDRESS_NV = Enumerant('GL_ELEMENT_ARRAY_ADDRESS_NV', 0x8f29, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_ELEMENT_ARRAY_LENGTH_NV = Enumerant('GL_ELEMENT_ARRAY_LENGTH_NV', 0x8f33, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_ELEMENT_ARRAY_UNIFIED_NV = Enumerant('GL_ELEMENT_ARRAY_UNIFIED_NV', 0x8f1f, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_FOG_COORD_ARRAY_ADDRESS_NV = Enumerant('GL_FOG_COORD_ARRAY_ADDRESS_NV', 0x8f28, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_FOG_COORD_ARRAY_LENGTH_NV = Enumerant('GL_FOG_COORD_ARRAY_LENGTH_NV', 0x8f32, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_INDEX_ARRAY_ADDRESS_NV = Enumerant('GL_INDEX_ARRAY_ADDRESS_NV', 0x8f24, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_INDEX_ARRAY_LENGTH_NV = Enumerant('GL_INDEX_ARRAY_LENGTH_NV', 0x8f2e, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_NORMAL_ARRAY_ADDRESS_NV = Enumerant('GL_NORMAL_ARRAY_ADDRESS_NV', 0x8f22, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_NORMAL_ARRAY_LENGTH_NV = Enumerant('GL_NORMAL_ARRAY_LENGTH_NV', 0x8f2c, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = Enumerant('GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV', 0x8f27, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = Enumerant('GL_SECONDARY_COLOR_ARRAY_LENGTH_NV', 0x8f31, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = Enumerant('GL_TEXTURE_COORD_ARRAY_ADDRESS_NV', 0x8f25, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_TEXTURE_COORD_ARRAY_LENGTH_NV = Enumerant('GL_TEXTURE_COORD_ARRAY_LENGTH_NV', 0x8f2f, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_VERTEX_ARRAY_ADDRESS_NV = Enumerant('GL_VERTEX_ARRAY_ADDRESS_NV', 0x8f21, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_VERTEX_ARRAY_LENGTH_NV = Enumerant('GL_VERTEX_ARRAY_LENGTH_NV', 0x8f2b, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV', 0x8f20, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV', 0x8f2a, 'GL_NV_vertex_buffer_unified_memory')
|
|
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV', 0x8f1e, 'GL_NV_vertex_buffer_unified_memory')
|
|
|
|
defines.add(GL_COLOR_ARRAY_ADDRESS_NV)
|
|
defines.add(GL_COLOR_ARRAY_LENGTH_NV)
|
|
defines.add(GL_DRAW_INDIRECT_ADDRESS_NV)
|
|
defines.add(GL_DRAW_INDIRECT_LENGTH_NV)
|
|
defines.add(GL_DRAW_INDIRECT_UNIFIED_NV)
|
|
defines.add(GL_EDGE_FLAG_ARRAY_ADDRESS_NV)
|
|
defines.add(GL_EDGE_FLAG_ARRAY_LENGTH_NV)
|
|
defines.add(GL_ELEMENT_ARRAY_ADDRESS_NV)
|
|
defines.add(GL_ELEMENT_ARRAY_LENGTH_NV)
|
|
defines.add(GL_ELEMENT_ARRAY_UNIFIED_NV)
|
|
defines.add(GL_FOG_COORD_ARRAY_ADDRESS_NV)
|
|
defines.add(GL_FOG_COORD_ARRAY_LENGTH_NV)
|
|
defines.add(GL_INDEX_ARRAY_ADDRESS_NV)
|
|
defines.add(GL_INDEX_ARRAY_LENGTH_NV)
|
|
defines.add(GL_NORMAL_ARRAY_ADDRESS_NV)
|
|
defines.add(GL_NORMAL_ARRAY_LENGTH_NV)
|
|
defines.add(GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV)
|
|
defines.add(GL_SECONDARY_COLOR_ARRAY_LENGTH_NV)
|
|
defines.add(GL_TEXTURE_COORD_ARRAY_ADDRESS_NV)
|
|
defines.add(GL_TEXTURE_COORD_ARRAY_LENGTH_NV)
|
|
defines.add(GL_VERTEX_ARRAY_ADDRESS_NV)
|
|
defines.add(GL_VERTEX_ARRAY_LENGTH_NV)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV)
|
|
|
|
# GL_NV_vertex_program
|
|
|
|
GL_ATTRIB_ARRAY_POINTER_NV = Enumerant('GL_ATTRIB_ARRAY_POINTER_NV', 0x8645, 'GL_NV_vertex_program')
|
|
GL_ATTRIB_ARRAY_SIZE_NV = Enumerant('GL_ATTRIB_ARRAY_SIZE_NV', 0x8623, 'GL_NV_vertex_program')
|
|
GL_ATTRIB_ARRAY_STRIDE_NV = Enumerant('GL_ATTRIB_ARRAY_STRIDE_NV', 0x8624, 'GL_NV_vertex_program')
|
|
GL_ATTRIB_ARRAY_TYPE_NV = Enumerant('GL_ATTRIB_ARRAY_TYPE_NV', 0x8625, 'GL_NV_vertex_program')
|
|
GL_CURRENT_ATTRIB_NV = Enumerant('GL_CURRENT_ATTRIB_NV', 0x8626, 'GL_NV_vertex_program')
|
|
GL_CURRENT_MATRIX_NV = Enumerant('GL_CURRENT_MATRIX_NV', 0x8641, 'GL_NV_vertex_program')
|
|
GL_CURRENT_MATRIX_STACK_DEPTH_NV = Enumerant('GL_CURRENT_MATRIX_STACK_DEPTH_NV', 0x8640, 'GL_NV_vertex_program')
|
|
GL_IDENTITY_NV = Enumerant('GL_IDENTITY_NV', 0x862a, 'GL_NV_vertex_program')
|
|
GL_INVERSE_NV = Enumerant('GL_INVERSE_NV', 0x862b, 'GL_NV_vertex_program')
|
|
GL_INVERSE_TRANSPOSE_NV = Enumerant('GL_INVERSE_TRANSPOSE_NV', 0x862d, 'GL_NV_vertex_program')
|
|
GL_MAP1_VERTEX_ATTRIB0_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB0_4_NV', 0x8660, 'GL_NV_vertex_program')
|
|
GL_MAP1_VERTEX_ATTRIB10_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB10_4_NV', 0x866a, 'GL_NV_vertex_program')
|
|
GL_MAP1_VERTEX_ATTRIB11_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB11_4_NV', 0x866b, 'GL_NV_vertex_program')
|
|
GL_MAP1_VERTEX_ATTRIB12_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB12_4_NV', 0x866c, 'GL_NV_vertex_program')
|
|
GL_MAP1_VERTEX_ATTRIB13_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB13_4_NV', 0x866d, 'GL_NV_vertex_program')
|
|
GL_MAP1_VERTEX_ATTRIB14_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB14_4_NV', 0x866e, 'GL_NV_vertex_program')
|
|
GL_MAP1_VERTEX_ATTRIB15_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB15_4_NV', 0x866f, 'GL_NV_vertex_program')
|
|
GL_MAP1_VERTEX_ATTRIB1_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB1_4_NV', 0x8661, 'GL_NV_vertex_program')
|
|
GL_MAP1_VERTEX_ATTRIB2_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB2_4_NV', 0x8662, 'GL_NV_vertex_program')
|
|
GL_MAP1_VERTEX_ATTRIB3_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB3_4_NV', 0x8663, 'GL_NV_vertex_program')
|
|
GL_MAP1_VERTEX_ATTRIB4_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB4_4_NV', 0x8664, 'GL_NV_vertex_program')
|
|
GL_MAP1_VERTEX_ATTRIB5_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB5_4_NV', 0x8665, 'GL_NV_vertex_program')
|
|
GL_MAP1_VERTEX_ATTRIB6_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB6_4_NV', 0x8666, 'GL_NV_vertex_program')
|
|
GL_MAP1_VERTEX_ATTRIB7_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB7_4_NV', 0x8667, 'GL_NV_vertex_program')
|
|
GL_MAP1_VERTEX_ATTRIB8_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB8_4_NV', 0x8668, 'GL_NV_vertex_program')
|
|
GL_MAP1_VERTEX_ATTRIB9_4_NV = Enumerant('GL_MAP1_VERTEX_ATTRIB9_4_NV', 0x8669, 'GL_NV_vertex_program')
|
|
GL_MAP2_VERTEX_ATTRIB0_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB0_4_NV', 0x8670, 'GL_NV_vertex_program')
|
|
GL_MAP2_VERTEX_ATTRIB10_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB10_4_NV', 0x867a, 'GL_NV_vertex_program')
|
|
GL_MAP2_VERTEX_ATTRIB11_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB11_4_NV', 0x867b, 'GL_NV_vertex_program')
|
|
GL_MAP2_VERTEX_ATTRIB12_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB12_4_NV', 0x867c, 'GL_NV_vertex_program')
|
|
GL_MAP2_VERTEX_ATTRIB13_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB13_4_NV', 0x867d, 'GL_NV_vertex_program')
|
|
GL_MAP2_VERTEX_ATTRIB14_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB14_4_NV', 0x867e, 'GL_NV_vertex_program')
|
|
GL_MAP2_VERTEX_ATTRIB15_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB15_4_NV', 0x867f, 'GL_NV_vertex_program')
|
|
GL_MAP2_VERTEX_ATTRIB1_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB1_4_NV', 0x8671, 'GL_NV_vertex_program')
|
|
GL_MAP2_VERTEX_ATTRIB2_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB2_4_NV', 0x8672, 'GL_NV_vertex_program')
|
|
GL_MAP2_VERTEX_ATTRIB3_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB3_4_NV', 0x8673, 'GL_NV_vertex_program')
|
|
GL_MAP2_VERTEX_ATTRIB4_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB4_4_NV', 0x8674, 'GL_NV_vertex_program')
|
|
GL_MAP2_VERTEX_ATTRIB5_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB5_4_NV', 0x8675, 'GL_NV_vertex_program')
|
|
GL_MAP2_VERTEX_ATTRIB6_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB6_4_NV', 0x8676, 'GL_NV_vertex_program')
|
|
GL_MAP2_VERTEX_ATTRIB7_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB7_4_NV', 0x8677, 'GL_NV_vertex_program')
|
|
GL_MAP2_VERTEX_ATTRIB8_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB8_4_NV', 0x8678, 'GL_NV_vertex_program')
|
|
GL_MAP2_VERTEX_ATTRIB9_4_NV = Enumerant('GL_MAP2_VERTEX_ATTRIB9_4_NV', 0x8679, 'GL_NV_vertex_program')
|
|
GL_MATRIX0_NV = Enumerant('GL_MATRIX0_NV', 0x8630, 'GL_NV_vertex_program')
|
|
GL_MATRIX1_NV = Enumerant('GL_MATRIX1_NV', 0x8631, 'GL_NV_vertex_program')
|
|
GL_MATRIX2_NV = Enumerant('GL_MATRIX2_NV', 0x8632, 'GL_NV_vertex_program')
|
|
GL_MATRIX3_NV = Enumerant('GL_MATRIX3_NV', 0x8633, 'GL_NV_vertex_program')
|
|
GL_MATRIX4_NV = Enumerant('GL_MATRIX4_NV', 0x8634, 'GL_NV_vertex_program')
|
|
GL_MATRIX5_NV = Enumerant('GL_MATRIX5_NV', 0x8635, 'GL_NV_vertex_program')
|
|
GL_MATRIX6_NV = Enumerant('GL_MATRIX6_NV', 0x8636, 'GL_NV_vertex_program')
|
|
GL_MATRIX7_NV = Enumerant('GL_MATRIX7_NV', 0x8637, 'GL_NV_vertex_program')
|
|
GL_MAX_TRACK_MATRICES_NV = Enumerant('GL_MAX_TRACK_MATRICES_NV', 0x862f, 'GL_NV_vertex_program')
|
|
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = Enumerant('GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV', 0x862e, 'GL_NV_vertex_program')
|
|
GL_MODELVIEW_PROJECTION_NV = Enumerant('GL_MODELVIEW_PROJECTION_NV', 0x8629, 'GL_NV_vertex_program')
|
|
GL_PROGRAM_ERROR_POSITION_NV = Enumerant('GL_PROGRAM_ERROR_POSITION_NV', 0x864b, 'GL_NV_vertex_program')
|
|
GL_PROGRAM_LENGTH_NV = Enumerant('GL_PROGRAM_LENGTH_NV', 0x8627, 'GL_NV_vertex_program')
|
|
GL_PROGRAM_PARAMETER_NV = Enumerant('GL_PROGRAM_PARAMETER_NV', 0x8644, 'GL_NV_vertex_program')
|
|
GL_PROGRAM_RESIDENT_NV = Enumerant('GL_PROGRAM_RESIDENT_NV', 0x8647, 'GL_NV_vertex_program')
|
|
GL_PROGRAM_STRING_NV = Enumerant('GL_PROGRAM_STRING_NV', 0x8628, 'GL_NV_vertex_program')
|
|
GL_PROGRAM_TARGET_NV = Enumerant('GL_PROGRAM_TARGET_NV', 0x8646, 'GL_NV_vertex_program')
|
|
GL_TRACK_MATRIX_NV = Enumerant('GL_TRACK_MATRIX_NV', 0x8648, 'GL_NV_vertex_program')
|
|
GL_TRACK_MATRIX_TRANSFORM_NV = Enumerant('GL_TRACK_MATRIX_TRANSFORM_NV', 0x8649, 'GL_NV_vertex_program')
|
|
GL_TRANSPOSE_NV = Enumerant('GL_TRANSPOSE_NV', 0x862c, 'GL_NV_vertex_program')
|
|
GL_VERTEX_ATTRIB_ARRAY0_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY0_NV', 0x8650, 'GL_NV_vertex_program')
|
|
GL_VERTEX_ATTRIB_ARRAY10_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY10_NV', 0x865a, 'GL_NV_vertex_program')
|
|
GL_VERTEX_ATTRIB_ARRAY11_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY11_NV', 0x865b, 'GL_NV_vertex_program')
|
|
GL_VERTEX_ATTRIB_ARRAY12_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY12_NV', 0x865c, 'GL_NV_vertex_program')
|
|
GL_VERTEX_ATTRIB_ARRAY13_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY13_NV', 0x865d, 'GL_NV_vertex_program')
|
|
GL_VERTEX_ATTRIB_ARRAY14_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY14_NV', 0x865e, 'GL_NV_vertex_program')
|
|
GL_VERTEX_ATTRIB_ARRAY15_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY15_NV', 0x865f, 'GL_NV_vertex_program')
|
|
GL_VERTEX_ATTRIB_ARRAY1_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY1_NV', 0x8651, 'GL_NV_vertex_program')
|
|
GL_VERTEX_ATTRIB_ARRAY2_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY2_NV', 0x8652, 'GL_NV_vertex_program')
|
|
GL_VERTEX_ATTRIB_ARRAY3_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY3_NV', 0x8653, 'GL_NV_vertex_program')
|
|
GL_VERTEX_ATTRIB_ARRAY4_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY4_NV', 0x8654, 'GL_NV_vertex_program')
|
|
GL_VERTEX_ATTRIB_ARRAY5_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY5_NV', 0x8655, 'GL_NV_vertex_program')
|
|
GL_VERTEX_ATTRIB_ARRAY6_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY6_NV', 0x8656, 'GL_NV_vertex_program')
|
|
GL_VERTEX_ATTRIB_ARRAY7_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY7_NV', 0x8657, 'GL_NV_vertex_program')
|
|
GL_VERTEX_ATTRIB_ARRAY8_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY8_NV', 0x8658, 'GL_NV_vertex_program')
|
|
GL_VERTEX_ATTRIB_ARRAY9_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY9_NV', 0x8659, 'GL_NV_vertex_program')
|
|
GL_VERTEX_PROGRAM_BINDING_NV = Enumerant('GL_VERTEX_PROGRAM_BINDING_NV', 0x864a, 'GL_NV_vertex_program')
|
|
GL_VERTEX_PROGRAM_NV = Enumerant('GL_VERTEX_PROGRAM_NV', 0x8620, 'GL_NV_vertex_program')
|
|
GL_VERTEX_PROGRAM_POINT_SIZE_NV = Enumerant('GL_VERTEX_PROGRAM_POINT_SIZE_NV', 0x8642, 'GL_NV_vertex_program')
|
|
GL_VERTEX_PROGRAM_TWO_SIDE_NV = Enumerant('GL_VERTEX_PROGRAM_TWO_SIDE_NV', 0x8643, 'GL_NV_vertex_program')
|
|
GL_VERTEX_STATE_PROGRAM_NV = Enumerant('GL_VERTEX_STATE_PROGRAM_NV', 0x8621, 'GL_NV_vertex_program')
|
|
|
|
defines.add(GL_ATTRIB_ARRAY_POINTER_NV)
|
|
defines.add(GL_ATTRIB_ARRAY_SIZE_NV)
|
|
defines.add(GL_ATTRIB_ARRAY_STRIDE_NV)
|
|
defines.add(GL_ATTRIB_ARRAY_TYPE_NV)
|
|
defines.add(GL_CURRENT_ATTRIB_NV)
|
|
defines.add(GL_CURRENT_MATRIX_NV)
|
|
defines.add(GL_CURRENT_MATRIX_STACK_DEPTH_NV)
|
|
defines.add(GL_IDENTITY_NV)
|
|
defines.add(GL_INVERSE_NV)
|
|
defines.add(GL_INVERSE_TRANSPOSE_NV)
|
|
defines.add(GL_MAP1_VERTEX_ATTRIB0_4_NV)
|
|
defines.add(GL_MAP1_VERTEX_ATTRIB10_4_NV)
|
|
defines.add(GL_MAP1_VERTEX_ATTRIB11_4_NV)
|
|
defines.add(GL_MAP1_VERTEX_ATTRIB12_4_NV)
|
|
defines.add(GL_MAP1_VERTEX_ATTRIB13_4_NV)
|
|
defines.add(GL_MAP1_VERTEX_ATTRIB14_4_NV)
|
|
defines.add(GL_MAP1_VERTEX_ATTRIB15_4_NV)
|
|
defines.add(GL_MAP1_VERTEX_ATTRIB1_4_NV)
|
|
defines.add(GL_MAP1_VERTEX_ATTRIB2_4_NV)
|
|
defines.add(GL_MAP1_VERTEX_ATTRIB3_4_NV)
|
|
defines.add(GL_MAP1_VERTEX_ATTRIB4_4_NV)
|
|
defines.add(GL_MAP1_VERTEX_ATTRIB5_4_NV)
|
|
defines.add(GL_MAP1_VERTEX_ATTRIB6_4_NV)
|
|
defines.add(GL_MAP1_VERTEX_ATTRIB7_4_NV)
|
|
defines.add(GL_MAP1_VERTEX_ATTRIB8_4_NV)
|
|
defines.add(GL_MAP1_VERTEX_ATTRIB9_4_NV)
|
|
defines.add(GL_MAP2_VERTEX_ATTRIB0_4_NV)
|
|
defines.add(GL_MAP2_VERTEX_ATTRIB10_4_NV)
|
|
defines.add(GL_MAP2_VERTEX_ATTRIB11_4_NV)
|
|
defines.add(GL_MAP2_VERTEX_ATTRIB12_4_NV)
|
|
defines.add(GL_MAP2_VERTEX_ATTRIB13_4_NV)
|
|
defines.add(GL_MAP2_VERTEX_ATTRIB14_4_NV)
|
|
defines.add(GL_MAP2_VERTEX_ATTRIB15_4_NV)
|
|
defines.add(GL_MAP2_VERTEX_ATTRIB1_4_NV)
|
|
defines.add(GL_MAP2_VERTEX_ATTRIB2_4_NV)
|
|
defines.add(GL_MAP2_VERTEX_ATTRIB3_4_NV)
|
|
defines.add(GL_MAP2_VERTEX_ATTRIB4_4_NV)
|
|
defines.add(GL_MAP2_VERTEX_ATTRIB5_4_NV)
|
|
defines.add(GL_MAP2_VERTEX_ATTRIB6_4_NV)
|
|
defines.add(GL_MAP2_VERTEX_ATTRIB7_4_NV)
|
|
defines.add(GL_MAP2_VERTEX_ATTRIB8_4_NV)
|
|
defines.add(GL_MAP2_VERTEX_ATTRIB9_4_NV)
|
|
defines.add(GL_MATRIX0_NV)
|
|
defines.add(GL_MATRIX1_NV)
|
|
defines.add(GL_MATRIX2_NV)
|
|
defines.add(GL_MATRIX3_NV)
|
|
defines.add(GL_MATRIX4_NV)
|
|
defines.add(GL_MATRIX5_NV)
|
|
defines.add(GL_MATRIX6_NV)
|
|
defines.add(GL_MATRIX7_NV)
|
|
defines.add(GL_MAX_TRACK_MATRICES_NV)
|
|
defines.add(GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV)
|
|
defines.add(GL_MODELVIEW_PROJECTION_NV)
|
|
defines.add(GL_PROGRAM_ERROR_POSITION_NV)
|
|
defines.add(GL_PROGRAM_LENGTH_NV)
|
|
defines.add(GL_PROGRAM_PARAMETER_NV)
|
|
defines.add(GL_PROGRAM_RESIDENT_NV)
|
|
defines.add(GL_PROGRAM_STRING_NV)
|
|
defines.add(GL_PROGRAM_TARGET_NV)
|
|
defines.add(GL_TRACK_MATRIX_NV)
|
|
defines.add(GL_TRACK_MATRIX_TRANSFORM_NV)
|
|
defines.add(GL_TRANSPOSE_NV)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY0_NV)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY10_NV)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY11_NV)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY12_NV)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY13_NV)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY14_NV)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY15_NV)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY1_NV)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY2_NV)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY3_NV)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY4_NV)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY5_NV)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY6_NV)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY7_NV)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY8_NV)
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY9_NV)
|
|
defines.add(GL_VERTEX_PROGRAM_BINDING_NV)
|
|
defines.add(GL_VERTEX_PROGRAM_NV)
|
|
defines.add(GL_VERTEX_PROGRAM_POINT_SIZE_NV)
|
|
defines.add(GL_VERTEX_PROGRAM_TWO_SIDE_NV)
|
|
defines.add(GL_VERTEX_STATE_PROGRAM_NV)
|
|
|
|
# GL_NV_vertex_program2_option
|
|
|
|
GL_MAX_PROGRAM_CALL_DEPTH_NV = Enumerant('GL_MAX_PROGRAM_CALL_DEPTH_NV', 0x88f5, 'GL_NV_vertex_program2_option')
|
|
GL_MAX_PROGRAM_CALL_DEPTH_NV = Enumerant('GL_MAX_PROGRAM_CALL_DEPTH_NV', 0x88f5, 'GL_NV_vertex_program2_option')
|
|
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = Enumerant('GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV', 0x88f4, 'GL_NV_vertex_program2_option')
|
|
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = Enumerant('GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV', 0x88f4, 'GL_NV_vertex_program2_option')
|
|
|
|
defines.add(GL_MAX_PROGRAM_CALL_DEPTH_NV)
|
|
defines.add(GL_MAX_PROGRAM_CALL_DEPTH_NV)
|
|
defines.add(GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV)
|
|
defines.add(GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV)
|
|
|
|
# GL_NV_vertex_program3
|
|
|
|
MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = Enumerant('MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB', 0x8b4c, 'GL_NV_vertex_program3')
|
|
|
|
defines.add(MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB)
|
|
|
|
# GL_NV_vertex_program4
|
|
|
|
GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = Enumerant('GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV', 0x88fd, 'GL_NV_vertex_program4')
|
|
|
|
defines.add(GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV)
|
|
|
|
# GL_NV_video_capture
|
|
|
|
GL_FAILURE_NV = Enumerant('GL_FAILURE_NV', 0x9030, 'GL_NV_video_capture')
|
|
GL_FIELD_LOWER_NV = Enumerant('GL_FIELD_LOWER_NV', 0x9023, 'GL_NV_video_capture')
|
|
GL_FIELD_UPPER_NV = Enumerant('GL_FIELD_UPPER_NV', 0x9022, 'GL_NV_video_capture')
|
|
GL_LAST_VIDEO_CAPTURE_STATUS_NV = Enumerant('GL_LAST_VIDEO_CAPTURE_STATUS_NV', 0x9027, 'GL_NV_video_capture')
|
|
GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = Enumerant('GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV', 0x9025, 'GL_NV_video_capture')
|
|
GL_NUM_VIDEO_CAPTURE_STREAMS_NV = Enumerant('GL_NUM_VIDEO_CAPTURE_STREAMS_NV', 0x9024, 'GL_NV_video_capture')
|
|
GL_PARTIAL_SUCCESS_NV = Enumerant('GL_PARTIAL_SUCCESS_NV', 0x902e, 'GL_NV_video_capture')
|
|
GL_SUCCESS_NV = Enumerant('GL_SUCCESS_NV', 0x902f, 'GL_NV_video_capture')
|
|
GL_VIDEO_BUFFER_BINDING_NV = Enumerant('GL_VIDEO_BUFFER_BINDING_NV', 0x9021, 'GL_NV_video_capture')
|
|
GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = Enumerant('GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV', 0x902d, 'GL_NV_video_capture')
|
|
GL_VIDEO_BUFFER_NV = Enumerant('GL_VIDEO_BUFFER_NV', 0x9020, 'GL_NV_video_capture')
|
|
GL_VIDEO_BUFFER_PITCH_NV = Enumerant('GL_VIDEO_BUFFER_PITCH_NV', 0x9028, 'GL_NV_video_capture')
|
|
GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = Enumerant('GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV', 0x903b, 'GL_NV_video_capture')
|
|
GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = Enumerant('GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV', 0x903a, 'GL_NV_video_capture')
|
|
GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = Enumerant('GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV', 0x9039, 'GL_NV_video_capture')
|
|
GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = Enumerant('GL_VIDEO_CAPTURE_FRAME_WIDTH_NV', 0x9038, 'GL_NV_video_capture')
|
|
GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = Enumerant('GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV', 0x903c, 'GL_NV_video_capture')
|
|
GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = Enumerant('GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV', 0x9026, 'GL_NV_video_capture')
|
|
GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = Enumerant('GL_VIDEO_COLOR_CONVERSION_MATRIX_NV', 0x9029, 'GL_NV_video_capture')
|
|
GL_VIDEO_COLOR_CONVERSION_MAX_NV = Enumerant('GL_VIDEO_COLOR_CONVERSION_MAX_NV', 0x902a, 'GL_NV_video_capture')
|
|
GL_VIDEO_COLOR_CONVERSION_MIN_NV = Enumerant('GL_VIDEO_COLOR_CONVERSION_MIN_NV', 0x902b, 'GL_NV_video_capture')
|
|
GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = Enumerant('GL_VIDEO_COLOR_CONVERSION_OFFSET_NV', 0x902c, 'GL_NV_video_capture')
|
|
GL_YCBAYCR8A_4224_NV = Enumerant('GL_YCBAYCR8A_4224_NV', 0x9032, 'GL_NV_video_capture')
|
|
GL_YCBYCR8_422_NV = Enumerant('GL_YCBYCR8_422_NV', 0x9031, 'GL_NV_video_capture')
|
|
GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = Enumerant('GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV', 0x9036, 'GL_NV_video_capture')
|
|
GL_Z4Y12Z4CB12Z4CR12_444_NV = Enumerant('GL_Z4Y12Z4CB12Z4CR12_444_NV', 0x9037, 'GL_NV_video_capture')
|
|
GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = Enumerant('GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV', 0x9035, 'GL_NV_video_capture')
|
|
GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = Enumerant('GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV', 0x9034, 'GL_NV_video_capture')
|
|
GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = Enumerant('GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV', 0x9033, 'GL_NV_video_capture')
|
|
|
|
defines.add(GL_FAILURE_NV)
|
|
defines.add(GL_FIELD_LOWER_NV)
|
|
defines.add(GL_FIELD_UPPER_NV)
|
|
defines.add(GL_LAST_VIDEO_CAPTURE_STATUS_NV)
|
|
defines.add(GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV)
|
|
defines.add(GL_NUM_VIDEO_CAPTURE_STREAMS_NV)
|
|
defines.add(GL_PARTIAL_SUCCESS_NV)
|
|
defines.add(GL_SUCCESS_NV)
|
|
defines.add(GL_VIDEO_BUFFER_BINDING_NV)
|
|
defines.add(GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV)
|
|
defines.add(GL_VIDEO_BUFFER_NV)
|
|
defines.add(GL_VIDEO_BUFFER_PITCH_NV)
|
|
defines.add(GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV)
|
|
defines.add(GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV)
|
|
defines.add(GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV)
|
|
defines.add(GL_VIDEO_CAPTURE_FRAME_WIDTH_NV)
|
|
defines.add(GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV)
|
|
defines.add(GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV)
|
|
defines.add(GL_VIDEO_COLOR_CONVERSION_MATRIX_NV)
|
|
defines.add(GL_VIDEO_COLOR_CONVERSION_MAX_NV)
|
|
defines.add(GL_VIDEO_COLOR_CONVERSION_MIN_NV)
|
|
defines.add(GL_VIDEO_COLOR_CONVERSION_OFFSET_NV)
|
|
defines.add(GL_YCBAYCR8A_4224_NV)
|
|
defines.add(GL_YCBYCR8_422_NV)
|
|
defines.add(GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV)
|
|
defines.add(GL_Z4Y12Z4CB12Z4CR12_444_NV)
|
|
defines.add(GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV)
|
|
defines.add(GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV)
|
|
defines.add(GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV)
|
|
|
|
# GL_OES_blend_equation_separate
|
|
|
|
GL_BLEND_EQUATION_ALPHA_OES = Enumerant('GL_BLEND_EQUATION_ALPHA_OES', 0x883d, 'GL_OES_blend_equation_separate')
|
|
GL_BLEND_EQUATION_RGB_OES = Enumerant('GL_BLEND_EQUATION_RGB_OES', 0x8009, 'GL_OES_blend_equation_separate')
|
|
|
|
defines.add(GL_BLEND_EQUATION_ALPHA_OES)
|
|
defines.add(GL_BLEND_EQUATION_RGB_OES)
|
|
|
|
# GL_OES_blend_func_separate
|
|
|
|
GL_BLEND_DST_ALPHA_OES = Enumerant('GL_BLEND_DST_ALPHA_OES', 0x80ca, 'GL_OES_blend_func_separate')
|
|
GL_BLEND_DST_RGB_OES = Enumerant('GL_BLEND_DST_RGB_OES', 0x80c8, 'GL_OES_blend_func_separate')
|
|
GL_BLEND_SRC_ALPHA_OES = Enumerant('GL_BLEND_SRC_ALPHA_OES', 0x80cb, 'GL_OES_blend_func_separate')
|
|
GL_BLEND_SRC_RGB_OES = Enumerant('GL_BLEND_SRC_RGB_OES', 0x80c9, 'GL_OES_blend_func_separate')
|
|
|
|
defines.add(GL_BLEND_DST_ALPHA_OES)
|
|
defines.add(GL_BLEND_DST_RGB_OES)
|
|
defines.add(GL_BLEND_SRC_ALPHA_OES)
|
|
defines.add(GL_BLEND_SRC_RGB_OES)
|
|
|
|
# GL_OES_blend_subtract
|
|
|
|
GL_BLEND_EQUATION_OES = Enumerant('GL_BLEND_EQUATION_OES', 0x8009, 'GL_OES_blend_subtract')
|
|
GL_FUNC_ADD_OES = Enumerant('GL_FUNC_ADD_OES', 0x8006, 'GL_OES_blend_subtract')
|
|
GL_FUNC_REVERSE_SUBTRACT_OES = Enumerant('GL_FUNC_REVERSE_SUBTRACT_OES', 0x800b, 'GL_OES_blend_subtract')
|
|
GL_FUNC_SUBTRACT_OES = Enumerant('GL_FUNC_SUBTRACT_OES', 0x800a, 'GL_OES_blend_subtract')
|
|
|
|
defines.add(GL_BLEND_EQUATION_OES)
|
|
defines.add(GL_FUNC_ADD_OES)
|
|
defines.add(GL_FUNC_REVERSE_SUBTRACT_OES)
|
|
defines.add(GL_FUNC_SUBTRACT_OES)
|
|
|
|
# GL_OES_compressed_ETC1_RGB8_texture
|
|
|
|
GL_ETC1_RGB8_OES = Enumerant('GL_ETC1_RGB8_OES', 0x8d64, 'GL_OES_compressed_ETC1_RGB8_texture')
|
|
|
|
defines.add(GL_ETC1_RGB8_OES)
|
|
|
|
# GL_OES_compressed_paletted_texture
|
|
|
|
GL_PALETTE4_R5_G6_B5_OES = Enumerant('GL_PALETTE4_R5_G6_B5_OES', 0x8b92, 'GL_OES_compressed_paletted_texture')
|
|
GL_PALETTE4_RGB5_A1_OES = Enumerant('GL_PALETTE4_RGB5_A1_OES', 0x8b94, 'GL_OES_compressed_paletted_texture')
|
|
GL_PALETTE4_RGB8_OES = Enumerant('GL_PALETTE4_RGB8_OES', 0x8b90, 'GL_OES_compressed_paletted_texture')
|
|
GL_PALETTE4_RGBA4_OES = Enumerant('GL_PALETTE4_RGBA4_OES', 0x8b93, 'GL_OES_compressed_paletted_texture')
|
|
GL_PALETTE4_RGBA8_OES = Enumerant('GL_PALETTE4_RGBA8_OES', 0x8b91, 'GL_OES_compressed_paletted_texture')
|
|
GL_PALETTE8_R5_G6_B5_OES = Enumerant('GL_PALETTE8_R5_G6_B5_OES', 0x8b97, 'GL_OES_compressed_paletted_texture')
|
|
GL_PALETTE8_RGB5_A1_OES = Enumerant('GL_PALETTE8_RGB5_A1_OES', 0x8b99, 'GL_OES_compressed_paletted_texture')
|
|
GL_PALETTE8_RGB8_OES = Enumerant('GL_PALETTE8_RGB8_OES', 0x8b95, 'GL_OES_compressed_paletted_texture')
|
|
GL_PALETTE8_RGBA4_OES = Enumerant('GL_PALETTE8_RGBA4_OES', 0x8b98, 'GL_OES_compressed_paletted_texture')
|
|
GL_PALETTE8_RGBA8_OES = Enumerant('GL_PALETTE8_RGBA8_OES', 0x8b96, 'GL_OES_compressed_paletted_texture')
|
|
|
|
defines.add(GL_PALETTE4_R5_G6_B5_OES)
|
|
defines.add(GL_PALETTE4_RGB5_A1_OES)
|
|
defines.add(GL_PALETTE4_RGB8_OES)
|
|
defines.add(GL_PALETTE4_RGBA4_OES)
|
|
defines.add(GL_PALETTE4_RGBA8_OES)
|
|
defines.add(GL_PALETTE8_R5_G6_B5_OES)
|
|
defines.add(GL_PALETTE8_RGB5_A1_OES)
|
|
defines.add(GL_PALETTE8_RGB8_OES)
|
|
defines.add(GL_PALETTE8_RGBA4_OES)
|
|
defines.add(GL_PALETTE8_RGBA8_OES)
|
|
|
|
# GL_OES_depth_texture
|
|
|
|
GL_DEPTH_COMPONENT = Enumerant('GL_DEPTH_COMPONENT', 0x1902, 'GL_OES_depth_texture')
|
|
GL_UNSIGNED_SHORT = Enumerant('GL_UNSIGNED_SHORT', 0x1403, 'GL_OES_depth_texture')
|
|
|
|
defines.add(GL_DEPTH_COMPONENT)
|
|
defines.add(GL_UNSIGNED_SHORT)
|
|
|
|
# GL_OES_draw_texture
|
|
|
|
GL_TEXTURE_CROP_RECT_OES = Enumerant('GL_TEXTURE_CROP_RECT_OES', 0x8b9d, 'GL_OES_draw_texture')
|
|
|
|
defines.add(GL_TEXTURE_CROP_RECT_OES)
|
|
|
|
# GL_OES_element_index_uint
|
|
|
|
GL_UNSIGNED_INT = Enumerant('GL_UNSIGNED_INT', 0x1405, 'GL_OES_element_index_uint')
|
|
GL_UNSIGNED_INT = Enumerant('GL_UNSIGNED_INT', 0x1405, 'GL_OES_element_index_uint')
|
|
|
|
defines.add(GL_UNSIGNED_INT)
|
|
defines.add(GL_UNSIGNED_INT)
|
|
|
|
# GL_OES_framebuffer_object
|
|
|
|
GL_COLOR_ATTACHMENT0_OES = Enumerant('GL_COLOR_ATTACHMENT0_OES', 0x8ce0, 'GL_OES_framebuffer_object')
|
|
GL_DEPTH_ATTACHMENT_OES = Enumerant('GL_DEPTH_ATTACHMENT_OES', 0x8d00, 'GL_OES_framebuffer_object')
|
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES', 0x8cd1, 'GL_OES_framebuffer_object')
|
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES', 0x8cd0, 'GL_OES_framebuffer_object')
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES', 0x8cd4, 'GL_OES_framebuffer_object')
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES', 0x8cd3, 'GL_OES_framebuffer_object')
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = Enumerant('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES', 0x8cd2, 'GL_OES_framebuffer_object')
|
|
GL_FRAMEBUFFER_BINDING_OES = Enumerant('GL_FRAMEBUFFER_BINDING_OES', 0x8ca6, 'GL_OES_framebuffer_object')
|
|
GL_FRAMEBUFFER_COMPLETE_OES = Enumerant('GL_FRAMEBUFFER_COMPLETE_OES', 0x8cd5, 'GL_OES_framebuffer_object')
|
|
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES', 0x8cd6, 'GL_OES_framebuffer_object')
|
|
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES', 0x8cd9, 'GL_OES_framebuffer_object')
|
|
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES', 0x8cdb, 'GL_OES_framebuffer_object')
|
|
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES', 0x8cda, 'GL_OES_framebuffer_object')
|
|
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES', 0x8cd7, 'GL_OES_framebuffer_object')
|
|
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES = Enumerant('GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES', 0x8cdc, 'GL_OES_framebuffer_object')
|
|
GL_FRAMEBUFFER_OES = Enumerant('GL_FRAMEBUFFER_OES', 0x8d40, 'GL_OES_framebuffer_object')
|
|
GL_FRAMEBUFFER_UNSUPPORTED_OES = Enumerant('GL_FRAMEBUFFER_UNSUPPORTED_OES', 0x8cdd, 'GL_OES_framebuffer_object')
|
|
GL_INVALID_FRAMEBUFFER_OPERATION_OES = Enumerant('GL_INVALID_FRAMEBUFFER_OPERATION_OES', 0x0506, 'GL_OES_framebuffer_object')
|
|
GL_MAX_RENDERBUFFER_SIZE_OES = Enumerant('GL_MAX_RENDERBUFFER_SIZE_OES', 0x84e8, 'GL_OES_framebuffer_object')
|
|
GL_NONE_OES = Enumerant('GL_NONE_OES', 0x0000, 'GL_OES_framebuffer_object')
|
|
GL_RENDERBUFFER_ALPHA_SIZE_OES = Enumerant('GL_RENDERBUFFER_ALPHA_SIZE_OES', 0x8d53, 'GL_OES_framebuffer_object')
|
|
GL_RENDERBUFFER_BINDING_OES = Enumerant('GL_RENDERBUFFER_BINDING_OES', 0x8ca7, 'GL_OES_framebuffer_object')
|
|
GL_RENDERBUFFER_BLUE_SIZE_OES = Enumerant('GL_RENDERBUFFER_BLUE_SIZE_OES', 0x8d52, 'GL_OES_framebuffer_object')
|
|
GL_RENDERBUFFER_DEPTH_SIZE_OES = Enumerant('GL_RENDERBUFFER_DEPTH_SIZE_OES', 0x8d54, 'GL_OES_framebuffer_object')
|
|
GL_RENDERBUFFER_GREEN_SIZE_OES = Enumerant('GL_RENDERBUFFER_GREEN_SIZE_OES', 0x8d51, 'GL_OES_framebuffer_object')
|
|
GL_RENDERBUFFER_HEIGHT_OES = Enumerant('GL_RENDERBUFFER_HEIGHT_OES', 0x8d43, 'GL_OES_framebuffer_object')
|
|
GL_RENDERBUFFER_INTERNAL_FORMAT_OES = Enumerant('GL_RENDERBUFFER_INTERNAL_FORMAT_OES', 0x8d44, 'GL_OES_framebuffer_object')
|
|
GL_RENDERBUFFER_OES = Enumerant('GL_RENDERBUFFER_OES', 0x8d41, 'GL_OES_framebuffer_object')
|
|
GL_RENDERBUFFER_RED_SIZE_OES = Enumerant('GL_RENDERBUFFER_RED_SIZE_OES', 0x8d50, 'GL_OES_framebuffer_object')
|
|
GL_RENDERBUFFER_STENCIL_SIZE_OES = Enumerant('GL_RENDERBUFFER_STENCIL_SIZE_OES', 0x8d55, 'GL_OES_framebuffer_object')
|
|
GL_RENDERBUFFER_WIDTH_OES = Enumerant('GL_RENDERBUFFER_WIDTH_OES', 0x8d42, 'GL_OES_framebuffer_object')
|
|
GL_STENCIL_ATTACHMENT_OES = Enumerant('GL_STENCIL_ATTACHMENT_OES', 0x8d20, 'GL_OES_framebuffer_object')
|
|
|
|
defines.add(GL_COLOR_ATTACHMENT0_OES)
|
|
defines.add(GL_DEPTH_ATTACHMENT_OES)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES)
|
|
defines.add(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES)
|
|
defines.add(GL_FRAMEBUFFER_BINDING_OES)
|
|
defines.add(GL_FRAMEBUFFER_COMPLETE_OES)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES)
|
|
defines.add(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES)
|
|
defines.add(GL_FRAMEBUFFER_OES)
|
|
defines.add(GL_FRAMEBUFFER_UNSUPPORTED_OES)
|
|
defines.add(GL_INVALID_FRAMEBUFFER_OPERATION_OES)
|
|
defines.add(GL_MAX_RENDERBUFFER_SIZE_OES)
|
|
defines.add(GL_NONE_OES)
|
|
defines.add(GL_RENDERBUFFER_ALPHA_SIZE_OES)
|
|
defines.add(GL_RENDERBUFFER_BINDING_OES)
|
|
defines.add(GL_RENDERBUFFER_BLUE_SIZE_OES)
|
|
defines.add(GL_RENDERBUFFER_DEPTH_SIZE_OES)
|
|
defines.add(GL_RENDERBUFFER_GREEN_SIZE_OES)
|
|
defines.add(GL_RENDERBUFFER_HEIGHT_OES)
|
|
defines.add(GL_RENDERBUFFER_INTERNAL_FORMAT_OES)
|
|
defines.add(GL_RENDERBUFFER_OES)
|
|
defines.add(GL_RENDERBUFFER_RED_SIZE_OES)
|
|
defines.add(GL_RENDERBUFFER_STENCIL_SIZE_OES)
|
|
defines.add(GL_RENDERBUFFER_WIDTH_OES)
|
|
defines.add(GL_STENCIL_ATTACHMENT_OES)
|
|
|
|
# GL_OES_get_program_binary
|
|
|
|
GL_NUM_PROGRAM_BINARY_FORMATS_OES = Enumerant('GL_NUM_PROGRAM_BINARY_FORMATS_OES', 0x87fe, 'GL_OES_get_program_binary')
|
|
GL_PROGRAM_BINARY_FORMATS_OES = Enumerant('GL_PROGRAM_BINARY_FORMATS_OES', 0x87ff, 'GL_OES_get_program_binary')
|
|
GL_PROGRAM_BINARY_LENGTH_OES = Enumerant('GL_PROGRAM_BINARY_LENGTH_OES', 0x8741, 'GL_OES_get_program_binary')
|
|
|
|
defines.add(GL_NUM_PROGRAM_BINARY_FORMATS_OES)
|
|
defines.add(GL_PROGRAM_BINARY_FORMATS_OES)
|
|
defines.add(GL_PROGRAM_BINARY_LENGTH_OES)
|
|
|
|
# GL_OES_mapbuffer
|
|
|
|
GL_BUFFER_ACCESS_OES = Enumerant('GL_BUFFER_ACCESS_OES', 0x88bb, 'GL_OES_mapbuffer')
|
|
GL_BUFFER_MAPPED_OES = Enumerant('GL_BUFFER_MAPPED_OES', 0x88bc, 'GL_OES_mapbuffer')
|
|
GL_BUFFER_MAP_POINTER_OES = Enumerant('GL_BUFFER_MAP_POINTER_OES', 0x88bd, 'GL_OES_mapbuffer')
|
|
GL_WRITE_ONLY_OES = Enumerant('GL_WRITE_ONLY_OES', 0x88b9, 'GL_OES_mapbuffer')
|
|
|
|
defines.add(GL_BUFFER_ACCESS_OES)
|
|
defines.add(GL_BUFFER_MAPPED_OES)
|
|
defines.add(GL_BUFFER_MAP_POINTER_OES)
|
|
defines.add(GL_WRITE_ONLY_OES)
|
|
|
|
# GL_OES_matrix_get
|
|
|
|
GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = Enumerant('GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES', 0x0898, 'GL_OES_matrix_get')
|
|
GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = Enumerant('GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES', 0x0898, 'GL_OES_matrix_get')
|
|
GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = Enumerant('GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES', 0x0898, 'GL_OES_matrix_get')
|
|
|
|
defines.add(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
|
|
defines.add(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
|
|
defines.add(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
|
|
|
|
# GL_OES_matrix_palette
|
|
|
|
GL_CURRENT_PALETTE_MATRIX_OES = Enumerant('GL_CURRENT_PALETTE_MATRIX_OES', 0x8843, 'GL_OES_matrix_palette')
|
|
GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = Enumerant('GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES', 0x8b9e, 'GL_OES_matrix_palette')
|
|
GL_MATRIX_INDEX_ARRAY_OES = Enumerant('GL_MATRIX_INDEX_ARRAY_OES', 0x8844, 'GL_OES_matrix_palette')
|
|
GL_MATRIX_INDEX_ARRAY_POINTER_OES = Enumerant('GL_MATRIX_INDEX_ARRAY_POINTER_OES', 0x8849, 'GL_OES_matrix_palette')
|
|
GL_MATRIX_INDEX_ARRAY_SIZE_OES = Enumerant('GL_MATRIX_INDEX_ARRAY_SIZE_OES', 0x8846, 'GL_OES_matrix_palette')
|
|
GL_MATRIX_INDEX_ARRAY_STRIDE_OES = Enumerant('GL_MATRIX_INDEX_ARRAY_STRIDE_OES', 0x8848, 'GL_OES_matrix_palette')
|
|
GL_MATRIX_INDEX_ARRAY_TYPE_OES = Enumerant('GL_MATRIX_INDEX_ARRAY_TYPE_OES', 0x8847, 'GL_OES_matrix_palette')
|
|
GL_MATRIX_PALETTE_OES = Enumerant('GL_MATRIX_PALETTE_OES', 0x8840, 'GL_OES_matrix_palette')
|
|
GL_MAX_PALETTE_MATRICES_OES = Enumerant('GL_MAX_PALETTE_MATRICES_OES', 0x8842, 'GL_OES_matrix_palette')
|
|
GL_MAX_VERTEX_UNITS_OES = Enumerant('GL_MAX_VERTEX_UNITS_OES', 0x86a4, 'GL_OES_matrix_palette')
|
|
GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = Enumerant('GL_WEIGHT_ARRAY_BUFFER_BINDING_OES', 0x889e, 'GL_OES_matrix_palette')
|
|
GL_WEIGHT_ARRAY_OES = Enumerant('GL_WEIGHT_ARRAY_OES', 0x86ad, 'GL_OES_matrix_palette')
|
|
GL_WEIGHT_ARRAY_POINTER_OES = Enumerant('GL_WEIGHT_ARRAY_POINTER_OES', 0x86ac, 'GL_OES_matrix_palette')
|
|
GL_WEIGHT_ARRAY_SIZE_OES = Enumerant('GL_WEIGHT_ARRAY_SIZE_OES', 0x86ab, 'GL_OES_matrix_palette')
|
|
GL_WEIGHT_ARRAY_STRIDE_OES = Enumerant('GL_WEIGHT_ARRAY_STRIDE_OES', 0x86aa, 'GL_OES_matrix_palette')
|
|
GL_WEIGHT_ARRAY_TYPE_OES = Enumerant('GL_WEIGHT_ARRAY_TYPE_OES', 0x86a9, 'GL_OES_matrix_palette')
|
|
|
|
defines.add(GL_CURRENT_PALETTE_MATRIX_OES)
|
|
defines.add(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
|
|
defines.add(GL_MATRIX_INDEX_ARRAY_OES)
|
|
defines.add(GL_MATRIX_INDEX_ARRAY_POINTER_OES)
|
|
defines.add(GL_MATRIX_INDEX_ARRAY_SIZE_OES)
|
|
defines.add(GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
|
|
defines.add(GL_MATRIX_INDEX_ARRAY_TYPE_OES)
|
|
defines.add(GL_MATRIX_PALETTE_OES)
|
|
defines.add(GL_MAX_PALETTE_MATRICES_OES)
|
|
defines.add(GL_MAX_VERTEX_UNITS_OES)
|
|
defines.add(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
|
|
defines.add(GL_WEIGHT_ARRAY_OES)
|
|
defines.add(GL_WEIGHT_ARRAY_POINTER_OES)
|
|
defines.add(GL_WEIGHT_ARRAY_SIZE_OES)
|
|
defines.add(GL_WEIGHT_ARRAY_STRIDE_OES)
|
|
defines.add(GL_WEIGHT_ARRAY_TYPE_OES)
|
|
|
|
# GL_OES_packed_depth_stencil
|
|
|
|
GL_DEPTH_STENCIL_OES = Enumerant('GL_DEPTH_STENCIL_OES', 0x84f9, 'GL_OES_packed_depth_stencil')
|
|
GL_UNSIGNED_INT_24_8_OES = Enumerant('GL_UNSIGNED_INT_24_8_OES', 0x84fa, 'GL_OES_packed_depth_stencil')
|
|
|
|
defines.add(GL_DEPTH_STENCIL_OES)
|
|
defines.add(GL_UNSIGNED_INT_24_8_OES)
|
|
|
|
# GL_OES_point_size_array
|
|
|
|
GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = Enumerant('GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES', 0x8b9f, 'GL_OES_point_size_array')
|
|
GL_POINT_SIZE_ARRAY_OES = Enumerant('GL_POINT_SIZE_ARRAY_OES', 0x8b9c, 'GL_OES_point_size_array')
|
|
GL_POINT_SIZE_ARRAY_POINTER_OES = Enumerant('GL_POINT_SIZE_ARRAY_POINTER_OES', 0x898c, 'GL_OES_point_size_array')
|
|
GL_POINT_SIZE_ARRAY_STRIDE_OES = Enumerant('GL_POINT_SIZE_ARRAY_STRIDE_OES', 0x898b, 'GL_OES_point_size_array')
|
|
GL_POINT_SIZE_ARRAY_TYPE_OES = Enumerant('GL_POINT_SIZE_ARRAY_TYPE_OES', 0x898a, 'GL_OES_point_size_array')
|
|
|
|
defines.add(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
|
|
defines.add(GL_POINT_SIZE_ARRAY_OES)
|
|
defines.add(GL_POINT_SIZE_ARRAY_POINTER_OES)
|
|
defines.add(GL_POINT_SIZE_ARRAY_STRIDE_OES)
|
|
defines.add(GL_POINT_SIZE_ARRAY_TYPE_OES)
|
|
|
|
# GL_OES_point_sprite
|
|
|
|
GL_COORD_REPLACE_OES = Enumerant('GL_COORD_REPLACE_OES', 0x8862, 'GL_OES_point_sprite')
|
|
GL_POINT_SPRITE_OES = Enumerant('GL_POINT_SPRITE_OES', 0x8861, 'GL_OES_point_sprite')
|
|
|
|
defines.add(GL_COORD_REPLACE_OES)
|
|
defines.add(GL_POINT_SPRITE_OES)
|
|
|
|
# GL_OES_read_format
|
|
|
|
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = Enumerant('GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES', 0x8b9b, 'GL_OES_read_format')
|
|
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = Enumerant('GL_IMPLEMENTATION_COLOR_READ_TYPE_OES', 0x8b9a, 'GL_OES_read_format')
|
|
|
|
defines.add(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
|
|
defines.add(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
|
|
|
|
# GL_OES_required_internalformat
|
|
|
|
GL_ALPHA8_OES = Enumerant('GL_ALPHA8_OES', 0x803c, 'GL_OES_required_internalformat')
|
|
GL_DEPTH24_STENCIL8_OES = Enumerant('GL_DEPTH24_STENCIL8_OES', 0x88f0, 'GL_OES_required_internalformat')
|
|
GL_DEPTH24_STENCIL8_OES = Enumerant('GL_DEPTH24_STENCIL8_OES', 0x88f0, 'GL_OES_required_internalformat')
|
|
GL_DEPTH_COMPONENT16_OES = Enumerant('GL_DEPTH_COMPONENT16_OES', 0x81a5, 'GL_OES_required_internalformat')
|
|
GL_DEPTH_COMPONENT16_OES = Enumerant('GL_DEPTH_COMPONENT16_OES', 0x81a5, 'GL_OES_required_internalformat')
|
|
GL_DEPTH_COMPONENT24_OES = Enumerant('GL_DEPTH_COMPONENT24_OES', 0x81a6, 'GL_OES_required_internalformat')
|
|
GL_DEPTH_COMPONENT24_OES = Enumerant('GL_DEPTH_COMPONENT24_OES', 0x81a6, 'GL_OES_required_internalformat')
|
|
GL_DEPTH_COMPONENT32_OES = Enumerant('GL_DEPTH_COMPONENT32_OES', 0x81a7, 'GL_OES_required_internalformat')
|
|
GL_DEPTH_COMPONENT32_OES = Enumerant('GL_DEPTH_COMPONENT32_OES', 0x81a7, 'GL_OES_required_internalformat')
|
|
GL_LUMINANCE4_ALPHA4_OES = Enumerant('GL_LUMINANCE4_ALPHA4_OES', 0x8043, 'GL_OES_required_internalformat')
|
|
GL_LUMINANCE8_ALPHA8_OES = Enumerant('GL_LUMINANCE8_ALPHA8_OES', 0x8045, 'GL_OES_required_internalformat')
|
|
GL_LUMINANCE8_OES = Enumerant('GL_LUMINANCE8_OES', 0x8040, 'GL_OES_required_internalformat')
|
|
GL_RGB10_A2_EXT = Enumerant('GL_RGB10_A2_EXT', 0x8059, 'GL_OES_required_internalformat')
|
|
GL_RGB10_A2_EXT = Enumerant('GL_RGB10_A2_EXT', 0x8059, 'GL_OES_required_internalformat')
|
|
GL_RGB10_EXT = Enumerant('GL_RGB10_EXT', 0x8052, 'GL_OES_required_internalformat')
|
|
GL_RGB10_EXT = Enumerant('GL_RGB10_EXT', 0x8052, 'GL_OES_required_internalformat')
|
|
GL_RGB565_OES = Enumerant('GL_RGB565_OES', 0x8d62, 'GL_OES_required_internalformat')
|
|
GL_RGB565_OES = Enumerant('GL_RGB565_OES', 0x8d62, 'GL_OES_required_internalformat')
|
|
GL_RGB5_A1_OES = Enumerant('GL_RGB5_A1_OES', 0x8057, 'GL_OES_required_internalformat')
|
|
GL_RGB5_A1_OES = Enumerant('GL_RGB5_A1_OES', 0x8057, 'GL_OES_required_internalformat')
|
|
GL_RGBA4_OES = Enumerant('GL_RGBA4_OES', 0x8056, 'GL_OES_required_internalformat')
|
|
GL_RGBA4_OES = Enumerant('GL_RGBA4_OES', 0x8056, 'GL_OES_required_internalformat')
|
|
|
|
defines.add(GL_ALPHA8_OES)
|
|
defines.add(GL_DEPTH24_STENCIL8_OES)
|
|
defines.add(GL_DEPTH24_STENCIL8_OES)
|
|
defines.add(GL_DEPTH_COMPONENT16_OES)
|
|
defines.add(GL_DEPTH_COMPONENT16_OES)
|
|
defines.add(GL_DEPTH_COMPONENT24_OES)
|
|
defines.add(GL_DEPTH_COMPONENT24_OES)
|
|
defines.add(GL_DEPTH_COMPONENT32_OES)
|
|
defines.add(GL_DEPTH_COMPONENT32_OES)
|
|
defines.add(GL_LUMINANCE4_ALPHA4_OES)
|
|
defines.add(GL_LUMINANCE8_ALPHA8_OES)
|
|
defines.add(GL_LUMINANCE8_OES)
|
|
defines.add(GL_RGB10_A2_EXT)
|
|
defines.add(GL_RGB10_A2_EXT)
|
|
defines.add(GL_RGB10_EXT)
|
|
defines.add(GL_RGB10_EXT)
|
|
defines.add(GL_RGB565_OES)
|
|
defines.add(GL_RGB565_OES)
|
|
defines.add(GL_RGB5_A1_OES)
|
|
defines.add(GL_RGB5_A1_OES)
|
|
defines.add(GL_RGBA4_OES)
|
|
defines.add(GL_RGBA4_OES)
|
|
|
|
# GL_OES_rgb8_rgba8
|
|
|
|
GL_RGB8_OES = Enumerant('GL_RGB8_OES', 0x8051, 'GL_OES_rgb8_rgba8')
|
|
GL_RGB8_OES = Enumerant('GL_RGB8_OES', 0x8051, 'GL_OES_rgb8_rgba8')
|
|
GL_RGBA8_OES = Enumerant('GL_RGBA8_OES', 0x8058, 'GL_OES_rgb8_rgba8')
|
|
GL_RGBA8_OES = Enumerant('GL_RGBA8_OES', 0x8058, 'GL_OES_rgb8_rgba8')
|
|
GL_RGBA8_OES = Enumerant('GL_RGBA8_OES', 0x8058, 'GL_OES_rgb8_rgba8')
|
|
|
|
defines.add(GL_RGB8_OES)
|
|
defines.add(GL_RGB8_OES)
|
|
defines.add(GL_RGBA8_OES)
|
|
defines.add(GL_RGBA8_OES)
|
|
defines.add(GL_RGBA8_OES)
|
|
|
|
# GL_OES_standard_derivatives
|
|
|
|
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = Enumerant('GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES', 0x8b8b, 'GL_OES_standard_derivatives')
|
|
|
|
defines.add(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES)
|
|
|
|
# GL_OES_stencil1
|
|
|
|
GL_STENCIL_INDEX1_OES = Enumerant('GL_STENCIL_INDEX1_OES', 0x8d46, 'GL_OES_stencil1')
|
|
GL_STENCIL_INDEX1_OES = Enumerant('GL_STENCIL_INDEX1_OES', 0x8d46, 'GL_OES_stencil1')
|
|
|
|
defines.add(GL_STENCIL_INDEX1_OES)
|
|
defines.add(GL_STENCIL_INDEX1_OES)
|
|
|
|
# GL_OES_stencil4
|
|
|
|
GL_STENCIL_INDEX4_OES = Enumerant('GL_STENCIL_INDEX4_OES', 0x8d47, 'GL_OES_stencil4')
|
|
GL_STENCIL_INDEX4_OES = Enumerant('GL_STENCIL_INDEX4_OES', 0x8d47, 'GL_OES_stencil4')
|
|
|
|
defines.add(GL_STENCIL_INDEX4_OES)
|
|
defines.add(GL_STENCIL_INDEX4_OES)
|
|
|
|
# GL_OES_stencil8
|
|
|
|
GL_STENCIL_INDEX8_OES = Enumerant('GL_STENCIL_INDEX8_OES', 0x8d48, 'GL_OES_stencil8')
|
|
GL_STENCIL_INDEX8_OES = Enumerant('GL_STENCIL_INDEX8_OES', 0x8d48, 'GL_OES_stencil8')
|
|
|
|
defines.add(GL_STENCIL_INDEX8_OES)
|
|
defines.add(GL_STENCIL_INDEX8_OES)
|
|
|
|
# GL_OES_surfaceless_context
|
|
|
|
GL_FRAMEBUFFER_UNDEFINED_OES = Enumerant('GL_FRAMEBUFFER_UNDEFINED_OES', 0x8219, 'GL_OES_surfaceless_context')
|
|
|
|
defines.add(GL_FRAMEBUFFER_UNDEFINED_OES)
|
|
|
|
# GL_OES_texture_3D
|
|
|
|
GL_MAX_3D_TEXTURE_SIZE_OES = Enumerant('GL_MAX_3D_TEXTURE_SIZE_OES', 0x8073, 'GL_OES_texture_3D')
|
|
GL_TEXTURE_3D_OES = Enumerant('GL_TEXTURE_3D_OES', 0x806f, 'GL_OES_texture_3D')
|
|
GL_TEXTURE_BINDING_3D_OES = Enumerant('GL_TEXTURE_BINDING_3D_OES', 0x806a, 'GL_OES_texture_3D')
|
|
GL_TEXTURE_WRAP_R_OES = Enumerant('GL_TEXTURE_WRAP_R_OES', 0x8072, 'GL_OES_texture_3D')
|
|
|
|
defines.add(GL_MAX_3D_TEXTURE_SIZE_OES)
|
|
defines.add(GL_TEXTURE_3D_OES)
|
|
defines.add(GL_TEXTURE_BINDING_3D_OES)
|
|
defines.add(GL_TEXTURE_WRAP_R_OES)
|
|
|
|
# GL_OES_texture_cube_map
|
|
|
|
GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = Enumerant('GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES', 0x851c, 'GL_OES_texture_cube_map')
|
|
GL_NORMAL_MAP_OES = Enumerant('GL_NORMAL_MAP_OES', 0x8511, 'GL_OES_texture_cube_map')
|
|
GL_REFLECTION_MAP_OES = Enumerant('GL_REFLECTION_MAP_OES', 0x8512, 'GL_OES_texture_cube_map')
|
|
GL_TEXTURE_BINDING_CUBE_MAP_OES = Enumerant('GL_TEXTURE_BINDING_CUBE_MAP_OES', 0x8514, 'GL_OES_texture_cube_map')
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES', 0x8516, 'GL_OES_texture_cube_map')
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES', 0x8518, 'GL_OES_texture_cube_map')
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = Enumerant('GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES', 0x851a, 'GL_OES_texture_cube_map')
|
|
GL_TEXTURE_CUBE_MAP_OES = Enumerant('GL_TEXTURE_CUBE_MAP_OES', 0x8513, 'GL_OES_texture_cube_map')
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES', 0x8515, 'GL_OES_texture_cube_map')
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES', 0x8517, 'GL_OES_texture_cube_map')
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = Enumerant('GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES', 0x8519, 'GL_OES_texture_cube_map')
|
|
GL_TEXTURE_GEN_MODE_OES = Enumerant('GL_TEXTURE_GEN_MODE_OES', 0x2500, 'GL_OES_texture_cube_map')
|
|
GL_TEXTURE_GEN_STR_OES = Enumerant('GL_TEXTURE_GEN_STR_OES', 0x8d60, 'GL_OES_texture_cube_map')
|
|
|
|
defines.add(GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES)
|
|
defines.add(GL_NORMAL_MAP_OES)
|
|
defines.add(GL_REFLECTION_MAP_OES)
|
|
defines.add(GL_TEXTURE_BINDING_CUBE_MAP_OES)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_OES)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES)
|
|
defines.add(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES)
|
|
defines.add(GL_TEXTURE_GEN_MODE_OES)
|
|
defines.add(GL_TEXTURE_GEN_STR_OES)
|
|
|
|
# GL_OES_texture_mirrored_repeat
|
|
|
|
GL_MIRRORED_REPEAT = Enumerant('GL_MIRRORED_REPEAT', 0x8370, 'GL_OES_texture_mirrored_repeat')
|
|
|
|
defines.add(GL_MIRRORED_REPEAT)
|
|
|
|
# GL_OES_vertex_array_object
|
|
|
|
GL_VERTEX_ARRAY_BINDING_OES = Enumerant('GL_VERTEX_ARRAY_BINDING_OES', 0x85b5, 'GL_OES_vertex_array_object')
|
|
|
|
defines.add(GL_VERTEX_ARRAY_BINDING_OES)
|
|
|
|
# GL_OES_vertex_half_float
|
|
|
|
GL_HALF_FLOAT_OES = Enumerant('GL_HALF_FLOAT_OES', 0x8d61, 'GL_OES_vertex_half_float')
|
|
|
|
defines.add(GL_HALF_FLOAT_OES)
|
|
|
|
# GL_OES_vertex_type_10_10_10_2
|
|
|
|
GL_INT_10_10_10_2_OES = Enumerant('GL_INT_10_10_10_2_OES', 0x8df7, 'GL_OES_vertex_type_10_10_10_2')
|
|
GL_UNSIGNED_INT_10_10_10_2_OES = Enumerant('GL_UNSIGNED_INT_10_10_10_2_OES', 0x8df6, 'GL_OES_vertex_type_10_10_10_2')
|
|
|
|
defines.add(GL_INT_10_10_10_2_OES)
|
|
defines.add(GL_UNSIGNED_INT_10_10_10_2_OES)
|
|
|
|
# GL_OML_interlace
|
|
|
|
GL_INTERLACE_OML = Enumerant('GL_INTERLACE_OML', 0x8980, 'GL_OML_interlace')
|
|
GL_INTERLACE_READ_OML = Enumerant('GL_INTERLACE_READ_OML', 0x8981, 'GL_OML_interlace')
|
|
|
|
defines.add(GL_INTERLACE_OML)
|
|
defines.add(GL_INTERLACE_READ_OML)
|
|
|
|
# GL_OML_resample
|
|
|
|
GL_PACK_RESAMPLE_OML = Enumerant('GL_PACK_RESAMPLE_OML', 0x8984, 'GL_OML_resample')
|
|
GL_RESAMPLE_AVERAGE_OML = Enumerant('GL_RESAMPLE_AVERAGE_OML', 0x8988, 'GL_OML_resample')
|
|
GL_RESAMPLE_DECIMATE_OML = Enumerant('GL_RESAMPLE_DECIMATE_OML', 0x8989, 'GL_OML_resample')
|
|
GL_RESAMPLE_REPLICATE_OML = Enumerant('GL_RESAMPLE_REPLICATE_OML', 0x8986, 'GL_OML_resample')
|
|
GL_RESAMPLE_ZERO_FILL_OML = Enumerant('GL_RESAMPLE_ZERO_FILL_OML', 0x8987, 'GL_OML_resample')
|
|
GL_UNPACK_RESAMPLE_OML = Enumerant('GL_UNPACK_RESAMPLE_OML', 0x8985, 'GL_OML_resample')
|
|
|
|
defines.add(GL_PACK_RESAMPLE_OML)
|
|
defines.add(GL_RESAMPLE_AVERAGE_OML)
|
|
defines.add(GL_RESAMPLE_DECIMATE_OML)
|
|
defines.add(GL_RESAMPLE_REPLICATE_OML)
|
|
defines.add(GL_RESAMPLE_ZERO_FILL_OML)
|
|
defines.add(GL_UNPACK_RESAMPLE_OML)
|
|
|
|
# GL_OML_subsample
|
|
|
|
GL_FORMAT_SUBSAMPLE_244_244_OML = Enumerant('GL_FORMAT_SUBSAMPLE_244_244_OML', 0x8983, 'GL_OML_subsample')
|
|
GL_FORMAT_SUBSAMPLE_24_24_OML = Enumerant('GL_FORMAT_SUBSAMPLE_24_24_OML', 0x8982, 'GL_OML_subsample')
|
|
|
|
defines.add(GL_FORMAT_SUBSAMPLE_244_244_OML)
|
|
defines.add(GL_FORMAT_SUBSAMPLE_24_24_OML)
|
|
|
|
# GL_PGI_misc_hints
|
|
|
|
GL_ALLOW_DRAW_FRG_HINT_PGI = Enumerant('GL_ALLOW_DRAW_FRG_HINT_PGI', 0x1a210, 'GL_PGI_misc_hints')
|
|
GL_ALLOW_DRAW_MEM_HINT_PGI = Enumerant('GL_ALLOW_DRAW_MEM_HINT_PGI', 0x1a211, 'GL_PGI_misc_hints')
|
|
GL_ALLOW_DRAW_OBJ_HINT_PGI = Enumerant('GL_ALLOW_DRAW_OBJ_HINT_PGI', 0x1a20e, 'GL_PGI_misc_hints')
|
|
GL_ALLOW_DRAW_WIN_HINT_PGI = Enumerant('GL_ALLOW_DRAW_WIN_HINT_PGI', 0x1a20f, 'GL_PGI_misc_hints')
|
|
GL_ALWAYS_FAST_HINT_PGI = Enumerant('GL_ALWAYS_FAST_HINT_PGI', 0x1a20c, 'GL_PGI_misc_hints')
|
|
GL_ALWAYS_SOFT_HINT_PGI = Enumerant('GL_ALWAYS_SOFT_HINT_PGI', 0x1a20d, 'GL_PGI_misc_hints')
|
|
GL_BACK_NORMALS_HINT_PGI = Enumerant('GL_BACK_NORMALS_HINT_PGI', 0x1a223, 'GL_PGI_misc_hints')
|
|
GL_CLIP_FAR_HINT_PGI = Enumerant('GL_CLIP_FAR_HINT_PGI', 0x1a221, 'GL_PGI_misc_hints')
|
|
GL_CLIP_NEAR_HINT_PGI = Enumerant('GL_CLIP_NEAR_HINT_PGI', 0x1a220, 'GL_PGI_misc_hints')
|
|
GL_CONSERVE_MEMORY_HINT_PGI = Enumerant('GL_CONSERVE_MEMORY_HINT_PGI', 0x1a1fd, 'GL_PGI_misc_hints')
|
|
GL_FULL_STIPPLE_HINT_PGI = Enumerant('GL_FULL_STIPPLE_HINT_PGI', 0x1a219, 'GL_PGI_misc_hints')
|
|
GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = Enumerant('GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI', 0x1a203, 'GL_PGI_misc_hints')
|
|
GL_NATIVE_GRAPHICS_END_HINT_PGI = Enumerant('GL_NATIVE_GRAPHICS_END_HINT_PGI', 0x1a204, 'GL_PGI_misc_hints')
|
|
GL_NATIVE_GRAPHICS_HANDLE_PGI = Enumerant('GL_NATIVE_GRAPHICS_HANDLE_PGI', 0x1a202, 'GL_PGI_misc_hints')
|
|
GL_PREFER_DOUBLEBUFFER_HINT_PGI = Enumerant('GL_PREFER_DOUBLEBUFFER_HINT_PGI', 0x1a1f8, 'GL_PGI_misc_hints')
|
|
GL_RECLAIM_MEMORY_HINT_PGI = Enumerant('GL_RECLAIM_MEMORY_HINT_PGI', 0x1a1fe, 'GL_PGI_misc_hints')
|
|
GL_STRICT_DEPTHFUNC_HINT_PGI = Enumerant('GL_STRICT_DEPTHFUNC_HINT_PGI', 0x1a216, 'GL_PGI_misc_hints')
|
|
GL_STRICT_LIGHTING_HINT_PGI = Enumerant('GL_STRICT_LIGHTING_HINT_PGI', 0x1a217, 'GL_PGI_misc_hints')
|
|
GL_STRICT_SCISSOR_HINT_PGI = Enumerant('GL_STRICT_SCISSOR_HINT_PGI', 0x1a218, 'GL_PGI_misc_hints')
|
|
GL_WIDE_LINE_HINT_PGI = Enumerant('GL_WIDE_LINE_HINT_PGI', 0x1a222, 'GL_PGI_misc_hints')
|
|
|
|
defines.add(GL_ALLOW_DRAW_FRG_HINT_PGI)
|
|
defines.add(GL_ALLOW_DRAW_MEM_HINT_PGI)
|
|
defines.add(GL_ALLOW_DRAW_OBJ_HINT_PGI)
|
|
defines.add(GL_ALLOW_DRAW_WIN_HINT_PGI)
|
|
defines.add(GL_ALWAYS_FAST_HINT_PGI)
|
|
defines.add(GL_ALWAYS_SOFT_HINT_PGI)
|
|
defines.add(GL_BACK_NORMALS_HINT_PGI)
|
|
defines.add(GL_CLIP_FAR_HINT_PGI)
|
|
defines.add(GL_CLIP_NEAR_HINT_PGI)
|
|
defines.add(GL_CONSERVE_MEMORY_HINT_PGI)
|
|
defines.add(GL_FULL_STIPPLE_HINT_PGI)
|
|
defines.add(GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI)
|
|
defines.add(GL_NATIVE_GRAPHICS_END_HINT_PGI)
|
|
defines.add(GL_NATIVE_GRAPHICS_HANDLE_PGI)
|
|
defines.add(GL_PREFER_DOUBLEBUFFER_HINT_PGI)
|
|
defines.add(GL_RECLAIM_MEMORY_HINT_PGI)
|
|
defines.add(GL_STRICT_DEPTHFUNC_HINT_PGI)
|
|
defines.add(GL_STRICT_LIGHTING_HINT_PGI)
|
|
defines.add(GL_STRICT_SCISSOR_HINT_PGI)
|
|
defines.add(GL_WIDE_LINE_HINT_PGI)
|
|
|
|
# GL_PGI_vertex_hints
|
|
|
|
GL_COLOR3_BIT_PGI = Enumerant('GL_COLOR3_BIT_PGI', 0x10000, 'GL_PGI_vertex_hints')
|
|
GL_COLOR4_BIT_PGI = Enumerant('GL_COLOR4_BIT_PGI', 0x20000, 'GL_PGI_vertex_hints')
|
|
GL_EDGEFLAG_BIT_PGI = Enumerant('GL_EDGEFLAG_BIT_PGI', 0x40000, 'GL_PGI_vertex_hints')
|
|
GL_INDEX_BIT_PGI = Enumerant('GL_INDEX_BIT_PGI', 0x80000, 'GL_PGI_vertex_hints')
|
|
GL_MATERIAL_SIDE_HINT_PGI = Enumerant('GL_MATERIAL_SIDE_HINT_PGI', 0x1a22c, 'GL_PGI_vertex_hints')
|
|
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = Enumerant('GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI', 0x200000, 'GL_PGI_vertex_hints')
|
|
GL_MAT_AMBIENT_BIT_PGI = Enumerant('GL_MAT_AMBIENT_BIT_PGI', 0x100000, 'GL_PGI_vertex_hints')
|
|
GL_MAT_COLOR_INDEXES_BIT_PGI = Enumerant('GL_MAT_COLOR_INDEXES_BIT_PGI', 0x1000000, 'GL_PGI_vertex_hints')
|
|
GL_MAT_DIFFUSE_BIT_PGI = Enumerant('GL_MAT_DIFFUSE_BIT_PGI', 0x400000, 'GL_PGI_vertex_hints')
|
|
GL_MAT_EMISSION_BIT_PGI = Enumerant('GL_MAT_EMISSION_BIT_PGI', 0x800000, 'GL_PGI_vertex_hints')
|
|
GL_MAT_SHININESS_BIT_PGI = Enumerant('GL_MAT_SHININESS_BIT_PGI', 0x2000000, 'GL_PGI_vertex_hints')
|
|
GL_MAT_SPECULAR_BIT_PGI = Enumerant('GL_MAT_SPECULAR_BIT_PGI', 0x4000000, 'GL_PGI_vertex_hints')
|
|
GL_MAX_VERTEX_HINT_PGI = Enumerant('GL_MAX_VERTEX_HINT_PGI', 0x1a22d, 'GL_PGI_vertex_hints')
|
|
GL_NORMAL_BIT_PGI = Enumerant('GL_NORMAL_BIT_PGI', 0x8000000, 'GL_PGI_vertex_hints')
|
|
GL_TEXCOORD1_BIT_PGI = Enumerant('GL_TEXCOORD1_BIT_PGI', 0x10000000, 'GL_PGI_vertex_hints')
|
|
GL_TEXCOORD2_BIT_PGI = Enumerant('GL_TEXCOORD2_BIT_PGI', 0x20000000, 'GL_PGI_vertex_hints')
|
|
GL_TEXCOORD3_BIT_PGI = Enumerant('GL_TEXCOORD3_BIT_PGI', 0x40000000, 'GL_PGI_vertex_hints')
|
|
GL_TEXCOORD4_BIT_PGI = Enumerant('GL_TEXCOORD4_BIT_PGI', 0x80000000, 'GL_PGI_vertex_hints')
|
|
GL_VERTEX23_BIT_PGI = Enumerant('GL_VERTEX23_BIT_PGI', 0x0004, 'GL_PGI_vertex_hints')
|
|
GL_VERTEX4_BIT_PGI = Enumerant('GL_VERTEX4_BIT_PGI', 0x0008, 'GL_PGI_vertex_hints')
|
|
GL_VERTEX_CONSISTENT_HINT_PGI = Enumerant('GL_VERTEX_CONSISTENT_HINT_PGI', 0x1a22b, 'GL_PGI_vertex_hints')
|
|
GL_VERTEX_DATA_HINT_PGI = Enumerant('GL_VERTEX_DATA_HINT_PGI', 0x1a22a, 'GL_PGI_vertex_hints')
|
|
|
|
defines.add(GL_COLOR3_BIT_PGI)
|
|
defines.add(GL_COLOR4_BIT_PGI)
|
|
defines.add(GL_EDGEFLAG_BIT_PGI)
|
|
defines.add(GL_INDEX_BIT_PGI)
|
|
defines.add(GL_MATERIAL_SIDE_HINT_PGI)
|
|
defines.add(GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI)
|
|
defines.add(GL_MAT_AMBIENT_BIT_PGI)
|
|
defines.add(GL_MAT_COLOR_INDEXES_BIT_PGI)
|
|
defines.add(GL_MAT_DIFFUSE_BIT_PGI)
|
|
defines.add(GL_MAT_EMISSION_BIT_PGI)
|
|
defines.add(GL_MAT_SHININESS_BIT_PGI)
|
|
defines.add(GL_MAT_SPECULAR_BIT_PGI)
|
|
defines.add(GL_MAX_VERTEX_HINT_PGI)
|
|
defines.add(GL_NORMAL_BIT_PGI)
|
|
defines.add(GL_TEXCOORD1_BIT_PGI)
|
|
defines.add(GL_TEXCOORD2_BIT_PGI)
|
|
defines.add(GL_TEXCOORD3_BIT_PGI)
|
|
defines.add(GL_TEXCOORD4_BIT_PGI)
|
|
defines.add(GL_VERTEX23_BIT_PGI)
|
|
defines.add(GL_VERTEX4_BIT_PGI)
|
|
defines.add(GL_VERTEX_CONSISTENT_HINT_PGI)
|
|
defines.add(GL_VERTEX_DATA_HINT_PGI)
|
|
|
|
# GL_QCOM_alpha_test
|
|
|
|
GL_ALPHA_TEST_FUNC_QCOM = Enumerant('GL_ALPHA_TEST_FUNC_QCOM', 0x0bc1, 'GL_QCOM_alpha_test')
|
|
GL_ALPHA_TEST_QCOM = Enumerant('GL_ALPHA_TEST_QCOM', 0x0bc0, 'GL_QCOM_alpha_test')
|
|
GL_ALPHA_TEST_REF_QCOM = Enumerant('GL_ALPHA_TEST_REF_QCOM', 0x0bc2, 'GL_QCOM_alpha_test')
|
|
|
|
defines.add(GL_ALPHA_TEST_FUNC_QCOM)
|
|
defines.add(GL_ALPHA_TEST_QCOM)
|
|
defines.add(GL_ALPHA_TEST_REF_QCOM)
|
|
|
|
# GL_QCOM_binning_control
|
|
|
|
GL_BINNING_CONTROL_HINT_QCOM = Enumerant('GL_BINNING_CONTROL_HINT_QCOM', 0x8fb0, 'GL_QCOM_binning_control')
|
|
GL_CPU_OPTIMIZED_QCOM = Enumerant('GL_CPU_OPTIMIZED_QCOM', 0x8fb1, 'GL_QCOM_binning_control')
|
|
GL_DONT_CARE = Enumerant('GL_DONT_CARE', 0x1100, 'GL_QCOM_binning_control')
|
|
GL_GPU_OPTIMIZED_QCOM = Enumerant('GL_GPU_OPTIMIZED_QCOM', 0x8fb2, 'GL_QCOM_binning_control')
|
|
GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = Enumerant('GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM', 0x8fb3, 'GL_QCOM_binning_control')
|
|
|
|
defines.add(GL_BINNING_CONTROL_HINT_QCOM)
|
|
defines.add(GL_CPU_OPTIMIZED_QCOM)
|
|
defines.add(GL_DONT_CARE)
|
|
defines.add(GL_GPU_OPTIMIZED_QCOM)
|
|
defines.add(GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM)
|
|
|
|
# GL_QCOM_extended_get
|
|
|
|
GL_STATE_RESTORE = Enumerant('GL_STATE_RESTORE', 0x8bdc, 'GL_QCOM_extended_get')
|
|
GL_TEXTURE_DEPTH_QCOM = Enumerant('GL_TEXTURE_DEPTH_QCOM', 0x8bd4, 'GL_QCOM_extended_get')
|
|
GL_TEXTURE_FORMAT_QCOM = Enumerant('GL_TEXTURE_FORMAT_QCOM', 0x8bd6, 'GL_QCOM_extended_get')
|
|
GL_TEXTURE_HEIGHT_QCOM = Enumerant('GL_TEXTURE_HEIGHT_QCOM', 0x8bd3, 'GL_QCOM_extended_get')
|
|
GL_TEXTURE_IMAGE_VALID_QCOM = Enumerant('GL_TEXTURE_IMAGE_VALID_QCOM', 0x8bd8, 'GL_QCOM_extended_get')
|
|
GL_TEXTURE_INTERNAL_FORMAT_QCOM = Enumerant('GL_TEXTURE_INTERNAL_FORMAT_QCOM', 0x8bd5, 'GL_QCOM_extended_get')
|
|
GL_TEXTURE_NUM_LEVELS_QCOM = Enumerant('GL_TEXTURE_NUM_LEVELS_QCOM', 0x8bd9, 'GL_QCOM_extended_get')
|
|
GL_TEXTURE_OBJECT_VALID_QCOM = Enumerant('GL_TEXTURE_OBJECT_VALID_QCOM', 0x8bdb, 'GL_QCOM_extended_get')
|
|
GL_TEXTURE_TARGET_QCOM = Enumerant('GL_TEXTURE_TARGET_QCOM', 0x8bda, 'GL_QCOM_extended_get')
|
|
GL_TEXTURE_TYPE_QCOM = Enumerant('GL_TEXTURE_TYPE_QCOM', 0x8bd7, 'GL_QCOM_extended_get')
|
|
GL_TEXTURE_WIDTH_QCOM = Enumerant('GL_TEXTURE_WIDTH_QCOM', 0x8bd2, 'GL_QCOM_extended_get')
|
|
|
|
defines.add(GL_STATE_RESTORE)
|
|
defines.add(GL_TEXTURE_DEPTH_QCOM)
|
|
defines.add(GL_TEXTURE_FORMAT_QCOM)
|
|
defines.add(GL_TEXTURE_HEIGHT_QCOM)
|
|
defines.add(GL_TEXTURE_IMAGE_VALID_QCOM)
|
|
defines.add(GL_TEXTURE_INTERNAL_FORMAT_QCOM)
|
|
defines.add(GL_TEXTURE_NUM_LEVELS_QCOM)
|
|
defines.add(GL_TEXTURE_OBJECT_VALID_QCOM)
|
|
defines.add(GL_TEXTURE_TARGET_QCOM)
|
|
defines.add(GL_TEXTURE_TYPE_QCOM)
|
|
defines.add(GL_TEXTURE_WIDTH_QCOM)
|
|
|
|
# GL_QCOM_perfmon_global_mode
|
|
|
|
GL_PERFMON_GLOBAL_MODE_QCOM = Enumerant('GL_PERFMON_GLOBAL_MODE_QCOM', 0x8fa0, 'GL_QCOM_perfmon_global_mode')
|
|
|
|
defines.add(GL_PERFMON_GLOBAL_MODE_QCOM)
|
|
|
|
# GL_QCOM_tiled_rendering
|
|
|
|
GL_COLOR_BUFFER_BIT0_QCOM = Enumerant('GL_COLOR_BUFFER_BIT0_QCOM', 0x0001, 'GL_QCOM_tiled_rendering')
|
|
GL_COLOR_BUFFER_BIT1_QCOM = Enumerant('GL_COLOR_BUFFER_BIT1_QCOM', 0x0002, 'GL_QCOM_tiled_rendering')
|
|
GL_COLOR_BUFFER_BIT2_QCOM = Enumerant('GL_COLOR_BUFFER_BIT2_QCOM', 0x0004, 'GL_QCOM_tiled_rendering')
|
|
GL_COLOR_BUFFER_BIT3_QCOM = Enumerant('GL_COLOR_BUFFER_BIT3_QCOM', 0x0008, 'GL_QCOM_tiled_rendering')
|
|
GL_COLOR_BUFFER_BIT4_QCOM = Enumerant('GL_COLOR_BUFFER_BIT4_QCOM', 0x0010, 'GL_QCOM_tiled_rendering')
|
|
GL_COLOR_BUFFER_BIT5_QCOM = Enumerant('GL_COLOR_BUFFER_BIT5_QCOM', 0x0020, 'GL_QCOM_tiled_rendering')
|
|
GL_COLOR_BUFFER_BIT6_QCOM = Enumerant('GL_COLOR_BUFFER_BIT6_QCOM', 0x0040, 'GL_QCOM_tiled_rendering')
|
|
GL_COLOR_BUFFER_BIT7_QCOM = Enumerant('GL_COLOR_BUFFER_BIT7_QCOM', 0x0080, 'GL_QCOM_tiled_rendering')
|
|
GL_DEPTH_BUFFER_BIT0_QCOM = Enumerant('GL_DEPTH_BUFFER_BIT0_QCOM', 0x0100, 'GL_QCOM_tiled_rendering')
|
|
GL_DEPTH_BUFFER_BIT1_QCOM = Enumerant('GL_DEPTH_BUFFER_BIT1_QCOM', 0x0200, 'GL_QCOM_tiled_rendering')
|
|
GL_DEPTH_BUFFER_BIT2_QCOM = Enumerant('GL_DEPTH_BUFFER_BIT2_QCOM', 0x0400, 'GL_QCOM_tiled_rendering')
|
|
GL_DEPTH_BUFFER_BIT3_QCOM = Enumerant('GL_DEPTH_BUFFER_BIT3_QCOM', 0x0800, 'GL_QCOM_tiled_rendering')
|
|
GL_DEPTH_BUFFER_BIT4_QCOM = Enumerant('GL_DEPTH_BUFFER_BIT4_QCOM', 0x1000, 'GL_QCOM_tiled_rendering')
|
|
GL_DEPTH_BUFFER_BIT5_QCOM = Enumerant('GL_DEPTH_BUFFER_BIT5_QCOM', 0x2000, 'GL_QCOM_tiled_rendering')
|
|
GL_DEPTH_BUFFER_BIT6_QCOM = Enumerant('GL_DEPTH_BUFFER_BIT6_QCOM', 0x4000, 'GL_QCOM_tiled_rendering')
|
|
GL_DEPTH_BUFFER_BIT7_QCOM = Enumerant('GL_DEPTH_BUFFER_BIT7_QCOM', 0x8000, 'GL_QCOM_tiled_rendering')
|
|
GL_MULTISAMPLE_BUFFER_BIT0_QCOM = Enumerant('GL_MULTISAMPLE_BUFFER_BIT0_QCOM', 0x1000000, 'GL_QCOM_tiled_rendering')
|
|
GL_MULTISAMPLE_BUFFER_BIT1_QCOM = Enumerant('GL_MULTISAMPLE_BUFFER_BIT1_QCOM', 0x2000000, 'GL_QCOM_tiled_rendering')
|
|
GL_MULTISAMPLE_BUFFER_BIT2_QCOM = Enumerant('GL_MULTISAMPLE_BUFFER_BIT2_QCOM', 0x4000000, 'GL_QCOM_tiled_rendering')
|
|
GL_MULTISAMPLE_BUFFER_BIT3_QCOM = Enumerant('GL_MULTISAMPLE_BUFFER_BIT3_QCOM', 0x8000000, 'GL_QCOM_tiled_rendering')
|
|
GL_MULTISAMPLE_BUFFER_BIT4_QCOM = Enumerant('GL_MULTISAMPLE_BUFFER_BIT4_QCOM', 0x10000000, 'GL_QCOM_tiled_rendering')
|
|
GL_MULTISAMPLE_BUFFER_BIT5_QCOM = Enumerant('GL_MULTISAMPLE_BUFFER_BIT5_QCOM', 0x20000000, 'GL_QCOM_tiled_rendering')
|
|
GL_MULTISAMPLE_BUFFER_BIT6_QCOM = Enumerant('GL_MULTISAMPLE_BUFFER_BIT6_QCOM', 0x40000000, 'GL_QCOM_tiled_rendering')
|
|
GL_MULTISAMPLE_BUFFER_BIT7_QCOM = Enumerant('GL_MULTISAMPLE_BUFFER_BIT7_QCOM', 0x80000000, 'GL_QCOM_tiled_rendering')
|
|
GL_STENCIL_BUFFER_BIT0_QCOM = Enumerant('GL_STENCIL_BUFFER_BIT0_QCOM', 0x10000, 'GL_QCOM_tiled_rendering')
|
|
GL_STENCIL_BUFFER_BIT1_QCOM = Enumerant('GL_STENCIL_BUFFER_BIT1_QCOM', 0x20000, 'GL_QCOM_tiled_rendering')
|
|
GL_STENCIL_BUFFER_BIT2_QCOM = Enumerant('GL_STENCIL_BUFFER_BIT2_QCOM', 0x40000, 'GL_QCOM_tiled_rendering')
|
|
GL_STENCIL_BUFFER_BIT3_QCOM = Enumerant('GL_STENCIL_BUFFER_BIT3_QCOM', 0x80000, 'GL_QCOM_tiled_rendering')
|
|
GL_STENCIL_BUFFER_BIT4_QCOM = Enumerant('GL_STENCIL_BUFFER_BIT4_QCOM', 0x100000, 'GL_QCOM_tiled_rendering')
|
|
GL_STENCIL_BUFFER_BIT5_QCOM = Enumerant('GL_STENCIL_BUFFER_BIT5_QCOM', 0x200000, 'GL_QCOM_tiled_rendering')
|
|
GL_STENCIL_BUFFER_BIT6_QCOM = Enumerant('GL_STENCIL_BUFFER_BIT6_QCOM', 0x400000, 'GL_QCOM_tiled_rendering')
|
|
GL_STENCIL_BUFFER_BIT7_QCOM = Enumerant('GL_STENCIL_BUFFER_BIT7_QCOM', 0x800000, 'GL_QCOM_tiled_rendering')
|
|
|
|
defines.add(GL_COLOR_BUFFER_BIT0_QCOM)
|
|
defines.add(GL_COLOR_BUFFER_BIT1_QCOM)
|
|
defines.add(GL_COLOR_BUFFER_BIT2_QCOM)
|
|
defines.add(GL_COLOR_BUFFER_BIT3_QCOM)
|
|
defines.add(GL_COLOR_BUFFER_BIT4_QCOM)
|
|
defines.add(GL_COLOR_BUFFER_BIT5_QCOM)
|
|
defines.add(GL_COLOR_BUFFER_BIT6_QCOM)
|
|
defines.add(GL_COLOR_BUFFER_BIT7_QCOM)
|
|
defines.add(GL_DEPTH_BUFFER_BIT0_QCOM)
|
|
defines.add(GL_DEPTH_BUFFER_BIT1_QCOM)
|
|
defines.add(GL_DEPTH_BUFFER_BIT2_QCOM)
|
|
defines.add(GL_DEPTH_BUFFER_BIT3_QCOM)
|
|
defines.add(GL_DEPTH_BUFFER_BIT4_QCOM)
|
|
defines.add(GL_DEPTH_BUFFER_BIT5_QCOM)
|
|
defines.add(GL_DEPTH_BUFFER_BIT6_QCOM)
|
|
defines.add(GL_DEPTH_BUFFER_BIT7_QCOM)
|
|
defines.add(GL_MULTISAMPLE_BUFFER_BIT0_QCOM)
|
|
defines.add(GL_MULTISAMPLE_BUFFER_BIT1_QCOM)
|
|
defines.add(GL_MULTISAMPLE_BUFFER_BIT2_QCOM)
|
|
defines.add(GL_MULTISAMPLE_BUFFER_BIT3_QCOM)
|
|
defines.add(GL_MULTISAMPLE_BUFFER_BIT4_QCOM)
|
|
defines.add(GL_MULTISAMPLE_BUFFER_BIT5_QCOM)
|
|
defines.add(GL_MULTISAMPLE_BUFFER_BIT6_QCOM)
|
|
defines.add(GL_MULTISAMPLE_BUFFER_BIT7_QCOM)
|
|
defines.add(GL_STENCIL_BUFFER_BIT0_QCOM)
|
|
defines.add(GL_STENCIL_BUFFER_BIT1_QCOM)
|
|
defines.add(GL_STENCIL_BUFFER_BIT2_QCOM)
|
|
defines.add(GL_STENCIL_BUFFER_BIT3_QCOM)
|
|
defines.add(GL_STENCIL_BUFFER_BIT4_QCOM)
|
|
defines.add(GL_STENCIL_BUFFER_BIT5_QCOM)
|
|
defines.add(GL_STENCIL_BUFFER_BIT6_QCOM)
|
|
defines.add(GL_STENCIL_BUFFER_BIT7_QCOM)
|
|
|
|
# GL_QCOM_writeonly_rendering
|
|
|
|
GL_WRITEONLY_RENDERING_QCOM = Enumerant('GL_WRITEONLY_RENDERING_QCOM', 0x8823, 'GL_QCOM_writeonly_rendering')
|
|
|
|
defines.add(GL_WRITEONLY_RENDERING_QCOM)
|
|
|
|
# GL_REGAL_enable
|
|
|
|
GL_DEBUG_REGAL = Enumerant('GL_DEBUG_REGAL', 0x9323, 'GL_REGAL_enable')
|
|
GL_DRIVER_REGAL = Enumerant('GL_DRIVER_REGAL', 0x9326, 'GL_REGAL_enable')
|
|
GL_EMULATION_REGAL = Enumerant('GL_EMULATION_REGAL', 0x9325, 'GL_REGAL_enable')
|
|
GL_ERROR_REGAL = Enumerant('GL_ERROR_REGAL', 0x9322, 'GL_REGAL_enable')
|
|
GL_LOG_REGAL = Enumerant('GL_LOG_REGAL', 0x9324, 'GL_REGAL_enable')
|
|
|
|
defines.add(GL_DEBUG_REGAL)
|
|
defines.add(GL_DRIVER_REGAL)
|
|
defines.add(GL_EMULATION_REGAL)
|
|
defines.add(GL_ERROR_REGAL)
|
|
defines.add(GL_LOG_REGAL)
|
|
|
|
# GL_REGAL_log
|
|
|
|
GL_LOG_APP_REGAL = Enumerant('GL_LOG_APP_REGAL', 0x931c, 'GL_REGAL_log')
|
|
GL_LOG_DEBUG_REGAL = Enumerant('GL_LOG_DEBUG_REGAL', 0x931f, 'GL_REGAL_log')
|
|
GL_LOG_DRIVER_REGAL = Enumerant('GL_LOG_DRIVER_REGAL', 0x931d, 'GL_REGAL_log')
|
|
GL_LOG_ERROR_REGAL = Enumerant('GL_LOG_ERROR_REGAL', 0x9319, 'GL_REGAL_log')
|
|
GL_LOG_HTTP_REGAL = Enumerant('GL_LOG_HTTP_REGAL', 0x9321, 'GL_REGAL_log')
|
|
GL_LOG_INFO_REGAL = Enumerant('GL_LOG_INFO_REGAL', 0x931b, 'GL_REGAL_log')
|
|
GL_LOG_INTERNAL_REGAL = Enumerant('GL_LOG_INTERNAL_REGAL', 0x931e, 'GL_REGAL_log')
|
|
GL_LOG_STATUS_REGAL = Enumerant('GL_LOG_STATUS_REGAL', 0x9320, 'GL_REGAL_log')
|
|
GL_LOG_WARNING_REGAL = Enumerant('GL_LOG_WARNING_REGAL', 0x931a, 'GL_REGAL_log')
|
|
|
|
defines.add(GL_LOG_APP_REGAL)
|
|
defines.add(GL_LOG_DEBUG_REGAL)
|
|
defines.add(GL_LOG_DRIVER_REGAL)
|
|
defines.add(GL_LOG_ERROR_REGAL)
|
|
defines.add(GL_LOG_HTTP_REGAL)
|
|
defines.add(GL_LOG_INFO_REGAL)
|
|
defines.add(GL_LOG_INTERNAL_REGAL)
|
|
defines.add(GL_LOG_STATUS_REGAL)
|
|
defines.add(GL_LOG_WARNING_REGAL)
|
|
|
|
# GL_REND_screen_coordinates
|
|
|
|
GL_INVERTED_SCREEN_W_REND = Enumerant('GL_INVERTED_SCREEN_W_REND', 0x8491, 'GL_REND_screen_coordinates')
|
|
GL_SCREEN_COORDINATES_REND = Enumerant('GL_SCREEN_COORDINATES_REND', 0x8490, 'GL_REND_screen_coordinates')
|
|
|
|
defines.add(GL_INVERTED_SCREEN_W_REND)
|
|
defines.add(GL_SCREEN_COORDINATES_REND)
|
|
|
|
# GL_S3_s3tc
|
|
|
|
GL_RGB4_S3TC = Enumerant('GL_RGB4_S3TC', 0x83a1, 'GL_S3_s3tc')
|
|
GL_RGBA4_DXT5_S3TC = Enumerant('GL_RGBA4_DXT5_S3TC', 0x83a5, 'GL_S3_s3tc')
|
|
GL_RGBA4_S3TC = Enumerant('GL_RGBA4_S3TC', 0x83a3, 'GL_S3_s3tc')
|
|
GL_RGBA_DXT5_S3TC = Enumerant('GL_RGBA_DXT5_S3TC', 0x83a4, 'GL_S3_s3tc')
|
|
GL_RGBA_S3TC = Enumerant('GL_RGBA_S3TC', 0x83a2, 'GL_S3_s3tc')
|
|
GL_RGB_S3TC = Enumerant('GL_RGB_S3TC', 0x83a0, 'GL_S3_s3tc')
|
|
|
|
defines.add(GL_RGB4_S3TC)
|
|
defines.add(GL_RGBA4_DXT5_S3TC)
|
|
defines.add(GL_RGBA4_S3TC)
|
|
defines.add(GL_RGBA_DXT5_S3TC)
|
|
defines.add(GL_RGBA_S3TC)
|
|
defines.add(GL_RGB_S3TC)
|
|
|
|
# GL_SGIS_color_range
|
|
|
|
GL_EXTENDED_RANGE_SGIS = Enumerant('GL_EXTENDED_RANGE_SGIS', 0x85a5, 'GL_SGIS_color_range')
|
|
GL_MAX_ALPHA_SGIS = Enumerant('GL_MAX_ALPHA_SGIS', 0x85ad, 'GL_SGIS_color_range')
|
|
GL_MAX_BLUE_SGIS = Enumerant('GL_MAX_BLUE_SGIS', 0x85ab, 'GL_SGIS_color_range')
|
|
GL_MAX_GREEN_SGIS = Enumerant('GL_MAX_GREEN_SGIS', 0x85a9, 'GL_SGIS_color_range')
|
|
GL_MAX_RED_SGIS = Enumerant('GL_MAX_RED_SGIS', 0x85a7, 'GL_SGIS_color_range')
|
|
GL_MIN_ALPHA_SGIS = Enumerant('GL_MIN_ALPHA_SGIS', 0x85ac, 'GL_SGIS_color_range')
|
|
GL_MIN_BLUE_SGIS = Enumerant('GL_MIN_BLUE_SGIS', 0x85aa, 'GL_SGIS_color_range')
|
|
GL_MIN_GREEN_SGIS = Enumerant('GL_MIN_GREEN_SGIS', 0x85a8, 'GL_SGIS_color_range')
|
|
GL_MIN_RED_SGIS = Enumerant('GL_MIN_RED_SGIS', 0x85a6, 'GL_SGIS_color_range')
|
|
|
|
defines.add(GL_EXTENDED_RANGE_SGIS)
|
|
defines.add(GL_MAX_ALPHA_SGIS)
|
|
defines.add(GL_MAX_BLUE_SGIS)
|
|
defines.add(GL_MAX_GREEN_SGIS)
|
|
defines.add(GL_MAX_RED_SGIS)
|
|
defines.add(GL_MIN_ALPHA_SGIS)
|
|
defines.add(GL_MIN_BLUE_SGIS)
|
|
defines.add(GL_MIN_GREEN_SGIS)
|
|
defines.add(GL_MIN_RED_SGIS)
|
|
|
|
# GL_SGIS_generate_mipmap
|
|
|
|
GL_GENERATE_MIPMAP_HINT_SGIS = Enumerant('GL_GENERATE_MIPMAP_HINT_SGIS', 0x8192, 'GL_SGIS_generate_mipmap')
|
|
GL_GENERATE_MIPMAP_SGIS = Enumerant('GL_GENERATE_MIPMAP_SGIS', 0x8191, 'GL_SGIS_generate_mipmap')
|
|
|
|
defines.add(GL_GENERATE_MIPMAP_HINT_SGIS)
|
|
defines.add(GL_GENERATE_MIPMAP_SGIS)
|
|
|
|
# GL_SGIS_multisample
|
|
|
|
GL_1PASS_SGIS = Enumerant('GL_1PASS_SGIS', 0x80a1, 'GL_SGIS_multisample')
|
|
GL_2PASS_0_SGIS = Enumerant('GL_2PASS_0_SGIS', 0x80a2, 'GL_SGIS_multisample')
|
|
GL_2PASS_1_SGIS = Enumerant('GL_2PASS_1_SGIS', 0x80a3, 'GL_SGIS_multisample')
|
|
GL_4PASS_0_SGIS = Enumerant('GL_4PASS_0_SGIS', 0x80a4, 'GL_SGIS_multisample')
|
|
GL_4PASS_1_SGIS = Enumerant('GL_4PASS_1_SGIS', 0x80a5, 'GL_SGIS_multisample')
|
|
GL_4PASS_2_SGIS = Enumerant('GL_4PASS_2_SGIS', 0x80a6, 'GL_SGIS_multisample')
|
|
GL_4PASS_3_SGIS = Enumerant('GL_4PASS_3_SGIS', 0x80a7, 'GL_SGIS_multisample')
|
|
GL_MULTISAMPLE_SGIS = Enumerant('GL_MULTISAMPLE_SGIS', 0x809d, 'GL_SGIS_multisample')
|
|
GL_SAMPLES_SGIS = Enumerant('GL_SAMPLES_SGIS', 0x80a9, 'GL_SGIS_multisample')
|
|
GL_SAMPLE_ALPHA_TO_MASK_SGIS = Enumerant('GL_SAMPLE_ALPHA_TO_MASK_SGIS', 0x809e, 'GL_SGIS_multisample')
|
|
GL_SAMPLE_ALPHA_TO_ONE_SGIS = Enumerant('GL_SAMPLE_ALPHA_TO_ONE_SGIS', 0x809f, 'GL_SGIS_multisample')
|
|
GL_SAMPLE_BUFFERS_SGIS = Enumerant('GL_SAMPLE_BUFFERS_SGIS', 0x80a8, 'GL_SGIS_multisample')
|
|
GL_SAMPLE_MASK_INVERT_SGIS = Enumerant('GL_SAMPLE_MASK_INVERT_SGIS', 0x80ab, 'GL_SGIS_multisample')
|
|
GL_SAMPLE_MASK_SGIS = Enumerant('GL_SAMPLE_MASK_SGIS', 0x80a0, 'GL_SGIS_multisample')
|
|
GL_SAMPLE_MASK_VALUE_SGIS = Enumerant('GL_SAMPLE_MASK_VALUE_SGIS', 0x80aa, 'GL_SGIS_multisample')
|
|
GL_SAMPLE_PATTERN_SGIS = Enumerant('GL_SAMPLE_PATTERN_SGIS', 0x80ac, 'GL_SGIS_multisample')
|
|
|
|
defines.add(GL_1PASS_SGIS)
|
|
defines.add(GL_2PASS_0_SGIS)
|
|
defines.add(GL_2PASS_1_SGIS)
|
|
defines.add(GL_4PASS_0_SGIS)
|
|
defines.add(GL_4PASS_1_SGIS)
|
|
defines.add(GL_4PASS_2_SGIS)
|
|
defines.add(GL_4PASS_3_SGIS)
|
|
defines.add(GL_MULTISAMPLE_SGIS)
|
|
defines.add(GL_SAMPLES_SGIS)
|
|
defines.add(GL_SAMPLE_ALPHA_TO_MASK_SGIS)
|
|
defines.add(GL_SAMPLE_ALPHA_TO_ONE_SGIS)
|
|
defines.add(GL_SAMPLE_BUFFERS_SGIS)
|
|
defines.add(GL_SAMPLE_MASK_INVERT_SGIS)
|
|
defines.add(GL_SAMPLE_MASK_SGIS)
|
|
defines.add(GL_SAMPLE_MASK_VALUE_SGIS)
|
|
defines.add(GL_SAMPLE_PATTERN_SGIS)
|
|
|
|
# GL_SGIS_point_line_texgen
|
|
|
|
GL_EYE_DISTANCE_TO_LINE_SGIS = Enumerant('GL_EYE_DISTANCE_TO_LINE_SGIS', 0x81f2, 'GL_SGIS_point_line_texgen')
|
|
GL_EYE_DISTANCE_TO_POINT_SGIS = Enumerant('GL_EYE_DISTANCE_TO_POINT_SGIS', 0x81f0, 'GL_SGIS_point_line_texgen')
|
|
GL_EYE_LINE_SGIS = Enumerant('GL_EYE_LINE_SGIS', 0x81f6, 'GL_SGIS_point_line_texgen')
|
|
GL_EYE_POINT_SGIS = Enumerant('GL_EYE_POINT_SGIS', 0x81f4, 'GL_SGIS_point_line_texgen')
|
|
GL_OBJECT_DISTANCE_TO_LINE_SGIS = Enumerant('GL_OBJECT_DISTANCE_TO_LINE_SGIS', 0x81f3, 'GL_SGIS_point_line_texgen')
|
|
GL_OBJECT_DISTANCE_TO_POINT_SGIS = Enumerant('GL_OBJECT_DISTANCE_TO_POINT_SGIS', 0x81f1, 'GL_SGIS_point_line_texgen')
|
|
GL_OBJECT_LINE_SGIS = Enumerant('GL_OBJECT_LINE_SGIS', 0x81f7, 'GL_SGIS_point_line_texgen')
|
|
GL_OBJECT_POINT_SGIS = Enumerant('GL_OBJECT_POINT_SGIS', 0x81f5, 'GL_SGIS_point_line_texgen')
|
|
|
|
defines.add(GL_EYE_DISTANCE_TO_LINE_SGIS)
|
|
defines.add(GL_EYE_DISTANCE_TO_POINT_SGIS)
|
|
defines.add(GL_EYE_LINE_SGIS)
|
|
defines.add(GL_EYE_POINT_SGIS)
|
|
defines.add(GL_OBJECT_DISTANCE_TO_LINE_SGIS)
|
|
defines.add(GL_OBJECT_DISTANCE_TO_POINT_SGIS)
|
|
defines.add(GL_OBJECT_LINE_SGIS)
|
|
defines.add(GL_OBJECT_POINT_SGIS)
|
|
|
|
# GL_SGIS_texture_border_clamp
|
|
|
|
GL_CLAMP_TO_BORDER_SGIS = Enumerant('GL_CLAMP_TO_BORDER_SGIS', 0x812d, 'GL_SGIS_texture_border_clamp')
|
|
|
|
defines.add(GL_CLAMP_TO_BORDER_SGIS)
|
|
|
|
# GL_SGIS_texture_edge_clamp
|
|
|
|
GL_CLAMP_TO_EDGE_SGIS = Enumerant('GL_CLAMP_TO_EDGE_SGIS', 0x812f, 'GL_SGIS_texture_edge_clamp')
|
|
|
|
defines.add(GL_CLAMP_TO_EDGE_SGIS)
|
|
|
|
# GL_SGIS_texture_lod
|
|
|
|
GL_TEXTURE_BASE_LEVEL_SGIS = Enumerant('GL_TEXTURE_BASE_LEVEL_SGIS', 0x813c, 'GL_SGIS_texture_lod')
|
|
GL_TEXTURE_MAX_LEVEL_SGIS = Enumerant('GL_TEXTURE_MAX_LEVEL_SGIS', 0x813d, 'GL_SGIS_texture_lod')
|
|
GL_TEXTURE_MAX_LOD_SGIS = Enumerant('GL_TEXTURE_MAX_LOD_SGIS', 0x813b, 'GL_SGIS_texture_lod')
|
|
GL_TEXTURE_MIN_LOD_SGIS = Enumerant('GL_TEXTURE_MIN_LOD_SGIS', 0x813a, 'GL_SGIS_texture_lod')
|
|
|
|
defines.add(GL_TEXTURE_BASE_LEVEL_SGIS)
|
|
defines.add(GL_TEXTURE_MAX_LEVEL_SGIS)
|
|
defines.add(GL_TEXTURE_MAX_LOD_SGIS)
|
|
defines.add(GL_TEXTURE_MIN_LOD_SGIS)
|
|
|
|
# GL_SGIX_async
|
|
|
|
GL_ASYNC_MARKER_SGIX = Enumerant('GL_ASYNC_MARKER_SGIX', 0x8329, 'GL_SGIX_async')
|
|
|
|
defines.add(GL_ASYNC_MARKER_SGIX)
|
|
|
|
# GL_SGIX_async_histogram
|
|
|
|
GL_ASYNC_HISTOGRAM_SGIX = Enumerant('GL_ASYNC_HISTOGRAM_SGIX', 0x832c, 'GL_SGIX_async_histogram')
|
|
GL_MAX_ASYNC_HISTOGRAM_SGIX = Enumerant('GL_MAX_ASYNC_HISTOGRAM_SGIX', 0x832d, 'GL_SGIX_async_histogram')
|
|
|
|
defines.add(GL_ASYNC_HISTOGRAM_SGIX)
|
|
defines.add(GL_MAX_ASYNC_HISTOGRAM_SGIX)
|
|
|
|
# GL_SGIX_async_pixel
|
|
|
|
GL_ASYNC_DRAW_PIXELS_SGIX = Enumerant('GL_ASYNC_DRAW_PIXELS_SGIX', 0x835d, 'GL_SGIX_async_pixel')
|
|
GL_ASYNC_READ_PIXELS_SGIX = Enumerant('GL_ASYNC_READ_PIXELS_SGIX', 0x835e, 'GL_SGIX_async_pixel')
|
|
GL_ASYNC_TEX_IMAGE_SGIX = Enumerant('GL_ASYNC_TEX_IMAGE_SGIX', 0x835c, 'GL_SGIX_async_pixel')
|
|
GL_MAX_ASYNC_DRAW_PIXELS_SGIX = Enumerant('GL_MAX_ASYNC_DRAW_PIXELS_SGIX', 0x8360, 'GL_SGIX_async_pixel')
|
|
GL_MAX_ASYNC_READ_PIXELS_SGIX = Enumerant('GL_MAX_ASYNC_READ_PIXELS_SGIX', 0x8361, 'GL_SGIX_async_pixel')
|
|
GL_MAX_ASYNC_TEX_IMAGE_SGIX = Enumerant('GL_MAX_ASYNC_TEX_IMAGE_SGIX', 0x835f, 'GL_SGIX_async_pixel')
|
|
|
|
defines.add(GL_ASYNC_DRAW_PIXELS_SGIX)
|
|
defines.add(GL_ASYNC_READ_PIXELS_SGIX)
|
|
defines.add(GL_ASYNC_TEX_IMAGE_SGIX)
|
|
defines.add(GL_MAX_ASYNC_DRAW_PIXELS_SGIX)
|
|
defines.add(GL_MAX_ASYNC_READ_PIXELS_SGIX)
|
|
defines.add(GL_MAX_ASYNC_TEX_IMAGE_SGIX)
|
|
|
|
# GL_SGIX_blend_alpha_minmax
|
|
|
|
GL_ALPHA_MAX_SGIX = Enumerant('GL_ALPHA_MAX_SGIX', 0x8321, 'GL_SGIX_blend_alpha_minmax')
|
|
GL_ALPHA_MIN_SGIX = Enumerant('GL_ALPHA_MIN_SGIX', 0x8320, 'GL_SGIX_blend_alpha_minmax')
|
|
|
|
defines.add(GL_ALPHA_MAX_SGIX)
|
|
defines.add(GL_ALPHA_MIN_SGIX)
|
|
|
|
# GL_SGIX_convolution_accuracy
|
|
|
|
GL_CONVOLUTION_HINT_SGIX = Enumerant('GL_CONVOLUTION_HINT_SGIX', 0x8316, 'GL_SGIX_convolution_accuracy')
|
|
|
|
defines.add(GL_CONVOLUTION_HINT_SGIX)
|
|
|
|
# GL_SGIX_depth_texture
|
|
|
|
GL_DEPTH_COMPONENT16_SGIX = Enumerant('GL_DEPTH_COMPONENT16_SGIX', 0x81a5, 'GL_SGIX_depth_texture')
|
|
GL_DEPTH_COMPONENT24_SGIX = Enumerant('GL_DEPTH_COMPONENT24_SGIX', 0x81a6, 'GL_SGIX_depth_texture')
|
|
GL_DEPTH_COMPONENT32_SGIX = Enumerant('GL_DEPTH_COMPONENT32_SGIX', 0x81a7, 'GL_SGIX_depth_texture')
|
|
|
|
defines.add(GL_DEPTH_COMPONENT16_SGIX)
|
|
defines.add(GL_DEPTH_COMPONENT24_SGIX)
|
|
defines.add(GL_DEPTH_COMPONENT32_SGIX)
|
|
|
|
# GL_SGIX_fog_offset
|
|
|
|
GL_FOG_OFFSET_SGIX = Enumerant('GL_FOG_OFFSET_SGIX', 0x8198, 'GL_SGIX_fog_offset')
|
|
GL_FOG_OFFSET_VALUE_SGIX = Enumerant('GL_FOG_OFFSET_VALUE_SGIX', 0x8199, 'GL_SGIX_fog_offset')
|
|
|
|
defines.add(GL_FOG_OFFSET_SGIX)
|
|
defines.add(GL_FOG_OFFSET_VALUE_SGIX)
|
|
|
|
# GL_SGIX_fog_texture
|
|
|
|
GL_FOG_PATCHY_FACTOR_SGIX = Enumerant('GL_FOG_PATCHY_FACTOR_SGIX', 0x0000, 'GL_SGIX_fog_texture')
|
|
GL_FRAGMENT_FOG_SGIX = Enumerant('GL_FRAGMENT_FOG_SGIX', 0x0000, 'GL_SGIX_fog_texture')
|
|
GL_TEXTURE_FOG_SGIX = Enumerant('GL_TEXTURE_FOG_SGIX', 0x0000, 'GL_SGIX_fog_texture')
|
|
|
|
defines.add(GL_FOG_PATCHY_FACTOR_SGIX)
|
|
defines.add(GL_FRAGMENT_FOG_SGIX)
|
|
defines.add(GL_TEXTURE_FOG_SGIX)
|
|
|
|
# GL_SGIX_interlace
|
|
|
|
GL_INTERLACE_SGIX = Enumerant('GL_INTERLACE_SGIX', 0x8094, 'GL_SGIX_interlace')
|
|
|
|
defines.add(GL_INTERLACE_SGIX)
|
|
|
|
# GL_SGIX_resample
|
|
|
|
GL_PACK_RESAMPLE_SGIX = Enumerant('GL_PACK_RESAMPLE_SGIX', 0x842e, 'GL_SGIX_resample')
|
|
GL_RESAMPLE_DECIMATE_SGIX = Enumerant('GL_RESAMPLE_DECIMATE_SGIX', 0x8430, 'GL_SGIX_resample')
|
|
GL_RESAMPLE_REPLICATE_SGIX = Enumerant('GL_RESAMPLE_REPLICATE_SGIX', 0x8433, 'GL_SGIX_resample')
|
|
GL_RESAMPLE_ZERO_FILL_SGIX = Enumerant('GL_RESAMPLE_ZERO_FILL_SGIX', 0x8434, 'GL_SGIX_resample')
|
|
GL_UNPACK_RESAMPLE_SGIX = Enumerant('GL_UNPACK_RESAMPLE_SGIX', 0x842f, 'GL_SGIX_resample')
|
|
|
|
defines.add(GL_PACK_RESAMPLE_SGIX)
|
|
defines.add(GL_RESAMPLE_DECIMATE_SGIX)
|
|
defines.add(GL_RESAMPLE_REPLICATE_SGIX)
|
|
defines.add(GL_RESAMPLE_ZERO_FILL_SGIX)
|
|
defines.add(GL_UNPACK_RESAMPLE_SGIX)
|
|
|
|
# GL_SGIX_shadow
|
|
|
|
GL_TEXTURE_COMPARE_OPERATOR_SGIX = Enumerant('GL_TEXTURE_COMPARE_OPERATOR_SGIX', 0x819b, 'GL_SGIX_shadow')
|
|
GL_TEXTURE_COMPARE_SGIX = Enumerant('GL_TEXTURE_COMPARE_SGIX', 0x819a, 'GL_SGIX_shadow')
|
|
GL_TEXTURE_GEQUAL_R_SGIX = Enumerant('GL_TEXTURE_GEQUAL_R_SGIX', 0x819d, 'GL_SGIX_shadow')
|
|
GL_TEXTURE_LEQUAL_R_SGIX = Enumerant('GL_TEXTURE_LEQUAL_R_SGIX', 0x819c, 'GL_SGIX_shadow')
|
|
|
|
defines.add(GL_TEXTURE_COMPARE_OPERATOR_SGIX)
|
|
defines.add(GL_TEXTURE_COMPARE_SGIX)
|
|
defines.add(GL_TEXTURE_GEQUAL_R_SGIX)
|
|
defines.add(GL_TEXTURE_LEQUAL_R_SGIX)
|
|
|
|
# GL_SGIX_shadow_ambient
|
|
|
|
GL_SHADOW_AMBIENT_SGIX = Enumerant('GL_SHADOW_AMBIENT_SGIX', 0x80bf, 'GL_SGIX_shadow_ambient')
|
|
|
|
defines.add(GL_SHADOW_AMBIENT_SGIX)
|
|
|
|
# GL_SGIX_texture_coordinate_clamp
|
|
|
|
GL_TEXTURE_MAX_CLAMP_R_SGIX = Enumerant('GL_TEXTURE_MAX_CLAMP_R_SGIX', 0x836b, 'GL_SGIX_texture_coordinate_clamp')
|
|
GL_TEXTURE_MAX_CLAMP_S_SGIX = Enumerant('GL_TEXTURE_MAX_CLAMP_S_SGIX', 0x8369, 'GL_SGIX_texture_coordinate_clamp')
|
|
GL_TEXTURE_MAX_CLAMP_T_SGIX = Enumerant('GL_TEXTURE_MAX_CLAMP_T_SGIX', 0x836a, 'GL_SGIX_texture_coordinate_clamp')
|
|
|
|
defines.add(GL_TEXTURE_MAX_CLAMP_R_SGIX)
|
|
defines.add(GL_TEXTURE_MAX_CLAMP_S_SGIX)
|
|
defines.add(GL_TEXTURE_MAX_CLAMP_T_SGIX)
|
|
|
|
# GL_SGIX_texture_multi_buffer
|
|
|
|
GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = Enumerant('GL_TEXTURE_MULTI_BUFFER_HINT_SGIX', 0x812e, 'GL_SGIX_texture_multi_buffer')
|
|
|
|
defines.add(GL_TEXTURE_MULTI_BUFFER_HINT_SGIX)
|
|
|
|
# GL_SGIX_texture_range
|
|
|
|
GL_ALPHA16_EXTENDED_RANGE_SGIX = Enumerant('GL_ALPHA16_EXTENDED_RANGE_SGIX', 0x85f4, 'GL_SGIX_texture_range')
|
|
GL_ALPHA16_SIGNED_SGIX = Enumerant('GL_ALPHA16_SIGNED_SGIX', 0x85e8, 'GL_SGIX_texture_range')
|
|
GL_ALPHA_EXTENDED_RANGE_SGIX = Enumerant('GL_ALPHA_EXTENDED_RANGE_SGIX', 0x85ee, 'GL_SGIX_texture_range')
|
|
GL_ALPHA_SIGNED_SGIX = Enumerant('GL_ALPHA_SIGNED_SGIX', 0x85e2, 'GL_SGIX_texture_range')
|
|
GL_INTENSITY16_EXTENDED_RANGE_SGIX = Enumerant('GL_INTENSITY16_EXTENDED_RANGE_SGIX', 0x85f6, 'GL_SGIX_texture_range')
|
|
GL_INTENSITY16_SIGNED_SGIX = Enumerant('GL_INTENSITY16_SIGNED_SGIX', 0x85ea, 'GL_SGIX_texture_range')
|
|
GL_INTENSITY_EXTENDED_RANGE_SGIX = Enumerant('GL_INTENSITY_EXTENDED_RANGE_SGIX', 0x85f0, 'GL_SGIX_texture_range')
|
|
GL_INTENSITY_SIGNED_SGIX = Enumerant('GL_INTENSITY_SIGNED_SGIX', 0x85e4, 'GL_SGIX_texture_range')
|
|
GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX = Enumerant('GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX', 0x85f7, 'GL_SGIX_texture_range')
|
|
GL_LUMINANCE16_ALPHA16_SIGNED_SGIX = Enumerant('GL_LUMINANCE16_ALPHA16_SIGNED_SGIX', 0x85eb, 'GL_SGIX_texture_range')
|
|
GL_LUMINANCE16_EXTENDED_RANGE_SGIX = Enumerant('GL_LUMINANCE16_EXTENDED_RANGE_SGIX', 0x85f5, 'GL_SGIX_texture_range')
|
|
GL_LUMINANCE16_SIGNED_SGIX = Enumerant('GL_LUMINANCE16_SIGNED_SGIX', 0x85e9, 'GL_SGIX_texture_range')
|
|
GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX = Enumerant('GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX', 0x85f1, 'GL_SGIX_texture_range')
|
|
GL_LUMINANCE_ALPHA_SIGNED_SGIX = Enumerant('GL_LUMINANCE_ALPHA_SIGNED_SGIX', 0x85e5, 'GL_SGIX_texture_range')
|
|
GL_LUMINANCE_EXTENDED_RANGE_SGIX = Enumerant('GL_LUMINANCE_EXTENDED_RANGE_SGIX', 0x85ef, 'GL_SGIX_texture_range')
|
|
GL_LUMINANCE_SIGNED_SGIX = Enumerant('GL_LUMINANCE_SIGNED_SGIX', 0x85e3, 'GL_SGIX_texture_range')
|
|
GL_MAX_INTENSITY_SGIS = Enumerant('GL_MAX_INTENSITY_SGIS', 0x85fb, 'GL_SGIX_texture_range')
|
|
GL_MAX_LUMINANCE_SGIS = Enumerant('GL_MAX_LUMINANCE_SGIS', 0x85f9, 'GL_SGIX_texture_range')
|
|
GL_MIN_INTENSITY_SGIS = Enumerant('GL_MIN_INTENSITY_SGIS', 0x85fa, 'GL_SGIX_texture_range')
|
|
GL_MIN_LUMINANCE_SGIS = Enumerant('GL_MIN_LUMINANCE_SGIS', 0x85f8, 'GL_SGIX_texture_range')
|
|
GL_RGB16_EXTENDED_RANGE_SGIX = Enumerant('GL_RGB16_EXTENDED_RANGE_SGIX', 0x85f2, 'GL_SGIX_texture_range')
|
|
GL_RGB16_SIGNED_SGIX = Enumerant('GL_RGB16_SIGNED_SGIX', 0x85e6, 'GL_SGIX_texture_range')
|
|
GL_RGBA16_EXTENDED_RANGE_SGIX = Enumerant('GL_RGBA16_EXTENDED_RANGE_SGIX', 0x85f3, 'GL_SGIX_texture_range')
|
|
GL_RGBA16_SIGNED_SGIX = Enumerant('GL_RGBA16_SIGNED_SGIX', 0x85e7, 'GL_SGIX_texture_range')
|
|
GL_RGBA_EXTENDED_RANGE_SGIX = Enumerant('GL_RGBA_EXTENDED_RANGE_SGIX', 0x85ed, 'GL_SGIX_texture_range')
|
|
GL_RGBA_SIGNED_SGIX = Enumerant('GL_RGBA_SIGNED_SGIX', 0x85e1, 'GL_SGIX_texture_range')
|
|
GL_RGB_EXTENDED_RANGE_SGIX = Enumerant('GL_RGB_EXTENDED_RANGE_SGIX', 0x85ec, 'GL_SGIX_texture_range')
|
|
GL_RGB_SIGNED_SGIX = Enumerant('GL_RGB_SIGNED_SGIX', 0x85e0, 'GL_SGIX_texture_range')
|
|
|
|
defines.add(GL_ALPHA16_EXTENDED_RANGE_SGIX)
|
|
defines.add(GL_ALPHA16_SIGNED_SGIX)
|
|
defines.add(GL_ALPHA_EXTENDED_RANGE_SGIX)
|
|
defines.add(GL_ALPHA_SIGNED_SGIX)
|
|
defines.add(GL_INTENSITY16_EXTENDED_RANGE_SGIX)
|
|
defines.add(GL_INTENSITY16_SIGNED_SGIX)
|
|
defines.add(GL_INTENSITY_EXTENDED_RANGE_SGIX)
|
|
defines.add(GL_INTENSITY_SIGNED_SGIX)
|
|
defines.add(GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX)
|
|
defines.add(GL_LUMINANCE16_ALPHA16_SIGNED_SGIX)
|
|
defines.add(GL_LUMINANCE16_EXTENDED_RANGE_SGIX)
|
|
defines.add(GL_LUMINANCE16_SIGNED_SGIX)
|
|
defines.add(GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX)
|
|
defines.add(GL_LUMINANCE_ALPHA_SIGNED_SGIX)
|
|
defines.add(GL_LUMINANCE_EXTENDED_RANGE_SGIX)
|
|
defines.add(GL_LUMINANCE_SIGNED_SGIX)
|
|
defines.add(GL_MAX_INTENSITY_SGIS)
|
|
defines.add(GL_MAX_LUMINANCE_SGIS)
|
|
defines.add(GL_MIN_INTENSITY_SGIS)
|
|
defines.add(GL_MIN_LUMINANCE_SGIS)
|
|
defines.add(GL_RGB16_EXTENDED_RANGE_SGIX)
|
|
defines.add(GL_RGB16_SIGNED_SGIX)
|
|
defines.add(GL_RGBA16_EXTENDED_RANGE_SGIX)
|
|
defines.add(GL_RGBA16_SIGNED_SGIX)
|
|
defines.add(GL_RGBA_EXTENDED_RANGE_SGIX)
|
|
defines.add(GL_RGBA_SIGNED_SGIX)
|
|
defines.add(GL_RGB_EXTENDED_RANGE_SGIX)
|
|
defines.add(GL_RGB_SIGNED_SGIX)
|
|
|
|
# GL_SGIX_texture_scale_bias
|
|
|
|
GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = Enumerant('GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX', 0x817b, 'GL_SGIX_texture_scale_bias')
|
|
GL_POST_TEXTURE_FILTER_BIAS_SGIX = Enumerant('GL_POST_TEXTURE_FILTER_BIAS_SGIX', 0x8179, 'GL_SGIX_texture_scale_bias')
|
|
GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = Enumerant('GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX', 0x817c, 'GL_SGIX_texture_scale_bias')
|
|
GL_POST_TEXTURE_FILTER_SCALE_SGIX = Enumerant('GL_POST_TEXTURE_FILTER_SCALE_SGIX', 0x817a, 'GL_SGIX_texture_scale_bias')
|
|
|
|
defines.add(GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX)
|
|
defines.add(GL_POST_TEXTURE_FILTER_BIAS_SGIX)
|
|
defines.add(GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX)
|
|
defines.add(GL_POST_TEXTURE_FILTER_SCALE_SGIX)
|
|
|
|
# GL_SGIX_vertex_preclip_hint
|
|
|
|
GL_VERTEX_PRECLIP_HINT_SGIX = Enumerant('GL_VERTEX_PRECLIP_HINT_SGIX', 0x83ef, 'GL_SGIX_vertex_preclip_hint')
|
|
GL_VERTEX_PRECLIP_HINT_SGIX = Enumerant('GL_VERTEX_PRECLIP_HINT_SGIX', 0x83ef, 'GL_SGIX_vertex_preclip_hint')
|
|
GL_VERTEX_PRECLIP_SGIX = Enumerant('GL_VERTEX_PRECLIP_SGIX', 0x83ee, 'GL_SGIX_vertex_preclip_hint')
|
|
GL_VERTEX_PRECLIP_SGIX = Enumerant('GL_VERTEX_PRECLIP_SGIX', 0x83ee, 'GL_SGIX_vertex_preclip_hint')
|
|
|
|
defines.add(GL_VERTEX_PRECLIP_HINT_SGIX)
|
|
defines.add(GL_VERTEX_PRECLIP_HINT_SGIX)
|
|
defines.add(GL_VERTEX_PRECLIP_SGIX)
|
|
defines.add(GL_VERTEX_PRECLIP_SGIX)
|
|
|
|
# GL_SGI_color_matrix
|
|
|
|
GL_COLOR_MATRIX_SGI = Enumerant('GL_COLOR_MATRIX_SGI', 0x80b1, 'GL_SGI_color_matrix')
|
|
GL_COLOR_MATRIX_STACK_DEPTH_SGI = Enumerant('GL_COLOR_MATRIX_STACK_DEPTH_SGI', 0x80b2, 'GL_SGI_color_matrix')
|
|
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = Enumerant('GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI', 0x80b3, 'GL_SGI_color_matrix')
|
|
GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = Enumerant('GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI', 0x80bb, 'GL_SGI_color_matrix')
|
|
GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = Enumerant('GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI', 0x80b7, 'GL_SGI_color_matrix')
|
|
GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = Enumerant('GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', 0x80ba, 'GL_SGI_color_matrix')
|
|
GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = Enumerant('GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', 0x80b6, 'GL_SGI_color_matrix')
|
|
GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = Enumerant('GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI', 0x80b9, 'GL_SGI_color_matrix')
|
|
GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = Enumerant('GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI', 0x80b5, 'GL_SGI_color_matrix')
|
|
GL_POST_COLOR_MATRIX_RED_BIAS_SGI = Enumerant('GL_POST_COLOR_MATRIX_RED_BIAS_SGI', 0x80b8, 'GL_SGI_color_matrix')
|
|
GL_POST_COLOR_MATRIX_RED_SCALE_SGI = Enumerant('GL_POST_COLOR_MATRIX_RED_SCALE_SGI', 0x80b4, 'GL_SGI_color_matrix')
|
|
|
|
defines.add(GL_COLOR_MATRIX_SGI)
|
|
defines.add(GL_COLOR_MATRIX_STACK_DEPTH_SGI)
|
|
defines.add(GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI)
|
|
defines.add(GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI)
|
|
defines.add(GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI)
|
|
defines.add(GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI)
|
|
defines.add(GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI)
|
|
defines.add(GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI)
|
|
defines.add(GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI)
|
|
defines.add(GL_POST_COLOR_MATRIX_RED_BIAS_SGI)
|
|
defines.add(GL_POST_COLOR_MATRIX_RED_SCALE_SGI)
|
|
|
|
# GL_SGI_color_table
|
|
|
|
GL_COLOR_TABLE_ALPHA_SIZE_SGI = Enumerant('GL_COLOR_TABLE_ALPHA_SIZE_SGI', 0x80dd, 'GL_SGI_color_table')
|
|
GL_COLOR_TABLE_BIAS_SGI = Enumerant('GL_COLOR_TABLE_BIAS_SGI', 0x80d7, 'GL_SGI_color_table')
|
|
GL_COLOR_TABLE_BLUE_SIZE_SGI = Enumerant('GL_COLOR_TABLE_BLUE_SIZE_SGI', 0x80dc, 'GL_SGI_color_table')
|
|
GL_COLOR_TABLE_FORMAT_SGI = Enumerant('GL_COLOR_TABLE_FORMAT_SGI', 0x80d8, 'GL_SGI_color_table')
|
|
GL_COLOR_TABLE_GREEN_SIZE_SGI = Enumerant('GL_COLOR_TABLE_GREEN_SIZE_SGI', 0x80db, 'GL_SGI_color_table')
|
|
GL_COLOR_TABLE_INTENSITY_SIZE_SGI = Enumerant('GL_COLOR_TABLE_INTENSITY_SIZE_SGI', 0x80df, 'GL_SGI_color_table')
|
|
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = Enumerant('GL_COLOR_TABLE_LUMINANCE_SIZE_SGI', 0x80de, 'GL_SGI_color_table')
|
|
GL_COLOR_TABLE_RED_SIZE_SGI = Enumerant('GL_COLOR_TABLE_RED_SIZE_SGI', 0x80da, 'GL_SGI_color_table')
|
|
GL_COLOR_TABLE_SCALE_SGI = Enumerant('GL_COLOR_TABLE_SCALE_SGI', 0x80d6, 'GL_SGI_color_table')
|
|
GL_COLOR_TABLE_SGI = Enumerant('GL_COLOR_TABLE_SGI', 0x80d0, 'GL_SGI_color_table')
|
|
GL_COLOR_TABLE_WIDTH_SGI = Enumerant('GL_COLOR_TABLE_WIDTH_SGI', 0x80d9, 'GL_SGI_color_table')
|
|
GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = Enumerant('GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 0x80d2, 'GL_SGI_color_table')
|
|
GL_POST_CONVOLUTION_COLOR_TABLE_SGI = Enumerant('GL_POST_CONVOLUTION_COLOR_TABLE_SGI', 0x80d1, 'GL_SGI_color_table')
|
|
GL_PROXY_COLOR_TABLE_SGI = Enumerant('GL_PROXY_COLOR_TABLE_SGI', 0x80d3, 'GL_SGI_color_table')
|
|
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = Enumerant('GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 0x80d5, 'GL_SGI_color_table')
|
|
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = Enumerant('GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI', 0x80d4, 'GL_SGI_color_table')
|
|
|
|
defines.add(GL_COLOR_TABLE_ALPHA_SIZE_SGI)
|
|
defines.add(GL_COLOR_TABLE_BIAS_SGI)
|
|
defines.add(GL_COLOR_TABLE_BLUE_SIZE_SGI)
|
|
defines.add(GL_COLOR_TABLE_FORMAT_SGI)
|
|
defines.add(GL_COLOR_TABLE_GREEN_SIZE_SGI)
|
|
defines.add(GL_COLOR_TABLE_INTENSITY_SIZE_SGI)
|
|
defines.add(GL_COLOR_TABLE_LUMINANCE_SIZE_SGI)
|
|
defines.add(GL_COLOR_TABLE_RED_SIZE_SGI)
|
|
defines.add(GL_COLOR_TABLE_SCALE_SGI)
|
|
defines.add(GL_COLOR_TABLE_SGI)
|
|
defines.add(GL_COLOR_TABLE_WIDTH_SGI)
|
|
defines.add(GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI)
|
|
defines.add(GL_POST_CONVOLUTION_COLOR_TABLE_SGI)
|
|
defines.add(GL_PROXY_COLOR_TABLE_SGI)
|
|
defines.add(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI)
|
|
defines.add(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI)
|
|
|
|
# GL_SGI_texture_color_table
|
|
|
|
GL_PROXY_TEXTURE_COLOR_TABLE_SGI = Enumerant('GL_PROXY_TEXTURE_COLOR_TABLE_SGI', 0x80bd, 'GL_SGI_texture_color_table')
|
|
GL_TEXTURE_COLOR_TABLE_SGI = Enumerant('GL_TEXTURE_COLOR_TABLE_SGI', 0x80bc, 'GL_SGI_texture_color_table')
|
|
|
|
defines.add(GL_PROXY_TEXTURE_COLOR_TABLE_SGI)
|
|
defines.add(GL_TEXTURE_COLOR_TABLE_SGI)
|
|
|
|
# GL_SUNX_constant_data
|
|
|
|
GL_TEXTURE_CONSTANT_DATA_SUNX = Enumerant('GL_TEXTURE_CONSTANT_DATA_SUNX', 0x81d6, 'GL_SUNX_constant_data')
|
|
GL_UNPACK_CONSTANT_DATA_SUNX = Enumerant('GL_UNPACK_CONSTANT_DATA_SUNX', 0x81d5, 'GL_SUNX_constant_data')
|
|
|
|
defines.add(GL_TEXTURE_CONSTANT_DATA_SUNX)
|
|
defines.add(GL_UNPACK_CONSTANT_DATA_SUNX)
|
|
|
|
# GL_SUN_convolution_border_modes
|
|
|
|
GL_WRAP_BORDER_SUN = Enumerant('GL_WRAP_BORDER_SUN', 0x81d4, 'GL_SUN_convolution_border_modes')
|
|
|
|
defines.add(GL_WRAP_BORDER_SUN)
|
|
|
|
# GL_SUN_global_alpha
|
|
|
|
GL_GLOBAL_ALPHA_FACTOR_SUN = Enumerant('GL_GLOBAL_ALPHA_FACTOR_SUN', 0x81da, 'GL_SUN_global_alpha')
|
|
GL_GLOBAL_ALPHA_SUN = Enumerant('GL_GLOBAL_ALPHA_SUN', 0x81d9, 'GL_SUN_global_alpha')
|
|
|
|
defines.add(GL_GLOBAL_ALPHA_FACTOR_SUN)
|
|
defines.add(GL_GLOBAL_ALPHA_SUN)
|
|
|
|
# GL_SUN_mesh_array
|
|
|
|
GL_QUAD_MESH_SUN = Enumerant('GL_QUAD_MESH_SUN', 0x8614, 'GL_SUN_mesh_array')
|
|
GL_TRIANGLE_MESH_SUN = Enumerant('GL_TRIANGLE_MESH_SUN', 0x8615, 'GL_SUN_mesh_array')
|
|
|
|
defines.add(GL_QUAD_MESH_SUN)
|
|
defines.add(GL_TRIANGLE_MESH_SUN)
|
|
|
|
# GL_SUN_slice_accum
|
|
|
|
GL_SLICE_ACCUM_SUN = Enumerant('GL_SLICE_ACCUM_SUN', 0x85cc, 'GL_SUN_slice_accum')
|
|
|
|
defines.add(GL_SLICE_ACCUM_SUN)
|
|
|
|
# GL_SUN_triangle_list
|
|
|
|
GL_R1UI_C3F_V3F_SUN = Enumerant('GL_R1UI_C3F_V3F_SUN', 0x85c6, 'GL_SUN_triangle_list')
|
|
GL_R1UI_C4F_N3F_V3F_SUN = Enumerant('GL_R1UI_C4F_N3F_V3F_SUN', 0x85c8, 'GL_SUN_triangle_list')
|
|
GL_R1UI_C4UB_V3F_SUN = Enumerant('GL_R1UI_C4UB_V3F_SUN', 0x85c5, 'GL_SUN_triangle_list')
|
|
GL_R1UI_N3F_V3F_SUN = Enumerant('GL_R1UI_N3F_V3F_SUN', 0x85c7, 'GL_SUN_triangle_list')
|
|
GL_R1UI_T2F_C4F_N3F_V3F_SUN = Enumerant('GL_R1UI_T2F_C4F_N3F_V3F_SUN', 0x85cb, 'GL_SUN_triangle_list')
|
|
GL_R1UI_T2F_N3F_V3F_SUN = Enumerant('GL_R1UI_T2F_N3F_V3F_SUN', 0x85ca, 'GL_SUN_triangle_list')
|
|
GL_R1UI_T2F_V3F_SUN = Enumerant('GL_R1UI_T2F_V3F_SUN', 0x85c9, 'GL_SUN_triangle_list')
|
|
GL_R1UI_V3F_SUN = Enumerant('GL_R1UI_V3F_SUN', 0x85c4, 'GL_SUN_triangle_list')
|
|
GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = Enumerant('GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN', 0x85c3, 'GL_SUN_triangle_list')
|
|
GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = Enumerant('GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN', 0x85c2, 'GL_SUN_triangle_list')
|
|
GL_REPLACEMENT_CODE_ARRAY_SUN = Enumerant('GL_REPLACEMENT_CODE_ARRAY_SUN', 0x85c0, 'GL_SUN_triangle_list')
|
|
GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = Enumerant('GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN', 0x85c1, 'GL_SUN_triangle_list')
|
|
GL_REPLACEMENT_CODE_SUN = Enumerant('GL_REPLACEMENT_CODE_SUN', 0x81d8, 'GL_SUN_triangle_list')
|
|
GL_REPLACE_MIDDLE_SUN = Enumerant('GL_REPLACE_MIDDLE_SUN', 0x0002, 'GL_SUN_triangle_list')
|
|
GL_REPLACE_OLDEST_SUN = Enumerant('GL_REPLACE_OLDEST_SUN', 0x0003, 'GL_SUN_triangle_list')
|
|
GL_RESTART_SUN = Enumerant('GL_RESTART_SUN', 0x0001, 'GL_SUN_triangle_list')
|
|
GL_TRIANGLE_LIST_SUN = Enumerant('GL_TRIANGLE_LIST_SUN', 0x81d7, 'GL_SUN_triangle_list')
|
|
|
|
defines.add(GL_R1UI_C3F_V3F_SUN)
|
|
defines.add(GL_R1UI_C4F_N3F_V3F_SUN)
|
|
defines.add(GL_R1UI_C4UB_V3F_SUN)
|
|
defines.add(GL_R1UI_N3F_V3F_SUN)
|
|
defines.add(GL_R1UI_T2F_C4F_N3F_V3F_SUN)
|
|
defines.add(GL_R1UI_T2F_N3F_V3F_SUN)
|
|
defines.add(GL_R1UI_T2F_V3F_SUN)
|
|
defines.add(GL_R1UI_V3F_SUN)
|
|
defines.add(GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN)
|
|
defines.add(GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN)
|
|
defines.add(GL_REPLACEMENT_CODE_ARRAY_SUN)
|
|
defines.add(GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN)
|
|
defines.add(GL_REPLACEMENT_CODE_SUN)
|
|
defines.add(GL_REPLACE_MIDDLE_SUN)
|
|
defines.add(GL_REPLACE_OLDEST_SUN)
|
|
defines.add(GL_RESTART_SUN)
|
|
defines.add(GL_TRIANGLE_LIST_SUN)
|
|
|
|
# GL_VIV_shader_binary
|
|
|
|
GL_SHADER_BINARY_VIV = Enumerant('GL_SHADER_BINARY_VIV', 0x8fc4, 'GL_VIV_shader_binary')
|
|
|
|
defines.add(GL_SHADER_BINARY_VIV)
|
|
|
|
# GL_WIN_phong_shading
|
|
|
|
GL_PHONG_HINT_WIN = Enumerant('GL_PHONG_HINT_WIN', 0x80eb, 'GL_WIN_phong_shading')
|
|
GL_PHONG_WIN = Enumerant('GL_PHONG_WIN', 0x80ea, 'GL_WIN_phong_shading')
|
|
|
|
defines.add(GL_PHONG_HINT_WIN)
|
|
defines.add(GL_PHONG_WIN)
|
|
|
|
# GL_WIN_specular_fog
|
|
|
|
GL_FOG_SPECULAR_TEXTURE_WIN = Enumerant('GL_FOG_SPECULAR_TEXTURE_WIN', 0x80ec, 'GL_WIN_specular_fog')
|
|
|
|
defines.add(GL_FOG_SPECULAR_TEXTURE_WIN)
|
|
|
|
# GL_VERSION_1_0
|
|
|
|
glBlendFunc = Function('glBlendFunc')
|
|
glBlendFunc.ret = Return('void')
|
|
glBlendFunc.add( Input( 'sfactor','GLenum' ))
|
|
glBlendFunc.add( Input( 'dfactor','GLenum' ))
|
|
glBlendFunc.version = '1.0'
|
|
glBlendFunc.category = 'GL_VERSION_1_0'
|
|
glBlendFunc.esVersions = [1.0, 1.1, 2.0]
|
|
glBlendFunc.trace = True
|
|
glBlendFunc.play = True
|
|
gl.add(glBlendFunc)
|
|
|
|
glClear = Function('glClear')
|
|
glClear.ret = Return('void')
|
|
glClear.add( Input( 'mask','GLbitfield' ,regalLog = 'GLclearToString(mask)' ))
|
|
glClear.version = '1.0'
|
|
glClear.category = 'GL_VERSION_1_0'
|
|
glClear.esVersions = [1.0, 1.1, 2.0]
|
|
glClear.trace = True
|
|
glClear.play = True
|
|
gl.add(glClear)
|
|
|
|
glClearColor = Function('glClearColor')
|
|
glClearColor.ret = Return('void')
|
|
glClearColor.add( Input( 'red','GLclampf' ))
|
|
glClearColor.add( Input( 'green','GLclampf' ))
|
|
glClearColor.add( Input( 'blue','GLclampf' ))
|
|
glClearColor.add( Input( 'alpha','GLclampf' ))
|
|
glClearColor.version = '1.0'
|
|
glClearColor.category = 'GL_VERSION_1_0'
|
|
glClearColor.esVersions = [1.0, 1.1, 2.0]
|
|
glClearColor.trace = True
|
|
glClearColor.play = True
|
|
gl.add(glClearColor)
|
|
|
|
glClearDepth = Function('glClearDepth')
|
|
glClearDepth.ret = Return('void')
|
|
glClearDepth.add( Input( 'depth','GLclampd' ))
|
|
glClearDepth.version = '1.0'
|
|
glClearDepth.category = 'GL_VERSION_1_0'
|
|
glClearDepth.regalRemap = {'ES2.0': 'glClearDepthf((GLclampf)depth)'}
|
|
glClearDepth.trace = True
|
|
glClearDepth.play = True
|
|
gl.add(glClearDepth)
|
|
|
|
glClearIndex = Function('glClearIndex')
|
|
glClearIndex.ret = Return('void')
|
|
glClearIndex.add( Input( 'c','GLfloat' ))
|
|
glClearIndex.version = '1.0'
|
|
glClearIndex.category = 'GL_VERSION_1_0'
|
|
glClearIndex.trace = True
|
|
glClearIndex.play = True
|
|
gl.add(glClearIndex)
|
|
|
|
glClearStencil = Function('glClearStencil')
|
|
glClearStencil.ret = Return('void')
|
|
glClearStencil.add( Input( 's','GLint' ))
|
|
glClearStencil.version = '1.0'
|
|
glClearStencil.category = 'GL_VERSION_1_0'
|
|
glClearStencil.esVersions = [1.0, 1.1, 2.0]
|
|
glClearStencil.trace = True
|
|
glClearStencil.play = True
|
|
gl.add(glClearStencil)
|
|
|
|
glClipPlane = Function('glClipPlane')
|
|
glClipPlane.ret = Return('void')
|
|
glClipPlane.add( Input( 'plane','GLenum' ))
|
|
glClipPlane.add( Input( 'equation','const GLdouble *' ,size = 4 ))
|
|
glClipPlane.version = '1.0'
|
|
glClipPlane.category = 'GL_VERSION_1_0'
|
|
glClipPlane.trace = True
|
|
glClipPlane.play = True
|
|
gl.add(glClipPlane)
|
|
|
|
glColorMask = Function('glColorMask')
|
|
glColorMask.ret = Return('void')
|
|
glColorMask.add( Input( 'red','GLboolean' ))
|
|
glColorMask.add( Input( 'green','GLboolean' ))
|
|
glColorMask.add( Input( 'blue','GLboolean' ))
|
|
glColorMask.add( Input( 'alpha','GLboolean' ))
|
|
glColorMask.version = '1.0'
|
|
glColorMask.category = 'GL_VERSION_1_0'
|
|
glColorMask.esVersions = [1.0, 1.1, 2.0]
|
|
glColorMask.trace = True
|
|
glColorMask.play = True
|
|
gl.add(glColorMask)
|
|
|
|
glCopyPixels = Function('glCopyPixels')
|
|
glCopyPixels.ret = Return('void')
|
|
glCopyPixels.add( Input( 'x','GLint' ))
|
|
glCopyPixels.add( Input( 'y','GLint' ))
|
|
glCopyPixels.add( Input( 'width','GLsizei' ))
|
|
glCopyPixels.add( Input( 'height','GLsizei' ))
|
|
glCopyPixels.add( Input( 'type','GLenum' ))
|
|
glCopyPixels.version = '1.0'
|
|
glCopyPixels.category = 'GL_VERSION_1_0'
|
|
glCopyPixels.trace = True
|
|
glCopyPixels.play = True
|
|
gl.add(glCopyPixels)
|
|
|
|
glCullFace = Function('glCullFace')
|
|
glCullFace.ret = Return('void')
|
|
glCullFace.add( Input( 'mode','GLenum' ))
|
|
glCullFace.version = '1.0'
|
|
glCullFace.category = 'GL_VERSION_1_0'
|
|
glCullFace.esVersions = [1.0, 1.1, 2.0]
|
|
glCullFace.trace = True
|
|
glCullFace.play = True
|
|
gl.add(glCullFace)
|
|
|
|
glDepthFunc = Function('glDepthFunc')
|
|
glDepthFunc.ret = Return('void')
|
|
glDepthFunc.add( Input( 'func','GLenum' ))
|
|
glDepthFunc.version = '1.0'
|
|
glDepthFunc.category = 'GL_VERSION_1_0'
|
|
glDepthFunc.esVersions = [1.0, 1.1, 2.0]
|
|
glDepthFunc.trace = True
|
|
glDepthFunc.play = True
|
|
gl.add(glDepthFunc)
|
|
|
|
glDepthMask = Function('glDepthMask')
|
|
glDepthMask.ret = Return('void')
|
|
glDepthMask.add( Input( 'flag','GLboolean' ))
|
|
glDepthMask.version = '1.0'
|
|
glDepthMask.category = 'GL_VERSION_1_0'
|
|
glDepthMask.esVersions = [1.0, 1.1, 2.0]
|
|
glDepthMask.trace = True
|
|
glDepthMask.play = True
|
|
gl.add(glDepthMask)
|
|
|
|
glDepthRange = Function('glDepthRange')
|
|
glDepthRange.ret = Return('void')
|
|
glDepthRange.add( Input( 'zNear','GLclampd' ))
|
|
glDepthRange.add( Input( 'zFar','GLclampd' ))
|
|
glDepthRange.version = '1.0'
|
|
glDepthRange.category = 'GL_VERSION_1_0'
|
|
glDepthRange.regalRemap = {'ES2.0': 'glDepthRangef((GLclampf)zNear,(GLclampf)zFar)'}
|
|
glDepthRange.trace = True
|
|
glDepthRange.play = True
|
|
gl.add(glDepthRange)
|
|
|
|
glDisable = Function('glDisable')
|
|
glDisable.ret = Return('void')
|
|
glDisable.add( Input( 'cap','GLenum' ))
|
|
glDisable.version = '1.0'
|
|
glDisable.category = 'GL_VERSION_1_0'
|
|
glDisable.esVersions = [1.0, 1.1, 2.0]
|
|
glDisable.trace = True
|
|
glDisable.play = True
|
|
gl.add(glDisable)
|
|
|
|
glDrawBuffer = Function('glDrawBuffer')
|
|
glDrawBuffer.ret = Return('void')
|
|
glDrawBuffer.add( Input( 'mode','GLenum' ))
|
|
glDrawBuffer.version = '1.0'
|
|
glDrawBuffer.category = 'GL_VERSION_1_0'
|
|
glDrawBuffer.trace = True
|
|
glDrawBuffer.play = True
|
|
gl.add(glDrawBuffer)
|
|
|
|
glEnable = Function('glEnable')
|
|
glEnable.ret = Return('void')
|
|
glEnable.add( Input( 'cap','GLenum' ))
|
|
glEnable.version = '1.0'
|
|
glEnable.category = 'GL_VERSION_1_0'
|
|
glEnable.esVersions = [1.0, 1.1, 2.0]
|
|
glEnable.trace = True
|
|
glEnable.play = True
|
|
gl.add(glEnable)
|
|
|
|
glFinish = Function('glFinish')
|
|
glFinish.ret = Return('void')
|
|
glFinish.version = '1.0'
|
|
glFinish.category = 'GL_VERSION_1_0'
|
|
glFinish.esVersions = [1.0, 1.1, 2.0]
|
|
glFinish.trace = True
|
|
glFinish.play = True
|
|
gl.add(glFinish)
|
|
|
|
glFlush = Function('glFlush')
|
|
glFlush.ret = Return('void')
|
|
glFlush.version = '1.0'
|
|
glFlush.category = 'GL_VERSION_1_0'
|
|
glFlush.esVersions = [1.0, 1.1, 2.0]
|
|
glFlush.trace = True
|
|
glFlush.play = True
|
|
gl.add(glFlush)
|
|
|
|
glFogf = Function('glFogf')
|
|
glFogf.ret = Return('void')
|
|
glFogf.add( Input( 'pname','GLenum' ))
|
|
glFogf.add( Input( 'param','GLfloat' ))
|
|
glFogf.version = '1.0'
|
|
glFogf.category = 'GL_VERSION_1_0'
|
|
glFogf.esVersions = [1.0, 1.1]
|
|
glFogf.trace = True
|
|
glFogf.play = True
|
|
gl.add(glFogf)
|
|
|
|
glFogfv = Function('glFogfv')
|
|
glFogfv.ret = Return('void')
|
|
glFogfv.add( Input( 'pname','GLenum' ))
|
|
glFogfv.add( Input( 'params','const GLfloat *' ,size = 'helperGLFogvSize(pname)' ))
|
|
glFogfv.version = '1.0'
|
|
glFogfv.category = 'GL_VERSION_1_0'
|
|
glFogfv.esVersions = [1.0, 1.1]
|
|
glFogfv.trace = True
|
|
glFogfv.play = True
|
|
gl.add(glFogfv)
|
|
|
|
glFogi = Function('glFogi')
|
|
glFogi.ret = Return('void')
|
|
glFogi.add( Input( 'pname','GLenum' ))
|
|
glFogi.add( Input( 'param','GLint' ))
|
|
glFogi.version = '1.0'
|
|
glFogi.category = 'GL_VERSION_1_0'
|
|
glFogi.trace = True
|
|
glFogi.play = True
|
|
gl.add(glFogi)
|
|
|
|
glFogiv = Function('glFogiv')
|
|
glFogiv.ret = Return('void')
|
|
glFogiv.add( Input( 'pname','GLenum' ))
|
|
glFogiv.add( Input( 'params','const GLint *' ,size = 'helperGLFogvSize(pname)' ))
|
|
glFogiv.version = '1.0'
|
|
glFogiv.category = 'GL_VERSION_1_0'
|
|
glFogiv.trace = True
|
|
glFogiv.play = True
|
|
gl.add(glFogiv)
|
|
|
|
glFrontFace = Function('glFrontFace')
|
|
glFrontFace.ret = Return('void')
|
|
glFrontFace.add( Input( 'mode','GLenum' ))
|
|
glFrontFace.version = '1.0'
|
|
glFrontFace.category = 'GL_VERSION_1_0'
|
|
glFrontFace.esVersions = [1.0, 1.1, 2.0]
|
|
glFrontFace.trace = True
|
|
glFrontFace.play = True
|
|
gl.add(glFrontFace)
|
|
|
|
glGetBooleanv = Function('glGetBooleanv')
|
|
glGetBooleanv.ret = Return('void')
|
|
glGetBooleanv.add( Input( 'pname','GLenum' ))
|
|
glGetBooleanv.add( Output( 'params','GLboolean *' ))
|
|
glGetBooleanv.version = '1.0'
|
|
glGetBooleanv.category = 'GL_VERSION_1_0'
|
|
glGetBooleanv.esVersions = [1.1, 2.0]
|
|
glGetBooleanv.trace = True
|
|
glGetBooleanv.play = False
|
|
gl.add(glGetBooleanv)
|
|
|
|
glGetClipPlane = Function('glGetClipPlane')
|
|
glGetClipPlane.ret = Return('void')
|
|
glGetClipPlane.add( Input( 'plane','GLenum' ))
|
|
glGetClipPlane.add( Output( 'equation','GLdouble *' ,size = 4 ))
|
|
glGetClipPlane.version = '1.0'
|
|
glGetClipPlane.category = 'GL_VERSION_1_0'
|
|
glGetClipPlane.trace = True
|
|
glGetClipPlane.play = True
|
|
gl.add(glGetClipPlane)
|
|
|
|
glGetDoublev = Function('glGetDoublev')
|
|
glGetDoublev.ret = Return('void')
|
|
glGetDoublev.add( Input( 'pname','GLenum' ))
|
|
glGetDoublev.add( Output( 'params','GLdouble *' ))
|
|
glGetDoublev.version = '1.0'
|
|
glGetDoublev.category = 'GL_VERSION_1_0'
|
|
glGetDoublev.trace = True
|
|
glGetDoublev.play = False
|
|
gl.add(glGetDoublev)
|
|
|
|
glGetError = Function('glGetError')
|
|
glGetError.ret = Return('GLenum')
|
|
glGetError.version = '1.0'
|
|
glGetError.category = 'GL_VERSION_1_0'
|
|
glGetError.esVersions = [1.0, 1.1, 2.0]
|
|
glGetError.trace = True
|
|
glGetError.play = True
|
|
gl.add(glGetError)
|
|
|
|
glGetFloatv = Function('glGetFloatv')
|
|
glGetFloatv.ret = Return('void')
|
|
glGetFloatv.add( Input( 'pname','GLenum' ))
|
|
glGetFloatv.add( Output( 'params','GLfloat *' ))
|
|
glGetFloatv.version = '1.0'
|
|
glGetFloatv.category = 'GL_VERSION_1_0'
|
|
glGetFloatv.esVersions = [1.1, 2.0]
|
|
glGetFloatv.trace = True
|
|
glGetFloatv.play = False
|
|
gl.add(glGetFloatv)
|
|
|
|
glGetIntegerv = Function('glGetIntegerv')
|
|
glGetIntegerv.ret = Return('void')
|
|
glGetIntegerv.add( Input( 'pname','GLenum' ))
|
|
glGetIntegerv.add( Output( 'params','GLint *' ))
|
|
glGetIntegerv.version = '1.0'
|
|
glGetIntegerv.category = 'GL_VERSION_1_0'
|
|
glGetIntegerv.esVersions = [1.0, 1.1, 2.0]
|
|
glGetIntegerv.trace = True
|
|
glGetIntegerv.play = False
|
|
gl.add(glGetIntegerv)
|
|
|
|
glGetLightfv = Function('glGetLightfv')
|
|
glGetLightfv.ret = Return('void')
|
|
glGetLightfv.add( Input( 'light','GLenum' ))
|
|
glGetLightfv.add( Input( 'pname','GLenum' ))
|
|
glGetLightfv.add( Output( 'params','GLfloat *' ))
|
|
glGetLightfv.version = '1.0'
|
|
glGetLightfv.category = 'GL_VERSION_1_0'
|
|
glGetLightfv.esVersions = [1.1]
|
|
glGetLightfv.trace = True
|
|
glGetLightfv.play = False
|
|
gl.add(glGetLightfv)
|
|
|
|
glGetLightiv = Function('glGetLightiv')
|
|
glGetLightiv.ret = Return('void')
|
|
glGetLightiv.add( Input( 'light','GLenum' ))
|
|
glGetLightiv.add( Input( 'pname','GLenum' ))
|
|
glGetLightiv.add( Output( 'params','GLint *' ))
|
|
glGetLightiv.version = '1.0'
|
|
glGetLightiv.category = 'GL_VERSION_1_0'
|
|
glGetLightiv.trace = True
|
|
glGetLightiv.play = False
|
|
gl.add(glGetLightiv)
|
|
|
|
glGetMapdv = Function('glGetMapdv')
|
|
glGetMapdv.ret = Return('void')
|
|
glGetMapdv.add( Input( 'target','GLenum' ))
|
|
glGetMapdv.add( Input( 'query','GLenum' ))
|
|
glGetMapdv.add( Output( 'v','GLdouble *' ))
|
|
glGetMapdv.version = '1.0'
|
|
glGetMapdv.category = 'GL_VERSION_1_0'
|
|
glGetMapdv.trace = True
|
|
glGetMapdv.play = False
|
|
gl.add(glGetMapdv)
|
|
|
|
glGetMapfv = Function('glGetMapfv')
|
|
glGetMapfv.ret = Return('void')
|
|
glGetMapfv.add( Input( 'target','GLenum' ))
|
|
glGetMapfv.add( Input( 'query','GLenum' ))
|
|
glGetMapfv.add( Output( 'v','GLfloat *' ))
|
|
glGetMapfv.version = '1.0'
|
|
glGetMapfv.category = 'GL_VERSION_1_0'
|
|
glGetMapfv.trace = True
|
|
glGetMapfv.play = False
|
|
gl.add(glGetMapfv)
|
|
|
|
glGetMapiv = Function('glGetMapiv')
|
|
glGetMapiv.ret = Return('void')
|
|
glGetMapiv.add( Input( 'target','GLenum' ))
|
|
glGetMapiv.add( Input( 'query','GLenum' ))
|
|
glGetMapiv.add( Output( 'v','GLint *' ))
|
|
glGetMapiv.version = '1.0'
|
|
glGetMapiv.category = 'GL_VERSION_1_0'
|
|
glGetMapiv.trace = True
|
|
glGetMapiv.play = False
|
|
gl.add(glGetMapiv)
|
|
|
|
glGetMaterialfv = Function('glGetMaterialfv')
|
|
glGetMaterialfv.ret = Return('void')
|
|
glGetMaterialfv.add( Input( 'face','GLenum' ))
|
|
glGetMaterialfv.add( Input( 'pname','GLenum' ))
|
|
glGetMaterialfv.add( Output( 'params','GLfloat *' ))
|
|
glGetMaterialfv.version = '1.0'
|
|
glGetMaterialfv.category = 'GL_VERSION_1_0'
|
|
glGetMaterialfv.esVersions = [1.1]
|
|
glGetMaterialfv.trace = True
|
|
glGetMaterialfv.play = False
|
|
gl.add(glGetMaterialfv)
|
|
|
|
glGetMaterialiv = Function('glGetMaterialiv')
|
|
glGetMaterialiv.ret = Return('void')
|
|
glGetMaterialiv.add( Input( 'face','GLenum' ))
|
|
glGetMaterialiv.add( Input( 'pname','GLenum' ))
|
|
glGetMaterialiv.add( Output( 'params','GLint *' ))
|
|
glGetMaterialiv.version = '1.0'
|
|
glGetMaterialiv.category = 'GL_VERSION_1_0'
|
|
glGetMaterialiv.trace = True
|
|
glGetMaterialiv.play = False
|
|
gl.add(glGetMaterialiv)
|
|
|
|
glGetPixelMapfv = Function('glGetPixelMapfv')
|
|
glGetPixelMapfv.ret = Return('void')
|
|
glGetPixelMapfv.add( Input( 'map','GLenum' ))
|
|
glGetPixelMapfv.add( Output( 'values','GLfloat *' ))
|
|
glGetPixelMapfv.version = '1.0'
|
|
glGetPixelMapfv.category = 'GL_VERSION_1_0'
|
|
glGetPixelMapfv.trace = True
|
|
glGetPixelMapfv.play = False
|
|
gl.add(glGetPixelMapfv)
|
|
|
|
glGetPixelMapuiv = Function('glGetPixelMapuiv')
|
|
glGetPixelMapuiv.ret = Return('void')
|
|
glGetPixelMapuiv.add( Input( 'map','GLenum' ))
|
|
glGetPixelMapuiv.add( Output( 'values','GLuint *' ))
|
|
glGetPixelMapuiv.version = '1.0'
|
|
glGetPixelMapuiv.category = 'GL_VERSION_1_0'
|
|
glGetPixelMapuiv.trace = True
|
|
glGetPixelMapuiv.play = False
|
|
gl.add(glGetPixelMapuiv)
|
|
|
|
glGetPixelMapusv = Function('glGetPixelMapusv')
|
|
glGetPixelMapusv.ret = Return('void')
|
|
glGetPixelMapusv.add( Input( 'map','GLenum' ))
|
|
glGetPixelMapusv.add( Output( 'values','GLushort *' ))
|
|
glGetPixelMapusv.version = '1.0'
|
|
glGetPixelMapusv.category = 'GL_VERSION_1_0'
|
|
glGetPixelMapusv.trace = True
|
|
glGetPixelMapusv.play = False
|
|
gl.add(glGetPixelMapusv)
|
|
|
|
glGetPolygonStipple = Function('glGetPolygonStipple')
|
|
glGetPolygonStipple.ret = Return('void')
|
|
glGetPolygonStipple.add( Output( 'mask','GLubyte *' ))
|
|
glGetPolygonStipple.version = '1.0'
|
|
glGetPolygonStipple.category = 'GL_VERSION_1_0'
|
|
glGetPolygonStipple.trace = True
|
|
glGetPolygonStipple.play = False
|
|
gl.add(glGetPolygonStipple)
|
|
|
|
glGetString = Function('glGetString')
|
|
glGetString.ret = Return('const GLubyte *')
|
|
glGetString.add( Input( 'name','GLenum' ))
|
|
glGetString.version = '1.0'
|
|
glGetString.category = 'GL_VERSION_1_0'
|
|
glGetString.esVersions = [1.0, 1.1, 2.0]
|
|
glGetString.trace = True
|
|
glGetString.play = True
|
|
gl.add(glGetString)
|
|
|
|
glGetTexEnvfv = Function('glGetTexEnvfv')
|
|
glGetTexEnvfv.ret = Return('void')
|
|
glGetTexEnvfv.add( Input( 'target','GLenum' ))
|
|
glGetTexEnvfv.add( Input( 'pname','GLenum' ))
|
|
glGetTexEnvfv.add( Output( 'params','GLfloat *' ))
|
|
glGetTexEnvfv.version = '1.0'
|
|
glGetTexEnvfv.category = 'GL_VERSION_1_0'
|
|
glGetTexEnvfv.esVersions = [1.1]
|
|
glGetTexEnvfv.trace = True
|
|
glGetTexEnvfv.play = False
|
|
gl.add(glGetTexEnvfv)
|
|
|
|
glGetTexEnviv = Function('glGetTexEnviv')
|
|
glGetTexEnviv.ret = Return('void')
|
|
glGetTexEnviv.add( Input( 'target','GLenum' ))
|
|
glGetTexEnviv.add( Input( 'pname','GLenum' ))
|
|
glGetTexEnviv.add( Output( 'params','GLint *' ))
|
|
glGetTexEnviv.version = '1.0'
|
|
glGetTexEnviv.category = 'GL_VERSION_1_0'
|
|
glGetTexEnviv.esVersions = [1.1]
|
|
glGetTexEnviv.trace = True
|
|
glGetTexEnviv.play = False
|
|
gl.add(glGetTexEnviv)
|
|
|
|
glGetTexImage = Function('glGetTexImage')
|
|
glGetTexImage.ret = Return('void')
|
|
glGetTexImage.add( Input( 'target','GLenum' ))
|
|
glGetTexImage.add( Input( 'level','GLint' ))
|
|
glGetTexImage.add( Input( 'format','GLenum' ))
|
|
glGetTexImage.add( Input( 'type','GLenum' ))
|
|
glGetTexImage.add( Output( 'pixels','GLvoid *' ))
|
|
glGetTexImage.version = '1.0'
|
|
glGetTexImage.category = 'GL_VERSION_1_0'
|
|
glGetTexImage.trace = True
|
|
glGetTexImage.play = False
|
|
gl.add(glGetTexImage)
|
|
|
|
glGetTexLevelParameterfv = Function('glGetTexLevelParameterfv')
|
|
glGetTexLevelParameterfv.ret = Return('void')
|
|
glGetTexLevelParameterfv.add( Input( 'target','GLenum' ))
|
|
glGetTexLevelParameterfv.add( Input( 'level','GLint' ))
|
|
glGetTexLevelParameterfv.add( Input( 'pname','GLenum' ))
|
|
glGetTexLevelParameterfv.add( Output( 'params','GLfloat *' ))
|
|
glGetTexLevelParameterfv.version = '1.0'
|
|
glGetTexLevelParameterfv.category = 'GL_VERSION_1_0'
|
|
glGetTexLevelParameterfv.trace = True
|
|
glGetTexLevelParameterfv.play = False
|
|
gl.add(glGetTexLevelParameterfv)
|
|
|
|
glGetTexLevelParameteriv = Function('glGetTexLevelParameteriv')
|
|
glGetTexLevelParameteriv.ret = Return('void')
|
|
glGetTexLevelParameteriv.add( Input( 'target','GLenum' ))
|
|
glGetTexLevelParameteriv.add( Input( 'level','GLint' ))
|
|
glGetTexLevelParameteriv.add( Input( 'pname','GLenum' ))
|
|
glGetTexLevelParameteriv.add( Output( 'params','GLint *' ))
|
|
glGetTexLevelParameteriv.version = '1.0'
|
|
glGetTexLevelParameteriv.category = 'GL_VERSION_1_0'
|
|
glGetTexLevelParameteriv.trace = True
|
|
glGetTexLevelParameteriv.play = False
|
|
gl.add(glGetTexLevelParameteriv)
|
|
|
|
glGetTexParameterfv = Function('glGetTexParameterfv')
|
|
glGetTexParameterfv.ret = Return('void')
|
|
glGetTexParameterfv.add( Input( 'target','GLenum' ))
|
|
glGetTexParameterfv.add( Input( 'pname','GLenum' ))
|
|
glGetTexParameterfv.add( Output( 'params','GLfloat *' ))
|
|
glGetTexParameterfv.version = '1.0'
|
|
glGetTexParameterfv.category = 'GL_VERSION_1_0'
|
|
glGetTexParameterfv.esVersions = [1.1, 2.0]
|
|
glGetTexParameterfv.trace = True
|
|
glGetTexParameterfv.play = False
|
|
gl.add(glGetTexParameterfv)
|
|
|
|
glGetTexParameteriv = Function('glGetTexParameteriv')
|
|
glGetTexParameteriv.ret = Return('void')
|
|
glGetTexParameteriv.add( Input( 'target','GLenum' ))
|
|
glGetTexParameteriv.add( Input( 'pname','GLenum' ))
|
|
glGetTexParameteriv.add( Output( 'params','GLint *' ))
|
|
glGetTexParameteriv.version = '1.0'
|
|
glGetTexParameteriv.category = 'GL_VERSION_1_0'
|
|
glGetTexParameteriv.esVersions = [1.1, 2.0]
|
|
glGetTexParameteriv.trace = True
|
|
glGetTexParameteriv.play = False
|
|
gl.add(glGetTexParameteriv)
|
|
|
|
glHint = Function('glHint')
|
|
glHint.ret = Return('void')
|
|
glHint.add( Input( 'target','GLenum' ))
|
|
glHint.add( Input( 'mode','GLenum' ))
|
|
glHint.version = '1.0'
|
|
glHint.category = 'GL_VERSION_1_0'
|
|
glHint.esVersions = [1.0, 1.1, 2.0]
|
|
glHint.trace = True
|
|
glHint.play = True
|
|
gl.add(glHint)
|
|
|
|
glIndexMask = Function('glIndexMask')
|
|
glIndexMask.ret = Return('void')
|
|
glIndexMask.add( Input( 'mask','GLuint' ))
|
|
glIndexMask.version = '1.0'
|
|
glIndexMask.category = 'GL_VERSION_1_0'
|
|
glIndexMask.trace = True
|
|
glIndexMask.play = True
|
|
gl.add(glIndexMask)
|
|
|
|
glIsEnabled = Function('glIsEnabled')
|
|
glIsEnabled.ret = Return('GLboolean')
|
|
glIsEnabled.add( Input( 'cap','GLenum' ))
|
|
glIsEnabled.version = '1.0'
|
|
glIsEnabled.category = 'GL_VERSION_1_0'
|
|
glIsEnabled.esVersions = [1.1, 2.0]
|
|
glIsEnabled.trace = True
|
|
glIsEnabled.play = True
|
|
gl.add(glIsEnabled)
|
|
|
|
glLineWidth = Function('glLineWidth')
|
|
glLineWidth.ret = Return('void')
|
|
glLineWidth.add( Input( 'width','GLfloat' ))
|
|
glLineWidth.version = '1.0'
|
|
glLineWidth.category = 'GL_VERSION_1_0'
|
|
glLineWidth.esVersions = [1.0, 1.1, 2.0]
|
|
glLineWidth.trace = True
|
|
glLineWidth.play = True
|
|
gl.add(glLineWidth)
|
|
|
|
glLogicOp = Function('glLogicOp')
|
|
glLogicOp.ret = Return('void')
|
|
glLogicOp.add( Input( 'opcode','GLenum' ))
|
|
glLogicOp.version = '1.0'
|
|
glLogicOp.category = 'GL_VERSION_1_0'
|
|
glLogicOp.esVersions = [1.0, 1.1]
|
|
glLogicOp.trace = True
|
|
glLogicOp.play = True
|
|
gl.add(glLogicOp)
|
|
|
|
glPixelStoref = Function('glPixelStoref')
|
|
glPixelStoref.ret = Return('void')
|
|
glPixelStoref.add( Input( 'pname','GLenum' ))
|
|
glPixelStoref.add( Input( 'param','GLfloat' ))
|
|
glPixelStoref.version = '1.0'
|
|
glPixelStoref.category = 'GL_VERSION_1_0'
|
|
glPixelStoref.trace = True
|
|
glPixelStoref.play = True
|
|
gl.add(glPixelStoref)
|
|
|
|
glPixelStorei = Function('glPixelStorei')
|
|
glPixelStorei.ret = Return('void')
|
|
glPixelStorei.add( Input( 'pname','GLenum' ))
|
|
glPixelStorei.add( Input( 'param','GLint' ))
|
|
glPixelStorei.version = '1.0'
|
|
glPixelStorei.category = 'GL_VERSION_1_0'
|
|
glPixelStorei.esVersions = [1.0, 1.1, 2.0]
|
|
glPixelStorei.trace = True
|
|
glPixelStorei.play = True
|
|
gl.add(glPixelStorei)
|
|
|
|
glPointSize = Function('glPointSize')
|
|
glPointSize.ret = Return('void')
|
|
glPointSize.add( Input( 'size','GLfloat' ))
|
|
glPointSize.version = '1.0'
|
|
glPointSize.category = 'GL_VERSION_1_0'
|
|
glPointSize.esVersions = [1.0, 1.1]
|
|
glPointSize.trace = True
|
|
glPointSize.play = True
|
|
gl.add(glPointSize)
|
|
|
|
glPolygonMode = Function('glPolygonMode')
|
|
glPolygonMode.ret = Return('void')
|
|
glPolygonMode.add( Input( 'face','GLenum' ))
|
|
glPolygonMode.add( Input( 'mode','GLenum' ))
|
|
glPolygonMode.version = '1.0'
|
|
glPolygonMode.category = 'GL_VERSION_1_0'
|
|
glPolygonMode.trace = True
|
|
glPolygonMode.play = True
|
|
gl.add(glPolygonMode)
|
|
|
|
glReadBuffer = Function('glReadBuffer')
|
|
glReadBuffer.ret = Return('void')
|
|
glReadBuffer.add( Input( 'mode','GLenum' ))
|
|
glReadBuffer.version = '1.0'
|
|
glReadBuffer.category = 'GL_VERSION_1_0'
|
|
glReadBuffer.trace = True
|
|
glReadBuffer.play = True
|
|
gl.add(glReadBuffer)
|
|
|
|
glReadPixels = Function('glReadPixels')
|
|
glReadPixels.ret = Return('void')
|
|
glReadPixels.add( Input( 'x','GLint' ))
|
|
glReadPixels.add( Input( 'y','GLint' ))
|
|
glReadPixels.add( Input( 'width','GLsizei' ))
|
|
glReadPixels.add( Input( 'height','GLsizei' ))
|
|
glReadPixels.add( Input( 'format','GLenum' ))
|
|
glReadPixels.add( Input( 'type','GLenum' ))
|
|
glReadPixels.add( Output( 'pixels','GLvoid *' ,size = 'helperGLPixelImageSize(width, height, 0, format, type, 1, 0)' ,cast = 'GLubyte *' ))
|
|
glReadPixels.version = '1.0'
|
|
glReadPixels.category = 'GL_VERSION_1_0'
|
|
glReadPixels.esVersions = [1.0, 1.1, 2.0]
|
|
glReadPixels.trace = True
|
|
glReadPixels.play = True
|
|
gl.add(glReadPixels)
|
|
|
|
glScissor = Function('glScissor')
|
|
glScissor.ret = Return('void')
|
|
glScissor.add( Input( 'x','GLint' ))
|
|
glScissor.add( Input( 'y','GLint' ))
|
|
glScissor.add( Input( 'width','GLsizei' ))
|
|
glScissor.add( Input( 'height','GLsizei' ))
|
|
glScissor.version = '1.0'
|
|
glScissor.category = 'GL_VERSION_1_0'
|
|
glScissor.esVersions = [1.0, 1.1, 2.0]
|
|
glScissor.trace = True
|
|
glScissor.play = True
|
|
gl.add(glScissor)
|
|
|
|
glShadeModel = Function('glShadeModel')
|
|
glShadeModel.ret = Return('void')
|
|
glShadeModel.add( Input( 'mode','GLenum' ))
|
|
glShadeModel.version = '1.0'
|
|
glShadeModel.category = 'GL_VERSION_1_0'
|
|
glShadeModel.esVersions = [1.0, 1.1]
|
|
glShadeModel.trace = True
|
|
glShadeModel.play = True
|
|
gl.add(glShadeModel)
|
|
|
|
glStencilFunc = Function('glStencilFunc')
|
|
glStencilFunc.ret = Return('void')
|
|
glStencilFunc.add( Input( 'func','GLenum' ))
|
|
glStencilFunc.add( Input( 'ref','GLint' ))
|
|
glStencilFunc.add( Input( 'mask','GLuint' ))
|
|
glStencilFunc.version = '1.0'
|
|
glStencilFunc.category = 'GL_VERSION_1_0'
|
|
glStencilFunc.esVersions = [1.0, 1.1, 2.0]
|
|
glStencilFunc.trace = True
|
|
glStencilFunc.play = True
|
|
gl.add(glStencilFunc)
|
|
|
|
glStencilMask = Function('glStencilMask')
|
|
glStencilMask.ret = Return('void')
|
|
glStencilMask.add( Input( 'mask','GLuint' ,regalLog = 'boost::print::hex(mask)' ))
|
|
glStencilMask.version = '1.0'
|
|
glStencilMask.category = 'GL_VERSION_1_0'
|
|
glStencilMask.esVersions = [1.0, 1.1, 2.0]
|
|
glStencilMask.trace = True
|
|
glStencilMask.play = True
|
|
gl.add(glStencilMask)
|
|
|
|
glStencilOp = Function('glStencilOp')
|
|
glStencilOp.ret = Return('void')
|
|
glStencilOp.add( Input( 'fail','GLenum' ))
|
|
glStencilOp.add( Input( 'zfail','GLenum' ))
|
|
glStencilOp.add( Input( 'zpass','GLenum' ))
|
|
glStencilOp.version = '1.0'
|
|
glStencilOp.category = 'GL_VERSION_1_0'
|
|
glStencilOp.esVersions = [1.0, 1.1, 2.0]
|
|
glStencilOp.trace = True
|
|
glStencilOp.play = True
|
|
gl.add(glStencilOp)
|
|
|
|
glTexEnvf = Function('glTexEnvf')
|
|
glTexEnvf.ret = Return('void')
|
|
glTexEnvf.add( Input( 'target','GLenum' ))
|
|
glTexEnvf.add( Input( 'pname','GLenum' ))
|
|
glTexEnvf.add( Input( 'param','GLfloat' ))
|
|
glTexEnvf.version = '1.0'
|
|
glTexEnvf.category = 'GL_VERSION_1_0'
|
|
glTexEnvf.esVersions = [1.0, 1.1]
|
|
glTexEnvf.trace = True
|
|
glTexEnvf.play = True
|
|
gl.add(glTexEnvf)
|
|
|
|
glTexEnvfv = Function('glTexEnvfv')
|
|
glTexEnvfv.ret = Return('void')
|
|
glTexEnvfv.add( Input( 'target','GLenum' ))
|
|
glTexEnvfv.add( Input( 'pname','GLenum' ))
|
|
glTexEnvfv.add( Input( 'params','const GLfloat *' ,size = 'helperGLTexEnvvSize(target, pname)' ))
|
|
glTexEnvfv.version = '1.0'
|
|
glTexEnvfv.category = 'GL_VERSION_1_0'
|
|
glTexEnvfv.esVersions = [1.0, 1.1]
|
|
glTexEnvfv.trace = True
|
|
glTexEnvfv.play = True
|
|
gl.add(glTexEnvfv)
|
|
|
|
glTexEnvi = Function('glTexEnvi')
|
|
glTexEnvi.ret = Return('void')
|
|
glTexEnvi.add( Input( 'target','GLenum' ))
|
|
glTexEnvi.add( Input( 'pname','GLenum' ))
|
|
glTexEnvi.add( Input( 'param','GLint' ))
|
|
glTexEnvi.version = '1.0'
|
|
glTexEnvi.category = 'GL_VERSION_1_0'
|
|
glTexEnvi.esVersions = [1.1]
|
|
glTexEnvi.trace = True
|
|
glTexEnvi.play = True
|
|
gl.add(glTexEnvi)
|
|
|
|
glTexEnviv = Function('glTexEnviv')
|
|
glTexEnviv.ret = Return('void')
|
|
glTexEnviv.add( Input( 'target','GLenum' ))
|
|
glTexEnviv.add( Input( 'pname','GLenum' ))
|
|
glTexEnviv.add( Input( 'params','const GLint *' ,size = 'helperGLTexEnvvSize(target, pname)' ))
|
|
glTexEnviv.version = '1.0'
|
|
glTexEnviv.category = 'GL_VERSION_1_0'
|
|
glTexEnviv.esVersions = [1.1]
|
|
glTexEnviv.trace = True
|
|
glTexEnviv.play = True
|
|
gl.add(glTexEnviv)
|
|
|
|
glTexImage1D = Function('glTexImage1D')
|
|
glTexImage1D.ret = Return('void')
|
|
glTexImage1D.add( Input( 'target','GLenum' ))
|
|
glTexImage1D.add( Input( 'level','GLint' ))
|
|
glTexImage1D.add( Input( 'internalformat','GLint' ,regalLog = 'internalFormatToString(internalformat)' ))
|
|
glTexImage1D.add( Input( 'width','GLsizei' ))
|
|
glTexImage1D.add( Input( 'border','GLint' ))
|
|
glTexImage1D.add( Input( 'format','GLenum' ))
|
|
glTexImage1D.add( Input( 'type','GLenum' ))
|
|
glTexImage1D.add( Input( 'pixels','const GLvoid *' ,size = 'helperGLPixelImageSize(width, 0, 0, format, type, 0, target)' ,cast = 'const GLubyte *' ))
|
|
glTexImage1D.version = '1.0'
|
|
glTexImage1D.category = 'GL_VERSION_1_0'
|
|
glTexImage1D.trace = True
|
|
glTexImage1D.play = True
|
|
gl.add(glTexImage1D)
|
|
|
|
glTexImage2D = Function('glTexImage2D')
|
|
glTexImage2D.ret = Return('void')
|
|
glTexImage2D.add( Input( 'target','GLenum' ))
|
|
glTexImage2D.add( Input( 'level','GLint' ))
|
|
glTexImage2D.add( Input( 'internalformat','GLint' ,regalLog = 'internalFormatToString(internalformat)' ))
|
|
glTexImage2D.add( Input( 'width','GLsizei' ))
|
|
glTexImage2D.add( Input( 'height','GLsizei' ))
|
|
glTexImage2D.add( Input( 'border','GLint' ))
|
|
glTexImage2D.add( Input( 'format','GLenum' ))
|
|
glTexImage2D.add( Input( 'type','GLenum' ))
|
|
glTexImage2D.add( Input( 'pixels','const GLvoid *' ,size = 'helperGLPixelImageSize(width, height, 0, format, type, 0, target)' ,cast = 'const GLubyte *' ))
|
|
glTexImage2D.version = '1.0'
|
|
glTexImage2D.category = 'GL_VERSION_1_0'
|
|
glTexImage2D.esVersions = [1.0, 1.1, 2.0]
|
|
glTexImage2D.trace = True
|
|
glTexImage2D.play = True
|
|
gl.add(glTexImage2D)
|
|
|
|
glTexParameterf = Function('glTexParameterf')
|
|
glTexParameterf.ret = Return('void')
|
|
glTexParameterf.add( Input( 'target','GLenum' ))
|
|
glTexParameterf.add( Input( 'pname','GLenum' ))
|
|
glTexParameterf.add( Input( 'param','GLfloat' ))
|
|
glTexParameterf.version = '1.0'
|
|
glTexParameterf.category = 'GL_VERSION_1_0'
|
|
glTexParameterf.esVersions = [1.0, 1.1, 2.0]
|
|
glTexParameterf.trace = True
|
|
glTexParameterf.play = True
|
|
gl.add(glTexParameterf)
|
|
|
|
glTexParameterfv = Function('glTexParameterfv')
|
|
glTexParameterfv.ret = Return('void')
|
|
glTexParameterfv.add( Input( 'target','GLenum' ))
|
|
glTexParameterfv.add( Input( 'pname','GLenum' ))
|
|
glTexParameterfv.add( Input( 'params','const GLfloat *' ,size = 'helperGLTexParametervSize(pname)' ))
|
|
glTexParameterfv.version = '1.0'
|
|
glTexParameterfv.category = 'GL_VERSION_1_0'
|
|
glTexParameterfv.esVersions = [1.1, 2.0]
|
|
glTexParameterfv.trace = True
|
|
glTexParameterfv.play = True
|
|
gl.add(glTexParameterfv)
|
|
|
|
glTexParameteri = Function('glTexParameteri')
|
|
glTexParameteri.ret = Return('void')
|
|
glTexParameteri.add( Input( 'target','GLenum' ))
|
|
glTexParameteri.add( Input( 'pname','GLenum' ))
|
|
glTexParameteri.add( Input( 'param','GLint' ))
|
|
glTexParameteri.version = '1.0'
|
|
glTexParameteri.category = 'GL_VERSION_1_0'
|
|
glTexParameteri.esVersions = [1.1, 2.0]
|
|
glTexParameteri.trace = True
|
|
glTexParameteri.play = True
|
|
gl.add(glTexParameteri)
|
|
|
|
glTexParameteriv = Function('glTexParameteriv')
|
|
glTexParameteriv.ret = Return('void')
|
|
glTexParameteriv.add( Input( 'target','GLenum' ))
|
|
glTexParameteriv.add( Input( 'pname','GLenum' ))
|
|
glTexParameteriv.add( Input( 'params','const GLint *' ,size = 'helperGLTexParametervSize(pname)' ))
|
|
glTexParameteriv.version = '1.0'
|
|
glTexParameteriv.category = 'GL_VERSION_1_0'
|
|
glTexParameteriv.esVersions = [1.1, 2.0]
|
|
glTexParameteriv.trace = True
|
|
glTexParameteriv.play = True
|
|
gl.add(glTexParameteriv)
|
|
|
|
glViewport = Function('glViewport')
|
|
glViewport.ret = Return('void')
|
|
glViewport.add( Input( 'x','GLint' ))
|
|
glViewport.add( Input( 'y','GLint' ))
|
|
glViewport.add( Input( 'width','GLsizei' ))
|
|
glViewport.add( Input( 'height','GLsizei' ))
|
|
glViewport.version = '1.0'
|
|
glViewport.category = 'GL_VERSION_1_0'
|
|
glViewport.esVersions = [1.0, 1.1, 2.0]
|
|
glViewport.trace = True
|
|
glViewport.play = True
|
|
gl.add(glViewport)
|
|
|
|
# GL_VERSION_1_0_DEPRECATED
|
|
|
|
glAccum = Function('glAccum')
|
|
glAccum.ret = Return('void')
|
|
glAccum.add( Input( 'op','GLenum' ))
|
|
glAccum.add( Input( 'value','GLfloat' ))
|
|
glAccum.version = '1.0'
|
|
glAccum.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glAccum.trace = True
|
|
glAccum.play = True
|
|
gl.add(glAccum)
|
|
|
|
glAlphaFunc = Function('glAlphaFunc')
|
|
glAlphaFunc.ret = Return('void')
|
|
glAlphaFunc.add( Input( 'func','GLenum' ))
|
|
glAlphaFunc.add( Input( 'ref','GLclampf' ))
|
|
glAlphaFunc.version = '1.0'
|
|
glAlphaFunc.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glAlphaFunc.esVersions = [1.0, 1.1]
|
|
glAlphaFunc.trace = True
|
|
glAlphaFunc.play = True
|
|
gl.add(glAlphaFunc)
|
|
|
|
glBegin = Function('glBegin')
|
|
glBegin.ret = Return('void')
|
|
glBegin.add( Input( 'mode','GLenum' ))
|
|
glBegin.version = '1.0'
|
|
glBegin.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glBegin.trace = True
|
|
glBegin.play = True
|
|
gl.add(glBegin)
|
|
|
|
glBitmap = Function('glBitmap')
|
|
glBitmap.ret = Return('void')
|
|
glBitmap.add( Input( 'width','GLsizei' ))
|
|
glBitmap.add( Input( 'height','GLsizei' ))
|
|
glBitmap.add( Input( 'xorig','GLfloat' ))
|
|
glBitmap.add( Input( 'yorig','GLfloat' ))
|
|
glBitmap.add( Input( 'xmove','GLfloat' ))
|
|
glBitmap.add( Input( 'ymove','GLfloat' ))
|
|
glBitmap.add( Input( 'bitmap','const GLubyte *' ,size = 'helperGLPixelImageSize(width, height, 0, GL_COLOR_INDEX, GL_BITMAP, 0, GL_BITMAP)' ))
|
|
glBitmap.version = '1.0'
|
|
glBitmap.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glBitmap.trace = True
|
|
glBitmap.play = True
|
|
gl.add(glBitmap)
|
|
|
|
glCallList = Function('glCallList')
|
|
glCallList.ret = Return('void')
|
|
glCallList.add( Input( 'list','GLuint' ))
|
|
glCallList.version = '1.0'
|
|
glCallList.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glCallList.trace = True
|
|
glCallList.play = True
|
|
gl.add(glCallList)
|
|
|
|
glCallLists = Function('glCallLists')
|
|
glCallLists.ret = Return('void')
|
|
glCallLists.add( Input( 'n','GLsizei' ))
|
|
glCallLists.add( Input( 'type','GLenum' ))
|
|
glCallLists.add( Input( 'lists','const GLvoid *' ,size = 'helperGLCallListsSize(n, type)' ,cast = 'const GLubyte *' ))
|
|
glCallLists.version = '1.0'
|
|
glCallLists.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glCallLists.trace = True
|
|
glCallLists.play = True
|
|
gl.add(glCallLists)
|
|
|
|
glClearAccum = Function('glClearAccum')
|
|
glClearAccum.ret = Return('void')
|
|
glClearAccum.add( Input( 'red','GLfloat' ))
|
|
glClearAccum.add( Input( 'green','GLfloat' ))
|
|
glClearAccum.add( Input( 'blue','GLfloat' ))
|
|
glClearAccum.add( Input( 'alpha','GLfloat' ))
|
|
glClearAccum.version = '1.0'
|
|
glClearAccum.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glClearAccum.trace = True
|
|
glClearAccum.play = True
|
|
gl.add(glClearAccum)
|
|
|
|
glColor3b = Function('glColor3b')
|
|
glColor3b.ret = Return('void')
|
|
glColor3b.add( Input( 'red','GLbyte' ))
|
|
glColor3b.add( Input( 'green','GLbyte' ))
|
|
glColor3b.add( Input( 'blue','GLbyte' ))
|
|
glColor3b.version = '1.0'
|
|
glColor3b.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor3b.trace = True
|
|
glColor3b.play = True
|
|
gl.add(glColor3b)
|
|
|
|
glColor3bv = Function('glColor3bv')
|
|
glColor3bv.ret = Return('void')
|
|
glColor3bv.add( Input( 'v','const GLbyte *' ,size = 3 ))
|
|
glColor3bv.version = '1.0'
|
|
glColor3bv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor3bv.trace = True
|
|
glColor3bv.play = True
|
|
gl.add(glColor3bv)
|
|
|
|
glColor3d = Function('glColor3d')
|
|
glColor3d.ret = Return('void')
|
|
glColor3d.add( Input( 'red','GLdouble' ))
|
|
glColor3d.add( Input( 'green','GLdouble' ))
|
|
glColor3d.add( Input( 'blue','GLdouble' ))
|
|
glColor3d.version = '1.0'
|
|
glColor3d.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor3d.trace = True
|
|
glColor3d.play = True
|
|
gl.add(glColor3d)
|
|
|
|
glColor3dv = Function('glColor3dv')
|
|
glColor3dv.ret = Return('void')
|
|
glColor3dv.add( Input( 'v','const GLdouble *' ,size = 3 ))
|
|
glColor3dv.version = '1.0'
|
|
glColor3dv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor3dv.trace = True
|
|
glColor3dv.play = True
|
|
gl.add(glColor3dv)
|
|
|
|
glColor3f = Function('glColor3f')
|
|
glColor3f.ret = Return('void')
|
|
glColor3f.add( Input( 'red','GLfloat' ))
|
|
glColor3f.add( Input( 'green','GLfloat' ))
|
|
glColor3f.add( Input( 'blue','GLfloat' ))
|
|
glColor3f.version = '1.0'
|
|
glColor3f.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor3f.trace = True
|
|
glColor3f.play = True
|
|
gl.add(glColor3f)
|
|
|
|
glColor3fv = Function('glColor3fv')
|
|
glColor3fv.ret = Return('void')
|
|
glColor3fv.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glColor3fv.version = '1.0'
|
|
glColor3fv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor3fv.trace = True
|
|
glColor3fv.play = True
|
|
gl.add(glColor3fv)
|
|
|
|
glColor3i = Function('glColor3i')
|
|
glColor3i.ret = Return('void')
|
|
glColor3i.add( Input( 'red','GLint' ))
|
|
glColor3i.add( Input( 'green','GLint' ))
|
|
glColor3i.add( Input( 'blue','GLint' ))
|
|
glColor3i.version = '1.0'
|
|
glColor3i.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor3i.trace = True
|
|
glColor3i.play = True
|
|
gl.add(glColor3i)
|
|
|
|
glColor3iv = Function('glColor3iv')
|
|
glColor3iv.ret = Return('void')
|
|
glColor3iv.add( Input( 'v','const GLint *' ,size = 3 ))
|
|
glColor3iv.version = '1.0'
|
|
glColor3iv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor3iv.trace = True
|
|
glColor3iv.play = True
|
|
gl.add(glColor3iv)
|
|
|
|
glColor3s = Function('glColor3s')
|
|
glColor3s.ret = Return('void')
|
|
glColor3s.add( Input( 'red','GLshort' ))
|
|
glColor3s.add( Input( 'green','GLshort' ))
|
|
glColor3s.add( Input( 'blue','GLshort' ))
|
|
glColor3s.version = '1.0'
|
|
glColor3s.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor3s.trace = True
|
|
glColor3s.play = True
|
|
gl.add(glColor3s)
|
|
|
|
glColor3sv = Function('glColor3sv')
|
|
glColor3sv.ret = Return('void')
|
|
glColor3sv.add( Input( 'v','const GLshort *' ,size = 3 ))
|
|
glColor3sv.version = '1.0'
|
|
glColor3sv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor3sv.trace = True
|
|
glColor3sv.play = True
|
|
gl.add(glColor3sv)
|
|
|
|
glColor3ub = Function('glColor3ub')
|
|
glColor3ub.ret = Return('void')
|
|
glColor3ub.add( Input( 'red','GLubyte' ))
|
|
glColor3ub.add( Input( 'green','GLubyte' ))
|
|
glColor3ub.add( Input( 'blue','GLubyte' ))
|
|
glColor3ub.version = '1.0'
|
|
glColor3ub.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor3ub.trace = True
|
|
glColor3ub.play = True
|
|
gl.add(glColor3ub)
|
|
|
|
glColor3ubv = Function('glColor3ubv')
|
|
glColor3ubv.ret = Return('void')
|
|
glColor3ubv.add( Input( 'v','const GLubyte *' ,size = 3 ))
|
|
glColor3ubv.version = '1.0'
|
|
glColor3ubv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor3ubv.trace = True
|
|
glColor3ubv.play = True
|
|
gl.add(glColor3ubv)
|
|
|
|
glColor3ui = Function('glColor3ui')
|
|
glColor3ui.ret = Return('void')
|
|
glColor3ui.add( Input( 'red','GLuint' ))
|
|
glColor3ui.add( Input( 'green','GLuint' ))
|
|
glColor3ui.add( Input( 'blue','GLuint' ))
|
|
glColor3ui.version = '1.0'
|
|
glColor3ui.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor3ui.trace = True
|
|
glColor3ui.play = True
|
|
gl.add(glColor3ui)
|
|
|
|
glColor3uiv = Function('glColor3uiv')
|
|
glColor3uiv.ret = Return('void')
|
|
glColor3uiv.add( Input( 'v','const GLuint *' ,size = 3 ))
|
|
glColor3uiv.version = '1.0'
|
|
glColor3uiv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor3uiv.trace = True
|
|
glColor3uiv.play = True
|
|
gl.add(glColor3uiv)
|
|
|
|
glColor3us = Function('glColor3us')
|
|
glColor3us.ret = Return('void')
|
|
glColor3us.add( Input( 'red','GLushort' ))
|
|
glColor3us.add( Input( 'green','GLushort' ))
|
|
glColor3us.add( Input( 'blue','GLushort' ))
|
|
glColor3us.version = '1.0'
|
|
glColor3us.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor3us.trace = True
|
|
glColor3us.play = True
|
|
gl.add(glColor3us)
|
|
|
|
glColor3usv = Function('glColor3usv')
|
|
glColor3usv.ret = Return('void')
|
|
glColor3usv.add( Input( 'v','const GLushort *' ,size = 3 ))
|
|
glColor3usv.version = '1.0'
|
|
glColor3usv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor3usv.trace = True
|
|
glColor3usv.play = True
|
|
gl.add(glColor3usv)
|
|
|
|
glColor4b = Function('glColor4b')
|
|
glColor4b.ret = Return('void')
|
|
glColor4b.add( Input( 'red','GLbyte' ))
|
|
glColor4b.add( Input( 'green','GLbyte' ))
|
|
glColor4b.add( Input( 'blue','GLbyte' ))
|
|
glColor4b.add( Input( 'alpha','GLbyte' ))
|
|
glColor4b.version = '1.0'
|
|
glColor4b.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor4b.trace = True
|
|
glColor4b.play = True
|
|
gl.add(glColor4b)
|
|
|
|
glColor4bv = Function('glColor4bv')
|
|
glColor4bv.ret = Return('void')
|
|
glColor4bv.add( Input( 'v','const GLbyte *' ,size = 4 ))
|
|
glColor4bv.version = '1.0'
|
|
glColor4bv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor4bv.trace = True
|
|
glColor4bv.play = True
|
|
gl.add(glColor4bv)
|
|
|
|
glColor4d = Function('glColor4d')
|
|
glColor4d.ret = Return('void')
|
|
glColor4d.add( Input( 'red','GLdouble' ))
|
|
glColor4d.add( Input( 'green','GLdouble' ))
|
|
glColor4d.add( Input( 'blue','GLdouble' ))
|
|
glColor4d.add( Input( 'alpha','GLdouble' ))
|
|
glColor4d.version = '1.0'
|
|
glColor4d.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor4d.trace = True
|
|
glColor4d.play = True
|
|
gl.add(glColor4d)
|
|
|
|
glColor4dv = Function('glColor4dv')
|
|
glColor4dv.ret = Return('void')
|
|
glColor4dv.add( Input( 'v','const GLdouble *' ,size = 4 ))
|
|
glColor4dv.version = '1.0'
|
|
glColor4dv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor4dv.trace = True
|
|
glColor4dv.play = True
|
|
gl.add(glColor4dv)
|
|
|
|
glColor4f = Function('glColor4f')
|
|
glColor4f.ret = Return('void')
|
|
glColor4f.add( Input( 'red','GLfloat' ))
|
|
glColor4f.add( Input( 'green','GLfloat' ))
|
|
glColor4f.add( Input( 'blue','GLfloat' ))
|
|
glColor4f.add( Input( 'alpha','GLfloat' ))
|
|
glColor4f.version = '1.0'
|
|
glColor4f.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor4f.esVersions = [1.0, 1.1]
|
|
glColor4f.trace = True
|
|
glColor4f.play = True
|
|
gl.add(glColor4f)
|
|
|
|
glColor4fv = Function('glColor4fv')
|
|
glColor4fv.ret = Return('void')
|
|
glColor4fv.add( Input( 'v','const GLfloat *' ,size = 4 ))
|
|
glColor4fv.version = '1.0'
|
|
glColor4fv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor4fv.trace = True
|
|
glColor4fv.play = True
|
|
gl.add(glColor4fv)
|
|
|
|
glColor4i = Function('glColor4i')
|
|
glColor4i.ret = Return('void')
|
|
glColor4i.add( Input( 'red','GLint' ))
|
|
glColor4i.add( Input( 'green','GLint' ))
|
|
glColor4i.add( Input( 'blue','GLint' ))
|
|
glColor4i.add( Input( 'alpha','GLint' ))
|
|
glColor4i.version = '1.0'
|
|
glColor4i.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor4i.trace = True
|
|
glColor4i.play = True
|
|
gl.add(glColor4i)
|
|
|
|
glColor4iv = Function('glColor4iv')
|
|
glColor4iv.ret = Return('void')
|
|
glColor4iv.add( Input( 'v','const GLint *' ,size = 4 ))
|
|
glColor4iv.version = '1.0'
|
|
glColor4iv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor4iv.trace = True
|
|
glColor4iv.play = True
|
|
gl.add(glColor4iv)
|
|
|
|
glColor4s = Function('glColor4s')
|
|
glColor4s.ret = Return('void')
|
|
glColor4s.add( Input( 'red','GLshort' ))
|
|
glColor4s.add( Input( 'green','GLshort' ))
|
|
glColor4s.add( Input( 'blue','GLshort' ))
|
|
glColor4s.add( Input( 'alpha','GLshort' ))
|
|
glColor4s.version = '1.0'
|
|
glColor4s.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor4s.trace = True
|
|
glColor4s.play = True
|
|
gl.add(glColor4s)
|
|
|
|
glColor4sv = Function('glColor4sv')
|
|
glColor4sv.ret = Return('void')
|
|
glColor4sv.add( Input( 'v','const GLshort *' ,size = 4 ))
|
|
glColor4sv.version = '1.0'
|
|
glColor4sv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor4sv.trace = True
|
|
glColor4sv.play = True
|
|
gl.add(glColor4sv)
|
|
|
|
glColor4ub = Function('glColor4ub')
|
|
glColor4ub.ret = Return('void')
|
|
glColor4ub.add( Input( 'red','GLubyte' ))
|
|
glColor4ub.add( Input( 'green','GLubyte' ))
|
|
glColor4ub.add( Input( 'blue','GLubyte' ))
|
|
glColor4ub.add( Input( 'alpha','GLubyte' ))
|
|
glColor4ub.version = '1.0'
|
|
glColor4ub.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor4ub.esVersions = [1.1]
|
|
glColor4ub.trace = True
|
|
glColor4ub.play = True
|
|
gl.add(glColor4ub)
|
|
|
|
glColor4ubv = Function('glColor4ubv')
|
|
glColor4ubv.ret = Return('void')
|
|
glColor4ubv.add( Input( 'v','const GLubyte *' ,size = 4 ))
|
|
glColor4ubv.version = '1.0'
|
|
glColor4ubv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor4ubv.trace = True
|
|
glColor4ubv.play = True
|
|
gl.add(glColor4ubv)
|
|
|
|
glColor4ui = Function('glColor4ui')
|
|
glColor4ui.ret = Return('void')
|
|
glColor4ui.add( Input( 'red','GLuint' ))
|
|
glColor4ui.add( Input( 'green','GLuint' ))
|
|
glColor4ui.add( Input( 'blue','GLuint' ))
|
|
glColor4ui.add( Input( 'alpha','GLuint' ))
|
|
glColor4ui.version = '1.0'
|
|
glColor4ui.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor4ui.trace = True
|
|
glColor4ui.play = True
|
|
gl.add(glColor4ui)
|
|
|
|
glColor4uiv = Function('glColor4uiv')
|
|
glColor4uiv.ret = Return('void')
|
|
glColor4uiv.add( Input( 'v','const GLuint *' ,size = 4 ))
|
|
glColor4uiv.version = '1.0'
|
|
glColor4uiv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor4uiv.trace = True
|
|
glColor4uiv.play = True
|
|
gl.add(glColor4uiv)
|
|
|
|
glColor4us = Function('glColor4us')
|
|
glColor4us.ret = Return('void')
|
|
glColor4us.add( Input( 'red','GLushort' ))
|
|
glColor4us.add( Input( 'green','GLushort' ))
|
|
glColor4us.add( Input( 'blue','GLushort' ))
|
|
glColor4us.add( Input( 'alpha','GLushort' ))
|
|
glColor4us.version = '1.0'
|
|
glColor4us.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor4us.trace = True
|
|
glColor4us.play = True
|
|
gl.add(glColor4us)
|
|
|
|
glColor4usv = Function('glColor4usv')
|
|
glColor4usv.ret = Return('void')
|
|
glColor4usv.add( Input( 'v','const GLushort *' ,size = 4 ))
|
|
glColor4usv.version = '1.0'
|
|
glColor4usv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColor4usv.trace = True
|
|
glColor4usv.play = True
|
|
gl.add(glColor4usv)
|
|
|
|
glColorMaterial = Function('glColorMaterial')
|
|
glColorMaterial.ret = Return('void')
|
|
glColorMaterial.add( Input( 'face','GLenum' ))
|
|
glColorMaterial.add( Input( 'mode','GLenum' ))
|
|
glColorMaterial.version = '1.0'
|
|
glColorMaterial.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glColorMaterial.trace = True
|
|
glColorMaterial.play = True
|
|
gl.add(glColorMaterial)
|
|
|
|
glDeleteLists = Function('glDeleteLists')
|
|
glDeleteLists.ret = Return('void')
|
|
glDeleteLists.add( Input( 'list','GLuint' ))
|
|
glDeleteLists.add( Input( 'range','GLsizei' ))
|
|
glDeleteLists.version = '1.0'
|
|
glDeleteLists.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glDeleteLists.trace = True
|
|
glDeleteLists.play = True
|
|
gl.add(glDeleteLists)
|
|
|
|
glDrawPixels = Function('glDrawPixels')
|
|
glDrawPixels.ret = Return('void')
|
|
glDrawPixels.add( Input( 'width','GLsizei' ))
|
|
glDrawPixels.add( Input( 'height','GLsizei' ))
|
|
glDrawPixels.add( Input( 'format','GLenum' ))
|
|
glDrawPixels.add( Input( 'type','GLenum' ))
|
|
glDrawPixels.add( Input( 'pixels','const GLvoid *' ,size = 'helperGLPixelImageSize(width, height, 0, format, type, 0, 0)' ,cast = 'const GLubyte *' ))
|
|
glDrawPixels.version = '1.0'
|
|
glDrawPixels.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glDrawPixels.trace = True
|
|
glDrawPixels.play = True
|
|
gl.add(glDrawPixels)
|
|
|
|
glEdgeFlag = Function('glEdgeFlag')
|
|
glEdgeFlag.ret = Return('void')
|
|
glEdgeFlag.add( Input( 'flag','GLboolean' ))
|
|
glEdgeFlag.version = '1.0'
|
|
glEdgeFlag.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glEdgeFlag.trace = True
|
|
glEdgeFlag.play = True
|
|
gl.add(glEdgeFlag)
|
|
|
|
glEdgeFlagv = Function('glEdgeFlagv')
|
|
glEdgeFlagv.ret = Return('void')
|
|
glEdgeFlagv.add( Input( 'flag','const GLboolean *' ,size = 1 ))
|
|
glEdgeFlagv.version = '1.0'
|
|
glEdgeFlagv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glEdgeFlagv.trace = True
|
|
glEdgeFlagv.play = True
|
|
gl.add(glEdgeFlagv)
|
|
|
|
glEnd = Function('glEnd')
|
|
glEnd.ret = Return('void')
|
|
glEnd.version = '1.0'
|
|
glEnd.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glEnd.trace = True
|
|
glEnd.play = True
|
|
gl.add(glEnd)
|
|
|
|
glEndList = Function('glEndList')
|
|
glEndList.ret = Return('void')
|
|
glEndList.version = '1.0'
|
|
glEndList.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glEndList.trace = True
|
|
glEndList.play = True
|
|
gl.add(glEndList)
|
|
|
|
glEvalCoord1d = Function('glEvalCoord1d')
|
|
glEvalCoord1d.ret = Return('void')
|
|
glEvalCoord1d.add( Input( 'u','GLdouble' ))
|
|
glEvalCoord1d.version = '1.0'
|
|
glEvalCoord1d.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glEvalCoord1d.trace = True
|
|
glEvalCoord1d.play = True
|
|
gl.add(glEvalCoord1d)
|
|
|
|
glEvalCoord1dv = Function('glEvalCoord1dv')
|
|
glEvalCoord1dv.ret = Return('void')
|
|
glEvalCoord1dv.add( Input( 'u','const GLdouble *' ,size = 1 ))
|
|
glEvalCoord1dv.version = '1.0'
|
|
glEvalCoord1dv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glEvalCoord1dv.trace = True
|
|
glEvalCoord1dv.play = True
|
|
gl.add(glEvalCoord1dv)
|
|
|
|
glEvalCoord1f = Function('glEvalCoord1f')
|
|
glEvalCoord1f.ret = Return('void')
|
|
glEvalCoord1f.add( Input( 'u','GLfloat' ))
|
|
glEvalCoord1f.version = '1.0'
|
|
glEvalCoord1f.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glEvalCoord1f.trace = True
|
|
glEvalCoord1f.play = True
|
|
gl.add(glEvalCoord1f)
|
|
|
|
glEvalCoord1fv = Function('glEvalCoord1fv')
|
|
glEvalCoord1fv.ret = Return('void')
|
|
glEvalCoord1fv.add( Input( 'u','const GLfloat *' ,size = 1 ))
|
|
glEvalCoord1fv.version = '1.0'
|
|
glEvalCoord1fv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glEvalCoord1fv.trace = True
|
|
glEvalCoord1fv.play = True
|
|
gl.add(glEvalCoord1fv)
|
|
|
|
glEvalCoord2d = Function('glEvalCoord2d')
|
|
glEvalCoord2d.ret = Return('void')
|
|
glEvalCoord2d.add( Input( 'u','GLdouble' ))
|
|
glEvalCoord2d.add( Input( 'v','GLdouble' ))
|
|
glEvalCoord2d.version = '1.0'
|
|
glEvalCoord2d.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glEvalCoord2d.trace = True
|
|
glEvalCoord2d.play = True
|
|
gl.add(glEvalCoord2d)
|
|
|
|
glEvalCoord2dv = Function('glEvalCoord2dv')
|
|
glEvalCoord2dv.ret = Return('void')
|
|
glEvalCoord2dv.add( Input( 'u','const GLdouble *' ,size = 2 ))
|
|
glEvalCoord2dv.version = '1.0'
|
|
glEvalCoord2dv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glEvalCoord2dv.trace = True
|
|
glEvalCoord2dv.play = True
|
|
gl.add(glEvalCoord2dv)
|
|
|
|
glEvalCoord2f = Function('glEvalCoord2f')
|
|
glEvalCoord2f.ret = Return('void')
|
|
glEvalCoord2f.add( Input( 'u','GLfloat' ))
|
|
glEvalCoord2f.add( Input( 'v','GLfloat' ))
|
|
glEvalCoord2f.version = '1.0'
|
|
glEvalCoord2f.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glEvalCoord2f.trace = True
|
|
glEvalCoord2f.play = True
|
|
gl.add(glEvalCoord2f)
|
|
|
|
glEvalCoord2fv = Function('glEvalCoord2fv')
|
|
glEvalCoord2fv.ret = Return('void')
|
|
glEvalCoord2fv.add( Input( 'u','const GLfloat *' ,size = 2 ))
|
|
glEvalCoord2fv.version = '1.0'
|
|
glEvalCoord2fv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glEvalCoord2fv.trace = True
|
|
glEvalCoord2fv.play = True
|
|
gl.add(glEvalCoord2fv)
|
|
|
|
glEvalMesh1 = Function('glEvalMesh1')
|
|
glEvalMesh1.ret = Return('void')
|
|
glEvalMesh1.add( Input( 'mode','GLenum' ))
|
|
glEvalMesh1.add( Input( 'i1','GLint' ))
|
|
glEvalMesh1.add( Input( 'i2','GLint' ))
|
|
glEvalMesh1.version = '1.0'
|
|
glEvalMesh1.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glEvalMesh1.trace = True
|
|
glEvalMesh1.play = True
|
|
gl.add(glEvalMesh1)
|
|
|
|
glEvalMesh2 = Function('glEvalMesh2')
|
|
glEvalMesh2.ret = Return('void')
|
|
glEvalMesh2.add( Input( 'mode','GLenum' ))
|
|
glEvalMesh2.add( Input( 'i1','GLint' ))
|
|
glEvalMesh2.add( Input( 'i2','GLint' ))
|
|
glEvalMesh2.add( Input( 'j1','GLint' ))
|
|
glEvalMesh2.add( Input( 'j2','GLint' ))
|
|
glEvalMesh2.version = '1.0'
|
|
glEvalMesh2.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glEvalMesh2.trace = True
|
|
glEvalMesh2.play = True
|
|
gl.add(glEvalMesh2)
|
|
|
|
glEvalPoint1 = Function('glEvalPoint1')
|
|
glEvalPoint1.ret = Return('void')
|
|
glEvalPoint1.add( Input( 'i','GLint' ))
|
|
glEvalPoint1.version = '1.0'
|
|
glEvalPoint1.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glEvalPoint1.trace = True
|
|
glEvalPoint1.play = True
|
|
gl.add(glEvalPoint1)
|
|
|
|
glEvalPoint2 = Function('glEvalPoint2')
|
|
glEvalPoint2.ret = Return('void')
|
|
glEvalPoint2.add( Input( 'i','GLint' ))
|
|
glEvalPoint2.add( Input( 'j','GLint' ))
|
|
glEvalPoint2.version = '1.0'
|
|
glEvalPoint2.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glEvalPoint2.trace = True
|
|
glEvalPoint2.play = True
|
|
gl.add(glEvalPoint2)
|
|
|
|
glFeedbackBuffer = Function('glFeedbackBuffer')
|
|
glFeedbackBuffer.ret = Return('void')
|
|
glFeedbackBuffer.add( Input( 'size','GLsizei' ))
|
|
glFeedbackBuffer.add( Input( 'type','GLenum' ))
|
|
glFeedbackBuffer.add( Output( 'buffer','GLfloat *' ))
|
|
glFeedbackBuffer.version = '1.0'
|
|
glFeedbackBuffer.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glFeedbackBuffer.trace = True
|
|
glFeedbackBuffer.play = True
|
|
gl.add(glFeedbackBuffer)
|
|
|
|
glFrustum = Function('glFrustum')
|
|
glFrustum.ret = Return('void')
|
|
glFrustum.add( Input( 'left','GLdouble' ))
|
|
glFrustum.add( Input( 'right','GLdouble' ))
|
|
glFrustum.add( Input( 'bottom','GLdouble' ))
|
|
glFrustum.add( Input( 'top','GLdouble' ))
|
|
glFrustum.add( Input( 'zNear','GLdouble' ))
|
|
glFrustum.add( Input( 'zFar','GLdouble' ))
|
|
glFrustum.version = '1.0'
|
|
glFrustum.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glFrustum.trace = True
|
|
glFrustum.play = True
|
|
gl.add(glFrustum)
|
|
|
|
glGenLists = Function('glGenLists')
|
|
glGenLists.ret = Return('GLuint')
|
|
glGenLists.add( Input( 'range','GLsizei' ))
|
|
glGenLists.version = '1.0'
|
|
glGenLists.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glGenLists.trace = True
|
|
glGenLists.play = True
|
|
gl.add(glGenLists)
|
|
|
|
glGetTexGendv = Function('glGetTexGendv')
|
|
glGetTexGendv.ret = Return('void')
|
|
glGetTexGendv.add( Input( 'coord','GLenum' ))
|
|
glGetTexGendv.add( Input( 'pname','GLenum' ))
|
|
glGetTexGendv.add( Output( 'params','GLdouble *' ))
|
|
glGetTexGendv.version = '1.0'
|
|
glGetTexGendv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glGetTexGendv.trace = True
|
|
glGetTexGendv.play = False
|
|
gl.add(glGetTexGendv)
|
|
|
|
glGetTexGenfv = Function('glGetTexGenfv')
|
|
glGetTexGenfv.ret = Return('void')
|
|
glGetTexGenfv.add( Input( 'coord','GLenum' ))
|
|
glGetTexGenfv.add( Input( 'pname','GLenum' ))
|
|
glGetTexGenfv.add( Output( 'params','GLfloat *' ))
|
|
glGetTexGenfv.version = '1.0'
|
|
glGetTexGenfv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glGetTexGenfv.trace = True
|
|
glGetTexGenfv.play = False
|
|
gl.add(glGetTexGenfv)
|
|
|
|
glGetTexGeniv = Function('glGetTexGeniv')
|
|
glGetTexGeniv.ret = Return('void')
|
|
glGetTexGeniv.add( Input( 'coord','GLenum' ))
|
|
glGetTexGeniv.add( Input( 'pname','GLenum' ))
|
|
glGetTexGeniv.add( Output( 'params','GLint *' ))
|
|
glGetTexGeniv.version = '1.0'
|
|
glGetTexGeniv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glGetTexGeniv.trace = True
|
|
glGetTexGeniv.play = False
|
|
gl.add(glGetTexGeniv)
|
|
|
|
glIndexd = Function('glIndexd')
|
|
glIndexd.ret = Return('void')
|
|
glIndexd.add( Input( 'c','GLdouble' ))
|
|
glIndexd.version = '1.0'
|
|
glIndexd.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glIndexd.trace = True
|
|
glIndexd.play = True
|
|
gl.add(glIndexd)
|
|
|
|
glIndexdv = Function('glIndexdv')
|
|
glIndexdv.ret = Return('void')
|
|
glIndexdv.add( Input( 'c','const GLdouble *' ,size = 1 ))
|
|
glIndexdv.version = '1.0'
|
|
glIndexdv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glIndexdv.trace = True
|
|
glIndexdv.play = True
|
|
gl.add(glIndexdv)
|
|
|
|
glIndexf = Function('glIndexf')
|
|
glIndexf.ret = Return('void')
|
|
glIndexf.add( Input( 'c','GLfloat' ))
|
|
glIndexf.version = '1.0'
|
|
glIndexf.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glIndexf.trace = True
|
|
glIndexf.play = True
|
|
gl.add(glIndexf)
|
|
|
|
glIndexfv = Function('glIndexfv')
|
|
glIndexfv.ret = Return('void')
|
|
glIndexfv.add( Input( 'c','const GLfloat *' ,size = 1 ))
|
|
glIndexfv.version = '1.0'
|
|
glIndexfv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glIndexfv.trace = True
|
|
glIndexfv.play = True
|
|
gl.add(glIndexfv)
|
|
|
|
glIndexi = Function('glIndexi')
|
|
glIndexi.ret = Return('void')
|
|
glIndexi.add( Input( 'c','GLint' ))
|
|
glIndexi.version = '1.0'
|
|
glIndexi.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glIndexi.trace = True
|
|
glIndexi.play = True
|
|
gl.add(glIndexi)
|
|
|
|
glIndexiv = Function('glIndexiv')
|
|
glIndexiv.ret = Return('void')
|
|
glIndexiv.add( Input( 'c','const GLint *' ,size = 1 ))
|
|
glIndexiv.version = '1.0'
|
|
glIndexiv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glIndexiv.trace = True
|
|
glIndexiv.play = True
|
|
gl.add(glIndexiv)
|
|
|
|
glIndexs = Function('glIndexs')
|
|
glIndexs.ret = Return('void')
|
|
glIndexs.add( Input( 'c','GLshort' ))
|
|
glIndexs.version = '1.0'
|
|
glIndexs.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glIndexs.trace = True
|
|
glIndexs.play = True
|
|
gl.add(glIndexs)
|
|
|
|
glIndexsv = Function('glIndexsv')
|
|
glIndexsv.ret = Return('void')
|
|
glIndexsv.add( Input( 'c','const GLshort *' ,size = 1 ))
|
|
glIndexsv.version = '1.0'
|
|
glIndexsv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glIndexsv.trace = True
|
|
glIndexsv.play = True
|
|
gl.add(glIndexsv)
|
|
|
|
glInitNames = Function('glInitNames')
|
|
glInitNames.ret = Return('void')
|
|
glInitNames.version = '1.0'
|
|
glInitNames.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glInitNames.trace = True
|
|
glInitNames.play = True
|
|
gl.add(glInitNames)
|
|
|
|
glIsList = Function('glIsList')
|
|
glIsList.ret = Return('GLboolean')
|
|
glIsList.add( Input( 'list','GLuint' ))
|
|
glIsList.version = '1.0'
|
|
glIsList.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glIsList.trace = True
|
|
glIsList.play = True
|
|
gl.add(glIsList)
|
|
|
|
glLightModelf = Function('glLightModelf')
|
|
glLightModelf.ret = Return('void')
|
|
glLightModelf.add( Input( 'pname','GLenum' ))
|
|
glLightModelf.add( Input( 'param','GLfloat' ))
|
|
glLightModelf.version = '1.0'
|
|
glLightModelf.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glLightModelf.esVersions = [1.0, 1.1]
|
|
glLightModelf.trace = True
|
|
glLightModelf.play = True
|
|
gl.add(glLightModelf)
|
|
|
|
glLightModelfv = Function('glLightModelfv')
|
|
glLightModelfv.ret = Return('void')
|
|
glLightModelfv.add( Input( 'pname','GLenum' ))
|
|
glLightModelfv.add( Input( 'params','const GLfloat *' ,size = 'helperGLLightModelvSize(pname)' ))
|
|
glLightModelfv.version = '1.0'
|
|
glLightModelfv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glLightModelfv.esVersions = [1.0, 1.1]
|
|
glLightModelfv.trace = True
|
|
glLightModelfv.play = True
|
|
gl.add(glLightModelfv)
|
|
|
|
glLightModeli = Function('glLightModeli')
|
|
glLightModeli.ret = Return('void')
|
|
glLightModeli.add( Input( 'pname','GLenum' ))
|
|
glLightModeli.add( Input( 'param','GLint' ))
|
|
glLightModeli.version = '1.0'
|
|
glLightModeli.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glLightModeli.trace = True
|
|
glLightModeli.play = True
|
|
gl.add(glLightModeli)
|
|
|
|
glLightModeliv = Function('glLightModeliv')
|
|
glLightModeliv.ret = Return('void')
|
|
glLightModeliv.add( Input( 'pname','GLenum' ))
|
|
glLightModeliv.add( Input( 'params','const GLint *' ,size = 'helperGLLightModelvSize(pname)' ))
|
|
glLightModeliv.version = '1.0'
|
|
glLightModeliv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glLightModeliv.trace = True
|
|
glLightModeliv.play = True
|
|
gl.add(glLightModeliv)
|
|
|
|
glLightf = Function('glLightf')
|
|
glLightf.ret = Return('void')
|
|
glLightf.add( Input( 'light','GLenum' ))
|
|
glLightf.add( Input( 'pname','GLenum' ))
|
|
glLightf.add( Input( 'param','GLfloat' ))
|
|
glLightf.version = '1.0'
|
|
glLightf.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glLightf.esVersions = [1.0, 1.1]
|
|
glLightf.trace = True
|
|
glLightf.play = True
|
|
gl.add(glLightf)
|
|
|
|
glLightfv = Function('glLightfv')
|
|
glLightfv.ret = Return('void')
|
|
glLightfv.add( Input( 'light','GLenum' ))
|
|
glLightfv.add( Input( 'pname','GLenum' ))
|
|
glLightfv.add( Input( 'params','const GLfloat *' ,size = 'helperGLLightvSize(pname)' ))
|
|
glLightfv.version = '1.0'
|
|
glLightfv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glLightfv.esVersions = [1.0, 1.1]
|
|
glLightfv.trace = True
|
|
glLightfv.play = True
|
|
gl.add(glLightfv)
|
|
|
|
glLighti = Function('glLighti')
|
|
glLighti.ret = Return('void')
|
|
glLighti.add( Input( 'light','GLenum' ))
|
|
glLighti.add( Input( 'pname','GLenum' ))
|
|
glLighti.add( Input( 'param','GLint' ))
|
|
glLighti.version = '1.0'
|
|
glLighti.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glLighti.trace = True
|
|
glLighti.play = True
|
|
gl.add(glLighti)
|
|
|
|
glLightiv = Function('glLightiv')
|
|
glLightiv.ret = Return('void')
|
|
glLightiv.add( Input( 'light','GLenum' ))
|
|
glLightiv.add( Input( 'pname','GLenum' ))
|
|
glLightiv.add( Input( 'params','const GLint *' ,size = 'helperGLLightvSize(pname)' ))
|
|
glLightiv.version = '1.0'
|
|
glLightiv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glLightiv.trace = True
|
|
glLightiv.play = True
|
|
gl.add(glLightiv)
|
|
|
|
glLineStipple = Function('glLineStipple')
|
|
glLineStipple.ret = Return('void')
|
|
glLineStipple.add( Input( 'factor','GLint' ))
|
|
glLineStipple.add( Input( 'pattern','GLushort' ))
|
|
glLineStipple.version = '1.0'
|
|
glLineStipple.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glLineStipple.trace = True
|
|
glLineStipple.play = True
|
|
gl.add(glLineStipple)
|
|
|
|
glListBase = Function('glListBase')
|
|
glListBase.ret = Return('void')
|
|
glListBase.add( Input( 'base','GLuint' ))
|
|
glListBase.version = '1.0'
|
|
glListBase.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glListBase.trace = True
|
|
glListBase.play = True
|
|
gl.add(glListBase)
|
|
|
|
glLoadIdentity = Function('glLoadIdentity')
|
|
glLoadIdentity.ret = Return('void')
|
|
glLoadIdentity.version = '1.0'
|
|
glLoadIdentity.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glLoadIdentity.esVersions = [1.0, 1.1]
|
|
glLoadIdentity.trace = True
|
|
glLoadIdentity.play = True
|
|
gl.add(glLoadIdentity)
|
|
|
|
glLoadMatrixd = Function('glLoadMatrixd')
|
|
glLoadMatrixd.ret = Return('void')
|
|
glLoadMatrixd.add( Input( 'm','const GLdouble *' ,size = 16 ))
|
|
glLoadMatrixd.version = '1.0'
|
|
glLoadMatrixd.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glLoadMatrixd.trace = True
|
|
glLoadMatrixd.play = True
|
|
gl.add(glLoadMatrixd)
|
|
|
|
glLoadMatrixf = Function('glLoadMatrixf')
|
|
glLoadMatrixf.ret = Return('void')
|
|
glLoadMatrixf.add( Input( 'm','const GLfloat *' ,size = 16 ))
|
|
glLoadMatrixf.version = '1.0'
|
|
glLoadMatrixf.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glLoadMatrixf.esVersions = [1.0, 1.1]
|
|
glLoadMatrixf.trace = True
|
|
glLoadMatrixf.play = True
|
|
gl.add(glLoadMatrixf)
|
|
|
|
glLoadName = Function('glLoadName')
|
|
glLoadName.ret = Return('void')
|
|
glLoadName.add( Input( 'name','GLuint' ))
|
|
glLoadName.version = '1.0'
|
|
glLoadName.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glLoadName.trace = True
|
|
glLoadName.play = True
|
|
gl.add(glLoadName)
|
|
|
|
glMap1d = Function('glMap1d')
|
|
glMap1d.ret = Return('void')
|
|
glMap1d.add( Input( 'target','GLenum' ))
|
|
glMap1d.add( Input( 'u1','GLdouble' ))
|
|
glMap1d.add( Input( 'u2','GLdouble' ))
|
|
glMap1d.add( Input( 'stride','GLint' ))
|
|
glMap1d.add( Input( 'order','GLint' ))
|
|
glMap1d.add( Input( 'points','const GLdouble *' ))
|
|
glMap1d.version = '1.0'
|
|
glMap1d.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glMap1d.trace = True
|
|
glMap1d.play = True
|
|
gl.add(glMap1d)
|
|
|
|
glMap1f = Function('glMap1f')
|
|
glMap1f.ret = Return('void')
|
|
glMap1f.add( Input( 'target','GLenum' ))
|
|
glMap1f.add( Input( 'u1','GLfloat' ))
|
|
glMap1f.add( Input( 'u2','GLfloat' ))
|
|
glMap1f.add( Input( 'stride','GLint' ))
|
|
glMap1f.add( Input( 'order','GLint' ))
|
|
glMap1f.add( Input( 'points','const GLfloat *' ))
|
|
glMap1f.version = '1.0'
|
|
glMap1f.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glMap1f.trace = True
|
|
glMap1f.play = True
|
|
gl.add(glMap1f)
|
|
|
|
glMap2d = Function('glMap2d')
|
|
glMap2d.ret = Return('void')
|
|
glMap2d.add( Input( 'target','GLenum' ))
|
|
glMap2d.add( Input( 'u1','GLdouble' ))
|
|
glMap2d.add( Input( 'u2','GLdouble' ))
|
|
glMap2d.add( Input( 'ustride','GLint' ))
|
|
glMap2d.add( Input( 'uorder','GLint' ))
|
|
glMap2d.add( Input( 'v1','GLdouble' ))
|
|
glMap2d.add( Input( 'v2','GLdouble' ))
|
|
glMap2d.add( Input( 'vstride','GLint' ))
|
|
glMap2d.add( Input( 'vorder','GLint' ))
|
|
glMap2d.add( Input( 'points','const GLdouble *' ))
|
|
glMap2d.version = '1.0'
|
|
glMap2d.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glMap2d.trace = True
|
|
glMap2d.play = True
|
|
gl.add(glMap2d)
|
|
|
|
glMap2f = Function('glMap2f')
|
|
glMap2f.ret = Return('void')
|
|
glMap2f.add( Input( 'target','GLenum' ))
|
|
glMap2f.add( Input( 'u1','GLfloat' ))
|
|
glMap2f.add( Input( 'u2','GLfloat' ))
|
|
glMap2f.add( Input( 'ustride','GLint' ))
|
|
glMap2f.add( Input( 'uorder','GLint' ))
|
|
glMap2f.add( Input( 'v1','GLfloat' ))
|
|
glMap2f.add( Input( 'v2','GLfloat' ))
|
|
glMap2f.add( Input( 'vstride','GLint' ))
|
|
glMap2f.add( Input( 'vorder','GLint' ))
|
|
glMap2f.add( Input( 'points','const GLfloat *' ))
|
|
glMap2f.version = '1.0'
|
|
glMap2f.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glMap2f.trace = True
|
|
glMap2f.play = True
|
|
gl.add(glMap2f)
|
|
|
|
glMapGrid1d = Function('glMapGrid1d')
|
|
glMapGrid1d.ret = Return('void')
|
|
glMapGrid1d.add( Input( 'un','GLint' ))
|
|
glMapGrid1d.add( Input( 'u1','GLdouble' ))
|
|
glMapGrid1d.add( Input( 'u2','GLdouble' ))
|
|
glMapGrid1d.version = '1.0'
|
|
glMapGrid1d.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glMapGrid1d.trace = True
|
|
glMapGrid1d.play = True
|
|
gl.add(glMapGrid1d)
|
|
|
|
glMapGrid1f = Function('glMapGrid1f')
|
|
glMapGrid1f.ret = Return('void')
|
|
glMapGrid1f.add( Input( 'un','GLint' ))
|
|
glMapGrid1f.add( Input( 'u1','GLfloat' ))
|
|
glMapGrid1f.add( Input( 'u2','GLfloat' ))
|
|
glMapGrid1f.version = '1.0'
|
|
glMapGrid1f.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glMapGrid1f.trace = True
|
|
glMapGrid1f.play = True
|
|
gl.add(glMapGrid1f)
|
|
|
|
glMapGrid2d = Function('glMapGrid2d')
|
|
glMapGrid2d.ret = Return('void')
|
|
glMapGrid2d.add( Input( 'un','GLint' ))
|
|
glMapGrid2d.add( Input( 'u1','GLdouble' ))
|
|
glMapGrid2d.add( Input( 'u2','GLdouble' ))
|
|
glMapGrid2d.add( Input( 'vn','GLint' ))
|
|
glMapGrid2d.add( Input( 'v1','GLdouble' ))
|
|
glMapGrid2d.add( Input( 'v2','GLdouble' ))
|
|
glMapGrid2d.version = '1.0'
|
|
glMapGrid2d.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glMapGrid2d.trace = True
|
|
glMapGrid2d.play = True
|
|
gl.add(glMapGrid2d)
|
|
|
|
glMapGrid2f = Function('glMapGrid2f')
|
|
glMapGrid2f.ret = Return('void')
|
|
glMapGrid2f.add( Input( 'un','GLint' ))
|
|
glMapGrid2f.add( Input( 'u1','GLfloat' ))
|
|
glMapGrid2f.add( Input( 'u2','GLfloat' ))
|
|
glMapGrid2f.add( Input( 'vn','GLint' ))
|
|
glMapGrid2f.add( Input( 'v1','GLfloat' ))
|
|
glMapGrid2f.add( Input( 'v2','GLfloat' ))
|
|
glMapGrid2f.version = '1.0'
|
|
glMapGrid2f.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glMapGrid2f.trace = True
|
|
glMapGrid2f.play = True
|
|
gl.add(glMapGrid2f)
|
|
|
|
glMaterialf = Function('glMaterialf')
|
|
glMaterialf.ret = Return('void')
|
|
glMaterialf.add( Input( 'face','GLenum' ))
|
|
glMaterialf.add( Input( 'pname','GLenum' ))
|
|
glMaterialf.add( Input( 'param','GLfloat' ))
|
|
glMaterialf.version = '1.0'
|
|
glMaterialf.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glMaterialf.esVersions = [1.0, 1.1]
|
|
glMaterialf.trace = True
|
|
glMaterialf.play = True
|
|
gl.add(glMaterialf)
|
|
|
|
glMaterialfv = Function('glMaterialfv')
|
|
glMaterialfv.ret = Return('void')
|
|
glMaterialfv.add( Input( 'face','GLenum' ))
|
|
glMaterialfv.add( Input( 'pname','GLenum' ))
|
|
glMaterialfv.add( Input( 'params','const GLfloat *' ,size = 'helperGLMaterialvSize(pname)' ))
|
|
glMaterialfv.version = '1.0'
|
|
glMaterialfv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glMaterialfv.esVersions = [1.0, 1.1]
|
|
glMaterialfv.trace = True
|
|
glMaterialfv.play = True
|
|
gl.add(glMaterialfv)
|
|
|
|
glMateriali = Function('glMateriali')
|
|
glMateriali.ret = Return('void')
|
|
glMateriali.add( Input( 'face','GLenum' ))
|
|
glMateriali.add( Input( 'pname','GLenum' ))
|
|
glMateriali.add( Input( 'param','GLint' ))
|
|
glMateriali.version = '1.0'
|
|
glMateriali.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glMateriali.trace = True
|
|
glMateriali.play = True
|
|
gl.add(glMateriali)
|
|
|
|
glMaterialiv = Function('glMaterialiv')
|
|
glMaterialiv.ret = Return('void')
|
|
glMaterialiv.add( Input( 'face','GLenum' ))
|
|
glMaterialiv.add( Input( 'pname','GLenum' ))
|
|
glMaterialiv.add( Input( 'params','const GLint *' ,size = 'helperGLMaterialvSize(pname)' ))
|
|
glMaterialiv.version = '1.0'
|
|
glMaterialiv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glMaterialiv.trace = True
|
|
glMaterialiv.play = True
|
|
gl.add(glMaterialiv)
|
|
|
|
glMatrixMode = Function('glMatrixMode')
|
|
glMatrixMode.ret = Return('void')
|
|
glMatrixMode.add( Input( 'mode','GLenum' ))
|
|
glMatrixMode.version = '1.0'
|
|
glMatrixMode.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glMatrixMode.esVersions = [1.0, 1.1]
|
|
glMatrixMode.trace = True
|
|
glMatrixMode.play = True
|
|
gl.add(glMatrixMode)
|
|
|
|
glMultMatrixd = Function('glMultMatrixd')
|
|
glMultMatrixd.ret = Return('void')
|
|
glMultMatrixd.add( Input( 'm','const GLdouble *' ,size = 16 ))
|
|
glMultMatrixd.version = '1.0'
|
|
glMultMatrixd.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glMultMatrixd.trace = True
|
|
glMultMatrixd.play = True
|
|
gl.add(glMultMatrixd)
|
|
|
|
glMultMatrixf = Function('glMultMatrixf')
|
|
glMultMatrixf.ret = Return('void')
|
|
glMultMatrixf.add( Input( 'm','const GLfloat *' ,size = 16 ))
|
|
glMultMatrixf.version = '1.0'
|
|
glMultMatrixf.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glMultMatrixf.esVersions = [1.0, 1.1]
|
|
glMultMatrixf.trace = True
|
|
glMultMatrixf.play = True
|
|
gl.add(glMultMatrixf)
|
|
|
|
glNewList = Function('glNewList')
|
|
glNewList.ret = Return('void')
|
|
glNewList.add( Input( 'list','GLuint' ))
|
|
glNewList.add( Input( 'mode','GLenum' ))
|
|
glNewList.version = '1.0'
|
|
glNewList.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glNewList.trace = True
|
|
glNewList.play = True
|
|
gl.add(glNewList)
|
|
|
|
glNormal3b = Function('glNormal3b')
|
|
glNormal3b.ret = Return('void')
|
|
glNormal3b.add( Input( 'nx','GLbyte' ))
|
|
glNormal3b.add( Input( 'ny','GLbyte' ))
|
|
glNormal3b.add( Input( 'nz','GLbyte' ))
|
|
glNormal3b.version = '1.0'
|
|
glNormal3b.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glNormal3b.trace = True
|
|
glNormal3b.play = True
|
|
gl.add(glNormal3b)
|
|
|
|
glNormal3bv = Function('glNormal3bv')
|
|
glNormal3bv.ret = Return('void')
|
|
glNormal3bv.add( Input( 'v','const GLbyte *' ,size = 3 ))
|
|
glNormal3bv.version = '1.0'
|
|
glNormal3bv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glNormal3bv.trace = True
|
|
glNormal3bv.play = True
|
|
gl.add(glNormal3bv)
|
|
|
|
glNormal3d = Function('glNormal3d')
|
|
glNormal3d.ret = Return('void')
|
|
glNormal3d.add( Input( 'nx','GLdouble' ))
|
|
glNormal3d.add( Input( 'ny','GLdouble' ))
|
|
glNormal3d.add( Input( 'nz','GLdouble' ))
|
|
glNormal3d.version = '1.0'
|
|
glNormal3d.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glNormal3d.trace = True
|
|
glNormal3d.play = True
|
|
gl.add(glNormal3d)
|
|
|
|
glNormal3dv = Function('glNormal3dv')
|
|
glNormal3dv.ret = Return('void')
|
|
glNormal3dv.add( Input( 'v','const GLdouble *' ,size = 3 ))
|
|
glNormal3dv.version = '1.0'
|
|
glNormal3dv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glNormal3dv.trace = True
|
|
glNormal3dv.play = True
|
|
gl.add(glNormal3dv)
|
|
|
|
glNormal3f = Function('glNormal3f')
|
|
glNormal3f.ret = Return('void')
|
|
glNormal3f.add( Input( 'nx','GLfloat' ))
|
|
glNormal3f.add( Input( 'ny','GLfloat' ))
|
|
glNormal3f.add( Input( 'nz','GLfloat' ))
|
|
glNormal3f.version = '1.0'
|
|
glNormal3f.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glNormal3f.esVersions = [1.0, 1.1]
|
|
glNormal3f.trace = True
|
|
glNormal3f.play = True
|
|
gl.add(glNormal3f)
|
|
|
|
glNormal3fv = Function('glNormal3fv')
|
|
glNormal3fv.ret = Return('void')
|
|
glNormal3fv.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glNormal3fv.version = '1.0'
|
|
glNormal3fv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glNormal3fv.trace = True
|
|
glNormal3fv.play = True
|
|
gl.add(glNormal3fv)
|
|
|
|
glNormal3i = Function('glNormal3i')
|
|
glNormal3i.ret = Return('void')
|
|
glNormal3i.add( Input( 'nx','GLint' ))
|
|
glNormal3i.add( Input( 'ny','GLint' ))
|
|
glNormal3i.add( Input( 'nz','GLint' ))
|
|
glNormal3i.version = '1.0'
|
|
glNormal3i.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glNormal3i.trace = True
|
|
glNormal3i.play = True
|
|
gl.add(glNormal3i)
|
|
|
|
glNormal3iv = Function('glNormal3iv')
|
|
glNormal3iv.ret = Return('void')
|
|
glNormal3iv.add( Input( 'v','const GLint *' ,size = 3 ))
|
|
glNormal3iv.version = '1.0'
|
|
glNormal3iv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glNormal3iv.trace = True
|
|
glNormal3iv.play = True
|
|
gl.add(glNormal3iv)
|
|
|
|
glNormal3s = Function('glNormal3s')
|
|
glNormal3s.ret = Return('void')
|
|
glNormal3s.add( Input( 'nx','GLshort' ))
|
|
glNormal3s.add( Input( 'ny','GLshort' ))
|
|
glNormal3s.add( Input( 'nz','GLshort' ))
|
|
glNormal3s.version = '1.0'
|
|
glNormal3s.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glNormal3s.trace = True
|
|
glNormal3s.play = True
|
|
gl.add(glNormal3s)
|
|
|
|
glNormal3sv = Function('glNormal3sv')
|
|
glNormal3sv.ret = Return('void')
|
|
glNormal3sv.add( Input( 'v','const GLshort *' ,size = 3 ))
|
|
glNormal3sv.version = '1.0'
|
|
glNormal3sv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glNormal3sv.trace = True
|
|
glNormal3sv.play = True
|
|
gl.add(glNormal3sv)
|
|
|
|
glOrtho = Function('glOrtho')
|
|
glOrtho.ret = Return('void')
|
|
glOrtho.add( Input( 'left','GLdouble' ))
|
|
glOrtho.add( Input( 'right','GLdouble' ))
|
|
glOrtho.add( Input( 'bottom','GLdouble' ))
|
|
glOrtho.add( Input( 'top','GLdouble' ))
|
|
glOrtho.add( Input( 'zNear','GLdouble' ))
|
|
glOrtho.add( Input( 'zFar','GLdouble' ))
|
|
glOrtho.version = '1.0'
|
|
glOrtho.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glOrtho.trace = True
|
|
glOrtho.play = True
|
|
gl.add(glOrtho)
|
|
|
|
glPassThrough = Function('glPassThrough')
|
|
glPassThrough.ret = Return('void')
|
|
glPassThrough.add( Input( 'token','GLfloat' ))
|
|
glPassThrough.version = '1.0'
|
|
glPassThrough.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glPassThrough.trace = True
|
|
glPassThrough.play = True
|
|
gl.add(glPassThrough)
|
|
|
|
glPixelMapfv = Function('glPixelMapfv')
|
|
glPixelMapfv.ret = Return('void')
|
|
glPixelMapfv.add( Input( 'map','GLenum' ))
|
|
glPixelMapfv.add( Input( 'mapsize','GLsizei' ))
|
|
glPixelMapfv.add( Input( 'values','const GLfloat *' ,size = 'mapsize' ))
|
|
glPixelMapfv.version = '1.0'
|
|
glPixelMapfv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glPixelMapfv.trace = True
|
|
glPixelMapfv.play = True
|
|
gl.add(glPixelMapfv)
|
|
|
|
glPixelMapuiv = Function('glPixelMapuiv')
|
|
glPixelMapuiv.ret = Return('void')
|
|
glPixelMapuiv.add( Input( 'map','GLenum' ))
|
|
glPixelMapuiv.add( Input( 'mapsize','GLsizei' ))
|
|
glPixelMapuiv.add( Input( 'values','const GLuint *' ,size = 'mapsize' ))
|
|
glPixelMapuiv.version = '1.0'
|
|
glPixelMapuiv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glPixelMapuiv.trace = True
|
|
glPixelMapuiv.play = True
|
|
gl.add(glPixelMapuiv)
|
|
|
|
glPixelMapusv = Function('glPixelMapusv')
|
|
glPixelMapusv.ret = Return('void')
|
|
glPixelMapusv.add( Input( 'map','GLenum' ))
|
|
glPixelMapusv.add( Input( 'mapsize','GLsizei' ))
|
|
glPixelMapusv.add( Input( 'values','const GLushort *' ,size = 'mapsize' ))
|
|
glPixelMapusv.version = '1.0'
|
|
glPixelMapusv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glPixelMapusv.trace = True
|
|
glPixelMapusv.play = True
|
|
gl.add(glPixelMapusv)
|
|
|
|
glPixelTransferf = Function('glPixelTransferf')
|
|
glPixelTransferf.ret = Return('void')
|
|
glPixelTransferf.add( Input( 'pname','GLenum' ))
|
|
glPixelTransferf.add( Input( 'param','GLfloat' ))
|
|
glPixelTransferf.version = '1.0'
|
|
glPixelTransferf.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glPixelTransferf.trace = True
|
|
glPixelTransferf.play = True
|
|
gl.add(glPixelTransferf)
|
|
|
|
glPixelTransferi = Function('glPixelTransferi')
|
|
glPixelTransferi.ret = Return('void')
|
|
glPixelTransferi.add( Input( 'pname','GLenum' ))
|
|
glPixelTransferi.add( Input( 'param','GLint' ))
|
|
glPixelTransferi.version = '1.0'
|
|
glPixelTransferi.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glPixelTransferi.trace = True
|
|
glPixelTransferi.play = True
|
|
gl.add(glPixelTransferi)
|
|
|
|
glPixelZoom = Function('glPixelZoom')
|
|
glPixelZoom.ret = Return('void')
|
|
glPixelZoom.add( Input( 'xfactor','GLfloat' ))
|
|
glPixelZoom.add( Input( 'yfactor','GLfloat' ))
|
|
glPixelZoom.version = '1.0'
|
|
glPixelZoom.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glPixelZoom.trace = True
|
|
glPixelZoom.play = True
|
|
gl.add(glPixelZoom)
|
|
|
|
glPolygonStipple = Function('glPolygonStipple')
|
|
glPolygonStipple.ret = Return('void')
|
|
glPolygonStipple.add( Input( 'mask','const GLubyte *' ,size = 'helperGLPixelImageSize(32, 32, 0, GL_COLOR_INDEX, GL_BITMAP, 0, GL_BITMAP)' ))
|
|
glPolygonStipple.version = '1.0'
|
|
glPolygonStipple.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glPolygonStipple.trace = True
|
|
glPolygonStipple.play = True
|
|
gl.add(glPolygonStipple)
|
|
|
|
glPopAttrib = Function('glPopAttrib')
|
|
glPopAttrib.ret = Return('void')
|
|
glPopAttrib.version = '1.0'
|
|
glPopAttrib.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glPopAttrib.trace = True
|
|
glPopAttrib.play = True
|
|
gl.add(glPopAttrib)
|
|
|
|
glPopMatrix = Function('glPopMatrix')
|
|
glPopMatrix.ret = Return('void')
|
|
glPopMatrix.version = '1.0'
|
|
glPopMatrix.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glPopMatrix.esVersions = [1.0, 1.1]
|
|
glPopMatrix.trace = True
|
|
glPopMatrix.play = True
|
|
gl.add(glPopMatrix)
|
|
|
|
glPopName = Function('glPopName')
|
|
glPopName.ret = Return('void')
|
|
glPopName.version = '1.0'
|
|
glPopName.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glPopName.trace = True
|
|
glPopName.play = True
|
|
gl.add(glPopName)
|
|
|
|
glPushAttrib = Function('glPushAttrib')
|
|
glPushAttrib.ret = Return('void')
|
|
glPushAttrib.add( Input( 'mask','GLbitfield' ))
|
|
glPushAttrib.version = '1.0'
|
|
glPushAttrib.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glPushAttrib.trace = True
|
|
glPushAttrib.play = True
|
|
gl.add(glPushAttrib)
|
|
|
|
glPushMatrix = Function('glPushMatrix')
|
|
glPushMatrix.ret = Return('void')
|
|
glPushMatrix.version = '1.0'
|
|
glPushMatrix.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glPushMatrix.esVersions = [1.0, 1.1]
|
|
glPushMatrix.trace = True
|
|
glPushMatrix.play = True
|
|
gl.add(glPushMatrix)
|
|
|
|
glPushName = Function('glPushName')
|
|
glPushName.ret = Return('void')
|
|
glPushName.add( Input( 'name','GLuint' ))
|
|
glPushName.version = '1.0'
|
|
glPushName.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glPushName.trace = True
|
|
glPushName.play = True
|
|
gl.add(glPushName)
|
|
|
|
glRasterPos2d = Function('glRasterPos2d')
|
|
glRasterPos2d.ret = Return('void')
|
|
glRasterPos2d.add( Input( 'x','GLdouble' ))
|
|
glRasterPos2d.add( Input( 'y','GLdouble' ))
|
|
glRasterPos2d.version = '1.0'
|
|
glRasterPos2d.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos2d.trace = True
|
|
glRasterPos2d.play = True
|
|
gl.add(glRasterPos2d)
|
|
|
|
glRasterPos2dv = Function('glRasterPos2dv')
|
|
glRasterPos2dv.ret = Return('void')
|
|
glRasterPos2dv.add( Input( 'v','const GLdouble *' ,size = 2 ))
|
|
glRasterPos2dv.version = '1.0'
|
|
glRasterPos2dv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos2dv.trace = True
|
|
glRasterPos2dv.play = True
|
|
gl.add(glRasterPos2dv)
|
|
|
|
glRasterPos2f = Function('glRasterPos2f')
|
|
glRasterPos2f.ret = Return('void')
|
|
glRasterPos2f.add( Input( 'x','GLfloat' ))
|
|
glRasterPos2f.add( Input( 'y','GLfloat' ))
|
|
glRasterPos2f.version = '1.0'
|
|
glRasterPos2f.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos2f.trace = True
|
|
glRasterPos2f.play = True
|
|
gl.add(glRasterPos2f)
|
|
|
|
glRasterPos2fv = Function('glRasterPos2fv')
|
|
glRasterPos2fv.ret = Return('void')
|
|
glRasterPos2fv.add( Input( 'v','const GLfloat *' ,size = 2 ))
|
|
glRasterPos2fv.version = '1.0'
|
|
glRasterPos2fv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos2fv.trace = True
|
|
glRasterPos2fv.play = True
|
|
gl.add(glRasterPos2fv)
|
|
|
|
glRasterPos2i = Function('glRasterPos2i')
|
|
glRasterPos2i.ret = Return('void')
|
|
glRasterPos2i.add( Input( 'x','GLint' ))
|
|
glRasterPos2i.add( Input( 'y','GLint' ))
|
|
glRasterPos2i.version = '1.0'
|
|
glRasterPos2i.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos2i.trace = True
|
|
glRasterPos2i.play = True
|
|
gl.add(glRasterPos2i)
|
|
|
|
glRasterPos2iv = Function('glRasterPos2iv')
|
|
glRasterPos2iv.ret = Return('void')
|
|
glRasterPos2iv.add( Input( 'v','const GLint *' ,size = 2 ))
|
|
glRasterPos2iv.version = '1.0'
|
|
glRasterPos2iv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos2iv.trace = True
|
|
glRasterPos2iv.play = True
|
|
gl.add(glRasterPos2iv)
|
|
|
|
glRasterPos2s = Function('glRasterPos2s')
|
|
glRasterPos2s.ret = Return('void')
|
|
glRasterPos2s.add( Input( 'x','GLshort' ))
|
|
glRasterPos2s.add( Input( 'y','GLshort' ))
|
|
glRasterPos2s.version = '1.0'
|
|
glRasterPos2s.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos2s.trace = True
|
|
glRasterPos2s.play = True
|
|
gl.add(glRasterPos2s)
|
|
|
|
glRasterPos2sv = Function('glRasterPos2sv')
|
|
glRasterPos2sv.ret = Return('void')
|
|
glRasterPos2sv.add( Input( 'v','const GLshort *' ,size = 2 ))
|
|
glRasterPos2sv.version = '1.0'
|
|
glRasterPos2sv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos2sv.trace = True
|
|
glRasterPos2sv.play = True
|
|
gl.add(glRasterPos2sv)
|
|
|
|
glRasterPos3d = Function('glRasterPos3d')
|
|
glRasterPos3d.ret = Return('void')
|
|
glRasterPos3d.add( Input( 'x','GLdouble' ))
|
|
glRasterPos3d.add( Input( 'y','GLdouble' ))
|
|
glRasterPos3d.add( Input( 'z','GLdouble' ))
|
|
glRasterPos3d.version = '1.0'
|
|
glRasterPos3d.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos3d.trace = True
|
|
glRasterPos3d.play = True
|
|
gl.add(glRasterPos3d)
|
|
|
|
glRasterPos3dv = Function('glRasterPos3dv')
|
|
glRasterPos3dv.ret = Return('void')
|
|
glRasterPos3dv.add( Input( 'v','const GLdouble *' ,size = 3 ))
|
|
glRasterPos3dv.version = '1.0'
|
|
glRasterPos3dv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos3dv.trace = True
|
|
glRasterPos3dv.play = True
|
|
gl.add(glRasterPos3dv)
|
|
|
|
glRasterPos3f = Function('glRasterPos3f')
|
|
glRasterPos3f.ret = Return('void')
|
|
glRasterPos3f.add( Input( 'x','GLfloat' ))
|
|
glRasterPos3f.add( Input( 'y','GLfloat' ))
|
|
glRasterPos3f.add( Input( 'z','GLfloat' ))
|
|
glRasterPos3f.version = '1.0'
|
|
glRasterPos3f.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos3f.trace = True
|
|
glRasterPos3f.play = True
|
|
gl.add(glRasterPos3f)
|
|
|
|
glRasterPos3fv = Function('glRasterPos3fv')
|
|
glRasterPos3fv.ret = Return('void')
|
|
glRasterPos3fv.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glRasterPos3fv.version = '1.0'
|
|
glRasterPos3fv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos3fv.trace = True
|
|
glRasterPos3fv.play = True
|
|
gl.add(glRasterPos3fv)
|
|
|
|
glRasterPos3i = Function('glRasterPos3i')
|
|
glRasterPos3i.ret = Return('void')
|
|
glRasterPos3i.add( Input( 'x','GLint' ))
|
|
glRasterPos3i.add( Input( 'y','GLint' ))
|
|
glRasterPos3i.add( Input( 'z','GLint' ))
|
|
glRasterPos3i.version = '1.0'
|
|
glRasterPos3i.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos3i.trace = True
|
|
glRasterPos3i.play = True
|
|
gl.add(glRasterPos3i)
|
|
|
|
glRasterPos3iv = Function('glRasterPos3iv')
|
|
glRasterPos3iv.ret = Return('void')
|
|
glRasterPos3iv.add( Input( 'v','const GLint *' ,size = 3 ))
|
|
glRasterPos3iv.version = '1.0'
|
|
glRasterPos3iv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos3iv.trace = True
|
|
glRasterPos3iv.play = True
|
|
gl.add(glRasterPos3iv)
|
|
|
|
glRasterPos3s = Function('glRasterPos3s')
|
|
glRasterPos3s.ret = Return('void')
|
|
glRasterPos3s.add( Input( 'x','GLshort' ))
|
|
glRasterPos3s.add( Input( 'y','GLshort' ))
|
|
glRasterPos3s.add( Input( 'z','GLshort' ))
|
|
glRasterPos3s.version = '1.0'
|
|
glRasterPos3s.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos3s.trace = True
|
|
glRasterPos3s.play = True
|
|
gl.add(glRasterPos3s)
|
|
|
|
glRasterPos3sv = Function('glRasterPos3sv')
|
|
glRasterPos3sv.ret = Return('void')
|
|
glRasterPos3sv.add( Input( 'v','const GLshort *' ,size = 3 ))
|
|
glRasterPos3sv.version = '1.0'
|
|
glRasterPos3sv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos3sv.trace = True
|
|
glRasterPos3sv.play = True
|
|
gl.add(glRasterPos3sv)
|
|
|
|
glRasterPos4d = Function('glRasterPos4d')
|
|
glRasterPos4d.ret = Return('void')
|
|
glRasterPos4d.add( Input( 'x','GLdouble' ))
|
|
glRasterPos4d.add( Input( 'y','GLdouble' ))
|
|
glRasterPos4d.add( Input( 'z','GLdouble' ))
|
|
glRasterPos4d.add( Input( 'w','GLdouble' ))
|
|
glRasterPos4d.version = '1.0'
|
|
glRasterPos4d.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos4d.trace = True
|
|
glRasterPos4d.play = True
|
|
gl.add(glRasterPos4d)
|
|
|
|
glRasterPos4dv = Function('glRasterPos4dv')
|
|
glRasterPos4dv.ret = Return('void')
|
|
glRasterPos4dv.add( Input( 'v','const GLdouble *' ,size = 4 ))
|
|
glRasterPos4dv.version = '1.0'
|
|
glRasterPos4dv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos4dv.trace = True
|
|
glRasterPos4dv.play = True
|
|
gl.add(glRasterPos4dv)
|
|
|
|
glRasterPos4f = Function('glRasterPos4f')
|
|
glRasterPos4f.ret = Return('void')
|
|
glRasterPos4f.add( Input( 'x','GLfloat' ))
|
|
glRasterPos4f.add( Input( 'y','GLfloat' ))
|
|
glRasterPos4f.add( Input( 'z','GLfloat' ))
|
|
glRasterPos4f.add( Input( 'w','GLfloat' ))
|
|
glRasterPos4f.version = '1.0'
|
|
glRasterPos4f.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos4f.trace = True
|
|
glRasterPos4f.play = True
|
|
gl.add(glRasterPos4f)
|
|
|
|
glRasterPos4fv = Function('glRasterPos4fv')
|
|
glRasterPos4fv.ret = Return('void')
|
|
glRasterPos4fv.add( Input( 'v','const GLfloat *' ,size = 4 ))
|
|
glRasterPos4fv.version = '1.0'
|
|
glRasterPos4fv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos4fv.trace = True
|
|
glRasterPos4fv.play = True
|
|
gl.add(glRasterPos4fv)
|
|
|
|
glRasterPos4i = Function('glRasterPos4i')
|
|
glRasterPos4i.ret = Return('void')
|
|
glRasterPos4i.add( Input( 'x','GLint' ))
|
|
glRasterPos4i.add( Input( 'y','GLint' ))
|
|
glRasterPos4i.add( Input( 'z','GLint' ))
|
|
glRasterPos4i.add( Input( 'w','GLint' ))
|
|
glRasterPos4i.version = '1.0'
|
|
glRasterPos4i.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos4i.trace = True
|
|
glRasterPos4i.play = True
|
|
gl.add(glRasterPos4i)
|
|
|
|
glRasterPos4iv = Function('glRasterPos4iv')
|
|
glRasterPos4iv.ret = Return('void')
|
|
glRasterPos4iv.add( Input( 'v','const GLint *' ,size = 4 ))
|
|
glRasterPos4iv.version = '1.0'
|
|
glRasterPos4iv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos4iv.trace = True
|
|
glRasterPos4iv.play = True
|
|
gl.add(glRasterPos4iv)
|
|
|
|
glRasterPos4s = Function('glRasterPos4s')
|
|
glRasterPos4s.ret = Return('void')
|
|
glRasterPos4s.add( Input( 'x','GLshort' ))
|
|
glRasterPos4s.add( Input( 'y','GLshort' ))
|
|
glRasterPos4s.add( Input( 'z','GLshort' ))
|
|
glRasterPos4s.add( Input( 'w','GLshort' ))
|
|
glRasterPos4s.version = '1.0'
|
|
glRasterPos4s.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos4s.trace = True
|
|
glRasterPos4s.play = True
|
|
gl.add(glRasterPos4s)
|
|
|
|
glRasterPos4sv = Function('glRasterPos4sv')
|
|
glRasterPos4sv.ret = Return('void')
|
|
glRasterPos4sv.add( Input( 'v','const GLshort *' ,size = 4 ))
|
|
glRasterPos4sv.version = '1.0'
|
|
glRasterPos4sv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRasterPos4sv.trace = True
|
|
glRasterPos4sv.play = True
|
|
gl.add(glRasterPos4sv)
|
|
|
|
glRectd = Function('glRectd')
|
|
glRectd.ret = Return('void')
|
|
glRectd.add( Input( 'x1','GLdouble' ))
|
|
glRectd.add( Input( 'y1','GLdouble' ))
|
|
glRectd.add( Input( 'x2','GLdouble' ))
|
|
glRectd.add( Input( 'y2','GLdouble' ))
|
|
glRectd.version = '1.0'
|
|
glRectd.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRectd.trace = True
|
|
glRectd.play = True
|
|
gl.add(glRectd)
|
|
|
|
glRectdv = Function('glRectdv')
|
|
glRectdv.ret = Return('void')
|
|
glRectdv.add( Input( 'v1','const GLdouble *' ,size = 2 ))
|
|
glRectdv.add( Input( 'v2','const GLdouble *' ,size = 2 ))
|
|
glRectdv.version = '1.0'
|
|
glRectdv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRectdv.trace = True
|
|
glRectdv.play = True
|
|
gl.add(glRectdv)
|
|
|
|
glRectf = Function('glRectf')
|
|
glRectf.ret = Return('void')
|
|
glRectf.add( Input( 'x1','GLfloat' ))
|
|
glRectf.add( Input( 'y1','GLfloat' ))
|
|
glRectf.add( Input( 'x2','GLfloat' ))
|
|
glRectf.add( Input( 'y2','GLfloat' ))
|
|
glRectf.version = '1.0'
|
|
glRectf.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRectf.trace = True
|
|
glRectf.play = True
|
|
gl.add(glRectf)
|
|
|
|
glRectfv = Function('glRectfv')
|
|
glRectfv.ret = Return('void')
|
|
glRectfv.add( Input( 'v1','const GLfloat *' ,size = 2 ))
|
|
glRectfv.add( Input( 'v2','const GLfloat *' ,size = 2 ))
|
|
glRectfv.version = '1.0'
|
|
glRectfv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRectfv.trace = True
|
|
glRectfv.play = True
|
|
gl.add(glRectfv)
|
|
|
|
glRecti = Function('glRecti')
|
|
glRecti.ret = Return('void')
|
|
glRecti.add( Input( 'x1','GLint' ))
|
|
glRecti.add( Input( 'y1','GLint' ))
|
|
glRecti.add( Input( 'x2','GLint' ))
|
|
glRecti.add( Input( 'y2','GLint' ))
|
|
glRecti.version = '1.0'
|
|
glRecti.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRecti.trace = True
|
|
glRecti.play = True
|
|
gl.add(glRecti)
|
|
|
|
glRectiv = Function('glRectiv')
|
|
glRectiv.ret = Return('void')
|
|
glRectiv.add( Input( 'v1','const GLint *' ,size = 2 ))
|
|
glRectiv.add( Input( 'v2','const GLint *' ,size = 2 ))
|
|
glRectiv.version = '1.0'
|
|
glRectiv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRectiv.trace = True
|
|
glRectiv.play = True
|
|
gl.add(glRectiv)
|
|
|
|
glRects = Function('glRects')
|
|
glRects.ret = Return('void')
|
|
glRects.add( Input( 'x1','GLshort' ))
|
|
glRects.add( Input( 'y1','GLshort' ))
|
|
glRects.add( Input( 'x2','GLshort' ))
|
|
glRects.add( Input( 'y2','GLshort' ))
|
|
glRects.version = '1.0'
|
|
glRects.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRects.trace = True
|
|
glRects.play = True
|
|
gl.add(glRects)
|
|
|
|
glRectsv = Function('glRectsv')
|
|
glRectsv.ret = Return('void')
|
|
glRectsv.add( Input( 'v1','const GLshort *' ,size = 2 ))
|
|
glRectsv.add( Input( 'v2','const GLshort *' ,size = 2 ))
|
|
glRectsv.version = '1.0'
|
|
glRectsv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRectsv.trace = True
|
|
glRectsv.play = True
|
|
gl.add(glRectsv)
|
|
|
|
glRenderMode = Function('glRenderMode')
|
|
glRenderMode.ret = Return('GLint')
|
|
glRenderMode.add( Input( 'mode','GLenum' ))
|
|
glRenderMode.version = '1.0'
|
|
glRenderMode.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRenderMode.trace = True
|
|
glRenderMode.play = True
|
|
gl.add(glRenderMode)
|
|
|
|
glRotated = Function('glRotated')
|
|
glRotated.ret = Return('void')
|
|
glRotated.add( Input( 'angle','GLdouble' ))
|
|
glRotated.add( Input( 'x','GLdouble' ))
|
|
glRotated.add( Input( 'y','GLdouble' ))
|
|
glRotated.add( Input( 'z','GLdouble' ))
|
|
glRotated.version = '1.0'
|
|
glRotated.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRotated.trace = True
|
|
glRotated.play = True
|
|
gl.add(glRotated)
|
|
|
|
glRotatef = Function('glRotatef')
|
|
glRotatef.ret = Return('void')
|
|
glRotatef.add( Input( 'angle','GLfloat' ))
|
|
glRotatef.add( Input( 'x','GLfloat' ))
|
|
glRotatef.add( Input( 'y','GLfloat' ))
|
|
glRotatef.add( Input( 'z','GLfloat' ))
|
|
glRotatef.version = '1.0'
|
|
glRotatef.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glRotatef.esVersions = [1.0, 1.1]
|
|
glRotatef.trace = True
|
|
glRotatef.play = True
|
|
gl.add(glRotatef)
|
|
|
|
glScaled = Function('glScaled')
|
|
glScaled.ret = Return('void')
|
|
glScaled.add( Input( 'x','GLdouble' ))
|
|
glScaled.add( Input( 'y','GLdouble' ))
|
|
glScaled.add( Input( 'z','GLdouble' ))
|
|
glScaled.version = '1.0'
|
|
glScaled.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glScaled.trace = True
|
|
glScaled.play = True
|
|
gl.add(glScaled)
|
|
|
|
glScalef = Function('glScalef')
|
|
glScalef.ret = Return('void')
|
|
glScalef.add( Input( 'x','GLfloat' ))
|
|
glScalef.add( Input( 'y','GLfloat' ))
|
|
glScalef.add( Input( 'z','GLfloat' ))
|
|
glScalef.version = '1.0'
|
|
glScalef.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glScalef.esVersions = [1.0, 1.1]
|
|
glScalef.trace = True
|
|
glScalef.play = True
|
|
gl.add(glScalef)
|
|
|
|
glSelectBuffer = Function('glSelectBuffer')
|
|
glSelectBuffer.ret = Return('void')
|
|
glSelectBuffer.add( Input( 'size','GLsizei' ))
|
|
glSelectBuffer.add( Output( 'buffer','GLuint *' ,size = 'size' ))
|
|
glSelectBuffer.version = '1.0'
|
|
glSelectBuffer.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glSelectBuffer.trace = True
|
|
glSelectBuffer.play = True
|
|
gl.add(glSelectBuffer)
|
|
|
|
glTexCoord1d = Function('glTexCoord1d')
|
|
glTexCoord1d.ret = Return('void')
|
|
glTexCoord1d.add( Input( 's','GLdouble' ))
|
|
glTexCoord1d.version = '1.0'
|
|
glTexCoord1d.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord1d.trace = True
|
|
glTexCoord1d.play = True
|
|
gl.add(glTexCoord1d)
|
|
|
|
glTexCoord1dv = Function('glTexCoord1dv')
|
|
glTexCoord1dv.ret = Return('void')
|
|
glTexCoord1dv.add( Input( 'v','const GLdouble *' ,size = 1 ))
|
|
glTexCoord1dv.version = '1.0'
|
|
glTexCoord1dv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord1dv.trace = True
|
|
glTexCoord1dv.play = True
|
|
gl.add(glTexCoord1dv)
|
|
|
|
glTexCoord1f = Function('glTexCoord1f')
|
|
glTexCoord1f.ret = Return('void')
|
|
glTexCoord1f.add( Input( 's','GLfloat' ))
|
|
glTexCoord1f.version = '1.0'
|
|
glTexCoord1f.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord1f.trace = True
|
|
glTexCoord1f.play = True
|
|
gl.add(glTexCoord1f)
|
|
|
|
glTexCoord1fv = Function('glTexCoord1fv')
|
|
glTexCoord1fv.ret = Return('void')
|
|
glTexCoord1fv.add( Input( 'v','const GLfloat *' ,size = 1 ))
|
|
glTexCoord1fv.version = '1.0'
|
|
glTexCoord1fv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord1fv.trace = True
|
|
glTexCoord1fv.play = True
|
|
gl.add(glTexCoord1fv)
|
|
|
|
glTexCoord1i = Function('glTexCoord1i')
|
|
glTexCoord1i.ret = Return('void')
|
|
glTexCoord1i.add( Input( 's','GLint' ))
|
|
glTexCoord1i.version = '1.0'
|
|
glTexCoord1i.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord1i.trace = True
|
|
glTexCoord1i.play = True
|
|
gl.add(glTexCoord1i)
|
|
|
|
glTexCoord1iv = Function('glTexCoord1iv')
|
|
glTexCoord1iv.ret = Return('void')
|
|
glTexCoord1iv.add( Input( 'v','const GLint *' ,size = 1 ))
|
|
glTexCoord1iv.version = '1.0'
|
|
glTexCoord1iv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord1iv.trace = True
|
|
glTexCoord1iv.play = True
|
|
gl.add(glTexCoord1iv)
|
|
|
|
glTexCoord1s = Function('glTexCoord1s')
|
|
glTexCoord1s.ret = Return('void')
|
|
glTexCoord1s.add( Input( 's','GLshort' ))
|
|
glTexCoord1s.version = '1.0'
|
|
glTexCoord1s.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord1s.trace = True
|
|
glTexCoord1s.play = True
|
|
gl.add(glTexCoord1s)
|
|
|
|
glTexCoord1sv = Function('glTexCoord1sv')
|
|
glTexCoord1sv.ret = Return('void')
|
|
glTexCoord1sv.add( Input( 'v','const GLshort *' ,size = 1 ))
|
|
glTexCoord1sv.version = '1.0'
|
|
glTexCoord1sv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord1sv.trace = True
|
|
glTexCoord1sv.play = True
|
|
gl.add(glTexCoord1sv)
|
|
|
|
glTexCoord2d = Function('glTexCoord2d')
|
|
glTexCoord2d.ret = Return('void')
|
|
glTexCoord2d.add( Input( 's','GLdouble' ))
|
|
glTexCoord2d.add( Input( 't','GLdouble' ))
|
|
glTexCoord2d.version = '1.0'
|
|
glTexCoord2d.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord2d.trace = True
|
|
glTexCoord2d.play = True
|
|
gl.add(glTexCoord2d)
|
|
|
|
glTexCoord2dv = Function('glTexCoord2dv')
|
|
glTexCoord2dv.ret = Return('void')
|
|
glTexCoord2dv.add( Input( 'v','const GLdouble *' ,size = 2 ))
|
|
glTexCoord2dv.version = '1.0'
|
|
glTexCoord2dv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord2dv.trace = True
|
|
glTexCoord2dv.play = True
|
|
gl.add(glTexCoord2dv)
|
|
|
|
glTexCoord2f = Function('glTexCoord2f')
|
|
glTexCoord2f.ret = Return('void')
|
|
glTexCoord2f.add( Input( 's','GLfloat' ))
|
|
glTexCoord2f.add( Input( 't','GLfloat' ))
|
|
glTexCoord2f.version = '1.0'
|
|
glTexCoord2f.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord2f.trace = True
|
|
glTexCoord2f.play = True
|
|
gl.add(glTexCoord2f)
|
|
|
|
glTexCoord2fv = Function('glTexCoord2fv')
|
|
glTexCoord2fv.ret = Return('void')
|
|
glTexCoord2fv.add( Input( 'v','const GLfloat *' ,size = 2 ))
|
|
glTexCoord2fv.version = '1.0'
|
|
glTexCoord2fv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord2fv.trace = True
|
|
glTexCoord2fv.play = True
|
|
gl.add(glTexCoord2fv)
|
|
|
|
glTexCoord2i = Function('glTexCoord2i')
|
|
glTexCoord2i.ret = Return('void')
|
|
glTexCoord2i.add( Input( 's','GLint' ))
|
|
glTexCoord2i.add( Input( 't','GLint' ))
|
|
glTexCoord2i.version = '1.0'
|
|
glTexCoord2i.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord2i.trace = True
|
|
glTexCoord2i.play = True
|
|
gl.add(glTexCoord2i)
|
|
|
|
glTexCoord2iv = Function('glTexCoord2iv')
|
|
glTexCoord2iv.ret = Return('void')
|
|
glTexCoord2iv.add( Input( 'v','const GLint *' ,size = 2 ))
|
|
glTexCoord2iv.version = '1.0'
|
|
glTexCoord2iv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord2iv.trace = True
|
|
glTexCoord2iv.play = True
|
|
gl.add(glTexCoord2iv)
|
|
|
|
glTexCoord2s = Function('glTexCoord2s')
|
|
glTexCoord2s.ret = Return('void')
|
|
glTexCoord2s.add( Input( 's','GLshort' ))
|
|
glTexCoord2s.add( Input( 't','GLshort' ))
|
|
glTexCoord2s.version = '1.0'
|
|
glTexCoord2s.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord2s.trace = True
|
|
glTexCoord2s.play = True
|
|
gl.add(glTexCoord2s)
|
|
|
|
glTexCoord2sv = Function('glTexCoord2sv')
|
|
glTexCoord2sv.ret = Return('void')
|
|
glTexCoord2sv.add( Input( 'v','const GLshort *' ,size = 2 ))
|
|
glTexCoord2sv.version = '1.0'
|
|
glTexCoord2sv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord2sv.trace = True
|
|
glTexCoord2sv.play = True
|
|
gl.add(glTexCoord2sv)
|
|
|
|
glTexCoord3d = Function('glTexCoord3d')
|
|
glTexCoord3d.ret = Return('void')
|
|
glTexCoord3d.add( Input( 's','GLdouble' ))
|
|
glTexCoord3d.add( Input( 't','GLdouble' ))
|
|
glTexCoord3d.add( Input( 'r','GLdouble' ))
|
|
glTexCoord3d.version = '1.0'
|
|
glTexCoord3d.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord3d.trace = True
|
|
glTexCoord3d.play = True
|
|
gl.add(glTexCoord3d)
|
|
|
|
glTexCoord3dv = Function('glTexCoord3dv')
|
|
glTexCoord3dv.ret = Return('void')
|
|
glTexCoord3dv.add( Input( 'v','const GLdouble *' ,size = 3 ))
|
|
glTexCoord3dv.version = '1.0'
|
|
glTexCoord3dv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord3dv.trace = True
|
|
glTexCoord3dv.play = True
|
|
gl.add(glTexCoord3dv)
|
|
|
|
glTexCoord3f = Function('glTexCoord3f')
|
|
glTexCoord3f.ret = Return('void')
|
|
glTexCoord3f.add( Input( 's','GLfloat' ))
|
|
glTexCoord3f.add( Input( 't','GLfloat' ))
|
|
glTexCoord3f.add( Input( 'r','GLfloat' ))
|
|
glTexCoord3f.version = '1.0'
|
|
glTexCoord3f.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord3f.trace = True
|
|
glTexCoord3f.play = True
|
|
gl.add(glTexCoord3f)
|
|
|
|
glTexCoord3fv = Function('glTexCoord3fv')
|
|
glTexCoord3fv.ret = Return('void')
|
|
glTexCoord3fv.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glTexCoord3fv.version = '1.0'
|
|
glTexCoord3fv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord3fv.trace = True
|
|
glTexCoord3fv.play = True
|
|
gl.add(glTexCoord3fv)
|
|
|
|
glTexCoord3i = Function('glTexCoord3i')
|
|
glTexCoord3i.ret = Return('void')
|
|
glTexCoord3i.add( Input( 's','GLint' ))
|
|
glTexCoord3i.add( Input( 't','GLint' ))
|
|
glTexCoord3i.add( Input( 'r','GLint' ))
|
|
glTexCoord3i.version = '1.0'
|
|
glTexCoord3i.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord3i.trace = True
|
|
glTexCoord3i.play = True
|
|
gl.add(glTexCoord3i)
|
|
|
|
glTexCoord3iv = Function('glTexCoord3iv')
|
|
glTexCoord3iv.ret = Return('void')
|
|
glTexCoord3iv.add( Input( 'v','const GLint *' ,size = 3 ))
|
|
glTexCoord3iv.version = '1.0'
|
|
glTexCoord3iv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord3iv.trace = True
|
|
glTexCoord3iv.play = True
|
|
gl.add(glTexCoord3iv)
|
|
|
|
glTexCoord3s = Function('glTexCoord3s')
|
|
glTexCoord3s.ret = Return('void')
|
|
glTexCoord3s.add( Input( 's','GLshort' ))
|
|
glTexCoord3s.add( Input( 't','GLshort' ))
|
|
glTexCoord3s.add( Input( 'r','GLshort' ))
|
|
glTexCoord3s.version = '1.0'
|
|
glTexCoord3s.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord3s.trace = True
|
|
glTexCoord3s.play = True
|
|
gl.add(glTexCoord3s)
|
|
|
|
glTexCoord3sv = Function('glTexCoord3sv')
|
|
glTexCoord3sv.ret = Return('void')
|
|
glTexCoord3sv.add( Input( 'v','const GLshort *' ,size = 3 ))
|
|
glTexCoord3sv.version = '1.0'
|
|
glTexCoord3sv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord3sv.trace = True
|
|
glTexCoord3sv.play = True
|
|
gl.add(glTexCoord3sv)
|
|
|
|
glTexCoord4d = Function('glTexCoord4d')
|
|
glTexCoord4d.ret = Return('void')
|
|
glTexCoord4d.add( Input( 's','GLdouble' ))
|
|
glTexCoord4d.add( Input( 't','GLdouble' ))
|
|
glTexCoord4d.add( Input( 'r','GLdouble' ))
|
|
glTexCoord4d.add( Input( 'q','GLdouble' ))
|
|
glTexCoord4d.version = '1.0'
|
|
glTexCoord4d.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord4d.trace = True
|
|
glTexCoord4d.play = True
|
|
gl.add(glTexCoord4d)
|
|
|
|
glTexCoord4dv = Function('glTexCoord4dv')
|
|
glTexCoord4dv.ret = Return('void')
|
|
glTexCoord4dv.add( Input( 'v','const GLdouble *' ,size = 4 ))
|
|
glTexCoord4dv.version = '1.0'
|
|
glTexCoord4dv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord4dv.trace = True
|
|
glTexCoord4dv.play = True
|
|
gl.add(glTexCoord4dv)
|
|
|
|
glTexCoord4f = Function('glTexCoord4f')
|
|
glTexCoord4f.ret = Return('void')
|
|
glTexCoord4f.add( Input( 's','GLfloat' ))
|
|
glTexCoord4f.add( Input( 't','GLfloat' ))
|
|
glTexCoord4f.add( Input( 'r','GLfloat' ))
|
|
glTexCoord4f.add( Input( 'q','GLfloat' ))
|
|
glTexCoord4f.version = '1.0'
|
|
glTexCoord4f.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord4f.trace = True
|
|
glTexCoord4f.play = True
|
|
gl.add(glTexCoord4f)
|
|
|
|
glTexCoord4fv = Function('glTexCoord4fv')
|
|
glTexCoord4fv.ret = Return('void')
|
|
glTexCoord4fv.add( Input( 'v','const GLfloat *' ,size = 4 ))
|
|
glTexCoord4fv.version = '1.0'
|
|
glTexCoord4fv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord4fv.trace = True
|
|
glTexCoord4fv.play = True
|
|
gl.add(glTexCoord4fv)
|
|
|
|
glTexCoord4i = Function('glTexCoord4i')
|
|
glTexCoord4i.ret = Return('void')
|
|
glTexCoord4i.add( Input( 's','GLint' ))
|
|
glTexCoord4i.add( Input( 't','GLint' ))
|
|
glTexCoord4i.add( Input( 'r','GLint' ))
|
|
glTexCoord4i.add( Input( 'q','GLint' ))
|
|
glTexCoord4i.version = '1.0'
|
|
glTexCoord4i.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord4i.trace = True
|
|
glTexCoord4i.play = True
|
|
gl.add(glTexCoord4i)
|
|
|
|
glTexCoord4iv = Function('glTexCoord4iv')
|
|
glTexCoord4iv.ret = Return('void')
|
|
glTexCoord4iv.add( Input( 'v','const GLint *' ,size = 4 ))
|
|
glTexCoord4iv.version = '1.0'
|
|
glTexCoord4iv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord4iv.trace = True
|
|
glTexCoord4iv.play = True
|
|
gl.add(glTexCoord4iv)
|
|
|
|
glTexCoord4s = Function('glTexCoord4s')
|
|
glTexCoord4s.ret = Return('void')
|
|
glTexCoord4s.add( Input( 's','GLshort' ))
|
|
glTexCoord4s.add( Input( 't','GLshort' ))
|
|
glTexCoord4s.add( Input( 'r','GLshort' ))
|
|
glTexCoord4s.add( Input( 'q','GLshort' ))
|
|
glTexCoord4s.version = '1.0'
|
|
glTexCoord4s.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord4s.trace = True
|
|
glTexCoord4s.play = True
|
|
gl.add(glTexCoord4s)
|
|
|
|
glTexCoord4sv = Function('glTexCoord4sv')
|
|
glTexCoord4sv.ret = Return('void')
|
|
glTexCoord4sv.add( Input( 'v','const GLshort *' ,size = 4 ))
|
|
glTexCoord4sv.version = '1.0'
|
|
glTexCoord4sv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexCoord4sv.trace = True
|
|
glTexCoord4sv.play = True
|
|
gl.add(glTexCoord4sv)
|
|
|
|
glTexGend = Function('glTexGend')
|
|
glTexGend.ret = Return('void')
|
|
glTexGend.add( Input( 'coord','GLenum' ))
|
|
glTexGend.add( Input( 'pname','GLenum' ))
|
|
glTexGend.add( Input( 'param','GLdouble' ))
|
|
glTexGend.version = '1.0'
|
|
glTexGend.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexGend.trace = True
|
|
glTexGend.play = True
|
|
gl.add(glTexGend)
|
|
|
|
glTexGendv = Function('glTexGendv')
|
|
glTexGendv.ret = Return('void')
|
|
glTexGendv.add( Input( 'coord','GLenum' ))
|
|
glTexGendv.add( Input( 'pname','GLenum' ))
|
|
glTexGendv.add( Input( 'params','const GLdouble *' ,size = 'helperGLTexGenvSize(pname)' ))
|
|
glTexGendv.version = '1.0'
|
|
glTexGendv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexGendv.trace = True
|
|
glTexGendv.play = True
|
|
gl.add(glTexGendv)
|
|
|
|
glTexGenf = Function('glTexGenf')
|
|
glTexGenf.ret = Return('void')
|
|
glTexGenf.add( Input( 'coord','GLenum' ))
|
|
glTexGenf.add( Input( 'pname','GLenum' ))
|
|
glTexGenf.add( Input( 'param','GLfloat' ))
|
|
glTexGenf.version = '1.0'
|
|
glTexGenf.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexGenf.trace = True
|
|
glTexGenf.play = True
|
|
gl.add(glTexGenf)
|
|
|
|
glTexGenfv = Function('glTexGenfv')
|
|
glTexGenfv.ret = Return('void')
|
|
glTexGenfv.add( Input( 'coord','GLenum' ))
|
|
glTexGenfv.add( Input( 'pname','GLenum' ))
|
|
glTexGenfv.add( Input( 'params','const GLfloat *' ,size = 'helperGLTexGenvSize(pname)' ))
|
|
glTexGenfv.version = '1.0'
|
|
glTexGenfv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexGenfv.trace = True
|
|
glTexGenfv.play = True
|
|
gl.add(glTexGenfv)
|
|
|
|
glTexGeni = Function('glTexGeni')
|
|
glTexGeni.ret = Return('void')
|
|
glTexGeni.add( Input( 'coord','GLenum' ))
|
|
glTexGeni.add( Input( 'pname','GLenum' ))
|
|
glTexGeni.add( Input( 'param','GLint' ,regalLog = 'GLenumToString(static_cast<GLenum>(param))' ))
|
|
glTexGeni.version = '1.0'
|
|
glTexGeni.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexGeni.trace = True
|
|
glTexGeni.play = True
|
|
gl.add(glTexGeni)
|
|
|
|
glTexGeniv = Function('glTexGeniv')
|
|
glTexGeniv.ret = Return('void')
|
|
glTexGeniv.add( Input( 'coord','GLenum' ))
|
|
glTexGeniv.add( Input( 'pname','GLenum' ))
|
|
glTexGeniv.add( Input( 'params','const GLint *' ,size = 'helperGLTexGenvSize(pname)' ))
|
|
glTexGeniv.version = '1.0'
|
|
glTexGeniv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTexGeniv.trace = True
|
|
glTexGeniv.play = True
|
|
gl.add(glTexGeniv)
|
|
|
|
glTranslated = Function('glTranslated')
|
|
glTranslated.ret = Return('void')
|
|
glTranslated.add( Input( 'x','GLdouble' ))
|
|
glTranslated.add( Input( 'y','GLdouble' ))
|
|
glTranslated.add( Input( 'z','GLdouble' ))
|
|
glTranslated.version = '1.0'
|
|
glTranslated.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTranslated.trace = True
|
|
glTranslated.play = True
|
|
gl.add(glTranslated)
|
|
|
|
glTranslatef = Function('glTranslatef')
|
|
glTranslatef.ret = Return('void')
|
|
glTranslatef.add( Input( 'x','GLfloat' ))
|
|
glTranslatef.add( Input( 'y','GLfloat' ))
|
|
glTranslatef.add( Input( 'z','GLfloat' ))
|
|
glTranslatef.version = '1.0'
|
|
glTranslatef.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glTranslatef.esVersions = [1.0, 1.1]
|
|
glTranslatef.trace = True
|
|
glTranslatef.play = True
|
|
gl.add(glTranslatef)
|
|
|
|
glVertex2d = Function('glVertex2d')
|
|
glVertex2d.ret = Return('void')
|
|
glVertex2d.add( Input( 'x','GLdouble' ))
|
|
glVertex2d.add( Input( 'y','GLdouble' ))
|
|
glVertex2d.version = '1.0'
|
|
glVertex2d.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex2d.trace = True
|
|
glVertex2d.play = True
|
|
gl.add(glVertex2d)
|
|
|
|
glVertex2dv = Function('glVertex2dv')
|
|
glVertex2dv.ret = Return('void')
|
|
glVertex2dv.add( Input( 'v','const GLdouble *' ,size = 2 ))
|
|
glVertex2dv.version = '1.0'
|
|
glVertex2dv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex2dv.trace = True
|
|
glVertex2dv.play = True
|
|
gl.add(glVertex2dv)
|
|
|
|
glVertex2f = Function('glVertex2f')
|
|
glVertex2f.ret = Return('void')
|
|
glVertex2f.add( Input( 'x','GLfloat' ))
|
|
glVertex2f.add( Input( 'y','GLfloat' ))
|
|
glVertex2f.version = '1.0'
|
|
glVertex2f.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex2f.trace = True
|
|
glVertex2f.play = True
|
|
gl.add(glVertex2f)
|
|
|
|
glVertex2fv = Function('glVertex2fv')
|
|
glVertex2fv.ret = Return('void')
|
|
glVertex2fv.add( Input( 'v','const GLfloat *' ,size = 2 ))
|
|
glVertex2fv.version = '1.0'
|
|
glVertex2fv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex2fv.trace = True
|
|
glVertex2fv.play = True
|
|
gl.add(glVertex2fv)
|
|
|
|
glVertex2i = Function('glVertex2i')
|
|
glVertex2i.ret = Return('void')
|
|
glVertex2i.add( Input( 'x','GLint' ))
|
|
glVertex2i.add( Input( 'y','GLint' ))
|
|
glVertex2i.version = '1.0'
|
|
glVertex2i.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex2i.trace = True
|
|
glVertex2i.play = True
|
|
gl.add(glVertex2i)
|
|
|
|
glVertex2iv = Function('glVertex2iv')
|
|
glVertex2iv.ret = Return('void')
|
|
glVertex2iv.add( Input( 'v','const GLint *' ,size = 2 ))
|
|
glVertex2iv.version = '1.0'
|
|
glVertex2iv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex2iv.trace = True
|
|
glVertex2iv.play = True
|
|
gl.add(glVertex2iv)
|
|
|
|
glVertex2s = Function('glVertex2s')
|
|
glVertex2s.ret = Return('void')
|
|
glVertex2s.add( Input( 'x','GLshort' ))
|
|
glVertex2s.add( Input( 'y','GLshort' ))
|
|
glVertex2s.version = '1.0'
|
|
glVertex2s.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex2s.trace = True
|
|
glVertex2s.play = True
|
|
gl.add(glVertex2s)
|
|
|
|
glVertex2sv = Function('glVertex2sv')
|
|
glVertex2sv.ret = Return('void')
|
|
glVertex2sv.add( Input( 'v','const GLshort *' ,size = 2 ))
|
|
glVertex2sv.version = '1.0'
|
|
glVertex2sv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex2sv.trace = True
|
|
glVertex2sv.play = True
|
|
gl.add(glVertex2sv)
|
|
|
|
glVertex3d = Function('glVertex3d')
|
|
glVertex3d.ret = Return('void')
|
|
glVertex3d.add( Input( 'x','GLdouble' ))
|
|
glVertex3d.add( Input( 'y','GLdouble' ))
|
|
glVertex3d.add( Input( 'z','GLdouble' ))
|
|
glVertex3d.version = '1.0'
|
|
glVertex3d.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex3d.trace = True
|
|
glVertex3d.play = True
|
|
gl.add(glVertex3d)
|
|
|
|
glVertex3dv = Function('glVertex3dv')
|
|
glVertex3dv.ret = Return('void')
|
|
glVertex3dv.add( Input( 'v','const GLdouble *' ,size = 3 ))
|
|
glVertex3dv.version = '1.0'
|
|
glVertex3dv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex3dv.trace = True
|
|
glVertex3dv.play = True
|
|
gl.add(glVertex3dv)
|
|
|
|
glVertex3f = Function('glVertex3f')
|
|
glVertex3f.ret = Return('void')
|
|
glVertex3f.add( Input( 'x','GLfloat' ))
|
|
glVertex3f.add( Input( 'y','GLfloat' ))
|
|
glVertex3f.add( Input( 'z','GLfloat' ))
|
|
glVertex3f.version = '1.0'
|
|
glVertex3f.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex3f.trace = True
|
|
glVertex3f.play = True
|
|
gl.add(glVertex3f)
|
|
|
|
glVertex3fv = Function('glVertex3fv')
|
|
glVertex3fv.ret = Return('void')
|
|
glVertex3fv.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glVertex3fv.version = '1.0'
|
|
glVertex3fv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex3fv.trace = True
|
|
glVertex3fv.play = True
|
|
gl.add(glVertex3fv)
|
|
|
|
glVertex3i = Function('glVertex3i')
|
|
glVertex3i.ret = Return('void')
|
|
glVertex3i.add( Input( 'x','GLint' ))
|
|
glVertex3i.add( Input( 'y','GLint' ))
|
|
glVertex3i.add( Input( 'z','GLint' ))
|
|
glVertex3i.version = '1.0'
|
|
glVertex3i.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex3i.trace = True
|
|
glVertex3i.play = True
|
|
gl.add(glVertex3i)
|
|
|
|
glVertex3iv = Function('glVertex3iv')
|
|
glVertex3iv.ret = Return('void')
|
|
glVertex3iv.add( Input( 'v','const GLint *' ,size = 3 ))
|
|
glVertex3iv.version = '1.0'
|
|
glVertex3iv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex3iv.trace = True
|
|
glVertex3iv.play = True
|
|
gl.add(glVertex3iv)
|
|
|
|
glVertex3s = Function('glVertex3s')
|
|
glVertex3s.ret = Return('void')
|
|
glVertex3s.add( Input( 'x','GLshort' ))
|
|
glVertex3s.add( Input( 'y','GLshort' ))
|
|
glVertex3s.add( Input( 'z','GLshort' ))
|
|
glVertex3s.version = '1.0'
|
|
glVertex3s.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex3s.trace = True
|
|
glVertex3s.play = True
|
|
gl.add(glVertex3s)
|
|
|
|
glVertex3sv = Function('glVertex3sv')
|
|
glVertex3sv.ret = Return('void')
|
|
glVertex3sv.add( Input( 'v','const GLshort *' ,size = 3 ))
|
|
glVertex3sv.version = '1.0'
|
|
glVertex3sv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex3sv.trace = True
|
|
glVertex3sv.play = True
|
|
gl.add(glVertex3sv)
|
|
|
|
glVertex4d = Function('glVertex4d')
|
|
glVertex4d.ret = Return('void')
|
|
glVertex4d.add( Input( 'x','GLdouble' ))
|
|
glVertex4d.add( Input( 'y','GLdouble' ))
|
|
glVertex4d.add( Input( 'z','GLdouble' ))
|
|
glVertex4d.add( Input( 'w','GLdouble' ))
|
|
glVertex4d.version = '1.0'
|
|
glVertex4d.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex4d.trace = True
|
|
glVertex4d.play = True
|
|
gl.add(glVertex4d)
|
|
|
|
glVertex4dv = Function('glVertex4dv')
|
|
glVertex4dv.ret = Return('void')
|
|
glVertex4dv.add( Input( 'v','const GLdouble *' ,size = 4 ))
|
|
glVertex4dv.version = '1.0'
|
|
glVertex4dv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex4dv.trace = True
|
|
glVertex4dv.play = True
|
|
gl.add(glVertex4dv)
|
|
|
|
glVertex4f = Function('glVertex4f')
|
|
glVertex4f.ret = Return('void')
|
|
glVertex4f.add( Input( 'x','GLfloat' ))
|
|
glVertex4f.add( Input( 'y','GLfloat' ))
|
|
glVertex4f.add( Input( 'z','GLfloat' ))
|
|
glVertex4f.add( Input( 'w','GLfloat' ))
|
|
glVertex4f.version = '1.0'
|
|
glVertex4f.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex4f.trace = True
|
|
glVertex4f.play = True
|
|
gl.add(glVertex4f)
|
|
|
|
glVertex4fv = Function('glVertex4fv')
|
|
glVertex4fv.ret = Return('void')
|
|
glVertex4fv.add( Input( 'v','const GLfloat *' ,size = 4 ))
|
|
glVertex4fv.version = '1.0'
|
|
glVertex4fv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex4fv.trace = True
|
|
glVertex4fv.play = True
|
|
gl.add(glVertex4fv)
|
|
|
|
glVertex4i = Function('glVertex4i')
|
|
glVertex4i.ret = Return('void')
|
|
glVertex4i.add( Input( 'x','GLint' ))
|
|
glVertex4i.add( Input( 'y','GLint' ))
|
|
glVertex4i.add( Input( 'z','GLint' ))
|
|
glVertex4i.add( Input( 'w','GLint' ))
|
|
glVertex4i.version = '1.0'
|
|
glVertex4i.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex4i.trace = True
|
|
glVertex4i.play = True
|
|
gl.add(glVertex4i)
|
|
|
|
glVertex4iv = Function('glVertex4iv')
|
|
glVertex4iv.ret = Return('void')
|
|
glVertex4iv.add( Input( 'v','const GLint *' ,size = 4 ))
|
|
glVertex4iv.version = '1.0'
|
|
glVertex4iv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex4iv.trace = True
|
|
glVertex4iv.play = True
|
|
gl.add(glVertex4iv)
|
|
|
|
glVertex4s = Function('glVertex4s')
|
|
glVertex4s.ret = Return('void')
|
|
glVertex4s.add( Input( 'x','GLshort' ))
|
|
glVertex4s.add( Input( 'y','GLshort' ))
|
|
glVertex4s.add( Input( 'z','GLshort' ))
|
|
glVertex4s.add( Input( 'w','GLshort' ))
|
|
glVertex4s.version = '1.0'
|
|
glVertex4s.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex4s.trace = True
|
|
glVertex4s.play = True
|
|
gl.add(glVertex4s)
|
|
|
|
glVertex4sv = Function('glVertex4sv')
|
|
glVertex4sv.ret = Return('void')
|
|
glVertex4sv.add( Input( 'v','const GLshort *' ,size = 4 ))
|
|
glVertex4sv.version = '1.0'
|
|
glVertex4sv.category = 'GL_VERSION_1_0_DEPRECATED'
|
|
glVertex4sv.trace = True
|
|
glVertex4sv.play = True
|
|
gl.add(glVertex4sv)
|
|
|
|
# GL_VERSION_1_1
|
|
|
|
glArrayElement = Function('glArrayElement')
|
|
glArrayElement.ret = Return('void')
|
|
glArrayElement.add( Input( 'index','GLint' ))
|
|
glArrayElement.version = '1.1'
|
|
glArrayElement.category = 'GL_VERSION_1_1'
|
|
glArrayElement.trace = True
|
|
glArrayElement.play = True
|
|
gl.add(glArrayElement)
|
|
|
|
glBindTexture = Function('glBindTexture')
|
|
glBindTexture.ret = Return('void')
|
|
glBindTexture.add( Input( 'target','GLenum' ))
|
|
glBindTexture.add( Input( 'texture','GLuint' ))
|
|
glBindTexture.version = '1.1'
|
|
glBindTexture.category = 'GL_VERSION_1_1'
|
|
glBindTexture.esVersions = [1.0, 1.1, 2.0]
|
|
glBindTexture.trace = True
|
|
glBindTexture.play = True
|
|
gl.add(glBindTexture)
|
|
|
|
glCopyTexImage1D = Function('glCopyTexImage1D')
|
|
glCopyTexImage1D.ret = Return('void')
|
|
glCopyTexImage1D.add( Input( 'target','GLenum' ))
|
|
glCopyTexImage1D.add( Input( 'level','GLint' ))
|
|
glCopyTexImage1D.add( Input( 'internalformat','GLenum' ))
|
|
glCopyTexImage1D.add( Input( 'x','GLint' ))
|
|
glCopyTexImage1D.add( Input( 'y','GLint' ))
|
|
glCopyTexImage1D.add( Input( 'width','GLsizei' ))
|
|
glCopyTexImage1D.add( Input( 'border','GLint' ))
|
|
glCopyTexImage1D.version = '1.1'
|
|
glCopyTexImage1D.category = 'GL_VERSION_1_1'
|
|
glCopyTexImage1D.trace = True
|
|
glCopyTexImage1D.play = True
|
|
gl.add(glCopyTexImage1D)
|
|
|
|
glCopyTexImage2D = Function('glCopyTexImage2D')
|
|
glCopyTexImage2D.ret = Return('void')
|
|
glCopyTexImage2D.add( Input( 'target','GLenum' ))
|
|
glCopyTexImage2D.add( Input( 'level','GLint' ))
|
|
glCopyTexImage2D.add( Input( 'internalformat','GLenum' ))
|
|
glCopyTexImage2D.add( Input( 'x','GLint' ))
|
|
glCopyTexImage2D.add( Input( 'y','GLint' ))
|
|
glCopyTexImage2D.add( Input( 'width','GLsizei' ))
|
|
glCopyTexImage2D.add( Input( 'height','GLsizei' ))
|
|
glCopyTexImage2D.add( Input( 'border','GLint' ))
|
|
glCopyTexImage2D.version = '1.1'
|
|
glCopyTexImage2D.category = 'GL_VERSION_1_1'
|
|
glCopyTexImage2D.esVersions = [1.0, 1.1, 2.0]
|
|
glCopyTexImage2D.trace = True
|
|
glCopyTexImage2D.play = True
|
|
gl.add(glCopyTexImage2D)
|
|
|
|
glCopyTexSubImage1D = Function('glCopyTexSubImage1D')
|
|
glCopyTexSubImage1D.ret = Return('void')
|
|
glCopyTexSubImage1D.add( Input( 'target','GLenum' ))
|
|
glCopyTexSubImage1D.add( Input( 'level','GLint' ))
|
|
glCopyTexSubImage1D.add( Input( 'xoffset','GLint' ))
|
|
glCopyTexSubImage1D.add( Input( 'x','GLint' ))
|
|
glCopyTexSubImage1D.add( Input( 'y','GLint' ))
|
|
glCopyTexSubImage1D.add( Input( 'width','GLsizei' ))
|
|
glCopyTexSubImage1D.version = '1.1'
|
|
glCopyTexSubImage1D.category = 'GL_VERSION_1_1'
|
|
glCopyTexSubImage1D.trace = True
|
|
glCopyTexSubImage1D.play = True
|
|
gl.add(glCopyTexSubImage1D)
|
|
|
|
glCopyTexSubImage2D = Function('glCopyTexSubImage2D')
|
|
glCopyTexSubImage2D.ret = Return('void')
|
|
glCopyTexSubImage2D.add( Input( 'target','GLenum' ))
|
|
glCopyTexSubImage2D.add( Input( 'level','GLint' ))
|
|
glCopyTexSubImage2D.add( Input( 'xoffset','GLint' ))
|
|
glCopyTexSubImage2D.add( Input( 'yoffset','GLint' ))
|
|
glCopyTexSubImage2D.add( Input( 'x','GLint' ))
|
|
glCopyTexSubImage2D.add( Input( 'y','GLint' ))
|
|
glCopyTexSubImage2D.add( Input( 'width','GLsizei' ))
|
|
glCopyTexSubImage2D.add( Input( 'height','GLsizei' ))
|
|
glCopyTexSubImage2D.version = '1.1'
|
|
glCopyTexSubImage2D.category = 'GL_VERSION_1_1'
|
|
glCopyTexSubImage2D.esVersions = [1.0, 1.1, 2.0]
|
|
glCopyTexSubImage2D.trace = True
|
|
glCopyTexSubImage2D.play = True
|
|
gl.add(glCopyTexSubImage2D)
|
|
|
|
glDeleteTextures = Function('glDeleteTextures')
|
|
glDeleteTextures.ret = Return('void')
|
|
glDeleteTextures.add( Input( 'n','GLsizei' ))
|
|
glDeleteTextures.add( Input( 'textures','const GLuint *' ,size = 'n' ))
|
|
glDeleteTextures.version = '1.1'
|
|
glDeleteTextures.category = 'GL_VERSION_1_1'
|
|
glDeleteTextures.esVersions = [1.0, 1.1, 2.0]
|
|
glDeleteTextures.trace = True
|
|
glDeleteTextures.play = True
|
|
gl.add(glDeleteTextures)
|
|
|
|
glDisableClientState = Function('glDisableClientState')
|
|
glDisableClientState.ret = Return('void')
|
|
glDisableClientState.add( Input( 'cap','GLenum' ))
|
|
glDisableClientState.version = '1.1'
|
|
glDisableClientState.category = 'GL_VERSION_1_1'
|
|
glDisableClientState.esVersions = [1.0, 1.1]
|
|
glDisableClientState.trace = True
|
|
glDisableClientState.play = True
|
|
gl.add(glDisableClientState)
|
|
|
|
glDrawArrays = Function('glDrawArrays')
|
|
glDrawArrays.ret = Return('void')
|
|
glDrawArrays.add( Input( 'mode','GLenum' ))
|
|
glDrawArrays.add( Input( 'first','GLint' ))
|
|
glDrawArrays.add( Input( 'count','GLsizei' ))
|
|
glDrawArrays.version = '1.1'
|
|
glDrawArrays.category = 'GL_VERSION_1_1'
|
|
glDrawArrays.esVersions = [1.0, 1.1, 2.0]
|
|
glDrawArrays.trace = True
|
|
glDrawArrays.play = True
|
|
gl.add(glDrawArrays)
|
|
|
|
glDrawElements = Function('glDrawElements')
|
|
glDrawElements.ret = Return('void')
|
|
glDrawElements.add( Input( 'mode','GLenum' ))
|
|
glDrawElements.add( Input( 'count','GLsizei' ))
|
|
glDrawElements.add( Input( 'type','GLenum' ))
|
|
glDrawElements.add( Input( 'indices','const GLvoid *' ,size = 'helperGLDrawElementsSize(mode, count, type)' ,cast = 'const GLubyte *' ))
|
|
glDrawElements.version = '1.1'
|
|
glDrawElements.category = 'GL_VERSION_1_1'
|
|
glDrawElements.esVersions = [1.0, 1.1, 2.0]
|
|
glDrawElements.trace = True
|
|
glDrawElements.play = True
|
|
gl.add(glDrawElements)
|
|
|
|
glEnableClientState = Function('glEnableClientState')
|
|
glEnableClientState.ret = Return('void')
|
|
glEnableClientState.add( Input( 'cap','GLenum' ))
|
|
glEnableClientState.version = '1.1'
|
|
glEnableClientState.category = 'GL_VERSION_1_1'
|
|
glEnableClientState.esVersions = [1.0, 1.1]
|
|
glEnableClientState.trace = True
|
|
glEnableClientState.play = True
|
|
gl.add(glEnableClientState)
|
|
|
|
glGenTextures = Function('glGenTextures')
|
|
glGenTextures.ret = Return('void')
|
|
glGenTextures.add( Input( 'n','GLsizei' ))
|
|
glGenTextures.add( Output( 'textures','GLuint *' ,size = 'n' ))
|
|
glGenTextures.version = '1.1'
|
|
glGenTextures.category = 'GL_VERSION_1_1'
|
|
glGenTextures.esVersions = [1.0, 1.1, 2.0]
|
|
glGenTextures.trace = True
|
|
glGenTextures.play = True
|
|
gl.add(glGenTextures)
|
|
|
|
glGetPointerv = Function('glGetPointerv')
|
|
glGetPointerv.ret = Return('void')
|
|
glGetPointerv.add( Input( 'pname','GLenum' ))
|
|
glGetPointerv.add( Output( 'params','GLvoid **' ,size = 1 ))
|
|
glGetPointerv.version = '1.1'
|
|
glGetPointerv.category = 'GL_VERSION_1_1'
|
|
glGetPointerv.esVersions = [1.1]
|
|
glGetPointerv.trace = True
|
|
glGetPointerv.play = False
|
|
gl.add(glGetPointerv)
|
|
|
|
glInterleavedArrays = Function('glInterleavedArrays')
|
|
glInterleavedArrays.ret = Return('void')
|
|
glInterleavedArrays.add( Input( 'format','GLenum' ))
|
|
glInterleavedArrays.add( Input( 'stride','GLsizei' ))
|
|
glInterleavedArrays.add( Input( 'pointer','const GLvoid *' ))
|
|
glInterleavedArrays.version = '1.1'
|
|
glInterleavedArrays.category = 'GL_VERSION_1_1'
|
|
glInterleavedArrays.trace = True
|
|
glInterleavedArrays.play = True
|
|
gl.add(glInterleavedArrays)
|
|
|
|
glIsTexture = Function('glIsTexture')
|
|
glIsTexture.ret = Return('GLboolean')
|
|
glIsTexture.add( Input( 'texture','GLuint' ))
|
|
glIsTexture.version = '1.1'
|
|
glIsTexture.category = 'GL_VERSION_1_1'
|
|
glIsTexture.esVersions = [1.1, 2.0]
|
|
glIsTexture.trace = True
|
|
glIsTexture.play = True
|
|
gl.add(glIsTexture)
|
|
|
|
glPolygonOffset = Function('glPolygonOffset')
|
|
glPolygonOffset.ret = Return('void')
|
|
glPolygonOffset.add( Input( 'factor','GLfloat' ))
|
|
glPolygonOffset.add( Input( 'units','GLfloat' ))
|
|
glPolygonOffset.version = '1.1'
|
|
glPolygonOffset.category = 'GL_VERSION_1_1'
|
|
glPolygonOffset.esVersions = [1.0, 1.1, 2.0]
|
|
glPolygonOffset.trace = True
|
|
glPolygonOffset.play = True
|
|
gl.add(glPolygonOffset)
|
|
|
|
glTexSubImage1D = Function('glTexSubImage1D')
|
|
glTexSubImage1D.ret = Return('void')
|
|
glTexSubImage1D.add( Input( 'target','GLenum' ))
|
|
glTexSubImage1D.add( Input( 'level','GLint' ))
|
|
glTexSubImage1D.add( Input( 'xoffset','GLint' ))
|
|
glTexSubImage1D.add( Input( 'width','GLsizei' ))
|
|
glTexSubImage1D.add( Input( 'format','GLenum' ))
|
|
glTexSubImage1D.add( Input( 'type','GLenum' ))
|
|
glTexSubImage1D.add( Input( 'pixels','const GLvoid *' ,size = 'helperGLPixelImageSize(width, 0, 0, format, type, 0, target)' ,cast = 'const GLubyte *' ))
|
|
glTexSubImage1D.version = '1.1'
|
|
glTexSubImage1D.category = 'GL_VERSION_1_1'
|
|
glTexSubImage1D.trace = True
|
|
glTexSubImage1D.play = True
|
|
gl.add(glTexSubImage1D)
|
|
|
|
glTexSubImage2D = Function('glTexSubImage2D')
|
|
glTexSubImage2D.ret = Return('void')
|
|
glTexSubImage2D.add( Input( 'target','GLenum' ))
|
|
glTexSubImage2D.add( Input( 'level','GLint' ))
|
|
glTexSubImage2D.add( Input( 'xoffset','GLint' ))
|
|
glTexSubImage2D.add( Input( 'yoffset','GLint' ))
|
|
glTexSubImage2D.add( Input( 'width','GLsizei' ))
|
|
glTexSubImage2D.add( Input( 'height','GLsizei' ))
|
|
glTexSubImage2D.add( Input( 'format','GLenum' ))
|
|
glTexSubImage2D.add( Input( 'type','GLenum' ))
|
|
glTexSubImage2D.add( Input( 'pixels','const GLvoid *' ,size = 'helperGLPixelImageSize(width, height, 0, format, type, 0, target)' ,cast = 'const GLubyte *' ))
|
|
glTexSubImage2D.version = '1.1'
|
|
glTexSubImage2D.category = 'GL_VERSION_1_1'
|
|
glTexSubImage2D.esVersions = [1.0, 1.1, 2.0]
|
|
glTexSubImage2D.trace = True
|
|
glTexSubImage2D.play = True
|
|
gl.add(glTexSubImage2D)
|
|
|
|
# GL_VERSION_1_1_DEPRECATED
|
|
|
|
glAreTexturesResident = Function('glAreTexturesResident')
|
|
glAreTexturesResident.ret = Return('GLboolean')
|
|
glAreTexturesResident.add( Input( 'n','GLsizei' ))
|
|
glAreTexturesResident.add( Input( 'textures','const GLuint *' ,size = 'n' ))
|
|
glAreTexturesResident.add( Output( 'residences','GLboolean *' ,size = 'n' ))
|
|
glAreTexturesResident.version = '1.1'
|
|
glAreTexturesResident.category = 'GL_VERSION_1_1_DEPRECATED'
|
|
glAreTexturesResident.trace = True
|
|
glAreTexturesResident.play = True
|
|
gl.add(glAreTexturesResident)
|
|
|
|
glColorPointer = Function('glColorPointer')
|
|
glColorPointer.ret = Return('void')
|
|
glColorPointer.add( Input( 'size','GLint' ))
|
|
glColorPointer.add( Input( 'type','GLenum' ))
|
|
glColorPointer.add( Input( 'stride','GLsizei' ))
|
|
glColorPointer.add( Input( 'pointer','const GLvoid *' ))
|
|
glColorPointer.version = '1.1'
|
|
glColorPointer.category = 'GL_VERSION_1_1_DEPRECATED'
|
|
glColorPointer.esVersions = [1.0, 1.1]
|
|
glColorPointer.trace = True
|
|
glColorPointer.play = True
|
|
gl.add(glColorPointer)
|
|
|
|
glEdgeFlagPointer = Function('glEdgeFlagPointer')
|
|
glEdgeFlagPointer.ret = Return('void')
|
|
glEdgeFlagPointer.add( Input( 'stride','GLsizei' ))
|
|
glEdgeFlagPointer.add( Input( 'pointer','const GLvoid *' ))
|
|
glEdgeFlagPointer.version = '1.1'
|
|
glEdgeFlagPointer.category = 'GL_VERSION_1_1_DEPRECATED'
|
|
glEdgeFlagPointer.trace = True
|
|
glEdgeFlagPointer.play = True
|
|
gl.add(glEdgeFlagPointer)
|
|
|
|
glIndexPointer = Function('glIndexPointer')
|
|
glIndexPointer.ret = Return('void')
|
|
glIndexPointer.add( Input( 'type','GLenum' ))
|
|
glIndexPointer.add( Input( 'stride','GLsizei' ))
|
|
glIndexPointer.add( Input( 'pointer','const GLvoid *' ))
|
|
glIndexPointer.version = '1.1'
|
|
glIndexPointer.category = 'GL_VERSION_1_1_DEPRECATED'
|
|
glIndexPointer.trace = True
|
|
glIndexPointer.play = True
|
|
gl.add(glIndexPointer)
|
|
|
|
glIndexub = Function('glIndexub')
|
|
glIndexub.ret = Return('void')
|
|
glIndexub.add( Input( 'c','GLubyte' ))
|
|
glIndexub.version = '1.1'
|
|
glIndexub.category = 'GL_VERSION_1_1_DEPRECATED'
|
|
glIndexub.trace = True
|
|
glIndexub.play = True
|
|
gl.add(glIndexub)
|
|
|
|
glIndexubv = Function('glIndexubv')
|
|
glIndexubv.ret = Return('void')
|
|
glIndexubv.add( Input( 'c','const GLubyte *' ,size = 1 ))
|
|
glIndexubv.version = '1.1'
|
|
glIndexubv.category = 'GL_VERSION_1_1_DEPRECATED'
|
|
glIndexubv.trace = True
|
|
glIndexubv.play = True
|
|
gl.add(glIndexubv)
|
|
|
|
glNormalPointer = Function('glNormalPointer')
|
|
glNormalPointer.ret = Return('void')
|
|
glNormalPointer.add( Input( 'type','GLenum' ))
|
|
glNormalPointer.add( Input( 'stride','GLsizei' ))
|
|
glNormalPointer.add( Input( 'pointer','const GLvoid *' ))
|
|
glNormalPointer.version = '1.1'
|
|
glNormalPointer.category = 'GL_VERSION_1_1_DEPRECATED'
|
|
glNormalPointer.esVersions = [1.0, 1.1]
|
|
glNormalPointer.trace = True
|
|
glNormalPointer.play = True
|
|
gl.add(glNormalPointer)
|
|
|
|
glPopClientAttrib = Function('glPopClientAttrib')
|
|
glPopClientAttrib.ret = Return('void')
|
|
glPopClientAttrib.version = '1.1'
|
|
glPopClientAttrib.category = 'GL_VERSION_1_1_DEPRECATED'
|
|
glPopClientAttrib.trace = True
|
|
glPopClientAttrib.play = True
|
|
gl.add(glPopClientAttrib)
|
|
|
|
glPrioritizeTextures = Function('glPrioritizeTextures')
|
|
glPrioritizeTextures.ret = Return('void')
|
|
glPrioritizeTextures.add( Input( 'n','GLsizei' ))
|
|
glPrioritizeTextures.add( Input( 'textures','const GLuint *' ,size = 'n' ))
|
|
glPrioritizeTextures.add( Input( 'priorities','const GLclampf *' ,size = 'n' ))
|
|
glPrioritizeTextures.version = '1.1'
|
|
glPrioritizeTextures.category = 'GL_VERSION_1_1_DEPRECATED'
|
|
glPrioritizeTextures.trace = True
|
|
glPrioritizeTextures.play = True
|
|
gl.add(glPrioritizeTextures)
|
|
|
|
glPushClientAttrib = Function('glPushClientAttrib')
|
|
glPushClientAttrib.ret = Return('void')
|
|
glPushClientAttrib.add( Input( 'mask','GLbitfield' ))
|
|
glPushClientAttrib.version = '1.1'
|
|
glPushClientAttrib.category = 'GL_VERSION_1_1_DEPRECATED'
|
|
glPushClientAttrib.trace = True
|
|
glPushClientAttrib.play = True
|
|
gl.add(glPushClientAttrib)
|
|
|
|
glTexCoordPointer = Function('glTexCoordPointer')
|
|
glTexCoordPointer.ret = Return('void')
|
|
glTexCoordPointer.add( Input( 'size','GLint' ))
|
|
glTexCoordPointer.add( Input( 'type','GLenum' ))
|
|
glTexCoordPointer.add( Input( 'stride','GLsizei' ))
|
|
glTexCoordPointer.add( Input( 'pointer','const GLvoid *' ))
|
|
glTexCoordPointer.version = '1.1'
|
|
glTexCoordPointer.category = 'GL_VERSION_1_1_DEPRECATED'
|
|
glTexCoordPointer.esVersions = [1.0, 1.1]
|
|
glTexCoordPointer.trace = True
|
|
glTexCoordPointer.play = True
|
|
gl.add(glTexCoordPointer)
|
|
|
|
glVertexPointer = Function('glVertexPointer')
|
|
glVertexPointer.ret = Return('void')
|
|
glVertexPointer.add( Input( 'size','GLint' ))
|
|
glVertexPointer.add( Input( 'type','GLenum' ))
|
|
glVertexPointer.add( Input( 'stride','GLsizei' ))
|
|
glVertexPointer.add( Input( 'pointer','const GLvoid *' ))
|
|
glVertexPointer.version = '1.1'
|
|
glVertexPointer.category = 'GL_VERSION_1_1_DEPRECATED'
|
|
glVertexPointer.esVersions = [1.0, 1.1]
|
|
glVertexPointer.trace = True
|
|
glVertexPointer.play = False
|
|
gl.add(glVertexPointer)
|
|
|
|
# GL_VERSION_1_3_DEPRECATED
|
|
|
|
glClientActiveTexture = Function('glClientActiveTexture')
|
|
glClientActiveTexture.ret = Return('void')
|
|
glClientActiveTexture.add( Input( 'texture','GLenum' ))
|
|
glClientActiveTexture.version = '1.3'
|
|
glClientActiveTexture.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glClientActiveTexture.esVersions = [1.0, 1.1]
|
|
glClientActiveTexture.trace = True
|
|
glClientActiveTexture.play = True
|
|
gl.add(glClientActiveTexture)
|
|
|
|
glLoadTransposeMatrixd = Function('glLoadTransposeMatrixd')
|
|
glLoadTransposeMatrixd.ret = Return('void')
|
|
glLoadTransposeMatrixd.add( Input( 'm','const GLdouble *' ,size = 16 ))
|
|
glLoadTransposeMatrixd.version = '1.3'
|
|
glLoadTransposeMatrixd.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glLoadTransposeMatrixd.trace = True
|
|
glLoadTransposeMatrixd.play = True
|
|
gl.add(glLoadTransposeMatrixd)
|
|
|
|
glLoadTransposeMatrixf = Function('glLoadTransposeMatrixf')
|
|
glLoadTransposeMatrixf.ret = Return('void')
|
|
glLoadTransposeMatrixf.add( Input( 'm','const GLfloat *' ,size = 16 ))
|
|
glLoadTransposeMatrixf.version = '1.3'
|
|
glLoadTransposeMatrixf.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glLoadTransposeMatrixf.trace = True
|
|
glLoadTransposeMatrixf.play = True
|
|
gl.add(glLoadTransposeMatrixf)
|
|
|
|
glMultTransposeMatrixd = Function('glMultTransposeMatrixd')
|
|
glMultTransposeMatrixd.ret = Return('void')
|
|
glMultTransposeMatrixd.add( Input( 'm','const GLdouble *' ,size = 16 ))
|
|
glMultTransposeMatrixd.version = '1.3'
|
|
glMultTransposeMatrixd.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultTransposeMatrixd.trace = True
|
|
glMultTransposeMatrixd.play = True
|
|
gl.add(glMultTransposeMatrixd)
|
|
|
|
glMultTransposeMatrixf = Function('glMultTransposeMatrixf')
|
|
glMultTransposeMatrixf.ret = Return('void')
|
|
glMultTransposeMatrixf.add( Input( 'm','const GLfloat *' ,size = 16 ))
|
|
glMultTransposeMatrixf.version = '1.3'
|
|
glMultTransposeMatrixf.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultTransposeMatrixf.trace = True
|
|
glMultTransposeMatrixf.play = True
|
|
gl.add(glMultTransposeMatrixf)
|
|
|
|
glMultiTexCoord1d = Function('glMultiTexCoord1d')
|
|
glMultiTexCoord1d.ret = Return('void')
|
|
glMultiTexCoord1d.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord1d.add( Input( 's','GLdouble' ))
|
|
glMultiTexCoord1d.version = '1.3'
|
|
glMultiTexCoord1d.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord1d.trace = True
|
|
glMultiTexCoord1d.play = True
|
|
gl.add(glMultiTexCoord1d)
|
|
|
|
glMultiTexCoord1dv = Function('glMultiTexCoord1dv')
|
|
glMultiTexCoord1dv.ret = Return('void')
|
|
glMultiTexCoord1dv.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord1dv.add( Input( 'v','const GLdouble *' ,size = 1 ))
|
|
glMultiTexCoord1dv.version = '1.3'
|
|
glMultiTexCoord1dv.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord1dv.trace = True
|
|
glMultiTexCoord1dv.play = True
|
|
gl.add(glMultiTexCoord1dv)
|
|
|
|
glMultiTexCoord1f = Function('glMultiTexCoord1f')
|
|
glMultiTexCoord1f.ret = Return('void')
|
|
glMultiTexCoord1f.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord1f.add( Input( 's','GLfloat' ))
|
|
glMultiTexCoord1f.version = '1.3'
|
|
glMultiTexCoord1f.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord1f.trace = True
|
|
glMultiTexCoord1f.play = True
|
|
gl.add(glMultiTexCoord1f)
|
|
|
|
glMultiTexCoord1fv = Function('glMultiTexCoord1fv')
|
|
glMultiTexCoord1fv.ret = Return('void')
|
|
glMultiTexCoord1fv.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord1fv.add( Input( 'v','const GLfloat *' ,size = 1 ))
|
|
glMultiTexCoord1fv.version = '1.3'
|
|
glMultiTexCoord1fv.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord1fv.trace = True
|
|
glMultiTexCoord1fv.play = True
|
|
gl.add(glMultiTexCoord1fv)
|
|
|
|
glMultiTexCoord1i = Function('glMultiTexCoord1i')
|
|
glMultiTexCoord1i.ret = Return('void')
|
|
glMultiTexCoord1i.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord1i.add( Input( 's','GLint' ))
|
|
glMultiTexCoord1i.version = '1.3'
|
|
glMultiTexCoord1i.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord1i.trace = True
|
|
glMultiTexCoord1i.play = True
|
|
gl.add(glMultiTexCoord1i)
|
|
|
|
glMultiTexCoord1iv = Function('glMultiTexCoord1iv')
|
|
glMultiTexCoord1iv.ret = Return('void')
|
|
glMultiTexCoord1iv.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord1iv.add( Input( 'v','const GLint *' ,size = 1 ))
|
|
glMultiTexCoord1iv.version = '1.3'
|
|
glMultiTexCoord1iv.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord1iv.trace = True
|
|
glMultiTexCoord1iv.play = True
|
|
gl.add(glMultiTexCoord1iv)
|
|
|
|
glMultiTexCoord1s = Function('glMultiTexCoord1s')
|
|
glMultiTexCoord1s.ret = Return('void')
|
|
glMultiTexCoord1s.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord1s.add( Input( 's','GLshort' ))
|
|
glMultiTexCoord1s.version = '1.3'
|
|
glMultiTexCoord1s.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord1s.trace = True
|
|
glMultiTexCoord1s.play = True
|
|
gl.add(glMultiTexCoord1s)
|
|
|
|
glMultiTexCoord1sv = Function('glMultiTexCoord1sv')
|
|
glMultiTexCoord1sv.ret = Return('void')
|
|
glMultiTexCoord1sv.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord1sv.add( Input( 'v','const GLshort *' ,size = 1 ))
|
|
glMultiTexCoord1sv.version = '1.3'
|
|
glMultiTexCoord1sv.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord1sv.trace = True
|
|
glMultiTexCoord1sv.play = True
|
|
gl.add(glMultiTexCoord1sv)
|
|
|
|
glMultiTexCoord2d = Function('glMultiTexCoord2d')
|
|
glMultiTexCoord2d.ret = Return('void')
|
|
glMultiTexCoord2d.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord2d.add( Input( 's','GLdouble' ))
|
|
glMultiTexCoord2d.add( Input( 't','GLdouble' ))
|
|
glMultiTexCoord2d.version = '1.3'
|
|
glMultiTexCoord2d.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord2d.trace = True
|
|
glMultiTexCoord2d.play = True
|
|
gl.add(glMultiTexCoord2d)
|
|
|
|
glMultiTexCoord2dv = Function('glMultiTexCoord2dv')
|
|
glMultiTexCoord2dv.ret = Return('void')
|
|
glMultiTexCoord2dv.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord2dv.add( Input( 'v','const GLdouble *' ,size = 2 ))
|
|
glMultiTexCoord2dv.version = '1.3'
|
|
glMultiTexCoord2dv.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord2dv.trace = True
|
|
glMultiTexCoord2dv.play = True
|
|
gl.add(glMultiTexCoord2dv)
|
|
|
|
glMultiTexCoord2f = Function('glMultiTexCoord2f')
|
|
glMultiTexCoord2f.ret = Return('void')
|
|
glMultiTexCoord2f.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord2f.add( Input( 's','GLfloat' ))
|
|
glMultiTexCoord2f.add( Input( 't','GLfloat' ))
|
|
glMultiTexCoord2f.version = '1.3'
|
|
glMultiTexCoord2f.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord2f.trace = True
|
|
glMultiTexCoord2f.play = True
|
|
gl.add(glMultiTexCoord2f)
|
|
|
|
glMultiTexCoord2fv = Function('glMultiTexCoord2fv')
|
|
glMultiTexCoord2fv.ret = Return('void')
|
|
glMultiTexCoord2fv.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord2fv.add( Input( 'v','const GLfloat *' ,size = 2 ))
|
|
glMultiTexCoord2fv.version = '1.3'
|
|
glMultiTexCoord2fv.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord2fv.trace = True
|
|
glMultiTexCoord2fv.play = True
|
|
gl.add(glMultiTexCoord2fv)
|
|
|
|
glMultiTexCoord2i = Function('glMultiTexCoord2i')
|
|
glMultiTexCoord2i.ret = Return('void')
|
|
glMultiTexCoord2i.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord2i.add( Input( 's','GLint' ))
|
|
glMultiTexCoord2i.add( Input( 't','GLint' ))
|
|
glMultiTexCoord2i.version = '1.3'
|
|
glMultiTexCoord2i.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord2i.trace = True
|
|
glMultiTexCoord2i.play = True
|
|
gl.add(glMultiTexCoord2i)
|
|
|
|
glMultiTexCoord2iv = Function('glMultiTexCoord2iv')
|
|
glMultiTexCoord2iv.ret = Return('void')
|
|
glMultiTexCoord2iv.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord2iv.add( Input( 'v','const GLint *' ,size = 2 ))
|
|
glMultiTexCoord2iv.version = '1.3'
|
|
glMultiTexCoord2iv.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord2iv.trace = True
|
|
glMultiTexCoord2iv.play = True
|
|
gl.add(glMultiTexCoord2iv)
|
|
|
|
glMultiTexCoord2s = Function('glMultiTexCoord2s')
|
|
glMultiTexCoord2s.ret = Return('void')
|
|
glMultiTexCoord2s.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord2s.add( Input( 's','GLshort' ))
|
|
glMultiTexCoord2s.add( Input( 't','GLshort' ))
|
|
glMultiTexCoord2s.version = '1.3'
|
|
glMultiTexCoord2s.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord2s.trace = True
|
|
glMultiTexCoord2s.play = True
|
|
gl.add(glMultiTexCoord2s)
|
|
|
|
glMultiTexCoord2sv = Function('glMultiTexCoord2sv')
|
|
glMultiTexCoord2sv.ret = Return('void')
|
|
glMultiTexCoord2sv.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord2sv.add( Input( 'v','const GLshort *' ,size = 2 ))
|
|
glMultiTexCoord2sv.version = '1.3'
|
|
glMultiTexCoord2sv.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord2sv.trace = True
|
|
glMultiTexCoord2sv.play = True
|
|
gl.add(glMultiTexCoord2sv)
|
|
|
|
glMultiTexCoord3d = Function('glMultiTexCoord3d')
|
|
glMultiTexCoord3d.ret = Return('void')
|
|
glMultiTexCoord3d.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord3d.add( Input( 's','GLdouble' ))
|
|
glMultiTexCoord3d.add( Input( 't','GLdouble' ))
|
|
glMultiTexCoord3d.add( Input( 'r','GLdouble' ))
|
|
glMultiTexCoord3d.version = '1.3'
|
|
glMultiTexCoord3d.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord3d.trace = True
|
|
glMultiTexCoord3d.play = True
|
|
gl.add(glMultiTexCoord3d)
|
|
|
|
glMultiTexCoord3dv = Function('glMultiTexCoord3dv')
|
|
glMultiTexCoord3dv.ret = Return('void')
|
|
glMultiTexCoord3dv.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord3dv.add( Input( 'v','const GLdouble *' ,size = 3 ))
|
|
glMultiTexCoord3dv.version = '1.3'
|
|
glMultiTexCoord3dv.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord3dv.trace = True
|
|
glMultiTexCoord3dv.play = True
|
|
gl.add(glMultiTexCoord3dv)
|
|
|
|
glMultiTexCoord3f = Function('glMultiTexCoord3f')
|
|
glMultiTexCoord3f.ret = Return('void')
|
|
glMultiTexCoord3f.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord3f.add( Input( 's','GLfloat' ))
|
|
glMultiTexCoord3f.add( Input( 't','GLfloat' ))
|
|
glMultiTexCoord3f.add( Input( 'r','GLfloat' ))
|
|
glMultiTexCoord3f.version = '1.3'
|
|
glMultiTexCoord3f.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord3f.trace = True
|
|
glMultiTexCoord3f.play = True
|
|
gl.add(glMultiTexCoord3f)
|
|
|
|
glMultiTexCoord3fv = Function('glMultiTexCoord3fv')
|
|
glMultiTexCoord3fv.ret = Return('void')
|
|
glMultiTexCoord3fv.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord3fv.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glMultiTexCoord3fv.version = '1.3'
|
|
glMultiTexCoord3fv.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord3fv.trace = True
|
|
glMultiTexCoord3fv.play = True
|
|
gl.add(glMultiTexCoord3fv)
|
|
|
|
glMultiTexCoord3i = Function('glMultiTexCoord3i')
|
|
glMultiTexCoord3i.ret = Return('void')
|
|
glMultiTexCoord3i.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord3i.add( Input( 's','GLint' ))
|
|
glMultiTexCoord3i.add( Input( 't','GLint' ))
|
|
glMultiTexCoord3i.add( Input( 'r','GLint' ))
|
|
glMultiTexCoord3i.version = '1.3'
|
|
glMultiTexCoord3i.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord3i.trace = True
|
|
glMultiTexCoord3i.play = True
|
|
gl.add(glMultiTexCoord3i)
|
|
|
|
glMultiTexCoord3iv = Function('glMultiTexCoord3iv')
|
|
glMultiTexCoord3iv.ret = Return('void')
|
|
glMultiTexCoord3iv.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord3iv.add( Input( 'v','const GLint *' ,size = 3 ))
|
|
glMultiTexCoord3iv.version = '1.3'
|
|
glMultiTexCoord3iv.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord3iv.trace = True
|
|
glMultiTexCoord3iv.play = True
|
|
gl.add(glMultiTexCoord3iv)
|
|
|
|
glMultiTexCoord3s = Function('glMultiTexCoord3s')
|
|
glMultiTexCoord3s.ret = Return('void')
|
|
glMultiTexCoord3s.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord3s.add( Input( 's','GLshort' ))
|
|
glMultiTexCoord3s.add( Input( 't','GLshort' ))
|
|
glMultiTexCoord3s.add( Input( 'r','GLshort' ))
|
|
glMultiTexCoord3s.version = '1.3'
|
|
glMultiTexCoord3s.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord3s.trace = True
|
|
glMultiTexCoord3s.play = True
|
|
gl.add(glMultiTexCoord3s)
|
|
|
|
glMultiTexCoord3sv = Function('glMultiTexCoord3sv')
|
|
glMultiTexCoord3sv.ret = Return('void')
|
|
glMultiTexCoord3sv.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord3sv.add( Input( 'v','const GLshort *' ,size = 3 ))
|
|
glMultiTexCoord3sv.version = '1.3'
|
|
glMultiTexCoord3sv.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord3sv.trace = True
|
|
glMultiTexCoord3sv.play = True
|
|
gl.add(glMultiTexCoord3sv)
|
|
|
|
glMultiTexCoord4d = Function('glMultiTexCoord4d')
|
|
glMultiTexCoord4d.ret = Return('void')
|
|
glMultiTexCoord4d.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord4d.add( Input( 's','GLdouble' ))
|
|
glMultiTexCoord4d.add( Input( 't','GLdouble' ))
|
|
glMultiTexCoord4d.add( Input( 'r','GLdouble' ))
|
|
glMultiTexCoord4d.add( Input( 'q','GLdouble' ))
|
|
glMultiTexCoord4d.version = '1.3'
|
|
glMultiTexCoord4d.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord4d.trace = True
|
|
glMultiTexCoord4d.play = True
|
|
gl.add(glMultiTexCoord4d)
|
|
|
|
glMultiTexCoord4dv = Function('glMultiTexCoord4dv')
|
|
glMultiTexCoord4dv.ret = Return('void')
|
|
glMultiTexCoord4dv.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord4dv.add( Input( 'v','const GLdouble *' ,size = 4 ))
|
|
glMultiTexCoord4dv.version = '1.3'
|
|
glMultiTexCoord4dv.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord4dv.trace = True
|
|
glMultiTexCoord4dv.play = True
|
|
gl.add(glMultiTexCoord4dv)
|
|
|
|
glMultiTexCoord4f = Function('glMultiTexCoord4f')
|
|
glMultiTexCoord4f.ret = Return('void')
|
|
glMultiTexCoord4f.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord4f.add( Input( 's','GLfloat' ))
|
|
glMultiTexCoord4f.add( Input( 't','GLfloat' ))
|
|
glMultiTexCoord4f.add( Input( 'r','GLfloat' ))
|
|
glMultiTexCoord4f.add( Input( 'q','GLfloat' ))
|
|
glMultiTexCoord4f.version = '1.3'
|
|
glMultiTexCoord4f.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord4f.esVersions = [1.0, 1.1]
|
|
glMultiTexCoord4f.trace = True
|
|
glMultiTexCoord4f.play = True
|
|
gl.add(glMultiTexCoord4f)
|
|
|
|
glMultiTexCoord4fv = Function('glMultiTexCoord4fv')
|
|
glMultiTexCoord4fv.ret = Return('void')
|
|
glMultiTexCoord4fv.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord4fv.add( Input( 'v','const GLfloat *' ,size = 4 ))
|
|
glMultiTexCoord4fv.version = '1.3'
|
|
glMultiTexCoord4fv.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord4fv.trace = True
|
|
glMultiTexCoord4fv.play = True
|
|
gl.add(glMultiTexCoord4fv)
|
|
|
|
glMultiTexCoord4i = Function('glMultiTexCoord4i')
|
|
glMultiTexCoord4i.ret = Return('void')
|
|
glMultiTexCoord4i.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord4i.add( Input( 's','GLint' ))
|
|
glMultiTexCoord4i.add( Input( 't','GLint' ))
|
|
glMultiTexCoord4i.add( Input( 'r','GLint' ))
|
|
glMultiTexCoord4i.add( Input( 'q','GLint' ))
|
|
glMultiTexCoord4i.version = '1.3'
|
|
glMultiTexCoord4i.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord4i.trace = True
|
|
glMultiTexCoord4i.play = True
|
|
gl.add(glMultiTexCoord4i)
|
|
|
|
glMultiTexCoord4iv = Function('glMultiTexCoord4iv')
|
|
glMultiTexCoord4iv.ret = Return('void')
|
|
glMultiTexCoord4iv.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord4iv.add( Input( 'v','const GLint *' ,size = 4 ))
|
|
glMultiTexCoord4iv.version = '1.3'
|
|
glMultiTexCoord4iv.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord4iv.trace = True
|
|
glMultiTexCoord4iv.play = True
|
|
gl.add(glMultiTexCoord4iv)
|
|
|
|
glMultiTexCoord4s = Function('glMultiTexCoord4s')
|
|
glMultiTexCoord4s.ret = Return('void')
|
|
glMultiTexCoord4s.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord4s.add( Input( 's','GLshort' ))
|
|
glMultiTexCoord4s.add( Input( 't','GLshort' ))
|
|
glMultiTexCoord4s.add( Input( 'r','GLshort' ))
|
|
glMultiTexCoord4s.add( Input( 'q','GLshort' ))
|
|
glMultiTexCoord4s.version = '1.3'
|
|
glMultiTexCoord4s.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord4s.trace = True
|
|
glMultiTexCoord4s.play = True
|
|
gl.add(glMultiTexCoord4s)
|
|
|
|
glMultiTexCoord4sv = Function('glMultiTexCoord4sv')
|
|
glMultiTexCoord4sv.ret = Return('void')
|
|
glMultiTexCoord4sv.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord4sv.add( Input( 'v','const GLshort *' ,size = 4 ))
|
|
glMultiTexCoord4sv.version = '1.3'
|
|
glMultiTexCoord4sv.category = 'GL_VERSION_1_3_DEPRECATED'
|
|
glMultiTexCoord4sv.trace = True
|
|
glMultiTexCoord4sv.play = True
|
|
gl.add(glMultiTexCoord4sv)
|
|
|
|
# GL_VERSION_1_4_DEPRECATED
|
|
|
|
glFogCoordPointer = Function('glFogCoordPointer')
|
|
glFogCoordPointer.ret = Return('void')
|
|
glFogCoordPointer.add( Input( 'type','GLenum' ))
|
|
glFogCoordPointer.add( Input( 'stride','GLsizei' ))
|
|
glFogCoordPointer.add( Input( 'pointer','const GLvoid *' ))
|
|
glFogCoordPointer.version = '1.4'
|
|
glFogCoordPointer.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glFogCoordPointer.trace = True
|
|
glFogCoordPointer.play = True
|
|
gl.add(glFogCoordPointer)
|
|
|
|
glFogCoordd = Function('glFogCoordd')
|
|
glFogCoordd.ret = Return('void')
|
|
glFogCoordd.add( Input( 'coord','GLdouble' ))
|
|
glFogCoordd.version = '1.4'
|
|
glFogCoordd.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glFogCoordd.trace = True
|
|
glFogCoordd.play = True
|
|
gl.add(glFogCoordd)
|
|
|
|
glFogCoorddv = Function('glFogCoorddv')
|
|
glFogCoorddv.ret = Return('void')
|
|
glFogCoorddv.add( Input( 'coord','const GLdouble *' ,size = 1 ))
|
|
glFogCoorddv.version = '1.4'
|
|
glFogCoorddv.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glFogCoorddv.trace = True
|
|
glFogCoorddv.play = True
|
|
gl.add(glFogCoorddv)
|
|
|
|
glFogCoordf = Function('glFogCoordf')
|
|
glFogCoordf.ret = Return('void')
|
|
glFogCoordf.add( Input( 'coord','GLfloat' ))
|
|
glFogCoordf.version = '1.4'
|
|
glFogCoordf.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glFogCoordf.trace = True
|
|
glFogCoordf.play = True
|
|
gl.add(glFogCoordf)
|
|
|
|
glFogCoordfv = Function('glFogCoordfv')
|
|
glFogCoordfv.ret = Return('void')
|
|
glFogCoordfv.add( Input( 'coord','const GLfloat *' ,size = 1 ))
|
|
glFogCoordfv.version = '1.4'
|
|
glFogCoordfv.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glFogCoordfv.trace = True
|
|
glFogCoordfv.play = True
|
|
gl.add(glFogCoordfv)
|
|
|
|
glSecondaryColor3b = Function('glSecondaryColor3b')
|
|
glSecondaryColor3b.ret = Return('void')
|
|
glSecondaryColor3b.add( Input( 'red','GLbyte' ))
|
|
glSecondaryColor3b.add( Input( 'green','GLbyte' ))
|
|
glSecondaryColor3b.add( Input( 'blue','GLbyte' ))
|
|
glSecondaryColor3b.version = '1.4'
|
|
glSecondaryColor3b.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glSecondaryColor3b.trace = True
|
|
glSecondaryColor3b.play = True
|
|
gl.add(glSecondaryColor3b)
|
|
|
|
glSecondaryColor3bv = Function('glSecondaryColor3bv')
|
|
glSecondaryColor3bv.ret = Return('void')
|
|
glSecondaryColor3bv.add( Input( 'v','const GLbyte *' ,size = 3 ))
|
|
glSecondaryColor3bv.version = '1.4'
|
|
glSecondaryColor3bv.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glSecondaryColor3bv.trace = True
|
|
glSecondaryColor3bv.play = True
|
|
gl.add(glSecondaryColor3bv)
|
|
|
|
glSecondaryColor3d = Function('glSecondaryColor3d')
|
|
glSecondaryColor3d.ret = Return('void')
|
|
glSecondaryColor3d.add( Input( 'red','GLdouble' ))
|
|
glSecondaryColor3d.add( Input( 'green','GLdouble' ))
|
|
glSecondaryColor3d.add( Input( 'blue','GLdouble' ))
|
|
glSecondaryColor3d.version = '1.4'
|
|
glSecondaryColor3d.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glSecondaryColor3d.trace = True
|
|
glSecondaryColor3d.play = True
|
|
gl.add(glSecondaryColor3d)
|
|
|
|
glSecondaryColor3dv = Function('glSecondaryColor3dv')
|
|
glSecondaryColor3dv.ret = Return('void')
|
|
glSecondaryColor3dv.add( Input( 'v','const GLdouble *' ,size = 3 ))
|
|
glSecondaryColor3dv.version = '1.4'
|
|
glSecondaryColor3dv.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glSecondaryColor3dv.trace = True
|
|
glSecondaryColor3dv.play = True
|
|
gl.add(glSecondaryColor3dv)
|
|
|
|
glSecondaryColor3f = Function('glSecondaryColor3f')
|
|
glSecondaryColor3f.ret = Return('void')
|
|
glSecondaryColor3f.add( Input( 'red','GLfloat' ))
|
|
glSecondaryColor3f.add( Input( 'green','GLfloat' ))
|
|
glSecondaryColor3f.add( Input( 'blue','GLfloat' ))
|
|
glSecondaryColor3f.version = '1.4'
|
|
glSecondaryColor3f.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glSecondaryColor3f.trace = True
|
|
glSecondaryColor3f.play = True
|
|
gl.add(glSecondaryColor3f)
|
|
|
|
glSecondaryColor3fv = Function('glSecondaryColor3fv')
|
|
glSecondaryColor3fv.ret = Return('void')
|
|
glSecondaryColor3fv.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glSecondaryColor3fv.version = '1.4'
|
|
glSecondaryColor3fv.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glSecondaryColor3fv.trace = True
|
|
glSecondaryColor3fv.play = True
|
|
gl.add(glSecondaryColor3fv)
|
|
|
|
glSecondaryColor3i = Function('glSecondaryColor3i')
|
|
glSecondaryColor3i.ret = Return('void')
|
|
glSecondaryColor3i.add( Input( 'red','GLint' ))
|
|
glSecondaryColor3i.add( Input( 'green','GLint' ))
|
|
glSecondaryColor3i.add( Input( 'blue','GLint' ))
|
|
glSecondaryColor3i.version = '1.4'
|
|
glSecondaryColor3i.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glSecondaryColor3i.trace = True
|
|
glSecondaryColor3i.play = True
|
|
gl.add(glSecondaryColor3i)
|
|
|
|
glSecondaryColor3iv = Function('glSecondaryColor3iv')
|
|
glSecondaryColor3iv.ret = Return('void')
|
|
glSecondaryColor3iv.add( Input( 'v','const GLint *' ,size = 3 ))
|
|
glSecondaryColor3iv.version = '1.4'
|
|
glSecondaryColor3iv.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glSecondaryColor3iv.trace = True
|
|
glSecondaryColor3iv.play = True
|
|
gl.add(glSecondaryColor3iv)
|
|
|
|
glSecondaryColor3s = Function('glSecondaryColor3s')
|
|
glSecondaryColor3s.ret = Return('void')
|
|
glSecondaryColor3s.add( Input( 'red','GLshort' ))
|
|
glSecondaryColor3s.add( Input( 'green','GLshort' ))
|
|
glSecondaryColor3s.add( Input( 'blue','GLshort' ))
|
|
glSecondaryColor3s.version = '1.4'
|
|
glSecondaryColor3s.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glSecondaryColor3s.trace = True
|
|
glSecondaryColor3s.play = True
|
|
gl.add(glSecondaryColor3s)
|
|
|
|
glSecondaryColor3sv = Function('glSecondaryColor3sv')
|
|
glSecondaryColor3sv.ret = Return('void')
|
|
glSecondaryColor3sv.add( Input( 'v','const GLshort *' ,size = 3 ))
|
|
glSecondaryColor3sv.version = '1.4'
|
|
glSecondaryColor3sv.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glSecondaryColor3sv.trace = True
|
|
glSecondaryColor3sv.play = True
|
|
gl.add(glSecondaryColor3sv)
|
|
|
|
glSecondaryColor3ub = Function('glSecondaryColor3ub')
|
|
glSecondaryColor3ub.ret = Return('void')
|
|
glSecondaryColor3ub.add( Input( 'red','GLubyte' ))
|
|
glSecondaryColor3ub.add( Input( 'green','GLubyte' ))
|
|
glSecondaryColor3ub.add( Input( 'blue','GLubyte' ))
|
|
glSecondaryColor3ub.version = '1.4'
|
|
glSecondaryColor3ub.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glSecondaryColor3ub.trace = True
|
|
glSecondaryColor3ub.play = True
|
|
gl.add(glSecondaryColor3ub)
|
|
|
|
glSecondaryColor3ubv = Function('glSecondaryColor3ubv')
|
|
glSecondaryColor3ubv.ret = Return('void')
|
|
glSecondaryColor3ubv.add( Input( 'v','const GLubyte *' ,size = 3 ))
|
|
glSecondaryColor3ubv.version = '1.4'
|
|
glSecondaryColor3ubv.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glSecondaryColor3ubv.trace = True
|
|
glSecondaryColor3ubv.play = True
|
|
gl.add(glSecondaryColor3ubv)
|
|
|
|
glSecondaryColor3ui = Function('glSecondaryColor3ui')
|
|
glSecondaryColor3ui.ret = Return('void')
|
|
glSecondaryColor3ui.add( Input( 'red','GLuint' ))
|
|
glSecondaryColor3ui.add( Input( 'green','GLuint' ))
|
|
glSecondaryColor3ui.add( Input( 'blue','GLuint' ))
|
|
glSecondaryColor3ui.version = '1.4'
|
|
glSecondaryColor3ui.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glSecondaryColor3ui.trace = True
|
|
glSecondaryColor3ui.play = True
|
|
gl.add(glSecondaryColor3ui)
|
|
|
|
glSecondaryColor3uiv = Function('glSecondaryColor3uiv')
|
|
glSecondaryColor3uiv.ret = Return('void')
|
|
glSecondaryColor3uiv.add( Input( 'v','const GLuint *' ,size = 3 ))
|
|
glSecondaryColor3uiv.version = '1.4'
|
|
glSecondaryColor3uiv.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glSecondaryColor3uiv.trace = True
|
|
glSecondaryColor3uiv.play = True
|
|
gl.add(glSecondaryColor3uiv)
|
|
|
|
glSecondaryColor3us = Function('glSecondaryColor3us')
|
|
glSecondaryColor3us.ret = Return('void')
|
|
glSecondaryColor3us.add( Input( 'red','GLushort' ))
|
|
glSecondaryColor3us.add( Input( 'green','GLushort' ))
|
|
glSecondaryColor3us.add( Input( 'blue','GLushort' ))
|
|
glSecondaryColor3us.version = '1.4'
|
|
glSecondaryColor3us.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glSecondaryColor3us.trace = True
|
|
glSecondaryColor3us.play = True
|
|
gl.add(glSecondaryColor3us)
|
|
|
|
glSecondaryColor3usv = Function('glSecondaryColor3usv')
|
|
glSecondaryColor3usv.ret = Return('void')
|
|
glSecondaryColor3usv.add( Input( 'v','const GLushort *' ,size = 3 ))
|
|
glSecondaryColor3usv.version = '1.4'
|
|
glSecondaryColor3usv.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glSecondaryColor3usv.trace = True
|
|
glSecondaryColor3usv.play = True
|
|
gl.add(glSecondaryColor3usv)
|
|
|
|
glSecondaryColorPointer = Function('glSecondaryColorPointer')
|
|
glSecondaryColorPointer.ret = Return('void')
|
|
glSecondaryColorPointer.add( Input( 'size','GLint' ))
|
|
glSecondaryColorPointer.add( Input( 'type','GLenum' ))
|
|
glSecondaryColorPointer.add( Input( 'stride','GLsizei' ))
|
|
glSecondaryColorPointer.add( Input( 'pointer','const GLvoid *' ))
|
|
glSecondaryColorPointer.version = '1.4'
|
|
glSecondaryColorPointer.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glSecondaryColorPointer.trace = True
|
|
glSecondaryColorPointer.play = True
|
|
gl.add(glSecondaryColorPointer)
|
|
|
|
glWindowPos2d = Function('glWindowPos2d')
|
|
glWindowPos2d.ret = Return('void')
|
|
glWindowPos2d.add( Input( 'x','GLdouble' ))
|
|
glWindowPos2d.add( Input( 'y','GLdouble' ))
|
|
glWindowPos2d.version = '1.4'
|
|
glWindowPos2d.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glWindowPos2d.trace = True
|
|
glWindowPos2d.play = True
|
|
gl.add(glWindowPos2d)
|
|
|
|
glWindowPos2dv = Function('glWindowPos2dv')
|
|
glWindowPos2dv.ret = Return('void')
|
|
glWindowPos2dv.add( Input( 'p','const GLdouble *' ,size = 2 ))
|
|
glWindowPos2dv.version = '1.4'
|
|
glWindowPos2dv.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glWindowPos2dv.trace = True
|
|
glWindowPos2dv.play = True
|
|
gl.add(glWindowPos2dv)
|
|
|
|
glWindowPos2f = Function('glWindowPos2f')
|
|
glWindowPos2f.ret = Return('void')
|
|
glWindowPos2f.add( Input( 'x','GLfloat' ))
|
|
glWindowPos2f.add( Input( 'y','GLfloat' ))
|
|
glWindowPos2f.version = '1.4'
|
|
glWindowPos2f.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glWindowPos2f.trace = True
|
|
glWindowPos2f.play = True
|
|
gl.add(glWindowPos2f)
|
|
|
|
glWindowPos2fv = Function('glWindowPos2fv')
|
|
glWindowPos2fv.ret = Return('void')
|
|
glWindowPos2fv.add( Input( 'p','const GLfloat *' ,size = 2 ))
|
|
glWindowPos2fv.version = '1.4'
|
|
glWindowPos2fv.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glWindowPos2fv.trace = True
|
|
glWindowPos2fv.play = True
|
|
gl.add(glWindowPos2fv)
|
|
|
|
glWindowPos2i = Function('glWindowPos2i')
|
|
glWindowPos2i.ret = Return('void')
|
|
glWindowPos2i.add( Input( 'x','GLint' ))
|
|
glWindowPos2i.add( Input( 'y','GLint' ))
|
|
glWindowPos2i.version = '1.4'
|
|
glWindowPos2i.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glWindowPos2i.trace = True
|
|
glWindowPos2i.play = True
|
|
gl.add(glWindowPos2i)
|
|
|
|
glWindowPos2iv = Function('glWindowPos2iv')
|
|
glWindowPos2iv.ret = Return('void')
|
|
glWindowPos2iv.add( Input( 'p','const GLint *' ,size = 2 ))
|
|
glWindowPos2iv.version = '1.4'
|
|
glWindowPos2iv.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glWindowPos2iv.trace = True
|
|
glWindowPos2iv.play = True
|
|
gl.add(glWindowPos2iv)
|
|
|
|
glWindowPos2s = Function('glWindowPos2s')
|
|
glWindowPos2s.ret = Return('void')
|
|
glWindowPos2s.add( Input( 'x','GLshort' ))
|
|
glWindowPos2s.add( Input( 'y','GLshort' ))
|
|
glWindowPos2s.version = '1.4'
|
|
glWindowPos2s.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glWindowPos2s.trace = True
|
|
glWindowPos2s.play = True
|
|
gl.add(glWindowPos2s)
|
|
|
|
glWindowPos2sv = Function('glWindowPos2sv')
|
|
glWindowPos2sv.ret = Return('void')
|
|
glWindowPos2sv.add( Input( 'p','const GLshort *' ,size = 2 ))
|
|
glWindowPos2sv.version = '1.4'
|
|
glWindowPos2sv.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glWindowPos2sv.trace = True
|
|
glWindowPos2sv.play = True
|
|
gl.add(glWindowPos2sv)
|
|
|
|
glWindowPos3d = Function('glWindowPos3d')
|
|
glWindowPos3d.ret = Return('void')
|
|
glWindowPos3d.add( Input( 'x','GLdouble' ))
|
|
glWindowPos3d.add( Input( 'y','GLdouble' ))
|
|
glWindowPos3d.add( Input( 'z','GLdouble' ))
|
|
glWindowPos3d.version = '1.4'
|
|
glWindowPos3d.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glWindowPos3d.trace = True
|
|
glWindowPos3d.play = True
|
|
gl.add(glWindowPos3d)
|
|
|
|
glWindowPos3dv = Function('glWindowPos3dv')
|
|
glWindowPos3dv.ret = Return('void')
|
|
glWindowPos3dv.add( Input( 'p','const GLdouble *' ,size = 3 ))
|
|
glWindowPos3dv.version = '1.4'
|
|
glWindowPos3dv.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glWindowPos3dv.trace = True
|
|
glWindowPos3dv.play = True
|
|
gl.add(glWindowPos3dv)
|
|
|
|
glWindowPos3f = Function('glWindowPos3f')
|
|
glWindowPos3f.ret = Return('void')
|
|
glWindowPos3f.add( Input( 'x','GLfloat' ))
|
|
glWindowPos3f.add( Input( 'y','GLfloat' ))
|
|
glWindowPos3f.add( Input( 'z','GLfloat' ))
|
|
glWindowPos3f.version = '1.4'
|
|
glWindowPos3f.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glWindowPos3f.trace = True
|
|
glWindowPos3f.play = True
|
|
gl.add(glWindowPos3f)
|
|
|
|
glWindowPos3fv = Function('glWindowPos3fv')
|
|
glWindowPos3fv.ret = Return('void')
|
|
glWindowPos3fv.add( Input( 'p','const GLfloat *' ,size = 3 ))
|
|
glWindowPos3fv.version = '1.4'
|
|
glWindowPos3fv.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glWindowPos3fv.trace = True
|
|
glWindowPos3fv.play = True
|
|
gl.add(glWindowPos3fv)
|
|
|
|
glWindowPos3i = Function('glWindowPos3i')
|
|
glWindowPos3i.ret = Return('void')
|
|
glWindowPos3i.add( Input( 'x','GLint' ))
|
|
glWindowPos3i.add( Input( 'y','GLint' ))
|
|
glWindowPos3i.add( Input( 'z','GLint' ))
|
|
glWindowPos3i.version = '1.4'
|
|
glWindowPos3i.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glWindowPos3i.trace = True
|
|
glWindowPos3i.play = True
|
|
gl.add(glWindowPos3i)
|
|
|
|
glWindowPos3iv = Function('glWindowPos3iv')
|
|
glWindowPos3iv.ret = Return('void')
|
|
glWindowPos3iv.add( Input( 'p','const GLint *' ,size = 3 ))
|
|
glWindowPos3iv.version = '1.4'
|
|
glWindowPos3iv.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glWindowPos3iv.trace = True
|
|
glWindowPos3iv.play = True
|
|
gl.add(glWindowPos3iv)
|
|
|
|
glWindowPos3s = Function('glWindowPos3s')
|
|
glWindowPos3s.ret = Return('void')
|
|
glWindowPos3s.add( Input( 'x','GLshort' ))
|
|
glWindowPos3s.add( Input( 'y','GLshort' ))
|
|
glWindowPos3s.add( Input( 'z','GLshort' ))
|
|
glWindowPos3s.version = '1.4'
|
|
glWindowPos3s.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glWindowPos3s.trace = True
|
|
glWindowPos3s.play = True
|
|
gl.add(glWindowPos3s)
|
|
|
|
glWindowPos3sv = Function('glWindowPos3sv')
|
|
glWindowPos3sv.ret = Return('void')
|
|
glWindowPos3sv.add( Input( 'p','const GLshort *' ,size = 3 ))
|
|
glWindowPos3sv.version = '1.4'
|
|
glWindowPos3sv.category = 'GL_VERSION_1_4_DEPRECATED'
|
|
glWindowPos3sv.trace = True
|
|
glWindowPos3sv.play = True
|
|
gl.add(glWindowPos3sv)
|
|
|
|
#
|
|
|
|
glActiveTexture = Function('glActiveTexture')
|
|
glActiveTexture.ret = Return('void')
|
|
glActiveTexture.add( Input( 'texture','GLenum' ))
|
|
glActiveTexture.version = '1.3'
|
|
glActiveTexture.category = ''
|
|
glActiveTexture.esVersions = [1.0, 1.1, 2.0]
|
|
glActiveTexture.trace = True
|
|
glActiveTexture.play = True
|
|
gl.add(glActiveTexture)
|
|
|
|
glAttachShader = Function('glAttachShader')
|
|
glAttachShader.ret = Return('void')
|
|
glAttachShader.add( Input( 'program','GLuint' ))
|
|
glAttachShader.add( Input( 'shader','GLuint' ))
|
|
glAttachShader.version = '2.0'
|
|
glAttachShader.category = ''
|
|
glAttachShader.esVersions = [2.0]
|
|
glAttachShader.trace = True
|
|
glAttachShader.play = True
|
|
gl.add(glAttachShader)
|
|
|
|
glBeginConditionalRender = Function('glBeginConditionalRender')
|
|
glBeginConditionalRender.ret = Return('void')
|
|
glBeginConditionalRender.add( Input( 'id','GLuint' ))
|
|
glBeginConditionalRender.add( Input( 'mode','GLenum' ))
|
|
glBeginConditionalRender.version = '3.0'
|
|
glBeginConditionalRender.category = ''
|
|
glBeginConditionalRender.trace = True
|
|
glBeginConditionalRender.play = True
|
|
gl.add(glBeginConditionalRender)
|
|
|
|
glBeginQuery = Function('glBeginQuery')
|
|
glBeginQuery.ret = Return('void')
|
|
glBeginQuery.add( Input( 'target','GLenum' ))
|
|
glBeginQuery.add( Input( 'id','GLuint' ))
|
|
glBeginQuery.version = '1.5'
|
|
glBeginQuery.category = ''
|
|
glBeginQuery.trace = True
|
|
glBeginQuery.play = True
|
|
gl.add(glBeginQuery)
|
|
|
|
glBeginTransformFeedback = Function('glBeginTransformFeedback')
|
|
glBeginTransformFeedback.ret = Return('void')
|
|
glBeginTransformFeedback.add( Input( 'primitiveMode','GLenum' ))
|
|
glBeginTransformFeedback.version = '3.0'
|
|
glBeginTransformFeedback.category = ''
|
|
glBeginTransformFeedback.trace = True
|
|
glBeginTransformFeedback.play = True
|
|
gl.add(glBeginTransformFeedback)
|
|
|
|
glBindAttribLocation = Function('glBindAttribLocation')
|
|
glBindAttribLocation.ret = Return('void')
|
|
glBindAttribLocation.add( Input( 'program','GLuint' ))
|
|
glBindAttribLocation.add( Input( 'index','GLuint' ))
|
|
glBindAttribLocation.add( Input( 'name','const GLchar *' ))
|
|
glBindAttribLocation.version = '2.0'
|
|
glBindAttribLocation.category = ''
|
|
glBindAttribLocation.esVersions = [2.0]
|
|
glBindAttribLocation.trace = True
|
|
glBindAttribLocation.play = True
|
|
gl.add(glBindAttribLocation)
|
|
|
|
glBindBuffer = Function('glBindBuffer')
|
|
glBindBuffer.ret = Return('void')
|
|
glBindBuffer.add( Input( 'target','GLenum' ))
|
|
glBindBuffer.add( Input( 'buffer','GLuint' ))
|
|
glBindBuffer.version = '1.5'
|
|
glBindBuffer.category = ''
|
|
glBindBuffer.esVersions = [1.1, 2.0]
|
|
glBindBuffer.trace = True
|
|
glBindBuffer.play = True
|
|
gl.add(glBindBuffer)
|
|
|
|
glBindFragDataLocation = Function('glBindFragDataLocation')
|
|
glBindFragDataLocation.ret = Return('void')
|
|
glBindFragDataLocation.add( Input( 'program','GLuint' ))
|
|
glBindFragDataLocation.add( Input( 'color','GLuint' ))
|
|
glBindFragDataLocation.add( Input( 'name','const GLchar *' ))
|
|
glBindFragDataLocation.version = '3.0'
|
|
glBindFragDataLocation.category = ''
|
|
glBindFragDataLocation.trace = True
|
|
glBindFragDataLocation.play = True
|
|
gl.add(glBindFragDataLocation)
|
|
|
|
glBlendColor = Function('glBlendColor')
|
|
glBlendColor.ret = Return('void')
|
|
glBlendColor.add( Input( 'red','GLclampf' ))
|
|
glBlendColor.add( Input( 'green','GLclampf' ))
|
|
glBlendColor.add( Input( 'blue','GLclampf' ))
|
|
glBlendColor.add( Input( 'alpha','GLclampf' ))
|
|
glBlendColor.version = '1.2'
|
|
glBlendColor.category = ''
|
|
glBlendColor.esVersions = [2.0]
|
|
glBlendColor.trace = True
|
|
glBlendColor.play = True
|
|
gl.add(glBlendColor)
|
|
|
|
glBlendEquation = Function('glBlendEquation')
|
|
glBlendEquation.ret = Return('void')
|
|
glBlendEquation.add( Input( 'mode','GLenum' ))
|
|
glBlendEquation.version = '1.2'
|
|
glBlendEquation.category = ''
|
|
glBlendEquation.esVersions = [2.0]
|
|
glBlendEquation.trace = True
|
|
glBlendEquation.play = True
|
|
gl.add(glBlendEquation)
|
|
|
|
glBlendEquationSeparate = Function('glBlendEquationSeparate')
|
|
glBlendEquationSeparate.ret = Return('void')
|
|
glBlendEquationSeparate.add( Input( 'modeRGB','GLenum' ))
|
|
glBlendEquationSeparate.add( Input( 'modeAlpha','GLenum' ))
|
|
glBlendEquationSeparate.version = '2.0'
|
|
glBlendEquationSeparate.category = ''
|
|
glBlendEquationSeparate.esVersions = [2.0]
|
|
glBlendEquationSeparate.trace = True
|
|
glBlendEquationSeparate.play = True
|
|
gl.add(glBlendEquationSeparate)
|
|
|
|
glBlendEquationSeparatei = Function('glBlendEquationSeparatei')
|
|
glBlendEquationSeparatei.ret = Return('void')
|
|
glBlendEquationSeparatei.add( Input( 'buf','GLuint' ))
|
|
glBlendEquationSeparatei.add( Input( 'modeRGB','GLenum' ))
|
|
glBlendEquationSeparatei.add( Input( 'modeAlpha','GLenum' ))
|
|
glBlendEquationSeparatei.version = '4.0'
|
|
glBlendEquationSeparatei.category = ''
|
|
glBlendEquationSeparatei.trace = True
|
|
glBlendEquationSeparatei.play = True
|
|
gl.add(glBlendEquationSeparatei)
|
|
|
|
glBlendEquationi = Function('glBlendEquationi')
|
|
glBlendEquationi.ret = Return('void')
|
|
glBlendEquationi.add( Input( 'buf','GLuint' ))
|
|
glBlendEquationi.add( Input( 'mode','GLenum' ))
|
|
glBlendEquationi.version = '4.0'
|
|
glBlendEquationi.category = ''
|
|
glBlendEquationi.trace = True
|
|
glBlendEquationi.play = True
|
|
gl.add(glBlendEquationi)
|
|
|
|
glBlendFuncSeparate = Function('glBlendFuncSeparate')
|
|
glBlendFuncSeparate.ret = Return('void')
|
|
glBlendFuncSeparate.add( Input( 'sfactorRGB','GLenum' ))
|
|
glBlendFuncSeparate.add( Input( 'dfactorRGB','GLenum' ))
|
|
glBlendFuncSeparate.add( Input( 'sfactorAlpha','GLenum' ))
|
|
glBlendFuncSeparate.add( Input( 'dfactorAlpha','GLenum' ))
|
|
glBlendFuncSeparate.version = '1.4'
|
|
glBlendFuncSeparate.category = ''
|
|
glBlendFuncSeparate.esVersions = [2.0]
|
|
glBlendFuncSeparate.trace = True
|
|
glBlendFuncSeparate.play = True
|
|
gl.add(glBlendFuncSeparate)
|
|
|
|
glBlendFuncSeparatei = Function('glBlendFuncSeparatei')
|
|
glBlendFuncSeparatei.ret = Return('void')
|
|
glBlendFuncSeparatei.add( Input( 'buf','GLuint' ))
|
|
glBlendFuncSeparatei.add( Input( 'srcRGB','GLenum' ))
|
|
glBlendFuncSeparatei.add( Input( 'dstRGB','GLenum' ))
|
|
glBlendFuncSeparatei.add( Input( 'srcAlpha','GLenum' ))
|
|
glBlendFuncSeparatei.add( Input( 'dstAlpha','GLenum' ))
|
|
glBlendFuncSeparatei.version = '4.0'
|
|
glBlendFuncSeparatei.category = ''
|
|
glBlendFuncSeparatei.trace = True
|
|
glBlendFuncSeparatei.play = True
|
|
gl.add(glBlendFuncSeparatei)
|
|
|
|
glBlendFunci = Function('glBlendFunci')
|
|
glBlendFunci.ret = Return('void')
|
|
glBlendFunci.add( Input( 'buf','GLuint' ))
|
|
glBlendFunci.add( Input( 'src','GLenum' ))
|
|
glBlendFunci.add( Input( 'dst','GLenum' ))
|
|
glBlendFunci.version = '4.0'
|
|
glBlendFunci.category = ''
|
|
glBlendFunci.trace = True
|
|
glBlendFunci.play = True
|
|
gl.add(glBlendFunci)
|
|
|
|
glBufferData = Function('glBufferData')
|
|
glBufferData.ret = Return('void')
|
|
glBufferData.add( Input( 'target','GLenum' ))
|
|
glBufferData.add( Input( 'size','GLsizeiptr' ))
|
|
glBufferData.add( Input( 'data','const GLvoid *' ))
|
|
glBufferData.add( Input( 'usage','GLenum' ))
|
|
glBufferData.version = '1.5'
|
|
glBufferData.category = ''
|
|
glBufferData.esVersions = [1.1, 2.0]
|
|
glBufferData.trace = True
|
|
glBufferData.play = True
|
|
gl.add(glBufferData)
|
|
|
|
glBufferSubData = Function('glBufferSubData')
|
|
glBufferSubData.ret = Return('void')
|
|
glBufferSubData.add( Input( 'target','GLenum' ))
|
|
glBufferSubData.add( Input( 'offset','GLintptr' ))
|
|
glBufferSubData.add( Input( 'size','GLsizeiptr' ))
|
|
glBufferSubData.add( Input( 'data','const GLvoid *' ))
|
|
glBufferSubData.version = '1.5'
|
|
glBufferSubData.category = ''
|
|
glBufferSubData.esVersions = [1.1, 2.0]
|
|
glBufferSubData.trace = True
|
|
glBufferSubData.play = True
|
|
gl.add(glBufferSubData)
|
|
|
|
glClampColor = Function('glClampColor')
|
|
glClampColor.ret = Return('void')
|
|
glClampColor.add( Input( 'target','GLenum' ))
|
|
glClampColor.add( Input( 'clamp','GLenum' ))
|
|
glClampColor.version = '3.0'
|
|
glClampColor.category = ''
|
|
glClampColor.trace = True
|
|
glClampColor.play = True
|
|
gl.add(glClampColor)
|
|
|
|
glClearBufferfi = Function('glClearBufferfi')
|
|
glClearBufferfi.ret = Return('void')
|
|
glClearBufferfi.add( Input( 'buffer','GLenum' ))
|
|
glClearBufferfi.add( Input( 'drawbuffer','GLint' ))
|
|
glClearBufferfi.add( Input( 'depth','GLfloat' ))
|
|
glClearBufferfi.add( Input( 'stencil','GLint' ))
|
|
glClearBufferfi.version = '3.0'
|
|
glClearBufferfi.category = ''
|
|
glClearBufferfi.trace = True
|
|
glClearBufferfi.play = True
|
|
gl.add(glClearBufferfi)
|
|
|
|
glClearBufferfv = Function('glClearBufferfv')
|
|
glClearBufferfv.ret = Return('void')
|
|
glClearBufferfv.add( Input( 'buffer','GLenum' ))
|
|
glClearBufferfv.add( Input( 'drawbuffer','GLint' ))
|
|
glClearBufferfv.add( Input( 'value','const GLfloat *' ))
|
|
glClearBufferfv.version = '3.0'
|
|
glClearBufferfv.category = ''
|
|
glClearBufferfv.trace = True
|
|
glClearBufferfv.play = True
|
|
gl.add(glClearBufferfv)
|
|
|
|
glClearBufferiv = Function('glClearBufferiv')
|
|
glClearBufferiv.ret = Return('void')
|
|
glClearBufferiv.add( Input( 'buffer','GLenum' ))
|
|
glClearBufferiv.add( Input( 'drawbuffer','GLint' ))
|
|
glClearBufferiv.add( Input( 'value','const GLint *' ))
|
|
glClearBufferiv.version = '3.0'
|
|
glClearBufferiv.category = ''
|
|
glClearBufferiv.trace = True
|
|
glClearBufferiv.play = True
|
|
gl.add(glClearBufferiv)
|
|
|
|
glClearBufferuiv = Function('glClearBufferuiv')
|
|
glClearBufferuiv.ret = Return('void')
|
|
glClearBufferuiv.add( Input( 'buffer','GLenum' ))
|
|
glClearBufferuiv.add( Input( 'drawbuffer','GLint' ))
|
|
glClearBufferuiv.add( Input( 'value','const GLuint *' ))
|
|
glClearBufferuiv.version = '3.0'
|
|
glClearBufferuiv.category = ''
|
|
glClearBufferuiv.trace = True
|
|
glClearBufferuiv.play = True
|
|
gl.add(glClearBufferuiv)
|
|
|
|
glColorMaski = Function('glColorMaski')
|
|
glColorMaski.ret = Return('void')
|
|
glColorMaski.add( Input( 'index','GLuint' ))
|
|
glColorMaski.add( Input( 'r','GLboolean' ))
|
|
glColorMaski.add( Input( 'g','GLboolean' ))
|
|
glColorMaski.add( Input( 'b','GLboolean' ))
|
|
glColorMaski.add( Input( 'a','GLboolean' ))
|
|
glColorMaski.version = '3.0'
|
|
glColorMaski.category = ''
|
|
glColorMaski.trace = True
|
|
glColorMaski.play = True
|
|
gl.add(glColorMaski)
|
|
|
|
glCompileShader = Function('glCompileShader')
|
|
glCompileShader.ret = Return('void')
|
|
glCompileShader.add( Input( 'shader','GLuint' ))
|
|
glCompileShader.version = '2.0'
|
|
glCompileShader.category = ''
|
|
glCompileShader.esVersions = [2.0]
|
|
glCompileShader.trace = True
|
|
glCompileShader.play = True
|
|
gl.add(glCompileShader)
|
|
|
|
glCompressedTexImage1D = Function('glCompressedTexImage1D')
|
|
glCompressedTexImage1D.ret = Return('void')
|
|
glCompressedTexImage1D.add( Input( 'target','GLenum' ))
|
|
glCompressedTexImage1D.add( Input( 'level','GLint' ))
|
|
glCompressedTexImage1D.add( Input( 'internalformat','GLenum' ))
|
|
glCompressedTexImage1D.add( Input( 'width','GLsizei' ))
|
|
glCompressedTexImage1D.add( Input( 'border','GLint' ))
|
|
glCompressedTexImage1D.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedTexImage1D.add( Input( 'data','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedTexImage1D.version = '1.3'
|
|
glCompressedTexImage1D.category = ''
|
|
glCompressedTexImage1D.trace = True
|
|
glCompressedTexImage1D.play = True
|
|
gl.add(glCompressedTexImage1D)
|
|
|
|
glCompressedTexImage2D = Function('glCompressedTexImage2D')
|
|
glCompressedTexImage2D.ret = Return('void')
|
|
glCompressedTexImage2D.add( Input( 'target','GLenum' ))
|
|
glCompressedTexImage2D.add( Input( 'level','GLint' ))
|
|
glCompressedTexImage2D.add( Input( 'internalformat','GLenum' ))
|
|
glCompressedTexImage2D.add( Input( 'width','GLsizei' ))
|
|
glCompressedTexImage2D.add( Input( 'height','GLsizei' ))
|
|
glCompressedTexImage2D.add( Input( 'border','GLint' ))
|
|
glCompressedTexImage2D.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedTexImage2D.add( Input( 'data','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedTexImage2D.version = '1.3'
|
|
glCompressedTexImage2D.category = ''
|
|
glCompressedTexImage2D.esVersions = [1.0, 1.1, 2.0]
|
|
glCompressedTexImage2D.trace = True
|
|
glCompressedTexImage2D.play = True
|
|
gl.add(glCompressedTexImage2D)
|
|
|
|
glCompressedTexImage3D = Function('glCompressedTexImage3D')
|
|
glCompressedTexImage3D.ret = Return('void')
|
|
glCompressedTexImage3D.add( Input( 'target','GLenum' ))
|
|
glCompressedTexImage3D.add( Input( 'level','GLint' ))
|
|
glCompressedTexImage3D.add( Input( 'internalformat','GLenum' ))
|
|
glCompressedTexImage3D.add( Input( 'width','GLsizei' ))
|
|
glCompressedTexImage3D.add( Input( 'height','GLsizei' ))
|
|
glCompressedTexImage3D.add( Input( 'depth','GLsizei' ))
|
|
glCompressedTexImage3D.add( Input( 'border','GLint' ))
|
|
glCompressedTexImage3D.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedTexImage3D.add( Input( 'data','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedTexImage3D.version = '1.3'
|
|
glCompressedTexImage3D.category = ''
|
|
glCompressedTexImage3D.trace = True
|
|
glCompressedTexImage3D.play = True
|
|
gl.add(glCompressedTexImage3D)
|
|
|
|
glCompressedTexSubImage1D = Function('glCompressedTexSubImage1D')
|
|
glCompressedTexSubImage1D.ret = Return('void')
|
|
glCompressedTexSubImage1D.add( Input( 'target','GLenum' ))
|
|
glCompressedTexSubImage1D.add( Input( 'level','GLint' ))
|
|
glCompressedTexSubImage1D.add( Input( 'xoffset','GLint' ))
|
|
glCompressedTexSubImage1D.add( Input( 'width','GLsizei' ))
|
|
glCompressedTexSubImage1D.add( Input( 'format','GLenum' ))
|
|
glCompressedTexSubImage1D.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedTexSubImage1D.add( Input( 'data','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedTexSubImage1D.version = '1.3'
|
|
glCompressedTexSubImage1D.category = ''
|
|
glCompressedTexSubImage1D.trace = True
|
|
glCompressedTexSubImage1D.play = True
|
|
gl.add(glCompressedTexSubImage1D)
|
|
|
|
glCompressedTexSubImage2D = Function('glCompressedTexSubImage2D')
|
|
glCompressedTexSubImage2D.ret = Return('void')
|
|
glCompressedTexSubImage2D.add( Input( 'target','GLenum' ))
|
|
glCompressedTexSubImage2D.add( Input( 'level','GLint' ))
|
|
glCompressedTexSubImage2D.add( Input( 'xoffset','GLint' ))
|
|
glCompressedTexSubImage2D.add( Input( 'yoffset','GLint' ))
|
|
glCompressedTexSubImage2D.add( Input( 'width','GLsizei' ))
|
|
glCompressedTexSubImage2D.add( Input( 'height','GLsizei' ))
|
|
glCompressedTexSubImage2D.add( Input( 'format','GLenum' ))
|
|
glCompressedTexSubImage2D.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedTexSubImage2D.add( Input( 'data','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedTexSubImage2D.version = '1.3'
|
|
glCompressedTexSubImage2D.category = ''
|
|
glCompressedTexSubImage2D.esVersions = [1.0, 1.1, 2.0]
|
|
glCompressedTexSubImage2D.trace = True
|
|
glCompressedTexSubImage2D.play = True
|
|
gl.add(glCompressedTexSubImage2D)
|
|
|
|
glCompressedTexSubImage3D = Function('glCompressedTexSubImage3D')
|
|
glCompressedTexSubImage3D.ret = Return('void')
|
|
glCompressedTexSubImage3D.add( Input( 'target','GLenum' ))
|
|
glCompressedTexSubImage3D.add( Input( 'level','GLint' ))
|
|
glCompressedTexSubImage3D.add( Input( 'xoffset','GLint' ))
|
|
glCompressedTexSubImage3D.add( Input( 'yoffset','GLint' ))
|
|
glCompressedTexSubImage3D.add( Input( 'zoffset','GLint' ))
|
|
glCompressedTexSubImage3D.add( Input( 'width','GLsizei' ))
|
|
glCompressedTexSubImage3D.add( Input( 'height','GLsizei' ))
|
|
glCompressedTexSubImage3D.add( Input( 'depth','GLsizei' ))
|
|
glCompressedTexSubImage3D.add( Input( 'format','GLenum' ))
|
|
glCompressedTexSubImage3D.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedTexSubImage3D.add( Input( 'data','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedTexSubImage3D.version = '1.3'
|
|
glCompressedTexSubImage3D.category = ''
|
|
glCompressedTexSubImage3D.trace = True
|
|
glCompressedTexSubImage3D.play = True
|
|
gl.add(glCompressedTexSubImage3D)
|
|
|
|
glCopyTexSubImage3D = Function('glCopyTexSubImage3D')
|
|
glCopyTexSubImage3D.ret = Return('void')
|
|
glCopyTexSubImage3D.add( Input( 'target','GLenum' ))
|
|
glCopyTexSubImage3D.add( Input( 'level','GLint' ))
|
|
glCopyTexSubImage3D.add( Input( 'xoffset','GLint' ))
|
|
glCopyTexSubImage3D.add( Input( 'yoffset','GLint' ))
|
|
glCopyTexSubImage3D.add( Input( 'zoffset','GLint' ))
|
|
glCopyTexSubImage3D.add( Input( 'x','GLint' ))
|
|
glCopyTexSubImage3D.add( Input( 'y','GLint' ))
|
|
glCopyTexSubImage3D.add( Input( 'width','GLsizei' ))
|
|
glCopyTexSubImage3D.add( Input( 'height','GLsizei' ))
|
|
glCopyTexSubImage3D.version = '1.2'
|
|
glCopyTexSubImage3D.category = ''
|
|
glCopyTexSubImage3D.trace = True
|
|
glCopyTexSubImage3D.play = True
|
|
gl.add(glCopyTexSubImage3D)
|
|
|
|
glCreateProgram = Function('glCreateProgram')
|
|
glCreateProgram.ret = Return('GLuint')
|
|
glCreateProgram.version = '2.0'
|
|
glCreateProgram.category = ''
|
|
glCreateProgram.esVersions = [2.0]
|
|
glCreateProgram.trace = True
|
|
glCreateProgram.play = True
|
|
gl.add(glCreateProgram)
|
|
|
|
glCreateShader = Function('glCreateShader')
|
|
glCreateShader.ret = Return('GLuint')
|
|
glCreateShader.add( Input( 'type','GLenum' ))
|
|
glCreateShader.version = '2.0'
|
|
glCreateShader.category = ''
|
|
glCreateShader.esVersions = [2.0]
|
|
glCreateShader.trace = True
|
|
glCreateShader.play = True
|
|
gl.add(glCreateShader)
|
|
|
|
glDeleteBuffers = Function('glDeleteBuffers')
|
|
glDeleteBuffers.ret = Return('void')
|
|
glDeleteBuffers.add( Input( 'n','GLsizei' ))
|
|
glDeleteBuffers.add( Input( 'buffers','const GLuint *' ,size = 'n' ))
|
|
glDeleteBuffers.version = '1.5'
|
|
glDeleteBuffers.category = ''
|
|
glDeleteBuffers.esVersions = [1.1, 2.0]
|
|
glDeleteBuffers.trace = True
|
|
glDeleteBuffers.play = True
|
|
gl.add(glDeleteBuffers)
|
|
|
|
glDeleteProgram = Function('glDeleteProgram')
|
|
glDeleteProgram.ret = Return('void')
|
|
glDeleteProgram.add( Input( 'program','GLuint' ))
|
|
glDeleteProgram.version = '2.0'
|
|
glDeleteProgram.category = ''
|
|
glDeleteProgram.esVersions = [2.0]
|
|
glDeleteProgram.trace = True
|
|
glDeleteProgram.play = True
|
|
gl.add(glDeleteProgram)
|
|
|
|
glDeleteQueries = Function('glDeleteQueries')
|
|
glDeleteQueries.ret = Return('void')
|
|
glDeleteQueries.add( Input( 'n','GLsizei' ))
|
|
glDeleteQueries.add( Input( 'ids','const GLuint *' ,size = 'n' ))
|
|
glDeleteQueries.version = '1.5'
|
|
glDeleteQueries.category = ''
|
|
glDeleteQueries.trace = True
|
|
glDeleteQueries.play = True
|
|
gl.add(glDeleteQueries)
|
|
|
|
glDeleteShader = Function('glDeleteShader')
|
|
glDeleteShader.ret = Return('void')
|
|
glDeleteShader.add( Input( 'shader','GLuint' ))
|
|
glDeleteShader.version = '2.0'
|
|
glDeleteShader.category = ''
|
|
glDeleteShader.esVersions = [2.0]
|
|
glDeleteShader.trace = True
|
|
glDeleteShader.play = True
|
|
gl.add(glDeleteShader)
|
|
|
|
glDetachShader = Function('glDetachShader')
|
|
glDetachShader.ret = Return('void')
|
|
glDetachShader.add( Input( 'program','GLuint' ))
|
|
glDetachShader.add( Input( 'shader','GLuint' ))
|
|
glDetachShader.version = '2.0'
|
|
glDetachShader.category = ''
|
|
glDetachShader.esVersions = [2.0]
|
|
glDetachShader.trace = True
|
|
glDetachShader.play = True
|
|
gl.add(glDetachShader)
|
|
|
|
glDisableVertexAttribArray = Function('glDisableVertexAttribArray')
|
|
glDisableVertexAttribArray.ret = Return('void')
|
|
glDisableVertexAttribArray.add( Input( 'index','GLuint' ))
|
|
glDisableVertexAttribArray.version = '2.0'
|
|
glDisableVertexAttribArray.category = ''
|
|
glDisableVertexAttribArray.esVersions = [2.0]
|
|
glDisableVertexAttribArray.trace = True
|
|
glDisableVertexAttribArray.play = True
|
|
gl.add(glDisableVertexAttribArray)
|
|
|
|
glDisablei = Function('glDisablei')
|
|
glDisablei.ret = Return('void')
|
|
glDisablei.add( Input( 'cap','GLenum' ))
|
|
glDisablei.add( Input( 'index','GLuint' ))
|
|
glDisablei.version = '3.0'
|
|
glDisablei.category = ''
|
|
glDisablei.trace = True
|
|
glDisablei.play = True
|
|
gl.add(glDisablei)
|
|
|
|
glDrawArraysInstanced = Function('glDrawArraysInstanced')
|
|
glDrawArraysInstanced.ret = Return('void')
|
|
glDrawArraysInstanced.add( Input( 'mode','GLenum' ))
|
|
glDrawArraysInstanced.add( Input( 'start','GLint' ))
|
|
glDrawArraysInstanced.add( Input( 'count','GLsizei' ))
|
|
glDrawArraysInstanced.add( Input( 'primcount','GLsizei' ))
|
|
glDrawArraysInstanced.version = '3.1'
|
|
glDrawArraysInstanced.category = ''
|
|
glDrawArraysInstanced.trace = True
|
|
glDrawArraysInstanced.play = True
|
|
gl.add(glDrawArraysInstanced)
|
|
|
|
glDrawBuffers = Function('glDrawBuffers')
|
|
glDrawBuffers.ret = Return('void')
|
|
glDrawBuffers.add( Input( 'n','GLsizei' ))
|
|
glDrawBuffers.add( Input( 'bufs','const GLenum *' ,size = 'n' ))
|
|
glDrawBuffers.version = '2.0'
|
|
glDrawBuffers.category = ''
|
|
glDrawBuffers.trace = True
|
|
glDrawBuffers.play = True
|
|
gl.add(glDrawBuffers)
|
|
|
|
glDrawElementsInstanced = Function('glDrawElementsInstanced')
|
|
glDrawElementsInstanced.ret = Return('void')
|
|
glDrawElementsInstanced.add( Input( 'mode','GLenum' ))
|
|
glDrawElementsInstanced.add( Input( 'count','GLsizei' ))
|
|
glDrawElementsInstanced.add( Input( 'type','GLenum' ))
|
|
glDrawElementsInstanced.add( Input( 'indices','const GLvoid *' ))
|
|
glDrawElementsInstanced.add( Input( 'primcount','GLsizei' ))
|
|
glDrawElementsInstanced.version = '3.1'
|
|
glDrawElementsInstanced.category = ''
|
|
glDrawElementsInstanced.trace = True
|
|
glDrawElementsInstanced.play = True
|
|
gl.add(glDrawElementsInstanced)
|
|
|
|
glDrawRangeElements = Function('glDrawRangeElements')
|
|
glDrawRangeElements.ret = Return('void')
|
|
glDrawRangeElements.add( Input( 'mode','GLenum' ))
|
|
glDrawRangeElements.add( Input( 'start','GLuint' ))
|
|
glDrawRangeElements.add( Input( 'end','GLuint' ))
|
|
glDrawRangeElements.add( Input( 'count','GLsizei' ))
|
|
glDrawRangeElements.add( Input( 'type','GLenum' ))
|
|
glDrawRangeElements.add( Input( 'indices','const GLvoid *' ))
|
|
glDrawRangeElements.version = '1.2'
|
|
glDrawRangeElements.category = ''
|
|
glDrawRangeElements.trace = True
|
|
glDrawRangeElements.play = True
|
|
gl.add(glDrawRangeElements)
|
|
|
|
glEnableVertexAttribArray = Function('glEnableVertexAttribArray')
|
|
glEnableVertexAttribArray.ret = Return('void')
|
|
glEnableVertexAttribArray.add( Input( 'index','GLuint' ))
|
|
glEnableVertexAttribArray.version = '2.0'
|
|
glEnableVertexAttribArray.category = ''
|
|
glEnableVertexAttribArray.esVersions = [2.0]
|
|
glEnableVertexAttribArray.trace = True
|
|
glEnableVertexAttribArray.play = True
|
|
gl.add(glEnableVertexAttribArray)
|
|
|
|
glEnablei = Function('glEnablei')
|
|
glEnablei.ret = Return('void')
|
|
glEnablei.add( Input( 'cap','GLenum' ))
|
|
glEnablei.add( Input( 'index','GLuint' ))
|
|
glEnablei.version = '3.0'
|
|
glEnablei.category = ''
|
|
glEnablei.trace = True
|
|
glEnablei.play = True
|
|
gl.add(glEnablei)
|
|
|
|
glEndConditionalRender = Function('glEndConditionalRender')
|
|
glEndConditionalRender.ret = Return('void')
|
|
glEndConditionalRender.version = '3.0'
|
|
glEndConditionalRender.category = ''
|
|
glEndConditionalRender.trace = True
|
|
glEndConditionalRender.play = True
|
|
gl.add(glEndConditionalRender)
|
|
|
|
glEndQuery = Function('glEndQuery')
|
|
glEndQuery.ret = Return('void')
|
|
glEndQuery.add( Input( 'target','GLenum' ))
|
|
glEndQuery.version = '1.5'
|
|
glEndQuery.category = ''
|
|
glEndQuery.trace = True
|
|
glEndQuery.play = True
|
|
gl.add(glEndQuery)
|
|
|
|
glEndTransformFeedback = Function('glEndTransformFeedback')
|
|
glEndTransformFeedback.ret = Return('void')
|
|
glEndTransformFeedback.version = '3.0'
|
|
glEndTransformFeedback.category = ''
|
|
glEndTransformFeedback.trace = True
|
|
glEndTransformFeedback.play = True
|
|
gl.add(glEndTransformFeedback)
|
|
|
|
glFramebufferTexture = Function('glFramebufferTexture')
|
|
glFramebufferTexture.ret = Return('void')
|
|
glFramebufferTexture.add( Input( 'target','GLenum' ))
|
|
glFramebufferTexture.add( Input( 'attachment','GLenum' ))
|
|
glFramebufferTexture.add( Input( 'texture','GLuint' ))
|
|
glFramebufferTexture.add( Input( 'level','GLint' ))
|
|
glFramebufferTexture.version = '3.2'
|
|
glFramebufferTexture.category = ''
|
|
glFramebufferTexture.trace = True
|
|
glFramebufferTexture.play = True
|
|
gl.add(glFramebufferTexture)
|
|
|
|
glFramebufferTextureFace = Function('glFramebufferTextureFace')
|
|
glFramebufferTextureFace.ret = Return('void')
|
|
glFramebufferTextureFace.add( Input( 'target','GLenum' ))
|
|
glFramebufferTextureFace.add( Input( 'attachment','GLenum' ))
|
|
glFramebufferTextureFace.add( Input( 'texture','GLuint' ))
|
|
glFramebufferTextureFace.add( Input( 'level','GLint' ))
|
|
glFramebufferTextureFace.add( Input( 'face','GLenum' ))
|
|
glFramebufferTextureFace.version = '3.2'
|
|
glFramebufferTextureFace.category = ''
|
|
glFramebufferTextureFace.trace = True
|
|
glFramebufferTextureFace.play = True
|
|
gl.add(glFramebufferTextureFace)
|
|
|
|
glGenBuffers = Function('glGenBuffers')
|
|
glGenBuffers.ret = Return('void')
|
|
glGenBuffers.add( Input( 'n','GLsizei' ))
|
|
glGenBuffers.add( Output( 'buffers','GLuint *' ,size = 'n' ))
|
|
glGenBuffers.version = '1.5'
|
|
glGenBuffers.category = ''
|
|
glGenBuffers.esVersions = [1.1, 2.0]
|
|
glGenBuffers.trace = True
|
|
glGenBuffers.play = True
|
|
gl.add(glGenBuffers)
|
|
|
|
glGenQueries = Function('glGenQueries')
|
|
glGenQueries.ret = Return('void')
|
|
glGenQueries.add( Input( 'n','GLsizei' ))
|
|
glGenQueries.add( Output( 'ids','GLuint *' ,size = 'n' ))
|
|
glGenQueries.version = '1.5'
|
|
glGenQueries.category = ''
|
|
glGenQueries.trace = True
|
|
glGenQueries.play = True
|
|
gl.add(glGenQueries)
|
|
|
|
glGetActiveAttrib = Function('glGetActiveAttrib')
|
|
glGetActiveAttrib.ret = Return('void')
|
|
glGetActiveAttrib.add( Input( 'program','GLuint' ))
|
|
glGetActiveAttrib.add( Input( 'index','GLuint' ))
|
|
glGetActiveAttrib.add( Input( 'bufSize','GLsizei' ))
|
|
glGetActiveAttrib.add( Output( 'length','GLsizei *' ,size = 1 ))
|
|
glGetActiveAttrib.add( Output( 'size','GLint *' ,size = 1 ))
|
|
glGetActiveAttrib.add( Output( 'type','GLenum *' ,size = 1 ))
|
|
glGetActiveAttrib.add( Output( 'name','GLchar *' ,maxSize = 'bufSize' ))
|
|
glGetActiveAttrib.version = '2.0'
|
|
glGetActiveAttrib.category = ''
|
|
glGetActiveAttrib.esVersions = [2.0]
|
|
glGetActiveAttrib.trace = True
|
|
glGetActiveAttrib.play = False
|
|
gl.add(glGetActiveAttrib)
|
|
|
|
glGetActiveUniform = Function('glGetActiveUniform')
|
|
glGetActiveUniform.ret = Return('void')
|
|
glGetActiveUniform.add( Input( 'program','GLuint' ))
|
|
glGetActiveUniform.add( Input( 'index','GLuint' ))
|
|
glGetActiveUniform.add( Input( 'bufSize','GLsizei' ))
|
|
glGetActiveUniform.add( Output( 'length','GLsizei *' ,size = 1 ))
|
|
glGetActiveUniform.add( Output( 'size','GLint *' ,size = 1 ))
|
|
glGetActiveUniform.add( Output( 'type','GLenum *' ,size = 1 ))
|
|
glGetActiveUniform.add( Output( 'name','GLchar *' ,maxSize = 'bufSize' ))
|
|
glGetActiveUniform.version = '2.0'
|
|
glGetActiveUniform.category = ''
|
|
glGetActiveUniform.esVersions = [2.0]
|
|
glGetActiveUniform.trace = True
|
|
glGetActiveUniform.play = False
|
|
gl.add(glGetActiveUniform)
|
|
|
|
glGetAttachedShaders = Function('glGetAttachedShaders')
|
|
glGetAttachedShaders.ret = Return('void')
|
|
glGetAttachedShaders.add( Input( 'program','GLuint' ))
|
|
glGetAttachedShaders.add( Input( 'maxCount','GLsizei' ))
|
|
glGetAttachedShaders.add( Output( 'count','GLsizei *' ,size = 1 ))
|
|
glGetAttachedShaders.add( Output( 'shaders','GLuint *' ,size = 'count ? *count : 0' ))
|
|
glGetAttachedShaders.version = '2.0'
|
|
glGetAttachedShaders.category = ''
|
|
glGetAttachedShaders.esVersions = [2.0]
|
|
glGetAttachedShaders.trace = True
|
|
glGetAttachedShaders.play = False
|
|
gl.add(glGetAttachedShaders)
|
|
|
|
glGetAttribLocation = Function('glGetAttribLocation')
|
|
glGetAttribLocation.ret = Return('GLint')
|
|
glGetAttribLocation.add( Input( 'program','GLuint' ))
|
|
glGetAttribLocation.add( Input( 'name','const GLchar *' ))
|
|
glGetAttribLocation.version = '2.0'
|
|
glGetAttribLocation.category = ''
|
|
glGetAttribLocation.esVersions = [2.0]
|
|
glGetAttribLocation.trace = True
|
|
glGetAttribLocation.play = False
|
|
gl.add(glGetAttribLocation)
|
|
|
|
glGetBooleani_v = Function('glGetBooleani_v')
|
|
glGetBooleani_v.ret = Return('void')
|
|
glGetBooleani_v.add( Input( 'target','GLenum' ))
|
|
glGetBooleani_v.add( Input( 'index','GLuint' ))
|
|
glGetBooleani_v.add( Output( 'data','GLboolean *' ))
|
|
glGetBooleani_v.version = '3.0'
|
|
glGetBooleani_v.category = ''
|
|
glGetBooleani_v.trace = True
|
|
glGetBooleani_v.play = False
|
|
gl.add(glGetBooleani_v)
|
|
|
|
glGetBufferParameteri64v = Function('glGetBufferParameteri64v')
|
|
glGetBufferParameteri64v.ret = Return('void')
|
|
glGetBufferParameteri64v.add( Input( 'target','GLenum' ))
|
|
glGetBufferParameteri64v.add( Input( 'pname','GLenum' ))
|
|
glGetBufferParameteri64v.add( Output( 'params','GLint64 *' ))
|
|
glGetBufferParameteri64v.version = '3.2'
|
|
glGetBufferParameteri64v.category = ''
|
|
glGetBufferParameteri64v.trace = True
|
|
glGetBufferParameteri64v.play = False
|
|
gl.add(glGetBufferParameteri64v)
|
|
|
|
glGetBufferParameteriv = Function('glGetBufferParameteriv')
|
|
glGetBufferParameteriv.ret = Return('void')
|
|
glGetBufferParameteriv.add( Input( 'target','GLenum' ))
|
|
glGetBufferParameteriv.add( Input( 'pname','GLenum' ))
|
|
glGetBufferParameteriv.add( Output( 'params','GLint *' ))
|
|
glGetBufferParameteriv.version = '1.5'
|
|
glGetBufferParameteriv.category = ''
|
|
glGetBufferParameteriv.esVersions = [1.1, 2.0]
|
|
glGetBufferParameteriv.trace = True
|
|
glGetBufferParameteriv.play = True
|
|
gl.add(glGetBufferParameteriv)
|
|
|
|
glGetBufferPointerv = Function('glGetBufferPointerv')
|
|
glGetBufferPointerv.ret = Return('void')
|
|
glGetBufferPointerv.add( Input( 'target','GLenum' ))
|
|
glGetBufferPointerv.add( Input( 'pname','GLenum' ))
|
|
glGetBufferPointerv.add( Output( 'params','GLvoid **' ,size = 1 ))
|
|
glGetBufferPointerv.version = '1.5'
|
|
glGetBufferPointerv.category = ''
|
|
glGetBufferPointerv.trace = True
|
|
glGetBufferPointerv.play = True
|
|
gl.add(glGetBufferPointerv)
|
|
|
|
glGetBufferSubData = Function('glGetBufferSubData')
|
|
glGetBufferSubData.ret = Return('void')
|
|
glGetBufferSubData.add( Input( 'target','GLenum' ))
|
|
glGetBufferSubData.add( Input( 'offset','GLintptr' ))
|
|
glGetBufferSubData.add( Input( 'size','GLsizeiptr' ))
|
|
glGetBufferSubData.add( Output( 'data','GLvoid *' ))
|
|
glGetBufferSubData.version = '1.5'
|
|
glGetBufferSubData.category = ''
|
|
glGetBufferSubData.trace = True
|
|
glGetBufferSubData.play = True
|
|
gl.add(glGetBufferSubData)
|
|
|
|
glGetCompressedTexImage = Function('glGetCompressedTexImage')
|
|
glGetCompressedTexImage.ret = Return('void')
|
|
glGetCompressedTexImage.add( Input( 'target','GLenum' ))
|
|
glGetCompressedTexImage.add( Input( 'lod','GLint' ))
|
|
glGetCompressedTexImage.add( Output( 'img','GLvoid *' ))
|
|
glGetCompressedTexImage.version = '1.3'
|
|
glGetCompressedTexImage.category = ''
|
|
glGetCompressedTexImage.trace = True
|
|
glGetCompressedTexImage.play = True
|
|
gl.add(glGetCompressedTexImage)
|
|
|
|
glGetFragDataLocation = Function('glGetFragDataLocation')
|
|
glGetFragDataLocation.ret = Return('GLint')
|
|
glGetFragDataLocation.add( Input( 'program','GLuint' ))
|
|
glGetFragDataLocation.add( Input( 'name','const GLchar *' ))
|
|
glGetFragDataLocation.version = '3.0'
|
|
glGetFragDataLocation.category = ''
|
|
glGetFragDataLocation.trace = True
|
|
glGetFragDataLocation.play = True
|
|
gl.add(glGetFragDataLocation)
|
|
|
|
glGetInteger64i_v = Function('glGetInteger64i_v')
|
|
glGetInteger64i_v.ret = Return('void')
|
|
glGetInteger64i_v.add( Input( 'target','GLenum' ))
|
|
glGetInteger64i_v.add( Input( 'index','GLuint' ))
|
|
glGetInteger64i_v.add( Output( 'data','GLint64 *' ))
|
|
glGetInteger64i_v.version = '3.2'
|
|
glGetInteger64i_v.category = ''
|
|
glGetInteger64i_v.trace = True
|
|
glGetInteger64i_v.play = False
|
|
gl.add(glGetInteger64i_v)
|
|
|
|
glGetProgramInfoLog = Function('glGetProgramInfoLog')
|
|
glGetProgramInfoLog.ret = Return('void')
|
|
glGetProgramInfoLog.add( Input( 'program','GLuint' ))
|
|
glGetProgramInfoLog.add( Input( 'bufSize','GLsizei' ))
|
|
glGetProgramInfoLog.add( Output( 'length','GLsizei *' ,size = 'length ? 1 : 0' ))
|
|
glGetProgramInfoLog.add( Output( 'infoLog','GLchar *' ,maxSize = 'bufSize' ))
|
|
glGetProgramInfoLog.version = '2.0'
|
|
glGetProgramInfoLog.category = ''
|
|
glGetProgramInfoLog.esVersions = [2.0]
|
|
glGetProgramInfoLog.trace = True
|
|
glGetProgramInfoLog.play = False
|
|
gl.add(glGetProgramInfoLog)
|
|
|
|
glGetProgramiv = Function('glGetProgramiv')
|
|
glGetProgramiv.ret = Return('void')
|
|
glGetProgramiv.add( Input( 'program','GLuint' ))
|
|
glGetProgramiv.add( Input( 'pname','GLenum' ))
|
|
glGetProgramiv.add( Output( 'params','GLint *' ))
|
|
glGetProgramiv.version = '2.0'
|
|
glGetProgramiv.category = ''
|
|
glGetProgramiv.esVersions = [2.0]
|
|
glGetProgramiv.trace = True
|
|
glGetProgramiv.play = False
|
|
gl.add(glGetProgramiv)
|
|
|
|
glGetQueryObjectiv = Function('glGetQueryObjectiv')
|
|
glGetQueryObjectiv.ret = Return('void')
|
|
glGetQueryObjectiv.add( Input( 'id','GLuint' ))
|
|
glGetQueryObjectiv.add( Input( 'pname','GLenum' ))
|
|
glGetQueryObjectiv.add( Output( 'params','GLint *' ))
|
|
glGetQueryObjectiv.version = '1.5'
|
|
glGetQueryObjectiv.category = ''
|
|
glGetQueryObjectiv.trace = True
|
|
glGetQueryObjectiv.play = False
|
|
gl.add(glGetQueryObjectiv)
|
|
|
|
glGetQueryObjectuiv = Function('glGetQueryObjectuiv')
|
|
glGetQueryObjectuiv.ret = Return('void')
|
|
glGetQueryObjectuiv.add( Input( 'id','GLuint' ))
|
|
glGetQueryObjectuiv.add( Input( 'pname','GLenum' ))
|
|
glGetQueryObjectuiv.add( Output( 'params','GLuint *' ))
|
|
glGetQueryObjectuiv.version = '1.5'
|
|
glGetQueryObjectuiv.category = ''
|
|
glGetQueryObjectuiv.trace = True
|
|
glGetQueryObjectuiv.play = False
|
|
gl.add(glGetQueryObjectuiv)
|
|
|
|
glGetQueryiv = Function('glGetQueryiv')
|
|
glGetQueryiv.ret = Return('void')
|
|
glGetQueryiv.add( Input( 'target','GLenum' ))
|
|
glGetQueryiv.add( Input( 'pname','GLenum' ))
|
|
glGetQueryiv.add( Output( 'params','GLint *' ))
|
|
glGetQueryiv.version = '1.5'
|
|
glGetQueryiv.category = ''
|
|
glGetQueryiv.trace = True
|
|
glGetQueryiv.play = False
|
|
gl.add(glGetQueryiv)
|
|
|
|
glGetShaderInfoLog = Function('glGetShaderInfoLog')
|
|
glGetShaderInfoLog.ret = Return('void')
|
|
glGetShaderInfoLog.add( Input( 'shader','GLuint' ))
|
|
glGetShaderInfoLog.add( Input( 'bufSize','GLsizei' ))
|
|
glGetShaderInfoLog.add( Output( 'length','GLsizei *' ,size = 'length ? 1 : 0' ))
|
|
glGetShaderInfoLog.add( Output( 'infoLog','GLchar *' ,maxSize = 'bufSize' ))
|
|
glGetShaderInfoLog.version = '2.0'
|
|
glGetShaderInfoLog.category = ''
|
|
glGetShaderInfoLog.esVersions = [2.0]
|
|
glGetShaderInfoLog.trace = True
|
|
glGetShaderInfoLog.play = False
|
|
gl.add(glGetShaderInfoLog)
|
|
|
|
glGetShaderSource = Function('glGetShaderSource')
|
|
glGetShaderSource.ret = Return('void')
|
|
glGetShaderSource.add( Input( 'shader','GLuint' ))
|
|
glGetShaderSource.add( Input( 'bufSize','GLsizei' ))
|
|
glGetShaderSource.add( Output( 'length','GLsizei *' ,size = 'length ? 1 : 0' ))
|
|
glGetShaderSource.add( Output( 'source','GLchar *' ,maxSize = 'bufSize' ))
|
|
glGetShaderSource.version = '2.0'
|
|
glGetShaderSource.category = ''
|
|
glGetShaderSource.esVersions = [2.0]
|
|
glGetShaderSource.trace = True
|
|
glGetShaderSource.play = False
|
|
gl.add(glGetShaderSource)
|
|
|
|
glGetShaderiv = Function('glGetShaderiv')
|
|
glGetShaderiv.ret = Return('void')
|
|
glGetShaderiv.add( Input( 'shader','GLuint' ))
|
|
glGetShaderiv.add( Input( 'pname','GLenum' ))
|
|
glGetShaderiv.add( Output( 'params','GLint *' ))
|
|
glGetShaderiv.version = '2.0'
|
|
glGetShaderiv.category = ''
|
|
glGetShaderiv.esVersions = [2.0]
|
|
glGetShaderiv.trace = True
|
|
glGetShaderiv.play = False
|
|
gl.add(glGetShaderiv)
|
|
|
|
glGetStringi = Function('glGetStringi')
|
|
glGetStringi.ret = Return('const GLubyte *')
|
|
glGetStringi.add( Input( 'name','GLenum' ))
|
|
glGetStringi.add( Input( 'index','GLuint' ))
|
|
glGetStringi.version = '3.0'
|
|
glGetStringi.category = ''
|
|
glGetStringi.trace = True
|
|
glGetStringi.play = True
|
|
gl.add(glGetStringi)
|
|
|
|
glGetTexParameterIiv = Function('glGetTexParameterIiv')
|
|
glGetTexParameterIiv.ret = Return('void')
|
|
glGetTexParameterIiv.add( Input( 'target','GLenum' ))
|
|
glGetTexParameterIiv.add( Input( 'pname','GLenum' ))
|
|
glGetTexParameterIiv.add( Output( 'params','GLint *' ))
|
|
glGetTexParameterIiv.version = '3.0'
|
|
glGetTexParameterIiv.category = ''
|
|
glGetTexParameterIiv.trace = True
|
|
glGetTexParameterIiv.play = True
|
|
gl.add(glGetTexParameterIiv)
|
|
|
|
glGetTexParameterIuiv = Function('glGetTexParameterIuiv')
|
|
glGetTexParameterIuiv.ret = Return('void')
|
|
glGetTexParameterIuiv.add( Input( 'target','GLenum' ))
|
|
glGetTexParameterIuiv.add( Input( 'pname','GLenum' ))
|
|
glGetTexParameterIuiv.add( Output( 'params','GLuint *' ))
|
|
glGetTexParameterIuiv.version = '3.0'
|
|
glGetTexParameterIuiv.category = ''
|
|
glGetTexParameterIuiv.trace = True
|
|
glGetTexParameterIuiv.play = True
|
|
gl.add(glGetTexParameterIuiv)
|
|
|
|
glGetTransformFeedbackVarying = Function('glGetTransformFeedbackVarying')
|
|
glGetTransformFeedbackVarying.ret = Return('void')
|
|
glGetTransformFeedbackVarying.add( Input( 'program','GLuint' ))
|
|
glGetTransformFeedbackVarying.add( Input( 'index','GLuint' ))
|
|
glGetTransformFeedbackVarying.add( Input( 'bufSize','GLsizei' ))
|
|
glGetTransformFeedbackVarying.add( Output( 'length','GLsizei *' ,size = 1 ))
|
|
glGetTransformFeedbackVarying.add( Output( 'size','GLsizei *' ,size = 1 ))
|
|
glGetTransformFeedbackVarying.add( Output( 'type','GLenum *' ,size = 1 ))
|
|
glGetTransformFeedbackVarying.add( Output( 'name','GLchar *' ,size = 'bufSize' ))
|
|
glGetTransformFeedbackVarying.version = '3.0'
|
|
glGetTransformFeedbackVarying.category = ''
|
|
glGetTransformFeedbackVarying.trace = True
|
|
glGetTransformFeedbackVarying.play = True
|
|
gl.add(glGetTransformFeedbackVarying)
|
|
|
|
glGetUniformLocation = Function('glGetUniformLocation')
|
|
glGetUniformLocation.ret = Return('GLint')
|
|
glGetUniformLocation.add( Input( 'program','GLuint' ))
|
|
glGetUniformLocation.add( Input( 'name','const GLchar *' ,cast = 'const char *' ))
|
|
glGetUniformLocation.version = '2.0'
|
|
glGetUniformLocation.category = ''
|
|
glGetUniformLocation.esVersions = [2.0]
|
|
glGetUniformLocation.trace = True
|
|
glGetUniformLocation.play = False
|
|
gl.add(glGetUniformLocation)
|
|
|
|
glGetUniformfv = Function('glGetUniformfv')
|
|
glGetUniformfv.ret = Return('void')
|
|
glGetUniformfv.add( Input( 'program','GLuint' ))
|
|
glGetUniformfv.add( Input( 'location','GLint' ))
|
|
glGetUniformfv.add( Output( 'params','GLfloat *' ))
|
|
glGetUniformfv.version = '2.0'
|
|
glGetUniformfv.category = ''
|
|
glGetUniformfv.esVersions = [2.0]
|
|
glGetUniformfv.trace = True
|
|
glGetUniformfv.play = False
|
|
gl.add(glGetUniformfv)
|
|
|
|
glGetUniformiv = Function('glGetUniformiv')
|
|
glGetUniformiv.ret = Return('void')
|
|
glGetUniformiv.add( Input( 'program','GLuint' ))
|
|
glGetUniformiv.add( Input( 'location','GLint' ))
|
|
glGetUniformiv.add( Output( 'params','GLint *' ))
|
|
glGetUniformiv.version = '2.0'
|
|
glGetUniformiv.category = ''
|
|
glGetUniformiv.esVersions = [2.0]
|
|
glGetUniformiv.trace = True
|
|
glGetUniformiv.play = False
|
|
gl.add(glGetUniformiv)
|
|
|
|
glGetUniformuiv = Function('glGetUniformuiv')
|
|
glGetUniformuiv.ret = Return('void')
|
|
glGetUniformuiv.add( Input( 'program','GLuint' ))
|
|
glGetUniformuiv.add( Input( 'location','GLint' ))
|
|
glGetUniformuiv.add( Output( 'params','GLuint *' ))
|
|
glGetUniformuiv.version = '3.0'
|
|
glGetUniformuiv.category = ''
|
|
glGetUniformuiv.trace = True
|
|
glGetUniformuiv.play = True
|
|
gl.add(glGetUniformuiv)
|
|
|
|
glGetVertexAttribIiv = Function('glGetVertexAttribIiv')
|
|
glGetVertexAttribIiv.ret = Return('void')
|
|
glGetVertexAttribIiv.add( Input( 'index','GLuint' ))
|
|
glGetVertexAttribIiv.add( Input( 'pname','GLenum' ))
|
|
glGetVertexAttribIiv.add( Output( 'params','GLint *' ,size = 1 ))
|
|
glGetVertexAttribIiv.version = '3.0'
|
|
glGetVertexAttribIiv.category = ''
|
|
glGetVertexAttribIiv.trace = True
|
|
glGetVertexAttribIiv.play = True
|
|
gl.add(glGetVertexAttribIiv)
|
|
|
|
glGetVertexAttribIuiv = Function('glGetVertexAttribIuiv')
|
|
glGetVertexAttribIuiv.ret = Return('void')
|
|
glGetVertexAttribIuiv.add( Input( 'index','GLuint' ))
|
|
glGetVertexAttribIuiv.add( Input( 'pname','GLenum' ))
|
|
glGetVertexAttribIuiv.add( Output( 'params','GLuint *' ,size = 1 ))
|
|
glGetVertexAttribIuiv.version = '3.0'
|
|
glGetVertexAttribIuiv.category = ''
|
|
glGetVertexAttribIuiv.trace = True
|
|
glGetVertexAttribIuiv.play = True
|
|
gl.add(glGetVertexAttribIuiv)
|
|
|
|
glGetVertexAttribPointerv = Function('glGetVertexAttribPointerv')
|
|
glGetVertexAttribPointerv.ret = Return('void')
|
|
glGetVertexAttribPointerv.add( Input( 'index','GLuint' ))
|
|
glGetVertexAttribPointerv.add( Input( 'pname','GLenum' ))
|
|
glGetVertexAttribPointerv.add( Output( 'pointer','GLvoid **' ,size = 1 ))
|
|
glGetVertexAttribPointerv.version = '2.0'
|
|
glGetVertexAttribPointerv.category = ''
|
|
glGetVertexAttribPointerv.esVersions = [2.0]
|
|
glGetVertexAttribPointerv.trace = True
|
|
glGetVertexAttribPointerv.play = False
|
|
gl.add(glGetVertexAttribPointerv)
|
|
|
|
glGetVertexAttribdv = Function('glGetVertexAttribdv')
|
|
glGetVertexAttribdv.ret = Return('void')
|
|
glGetVertexAttribdv.add( Input( 'index','GLuint' ))
|
|
glGetVertexAttribdv.add( Input( 'pname','GLenum' ))
|
|
glGetVertexAttribdv.add( Output( 'params','GLdouble *' ,size = 4 ))
|
|
glGetVertexAttribdv.version = '2.0'
|
|
glGetVertexAttribdv.category = ''
|
|
glGetVertexAttribdv.trace = True
|
|
glGetVertexAttribdv.play = False
|
|
gl.add(glGetVertexAttribdv)
|
|
|
|
glGetVertexAttribfv = Function('glGetVertexAttribfv')
|
|
glGetVertexAttribfv.ret = Return('void')
|
|
glGetVertexAttribfv.add( Input( 'index','GLuint' ))
|
|
glGetVertexAttribfv.add( Input( 'pname','GLenum' ))
|
|
glGetVertexAttribfv.add( Output( 'params','GLfloat *' ,size = 4 ))
|
|
glGetVertexAttribfv.version = '2.0'
|
|
glGetVertexAttribfv.category = ''
|
|
glGetVertexAttribfv.esVersions = [2.0]
|
|
glGetVertexAttribfv.trace = True
|
|
glGetVertexAttribfv.play = False
|
|
gl.add(glGetVertexAttribfv)
|
|
|
|
glGetVertexAttribiv = Function('glGetVertexAttribiv')
|
|
glGetVertexAttribiv.ret = Return('void')
|
|
glGetVertexAttribiv.add( Input( 'index','GLuint' ))
|
|
glGetVertexAttribiv.add( Input( 'pname','GLenum' ))
|
|
glGetVertexAttribiv.add( Output( 'params','GLint *' ,size = 4 ))
|
|
glGetVertexAttribiv.version = '2.0'
|
|
glGetVertexAttribiv.category = ''
|
|
glGetVertexAttribiv.esVersions = [2.0]
|
|
glGetVertexAttribiv.trace = True
|
|
glGetVertexAttribiv.play = False
|
|
gl.add(glGetVertexAttribiv)
|
|
|
|
glIsBuffer = Function('glIsBuffer')
|
|
glIsBuffer.ret = Return('GLboolean')
|
|
glIsBuffer.add( Input( 'buffer','GLuint' ))
|
|
glIsBuffer.version = '1.5'
|
|
glIsBuffer.category = ''
|
|
glIsBuffer.esVersions = [1.1, 2.0]
|
|
glIsBuffer.trace = True
|
|
glIsBuffer.play = True
|
|
gl.add(glIsBuffer)
|
|
|
|
glIsEnabledi = Function('glIsEnabledi')
|
|
glIsEnabledi.ret = Return('GLboolean')
|
|
glIsEnabledi.add( Input( 'target','GLenum' ))
|
|
glIsEnabledi.add( Input( 'index','GLuint' ))
|
|
glIsEnabledi.version = '3.0'
|
|
glIsEnabledi.category = ''
|
|
glIsEnabledi.trace = True
|
|
glIsEnabledi.play = True
|
|
gl.add(glIsEnabledi)
|
|
|
|
glIsProgram = Function('glIsProgram')
|
|
glIsProgram.ret = Return('GLboolean')
|
|
glIsProgram.add( Input( 'program','GLuint' ))
|
|
glIsProgram.version = '2.0'
|
|
glIsProgram.category = ''
|
|
glIsProgram.esVersions = [2.0]
|
|
glIsProgram.trace = True
|
|
glIsProgram.play = True
|
|
gl.add(glIsProgram)
|
|
|
|
glIsQuery = Function('glIsQuery')
|
|
glIsQuery.ret = Return('GLboolean')
|
|
glIsQuery.add( Input( 'id','GLuint' ))
|
|
glIsQuery.version = '1.5'
|
|
glIsQuery.category = ''
|
|
glIsQuery.trace = True
|
|
glIsQuery.play = True
|
|
gl.add(glIsQuery)
|
|
|
|
glIsShader = Function('glIsShader')
|
|
glIsShader.ret = Return('GLboolean')
|
|
glIsShader.add( Input( 'shader','GLuint' ))
|
|
glIsShader.version = '2.0'
|
|
glIsShader.category = ''
|
|
glIsShader.esVersions = [2.0]
|
|
glIsShader.trace = True
|
|
glIsShader.play = True
|
|
gl.add(glIsShader)
|
|
|
|
glLinkProgram = Function('glLinkProgram')
|
|
glLinkProgram.ret = Return('void')
|
|
glLinkProgram.add( Input( 'program','GLuint' ))
|
|
glLinkProgram.version = '2.0'
|
|
glLinkProgram.category = ''
|
|
glLinkProgram.esVersions = [2.0]
|
|
glLinkProgram.trace = True
|
|
glLinkProgram.play = True
|
|
gl.add(glLinkProgram)
|
|
|
|
glMapBuffer = Function('glMapBuffer')
|
|
glMapBuffer.ret = Return('GLvoid *')
|
|
glMapBuffer.add( Input( 'target','GLenum' ))
|
|
glMapBuffer.add( Input( 'access','GLenum' ))
|
|
glMapBuffer.version = '1.5'
|
|
glMapBuffer.category = ''
|
|
glMapBuffer.trace = True
|
|
glMapBuffer.play = True
|
|
gl.add(glMapBuffer)
|
|
|
|
glMultiDrawArrays = Function('glMultiDrawArrays')
|
|
glMultiDrawArrays.ret = Return('void')
|
|
glMultiDrawArrays.add( Input( 'mode','GLenum' ))
|
|
glMultiDrawArrays.add( Input( 'first','const GLint *' ,size = 'primcount' ))
|
|
glMultiDrawArrays.add( Input( 'count','const GLsizei *' ,size = 'primcount' ))
|
|
glMultiDrawArrays.add( Input( 'primcount','GLsizei' ))
|
|
glMultiDrawArrays.version = '1.4'
|
|
glMultiDrawArrays.category = ''
|
|
glMultiDrawArrays.trace = True
|
|
glMultiDrawArrays.play = True
|
|
gl.add(glMultiDrawArrays)
|
|
|
|
glMultiDrawElements = Function('glMultiDrawElements')
|
|
glMultiDrawElements.ret = Return('void')
|
|
glMultiDrawElements.add( Input( 'mode','GLenum' ))
|
|
glMultiDrawElements.add( Input( 'count','const GLsizei *' ,size = 'primcount' ))
|
|
glMultiDrawElements.add( Input( 'type','GLenum' ))
|
|
glMultiDrawElements.add( Input( 'indices','const GLvoid **' ,size = 'primcount' ))
|
|
glMultiDrawElements.add( Input( 'primcount','GLsizei' ))
|
|
glMultiDrawElements.version = '1.4'
|
|
glMultiDrawElements.category = ''
|
|
glMultiDrawElements.trace = True
|
|
glMultiDrawElements.play = True
|
|
gl.add(glMultiDrawElements)
|
|
|
|
glPointParameterf = Function('glPointParameterf')
|
|
glPointParameterf.ret = Return('void')
|
|
glPointParameterf.add( Input( 'pname','GLenum' ))
|
|
glPointParameterf.add( Input( 'param','GLfloat' ))
|
|
glPointParameterf.version = '1.4'
|
|
glPointParameterf.category = ''
|
|
glPointParameterf.esVersions = [1.1]
|
|
glPointParameterf.trace = True
|
|
glPointParameterf.play = True
|
|
gl.add(glPointParameterf)
|
|
|
|
glPointParameterfv = Function('glPointParameterfv')
|
|
glPointParameterfv.ret = Return('void')
|
|
glPointParameterfv.add( Input( 'pname','GLenum' ))
|
|
glPointParameterfv.add( Input( 'params','const GLfloat *' ))
|
|
glPointParameterfv.version = '1.4'
|
|
glPointParameterfv.category = ''
|
|
glPointParameterfv.esVersions = [1.1]
|
|
glPointParameterfv.trace = True
|
|
glPointParameterfv.play = True
|
|
gl.add(glPointParameterfv)
|
|
|
|
glPointParameteri = Function('glPointParameteri')
|
|
glPointParameteri.ret = Return('void')
|
|
glPointParameteri.add( Input( 'pname','GLenum' ))
|
|
glPointParameteri.add( Input( 'param','GLint' ))
|
|
glPointParameteri.version = '1.4'
|
|
glPointParameteri.category = ''
|
|
glPointParameteri.trace = True
|
|
glPointParameteri.play = True
|
|
gl.add(glPointParameteri)
|
|
|
|
glPointParameteriv = Function('glPointParameteriv')
|
|
glPointParameteriv.ret = Return('void')
|
|
glPointParameteriv.add( Input( 'pname','GLenum' ))
|
|
glPointParameteriv.add( Input( 'params','const GLint *' ))
|
|
glPointParameteriv.version = '1.4'
|
|
glPointParameteriv.category = ''
|
|
glPointParameteriv.trace = True
|
|
glPointParameteriv.play = True
|
|
gl.add(glPointParameteriv)
|
|
|
|
glPrimitiveRestartIndex = Function('glPrimitiveRestartIndex')
|
|
glPrimitiveRestartIndex.ret = Return('void')
|
|
glPrimitiveRestartIndex.add( Input( 'index','GLuint' ))
|
|
glPrimitiveRestartIndex.version = '3.1'
|
|
glPrimitiveRestartIndex.category = ''
|
|
glPrimitiveRestartIndex.trace = True
|
|
glPrimitiveRestartIndex.play = True
|
|
gl.add(glPrimitiveRestartIndex)
|
|
|
|
glSampleCoverage = Function('glSampleCoverage')
|
|
glSampleCoverage.ret = Return('void')
|
|
glSampleCoverage.add( Input( 'value','GLclampf' ))
|
|
glSampleCoverage.add( Input( 'invert','GLboolean' ))
|
|
glSampleCoverage.version = '1.3'
|
|
glSampleCoverage.category = ''
|
|
glSampleCoverage.esVersions = [1.0, 1.1, 2.0]
|
|
glSampleCoverage.trace = True
|
|
glSampleCoverage.play = True
|
|
gl.add(glSampleCoverage)
|
|
|
|
glShaderSource = Function('glShaderSource')
|
|
glShaderSource.ret = Return('void')
|
|
glShaderSource.add( Input( 'shader','GLuint' ))
|
|
glShaderSource.add( Input( 'count','GLsizei' ))
|
|
glShaderSource.add( Input( 'string','const GLchar **' ,size = 'string ? count : 0' ,cast = 'const char **' ))
|
|
glShaderSource.add( Input( 'length','const GLint *' ,size = 'length ? count : 0' ))
|
|
glShaderSource.version = '2.0'
|
|
glShaderSource.category = ''
|
|
glShaderSource.esVersions = [2.0]
|
|
glShaderSource.trace = True
|
|
glShaderSource.play = False
|
|
gl.add(glShaderSource)
|
|
|
|
glStencilFuncSeparate = Function('glStencilFuncSeparate')
|
|
glStencilFuncSeparate.ret = Return('void')
|
|
glStencilFuncSeparate.add( Input( 'face','GLenum' ))
|
|
glStencilFuncSeparate.add( Input( 'func','GLenum' ))
|
|
glStencilFuncSeparate.add( Input( 'ref','GLint' ))
|
|
glStencilFuncSeparate.add( Input( 'mask','GLuint' ))
|
|
glStencilFuncSeparate.version = '2.0'
|
|
glStencilFuncSeparate.category = ''
|
|
glStencilFuncSeparate.esVersions = [2.0]
|
|
glStencilFuncSeparate.trace = True
|
|
glStencilFuncSeparate.play = True
|
|
gl.add(glStencilFuncSeparate)
|
|
|
|
glStencilMaskSeparate = Function('glStencilMaskSeparate')
|
|
glStencilMaskSeparate.ret = Return('void')
|
|
glStencilMaskSeparate.add( Input( 'face','GLenum' ))
|
|
glStencilMaskSeparate.add( Input( 'mask','GLuint' ))
|
|
glStencilMaskSeparate.version = '2.0'
|
|
glStencilMaskSeparate.category = ''
|
|
glStencilMaskSeparate.esVersions = [2.0]
|
|
glStencilMaskSeparate.trace = True
|
|
glStencilMaskSeparate.play = True
|
|
gl.add(glStencilMaskSeparate)
|
|
|
|
glStencilOpSeparate = Function('glStencilOpSeparate')
|
|
glStencilOpSeparate.ret = Return('void')
|
|
glStencilOpSeparate.add( Input( 'face','GLenum' ))
|
|
glStencilOpSeparate.add( Input( 'fail','GLenum' ))
|
|
glStencilOpSeparate.add( Input( 'zfail','GLenum' ))
|
|
glStencilOpSeparate.add( Input( 'zpass','GLenum' ))
|
|
glStencilOpSeparate.version = '2.0'
|
|
glStencilOpSeparate.category = ''
|
|
glStencilOpSeparate.esVersions = [2.0]
|
|
glStencilOpSeparate.trace = True
|
|
glStencilOpSeparate.play = True
|
|
gl.add(glStencilOpSeparate)
|
|
|
|
glTexBuffer = Function('glTexBuffer')
|
|
glTexBuffer.ret = Return('void')
|
|
glTexBuffer.add( Input( 'target','GLenum' ))
|
|
glTexBuffer.add( Input( 'internalformat','GLenum' ))
|
|
glTexBuffer.add( Input( 'buffer','GLuint' ))
|
|
glTexBuffer.version = '3.1'
|
|
glTexBuffer.category = ''
|
|
glTexBuffer.trace = True
|
|
glTexBuffer.play = True
|
|
gl.add(glTexBuffer)
|
|
|
|
glTexImage3D = Function('glTexImage3D')
|
|
glTexImage3D.ret = Return('void')
|
|
glTexImage3D.add( Input( 'target','GLenum' ))
|
|
glTexImage3D.add( Input( 'level','GLint' ))
|
|
glTexImage3D.add( Input( 'internalformat','GLint' ,regalLog = 'internalFormatToString(internalformat)' ))
|
|
glTexImage3D.add( Input( 'width','GLsizei' ))
|
|
glTexImage3D.add( Input( 'height','GLsizei' ))
|
|
glTexImage3D.add( Input( 'depth','GLsizei' ))
|
|
glTexImage3D.add( Input( 'border','GLint' ))
|
|
glTexImage3D.add( Input( 'format','GLenum' ))
|
|
glTexImage3D.add( Input( 'type','GLenum' ))
|
|
glTexImage3D.add( Input( 'pixels','const GLvoid *' ,size = 'helperGLPixelImageSize(width, height, depth, format, type, 0, target)' ,cast = 'const GLubyte *' ))
|
|
glTexImage3D.version = '1.2'
|
|
glTexImage3D.category = ''
|
|
glTexImage3D.trace = True
|
|
glTexImage3D.play = True
|
|
gl.add(glTexImage3D)
|
|
|
|
glTexParameterIiv = Function('glTexParameterIiv')
|
|
glTexParameterIiv.ret = Return('void')
|
|
glTexParameterIiv.add( Input( 'target','GLenum' ))
|
|
glTexParameterIiv.add( Input( 'pname','GLenum' ))
|
|
glTexParameterIiv.add( Input( 'params','const GLint *' ))
|
|
glTexParameterIiv.version = '3.0'
|
|
glTexParameterIiv.category = ''
|
|
glTexParameterIiv.trace = True
|
|
glTexParameterIiv.play = True
|
|
gl.add(glTexParameterIiv)
|
|
|
|
glTexParameterIuiv = Function('glTexParameterIuiv')
|
|
glTexParameterIuiv.ret = Return('void')
|
|
glTexParameterIuiv.add( Input( 'target','GLenum' ))
|
|
glTexParameterIuiv.add( Input( 'pname','GLenum' ))
|
|
glTexParameterIuiv.add( Input( 'params','const GLuint *' ))
|
|
glTexParameterIuiv.version = '3.0'
|
|
glTexParameterIuiv.category = ''
|
|
glTexParameterIuiv.trace = True
|
|
glTexParameterIuiv.play = True
|
|
gl.add(glTexParameterIuiv)
|
|
|
|
glTexSubImage3D = Function('glTexSubImage3D')
|
|
glTexSubImage3D.ret = Return('void')
|
|
glTexSubImage3D.add( Input( 'target','GLenum' ))
|
|
glTexSubImage3D.add( Input( 'level','GLint' ))
|
|
glTexSubImage3D.add( Input( 'xoffset','GLint' ))
|
|
glTexSubImage3D.add( Input( 'yoffset','GLint' ))
|
|
glTexSubImage3D.add( Input( 'zoffset','GLint' ))
|
|
glTexSubImage3D.add( Input( 'width','GLsizei' ))
|
|
glTexSubImage3D.add( Input( 'height','GLsizei' ))
|
|
glTexSubImage3D.add( Input( 'depth','GLsizei' ))
|
|
glTexSubImage3D.add( Input( 'format','GLenum' ))
|
|
glTexSubImage3D.add( Input( 'type','GLenum' ))
|
|
glTexSubImage3D.add( Input( 'pixels','const GLvoid *' ,size = 'helperGLPixelImageSize(width, height, depth, format, type, 0, target)' ,cast = 'const GLubyte *' ))
|
|
glTexSubImage3D.version = '1.2'
|
|
glTexSubImage3D.category = ''
|
|
glTexSubImage3D.trace = True
|
|
glTexSubImage3D.play = True
|
|
gl.add(glTexSubImage3D)
|
|
|
|
glTransformFeedbackVaryings = Function('glTransformFeedbackVaryings')
|
|
glTransformFeedbackVaryings.ret = Return('void')
|
|
glTransformFeedbackVaryings.add( Input( 'program','GLuint' ))
|
|
glTransformFeedbackVaryings.add( Input( 'count','GLsizei' ))
|
|
glTransformFeedbackVaryings.add( Input( 'varyings','const GLchar **' ,size = 'count' ))
|
|
glTransformFeedbackVaryings.add( Input( 'bufferMode','GLenum' ))
|
|
glTransformFeedbackVaryings.version = '3.0'
|
|
glTransformFeedbackVaryings.category = ''
|
|
glTransformFeedbackVaryings.trace = True
|
|
glTransformFeedbackVaryings.play = True
|
|
gl.add(glTransformFeedbackVaryings)
|
|
|
|
glUniform1f = Function('glUniform1f')
|
|
glUniform1f.ret = Return('void')
|
|
glUniform1f.add( Input( 'location','GLint' ))
|
|
glUniform1f.add( Input( 'v0','GLfloat' ))
|
|
glUniform1f.version = '2.0'
|
|
glUniform1f.category = ''
|
|
glUniform1f.esVersions = [2.0]
|
|
glUniform1f.trace = True
|
|
glUniform1f.play = True
|
|
gl.add(glUniform1f)
|
|
|
|
glUniform1fv = Function('glUniform1fv')
|
|
glUniform1fv.ret = Return('void')
|
|
glUniform1fv.add( Input( 'location','GLint' ))
|
|
glUniform1fv.add( Input( 'count','GLsizei' ))
|
|
glUniform1fv.add( Input( 'value','const GLfloat *' ,size = '1 * count' ))
|
|
glUniform1fv.version = '2.0'
|
|
glUniform1fv.category = ''
|
|
glUniform1fv.esVersions = [2.0]
|
|
glUniform1fv.trace = True
|
|
glUniform1fv.play = True
|
|
gl.add(glUniform1fv)
|
|
|
|
glUniform1i = Function('glUniform1i')
|
|
glUniform1i.ret = Return('void')
|
|
glUniform1i.add( Input( 'location','GLint' ))
|
|
glUniform1i.add( Input( 'v0','GLint' ))
|
|
glUniform1i.version = '2.0'
|
|
glUniform1i.category = ''
|
|
glUniform1i.esVersions = [2.0]
|
|
glUniform1i.trace = True
|
|
glUniform1i.play = True
|
|
gl.add(glUniform1i)
|
|
|
|
glUniform1iv = Function('glUniform1iv')
|
|
glUniform1iv.ret = Return('void')
|
|
glUniform1iv.add( Input( 'location','GLint' ))
|
|
glUniform1iv.add( Input( 'count','GLsizei' ))
|
|
glUniform1iv.add( Input( 'value','const GLint *' ,size = 'count' ))
|
|
glUniform1iv.version = '2.0'
|
|
glUniform1iv.category = ''
|
|
glUniform1iv.esVersions = [2.0]
|
|
glUniform1iv.trace = True
|
|
glUniform1iv.play = True
|
|
gl.add(glUniform1iv)
|
|
|
|
glUniform1ui = Function('glUniform1ui')
|
|
glUniform1ui.ret = Return('void')
|
|
glUniform1ui.add( Input( 'location','GLint' ))
|
|
glUniform1ui.add( Input( 'v0','GLuint' ))
|
|
glUniform1ui.version = '3.0'
|
|
glUniform1ui.category = ''
|
|
glUniform1ui.trace = True
|
|
glUniform1ui.play = True
|
|
gl.add(glUniform1ui)
|
|
|
|
glUniform1uiv = Function('glUniform1uiv')
|
|
glUniform1uiv.ret = Return('void')
|
|
glUniform1uiv.add( Input( 'location','GLint' ))
|
|
glUniform1uiv.add( Input( 'count','GLsizei' ))
|
|
glUniform1uiv.add( Input( 'value','const GLuint *' ,size = 'count' ))
|
|
glUniform1uiv.version = '3.0'
|
|
glUniform1uiv.category = ''
|
|
glUniform1uiv.trace = True
|
|
glUniform1uiv.play = True
|
|
gl.add(glUniform1uiv)
|
|
|
|
glUniform2f = Function('glUniform2f')
|
|
glUniform2f.ret = Return('void')
|
|
glUniform2f.add( Input( 'location','GLint' ))
|
|
glUniform2f.add( Input( 'v0','GLfloat' ))
|
|
glUniform2f.add( Input( 'v1','GLfloat' ))
|
|
glUniform2f.version = '2.0'
|
|
glUniform2f.category = ''
|
|
glUniform2f.esVersions = [2.0]
|
|
glUniform2f.trace = True
|
|
glUniform2f.play = True
|
|
gl.add(glUniform2f)
|
|
|
|
glUniform2fv = Function('glUniform2fv')
|
|
glUniform2fv.ret = Return('void')
|
|
glUniform2fv.add( Input( 'location','GLint' ))
|
|
glUniform2fv.add( Input( 'count','GLsizei' ))
|
|
glUniform2fv.add( Input( 'value','const GLfloat *' ,size = 'count' ))
|
|
glUniform2fv.version = '2.0'
|
|
glUniform2fv.category = ''
|
|
glUniform2fv.esVersions = [2.0]
|
|
glUniform2fv.trace = True
|
|
glUniform2fv.play = True
|
|
gl.add(glUniform2fv)
|
|
|
|
glUniform2i = Function('glUniform2i')
|
|
glUniform2i.ret = Return('void')
|
|
glUniform2i.add( Input( 'location','GLint' ))
|
|
glUniform2i.add( Input( 'v0','GLint' ))
|
|
glUniform2i.add( Input( 'v1','GLint' ))
|
|
glUniform2i.version = '2.0'
|
|
glUniform2i.category = ''
|
|
glUniform2i.esVersions = [2.0]
|
|
glUniform2i.trace = True
|
|
glUniform2i.play = True
|
|
gl.add(glUniform2i)
|
|
|
|
glUniform2iv = Function('glUniform2iv')
|
|
glUniform2iv.ret = Return('void')
|
|
glUniform2iv.add( Input( 'location','GLint' ))
|
|
glUniform2iv.add( Input( 'count','GLsizei' ))
|
|
glUniform2iv.add( Input( 'value','const GLint *' ,size = '2 * count' ))
|
|
glUniform2iv.version = '2.0'
|
|
glUniform2iv.category = ''
|
|
glUniform2iv.esVersions = [2.0]
|
|
glUniform2iv.trace = True
|
|
glUniform2iv.play = True
|
|
gl.add(glUniform2iv)
|
|
|
|
glUniform2ui = Function('glUniform2ui')
|
|
glUniform2ui.ret = Return('void')
|
|
glUniform2ui.add( Input( 'location','GLint' ))
|
|
glUniform2ui.add( Input( 'v0','GLuint' ))
|
|
glUniform2ui.add( Input( 'v1','GLuint' ))
|
|
glUniform2ui.version = '3.0'
|
|
glUniform2ui.category = ''
|
|
glUniform2ui.trace = True
|
|
glUniform2ui.play = True
|
|
gl.add(glUniform2ui)
|
|
|
|
glUniform2uiv = Function('glUniform2uiv')
|
|
glUniform2uiv.ret = Return('void')
|
|
glUniform2uiv.add( Input( 'location','GLint' ))
|
|
glUniform2uiv.add( Input( 'count','GLsizei' ))
|
|
glUniform2uiv.add( Input( 'value','const GLuint *' ,size = 'count * 2' ))
|
|
glUniform2uiv.version = '3.0'
|
|
glUniform2uiv.category = ''
|
|
glUniform2uiv.trace = True
|
|
glUniform2uiv.play = True
|
|
gl.add(glUniform2uiv)
|
|
|
|
glUniform3f = Function('glUniform3f')
|
|
glUniform3f.ret = Return('void')
|
|
glUniform3f.add( Input( 'location','GLint' ))
|
|
glUniform3f.add( Input( 'v0','GLfloat' ))
|
|
glUniform3f.add( Input( 'v1','GLfloat' ))
|
|
glUniform3f.add( Input( 'v2','GLfloat' ))
|
|
glUniform3f.version = '2.0'
|
|
glUniform3f.category = ''
|
|
glUniform3f.esVersions = [2.0]
|
|
glUniform3f.trace = True
|
|
glUniform3f.play = True
|
|
gl.add(glUniform3f)
|
|
|
|
glUniform3fv = Function('glUniform3fv')
|
|
glUniform3fv.ret = Return('void')
|
|
glUniform3fv.add( Input( 'location','GLint' ))
|
|
glUniform3fv.add( Input( 'count','GLsizei' ))
|
|
glUniform3fv.add( Input( 'value','const GLfloat *' ,size = '3 * count' ))
|
|
glUniform3fv.version = '2.0'
|
|
glUniform3fv.category = ''
|
|
glUniform3fv.esVersions = [2.0]
|
|
glUniform3fv.trace = True
|
|
glUniform3fv.play = True
|
|
gl.add(glUniform3fv)
|
|
|
|
glUniform3i = Function('glUniform3i')
|
|
glUniform3i.ret = Return('void')
|
|
glUniform3i.add( Input( 'location','GLint' ))
|
|
glUniform3i.add( Input( 'v0','GLint' ))
|
|
glUniform3i.add( Input( 'v1','GLint' ))
|
|
glUniform3i.add( Input( 'v2','GLint' ))
|
|
glUniform3i.version = '2.0'
|
|
glUniform3i.category = ''
|
|
glUniform3i.esVersions = [2.0]
|
|
glUniform3i.trace = True
|
|
glUniform3i.play = True
|
|
gl.add(glUniform3i)
|
|
|
|
glUniform3iv = Function('glUniform3iv')
|
|
glUniform3iv.ret = Return('void')
|
|
glUniform3iv.add( Input( 'location','GLint' ))
|
|
glUniform3iv.add( Input( 'count','GLsizei' ))
|
|
glUniform3iv.add( Input( 'value','const GLint *' ,size = '3 * count' ))
|
|
glUniform3iv.version = '2.0'
|
|
glUniform3iv.category = ''
|
|
glUniform3iv.esVersions = [2.0]
|
|
glUniform3iv.trace = True
|
|
glUniform3iv.play = True
|
|
gl.add(glUniform3iv)
|
|
|
|
glUniform3ui = Function('glUniform3ui')
|
|
glUniform3ui.ret = Return('void')
|
|
glUniform3ui.add( Input( 'location','GLint' ))
|
|
glUniform3ui.add( Input( 'v0','GLuint' ))
|
|
glUniform3ui.add( Input( 'v1','GLuint' ))
|
|
glUniform3ui.add( Input( 'v2','GLuint' ))
|
|
glUniform3ui.version = '3.0'
|
|
glUniform3ui.category = ''
|
|
glUniform3ui.trace = True
|
|
glUniform3ui.play = True
|
|
gl.add(glUniform3ui)
|
|
|
|
glUniform3uiv = Function('glUniform3uiv')
|
|
glUniform3uiv.ret = Return('void')
|
|
glUniform3uiv.add( Input( 'location','GLint' ))
|
|
glUniform3uiv.add( Input( 'count','GLsizei' ))
|
|
glUniform3uiv.add( Input( 'value','const GLuint *' ,size = 'count * 3' ))
|
|
glUniform3uiv.version = '3.0'
|
|
glUniform3uiv.category = ''
|
|
glUniform3uiv.trace = True
|
|
glUniform3uiv.play = True
|
|
gl.add(glUniform3uiv)
|
|
|
|
glUniform4f = Function('glUniform4f')
|
|
glUniform4f.ret = Return('void')
|
|
glUniform4f.add( Input( 'location','GLint' ))
|
|
glUniform4f.add( Input( 'v0','GLfloat' ))
|
|
glUniform4f.add( Input( 'v1','GLfloat' ))
|
|
glUniform4f.add( Input( 'v2','GLfloat' ))
|
|
glUniform4f.add( Input( 'v3','GLfloat' ))
|
|
glUniform4f.version = '2.0'
|
|
glUniform4f.category = ''
|
|
glUniform4f.esVersions = [2.0]
|
|
glUniform4f.trace = True
|
|
glUniform4f.play = True
|
|
gl.add(glUniform4f)
|
|
|
|
glUniform4fv = Function('glUniform4fv')
|
|
glUniform4fv.ret = Return('void')
|
|
glUniform4fv.add( Input( 'location','GLint' ))
|
|
glUniform4fv.add( Input( 'count','GLsizei' ))
|
|
glUniform4fv.add( Input( 'value','const GLfloat *' ,size = '4 * count' ))
|
|
glUniform4fv.version = '2.0'
|
|
glUniform4fv.category = ''
|
|
glUniform4fv.esVersions = [2.0]
|
|
glUniform4fv.trace = True
|
|
glUniform4fv.play = True
|
|
gl.add(glUniform4fv)
|
|
|
|
glUniform4i = Function('glUniform4i')
|
|
glUniform4i.ret = Return('void')
|
|
glUniform4i.add( Input( 'location','GLint' ))
|
|
glUniform4i.add( Input( 'v0','GLint' ))
|
|
glUniform4i.add( Input( 'v1','GLint' ))
|
|
glUniform4i.add( Input( 'v2','GLint' ))
|
|
glUniform4i.add( Input( 'v3','GLint' ))
|
|
glUniform4i.version = '2.0'
|
|
glUniform4i.category = ''
|
|
glUniform4i.esVersions = [2.0]
|
|
glUniform4i.trace = True
|
|
glUniform4i.play = True
|
|
gl.add(glUniform4i)
|
|
|
|
glUniform4iv = Function('glUniform4iv')
|
|
glUniform4iv.ret = Return('void')
|
|
glUniform4iv.add( Input( 'location','GLint' ))
|
|
glUniform4iv.add( Input( 'count','GLsizei' ))
|
|
glUniform4iv.add( Input( 'value','const GLint *' ,size = '4 * count' ))
|
|
glUniform4iv.version = '2.0'
|
|
glUniform4iv.category = ''
|
|
glUniform4iv.esVersions = [2.0]
|
|
glUniform4iv.trace = True
|
|
glUniform4iv.play = True
|
|
gl.add(glUniform4iv)
|
|
|
|
glUniform4ui = Function('glUniform4ui')
|
|
glUniform4ui.ret = Return('void')
|
|
glUniform4ui.add( Input( 'location','GLint' ))
|
|
glUniform4ui.add( Input( 'v0','GLuint' ))
|
|
glUniform4ui.add( Input( 'v1','GLuint' ))
|
|
glUniform4ui.add( Input( 'v2','GLuint' ))
|
|
glUniform4ui.add( Input( 'v3','GLuint' ))
|
|
glUniform4ui.version = '3.0'
|
|
glUniform4ui.category = ''
|
|
glUniform4ui.trace = True
|
|
glUniform4ui.play = True
|
|
gl.add(glUniform4ui)
|
|
|
|
glUniform4uiv = Function('glUniform4uiv')
|
|
glUniform4uiv.ret = Return('void')
|
|
glUniform4uiv.add( Input( 'location','GLint' ))
|
|
glUniform4uiv.add( Input( 'count','GLsizei' ))
|
|
glUniform4uiv.add( Input( 'value','const GLuint *' ,size = 'count * 4' ))
|
|
glUniform4uiv.version = '3.0'
|
|
glUniform4uiv.category = ''
|
|
glUniform4uiv.trace = True
|
|
glUniform4uiv.play = True
|
|
gl.add(glUniform4uiv)
|
|
|
|
glUniformMatrix2fv = Function('glUniformMatrix2fv')
|
|
glUniformMatrix2fv.ret = Return('void')
|
|
glUniformMatrix2fv.add( Input( 'location','GLint' ))
|
|
glUniformMatrix2fv.add( Input( 'count','GLsizei' ))
|
|
glUniformMatrix2fv.add( Input( 'transpose','GLboolean' ))
|
|
glUniformMatrix2fv.add( Input( 'value','const GLfloat *' ,size = '2 * 2 * count' ))
|
|
glUniformMatrix2fv.version = '2.0'
|
|
glUniformMatrix2fv.category = ''
|
|
glUniformMatrix2fv.esVersions = [2.0]
|
|
glUniformMatrix2fv.trace = True
|
|
glUniformMatrix2fv.play = True
|
|
gl.add(glUniformMatrix2fv)
|
|
|
|
glUniformMatrix2x3fv = Function('glUniformMatrix2x3fv')
|
|
glUniformMatrix2x3fv.ret = Return('void')
|
|
glUniformMatrix2x3fv.add( Input( 'location','GLint' ))
|
|
glUniformMatrix2x3fv.add( Input( 'count','GLsizei' ))
|
|
glUniformMatrix2x3fv.add( Input( 'transpose','GLboolean' ))
|
|
glUniformMatrix2x3fv.add( Input( 'value','const GLfloat *' ,size = '2 * 3 * count' ))
|
|
glUniformMatrix2x3fv.version = '2.1'
|
|
glUniformMatrix2x3fv.category = ''
|
|
glUniformMatrix2x3fv.trace = True
|
|
glUniformMatrix2x3fv.play = True
|
|
gl.add(glUniformMatrix2x3fv)
|
|
|
|
glUniformMatrix2x4fv = Function('glUniformMatrix2x4fv')
|
|
glUniformMatrix2x4fv.ret = Return('void')
|
|
glUniformMatrix2x4fv.add( Input( 'location','GLint' ))
|
|
glUniformMatrix2x4fv.add( Input( 'count','GLsizei' ))
|
|
glUniformMatrix2x4fv.add( Input( 'transpose','GLboolean' ))
|
|
glUniformMatrix2x4fv.add( Input( 'value','const GLfloat *' ,size = '2 * 4 * count' ))
|
|
glUniformMatrix2x4fv.version = '2.1'
|
|
glUniformMatrix2x4fv.category = ''
|
|
glUniformMatrix2x4fv.trace = True
|
|
glUniformMatrix2x4fv.play = True
|
|
gl.add(glUniformMatrix2x4fv)
|
|
|
|
glUniformMatrix3fv = Function('glUniformMatrix3fv')
|
|
glUniformMatrix3fv.ret = Return('void')
|
|
glUniformMatrix3fv.add( Input( 'location','GLint' ))
|
|
glUniformMatrix3fv.add( Input( 'count','GLsizei' ))
|
|
glUniformMatrix3fv.add( Input( 'transpose','GLboolean' ))
|
|
glUniformMatrix3fv.add( Input( 'value','const GLfloat *' ,size = '3 * 3 * count' ))
|
|
glUniformMatrix3fv.version = '2.0'
|
|
glUniformMatrix3fv.category = ''
|
|
glUniformMatrix3fv.esVersions = [2.0]
|
|
glUniformMatrix3fv.trace = True
|
|
glUniformMatrix3fv.play = True
|
|
gl.add(glUniformMatrix3fv)
|
|
|
|
glUniformMatrix3x2fv = Function('glUniformMatrix3x2fv')
|
|
glUniformMatrix3x2fv.ret = Return('void')
|
|
glUniformMatrix3x2fv.add( Input( 'location','GLint' ))
|
|
glUniformMatrix3x2fv.add( Input( 'count','GLsizei' ))
|
|
glUniformMatrix3x2fv.add( Input( 'transpose','GLboolean' ))
|
|
glUniformMatrix3x2fv.add( Input( 'value','const GLfloat *' ,size = '3 * 2 * count' ))
|
|
glUniformMatrix3x2fv.version = '2.1'
|
|
glUniformMatrix3x2fv.category = ''
|
|
glUniformMatrix3x2fv.trace = True
|
|
glUniformMatrix3x2fv.play = True
|
|
gl.add(glUniformMatrix3x2fv)
|
|
|
|
glUniformMatrix3x4fv = Function('glUniformMatrix3x4fv')
|
|
glUniformMatrix3x4fv.ret = Return('void')
|
|
glUniformMatrix3x4fv.add( Input( 'location','GLint' ))
|
|
glUniformMatrix3x4fv.add( Input( 'count','GLsizei' ))
|
|
glUniformMatrix3x4fv.add( Input( 'transpose','GLboolean' ))
|
|
glUniformMatrix3x4fv.add( Input( 'value','const GLfloat *' ,size = '3 * 4 * count' ))
|
|
glUniformMatrix3x4fv.version = '2.1'
|
|
glUniformMatrix3x4fv.category = ''
|
|
glUniformMatrix3x4fv.trace = True
|
|
glUniformMatrix3x4fv.play = True
|
|
gl.add(glUniformMatrix3x4fv)
|
|
|
|
glUniformMatrix4fv = Function('glUniformMatrix4fv')
|
|
glUniformMatrix4fv.ret = Return('void')
|
|
glUniformMatrix4fv.add( Input( 'location','GLint' ))
|
|
glUniformMatrix4fv.add( Input( 'count','GLsizei' ))
|
|
glUniformMatrix4fv.add( Input( 'transpose','GLboolean' ))
|
|
glUniformMatrix4fv.add( Input( 'value','const GLfloat *' ,size = '4 * 4 * count' ))
|
|
glUniformMatrix4fv.version = '2.0'
|
|
glUniformMatrix4fv.category = ''
|
|
glUniformMatrix4fv.esVersions = [2.0]
|
|
glUniformMatrix4fv.trace = True
|
|
glUniformMatrix4fv.play = True
|
|
gl.add(glUniformMatrix4fv)
|
|
|
|
glUniformMatrix4x2fv = Function('glUniformMatrix4x2fv')
|
|
glUniformMatrix4x2fv.ret = Return('void')
|
|
glUniformMatrix4x2fv.add( Input( 'location','GLint' ))
|
|
glUniformMatrix4x2fv.add( Input( 'count','GLsizei' ))
|
|
glUniformMatrix4x2fv.add( Input( 'transpose','GLboolean' ))
|
|
glUniformMatrix4x2fv.add( Input( 'value','const GLfloat *' ,size = '4 * 2 * count' ))
|
|
glUniformMatrix4x2fv.version = '2.1'
|
|
glUniformMatrix4x2fv.category = ''
|
|
glUniformMatrix4x2fv.trace = True
|
|
glUniformMatrix4x2fv.play = True
|
|
gl.add(glUniformMatrix4x2fv)
|
|
|
|
glUniformMatrix4x3fv = Function('glUniformMatrix4x3fv')
|
|
glUniformMatrix4x3fv.ret = Return('void')
|
|
glUniformMatrix4x3fv.add( Input( 'location','GLint' ))
|
|
glUniformMatrix4x3fv.add( Input( 'count','GLsizei' ))
|
|
glUniformMatrix4x3fv.add( Input( 'transpose','GLboolean' ))
|
|
glUniformMatrix4x3fv.add( Input( 'value','const GLfloat *' ,size = '4 * 3 * count' ))
|
|
glUniformMatrix4x3fv.version = '2.1'
|
|
glUniformMatrix4x3fv.category = ''
|
|
glUniformMatrix4x3fv.trace = True
|
|
glUniformMatrix4x3fv.play = True
|
|
gl.add(glUniformMatrix4x3fv)
|
|
|
|
glUnmapBuffer = Function('glUnmapBuffer')
|
|
glUnmapBuffer.ret = Return('GLboolean')
|
|
glUnmapBuffer.add( Input( 'target','GLenum' ))
|
|
glUnmapBuffer.version = '1.5'
|
|
glUnmapBuffer.category = ''
|
|
glUnmapBuffer.trace = True
|
|
glUnmapBuffer.play = True
|
|
gl.add(glUnmapBuffer)
|
|
|
|
glUseProgram = Function('glUseProgram')
|
|
glUseProgram.ret = Return('void')
|
|
glUseProgram.add( Input( 'program','GLuint' ))
|
|
glUseProgram.version = '2.0'
|
|
glUseProgram.category = ''
|
|
glUseProgram.esVersions = [2.0]
|
|
glUseProgram.trace = True
|
|
glUseProgram.play = True
|
|
gl.add(glUseProgram)
|
|
|
|
glValidateProgram = Function('glValidateProgram')
|
|
glValidateProgram.ret = Return('void')
|
|
glValidateProgram.add( Input( 'program','GLuint' ))
|
|
glValidateProgram.version = '2.0'
|
|
glValidateProgram.category = ''
|
|
glValidateProgram.esVersions = [2.0]
|
|
glValidateProgram.trace = True
|
|
glValidateProgram.play = True
|
|
gl.add(glValidateProgram)
|
|
|
|
glVertexAttrib1d = Function('glVertexAttrib1d')
|
|
glVertexAttrib1d.ret = Return('void')
|
|
glVertexAttrib1d.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib1d.add( Input( 'x','GLdouble' ))
|
|
glVertexAttrib1d.version = '2.0'
|
|
glVertexAttrib1d.category = ''
|
|
glVertexAttrib1d.trace = True
|
|
glVertexAttrib1d.play = True
|
|
gl.add(glVertexAttrib1d)
|
|
|
|
glVertexAttrib1dv = Function('glVertexAttrib1dv')
|
|
glVertexAttrib1dv.ret = Return('void')
|
|
glVertexAttrib1dv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib1dv.add( Input( 'v','const GLdouble *' ,size = 1 ))
|
|
glVertexAttrib1dv.version = '2.0'
|
|
glVertexAttrib1dv.category = ''
|
|
glVertexAttrib1dv.trace = True
|
|
glVertexAttrib1dv.play = True
|
|
gl.add(glVertexAttrib1dv)
|
|
|
|
glVertexAttrib1f = Function('glVertexAttrib1f')
|
|
glVertexAttrib1f.ret = Return('void')
|
|
glVertexAttrib1f.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib1f.add( Input( 'x','GLfloat' ))
|
|
glVertexAttrib1f.version = '2.0'
|
|
glVertexAttrib1f.category = ''
|
|
glVertexAttrib1f.esVersions = [2.0]
|
|
glVertexAttrib1f.trace = True
|
|
glVertexAttrib1f.play = True
|
|
gl.add(glVertexAttrib1f)
|
|
|
|
glVertexAttrib1fv = Function('glVertexAttrib1fv')
|
|
glVertexAttrib1fv.ret = Return('void')
|
|
glVertexAttrib1fv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib1fv.add( Input( 'v','const GLfloat *' ,size = 1 ))
|
|
glVertexAttrib1fv.version = '2.0'
|
|
glVertexAttrib1fv.category = ''
|
|
glVertexAttrib1fv.esVersions = [2.0]
|
|
glVertexAttrib1fv.trace = True
|
|
glVertexAttrib1fv.play = True
|
|
gl.add(glVertexAttrib1fv)
|
|
|
|
glVertexAttrib1s = Function('glVertexAttrib1s')
|
|
glVertexAttrib1s.ret = Return('void')
|
|
glVertexAttrib1s.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib1s.add( Input( 'x','GLshort' ))
|
|
glVertexAttrib1s.version = '2.0'
|
|
glVertexAttrib1s.category = ''
|
|
glVertexAttrib1s.trace = True
|
|
glVertexAttrib1s.play = True
|
|
gl.add(glVertexAttrib1s)
|
|
|
|
glVertexAttrib1sv = Function('glVertexAttrib1sv')
|
|
glVertexAttrib1sv.ret = Return('void')
|
|
glVertexAttrib1sv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib1sv.add( Input( 'v','const GLshort *' ,size = 1 ))
|
|
glVertexAttrib1sv.version = '2.0'
|
|
glVertexAttrib1sv.category = ''
|
|
glVertexAttrib1sv.trace = True
|
|
glVertexAttrib1sv.play = True
|
|
gl.add(glVertexAttrib1sv)
|
|
|
|
glVertexAttrib2d = Function('glVertexAttrib2d')
|
|
glVertexAttrib2d.ret = Return('void')
|
|
glVertexAttrib2d.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib2d.add( Input( 'x','GLdouble' ))
|
|
glVertexAttrib2d.add( Input( 'y','GLdouble' ))
|
|
glVertexAttrib2d.version = '2.0'
|
|
glVertexAttrib2d.category = ''
|
|
glVertexAttrib2d.trace = True
|
|
glVertexAttrib2d.play = True
|
|
gl.add(glVertexAttrib2d)
|
|
|
|
glVertexAttrib2dv = Function('glVertexAttrib2dv')
|
|
glVertexAttrib2dv.ret = Return('void')
|
|
glVertexAttrib2dv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib2dv.add( Input( 'v','const GLdouble *' ,size = 2 ))
|
|
glVertexAttrib2dv.version = '2.0'
|
|
glVertexAttrib2dv.category = ''
|
|
glVertexAttrib2dv.trace = True
|
|
glVertexAttrib2dv.play = True
|
|
gl.add(glVertexAttrib2dv)
|
|
|
|
glVertexAttrib2f = Function('glVertexAttrib2f')
|
|
glVertexAttrib2f.ret = Return('void')
|
|
glVertexAttrib2f.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib2f.add( Input( 'x','GLfloat' ))
|
|
glVertexAttrib2f.add( Input( 'y','GLfloat' ))
|
|
glVertexAttrib2f.version = '2.0'
|
|
glVertexAttrib2f.category = ''
|
|
glVertexAttrib2f.esVersions = [2.0]
|
|
glVertexAttrib2f.trace = True
|
|
glVertexAttrib2f.play = True
|
|
gl.add(glVertexAttrib2f)
|
|
|
|
glVertexAttrib2fv = Function('glVertexAttrib2fv')
|
|
glVertexAttrib2fv.ret = Return('void')
|
|
glVertexAttrib2fv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib2fv.add( Input( 'v','const GLfloat *' ,size = 2 ))
|
|
glVertexAttrib2fv.version = '2.0'
|
|
glVertexAttrib2fv.category = ''
|
|
glVertexAttrib2fv.esVersions = [2.0]
|
|
glVertexAttrib2fv.trace = True
|
|
glVertexAttrib2fv.play = True
|
|
gl.add(glVertexAttrib2fv)
|
|
|
|
glVertexAttrib2s = Function('glVertexAttrib2s')
|
|
glVertexAttrib2s.ret = Return('void')
|
|
glVertexAttrib2s.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib2s.add( Input( 'x','GLshort' ))
|
|
glVertexAttrib2s.add( Input( 'y','GLshort' ))
|
|
glVertexAttrib2s.version = '2.0'
|
|
glVertexAttrib2s.category = ''
|
|
glVertexAttrib2s.trace = True
|
|
glVertexAttrib2s.play = True
|
|
gl.add(glVertexAttrib2s)
|
|
|
|
glVertexAttrib2sv = Function('glVertexAttrib2sv')
|
|
glVertexAttrib2sv.ret = Return('void')
|
|
glVertexAttrib2sv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib2sv.add( Input( 'v','const GLshort *' ,size = 2 ))
|
|
glVertexAttrib2sv.version = '2.0'
|
|
glVertexAttrib2sv.category = ''
|
|
glVertexAttrib2sv.trace = True
|
|
glVertexAttrib2sv.play = True
|
|
gl.add(glVertexAttrib2sv)
|
|
|
|
glVertexAttrib3d = Function('glVertexAttrib3d')
|
|
glVertexAttrib3d.ret = Return('void')
|
|
glVertexAttrib3d.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib3d.add( Input( 'x','GLdouble' ))
|
|
glVertexAttrib3d.add( Input( 'y','GLdouble' ))
|
|
glVertexAttrib3d.add( Input( 'z','GLdouble' ))
|
|
glVertexAttrib3d.version = '2.0'
|
|
glVertexAttrib3d.category = ''
|
|
glVertexAttrib3d.trace = True
|
|
glVertexAttrib3d.play = True
|
|
gl.add(glVertexAttrib3d)
|
|
|
|
glVertexAttrib3dv = Function('glVertexAttrib3dv')
|
|
glVertexAttrib3dv.ret = Return('void')
|
|
glVertexAttrib3dv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib3dv.add( Input( 'v','const GLdouble *' ,size = 3 ))
|
|
glVertexAttrib3dv.version = '2.0'
|
|
glVertexAttrib3dv.category = ''
|
|
glVertexAttrib3dv.trace = True
|
|
glVertexAttrib3dv.play = True
|
|
gl.add(glVertexAttrib3dv)
|
|
|
|
glVertexAttrib3f = Function('glVertexAttrib3f')
|
|
glVertexAttrib3f.ret = Return('void')
|
|
glVertexAttrib3f.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib3f.add( Input( 'x','GLfloat' ))
|
|
glVertexAttrib3f.add( Input( 'y','GLfloat' ))
|
|
glVertexAttrib3f.add( Input( 'z','GLfloat' ))
|
|
glVertexAttrib3f.version = '2.0'
|
|
glVertexAttrib3f.category = ''
|
|
glVertexAttrib3f.esVersions = [2.0]
|
|
glVertexAttrib3f.trace = True
|
|
glVertexAttrib3f.play = True
|
|
gl.add(glVertexAttrib3f)
|
|
|
|
glVertexAttrib3fv = Function('glVertexAttrib3fv')
|
|
glVertexAttrib3fv.ret = Return('void')
|
|
glVertexAttrib3fv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib3fv.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glVertexAttrib3fv.version = '2.0'
|
|
glVertexAttrib3fv.category = ''
|
|
glVertexAttrib3fv.esVersions = [2.0]
|
|
glVertexAttrib3fv.trace = True
|
|
glVertexAttrib3fv.play = True
|
|
gl.add(glVertexAttrib3fv)
|
|
|
|
glVertexAttrib3s = Function('glVertexAttrib3s')
|
|
glVertexAttrib3s.ret = Return('void')
|
|
glVertexAttrib3s.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib3s.add( Input( 'x','GLshort' ))
|
|
glVertexAttrib3s.add( Input( 'y','GLshort' ))
|
|
glVertexAttrib3s.add( Input( 'z','GLshort' ))
|
|
glVertexAttrib3s.version = '2.0'
|
|
glVertexAttrib3s.category = ''
|
|
glVertexAttrib3s.trace = True
|
|
glVertexAttrib3s.play = True
|
|
gl.add(glVertexAttrib3s)
|
|
|
|
glVertexAttrib3sv = Function('glVertexAttrib3sv')
|
|
glVertexAttrib3sv.ret = Return('void')
|
|
glVertexAttrib3sv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib3sv.add( Input( 'v','const GLshort *' ,size = 3 ))
|
|
glVertexAttrib3sv.version = '2.0'
|
|
glVertexAttrib3sv.category = ''
|
|
glVertexAttrib3sv.trace = True
|
|
glVertexAttrib3sv.play = True
|
|
gl.add(glVertexAttrib3sv)
|
|
|
|
glVertexAttrib4Nbv = Function('glVertexAttrib4Nbv')
|
|
glVertexAttrib4Nbv.ret = Return('void')
|
|
glVertexAttrib4Nbv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4Nbv.add( Input( 'v','const GLbyte *' ,size = 4 ))
|
|
glVertexAttrib4Nbv.version = '2.0'
|
|
glVertexAttrib4Nbv.category = ''
|
|
glVertexAttrib4Nbv.trace = True
|
|
glVertexAttrib4Nbv.play = True
|
|
gl.add(glVertexAttrib4Nbv)
|
|
|
|
glVertexAttrib4Niv = Function('glVertexAttrib4Niv')
|
|
glVertexAttrib4Niv.ret = Return('void')
|
|
glVertexAttrib4Niv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4Niv.add( Input( 'v','const GLint *' ,size = 4 ))
|
|
glVertexAttrib4Niv.version = '2.0'
|
|
glVertexAttrib4Niv.category = ''
|
|
glVertexAttrib4Niv.trace = True
|
|
glVertexAttrib4Niv.play = True
|
|
gl.add(glVertexAttrib4Niv)
|
|
|
|
glVertexAttrib4Nsv = Function('glVertexAttrib4Nsv')
|
|
glVertexAttrib4Nsv.ret = Return('void')
|
|
glVertexAttrib4Nsv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4Nsv.add( Input( 'v','const GLshort *' ,size = 4 ))
|
|
glVertexAttrib4Nsv.version = '2.0'
|
|
glVertexAttrib4Nsv.category = ''
|
|
glVertexAttrib4Nsv.trace = True
|
|
glVertexAttrib4Nsv.play = True
|
|
gl.add(glVertexAttrib4Nsv)
|
|
|
|
glVertexAttrib4Nub = Function('glVertexAttrib4Nub')
|
|
glVertexAttrib4Nub.ret = Return('void')
|
|
glVertexAttrib4Nub.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4Nub.add( Input( 'x','GLubyte' ))
|
|
glVertexAttrib4Nub.add( Input( 'y','GLubyte' ))
|
|
glVertexAttrib4Nub.add( Input( 'z','GLubyte' ))
|
|
glVertexAttrib4Nub.add( Input( 'w','GLubyte' ))
|
|
glVertexAttrib4Nub.version = '2.0'
|
|
glVertexAttrib4Nub.category = ''
|
|
glVertexAttrib4Nub.trace = True
|
|
glVertexAttrib4Nub.play = True
|
|
gl.add(glVertexAttrib4Nub)
|
|
|
|
glVertexAttrib4Nubv = Function('glVertexAttrib4Nubv')
|
|
glVertexAttrib4Nubv.ret = Return('void')
|
|
glVertexAttrib4Nubv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4Nubv.add( Input( 'v','const GLubyte *' ,size = 4 ))
|
|
glVertexAttrib4Nubv.version = '2.0'
|
|
glVertexAttrib4Nubv.category = ''
|
|
glVertexAttrib4Nubv.trace = True
|
|
glVertexAttrib4Nubv.play = True
|
|
gl.add(glVertexAttrib4Nubv)
|
|
|
|
glVertexAttrib4Nuiv = Function('glVertexAttrib4Nuiv')
|
|
glVertexAttrib4Nuiv.ret = Return('void')
|
|
glVertexAttrib4Nuiv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4Nuiv.add( Input( 'v','const GLuint *' ,size = 4 ))
|
|
glVertexAttrib4Nuiv.version = '2.0'
|
|
glVertexAttrib4Nuiv.category = ''
|
|
glVertexAttrib4Nuiv.trace = True
|
|
glVertexAttrib4Nuiv.play = True
|
|
gl.add(glVertexAttrib4Nuiv)
|
|
|
|
glVertexAttrib4Nusv = Function('glVertexAttrib4Nusv')
|
|
glVertexAttrib4Nusv.ret = Return('void')
|
|
glVertexAttrib4Nusv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4Nusv.add( Input( 'v','const GLushort *' ,size = 4 ))
|
|
glVertexAttrib4Nusv.version = '2.0'
|
|
glVertexAttrib4Nusv.category = ''
|
|
glVertexAttrib4Nusv.trace = True
|
|
glVertexAttrib4Nusv.play = True
|
|
gl.add(glVertexAttrib4Nusv)
|
|
|
|
glVertexAttrib4bv = Function('glVertexAttrib4bv')
|
|
glVertexAttrib4bv.ret = Return('void')
|
|
glVertexAttrib4bv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4bv.add( Input( 'v','const GLbyte *' ,size = 4 ))
|
|
glVertexAttrib4bv.version = '2.0'
|
|
glVertexAttrib4bv.category = ''
|
|
glVertexAttrib4bv.trace = True
|
|
glVertexAttrib4bv.play = True
|
|
gl.add(glVertexAttrib4bv)
|
|
|
|
glVertexAttrib4d = Function('glVertexAttrib4d')
|
|
glVertexAttrib4d.ret = Return('void')
|
|
glVertexAttrib4d.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4d.add( Input( 'x','GLdouble' ))
|
|
glVertexAttrib4d.add( Input( 'y','GLdouble' ))
|
|
glVertexAttrib4d.add( Input( 'z','GLdouble' ))
|
|
glVertexAttrib4d.add( Input( 'w','GLdouble' ))
|
|
glVertexAttrib4d.version = '2.0'
|
|
glVertexAttrib4d.category = ''
|
|
glVertexAttrib4d.trace = True
|
|
glVertexAttrib4d.play = True
|
|
gl.add(glVertexAttrib4d)
|
|
|
|
glVertexAttrib4dv = Function('glVertexAttrib4dv')
|
|
glVertexAttrib4dv.ret = Return('void')
|
|
glVertexAttrib4dv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4dv.add( Input( 'v','const GLdouble *' ,size = 4 ))
|
|
glVertexAttrib4dv.version = '2.0'
|
|
glVertexAttrib4dv.category = ''
|
|
glVertexAttrib4dv.trace = True
|
|
glVertexAttrib4dv.play = True
|
|
gl.add(glVertexAttrib4dv)
|
|
|
|
glVertexAttrib4f = Function('glVertexAttrib4f')
|
|
glVertexAttrib4f.ret = Return('void')
|
|
glVertexAttrib4f.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4f.add( Input( 'x','GLfloat' ))
|
|
glVertexAttrib4f.add( Input( 'y','GLfloat' ))
|
|
glVertexAttrib4f.add( Input( 'z','GLfloat' ))
|
|
glVertexAttrib4f.add( Input( 'w','GLfloat' ))
|
|
glVertexAttrib4f.version = '2.0'
|
|
glVertexAttrib4f.category = ''
|
|
glVertexAttrib4f.esVersions = [2.0]
|
|
glVertexAttrib4f.trace = True
|
|
glVertexAttrib4f.play = True
|
|
gl.add(glVertexAttrib4f)
|
|
|
|
glVertexAttrib4fv = Function('glVertexAttrib4fv')
|
|
glVertexAttrib4fv.ret = Return('void')
|
|
glVertexAttrib4fv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4fv.add( Input( 'v','const GLfloat *' ,size = 4 ))
|
|
glVertexAttrib4fv.version = '2.0'
|
|
glVertexAttrib4fv.category = ''
|
|
glVertexAttrib4fv.esVersions = [2.0]
|
|
glVertexAttrib4fv.trace = True
|
|
glVertexAttrib4fv.play = True
|
|
gl.add(glVertexAttrib4fv)
|
|
|
|
glVertexAttrib4iv = Function('glVertexAttrib4iv')
|
|
glVertexAttrib4iv.ret = Return('void')
|
|
glVertexAttrib4iv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4iv.add( Input( 'v','const GLint *' ,size = 4 ))
|
|
glVertexAttrib4iv.version = '2.0'
|
|
glVertexAttrib4iv.category = ''
|
|
glVertexAttrib4iv.trace = True
|
|
glVertexAttrib4iv.play = True
|
|
gl.add(glVertexAttrib4iv)
|
|
|
|
glVertexAttrib4s = Function('glVertexAttrib4s')
|
|
glVertexAttrib4s.ret = Return('void')
|
|
glVertexAttrib4s.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4s.add( Input( 'x','GLshort' ))
|
|
glVertexAttrib4s.add( Input( 'y','GLshort' ))
|
|
glVertexAttrib4s.add( Input( 'z','GLshort' ))
|
|
glVertexAttrib4s.add( Input( 'w','GLshort' ))
|
|
glVertexAttrib4s.version = '2.0'
|
|
glVertexAttrib4s.category = ''
|
|
glVertexAttrib4s.trace = True
|
|
glVertexAttrib4s.play = True
|
|
gl.add(glVertexAttrib4s)
|
|
|
|
glVertexAttrib4sv = Function('glVertexAttrib4sv')
|
|
glVertexAttrib4sv.ret = Return('void')
|
|
glVertexAttrib4sv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4sv.add( Input( 'v','const GLshort *' ,size = 4 ))
|
|
glVertexAttrib4sv.version = '2.0'
|
|
glVertexAttrib4sv.category = ''
|
|
glVertexAttrib4sv.trace = True
|
|
glVertexAttrib4sv.play = True
|
|
gl.add(glVertexAttrib4sv)
|
|
|
|
glVertexAttrib4ubv = Function('glVertexAttrib4ubv')
|
|
glVertexAttrib4ubv.ret = Return('void')
|
|
glVertexAttrib4ubv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4ubv.add( Input( 'v','const GLubyte *' ,size = 4 ))
|
|
glVertexAttrib4ubv.version = '2.0'
|
|
glVertexAttrib4ubv.category = ''
|
|
glVertexAttrib4ubv.trace = True
|
|
glVertexAttrib4ubv.play = True
|
|
gl.add(glVertexAttrib4ubv)
|
|
|
|
glVertexAttrib4uiv = Function('glVertexAttrib4uiv')
|
|
glVertexAttrib4uiv.ret = Return('void')
|
|
glVertexAttrib4uiv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4uiv.add( Input( 'v','const GLuint *' ,size = 4 ))
|
|
glVertexAttrib4uiv.version = '2.0'
|
|
glVertexAttrib4uiv.category = ''
|
|
glVertexAttrib4uiv.trace = True
|
|
glVertexAttrib4uiv.play = True
|
|
gl.add(glVertexAttrib4uiv)
|
|
|
|
glVertexAttrib4usv = Function('glVertexAttrib4usv')
|
|
glVertexAttrib4usv.ret = Return('void')
|
|
glVertexAttrib4usv.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4usv.add( Input( 'v','const GLushort *' ,size = 4 ))
|
|
glVertexAttrib4usv.version = '2.0'
|
|
glVertexAttrib4usv.category = ''
|
|
glVertexAttrib4usv.trace = True
|
|
glVertexAttrib4usv.play = True
|
|
gl.add(glVertexAttrib4usv)
|
|
|
|
glVertexAttribDivisor = Function('glVertexAttribDivisor')
|
|
glVertexAttribDivisor.ret = Return('void')
|
|
glVertexAttribDivisor.add( Input( 'index','GLuint' ))
|
|
glVertexAttribDivisor.add( Input( 'divisor','GLuint' ))
|
|
glVertexAttribDivisor.version = '3.3'
|
|
glVertexAttribDivisor.category = ''
|
|
glVertexAttribDivisor.trace = True
|
|
glVertexAttribDivisor.play = True
|
|
gl.add(glVertexAttribDivisor)
|
|
|
|
glVertexAttribI1i = Function('glVertexAttribI1i')
|
|
glVertexAttribI1i.ret = Return('void')
|
|
glVertexAttribI1i.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI1i.add( Input( 'x','GLint' ))
|
|
glVertexAttribI1i.version = '3.0'
|
|
glVertexAttribI1i.category = ''
|
|
glVertexAttribI1i.trace = True
|
|
glVertexAttribI1i.play = True
|
|
gl.add(glVertexAttribI1i)
|
|
|
|
glVertexAttribI1iv = Function('glVertexAttribI1iv')
|
|
glVertexAttribI1iv.ret = Return('void')
|
|
glVertexAttribI1iv.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI1iv.add( Input( 'v','const GLint *' ,size = 1 ))
|
|
glVertexAttribI1iv.version = '3.0'
|
|
glVertexAttribI1iv.category = ''
|
|
glVertexAttribI1iv.trace = True
|
|
glVertexAttribI1iv.play = True
|
|
gl.add(glVertexAttribI1iv)
|
|
|
|
glVertexAttribI1ui = Function('glVertexAttribI1ui')
|
|
glVertexAttribI1ui.ret = Return('void')
|
|
glVertexAttribI1ui.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI1ui.add( Input( 'x','GLuint' ))
|
|
glVertexAttribI1ui.version = '3.0'
|
|
glVertexAttribI1ui.category = ''
|
|
glVertexAttribI1ui.trace = True
|
|
glVertexAttribI1ui.play = True
|
|
gl.add(glVertexAttribI1ui)
|
|
|
|
glVertexAttribI1uiv = Function('glVertexAttribI1uiv')
|
|
glVertexAttribI1uiv.ret = Return('void')
|
|
glVertexAttribI1uiv.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI1uiv.add( Input( 'v','const GLuint *' ,size = 1 ))
|
|
glVertexAttribI1uiv.version = '3.0'
|
|
glVertexAttribI1uiv.category = ''
|
|
glVertexAttribI1uiv.trace = True
|
|
glVertexAttribI1uiv.play = True
|
|
gl.add(glVertexAttribI1uiv)
|
|
|
|
glVertexAttribI2i = Function('glVertexAttribI2i')
|
|
glVertexAttribI2i.ret = Return('void')
|
|
glVertexAttribI2i.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI2i.add( Input( 'x','GLint' ))
|
|
glVertexAttribI2i.add( Input( 'y','GLint' ))
|
|
glVertexAttribI2i.version = '3.0'
|
|
glVertexAttribI2i.category = ''
|
|
glVertexAttribI2i.trace = True
|
|
glVertexAttribI2i.play = True
|
|
gl.add(glVertexAttribI2i)
|
|
|
|
glVertexAttribI2iv = Function('glVertexAttribI2iv')
|
|
glVertexAttribI2iv.ret = Return('void')
|
|
glVertexAttribI2iv.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI2iv.add( Input( 'v','const GLint *' ,size = 2 ))
|
|
glVertexAttribI2iv.version = '3.0'
|
|
glVertexAttribI2iv.category = ''
|
|
glVertexAttribI2iv.trace = True
|
|
glVertexAttribI2iv.play = True
|
|
gl.add(glVertexAttribI2iv)
|
|
|
|
glVertexAttribI2ui = Function('glVertexAttribI2ui')
|
|
glVertexAttribI2ui.ret = Return('void')
|
|
glVertexAttribI2ui.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI2ui.add( Input( 'x','GLuint' ))
|
|
glVertexAttribI2ui.add( Input( 'y','GLuint' ))
|
|
glVertexAttribI2ui.version = '3.0'
|
|
glVertexAttribI2ui.category = ''
|
|
glVertexAttribI2ui.trace = True
|
|
glVertexAttribI2ui.play = True
|
|
gl.add(glVertexAttribI2ui)
|
|
|
|
glVertexAttribI2uiv = Function('glVertexAttribI2uiv')
|
|
glVertexAttribI2uiv.ret = Return('void')
|
|
glVertexAttribI2uiv.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI2uiv.add( Input( 'v','const GLuint *' ,size = 2 ))
|
|
glVertexAttribI2uiv.version = '3.0'
|
|
glVertexAttribI2uiv.category = ''
|
|
glVertexAttribI2uiv.trace = True
|
|
glVertexAttribI2uiv.play = True
|
|
gl.add(glVertexAttribI2uiv)
|
|
|
|
glVertexAttribI3i = Function('glVertexAttribI3i')
|
|
glVertexAttribI3i.ret = Return('void')
|
|
glVertexAttribI3i.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI3i.add( Input( 'x','GLint' ))
|
|
glVertexAttribI3i.add( Input( 'y','GLint' ))
|
|
glVertexAttribI3i.add( Input( 'z','GLint' ))
|
|
glVertexAttribI3i.version = '3.0'
|
|
glVertexAttribI3i.category = ''
|
|
glVertexAttribI3i.trace = True
|
|
glVertexAttribI3i.play = True
|
|
gl.add(glVertexAttribI3i)
|
|
|
|
glVertexAttribI3iv = Function('glVertexAttribI3iv')
|
|
glVertexAttribI3iv.ret = Return('void')
|
|
glVertexAttribI3iv.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI3iv.add( Input( 'v','const GLint *' ,size = 3 ))
|
|
glVertexAttribI3iv.version = '3.0'
|
|
glVertexAttribI3iv.category = ''
|
|
glVertexAttribI3iv.trace = True
|
|
glVertexAttribI3iv.play = True
|
|
gl.add(glVertexAttribI3iv)
|
|
|
|
glVertexAttribI3ui = Function('glVertexAttribI3ui')
|
|
glVertexAttribI3ui.ret = Return('void')
|
|
glVertexAttribI3ui.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI3ui.add( Input( 'x','GLuint' ))
|
|
glVertexAttribI3ui.add( Input( 'y','GLuint' ))
|
|
glVertexAttribI3ui.add( Input( 'z','GLuint' ))
|
|
glVertexAttribI3ui.version = '3.0'
|
|
glVertexAttribI3ui.category = ''
|
|
glVertexAttribI3ui.trace = True
|
|
glVertexAttribI3ui.play = True
|
|
gl.add(glVertexAttribI3ui)
|
|
|
|
glVertexAttribI3uiv = Function('glVertexAttribI3uiv')
|
|
glVertexAttribI3uiv.ret = Return('void')
|
|
glVertexAttribI3uiv.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI3uiv.add( Input( 'v','const GLuint *' ,size = 3 ))
|
|
glVertexAttribI3uiv.version = '3.0'
|
|
glVertexAttribI3uiv.category = ''
|
|
glVertexAttribI3uiv.trace = True
|
|
glVertexAttribI3uiv.play = True
|
|
gl.add(glVertexAttribI3uiv)
|
|
|
|
glVertexAttribI4bv = Function('glVertexAttribI4bv')
|
|
glVertexAttribI4bv.ret = Return('void')
|
|
glVertexAttribI4bv.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI4bv.add( Input( 'v','const GLbyte *' ,size = 4 ))
|
|
glVertexAttribI4bv.version = '3.0'
|
|
glVertexAttribI4bv.category = ''
|
|
glVertexAttribI4bv.trace = True
|
|
glVertexAttribI4bv.play = True
|
|
gl.add(glVertexAttribI4bv)
|
|
|
|
glVertexAttribI4i = Function('glVertexAttribI4i')
|
|
glVertexAttribI4i.ret = Return('void')
|
|
glVertexAttribI4i.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI4i.add( Input( 'x','GLint' ))
|
|
glVertexAttribI4i.add( Input( 'y','GLint' ))
|
|
glVertexAttribI4i.add( Input( 'z','GLint' ))
|
|
glVertexAttribI4i.add( Input( 'w','GLint' ))
|
|
glVertexAttribI4i.version = '3.0'
|
|
glVertexAttribI4i.category = ''
|
|
glVertexAttribI4i.trace = True
|
|
glVertexAttribI4i.play = True
|
|
gl.add(glVertexAttribI4i)
|
|
|
|
glVertexAttribI4iv = Function('glVertexAttribI4iv')
|
|
glVertexAttribI4iv.ret = Return('void')
|
|
glVertexAttribI4iv.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI4iv.add( Input( 'v','const GLint *' ,size = 4 ))
|
|
glVertexAttribI4iv.version = '3.0'
|
|
glVertexAttribI4iv.category = ''
|
|
glVertexAttribI4iv.trace = True
|
|
glVertexAttribI4iv.play = True
|
|
gl.add(glVertexAttribI4iv)
|
|
|
|
glVertexAttribI4sv = Function('glVertexAttribI4sv')
|
|
glVertexAttribI4sv.ret = Return('void')
|
|
glVertexAttribI4sv.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI4sv.add( Input( 'v','const GLshort *' ,size = 4 ))
|
|
glVertexAttribI4sv.version = '3.0'
|
|
glVertexAttribI4sv.category = ''
|
|
glVertexAttribI4sv.trace = True
|
|
glVertexAttribI4sv.play = True
|
|
gl.add(glVertexAttribI4sv)
|
|
|
|
glVertexAttribI4ubv = Function('glVertexAttribI4ubv')
|
|
glVertexAttribI4ubv.ret = Return('void')
|
|
glVertexAttribI4ubv.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI4ubv.add( Input( 'v','const GLubyte *' ,size = 4 ))
|
|
glVertexAttribI4ubv.version = '3.0'
|
|
glVertexAttribI4ubv.category = ''
|
|
glVertexAttribI4ubv.trace = True
|
|
glVertexAttribI4ubv.play = True
|
|
gl.add(glVertexAttribI4ubv)
|
|
|
|
glVertexAttribI4ui = Function('glVertexAttribI4ui')
|
|
glVertexAttribI4ui.ret = Return('void')
|
|
glVertexAttribI4ui.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI4ui.add( Input( 'x','GLuint' ))
|
|
glVertexAttribI4ui.add( Input( 'y','GLuint' ))
|
|
glVertexAttribI4ui.add( Input( 'z','GLuint' ))
|
|
glVertexAttribI4ui.add( Input( 'w','GLuint' ))
|
|
glVertexAttribI4ui.version = '3.0'
|
|
glVertexAttribI4ui.category = ''
|
|
glVertexAttribI4ui.trace = True
|
|
glVertexAttribI4ui.play = True
|
|
gl.add(glVertexAttribI4ui)
|
|
|
|
glVertexAttribI4uiv = Function('glVertexAttribI4uiv')
|
|
glVertexAttribI4uiv.ret = Return('void')
|
|
glVertexAttribI4uiv.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI4uiv.add( Input( 'v','const GLuint *' ,size = 4 ))
|
|
glVertexAttribI4uiv.version = '3.0'
|
|
glVertexAttribI4uiv.category = ''
|
|
glVertexAttribI4uiv.trace = True
|
|
glVertexAttribI4uiv.play = True
|
|
gl.add(glVertexAttribI4uiv)
|
|
|
|
glVertexAttribI4usv = Function('glVertexAttribI4usv')
|
|
glVertexAttribI4usv.ret = Return('void')
|
|
glVertexAttribI4usv.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI4usv.add( Input( 'v','const GLushort *' ,size = 4 ))
|
|
glVertexAttribI4usv.version = '3.0'
|
|
glVertexAttribI4usv.category = ''
|
|
glVertexAttribI4usv.trace = True
|
|
glVertexAttribI4usv.play = True
|
|
gl.add(glVertexAttribI4usv)
|
|
|
|
glVertexAttribIPointer = Function('glVertexAttribIPointer')
|
|
glVertexAttribIPointer.ret = Return('void')
|
|
glVertexAttribIPointer.add( Input( 'index','GLuint' ))
|
|
glVertexAttribIPointer.add( Input( 'size','GLint' ))
|
|
glVertexAttribIPointer.add( Input( 'type','GLenum' ))
|
|
glVertexAttribIPointer.add( Input( 'stride','GLsizei' ))
|
|
glVertexAttribIPointer.add( Input( 'pointer','const GLvoid *' ))
|
|
glVertexAttribIPointer.version = '3.0'
|
|
glVertexAttribIPointer.category = ''
|
|
glVertexAttribIPointer.trace = True
|
|
glVertexAttribIPointer.play = True
|
|
gl.add(glVertexAttribIPointer)
|
|
|
|
glVertexAttribPointer = Function('glVertexAttribPointer')
|
|
glVertexAttribPointer.ret = Return('void')
|
|
glVertexAttribPointer.add( Input( 'index','GLuint' ))
|
|
glVertexAttribPointer.add( Input( 'size','GLint' ))
|
|
glVertexAttribPointer.add( Input( 'type','GLenum' ))
|
|
glVertexAttribPointer.add( Input( 'normalized','GLboolean' ))
|
|
glVertexAttribPointer.add( Input( 'stride','GLsizei' ))
|
|
glVertexAttribPointer.add( Input( 'pointer','const GLvoid *' ))
|
|
glVertexAttribPointer.version = '2.0'
|
|
glVertexAttribPointer.category = ''
|
|
glVertexAttribPointer.esVersions = [2.0]
|
|
glVertexAttribPointer.trace = True
|
|
glVertexAttribPointer.play = True
|
|
gl.add(glVertexAttribPointer)
|
|
|
|
# GL_3DFX_tbuffer
|
|
|
|
glTbufferMask3DFX = Function('glTbufferMask3DFX')
|
|
glTbufferMask3DFX.ret = Return('void')
|
|
glTbufferMask3DFX.add( Input( 'mask','GLuint' ))
|
|
glTbufferMask3DFX.version = '1.2'
|
|
glTbufferMask3DFX.category = 'GL_3DFX_tbuffer'
|
|
glTbufferMask3DFX.trace = True
|
|
glTbufferMask3DFX.play = True
|
|
gl.add(glTbufferMask3DFX)
|
|
|
|
# GL_AMD_debug_output
|
|
|
|
glDebugMessageCallbackAMD = Function('glDebugMessageCallbackAMD')
|
|
glDebugMessageCallbackAMD.ret = Return('void')
|
|
glDebugMessageCallbackAMD.add( Input( 'callback','GLDEBUGPROCAMD' ))
|
|
glDebugMessageCallbackAMD.add( Input( 'userParam','GLvoid *' ))
|
|
glDebugMessageCallbackAMD.version = ''
|
|
glDebugMessageCallbackAMD.category = 'GL_AMD_debug_output'
|
|
glDebugMessageCallbackAMD.trace = True
|
|
glDebugMessageCallbackAMD.play = True
|
|
gl.add(glDebugMessageCallbackAMD)
|
|
|
|
glDebugMessageEnableAMD = Function('glDebugMessageEnableAMD')
|
|
glDebugMessageEnableAMD.ret = Return('void')
|
|
glDebugMessageEnableAMD.add( Input( 'category','GLenum' ))
|
|
glDebugMessageEnableAMD.add( Input( 'severity','GLenum' ))
|
|
glDebugMessageEnableAMD.add( Input( 'count','GLsizei' ))
|
|
glDebugMessageEnableAMD.add( Input( 'ids','const GLuint *' ))
|
|
glDebugMessageEnableAMD.add( Input( 'enabled','GLboolean' ))
|
|
glDebugMessageEnableAMD.version = ''
|
|
glDebugMessageEnableAMD.category = 'GL_AMD_debug_output'
|
|
glDebugMessageEnableAMD.trace = True
|
|
glDebugMessageEnableAMD.play = True
|
|
gl.add(glDebugMessageEnableAMD)
|
|
|
|
glDebugMessageInsertAMD = Function('glDebugMessageInsertAMD')
|
|
glDebugMessageInsertAMD.ret = Return('void')
|
|
glDebugMessageInsertAMD.add( Input( 'category','GLenum' ))
|
|
glDebugMessageInsertAMD.add( Input( 'severity','GLenum' ))
|
|
glDebugMessageInsertAMD.add( Input( 'id','GLuint' ))
|
|
glDebugMessageInsertAMD.add( Input( 'length','GLsizei' ))
|
|
glDebugMessageInsertAMD.add( Input( 'buf','const GLchar *' ))
|
|
glDebugMessageInsertAMD.version = ''
|
|
glDebugMessageInsertAMD.category = 'GL_AMD_debug_output'
|
|
glDebugMessageInsertAMD.trace = True
|
|
glDebugMessageInsertAMD.play = True
|
|
gl.add(glDebugMessageInsertAMD)
|
|
|
|
glGetDebugMessageLogAMD = Function('glGetDebugMessageLogAMD')
|
|
glGetDebugMessageLogAMD.ret = Return('GLuint')
|
|
glGetDebugMessageLogAMD.add( Input( 'count','GLuint' ))
|
|
glGetDebugMessageLogAMD.add( Input( 'bufsize','GLsizei' ))
|
|
glGetDebugMessageLogAMD.add( Input( 'categories','GLenum *' ))
|
|
glGetDebugMessageLogAMD.add( Input( 'severities','GLuint *' ))
|
|
glGetDebugMessageLogAMD.add( Input( 'ids','GLuint *' ))
|
|
glGetDebugMessageLogAMD.add( Input( 'lengths','GLsizei *' ))
|
|
glGetDebugMessageLogAMD.add( Input( 'message','GLchar *' ))
|
|
glGetDebugMessageLogAMD.version = ''
|
|
glGetDebugMessageLogAMD.category = 'GL_AMD_debug_output'
|
|
glGetDebugMessageLogAMD.trace = True
|
|
glGetDebugMessageLogAMD.play = False
|
|
gl.add(glGetDebugMessageLogAMD)
|
|
|
|
# GL_AMD_draw_buffers_blend
|
|
|
|
glBlendEquationIndexedAMD = Function('glBlendEquationIndexedAMD')
|
|
glBlendEquationIndexedAMD.ret = Return('void')
|
|
glBlendEquationIndexedAMD.add( Input( 'buf','GLuint' ))
|
|
glBlendEquationIndexedAMD.add( Input( 'mode','GLenum' ))
|
|
glBlendEquationIndexedAMD.version = '2.0'
|
|
glBlendEquationIndexedAMD.category = 'GL_AMD_draw_buffers_blend'
|
|
glBlendEquationIndexedAMD.trace = True
|
|
glBlendEquationIndexedAMD.play = True
|
|
gl.add(glBlendEquationIndexedAMD)
|
|
|
|
glBlendEquationSeparateIndexedAMD = Function('glBlendEquationSeparateIndexedAMD')
|
|
glBlendEquationSeparateIndexedAMD.ret = Return('void')
|
|
glBlendEquationSeparateIndexedAMD.add( Input( 'buf','GLuint' ))
|
|
glBlendEquationSeparateIndexedAMD.add( Input( 'modeRGB','GLenum' ))
|
|
glBlendEquationSeparateIndexedAMD.add( Input( 'modeAlpha','GLenum' ))
|
|
glBlendEquationSeparateIndexedAMD.version = '2.0'
|
|
glBlendEquationSeparateIndexedAMD.category = 'GL_AMD_draw_buffers_blend'
|
|
glBlendEquationSeparateIndexedAMD.trace = True
|
|
glBlendEquationSeparateIndexedAMD.play = True
|
|
gl.add(glBlendEquationSeparateIndexedAMD)
|
|
|
|
glBlendFuncIndexedAMD = Function('glBlendFuncIndexedAMD')
|
|
glBlendFuncIndexedAMD.ret = Return('void')
|
|
glBlendFuncIndexedAMD.add( Input( 'buf','GLuint' ))
|
|
glBlendFuncIndexedAMD.add( Input( 'src','GLenum' ))
|
|
glBlendFuncIndexedAMD.add( Input( 'dst','GLenum' ))
|
|
glBlendFuncIndexedAMD.version = '2.0'
|
|
glBlendFuncIndexedAMD.category = 'GL_AMD_draw_buffers_blend'
|
|
glBlendFuncIndexedAMD.trace = True
|
|
glBlendFuncIndexedAMD.play = True
|
|
gl.add(glBlendFuncIndexedAMD)
|
|
|
|
glBlendFuncSeparateIndexedAMD = Function('glBlendFuncSeparateIndexedAMD')
|
|
glBlendFuncSeparateIndexedAMD.ret = Return('void')
|
|
glBlendFuncSeparateIndexedAMD.add( Input( 'buf','GLuint' ))
|
|
glBlendFuncSeparateIndexedAMD.add( Input( 'srcRGB','GLenum' ))
|
|
glBlendFuncSeparateIndexedAMD.add( Input( 'dstRGB','GLenum' ))
|
|
glBlendFuncSeparateIndexedAMD.add( Input( 'srcAlpha','GLenum' ))
|
|
glBlendFuncSeparateIndexedAMD.add( Input( 'dstAlpha','GLenum' ))
|
|
glBlendFuncSeparateIndexedAMD.version = '2.0'
|
|
glBlendFuncSeparateIndexedAMD.category = 'GL_AMD_draw_buffers_blend'
|
|
glBlendFuncSeparateIndexedAMD.trace = True
|
|
glBlendFuncSeparateIndexedAMD.play = True
|
|
gl.add(glBlendFuncSeparateIndexedAMD)
|
|
|
|
# GL_AMD_multi_draw_indirect
|
|
|
|
glMultiDrawArraysIndirectAMD = Function('glMultiDrawArraysIndirectAMD')
|
|
glMultiDrawArraysIndirectAMD.ret = Return('void')
|
|
glMultiDrawArraysIndirectAMD.add( Input( 'mode','GLenum' ))
|
|
glMultiDrawArraysIndirectAMD.add( Input( 'indirect','const GLvoid *' ))
|
|
glMultiDrawArraysIndirectAMD.add( Input( 'primcount','GLsizei' ))
|
|
glMultiDrawArraysIndirectAMD.add( Input( 'stride','GLsizei' ))
|
|
glMultiDrawArraysIndirectAMD.version = ''
|
|
glMultiDrawArraysIndirectAMD.category = 'GL_AMD_multi_draw_indirect'
|
|
glMultiDrawArraysIndirectAMD.trace = True
|
|
glMultiDrawArraysIndirectAMD.play = True
|
|
gl.add(glMultiDrawArraysIndirectAMD)
|
|
|
|
glMultiDrawElementsIndirectAMD = Function('glMultiDrawElementsIndirectAMD')
|
|
glMultiDrawElementsIndirectAMD.ret = Return('void')
|
|
glMultiDrawElementsIndirectAMD.add( Input( 'mode','GLenum' ))
|
|
glMultiDrawElementsIndirectAMD.add( Input( 'type','GLenum' ))
|
|
glMultiDrawElementsIndirectAMD.add( Input( 'indirect','const GLvoid *' ))
|
|
glMultiDrawElementsIndirectAMD.add( Input( 'primcount','GLsizei' ))
|
|
glMultiDrawElementsIndirectAMD.add( Input( 'stride','GLsizei' ))
|
|
glMultiDrawElementsIndirectAMD.version = ''
|
|
glMultiDrawElementsIndirectAMD.category = 'GL_AMD_multi_draw_indirect'
|
|
glMultiDrawElementsIndirectAMD.trace = True
|
|
glMultiDrawElementsIndirectAMD.play = True
|
|
gl.add(glMultiDrawElementsIndirectAMD)
|
|
|
|
# GL_AMD_name_gen_delete
|
|
|
|
glDeleteNamesAMD = Function('glDeleteNamesAMD')
|
|
glDeleteNamesAMD.ret = Return('void')
|
|
glDeleteNamesAMD.add( Input( 'identifier','GLenum' ))
|
|
glDeleteNamesAMD.add( Input( 'num','GLuint' ))
|
|
glDeleteNamesAMD.add( Input( 'names','const GLuint *' ))
|
|
glDeleteNamesAMD.version = ''
|
|
glDeleteNamesAMD.category = 'GL_AMD_name_gen_delete'
|
|
glDeleteNamesAMD.trace = True
|
|
glDeleteNamesAMD.play = True
|
|
gl.add(glDeleteNamesAMD)
|
|
|
|
glGenNamesAMD = Function('glGenNamesAMD')
|
|
glGenNamesAMD.ret = Return('void')
|
|
glGenNamesAMD.add( Input( 'identifier','GLenum' ))
|
|
glGenNamesAMD.add( Input( 'num','GLuint' ))
|
|
glGenNamesAMD.add( Input( 'names','GLuint *' ))
|
|
glGenNamesAMD.version = ''
|
|
glGenNamesAMD.category = 'GL_AMD_name_gen_delete'
|
|
glGenNamesAMD.trace = True
|
|
glGenNamesAMD.play = True
|
|
gl.add(glGenNamesAMD)
|
|
|
|
glIsNameAMD = Function('glIsNameAMD')
|
|
glIsNameAMD.ret = Return('GLboolean')
|
|
glIsNameAMD.add( Input( 'identifier','GLenum' ))
|
|
glIsNameAMD.add( Input( 'name','GLuint' ))
|
|
glIsNameAMD.version = ''
|
|
glIsNameAMD.category = 'GL_AMD_name_gen_delete'
|
|
glIsNameAMD.trace = True
|
|
glIsNameAMD.play = True
|
|
gl.add(glIsNameAMD)
|
|
|
|
# GL_AMD_performance_monitor
|
|
|
|
glBeginPerfMonitorAMD = Function('glBeginPerfMonitorAMD')
|
|
glBeginPerfMonitorAMD.ret = Return('void')
|
|
glBeginPerfMonitorAMD.add( Input( 'monitor','GLuint' ))
|
|
glBeginPerfMonitorAMD.version = '1.2'
|
|
glBeginPerfMonitorAMD.category = 'GL_AMD_performance_monitor'
|
|
glBeginPerfMonitorAMD.trace = True
|
|
glBeginPerfMonitorAMD.play = True
|
|
gl.add(glBeginPerfMonitorAMD)
|
|
|
|
glDeletePerfMonitorsAMD = Function('glDeletePerfMonitorsAMD')
|
|
glDeletePerfMonitorsAMD.ret = Return('void')
|
|
glDeletePerfMonitorsAMD.add( Input( 'n','GLsizei' ))
|
|
glDeletePerfMonitorsAMD.add( Output( 'monitors','GLuint *' ))
|
|
glDeletePerfMonitorsAMD.version = '1.2'
|
|
glDeletePerfMonitorsAMD.category = 'GL_AMD_performance_monitor'
|
|
glDeletePerfMonitorsAMD.trace = True
|
|
glDeletePerfMonitorsAMD.play = True
|
|
gl.add(glDeletePerfMonitorsAMD)
|
|
|
|
glEndPerfMonitorAMD = Function('glEndPerfMonitorAMD')
|
|
glEndPerfMonitorAMD.ret = Return('void')
|
|
glEndPerfMonitorAMD.add( Input( 'monitor','GLuint' ))
|
|
glEndPerfMonitorAMD.version = '1.2'
|
|
glEndPerfMonitorAMD.category = 'GL_AMD_performance_monitor'
|
|
glEndPerfMonitorAMD.trace = True
|
|
glEndPerfMonitorAMD.play = True
|
|
gl.add(glEndPerfMonitorAMD)
|
|
|
|
glGenPerfMonitorsAMD = Function('glGenPerfMonitorsAMD')
|
|
glGenPerfMonitorsAMD.ret = Return('void')
|
|
glGenPerfMonitorsAMD.add( Input( 'n','GLsizei' ))
|
|
glGenPerfMonitorsAMD.add( Output( 'monitors','GLuint *' ))
|
|
glGenPerfMonitorsAMD.version = '1.2'
|
|
glGenPerfMonitorsAMD.category = 'GL_AMD_performance_monitor'
|
|
glGenPerfMonitorsAMD.trace = True
|
|
glGenPerfMonitorsAMD.play = True
|
|
gl.add(glGenPerfMonitorsAMD)
|
|
|
|
glGetPerfMonitorCounterDataAMD = Function('glGetPerfMonitorCounterDataAMD')
|
|
glGetPerfMonitorCounterDataAMD.ret = Return('void')
|
|
glGetPerfMonitorCounterDataAMD.add( Input( 'monitor','GLuint' ))
|
|
glGetPerfMonitorCounterDataAMD.add( Input( 'pname','GLenum' ))
|
|
glGetPerfMonitorCounterDataAMD.add( Input( 'dataSize','GLsizei' ))
|
|
glGetPerfMonitorCounterDataAMD.add( Output( 'data','GLuint *' ))
|
|
glGetPerfMonitorCounterDataAMD.add( Output( 'bytesWritten','GLint *' ,size = 1 ))
|
|
glGetPerfMonitorCounterDataAMD.version = '1.2'
|
|
glGetPerfMonitorCounterDataAMD.category = 'GL_AMD_performance_monitor'
|
|
glGetPerfMonitorCounterDataAMD.trace = True
|
|
glGetPerfMonitorCounterDataAMD.play = True
|
|
gl.add(glGetPerfMonitorCounterDataAMD)
|
|
|
|
glGetPerfMonitorCounterInfoAMD = Function('glGetPerfMonitorCounterInfoAMD')
|
|
glGetPerfMonitorCounterInfoAMD.ret = Return('void')
|
|
glGetPerfMonitorCounterInfoAMD.add( Input( 'group','GLuint' ))
|
|
glGetPerfMonitorCounterInfoAMD.add( Input( 'counter','GLuint' ))
|
|
glGetPerfMonitorCounterInfoAMD.add( Input( 'pname','GLenum' ))
|
|
glGetPerfMonitorCounterInfoAMD.add( Output( 'data','GLvoid *' ))
|
|
glGetPerfMonitorCounterInfoAMD.version = '1.2'
|
|
glGetPerfMonitorCounterInfoAMD.category = 'GL_AMD_performance_monitor'
|
|
glGetPerfMonitorCounterInfoAMD.trace = True
|
|
glGetPerfMonitorCounterInfoAMD.play = True
|
|
gl.add(glGetPerfMonitorCounterInfoAMD)
|
|
|
|
glGetPerfMonitorCounterStringAMD = Function('glGetPerfMonitorCounterStringAMD')
|
|
glGetPerfMonitorCounterStringAMD.ret = Return('void')
|
|
glGetPerfMonitorCounterStringAMD.add( Input( 'group','GLuint' ))
|
|
glGetPerfMonitorCounterStringAMD.add( Input( 'counter','GLuint' ))
|
|
glGetPerfMonitorCounterStringAMD.add( Input( 'bufSize','GLsizei' ))
|
|
glGetPerfMonitorCounterStringAMD.add( Output( 'length','GLsizei *' ,size = 1 ))
|
|
glGetPerfMonitorCounterStringAMD.add( Output( 'counterString','GLchar *' ,maxSize = 'bufSize' ))
|
|
glGetPerfMonitorCounterStringAMD.version = '1.2'
|
|
glGetPerfMonitorCounterStringAMD.category = 'GL_AMD_performance_monitor'
|
|
glGetPerfMonitorCounterStringAMD.trace = True
|
|
glGetPerfMonitorCounterStringAMD.play = False
|
|
gl.add(glGetPerfMonitorCounterStringAMD)
|
|
|
|
glGetPerfMonitorCountersAMD = Function('glGetPerfMonitorCountersAMD')
|
|
glGetPerfMonitorCountersAMD.ret = Return('void')
|
|
glGetPerfMonitorCountersAMD.add( Input( 'group','GLuint' ))
|
|
glGetPerfMonitorCountersAMD.add( Output( 'numCounters','GLint *' ,size = 1 ))
|
|
glGetPerfMonitorCountersAMD.add( Output( 'maxActiveCounters','GLint *' ,size = 1 ))
|
|
glGetPerfMonitorCountersAMD.add( Input( 'countersSize','GLsizei' ))
|
|
glGetPerfMonitorCountersAMD.add( Output( 'counters','GLuint *' ))
|
|
glGetPerfMonitorCountersAMD.version = '1.2'
|
|
glGetPerfMonitorCountersAMD.category = 'GL_AMD_performance_monitor'
|
|
glGetPerfMonitorCountersAMD.trace = True
|
|
glGetPerfMonitorCountersAMD.play = True
|
|
gl.add(glGetPerfMonitorCountersAMD)
|
|
|
|
glGetPerfMonitorGroupStringAMD = Function('glGetPerfMonitorGroupStringAMD')
|
|
glGetPerfMonitorGroupStringAMD.ret = Return('void')
|
|
glGetPerfMonitorGroupStringAMD.add( Input( 'group','GLuint' ))
|
|
glGetPerfMonitorGroupStringAMD.add( Input( 'bufSize','GLsizei' ))
|
|
glGetPerfMonitorGroupStringAMD.add( Output( 'length','GLsizei *' ,size = 1 ))
|
|
glGetPerfMonitorGroupStringAMD.add( Output( 'groupString','GLchar *' ,maxSize = 'bufSize' ))
|
|
glGetPerfMonitorGroupStringAMD.version = '1.2'
|
|
glGetPerfMonitorGroupStringAMD.category = 'GL_AMD_performance_monitor'
|
|
glGetPerfMonitorGroupStringAMD.trace = True
|
|
glGetPerfMonitorGroupStringAMD.play = False
|
|
gl.add(glGetPerfMonitorGroupStringAMD)
|
|
|
|
glGetPerfMonitorGroupsAMD = Function('glGetPerfMonitorGroupsAMD')
|
|
glGetPerfMonitorGroupsAMD.ret = Return('void')
|
|
glGetPerfMonitorGroupsAMD.add( Output( 'numGroups','GLint *' ,size = 1 ))
|
|
glGetPerfMonitorGroupsAMD.add( Input( 'groupsSize','GLsizei' ))
|
|
glGetPerfMonitorGroupsAMD.add( Output( 'groups','GLuint *' ))
|
|
glGetPerfMonitorGroupsAMD.version = '1.2'
|
|
glGetPerfMonitorGroupsAMD.category = 'GL_AMD_performance_monitor'
|
|
glGetPerfMonitorGroupsAMD.trace = True
|
|
glGetPerfMonitorGroupsAMD.play = True
|
|
gl.add(glGetPerfMonitorGroupsAMD)
|
|
|
|
glSelectPerfMonitorCountersAMD = Function('glSelectPerfMonitorCountersAMD')
|
|
glSelectPerfMonitorCountersAMD.ret = Return('void')
|
|
glSelectPerfMonitorCountersAMD.add( Input( 'monitor','GLuint' ))
|
|
glSelectPerfMonitorCountersAMD.add( Input( 'enable','GLboolean' ))
|
|
glSelectPerfMonitorCountersAMD.add( Input( 'group','GLuint' ))
|
|
glSelectPerfMonitorCountersAMD.add( Input( 'numCounters','GLint' ))
|
|
glSelectPerfMonitorCountersAMD.add( Output( 'counterList','GLuint *' ))
|
|
glSelectPerfMonitorCountersAMD.version = '1.2'
|
|
glSelectPerfMonitorCountersAMD.category = 'GL_AMD_performance_monitor'
|
|
glSelectPerfMonitorCountersAMD.trace = True
|
|
glSelectPerfMonitorCountersAMD.play = True
|
|
gl.add(glSelectPerfMonitorCountersAMD)
|
|
|
|
# GL_AMD_sample_positions
|
|
|
|
glSetMultisamplefvAMD = Function('glSetMultisamplefvAMD')
|
|
glSetMultisamplefvAMD.ret = Return('void')
|
|
glSetMultisamplefvAMD.add( Input( 'pname','GLenum' ))
|
|
glSetMultisamplefvAMD.add( Input( 'index','GLuint' ))
|
|
glSetMultisamplefvAMD.add( Input( 'val','const GLfloat *' ))
|
|
glSetMultisamplefvAMD.version = ''
|
|
glSetMultisamplefvAMD.category = 'GL_AMD_sample_positions'
|
|
glSetMultisamplefvAMD.trace = True
|
|
glSetMultisamplefvAMD.play = True
|
|
gl.add(glSetMultisamplefvAMD)
|
|
|
|
# GL_AMD_stencil_operation_extended
|
|
|
|
glStencilOpValueAMD = Function('glStencilOpValueAMD')
|
|
glStencilOpValueAMD.ret = Return('void')
|
|
glStencilOpValueAMD.add( Input( 'face','GLenum' ))
|
|
glStencilOpValueAMD.add( Input( 'value','GLuint' ))
|
|
glStencilOpValueAMD.version = ''
|
|
glStencilOpValueAMD.category = 'GL_AMD_stencil_operation_extended'
|
|
glStencilOpValueAMD.trace = True
|
|
glStencilOpValueAMD.play = True
|
|
gl.add(glStencilOpValueAMD)
|
|
|
|
# GL_AMD_vertex_shader_tessellator
|
|
|
|
glTessellationFactorAMD = Function('glTessellationFactorAMD')
|
|
glTessellationFactorAMD.ret = Return('void')
|
|
glTessellationFactorAMD.add( Input( 'factor','GLfloat' ))
|
|
glTessellationFactorAMD.version = '2.0'
|
|
glTessellationFactorAMD.category = 'GL_AMD_vertex_shader_tessellator'
|
|
glTessellationFactorAMD.trace = True
|
|
glTessellationFactorAMD.play = True
|
|
gl.add(glTessellationFactorAMD)
|
|
|
|
glTessellationModeAMD = Function('glTessellationModeAMD')
|
|
glTessellationModeAMD.ret = Return('void')
|
|
glTessellationModeAMD.add( Input( 'mode','GLenum' ))
|
|
glTessellationModeAMD.version = '2.0'
|
|
glTessellationModeAMD.category = 'GL_AMD_vertex_shader_tessellator'
|
|
glTessellationModeAMD.trace = True
|
|
glTessellationModeAMD.play = True
|
|
gl.add(glTessellationModeAMD)
|
|
|
|
# GL_ANGLE_framebuffer_blit
|
|
|
|
glBlitFramebufferANGLE = Function('glBlitFramebufferANGLE')
|
|
glBlitFramebufferANGLE.ret = Return('void')
|
|
glBlitFramebufferANGLE.add( Input( 'srcX0','GLint' ))
|
|
glBlitFramebufferANGLE.add( Input( 'srcY0','GLint' ))
|
|
glBlitFramebufferANGLE.add( Input( 'srcX1','GLint' ))
|
|
glBlitFramebufferANGLE.add( Input( 'srcY1','GLint' ))
|
|
glBlitFramebufferANGLE.add( Input( 'dstX0','GLint' ))
|
|
glBlitFramebufferANGLE.add( Input( 'dstY0','GLint' ))
|
|
glBlitFramebufferANGLE.add( Input( 'dstX1','GLint' ))
|
|
glBlitFramebufferANGLE.add( Input( 'dstY1','GLint' ))
|
|
glBlitFramebufferANGLE.add( Input( 'mask','GLbitfield' ))
|
|
glBlitFramebufferANGLE.add( Input( 'filter','GLenum' ))
|
|
glBlitFramebufferANGLE.version = ''
|
|
glBlitFramebufferANGLE.category = 'GL_ANGLE_framebuffer_blit'
|
|
glBlitFramebufferANGLE.trace = True
|
|
glBlitFramebufferANGLE.play = True
|
|
gl.add(glBlitFramebufferANGLE)
|
|
|
|
# GL_ANGLE_framebuffer_multisample
|
|
|
|
glRenderbufferStorageMultisampleANGLE = Function('glRenderbufferStorageMultisampleANGLE')
|
|
glRenderbufferStorageMultisampleANGLE.ret = Return('void')
|
|
glRenderbufferStorageMultisampleANGLE.add( Input( 'target','GLenum' ))
|
|
glRenderbufferStorageMultisampleANGLE.add( Input( 'samples','GLsizei' ))
|
|
glRenderbufferStorageMultisampleANGLE.add( Input( 'internalformat','GLenum' ))
|
|
glRenderbufferStorageMultisampleANGLE.add( Input( 'width','GLsizei' ))
|
|
glRenderbufferStorageMultisampleANGLE.add( Input( 'height','GLsizei' ))
|
|
glRenderbufferStorageMultisampleANGLE.version = ''
|
|
glRenderbufferStorageMultisampleANGLE.category = 'GL_ANGLE_framebuffer_multisample'
|
|
glRenderbufferStorageMultisampleANGLE.trace = True
|
|
glRenderbufferStorageMultisampleANGLE.play = True
|
|
gl.add(glRenderbufferStorageMultisampleANGLE)
|
|
|
|
# GL_ANGLE_instanced_arrays
|
|
|
|
glDrawArraysInstancedANGLE = Function('glDrawArraysInstancedANGLE')
|
|
glDrawArraysInstancedANGLE.ret = Return('void')
|
|
glDrawArraysInstancedANGLE.add( Input( 'mode','GLenum' ))
|
|
glDrawArraysInstancedANGLE.add( Input( 'first','GLint' ))
|
|
glDrawArraysInstancedANGLE.add( Input( 'count','GLsizei' ))
|
|
glDrawArraysInstancedANGLE.add( Input( 'primcount','GLsizei' ))
|
|
glDrawArraysInstancedANGLE.version = ''
|
|
glDrawArraysInstancedANGLE.category = 'GL_ANGLE_instanced_arrays'
|
|
glDrawArraysInstancedANGLE.trace = True
|
|
glDrawArraysInstancedANGLE.play = True
|
|
gl.add(glDrawArraysInstancedANGLE)
|
|
|
|
glDrawElementsInstancedANGLE = Function('glDrawElementsInstancedANGLE')
|
|
glDrawElementsInstancedANGLE.ret = Return('void')
|
|
glDrawElementsInstancedANGLE.add( Input( 'mode','GLenum' ))
|
|
glDrawElementsInstancedANGLE.add( Input( 'count','GLsizei' ))
|
|
glDrawElementsInstancedANGLE.add( Input( 'type','GLenum' ))
|
|
glDrawElementsInstancedANGLE.add( Input( 'indices','const GLvoid *' ))
|
|
glDrawElementsInstancedANGLE.add( Input( 'primcount','GLsizei' ))
|
|
glDrawElementsInstancedANGLE.version = ''
|
|
glDrawElementsInstancedANGLE.category = 'GL_ANGLE_instanced_arrays'
|
|
glDrawElementsInstancedANGLE.trace = True
|
|
glDrawElementsInstancedANGLE.play = True
|
|
gl.add(glDrawElementsInstancedANGLE)
|
|
|
|
glVertexAttribDivisorANGLE = Function('glVertexAttribDivisorANGLE')
|
|
glVertexAttribDivisorANGLE.ret = Return('void')
|
|
glVertexAttribDivisorANGLE.add( Input( 'index','GLuint' ))
|
|
glVertexAttribDivisorANGLE.add( Input( 'divisor','GLuint' ))
|
|
glVertexAttribDivisorANGLE.version = ''
|
|
glVertexAttribDivisorANGLE.category = 'GL_ANGLE_instanced_arrays'
|
|
glVertexAttribDivisorANGLE.trace = True
|
|
glVertexAttribDivisorANGLE.play = True
|
|
gl.add(glVertexAttribDivisorANGLE)
|
|
|
|
# GL_ANGLE_translated_shader_source
|
|
|
|
glGetTranslatedShaderSourceANGLE = Function('glGetTranslatedShaderSourceANGLE')
|
|
glGetTranslatedShaderSourceANGLE.ret = Return('void')
|
|
glGetTranslatedShaderSourceANGLE.add( Input( 'shader','GLuint' ))
|
|
glGetTranslatedShaderSourceANGLE.add( Input( 'bufsize','GLsizei' ))
|
|
glGetTranslatedShaderSourceANGLE.add( Input( 'length','GLsizei *' ))
|
|
glGetTranslatedShaderSourceANGLE.add( Input( 'source','GLchar *' ))
|
|
glGetTranslatedShaderSourceANGLE.version = ''
|
|
glGetTranslatedShaderSourceANGLE.category = 'GL_ANGLE_translated_shader_source'
|
|
glGetTranslatedShaderSourceANGLE.trace = True
|
|
glGetTranslatedShaderSourceANGLE.play = True
|
|
gl.add(glGetTranslatedShaderSourceANGLE)
|
|
|
|
# GL_APPLE_copy_texture_levels
|
|
|
|
glCopyTextureLevelsAPPLE = Function('glCopyTextureLevelsAPPLE')
|
|
glCopyTextureLevelsAPPLE.ret = Return('void')
|
|
glCopyTextureLevelsAPPLE.add( Input( 'destinationTexture','GLuint' ))
|
|
glCopyTextureLevelsAPPLE.add( Input( 'sourceTexture','GLuint' ))
|
|
glCopyTextureLevelsAPPLE.add( Input( 'sourceBaseLevel','GLint' ))
|
|
glCopyTextureLevelsAPPLE.add( Input( 'sourceLevelCount','GLsizei' ))
|
|
glCopyTextureLevelsAPPLE.version = ''
|
|
glCopyTextureLevelsAPPLE.category = 'GL_APPLE_copy_texture_levels'
|
|
glCopyTextureLevelsAPPLE.trace = True
|
|
glCopyTextureLevelsAPPLE.play = True
|
|
gl.add(glCopyTextureLevelsAPPLE)
|
|
|
|
# GL_APPLE_element_array
|
|
|
|
glDrawElementArrayAPPLE = Function('glDrawElementArrayAPPLE')
|
|
glDrawElementArrayAPPLE.ret = Return('void')
|
|
glDrawElementArrayAPPLE.add( Input( 'mode','GLenum' ))
|
|
glDrawElementArrayAPPLE.add( Input( 'first','GLint' ))
|
|
glDrawElementArrayAPPLE.add( Input( 'count','GLsizei' ))
|
|
glDrawElementArrayAPPLE.version = '1.2'
|
|
glDrawElementArrayAPPLE.category = 'GL_APPLE_element_array'
|
|
glDrawElementArrayAPPLE.trace = True
|
|
glDrawElementArrayAPPLE.play = True
|
|
gl.add(glDrawElementArrayAPPLE)
|
|
|
|
glDrawRangeElementArrayAPPLE = Function('glDrawRangeElementArrayAPPLE')
|
|
glDrawRangeElementArrayAPPLE.ret = Return('void')
|
|
glDrawRangeElementArrayAPPLE.add( Input( 'mode','GLenum' ))
|
|
glDrawRangeElementArrayAPPLE.add( Input( 'start','GLuint' ))
|
|
glDrawRangeElementArrayAPPLE.add( Input( 'end','GLuint' ))
|
|
glDrawRangeElementArrayAPPLE.add( Input( 'first','GLint' ))
|
|
glDrawRangeElementArrayAPPLE.add( Input( 'count','GLsizei' ))
|
|
glDrawRangeElementArrayAPPLE.version = '1.2'
|
|
glDrawRangeElementArrayAPPLE.category = 'GL_APPLE_element_array'
|
|
glDrawRangeElementArrayAPPLE.trace = True
|
|
glDrawRangeElementArrayAPPLE.play = True
|
|
gl.add(glDrawRangeElementArrayAPPLE)
|
|
|
|
glElementPointerAPPLE = Function('glElementPointerAPPLE')
|
|
glElementPointerAPPLE.ret = Return('void')
|
|
glElementPointerAPPLE.add( Input( 'type','GLenum' ))
|
|
glElementPointerAPPLE.add( Input( 'pointer','const GLvoid *' ))
|
|
glElementPointerAPPLE.version = '1.2'
|
|
glElementPointerAPPLE.category = 'GL_APPLE_element_array'
|
|
glElementPointerAPPLE.trace = True
|
|
glElementPointerAPPLE.play = True
|
|
gl.add(glElementPointerAPPLE)
|
|
|
|
glMultiDrawElementArrayAPPLE = Function('glMultiDrawElementArrayAPPLE')
|
|
glMultiDrawElementArrayAPPLE.ret = Return('void')
|
|
glMultiDrawElementArrayAPPLE.add( Input( 'mode','GLenum' ))
|
|
glMultiDrawElementArrayAPPLE.add( Input( 'first','const GLint *' ))
|
|
glMultiDrawElementArrayAPPLE.add( Input( 'count','const GLsizei *' ))
|
|
glMultiDrawElementArrayAPPLE.add( Input( 'primcount','GLsizei' ))
|
|
glMultiDrawElementArrayAPPLE.version = '1.2'
|
|
glMultiDrawElementArrayAPPLE.category = 'GL_APPLE_element_array'
|
|
glMultiDrawElementArrayAPPLE.trace = True
|
|
glMultiDrawElementArrayAPPLE.play = True
|
|
gl.add(glMultiDrawElementArrayAPPLE)
|
|
|
|
glMultiDrawRangeElementArrayAPPLE = Function('glMultiDrawRangeElementArrayAPPLE')
|
|
glMultiDrawRangeElementArrayAPPLE.ret = Return('void')
|
|
glMultiDrawRangeElementArrayAPPLE.add( Input( 'mode','GLenum' ))
|
|
glMultiDrawRangeElementArrayAPPLE.add( Input( 'start','GLuint' ))
|
|
glMultiDrawRangeElementArrayAPPLE.add( Input( 'end','GLuint' ))
|
|
glMultiDrawRangeElementArrayAPPLE.add( Input( 'first','const GLint *' ))
|
|
glMultiDrawRangeElementArrayAPPLE.add( Input( 'count','const GLsizei *' ))
|
|
glMultiDrawRangeElementArrayAPPLE.add( Input( 'primcount','GLsizei' ))
|
|
glMultiDrawRangeElementArrayAPPLE.version = '1.2'
|
|
glMultiDrawRangeElementArrayAPPLE.category = 'GL_APPLE_element_array'
|
|
glMultiDrawRangeElementArrayAPPLE.trace = True
|
|
glMultiDrawRangeElementArrayAPPLE.play = True
|
|
gl.add(glMultiDrawRangeElementArrayAPPLE)
|
|
|
|
# GL_APPLE_fence
|
|
|
|
glDeleteFencesAPPLE = Function('glDeleteFencesAPPLE')
|
|
glDeleteFencesAPPLE.ret = Return('void')
|
|
glDeleteFencesAPPLE.add( Input( 'n','GLsizei' ))
|
|
glDeleteFencesAPPLE.add( Input( 'fences','const GLuint *' ))
|
|
glDeleteFencesAPPLE.version = '1.2'
|
|
glDeleteFencesAPPLE.category = 'GL_APPLE_fence'
|
|
glDeleteFencesAPPLE.trace = True
|
|
glDeleteFencesAPPLE.play = True
|
|
gl.add(glDeleteFencesAPPLE)
|
|
|
|
glFinishFenceAPPLE = Function('glFinishFenceAPPLE')
|
|
glFinishFenceAPPLE.ret = Return('void')
|
|
glFinishFenceAPPLE.add( Input( 'fence','GLuint' ))
|
|
glFinishFenceAPPLE.version = '1.2'
|
|
glFinishFenceAPPLE.category = 'GL_APPLE_fence'
|
|
glFinishFenceAPPLE.trace = True
|
|
glFinishFenceAPPLE.play = True
|
|
gl.add(glFinishFenceAPPLE)
|
|
|
|
glFinishObjectAPPLE = Function('glFinishObjectAPPLE')
|
|
glFinishObjectAPPLE.ret = Return('void')
|
|
glFinishObjectAPPLE.add( Input( 'object','GLenum' ))
|
|
glFinishObjectAPPLE.add( Input( 'name','GLint' ))
|
|
glFinishObjectAPPLE.version = '1.2'
|
|
glFinishObjectAPPLE.category = 'GL_APPLE_fence'
|
|
glFinishObjectAPPLE.trace = True
|
|
glFinishObjectAPPLE.play = True
|
|
gl.add(glFinishObjectAPPLE)
|
|
|
|
glGenFencesAPPLE = Function('glGenFencesAPPLE')
|
|
glGenFencesAPPLE.ret = Return('void')
|
|
glGenFencesAPPLE.add( Input( 'n','GLsizei' ))
|
|
glGenFencesAPPLE.add( Output( 'fences','GLuint *' ))
|
|
glGenFencesAPPLE.version = '1.2'
|
|
glGenFencesAPPLE.category = 'GL_APPLE_fence'
|
|
glGenFencesAPPLE.trace = True
|
|
glGenFencesAPPLE.play = True
|
|
gl.add(glGenFencesAPPLE)
|
|
|
|
glIsFenceAPPLE = Function('glIsFenceAPPLE')
|
|
glIsFenceAPPLE.ret = Return('GLboolean')
|
|
glIsFenceAPPLE.add( Input( 'fence','GLuint' ))
|
|
glIsFenceAPPLE.version = '1.2'
|
|
glIsFenceAPPLE.category = 'GL_APPLE_fence'
|
|
glIsFenceAPPLE.trace = True
|
|
glIsFenceAPPLE.play = True
|
|
gl.add(glIsFenceAPPLE)
|
|
|
|
glSetFenceAPPLE = Function('glSetFenceAPPLE')
|
|
glSetFenceAPPLE.ret = Return('void')
|
|
glSetFenceAPPLE.add( Input( 'fence','GLuint' ))
|
|
glSetFenceAPPLE.version = '1.2'
|
|
glSetFenceAPPLE.category = 'GL_APPLE_fence'
|
|
glSetFenceAPPLE.trace = True
|
|
glSetFenceAPPLE.play = True
|
|
gl.add(glSetFenceAPPLE)
|
|
|
|
glTestFenceAPPLE = Function('glTestFenceAPPLE')
|
|
glTestFenceAPPLE.ret = Return('GLboolean')
|
|
glTestFenceAPPLE.add( Input( 'fence','GLuint' ))
|
|
glTestFenceAPPLE.version = '1.2'
|
|
glTestFenceAPPLE.category = 'GL_APPLE_fence'
|
|
glTestFenceAPPLE.trace = True
|
|
glTestFenceAPPLE.play = True
|
|
gl.add(glTestFenceAPPLE)
|
|
|
|
glTestObjectAPPLE = Function('glTestObjectAPPLE')
|
|
glTestObjectAPPLE.ret = Return('GLboolean')
|
|
glTestObjectAPPLE.add( Input( 'object','GLenum' ))
|
|
glTestObjectAPPLE.add( Input( 'name','GLuint' ))
|
|
glTestObjectAPPLE.version = '1.2'
|
|
glTestObjectAPPLE.category = 'GL_APPLE_fence'
|
|
glTestObjectAPPLE.trace = True
|
|
glTestObjectAPPLE.play = True
|
|
gl.add(glTestObjectAPPLE)
|
|
|
|
# GL_APPLE_flush_buffer_range
|
|
|
|
glBufferParameteriAPPLE = Function('glBufferParameteriAPPLE')
|
|
glBufferParameteriAPPLE.ret = Return('void')
|
|
glBufferParameteriAPPLE.add( Input( 'target','GLenum' ))
|
|
glBufferParameteriAPPLE.add( Input( 'pname','GLenum' ))
|
|
glBufferParameteriAPPLE.add( Input( 'param','GLint' ))
|
|
glBufferParameteriAPPLE.version = '1.5'
|
|
glBufferParameteriAPPLE.category = 'GL_APPLE_flush_buffer_range'
|
|
glBufferParameteriAPPLE.trace = True
|
|
glBufferParameteriAPPLE.play = True
|
|
gl.add(glBufferParameteriAPPLE)
|
|
|
|
glFlushMappedBufferRangeAPPLE = Function('glFlushMappedBufferRangeAPPLE')
|
|
glFlushMappedBufferRangeAPPLE.ret = Return('void')
|
|
glFlushMappedBufferRangeAPPLE.add( Input( 'target','GLenum' ))
|
|
glFlushMappedBufferRangeAPPLE.add( Input( 'offset','GLintptr' ))
|
|
glFlushMappedBufferRangeAPPLE.add( Input( 'size','GLsizeiptr' ))
|
|
glFlushMappedBufferRangeAPPLE.version = '1.5'
|
|
glFlushMappedBufferRangeAPPLE.category = 'GL_APPLE_flush_buffer_range'
|
|
glFlushMappedBufferRangeAPPLE.trace = True
|
|
glFlushMappedBufferRangeAPPLE.play = True
|
|
gl.add(glFlushMappedBufferRangeAPPLE)
|
|
|
|
# GL_APPLE_flush_render
|
|
|
|
glFinishRenderAPPLE = Function('glFinishRenderAPPLE')
|
|
glFinishRenderAPPLE.ret = Return('void')
|
|
glFinishRenderAPPLE.version = ''
|
|
glFinishRenderAPPLE.category = 'GL_APPLE_flush_render'
|
|
glFinishRenderAPPLE.trace = True
|
|
glFinishRenderAPPLE.play = True
|
|
gl.add(glFinishRenderAPPLE)
|
|
|
|
glFlushRenderAPPLE = Function('glFlushRenderAPPLE')
|
|
glFlushRenderAPPLE.ret = Return('void')
|
|
glFlushRenderAPPLE.version = ''
|
|
glFlushRenderAPPLE.category = 'GL_APPLE_flush_render'
|
|
glFlushRenderAPPLE.trace = True
|
|
glFlushRenderAPPLE.play = True
|
|
gl.add(glFlushRenderAPPLE)
|
|
|
|
glSwapAPPLE = Function('glSwapAPPLE')
|
|
glSwapAPPLE.ret = Return('void')
|
|
glSwapAPPLE.version = ''
|
|
glSwapAPPLE.category = 'GL_APPLE_flush_render'
|
|
glSwapAPPLE.trace = True
|
|
glSwapAPPLE.play = True
|
|
gl.add(glSwapAPPLE)
|
|
|
|
# GL_APPLE_framebuffer_multisample
|
|
|
|
glRenderbufferStorageMultisampleAPPLE = Function('glRenderbufferStorageMultisampleAPPLE')
|
|
glRenderbufferStorageMultisampleAPPLE.ret = Return('void')
|
|
glRenderbufferStorageMultisampleAPPLE.add( Input( 'target','GLenum' ))
|
|
glRenderbufferStorageMultisampleAPPLE.add( Input( 'samples','GLsizei' ))
|
|
glRenderbufferStorageMultisampleAPPLE.add( Input( 'internalformat','GLenum' ))
|
|
glRenderbufferStorageMultisampleAPPLE.add( Input( 'width','GLsizei' ))
|
|
glRenderbufferStorageMultisampleAPPLE.add( Input( 'height','GLsizei' ))
|
|
glRenderbufferStorageMultisampleAPPLE.version = ''
|
|
glRenderbufferStorageMultisampleAPPLE.category = 'GL_APPLE_framebuffer_multisample'
|
|
glRenderbufferStorageMultisampleAPPLE.trace = True
|
|
glRenderbufferStorageMultisampleAPPLE.play = True
|
|
gl.add(glRenderbufferStorageMultisampleAPPLE)
|
|
|
|
glResolveMultisampleFramebufferAPPLE = Function('glResolveMultisampleFramebufferAPPLE')
|
|
glResolveMultisampleFramebufferAPPLE.ret = Return('void')
|
|
glResolveMultisampleFramebufferAPPLE.version = ''
|
|
glResolveMultisampleFramebufferAPPLE.category = 'GL_APPLE_framebuffer_multisample'
|
|
glResolveMultisampleFramebufferAPPLE.trace = True
|
|
glResolveMultisampleFramebufferAPPLE.play = True
|
|
gl.add(glResolveMultisampleFramebufferAPPLE)
|
|
|
|
# GL_APPLE_object_purgeable
|
|
|
|
glGetObjectParameterivAPPLE = Function('glGetObjectParameterivAPPLE')
|
|
glGetObjectParameterivAPPLE.ret = Return('void')
|
|
glGetObjectParameterivAPPLE.add( Input( 'objectType','GLenum' ))
|
|
glGetObjectParameterivAPPLE.add( Input( 'name','GLuint' ))
|
|
glGetObjectParameterivAPPLE.add( Input( 'pname','GLenum' ))
|
|
glGetObjectParameterivAPPLE.add( Output( 'params','GLint *' ))
|
|
glGetObjectParameterivAPPLE.version = '1.5'
|
|
glGetObjectParameterivAPPLE.category = 'GL_APPLE_object_purgeable'
|
|
glGetObjectParameterivAPPLE.trace = True
|
|
glGetObjectParameterivAPPLE.play = True
|
|
gl.add(glGetObjectParameterivAPPLE)
|
|
|
|
glObjectPurgeableAPPLE = Function('glObjectPurgeableAPPLE')
|
|
glObjectPurgeableAPPLE.ret = Return('GLenum')
|
|
glObjectPurgeableAPPLE.add( Input( 'objectType','GLenum' ))
|
|
glObjectPurgeableAPPLE.add( Input( 'name','GLuint' ))
|
|
glObjectPurgeableAPPLE.add( Input( 'option','GLenum' ))
|
|
glObjectPurgeableAPPLE.version = '1.5'
|
|
glObjectPurgeableAPPLE.category = 'GL_APPLE_object_purgeable'
|
|
glObjectPurgeableAPPLE.trace = True
|
|
glObjectPurgeableAPPLE.play = True
|
|
gl.add(glObjectPurgeableAPPLE)
|
|
|
|
glObjectUnpurgeableAPPLE = Function('glObjectUnpurgeableAPPLE')
|
|
glObjectUnpurgeableAPPLE.ret = Return('GLenum')
|
|
glObjectUnpurgeableAPPLE.add( Input( 'objectType','GLenum' ))
|
|
glObjectUnpurgeableAPPLE.add( Input( 'name','GLuint' ))
|
|
glObjectUnpurgeableAPPLE.add( Input( 'option','GLenum' ))
|
|
glObjectUnpurgeableAPPLE.version = '1.5'
|
|
glObjectUnpurgeableAPPLE.category = 'GL_APPLE_object_purgeable'
|
|
glObjectUnpurgeableAPPLE.trace = True
|
|
glObjectUnpurgeableAPPLE.play = True
|
|
gl.add(glObjectUnpurgeableAPPLE)
|
|
|
|
# GL_APPLE_sync
|
|
|
|
glClientWaitSyncAPPLE = Function('glClientWaitSyncAPPLE')
|
|
glClientWaitSyncAPPLE.ret = Return('GLenum')
|
|
glClientWaitSyncAPPLE.add( Input( 'sync','GLsync' ))
|
|
glClientWaitSyncAPPLE.add( Input( 'flags','GLbitfield' ))
|
|
glClientWaitSyncAPPLE.add( Input( 'timeout','GLuint64' ))
|
|
glClientWaitSyncAPPLE.version = ''
|
|
glClientWaitSyncAPPLE.category = 'GL_APPLE_sync'
|
|
glClientWaitSyncAPPLE.trace = True
|
|
glClientWaitSyncAPPLE.play = True
|
|
gl.add(glClientWaitSyncAPPLE)
|
|
|
|
glDeleteSyncAPPLE = Function('glDeleteSyncAPPLE')
|
|
glDeleteSyncAPPLE.ret = Return('void')
|
|
glDeleteSyncAPPLE.add( Input( 'sync','GLsync' ))
|
|
glDeleteSyncAPPLE.version = ''
|
|
glDeleteSyncAPPLE.category = 'GL_APPLE_sync'
|
|
glDeleteSyncAPPLE.trace = True
|
|
glDeleteSyncAPPLE.play = True
|
|
gl.add(glDeleteSyncAPPLE)
|
|
|
|
glFenceSyncAPPLE = Function('glFenceSyncAPPLE')
|
|
glFenceSyncAPPLE.ret = Return('GLsync')
|
|
glFenceSyncAPPLE.add( Input( 'condition','GLenum' ))
|
|
glFenceSyncAPPLE.add( Input( 'flags','GLbitfield' ))
|
|
glFenceSyncAPPLE.version = ''
|
|
glFenceSyncAPPLE.category = 'GL_APPLE_sync'
|
|
glFenceSyncAPPLE.trace = True
|
|
glFenceSyncAPPLE.play = True
|
|
gl.add(glFenceSyncAPPLE)
|
|
|
|
glGetInteger64vAPPLE = Function('glGetInteger64vAPPLE')
|
|
glGetInteger64vAPPLE.ret = Return('void')
|
|
glGetInteger64vAPPLE.add( Input( 'pname','GLenum' ))
|
|
glGetInteger64vAPPLE.add( Input( 'params','GLint64 *' ))
|
|
glGetInteger64vAPPLE.version = ''
|
|
glGetInteger64vAPPLE.category = 'GL_APPLE_sync'
|
|
glGetInteger64vAPPLE.trace = True
|
|
glGetInteger64vAPPLE.play = True
|
|
gl.add(glGetInteger64vAPPLE)
|
|
|
|
glGetSyncivAPPLE = Function('glGetSyncivAPPLE')
|
|
glGetSyncivAPPLE.ret = Return('void')
|
|
glGetSyncivAPPLE.add( Input( 'sync','GLsync' ))
|
|
glGetSyncivAPPLE.add( Input( 'pname','GLenum' ))
|
|
glGetSyncivAPPLE.add( Input( 'bufSize','GLsizei' ))
|
|
glGetSyncivAPPLE.add( Input( 'length','GLsizei *' ))
|
|
glGetSyncivAPPLE.add( Input( 'values','GLint *' ))
|
|
glGetSyncivAPPLE.version = ''
|
|
glGetSyncivAPPLE.category = 'GL_APPLE_sync'
|
|
glGetSyncivAPPLE.trace = True
|
|
glGetSyncivAPPLE.play = True
|
|
gl.add(glGetSyncivAPPLE)
|
|
|
|
glIsSyncAPPLE = Function('glIsSyncAPPLE')
|
|
glIsSyncAPPLE.ret = Return('GLboolean')
|
|
glIsSyncAPPLE.add( Input( 'sync','GLsync' ))
|
|
glIsSyncAPPLE.version = ''
|
|
glIsSyncAPPLE.category = 'GL_APPLE_sync'
|
|
glIsSyncAPPLE.trace = True
|
|
glIsSyncAPPLE.play = True
|
|
gl.add(glIsSyncAPPLE)
|
|
|
|
glWaitSyncAPPLE = Function('glWaitSyncAPPLE')
|
|
glWaitSyncAPPLE.ret = Return('void')
|
|
glWaitSyncAPPLE.add( Input( 'sync','GLsync' ))
|
|
glWaitSyncAPPLE.add( Input( 'flags','GLbitfield' ))
|
|
glWaitSyncAPPLE.add( Input( 'timeout','GLuint64' ))
|
|
glWaitSyncAPPLE.version = ''
|
|
glWaitSyncAPPLE.category = 'GL_APPLE_sync'
|
|
glWaitSyncAPPLE.trace = True
|
|
glWaitSyncAPPLE.play = True
|
|
gl.add(glWaitSyncAPPLE)
|
|
|
|
# GL_APPLE_texture_range
|
|
|
|
glGetTexParameterPointervAPPLE = Function('glGetTexParameterPointervAPPLE')
|
|
glGetTexParameterPointervAPPLE.ret = Return('void')
|
|
glGetTexParameterPointervAPPLE.add( Input( 'target','GLenum' ))
|
|
glGetTexParameterPointervAPPLE.add( Input( 'pname','GLenum' ))
|
|
glGetTexParameterPointervAPPLE.add( Output( 'params','GLvoid **' ,size = 1 ))
|
|
glGetTexParameterPointervAPPLE.version = '1.2'
|
|
glGetTexParameterPointervAPPLE.category = 'GL_APPLE_texture_range'
|
|
glGetTexParameterPointervAPPLE.trace = True
|
|
glGetTexParameterPointervAPPLE.play = True
|
|
gl.add(glGetTexParameterPointervAPPLE)
|
|
|
|
glTextureRangeAPPLE = Function('glTextureRangeAPPLE')
|
|
glTextureRangeAPPLE.ret = Return('void')
|
|
glTextureRangeAPPLE.add( Input( 'target','GLenum' ))
|
|
glTextureRangeAPPLE.add( Input( 'length','GLsizei' ))
|
|
glTextureRangeAPPLE.add( Input( 'pointer','GLvoid *' ))
|
|
glTextureRangeAPPLE.version = '1.2'
|
|
glTextureRangeAPPLE.category = 'GL_APPLE_texture_range'
|
|
glTextureRangeAPPLE.trace = True
|
|
glTextureRangeAPPLE.play = True
|
|
gl.add(glTextureRangeAPPLE)
|
|
|
|
# GL_APPLE_vertex_array_object
|
|
|
|
glBindVertexArrayAPPLE = Function('glBindVertexArrayAPPLE')
|
|
glBindVertexArrayAPPLE.ret = Return('void')
|
|
glBindVertexArrayAPPLE.add( Input( 'array','GLuint' ))
|
|
glBindVertexArrayAPPLE.version = '1.2'
|
|
glBindVertexArrayAPPLE.category = 'GL_APPLE_vertex_array_object'
|
|
glBindVertexArrayAPPLE.trace = True
|
|
glBindVertexArrayAPPLE.play = True
|
|
gl.add(glBindVertexArrayAPPLE)
|
|
|
|
glDeleteVertexArraysAPPLE = Function('glDeleteVertexArraysAPPLE')
|
|
glDeleteVertexArraysAPPLE.ret = Return('void')
|
|
glDeleteVertexArraysAPPLE.add( Input( 'n','GLsizei' ))
|
|
glDeleteVertexArraysAPPLE.add( Input( 'arrays','const GLuint *' ))
|
|
glDeleteVertexArraysAPPLE.version = '1.2'
|
|
glDeleteVertexArraysAPPLE.category = 'GL_APPLE_vertex_array_object'
|
|
glDeleteVertexArraysAPPLE.trace = True
|
|
glDeleteVertexArraysAPPLE.play = True
|
|
gl.add(glDeleteVertexArraysAPPLE)
|
|
|
|
glGenVertexArraysAPPLE = Function('glGenVertexArraysAPPLE')
|
|
glGenVertexArraysAPPLE.ret = Return('void')
|
|
glGenVertexArraysAPPLE.add( Input( 'n','GLsizei' ))
|
|
glGenVertexArraysAPPLE.add( Output( 'arrays','const GLuint *' ))
|
|
glGenVertexArraysAPPLE.version = '1.2'
|
|
glGenVertexArraysAPPLE.category = 'GL_APPLE_vertex_array_object'
|
|
glGenVertexArraysAPPLE.trace = True
|
|
glGenVertexArraysAPPLE.play = True
|
|
gl.add(glGenVertexArraysAPPLE)
|
|
|
|
glIsVertexArrayAPPLE = Function('glIsVertexArrayAPPLE')
|
|
glIsVertexArrayAPPLE.ret = Return('GLboolean')
|
|
glIsVertexArrayAPPLE.add( Input( 'array','GLuint' ))
|
|
glIsVertexArrayAPPLE.version = '1.2'
|
|
glIsVertexArrayAPPLE.category = 'GL_APPLE_vertex_array_object'
|
|
glIsVertexArrayAPPLE.trace = True
|
|
glIsVertexArrayAPPLE.play = True
|
|
gl.add(glIsVertexArrayAPPLE)
|
|
|
|
# GL_APPLE_vertex_array_range
|
|
|
|
glFlushVertexArrayRangeAPPLE = Function('glFlushVertexArrayRangeAPPLE')
|
|
glFlushVertexArrayRangeAPPLE.ret = Return('void')
|
|
glFlushVertexArrayRangeAPPLE.add( Input( 'length','GLsizei' ))
|
|
glFlushVertexArrayRangeAPPLE.add( Output( 'pointer','GLvoid *' ))
|
|
glFlushVertexArrayRangeAPPLE.version = '1.2'
|
|
glFlushVertexArrayRangeAPPLE.category = 'GL_APPLE_vertex_array_range'
|
|
glFlushVertexArrayRangeAPPLE.trace = True
|
|
glFlushVertexArrayRangeAPPLE.play = True
|
|
gl.add(glFlushVertexArrayRangeAPPLE)
|
|
|
|
glVertexArrayParameteriAPPLE = Function('glVertexArrayParameteriAPPLE')
|
|
glVertexArrayParameteriAPPLE.ret = Return('void')
|
|
glVertexArrayParameteriAPPLE.add( Input( 'pname','GLenum' ))
|
|
glVertexArrayParameteriAPPLE.add( Input( 'param','GLint' ))
|
|
glVertexArrayParameteriAPPLE.version = '1.2'
|
|
glVertexArrayParameteriAPPLE.category = 'GL_APPLE_vertex_array_range'
|
|
glVertexArrayParameteriAPPLE.trace = True
|
|
glVertexArrayParameteriAPPLE.play = True
|
|
gl.add(glVertexArrayParameteriAPPLE)
|
|
|
|
glVertexArrayRangeAPPLE = Function('glVertexArrayRangeAPPLE')
|
|
glVertexArrayRangeAPPLE.ret = Return('void')
|
|
glVertexArrayRangeAPPLE.add( Input( 'length','GLsizei' ))
|
|
glVertexArrayRangeAPPLE.add( Output( 'pointer','GLvoid *' ))
|
|
glVertexArrayRangeAPPLE.version = '1.2'
|
|
glVertexArrayRangeAPPLE.category = 'GL_APPLE_vertex_array_range'
|
|
glVertexArrayRangeAPPLE.trace = True
|
|
glVertexArrayRangeAPPLE.play = True
|
|
gl.add(glVertexArrayRangeAPPLE)
|
|
|
|
# GL_APPLE_vertex_program_evaluators
|
|
|
|
glDisableVertexAttribAPPLE = Function('glDisableVertexAttribAPPLE')
|
|
glDisableVertexAttribAPPLE.ret = Return('void')
|
|
glDisableVertexAttribAPPLE.add( Input( 'index','GLuint' ))
|
|
glDisableVertexAttribAPPLE.add( Input( 'pname','GLenum' ))
|
|
glDisableVertexAttribAPPLE.version = '1.5'
|
|
glDisableVertexAttribAPPLE.category = 'GL_APPLE_vertex_program_evaluators'
|
|
glDisableVertexAttribAPPLE.trace = True
|
|
glDisableVertexAttribAPPLE.play = True
|
|
gl.add(glDisableVertexAttribAPPLE)
|
|
|
|
glEnableVertexAttribAPPLE = Function('glEnableVertexAttribAPPLE')
|
|
glEnableVertexAttribAPPLE.ret = Return('void')
|
|
glEnableVertexAttribAPPLE.add( Input( 'index','GLuint' ))
|
|
glEnableVertexAttribAPPLE.add( Input( 'pname','GLenum' ))
|
|
glEnableVertexAttribAPPLE.version = '1.5'
|
|
glEnableVertexAttribAPPLE.category = 'GL_APPLE_vertex_program_evaluators'
|
|
glEnableVertexAttribAPPLE.trace = True
|
|
glEnableVertexAttribAPPLE.play = True
|
|
gl.add(glEnableVertexAttribAPPLE)
|
|
|
|
glIsVertexAttribEnabledAPPLE = Function('glIsVertexAttribEnabledAPPLE')
|
|
glIsVertexAttribEnabledAPPLE.ret = Return('GLboolean')
|
|
glIsVertexAttribEnabledAPPLE.add( Input( 'index','GLuint' ))
|
|
glIsVertexAttribEnabledAPPLE.add( Input( 'pname','GLenum' ))
|
|
glIsVertexAttribEnabledAPPLE.version = '1.5'
|
|
glIsVertexAttribEnabledAPPLE.category = 'GL_APPLE_vertex_program_evaluators'
|
|
glIsVertexAttribEnabledAPPLE.trace = True
|
|
glIsVertexAttribEnabledAPPLE.play = True
|
|
gl.add(glIsVertexAttribEnabledAPPLE)
|
|
|
|
glMapVertexAttrib1dAPPLE = Function('glMapVertexAttrib1dAPPLE')
|
|
glMapVertexAttrib1dAPPLE.ret = Return('void')
|
|
glMapVertexAttrib1dAPPLE.add( Input( 'index','GLuint' ))
|
|
glMapVertexAttrib1dAPPLE.add( Input( 'size','GLuint' ))
|
|
glMapVertexAttrib1dAPPLE.add( Input( 'u1','GLdouble' ))
|
|
glMapVertexAttrib1dAPPLE.add( Input( 'u2','GLdouble' ))
|
|
glMapVertexAttrib1dAPPLE.add( Input( 'stride','GLint' ))
|
|
glMapVertexAttrib1dAPPLE.add( Input( 'order','GLint' ))
|
|
glMapVertexAttrib1dAPPLE.add( Input( 'points','const GLdouble *' ))
|
|
glMapVertexAttrib1dAPPLE.version = '1.5'
|
|
glMapVertexAttrib1dAPPLE.category = 'GL_APPLE_vertex_program_evaluators'
|
|
glMapVertexAttrib1dAPPLE.trace = True
|
|
glMapVertexAttrib1dAPPLE.play = True
|
|
gl.add(glMapVertexAttrib1dAPPLE)
|
|
|
|
glMapVertexAttrib1fAPPLE = Function('glMapVertexAttrib1fAPPLE')
|
|
glMapVertexAttrib1fAPPLE.ret = Return('void')
|
|
glMapVertexAttrib1fAPPLE.add( Input( 'index','GLuint' ))
|
|
glMapVertexAttrib1fAPPLE.add( Input( 'size','GLuint' ))
|
|
glMapVertexAttrib1fAPPLE.add( Input( 'u1','GLfloat' ))
|
|
glMapVertexAttrib1fAPPLE.add( Input( 'u2','GLfloat' ))
|
|
glMapVertexAttrib1fAPPLE.add( Input( 'stride','GLint' ))
|
|
glMapVertexAttrib1fAPPLE.add( Input( 'order','GLint' ))
|
|
glMapVertexAttrib1fAPPLE.add( Input( 'points','const GLfloat *' ))
|
|
glMapVertexAttrib1fAPPLE.version = '1.5'
|
|
glMapVertexAttrib1fAPPLE.category = 'GL_APPLE_vertex_program_evaluators'
|
|
glMapVertexAttrib1fAPPLE.trace = True
|
|
glMapVertexAttrib1fAPPLE.play = True
|
|
gl.add(glMapVertexAttrib1fAPPLE)
|
|
|
|
glMapVertexAttrib2dAPPLE = Function('glMapVertexAttrib2dAPPLE')
|
|
glMapVertexAttrib2dAPPLE.ret = Return('void')
|
|
glMapVertexAttrib2dAPPLE.add( Input( 'index','GLuint' ))
|
|
glMapVertexAttrib2dAPPLE.add( Input( 'size','GLuint' ))
|
|
glMapVertexAttrib2dAPPLE.add( Input( 'u1','GLdouble' ))
|
|
glMapVertexAttrib2dAPPLE.add( Input( 'u2','GLdouble' ))
|
|
glMapVertexAttrib2dAPPLE.add( Input( 'ustride','GLint' ))
|
|
glMapVertexAttrib2dAPPLE.add( Input( 'uorder','GLint' ))
|
|
glMapVertexAttrib2dAPPLE.add( Input( 'v1','GLdouble' ))
|
|
glMapVertexAttrib2dAPPLE.add( Input( 'v2','GLdouble' ))
|
|
glMapVertexAttrib2dAPPLE.add( Input( 'vstride','GLint' ))
|
|
glMapVertexAttrib2dAPPLE.add( Input( 'vorder','GLint' ))
|
|
glMapVertexAttrib2dAPPLE.add( Input( 'points','const GLdouble *' ))
|
|
glMapVertexAttrib2dAPPLE.version = '1.5'
|
|
glMapVertexAttrib2dAPPLE.category = 'GL_APPLE_vertex_program_evaluators'
|
|
glMapVertexAttrib2dAPPLE.trace = True
|
|
glMapVertexAttrib2dAPPLE.play = True
|
|
gl.add(glMapVertexAttrib2dAPPLE)
|
|
|
|
glMapVertexAttrib2fAPPLE = Function('glMapVertexAttrib2fAPPLE')
|
|
glMapVertexAttrib2fAPPLE.ret = Return('void')
|
|
glMapVertexAttrib2fAPPLE.add( Input( 'index','GLuint' ))
|
|
glMapVertexAttrib2fAPPLE.add( Input( 'size','GLuint' ))
|
|
glMapVertexAttrib2fAPPLE.add( Input( 'u1','GLfloat' ))
|
|
glMapVertexAttrib2fAPPLE.add( Input( 'u2','GLfloat' ))
|
|
glMapVertexAttrib2fAPPLE.add( Input( 'ustride','GLint' ))
|
|
glMapVertexAttrib2fAPPLE.add( Input( 'uorder','GLint' ))
|
|
glMapVertexAttrib2fAPPLE.add( Input( 'v1','GLfloat' ))
|
|
glMapVertexAttrib2fAPPLE.add( Input( 'v2','GLfloat' ))
|
|
glMapVertexAttrib2fAPPLE.add( Input( 'vstride','GLint' ))
|
|
glMapVertexAttrib2fAPPLE.add( Input( 'vorder','GLint' ))
|
|
glMapVertexAttrib2fAPPLE.add( Input( 'points','const GLfloat *' ))
|
|
glMapVertexAttrib2fAPPLE.version = '1.5'
|
|
glMapVertexAttrib2fAPPLE.category = 'GL_APPLE_vertex_program_evaluators'
|
|
glMapVertexAttrib2fAPPLE.trace = True
|
|
glMapVertexAttrib2fAPPLE.play = True
|
|
gl.add(glMapVertexAttrib2fAPPLE)
|
|
|
|
# GL_ARB_ES2_compatibility
|
|
|
|
glClearDepthf = Function('glClearDepthf')
|
|
glClearDepthf.ret = Return('void')
|
|
glClearDepthf.add( Input( 'd','GLclampf' ))
|
|
glClearDepthf.version = '4.1'
|
|
glClearDepthf.category = 'GL_ARB_ES2_compatibility'
|
|
glClearDepthf.esVersions = [1.0, 1.1, 2.0]
|
|
glClearDepthf.trace = True
|
|
glClearDepthf.play = True
|
|
gl.add(glClearDepthf)
|
|
|
|
glDepthRangef = Function('glDepthRangef')
|
|
glDepthRangef.ret = Return('void')
|
|
glDepthRangef.add( Input( 'n','GLclampf' ))
|
|
glDepthRangef.add( Input( 'f','GLclampf' ))
|
|
glDepthRangef.version = '4.1'
|
|
glDepthRangef.category = 'GL_ARB_ES2_compatibility'
|
|
glDepthRangef.esVersions = [1.0, 1.1, 2.0]
|
|
glDepthRangef.trace = True
|
|
glDepthRangef.play = True
|
|
gl.add(glDepthRangef)
|
|
|
|
glGetShaderPrecisionFormat = Function('glGetShaderPrecisionFormat')
|
|
glGetShaderPrecisionFormat.ret = Return('void')
|
|
glGetShaderPrecisionFormat.add( Input( 'shadertype','GLenum' ))
|
|
glGetShaderPrecisionFormat.add( Input( 'precisiontype','GLenum' ))
|
|
glGetShaderPrecisionFormat.add( Output( 'range','GLint *' ,size = 2 ))
|
|
glGetShaderPrecisionFormat.add( Output( 'precision','GLint *' ,size = 1 ))
|
|
glGetShaderPrecisionFormat.version = '4.1'
|
|
glGetShaderPrecisionFormat.category = 'GL_ARB_ES2_compatibility'
|
|
glGetShaderPrecisionFormat.esVersions = [2.0]
|
|
glGetShaderPrecisionFormat.trace = True
|
|
glGetShaderPrecisionFormat.play = True
|
|
gl.add(glGetShaderPrecisionFormat)
|
|
|
|
glReleaseShaderCompiler = Function('glReleaseShaderCompiler')
|
|
glReleaseShaderCompiler.ret = Return('void')
|
|
glReleaseShaderCompiler.version = '4.1'
|
|
glReleaseShaderCompiler.category = 'GL_ARB_ES2_compatibility'
|
|
glReleaseShaderCompiler.esVersions = [2.0]
|
|
glReleaseShaderCompiler.trace = True
|
|
glReleaseShaderCompiler.play = True
|
|
gl.add(glReleaseShaderCompiler)
|
|
|
|
glShaderBinary = Function('glShaderBinary')
|
|
glShaderBinary.ret = Return('void')
|
|
glShaderBinary.add( Input( 'count','GLsizei' ))
|
|
glShaderBinary.add( Input( 'shaders','const GLuint *' ,size = 'count' ))
|
|
glShaderBinary.add( Input( 'binaryformat','GLenum' ))
|
|
glShaderBinary.add( Input( 'binary','const GLvoid *' ,size = 'length' ))
|
|
glShaderBinary.add( Input( 'length','GLsizei' ))
|
|
glShaderBinary.version = '4.1'
|
|
glShaderBinary.category = 'GL_ARB_ES2_compatibility'
|
|
glShaderBinary.esVersions = [2.0]
|
|
glShaderBinary.trace = True
|
|
glShaderBinary.play = True
|
|
gl.add(glShaderBinary)
|
|
|
|
# GL_ARB_base_instance
|
|
|
|
glDrawArraysInstancedBaseInstance = Function('glDrawArraysInstancedBaseInstance')
|
|
glDrawArraysInstancedBaseInstance.ret = Return('void')
|
|
glDrawArraysInstancedBaseInstance.add( Input( 'mode','GLenum' ))
|
|
glDrawArraysInstancedBaseInstance.add( Input( 'first','GLint' ))
|
|
glDrawArraysInstancedBaseInstance.add( Input( 'count','GLsizei' ))
|
|
glDrawArraysInstancedBaseInstance.add( Input( 'primcount','GLsizei' ))
|
|
glDrawArraysInstancedBaseInstance.add( Input( 'baseinstance','GLuint' ))
|
|
glDrawArraysInstancedBaseInstance.version = ''
|
|
glDrawArraysInstancedBaseInstance.category = 'GL_ARB_base_instance'
|
|
glDrawArraysInstancedBaseInstance.trace = True
|
|
glDrawArraysInstancedBaseInstance.play = True
|
|
gl.add(glDrawArraysInstancedBaseInstance)
|
|
|
|
glDrawElementsInstancedBaseInstance = Function('glDrawElementsInstancedBaseInstance')
|
|
glDrawElementsInstancedBaseInstance.ret = Return('void')
|
|
glDrawElementsInstancedBaseInstance.add( Input( 'mode','GLenum' ))
|
|
glDrawElementsInstancedBaseInstance.add( Input( 'count','GLsizei' ))
|
|
glDrawElementsInstancedBaseInstance.add( Input( 'type','GLenum' ))
|
|
glDrawElementsInstancedBaseInstance.add( Input( 'indices','const GLvoid *' ))
|
|
glDrawElementsInstancedBaseInstance.add( Input( 'primcount','GLsizei' ))
|
|
glDrawElementsInstancedBaseInstance.add( Input( 'baseinstance','GLuint' ))
|
|
glDrawElementsInstancedBaseInstance.version = ''
|
|
glDrawElementsInstancedBaseInstance.category = 'GL_ARB_base_instance'
|
|
glDrawElementsInstancedBaseInstance.trace = True
|
|
glDrawElementsInstancedBaseInstance.play = True
|
|
gl.add(glDrawElementsInstancedBaseInstance)
|
|
|
|
glDrawElementsInstancedBaseVertexBaseInstance = Function('glDrawElementsInstancedBaseVertexBaseInstance')
|
|
glDrawElementsInstancedBaseVertexBaseInstance.ret = Return('void')
|
|
glDrawElementsInstancedBaseVertexBaseInstance.add( Input( 'mode','GLenum' ))
|
|
glDrawElementsInstancedBaseVertexBaseInstance.add( Input( 'count','GLsizei' ))
|
|
glDrawElementsInstancedBaseVertexBaseInstance.add( Input( 'type','GLenum' ))
|
|
glDrawElementsInstancedBaseVertexBaseInstance.add( Input( 'indices','const GLvoid *' ))
|
|
glDrawElementsInstancedBaseVertexBaseInstance.add( Input( 'primcount','GLsizei' ))
|
|
glDrawElementsInstancedBaseVertexBaseInstance.add( Input( 'basevertex','GLint' ))
|
|
glDrawElementsInstancedBaseVertexBaseInstance.add( Input( 'baseinstance','GLuint' ))
|
|
glDrawElementsInstancedBaseVertexBaseInstance.version = ''
|
|
glDrawElementsInstancedBaseVertexBaseInstance.category = 'GL_ARB_base_instance'
|
|
glDrawElementsInstancedBaseVertexBaseInstance.trace = True
|
|
glDrawElementsInstancedBaseVertexBaseInstance.play = True
|
|
gl.add(glDrawElementsInstancedBaseVertexBaseInstance)
|
|
|
|
# GL_ARB_blend_func_extended
|
|
|
|
glBindFragDataLocationIndexed = Function('glBindFragDataLocationIndexed')
|
|
glBindFragDataLocationIndexed.ret = Return('void')
|
|
glBindFragDataLocationIndexed.add( Input( 'program','GLuint' ))
|
|
glBindFragDataLocationIndexed.add( Input( 'colorNumber','GLuint' ))
|
|
glBindFragDataLocationIndexed.add( Input( 'index','GLuint' ))
|
|
glBindFragDataLocationIndexed.add( Input( 'name','const GLchar *' ))
|
|
glBindFragDataLocationIndexed.version = '3.3'
|
|
glBindFragDataLocationIndexed.category = 'GL_ARB_blend_func_extended'
|
|
glBindFragDataLocationIndexed.trace = True
|
|
glBindFragDataLocationIndexed.play = True
|
|
gl.add(glBindFragDataLocationIndexed)
|
|
|
|
glGetFragDataIndex = Function('glGetFragDataIndex')
|
|
glGetFragDataIndex.ret = Return('GLint')
|
|
glGetFragDataIndex.add( Input( 'program','GLuint' ))
|
|
glGetFragDataIndex.add( Input( 'name','const GLchar *' ))
|
|
glGetFragDataIndex.version = '3.3'
|
|
glGetFragDataIndex.category = 'GL_ARB_blend_func_extended'
|
|
glGetFragDataIndex.trace = True
|
|
glGetFragDataIndex.play = True
|
|
gl.add(glGetFragDataIndex)
|
|
|
|
# GL_ARB_cl_event
|
|
|
|
glCreateSyncFromCLeventARB = Function('glCreateSyncFromCLeventARB')
|
|
glCreateSyncFromCLeventARB.ret = Return('GLsync')
|
|
glCreateSyncFromCLeventARB.add( Input( 'context','cl_context' ))
|
|
glCreateSyncFromCLeventARB.add( Input( 'event','cl_event' ))
|
|
glCreateSyncFromCLeventARB.add( Input( 'flags','GLbitfield' ))
|
|
glCreateSyncFromCLeventARB.version = ''
|
|
glCreateSyncFromCLeventARB.category = 'GL_ARB_cl_event'
|
|
glCreateSyncFromCLeventARB.trace = True
|
|
glCreateSyncFromCLeventARB.play = True
|
|
gl.add(glCreateSyncFromCLeventARB)
|
|
|
|
# GL_ARB_clear_buffer_object
|
|
|
|
glClearBufferData = Function('glClearBufferData')
|
|
glClearBufferData.ret = Return('void')
|
|
glClearBufferData.add( Input( 'target','GLenum' ))
|
|
glClearBufferData.add( Input( 'internalformat','GLenum' ))
|
|
glClearBufferData.add( Input( 'format','GLenum' ))
|
|
glClearBufferData.add( Input( 'type','GLenum' ))
|
|
glClearBufferData.add( Input( 'data','const GLvoid *' ))
|
|
glClearBufferData.version = ''
|
|
glClearBufferData.category = 'GL_ARB_clear_buffer_object'
|
|
glClearBufferData.trace = True
|
|
glClearBufferData.play = True
|
|
gl.add(glClearBufferData)
|
|
|
|
glClearBufferSubData = Function('glClearBufferSubData')
|
|
glClearBufferSubData.ret = Return('void')
|
|
glClearBufferSubData.add( Input( 'target','GLenum' ))
|
|
glClearBufferSubData.add( Input( 'internalformat','GLenum' ))
|
|
glClearBufferSubData.add( Input( 'offset','GLintptr' ))
|
|
glClearBufferSubData.add( Input( 'size','GLsizeiptr' ))
|
|
glClearBufferSubData.add( Input( 'format','GLenum' ))
|
|
glClearBufferSubData.add( Input( 'type','GLenum' ))
|
|
glClearBufferSubData.add( Input( 'data','const GLvoid *' ))
|
|
glClearBufferSubData.version = ''
|
|
glClearBufferSubData.category = 'GL_ARB_clear_buffer_object'
|
|
glClearBufferSubData.trace = True
|
|
glClearBufferSubData.play = True
|
|
gl.add(glClearBufferSubData)
|
|
|
|
glClearNamedBufferDataEXT = Function('glClearNamedBufferDataEXT')
|
|
glClearNamedBufferDataEXT.ret = Return('void')
|
|
glClearNamedBufferDataEXT.add( Input( 'buffer','GLuint' ))
|
|
glClearNamedBufferDataEXT.add( Input( 'internalformat','GLenum' ))
|
|
glClearNamedBufferDataEXT.add( Input( 'format','GLenum' ))
|
|
glClearNamedBufferDataEXT.add( Input( 'type','GLenum' ))
|
|
glClearNamedBufferDataEXT.add( Input( 'data','const GLvoid *' ))
|
|
glClearNamedBufferDataEXT.version = ''
|
|
glClearNamedBufferDataEXT.category = 'GL_ARB_clear_buffer_object'
|
|
glClearNamedBufferDataEXT.trace = True
|
|
glClearNamedBufferDataEXT.play = True
|
|
gl.add(glClearNamedBufferDataEXT)
|
|
|
|
glClearNamedBufferSubDataEXT = Function('glClearNamedBufferSubDataEXT')
|
|
glClearNamedBufferSubDataEXT.ret = Return('void')
|
|
glClearNamedBufferSubDataEXT.add( Input( 'buffer','GLuint' ))
|
|
glClearNamedBufferSubDataEXT.add( Input( 'internalformat','GLenum' ))
|
|
glClearNamedBufferSubDataEXT.add( Input( 'offset','GLintptr' ))
|
|
glClearNamedBufferSubDataEXT.add( Input( 'size','GLsizeiptr' ))
|
|
glClearNamedBufferSubDataEXT.add( Input( 'format','GLenum' ))
|
|
glClearNamedBufferSubDataEXT.add( Input( 'type','GLenum' ))
|
|
glClearNamedBufferSubDataEXT.add( Input( 'data','const GLvoid *' ))
|
|
glClearNamedBufferSubDataEXT.version = ''
|
|
glClearNamedBufferSubDataEXT.category = 'GL_ARB_clear_buffer_object'
|
|
glClearNamedBufferSubDataEXT.trace = True
|
|
glClearNamedBufferSubDataEXT.play = True
|
|
gl.add(glClearNamedBufferSubDataEXT)
|
|
|
|
# GL_ARB_color_buffer_float
|
|
|
|
glClampColorARB = Function('glClampColorARB')
|
|
glClampColorARB.ret = Return('void')
|
|
glClampColorARB.add( Input( 'target','GLenum' ))
|
|
glClampColorARB.add( Input( 'clamp','GLenum' ))
|
|
glClampColorARB.version = '2.0'
|
|
glClampColorARB.category = 'GL_ARB_color_buffer_float'
|
|
glClampColorARB.trace = True
|
|
glClampColorARB.play = True
|
|
gl.add(glClampColorARB)
|
|
|
|
# GL_ARB_compute_shader
|
|
|
|
glDispatchCompute = Function('glDispatchCompute')
|
|
glDispatchCompute.ret = Return('void')
|
|
glDispatchCompute.add( Input( 'num_groups_x','GLuint' ))
|
|
glDispatchCompute.add( Input( 'num_groups_y','GLuint' ))
|
|
glDispatchCompute.add( Input( 'num_groups_z','GLuint' ))
|
|
glDispatchCompute.version = ''
|
|
glDispatchCompute.category = 'GL_ARB_compute_shader'
|
|
glDispatchCompute.trace = True
|
|
glDispatchCompute.play = True
|
|
gl.add(glDispatchCompute)
|
|
|
|
glDispatchComputeIndirect = Function('glDispatchComputeIndirect')
|
|
glDispatchComputeIndirect.ret = Return('void')
|
|
glDispatchComputeIndirect.add( Input( 'indirect','GLintptr' ))
|
|
glDispatchComputeIndirect.version = ''
|
|
glDispatchComputeIndirect.category = 'GL_ARB_compute_shader'
|
|
glDispatchComputeIndirect.trace = True
|
|
glDispatchComputeIndirect.play = True
|
|
gl.add(glDispatchComputeIndirect)
|
|
|
|
# GL_ARB_copy_buffer
|
|
|
|
glCopyBufferSubData = Function('glCopyBufferSubData')
|
|
glCopyBufferSubData.ret = Return('void')
|
|
glCopyBufferSubData.add( Input( 'readtarget','GLenum' ))
|
|
glCopyBufferSubData.add( Input( 'writetarget','GLenum' ))
|
|
glCopyBufferSubData.add( Input( 'readoffset','GLintptr' ))
|
|
glCopyBufferSubData.add( Input( 'writeoffset','GLintptr' ))
|
|
glCopyBufferSubData.add( Input( 'size','GLsizeiptr' ))
|
|
glCopyBufferSubData.version = '3.1'
|
|
glCopyBufferSubData.category = 'GL_ARB_copy_buffer'
|
|
glCopyBufferSubData.trace = True
|
|
glCopyBufferSubData.play = True
|
|
gl.add(glCopyBufferSubData)
|
|
|
|
# GL_ARB_copy_image
|
|
|
|
glCopyImageSubData = Function('glCopyImageSubData')
|
|
glCopyImageSubData.ret = Return('void')
|
|
glCopyImageSubData.add( Input( 'srcName','GLuint' ))
|
|
glCopyImageSubData.add( Input( 'srcTarget','GLenum' ))
|
|
glCopyImageSubData.add( Input( 'srcLevel','GLint' ))
|
|
glCopyImageSubData.add( Input( 'srcX','GLint' ))
|
|
glCopyImageSubData.add( Input( 'srcY','GLint' ))
|
|
glCopyImageSubData.add( Input( 'srcZ','GLint' ))
|
|
glCopyImageSubData.add( Input( 'dstName','GLuint' ))
|
|
glCopyImageSubData.add( Input( 'dstTarget','GLenum' ))
|
|
glCopyImageSubData.add( Input( 'dstLevel','GLint' ))
|
|
glCopyImageSubData.add( Input( 'dstX','GLint' ))
|
|
glCopyImageSubData.add( Input( 'dstY','GLint' ))
|
|
glCopyImageSubData.add( Input( 'dstZ','GLint' ))
|
|
glCopyImageSubData.add( Input( 'srcWidth','GLsizei' ))
|
|
glCopyImageSubData.add( Input( 'srcHeight','GLsizei' ))
|
|
glCopyImageSubData.add( Input( 'srcDepth','GLsizei' ))
|
|
glCopyImageSubData.version = ''
|
|
glCopyImageSubData.category = 'GL_ARB_copy_image'
|
|
glCopyImageSubData.trace = True
|
|
glCopyImageSubData.play = True
|
|
gl.add(glCopyImageSubData)
|
|
|
|
# GL_ARB_debug_output
|
|
|
|
glDebugMessageCallbackARB = Function('glDebugMessageCallbackARB')
|
|
glDebugMessageCallbackARB.ret = Return('void')
|
|
glDebugMessageCallbackARB.add( Input( 'callback','GLDEBUGPROCARB' ))
|
|
glDebugMessageCallbackARB.add( Input( 'userParam','GLvoid *' ))
|
|
glDebugMessageCallbackARB.version = '4.1'
|
|
glDebugMessageCallbackARB.category = 'GL_ARB_debug_output'
|
|
glDebugMessageCallbackARB.trace = True
|
|
glDebugMessageCallbackARB.play = True
|
|
gl.add(glDebugMessageCallbackARB)
|
|
|
|
glDebugMessageControlARB = Function('glDebugMessageControlARB')
|
|
glDebugMessageControlARB.ret = Return('void')
|
|
glDebugMessageControlARB.add( Input( 'source','GLenum' ))
|
|
glDebugMessageControlARB.add( Input( 'type','GLenum' ))
|
|
glDebugMessageControlARB.add( Input( 'severity','GLenum' ))
|
|
glDebugMessageControlARB.add( Input( 'count','GLsizei' ))
|
|
glDebugMessageControlARB.add( Input( 'ids','const GLuint *' ,size = 'count>0 && ids ? count : 0' ))
|
|
glDebugMessageControlARB.add( Input( 'enabled','GLboolean' ))
|
|
glDebugMessageControlARB.version = '4.1'
|
|
glDebugMessageControlARB.category = 'GL_ARB_debug_output'
|
|
glDebugMessageControlARB.trace = True
|
|
glDebugMessageControlARB.play = True
|
|
gl.add(glDebugMessageControlARB)
|
|
|
|
glDebugMessageInsertARB = Function('glDebugMessageInsertARB')
|
|
glDebugMessageInsertARB.ret = Return('void')
|
|
glDebugMessageInsertARB.add( Input( 'source','GLenum' ))
|
|
glDebugMessageInsertARB.add( Input( 'type','GLenum' ))
|
|
glDebugMessageInsertARB.add( Input( 'id','GLuint' ))
|
|
glDebugMessageInsertARB.add( Input( 'severity','GLenum' ))
|
|
glDebugMessageInsertARB.add( Input( 'length','GLsizei' ))
|
|
glDebugMessageInsertARB.add( Input( 'buf','const GLchar *' ))
|
|
glDebugMessageInsertARB.version = '4.1'
|
|
glDebugMessageInsertARB.category = 'GL_ARB_debug_output'
|
|
glDebugMessageInsertARB.trace = True
|
|
glDebugMessageInsertARB.play = True
|
|
gl.add(glDebugMessageInsertARB)
|
|
|
|
glGetDebugMessageLogARB = Function('glGetDebugMessageLogARB')
|
|
glGetDebugMessageLogARB.ret = Return('GLuint')
|
|
glGetDebugMessageLogARB.add( Input( 'count','GLuint' ))
|
|
glGetDebugMessageLogARB.add( Input( 'bufsize','GLsizei' ))
|
|
glGetDebugMessageLogARB.add( Output( 'sources','GLenum *' ,size = 'ret' ,maxSize = 'count' ))
|
|
glGetDebugMessageLogARB.add( Output( 'types','GLenum *' ,size = 'ret' ,maxSize = 'count' ))
|
|
glGetDebugMessageLogARB.add( Output( 'ids','GLuint *' ,size = 'ret' ,maxSize = 'count' ))
|
|
glGetDebugMessageLogARB.add( Output( 'severities','GLenum *' ,size = 'ret' ,maxSize = 'count' ))
|
|
glGetDebugMessageLogARB.add( Output( 'lengths','GLsizei *' ,size = 'ret' ,maxSize = 'count' ))
|
|
glGetDebugMessageLogARB.add( Output( 'messageLog','GLchar *' ,maxSize = 'logsize' ))
|
|
glGetDebugMessageLogARB.version = '4.1'
|
|
glGetDebugMessageLogARB.category = 'GL_ARB_debug_output'
|
|
glGetDebugMessageLogARB.trace = True
|
|
glGetDebugMessageLogARB.play = False
|
|
gl.add(glGetDebugMessageLogARB)
|
|
|
|
# GL_ARB_draw_buffers
|
|
|
|
glDrawBuffersARB = Function('glDrawBuffersARB')
|
|
glDrawBuffersARB.ret = Return('void')
|
|
glDrawBuffersARB.add( Input( 'n','GLsizei' ))
|
|
glDrawBuffersARB.add( Input( 'bufs','const GLenum *' ,size = 'n' ))
|
|
glDrawBuffersARB.version = '1.2'
|
|
glDrawBuffersARB.category = 'GL_ARB_draw_buffers'
|
|
glDrawBuffersARB.trace = True
|
|
glDrawBuffersARB.play = True
|
|
gl.add(glDrawBuffersARB)
|
|
|
|
# GL_ARB_draw_buffers_blend
|
|
|
|
glBlendEquationSeparateiARB = Function('glBlendEquationSeparateiARB')
|
|
glBlendEquationSeparateiARB.ret = Return('void')
|
|
glBlendEquationSeparateiARB.add( Input( 'buf','GLuint' ))
|
|
glBlendEquationSeparateiARB.add( Input( 'modeRGB','GLenum' ))
|
|
glBlendEquationSeparateiARB.add( Input( 'modeAlpha','GLenum' ))
|
|
glBlendEquationSeparateiARB.version = '2.0'
|
|
glBlendEquationSeparateiARB.category = 'GL_ARB_draw_buffers_blend'
|
|
glBlendEquationSeparateiARB.trace = True
|
|
glBlendEquationSeparateiARB.play = True
|
|
gl.add(glBlendEquationSeparateiARB)
|
|
|
|
glBlendEquationiARB = Function('glBlendEquationiARB')
|
|
glBlendEquationiARB.ret = Return('void')
|
|
glBlendEquationiARB.add( Input( 'buf','GLuint' ))
|
|
glBlendEquationiARB.add( Input( 'mode','GLenum' ))
|
|
glBlendEquationiARB.version = '2.0'
|
|
glBlendEquationiARB.category = 'GL_ARB_draw_buffers_blend'
|
|
glBlendEquationiARB.trace = True
|
|
glBlendEquationiARB.play = True
|
|
gl.add(glBlendEquationiARB)
|
|
|
|
glBlendFuncSeparateiARB = Function('glBlendFuncSeparateiARB')
|
|
glBlendFuncSeparateiARB.ret = Return('void')
|
|
glBlendFuncSeparateiARB.add( Input( 'buf','GLuint' ))
|
|
glBlendFuncSeparateiARB.add( Input( 'srcRGB','GLenum' ))
|
|
glBlendFuncSeparateiARB.add( Input( 'dstRGB','GLenum' ))
|
|
glBlendFuncSeparateiARB.add( Input( 'srcAlpha','GLenum' ))
|
|
glBlendFuncSeparateiARB.add( Input( 'dstAlpha','GLenum' ))
|
|
glBlendFuncSeparateiARB.version = '2.0'
|
|
glBlendFuncSeparateiARB.category = 'GL_ARB_draw_buffers_blend'
|
|
glBlendFuncSeparateiARB.trace = True
|
|
glBlendFuncSeparateiARB.play = True
|
|
gl.add(glBlendFuncSeparateiARB)
|
|
|
|
glBlendFunciARB = Function('glBlendFunciARB')
|
|
glBlendFunciARB.ret = Return('void')
|
|
glBlendFunciARB.add( Input( 'buf','GLuint' ))
|
|
glBlendFunciARB.add( Input( 'src','GLenum' ))
|
|
glBlendFunciARB.add( Input( 'dst','GLenum' ))
|
|
glBlendFunciARB.version = '2.0'
|
|
glBlendFunciARB.category = 'GL_ARB_draw_buffers_blend'
|
|
glBlendFunciARB.trace = True
|
|
glBlendFunciARB.play = True
|
|
gl.add(glBlendFunciARB)
|
|
|
|
# GL_ARB_draw_elements_base_vertex
|
|
|
|
glDrawElementsBaseVertex = Function('glDrawElementsBaseVertex')
|
|
glDrawElementsBaseVertex.ret = Return('void')
|
|
glDrawElementsBaseVertex.add( Input( 'mode','GLenum' ))
|
|
glDrawElementsBaseVertex.add( Input( 'count','GLsizei' ))
|
|
glDrawElementsBaseVertex.add( Input( 'type','GLenum' ))
|
|
glDrawElementsBaseVertex.add( Input( 'indices','GLvoid *' ))
|
|
glDrawElementsBaseVertex.add( Input( 'basevertex','GLint' ))
|
|
glDrawElementsBaseVertex.version = '3.2'
|
|
glDrawElementsBaseVertex.category = 'GL_ARB_draw_elements_base_vertex'
|
|
glDrawElementsBaseVertex.trace = True
|
|
glDrawElementsBaseVertex.play = True
|
|
gl.add(glDrawElementsBaseVertex)
|
|
|
|
glDrawElementsInstancedBaseVertex = Function('glDrawElementsInstancedBaseVertex')
|
|
glDrawElementsInstancedBaseVertex.ret = Return('void')
|
|
glDrawElementsInstancedBaseVertex.add( Input( 'mode','GLenum' ))
|
|
glDrawElementsInstancedBaseVertex.add( Input( 'count','GLsizei' ))
|
|
glDrawElementsInstancedBaseVertex.add( Input( 'type','GLenum' ))
|
|
glDrawElementsInstancedBaseVertex.add( Input( 'indices','const GLvoid *' ))
|
|
glDrawElementsInstancedBaseVertex.add( Input( 'primcount','GLsizei' ))
|
|
glDrawElementsInstancedBaseVertex.add( Input( 'basevertex','GLint' ))
|
|
glDrawElementsInstancedBaseVertex.version = '3.2'
|
|
glDrawElementsInstancedBaseVertex.category = 'GL_ARB_draw_elements_base_vertex'
|
|
glDrawElementsInstancedBaseVertex.trace = True
|
|
glDrawElementsInstancedBaseVertex.play = True
|
|
gl.add(glDrawElementsInstancedBaseVertex)
|
|
|
|
glDrawRangeElementsBaseVertex = Function('glDrawRangeElementsBaseVertex')
|
|
glDrawRangeElementsBaseVertex.ret = Return('void')
|
|
glDrawRangeElementsBaseVertex.add( Input( 'mode','GLenum' ))
|
|
glDrawRangeElementsBaseVertex.add( Input( 'start','GLuint' ))
|
|
glDrawRangeElementsBaseVertex.add( Input( 'end','GLuint' ))
|
|
glDrawRangeElementsBaseVertex.add( Input( 'count','GLsizei' ))
|
|
glDrawRangeElementsBaseVertex.add( Input( 'type','GLenum' ))
|
|
glDrawRangeElementsBaseVertex.add( Input( 'indices','GLvoid *' ))
|
|
glDrawRangeElementsBaseVertex.add( Input( 'basevertex','GLint' ))
|
|
glDrawRangeElementsBaseVertex.version = '3.2'
|
|
glDrawRangeElementsBaseVertex.category = 'GL_ARB_draw_elements_base_vertex'
|
|
glDrawRangeElementsBaseVertex.trace = True
|
|
glDrawRangeElementsBaseVertex.play = True
|
|
gl.add(glDrawRangeElementsBaseVertex)
|
|
|
|
glMultiDrawElementsBaseVertex = Function('glMultiDrawElementsBaseVertex')
|
|
glMultiDrawElementsBaseVertex.ret = Return('void')
|
|
glMultiDrawElementsBaseVertex.add( Input( 'mode','GLenum' ))
|
|
glMultiDrawElementsBaseVertex.add( Input( 'count','GLsizei *' ,size = 'primcount' ))
|
|
glMultiDrawElementsBaseVertex.add( Input( 'type','GLenum' ))
|
|
glMultiDrawElementsBaseVertex.add( Input( 'indices','GLvoid **' ,size = 'primcount' ))
|
|
glMultiDrawElementsBaseVertex.add( Input( 'primcount','GLsizei' ))
|
|
glMultiDrawElementsBaseVertex.add( Input( 'basevertex','GLint *' ,size = 'primcount' ))
|
|
glMultiDrawElementsBaseVertex.version = '3.2'
|
|
glMultiDrawElementsBaseVertex.category = 'GL_ARB_draw_elements_base_vertex'
|
|
glMultiDrawElementsBaseVertex.trace = True
|
|
glMultiDrawElementsBaseVertex.play = False
|
|
gl.add(glMultiDrawElementsBaseVertex)
|
|
|
|
# GL_ARB_draw_indirect
|
|
|
|
glDrawArraysIndirect = Function('glDrawArraysIndirect')
|
|
glDrawArraysIndirect.ret = Return('void')
|
|
glDrawArraysIndirect.add( Input( 'mode','GLenum' ))
|
|
glDrawArraysIndirect.add( Input( 'indirect','const GLvoid *' ))
|
|
glDrawArraysIndirect.version = '4.0'
|
|
glDrawArraysIndirect.category = 'GL_ARB_draw_indirect'
|
|
glDrawArraysIndirect.trace = True
|
|
glDrawArraysIndirect.play = True
|
|
gl.add(glDrawArraysIndirect)
|
|
|
|
glDrawElementsIndirect = Function('glDrawElementsIndirect')
|
|
glDrawElementsIndirect.ret = Return('void')
|
|
glDrawElementsIndirect.add( Input( 'mode','GLenum' ))
|
|
glDrawElementsIndirect.add( Input( 'type','GLenum' ))
|
|
glDrawElementsIndirect.add( Input( 'indirect','const GLvoid *' ))
|
|
glDrawElementsIndirect.version = '4.0'
|
|
glDrawElementsIndirect.category = 'GL_ARB_draw_indirect'
|
|
glDrawElementsIndirect.trace = True
|
|
glDrawElementsIndirect.play = True
|
|
gl.add(glDrawElementsIndirect)
|
|
|
|
# GL_ARB_draw_instanced
|
|
|
|
glDrawArraysInstancedARB = Function('glDrawArraysInstancedARB')
|
|
glDrawArraysInstancedARB.ret = Return('void')
|
|
glDrawArraysInstancedARB.add( Input( 'mode','GLenum' ))
|
|
glDrawArraysInstancedARB.add( Input( 'start','GLint' ))
|
|
glDrawArraysInstancedARB.add( Input( 'count','GLsizei' ))
|
|
glDrawArraysInstancedARB.add( Input( 'primcount','GLsizei' ))
|
|
glDrawArraysInstancedARB.version = '2.0'
|
|
glDrawArraysInstancedARB.category = 'GL_ARB_draw_instanced'
|
|
glDrawArraysInstancedARB.trace = True
|
|
glDrawArraysInstancedARB.play = True
|
|
gl.add(glDrawArraysInstancedARB)
|
|
|
|
glDrawElementsInstancedARB = Function('glDrawElementsInstancedARB')
|
|
glDrawElementsInstancedARB.ret = Return('void')
|
|
glDrawElementsInstancedARB.add( Input( 'mode','GLenum' ))
|
|
glDrawElementsInstancedARB.add( Input( 'count','GLsizei' ))
|
|
glDrawElementsInstancedARB.add( Input( 'type','GLenum' ))
|
|
glDrawElementsInstancedARB.add( Input( 'indices','const GLvoid *' ))
|
|
glDrawElementsInstancedARB.add( Input( 'primcount','GLsizei' ))
|
|
glDrawElementsInstancedARB.version = '2.0'
|
|
glDrawElementsInstancedARB.category = 'GL_ARB_draw_instanced'
|
|
glDrawElementsInstancedARB.trace = True
|
|
glDrawElementsInstancedARB.play = True
|
|
gl.add(glDrawElementsInstancedARB)
|
|
|
|
# GL_ARB_framebuffer_no_attachments
|
|
|
|
glFramebufferParameteri = Function('glFramebufferParameteri')
|
|
glFramebufferParameteri.ret = Return('void')
|
|
glFramebufferParameteri.add( Input( 'target','GLenum' ))
|
|
glFramebufferParameteri.add( Input( 'pname','GLenum' ))
|
|
glFramebufferParameteri.add( Input( 'param','GLint' ))
|
|
glFramebufferParameteri.version = ''
|
|
glFramebufferParameteri.category = 'GL_ARB_framebuffer_no_attachments'
|
|
glFramebufferParameteri.trace = True
|
|
glFramebufferParameteri.play = True
|
|
gl.add(glFramebufferParameteri)
|
|
|
|
glGetFramebufferParameteriv = Function('glGetFramebufferParameteriv')
|
|
glGetFramebufferParameteriv.ret = Return('void')
|
|
glGetFramebufferParameteriv.add( Input( 'target','GLenum' ))
|
|
glGetFramebufferParameteriv.add( Input( 'pname','GLenum' ))
|
|
glGetFramebufferParameteriv.add( Input( 'params','GLint *' ))
|
|
glGetFramebufferParameteriv.version = ''
|
|
glGetFramebufferParameteriv.category = 'GL_ARB_framebuffer_no_attachments'
|
|
glGetFramebufferParameteriv.trace = True
|
|
glGetFramebufferParameteriv.play = True
|
|
gl.add(glGetFramebufferParameteriv)
|
|
|
|
glGetNamedFramebufferParameterivEXT = Function('glGetNamedFramebufferParameterivEXT')
|
|
glGetNamedFramebufferParameterivEXT.ret = Return('void')
|
|
glGetNamedFramebufferParameterivEXT.add( Input( 'framebuffer','GLuint' ))
|
|
glGetNamedFramebufferParameterivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetNamedFramebufferParameterivEXT.add( Input( 'params','GLint *' ))
|
|
glGetNamedFramebufferParameterivEXT.version = ''
|
|
glGetNamedFramebufferParameterivEXT.category = 'GL_ARB_framebuffer_no_attachments'
|
|
glGetNamedFramebufferParameterivEXT.trace = True
|
|
glGetNamedFramebufferParameterivEXT.play = True
|
|
gl.add(glGetNamedFramebufferParameterivEXT)
|
|
|
|
glNamedFramebufferParameteriEXT = Function('glNamedFramebufferParameteriEXT')
|
|
glNamedFramebufferParameteriEXT.ret = Return('void')
|
|
glNamedFramebufferParameteriEXT.add( Input( 'framebuffer','GLuint' ))
|
|
glNamedFramebufferParameteriEXT.add( Input( 'pname','GLenum' ))
|
|
glNamedFramebufferParameteriEXT.add( Input( 'param','GLint' ))
|
|
glNamedFramebufferParameteriEXT.version = ''
|
|
glNamedFramebufferParameteriEXT.category = 'GL_ARB_framebuffer_no_attachments'
|
|
glNamedFramebufferParameteriEXT.trace = True
|
|
glNamedFramebufferParameteriEXT.play = True
|
|
gl.add(glNamedFramebufferParameteriEXT)
|
|
|
|
# GL_ARB_framebuffer_object
|
|
|
|
glBindFramebuffer = Function('glBindFramebuffer')
|
|
glBindFramebuffer.ret = Return('void')
|
|
glBindFramebuffer.add( Input( 'target','GLenum' ))
|
|
glBindFramebuffer.add( Input( 'framebuffer','GLuint' ))
|
|
glBindFramebuffer.version = '3.0'
|
|
glBindFramebuffer.category = 'GL_ARB_framebuffer_object'
|
|
glBindFramebuffer.esVersions = [2.0]
|
|
glBindFramebuffer.trace = True
|
|
glBindFramebuffer.play = True
|
|
gl.add(glBindFramebuffer)
|
|
|
|
glBindRenderbuffer = Function('glBindRenderbuffer')
|
|
glBindRenderbuffer.ret = Return('void')
|
|
glBindRenderbuffer.add( Input( 'target','GLenum' ))
|
|
glBindRenderbuffer.add( Input( 'renderbuffer','GLuint' ))
|
|
glBindRenderbuffer.version = '3.0'
|
|
glBindRenderbuffer.category = 'GL_ARB_framebuffer_object'
|
|
glBindRenderbuffer.esVersions = [2.0]
|
|
glBindRenderbuffer.trace = True
|
|
glBindRenderbuffer.play = True
|
|
gl.add(glBindRenderbuffer)
|
|
|
|
glBlitFramebuffer = Function('glBlitFramebuffer')
|
|
glBlitFramebuffer.ret = Return('void')
|
|
glBlitFramebuffer.add( Input( 'srcX0','GLint' ))
|
|
glBlitFramebuffer.add( Input( 'srcY0','GLint' ))
|
|
glBlitFramebuffer.add( Input( 'srcX1','GLint' ))
|
|
glBlitFramebuffer.add( Input( 'srcY1','GLint' ))
|
|
glBlitFramebuffer.add( Input( 'dstX0','GLint' ))
|
|
glBlitFramebuffer.add( Input( 'dstY0','GLint' ))
|
|
glBlitFramebuffer.add( Input( 'dstX1','GLint' ))
|
|
glBlitFramebuffer.add( Input( 'dstY1','GLint' ))
|
|
glBlitFramebuffer.add( Input( 'mask','GLbitfield' ))
|
|
glBlitFramebuffer.add( Input( 'filter','GLenum' ))
|
|
glBlitFramebuffer.version = '3.0'
|
|
glBlitFramebuffer.category = 'GL_ARB_framebuffer_object'
|
|
glBlitFramebuffer.trace = True
|
|
glBlitFramebuffer.play = True
|
|
gl.add(glBlitFramebuffer)
|
|
|
|
glCheckFramebufferStatus = Function('glCheckFramebufferStatus')
|
|
glCheckFramebufferStatus.ret = Return('GLenum')
|
|
glCheckFramebufferStatus.add( Input( 'target','GLenum' ))
|
|
glCheckFramebufferStatus.version = '3.0'
|
|
glCheckFramebufferStatus.category = 'GL_ARB_framebuffer_object'
|
|
glCheckFramebufferStatus.esVersions = [2.0]
|
|
glCheckFramebufferStatus.trace = True
|
|
glCheckFramebufferStatus.play = True
|
|
gl.add(glCheckFramebufferStatus)
|
|
|
|
glDeleteFramebuffers = Function('glDeleteFramebuffers')
|
|
glDeleteFramebuffers.ret = Return('void')
|
|
glDeleteFramebuffers.add( Input( 'n','GLsizei' ))
|
|
glDeleteFramebuffers.add( Input( 'framebuffers','const GLuint *' ,size = 'n' ))
|
|
glDeleteFramebuffers.version = '3.0'
|
|
glDeleteFramebuffers.category = 'GL_ARB_framebuffer_object'
|
|
glDeleteFramebuffers.esVersions = [2.0]
|
|
glDeleteFramebuffers.trace = True
|
|
glDeleteFramebuffers.play = True
|
|
gl.add(glDeleteFramebuffers)
|
|
|
|
glDeleteRenderbuffers = Function('glDeleteRenderbuffers')
|
|
glDeleteRenderbuffers.ret = Return('void')
|
|
glDeleteRenderbuffers.add( Input( 'n','GLsizei' ))
|
|
glDeleteRenderbuffers.add( Input( 'renderbuffers','const GLuint *' ,size = 'n' ))
|
|
glDeleteRenderbuffers.version = '3.0'
|
|
glDeleteRenderbuffers.category = 'GL_ARB_framebuffer_object'
|
|
glDeleteRenderbuffers.esVersions = [2.0]
|
|
glDeleteRenderbuffers.trace = True
|
|
glDeleteRenderbuffers.play = True
|
|
gl.add(glDeleteRenderbuffers)
|
|
|
|
glFramebufferRenderbuffer = Function('glFramebufferRenderbuffer')
|
|
glFramebufferRenderbuffer.ret = Return('void')
|
|
glFramebufferRenderbuffer.add( Input( 'target','GLenum' ))
|
|
glFramebufferRenderbuffer.add( Input( 'attachment','GLenum' ))
|
|
glFramebufferRenderbuffer.add( Input( 'renderbuffertarget','GLenum' ))
|
|
glFramebufferRenderbuffer.add( Input( 'renderbuffer','GLuint' ))
|
|
glFramebufferRenderbuffer.version = '3.0'
|
|
glFramebufferRenderbuffer.category = 'GL_ARB_framebuffer_object'
|
|
glFramebufferRenderbuffer.esVersions = [2.0]
|
|
glFramebufferRenderbuffer.trace = True
|
|
glFramebufferRenderbuffer.play = True
|
|
gl.add(glFramebufferRenderbuffer)
|
|
|
|
glFramebufferTexture1D = Function('glFramebufferTexture1D')
|
|
glFramebufferTexture1D.ret = Return('void')
|
|
glFramebufferTexture1D.add( Input( 'target','GLenum' ))
|
|
glFramebufferTexture1D.add( Input( 'attachment','GLenum' ))
|
|
glFramebufferTexture1D.add( Input( 'textarget','GLenum' ))
|
|
glFramebufferTexture1D.add( Input( 'texture','GLuint' ))
|
|
glFramebufferTexture1D.add( Input( 'level','GLint' ))
|
|
glFramebufferTexture1D.version = '3.0'
|
|
glFramebufferTexture1D.category = 'GL_ARB_framebuffer_object'
|
|
glFramebufferTexture1D.trace = True
|
|
glFramebufferTexture1D.play = True
|
|
gl.add(glFramebufferTexture1D)
|
|
|
|
glFramebufferTexture2D = Function('glFramebufferTexture2D')
|
|
glFramebufferTexture2D.ret = Return('void')
|
|
glFramebufferTexture2D.add( Input( 'target','GLenum' ))
|
|
glFramebufferTexture2D.add( Input( 'attachment','GLenum' ))
|
|
glFramebufferTexture2D.add( Input( 'textarget','GLenum' ))
|
|
glFramebufferTexture2D.add( Input( 'texture','GLuint' ))
|
|
glFramebufferTexture2D.add( Input( 'level','GLint' ))
|
|
glFramebufferTexture2D.version = '3.0'
|
|
glFramebufferTexture2D.category = 'GL_ARB_framebuffer_object'
|
|
glFramebufferTexture2D.esVersions = [2.0]
|
|
glFramebufferTexture2D.trace = True
|
|
glFramebufferTexture2D.play = True
|
|
gl.add(glFramebufferTexture2D)
|
|
|
|
glFramebufferTexture3D = Function('glFramebufferTexture3D')
|
|
glFramebufferTexture3D.ret = Return('void')
|
|
glFramebufferTexture3D.add( Input( 'target','GLenum' ))
|
|
glFramebufferTexture3D.add( Input( 'attachment','GLenum' ))
|
|
glFramebufferTexture3D.add( Input( 'textarget','GLenum' ))
|
|
glFramebufferTexture3D.add( Input( 'texture','GLuint' ))
|
|
glFramebufferTexture3D.add( Input( 'level','GLint' ))
|
|
glFramebufferTexture3D.add( Input( 'layer','GLint' ))
|
|
glFramebufferTexture3D.version = '3.0'
|
|
glFramebufferTexture3D.category = 'GL_ARB_framebuffer_object'
|
|
glFramebufferTexture3D.trace = True
|
|
glFramebufferTexture3D.play = True
|
|
gl.add(glFramebufferTexture3D)
|
|
|
|
glFramebufferTextureLayer = Function('glFramebufferTextureLayer')
|
|
glFramebufferTextureLayer.ret = Return('void')
|
|
glFramebufferTextureLayer.add( Input( 'target','GLenum' ))
|
|
glFramebufferTextureLayer.add( Input( 'attachment','GLenum' ))
|
|
glFramebufferTextureLayer.add( Input( 'texture','GLuint' ))
|
|
glFramebufferTextureLayer.add( Input( 'level','GLint' ))
|
|
glFramebufferTextureLayer.add( Input( 'layer','GLint' ))
|
|
glFramebufferTextureLayer.version = '3.0'
|
|
glFramebufferTextureLayer.category = 'GL_ARB_framebuffer_object'
|
|
glFramebufferTextureLayer.trace = True
|
|
glFramebufferTextureLayer.play = True
|
|
gl.add(glFramebufferTextureLayer)
|
|
|
|
glGenFramebuffers = Function('glGenFramebuffers')
|
|
glGenFramebuffers.ret = Return('void')
|
|
glGenFramebuffers.add( Input( 'n','GLsizei' ))
|
|
glGenFramebuffers.add( Output( 'framebuffers','GLuint *' ,size = 'n' ))
|
|
glGenFramebuffers.version = '3.0'
|
|
glGenFramebuffers.category = 'GL_ARB_framebuffer_object'
|
|
glGenFramebuffers.esVersions = [2.0]
|
|
glGenFramebuffers.trace = True
|
|
glGenFramebuffers.play = True
|
|
gl.add(glGenFramebuffers)
|
|
|
|
glGenRenderbuffers = Function('glGenRenderbuffers')
|
|
glGenRenderbuffers.ret = Return('void')
|
|
glGenRenderbuffers.add( Input( 'n','GLsizei' ))
|
|
glGenRenderbuffers.add( Output( 'renderbuffers','GLuint *' ,size = 'n' ))
|
|
glGenRenderbuffers.version = '3.0'
|
|
glGenRenderbuffers.category = 'GL_ARB_framebuffer_object'
|
|
glGenRenderbuffers.esVersions = [2.0]
|
|
glGenRenderbuffers.trace = True
|
|
glGenRenderbuffers.play = True
|
|
gl.add(glGenRenderbuffers)
|
|
|
|
glGenerateMipmap = Function('glGenerateMipmap')
|
|
glGenerateMipmap.ret = Return('void')
|
|
glGenerateMipmap.add( Input( 'target','GLenum' ))
|
|
glGenerateMipmap.version = '3.0'
|
|
glGenerateMipmap.category = 'GL_ARB_framebuffer_object'
|
|
glGenerateMipmap.esVersions = [2.0]
|
|
glGenerateMipmap.trace = True
|
|
glGenerateMipmap.play = True
|
|
gl.add(glGenerateMipmap)
|
|
|
|
glGetFramebufferAttachmentParameteriv = Function('glGetFramebufferAttachmentParameteriv')
|
|
glGetFramebufferAttachmentParameteriv.ret = Return('void')
|
|
glGetFramebufferAttachmentParameteriv.add( Input( 'target','GLenum' ))
|
|
glGetFramebufferAttachmentParameteriv.add( Input( 'attachment','GLenum' ))
|
|
glGetFramebufferAttachmentParameteriv.add( Input( 'pname','GLenum' ))
|
|
glGetFramebufferAttachmentParameteriv.add( Output( 'params','GLint *' ))
|
|
glGetFramebufferAttachmentParameteriv.version = '3.0'
|
|
glGetFramebufferAttachmentParameteriv.category = 'GL_ARB_framebuffer_object'
|
|
glGetFramebufferAttachmentParameteriv.esVersions = [2.0]
|
|
glGetFramebufferAttachmentParameteriv.trace = True
|
|
glGetFramebufferAttachmentParameteriv.play = True
|
|
gl.add(glGetFramebufferAttachmentParameteriv)
|
|
|
|
glGetRenderbufferParameteriv = Function('glGetRenderbufferParameteriv')
|
|
glGetRenderbufferParameteriv.ret = Return('void')
|
|
glGetRenderbufferParameteriv.add( Input( 'target','GLenum' ))
|
|
glGetRenderbufferParameteriv.add( Input( 'pname','GLenum' ))
|
|
glGetRenderbufferParameteriv.add( Output( 'params','GLint *' ))
|
|
glGetRenderbufferParameteriv.version = '3.0'
|
|
glGetRenderbufferParameteriv.category = 'GL_ARB_framebuffer_object'
|
|
glGetRenderbufferParameteriv.esVersions = [2.0]
|
|
glGetRenderbufferParameteriv.trace = True
|
|
glGetRenderbufferParameteriv.play = True
|
|
gl.add(glGetRenderbufferParameteriv)
|
|
|
|
glIsFramebuffer = Function('glIsFramebuffer')
|
|
glIsFramebuffer.ret = Return('GLboolean')
|
|
glIsFramebuffer.add( Input( 'framebuffer','GLuint' ))
|
|
glIsFramebuffer.version = '3.0'
|
|
glIsFramebuffer.category = 'GL_ARB_framebuffer_object'
|
|
glIsFramebuffer.esVersions = [2.0]
|
|
glIsFramebuffer.trace = True
|
|
glIsFramebuffer.play = True
|
|
gl.add(glIsFramebuffer)
|
|
|
|
glIsRenderbuffer = Function('glIsRenderbuffer')
|
|
glIsRenderbuffer.ret = Return('GLboolean')
|
|
glIsRenderbuffer.add( Input( 'renderbuffer','GLuint' ))
|
|
glIsRenderbuffer.version = '3.0'
|
|
glIsRenderbuffer.category = 'GL_ARB_framebuffer_object'
|
|
glIsRenderbuffer.esVersions = [2.0]
|
|
glIsRenderbuffer.trace = True
|
|
glIsRenderbuffer.play = True
|
|
gl.add(glIsRenderbuffer)
|
|
|
|
glRenderbufferStorage = Function('glRenderbufferStorage')
|
|
glRenderbufferStorage.ret = Return('void')
|
|
glRenderbufferStorage.add( Input( 'target','GLenum' ))
|
|
glRenderbufferStorage.add( Input( 'internalformat','GLenum' ))
|
|
glRenderbufferStorage.add( Input( 'width','GLsizei' ))
|
|
glRenderbufferStorage.add( Input( 'height','GLsizei' ))
|
|
glRenderbufferStorage.version = '3.0'
|
|
glRenderbufferStorage.category = 'GL_ARB_framebuffer_object'
|
|
glRenderbufferStorage.esVersions = [2.0]
|
|
glRenderbufferStorage.trace = True
|
|
glRenderbufferStorage.play = True
|
|
gl.add(glRenderbufferStorage)
|
|
|
|
glRenderbufferStorageMultisample = Function('glRenderbufferStorageMultisample')
|
|
glRenderbufferStorageMultisample.ret = Return('void')
|
|
glRenderbufferStorageMultisample.add( Input( 'target','GLenum' ))
|
|
glRenderbufferStorageMultisample.add( Input( 'samples','GLsizei' ))
|
|
glRenderbufferStorageMultisample.add( Input( 'internalformat','GLenum' ))
|
|
glRenderbufferStorageMultisample.add( Input( 'width','GLsizei' ))
|
|
glRenderbufferStorageMultisample.add( Input( 'height','GLsizei' ))
|
|
glRenderbufferStorageMultisample.version = '3.0'
|
|
glRenderbufferStorageMultisample.category = 'GL_ARB_framebuffer_object'
|
|
glRenderbufferStorageMultisample.trace = True
|
|
glRenderbufferStorageMultisample.play = True
|
|
gl.add(glRenderbufferStorageMultisample)
|
|
|
|
# GL_ARB_geometry_shader4
|
|
|
|
glFramebufferTextureARB = Function('glFramebufferTextureARB')
|
|
glFramebufferTextureARB.ret = Return('void')
|
|
glFramebufferTextureARB.add( Input( 'target','GLenum' ))
|
|
glFramebufferTextureARB.add( Input( 'attachment','GLenum' ))
|
|
glFramebufferTextureARB.add( Input( 'texture','GLuint' ))
|
|
glFramebufferTextureARB.add( Input( 'level','GLint' ))
|
|
glFramebufferTextureARB.version = '3.0'
|
|
glFramebufferTextureARB.category = 'GL_ARB_geometry_shader4'
|
|
glFramebufferTextureARB.trace = True
|
|
glFramebufferTextureARB.play = True
|
|
gl.add(glFramebufferTextureARB)
|
|
|
|
glFramebufferTextureFaceARB = Function('glFramebufferTextureFaceARB')
|
|
glFramebufferTextureFaceARB.ret = Return('void')
|
|
glFramebufferTextureFaceARB.add( Input( 'target','GLenum' ))
|
|
glFramebufferTextureFaceARB.add( Input( 'attachment','GLenum' ))
|
|
glFramebufferTextureFaceARB.add( Input( 'texture','GLuint' ))
|
|
glFramebufferTextureFaceARB.add( Input( 'level','GLint' ))
|
|
glFramebufferTextureFaceARB.add( Input( 'face','GLenum' ))
|
|
glFramebufferTextureFaceARB.version = '3.0'
|
|
glFramebufferTextureFaceARB.category = 'GL_ARB_geometry_shader4'
|
|
glFramebufferTextureFaceARB.trace = True
|
|
glFramebufferTextureFaceARB.play = True
|
|
gl.add(glFramebufferTextureFaceARB)
|
|
|
|
glFramebufferTextureLayerARB = Function('glFramebufferTextureLayerARB')
|
|
glFramebufferTextureLayerARB.ret = Return('void')
|
|
glFramebufferTextureLayerARB.add( Input( 'target','GLenum' ))
|
|
glFramebufferTextureLayerARB.add( Input( 'attachment','GLenum' ))
|
|
glFramebufferTextureLayerARB.add( Input( 'texture','GLuint' ))
|
|
glFramebufferTextureLayerARB.add( Input( 'level','GLint' ))
|
|
glFramebufferTextureLayerARB.add( Input( 'layer','GLint' ))
|
|
glFramebufferTextureLayerARB.version = '3.0'
|
|
glFramebufferTextureLayerARB.category = 'GL_ARB_geometry_shader4'
|
|
glFramebufferTextureLayerARB.trace = True
|
|
glFramebufferTextureLayerARB.play = True
|
|
gl.add(glFramebufferTextureLayerARB)
|
|
|
|
glProgramParameteriARB = Function('glProgramParameteriARB')
|
|
glProgramParameteriARB.ret = Return('void')
|
|
glProgramParameteriARB.add( Input( 'program','GLuint' ))
|
|
glProgramParameteriARB.add( Input( 'pname','GLenum' ))
|
|
glProgramParameteriARB.add( Input( 'value','GLint' ))
|
|
glProgramParameteriARB.version = '3.0'
|
|
glProgramParameteriARB.category = 'GL_ARB_geometry_shader4'
|
|
glProgramParameteriARB.trace = True
|
|
glProgramParameteriARB.play = True
|
|
gl.add(glProgramParameteriARB)
|
|
|
|
# GL_ARB_get_program_binary
|
|
|
|
glGetProgramBinary = Function('glGetProgramBinary')
|
|
glGetProgramBinary.ret = Return('void')
|
|
glGetProgramBinary.add( Input( 'program','GLuint' ))
|
|
glGetProgramBinary.add( Input( 'bufSize','GLsizei' ))
|
|
glGetProgramBinary.add( Output( 'length','GLsizei *' ,size = 1 ))
|
|
glGetProgramBinary.add( Output( 'binaryFormat','GLenum *' ,size = 1 ))
|
|
glGetProgramBinary.add( Output( 'binary','GLvoid *' ,maxSize = 'bufSize' ))
|
|
glGetProgramBinary.version = '4.1'
|
|
glGetProgramBinary.category = 'GL_ARB_get_program_binary'
|
|
glGetProgramBinary.trace = True
|
|
glGetProgramBinary.play = True
|
|
gl.add(glGetProgramBinary)
|
|
|
|
glProgramBinary = Function('glProgramBinary')
|
|
glProgramBinary.ret = Return('void')
|
|
glProgramBinary.add( Input( 'program','GLuint' ))
|
|
glProgramBinary.add( Input( 'binaryFormat','GLenum' ))
|
|
glProgramBinary.add( Input( 'binary','const GLvoid *' ,size = 'length' ))
|
|
glProgramBinary.add( Input( 'length','GLsizei' ))
|
|
glProgramBinary.version = '4.1'
|
|
glProgramBinary.category = 'GL_ARB_get_program_binary'
|
|
glProgramBinary.trace = True
|
|
glProgramBinary.play = True
|
|
gl.add(glProgramBinary)
|
|
|
|
glProgramParameteri = Function('glProgramParameteri')
|
|
glProgramParameteri.ret = Return('void')
|
|
glProgramParameteri.add( Input( 'program','GLuint' ))
|
|
glProgramParameteri.add( Input( 'pname','GLenum' ))
|
|
glProgramParameteri.add( Input( 'value','GLint' ))
|
|
glProgramParameteri.version = '4.1'
|
|
glProgramParameteri.category = 'GL_ARB_get_program_binary'
|
|
glProgramParameteri.trace = True
|
|
glProgramParameteri.play = True
|
|
gl.add(glProgramParameteri)
|
|
|
|
# GL_ARB_gpu_shader_fp64
|
|
|
|
glGetUniformdv = Function('glGetUniformdv')
|
|
glGetUniformdv.ret = Return('void')
|
|
glGetUniformdv.add( Input( 'program','GLuint' ))
|
|
glGetUniformdv.add( Input( 'location','GLint' ))
|
|
glGetUniformdv.add( Output( 'params','GLdouble *' ))
|
|
glGetUniformdv.version = '4.0'
|
|
glGetUniformdv.category = 'GL_ARB_gpu_shader_fp64'
|
|
glGetUniformdv.trace = True
|
|
glGetUniformdv.play = True
|
|
gl.add(glGetUniformdv)
|
|
|
|
glUniform1d = Function('glUniform1d')
|
|
glUniform1d.ret = Return('void')
|
|
glUniform1d.add( Input( 'location','GLint' ))
|
|
glUniform1d.add( Input( 'x','GLdouble' ))
|
|
glUniform1d.version = '4.0'
|
|
glUniform1d.category = 'GL_ARB_gpu_shader_fp64'
|
|
glUniform1d.trace = True
|
|
glUniform1d.play = True
|
|
gl.add(glUniform1d)
|
|
|
|
glUniform1dv = Function('glUniform1dv')
|
|
glUniform1dv.ret = Return('void')
|
|
glUniform1dv.add( Input( 'location','GLint' ))
|
|
glUniform1dv.add( Input( 'count','GLsizei' ))
|
|
glUniform1dv.add( Input( 'value','const GLdouble *' ,size = 'count' ))
|
|
glUniform1dv.version = '4.0'
|
|
glUniform1dv.category = 'GL_ARB_gpu_shader_fp64'
|
|
glUniform1dv.trace = True
|
|
glUniform1dv.play = True
|
|
gl.add(glUniform1dv)
|
|
|
|
glUniform2d = Function('glUniform2d')
|
|
glUniform2d.ret = Return('void')
|
|
glUniform2d.add( Input( 'location','GLint' ))
|
|
glUniform2d.add( Input( 'x','GLdouble' ))
|
|
glUniform2d.add( Input( 'y','GLdouble' ))
|
|
glUniform2d.version = '4.0'
|
|
glUniform2d.category = 'GL_ARB_gpu_shader_fp64'
|
|
glUniform2d.trace = True
|
|
glUniform2d.play = True
|
|
gl.add(glUniform2d)
|
|
|
|
glUniform2dv = Function('glUniform2dv')
|
|
glUniform2dv.ret = Return('void')
|
|
glUniform2dv.add( Input( 'location','GLint' ))
|
|
glUniform2dv.add( Input( 'count','GLsizei' ))
|
|
glUniform2dv.add( Input( 'value','const GLdouble *' ,size = 'count * 2' ))
|
|
glUniform2dv.version = '4.0'
|
|
glUniform2dv.category = 'GL_ARB_gpu_shader_fp64'
|
|
glUniform2dv.trace = True
|
|
glUniform2dv.play = True
|
|
gl.add(glUniform2dv)
|
|
|
|
glUniform3d = Function('glUniform3d')
|
|
glUniform3d.ret = Return('void')
|
|
glUniform3d.add( Input( 'location','GLint' ))
|
|
glUniform3d.add( Input( 'x','GLdouble' ))
|
|
glUniform3d.add( Input( 'y','GLdouble' ))
|
|
glUniform3d.add( Input( 'z','GLdouble' ))
|
|
glUniform3d.version = '4.0'
|
|
glUniform3d.category = 'GL_ARB_gpu_shader_fp64'
|
|
glUniform3d.trace = True
|
|
glUniform3d.play = True
|
|
gl.add(glUniform3d)
|
|
|
|
glUniform3dv = Function('glUniform3dv')
|
|
glUniform3dv.ret = Return('void')
|
|
glUniform3dv.add( Input( 'location','GLint' ))
|
|
glUniform3dv.add( Input( 'count','GLsizei' ))
|
|
glUniform3dv.add( Input( 'value','const GLdouble *' ,size = 'count * 3' ))
|
|
glUniform3dv.version = '4.0'
|
|
glUniform3dv.category = 'GL_ARB_gpu_shader_fp64'
|
|
glUniform3dv.trace = True
|
|
glUniform3dv.play = True
|
|
gl.add(glUniform3dv)
|
|
|
|
glUniform4d = Function('glUniform4d')
|
|
glUniform4d.ret = Return('void')
|
|
glUniform4d.add( Input( 'location','GLint' ))
|
|
glUniform4d.add( Input( 'x','GLdouble' ))
|
|
glUniform4d.add( Input( 'y','GLdouble' ))
|
|
glUniform4d.add( Input( 'z','GLdouble' ))
|
|
glUniform4d.add( Input( 'w','GLdouble' ))
|
|
glUniform4d.version = '4.0'
|
|
glUniform4d.category = 'GL_ARB_gpu_shader_fp64'
|
|
glUniform4d.trace = True
|
|
glUniform4d.play = True
|
|
gl.add(glUniform4d)
|
|
|
|
glUniform4dv = Function('glUniform4dv')
|
|
glUniform4dv.ret = Return('void')
|
|
glUniform4dv.add( Input( 'location','GLint' ))
|
|
glUniform4dv.add( Input( 'count','GLsizei' ))
|
|
glUniform4dv.add( Input( 'value','const GLdouble *' ,size = 'count * 4' ))
|
|
glUniform4dv.version = '4.0'
|
|
glUniform4dv.category = 'GL_ARB_gpu_shader_fp64'
|
|
glUniform4dv.trace = True
|
|
glUniform4dv.play = True
|
|
gl.add(glUniform4dv)
|
|
|
|
glUniformMatrix2dv = Function('glUniformMatrix2dv')
|
|
glUniformMatrix2dv.ret = Return('void')
|
|
glUniformMatrix2dv.add( Input( 'location','GLint' ))
|
|
glUniformMatrix2dv.add( Input( 'count','GLsizei' ))
|
|
glUniformMatrix2dv.add( Input( 'transpose','GLboolean' ))
|
|
glUniformMatrix2dv.add( Input( 'value','const GLdouble *' ,size = '2 * 2 * count' ))
|
|
glUniformMatrix2dv.version = '4.0'
|
|
glUniformMatrix2dv.category = 'GL_ARB_gpu_shader_fp64'
|
|
glUniformMatrix2dv.trace = True
|
|
glUniformMatrix2dv.play = True
|
|
gl.add(glUniformMatrix2dv)
|
|
|
|
glUniformMatrix2x3dv = Function('glUniformMatrix2x3dv')
|
|
glUniformMatrix2x3dv.ret = Return('void')
|
|
glUniformMatrix2x3dv.add( Input( 'location','GLint' ))
|
|
glUniformMatrix2x3dv.add( Input( 'count','GLsizei' ))
|
|
glUniformMatrix2x3dv.add( Input( 'transpose','GLboolean' ))
|
|
glUniformMatrix2x3dv.add( Input( 'value','const GLdouble *' ,size = '2 * 3 * count' ))
|
|
glUniformMatrix2x3dv.version = '4.0'
|
|
glUniformMatrix2x3dv.category = 'GL_ARB_gpu_shader_fp64'
|
|
glUniformMatrix2x3dv.trace = True
|
|
glUniformMatrix2x3dv.play = True
|
|
gl.add(glUniformMatrix2x3dv)
|
|
|
|
glUniformMatrix2x4dv = Function('glUniformMatrix2x4dv')
|
|
glUniformMatrix2x4dv.ret = Return('void')
|
|
glUniformMatrix2x4dv.add( Input( 'location','GLint' ))
|
|
glUniformMatrix2x4dv.add( Input( 'count','GLsizei' ))
|
|
glUniformMatrix2x4dv.add( Input( 'transpose','GLboolean' ))
|
|
glUniformMatrix2x4dv.add( Input( 'value','const GLdouble *' ,size = '2 * 4 * count' ))
|
|
glUniformMatrix2x4dv.version = '4.0'
|
|
glUniformMatrix2x4dv.category = 'GL_ARB_gpu_shader_fp64'
|
|
glUniformMatrix2x4dv.trace = True
|
|
glUniformMatrix2x4dv.play = True
|
|
gl.add(glUniformMatrix2x4dv)
|
|
|
|
glUniformMatrix3dv = Function('glUniformMatrix3dv')
|
|
glUniformMatrix3dv.ret = Return('void')
|
|
glUniformMatrix3dv.add( Input( 'location','GLint' ))
|
|
glUniformMatrix3dv.add( Input( 'count','GLsizei' ))
|
|
glUniformMatrix3dv.add( Input( 'transpose','GLboolean' ))
|
|
glUniformMatrix3dv.add( Input( 'value','const GLdouble *' ,size = '3 * 3 * count' ))
|
|
glUniformMatrix3dv.version = '4.0'
|
|
glUniformMatrix3dv.category = 'GL_ARB_gpu_shader_fp64'
|
|
glUniformMatrix3dv.trace = True
|
|
glUniformMatrix3dv.play = True
|
|
gl.add(glUniformMatrix3dv)
|
|
|
|
glUniformMatrix3x2dv = Function('glUniformMatrix3x2dv')
|
|
glUniformMatrix3x2dv.ret = Return('void')
|
|
glUniformMatrix3x2dv.add( Input( 'location','GLint' ))
|
|
glUniformMatrix3x2dv.add( Input( 'count','GLsizei' ))
|
|
glUniformMatrix3x2dv.add( Input( 'transpose','GLboolean' ))
|
|
glUniformMatrix3x2dv.add( Input( 'value','const GLdouble *' ,size = '3 * 2 * count' ))
|
|
glUniformMatrix3x2dv.version = '4.0'
|
|
glUniformMatrix3x2dv.category = 'GL_ARB_gpu_shader_fp64'
|
|
glUniformMatrix3x2dv.trace = True
|
|
glUniformMatrix3x2dv.play = True
|
|
gl.add(glUniformMatrix3x2dv)
|
|
|
|
glUniformMatrix3x4dv = Function('glUniformMatrix3x4dv')
|
|
glUniformMatrix3x4dv.ret = Return('void')
|
|
glUniformMatrix3x4dv.add( Input( 'location','GLint' ))
|
|
glUniformMatrix3x4dv.add( Input( 'count','GLsizei' ))
|
|
glUniformMatrix3x4dv.add( Input( 'transpose','GLboolean' ))
|
|
glUniformMatrix3x4dv.add( Input( 'value','const GLdouble *' ,size = '3 * 4 * count' ))
|
|
glUniformMatrix3x4dv.version = '4.0'
|
|
glUniformMatrix3x4dv.category = 'GL_ARB_gpu_shader_fp64'
|
|
glUniformMatrix3x4dv.trace = True
|
|
glUniformMatrix3x4dv.play = True
|
|
gl.add(glUniformMatrix3x4dv)
|
|
|
|
glUniformMatrix4dv = Function('glUniformMatrix4dv')
|
|
glUniformMatrix4dv.ret = Return('void')
|
|
glUniformMatrix4dv.add( Input( 'location','GLint' ))
|
|
glUniformMatrix4dv.add( Input( 'count','GLsizei' ))
|
|
glUniformMatrix4dv.add( Input( 'transpose','GLboolean' ))
|
|
glUniformMatrix4dv.add( Input( 'value','const GLdouble *' ,size = '4 * 4 * count' ))
|
|
glUniformMatrix4dv.version = '4.0'
|
|
glUniformMatrix4dv.category = 'GL_ARB_gpu_shader_fp64'
|
|
glUniformMatrix4dv.trace = True
|
|
glUniformMatrix4dv.play = True
|
|
gl.add(glUniformMatrix4dv)
|
|
|
|
glUniformMatrix4x2dv = Function('glUniformMatrix4x2dv')
|
|
glUniformMatrix4x2dv.ret = Return('void')
|
|
glUniformMatrix4x2dv.add( Input( 'location','GLint' ))
|
|
glUniformMatrix4x2dv.add( Input( 'count','GLsizei' ))
|
|
glUniformMatrix4x2dv.add( Input( 'transpose','GLboolean' ))
|
|
glUniformMatrix4x2dv.add( Input( 'value','const GLdouble *' ,size = '4 * 2 * count' ))
|
|
glUniformMatrix4x2dv.version = '4.0'
|
|
glUniformMatrix4x2dv.category = 'GL_ARB_gpu_shader_fp64'
|
|
glUniformMatrix4x2dv.trace = True
|
|
glUniformMatrix4x2dv.play = True
|
|
gl.add(glUniformMatrix4x2dv)
|
|
|
|
glUniformMatrix4x3dv = Function('glUniformMatrix4x3dv')
|
|
glUniformMatrix4x3dv.ret = Return('void')
|
|
glUniformMatrix4x3dv.add( Input( 'location','GLint' ))
|
|
glUniformMatrix4x3dv.add( Input( 'count','GLsizei' ))
|
|
glUniformMatrix4x3dv.add( Input( 'transpose','GLboolean' ))
|
|
glUniformMatrix4x3dv.add( Input( 'value','const GLdouble *' ,size = '4 * 3 * count' ))
|
|
glUniformMatrix4x3dv.version = '4.0'
|
|
glUniformMatrix4x3dv.category = 'GL_ARB_gpu_shader_fp64'
|
|
glUniformMatrix4x3dv.trace = True
|
|
glUniformMatrix4x3dv.play = True
|
|
gl.add(glUniformMatrix4x3dv)
|
|
|
|
# GL_ARB_imaging
|
|
|
|
glColorSubTable = Function('glColorSubTable')
|
|
glColorSubTable.ret = Return('void')
|
|
glColorSubTable.add( Input( 'target','GLenum' ))
|
|
glColorSubTable.add( Input( 'start','GLsizei' ))
|
|
glColorSubTable.add( Input( 'count','GLsizei' ))
|
|
glColorSubTable.add( Input( 'format','GLenum' ))
|
|
glColorSubTable.add( Input( 'type','GLenum' ))
|
|
glColorSubTable.add( Input( 'data','const GLvoid *' ))
|
|
glColorSubTable.version = '1.2'
|
|
glColorSubTable.category = 'GL_ARB_imaging'
|
|
glColorSubTable.trace = True
|
|
glColorSubTable.play = True
|
|
gl.add(glColorSubTable)
|
|
|
|
glColorTable = Function('glColorTable')
|
|
glColorTable.ret = Return('void')
|
|
glColorTable.add( Input( 'target','GLenum' ))
|
|
glColorTable.add( Input( 'internalformat','GLenum' ))
|
|
glColorTable.add( Input( 'width','GLsizei' ))
|
|
glColorTable.add( Input( 'format','GLenum' ))
|
|
glColorTable.add( Input( 'type','GLenum' ))
|
|
glColorTable.add( Input( 'table','const GLvoid *' ))
|
|
glColorTable.version = '1.2'
|
|
glColorTable.category = 'GL_ARB_imaging'
|
|
glColorTable.trace = True
|
|
glColorTable.play = True
|
|
gl.add(glColorTable)
|
|
|
|
glColorTableParameterfv = Function('glColorTableParameterfv')
|
|
glColorTableParameterfv.ret = Return('void')
|
|
glColorTableParameterfv.add( Input( 'target','GLenum' ))
|
|
glColorTableParameterfv.add( Input( 'pname','GLenum' ))
|
|
glColorTableParameterfv.add( Input( 'params','const GLfloat *' ))
|
|
glColorTableParameterfv.version = '1.2'
|
|
glColorTableParameterfv.category = 'GL_ARB_imaging'
|
|
glColorTableParameterfv.trace = True
|
|
glColorTableParameterfv.play = True
|
|
gl.add(glColorTableParameterfv)
|
|
|
|
glColorTableParameteriv = Function('glColorTableParameteriv')
|
|
glColorTableParameteriv.ret = Return('void')
|
|
glColorTableParameteriv.add( Input( 'target','GLenum' ))
|
|
glColorTableParameteriv.add( Input( 'pname','GLenum' ))
|
|
glColorTableParameteriv.add( Input( 'params','const GLint *' ))
|
|
glColorTableParameteriv.version = '1.2'
|
|
glColorTableParameteriv.category = 'GL_ARB_imaging'
|
|
glColorTableParameteriv.trace = True
|
|
glColorTableParameteriv.play = True
|
|
gl.add(glColorTableParameteriv)
|
|
|
|
glConvolutionFilter1D = Function('glConvolutionFilter1D')
|
|
glConvolutionFilter1D.ret = Return('void')
|
|
glConvolutionFilter1D.add( Input( 'target','GLenum' ))
|
|
glConvolutionFilter1D.add( Input( 'internalformat','GLenum' ))
|
|
glConvolutionFilter1D.add( Input( 'width','GLsizei' ))
|
|
glConvolutionFilter1D.add( Input( 'format','GLenum' ))
|
|
glConvolutionFilter1D.add( Input( 'type','GLenum' ))
|
|
glConvolutionFilter1D.add( Input( 'image','const GLvoid *' ))
|
|
glConvolutionFilter1D.version = '1.2'
|
|
glConvolutionFilter1D.category = 'GL_ARB_imaging'
|
|
glConvolutionFilter1D.trace = True
|
|
glConvolutionFilter1D.play = True
|
|
gl.add(glConvolutionFilter1D)
|
|
|
|
glConvolutionFilter2D = Function('glConvolutionFilter2D')
|
|
glConvolutionFilter2D.ret = Return('void')
|
|
glConvolutionFilter2D.add( Input( 'target','GLenum' ))
|
|
glConvolutionFilter2D.add( Input( 'internalformat','GLenum' ))
|
|
glConvolutionFilter2D.add( Input( 'width','GLsizei' ))
|
|
glConvolutionFilter2D.add( Input( 'height','GLsizei' ))
|
|
glConvolutionFilter2D.add( Input( 'format','GLenum' ))
|
|
glConvolutionFilter2D.add( Input( 'type','GLenum' ))
|
|
glConvolutionFilter2D.add( Input( 'image','const GLvoid *' ))
|
|
glConvolutionFilter2D.version = '1.2'
|
|
glConvolutionFilter2D.category = 'GL_ARB_imaging'
|
|
glConvolutionFilter2D.trace = True
|
|
glConvolutionFilter2D.play = True
|
|
gl.add(glConvolutionFilter2D)
|
|
|
|
glConvolutionParameterf = Function('glConvolutionParameterf')
|
|
glConvolutionParameterf.ret = Return('void')
|
|
glConvolutionParameterf.add( Input( 'target','GLenum' ))
|
|
glConvolutionParameterf.add( Input( 'pname','GLenum' ))
|
|
glConvolutionParameterf.add( Input( 'params','GLfloat' ))
|
|
glConvolutionParameterf.version = '1.2'
|
|
glConvolutionParameterf.category = 'GL_ARB_imaging'
|
|
glConvolutionParameterf.trace = True
|
|
glConvolutionParameterf.play = True
|
|
gl.add(glConvolutionParameterf)
|
|
|
|
glConvolutionParameterfv = Function('glConvolutionParameterfv')
|
|
glConvolutionParameterfv.ret = Return('void')
|
|
glConvolutionParameterfv.add( Input( 'target','GLenum' ))
|
|
glConvolutionParameterfv.add( Input( 'pname','GLenum' ))
|
|
glConvolutionParameterfv.add( Input( 'params','const GLfloat *' ))
|
|
glConvolutionParameterfv.version = '1.2'
|
|
glConvolutionParameterfv.category = 'GL_ARB_imaging'
|
|
glConvolutionParameterfv.trace = True
|
|
glConvolutionParameterfv.play = True
|
|
gl.add(glConvolutionParameterfv)
|
|
|
|
glConvolutionParameteri = Function('glConvolutionParameteri')
|
|
glConvolutionParameteri.ret = Return('void')
|
|
glConvolutionParameteri.add( Input( 'target','GLenum' ))
|
|
glConvolutionParameteri.add( Input( 'pname','GLenum' ))
|
|
glConvolutionParameteri.add( Input( 'params','GLint' ))
|
|
glConvolutionParameteri.version = '1.2'
|
|
glConvolutionParameteri.category = 'GL_ARB_imaging'
|
|
glConvolutionParameteri.trace = True
|
|
glConvolutionParameteri.play = True
|
|
gl.add(glConvolutionParameteri)
|
|
|
|
glConvolutionParameteriv = Function('glConvolutionParameteriv')
|
|
glConvolutionParameteriv.ret = Return('void')
|
|
glConvolutionParameteriv.add( Input( 'target','GLenum' ))
|
|
glConvolutionParameteriv.add( Input( 'pname','GLenum' ))
|
|
glConvolutionParameteriv.add( Input( 'params','const GLint *' ))
|
|
glConvolutionParameteriv.version = '1.2'
|
|
glConvolutionParameteriv.category = 'GL_ARB_imaging'
|
|
glConvolutionParameteriv.trace = True
|
|
glConvolutionParameteriv.play = True
|
|
gl.add(glConvolutionParameteriv)
|
|
|
|
glCopyColorSubTable = Function('glCopyColorSubTable')
|
|
glCopyColorSubTable.ret = Return('void')
|
|
glCopyColorSubTable.add( Input( 'target','GLenum' ))
|
|
glCopyColorSubTable.add( Input( 'start','GLsizei' ))
|
|
glCopyColorSubTable.add( Input( 'x','GLint' ))
|
|
glCopyColorSubTable.add( Input( 'y','GLint' ))
|
|
glCopyColorSubTable.add( Input( 'width','GLsizei' ))
|
|
glCopyColorSubTable.version = '1.2'
|
|
glCopyColorSubTable.category = 'GL_ARB_imaging'
|
|
glCopyColorSubTable.trace = True
|
|
glCopyColorSubTable.play = True
|
|
gl.add(glCopyColorSubTable)
|
|
|
|
glCopyColorTable = Function('glCopyColorTable')
|
|
glCopyColorTable.ret = Return('void')
|
|
glCopyColorTable.add( Input( 'target','GLenum' ))
|
|
glCopyColorTable.add( Input( 'internalformat','GLenum' ))
|
|
glCopyColorTable.add( Input( 'x','GLint' ))
|
|
glCopyColorTable.add( Input( 'y','GLint' ))
|
|
glCopyColorTable.add( Input( 'width','GLsizei' ))
|
|
glCopyColorTable.version = '1.2'
|
|
glCopyColorTable.category = 'GL_ARB_imaging'
|
|
glCopyColorTable.trace = True
|
|
glCopyColorTable.play = True
|
|
gl.add(glCopyColorTable)
|
|
|
|
glCopyConvolutionFilter1D = Function('glCopyConvolutionFilter1D')
|
|
glCopyConvolutionFilter1D.ret = Return('void')
|
|
glCopyConvolutionFilter1D.add( Input( 'target','GLenum' ))
|
|
glCopyConvolutionFilter1D.add( Input( 'internalformat','GLenum' ))
|
|
glCopyConvolutionFilter1D.add( Input( 'x','GLint' ))
|
|
glCopyConvolutionFilter1D.add( Input( 'y','GLint' ))
|
|
glCopyConvolutionFilter1D.add( Input( 'width','GLsizei' ))
|
|
glCopyConvolutionFilter1D.version = '1.2'
|
|
glCopyConvolutionFilter1D.category = 'GL_ARB_imaging'
|
|
glCopyConvolutionFilter1D.trace = True
|
|
glCopyConvolutionFilter1D.play = True
|
|
gl.add(glCopyConvolutionFilter1D)
|
|
|
|
glCopyConvolutionFilter2D = Function('glCopyConvolutionFilter2D')
|
|
glCopyConvolutionFilter2D.ret = Return('void')
|
|
glCopyConvolutionFilter2D.add( Input( 'target','GLenum' ))
|
|
glCopyConvolutionFilter2D.add( Input( 'internalformat','GLenum' ))
|
|
glCopyConvolutionFilter2D.add( Input( 'x','GLint' ))
|
|
glCopyConvolutionFilter2D.add( Input( 'y','GLint' ))
|
|
glCopyConvolutionFilter2D.add( Input( 'width','GLsizei' ))
|
|
glCopyConvolutionFilter2D.add( Input( 'height','GLsizei' ))
|
|
glCopyConvolutionFilter2D.version = '1.2'
|
|
glCopyConvolutionFilter2D.category = 'GL_ARB_imaging'
|
|
glCopyConvolutionFilter2D.trace = True
|
|
glCopyConvolutionFilter2D.play = True
|
|
gl.add(glCopyConvolutionFilter2D)
|
|
|
|
glGetColorTable = Function('glGetColorTable')
|
|
glGetColorTable.ret = Return('void')
|
|
glGetColorTable.add( Input( 'target','GLenum' ))
|
|
glGetColorTable.add( Input( 'format','GLenum' ))
|
|
glGetColorTable.add( Input( 'type','GLenum' ))
|
|
glGetColorTable.add( Output( 'table','GLvoid *' ))
|
|
glGetColorTable.version = '1.2'
|
|
glGetColorTable.category = 'GL_ARB_imaging'
|
|
glGetColorTable.trace = True
|
|
glGetColorTable.play = True
|
|
gl.add(glGetColorTable)
|
|
|
|
glGetColorTableParameterfv = Function('glGetColorTableParameterfv')
|
|
glGetColorTableParameterfv.ret = Return('void')
|
|
glGetColorTableParameterfv.add( Input( 'target','GLenum' ))
|
|
glGetColorTableParameterfv.add( Input( 'pname','GLenum' ))
|
|
glGetColorTableParameterfv.add( Output( 'params','GLfloat *' ))
|
|
glGetColorTableParameterfv.version = '1.2'
|
|
glGetColorTableParameterfv.category = 'GL_ARB_imaging'
|
|
glGetColorTableParameterfv.trace = True
|
|
glGetColorTableParameterfv.play = True
|
|
gl.add(glGetColorTableParameterfv)
|
|
|
|
glGetColorTableParameteriv = Function('glGetColorTableParameteriv')
|
|
glGetColorTableParameteriv.ret = Return('void')
|
|
glGetColorTableParameteriv.add( Input( 'target','GLenum' ))
|
|
glGetColorTableParameteriv.add( Input( 'pname','GLenum' ))
|
|
glGetColorTableParameteriv.add( Output( 'params','GLint *' ))
|
|
glGetColorTableParameteriv.version = '1.2'
|
|
glGetColorTableParameteriv.category = 'GL_ARB_imaging'
|
|
glGetColorTableParameteriv.trace = True
|
|
glGetColorTableParameteriv.play = True
|
|
gl.add(glGetColorTableParameteriv)
|
|
|
|
glGetConvolutionFilter = Function('glGetConvolutionFilter')
|
|
glGetConvolutionFilter.ret = Return('void')
|
|
glGetConvolutionFilter.add( Input( 'target','GLenum' ))
|
|
glGetConvolutionFilter.add( Input( 'format','GLenum' ))
|
|
glGetConvolutionFilter.add( Input( 'type','GLenum' ))
|
|
glGetConvolutionFilter.add( Output( 'image','GLvoid *' ))
|
|
glGetConvolutionFilter.version = '1.2'
|
|
glGetConvolutionFilter.category = 'GL_ARB_imaging'
|
|
glGetConvolutionFilter.trace = True
|
|
glGetConvolutionFilter.play = False
|
|
gl.add(glGetConvolutionFilter)
|
|
|
|
glGetConvolutionParameterfv = Function('glGetConvolutionParameterfv')
|
|
glGetConvolutionParameterfv.ret = Return('void')
|
|
glGetConvolutionParameterfv.add( Input( 'target','GLenum' ))
|
|
glGetConvolutionParameterfv.add( Input( 'pname','GLenum' ))
|
|
glGetConvolutionParameterfv.add( Output( 'params','GLfloat *' ))
|
|
glGetConvolutionParameterfv.version = '1.2'
|
|
glGetConvolutionParameterfv.category = 'GL_ARB_imaging'
|
|
glGetConvolutionParameterfv.trace = True
|
|
glGetConvolutionParameterfv.play = False
|
|
gl.add(glGetConvolutionParameterfv)
|
|
|
|
glGetConvolutionParameteriv = Function('glGetConvolutionParameteriv')
|
|
glGetConvolutionParameteriv.ret = Return('void')
|
|
glGetConvolutionParameteriv.add( Input( 'target','GLenum' ))
|
|
glGetConvolutionParameteriv.add( Input( 'pname','GLenum' ))
|
|
glGetConvolutionParameteriv.add( Output( 'params','GLint *' ))
|
|
glGetConvolutionParameteriv.version = '1.2'
|
|
glGetConvolutionParameteriv.category = 'GL_ARB_imaging'
|
|
glGetConvolutionParameteriv.trace = True
|
|
glGetConvolutionParameteriv.play = False
|
|
gl.add(glGetConvolutionParameteriv)
|
|
|
|
glGetHistogram = Function('glGetHistogram')
|
|
glGetHistogram.ret = Return('void')
|
|
glGetHistogram.add( Input( 'target','GLenum' ))
|
|
glGetHistogram.add( Input( 'reset','GLboolean' ))
|
|
glGetHistogram.add( Input( 'format','GLenum' ))
|
|
glGetHistogram.add( Input( 'type','GLenum' ))
|
|
glGetHistogram.add( Output( 'values','GLvoid *' ))
|
|
glGetHistogram.version = '1.2'
|
|
glGetHistogram.category = 'GL_ARB_imaging'
|
|
glGetHistogram.trace = True
|
|
glGetHistogram.play = False
|
|
gl.add(glGetHistogram)
|
|
|
|
glGetHistogramParameterfv = Function('glGetHistogramParameterfv')
|
|
glGetHistogramParameterfv.ret = Return('void')
|
|
glGetHistogramParameterfv.add( Input( 'target','GLenum' ))
|
|
glGetHistogramParameterfv.add( Input( 'pname','GLenum' ))
|
|
glGetHistogramParameterfv.add( Output( 'params','GLfloat *' ))
|
|
glGetHistogramParameterfv.version = '1.2'
|
|
glGetHistogramParameterfv.category = 'GL_ARB_imaging'
|
|
glGetHistogramParameterfv.trace = True
|
|
glGetHistogramParameterfv.play = False
|
|
gl.add(glGetHistogramParameterfv)
|
|
|
|
glGetHistogramParameteriv = Function('glGetHistogramParameteriv')
|
|
glGetHistogramParameteriv.ret = Return('void')
|
|
glGetHistogramParameteriv.add( Input( 'target','GLenum' ))
|
|
glGetHistogramParameteriv.add( Input( 'pname','GLenum' ))
|
|
glGetHistogramParameteriv.add( Output( 'params','GLint *' ))
|
|
glGetHistogramParameteriv.version = '1.2'
|
|
glGetHistogramParameteriv.category = 'GL_ARB_imaging'
|
|
glGetHistogramParameteriv.trace = True
|
|
glGetHistogramParameteriv.play = False
|
|
gl.add(glGetHistogramParameteriv)
|
|
|
|
glGetMinmax = Function('glGetMinmax')
|
|
glGetMinmax.ret = Return('void')
|
|
glGetMinmax.add( Input( 'target','GLenum' ))
|
|
glGetMinmax.add( Input( 'reset','GLboolean' ))
|
|
glGetMinmax.add( Input( 'format','GLenum' ))
|
|
glGetMinmax.add( Input( 'types','GLenum' ))
|
|
glGetMinmax.add( Output( 'values','GLvoid *' ))
|
|
glGetMinmax.version = '1.2'
|
|
glGetMinmax.category = 'GL_ARB_imaging'
|
|
glGetMinmax.trace = True
|
|
glGetMinmax.play = False
|
|
gl.add(glGetMinmax)
|
|
|
|
glGetMinmaxParameterfv = Function('glGetMinmaxParameterfv')
|
|
glGetMinmaxParameterfv.ret = Return('void')
|
|
glGetMinmaxParameterfv.add( Input( 'target','GLenum' ))
|
|
glGetMinmaxParameterfv.add( Input( 'pname','GLenum' ))
|
|
glGetMinmaxParameterfv.add( Output( 'params','GLfloat *' ))
|
|
glGetMinmaxParameterfv.version = '1.2'
|
|
glGetMinmaxParameterfv.category = 'GL_ARB_imaging'
|
|
glGetMinmaxParameterfv.trace = True
|
|
glGetMinmaxParameterfv.play = False
|
|
gl.add(glGetMinmaxParameterfv)
|
|
|
|
glGetMinmaxParameteriv = Function('glGetMinmaxParameteriv')
|
|
glGetMinmaxParameteriv.ret = Return('void')
|
|
glGetMinmaxParameteriv.add( Input( 'target','GLenum' ))
|
|
glGetMinmaxParameteriv.add( Input( 'pname','GLenum' ))
|
|
glGetMinmaxParameteriv.add( Output( 'params','GLint *' ))
|
|
glGetMinmaxParameteriv.version = '1.2'
|
|
glGetMinmaxParameteriv.category = 'GL_ARB_imaging'
|
|
glGetMinmaxParameteriv.trace = True
|
|
glGetMinmaxParameteriv.play = False
|
|
gl.add(glGetMinmaxParameteriv)
|
|
|
|
glGetSeparableFilter = Function('glGetSeparableFilter')
|
|
glGetSeparableFilter.ret = Return('void')
|
|
glGetSeparableFilter.add( Input( 'target','GLenum' ))
|
|
glGetSeparableFilter.add( Input( 'format','GLenum' ))
|
|
glGetSeparableFilter.add( Input( 'type','GLenum' ))
|
|
glGetSeparableFilter.add( Output( 'row','GLvoid *' ))
|
|
glGetSeparableFilter.add( Output( 'column','GLvoid *' ))
|
|
glGetSeparableFilter.add( Output( 'span','GLvoid *' ))
|
|
glGetSeparableFilter.version = '1.2'
|
|
glGetSeparableFilter.category = 'GL_ARB_imaging'
|
|
glGetSeparableFilter.trace = True
|
|
glGetSeparableFilter.play = False
|
|
gl.add(glGetSeparableFilter)
|
|
|
|
glHistogram = Function('glHistogram')
|
|
glHistogram.ret = Return('void')
|
|
glHistogram.add( Input( 'target','GLenum' ))
|
|
glHistogram.add( Input( 'width','GLsizei' ))
|
|
glHistogram.add( Input( 'internalformat','GLenum' ))
|
|
glHistogram.add( Input( 'sink','GLboolean' ))
|
|
glHistogram.version = '1.2'
|
|
glHistogram.category = 'GL_ARB_imaging'
|
|
glHistogram.trace = True
|
|
glHistogram.play = True
|
|
gl.add(glHistogram)
|
|
|
|
glMinmax = Function('glMinmax')
|
|
glMinmax.ret = Return('void')
|
|
glMinmax.add( Input( 'target','GLenum' ))
|
|
glMinmax.add( Input( 'internalformat','GLenum' ))
|
|
glMinmax.add( Input( 'sink','GLboolean' ))
|
|
glMinmax.version = '1.2'
|
|
glMinmax.category = 'GL_ARB_imaging'
|
|
glMinmax.trace = True
|
|
glMinmax.play = True
|
|
gl.add(glMinmax)
|
|
|
|
glResetHistogram = Function('glResetHistogram')
|
|
glResetHistogram.ret = Return('void')
|
|
glResetHistogram.add( Input( 'target','GLenum' ))
|
|
glResetHistogram.version = '1.2'
|
|
glResetHistogram.category = 'GL_ARB_imaging'
|
|
glResetHistogram.trace = True
|
|
glResetHistogram.play = True
|
|
gl.add(glResetHistogram)
|
|
|
|
glResetMinmax = Function('glResetMinmax')
|
|
glResetMinmax.ret = Return('void')
|
|
glResetMinmax.add( Input( 'target','GLenum' ))
|
|
glResetMinmax.version = '1.2'
|
|
glResetMinmax.category = 'GL_ARB_imaging'
|
|
glResetMinmax.trace = True
|
|
glResetMinmax.play = True
|
|
gl.add(glResetMinmax)
|
|
|
|
glSeparableFilter2D = Function('glSeparableFilter2D')
|
|
glSeparableFilter2D.ret = Return('void')
|
|
glSeparableFilter2D.add( Input( 'target','GLenum' ))
|
|
glSeparableFilter2D.add( Input( 'internalformat','GLenum' ))
|
|
glSeparableFilter2D.add( Input( 'width','GLsizei' ))
|
|
glSeparableFilter2D.add( Input( 'height','GLsizei' ))
|
|
glSeparableFilter2D.add( Input( 'format','GLenum' ))
|
|
glSeparableFilter2D.add( Input( 'type','GLenum' ))
|
|
glSeparableFilter2D.add( Input( 'row','const GLvoid *' ))
|
|
glSeparableFilter2D.add( Input( 'column','const GLvoid *' ))
|
|
glSeparableFilter2D.version = '1.2'
|
|
glSeparableFilter2D.category = 'GL_ARB_imaging'
|
|
glSeparableFilter2D.trace = True
|
|
glSeparableFilter2D.play = True
|
|
gl.add(glSeparableFilter2D)
|
|
|
|
# GL_ARB_instanced_arrays
|
|
|
|
glVertexAttribDivisorARB = Function('glVertexAttribDivisorARB')
|
|
glVertexAttribDivisorARB.ret = Return('void')
|
|
glVertexAttribDivisorARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttribDivisorARB.add( Input( 'divisor','GLuint' ))
|
|
glVertexAttribDivisorARB.version = '3.3'
|
|
glVertexAttribDivisorARB.category = 'GL_ARB_instanced_arrays'
|
|
glVertexAttribDivisorARB.trace = True
|
|
glVertexAttribDivisorARB.play = True
|
|
gl.add(glVertexAttribDivisorARB)
|
|
|
|
# GL_ARB_internalformat_query
|
|
|
|
glGetInternalformativ = Function('glGetInternalformativ')
|
|
glGetInternalformativ.ret = Return('void')
|
|
glGetInternalformativ.add( Input( 'target','GLenum' ))
|
|
glGetInternalformativ.add( Input( 'internalformat','GLenum' ))
|
|
glGetInternalformativ.add( Input( 'pname','GLenum' ))
|
|
glGetInternalformativ.add( Input( 'bufSize','GLsizei' ))
|
|
glGetInternalformativ.add( Input( 'params','GLint *' ))
|
|
glGetInternalformativ.version = ''
|
|
glGetInternalformativ.category = 'GL_ARB_internalformat_query'
|
|
glGetInternalformativ.trace = True
|
|
glGetInternalformativ.play = True
|
|
gl.add(glGetInternalformativ)
|
|
|
|
# GL_ARB_internalformat_query2
|
|
|
|
glGetInternalformati64v = Function('glGetInternalformati64v')
|
|
glGetInternalformati64v.ret = Return('void')
|
|
glGetInternalformati64v.add( Input( 'target','GLenum' ))
|
|
glGetInternalformati64v.add( Input( 'internalformat','GLenum' ))
|
|
glGetInternalformati64v.add( Input( 'pname','GLenum' ))
|
|
glGetInternalformati64v.add( Input( 'bufSize','GLsizei' ))
|
|
glGetInternalformati64v.add( Input( 'params','GLint64 *' ))
|
|
glGetInternalformati64v.version = ''
|
|
glGetInternalformati64v.category = 'GL_ARB_internalformat_query2'
|
|
glGetInternalformati64v.trace = True
|
|
glGetInternalformati64v.play = True
|
|
gl.add(glGetInternalformati64v)
|
|
|
|
# GL_ARB_invalidate_subdata
|
|
|
|
glInvalidateBufferData = Function('glInvalidateBufferData')
|
|
glInvalidateBufferData.ret = Return('void')
|
|
glInvalidateBufferData.add( Input( 'buffer','GLuint' ))
|
|
glInvalidateBufferData.version = ''
|
|
glInvalidateBufferData.category = 'GL_ARB_invalidate_subdata'
|
|
glInvalidateBufferData.trace = True
|
|
glInvalidateBufferData.play = True
|
|
gl.add(glInvalidateBufferData)
|
|
|
|
glInvalidateBufferSubData = Function('glInvalidateBufferSubData')
|
|
glInvalidateBufferSubData.ret = Return('void')
|
|
glInvalidateBufferSubData.add( Input( 'buffer','GLuint' ))
|
|
glInvalidateBufferSubData.add( Input( 'offset','GLintptr' ))
|
|
glInvalidateBufferSubData.add( Input( 'length','GLsizeiptr' ))
|
|
glInvalidateBufferSubData.version = ''
|
|
glInvalidateBufferSubData.category = 'GL_ARB_invalidate_subdata'
|
|
glInvalidateBufferSubData.trace = True
|
|
glInvalidateBufferSubData.play = True
|
|
gl.add(glInvalidateBufferSubData)
|
|
|
|
glInvalidateFramebuffer = Function('glInvalidateFramebuffer')
|
|
glInvalidateFramebuffer.ret = Return('void')
|
|
glInvalidateFramebuffer.add( Input( 'target','GLenum' ))
|
|
glInvalidateFramebuffer.add( Input( 'numAttachments','GLsizei' ))
|
|
glInvalidateFramebuffer.add( Input( 'attachments','const GLenum *' ))
|
|
glInvalidateFramebuffer.version = ''
|
|
glInvalidateFramebuffer.category = 'GL_ARB_invalidate_subdata'
|
|
glInvalidateFramebuffer.trace = True
|
|
glInvalidateFramebuffer.play = True
|
|
gl.add(glInvalidateFramebuffer)
|
|
|
|
glInvalidateSubFramebuffer = Function('glInvalidateSubFramebuffer')
|
|
glInvalidateSubFramebuffer.ret = Return('void')
|
|
glInvalidateSubFramebuffer.add( Input( 'target','GLenum' ))
|
|
glInvalidateSubFramebuffer.add( Input( 'numAttachments','GLsizei' ))
|
|
glInvalidateSubFramebuffer.add( Input( 'attachments','const GLenum *' ))
|
|
glInvalidateSubFramebuffer.add( Input( 'x','GLint' ))
|
|
glInvalidateSubFramebuffer.add( Input( 'y','GLint' ))
|
|
glInvalidateSubFramebuffer.add( Input( 'width','GLsizei' ))
|
|
glInvalidateSubFramebuffer.add( Input( 'height','GLsizei' ))
|
|
glInvalidateSubFramebuffer.version = ''
|
|
glInvalidateSubFramebuffer.category = 'GL_ARB_invalidate_subdata'
|
|
glInvalidateSubFramebuffer.trace = True
|
|
glInvalidateSubFramebuffer.play = True
|
|
gl.add(glInvalidateSubFramebuffer)
|
|
|
|
glInvalidateTexImage = Function('glInvalidateTexImage')
|
|
glInvalidateTexImage.ret = Return('void')
|
|
glInvalidateTexImage.add( Input( 'texture','GLuint' ))
|
|
glInvalidateTexImage.add( Input( 'level','GLint' ))
|
|
glInvalidateTexImage.version = ''
|
|
glInvalidateTexImage.category = 'GL_ARB_invalidate_subdata'
|
|
glInvalidateTexImage.trace = True
|
|
glInvalidateTexImage.play = True
|
|
gl.add(glInvalidateTexImage)
|
|
|
|
glInvalidateTexSubImage = Function('glInvalidateTexSubImage')
|
|
glInvalidateTexSubImage.ret = Return('void')
|
|
glInvalidateTexSubImage.add( Input( 'texture','GLuint' ))
|
|
glInvalidateTexSubImage.add( Input( 'level','GLint' ))
|
|
glInvalidateTexSubImage.add( Input( 'xoffset','GLint' ))
|
|
glInvalidateTexSubImage.add( Input( 'yoffset','GLint' ))
|
|
glInvalidateTexSubImage.add( Input( 'zoffset','GLint' ))
|
|
glInvalidateTexSubImage.add( Input( 'width','GLsizei' ))
|
|
glInvalidateTexSubImage.add( Input( 'height','GLsizei' ))
|
|
glInvalidateTexSubImage.add( Input( 'depth','GLsizei' ))
|
|
glInvalidateTexSubImage.version = ''
|
|
glInvalidateTexSubImage.category = 'GL_ARB_invalidate_subdata'
|
|
glInvalidateTexSubImage.trace = True
|
|
glInvalidateTexSubImage.play = True
|
|
gl.add(glInvalidateTexSubImage)
|
|
|
|
# GL_ARB_map_buffer_range
|
|
|
|
glFlushMappedBufferRange = Function('glFlushMappedBufferRange')
|
|
glFlushMappedBufferRange.ret = Return('void')
|
|
glFlushMappedBufferRange.add( Input( 'target','GLenum' ))
|
|
glFlushMappedBufferRange.add( Input( 'offset','GLintptr' ))
|
|
glFlushMappedBufferRange.add( Input( 'length','GLsizeiptr' ))
|
|
glFlushMappedBufferRange.version = '3.0'
|
|
glFlushMappedBufferRange.category = 'GL_ARB_map_buffer_range'
|
|
glFlushMappedBufferRange.trace = True
|
|
glFlushMappedBufferRange.play = True
|
|
gl.add(glFlushMappedBufferRange)
|
|
|
|
glMapBufferRange = Function('glMapBufferRange')
|
|
glMapBufferRange.ret = Return('GLvoid *')
|
|
glMapBufferRange.add( Input( 'target','GLenum' ))
|
|
glMapBufferRange.add( Input( 'offset','GLintptr' ))
|
|
glMapBufferRange.add( Input( 'length','GLsizeiptr' ))
|
|
glMapBufferRange.add( Input( 'access','GLbitfield' ))
|
|
glMapBufferRange.version = '3.0'
|
|
glMapBufferRange.category = 'GL_ARB_map_buffer_range'
|
|
glMapBufferRange.trace = True
|
|
glMapBufferRange.play = True
|
|
gl.add(glMapBufferRange)
|
|
|
|
# GL_ARB_matrix_palette
|
|
|
|
glCurrentPaletteMatrixARB = Function('glCurrentPaletteMatrixARB')
|
|
glCurrentPaletteMatrixARB.ret = Return('void')
|
|
glCurrentPaletteMatrixARB.add( Input( 'index','GLint' ))
|
|
glCurrentPaletteMatrixARB.version = '1.1'
|
|
glCurrentPaletteMatrixARB.category = 'GL_ARB_matrix_palette'
|
|
glCurrentPaletteMatrixARB.trace = True
|
|
glCurrentPaletteMatrixARB.play = True
|
|
gl.add(glCurrentPaletteMatrixARB)
|
|
|
|
glMatrixIndexPointerARB = Function('glMatrixIndexPointerARB')
|
|
glMatrixIndexPointerARB.ret = Return('void')
|
|
glMatrixIndexPointerARB.add( Input( 'size','GLint' ))
|
|
glMatrixIndexPointerARB.add( Input( 'type','GLenum' ))
|
|
glMatrixIndexPointerARB.add( Input( 'stride','GLsizei' ))
|
|
glMatrixIndexPointerARB.add( Input( 'pointer','GLvoid *' ))
|
|
glMatrixIndexPointerARB.version = '1.1'
|
|
glMatrixIndexPointerARB.category = 'GL_ARB_matrix_palette'
|
|
glMatrixIndexPointerARB.trace = True
|
|
glMatrixIndexPointerARB.play = True
|
|
gl.add(glMatrixIndexPointerARB)
|
|
|
|
glMatrixIndexubvARB = Function('glMatrixIndexubvARB')
|
|
glMatrixIndexubvARB.ret = Return('void')
|
|
glMatrixIndexubvARB.add( Input( 'size','GLint' ))
|
|
glMatrixIndexubvARB.add( Input( 'indices','GLubyte *' ))
|
|
glMatrixIndexubvARB.version = '1.1'
|
|
glMatrixIndexubvARB.category = 'GL_ARB_matrix_palette'
|
|
glMatrixIndexubvARB.trace = True
|
|
glMatrixIndexubvARB.play = False
|
|
gl.add(glMatrixIndexubvARB)
|
|
|
|
glMatrixIndexuivARB = Function('glMatrixIndexuivARB')
|
|
glMatrixIndexuivARB.ret = Return('void')
|
|
glMatrixIndexuivARB.add( Input( 'size','GLint' ))
|
|
glMatrixIndexuivARB.add( Input( 'indices','GLuint *' ))
|
|
glMatrixIndexuivARB.version = '1.1'
|
|
glMatrixIndexuivARB.category = 'GL_ARB_matrix_palette'
|
|
glMatrixIndexuivARB.trace = True
|
|
glMatrixIndexuivARB.play = True
|
|
gl.add(glMatrixIndexuivARB)
|
|
|
|
glMatrixIndexusvARB = Function('glMatrixIndexusvARB')
|
|
glMatrixIndexusvARB.ret = Return('void')
|
|
glMatrixIndexusvARB.add( Input( 'size','GLint' ))
|
|
glMatrixIndexusvARB.add( Input( 'indices','GLushort *' ))
|
|
glMatrixIndexusvARB.version = '1.1'
|
|
glMatrixIndexusvARB.category = 'GL_ARB_matrix_palette'
|
|
glMatrixIndexusvARB.trace = True
|
|
glMatrixIndexusvARB.play = True
|
|
gl.add(glMatrixIndexusvARB)
|
|
|
|
# GL_ARB_multi_draw_indirect
|
|
|
|
glMultiDrawArraysIndirect = Function('glMultiDrawArraysIndirect')
|
|
glMultiDrawArraysIndirect.ret = Return('void')
|
|
glMultiDrawArraysIndirect.add( Input( 'mode','GLenum' ))
|
|
glMultiDrawArraysIndirect.add( Input( 'indirect','const GLvoid *' ))
|
|
glMultiDrawArraysIndirect.add( Input( 'primcount','GLsizei' ))
|
|
glMultiDrawArraysIndirect.add( Input( 'stride','GLsizei' ))
|
|
glMultiDrawArraysIndirect.version = ''
|
|
glMultiDrawArraysIndirect.category = 'GL_ARB_multi_draw_indirect'
|
|
glMultiDrawArraysIndirect.trace = True
|
|
glMultiDrawArraysIndirect.play = True
|
|
gl.add(glMultiDrawArraysIndirect)
|
|
|
|
glMultiDrawElementsIndirect = Function('glMultiDrawElementsIndirect')
|
|
glMultiDrawElementsIndirect.ret = Return('void')
|
|
glMultiDrawElementsIndirect.add( Input( 'mode','GLenum' ))
|
|
glMultiDrawElementsIndirect.add( Input( 'type','GLenum' ))
|
|
glMultiDrawElementsIndirect.add( Input( 'indirect','const GLvoid *' ))
|
|
glMultiDrawElementsIndirect.add( Input( 'primcount','GLsizei' ))
|
|
glMultiDrawElementsIndirect.add( Input( 'stride','GLsizei' ))
|
|
glMultiDrawElementsIndirect.version = ''
|
|
glMultiDrawElementsIndirect.category = 'GL_ARB_multi_draw_indirect'
|
|
glMultiDrawElementsIndirect.trace = True
|
|
glMultiDrawElementsIndirect.play = True
|
|
gl.add(glMultiDrawElementsIndirect)
|
|
|
|
# GL_ARB_multisample
|
|
|
|
glSampleCoverageARB = Function('glSampleCoverageARB')
|
|
glSampleCoverageARB.ret = Return('void')
|
|
glSampleCoverageARB.add( Input( 'value','GLclampf' ))
|
|
glSampleCoverageARB.add( Input( 'invert','GLboolean' ))
|
|
glSampleCoverageARB.version = '1.2'
|
|
glSampleCoverageARB.category = 'GL_ARB_multisample'
|
|
glSampleCoverageARB.trace = True
|
|
glSampleCoverageARB.play = True
|
|
gl.add(glSampleCoverageARB)
|
|
|
|
# GL_ARB_multitexture
|
|
|
|
glActiveTextureARB = Function('glActiveTextureARB')
|
|
glActiveTextureARB.ret = Return('void')
|
|
glActiveTextureARB.add( Input( 'texture','GLenum' ))
|
|
glActiveTextureARB.version = '1.2'
|
|
glActiveTextureARB.category = 'GL_ARB_multitexture'
|
|
glActiveTextureARB.trace = True
|
|
glActiveTextureARB.play = True
|
|
gl.add(glActiveTextureARB)
|
|
|
|
glClientActiveTextureARB = Function('glClientActiveTextureARB')
|
|
glClientActiveTextureARB.ret = Return('void')
|
|
glClientActiveTextureARB.add( Input( 'texture','GLenum' ))
|
|
glClientActiveTextureARB.version = '1.2'
|
|
glClientActiveTextureARB.category = 'GL_ARB_multitexture'
|
|
glClientActiveTextureARB.trace = True
|
|
glClientActiveTextureARB.play = True
|
|
gl.add(glClientActiveTextureARB)
|
|
|
|
glMultiTexCoord1dARB = Function('glMultiTexCoord1dARB')
|
|
glMultiTexCoord1dARB.ret = Return('void')
|
|
glMultiTexCoord1dARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord1dARB.add( Input( 's','GLdouble' ))
|
|
glMultiTexCoord1dARB.version = '1.2'
|
|
glMultiTexCoord1dARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord1dARB.trace = True
|
|
glMultiTexCoord1dARB.play = True
|
|
gl.add(glMultiTexCoord1dARB)
|
|
|
|
glMultiTexCoord1dvARB = Function('glMultiTexCoord1dvARB')
|
|
glMultiTexCoord1dvARB.ret = Return('void')
|
|
glMultiTexCoord1dvARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord1dvARB.add( Input( 'v','const GLdouble *' ,size = 1 ))
|
|
glMultiTexCoord1dvARB.version = '1.2'
|
|
glMultiTexCoord1dvARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord1dvARB.trace = True
|
|
glMultiTexCoord1dvARB.play = True
|
|
gl.add(glMultiTexCoord1dvARB)
|
|
|
|
glMultiTexCoord1fARB = Function('glMultiTexCoord1fARB')
|
|
glMultiTexCoord1fARB.ret = Return('void')
|
|
glMultiTexCoord1fARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord1fARB.add( Input( 's','GLfloat' ))
|
|
glMultiTexCoord1fARB.version = '1.2'
|
|
glMultiTexCoord1fARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord1fARB.trace = True
|
|
glMultiTexCoord1fARB.play = True
|
|
gl.add(glMultiTexCoord1fARB)
|
|
|
|
glMultiTexCoord1fvARB = Function('glMultiTexCoord1fvARB')
|
|
glMultiTexCoord1fvARB.ret = Return('void')
|
|
glMultiTexCoord1fvARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord1fvARB.add( Input( 'v','const GLfloat *' ,size = 1 ))
|
|
glMultiTexCoord1fvARB.version = '1.2'
|
|
glMultiTexCoord1fvARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord1fvARB.trace = True
|
|
glMultiTexCoord1fvARB.play = True
|
|
gl.add(glMultiTexCoord1fvARB)
|
|
|
|
glMultiTexCoord1iARB = Function('glMultiTexCoord1iARB')
|
|
glMultiTexCoord1iARB.ret = Return('void')
|
|
glMultiTexCoord1iARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord1iARB.add( Input( 's','GLint' ))
|
|
glMultiTexCoord1iARB.version = '1.2'
|
|
glMultiTexCoord1iARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord1iARB.trace = True
|
|
glMultiTexCoord1iARB.play = True
|
|
gl.add(glMultiTexCoord1iARB)
|
|
|
|
glMultiTexCoord1ivARB = Function('glMultiTexCoord1ivARB')
|
|
glMultiTexCoord1ivARB.ret = Return('void')
|
|
glMultiTexCoord1ivARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord1ivARB.add( Input( 'v','const GLint *' ,size = 1 ))
|
|
glMultiTexCoord1ivARB.version = '1.2'
|
|
glMultiTexCoord1ivARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord1ivARB.trace = True
|
|
glMultiTexCoord1ivARB.play = True
|
|
gl.add(glMultiTexCoord1ivARB)
|
|
|
|
glMultiTexCoord1sARB = Function('glMultiTexCoord1sARB')
|
|
glMultiTexCoord1sARB.ret = Return('void')
|
|
glMultiTexCoord1sARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord1sARB.add( Input( 's','GLshort' ))
|
|
glMultiTexCoord1sARB.version = '1.2'
|
|
glMultiTexCoord1sARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord1sARB.trace = True
|
|
glMultiTexCoord1sARB.play = True
|
|
gl.add(glMultiTexCoord1sARB)
|
|
|
|
glMultiTexCoord1svARB = Function('glMultiTexCoord1svARB')
|
|
glMultiTexCoord1svARB.ret = Return('void')
|
|
glMultiTexCoord1svARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord1svARB.add( Input( 'v','const GLshort *' ,size = 1 ))
|
|
glMultiTexCoord1svARB.version = '1.2'
|
|
glMultiTexCoord1svARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord1svARB.trace = True
|
|
glMultiTexCoord1svARB.play = True
|
|
gl.add(glMultiTexCoord1svARB)
|
|
|
|
glMultiTexCoord2dARB = Function('glMultiTexCoord2dARB')
|
|
glMultiTexCoord2dARB.ret = Return('void')
|
|
glMultiTexCoord2dARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord2dARB.add( Input( 's','GLdouble' ))
|
|
glMultiTexCoord2dARB.add( Input( 't','GLdouble' ))
|
|
glMultiTexCoord2dARB.version = '1.2'
|
|
glMultiTexCoord2dARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord2dARB.trace = True
|
|
glMultiTexCoord2dARB.play = True
|
|
gl.add(glMultiTexCoord2dARB)
|
|
|
|
glMultiTexCoord2dvARB = Function('glMultiTexCoord2dvARB')
|
|
glMultiTexCoord2dvARB.ret = Return('void')
|
|
glMultiTexCoord2dvARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord2dvARB.add( Input( 'v','const GLdouble *' ,size = 2 ))
|
|
glMultiTexCoord2dvARB.version = '1.2'
|
|
glMultiTexCoord2dvARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord2dvARB.trace = True
|
|
glMultiTexCoord2dvARB.play = True
|
|
gl.add(glMultiTexCoord2dvARB)
|
|
|
|
glMultiTexCoord2fARB = Function('glMultiTexCoord2fARB')
|
|
glMultiTexCoord2fARB.ret = Return('void')
|
|
glMultiTexCoord2fARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord2fARB.add( Input( 's','GLfloat' ))
|
|
glMultiTexCoord2fARB.add( Input( 't','GLfloat' ))
|
|
glMultiTexCoord2fARB.version = '1.2'
|
|
glMultiTexCoord2fARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord2fARB.trace = True
|
|
glMultiTexCoord2fARB.play = True
|
|
gl.add(glMultiTexCoord2fARB)
|
|
|
|
glMultiTexCoord2fvARB = Function('glMultiTexCoord2fvARB')
|
|
glMultiTexCoord2fvARB.ret = Return('void')
|
|
glMultiTexCoord2fvARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord2fvARB.add( Input( 'v','const GLfloat *' ,size = 2 ))
|
|
glMultiTexCoord2fvARB.version = '1.2'
|
|
glMultiTexCoord2fvARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord2fvARB.trace = True
|
|
glMultiTexCoord2fvARB.play = True
|
|
gl.add(glMultiTexCoord2fvARB)
|
|
|
|
glMultiTexCoord2iARB = Function('glMultiTexCoord2iARB')
|
|
glMultiTexCoord2iARB.ret = Return('void')
|
|
glMultiTexCoord2iARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord2iARB.add( Input( 's','GLint' ))
|
|
glMultiTexCoord2iARB.add( Input( 't','GLint' ))
|
|
glMultiTexCoord2iARB.version = '1.2'
|
|
glMultiTexCoord2iARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord2iARB.trace = True
|
|
glMultiTexCoord2iARB.play = True
|
|
gl.add(glMultiTexCoord2iARB)
|
|
|
|
glMultiTexCoord2ivARB = Function('glMultiTexCoord2ivARB')
|
|
glMultiTexCoord2ivARB.ret = Return('void')
|
|
glMultiTexCoord2ivARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord2ivARB.add( Input( 'v','const GLint *' ,size = 2 ))
|
|
glMultiTexCoord2ivARB.version = '1.2'
|
|
glMultiTexCoord2ivARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord2ivARB.trace = True
|
|
glMultiTexCoord2ivARB.play = True
|
|
gl.add(glMultiTexCoord2ivARB)
|
|
|
|
glMultiTexCoord2sARB = Function('glMultiTexCoord2sARB')
|
|
glMultiTexCoord2sARB.ret = Return('void')
|
|
glMultiTexCoord2sARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord2sARB.add( Input( 's','GLshort' ))
|
|
glMultiTexCoord2sARB.add( Input( 't','GLshort' ))
|
|
glMultiTexCoord2sARB.version = '1.2'
|
|
glMultiTexCoord2sARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord2sARB.trace = True
|
|
glMultiTexCoord2sARB.play = True
|
|
gl.add(glMultiTexCoord2sARB)
|
|
|
|
glMultiTexCoord2svARB = Function('glMultiTexCoord2svARB')
|
|
glMultiTexCoord2svARB.ret = Return('void')
|
|
glMultiTexCoord2svARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord2svARB.add( Input( 'v','const GLshort *' ,size = 2 ))
|
|
glMultiTexCoord2svARB.version = '1.2'
|
|
glMultiTexCoord2svARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord2svARB.trace = True
|
|
glMultiTexCoord2svARB.play = True
|
|
gl.add(glMultiTexCoord2svARB)
|
|
|
|
glMultiTexCoord3dARB = Function('glMultiTexCoord3dARB')
|
|
glMultiTexCoord3dARB.ret = Return('void')
|
|
glMultiTexCoord3dARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord3dARB.add( Input( 's','GLdouble' ))
|
|
glMultiTexCoord3dARB.add( Input( 't','GLdouble' ))
|
|
glMultiTexCoord3dARB.add( Input( 'r','GLdouble' ))
|
|
glMultiTexCoord3dARB.version = '1.2'
|
|
glMultiTexCoord3dARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord3dARB.trace = True
|
|
glMultiTexCoord3dARB.play = True
|
|
gl.add(glMultiTexCoord3dARB)
|
|
|
|
glMultiTexCoord3dvARB = Function('glMultiTexCoord3dvARB')
|
|
glMultiTexCoord3dvARB.ret = Return('void')
|
|
glMultiTexCoord3dvARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord3dvARB.add( Input( 'v','const GLdouble *' ,size = 3 ))
|
|
glMultiTexCoord3dvARB.version = '1.2'
|
|
glMultiTexCoord3dvARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord3dvARB.trace = True
|
|
glMultiTexCoord3dvARB.play = True
|
|
gl.add(glMultiTexCoord3dvARB)
|
|
|
|
glMultiTexCoord3fARB = Function('glMultiTexCoord3fARB')
|
|
glMultiTexCoord3fARB.ret = Return('void')
|
|
glMultiTexCoord3fARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord3fARB.add( Input( 's','GLfloat' ))
|
|
glMultiTexCoord3fARB.add( Input( 't','GLfloat' ))
|
|
glMultiTexCoord3fARB.add( Input( 'r','GLfloat' ))
|
|
glMultiTexCoord3fARB.version = '1.2'
|
|
glMultiTexCoord3fARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord3fARB.trace = True
|
|
glMultiTexCoord3fARB.play = True
|
|
gl.add(glMultiTexCoord3fARB)
|
|
|
|
glMultiTexCoord3fvARB = Function('glMultiTexCoord3fvARB')
|
|
glMultiTexCoord3fvARB.ret = Return('void')
|
|
glMultiTexCoord3fvARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord3fvARB.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glMultiTexCoord3fvARB.version = '1.2'
|
|
glMultiTexCoord3fvARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord3fvARB.trace = True
|
|
glMultiTexCoord3fvARB.play = True
|
|
gl.add(glMultiTexCoord3fvARB)
|
|
|
|
glMultiTexCoord3iARB = Function('glMultiTexCoord3iARB')
|
|
glMultiTexCoord3iARB.ret = Return('void')
|
|
glMultiTexCoord3iARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord3iARB.add( Input( 's','GLint' ))
|
|
glMultiTexCoord3iARB.add( Input( 't','GLint' ))
|
|
glMultiTexCoord3iARB.add( Input( 'r','GLint' ))
|
|
glMultiTexCoord3iARB.version = '1.2'
|
|
glMultiTexCoord3iARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord3iARB.trace = True
|
|
glMultiTexCoord3iARB.play = True
|
|
gl.add(glMultiTexCoord3iARB)
|
|
|
|
glMultiTexCoord3ivARB = Function('glMultiTexCoord3ivARB')
|
|
glMultiTexCoord3ivARB.ret = Return('void')
|
|
glMultiTexCoord3ivARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord3ivARB.add( Input( 'v','const GLint *' ,size = 3 ))
|
|
glMultiTexCoord3ivARB.version = '1.2'
|
|
glMultiTexCoord3ivARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord3ivARB.trace = True
|
|
glMultiTexCoord3ivARB.play = True
|
|
gl.add(glMultiTexCoord3ivARB)
|
|
|
|
glMultiTexCoord3sARB = Function('glMultiTexCoord3sARB')
|
|
glMultiTexCoord3sARB.ret = Return('void')
|
|
glMultiTexCoord3sARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord3sARB.add( Input( 's','GLshort' ))
|
|
glMultiTexCoord3sARB.add( Input( 't','GLshort' ))
|
|
glMultiTexCoord3sARB.add( Input( 'r','GLshort' ))
|
|
glMultiTexCoord3sARB.version = '1.2'
|
|
glMultiTexCoord3sARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord3sARB.trace = True
|
|
glMultiTexCoord3sARB.play = True
|
|
gl.add(glMultiTexCoord3sARB)
|
|
|
|
glMultiTexCoord3svARB = Function('glMultiTexCoord3svARB')
|
|
glMultiTexCoord3svARB.ret = Return('void')
|
|
glMultiTexCoord3svARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord3svARB.add( Input( 'v','const GLshort *' ,size = 3 ))
|
|
glMultiTexCoord3svARB.version = '1.2'
|
|
glMultiTexCoord3svARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord3svARB.trace = True
|
|
glMultiTexCoord3svARB.play = True
|
|
gl.add(glMultiTexCoord3svARB)
|
|
|
|
glMultiTexCoord4dARB = Function('glMultiTexCoord4dARB')
|
|
glMultiTexCoord4dARB.ret = Return('void')
|
|
glMultiTexCoord4dARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord4dARB.add( Input( 's','GLdouble' ))
|
|
glMultiTexCoord4dARB.add( Input( 't','GLdouble' ))
|
|
glMultiTexCoord4dARB.add( Input( 'r','GLdouble' ))
|
|
glMultiTexCoord4dARB.add( Input( 'q','GLdouble' ))
|
|
glMultiTexCoord4dARB.version = '1.2'
|
|
glMultiTexCoord4dARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord4dARB.trace = True
|
|
glMultiTexCoord4dARB.play = True
|
|
gl.add(glMultiTexCoord4dARB)
|
|
|
|
glMultiTexCoord4dvARB = Function('glMultiTexCoord4dvARB')
|
|
glMultiTexCoord4dvARB.ret = Return('void')
|
|
glMultiTexCoord4dvARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord4dvARB.add( Input( 'v','const GLdouble *' ,size = 4 ))
|
|
glMultiTexCoord4dvARB.version = '1.2'
|
|
glMultiTexCoord4dvARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord4dvARB.trace = True
|
|
glMultiTexCoord4dvARB.play = True
|
|
gl.add(glMultiTexCoord4dvARB)
|
|
|
|
glMultiTexCoord4fARB = Function('glMultiTexCoord4fARB')
|
|
glMultiTexCoord4fARB.ret = Return('void')
|
|
glMultiTexCoord4fARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord4fARB.add( Input( 's','GLfloat' ))
|
|
glMultiTexCoord4fARB.add( Input( 't','GLfloat' ))
|
|
glMultiTexCoord4fARB.add( Input( 'r','GLfloat' ))
|
|
glMultiTexCoord4fARB.add( Input( 'q','GLfloat' ))
|
|
glMultiTexCoord4fARB.version = '1.2'
|
|
glMultiTexCoord4fARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord4fARB.trace = True
|
|
glMultiTexCoord4fARB.play = True
|
|
gl.add(glMultiTexCoord4fARB)
|
|
|
|
glMultiTexCoord4fvARB = Function('glMultiTexCoord4fvARB')
|
|
glMultiTexCoord4fvARB.ret = Return('void')
|
|
glMultiTexCoord4fvARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord4fvARB.add( Input( 'v','const GLfloat *' ,size = 4 ))
|
|
glMultiTexCoord4fvARB.version = '1.2'
|
|
glMultiTexCoord4fvARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord4fvARB.trace = True
|
|
glMultiTexCoord4fvARB.play = True
|
|
gl.add(glMultiTexCoord4fvARB)
|
|
|
|
glMultiTexCoord4iARB = Function('glMultiTexCoord4iARB')
|
|
glMultiTexCoord4iARB.ret = Return('void')
|
|
glMultiTexCoord4iARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord4iARB.add( Input( 's','GLint' ))
|
|
glMultiTexCoord4iARB.add( Input( 't','GLint' ))
|
|
glMultiTexCoord4iARB.add( Input( 'r','GLint' ))
|
|
glMultiTexCoord4iARB.add( Input( 'q','GLint' ))
|
|
glMultiTexCoord4iARB.version = '1.2'
|
|
glMultiTexCoord4iARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord4iARB.trace = True
|
|
glMultiTexCoord4iARB.play = True
|
|
gl.add(glMultiTexCoord4iARB)
|
|
|
|
glMultiTexCoord4ivARB = Function('glMultiTexCoord4ivARB')
|
|
glMultiTexCoord4ivARB.ret = Return('void')
|
|
glMultiTexCoord4ivARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord4ivARB.add( Input( 'v','const GLint *' ,size = 4 ))
|
|
glMultiTexCoord4ivARB.version = '1.2'
|
|
glMultiTexCoord4ivARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord4ivARB.trace = True
|
|
glMultiTexCoord4ivARB.play = True
|
|
gl.add(glMultiTexCoord4ivARB)
|
|
|
|
glMultiTexCoord4sARB = Function('glMultiTexCoord4sARB')
|
|
glMultiTexCoord4sARB.ret = Return('void')
|
|
glMultiTexCoord4sARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord4sARB.add( Input( 's','GLshort' ))
|
|
glMultiTexCoord4sARB.add( Input( 't','GLshort' ))
|
|
glMultiTexCoord4sARB.add( Input( 'r','GLshort' ))
|
|
glMultiTexCoord4sARB.add( Input( 'q','GLshort' ))
|
|
glMultiTexCoord4sARB.version = '1.2'
|
|
glMultiTexCoord4sARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord4sARB.trace = True
|
|
glMultiTexCoord4sARB.play = True
|
|
gl.add(glMultiTexCoord4sARB)
|
|
|
|
glMultiTexCoord4svARB = Function('glMultiTexCoord4svARB')
|
|
glMultiTexCoord4svARB.ret = Return('void')
|
|
glMultiTexCoord4svARB.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord4svARB.add( Input( 'v','const GLshort *' ,size = 4 ))
|
|
glMultiTexCoord4svARB.version = '1.2'
|
|
glMultiTexCoord4svARB.category = 'GL_ARB_multitexture'
|
|
glMultiTexCoord4svARB.trace = True
|
|
glMultiTexCoord4svARB.play = True
|
|
gl.add(glMultiTexCoord4svARB)
|
|
|
|
# GL_ARB_occlusion_query
|
|
|
|
glBeginQueryARB = Function('glBeginQueryARB')
|
|
glBeginQueryARB.ret = Return('void')
|
|
glBeginQueryARB.add( Input( 'target','GLenum' ))
|
|
glBeginQueryARB.add( Input( 'id','GLuint' ))
|
|
glBeginQueryARB.version = '1.2'
|
|
glBeginQueryARB.category = 'GL_ARB_occlusion_query'
|
|
glBeginQueryARB.trace = True
|
|
glBeginQueryARB.play = True
|
|
gl.add(glBeginQueryARB)
|
|
|
|
glDeleteQueriesARB = Function('glDeleteQueriesARB')
|
|
glDeleteQueriesARB.ret = Return('void')
|
|
glDeleteQueriesARB.add( Input( 'n','GLsizei' ))
|
|
glDeleteQueriesARB.add( Input( 'ids','const GLuint *' ,size = 'n' ))
|
|
glDeleteQueriesARB.version = '1.2'
|
|
glDeleteQueriesARB.category = 'GL_ARB_occlusion_query'
|
|
glDeleteQueriesARB.trace = True
|
|
glDeleteQueriesARB.play = True
|
|
gl.add(glDeleteQueriesARB)
|
|
|
|
glEndQueryARB = Function('glEndQueryARB')
|
|
glEndQueryARB.ret = Return('void')
|
|
glEndQueryARB.add( Input( 'target','GLenum' ))
|
|
glEndQueryARB.version = '1.2'
|
|
glEndQueryARB.category = 'GL_ARB_occlusion_query'
|
|
glEndQueryARB.trace = True
|
|
glEndQueryARB.play = True
|
|
gl.add(glEndQueryARB)
|
|
|
|
glGenQueriesARB = Function('glGenQueriesARB')
|
|
glGenQueriesARB.ret = Return('void')
|
|
glGenQueriesARB.add( Input( 'n','GLsizei' ))
|
|
glGenQueriesARB.add( Output( 'ids','GLuint *' ,size = 'n' ))
|
|
glGenQueriesARB.version = '1.2'
|
|
glGenQueriesARB.category = 'GL_ARB_occlusion_query'
|
|
glGenQueriesARB.trace = True
|
|
glGenQueriesARB.play = True
|
|
gl.add(glGenQueriesARB)
|
|
|
|
glGetQueryObjectivARB = Function('glGetQueryObjectivARB')
|
|
glGetQueryObjectivARB.ret = Return('void')
|
|
glGetQueryObjectivARB.add( Input( 'id','GLuint' ))
|
|
glGetQueryObjectivARB.add( Input( 'pname','GLenum' ))
|
|
glGetQueryObjectivARB.add( Output( 'params','GLint *' ))
|
|
glGetQueryObjectivARB.version = '1.2'
|
|
glGetQueryObjectivARB.category = 'GL_ARB_occlusion_query'
|
|
glGetQueryObjectivARB.trace = True
|
|
glGetQueryObjectivARB.play = False
|
|
gl.add(glGetQueryObjectivARB)
|
|
|
|
glGetQueryObjectuivARB = Function('glGetQueryObjectuivARB')
|
|
glGetQueryObjectuivARB.ret = Return('void')
|
|
glGetQueryObjectuivARB.add( Input( 'id','GLuint' ))
|
|
glGetQueryObjectuivARB.add( Input( 'pname','GLenum' ))
|
|
glGetQueryObjectuivARB.add( Output( 'params','GLuint *' ))
|
|
glGetQueryObjectuivARB.version = '1.2'
|
|
glGetQueryObjectuivARB.category = 'GL_ARB_occlusion_query'
|
|
glGetQueryObjectuivARB.trace = True
|
|
glGetQueryObjectuivARB.play = False
|
|
gl.add(glGetQueryObjectuivARB)
|
|
|
|
glGetQueryivARB = Function('glGetQueryivARB')
|
|
glGetQueryivARB.ret = Return('void')
|
|
glGetQueryivARB.add( Input( 'target','GLenum' ))
|
|
glGetQueryivARB.add( Input( 'pname','GLenum' ))
|
|
glGetQueryivARB.add( Output( 'params','GLint *' ))
|
|
glGetQueryivARB.version = '1.2'
|
|
glGetQueryivARB.category = 'GL_ARB_occlusion_query'
|
|
glGetQueryivARB.trace = True
|
|
glGetQueryivARB.play = False
|
|
gl.add(glGetQueryivARB)
|
|
|
|
glIsQueryARB = Function('glIsQueryARB')
|
|
glIsQueryARB.ret = Return('GLboolean')
|
|
glIsQueryARB.add( Input( 'id','GLuint' ))
|
|
glIsQueryARB.version = '1.2'
|
|
glIsQueryARB.category = 'GL_ARB_occlusion_query'
|
|
glIsQueryARB.trace = True
|
|
glIsQueryARB.play = True
|
|
gl.add(glIsQueryARB)
|
|
|
|
# GL_ARB_point_parameters
|
|
|
|
glPointParameterfARB = Function('glPointParameterfARB')
|
|
glPointParameterfARB.ret = Return('void')
|
|
glPointParameterfARB.add( Input( 'pname','GLenum' ))
|
|
glPointParameterfARB.add( Input( 'param','GLfloat' ))
|
|
glPointParameterfARB.version = '1.1'
|
|
glPointParameterfARB.category = 'GL_ARB_point_parameters'
|
|
glPointParameterfARB.trace = True
|
|
glPointParameterfARB.play = True
|
|
gl.add(glPointParameterfARB)
|
|
|
|
glPointParameterfvARB = Function('glPointParameterfvARB')
|
|
glPointParameterfvARB.ret = Return('void')
|
|
glPointParameterfvARB.add( Input( 'pname','GLenum' ))
|
|
glPointParameterfvARB.add( Input( 'params','const GLfloat *' ))
|
|
glPointParameterfvARB.version = '1.1'
|
|
glPointParameterfvARB.category = 'GL_ARB_point_parameters'
|
|
glPointParameterfvARB.trace = True
|
|
glPointParameterfvARB.play = True
|
|
gl.add(glPointParameterfvARB)
|
|
|
|
# GL_ARB_program_interface_query
|
|
|
|
glGetProgramInterfaceiv = Function('glGetProgramInterfaceiv')
|
|
glGetProgramInterfaceiv.ret = Return('void')
|
|
glGetProgramInterfaceiv.add( Input( 'program','GLuint' ))
|
|
glGetProgramInterfaceiv.add( Input( 'programInterface','GLenum' ))
|
|
glGetProgramInterfaceiv.add( Input( 'pname','GLenum' ))
|
|
glGetProgramInterfaceiv.add( Input( 'params','GLint *' ))
|
|
glGetProgramInterfaceiv.version = ''
|
|
glGetProgramInterfaceiv.category = 'GL_ARB_program_interface_query'
|
|
glGetProgramInterfaceiv.trace = True
|
|
glGetProgramInterfaceiv.play = True
|
|
gl.add(glGetProgramInterfaceiv)
|
|
|
|
glGetProgramResourceIndex = Function('glGetProgramResourceIndex')
|
|
glGetProgramResourceIndex.ret = Return('GLuint')
|
|
glGetProgramResourceIndex.add( Input( 'program','GLuint' ))
|
|
glGetProgramResourceIndex.add( Input( 'programInterface','GLenum' ))
|
|
glGetProgramResourceIndex.add( Input( 'name','const GLchar *' ))
|
|
glGetProgramResourceIndex.version = ''
|
|
glGetProgramResourceIndex.category = 'GL_ARB_program_interface_query'
|
|
glGetProgramResourceIndex.trace = True
|
|
glGetProgramResourceIndex.play = True
|
|
gl.add(glGetProgramResourceIndex)
|
|
|
|
glGetProgramResourceLocation = Function('glGetProgramResourceLocation')
|
|
glGetProgramResourceLocation.ret = Return('GLint')
|
|
glGetProgramResourceLocation.add( Input( 'program','GLuint' ))
|
|
glGetProgramResourceLocation.add( Input( 'programInterface','GLenum' ))
|
|
glGetProgramResourceLocation.add( Input( 'name','const GLchar *' ))
|
|
glGetProgramResourceLocation.version = ''
|
|
glGetProgramResourceLocation.category = 'GL_ARB_program_interface_query'
|
|
glGetProgramResourceLocation.trace = True
|
|
glGetProgramResourceLocation.play = True
|
|
gl.add(glGetProgramResourceLocation)
|
|
|
|
glGetProgramResourceLocationIndex = Function('glGetProgramResourceLocationIndex')
|
|
glGetProgramResourceLocationIndex.ret = Return('GLint')
|
|
glGetProgramResourceLocationIndex.add( Input( 'program','GLuint' ))
|
|
glGetProgramResourceLocationIndex.add( Input( 'programInterface','GLenum' ))
|
|
glGetProgramResourceLocationIndex.add( Input( 'name','const GLchar *' ))
|
|
glGetProgramResourceLocationIndex.version = ''
|
|
glGetProgramResourceLocationIndex.category = 'GL_ARB_program_interface_query'
|
|
glGetProgramResourceLocationIndex.trace = True
|
|
glGetProgramResourceLocationIndex.play = True
|
|
gl.add(glGetProgramResourceLocationIndex)
|
|
|
|
glGetProgramResourceName = Function('glGetProgramResourceName')
|
|
glGetProgramResourceName.ret = Return('void')
|
|
glGetProgramResourceName.add( Input( 'program','GLuint' ))
|
|
glGetProgramResourceName.add( Input( 'programInterface','GLenum' ))
|
|
glGetProgramResourceName.add( Input( 'index','GLuint' ))
|
|
glGetProgramResourceName.add( Input( 'bufSize','GLsizei' ))
|
|
glGetProgramResourceName.add( Input( 'length','GLsizei *' ))
|
|
glGetProgramResourceName.add( Input( 'name','GLchar *' ))
|
|
glGetProgramResourceName.version = ''
|
|
glGetProgramResourceName.category = 'GL_ARB_program_interface_query'
|
|
glGetProgramResourceName.trace = True
|
|
glGetProgramResourceName.play = True
|
|
gl.add(glGetProgramResourceName)
|
|
|
|
glGetProgramResourceiv = Function('glGetProgramResourceiv')
|
|
glGetProgramResourceiv.ret = Return('void')
|
|
glGetProgramResourceiv.add( Input( 'program','GLuint' ))
|
|
glGetProgramResourceiv.add( Input( 'programInterface','GLenum' ))
|
|
glGetProgramResourceiv.add( Input( 'index','GLuint' ))
|
|
glGetProgramResourceiv.add( Input( 'propCount','GLsizei' ))
|
|
glGetProgramResourceiv.add( Input( 'props','const GLenum *' ))
|
|
glGetProgramResourceiv.add( Input( 'bufSize','GLsizei' ))
|
|
glGetProgramResourceiv.add( Input( 'length','GLsizei *' ))
|
|
glGetProgramResourceiv.add( Input( 'params','GLint *' ))
|
|
glGetProgramResourceiv.version = ''
|
|
glGetProgramResourceiv.category = 'GL_ARB_program_interface_query'
|
|
glGetProgramResourceiv.trace = True
|
|
glGetProgramResourceiv.play = True
|
|
gl.add(glGetProgramResourceiv)
|
|
|
|
# GL_ARB_provoking_vertex
|
|
|
|
glProvokingVertex = Function('glProvokingVertex')
|
|
glProvokingVertex.ret = Return('void')
|
|
glProvokingVertex.add( Input( 'mode','GLenum' ))
|
|
glProvokingVertex.version = '3.2'
|
|
glProvokingVertex.category = 'GL_ARB_provoking_vertex'
|
|
glProvokingVertex.trace = True
|
|
glProvokingVertex.play = True
|
|
gl.add(glProvokingVertex)
|
|
|
|
# GL_ARB_robustness
|
|
|
|
glGetGraphicsResetStatusARB = Function('glGetGraphicsResetStatusARB')
|
|
glGetGraphicsResetStatusARB.ret = Return('GLenum')
|
|
glGetGraphicsResetStatusARB.version = '4.1'
|
|
glGetGraphicsResetStatusARB.category = 'GL_ARB_robustness'
|
|
glGetGraphicsResetStatusARB.trace = True
|
|
glGetGraphicsResetStatusARB.play = True
|
|
gl.add(glGetGraphicsResetStatusARB)
|
|
|
|
glGetnColorTableARB = Function('glGetnColorTableARB')
|
|
glGetnColorTableARB.ret = Return('void')
|
|
glGetnColorTableARB.add( Input( 'target','GLenum' ))
|
|
glGetnColorTableARB.add( Input( 'format','GLenum' ))
|
|
glGetnColorTableARB.add( Input( 'type','GLenum' ))
|
|
glGetnColorTableARB.add( Input( 'bufSize','GLsizei' ))
|
|
glGetnColorTableARB.add( Output( 'table','GLvoid *' ))
|
|
glGetnColorTableARB.version = '4.1'
|
|
glGetnColorTableARB.category = 'GL_ARB_robustness'
|
|
glGetnColorTableARB.trace = True
|
|
glGetnColorTableARB.play = True
|
|
gl.add(glGetnColorTableARB)
|
|
|
|
glGetnCompressedTexImageARB = Function('glGetnCompressedTexImageARB')
|
|
glGetnCompressedTexImageARB.ret = Return('void')
|
|
glGetnCompressedTexImageARB.add( Input( 'target','GLenum' ))
|
|
glGetnCompressedTexImageARB.add( Input( 'lod','GLint' ))
|
|
glGetnCompressedTexImageARB.add( Input( 'bufSize','GLsizei' ))
|
|
glGetnCompressedTexImageARB.add( Output( 'img','GLvoid *' ))
|
|
glGetnCompressedTexImageARB.version = '4.1'
|
|
glGetnCompressedTexImageARB.category = 'GL_ARB_robustness'
|
|
glGetnCompressedTexImageARB.trace = True
|
|
glGetnCompressedTexImageARB.play = True
|
|
gl.add(glGetnCompressedTexImageARB)
|
|
|
|
glGetnConvolutionFilterARB = Function('glGetnConvolutionFilterARB')
|
|
glGetnConvolutionFilterARB.ret = Return('void')
|
|
glGetnConvolutionFilterARB.add( Input( 'target','GLenum' ))
|
|
glGetnConvolutionFilterARB.add( Input( 'format','GLenum' ))
|
|
glGetnConvolutionFilterARB.add( Input( 'type','GLenum' ))
|
|
glGetnConvolutionFilterARB.add( Input( 'bufSize','GLsizei' ))
|
|
glGetnConvolutionFilterARB.add( Output( 'image','GLvoid *' ))
|
|
glGetnConvolutionFilterARB.version = '4.1'
|
|
glGetnConvolutionFilterARB.category = 'GL_ARB_robustness'
|
|
glGetnConvolutionFilterARB.trace = True
|
|
glGetnConvolutionFilterARB.play = True
|
|
gl.add(glGetnConvolutionFilterARB)
|
|
|
|
glGetnHistogramARB = Function('glGetnHistogramARB')
|
|
glGetnHistogramARB.ret = Return('void')
|
|
glGetnHistogramARB.add( Input( 'target','GLenum' ))
|
|
glGetnHistogramARB.add( Input( 'reset','GLboolean' ))
|
|
glGetnHistogramARB.add( Input( 'format','GLenum' ))
|
|
glGetnHistogramARB.add( Input( 'type','GLenum' ))
|
|
glGetnHistogramARB.add( Input( 'bufSize','GLsizei' ))
|
|
glGetnHistogramARB.add( Output( 'values','GLvoid *' ))
|
|
glGetnHistogramARB.version = '4.1'
|
|
glGetnHistogramARB.category = 'GL_ARB_robustness'
|
|
glGetnHistogramARB.trace = True
|
|
glGetnHistogramARB.play = True
|
|
gl.add(glGetnHistogramARB)
|
|
|
|
glGetnMapdvARB = Function('glGetnMapdvARB')
|
|
glGetnMapdvARB.ret = Return('void')
|
|
glGetnMapdvARB.add( Input( 'target','GLenum' ))
|
|
glGetnMapdvARB.add( Input( 'query','GLenum' ))
|
|
glGetnMapdvARB.add( Input( 'bufSize','GLsizei' ))
|
|
glGetnMapdvARB.add( Output( 'v','GLdouble *' ))
|
|
glGetnMapdvARB.version = '4.1'
|
|
glGetnMapdvARB.category = 'GL_ARB_robustness'
|
|
glGetnMapdvARB.trace = True
|
|
glGetnMapdvARB.play = True
|
|
gl.add(glGetnMapdvARB)
|
|
|
|
glGetnMapfvARB = Function('glGetnMapfvARB')
|
|
glGetnMapfvARB.ret = Return('void')
|
|
glGetnMapfvARB.add( Input( 'target','GLenum' ))
|
|
glGetnMapfvARB.add( Input( 'query','GLenum' ))
|
|
glGetnMapfvARB.add( Input( 'bufSize','GLsizei' ))
|
|
glGetnMapfvARB.add( Output( 'v','GLfloat *' ))
|
|
glGetnMapfvARB.version = '4.1'
|
|
glGetnMapfvARB.category = 'GL_ARB_robustness'
|
|
glGetnMapfvARB.trace = True
|
|
glGetnMapfvARB.play = True
|
|
gl.add(glGetnMapfvARB)
|
|
|
|
glGetnMapivARB = Function('glGetnMapivARB')
|
|
glGetnMapivARB.ret = Return('void')
|
|
glGetnMapivARB.add( Input( 'target','GLenum' ))
|
|
glGetnMapivARB.add( Input( 'query','GLenum' ))
|
|
glGetnMapivARB.add( Input( 'bufSize','GLsizei' ))
|
|
glGetnMapivARB.add( Output( 'v','GLint *' ))
|
|
glGetnMapivARB.version = '4.1'
|
|
glGetnMapivARB.category = 'GL_ARB_robustness'
|
|
glGetnMapivARB.trace = True
|
|
glGetnMapivARB.play = True
|
|
gl.add(glGetnMapivARB)
|
|
|
|
glGetnMinmaxARB = Function('glGetnMinmaxARB')
|
|
glGetnMinmaxARB.ret = Return('void')
|
|
glGetnMinmaxARB.add( Input( 'target','GLenum' ))
|
|
glGetnMinmaxARB.add( Input( 'reset','GLboolean' ))
|
|
glGetnMinmaxARB.add( Input( 'format','GLenum' ))
|
|
glGetnMinmaxARB.add( Input( 'type','GLenum' ))
|
|
glGetnMinmaxARB.add( Input( 'bufSize','GLsizei' ))
|
|
glGetnMinmaxARB.add( Output( 'values','GLvoid *' ))
|
|
glGetnMinmaxARB.version = '4.1'
|
|
glGetnMinmaxARB.category = 'GL_ARB_robustness'
|
|
glGetnMinmaxARB.trace = True
|
|
glGetnMinmaxARB.play = True
|
|
gl.add(glGetnMinmaxARB)
|
|
|
|
glGetnPixelMapfvARB = Function('glGetnPixelMapfvARB')
|
|
glGetnPixelMapfvARB.ret = Return('void')
|
|
glGetnPixelMapfvARB.add( Input( 'map','GLenum' ))
|
|
glGetnPixelMapfvARB.add( Input( 'bufSize','GLsizei' ))
|
|
glGetnPixelMapfvARB.add( Output( 'values','GLfloat *' ))
|
|
glGetnPixelMapfvARB.version = '4.1'
|
|
glGetnPixelMapfvARB.category = 'GL_ARB_robustness'
|
|
glGetnPixelMapfvARB.trace = True
|
|
glGetnPixelMapfvARB.play = True
|
|
gl.add(glGetnPixelMapfvARB)
|
|
|
|
glGetnPixelMapuivARB = Function('glGetnPixelMapuivARB')
|
|
glGetnPixelMapuivARB.ret = Return('void')
|
|
glGetnPixelMapuivARB.add( Input( 'map','GLenum' ))
|
|
glGetnPixelMapuivARB.add( Input( 'bufSize','GLsizei' ))
|
|
glGetnPixelMapuivARB.add( Output( 'values','GLuint *' ))
|
|
glGetnPixelMapuivARB.version = '4.1'
|
|
glGetnPixelMapuivARB.category = 'GL_ARB_robustness'
|
|
glGetnPixelMapuivARB.trace = True
|
|
glGetnPixelMapuivARB.play = True
|
|
gl.add(glGetnPixelMapuivARB)
|
|
|
|
glGetnPixelMapusvARB = Function('glGetnPixelMapusvARB')
|
|
glGetnPixelMapusvARB.ret = Return('void')
|
|
glGetnPixelMapusvARB.add( Input( 'map','GLenum' ))
|
|
glGetnPixelMapusvARB.add( Input( 'bufSize','GLsizei' ))
|
|
glGetnPixelMapusvARB.add( Output( 'values','GLushort *' ))
|
|
glGetnPixelMapusvARB.version = '4.1'
|
|
glGetnPixelMapusvARB.category = 'GL_ARB_robustness'
|
|
glGetnPixelMapusvARB.trace = True
|
|
glGetnPixelMapusvARB.play = True
|
|
gl.add(glGetnPixelMapusvARB)
|
|
|
|
glGetnPolygonStippleARB = Function('glGetnPolygonStippleARB')
|
|
glGetnPolygonStippleARB.ret = Return('void')
|
|
glGetnPolygonStippleARB.add( Input( 'bufSize','GLsizei' ))
|
|
glGetnPolygonStippleARB.add( Output( 'pattern','GLubyte *' ))
|
|
glGetnPolygonStippleARB.version = '4.1'
|
|
glGetnPolygonStippleARB.category = 'GL_ARB_robustness'
|
|
glGetnPolygonStippleARB.trace = True
|
|
glGetnPolygonStippleARB.play = False
|
|
gl.add(glGetnPolygonStippleARB)
|
|
|
|
glGetnSeparableFilterARB = Function('glGetnSeparableFilterARB')
|
|
glGetnSeparableFilterARB.ret = Return('void')
|
|
glGetnSeparableFilterARB.add( Input( 'target','GLenum' ))
|
|
glGetnSeparableFilterARB.add( Input( 'format','GLenum' ))
|
|
glGetnSeparableFilterARB.add( Input( 'type','GLenum' ))
|
|
glGetnSeparableFilterARB.add( Input( 'rowBufSize','GLsizei' ))
|
|
glGetnSeparableFilterARB.add( Output( 'row','GLvoid *' ))
|
|
glGetnSeparableFilterARB.add( Input( 'columnBufSize','GLsizei' ))
|
|
glGetnSeparableFilterARB.add( Output( 'column','GLvoid *' ))
|
|
glGetnSeparableFilterARB.add( Input( 'span','GLvoid *' ))
|
|
glGetnSeparableFilterARB.version = '4.1'
|
|
glGetnSeparableFilterARB.category = 'GL_ARB_robustness'
|
|
glGetnSeparableFilterARB.trace = True
|
|
glGetnSeparableFilterARB.play = True
|
|
gl.add(glGetnSeparableFilterARB)
|
|
|
|
glGetnTexImageARB = Function('glGetnTexImageARB')
|
|
glGetnTexImageARB.ret = Return('void')
|
|
glGetnTexImageARB.add( Input( 'target','GLenum' ))
|
|
glGetnTexImageARB.add( Input( 'level','GLint' ))
|
|
glGetnTexImageARB.add( Input( 'format','GLenum' ))
|
|
glGetnTexImageARB.add( Input( 'type','GLenum' ))
|
|
glGetnTexImageARB.add( Input( 'bufSize','GLsizei' ))
|
|
glGetnTexImageARB.add( Output( 'img','GLvoid *' ))
|
|
glGetnTexImageARB.version = '4.1'
|
|
glGetnTexImageARB.category = 'GL_ARB_robustness'
|
|
glGetnTexImageARB.trace = True
|
|
glGetnTexImageARB.play = True
|
|
gl.add(glGetnTexImageARB)
|
|
|
|
glGetnUniformdvARB = Function('glGetnUniformdvARB')
|
|
glGetnUniformdvARB.ret = Return('void')
|
|
glGetnUniformdvARB.add( Input( 'program','GLuint' ))
|
|
glGetnUniformdvARB.add( Input( 'location','GLint' ))
|
|
glGetnUniformdvARB.add( Input( 'bufSize','GLsizei' ))
|
|
glGetnUniformdvARB.add( Output( 'params','GLdouble *' ))
|
|
glGetnUniformdvARB.version = '4.1'
|
|
glGetnUniformdvARB.category = 'GL_ARB_robustness'
|
|
glGetnUniformdvARB.trace = True
|
|
glGetnUniformdvARB.play = True
|
|
gl.add(glGetnUniformdvARB)
|
|
|
|
glGetnUniformfvARB = Function('glGetnUniformfvARB')
|
|
glGetnUniformfvARB.ret = Return('void')
|
|
glGetnUniformfvARB.add( Input( 'program','GLuint' ))
|
|
glGetnUniformfvARB.add( Input( 'location','GLint' ))
|
|
glGetnUniformfvARB.add( Input( 'bufSize','GLsizei' ))
|
|
glGetnUniformfvARB.add( Output( 'params','GLfloat *' ))
|
|
glGetnUniformfvARB.version = '4.1'
|
|
glGetnUniformfvARB.category = 'GL_ARB_robustness'
|
|
glGetnUniformfvARB.trace = True
|
|
glGetnUniformfvARB.play = True
|
|
gl.add(glGetnUniformfvARB)
|
|
|
|
glGetnUniformivARB = Function('glGetnUniformivARB')
|
|
glGetnUniformivARB.ret = Return('void')
|
|
glGetnUniformivARB.add( Input( 'program','GLuint' ))
|
|
glGetnUniformivARB.add( Input( 'location','GLint' ))
|
|
glGetnUniformivARB.add( Input( 'bufSize','GLsizei' ))
|
|
glGetnUniformivARB.add( Output( 'params','GLint *' ))
|
|
glGetnUniformivARB.version = '4.1'
|
|
glGetnUniformivARB.category = 'GL_ARB_robustness'
|
|
glGetnUniformivARB.trace = True
|
|
glGetnUniformivARB.play = True
|
|
gl.add(glGetnUniformivARB)
|
|
|
|
glGetnUniformuivARB = Function('glGetnUniformuivARB')
|
|
glGetnUniformuivARB.ret = Return('void')
|
|
glGetnUniformuivARB.add( Input( 'program','GLuint' ))
|
|
glGetnUniformuivARB.add( Input( 'location','GLint' ))
|
|
glGetnUniformuivARB.add( Input( 'bufSize','GLsizei' ))
|
|
glGetnUniformuivARB.add( Output( 'params','GLuint *' ))
|
|
glGetnUniformuivARB.version = '4.1'
|
|
glGetnUniformuivARB.category = 'GL_ARB_robustness'
|
|
glGetnUniformuivARB.trace = True
|
|
glGetnUniformuivARB.play = True
|
|
gl.add(glGetnUniformuivARB)
|
|
|
|
glReadnPixelsARB = Function('glReadnPixelsARB')
|
|
glReadnPixelsARB.ret = Return('void')
|
|
glReadnPixelsARB.add( Input( 'x','GLint' ))
|
|
glReadnPixelsARB.add( Input( 'y','GLint' ))
|
|
glReadnPixelsARB.add( Input( 'width','GLsizei' ))
|
|
glReadnPixelsARB.add( Input( 'height','GLsizei' ))
|
|
glReadnPixelsARB.add( Input( 'format','GLenum' ))
|
|
glReadnPixelsARB.add( Input( 'type','GLenum' ))
|
|
glReadnPixelsARB.add( Input( 'bufSize','GLsizei' ))
|
|
glReadnPixelsARB.add( Output( 'data','GLvoid *' ))
|
|
glReadnPixelsARB.version = '4.1'
|
|
glReadnPixelsARB.category = 'GL_ARB_robustness'
|
|
glReadnPixelsARB.trace = True
|
|
glReadnPixelsARB.play = True
|
|
gl.add(glReadnPixelsARB)
|
|
|
|
# GL_ARB_sample_shading
|
|
|
|
glMinSampleShading = Function('glMinSampleShading')
|
|
glMinSampleShading.ret = Return('void')
|
|
glMinSampleShading.add( Input( 'value','GLclampf' ))
|
|
glMinSampleShading.version = '4.0'
|
|
glMinSampleShading.category = 'GL_ARB_sample_shading'
|
|
glMinSampleShading.trace = True
|
|
glMinSampleShading.play = True
|
|
gl.add(glMinSampleShading)
|
|
|
|
glMinSampleShadingARB = Function('glMinSampleShadingARB')
|
|
glMinSampleShadingARB.ret = Return('void')
|
|
glMinSampleShadingARB.add( Input( 'value','GLclampf' ))
|
|
glMinSampleShadingARB.version = '2.0'
|
|
glMinSampleShadingARB.category = 'GL_ARB_sample_shading'
|
|
glMinSampleShadingARB.trace = True
|
|
glMinSampleShadingARB.play = True
|
|
gl.add(glMinSampleShadingARB)
|
|
|
|
# GL_ARB_sampler_objects
|
|
|
|
glBindSampler = Function('glBindSampler')
|
|
glBindSampler.ret = Return('void')
|
|
glBindSampler.add( Input( 'unit','GLuint' ))
|
|
glBindSampler.add( Input( 'sampler','GLuint' ))
|
|
glBindSampler.version = '3.3'
|
|
glBindSampler.category = 'GL_ARB_sampler_objects'
|
|
glBindSampler.trace = True
|
|
glBindSampler.play = True
|
|
gl.add(glBindSampler)
|
|
|
|
glDeleteSamplers = Function('glDeleteSamplers')
|
|
glDeleteSamplers.ret = Return('void')
|
|
glDeleteSamplers.add( Input( 'count','GLsizei' ))
|
|
glDeleteSamplers.add( Input( 'samplers','const GLuint *' ,size = 'count' ))
|
|
glDeleteSamplers.version = '3.3'
|
|
glDeleteSamplers.category = 'GL_ARB_sampler_objects'
|
|
glDeleteSamplers.trace = True
|
|
glDeleteSamplers.play = True
|
|
gl.add(glDeleteSamplers)
|
|
|
|
glGenSamplers = Function('glGenSamplers')
|
|
glGenSamplers.ret = Return('void')
|
|
glGenSamplers.add( Input( 'count','GLsizei' ))
|
|
glGenSamplers.add( Output( 'samplers','GLuint *' ,size = 'count' ))
|
|
glGenSamplers.version = '3.3'
|
|
glGenSamplers.category = 'GL_ARB_sampler_objects'
|
|
glGenSamplers.trace = True
|
|
glGenSamplers.play = True
|
|
gl.add(glGenSamplers)
|
|
|
|
glGetSamplerParameterIiv = Function('glGetSamplerParameterIiv')
|
|
glGetSamplerParameterIiv.ret = Return('void')
|
|
glGetSamplerParameterIiv.add( Input( 'sampler','GLuint' ))
|
|
glGetSamplerParameterIiv.add( Input( 'pname','GLenum' ))
|
|
glGetSamplerParameterIiv.add( Output( 'params','GLint *' ,size = 'helperGLSamplerParametervSize(pname)' ))
|
|
glGetSamplerParameterIiv.version = '3.3'
|
|
glGetSamplerParameterIiv.category = 'GL_ARB_sampler_objects'
|
|
glGetSamplerParameterIiv.trace = True
|
|
glGetSamplerParameterIiv.play = True
|
|
gl.add(glGetSamplerParameterIiv)
|
|
|
|
glGetSamplerParameterIuiv = Function('glGetSamplerParameterIuiv')
|
|
glGetSamplerParameterIuiv.ret = Return('void')
|
|
glGetSamplerParameterIuiv.add( Input( 'sampler','GLuint' ))
|
|
glGetSamplerParameterIuiv.add( Input( 'pname','GLenum' ))
|
|
glGetSamplerParameterIuiv.add( Output( 'params','GLuint *' ,size = 'helperGLSamplerParametervSize(pname)' ))
|
|
glGetSamplerParameterIuiv.version = '3.3'
|
|
glGetSamplerParameterIuiv.category = 'GL_ARB_sampler_objects'
|
|
glGetSamplerParameterIuiv.trace = True
|
|
glGetSamplerParameterIuiv.play = True
|
|
gl.add(glGetSamplerParameterIuiv)
|
|
|
|
glGetSamplerParameterfv = Function('glGetSamplerParameterfv')
|
|
glGetSamplerParameterfv.ret = Return('void')
|
|
glGetSamplerParameterfv.add( Input( 'sampler','GLuint' ))
|
|
glGetSamplerParameterfv.add( Input( 'pname','GLenum' ))
|
|
glGetSamplerParameterfv.add( Output( 'params','GLfloat *' ,size = 'helperGLSamplerParametervSize(pname)' ))
|
|
glGetSamplerParameterfv.version = '3.3'
|
|
glGetSamplerParameterfv.category = 'GL_ARB_sampler_objects'
|
|
glGetSamplerParameterfv.trace = True
|
|
glGetSamplerParameterfv.play = True
|
|
gl.add(glGetSamplerParameterfv)
|
|
|
|
glGetSamplerParameteriv = Function('glGetSamplerParameteriv')
|
|
glGetSamplerParameteriv.ret = Return('void')
|
|
glGetSamplerParameteriv.add( Input( 'sampler','GLuint' ))
|
|
glGetSamplerParameteriv.add( Input( 'pname','GLenum' ))
|
|
glGetSamplerParameteriv.add( Output( 'params','GLint *' ,size = 'helperGLSamplerParametervSize(pname)' ))
|
|
glGetSamplerParameteriv.version = '3.3'
|
|
glGetSamplerParameteriv.category = 'GL_ARB_sampler_objects'
|
|
glGetSamplerParameteriv.trace = True
|
|
glGetSamplerParameteriv.play = True
|
|
gl.add(glGetSamplerParameteriv)
|
|
|
|
glIsSampler = Function('glIsSampler')
|
|
glIsSampler.ret = Return('GLboolean')
|
|
glIsSampler.add( Input( 'sampler','GLuint' ))
|
|
glIsSampler.version = '3.3'
|
|
glIsSampler.category = 'GL_ARB_sampler_objects'
|
|
glIsSampler.trace = True
|
|
glIsSampler.play = True
|
|
gl.add(glIsSampler)
|
|
|
|
glSamplerParameterIiv = Function('glSamplerParameterIiv')
|
|
glSamplerParameterIiv.ret = Return('void')
|
|
glSamplerParameterIiv.add( Input( 'sampler','GLuint' ))
|
|
glSamplerParameterIiv.add( Input( 'pname','GLenum' ))
|
|
glSamplerParameterIiv.add( Input( 'params','const GLint *' ,size = 'helperGLSamplerParametervSize(pname)' ))
|
|
glSamplerParameterIiv.version = '3.3'
|
|
glSamplerParameterIiv.category = 'GL_ARB_sampler_objects'
|
|
glSamplerParameterIiv.trace = True
|
|
glSamplerParameterIiv.play = True
|
|
gl.add(glSamplerParameterIiv)
|
|
|
|
glSamplerParameterIuiv = Function('glSamplerParameterIuiv')
|
|
glSamplerParameterIuiv.ret = Return('void')
|
|
glSamplerParameterIuiv.add( Input( 'sampler','GLuint' ))
|
|
glSamplerParameterIuiv.add( Input( 'pname','GLenum' ))
|
|
glSamplerParameterIuiv.add( Input( 'params','const GLuint *' ,size = 'helperGLSamplerParametervSize(pname)' ))
|
|
glSamplerParameterIuiv.version = '3.3'
|
|
glSamplerParameterIuiv.category = 'GL_ARB_sampler_objects'
|
|
glSamplerParameterIuiv.trace = True
|
|
glSamplerParameterIuiv.play = True
|
|
gl.add(glSamplerParameterIuiv)
|
|
|
|
glSamplerParameterf = Function('glSamplerParameterf')
|
|
glSamplerParameterf.ret = Return('void')
|
|
glSamplerParameterf.add( Input( 'sampler','GLuint' ))
|
|
glSamplerParameterf.add( Input( 'pname','GLenum' ))
|
|
glSamplerParameterf.add( Input( 'param','GLfloat' ))
|
|
glSamplerParameterf.version = '3.3'
|
|
glSamplerParameterf.category = 'GL_ARB_sampler_objects'
|
|
glSamplerParameterf.trace = True
|
|
glSamplerParameterf.play = True
|
|
gl.add(glSamplerParameterf)
|
|
|
|
glSamplerParameterfv = Function('glSamplerParameterfv')
|
|
glSamplerParameterfv.ret = Return('void')
|
|
glSamplerParameterfv.add( Input( 'sampler','GLuint' ))
|
|
glSamplerParameterfv.add( Input( 'pname','GLenum' ))
|
|
glSamplerParameterfv.add( Input( 'params','const GLfloat *' ,size = 'helperGLSamplerParametervSize(pname)' ))
|
|
glSamplerParameterfv.version = '3.3'
|
|
glSamplerParameterfv.category = 'GL_ARB_sampler_objects'
|
|
glSamplerParameterfv.trace = True
|
|
glSamplerParameterfv.play = True
|
|
gl.add(glSamplerParameterfv)
|
|
|
|
glSamplerParameteri = Function('glSamplerParameteri')
|
|
glSamplerParameteri.ret = Return('void')
|
|
glSamplerParameteri.add( Input( 'sampler','GLuint' ))
|
|
glSamplerParameteri.add( Input( 'pname','GLenum' ))
|
|
glSamplerParameteri.add( Input( 'param','GLint' ))
|
|
glSamplerParameteri.version = '3.3'
|
|
glSamplerParameteri.category = 'GL_ARB_sampler_objects'
|
|
glSamplerParameteri.trace = True
|
|
glSamplerParameteri.play = True
|
|
gl.add(glSamplerParameteri)
|
|
|
|
glSamplerParameteriv = Function('glSamplerParameteriv')
|
|
glSamplerParameteriv.ret = Return('void')
|
|
glSamplerParameteriv.add( Input( 'sampler','GLuint' ))
|
|
glSamplerParameteriv.add( Input( 'pname','GLenum' ))
|
|
glSamplerParameteriv.add( Input( 'params','const GLint *' ,size = 'helperGLSamplerParametervSize(pname)' ))
|
|
glSamplerParameteriv.version = '3.3'
|
|
glSamplerParameteriv.category = 'GL_ARB_sampler_objects'
|
|
glSamplerParameteriv.trace = True
|
|
glSamplerParameteriv.play = True
|
|
gl.add(glSamplerParameteriv)
|
|
|
|
# GL_ARB_separate_shader_objects
|
|
|
|
glActiveShaderProgram = Function('glActiveShaderProgram')
|
|
glActiveShaderProgram.ret = Return('void')
|
|
glActiveShaderProgram.add( Input( 'pipeline','GLuint' ))
|
|
glActiveShaderProgram.add( Input( 'program','GLuint' ))
|
|
glActiveShaderProgram.version = '4.1'
|
|
glActiveShaderProgram.category = 'GL_ARB_separate_shader_objects'
|
|
glActiveShaderProgram.trace = True
|
|
glActiveShaderProgram.play = True
|
|
gl.add(glActiveShaderProgram)
|
|
|
|
glBindProgramPipeline = Function('glBindProgramPipeline')
|
|
glBindProgramPipeline.ret = Return('void')
|
|
glBindProgramPipeline.add( Input( 'pipeline','GLuint' ))
|
|
glBindProgramPipeline.version = '4.1'
|
|
glBindProgramPipeline.category = 'GL_ARB_separate_shader_objects'
|
|
glBindProgramPipeline.trace = True
|
|
glBindProgramPipeline.play = True
|
|
gl.add(glBindProgramPipeline)
|
|
|
|
glCreateShaderProgramv = Function('glCreateShaderProgramv')
|
|
glCreateShaderProgramv.ret = Return('GLuint')
|
|
glCreateShaderProgramv.add( Input( 'type','GLenum' ))
|
|
glCreateShaderProgramv.add( Input( 'count','GLsizei' ))
|
|
glCreateShaderProgramv.add( Input( 'strings','const GLchar **' ,size = 'count' ))
|
|
glCreateShaderProgramv.version = '4.1'
|
|
glCreateShaderProgramv.category = 'GL_ARB_separate_shader_objects'
|
|
glCreateShaderProgramv.trace = True
|
|
glCreateShaderProgramv.play = True
|
|
gl.add(glCreateShaderProgramv)
|
|
|
|
glDeleteProgramPipelines = Function('glDeleteProgramPipelines')
|
|
glDeleteProgramPipelines.ret = Return('void')
|
|
glDeleteProgramPipelines.add( Input( 'n','GLsizei' ))
|
|
glDeleteProgramPipelines.add( Input( 'pipelines','const GLuint *' ,size = 'n' ))
|
|
glDeleteProgramPipelines.version = '4.1'
|
|
glDeleteProgramPipelines.category = 'GL_ARB_separate_shader_objects'
|
|
glDeleteProgramPipelines.trace = True
|
|
glDeleteProgramPipelines.play = True
|
|
gl.add(glDeleteProgramPipelines)
|
|
|
|
glGenProgramPipelines = Function('glGenProgramPipelines')
|
|
glGenProgramPipelines.ret = Return('void')
|
|
glGenProgramPipelines.add( Input( 'n','GLsizei' ))
|
|
glGenProgramPipelines.add( Output( 'pipelines','GLuint *' ,size = 'n' ))
|
|
glGenProgramPipelines.version = '4.1'
|
|
glGenProgramPipelines.category = 'GL_ARB_separate_shader_objects'
|
|
glGenProgramPipelines.trace = True
|
|
glGenProgramPipelines.play = True
|
|
gl.add(glGenProgramPipelines)
|
|
|
|
glGetProgramPipelineInfoLog = Function('glGetProgramPipelineInfoLog')
|
|
glGetProgramPipelineInfoLog.ret = Return('void')
|
|
glGetProgramPipelineInfoLog.add( Input( 'pipeline','GLuint' ))
|
|
glGetProgramPipelineInfoLog.add( Input( 'bufSize','GLsizei' ))
|
|
glGetProgramPipelineInfoLog.add( Output( 'length','GLsizei *' ,size = 1 ))
|
|
glGetProgramPipelineInfoLog.add( Output( 'infoLog','GLchar *' ,maxSize = 'bufSize' ))
|
|
glGetProgramPipelineInfoLog.version = '4.1'
|
|
glGetProgramPipelineInfoLog.category = 'GL_ARB_separate_shader_objects'
|
|
glGetProgramPipelineInfoLog.trace = True
|
|
glGetProgramPipelineInfoLog.play = True
|
|
gl.add(glGetProgramPipelineInfoLog)
|
|
|
|
glGetProgramPipelineiv = Function('glGetProgramPipelineiv')
|
|
glGetProgramPipelineiv.ret = Return('void')
|
|
glGetProgramPipelineiv.add( Input( 'pipeline','GLuint' ))
|
|
glGetProgramPipelineiv.add( Input( 'pname','GLenum' ))
|
|
glGetProgramPipelineiv.add( Output( 'params','GLint *' ))
|
|
glGetProgramPipelineiv.version = '4.1'
|
|
glGetProgramPipelineiv.category = 'GL_ARB_separate_shader_objects'
|
|
glGetProgramPipelineiv.trace = True
|
|
glGetProgramPipelineiv.play = True
|
|
gl.add(glGetProgramPipelineiv)
|
|
|
|
glIsProgramPipeline = Function('glIsProgramPipeline')
|
|
glIsProgramPipeline.ret = Return('GLboolean')
|
|
glIsProgramPipeline.add( Input( 'pipeline','GLuint' ))
|
|
glIsProgramPipeline.version = '4.1'
|
|
glIsProgramPipeline.category = 'GL_ARB_separate_shader_objects'
|
|
glIsProgramPipeline.trace = True
|
|
glIsProgramPipeline.play = True
|
|
gl.add(glIsProgramPipeline)
|
|
|
|
glProgramUniform1d = Function('glProgramUniform1d')
|
|
glProgramUniform1d.ret = Return('void')
|
|
glProgramUniform1d.add( Input( 'program','GLuint' ))
|
|
glProgramUniform1d.add( Input( 'location','GLint' ))
|
|
glProgramUniform1d.add( Input( 'x','GLdouble' ))
|
|
glProgramUniform1d.version = '4.1'
|
|
glProgramUniform1d.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform1d.trace = True
|
|
glProgramUniform1d.play = True
|
|
gl.add(glProgramUniform1d)
|
|
|
|
glProgramUniform1dv = Function('glProgramUniform1dv')
|
|
glProgramUniform1dv.ret = Return('void')
|
|
glProgramUniform1dv.add( Input( 'program','GLuint' ))
|
|
glProgramUniform1dv.add( Input( 'location','GLint' ))
|
|
glProgramUniform1dv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform1dv.add( Input( 'value','const GLdouble *' ,size = 'count' ))
|
|
glProgramUniform1dv.version = '4.1'
|
|
glProgramUniform1dv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform1dv.trace = True
|
|
glProgramUniform1dv.play = True
|
|
gl.add(glProgramUniform1dv)
|
|
|
|
glProgramUniform1f = Function('glProgramUniform1f')
|
|
glProgramUniform1f.ret = Return('void')
|
|
glProgramUniform1f.add( Input( 'program','GLuint' ))
|
|
glProgramUniform1f.add( Input( 'location','GLint' ))
|
|
glProgramUniform1f.add( Input( 'x','GLfloat' ))
|
|
glProgramUniform1f.version = '4.1'
|
|
glProgramUniform1f.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform1f.trace = True
|
|
glProgramUniform1f.play = True
|
|
gl.add(glProgramUniform1f)
|
|
|
|
glProgramUniform1fv = Function('glProgramUniform1fv')
|
|
glProgramUniform1fv.ret = Return('void')
|
|
glProgramUniform1fv.add( Input( 'program','GLuint' ))
|
|
glProgramUniform1fv.add( Input( 'location','GLint' ))
|
|
glProgramUniform1fv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform1fv.add( Input( 'value','const GLfloat *' ,size = 'count' ))
|
|
glProgramUniform1fv.version = '4.1'
|
|
glProgramUniform1fv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform1fv.trace = True
|
|
glProgramUniform1fv.play = True
|
|
gl.add(glProgramUniform1fv)
|
|
|
|
glProgramUniform1i = Function('glProgramUniform1i')
|
|
glProgramUniform1i.ret = Return('void')
|
|
glProgramUniform1i.add( Input( 'program','GLuint' ))
|
|
glProgramUniform1i.add( Input( 'location','GLint' ))
|
|
glProgramUniform1i.add( Input( 'x','GLint' ))
|
|
glProgramUniform1i.version = '4.1'
|
|
glProgramUniform1i.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform1i.trace = True
|
|
glProgramUniform1i.play = True
|
|
gl.add(glProgramUniform1i)
|
|
|
|
glProgramUniform1iv = Function('glProgramUniform1iv')
|
|
glProgramUniform1iv.ret = Return('void')
|
|
glProgramUniform1iv.add( Input( 'program','GLuint' ))
|
|
glProgramUniform1iv.add( Input( 'location','GLint' ))
|
|
glProgramUniform1iv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform1iv.add( Input( 'value','const GLint *' ,size = 'count' ))
|
|
glProgramUniform1iv.version = '4.1'
|
|
glProgramUniform1iv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform1iv.trace = True
|
|
glProgramUniform1iv.play = True
|
|
gl.add(glProgramUniform1iv)
|
|
|
|
glProgramUniform1ui = Function('glProgramUniform1ui')
|
|
glProgramUniform1ui.ret = Return('void')
|
|
glProgramUniform1ui.add( Input( 'program','GLuint' ))
|
|
glProgramUniform1ui.add( Input( 'location','GLint' ))
|
|
glProgramUniform1ui.add( Input( 'v0','GLuint' ))
|
|
glProgramUniform1ui.version = '4.1'
|
|
glProgramUniform1ui.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform1ui.trace = True
|
|
glProgramUniform1ui.play = True
|
|
gl.add(glProgramUniform1ui)
|
|
|
|
glProgramUniform1uiv = Function('glProgramUniform1uiv')
|
|
glProgramUniform1uiv.ret = Return('void')
|
|
glProgramUniform1uiv.add( Input( 'program','GLuint' ))
|
|
glProgramUniform1uiv.add( Input( 'location','GLint' ))
|
|
glProgramUniform1uiv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform1uiv.add( Input( 'value','const GLuint *' ,size = 'count' ))
|
|
glProgramUniform1uiv.version = '4.1'
|
|
glProgramUniform1uiv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform1uiv.trace = True
|
|
glProgramUniform1uiv.play = True
|
|
gl.add(glProgramUniform1uiv)
|
|
|
|
glProgramUniform2d = Function('glProgramUniform2d')
|
|
glProgramUniform2d.ret = Return('void')
|
|
glProgramUniform2d.add( Input( 'program','GLuint' ))
|
|
glProgramUniform2d.add( Input( 'location','GLint' ))
|
|
glProgramUniform2d.add( Input( 'x','GLdouble' ))
|
|
glProgramUniform2d.add( Input( 'y','GLdouble' ))
|
|
glProgramUniform2d.version = '4.1'
|
|
glProgramUniform2d.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform2d.trace = True
|
|
glProgramUniform2d.play = True
|
|
gl.add(glProgramUniform2d)
|
|
|
|
glProgramUniform2dv = Function('glProgramUniform2dv')
|
|
glProgramUniform2dv.ret = Return('void')
|
|
glProgramUniform2dv.add( Input( 'program','GLuint' ))
|
|
glProgramUniform2dv.add( Input( 'location','GLint' ))
|
|
glProgramUniform2dv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform2dv.add( Input( 'value','const GLdouble *' ,size = 'count * 2' ))
|
|
glProgramUniform2dv.version = '4.1'
|
|
glProgramUniform2dv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform2dv.trace = True
|
|
glProgramUniform2dv.play = True
|
|
gl.add(glProgramUniform2dv)
|
|
|
|
glProgramUniform2f = Function('glProgramUniform2f')
|
|
glProgramUniform2f.ret = Return('void')
|
|
glProgramUniform2f.add( Input( 'program','GLuint' ))
|
|
glProgramUniform2f.add( Input( 'location','GLint' ))
|
|
glProgramUniform2f.add( Input( 'x','GLfloat' ))
|
|
glProgramUniform2f.add( Input( 'y','GLfloat' ))
|
|
glProgramUniform2f.version = '4.1'
|
|
glProgramUniform2f.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform2f.trace = True
|
|
glProgramUniform2f.play = True
|
|
gl.add(glProgramUniform2f)
|
|
|
|
glProgramUniform2fv = Function('glProgramUniform2fv')
|
|
glProgramUniform2fv.ret = Return('void')
|
|
glProgramUniform2fv.add( Input( 'program','GLuint' ))
|
|
glProgramUniform2fv.add( Input( 'location','GLint' ))
|
|
glProgramUniform2fv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform2fv.add( Input( 'value','const GLfloat *' ,size = 'count * 2' ))
|
|
glProgramUniform2fv.version = '4.1'
|
|
glProgramUniform2fv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform2fv.trace = True
|
|
glProgramUniform2fv.play = True
|
|
gl.add(glProgramUniform2fv)
|
|
|
|
glProgramUniform2i = Function('glProgramUniform2i')
|
|
glProgramUniform2i.ret = Return('void')
|
|
glProgramUniform2i.add( Input( 'program','GLuint' ))
|
|
glProgramUniform2i.add( Input( 'location','GLint' ))
|
|
glProgramUniform2i.add( Input( 'x','GLint' ))
|
|
glProgramUniform2i.add( Input( 'y','GLint' ))
|
|
glProgramUniform2i.version = '4.1'
|
|
glProgramUniform2i.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform2i.trace = True
|
|
glProgramUniform2i.play = True
|
|
gl.add(glProgramUniform2i)
|
|
|
|
glProgramUniform2iv = Function('glProgramUniform2iv')
|
|
glProgramUniform2iv.ret = Return('void')
|
|
glProgramUniform2iv.add( Input( 'program','GLuint' ))
|
|
glProgramUniform2iv.add( Input( 'location','GLint' ))
|
|
glProgramUniform2iv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform2iv.add( Input( 'value','const GLint *' ,size = 'count * 2' ))
|
|
glProgramUniform2iv.version = '4.1'
|
|
glProgramUniform2iv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform2iv.trace = True
|
|
glProgramUniform2iv.play = True
|
|
gl.add(glProgramUniform2iv)
|
|
|
|
glProgramUniform2ui = Function('glProgramUniform2ui')
|
|
glProgramUniform2ui.ret = Return('void')
|
|
glProgramUniform2ui.add( Input( 'program','GLuint' ))
|
|
glProgramUniform2ui.add( Input( 'location','GLint' ))
|
|
glProgramUniform2ui.add( Input( 'x','GLuint' ))
|
|
glProgramUniform2ui.add( Input( 'y','GLuint' ))
|
|
glProgramUniform2ui.version = '4.1'
|
|
glProgramUniform2ui.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform2ui.trace = True
|
|
glProgramUniform2ui.play = True
|
|
gl.add(glProgramUniform2ui)
|
|
|
|
glProgramUniform2uiv = Function('glProgramUniform2uiv')
|
|
glProgramUniform2uiv.ret = Return('void')
|
|
glProgramUniform2uiv.add( Input( 'program','GLuint' ))
|
|
glProgramUniform2uiv.add( Input( 'location','GLint' ))
|
|
glProgramUniform2uiv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform2uiv.add( Input( 'value','const GLuint *' ,size = 'count * 2' ))
|
|
glProgramUniform2uiv.version = '4.1'
|
|
glProgramUniform2uiv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform2uiv.trace = True
|
|
glProgramUniform2uiv.play = True
|
|
gl.add(glProgramUniform2uiv)
|
|
|
|
glProgramUniform3d = Function('glProgramUniform3d')
|
|
glProgramUniform3d.ret = Return('void')
|
|
glProgramUniform3d.add( Input( 'program','GLuint' ))
|
|
glProgramUniform3d.add( Input( 'location','GLint' ))
|
|
glProgramUniform3d.add( Input( 'x','GLdouble' ))
|
|
glProgramUniform3d.add( Input( 'y','GLdouble' ))
|
|
glProgramUniform3d.add( Input( 'z','GLdouble' ))
|
|
glProgramUniform3d.version = '4.1'
|
|
glProgramUniform3d.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform3d.trace = True
|
|
glProgramUniform3d.play = True
|
|
gl.add(glProgramUniform3d)
|
|
|
|
glProgramUniform3dv = Function('glProgramUniform3dv')
|
|
glProgramUniform3dv.ret = Return('void')
|
|
glProgramUniform3dv.add( Input( 'program','GLuint' ))
|
|
glProgramUniform3dv.add( Input( 'location','GLint' ))
|
|
glProgramUniform3dv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform3dv.add( Input( 'value','const GLdouble *' ,size = 'count * 3' ))
|
|
glProgramUniform3dv.version = '4.1'
|
|
glProgramUniform3dv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform3dv.trace = True
|
|
glProgramUniform3dv.play = True
|
|
gl.add(glProgramUniform3dv)
|
|
|
|
glProgramUniform3f = Function('glProgramUniform3f')
|
|
glProgramUniform3f.ret = Return('void')
|
|
glProgramUniform3f.add( Input( 'program','GLuint' ))
|
|
glProgramUniform3f.add( Input( 'location','GLint' ))
|
|
glProgramUniform3f.add( Input( 'x','GLfloat' ))
|
|
glProgramUniform3f.add( Input( 'y','GLfloat' ))
|
|
glProgramUniform3f.add( Input( 'z','GLfloat' ))
|
|
glProgramUniform3f.version = '4.1'
|
|
glProgramUniform3f.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform3f.trace = True
|
|
glProgramUniform3f.play = True
|
|
gl.add(glProgramUniform3f)
|
|
|
|
glProgramUniform3fv = Function('glProgramUniform3fv')
|
|
glProgramUniform3fv.ret = Return('void')
|
|
glProgramUniform3fv.add( Input( 'program','GLuint' ))
|
|
glProgramUniform3fv.add( Input( 'location','GLint' ))
|
|
glProgramUniform3fv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform3fv.add( Input( 'value','const GLfloat *' ,size = 'count * 3' ))
|
|
glProgramUniform3fv.version = '4.1'
|
|
glProgramUniform3fv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform3fv.trace = True
|
|
glProgramUniform3fv.play = True
|
|
gl.add(glProgramUniform3fv)
|
|
|
|
glProgramUniform3i = Function('glProgramUniform3i')
|
|
glProgramUniform3i.ret = Return('void')
|
|
glProgramUniform3i.add( Input( 'program','GLuint' ))
|
|
glProgramUniform3i.add( Input( 'location','GLint' ))
|
|
glProgramUniform3i.add( Input( 'x','GLint' ))
|
|
glProgramUniform3i.add( Input( 'y','GLint' ))
|
|
glProgramUniform3i.add( Input( 'z','GLint' ))
|
|
glProgramUniform3i.version = '4.1'
|
|
glProgramUniform3i.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform3i.trace = True
|
|
glProgramUniform3i.play = True
|
|
gl.add(glProgramUniform3i)
|
|
|
|
glProgramUniform3iv = Function('glProgramUniform3iv')
|
|
glProgramUniform3iv.ret = Return('void')
|
|
glProgramUniform3iv.add( Input( 'program','GLuint' ))
|
|
glProgramUniform3iv.add( Input( 'location','GLint' ))
|
|
glProgramUniform3iv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform3iv.add( Input( 'value','const GLint *' ,size = 'count * 3' ))
|
|
glProgramUniform3iv.version = '4.1'
|
|
glProgramUniform3iv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform3iv.trace = True
|
|
glProgramUniform3iv.play = True
|
|
gl.add(glProgramUniform3iv)
|
|
|
|
glProgramUniform3ui = Function('glProgramUniform3ui')
|
|
glProgramUniform3ui.ret = Return('void')
|
|
glProgramUniform3ui.add( Input( 'program','GLuint' ))
|
|
glProgramUniform3ui.add( Input( 'location','GLint' ))
|
|
glProgramUniform3ui.add( Input( 'x','GLuint' ))
|
|
glProgramUniform3ui.add( Input( 'y','GLuint' ))
|
|
glProgramUniform3ui.add( Input( 'z','GLuint' ))
|
|
glProgramUniform3ui.version = '4.1'
|
|
glProgramUniform3ui.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform3ui.trace = True
|
|
glProgramUniform3ui.play = True
|
|
gl.add(glProgramUniform3ui)
|
|
|
|
glProgramUniform3uiv = Function('glProgramUniform3uiv')
|
|
glProgramUniform3uiv.ret = Return('void')
|
|
glProgramUniform3uiv.add( Input( 'program','GLuint' ))
|
|
glProgramUniform3uiv.add( Input( 'location','GLint' ))
|
|
glProgramUniform3uiv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform3uiv.add( Input( 'value','const GLuint *' ,size = 'count * 3' ))
|
|
glProgramUniform3uiv.version = '4.1'
|
|
glProgramUniform3uiv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform3uiv.trace = True
|
|
glProgramUniform3uiv.play = True
|
|
gl.add(glProgramUniform3uiv)
|
|
|
|
glProgramUniform4d = Function('glProgramUniform4d')
|
|
glProgramUniform4d.ret = Return('void')
|
|
glProgramUniform4d.add( Input( 'program','GLuint' ))
|
|
glProgramUniform4d.add( Input( 'location','GLint' ))
|
|
glProgramUniform4d.add( Input( 'x','GLdouble' ))
|
|
glProgramUniform4d.add( Input( 'y','GLdouble' ))
|
|
glProgramUniform4d.add( Input( 'z','GLdouble' ))
|
|
glProgramUniform4d.add( Input( 'w','GLdouble' ))
|
|
glProgramUniform4d.version = '4.1'
|
|
glProgramUniform4d.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform4d.trace = True
|
|
glProgramUniform4d.play = True
|
|
gl.add(glProgramUniform4d)
|
|
|
|
glProgramUniform4dv = Function('glProgramUniform4dv')
|
|
glProgramUniform4dv.ret = Return('void')
|
|
glProgramUniform4dv.add( Input( 'program','GLuint' ))
|
|
glProgramUniform4dv.add( Input( 'location','GLint' ))
|
|
glProgramUniform4dv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform4dv.add( Input( 'value','const GLdouble *' ,size = 'count * 4' ))
|
|
glProgramUniform4dv.version = '4.1'
|
|
glProgramUniform4dv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform4dv.trace = True
|
|
glProgramUniform4dv.play = True
|
|
gl.add(glProgramUniform4dv)
|
|
|
|
glProgramUniform4f = Function('glProgramUniform4f')
|
|
glProgramUniform4f.ret = Return('void')
|
|
glProgramUniform4f.add( Input( 'program','GLuint' ))
|
|
glProgramUniform4f.add( Input( 'location','GLint' ))
|
|
glProgramUniform4f.add( Input( 'x','GLfloat' ))
|
|
glProgramUniform4f.add( Input( 'y','GLfloat' ))
|
|
glProgramUniform4f.add( Input( 'z','GLfloat' ))
|
|
glProgramUniform4f.add( Input( 'w','GLfloat' ))
|
|
glProgramUniform4f.version = '4.1'
|
|
glProgramUniform4f.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform4f.trace = True
|
|
glProgramUniform4f.play = True
|
|
gl.add(glProgramUniform4f)
|
|
|
|
glProgramUniform4fv = Function('glProgramUniform4fv')
|
|
glProgramUniform4fv.ret = Return('void')
|
|
glProgramUniform4fv.add( Input( 'program','GLuint' ))
|
|
glProgramUniform4fv.add( Input( 'location','GLint' ))
|
|
glProgramUniform4fv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform4fv.add( Input( 'value','const GLfloat *' ,size = 'count * 4' ))
|
|
glProgramUniform4fv.version = '4.1'
|
|
glProgramUniform4fv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform4fv.trace = True
|
|
glProgramUniform4fv.play = True
|
|
gl.add(glProgramUniform4fv)
|
|
|
|
glProgramUniform4i = Function('glProgramUniform4i')
|
|
glProgramUniform4i.ret = Return('void')
|
|
glProgramUniform4i.add( Input( 'program','GLuint' ))
|
|
glProgramUniform4i.add( Input( 'location','GLint' ))
|
|
glProgramUniform4i.add( Input( 'x','GLint' ))
|
|
glProgramUniform4i.add( Input( 'y','GLint' ))
|
|
glProgramUniform4i.add( Input( 'z','GLint' ))
|
|
glProgramUniform4i.add( Input( 'w','GLint' ))
|
|
glProgramUniform4i.version = '4.1'
|
|
glProgramUniform4i.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform4i.trace = True
|
|
glProgramUniform4i.play = True
|
|
gl.add(glProgramUniform4i)
|
|
|
|
glProgramUniform4iv = Function('glProgramUniform4iv')
|
|
glProgramUniform4iv.ret = Return('void')
|
|
glProgramUniform4iv.add( Input( 'program','GLuint' ))
|
|
glProgramUniform4iv.add( Input( 'location','GLint' ))
|
|
glProgramUniform4iv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform4iv.add( Input( 'value','const GLint *' ,size = 'count * 4' ))
|
|
glProgramUniform4iv.version = '4.1'
|
|
glProgramUniform4iv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform4iv.trace = True
|
|
glProgramUniform4iv.play = True
|
|
gl.add(glProgramUniform4iv)
|
|
|
|
glProgramUniform4ui = Function('glProgramUniform4ui')
|
|
glProgramUniform4ui.ret = Return('void')
|
|
glProgramUniform4ui.add( Input( 'program','GLuint' ))
|
|
glProgramUniform4ui.add( Input( 'location','GLint' ))
|
|
glProgramUniform4ui.add( Input( 'x','GLuint' ))
|
|
glProgramUniform4ui.add( Input( 'y','GLuint' ))
|
|
glProgramUniform4ui.add( Input( 'z','GLuint' ))
|
|
glProgramUniform4ui.add( Input( 'w','GLuint' ))
|
|
glProgramUniform4ui.version = '4.1'
|
|
glProgramUniform4ui.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform4ui.trace = True
|
|
glProgramUniform4ui.play = True
|
|
gl.add(glProgramUniform4ui)
|
|
|
|
glProgramUniform4uiv = Function('glProgramUniform4uiv')
|
|
glProgramUniform4uiv.ret = Return('void')
|
|
glProgramUniform4uiv.add( Input( 'program','GLuint' ))
|
|
glProgramUniform4uiv.add( Input( 'location','GLint' ))
|
|
glProgramUniform4uiv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform4uiv.add( Input( 'value','const GLuint *' ,size = 'count * 4' ))
|
|
glProgramUniform4uiv.version = '4.1'
|
|
glProgramUniform4uiv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniform4uiv.trace = True
|
|
glProgramUniform4uiv.play = True
|
|
gl.add(glProgramUniform4uiv)
|
|
|
|
glProgramUniformMatrix2dv = Function('glProgramUniformMatrix2dv')
|
|
glProgramUniformMatrix2dv.ret = Return('void')
|
|
glProgramUniformMatrix2dv.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix2dv.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix2dv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix2dv.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix2dv.add( Input( 'value','const GLdouble *' ,size = 'count * 4' ))
|
|
glProgramUniformMatrix2dv.version = '4.1'
|
|
glProgramUniformMatrix2dv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniformMatrix2dv.trace = True
|
|
glProgramUniformMatrix2dv.play = True
|
|
gl.add(glProgramUniformMatrix2dv)
|
|
|
|
glProgramUniformMatrix2fv = Function('glProgramUniformMatrix2fv')
|
|
glProgramUniformMatrix2fv.ret = Return('void')
|
|
glProgramUniformMatrix2fv.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix2fv.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix2fv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix2fv.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix2fv.add( Input( 'value','const GLfloat *' ,size = 'count * 4' ))
|
|
glProgramUniformMatrix2fv.version = '4.1'
|
|
glProgramUniformMatrix2fv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniformMatrix2fv.trace = True
|
|
glProgramUniformMatrix2fv.play = True
|
|
gl.add(glProgramUniformMatrix2fv)
|
|
|
|
glProgramUniformMatrix2x3dv = Function('glProgramUniformMatrix2x3dv')
|
|
glProgramUniformMatrix2x3dv.ret = Return('void')
|
|
glProgramUniformMatrix2x3dv.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix2x3dv.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix2x3dv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix2x3dv.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix2x3dv.add( Input( 'value','const GLdouble *' ,size = 'count * 6' ))
|
|
glProgramUniformMatrix2x3dv.version = '4.1'
|
|
glProgramUniformMatrix2x3dv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniformMatrix2x3dv.trace = True
|
|
glProgramUniformMatrix2x3dv.play = True
|
|
gl.add(glProgramUniformMatrix2x3dv)
|
|
|
|
glProgramUniformMatrix2x3fv = Function('glProgramUniformMatrix2x3fv')
|
|
glProgramUniformMatrix2x3fv.ret = Return('void')
|
|
glProgramUniformMatrix2x3fv.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix2x3fv.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix2x3fv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix2x3fv.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix2x3fv.add( Input( 'value','const GLfloat *' ,size = 'count * 6' ))
|
|
glProgramUniformMatrix2x3fv.version = '4.1'
|
|
glProgramUniformMatrix2x3fv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniformMatrix2x3fv.trace = True
|
|
glProgramUniformMatrix2x3fv.play = True
|
|
gl.add(glProgramUniformMatrix2x3fv)
|
|
|
|
glProgramUniformMatrix2x4dv = Function('glProgramUniformMatrix2x4dv')
|
|
glProgramUniformMatrix2x4dv.ret = Return('void')
|
|
glProgramUniformMatrix2x4dv.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix2x4dv.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix2x4dv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix2x4dv.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix2x4dv.add( Input( 'value','const GLdouble *' ,size = 'count * 8' ))
|
|
glProgramUniformMatrix2x4dv.version = '4.1'
|
|
glProgramUniformMatrix2x4dv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniformMatrix2x4dv.trace = True
|
|
glProgramUniformMatrix2x4dv.play = True
|
|
gl.add(glProgramUniformMatrix2x4dv)
|
|
|
|
glProgramUniformMatrix2x4fv = Function('glProgramUniformMatrix2x4fv')
|
|
glProgramUniformMatrix2x4fv.ret = Return('void')
|
|
glProgramUniformMatrix2x4fv.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix2x4fv.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix2x4fv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix2x4fv.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix2x4fv.add( Input( 'value','const GLfloat *' ,size = 'count * 8' ))
|
|
glProgramUniformMatrix2x4fv.version = '4.1'
|
|
glProgramUniformMatrix2x4fv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniformMatrix2x4fv.trace = True
|
|
glProgramUniformMatrix2x4fv.play = True
|
|
gl.add(glProgramUniformMatrix2x4fv)
|
|
|
|
glProgramUniformMatrix3dv = Function('glProgramUniformMatrix3dv')
|
|
glProgramUniformMatrix3dv.ret = Return('void')
|
|
glProgramUniformMatrix3dv.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix3dv.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix3dv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix3dv.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix3dv.add( Input( 'value','const GLdouble *' ,size = 'count * 9' ))
|
|
glProgramUniformMatrix3dv.version = '4.1'
|
|
glProgramUniformMatrix3dv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniformMatrix3dv.trace = True
|
|
glProgramUniformMatrix3dv.play = True
|
|
gl.add(glProgramUniformMatrix3dv)
|
|
|
|
glProgramUniformMatrix3fv = Function('glProgramUniformMatrix3fv')
|
|
glProgramUniformMatrix3fv.ret = Return('void')
|
|
glProgramUniformMatrix3fv.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix3fv.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix3fv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix3fv.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix3fv.add( Input( 'value','const GLfloat *' ,size = 'count * 9' ))
|
|
glProgramUniformMatrix3fv.version = '4.1'
|
|
glProgramUniformMatrix3fv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniformMatrix3fv.trace = True
|
|
glProgramUniformMatrix3fv.play = True
|
|
gl.add(glProgramUniformMatrix3fv)
|
|
|
|
glProgramUniformMatrix3x2dv = Function('glProgramUniformMatrix3x2dv')
|
|
glProgramUniformMatrix3x2dv.ret = Return('void')
|
|
glProgramUniformMatrix3x2dv.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix3x2dv.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix3x2dv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix3x2dv.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix3x2dv.add( Input( 'value','const GLdouble *' ,size = 'count * 6' ))
|
|
glProgramUniformMatrix3x2dv.version = '4.1'
|
|
glProgramUniformMatrix3x2dv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniformMatrix3x2dv.trace = True
|
|
glProgramUniformMatrix3x2dv.play = True
|
|
gl.add(glProgramUniformMatrix3x2dv)
|
|
|
|
glProgramUniformMatrix3x2fv = Function('glProgramUniformMatrix3x2fv')
|
|
glProgramUniformMatrix3x2fv.ret = Return('void')
|
|
glProgramUniformMatrix3x2fv.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix3x2fv.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix3x2fv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix3x2fv.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix3x2fv.add( Input( 'value','const GLfloat *' ,size = 'count * 6' ))
|
|
glProgramUniformMatrix3x2fv.version = '4.1'
|
|
glProgramUniformMatrix3x2fv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniformMatrix3x2fv.trace = True
|
|
glProgramUniformMatrix3x2fv.play = True
|
|
gl.add(glProgramUniformMatrix3x2fv)
|
|
|
|
glProgramUniformMatrix3x4dv = Function('glProgramUniformMatrix3x4dv')
|
|
glProgramUniformMatrix3x4dv.ret = Return('void')
|
|
glProgramUniformMatrix3x4dv.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix3x4dv.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix3x4dv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix3x4dv.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix3x4dv.add( Input( 'value','const GLdouble *' ,size = 'count * 12' ))
|
|
glProgramUniformMatrix3x4dv.version = '4.1'
|
|
glProgramUniformMatrix3x4dv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniformMatrix3x4dv.trace = True
|
|
glProgramUniformMatrix3x4dv.play = True
|
|
gl.add(glProgramUniformMatrix3x4dv)
|
|
|
|
glProgramUniformMatrix3x4fv = Function('glProgramUniformMatrix3x4fv')
|
|
glProgramUniformMatrix3x4fv.ret = Return('void')
|
|
glProgramUniformMatrix3x4fv.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix3x4fv.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix3x4fv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix3x4fv.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix3x4fv.add( Input( 'value','const GLfloat *' ,size = 'count * 12' ))
|
|
glProgramUniformMatrix3x4fv.version = '4.1'
|
|
glProgramUniformMatrix3x4fv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniformMatrix3x4fv.trace = True
|
|
glProgramUniformMatrix3x4fv.play = True
|
|
gl.add(glProgramUniformMatrix3x4fv)
|
|
|
|
glProgramUniformMatrix4dv = Function('glProgramUniformMatrix4dv')
|
|
glProgramUniformMatrix4dv.ret = Return('void')
|
|
glProgramUniformMatrix4dv.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix4dv.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix4dv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix4dv.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix4dv.add( Input( 'value','const GLdouble *' ,size = 'count * 16' ))
|
|
glProgramUniformMatrix4dv.version = '4.1'
|
|
glProgramUniformMatrix4dv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniformMatrix4dv.trace = True
|
|
glProgramUniformMatrix4dv.play = True
|
|
gl.add(glProgramUniformMatrix4dv)
|
|
|
|
glProgramUniformMatrix4fv = Function('glProgramUniformMatrix4fv')
|
|
glProgramUniformMatrix4fv.ret = Return('void')
|
|
glProgramUniformMatrix4fv.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix4fv.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix4fv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix4fv.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix4fv.add( Input( 'value','const GLfloat *' ,size = 'count * 16' ))
|
|
glProgramUniformMatrix4fv.version = '4.1'
|
|
glProgramUniformMatrix4fv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniformMatrix4fv.trace = True
|
|
glProgramUniformMatrix4fv.play = True
|
|
gl.add(glProgramUniformMatrix4fv)
|
|
|
|
glProgramUniformMatrix4x2dv = Function('glProgramUniformMatrix4x2dv')
|
|
glProgramUniformMatrix4x2dv.ret = Return('void')
|
|
glProgramUniformMatrix4x2dv.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix4x2dv.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix4x2dv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix4x2dv.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix4x2dv.add( Input( 'value','const GLdouble *' ,size = 'count * 8' ))
|
|
glProgramUniformMatrix4x2dv.version = '4.1'
|
|
glProgramUniformMatrix4x2dv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniformMatrix4x2dv.trace = True
|
|
glProgramUniformMatrix4x2dv.play = True
|
|
gl.add(glProgramUniformMatrix4x2dv)
|
|
|
|
glProgramUniformMatrix4x2fv = Function('glProgramUniformMatrix4x2fv')
|
|
glProgramUniformMatrix4x2fv.ret = Return('void')
|
|
glProgramUniformMatrix4x2fv.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix4x2fv.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix4x2fv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix4x2fv.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix4x2fv.add( Input( 'value','const GLfloat *' ,size = 'count * 8' ))
|
|
glProgramUniformMatrix4x2fv.version = '4.1'
|
|
glProgramUniformMatrix4x2fv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniformMatrix4x2fv.trace = True
|
|
glProgramUniformMatrix4x2fv.play = True
|
|
gl.add(glProgramUniformMatrix4x2fv)
|
|
|
|
glProgramUniformMatrix4x3dv = Function('glProgramUniformMatrix4x3dv')
|
|
glProgramUniformMatrix4x3dv.ret = Return('void')
|
|
glProgramUniformMatrix4x3dv.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix4x3dv.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix4x3dv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix4x3dv.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix4x3dv.add( Input( 'value','const GLdouble *' ,size = 'count * 12' ))
|
|
glProgramUniformMatrix4x3dv.version = '4.1'
|
|
glProgramUniformMatrix4x3dv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniformMatrix4x3dv.trace = True
|
|
glProgramUniformMatrix4x3dv.play = True
|
|
gl.add(glProgramUniformMatrix4x3dv)
|
|
|
|
glProgramUniformMatrix4x3fv = Function('glProgramUniformMatrix4x3fv')
|
|
glProgramUniformMatrix4x3fv.ret = Return('void')
|
|
glProgramUniformMatrix4x3fv.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix4x3fv.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix4x3fv.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix4x3fv.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix4x3fv.add( Input( 'value','const GLfloat *' ,size = 'count * 12' ))
|
|
glProgramUniformMatrix4x3fv.version = '4.1'
|
|
glProgramUniformMatrix4x3fv.category = 'GL_ARB_separate_shader_objects'
|
|
glProgramUniformMatrix4x3fv.trace = True
|
|
glProgramUniformMatrix4x3fv.play = True
|
|
gl.add(glProgramUniformMatrix4x3fv)
|
|
|
|
glUseProgramStages = Function('glUseProgramStages')
|
|
glUseProgramStages.ret = Return('void')
|
|
glUseProgramStages.add( Input( 'pipeline','GLuint' ))
|
|
glUseProgramStages.add( Input( 'stages','GLbitfield' ))
|
|
glUseProgramStages.add( Input( 'program','GLuint' ))
|
|
glUseProgramStages.version = '4.1'
|
|
glUseProgramStages.category = 'GL_ARB_separate_shader_objects'
|
|
glUseProgramStages.trace = True
|
|
glUseProgramStages.play = True
|
|
gl.add(glUseProgramStages)
|
|
|
|
glValidateProgramPipeline = Function('glValidateProgramPipeline')
|
|
glValidateProgramPipeline.ret = Return('void')
|
|
glValidateProgramPipeline.add( Input( 'pipeline','GLuint' ))
|
|
glValidateProgramPipeline.version = '4.1'
|
|
glValidateProgramPipeline.category = 'GL_ARB_separate_shader_objects'
|
|
glValidateProgramPipeline.trace = True
|
|
glValidateProgramPipeline.play = True
|
|
gl.add(glValidateProgramPipeline)
|
|
|
|
# GL_ARB_shader_atomic_counters
|
|
|
|
glGetActiveAtomicCounterBufferiv = Function('glGetActiveAtomicCounterBufferiv')
|
|
glGetActiveAtomicCounterBufferiv.ret = Return('void')
|
|
glGetActiveAtomicCounterBufferiv.add( Input( 'program','GLuint' ))
|
|
glGetActiveAtomicCounterBufferiv.add( Input( 'bufferIndex','GLuint' ))
|
|
glGetActiveAtomicCounterBufferiv.add( Input( 'pname','GLenum' ))
|
|
glGetActiveAtomicCounterBufferiv.add( Input( 'params','GLint *' ))
|
|
glGetActiveAtomicCounterBufferiv.version = ''
|
|
glGetActiveAtomicCounterBufferiv.category = 'GL_ARB_shader_atomic_counters'
|
|
glGetActiveAtomicCounterBufferiv.trace = True
|
|
glGetActiveAtomicCounterBufferiv.play = True
|
|
gl.add(glGetActiveAtomicCounterBufferiv)
|
|
|
|
# GL_ARB_shader_image_load_store
|
|
|
|
glBindImageTexture = Function('glBindImageTexture')
|
|
glBindImageTexture.ret = Return('void')
|
|
glBindImageTexture.add( Input( 'unit','GLuint' ))
|
|
glBindImageTexture.add( Input( 'texture','GLuint' ))
|
|
glBindImageTexture.add( Input( 'level','GLint' ))
|
|
glBindImageTexture.add( Input( 'layered','GLboolean' ))
|
|
glBindImageTexture.add( Input( 'layer','GLint' ))
|
|
glBindImageTexture.add( Input( 'access','GLenum' ))
|
|
glBindImageTexture.add( Input( 'format','GLenum' ))
|
|
glBindImageTexture.version = ''
|
|
glBindImageTexture.category = 'GL_ARB_shader_image_load_store'
|
|
glBindImageTexture.trace = True
|
|
glBindImageTexture.play = True
|
|
gl.add(glBindImageTexture)
|
|
|
|
glMemoryBarrier = Function('glMemoryBarrier')
|
|
glMemoryBarrier.ret = Return('void')
|
|
glMemoryBarrier.add( Input( 'barriers','GLbitfield' ))
|
|
glMemoryBarrier.version = ''
|
|
glMemoryBarrier.category = 'GL_ARB_shader_image_load_store'
|
|
glMemoryBarrier.trace = True
|
|
glMemoryBarrier.play = True
|
|
gl.add(glMemoryBarrier)
|
|
|
|
# GL_ARB_shader_objects
|
|
|
|
glAttachObjectARB = Function('glAttachObjectARB')
|
|
glAttachObjectARB.ret = Return('void')
|
|
glAttachObjectARB.add( Input( 'containerObj','GLhandleARB' ))
|
|
glAttachObjectARB.add( Input( 'obj','GLhandleARB' ))
|
|
glAttachObjectARB.version = '1.1'
|
|
glAttachObjectARB.category = 'GL_ARB_shader_objects'
|
|
glAttachObjectARB.trace = True
|
|
glAttachObjectARB.play = True
|
|
gl.add(glAttachObjectARB)
|
|
|
|
glCompileShaderARB = Function('glCompileShaderARB')
|
|
glCompileShaderARB.ret = Return('void')
|
|
glCompileShaderARB.add( Input( 'shaderObj','GLhandleARB' ))
|
|
glCompileShaderARB.version = '1.1'
|
|
glCompileShaderARB.category = 'GL_ARB_shader_objects'
|
|
glCompileShaderARB.trace = True
|
|
glCompileShaderARB.play = True
|
|
gl.add(glCompileShaderARB)
|
|
|
|
glCreateProgramObjectARB = Function('glCreateProgramObjectARB')
|
|
glCreateProgramObjectARB.ret = Return('GLhandleARB')
|
|
glCreateProgramObjectARB.version = '1.1'
|
|
glCreateProgramObjectARB.category = 'GL_ARB_shader_objects'
|
|
glCreateProgramObjectARB.trace = True
|
|
glCreateProgramObjectARB.play = True
|
|
gl.add(glCreateProgramObjectARB)
|
|
|
|
glCreateShaderObjectARB = Function('glCreateShaderObjectARB')
|
|
glCreateShaderObjectARB.ret = Return('GLhandleARB')
|
|
glCreateShaderObjectARB.add( Input( 'shaderType','GLenum' ))
|
|
glCreateShaderObjectARB.version = '1.1'
|
|
glCreateShaderObjectARB.category = 'GL_ARB_shader_objects'
|
|
glCreateShaderObjectARB.trace = True
|
|
glCreateShaderObjectARB.play = True
|
|
gl.add(glCreateShaderObjectARB)
|
|
|
|
glDeleteObjectARB = Function('glDeleteObjectARB')
|
|
glDeleteObjectARB.ret = Return('void')
|
|
glDeleteObjectARB.add( Input( 'obj','GLhandleARB' ))
|
|
glDeleteObjectARB.version = '1.1'
|
|
glDeleteObjectARB.category = 'GL_ARB_shader_objects'
|
|
glDeleteObjectARB.trace = True
|
|
glDeleteObjectARB.play = True
|
|
gl.add(glDeleteObjectARB)
|
|
|
|
glDetachObjectARB = Function('glDetachObjectARB')
|
|
glDetachObjectARB.ret = Return('void')
|
|
glDetachObjectARB.add( Input( 'containerObj','GLhandleARB' ))
|
|
glDetachObjectARB.add( Input( 'attachedObj','GLhandleARB' ))
|
|
glDetachObjectARB.version = '1.1'
|
|
glDetachObjectARB.category = 'GL_ARB_shader_objects'
|
|
glDetachObjectARB.trace = True
|
|
glDetachObjectARB.play = True
|
|
gl.add(glDetachObjectARB)
|
|
|
|
glGetActiveUniformARB = Function('glGetActiveUniformARB')
|
|
glGetActiveUniformARB.ret = Return('void')
|
|
glGetActiveUniformARB.add( Input( 'programObj','GLhandleARB' ))
|
|
glGetActiveUniformARB.add( Input( 'index','GLuint' ))
|
|
glGetActiveUniformARB.add( Input( 'maxLength','GLsizei' ))
|
|
glGetActiveUniformARB.add( Output( 'length','GLsizei *' ,size = 1 ))
|
|
glGetActiveUniformARB.add( Output( 'size','GLint *' ,size = 1 ))
|
|
glGetActiveUniformARB.add( Output( 'type','GLenum *' ,size = 1 ))
|
|
glGetActiveUniformARB.add( Output( 'name','GLcharARB *' ,maxSize = 'maxLength' ))
|
|
glGetActiveUniformARB.version = '1.1'
|
|
glGetActiveUniformARB.category = 'GL_ARB_shader_objects'
|
|
glGetActiveUniformARB.trace = True
|
|
glGetActiveUniformARB.play = False
|
|
gl.add(glGetActiveUniformARB)
|
|
|
|
glGetAttachedObjectsARB = Function('glGetAttachedObjectsARB')
|
|
glGetAttachedObjectsARB.ret = Return('void')
|
|
glGetAttachedObjectsARB.add( Input( 'containerObj','GLhandleARB' ))
|
|
glGetAttachedObjectsARB.add( Input( 'maxCount','GLsizei' ))
|
|
glGetAttachedObjectsARB.add( Output( 'count','GLsizei *' ,size = 1 ))
|
|
glGetAttachedObjectsARB.add( Output( 'obj','GLhandleARB *' ))
|
|
glGetAttachedObjectsARB.version = '1.1'
|
|
glGetAttachedObjectsARB.category = 'GL_ARB_shader_objects'
|
|
glGetAttachedObjectsARB.trace = True
|
|
glGetAttachedObjectsARB.play = False
|
|
gl.add(glGetAttachedObjectsARB)
|
|
|
|
glGetHandleARB = Function('glGetHandleARB')
|
|
glGetHandleARB.ret = Return('GLhandleARB')
|
|
glGetHandleARB.add( Input( 'pname','GLenum' ))
|
|
glGetHandleARB.version = '1.1'
|
|
glGetHandleARB.category = 'GL_ARB_shader_objects'
|
|
glGetHandleARB.trace = True
|
|
glGetHandleARB.play = True
|
|
gl.add(glGetHandleARB)
|
|
|
|
glGetInfoLogARB = Function('glGetInfoLogARB')
|
|
glGetInfoLogARB.ret = Return('void')
|
|
glGetInfoLogARB.add( Input( 'obj','GLhandleARB' ))
|
|
glGetInfoLogARB.add( Input( 'maxLength','GLsizei' ))
|
|
glGetInfoLogARB.add( Output( 'length','GLsizei *' ,size = 'length ? 1 : 0' ))
|
|
glGetInfoLogARB.add( Output( 'infoLog','GLcharARB *' ,maxSize = 'maxLength' ))
|
|
glGetInfoLogARB.version = '1.1'
|
|
glGetInfoLogARB.category = 'GL_ARB_shader_objects'
|
|
glGetInfoLogARB.trace = True
|
|
glGetInfoLogARB.play = False
|
|
gl.add(glGetInfoLogARB)
|
|
|
|
glGetObjectParameterfvARB = Function('glGetObjectParameterfvARB')
|
|
glGetObjectParameterfvARB.ret = Return('void')
|
|
glGetObjectParameterfvARB.add( Input( 'obj','GLhandleARB' ))
|
|
glGetObjectParameterfvARB.add( Input( 'pname','GLenum' ))
|
|
glGetObjectParameterfvARB.add( Output( 'params','GLfloat *' ))
|
|
glGetObjectParameterfvARB.version = '1.1'
|
|
glGetObjectParameterfvARB.category = 'GL_ARB_shader_objects'
|
|
glGetObjectParameterfvARB.trace = True
|
|
glGetObjectParameterfvARB.play = True
|
|
gl.add(glGetObjectParameterfvARB)
|
|
|
|
glGetObjectParameterivARB = Function('glGetObjectParameterivARB')
|
|
glGetObjectParameterivARB.ret = Return('void')
|
|
glGetObjectParameterivARB.add( Input( 'obj','GLhandleARB' ))
|
|
glGetObjectParameterivARB.add( Input( 'pname','GLenum' ))
|
|
glGetObjectParameterivARB.add( Output( 'params','GLint *' ))
|
|
glGetObjectParameterivARB.version = '1.1'
|
|
glGetObjectParameterivARB.category = 'GL_ARB_shader_objects'
|
|
glGetObjectParameterivARB.trace = True
|
|
glGetObjectParameterivARB.play = True
|
|
gl.add(glGetObjectParameterivARB)
|
|
|
|
glGetShaderSourceARB = Function('glGetShaderSourceARB')
|
|
glGetShaderSourceARB.ret = Return('void')
|
|
glGetShaderSourceARB.add( Input( 'obj','GLhandleARB' ))
|
|
glGetShaderSourceARB.add( Input( 'maxLength','GLsizei' ))
|
|
glGetShaderSourceARB.add( Output( 'length','GLsizei *' ,size = 1 ))
|
|
glGetShaderSourceARB.add( Output( 'source','GLcharARB *' ,maxSize = 'maxLength' ))
|
|
glGetShaderSourceARB.version = '1.1'
|
|
glGetShaderSourceARB.category = 'GL_ARB_shader_objects'
|
|
glGetShaderSourceARB.trace = True
|
|
glGetShaderSourceARB.play = False
|
|
gl.add(glGetShaderSourceARB)
|
|
|
|
glGetUniformLocationARB = Function('glGetUniformLocationARB')
|
|
glGetUniformLocationARB.ret = Return('GLint')
|
|
glGetUniformLocationARB.add( Input( 'programObj','GLhandleARB' ))
|
|
glGetUniformLocationARB.add( Input( 'name','const GLcharARB *' ))
|
|
glGetUniformLocationARB.version = '1.1'
|
|
glGetUniformLocationARB.category = 'GL_ARB_shader_objects'
|
|
glGetUniformLocationARB.trace = True
|
|
glGetUniformLocationARB.play = False
|
|
gl.add(glGetUniformLocationARB)
|
|
|
|
glGetUniformfvARB = Function('glGetUniformfvARB')
|
|
glGetUniformfvARB.ret = Return('void')
|
|
glGetUniformfvARB.add( Input( 'programObj','GLhandleARB' ))
|
|
glGetUniformfvARB.add( Input( 'location','GLint' ))
|
|
glGetUniformfvARB.add( Output( 'params','GLfloat *' ))
|
|
glGetUniformfvARB.version = '1.1'
|
|
glGetUniformfvARB.category = 'GL_ARB_shader_objects'
|
|
glGetUniformfvARB.trace = True
|
|
glGetUniformfvARB.play = False
|
|
gl.add(glGetUniformfvARB)
|
|
|
|
glGetUniformivARB = Function('glGetUniformivARB')
|
|
glGetUniformivARB.ret = Return('void')
|
|
glGetUniformivARB.add( Input( 'programObj','GLhandleARB' ))
|
|
glGetUniformivARB.add( Input( 'location','GLint' ))
|
|
glGetUniformivARB.add( Output( 'params','GLint *' ))
|
|
glGetUniformivARB.version = '1.1'
|
|
glGetUniformivARB.category = 'GL_ARB_shader_objects'
|
|
glGetUniformivARB.trace = True
|
|
glGetUniformivARB.play = False
|
|
gl.add(glGetUniformivARB)
|
|
|
|
glLinkProgramARB = Function('glLinkProgramARB')
|
|
glLinkProgramARB.ret = Return('void')
|
|
glLinkProgramARB.add( Input( 'programObj','GLhandleARB' ))
|
|
glLinkProgramARB.version = '1.1'
|
|
glLinkProgramARB.category = 'GL_ARB_shader_objects'
|
|
glLinkProgramARB.trace = True
|
|
glLinkProgramARB.play = True
|
|
gl.add(glLinkProgramARB)
|
|
|
|
glShaderSourceARB = Function('glShaderSourceARB')
|
|
glShaderSourceARB.ret = Return('void')
|
|
glShaderSourceARB.add( Input( 'shaderObj','GLhandleARB' ))
|
|
glShaderSourceARB.add( Input( 'count','GLsizei' ))
|
|
glShaderSourceARB.add( Input( 'string','const GLcharARB **' ,size = 'string ? count : 0' ,cast = 'const char **' ))
|
|
glShaderSourceARB.add( Input( 'length','const GLint *' ,size = 'length ? count : 0' ))
|
|
glShaderSourceARB.version = '1.1'
|
|
glShaderSourceARB.category = 'GL_ARB_shader_objects'
|
|
glShaderSourceARB.trace = True
|
|
glShaderSourceARB.play = False
|
|
gl.add(glShaderSourceARB)
|
|
|
|
glUniform1fARB = Function('glUniform1fARB')
|
|
glUniform1fARB.ret = Return('void')
|
|
glUniform1fARB.add( Input( 'location','GLint' ))
|
|
glUniform1fARB.add( Input( 'v0','GLfloat' ))
|
|
glUniform1fARB.version = '1.1'
|
|
glUniform1fARB.category = 'GL_ARB_shader_objects'
|
|
glUniform1fARB.trace = True
|
|
glUniform1fARB.play = True
|
|
gl.add(glUniform1fARB)
|
|
|
|
glUniform1fvARB = Function('glUniform1fvARB')
|
|
glUniform1fvARB.ret = Return('void')
|
|
glUniform1fvARB.add( Input( 'location','GLint' ))
|
|
glUniform1fvARB.add( Input( 'count','GLsizei' ))
|
|
glUniform1fvARB.add( Input( 'value','const GLfloat *' ))
|
|
glUniform1fvARB.version = '1.1'
|
|
glUniform1fvARB.category = 'GL_ARB_shader_objects'
|
|
glUniform1fvARB.trace = True
|
|
glUniform1fvARB.play = True
|
|
gl.add(glUniform1fvARB)
|
|
|
|
glUniform1iARB = Function('glUniform1iARB')
|
|
glUniform1iARB.ret = Return('void')
|
|
glUniform1iARB.add( Input( 'location','GLint' ))
|
|
glUniform1iARB.add( Input( 'v0','GLint' ))
|
|
glUniform1iARB.version = '1.1'
|
|
glUniform1iARB.category = 'GL_ARB_shader_objects'
|
|
glUniform1iARB.trace = True
|
|
glUniform1iARB.play = True
|
|
gl.add(glUniform1iARB)
|
|
|
|
glUniform1ivARB = Function('glUniform1ivARB')
|
|
glUniform1ivARB.ret = Return('void')
|
|
glUniform1ivARB.add( Input( 'location','GLint' ))
|
|
glUniform1ivARB.add( Input( 'count','GLsizei' ))
|
|
glUniform1ivARB.add( Input( 'value','const GLint *' ))
|
|
glUniform1ivARB.version = '1.1'
|
|
glUniform1ivARB.category = 'GL_ARB_shader_objects'
|
|
glUniform1ivARB.trace = True
|
|
glUniform1ivARB.play = True
|
|
gl.add(glUniform1ivARB)
|
|
|
|
glUniform2fARB = Function('glUniform2fARB')
|
|
glUniform2fARB.ret = Return('void')
|
|
glUniform2fARB.add( Input( 'location','GLint' ))
|
|
glUniform2fARB.add( Input( 'v0','GLfloat' ))
|
|
glUniform2fARB.add( Input( 'v1','GLfloat' ))
|
|
glUniform2fARB.version = '1.1'
|
|
glUniform2fARB.category = 'GL_ARB_shader_objects'
|
|
glUniform2fARB.trace = True
|
|
glUniform2fARB.play = True
|
|
gl.add(glUniform2fARB)
|
|
|
|
glUniform2fvARB = Function('glUniform2fvARB')
|
|
glUniform2fvARB.ret = Return('void')
|
|
glUniform2fvARB.add( Input( 'location','GLint' ))
|
|
glUniform2fvARB.add( Input( 'count','GLsizei' ))
|
|
glUniform2fvARB.add( Input( 'value','const GLfloat *' ))
|
|
glUniform2fvARB.version = '1.1'
|
|
glUniform2fvARB.category = 'GL_ARB_shader_objects'
|
|
glUniform2fvARB.trace = True
|
|
glUniform2fvARB.play = True
|
|
gl.add(glUniform2fvARB)
|
|
|
|
glUniform2iARB = Function('glUniform2iARB')
|
|
glUniform2iARB.ret = Return('void')
|
|
glUniform2iARB.add( Input( 'location','GLint' ))
|
|
glUniform2iARB.add( Input( 'v0','GLint' ))
|
|
glUniform2iARB.add( Input( 'v1','GLint' ))
|
|
glUniform2iARB.version = '1.1'
|
|
glUniform2iARB.category = 'GL_ARB_shader_objects'
|
|
glUniform2iARB.trace = True
|
|
glUniform2iARB.play = True
|
|
gl.add(glUniform2iARB)
|
|
|
|
glUniform2ivARB = Function('glUniform2ivARB')
|
|
glUniform2ivARB.ret = Return('void')
|
|
glUniform2ivARB.add( Input( 'location','GLint' ))
|
|
glUniform2ivARB.add( Input( 'count','GLsizei' ))
|
|
glUniform2ivARB.add( Input( 'value','const GLint *' ))
|
|
glUniform2ivARB.version = '1.1'
|
|
glUniform2ivARB.category = 'GL_ARB_shader_objects'
|
|
glUniform2ivARB.trace = True
|
|
glUniform2ivARB.play = True
|
|
gl.add(glUniform2ivARB)
|
|
|
|
glUniform3fARB = Function('glUniform3fARB')
|
|
glUniform3fARB.ret = Return('void')
|
|
glUniform3fARB.add( Input( 'location','GLint' ))
|
|
glUniform3fARB.add( Input( 'v0','GLfloat' ))
|
|
glUniform3fARB.add( Input( 'v1','GLfloat' ))
|
|
glUniform3fARB.add( Input( 'v2','GLfloat' ))
|
|
glUniform3fARB.version = '1.1'
|
|
glUniform3fARB.category = 'GL_ARB_shader_objects'
|
|
glUniform3fARB.trace = True
|
|
glUniform3fARB.play = True
|
|
gl.add(glUniform3fARB)
|
|
|
|
glUniform3fvARB = Function('glUniform3fvARB')
|
|
glUniform3fvARB.ret = Return('void')
|
|
glUniform3fvARB.add( Input( 'location','GLint' ))
|
|
glUniform3fvARB.add( Input( 'count','GLsizei' ))
|
|
glUniform3fvARB.add( Input( 'value','const GLfloat *' ))
|
|
glUniform3fvARB.version = '1.1'
|
|
glUniform3fvARB.category = 'GL_ARB_shader_objects'
|
|
glUniform3fvARB.trace = True
|
|
glUniform3fvARB.play = True
|
|
gl.add(glUniform3fvARB)
|
|
|
|
glUniform3iARB = Function('glUniform3iARB')
|
|
glUniform3iARB.ret = Return('void')
|
|
glUniform3iARB.add( Input( 'location','GLint' ))
|
|
glUniform3iARB.add( Input( 'v0','GLint' ))
|
|
glUniform3iARB.add( Input( 'v1','GLint' ))
|
|
glUniform3iARB.add( Input( 'v2','GLint' ))
|
|
glUniform3iARB.version = '1.1'
|
|
glUniform3iARB.category = 'GL_ARB_shader_objects'
|
|
glUniform3iARB.trace = True
|
|
glUniform3iARB.play = True
|
|
gl.add(glUniform3iARB)
|
|
|
|
glUniform3ivARB = Function('glUniform3ivARB')
|
|
glUniform3ivARB.ret = Return('void')
|
|
glUniform3ivARB.add( Input( 'location','GLint' ))
|
|
glUniform3ivARB.add( Input( 'count','GLsizei' ))
|
|
glUniform3ivARB.add( Input( 'value','const GLint *' ))
|
|
glUniform3ivARB.version = '1.1'
|
|
glUniform3ivARB.category = 'GL_ARB_shader_objects'
|
|
glUniform3ivARB.trace = True
|
|
glUniform3ivARB.play = True
|
|
gl.add(glUniform3ivARB)
|
|
|
|
glUniform4fARB = Function('glUniform4fARB')
|
|
glUniform4fARB.ret = Return('void')
|
|
glUniform4fARB.add( Input( 'location','GLint' ))
|
|
glUniform4fARB.add( Input( 'v0','GLfloat' ))
|
|
glUniform4fARB.add( Input( 'v1','GLfloat' ))
|
|
glUniform4fARB.add( Input( 'v2','GLfloat' ))
|
|
glUniform4fARB.add( Input( 'v3','GLfloat' ))
|
|
glUniform4fARB.version = '1.1'
|
|
glUniform4fARB.category = 'GL_ARB_shader_objects'
|
|
glUniform4fARB.trace = True
|
|
glUniform4fARB.play = True
|
|
gl.add(glUniform4fARB)
|
|
|
|
glUniform4fvARB = Function('glUniform4fvARB')
|
|
glUniform4fvARB.ret = Return('void')
|
|
glUniform4fvARB.add( Input( 'location','GLint' ))
|
|
glUniform4fvARB.add( Input( 'count','GLsizei' ))
|
|
glUniform4fvARB.add( Input( 'value','const GLfloat *' ))
|
|
glUniform4fvARB.version = '1.1'
|
|
glUniform4fvARB.category = 'GL_ARB_shader_objects'
|
|
glUniform4fvARB.trace = True
|
|
glUniform4fvARB.play = True
|
|
gl.add(glUniform4fvARB)
|
|
|
|
glUniform4iARB = Function('glUniform4iARB')
|
|
glUniform4iARB.ret = Return('void')
|
|
glUniform4iARB.add( Input( 'location','GLint' ))
|
|
glUniform4iARB.add( Input( 'v0','GLint' ))
|
|
glUniform4iARB.add( Input( 'v1','GLint' ))
|
|
glUniform4iARB.add( Input( 'v2','GLint' ))
|
|
glUniform4iARB.add( Input( 'v3','GLint' ))
|
|
glUniform4iARB.version = '1.1'
|
|
glUniform4iARB.category = 'GL_ARB_shader_objects'
|
|
glUniform4iARB.trace = True
|
|
glUniform4iARB.play = True
|
|
gl.add(glUniform4iARB)
|
|
|
|
glUniform4ivARB = Function('glUniform4ivARB')
|
|
glUniform4ivARB.ret = Return('void')
|
|
glUniform4ivARB.add( Input( 'location','GLint' ))
|
|
glUniform4ivARB.add( Input( 'count','GLsizei' ))
|
|
glUniform4ivARB.add( Input( 'value','const GLint *' ))
|
|
glUniform4ivARB.version = '1.1'
|
|
glUniform4ivARB.category = 'GL_ARB_shader_objects'
|
|
glUniform4ivARB.trace = True
|
|
glUniform4ivARB.play = True
|
|
gl.add(glUniform4ivARB)
|
|
|
|
glUniformMatrix2fvARB = Function('glUniformMatrix2fvARB')
|
|
glUniformMatrix2fvARB.ret = Return('void')
|
|
glUniformMatrix2fvARB.add( Input( 'location','GLint' ))
|
|
glUniformMatrix2fvARB.add( Input( 'count','GLsizei' ))
|
|
glUniformMatrix2fvARB.add( Input( 'transpose','GLboolean' ))
|
|
glUniformMatrix2fvARB.add( Input( 'value','const GLfloat *' ,size = '2 * 2 * count' ))
|
|
glUniformMatrix2fvARB.version = '1.1'
|
|
glUniformMatrix2fvARB.category = 'GL_ARB_shader_objects'
|
|
glUniformMatrix2fvARB.trace = True
|
|
glUniformMatrix2fvARB.play = True
|
|
gl.add(glUniformMatrix2fvARB)
|
|
|
|
glUniformMatrix3fvARB = Function('glUniformMatrix3fvARB')
|
|
glUniformMatrix3fvARB.ret = Return('void')
|
|
glUniformMatrix3fvARB.add( Input( 'location','GLint' ))
|
|
glUniformMatrix3fvARB.add( Input( 'count','GLsizei' ))
|
|
glUniformMatrix3fvARB.add( Input( 'transpose','GLboolean' ))
|
|
glUniformMatrix3fvARB.add( Input( 'value','const GLfloat *' ,size = '3 * 3 * count' ))
|
|
glUniformMatrix3fvARB.version = '1.1'
|
|
glUniformMatrix3fvARB.category = 'GL_ARB_shader_objects'
|
|
glUniformMatrix3fvARB.trace = True
|
|
glUniformMatrix3fvARB.play = True
|
|
gl.add(glUniformMatrix3fvARB)
|
|
|
|
glUniformMatrix4fvARB = Function('glUniformMatrix4fvARB')
|
|
glUniformMatrix4fvARB.ret = Return('void')
|
|
glUniformMatrix4fvARB.add( Input( 'location','GLint' ))
|
|
glUniformMatrix4fvARB.add( Input( 'count','GLsizei' ))
|
|
glUniformMatrix4fvARB.add( Input( 'transpose','GLboolean' ))
|
|
glUniformMatrix4fvARB.add( Input( 'value','const GLfloat *' ,size = '4 * 4 * count' ))
|
|
glUniformMatrix4fvARB.version = '1.1'
|
|
glUniformMatrix4fvARB.category = 'GL_ARB_shader_objects'
|
|
glUniformMatrix4fvARB.trace = True
|
|
glUniformMatrix4fvARB.play = True
|
|
gl.add(glUniformMatrix4fvARB)
|
|
|
|
glUseProgramObjectARB = Function('glUseProgramObjectARB')
|
|
glUseProgramObjectARB.ret = Return('void')
|
|
glUseProgramObjectARB.add( Input( 'programObj','GLhandleARB' ))
|
|
glUseProgramObjectARB.version = '1.1'
|
|
glUseProgramObjectARB.category = 'GL_ARB_shader_objects'
|
|
glUseProgramObjectARB.trace = True
|
|
glUseProgramObjectARB.play = True
|
|
gl.add(glUseProgramObjectARB)
|
|
|
|
glValidateProgramARB = Function('glValidateProgramARB')
|
|
glValidateProgramARB.ret = Return('void')
|
|
glValidateProgramARB.add( Input( 'programObj','GLhandleARB' ))
|
|
glValidateProgramARB.version = '1.1'
|
|
glValidateProgramARB.category = 'GL_ARB_shader_objects'
|
|
glValidateProgramARB.trace = True
|
|
glValidateProgramARB.play = True
|
|
gl.add(glValidateProgramARB)
|
|
|
|
# GL_ARB_shader_storage_buffer_object
|
|
|
|
glShaderStorageBlockBinding = Function('glShaderStorageBlockBinding')
|
|
glShaderStorageBlockBinding.ret = Return('void')
|
|
glShaderStorageBlockBinding.add( Input( 'program','GLuint' ))
|
|
glShaderStorageBlockBinding.add( Input( 'storageBlockIndex','GLuint' ))
|
|
glShaderStorageBlockBinding.add( Input( 'storageBlockBinding','GLuint' ))
|
|
glShaderStorageBlockBinding.version = ''
|
|
glShaderStorageBlockBinding.category = 'GL_ARB_shader_storage_buffer_object'
|
|
glShaderStorageBlockBinding.trace = True
|
|
glShaderStorageBlockBinding.play = True
|
|
gl.add(glShaderStorageBlockBinding)
|
|
|
|
# GL_ARB_shader_subroutine
|
|
|
|
glGetActiveSubroutineName = Function('glGetActiveSubroutineName')
|
|
glGetActiveSubroutineName.ret = Return('void')
|
|
glGetActiveSubroutineName.add( Input( 'program','GLuint' ))
|
|
glGetActiveSubroutineName.add( Input( 'shaderType','GLenum' ))
|
|
glGetActiveSubroutineName.add( Input( 'index','GLuint' ))
|
|
glGetActiveSubroutineName.add( Input( 'bufSize','GLsizei' ))
|
|
glGetActiveSubroutineName.add( Output( 'length','GLsizei *' ,size = 1 ))
|
|
glGetActiveSubroutineName.add( Output( 'name','GLchar *' ,maxSize = 'bufSize' ))
|
|
glGetActiveSubroutineName.version = '4.0'
|
|
glGetActiveSubroutineName.category = 'GL_ARB_shader_subroutine'
|
|
glGetActiveSubroutineName.trace = True
|
|
glGetActiveSubroutineName.play = True
|
|
gl.add(glGetActiveSubroutineName)
|
|
|
|
glGetActiveSubroutineUniformName = Function('glGetActiveSubroutineUniformName')
|
|
glGetActiveSubroutineUniformName.ret = Return('void')
|
|
glGetActiveSubroutineUniformName.add( Input( 'program','GLuint' ))
|
|
glGetActiveSubroutineUniformName.add( Input( 'shaderType','GLenum' ))
|
|
glGetActiveSubroutineUniformName.add( Input( 'index','GLuint' ))
|
|
glGetActiveSubroutineUniformName.add( Input( 'bufSize','GLsizei' ))
|
|
glGetActiveSubroutineUniformName.add( Output( 'length','GLsizei *' ,size = 1 ))
|
|
glGetActiveSubroutineUniformName.add( Output( 'name','GLchar *' ,maxSize = 'bufSize' ))
|
|
glGetActiveSubroutineUniformName.version = '4.0'
|
|
glGetActiveSubroutineUniformName.category = 'GL_ARB_shader_subroutine'
|
|
glGetActiveSubroutineUniformName.trace = True
|
|
glGetActiveSubroutineUniformName.play = True
|
|
gl.add(glGetActiveSubroutineUniformName)
|
|
|
|
glGetActiveSubroutineUniformiv = Function('glGetActiveSubroutineUniformiv')
|
|
glGetActiveSubroutineUniformiv.ret = Return('void')
|
|
glGetActiveSubroutineUniformiv.add( Input( 'program','GLuint' ))
|
|
glGetActiveSubroutineUniformiv.add( Input( 'shaderType','GLenum' ))
|
|
glGetActiveSubroutineUniformiv.add( Input( 'index','GLuint' ))
|
|
glGetActiveSubroutineUniformiv.add( Input( 'pname','GLenum' ))
|
|
glGetActiveSubroutineUniformiv.add( Output( 'values','GLint *' ))
|
|
glGetActiveSubroutineUniformiv.version = '4.0'
|
|
glGetActiveSubroutineUniformiv.category = 'GL_ARB_shader_subroutine'
|
|
glGetActiveSubroutineUniformiv.trace = True
|
|
glGetActiveSubroutineUniformiv.play = True
|
|
gl.add(glGetActiveSubroutineUniformiv)
|
|
|
|
glGetProgramStageiv = Function('glGetProgramStageiv')
|
|
glGetProgramStageiv.ret = Return('void')
|
|
glGetProgramStageiv.add( Input( 'program','GLuint' ))
|
|
glGetProgramStageiv.add( Input( 'shaderType','GLenum' ))
|
|
glGetProgramStageiv.add( Input( 'pname','GLenum' ))
|
|
glGetProgramStageiv.add( Output( 'values','GLint *' ,size = 1 ))
|
|
glGetProgramStageiv.version = '4.0'
|
|
glGetProgramStageiv.category = 'GL_ARB_shader_subroutine'
|
|
glGetProgramStageiv.trace = True
|
|
glGetProgramStageiv.play = True
|
|
gl.add(glGetProgramStageiv)
|
|
|
|
glGetSubroutineIndex = Function('glGetSubroutineIndex')
|
|
glGetSubroutineIndex.ret = Return('GLuint')
|
|
glGetSubroutineIndex.add( Input( 'program','GLuint' ))
|
|
glGetSubroutineIndex.add( Input( 'shaderType','GLenum' ))
|
|
glGetSubroutineIndex.add( Input( 'name','const GLchar *' ))
|
|
glGetSubroutineIndex.version = '4.0'
|
|
glGetSubroutineIndex.category = 'GL_ARB_shader_subroutine'
|
|
glGetSubroutineIndex.trace = True
|
|
glGetSubroutineIndex.play = True
|
|
gl.add(glGetSubroutineIndex)
|
|
|
|
glGetSubroutineUniformLocation = Function('glGetSubroutineUniformLocation')
|
|
glGetSubroutineUniformLocation.ret = Return('GLint')
|
|
glGetSubroutineUniformLocation.add( Input( 'program','GLuint' ))
|
|
glGetSubroutineUniformLocation.add( Input( 'shaderType','GLenum' ))
|
|
glGetSubroutineUniformLocation.add( Input( 'name','const GLchar *' ))
|
|
glGetSubroutineUniformLocation.version = '4.0'
|
|
glGetSubroutineUniformLocation.category = 'GL_ARB_shader_subroutine'
|
|
glGetSubroutineUniformLocation.trace = True
|
|
glGetSubroutineUniformLocation.play = True
|
|
gl.add(glGetSubroutineUniformLocation)
|
|
|
|
glGetUniformSubroutineuiv = Function('glGetUniformSubroutineuiv')
|
|
glGetUniformSubroutineuiv.ret = Return('void')
|
|
glGetUniformSubroutineuiv.add( Input( 'shaderType','GLenum' ))
|
|
glGetUniformSubroutineuiv.add( Input( 'location','GLint' ))
|
|
glGetUniformSubroutineuiv.add( Output( 'params','GLuint *' ,size = 1 ))
|
|
glGetUniformSubroutineuiv.version = '4.0'
|
|
glGetUniformSubroutineuiv.category = 'GL_ARB_shader_subroutine'
|
|
glGetUniformSubroutineuiv.trace = True
|
|
glGetUniformSubroutineuiv.play = True
|
|
gl.add(glGetUniformSubroutineuiv)
|
|
|
|
glUniformSubroutinesuiv = Function('glUniformSubroutinesuiv')
|
|
glUniformSubroutinesuiv.ret = Return('void')
|
|
glUniformSubroutinesuiv.add( Input( 'shaderType','GLenum' ))
|
|
glUniformSubroutinesuiv.add( Input( 'count','GLsizei' ))
|
|
glUniformSubroutinesuiv.add( Input( 'indices','const GLuint *' ,size = 'count' ))
|
|
glUniformSubroutinesuiv.version = '4.0'
|
|
glUniformSubroutinesuiv.category = 'GL_ARB_shader_subroutine'
|
|
glUniformSubroutinesuiv.trace = True
|
|
glUniformSubroutinesuiv.play = True
|
|
gl.add(glUniformSubroutinesuiv)
|
|
|
|
# GL_ARB_shading_language_include
|
|
|
|
glCompileShaderIncludeARB = Function('glCompileShaderIncludeARB')
|
|
glCompileShaderIncludeARB.ret = Return('void')
|
|
glCompileShaderIncludeARB.add( Input( 'shader','GLuint' ))
|
|
glCompileShaderIncludeARB.add( Input( 'count','GLsizei' ))
|
|
glCompileShaderIncludeARB.add( Input( 'path','const GLchar **' ,size = 'count' ))
|
|
glCompileShaderIncludeARB.add( Input( 'length','const GLint *' ,size = 'count' ))
|
|
glCompileShaderIncludeARB.version = '4.0'
|
|
glCompileShaderIncludeARB.category = 'GL_ARB_shading_language_include'
|
|
glCompileShaderIncludeARB.trace = True
|
|
glCompileShaderIncludeARB.play = True
|
|
gl.add(glCompileShaderIncludeARB)
|
|
|
|
glDeleteNamedStringARB = Function('glDeleteNamedStringARB')
|
|
glDeleteNamedStringARB.ret = Return('void')
|
|
glDeleteNamedStringARB.add( Input( 'namelen','GLint' ))
|
|
glDeleteNamedStringARB.add( Input( 'name','const GLchar *' ,size = 'helperGLNamedStringSize(namelen, name)' ))
|
|
glDeleteNamedStringARB.version = '4.0'
|
|
glDeleteNamedStringARB.category = 'GL_ARB_shading_language_include'
|
|
glDeleteNamedStringARB.trace = True
|
|
glDeleteNamedStringARB.play = True
|
|
gl.add(glDeleteNamedStringARB)
|
|
|
|
glGetNamedStringARB = Function('glGetNamedStringARB')
|
|
glGetNamedStringARB.ret = Return('void')
|
|
glGetNamedStringARB.add( Input( 'namelen','GLint' ))
|
|
glGetNamedStringARB.add( Input( 'name','const GLchar *' ,size = 'helperGLNamedStringSize(namelen, name)' ))
|
|
glGetNamedStringARB.add( Input( 'bufSize','GLsizei' ))
|
|
glGetNamedStringARB.add( Output( 'stringlen','GLint *' ,size = 1 ))
|
|
glGetNamedStringARB.add( Output( 'string','GLchar *' ,maxSize = 'bufSize' ))
|
|
glGetNamedStringARB.version = '4.0'
|
|
glGetNamedStringARB.category = 'GL_ARB_shading_language_include'
|
|
glGetNamedStringARB.trace = True
|
|
glGetNamedStringARB.play = True
|
|
gl.add(glGetNamedStringARB)
|
|
|
|
glGetNamedStringivARB = Function('glGetNamedStringivARB')
|
|
glGetNamedStringivARB.ret = Return('void')
|
|
glGetNamedStringivARB.add( Input( 'namelen','GLint' ))
|
|
glGetNamedStringivARB.add( Input( 'name','const GLchar *' ,size = 'helperGLNamedStringSize(namelen, name)' ))
|
|
glGetNamedStringivARB.add( Input( 'pname','GLenum' ))
|
|
glGetNamedStringivARB.add( Output( 'params','GLint *' ,size = 'helperGLNamedStringParamsSize(pname)' ))
|
|
glGetNamedStringivARB.version = '4.0'
|
|
glGetNamedStringivARB.category = 'GL_ARB_shading_language_include'
|
|
glGetNamedStringivARB.trace = True
|
|
glGetNamedStringivARB.play = True
|
|
gl.add(glGetNamedStringivARB)
|
|
|
|
glIsNamedStringARB = Function('glIsNamedStringARB')
|
|
glIsNamedStringARB.ret = Return('GLboolean')
|
|
glIsNamedStringARB.add( Input( 'namelen','GLint' ))
|
|
glIsNamedStringARB.add( Input( 'name','const GLchar *' ,size = 'helperGLNamedStringSize(namelen, name)' ))
|
|
glIsNamedStringARB.version = '4.0'
|
|
glIsNamedStringARB.category = 'GL_ARB_shading_language_include'
|
|
glIsNamedStringARB.trace = True
|
|
glIsNamedStringARB.play = True
|
|
gl.add(glIsNamedStringARB)
|
|
|
|
glNamedStringARB = Function('glNamedStringARB')
|
|
glNamedStringARB.ret = Return('void')
|
|
glNamedStringARB.add( Input( 'type','GLenum' ))
|
|
glNamedStringARB.add( Input( 'namelen','GLint' ))
|
|
glNamedStringARB.add( Input( 'name','const GLchar *' ,size = 'helperGLNamedStringSize(namelen, name)' ))
|
|
glNamedStringARB.add( Input( 'stringlen','GLint' ))
|
|
glNamedStringARB.add( Input( 'string','const GLchar *' ,size = 'helperGLNamedStringSize(stringlen, string)' ))
|
|
glNamedStringARB.version = '4.0'
|
|
glNamedStringARB.category = 'GL_ARB_shading_language_include'
|
|
glNamedStringARB.trace = True
|
|
glNamedStringARB.play = True
|
|
gl.add(glNamedStringARB)
|
|
|
|
# GL_ARB_sync
|
|
|
|
glClientWaitSync = Function('glClientWaitSync')
|
|
glClientWaitSync.ret = Return('GLenum')
|
|
glClientWaitSync.add( Input( 'sync','GLsync' ,cast = 'void *' ))
|
|
glClientWaitSync.add( Input( 'flags','GLbitfield' ))
|
|
glClientWaitSync.add( Input( 'timeout','GLuint64' ))
|
|
glClientWaitSync.version = '3.2'
|
|
glClientWaitSync.category = 'GL_ARB_sync'
|
|
glClientWaitSync.trace = True
|
|
glClientWaitSync.play = True
|
|
gl.add(glClientWaitSync)
|
|
|
|
glDeleteSync = Function('glDeleteSync')
|
|
glDeleteSync.ret = Return('void')
|
|
glDeleteSync.add( Input( 'sync','GLsync' ,cast = 'void *' ))
|
|
glDeleteSync.version = '3.2'
|
|
glDeleteSync.category = 'GL_ARB_sync'
|
|
glDeleteSync.trace = True
|
|
glDeleteSync.play = True
|
|
gl.add(glDeleteSync)
|
|
|
|
glFenceSync = Function('glFenceSync')
|
|
glFenceSync.ret = Return('GLsync')
|
|
glFenceSync.add( Input( 'condition','GLenum' ))
|
|
glFenceSync.add( Input( 'flags','GLbitfield' ))
|
|
glFenceSync.version = '3.2'
|
|
glFenceSync.category = 'GL_ARB_sync'
|
|
glFenceSync.trace = True
|
|
glFenceSync.play = True
|
|
gl.add(glFenceSync)
|
|
|
|
glGetInteger64v = Function('glGetInteger64v')
|
|
glGetInteger64v.ret = Return('void')
|
|
glGetInteger64v.add( Input( 'pname','GLenum' ))
|
|
glGetInteger64v.add( Output( 'params','GLint64 *' ))
|
|
glGetInteger64v.version = '3.2'
|
|
glGetInteger64v.category = 'GL_ARB_sync'
|
|
glGetInteger64v.trace = True
|
|
glGetInteger64v.play = False
|
|
gl.add(glGetInteger64v)
|
|
|
|
glGetSynciv = Function('glGetSynciv')
|
|
glGetSynciv.ret = Return('void')
|
|
glGetSynciv.add( Input( 'sync','GLsync' ,cast = 'void *' ))
|
|
glGetSynciv.add( Input( 'pname','GLenum' ))
|
|
glGetSynciv.add( Input( 'bufSize','GLsizei' ))
|
|
glGetSynciv.add( Output( 'length','GLsizei *' ,size = 1 ))
|
|
glGetSynciv.add( Output( 'values','GLint *' ,size = 'bufSize' ))
|
|
glGetSynciv.version = '3.2'
|
|
glGetSynciv.category = 'GL_ARB_sync'
|
|
glGetSynciv.trace = True
|
|
glGetSynciv.play = True
|
|
gl.add(glGetSynciv)
|
|
|
|
glIsSync = Function('glIsSync')
|
|
glIsSync.ret = Return('GLboolean')
|
|
glIsSync.add( Input( 'sync','GLsync' ,cast = 'void *' ))
|
|
glIsSync.version = '3.2'
|
|
glIsSync.category = 'GL_ARB_sync'
|
|
glIsSync.trace = True
|
|
glIsSync.play = True
|
|
gl.add(glIsSync)
|
|
|
|
glWaitSync = Function('glWaitSync')
|
|
glWaitSync.ret = Return('void')
|
|
glWaitSync.add( Input( 'sync','GLsync' ,cast = 'void *' ))
|
|
glWaitSync.add( Input( 'flags','GLbitfield' ))
|
|
glWaitSync.add( Input( 'timeout','GLuint64' ))
|
|
glWaitSync.version = '3.2'
|
|
glWaitSync.category = 'GL_ARB_sync'
|
|
glWaitSync.trace = True
|
|
glWaitSync.play = True
|
|
gl.add(glWaitSync)
|
|
|
|
# GL_ARB_tessellation_shader
|
|
|
|
glPatchParameterfv = Function('glPatchParameterfv')
|
|
glPatchParameterfv.ret = Return('void')
|
|
glPatchParameterfv.add( Input( 'pname','GLenum' ))
|
|
glPatchParameterfv.add( Input( 'values','const GLfloat *' ,size = '1' ))
|
|
glPatchParameterfv.version = '4.0'
|
|
glPatchParameterfv.category = 'GL_ARB_tessellation_shader'
|
|
glPatchParameterfv.trace = True
|
|
glPatchParameterfv.play = True
|
|
gl.add(glPatchParameterfv)
|
|
|
|
glPatchParameteri = Function('glPatchParameteri')
|
|
glPatchParameteri.ret = Return('void')
|
|
glPatchParameteri.add( Input( 'pname','GLenum' ))
|
|
glPatchParameteri.add( Input( 'value','GLint' ))
|
|
glPatchParameteri.version = '4.0'
|
|
glPatchParameteri.category = 'GL_ARB_tessellation_shader'
|
|
glPatchParameteri.trace = True
|
|
glPatchParameteri.play = True
|
|
gl.add(glPatchParameteri)
|
|
|
|
# GL_ARB_texture_buffer_object
|
|
|
|
glTexBufferARB = Function('glTexBufferARB')
|
|
glTexBufferARB.ret = Return('void')
|
|
glTexBufferARB.add( Input( 'target','GLenum' ))
|
|
glTexBufferARB.add( Input( 'internalformat','GLenum' ))
|
|
glTexBufferARB.add( Input( 'buffer','GLuint' ))
|
|
glTexBufferARB.version = '3.0'
|
|
glTexBufferARB.category = 'GL_ARB_texture_buffer_object'
|
|
glTexBufferARB.trace = True
|
|
glTexBufferARB.play = True
|
|
gl.add(glTexBufferARB)
|
|
|
|
# GL_ARB_texture_buffer_range
|
|
|
|
glTexBufferRange = Function('glTexBufferRange')
|
|
glTexBufferRange.ret = Return('void')
|
|
glTexBufferRange.add( Input( 'target','GLenum' ))
|
|
glTexBufferRange.add( Input( 'internalformat','GLenum' ))
|
|
glTexBufferRange.add( Input( 'buffer','GLuint' ))
|
|
glTexBufferRange.add( Input( 'offset','GLintptr' ))
|
|
glTexBufferRange.add( Input( 'size','GLsizeiptr' ))
|
|
glTexBufferRange.version = ''
|
|
glTexBufferRange.category = 'GL_ARB_texture_buffer_range'
|
|
glTexBufferRange.trace = True
|
|
glTexBufferRange.play = True
|
|
gl.add(glTexBufferRange)
|
|
|
|
glTextureBufferRangeEXT = Function('glTextureBufferRangeEXT')
|
|
glTextureBufferRangeEXT.ret = Return('void')
|
|
glTextureBufferRangeEXT.add( Input( 'texture','GLuint' ))
|
|
glTextureBufferRangeEXT.add( Input( 'target','GLenum' ))
|
|
glTextureBufferRangeEXT.add( Input( 'internalformat','GLenum' ))
|
|
glTextureBufferRangeEXT.add( Input( 'buffer','GLuint' ))
|
|
glTextureBufferRangeEXT.add( Input( 'offset','GLintptr' ))
|
|
glTextureBufferRangeEXT.add( Input( 'size','GLsizeiptr' ))
|
|
glTextureBufferRangeEXT.version = ''
|
|
glTextureBufferRangeEXT.category = 'GL_ARB_texture_buffer_range'
|
|
glTextureBufferRangeEXT.trace = True
|
|
glTextureBufferRangeEXT.play = True
|
|
gl.add(glTextureBufferRangeEXT)
|
|
|
|
# GL_ARB_texture_compression
|
|
|
|
glCompressedTexImage1DARB = Function('glCompressedTexImage1DARB')
|
|
glCompressedTexImage1DARB.ret = Return('void')
|
|
glCompressedTexImage1DARB.add( Input( 'target','GLenum' ))
|
|
glCompressedTexImage1DARB.add( Input( 'level','GLint' ))
|
|
glCompressedTexImage1DARB.add( Input( 'internalformat','GLenum' ))
|
|
glCompressedTexImage1DARB.add( Input( 'width','GLsizei' ))
|
|
glCompressedTexImage1DARB.add( Input( 'border','GLint' ))
|
|
glCompressedTexImage1DARB.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedTexImage1DARB.add( Input( 'data','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedTexImage1DARB.version = '1.1'
|
|
glCompressedTexImage1DARB.category = 'GL_ARB_texture_compression'
|
|
glCompressedTexImage1DARB.trace = True
|
|
glCompressedTexImage1DARB.play = True
|
|
gl.add(glCompressedTexImage1DARB)
|
|
|
|
glCompressedTexImage2DARB = Function('glCompressedTexImage2DARB')
|
|
glCompressedTexImage2DARB.ret = Return('void')
|
|
glCompressedTexImage2DARB.add( Input( 'target','GLenum' ))
|
|
glCompressedTexImage2DARB.add( Input( 'level','GLint' ))
|
|
glCompressedTexImage2DARB.add( Input( 'internalformat','GLenum' ))
|
|
glCompressedTexImage2DARB.add( Input( 'width','GLsizei' ))
|
|
glCompressedTexImage2DARB.add( Input( 'height','GLsizei' ))
|
|
glCompressedTexImage2DARB.add( Input( 'border','GLint' ))
|
|
glCompressedTexImage2DARB.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedTexImage2DARB.add( Input( 'data','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedTexImage2DARB.version = '1.1'
|
|
glCompressedTexImage2DARB.category = 'GL_ARB_texture_compression'
|
|
glCompressedTexImage2DARB.trace = True
|
|
glCompressedTexImage2DARB.play = True
|
|
gl.add(glCompressedTexImage2DARB)
|
|
|
|
glCompressedTexImage3DARB = Function('glCompressedTexImage3DARB')
|
|
glCompressedTexImage3DARB.ret = Return('void')
|
|
glCompressedTexImage3DARB.add( Input( 'target','GLenum' ))
|
|
glCompressedTexImage3DARB.add( Input( 'level','GLint' ))
|
|
glCompressedTexImage3DARB.add( Input( 'internalformat','GLenum' ))
|
|
glCompressedTexImage3DARB.add( Input( 'width','GLsizei' ))
|
|
glCompressedTexImage3DARB.add( Input( 'height','GLsizei' ))
|
|
glCompressedTexImage3DARB.add( Input( 'depth','GLsizei' ))
|
|
glCompressedTexImage3DARB.add( Input( 'border','GLint' ))
|
|
glCompressedTexImage3DARB.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedTexImage3DARB.add( Input( 'data','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedTexImage3DARB.version = '1.1'
|
|
glCompressedTexImage3DARB.category = 'GL_ARB_texture_compression'
|
|
glCompressedTexImage3DARB.trace = True
|
|
glCompressedTexImage3DARB.play = True
|
|
gl.add(glCompressedTexImage3DARB)
|
|
|
|
glCompressedTexSubImage1DARB = Function('glCompressedTexSubImage1DARB')
|
|
glCompressedTexSubImage1DARB.ret = Return('void')
|
|
glCompressedTexSubImage1DARB.add( Input( 'target','GLenum' ))
|
|
glCompressedTexSubImage1DARB.add( Input( 'level','GLint' ))
|
|
glCompressedTexSubImage1DARB.add( Input( 'xoffset','GLint' ))
|
|
glCompressedTexSubImage1DARB.add( Input( 'width','GLsizei' ))
|
|
glCompressedTexSubImage1DARB.add( Input( 'format','GLenum' ))
|
|
glCompressedTexSubImage1DARB.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedTexSubImage1DARB.add( Input( 'data','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedTexSubImage1DARB.version = '1.1'
|
|
glCompressedTexSubImage1DARB.category = 'GL_ARB_texture_compression'
|
|
glCompressedTexSubImage1DARB.trace = True
|
|
glCompressedTexSubImage1DARB.play = True
|
|
gl.add(glCompressedTexSubImage1DARB)
|
|
|
|
glCompressedTexSubImage2DARB = Function('glCompressedTexSubImage2DARB')
|
|
glCompressedTexSubImage2DARB.ret = Return('void')
|
|
glCompressedTexSubImage2DARB.add( Input( 'target','GLenum' ))
|
|
glCompressedTexSubImage2DARB.add( Input( 'level','GLint' ))
|
|
glCompressedTexSubImage2DARB.add( Input( 'xoffset','GLint' ))
|
|
glCompressedTexSubImage2DARB.add( Input( 'yoffset','GLint' ))
|
|
glCompressedTexSubImage2DARB.add( Input( 'width','GLsizei' ))
|
|
glCompressedTexSubImage2DARB.add( Input( 'height','GLsizei' ))
|
|
glCompressedTexSubImage2DARB.add( Input( 'format','GLenum' ))
|
|
glCompressedTexSubImage2DARB.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedTexSubImage2DARB.add( Input( 'data','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedTexSubImage2DARB.version = '1.1'
|
|
glCompressedTexSubImage2DARB.category = 'GL_ARB_texture_compression'
|
|
glCompressedTexSubImage2DARB.trace = True
|
|
glCompressedTexSubImage2DARB.play = True
|
|
gl.add(glCompressedTexSubImage2DARB)
|
|
|
|
glCompressedTexSubImage3DARB = Function('glCompressedTexSubImage3DARB')
|
|
glCompressedTexSubImage3DARB.ret = Return('void')
|
|
glCompressedTexSubImage3DARB.add( Input( 'target','GLenum' ))
|
|
glCompressedTexSubImage3DARB.add( Input( 'level','GLint' ))
|
|
glCompressedTexSubImage3DARB.add( Input( 'xoffset','GLint' ))
|
|
glCompressedTexSubImage3DARB.add( Input( 'yoffset','GLint' ))
|
|
glCompressedTexSubImage3DARB.add( Input( 'zoffset','GLint' ))
|
|
glCompressedTexSubImage3DARB.add( Input( 'width','GLsizei' ))
|
|
glCompressedTexSubImage3DARB.add( Input( 'height','GLsizei' ))
|
|
glCompressedTexSubImage3DARB.add( Input( 'depth','GLsizei' ))
|
|
glCompressedTexSubImage3DARB.add( Input( 'format','GLenum' ))
|
|
glCompressedTexSubImage3DARB.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedTexSubImage3DARB.add( Input( 'data','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedTexSubImage3DARB.version = '1.1'
|
|
glCompressedTexSubImage3DARB.category = 'GL_ARB_texture_compression'
|
|
glCompressedTexSubImage3DARB.trace = True
|
|
glCompressedTexSubImage3DARB.play = True
|
|
gl.add(glCompressedTexSubImage3DARB)
|
|
|
|
glGetCompressedTexImageARB = Function('glGetCompressedTexImageARB')
|
|
glGetCompressedTexImageARB.ret = Return('void')
|
|
glGetCompressedTexImageARB.add( Input( 'target','GLenum' ))
|
|
glGetCompressedTexImageARB.add( Input( 'lod','GLint' ))
|
|
glGetCompressedTexImageARB.add( Output( 'img','GLvoid *' ))
|
|
glGetCompressedTexImageARB.version = '1.1'
|
|
glGetCompressedTexImageARB.category = 'GL_ARB_texture_compression'
|
|
glGetCompressedTexImageARB.trace = True
|
|
glGetCompressedTexImageARB.play = True
|
|
gl.add(glGetCompressedTexImageARB)
|
|
|
|
# GL_ARB_texture_multisample
|
|
|
|
glGetMultisamplefv = Function('glGetMultisamplefv')
|
|
glGetMultisamplefv.ret = Return('void')
|
|
glGetMultisamplefv.add( Input( 'pname','GLenum' ))
|
|
glGetMultisamplefv.add( Input( 'index','GLuint' ))
|
|
glGetMultisamplefv.add( Output( 'val','GLfloat *' ))
|
|
glGetMultisamplefv.version = '3.2'
|
|
glGetMultisamplefv.category = 'GL_ARB_texture_multisample'
|
|
glGetMultisamplefv.trace = True
|
|
glGetMultisamplefv.play = True
|
|
gl.add(glGetMultisamplefv)
|
|
|
|
glSampleMaski = Function('glSampleMaski')
|
|
glSampleMaski.ret = Return('void')
|
|
glSampleMaski.add( Input( 'index','GLuint' ))
|
|
glSampleMaski.add( Input( 'mask','GLbitfield' ))
|
|
glSampleMaski.version = '3.2'
|
|
glSampleMaski.category = 'GL_ARB_texture_multisample'
|
|
glSampleMaski.trace = True
|
|
glSampleMaski.play = True
|
|
gl.add(glSampleMaski)
|
|
|
|
glTexImage2DMultisample = Function('glTexImage2DMultisample')
|
|
glTexImage2DMultisample.ret = Return('void')
|
|
glTexImage2DMultisample.add( Input( 'target','GLenum' ))
|
|
glTexImage2DMultisample.add( Input( 'samples','GLsizei' ))
|
|
glTexImage2DMultisample.add( Input( 'internalformat','GLint' ))
|
|
glTexImage2DMultisample.add( Input( 'width','GLsizei' ))
|
|
glTexImage2DMultisample.add( Input( 'height','GLsizei' ))
|
|
glTexImage2DMultisample.add( Input( 'fixedsamplelocations','GLboolean' ))
|
|
glTexImage2DMultisample.version = '3.2'
|
|
glTexImage2DMultisample.category = 'GL_ARB_texture_multisample'
|
|
glTexImage2DMultisample.trace = True
|
|
glTexImage2DMultisample.play = True
|
|
gl.add(glTexImage2DMultisample)
|
|
|
|
glTexImage3DMultisample = Function('glTexImage3DMultisample')
|
|
glTexImage3DMultisample.ret = Return('void')
|
|
glTexImage3DMultisample.add( Input( 'target','GLenum' ))
|
|
glTexImage3DMultisample.add( Input( 'samples','GLsizei' ))
|
|
glTexImage3DMultisample.add( Input( 'internalformat','GLint' ))
|
|
glTexImage3DMultisample.add( Input( 'width','GLsizei' ))
|
|
glTexImage3DMultisample.add( Input( 'height','GLsizei' ))
|
|
glTexImage3DMultisample.add( Input( 'depth','GLsizei' ))
|
|
glTexImage3DMultisample.add( Input( 'fixedsamplelocations','GLboolean' ))
|
|
glTexImage3DMultisample.version = '3.2'
|
|
glTexImage3DMultisample.category = 'GL_ARB_texture_multisample'
|
|
glTexImage3DMultisample.trace = True
|
|
glTexImage3DMultisample.play = True
|
|
gl.add(glTexImage3DMultisample)
|
|
|
|
# GL_ARB_texture_storage
|
|
|
|
glTexStorage1D = Function('glTexStorage1D')
|
|
glTexStorage1D.ret = Return('void')
|
|
glTexStorage1D.add( Input( 'target','GLenum' ))
|
|
glTexStorage1D.add( Input( 'levels','GLsizei' ))
|
|
glTexStorage1D.add( Input( 'internalformat','GLenum' ))
|
|
glTexStorage1D.add( Input( 'width','GLsizei' ))
|
|
glTexStorage1D.version = ''
|
|
glTexStorage1D.category = 'GL_ARB_texture_storage'
|
|
glTexStorage1D.trace = True
|
|
glTexStorage1D.play = True
|
|
gl.add(glTexStorage1D)
|
|
|
|
glTexStorage2D = Function('glTexStorage2D')
|
|
glTexStorage2D.ret = Return('void')
|
|
glTexStorage2D.add( Input( 'target','GLenum' ))
|
|
glTexStorage2D.add( Input( 'levels','GLsizei' ))
|
|
glTexStorage2D.add( Input( 'internalformat','GLenum' ))
|
|
glTexStorage2D.add( Input( 'width','GLsizei' ))
|
|
glTexStorage2D.add( Input( 'height','GLsizei' ))
|
|
glTexStorage2D.version = ''
|
|
glTexStorage2D.category = 'GL_ARB_texture_storage'
|
|
glTexStorage2D.trace = True
|
|
glTexStorage2D.play = True
|
|
gl.add(glTexStorage2D)
|
|
|
|
glTexStorage3D = Function('glTexStorage3D')
|
|
glTexStorage3D.ret = Return('void')
|
|
glTexStorage3D.add( Input( 'target','GLenum' ))
|
|
glTexStorage3D.add( Input( 'levels','GLsizei' ))
|
|
glTexStorage3D.add( Input( 'internalformat','GLenum' ))
|
|
glTexStorage3D.add( Input( 'width','GLsizei' ))
|
|
glTexStorage3D.add( Input( 'height','GLsizei' ))
|
|
glTexStorage3D.add( Input( 'depth','GLsizei' ))
|
|
glTexStorage3D.version = ''
|
|
glTexStorage3D.category = 'GL_ARB_texture_storage'
|
|
glTexStorage3D.trace = True
|
|
glTexStorage3D.play = True
|
|
gl.add(glTexStorage3D)
|
|
|
|
glTextureStorage1DEXT = Function('glTextureStorage1DEXT')
|
|
glTextureStorage1DEXT.ret = Return('void')
|
|
glTextureStorage1DEXT.add( Input( 'texture','GLuint' ))
|
|
glTextureStorage1DEXT.add( Input( 'target','GLenum' ))
|
|
glTextureStorage1DEXT.add( Input( 'levels','GLsizei' ))
|
|
glTextureStorage1DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glTextureStorage1DEXT.add( Input( 'width','GLsizei' ))
|
|
glTextureStorage1DEXT.version = ''
|
|
glTextureStorage1DEXT.category = 'GL_ARB_texture_storage'
|
|
glTextureStorage1DEXT.trace = True
|
|
glTextureStorage1DEXT.play = True
|
|
gl.add(glTextureStorage1DEXT)
|
|
|
|
glTextureStorage2DEXT = Function('glTextureStorage2DEXT')
|
|
glTextureStorage2DEXT.ret = Return('void')
|
|
glTextureStorage2DEXT.add( Input( 'texture','GLuint' ))
|
|
glTextureStorage2DEXT.add( Input( 'target','GLenum' ))
|
|
glTextureStorage2DEXT.add( Input( 'levels','GLsizei' ))
|
|
glTextureStorage2DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glTextureStorage2DEXT.add( Input( 'width','GLsizei' ))
|
|
glTextureStorage2DEXT.add( Input( 'height','GLsizei' ))
|
|
glTextureStorage2DEXT.version = ''
|
|
glTextureStorage2DEXT.category = 'GL_ARB_texture_storage'
|
|
glTextureStorage2DEXT.trace = True
|
|
glTextureStorage2DEXT.play = True
|
|
gl.add(glTextureStorage2DEXT)
|
|
|
|
glTextureStorage3DEXT = Function('glTextureStorage3DEXT')
|
|
glTextureStorage3DEXT.ret = Return('void')
|
|
glTextureStorage3DEXT.add( Input( 'texture','GLuint' ))
|
|
glTextureStorage3DEXT.add( Input( 'target','GLenum' ))
|
|
glTextureStorage3DEXT.add( Input( 'levels','GLsizei' ))
|
|
glTextureStorage3DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glTextureStorage3DEXT.add( Input( 'width','GLsizei' ))
|
|
glTextureStorage3DEXT.add( Input( 'height','GLsizei' ))
|
|
glTextureStorage3DEXT.add( Input( 'depth','GLsizei' ))
|
|
glTextureStorage3DEXT.version = ''
|
|
glTextureStorage3DEXT.category = 'GL_ARB_texture_storage'
|
|
glTextureStorage3DEXT.trace = True
|
|
glTextureStorage3DEXT.play = True
|
|
gl.add(glTextureStorage3DEXT)
|
|
|
|
# GL_ARB_texture_storage_multisample
|
|
|
|
glTexStorage2DMultisample = Function('glTexStorage2DMultisample')
|
|
glTexStorage2DMultisample.ret = Return('void')
|
|
glTexStorage2DMultisample.add( Input( 'target','GLenum' ))
|
|
glTexStorage2DMultisample.add( Input( 'samples','GLsizei' ))
|
|
glTexStorage2DMultisample.add( Input( 'internalformat','GLenum' ))
|
|
glTexStorage2DMultisample.add( Input( 'width','GLsizei' ))
|
|
glTexStorage2DMultisample.add( Input( 'height','GLsizei' ))
|
|
glTexStorage2DMultisample.add( Input( 'fixedsamplelocations','GLboolean' ))
|
|
glTexStorage2DMultisample.version = ''
|
|
glTexStorage2DMultisample.category = 'GL_ARB_texture_storage_multisample'
|
|
glTexStorage2DMultisample.trace = True
|
|
glTexStorage2DMultisample.play = True
|
|
gl.add(glTexStorage2DMultisample)
|
|
|
|
glTexStorage3DMultisample = Function('glTexStorage3DMultisample')
|
|
glTexStorage3DMultisample.ret = Return('void')
|
|
glTexStorage3DMultisample.add( Input( 'target','GLenum' ))
|
|
glTexStorage3DMultisample.add( Input( 'samples','GLsizei' ))
|
|
glTexStorage3DMultisample.add( Input( 'internalformat','GLenum' ))
|
|
glTexStorage3DMultisample.add( Input( 'width','GLsizei' ))
|
|
glTexStorage3DMultisample.add( Input( 'height','GLsizei' ))
|
|
glTexStorage3DMultisample.add( Input( 'depth','GLsizei' ))
|
|
glTexStorage3DMultisample.add( Input( 'fixedsamplelocations','GLboolean' ))
|
|
glTexStorage3DMultisample.version = ''
|
|
glTexStorage3DMultisample.category = 'GL_ARB_texture_storage_multisample'
|
|
glTexStorage3DMultisample.trace = True
|
|
glTexStorage3DMultisample.play = True
|
|
gl.add(glTexStorage3DMultisample)
|
|
|
|
glTextureStorage2DMultisampleEXT = Function('glTextureStorage2DMultisampleEXT')
|
|
glTextureStorage2DMultisampleEXT.ret = Return('void')
|
|
glTextureStorage2DMultisampleEXT.add( Input( 'texture','GLuint' ))
|
|
glTextureStorage2DMultisampleEXT.add( Input( 'target','GLenum' ))
|
|
glTextureStorage2DMultisampleEXT.add( Input( 'samples','GLsizei' ))
|
|
glTextureStorage2DMultisampleEXT.add( Input( 'internalformat','GLenum' ))
|
|
glTextureStorage2DMultisampleEXT.add( Input( 'width','GLsizei' ))
|
|
glTextureStorage2DMultisampleEXT.add( Input( 'height','GLsizei' ))
|
|
glTextureStorage2DMultisampleEXT.add( Input( 'fixedsamplelocations','GLboolean' ))
|
|
glTextureStorage2DMultisampleEXT.version = ''
|
|
glTextureStorage2DMultisampleEXT.category = 'GL_ARB_texture_storage_multisample'
|
|
glTextureStorage2DMultisampleEXT.trace = True
|
|
glTextureStorage2DMultisampleEXT.play = True
|
|
gl.add(glTextureStorage2DMultisampleEXT)
|
|
|
|
glTextureStorage3DMultisampleEXT = Function('glTextureStorage3DMultisampleEXT')
|
|
glTextureStorage3DMultisampleEXT.ret = Return('void')
|
|
glTextureStorage3DMultisampleEXT.add( Input( 'texture','GLuint' ))
|
|
glTextureStorage3DMultisampleEXT.add( Input( 'target','GLenum' ))
|
|
glTextureStorage3DMultisampleEXT.add( Input( 'samples','GLsizei' ))
|
|
glTextureStorage3DMultisampleEXT.add( Input( 'internalformat','GLenum' ))
|
|
glTextureStorage3DMultisampleEXT.add( Input( 'width','GLsizei' ))
|
|
glTextureStorage3DMultisampleEXT.add( Input( 'height','GLsizei' ))
|
|
glTextureStorage3DMultisampleEXT.add( Input( 'depth','GLsizei' ))
|
|
glTextureStorage3DMultisampleEXT.add( Input( 'fixedsamplelocations','GLboolean' ))
|
|
glTextureStorage3DMultisampleEXT.version = ''
|
|
glTextureStorage3DMultisampleEXT.category = 'GL_ARB_texture_storage_multisample'
|
|
glTextureStorage3DMultisampleEXT.trace = True
|
|
glTextureStorage3DMultisampleEXT.play = True
|
|
gl.add(glTextureStorage3DMultisampleEXT)
|
|
|
|
# GL_ARB_texture_view
|
|
|
|
glTextureView = Function('glTextureView')
|
|
glTextureView.ret = Return('void')
|
|
glTextureView.add( Input( 'texture','GLuint' ))
|
|
glTextureView.add( Input( 'target','GLenum' ))
|
|
glTextureView.add( Input( 'origtexture','GLuint' ))
|
|
glTextureView.add( Input( 'internalformat','GLenum' ))
|
|
glTextureView.add( Input( 'minlevel','GLuint' ))
|
|
glTextureView.add( Input( 'numlevels','GLuint' ))
|
|
glTextureView.add( Input( 'minlayer','GLuint' ))
|
|
glTextureView.add( Input( 'numlayers','GLuint' ))
|
|
glTextureView.version = ''
|
|
glTextureView.category = 'GL_ARB_texture_view'
|
|
glTextureView.trace = True
|
|
glTextureView.play = True
|
|
gl.add(glTextureView)
|
|
|
|
# GL_ARB_timer_query
|
|
|
|
glGetQueryObjecti64v = Function('glGetQueryObjecti64v')
|
|
glGetQueryObjecti64v.ret = Return('void')
|
|
glGetQueryObjecti64v.add( Input( 'id','GLuint' ))
|
|
glGetQueryObjecti64v.add( Input( 'pname','GLenum' ))
|
|
glGetQueryObjecti64v.add( Output( 'params','GLint64 *' ))
|
|
glGetQueryObjecti64v.version = '3.3'
|
|
glGetQueryObjecti64v.category = 'GL_ARB_timer_query'
|
|
glGetQueryObjecti64v.trace = True
|
|
glGetQueryObjecti64v.play = False
|
|
gl.add(glGetQueryObjecti64v)
|
|
|
|
glGetQueryObjectui64v = Function('glGetQueryObjectui64v')
|
|
glGetQueryObjectui64v.ret = Return('void')
|
|
glGetQueryObjectui64v.add( Input( 'id','GLuint' ))
|
|
glGetQueryObjectui64v.add( Input( 'pname','GLenum' ))
|
|
glGetQueryObjectui64v.add( Output( 'params','GLuint64 *' ))
|
|
glGetQueryObjectui64v.version = '3.3'
|
|
glGetQueryObjectui64v.category = 'GL_ARB_timer_query'
|
|
glGetQueryObjectui64v.trace = True
|
|
glGetQueryObjectui64v.play = False
|
|
gl.add(glGetQueryObjectui64v)
|
|
|
|
glQueryCounter = Function('glQueryCounter')
|
|
glQueryCounter.ret = Return('void')
|
|
glQueryCounter.add( Input( 'id','GLuint' ))
|
|
glQueryCounter.add( Input( 'target','GLenum' ))
|
|
glQueryCounter.version = '3.3'
|
|
glQueryCounter.category = 'GL_ARB_timer_query'
|
|
glQueryCounter.trace = True
|
|
glQueryCounter.play = True
|
|
gl.add(glQueryCounter)
|
|
|
|
# GL_ARB_transform_feedback2
|
|
|
|
glBindTransformFeedback = Function('glBindTransformFeedback')
|
|
glBindTransformFeedback.ret = Return('void')
|
|
glBindTransformFeedback.add( Input( 'target','GLenum' ))
|
|
glBindTransformFeedback.add( Input( 'id','GLuint' ))
|
|
glBindTransformFeedback.version = '4.0'
|
|
glBindTransformFeedback.category = 'GL_ARB_transform_feedback2'
|
|
glBindTransformFeedback.trace = True
|
|
glBindTransformFeedback.play = True
|
|
gl.add(glBindTransformFeedback)
|
|
|
|
glDeleteTransformFeedbacks = Function('glDeleteTransformFeedbacks')
|
|
glDeleteTransformFeedbacks.ret = Return('void')
|
|
glDeleteTransformFeedbacks.add( Input( 'n','GLsizei' ))
|
|
glDeleteTransformFeedbacks.add( Input( 'ids','const GLuint *' ,size = 'n' ))
|
|
glDeleteTransformFeedbacks.version = '4.0'
|
|
glDeleteTransformFeedbacks.category = 'GL_ARB_transform_feedback2'
|
|
glDeleteTransformFeedbacks.trace = True
|
|
glDeleteTransformFeedbacks.play = True
|
|
gl.add(glDeleteTransformFeedbacks)
|
|
|
|
glDrawTransformFeedback = Function('glDrawTransformFeedback')
|
|
glDrawTransformFeedback.ret = Return('void')
|
|
glDrawTransformFeedback.add( Input( 'mode','GLenum' ))
|
|
glDrawTransformFeedback.add( Input( 'name','GLuint' ))
|
|
glDrawTransformFeedback.version = '4.0'
|
|
glDrawTransformFeedback.category = 'GL_ARB_transform_feedback2'
|
|
glDrawTransformFeedback.trace = True
|
|
glDrawTransformFeedback.play = True
|
|
gl.add(glDrawTransformFeedback)
|
|
|
|
glGenTransformFeedbacks = Function('glGenTransformFeedbacks')
|
|
glGenTransformFeedbacks.ret = Return('void')
|
|
glGenTransformFeedbacks.add( Input( 'n','GLsizei' ))
|
|
glGenTransformFeedbacks.add( Output( 'ids','GLuint *' ,size = 'n' ))
|
|
glGenTransformFeedbacks.version = '4.0'
|
|
glGenTransformFeedbacks.category = 'GL_ARB_transform_feedback2'
|
|
glGenTransformFeedbacks.trace = True
|
|
glGenTransformFeedbacks.play = True
|
|
gl.add(glGenTransformFeedbacks)
|
|
|
|
glIsTransformFeedback = Function('glIsTransformFeedback')
|
|
glIsTransformFeedback.ret = Return('GLboolean')
|
|
glIsTransformFeedback.add( Input( 'id','GLuint' ))
|
|
glIsTransformFeedback.version = '4.0'
|
|
glIsTransformFeedback.category = 'GL_ARB_transform_feedback2'
|
|
glIsTransformFeedback.trace = True
|
|
glIsTransformFeedback.play = True
|
|
gl.add(glIsTransformFeedback)
|
|
|
|
glPauseTransformFeedback = Function('glPauseTransformFeedback')
|
|
glPauseTransformFeedback.ret = Return('void')
|
|
glPauseTransformFeedback.version = '4.0'
|
|
glPauseTransformFeedback.category = 'GL_ARB_transform_feedback2'
|
|
glPauseTransformFeedback.trace = True
|
|
glPauseTransformFeedback.play = True
|
|
gl.add(glPauseTransformFeedback)
|
|
|
|
glResumeTransformFeedback = Function('glResumeTransformFeedback')
|
|
glResumeTransformFeedback.ret = Return('void')
|
|
glResumeTransformFeedback.version = '4.0'
|
|
glResumeTransformFeedback.category = 'GL_ARB_transform_feedback2'
|
|
glResumeTransformFeedback.trace = True
|
|
glResumeTransformFeedback.play = True
|
|
gl.add(glResumeTransformFeedback)
|
|
|
|
# GL_ARB_transform_feedback3
|
|
|
|
glBeginQueryIndexed = Function('glBeginQueryIndexed')
|
|
glBeginQueryIndexed.ret = Return('void')
|
|
glBeginQueryIndexed.add( Input( 'target','GLenum' ))
|
|
glBeginQueryIndexed.add( Input( 'index','GLuint' ))
|
|
glBeginQueryIndexed.add( Input( 'id','GLuint' ))
|
|
glBeginQueryIndexed.version = '4.0'
|
|
glBeginQueryIndexed.category = 'GL_ARB_transform_feedback3'
|
|
glBeginQueryIndexed.trace = True
|
|
glBeginQueryIndexed.play = True
|
|
gl.add(glBeginQueryIndexed)
|
|
|
|
glDrawTransformFeedbackStream = Function('glDrawTransformFeedbackStream')
|
|
glDrawTransformFeedbackStream.ret = Return('void')
|
|
glDrawTransformFeedbackStream.add( Input( 'mode','GLenum' ))
|
|
glDrawTransformFeedbackStream.add( Input( 'id','GLuint' ))
|
|
glDrawTransformFeedbackStream.add( Input( 'stream','GLuint' ))
|
|
glDrawTransformFeedbackStream.version = '4.0'
|
|
glDrawTransformFeedbackStream.category = 'GL_ARB_transform_feedback3'
|
|
glDrawTransformFeedbackStream.trace = True
|
|
glDrawTransformFeedbackStream.play = True
|
|
gl.add(glDrawTransformFeedbackStream)
|
|
|
|
glEndQueryIndexed = Function('glEndQueryIndexed')
|
|
glEndQueryIndexed.ret = Return('void')
|
|
glEndQueryIndexed.add( Input( 'target','GLenum' ))
|
|
glEndQueryIndexed.add( Input( 'index','GLuint' ))
|
|
glEndQueryIndexed.version = '4.0'
|
|
glEndQueryIndexed.category = 'GL_ARB_transform_feedback3'
|
|
glEndQueryIndexed.trace = True
|
|
glEndQueryIndexed.play = True
|
|
gl.add(glEndQueryIndexed)
|
|
|
|
glGetQueryIndexediv = Function('glGetQueryIndexediv')
|
|
glGetQueryIndexediv.ret = Return('void')
|
|
glGetQueryIndexediv.add( Input( 'target','GLenum' ))
|
|
glGetQueryIndexediv.add( Input( 'index','GLuint' ))
|
|
glGetQueryIndexediv.add( Input( 'pname','GLenum' ))
|
|
glGetQueryIndexediv.add( Output( 'params','GLint *' ))
|
|
glGetQueryIndexediv.version = '4.0'
|
|
glGetQueryIndexediv.category = 'GL_ARB_transform_feedback3'
|
|
glGetQueryIndexediv.trace = True
|
|
glGetQueryIndexediv.play = False
|
|
gl.add(glGetQueryIndexediv)
|
|
|
|
# GL_ARB_transform_feedback_instanced
|
|
|
|
glDrawTransformFeedbackInstanced = Function('glDrawTransformFeedbackInstanced')
|
|
glDrawTransformFeedbackInstanced.ret = Return('void')
|
|
glDrawTransformFeedbackInstanced.add( Input( 'mode','GLenum' ))
|
|
glDrawTransformFeedbackInstanced.add( Input( 'id','GLuint' ))
|
|
glDrawTransformFeedbackInstanced.add( Input( 'primcount','GLsizei' ))
|
|
glDrawTransformFeedbackInstanced.version = ''
|
|
glDrawTransformFeedbackInstanced.category = 'GL_ARB_transform_feedback_instanced'
|
|
glDrawTransformFeedbackInstanced.trace = True
|
|
glDrawTransformFeedbackInstanced.play = True
|
|
gl.add(glDrawTransformFeedbackInstanced)
|
|
|
|
glDrawTransformFeedbackStreamInstanced = Function('glDrawTransformFeedbackStreamInstanced')
|
|
glDrawTransformFeedbackStreamInstanced.ret = Return('void')
|
|
glDrawTransformFeedbackStreamInstanced.add( Input( 'mode','GLenum' ))
|
|
glDrawTransformFeedbackStreamInstanced.add( Input( 'id','GLuint' ))
|
|
glDrawTransformFeedbackStreamInstanced.add( Input( 'stream','GLuint' ))
|
|
glDrawTransformFeedbackStreamInstanced.add( Input( 'primcount','GLsizei' ))
|
|
glDrawTransformFeedbackStreamInstanced.version = ''
|
|
glDrawTransformFeedbackStreamInstanced.category = 'GL_ARB_transform_feedback_instanced'
|
|
glDrawTransformFeedbackStreamInstanced.trace = True
|
|
glDrawTransformFeedbackStreamInstanced.play = True
|
|
gl.add(glDrawTransformFeedbackStreamInstanced)
|
|
|
|
# GL_ARB_transpose_matrix
|
|
|
|
glLoadTransposeMatrixdARB = Function('glLoadTransposeMatrixdARB')
|
|
glLoadTransposeMatrixdARB.ret = Return('void')
|
|
glLoadTransposeMatrixdARB.add( Input( 'm','const GLdouble *' ,size = 16 ))
|
|
glLoadTransposeMatrixdARB.version = '1.1'
|
|
glLoadTransposeMatrixdARB.category = 'GL_ARB_transpose_matrix'
|
|
glLoadTransposeMatrixdARB.trace = True
|
|
glLoadTransposeMatrixdARB.play = True
|
|
gl.add(glLoadTransposeMatrixdARB)
|
|
|
|
glLoadTransposeMatrixfARB = Function('glLoadTransposeMatrixfARB')
|
|
glLoadTransposeMatrixfARB.ret = Return('void')
|
|
glLoadTransposeMatrixfARB.add( Input( 'm','const GLfloat *' ,size = 16 ))
|
|
glLoadTransposeMatrixfARB.version = '1.1'
|
|
glLoadTransposeMatrixfARB.category = 'GL_ARB_transpose_matrix'
|
|
glLoadTransposeMatrixfARB.trace = True
|
|
glLoadTransposeMatrixfARB.play = True
|
|
gl.add(glLoadTransposeMatrixfARB)
|
|
|
|
glMultTransposeMatrixdARB = Function('glMultTransposeMatrixdARB')
|
|
glMultTransposeMatrixdARB.ret = Return('void')
|
|
glMultTransposeMatrixdARB.add( Input( 'm','const GLdouble *' ,size = 16 ))
|
|
glMultTransposeMatrixdARB.version = '1.1'
|
|
glMultTransposeMatrixdARB.category = 'GL_ARB_transpose_matrix'
|
|
glMultTransposeMatrixdARB.trace = True
|
|
glMultTransposeMatrixdARB.play = True
|
|
gl.add(glMultTransposeMatrixdARB)
|
|
|
|
glMultTransposeMatrixfARB = Function('glMultTransposeMatrixfARB')
|
|
glMultTransposeMatrixfARB.ret = Return('void')
|
|
glMultTransposeMatrixfARB.add( Input( 'm','const GLfloat *' ,size = 16 ))
|
|
glMultTransposeMatrixfARB.version = '1.1'
|
|
glMultTransposeMatrixfARB.category = 'GL_ARB_transpose_matrix'
|
|
glMultTransposeMatrixfARB.trace = True
|
|
glMultTransposeMatrixfARB.play = True
|
|
gl.add(glMultTransposeMatrixfARB)
|
|
|
|
# GL_ARB_uniform_buffer_object
|
|
|
|
glBindBufferBase = Function('glBindBufferBase')
|
|
glBindBufferBase.ret = Return('void')
|
|
glBindBufferBase.add( Input( 'target','GLenum' ))
|
|
glBindBufferBase.add( Input( 'index','GLuint' ))
|
|
glBindBufferBase.add( Input( 'buffer','GLuint' ))
|
|
glBindBufferBase.version = '3.0'
|
|
glBindBufferBase.category = 'GL_ARB_uniform_buffer_object'
|
|
glBindBufferBase.trace = True
|
|
glBindBufferBase.play = True
|
|
gl.add(glBindBufferBase)
|
|
|
|
glBindBufferRange = Function('glBindBufferRange')
|
|
glBindBufferRange.ret = Return('void')
|
|
glBindBufferRange.add( Input( 'target','GLenum' ))
|
|
glBindBufferRange.add( Input( 'index','GLuint' ))
|
|
glBindBufferRange.add( Input( 'buffer','GLuint' ))
|
|
glBindBufferRange.add( Input( 'offset','GLintptr' ))
|
|
glBindBufferRange.add( Input( 'size','GLsizeiptr' ))
|
|
glBindBufferRange.version = '3.0'
|
|
glBindBufferRange.category = 'GL_ARB_uniform_buffer_object'
|
|
glBindBufferRange.trace = True
|
|
glBindBufferRange.play = True
|
|
gl.add(glBindBufferRange)
|
|
|
|
glGetActiveUniformBlockName = Function('glGetActiveUniformBlockName')
|
|
glGetActiveUniformBlockName.ret = Return('void')
|
|
glGetActiveUniformBlockName.add( Input( 'program','GLuint' ))
|
|
glGetActiveUniformBlockName.add( Input( 'uniformBlockIndex','GLuint' ))
|
|
glGetActiveUniformBlockName.add( Input( 'bufSize','GLsizei' ))
|
|
glGetActiveUniformBlockName.add( Output( 'length','GLsizei *' ,size = 1 ))
|
|
glGetActiveUniformBlockName.add( Output( 'uniformBlockName','GLchar *' ,maxSize = 'bufSize' ))
|
|
glGetActiveUniformBlockName.version = '3.1'
|
|
glGetActiveUniformBlockName.category = 'GL_ARB_uniform_buffer_object'
|
|
glGetActiveUniformBlockName.trace = True
|
|
glGetActiveUniformBlockName.play = False
|
|
gl.add(glGetActiveUniformBlockName)
|
|
|
|
glGetActiveUniformBlockiv = Function('glGetActiveUniformBlockiv')
|
|
glGetActiveUniformBlockiv.ret = Return('void')
|
|
glGetActiveUniformBlockiv.add( Input( 'program','GLuint' ))
|
|
glGetActiveUniformBlockiv.add( Input( 'uniformBlockIndex','GLuint' ))
|
|
glGetActiveUniformBlockiv.add( Input( 'pname','GLenum' ))
|
|
glGetActiveUniformBlockiv.add( Output( 'params','GLint *' ))
|
|
glGetActiveUniformBlockiv.version = '3.1'
|
|
glGetActiveUniformBlockiv.category = 'GL_ARB_uniform_buffer_object'
|
|
glGetActiveUniformBlockiv.trace = True
|
|
glGetActiveUniformBlockiv.play = False
|
|
gl.add(glGetActiveUniformBlockiv)
|
|
|
|
glGetActiveUniformName = Function('glGetActiveUniformName')
|
|
glGetActiveUniformName.ret = Return('void')
|
|
glGetActiveUniformName.add( Input( 'program','GLuint' ))
|
|
glGetActiveUniformName.add( Input( 'uniformIndex','GLuint' ))
|
|
glGetActiveUniformName.add( Input( 'bufSize','GLsizei' ))
|
|
glGetActiveUniformName.add( Output( 'length','GLsizei *' ,size = 1 ))
|
|
glGetActiveUniformName.add( Output( 'uniformName','GLchar *' ,maxSize = 'bufSize' ))
|
|
glGetActiveUniformName.version = '3.1'
|
|
glGetActiveUniformName.category = 'GL_ARB_uniform_buffer_object'
|
|
glGetActiveUniformName.trace = True
|
|
glGetActiveUniformName.play = False
|
|
gl.add(glGetActiveUniformName)
|
|
|
|
glGetActiveUniformsiv = Function('glGetActiveUniformsiv')
|
|
glGetActiveUniformsiv.ret = Return('void')
|
|
glGetActiveUniformsiv.add( Input( 'program','GLuint' ))
|
|
glGetActiveUniformsiv.add( Input( 'uniformCount','GLsizei' ))
|
|
glGetActiveUniformsiv.add( Input( 'uniformIndices','const GLuint *' ))
|
|
glGetActiveUniformsiv.add( Input( 'pname','GLenum' ))
|
|
glGetActiveUniformsiv.add( Output( 'params','GLint *' ))
|
|
glGetActiveUniformsiv.version = '3.1'
|
|
glGetActiveUniformsiv.category = 'GL_ARB_uniform_buffer_object'
|
|
glGetActiveUniformsiv.trace = True
|
|
glGetActiveUniformsiv.play = True
|
|
gl.add(glGetActiveUniformsiv)
|
|
|
|
glGetIntegeri_v = Function('glGetIntegeri_v')
|
|
glGetIntegeri_v.ret = Return('void')
|
|
glGetIntegeri_v.add( Input( 'target','GLenum' ))
|
|
glGetIntegeri_v.add( Input( 'index','GLuint' ))
|
|
glGetIntegeri_v.add( Output( 'data','GLint *' ))
|
|
glGetIntegeri_v.version = '3.0'
|
|
glGetIntegeri_v.category = 'GL_ARB_uniform_buffer_object'
|
|
glGetIntegeri_v.trace = True
|
|
glGetIntegeri_v.play = False
|
|
gl.add(glGetIntegeri_v)
|
|
|
|
glGetUniformBlockIndex = Function('glGetUniformBlockIndex')
|
|
glGetUniformBlockIndex.ret = Return('GLuint')
|
|
glGetUniformBlockIndex.add( Input( 'program','GLuint' ))
|
|
glGetUniformBlockIndex.add( Input( 'uniformBlockName','const GLchar *' ))
|
|
glGetUniformBlockIndex.version = '3.1'
|
|
glGetUniformBlockIndex.category = 'GL_ARB_uniform_buffer_object'
|
|
glGetUniformBlockIndex.trace = True
|
|
glGetUniformBlockIndex.play = False
|
|
gl.add(glGetUniformBlockIndex)
|
|
|
|
glGetUniformIndices = Function('glGetUniformIndices')
|
|
glGetUniformIndices.ret = Return('void')
|
|
glGetUniformIndices.add( Input( 'program','GLuint' ))
|
|
glGetUniformIndices.add( Input( 'uniformCount','GLsizei' ))
|
|
glGetUniformIndices.add( Input( 'uniformNames','const GLchar **' ))
|
|
glGetUniformIndices.add( Output( 'uniformIndices','GLuint *' ))
|
|
glGetUniformIndices.version = '3.1'
|
|
glGetUniformIndices.category = 'GL_ARB_uniform_buffer_object'
|
|
glGetUniformIndices.trace = True
|
|
glGetUniformIndices.play = True
|
|
gl.add(glGetUniformIndices)
|
|
|
|
glUniformBlockBinding = Function('glUniformBlockBinding')
|
|
glUniformBlockBinding.ret = Return('void')
|
|
glUniformBlockBinding.add( Input( 'program','GLuint' ))
|
|
glUniformBlockBinding.add( Input( 'uniformBlockIndex','GLuint' ))
|
|
glUniformBlockBinding.add( Input( 'uniformBlockBinding','GLuint' ))
|
|
glUniformBlockBinding.version = '3.1'
|
|
glUniformBlockBinding.category = 'GL_ARB_uniform_buffer_object'
|
|
glUniformBlockBinding.trace = True
|
|
glUniformBlockBinding.play = True
|
|
gl.add(glUniformBlockBinding)
|
|
|
|
# GL_ARB_vertex_array_object
|
|
|
|
glBindVertexArray = Function('glBindVertexArray')
|
|
glBindVertexArray.ret = Return('void')
|
|
glBindVertexArray.add( Input( 'array','GLuint' ))
|
|
glBindVertexArray.version = '3.0'
|
|
glBindVertexArray.category = 'GL_ARB_vertex_array_object'
|
|
glBindVertexArray.trace = True
|
|
glBindVertexArray.play = True
|
|
gl.add(glBindVertexArray)
|
|
|
|
glDeleteVertexArrays = Function('glDeleteVertexArrays')
|
|
glDeleteVertexArrays.ret = Return('void')
|
|
glDeleteVertexArrays.add( Input( 'n','GLsizei' ))
|
|
glDeleteVertexArrays.add( Input( 'arrays','const GLuint *' ,size = 'n' ))
|
|
glDeleteVertexArrays.version = '3.0'
|
|
glDeleteVertexArrays.category = 'GL_ARB_vertex_array_object'
|
|
glDeleteVertexArrays.trace = True
|
|
glDeleteVertexArrays.play = True
|
|
gl.add(glDeleteVertexArrays)
|
|
|
|
glGenVertexArrays = Function('glGenVertexArrays')
|
|
glGenVertexArrays.ret = Return('void')
|
|
glGenVertexArrays.add( Input( 'n','GLsizei' ))
|
|
glGenVertexArrays.add( Output( 'arrays','GLuint *' ,size = 'n' ))
|
|
glGenVertexArrays.version = '3.0'
|
|
glGenVertexArrays.category = 'GL_ARB_vertex_array_object'
|
|
glGenVertexArrays.trace = True
|
|
glGenVertexArrays.play = True
|
|
gl.add(glGenVertexArrays)
|
|
|
|
glIsVertexArray = Function('glIsVertexArray')
|
|
glIsVertexArray.ret = Return('GLboolean')
|
|
glIsVertexArray.add( Input( 'array','GLuint' ))
|
|
glIsVertexArray.version = '3.0'
|
|
glIsVertexArray.category = 'GL_ARB_vertex_array_object'
|
|
glIsVertexArray.trace = True
|
|
glIsVertexArray.play = True
|
|
gl.add(glIsVertexArray)
|
|
|
|
# GL_ARB_vertex_attrib_64bit
|
|
|
|
glGetVertexAttribLdv = Function('glGetVertexAttribLdv')
|
|
glGetVertexAttribLdv.ret = Return('void')
|
|
glGetVertexAttribLdv.add( Input( 'index','GLuint' ))
|
|
glGetVertexAttribLdv.add( Input( 'pname','GLenum' ))
|
|
glGetVertexAttribLdv.add( Output( 'params','GLdouble *' ,size = 1 ))
|
|
glGetVertexAttribLdv.version = '4.1'
|
|
glGetVertexAttribLdv.category = 'GL_ARB_vertex_attrib_64bit'
|
|
glGetVertexAttribLdv.trace = True
|
|
glGetVertexAttribLdv.play = True
|
|
gl.add(glGetVertexAttribLdv)
|
|
|
|
glVertexAttribL1d = Function('glVertexAttribL1d')
|
|
glVertexAttribL1d.ret = Return('void')
|
|
glVertexAttribL1d.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL1d.add( Input( 'x','GLdouble' ))
|
|
glVertexAttribL1d.version = '4.1'
|
|
glVertexAttribL1d.category = 'GL_ARB_vertex_attrib_64bit'
|
|
glVertexAttribL1d.trace = True
|
|
glVertexAttribL1d.play = True
|
|
gl.add(glVertexAttribL1d)
|
|
|
|
glVertexAttribL1dv = Function('glVertexAttribL1dv')
|
|
glVertexAttribL1dv.ret = Return('void')
|
|
glVertexAttribL1dv.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL1dv.add( Input( 'v','const GLdouble *' ,size = 1 ))
|
|
glVertexAttribL1dv.version = '4.1'
|
|
glVertexAttribL1dv.category = 'GL_ARB_vertex_attrib_64bit'
|
|
glVertexAttribL1dv.trace = True
|
|
glVertexAttribL1dv.play = True
|
|
gl.add(glVertexAttribL1dv)
|
|
|
|
glVertexAttribL2d = Function('glVertexAttribL2d')
|
|
glVertexAttribL2d.ret = Return('void')
|
|
glVertexAttribL2d.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL2d.add( Input( 'x','GLdouble' ))
|
|
glVertexAttribL2d.add( Input( 'y','GLdouble' ))
|
|
glVertexAttribL2d.version = '4.1'
|
|
glVertexAttribL2d.category = 'GL_ARB_vertex_attrib_64bit'
|
|
glVertexAttribL2d.trace = True
|
|
glVertexAttribL2d.play = True
|
|
gl.add(glVertexAttribL2d)
|
|
|
|
glVertexAttribL2dv = Function('glVertexAttribL2dv')
|
|
glVertexAttribL2dv.ret = Return('void')
|
|
glVertexAttribL2dv.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL2dv.add( Input( 'v','const GLdouble *' ,size = 2 ))
|
|
glVertexAttribL2dv.version = '4.1'
|
|
glVertexAttribL2dv.category = 'GL_ARB_vertex_attrib_64bit'
|
|
glVertexAttribL2dv.trace = True
|
|
glVertexAttribL2dv.play = True
|
|
gl.add(glVertexAttribL2dv)
|
|
|
|
glVertexAttribL3d = Function('glVertexAttribL3d')
|
|
glVertexAttribL3d.ret = Return('void')
|
|
glVertexAttribL3d.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL3d.add( Input( 'x','GLdouble' ))
|
|
glVertexAttribL3d.add( Input( 'y','GLdouble' ))
|
|
glVertexAttribL3d.add( Input( 'z','GLdouble' ))
|
|
glVertexAttribL3d.version = '4.1'
|
|
glVertexAttribL3d.category = 'GL_ARB_vertex_attrib_64bit'
|
|
glVertexAttribL3d.trace = True
|
|
glVertexAttribL3d.play = True
|
|
gl.add(glVertexAttribL3d)
|
|
|
|
glVertexAttribL3dv = Function('glVertexAttribL3dv')
|
|
glVertexAttribL3dv.ret = Return('void')
|
|
glVertexAttribL3dv.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL3dv.add( Input( 'v','const GLdouble *' ,size = 3 ))
|
|
glVertexAttribL3dv.version = '4.1'
|
|
glVertexAttribL3dv.category = 'GL_ARB_vertex_attrib_64bit'
|
|
glVertexAttribL3dv.trace = True
|
|
glVertexAttribL3dv.play = True
|
|
gl.add(glVertexAttribL3dv)
|
|
|
|
glVertexAttribL4d = Function('glVertexAttribL4d')
|
|
glVertexAttribL4d.ret = Return('void')
|
|
glVertexAttribL4d.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL4d.add( Input( 'x','GLdouble' ))
|
|
glVertexAttribL4d.add( Input( 'y','GLdouble' ))
|
|
glVertexAttribL4d.add( Input( 'z','GLdouble' ))
|
|
glVertexAttribL4d.add( Input( 'w','GLdouble' ))
|
|
glVertexAttribL4d.version = '4.1'
|
|
glVertexAttribL4d.category = 'GL_ARB_vertex_attrib_64bit'
|
|
glVertexAttribL4d.trace = True
|
|
glVertexAttribL4d.play = True
|
|
gl.add(glVertexAttribL4d)
|
|
|
|
glVertexAttribL4dv = Function('glVertexAttribL4dv')
|
|
glVertexAttribL4dv.ret = Return('void')
|
|
glVertexAttribL4dv.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL4dv.add( Input( 'v','const GLdouble *' ,size = 4 ))
|
|
glVertexAttribL4dv.version = '4.1'
|
|
glVertexAttribL4dv.category = 'GL_ARB_vertex_attrib_64bit'
|
|
glVertexAttribL4dv.trace = True
|
|
glVertexAttribL4dv.play = True
|
|
gl.add(glVertexAttribL4dv)
|
|
|
|
glVertexAttribLPointer = Function('glVertexAttribLPointer')
|
|
glVertexAttribLPointer.ret = Return('void')
|
|
glVertexAttribLPointer.add( Input( 'index','GLuint' ))
|
|
glVertexAttribLPointer.add( Input( 'size','GLint' ))
|
|
glVertexAttribLPointer.add( Input( 'type','GLenum' ))
|
|
glVertexAttribLPointer.add( Input( 'stride','GLsizei' ))
|
|
glVertexAttribLPointer.add( Input( 'pointer','const GLvoid *' ))
|
|
glVertexAttribLPointer.version = '4.1'
|
|
glVertexAttribLPointer.category = 'GL_ARB_vertex_attrib_64bit'
|
|
glVertexAttribLPointer.trace = True
|
|
glVertexAttribLPointer.play = True
|
|
gl.add(glVertexAttribLPointer)
|
|
|
|
# GL_ARB_vertex_attrib_binding
|
|
|
|
glBindVertexBuffer = Function('glBindVertexBuffer')
|
|
glBindVertexBuffer.ret = Return('void')
|
|
glBindVertexBuffer.add( Input( 'bindingindex','GLuint' ))
|
|
glBindVertexBuffer.add( Input( 'buffer','GLuint' ))
|
|
glBindVertexBuffer.add( Input( 'offset','GLintptr' ))
|
|
glBindVertexBuffer.add( Input( 'stride','GLsizei' ))
|
|
glBindVertexBuffer.version = ''
|
|
glBindVertexBuffer.category = 'GL_ARB_vertex_attrib_binding'
|
|
glBindVertexBuffer.trace = True
|
|
glBindVertexBuffer.play = True
|
|
gl.add(glBindVertexBuffer)
|
|
|
|
glVertexAttribBinding = Function('glVertexAttribBinding')
|
|
glVertexAttribBinding.ret = Return('void')
|
|
glVertexAttribBinding.add( Input( 'attribindex','GLuint' ))
|
|
glVertexAttribBinding.add( Input( 'bindingindex','GLuint' ))
|
|
glVertexAttribBinding.version = ''
|
|
glVertexAttribBinding.category = 'GL_ARB_vertex_attrib_binding'
|
|
glVertexAttribBinding.trace = True
|
|
glVertexAttribBinding.play = True
|
|
gl.add(glVertexAttribBinding)
|
|
|
|
glVertexAttribFormat = Function('glVertexAttribFormat')
|
|
glVertexAttribFormat.ret = Return('void')
|
|
glVertexAttribFormat.add( Input( 'attribindex','GLuint' ))
|
|
glVertexAttribFormat.add( Input( 'size','GLint' ))
|
|
glVertexAttribFormat.add( Input( 'type','GLenum' ))
|
|
glVertexAttribFormat.add( Input( 'normalized','GLboolean' ))
|
|
glVertexAttribFormat.add( Input( 'relativeoffset','GLuint' ))
|
|
glVertexAttribFormat.version = ''
|
|
glVertexAttribFormat.category = 'GL_ARB_vertex_attrib_binding'
|
|
glVertexAttribFormat.trace = True
|
|
glVertexAttribFormat.play = True
|
|
gl.add(glVertexAttribFormat)
|
|
|
|
glVertexAttribIFormat = Function('glVertexAttribIFormat')
|
|
glVertexAttribIFormat.ret = Return('void')
|
|
glVertexAttribIFormat.add( Input( 'attribindex','GLuint' ))
|
|
glVertexAttribIFormat.add( Input( 'size','GLint' ))
|
|
glVertexAttribIFormat.add( Input( 'type','GLenum' ))
|
|
glVertexAttribIFormat.add( Input( 'relativeoffset','GLuint' ))
|
|
glVertexAttribIFormat.version = ''
|
|
glVertexAttribIFormat.category = 'GL_ARB_vertex_attrib_binding'
|
|
glVertexAttribIFormat.trace = True
|
|
glVertexAttribIFormat.play = True
|
|
gl.add(glVertexAttribIFormat)
|
|
|
|
glVertexAttribLFormat = Function('glVertexAttribLFormat')
|
|
glVertexAttribLFormat.ret = Return('void')
|
|
glVertexAttribLFormat.add( Input( 'attribindex','GLuint' ))
|
|
glVertexAttribLFormat.add( Input( 'size','GLint' ))
|
|
glVertexAttribLFormat.add( Input( 'type','GLenum' ))
|
|
glVertexAttribLFormat.add( Input( 'relativeoffset','GLuint' ))
|
|
glVertexAttribLFormat.version = ''
|
|
glVertexAttribLFormat.category = 'GL_ARB_vertex_attrib_binding'
|
|
glVertexAttribLFormat.trace = True
|
|
glVertexAttribLFormat.play = True
|
|
gl.add(glVertexAttribLFormat)
|
|
|
|
glVertexBindingDivisor = Function('glVertexBindingDivisor')
|
|
glVertexBindingDivisor.ret = Return('void')
|
|
glVertexBindingDivisor.add( Input( 'bindingindex','GLuint' ))
|
|
glVertexBindingDivisor.add( Input( 'divisor','GLuint' ))
|
|
glVertexBindingDivisor.version = ''
|
|
glVertexBindingDivisor.category = 'GL_ARB_vertex_attrib_binding'
|
|
glVertexBindingDivisor.trace = True
|
|
glVertexBindingDivisor.play = True
|
|
gl.add(glVertexBindingDivisor)
|
|
|
|
# GL_ARB_vertex_blend
|
|
|
|
glVertexBlendARB = Function('glVertexBlendARB')
|
|
glVertexBlendARB.ret = Return('void')
|
|
glVertexBlendARB.add( Input( 'count','GLint' ))
|
|
glVertexBlendARB.version = '1.1'
|
|
glVertexBlendARB.category = 'GL_ARB_vertex_blend'
|
|
glVertexBlendARB.trace = True
|
|
glVertexBlendARB.play = True
|
|
gl.add(glVertexBlendARB)
|
|
|
|
glWeightPointerARB = Function('glWeightPointerARB')
|
|
glWeightPointerARB.ret = Return('void')
|
|
glWeightPointerARB.add( Input( 'size','GLint' ))
|
|
glWeightPointerARB.add( Input( 'type','GLenum' ))
|
|
glWeightPointerARB.add( Input( 'stride','GLsizei' ))
|
|
glWeightPointerARB.add( Input( 'pointer','GLvoid *' ))
|
|
glWeightPointerARB.version = '1.1'
|
|
glWeightPointerARB.category = 'GL_ARB_vertex_blend'
|
|
glWeightPointerARB.trace = True
|
|
glWeightPointerARB.play = True
|
|
gl.add(glWeightPointerARB)
|
|
|
|
glWeightbvARB = Function('glWeightbvARB')
|
|
glWeightbvARB.ret = Return('void')
|
|
glWeightbvARB.add( Input( 'size','GLint' ))
|
|
glWeightbvARB.add( Input( 'weights','GLbyte *' ))
|
|
glWeightbvARB.version = '1.1'
|
|
glWeightbvARB.category = 'GL_ARB_vertex_blend'
|
|
glWeightbvARB.trace = True
|
|
glWeightbvARB.play = False
|
|
gl.add(glWeightbvARB)
|
|
|
|
glWeightdvARB = Function('glWeightdvARB')
|
|
glWeightdvARB.ret = Return('void')
|
|
glWeightdvARB.add( Input( 'size','GLint' ))
|
|
glWeightdvARB.add( Input( 'weights','GLdouble *' ))
|
|
glWeightdvARB.version = '1.1'
|
|
glWeightdvARB.category = 'GL_ARB_vertex_blend'
|
|
glWeightdvARB.trace = True
|
|
glWeightdvARB.play = True
|
|
gl.add(glWeightdvARB)
|
|
|
|
glWeightfvARB = Function('glWeightfvARB')
|
|
glWeightfvARB.ret = Return('void')
|
|
glWeightfvARB.add( Input( 'size','GLint' ))
|
|
glWeightfvARB.add( Input( 'weights','GLfloat *' ))
|
|
glWeightfvARB.version = '1.1'
|
|
glWeightfvARB.category = 'GL_ARB_vertex_blend'
|
|
glWeightfvARB.trace = True
|
|
glWeightfvARB.play = True
|
|
gl.add(glWeightfvARB)
|
|
|
|
glWeightivARB = Function('glWeightivARB')
|
|
glWeightivARB.ret = Return('void')
|
|
glWeightivARB.add( Input( 'size','GLint' ))
|
|
glWeightivARB.add( Input( 'weights','GLint *' ))
|
|
glWeightivARB.version = '1.1'
|
|
glWeightivARB.category = 'GL_ARB_vertex_blend'
|
|
glWeightivARB.trace = True
|
|
glWeightivARB.play = True
|
|
gl.add(glWeightivARB)
|
|
|
|
glWeightsvARB = Function('glWeightsvARB')
|
|
glWeightsvARB.ret = Return('void')
|
|
glWeightsvARB.add( Input( 'size','GLint' ))
|
|
glWeightsvARB.add( Input( 'weights','GLshort *' ))
|
|
glWeightsvARB.version = '1.1'
|
|
glWeightsvARB.category = 'GL_ARB_vertex_blend'
|
|
glWeightsvARB.trace = True
|
|
glWeightsvARB.play = True
|
|
gl.add(glWeightsvARB)
|
|
|
|
glWeightubvARB = Function('glWeightubvARB')
|
|
glWeightubvARB.ret = Return('void')
|
|
glWeightubvARB.add( Input( 'size','GLint' ))
|
|
glWeightubvARB.add( Input( 'weights','GLubyte *' ))
|
|
glWeightubvARB.version = '1.1'
|
|
glWeightubvARB.category = 'GL_ARB_vertex_blend'
|
|
glWeightubvARB.trace = True
|
|
glWeightubvARB.play = False
|
|
gl.add(glWeightubvARB)
|
|
|
|
glWeightuivARB = Function('glWeightuivARB')
|
|
glWeightuivARB.ret = Return('void')
|
|
glWeightuivARB.add( Input( 'size','GLint' ))
|
|
glWeightuivARB.add( Input( 'weights','GLuint *' ))
|
|
glWeightuivARB.version = '1.1'
|
|
glWeightuivARB.category = 'GL_ARB_vertex_blend'
|
|
glWeightuivARB.trace = True
|
|
glWeightuivARB.play = True
|
|
gl.add(glWeightuivARB)
|
|
|
|
glWeightusvARB = Function('glWeightusvARB')
|
|
glWeightusvARB.ret = Return('void')
|
|
glWeightusvARB.add( Input( 'size','GLint' ))
|
|
glWeightusvARB.add( Input( 'weights','GLushort *' ))
|
|
glWeightusvARB.version = '1.1'
|
|
glWeightusvARB.category = 'GL_ARB_vertex_blend'
|
|
glWeightusvARB.trace = True
|
|
glWeightusvARB.play = True
|
|
gl.add(glWeightusvARB)
|
|
|
|
# GL_ARB_vertex_buffer_object
|
|
|
|
glBindBufferARB = Function('glBindBufferARB')
|
|
glBindBufferARB.ret = Return('void')
|
|
glBindBufferARB.add( Input( 'target','GLenum' ))
|
|
glBindBufferARB.add( Input( 'buffer','GLuint' ))
|
|
glBindBufferARB.version = '1.1'
|
|
glBindBufferARB.category = 'GL_ARB_vertex_buffer_object'
|
|
glBindBufferARB.trace = True
|
|
glBindBufferARB.play = True
|
|
gl.add(glBindBufferARB)
|
|
|
|
glBufferDataARB = Function('glBufferDataARB')
|
|
glBufferDataARB.ret = Return('void')
|
|
glBufferDataARB.add( Input( 'target','GLenum' ))
|
|
glBufferDataARB.add( Input( 'size','GLsizeiptrARB' ))
|
|
glBufferDataARB.add( Input( 'data','const GLvoid *' ))
|
|
glBufferDataARB.add( Input( 'usage','GLenum' ))
|
|
glBufferDataARB.version = '1.1'
|
|
glBufferDataARB.category = 'GL_ARB_vertex_buffer_object'
|
|
glBufferDataARB.trace = True
|
|
glBufferDataARB.play = True
|
|
gl.add(glBufferDataARB)
|
|
|
|
glBufferSubDataARB = Function('glBufferSubDataARB')
|
|
glBufferSubDataARB.ret = Return('void')
|
|
glBufferSubDataARB.add( Input( 'target','GLenum' ))
|
|
glBufferSubDataARB.add( Input( 'offset','GLintptrARB' ))
|
|
glBufferSubDataARB.add( Input( 'size','GLsizeiptrARB' ))
|
|
glBufferSubDataARB.add( Input( 'data','const GLvoid *' ))
|
|
glBufferSubDataARB.version = '1.1'
|
|
glBufferSubDataARB.category = 'GL_ARB_vertex_buffer_object'
|
|
glBufferSubDataARB.trace = True
|
|
glBufferSubDataARB.play = True
|
|
gl.add(glBufferSubDataARB)
|
|
|
|
glDeleteBuffersARB = Function('glDeleteBuffersARB')
|
|
glDeleteBuffersARB.ret = Return('void')
|
|
glDeleteBuffersARB.add( Input( 'n','GLsizei' ))
|
|
glDeleteBuffersARB.add( Input( 'buffers','const GLuint *' ,size = 'n' ))
|
|
glDeleteBuffersARB.version = '1.1'
|
|
glDeleteBuffersARB.category = 'GL_ARB_vertex_buffer_object'
|
|
glDeleteBuffersARB.trace = True
|
|
glDeleteBuffersARB.play = True
|
|
gl.add(glDeleteBuffersARB)
|
|
|
|
glGenBuffersARB = Function('glGenBuffersARB')
|
|
glGenBuffersARB.ret = Return('void')
|
|
glGenBuffersARB.add( Input( 'n','GLsizei' ))
|
|
glGenBuffersARB.add( Output( 'buffers','GLuint *' ,size = 'n' ))
|
|
glGenBuffersARB.version = '1.1'
|
|
glGenBuffersARB.category = 'GL_ARB_vertex_buffer_object'
|
|
glGenBuffersARB.trace = True
|
|
glGenBuffersARB.play = True
|
|
gl.add(glGenBuffersARB)
|
|
|
|
glGetBufferParameterivARB = Function('glGetBufferParameterivARB')
|
|
glGetBufferParameterivARB.ret = Return('void')
|
|
glGetBufferParameterivARB.add( Input( 'target','GLenum' ))
|
|
glGetBufferParameterivARB.add( Input( 'pname','GLenum' ))
|
|
glGetBufferParameterivARB.add( Output( 'params','GLint *' ))
|
|
glGetBufferParameterivARB.version = '1.1'
|
|
glGetBufferParameterivARB.category = 'GL_ARB_vertex_buffer_object'
|
|
glGetBufferParameterivARB.trace = True
|
|
glGetBufferParameterivARB.play = True
|
|
gl.add(glGetBufferParameterivARB)
|
|
|
|
glGetBufferPointervARB = Function('glGetBufferPointervARB')
|
|
glGetBufferPointervARB.ret = Return('void')
|
|
glGetBufferPointervARB.add( Input( 'target','GLenum' ))
|
|
glGetBufferPointervARB.add( Input( 'pname','GLenum' ))
|
|
glGetBufferPointervARB.add( Output( 'params','GLvoid **' ,size = 1 ))
|
|
glGetBufferPointervARB.version = '1.1'
|
|
glGetBufferPointervARB.category = 'GL_ARB_vertex_buffer_object'
|
|
glGetBufferPointervARB.trace = True
|
|
glGetBufferPointervARB.play = True
|
|
gl.add(glGetBufferPointervARB)
|
|
|
|
glGetBufferSubDataARB = Function('glGetBufferSubDataARB')
|
|
glGetBufferSubDataARB.ret = Return('void')
|
|
glGetBufferSubDataARB.add( Input( 'target','GLenum' ))
|
|
glGetBufferSubDataARB.add( Input( 'offset','GLintptrARB' ))
|
|
glGetBufferSubDataARB.add( Input( 'size','GLsizeiptrARB' ))
|
|
glGetBufferSubDataARB.add( Output( 'data','GLvoid *' ))
|
|
glGetBufferSubDataARB.version = '1.1'
|
|
glGetBufferSubDataARB.category = 'GL_ARB_vertex_buffer_object'
|
|
glGetBufferSubDataARB.trace = True
|
|
glGetBufferSubDataARB.play = True
|
|
gl.add(glGetBufferSubDataARB)
|
|
|
|
glIsBufferARB = Function('glIsBufferARB')
|
|
glIsBufferARB.ret = Return('GLboolean')
|
|
glIsBufferARB.add( Input( 'buffer','GLuint' ))
|
|
glIsBufferARB.version = '1.1'
|
|
glIsBufferARB.category = 'GL_ARB_vertex_buffer_object'
|
|
glIsBufferARB.trace = True
|
|
glIsBufferARB.play = True
|
|
gl.add(glIsBufferARB)
|
|
|
|
glMapBufferARB = Function('glMapBufferARB')
|
|
glMapBufferARB.ret = Return('GLvoid *')
|
|
glMapBufferARB.add( Input( 'target','GLenum' ))
|
|
glMapBufferARB.add( Input( 'access','GLenum' ))
|
|
glMapBufferARB.version = '1.1'
|
|
glMapBufferARB.category = 'GL_ARB_vertex_buffer_object'
|
|
glMapBufferARB.trace = True
|
|
glMapBufferARB.play = True
|
|
gl.add(glMapBufferARB)
|
|
|
|
glUnmapBufferARB = Function('glUnmapBufferARB')
|
|
glUnmapBufferARB.ret = Return('GLboolean')
|
|
glUnmapBufferARB.add( Input( 'target','GLenum' ))
|
|
glUnmapBufferARB.version = '1.1'
|
|
glUnmapBufferARB.category = 'GL_ARB_vertex_buffer_object'
|
|
glUnmapBufferARB.trace = True
|
|
glUnmapBufferARB.play = True
|
|
gl.add(glUnmapBufferARB)
|
|
|
|
# GL_ARB_vertex_program
|
|
|
|
glBindProgramARB = Function('glBindProgramARB')
|
|
glBindProgramARB.ret = Return('void')
|
|
glBindProgramARB.add( Input( 'target','GLenum' ))
|
|
glBindProgramARB.add( Input( 'program','GLuint' ))
|
|
glBindProgramARB.version = '1.3'
|
|
glBindProgramARB.category = 'GL_ARB_vertex_program'
|
|
glBindProgramARB.trace = True
|
|
glBindProgramARB.play = True
|
|
gl.add(glBindProgramARB)
|
|
|
|
glDeleteProgramsARB = Function('glDeleteProgramsARB')
|
|
glDeleteProgramsARB.ret = Return('void')
|
|
glDeleteProgramsARB.add( Input( 'n','GLsizei' ))
|
|
glDeleteProgramsARB.add( Input( 'programs','const GLuint *' ,size = 'n' ))
|
|
glDeleteProgramsARB.version = '1.3'
|
|
glDeleteProgramsARB.category = 'GL_ARB_vertex_program'
|
|
glDeleteProgramsARB.trace = True
|
|
glDeleteProgramsARB.play = True
|
|
gl.add(glDeleteProgramsARB)
|
|
|
|
glDisableVertexAttribArrayARB = Function('glDisableVertexAttribArrayARB')
|
|
glDisableVertexAttribArrayARB.ret = Return('void')
|
|
glDisableVertexAttribArrayARB.add( Input( 'index','GLuint' ))
|
|
glDisableVertexAttribArrayARB.version = '1.3'
|
|
glDisableVertexAttribArrayARB.category = 'GL_ARB_vertex_program'
|
|
glDisableVertexAttribArrayARB.trace = True
|
|
glDisableVertexAttribArrayARB.play = True
|
|
gl.add(glDisableVertexAttribArrayARB)
|
|
|
|
glEnableVertexAttribArrayARB = Function('glEnableVertexAttribArrayARB')
|
|
glEnableVertexAttribArrayARB.ret = Return('void')
|
|
glEnableVertexAttribArrayARB.add( Input( 'index','GLuint' ))
|
|
glEnableVertexAttribArrayARB.version = '1.3'
|
|
glEnableVertexAttribArrayARB.category = 'GL_ARB_vertex_program'
|
|
glEnableVertexAttribArrayARB.trace = True
|
|
glEnableVertexAttribArrayARB.play = True
|
|
gl.add(glEnableVertexAttribArrayARB)
|
|
|
|
glGenProgramsARB = Function('glGenProgramsARB')
|
|
glGenProgramsARB.ret = Return('void')
|
|
glGenProgramsARB.add( Input( 'n','GLsizei' ))
|
|
glGenProgramsARB.add( Output( 'programs','GLuint *' ,size = 'n' ))
|
|
glGenProgramsARB.version = '1.3'
|
|
glGenProgramsARB.category = 'GL_ARB_vertex_program'
|
|
glGenProgramsARB.trace = True
|
|
glGenProgramsARB.play = True
|
|
gl.add(glGenProgramsARB)
|
|
|
|
glGetProgramEnvParameterdvARB = Function('glGetProgramEnvParameterdvARB')
|
|
glGetProgramEnvParameterdvARB.ret = Return('void')
|
|
glGetProgramEnvParameterdvARB.add( Input( 'target','GLenum' ))
|
|
glGetProgramEnvParameterdvARB.add( Input( 'index','GLuint' ))
|
|
glGetProgramEnvParameterdvARB.add( Output( 'params','GLdouble *' ,size = 4 ))
|
|
glGetProgramEnvParameterdvARB.version = '1.3'
|
|
glGetProgramEnvParameterdvARB.category = 'GL_ARB_vertex_program'
|
|
glGetProgramEnvParameterdvARB.trace = True
|
|
glGetProgramEnvParameterdvARB.play = True
|
|
gl.add(glGetProgramEnvParameterdvARB)
|
|
|
|
glGetProgramEnvParameterfvARB = Function('glGetProgramEnvParameterfvARB')
|
|
glGetProgramEnvParameterfvARB.ret = Return('void')
|
|
glGetProgramEnvParameterfvARB.add( Input( 'target','GLenum' ))
|
|
glGetProgramEnvParameterfvARB.add( Input( 'index','GLuint' ))
|
|
glGetProgramEnvParameterfvARB.add( Output( 'params','GLfloat *' ,size = 4 ))
|
|
glGetProgramEnvParameterfvARB.version = '1.3'
|
|
glGetProgramEnvParameterfvARB.category = 'GL_ARB_vertex_program'
|
|
glGetProgramEnvParameterfvARB.trace = True
|
|
glGetProgramEnvParameterfvARB.play = True
|
|
gl.add(glGetProgramEnvParameterfvARB)
|
|
|
|
glGetProgramLocalParameterdvARB = Function('glGetProgramLocalParameterdvARB')
|
|
glGetProgramLocalParameterdvARB.ret = Return('void')
|
|
glGetProgramLocalParameterdvARB.add( Input( 'target','GLenum' ))
|
|
glGetProgramLocalParameterdvARB.add( Input( 'index','GLuint' ))
|
|
glGetProgramLocalParameterdvARB.add( Output( 'params','GLdouble *' ,size = 4 ))
|
|
glGetProgramLocalParameterdvARB.version = '1.3'
|
|
glGetProgramLocalParameterdvARB.category = 'GL_ARB_vertex_program'
|
|
glGetProgramLocalParameterdvARB.trace = True
|
|
glGetProgramLocalParameterdvARB.play = True
|
|
gl.add(glGetProgramLocalParameterdvARB)
|
|
|
|
glGetProgramLocalParameterfvARB = Function('glGetProgramLocalParameterfvARB')
|
|
glGetProgramLocalParameterfvARB.ret = Return('void')
|
|
glGetProgramLocalParameterfvARB.add( Input( 'target','GLenum' ))
|
|
glGetProgramLocalParameterfvARB.add( Input( 'index','GLuint' ))
|
|
glGetProgramLocalParameterfvARB.add( Output( 'params','GLfloat *' ,size = 4 ))
|
|
glGetProgramLocalParameterfvARB.version = '1.3'
|
|
glGetProgramLocalParameterfvARB.category = 'GL_ARB_vertex_program'
|
|
glGetProgramLocalParameterfvARB.trace = True
|
|
glGetProgramLocalParameterfvARB.play = True
|
|
gl.add(glGetProgramLocalParameterfvARB)
|
|
|
|
glGetProgramStringARB = Function('glGetProgramStringARB')
|
|
glGetProgramStringARB.ret = Return('void')
|
|
glGetProgramStringARB.add( Input( 'target','GLenum' ))
|
|
glGetProgramStringARB.add( Input( 'pname','GLenum' ))
|
|
glGetProgramStringARB.add( Output( 'string','GLvoid *' ))
|
|
glGetProgramStringARB.version = '1.3'
|
|
glGetProgramStringARB.category = 'GL_ARB_vertex_program'
|
|
glGetProgramStringARB.trace = True
|
|
glGetProgramStringARB.play = True
|
|
gl.add(glGetProgramStringARB)
|
|
|
|
glGetProgramivARB = Function('glGetProgramivARB')
|
|
glGetProgramivARB.ret = Return('void')
|
|
glGetProgramivARB.add( Input( 'target','GLenum' ))
|
|
glGetProgramivARB.add( Input( 'pname','GLenum' ))
|
|
glGetProgramivARB.add( Output( 'params','GLint *' ,size = 1 ))
|
|
glGetProgramivARB.version = '1.3'
|
|
glGetProgramivARB.category = 'GL_ARB_vertex_program'
|
|
glGetProgramivARB.trace = True
|
|
glGetProgramivARB.play = True
|
|
gl.add(glGetProgramivARB)
|
|
|
|
glGetVertexAttribPointervARB = Function('glGetVertexAttribPointervARB')
|
|
glGetVertexAttribPointervARB.ret = Return('void')
|
|
glGetVertexAttribPointervARB.add( Input( 'index','GLuint' ))
|
|
glGetVertexAttribPointervARB.add( Input( 'pname','GLenum' ))
|
|
glGetVertexAttribPointervARB.add( Output( 'pointer','GLvoid **' ,size = 1 ))
|
|
glGetVertexAttribPointervARB.version = '1.3'
|
|
glGetVertexAttribPointervARB.category = 'GL_ARB_vertex_program'
|
|
glGetVertexAttribPointervARB.trace = True
|
|
glGetVertexAttribPointervARB.play = False
|
|
gl.add(glGetVertexAttribPointervARB)
|
|
|
|
glGetVertexAttribdvARB = Function('glGetVertexAttribdvARB')
|
|
glGetVertexAttribdvARB.ret = Return('void')
|
|
glGetVertexAttribdvARB.add( Input( 'index','GLuint' ))
|
|
glGetVertexAttribdvARB.add( Input( 'pname','GLenum' ))
|
|
glGetVertexAttribdvARB.add( Output( 'params','GLdouble *' ,size = 4 ))
|
|
glGetVertexAttribdvARB.version = '1.3'
|
|
glGetVertexAttribdvARB.category = 'GL_ARB_vertex_program'
|
|
glGetVertexAttribdvARB.trace = True
|
|
glGetVertexAttribdvARB.play = True
|
|
gl.add(glGetVertexAttribdvARB)
|
|
|
|
glGetVertexAttribfvARB = Function('glGetVertexAttribfvARB')
|
|
glGetVertexAttribfvARB.ret = Return('void')
|
|
glGetVertexAttribfvARB.add( Input( 'index','GLuint' ))
|
|
glGetVertexAttribfvARB.add( Input( 'pname','GLenum' ))
|
|
glGetVertexAttribfvARB.add( Output( 'params','GLfloat *' ,size = 4 ))
|
|
glGetVertexAttribfvARB.version = '1.3'
|
|
glGetVertexAttribfvARB.category = 'GL_ARB_vertex_program'
|
|
glGetVertexAttribfvARB.trace = True
|
|
glGetVertexAttribfvARB.play = True
|
|
gl.add(glGetVertexAttribfvARB)
|
|
|
|
glGetVertexAttribivARB = Function('glGetVertexAttribivARB')
|
|
glGetVertexAttribivARB.ret = Return('void')
|
|
glGetVertexAttribivARB.add( Input( 'index','GLuint' ))
|
|
glGetVertexAttribivARB.add( Input( 'pname','GLenum' ))
|
|
glGetVertexAttribivARB.add( Output( 'params','GLint *' ,size = 4 ))
|
|
glGetVertexAttribivARB.version = '1.3'
|
|
glGetVertexAttribivARB.category = 'GL_ARB_vertex_program'
|
|
glGetVertexAttribivARB.trace = True
|
|
glGetVertexAttribivARB.play = True
|
|
gl.add(glGetVertexAttribivARB)
|
|
|
|
glIsProgramARB = Function('glIsProgramARB')
|
|
glIsProgramARB.ret = Return('GLboolean')
|
|
glIsProgramARB.add( Input( 'program','GLuint' ))
|
|
glIsProgramARB.version = '1.3'
|
|
glIsProgramARB.category = 'GL_ARB_vertex_program'
|
|
glIsProgramARB.trace = True
|
|
glIsProgramARB.play = True
|
|
gl.add(glIsProgramARB)
|
|
|
|
glProgramEnvParameter4dARB = Function('glProgramEnvParameter4dARB')
|
|
glProgramEnvParameter4dARB.ret = Return('void')
|
|
glProgramEnvParameter4dARB.add( Input( 'target','GLenum' ))
|
|
glProgramEnvParameter4dARB.add( Input( 'index','GLuint' ))
|
|
glProgramEnvParameter4dARB.add( Input( 'x','GLdouble' ))
|
|
glProgramEnvParameter4dARB.add( Input( 'y','GLdouble' ))
|
|
glProgramEnvParameter4dARB.add( Input( 'z','GLdouble' ))
|
|
glProgramEnvParameter4dARB.add( Input( 'w','GLdouble' ))
|
|
glProgramEnvParameter4dARB.version = '1.3'
|
|
glProgramEnvParameter4dARB.category = 'GL_ARB_vertex_program'
|
|
glProgramEnvParameter4dARB.trace = True
|
|
glProgramEnvParameter4dARB.play = True
|
|
gl.add(glProgramEnvParameter4dARB)
|
|
|
|
glProgramEnvParameter4dvARB = Function('glProgramEnvParameter4dvARB')
|
|
glProgramEnvParameter4dvARB.ret = Return('void')
|
|
glProgramEnvParameter4dvARB.add( Input( 'target','GLenum' ))
|
|
glProgramEnvParameter4dvARB.add( Input( 'index','GLuint' ))
|
|
glProgramEnvParameter4dvARB.add( Input( 'params','const GLdouble *' ,size = 4 ))
|
|
glProgramEnvParameter4dvARB.version = '1.3'
|
|
glProgramEnvParameter4dvARB.category = 'GL_ARB_vertex_program'
|
|
glProgramEnvParameter4dvARB.trace = True
|
|
glProgramEnvParameter4dvARB.play = True
|
|
gl.add(glProgramEnvParameter4dvARB)
|
|
|
|
glProgramEnvParameter4fARB = Function('glProgramEnvParameter4fARB')
|
|
glProgramEnvParameter4fARB.ret = Return('void')
|
|
glProgramEnvParameter4fARB.add( Input( 'target','GLenum' ))
|
|
glProgramEnvParameter4fARB.add( Input( 'index','GLuint' ))
|
|
glProgramEnvParameter4fARB.add( Input( 'x','GLfloat' ))
|
|
glProgramEnvParameter4fARB.add( Input( 'y','GLfloat' ))
|
|
glProgramEnvParameter4fARB.add( Input( 'z','GLfloat' ))
|
|
glProgramEnvParameter4fARB.add( Input( 'w','GLfloat' ))
|
|
glProgramEnvParameter4fARB.version = '1.3'
|
|
glProgramEnvParameter4fARB.category = 'GL_ARB_vertex_program'
|
|
glProgramEnvParameter4fARB.trace = True
|
|
glProgramEnvParameter4fARB.play = True
|
|
gl.add(glProgramEnvParameter4fARB)
|
|
|
|
glProgramEnvParameter4fvARB = Function('glProgramEnvParameter4fvARB')
|
|
glProgramEnvParameter4fvARB.ret = Return('void')
|
|
glProgramEnvParameter4fvARB.add( Input( 'target','GLenum' ))
|
|
glProgramEnvParameter4fvARB.add( Input( 'index','GLuint' ))
|
|
glProgramEnvParameter4fvARB.add( Input( 'params','const GLfloat *' ,size = 4 ))
|
|
glProgramEnvParameter4fvARB.version = '1.3'
|
|
glProgramEnvParameter4fvARB.category = 'GL_ARB_vertex_program'
|
|
glProgramEnvParameter4fvARB.trace = True
|
|
glProgramEnvParameter4fvARB.play = True
|
|
gl.add(glProgramEnvParameter4fvARB)
|
|
|
|
glProgramLocalParameter4dARB = Function('glProgramLocalParameter4dARB')
|
|
glProgramLocalParameter4dARB.ret = Return('void')
|
|
glProgramLocalParameter4dARB.add( Input( 'target','GLenum' ))
|
|
glProgramLocalParameter4dARB.add( Input( 'index','GLuint' ))
|
|
glProgramLocalParameter4dARB.add( Input( 'x','GLdouble' ))
|
|
glProgramLocalParameter4dARB.add( Input( 'y','GLdouble' ))
|
|
glProgramLocalParameter4dARB.add( Input( 'z','GLdouble' ))
|
|
glProgramLocalParameter4dARB.add( Input( 'w','GLdouble' ))
|
|
glProgramLocalParameter4dARB.version = '1.3'
|
|
glProgramLocalParameter4dARB.category = 'GL_ARB_vertex_program'
|
|
glProgramLocalParameter4dARB.trace = True
|
|
glProgramLocalParameter4dARB.play = True
|
|
gl.add(glProgramLocalParameter4dARB)
|
|
|
|
glProgramLocalParameter4dvARB = Function('glProgramLocalParameter4dvARB')
|
|
glProgramLocalParameter4dvARB.ret = Return('void')
|
|
glProgramLocalParameter4dvARB.add( Input( 'target','GLenum' ))
|
|
glProgramLocalParameter4dvARB.add( Input( 'index','GLuint' ))
|
|
glProgramLocalParameter4dvARB.add( Input( 'params','const GLdouble *' ,size = 4 ))
|
|
glProgramLocalParameter4dvARB.version = '1.3'
|
|
glProgramLocalParameter4dvARB.category = 'GL_ARB_vertex_program'
|
|
glProgramLocalParameter4dvARB.trace = True
|
|
glProgramLocalParameter4dvARB.play = True
|
|
gl.add(glProgramLocalParameter4dvARB)
|
|
|
|
glProgramLocalParameter4fARB = Function('glProgramLocalParameter4fARB')
|
|
glProgramLocalParameter4fARB.ret = Return('void')
|
|
glProgramLocalParameter4fARB.add( Input( 'target','GLenum' ))
|
|
glProgramLocalParameter4fARB.add( Input( 'index','GLuint' ))
|
|
glProgramLocalParameter4fARB.add( Input( 'x','GLfloat' ))
|
|
glProgramLocalParameter4fARB.add( Input( 'y','GLfloat' ))
|
|
glProgramLocalParameter4fARB.add( Input( 'z','GLfloat' ))
|
|
glProgramLocalParameter4fARB.add( Input( 'w','GLfloat' ))
|
|
glProgramLocalParameter4fARB.version = '1.3'
|
|
glProgramLocalParameter4fARB.category = 'GL_ARB_vertex_program'
|
|
glProgramLocalParameter4fARB.trace = True
|
|
glProgramLocalParameter4fARB.play = True
|
|
gl.add(glProgramLocalParameter4fARB)
|
|
|
|
glProgramLocalParameter4fvARB = Function('glProgramLocalParameter4fvARB')
|
|
glProgramLocalParameter4fvARB.ret = Return('void')
|
|
glProgramLocalParameter4fvARB.add( Input( 'target','GLenum' ))
|
|
glProgramLocalParameter4fvARB.add( Input( 'index','GLuint' ))
|
|
glProgramLocalParameter4fvARB.add( Input( 'params','const GLfloat *' ,size = 4 ))
|
|
glProgramLocalParameter4fvARB.version = '1.3'
|
|
glProgramLocalParameter4fvARB.category = 'GL_ARB_vertex_program'
|
|
glProgramLocalParameter4fvARB.trace = True
|
|
glProgramLocalParameter4fvARB.play = True
|
|
gl.add(glProgramLocalParameter4fvARB)
|
|
|
|
glProgramStringARB = Function('glProgramStringARB')
|
|
glProgramStringARB.ret = Return('void')
|
|
glProgramStringARB.add( Input( 'target','GLenum' ))
|
|
glProgramStringARB.add( Input( 'format','GLenum' ))
|
|
glProgramStringARB.add( Input( 'len','GLsizei' ))
|
|
glProgramStringARB.add( Input( 'string','const GLvoid *' ,size = 'len' ,cast = 'const char *' ))
|
|
glProgramStringARB.version = '1.3'
|
|
glProgramStringARB.category = 'GL_ARB_vertex_program'
|
|
glProgramStringARB.trace = True
|
|
glProgramStringARB.play = True
|
|
gl.add(glProgramStringARB)
|
|
|
|
glVertexAttrib1dARB = Function('glVertexAttrib1dARB')
|
|
glVertexAttrib1dARB.ret = Return('void')
|
|
glVertexAttrib1dARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib1dARB.add( Input( 'x','GLdouble' ))
|
|
glVertexAttrib1dARB.version = '1.3'
|
|
glVertexAttrib1dARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib1dARB.trace = True
|
|
glVertexAttrib1dARB.play = True
|
|
gl.add(glVertexAttrib1dARB)
|
|
|
|
glVertexAttrib1dvARB = Function('glVertexAttrib1dvARB')
|
|
glVertexAttrib1dvARB.ret = Return('void')
|
|
glVertexAttrib1dvARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib1dvARB.add( Input( 'v','const GLdouble *' ,size = 1 ))
|
|
glVertexAttrib1dvARB.version = '1.3'
|
|
glVertexAttrib1dvARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib1dvARB.trace = True
|
|
glVertexAttrib1dvARB.play = True
|
|
gl.add(glVertexAttrib1dvARB)
|
|
|
|
glVertexAttrib1fARB = Function('glVertexAttrib1fARB')
|
|
glVertexAttrib1fARB.ret = Return('void')
|
|
glVertexAttrib1fARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib1fARB.add( Input( 'x','GLfloat' ))
|
|
glVertexAttrib1fARB.version = '1.3'
|
|
glVertexAttrib1fARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib1fARB.trace = True
|
|
glVertexAttrib1fARB.play = True
|
|
gl.add(glVertexAttrib1fARB)
|
|
|
|
glVertexAttrib1fvARB = Function('glVertexAttrib1fvARB')
|
|
glVertexAttrib1fvARB.ret = Return('void')
|
|
glVertexAttrib1fvARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib1fvARB.add( Input( 'v','const GLfloat *' ,size = 1 ))
|
|
glVertexAttrib1fvARB.version = '1.3'
|
|
glVertexAttrib1fvARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib1fvARB.trace = True
|
|
glVertexAttrib1fvARB.play = True
|
|
gl.add(glVertexAttrib1fvARB)
|
|
|
|
glVertexAttrib1sARB = Function('glVertexAttrib1sARB')
|
|
glVertexAttrib1sARB.ret = Return('void')
|
|
glVertexAttrib1sARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib1sARB.add( Input( 'x','GLshort' ))
|
|
glVertexAttrib1sARB.version = '1.3'
|
|
glVertexAttrib1sARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib1sARB.trace = True
|
|
glVertexAttrib1sARB.play = True
|
|
gl.add(glVertexAttrib1sARB)
|
|
|
|
glVertexAttrib1svARB = Function('glVertexAttrib1svARB')
|
|
glVertexAttrib1svARB.ret = Return('void')
|
|
glVertexAttrib1svARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib1svARB.add( Input( 'v','const GLshort *' ,size = 1 ))
|
|
glVertexAttrib1svARB.version = '1.3'
|
|
glVertexAttrib1svARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib1svARB.trace = True
|
|
glVertexAttrib1svARB.play = True
|
|
gl.add(glVertexAttrib1svARB)
|
|
|
|
glVertexAttrib2dARB = Function('glVertexAttrib2dARB')
|
|
glVertexAttrib2dARB.ret = Return('void')
|
|
glVertexAttrib2dARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib2dARB.add( Input( 'x','GLdouble' ))
|
|
glVertexAttrib2dARB.add( Input( 'y','GLdouble' ))
|
|
glVertexAttrib2dARB.version = '1.3'
|
|
glVertexAttrib2dARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib2dARB.trace = True
|
|
glVertexAttrib2dARB.play = True
|
|
gl.add(glVertexAttrib2dARB)
|
|
|
|
glVertexAttrib2dvARB = Function('glVertexAttrib2dvARB')
|
|
glVertexAttrib2dvARB.ret = Return('void')
|
|
glVertexAttrib2dvARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib2dvARB.add( Input( 'v','const GLdouble *' ,size = 2 ))
|
|
glVertexAttrib2dvARB.version = '1.3'
|
|
glVertexAttrib2dvARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib2dvARB.trace = True
|
|
glVertexAttrib2dvARB.play = True
|
|
gl.add(glVertexAttrib2dvARB)
|
|
|
|
glVertexAttrib2fARB = Function('glVertexAttrib2fARB')
|
|
glVertexAttrib2fARB.ret = Return('void')
|
|
glVertexAttrib2fARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib2fARB.add( Input( 'x','GLfloat' ))
|
|
glVertexAttrib2fARB.add( Input( 'y','GLfloat' ))
|
|
glVertexAttrib2fARB.version = '1.3'
|
|
glVertexAttrib2fARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib2fARB.trace = True
|
|
glVertexAttrib2fARB.play = True
|
|
gl.add(glVertexAttrib2fARB)
|
|
|
|
glVertexAttrib2fvARB = Function('glVertexAttrib2fvARB')
|
|
glVertexAttrib2fvARB.ret = Return('void')
|
|
glVertexAttrib2fvARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib2fvARB.add( Input( 'v','const GLfloat *' ,size = 2 ))
|
|
glVertexAttrib2fvARB.version = '1.3'
|
|
glVertexAttrib2fvARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib2fvARB.trace = True
|
|
glVertexAttrib2fvARB.play = True
|
|
gl.add(glVertexAttrib2fvARB)
|
|
|
|
glVertexAttrib2sARB = Function('glVertexAttrib2sARB')
|
|
glVertexAttrib2sARB.ret = Return('void')
|
|
glVertexAttrib2sARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib2sARB.add( Input( 'x','GLshort' ))
|
|
glVertexAttrib2sARB.add( Input( 'y','GLshort' ))
|
|
glVertexAttrib2sARB.version = '1.3'
|
|
glVertexAttrib2sARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib2sARB.trace = True
|
|
glVertexAttrib2sARB.play = True
|
|
gl.add(glVertexAttrib2sARB)
|
|
|
|
glVertexAttrib2svARB = Function('glVertexAttrib2svARB')
|
|
glVertexAttrib2svARB.ret = Return('void')
|
|
glVertexAttrib2svARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib2svARB.add( Input( 'v','const GLshort *' ,size = 2 ))
|
|
glVertexAttrib2svARB.version = '1.3'
|
|
glVertexAttrib2svARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib2svARB.trace = True
|
|
glVertexAttrib2svARB.play = True
|
|
gl.add(glVertexAttrib2svARB)
|
|
|
|
glVertexAttrib3dARB = Function('glVertexAttrib3dARB')
|
|
glVertexAttrib3dARB.ret = Return('void')
|
|
glVertexAttrib3dARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib3dARB.add( Input( 'x','GLdouble' ))
|
|
glVertexAttrib3dARB.add( Input( 'y','GLdouble' ))
|
|
glVertexAttrib3dARB.add( Input( 'z','GLdouble' ))
|
|
glVertexAttrib3dARB.version = '1.3'
|
|
glVertexAttrib3dARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib3dARB.trace = True
|
|
glVertexAttrib3dARB.play = True
|
|
gl.add(glVertexAttrib3dARB)
|
|
|
|
glVertexAttrib3dvARB = Function('glVertexAttrib3dvARB')
|
|
glVertexAttrib3dvARB.ret = Return('void')
|
|
glVertexAttrib3dvARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib3dvARB.add( Input( 'v','const GLdouble *' ,size = 3 ))
|
|
glVertexAttrib3dvARB.version = '1.3'
|
|
glVertexAttrib3dvARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib3dvARB.trace = True
|
|
glVertexAttrib3dvARB.play = True
|
|
gl.add(glVertexAttrib3dvARB)
|
|
|
|
glVertexAttrib3fARB = Function('glVertexAttrib3fARB')
|
|
glVertexAttrib3fARB.ret = Return('void')
|
|
glVertexAttrib3fARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib3fARB.add( Input( 'x','GLfloat' ))
|
|
glVertexAttrib3fARB.add( Input( 'y','GLfloat' ))
|
|
glVertexAttrib3fARB.add( Input( 'z','GLfloat' ))
|
|
glVertexAttrib3fARB.version = '1.3'
|
|
glVertexAttrib3fARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib3fARB.trace = True
|
|
glVertexAttrib3fARB.play = True
|
|
gl.add(glVertexAttrib3fARB)
|
|
|
|
glVertexAttrib3fvARB = Function('glVertexAttrib3fvARB')
|
|
glVertexAttrib3fvARB.ret = Return('void')
|
|
glVertexAttrib3fvARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib3fvARB.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glVertexAttrib3fvARB.version = '1.3'
|
|
glVertexAttrib3fvARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib3fvARB.trace = True
|
|
glVertexAttrib3fvARB.play = True
|
|
gl.add(glVertexAttrib3fvARB)
|
|
|
|
glVertexAttrib3sARB = Function('glVertexAttrib3sARB')
|
|
glVertexAttrib3sARB.ret = Return('void')
|
|
glVertexAttrib3sARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib3sARB.add( Input( 'x','GLshort' ))
|
|
glVertexAttrib3sARB.add( Input( 'y','GLshort' ))
|
|
glVertexAttrib3sARB.add( Input( 'z','GLshort' ))
|
|
glVertexAttrib3sARB.version = '1.3'
|
|
glVertexAttrib3sARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib3sARB.trace = True
|
|
glVertexAttrib3sARB.play = True
|
|
gl.add(glVertexAttrib3sARB)
|
|
|
|
glVertexAttrib3svARB = Function('glVertexAttrib3svARB')
|
|
glVertexAttrib3svARB.ret = Return('void')
|
|
glVertexAttrib3svARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib3svARB.add( Input( 'v','const GLshort *' ,size = 3 ))
|
|
glVertexAttrib3svARB.version = '1.3'
|
|
glVertexAttrib3svARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib3svARB.trace = True
|
|
glVertexAttrib3svARB.play = True
|
|
gl.add(glVertexAttrib3svARB)
|
|
|
|
glVertexAttrib4NbvARB = Function('glVertexAttrib4NbvARB')
|
|
glVertexAttrib4NbvARB.ret = Return('void')
|
|
glVertexAttrib4NbvARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4NbvARB.add( Input( 'v','const GLbyte *' ,size = 4 ))
|
|
glVertexAttrib4NbvARB.version = '1.3'
|
|
glVertexAttrib4NbvARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib4NbvARB.trace = True
|
|
glVertexAttrib4NbvARB.play = True
|
|
gl.add(glVertexAttrib4NbvARB)
|
|
|
|
glVertexAttrib4NivARB = Function('glVertexAttrib4NivARB')
|
|
glVertexAttrib4NivARB.ret = Return('void')
|
|
glVertexAttrib4NivARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4NivARB.add( Input( 'v','const GLint *' ,size = 4 ))
|
|
glVertexAttrib4NivARB.version = '1.3'
|
|
glVertexAttrib4NivARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib4NivARB.trace = True
|
|
glVertexAttrib4NivARB.play = True
|
|
gl.add(glVertexAttrib4NivARB)
|
|
|
|
glVertexAttrib4NsvARB = Function('glVertexAttrib4NsvARB')
|
|
glVertexAttrib4NsvARB.ret = Return('void')
|
|
glVertexAttrib4NsvARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4NsvARB.add( Input( 'v','const GLshort *' ,size = 4 ))
|
|
glVertexAttrib4NsvARB.version = '1.3'
|
|
glVertexAttrib4NsvARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib4NsvARB.trace = True
|
|
glVertexAttrib4NsvARB.play = True
|
|
gl.add(glVertexAttrib4NsvARB)
|
|
|
|
glVertexAttrib4NubARB = Function('glVertexAttrib4NubARB')
|
|
glVertexAttrib4NubARB.ret = Return('void')
|
|
glVertexAttrib4NubARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4NubARB.add( Input( 'x','GLubyte' ))
|
|
glVertexAttrib4NubARB.add( Input( 'y','GLubyte' ))
|
|
glVertexAttrib4NubARB.add( Input( 'z','GLubyte' ))
|
|
glVertexAttrib4NubARB.add( Input( 'w','GLubyte' ))
|
|
glVertexAttrib4NubARB.version = '1.3'
|
|
glVertexAttrib4NubARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib4NubARB.trace = True
|
|
glVertexAttrib4NubARB.play = True
|
|
gl.add(glVertexAttrib4NubARB)
|
|
|
|
glVertexAttrib4NubvARB = Function('glVertexAttrib4NubvARB')
|
|
glVertexAttrib4NubvARB.ret = Return('void')
|
|
glVertexAttrib4NubvARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4NubvARB.add( Input( 'v','const GLubyte *' ,size = 4 ))
|
|
glVertexAttrib4NubvARB.version = '1.3'
|
|
glVertexAttrib4NubvARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib4NubvARB.trace = True
|
|
glVertexAttrib4NubvARB.play = True
|
|
gl.add(glVertexAttrib4NubvARB)
|
|
|
|
glVertexAttrib4NuivARB = Function('glVertexAttrib4NuivARB')
|
|
glVertexAttrib4NuivARB.ret = Return('void')
|
|
glVertexAttrib4NuivARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4NuivARB.add( Input( 'v','const GLuint *' ,size = 4 ))
|
|
glVertexAttrib4NuivARB.version = '1.3'
|
|
glVertexAttrib4NuivARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib4NuivARB.trace = True
|
|
glVertexAttrib4NuivARB.play = True
|
|
gl.add(glVertexAttrib4NuivARB)
|
|
|
|
glVertexAttrib4NusvARB = Function('glVertexAttrib4NusvARB')
|
|
glVertexAttrib4NusvARB.ret = Return('void')
|
|
glVertexAttrib4NusvARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4NusvARB.add( Input( 'v','const GLushort *' ,size = 4 ))
|
|
glVertexAttrib4NusvARB.version = '1.3'
|
|
glVertexAttrib4NusvARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib4NusvARB.trace = True
|
|
glVertexAttrib4NusvARB.play = True
|
|
gl.add(glVertexAttrib4NusvARB)
|
|
|
|
glVertexAttrib4bvARB = Function('glVertexAttrib4bvARB')
|
|
glVertexAttrib4bvARB.ret = Return('void')
|
|
glVertexAttrib4bvARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4bvARB.add( Input( 'v','const GLbyte *' ,size = 4 ))
|
|
glVertexAttrib4bvARB.version = '1.3'
|
|
glVertexAttrib4bvARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib4bvARB.trace = True
|
|
glVertexAttrib4bvARB.play = True
|
|
gl.add(glVertexAttrib4bvARB)
|
|
|
|
glVertexAttrib4dARB = Function('glVertexAttrib4dARB')
|
|
glVertexAttrib4dARB.ret = Return('void')
|
|
glVertexAttrib4dARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4dARB.add( Input( 'x','GLdouble' ))
|
|
glVertexAttrib4dARB.add( Input( 'y','GLdouble' ))
|
|
glVertexAttrib4dARB.add( Input( 'z','GLdouble' ))
|
|
glVertexAttrib4dARB.add( Input( 'w','GLdouble' ))
|
|
glVertexAttrib4dARB.version = '1.3'
|
|
glVertexAttrib4dARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib4dARB.trace = True
|
|
glVertexAttrib4dARB.play = True
|
|
gl.add(glVertexAttrib4dARB)
|
|
|
|
glVertexAttrib4dvARB = Function('glVertexAttrib4dvARB')
|
|
glVertexAttrib4dvARB.ret = Return('void')
|
|
glVertexAttrib4dvARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4dvARB.add( Input( 'v','const GLdouble *' ,size = 4 ))
|
|
glVertexAttrib4dvARB.version = '1.3'
|
|
glVertexAttrib4dvARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib4dvARB.trace = True
|
|
glVertexAttrib4dvARB.play = True
|
|
gl.add(glVertexAttrib4dvARB)
|
|
|
|
glVertexAttrib4fARB = Function('glVertexAttrib4fARB')
|
|
glVertexAttrib4fARB.ret = Return('void')
|
|
glVertexAttrib4fARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4fARB.add( Input( 'x','GLfloat' ))
|
|
glVertexAttrib4fARB.add( Input( 'y','GLfloat' ))
|
|
glVertexAttrib4fARB.add( Input( 'z','GLfloat' ))
|
|
glVertexAttrib4fARB.add( Input( 'w','GLfloat' ))
|
|
glVertexAttrib4fARB.version = '1.3'
|
|
glVertexAttrib4fARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib4fARB.trace = True
|
|
glVertexAttrib4fARB.play = True
|
|
gl.add(glVertexAttrib4fARB)
|
|
|
|
glVertexAttrib4fvARB = Function('glVertexAttrib4fvARB')
|
|
glVertexAttrib4fvARB.ret = Return('void')
|
|
glVertexAttrib4fvARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4fvARB.add( Input( 'v','const GLfloat *' ,size = 4 ))
|
|
glVertexAttrib4fvARB.version = '1.3'
|
|
glVertexAttrib4fvARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib4fvARB.trace = True
|
|
glVertexAttrib4fvARB.play = True
|
|
gl.add(glVertexAttrib4fvARB)
|
|
|
|
glVertexAttrib4ivARB = Function('glVertexAttrib4ivARB')
|
|
glVertexAttrib4ivARB.ret = Return('void')
|
|
glVertexAttrib4ivARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4ivARB.add( Input( 'v','const GLint *' ,size = 4 ))
|
|
glVertexAttrib4ivARB.version = '1.3'
|
|
glVertexAttrib4ivARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib4ivARB.trace = True
|
|
glVertexAttrib4ivARB.play = True
|
|
gl.add(glVertexAttrib4ivARB)
|
|
|
|
glVertexAttrib4sARB = Function('glVertexAttrib4sARB')
|
|
glVertexAttrib4sARB.ret = Return('void')
|
|
glVertexAttrib4sARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4sARB.add( Input( 'x','GLshort' ))
|
|
glVertexAttrib4sARB.add( Input( 'y','GLshort' ))
|
|
glVertexAttrib4sARB.add( Input( 'z','GLshort' ))
|
|
glVertexAttrib4sARB.add( Input( 'w','GLshort' ))
|
|
glVertexAttrib4sARB.version = '1.3'
|
|
glVertexAttrib4sARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib4sARB.trace = True
|
|
glVertexAttrib4sARB.play = True
|
|
gl.add(glVertexAttrib4sARB)
|
|
|
|
glVertexAttrib4svARB = Function('glVertexAttrib4svARB')
|
|
glVertexAttrib4svARB.ret = Return('void')
|
|
glVertexAttrib4svARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4svARB.add( Input( 'v','const GLshort *' ,size = 4 ))
|
|
glVertexAttrib4svARB.version = '1.3'
|
|
glVertexAttrib4svARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib4svARB.trace = True
|
|
glVertexAttrib4svARB.play = True
|
|
gl.add(glVertexAttrib4svARB)
|
|
|
|
glVertexAttrib4ubvARB = Function('glVertexAttrib4ubvARB')
|
|
glVertexAttrib4ubvARB.ret = Return('void')
|
|
glVertexAttrib4ubvARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4ubvARB.add( Input( 'v','const GLubyte *' ,size = 4 ))
|
|
glVertexAttrib4ubvARB.version = '1.3'
|
|
glVertexAttrib4ubvARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib4ubvARB.trace = True
|
|
glVertexAttrib4ubvARB.play = True
|
|
gl.add(glVertexAttrib4ubvARB)
|
|
|
|
glVertexAttrib4uivARB = Function('glVertexAttrib4uivARB')
|
|
glVertexAttrib4uivARB.ret = Return('void')
|
|
glVertexAttrib4uivARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4uivARB.add( Input( 'v','const GLuint *' ,size = 4 ))
|
|
glVertexAttrib4uivARB.version = '1.3'
|
|
glVertexAttrib4uivARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib4uivARB.trace = True
|
|
glVertexAttrib4uivARB.play = True
|
|
gl.add(glVertexAttrib4uivARB)
|
|
|
|
glVertexAttrib4usvARB = Function('glVertexAttrib4usvARB')
|
|
glVertexAttrib4usvARB.ret = Return('void')
|
|
glVertexAttrib4usvARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4usvARB.add( Input( 'v','const GLushort *' ,size = 4 ))
|
|
glVertexAttrib4usvARB.version = '1.3'
|
|
glVertexAttrib4usvARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttrib4usvARB.trace = True
|
|
glVertexAttrib4usvARB.play = True
|
|
gl.add(glVertexAttrib4usvARB)
|
|
|
|
glVertexAttribPointerARB = Function('glVertexAttribPointerARB')
|
|
glVertexAttribPointerARB.ret = Return('void')
|
|
glVertexAttribPointerARB.add( Input( 'index','GLuint' ))
|
|
glVertexAttribPointerARB.add( Input( 'size','GLint' ))
|
|
glVertexAttribPointerARB.add( Input( 'type','GLenum' ))
|
|
glVertexAttribPointerARB.add( Input( 'normalized','GLboolean' ))
|
|
glVertexAttribPointerARB.add( Input( 'stride','GLsizei' ))
|
|
glVertexAttribPointerARB.add( Input( 'pointer','const GLvoid *' ))
|
|
glVertexAttribPointerARB.version = '1.3'
|
|
glVertexAttribPointerARB.category = 'GL_ARB_vertex_program'
|
|
glVertexAttribPointerARB.trace = True
|
|
glVertexAttribPointerARB.play = True
|
|
gl.add(glVertexAttribPointerARB)
|
|
|
|
# GL_ARB_vertex_shader
|
|
|
|
glBindAttribLocationARB = Function('glBindAttribLocationARB')
|
|
glBindAttribLocationARB.ret = Return('void')
|
|
glBindAttribLocationARB.add( Input( 'programObj','GLhandleARB' ))
|
|
glBindAttribLocationARB.add( Input( 'index','GLuint' ))
|
|
glBindAttribLocationARB.add( Input( 'name','const GLcharARB *' ))
|
|
glBindAttribLocationARB.version = '1.1'
|
|
glBindAttribLocationARB.category = 'GL_ARB_vertex_shader'
|
|
glBindAttribLocationARB.trace = True
|
|
glBindAttribLocationARB.play = True
|
|
gl.add(glBindAttribLocationARB)
|
|
|
|
glGetActiveAttribARB = Function('glGetActiveAttribARB')
|
|
glGetActiveAttribARB.ret = Return('void')
|
|
glGetActiveAttribARB.add( Input( 'programObj','GLhandleARB' ))
|
|
glGetActiveAttribARB.add( Input( 'index','GLuint' ))
|
|
glGetActiveAttribARB.add( Input( 'maxLength','GLsizei' ))
|
|
glGetActiveAttribARB.add( Output( 'length','GLsizei *' ,size = 1 ))
|
|
glGetActiveAttribARB.add( Output( 'size','GLint *' ,size = 1 ))
|
|
glGetActiveAttribARB.add( Output( 'type','GLenum *' ,size = 1 ))
|
|
glGetActiveAttribARB.add( Output( 'name','GLcharARB *' ,maxSize = 'maxLength' ))
|
|
glGetActiveAttribARB.version = '1.1'
|
|
glGetActiveAttribARB.category = 'GL_ARB_vertex_shader'
|
|
glGetActiveAttribARB.trace = True
|
|
glGetActiveAttribARB.play = False
|
|
gl.add(glGetActiveAttribARB)
|
|
|
|
glGetAttribLocationARB = Function('glGetAttribLocationARB')
|
|
glGetAttribLocationARB.ret = Return('GLint')
|
|
glGetAttribLocationARB.add( Input( 'programObj','GLhandleARB' ))
|
|
glGetAttribLocationARB.add( Input( 'name','const GLcharARB *' ))
|
|
glGetAttribLocationARB.version = '1.1'
|
|
glGetAttribLocationARB.category = 'GL_ARB_vertex_shader'
|
|
glGetAttribLocationARB.trace = True
|
|
glGetAttribLocationARB.play = False
|
|
gl.add(glGetAttribLocationARB)
|
|
|
|
# GL_ARB_vertex_type_2_10_10_10_rev
|
|
|
|
glColorP3ui = Function('glColorP3ui')
|
|
glColorP3ui.ret = Return('void')
|
|
glColorP3ui.add( Input( 'type','GLenum' ))
|
|
glColorP3ui.add( Input( 'color','GLuint' ))
|
|
glColorP3ui.version = '3.3'
|
|
glColorP3ui.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glColorP3ui.trace = True
|
|
glColorP3ui.play = True
|
|
gl.add(glColorP3ui)
|
|
|
|
glColorP3uiv = Function('glColorP3uiv')
|
|
glColorP3uiv.ret = Return('void')
|
|
glColorP3uiv.add( Input( 'type','GLenum' ))
|
|
glColorP3uiv.add( Input( 'color','const GLuint *' ,size = 1 ))
|
|
glColorP3uiv.version = '3.3'
|
|
glColorP3uiv.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glColorP3uiv.trace = True
|
|
glColorP3uiv.play = True
|
|
gl.add(glColorP3uiv)
|
|
|
|
glColorP4ui = Function('glColorP4ui')
|
|
glColorP4ui.ret = Return('void')
|
|
glColorP4ui.add( Input( 'type','GLenum' ))
|
|
glColorP4ui.add( Input( 'color','GLuint' ))
|
|
glColorP4ui.version = '3.3'
|
|
glColorP4ui.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glColorP4ui.trace = True
|
|
glColorP4ui.play = True
|
|
gl.add(glColorP4ui)
|
|
|
|
glColorP4uiv = Function('glColorP4uiv')
|
|
glColorP4uiv.ret = Return('void')
|
|
glColorP4uiv.add( Input( 'type','GLenum' ))
|
|
glColorP4uiv.add( Input( 'color','const GLuint *' ,size = 1 ))
|
|
glColorP4uiv.version = '3.3'
|
|
glColorP4uiv.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glColorP4uiv.trace = True
|
|
glColorP4uiv.play = True
|
|
gl.add(glColorP4uiv)
|
|
|
|
glMultiTexCoordP1ui = Function('glMultiTexCoordP1ui')
|
|
glMultiTexCoordP1ui.ret = Return('void')
|
|
glMultiTexCoordP1ui.add( Input( 'texture','GLenum' ))
|
|
glMultiTexCoordP1ui.add( Input( 'type','GLenum' ))
|
|
glMultiTexCoordP1ui.add( Input( 'coords','GLuint' ))
|
|
glMultiTexCoordP1ui.version = '3.3'
|
|
glMultiTexCoordP1ui.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glMultiTexCoordP1ui.trace = True
|
|
glMultiTexCoordP1ui.play = True
|
|
gl.add(glMultiTexCoordP1ui)
|
|
|
|
glMultiTexCoordP1uiv = Function('glMultiTexCoordP1uiv')
|
|
glMultiTexCoordP1uiv.ret = Return('void')
|
|
glMultiTexCoordP1uiv.add( Input( 'texture','GLenum' ))
|
|
glMultiTexCoordP1uiv.add( Input( 'type','GLenum' ))
|
|
glMultiTexCoordP1uiv.add( Input( 'coords','const GLuint *' ,size = 1 ))
|
|
glMultiTexCoordP1uiv.version = '3.3'
|
|
glMultiTexCoordP1uiv.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glMultiTexCoordP1uiv.trace = True
|
|
glMultiTexCoordP1uiv.play = True
|
|
gl.add(glMultiTexCoordP1uiv)
|
|
|
|
glMultiTexCoordP2ui = Function('glMultiTexCoordP2ui')
|
|
glMultiTexCoordP2ui.ret = Return('void')
|
|
glMultiTexCoordP2ui.add( Input( 'texture','GLenum' ))
|
|
glMultiTexCoordP2ui.add( Input( 'type','GLenum' ))
|
|
glMultiTexCoordP2ui.add( Input( 'coords','GLuint' ))
|
|
glMultiTexCoordP2ui.version = '3.3'
|
|
glMultiTexCoordP2ui.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glMultiTexCoordP2ui.trace = True
|
|
glMultiTexCoordP2ui.play = True
|
|
gl.add(glMultiTexCoordP2ui)
|
|
|
|
glMultiTexCoordP2uiv = Function('glMultiTexCoordP2uiv')
|
|
glMultiTexCoordP2uiv.ret = Return('void')
|
|
glMultiTexCoordP2uiv.add( Input( 'texture','GLenum' ))
|
|
glMultiTexCoordP2uiv.add( Input( 'type','GLenum' ))
|
|
glMultiTexCoordP2uiv.add( Input( 'coords','const GLuint *' ,size = 1 ))
|
|
glMultiTexCoordP2uiv.version = '3.3'
|
|
glMultiTexCoordP2uiv.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glMultiTexCoordP2uiv.trace = True
|
|
glMultiTexCoordP2uiv.play = True
|
|
gl.add(glMultiTexCoordP2uiv)
|
|
|
|
glMultiTexCoordP3ui = Function('glMultiTexCoordP3ui')
|
|
glMultiTexCoordP3ui.ret = Return('void')
|
|
glMultiTexCoordP3ui.add( Input( 'texture','GLenum' ))
|
|
glMultiTexCoordP3ui.add( Input( 'type','GLenum' ))
|
|
glMultiTexCoordP3ui.add( Input( 'coords','GLuint' ))
|
|
glMultiTexCoordP3ui.version = '3.3'
|
|
glMultiTexCoordP3ui.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glMultiTexCoordP3ui.trace = True
|
|
glMultiTexCoordP3ui.play = True
|
|
gl.add(glMultiTexCoordP3ui)
|
|
|
|
glMultiTexCoordP3uiv = Function('glMultiTexCoordP3uiv')
|
|
glMultiTexCoordP3uiv.ret = Return('void')
|
|
glMultiTexCoordP3uiv.add( Input( 'texture','GLenum' ))
|
|
glMultiTexCoordP3uiv.add( Input( 'type','GLenum' ))
|
|
glMultiTexCoordP3uiv.add( Input( 'coords','const GLuint *' ,size = 1 ))
|
|
glMultiTexCoordP3uiv.version = '3.3'
|
|
glMultiTexCoordP3uiv.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glMultiTexCoordP3uiv.trace = True
|
|
glMultiTexCoordP3uiv.play = True
|
|
gl.add(glMultiTexCoordP3uiv)
|
|
|
|
glMultiTexCoordP4ui = Function('glMultiTexCoordP4ui')
|
|
glMultiTexCoordP4ui.ret = Return('void')
|
|
glMultiTexCoordP4ui.add( Input( 'texture','GLenum' ))
|
|
glMultiTexCoordP4ui.add( Input( 'type','GLenum' ))
|
|
glMultiTexCoordP4ui.add( Input( 'coords','GLuint' ))
|
|
glMultiTexCoordP4ui.version = '3.3'
|
|
glMultiTexCoordP4ui.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glMultiTexCoordP4ui.trace = True
|
|
glMultiTexCoordP4ui.play = True
|
|
gl.add(glMultiTexCoordP4ui)
|
|
|
|
glMultiTexCoordP4uiv = Function('glMultiTexCoordP4uiv')
|
|
glMultiTexCoordP4uiv.ret = Return('void')
|
|
glMultiTexCoordP4uiv.add( Input( 'texture','GLenum' ))
|
|
glMultiTexCoordP4uiv.add( Input( 'type','GLenum' ))
|
|
glMultiTexCoordP4uiv.add( Input( 'coords','const GLuint *' ,size = 1 ))
|
|
glMultiTexCoordP4uiv.version = '3.3'
|
|
glMultiTexCoordP4uiv.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glMultiTexCoordP4uiv.trace = True
|
|
glMultiTexCoordP4uiv.play = True
|
|
gl.add(glMultiTexCoordP4uiv)
|
|
|
|
glNormalP3ui = Function('glNormalP3ui')
|
|
glNormalP3ui.ret = Return('void')
|
|
glNormalP3ui.add( Input( 'type','GLenum' ))
|
|
glNormalP3ui.add( Input( 'coords','GLuint' ))
|
|
glNormalP3ui.version = '3.3'
|
|
glNormalP3ui.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glNormalP3ui.trace = True
|
|
glNormalP3ui.play = True
|
|
gl.add(glNormalP3ui)
|
|
|
|
glNormalP3uiv = Function('glNormalP3uiv')
|
|
glNormalP3uiv.ret = Return('void')
|
|
glNormalP3uiv.add( Input( 'type','GLenum' ))
|
|
glNormalP3uiv.add( Input( 'coords','const GLuint *' ,size = 1 ))
|
|
glNormalP3uiv.version = '3.3'
|
|
glNormalP3uiv.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glNormalP3uiv.trace = True
|
|
glNormalP3uiv.play = True
|
|
gl.add(glNormalP3uiv)
|
|
|
|
glSecondaryColorP3ui = Function('glSecondaryColorP3ui')
|
|
glSecondaryColorP3ui.ret = Return('void')
|
|
glSecondaryColorP3ui.add( Input( 'type','GLenum' ))
|
|
glSecondaryColorP3ui.add( Input( 'color','GLuint' ))
|
|
glSecondaryColorP3ui.version = '3.3'
|
|
glSecondaryColorP3ui.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glSecondaryColorP3ui.trace = True
|
|
glSecondaryColorP3ui.play = True
|
|
gl.add(glSecondaryColorP3ui)
|
|
|
|
glSecondaryColorP3uiv = Function('glSecondaryColorP3uiv')
|
|
glSecondaryColorP3uiv.ret = Return('void')
|
|
glSecondaryColorP3uiv.add( Input( 'type','GLenum' ))
|
|
glSecondaryColorP3uiv.add( Input( 'color','const GLuint *' ,size = 1 ))
|
|
glSecondaryColorP3uiv.version = '3.3'
|
|
glSecondaryColorP3uiv.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glSecondaryColorP3uiv.trace = True
|
|
glSecondaryColorP3uiv.play = True
|
|
gl.add(glSecondaryColorP3uiv)
|
|
|
|
glTexCoordP1ui = Function('glTexCoordP1ui')
|
|
glTexCoordP1ui.ret = Return('void')
|
|
glTexCoordP1ui.add( Input( 'type','GLenum' ))
|
|
glTexCoordP1ui.add( Input( 'coords','GLuint' ))
|
|
glTexCoordP1ui.version = '3.3'
|
|
glTexCoordP1ui.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glTexCoordP1ui.trace = True
|
|
glTexCoordP1ui.play = True
|
|
gl.add(glTexCoordP1ui)
|
|
|
|
glTexCoordP1uiv = Function('glTexCoordP1uiv')
|
|
glTexCoordP1uiv.ret = Return('void')
|
|
glTexCoordP1uiv.add( Input( 'type','GLenum' ))
|
|
glTexCoordP1uiv.add( Input( 'coords','const GLuint *' ,size = 1 ))
|
|
glTexCoordP1uiv.version = '3.3'
|
|
glTexCoordP1uiv.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glTexCoordP1uiv.trace = True
|
|
glTexCoordP1uiv.play = True
|
|
gl.add(glTexCoordP1uiv)
|
|
|
|
glTexCoordP2ui = Function('glTexCoordP2ui')
|
|
glTexCoordP2ui.ret = Return('void')
|
|
glTexCoordP2ui.add( Input( 'type','GLenum' ))
|
|
glTexCoordP2ui.add( Input( 'coords','GLuint' ))
|
|
glTexCoordP2ui.version = '3.3'
|
|
glTexCoordP2ui.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glTexCoordP2ui.trace = True
|
|
glTexCoordP2ui.play = True
|
|
gl.add(glTexCoordP2ui)
|
|
|
|
glTexCoordP2uiv = Function('glTexCoordP2uiv')
|
|
glTexCoordP2uiv.ret = Return('void')
|
|
glTexCoordP2uiv.add( Input( 'type','GLenum' ))
|
|
glTexCoordP2uiv.add( Input( 'coords','const GLuint *' ,size = 1 ))
|
|
glTexCoordP2uiv.version = '3.3'
|
|
glTexCoordP2uiv.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glTexCoordP2uiv.trace = True
|
|
glTexCoordP2uiv.play = True
|
|
gl.add(glTexCoordP2uiv)
|
|
|
|
glTexCoordP3ui = Function('glTexCoordP3ui')
|
|
glTexCoordP3ui.ret = Return('void')
|
|
glTexCoordP3ui.add( Input( 'type','GLenum' ))
|
|
glTexCoordP3ui.add( Input( 'coords','GLuint' ))
|
|
glTexCoordP3ui.version = '3.3'
|
|
glTexCoordP3ui.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glTexCoordP3ui.trace = True
|
|
glTexCoordP3ui.play = True
|
|
gl.add(glTexCoordP3ui)
|
|
|
|
glTexCoordP3uiv = Function('glTexCoordP3uiv')
|
|
glTexCoordP3uiv.ret = Return('void')
|
|
glTexCoordP3uiv.add( Input( 'type','GLenum' ))
|
|
glTexCoordP3uiv.add( Input( 'coords','const GLuint *' ,size = 1 ))
|
|
glTexCoordP3uiv.version = '3.3'
|
|
glTexCoordP3uiv.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glTexCoordP3uiv.trace = True
|
|
glTexCoordP3uiv.play = True
|
|
gl.add(glTexCoordP3uiv)
|
|
|
|
glTexCoordP4ui = Function('glTexCoordP4ui')
|
|
glTexCoordP4ui.ret = Return('void')
|
|
glTexCoordP4ui.add( Input( 'type','GLenum' ))
|
|
glTexCoordP4ui.add( Input( 'coords','GLuint' ))
|
|
glTexCoordP4ui.version = '3.3'
|
|
glTexCoordP4ui.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glTexCoordP4ui.trace = True
|
|
glTexCoordP4ui.play = True
|
|
gl.add(glTexCoordP4ui)
|
|
|
|
glTexCoordP4uiv = Function('glTexCoordP4uiv')
|
|
glTexCoordP4uiv.ret = Return('void')
|
|
glTexCoordP4uiv.add( Input( 'type','GLenum' ))
|
|
glTexCoordP4uiv.add( Input( 'coords','const GLuint *' ,size = 1 ))
|
|
glTexCoordP4uiv.version = '3.3'
|
|
glTexCoordP4uiv.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glTexCoordP4uiv.trace = True
|
|
glTexCoordP4uiv.play = True
|
|
gl.add(glTexCoordP4uiv)
|
|
|
|
glVertexAttribP1ui = Function('glVertexAttribP1ui')
|
|
glVertexAttribP1ui.ret = Return('void')
|
|
glVertexAttribP1ui.add( Input( 'index','GLuint' ))
|
|
glVertexAttribP1ui.add( Input( 'type','GLenum' ))
|
|
glVertexAttribP1ui.add( Input( 'normalized','GLboolean' ))
|
|
glVertexAttribP1ui.add( Input( 'value','GLuint' ))
|
|
glVertexAttribP1ui.version = '3.3'
|
|
glVertexAttribP1ui.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glVertexAttribP1ui.trace = True
|
|
glVertexAttribP1ui.play = True
|
|
gl.add(glVertexAttribP1ui)
|
|
|
|
glVertexAttribP1uiv = Function('glVertexAttribP1uiv')
|
|
glVertexAttribP1uiv.ret = Return('void')
|
|
glVertexAttribP1uiv.add( Input( 'index','GLuint' ))
|
|
glVertexAttribP1uiv.add( Input( 'type','GLenum' ))
|
|
glVertexAttribP1uiv.add( Input( 'normalized','GLboolean' ))
|
|
glVertexAttribP1uiv.add( Input( 'value','const GLuint *' ,size = 1 ))
|
|
glVertexAttribP1uiv.version = '3.3'
|
|
glVertexAttribP1uiv.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glVertexAttribP1uiv.trace = True
|
|
glVertexAttribP1uiv.play = True
|
|
gl.add(glVertexAttribP1uiv)
|
|
|
|
glVertexAttribP2ui = Function('glVertexAttribP2ui')
|
|
glVertexAttribP2ui.ret = Return('void')
|
|
glVertexAttribP2ui.add( Input( 'index','GLuint' ))
|
|
glVertexAttribP2ui.add( Input( 'type','GLenum' ))
|
|
glVertexAttribP2ui.add( Input( 'normalized','GLboolean' ))
|
|
glVertexAttribP2ui.add( Input( 'value','GLuint' ))
|
|
glVertexAttribP2ui.version = '3.3'
|
|
glVertexAttribP2ui.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glVertexAttribP2ui.trace = True
|
|
glVertexAttribP2ui.play = True
|
|
gl.add(glVertexAttribP2ui)
|
|
|
|
glVertexAttribP2uiv = Function('glVertexAttribP2uiv')
|
|
glVertexAttribP2uiv.ret = Return('void')
|
|
glVertexAttribP2uiv.add( Input( 'index','GLuint' ))
|
|
glVertexAttribP2uiv.add( Input( 'type','GLenum' ))
|
|
glVertexAttribP2uiv.add( Input( 'normalized','GLboolean' ))
|
|
glVertexAttribP2uiv.add( Input( 'value','const GLuint *' ,size = 1 ))
|
|
glVertexAttribP2uiv.version = '3.3'
|
|
glVertexAttribP2uiv.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glVertexAttribP2uiv.trace = True
|
|
glVertexAttribP2uiv.play = True
|
|
gl.add(glVertexAttribP2uiv)
|
|
|
|
glVertexAttribP3ui = Function('glVertexAttribP3ui')
|
|
glVertexAttribP3ui.ret = Return('void')
|
|
glVertexAttribP3ui.add( Input( 'index','GLuint' ))
|
|
glVertexAttribP3ui.add( Input( 'type','GLenum' ))
|
|
glVertexAttribP3ui.add( Input( 'normalized','GLboolean' ))
|
|
glVertexAttribP3ui.add( Input( 'value','GLuint' ))
|
|
glVertexAttribP3ui.version = '3.3'
|
|
glVertexAttribP3ui.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glVertexAttribP3ui.trace = True
|
|
glVertexAttribP3ui.play = True
|
|
gl.add(glVertexAttribP3ui)
|
|
|
|
glVertexAttribP3uiv = Function('glVertexAttribP3uiv')
|
|
glVertexAttribP3uiv.ret = Return('void')
|
|
glVertexAttribP3uiv.add( Input( 'index','GLuint' ))
|
|
glVertexAttribP3uiv.add( Input( 'type','GLenum' ))
|
|
glVertexAttribP3uiv.add( Input( 'normalized','GLboolean' ))
|
|
glVertexAttribP3uiv.add( Input( 'value','const GLuint *' ,size = 1 ))
|
|
glVertexAttribP3uiv.version = '3.3'
|
|
glVertexAttribP3uiv.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glVertexAttribP3uiv.trace = True
|
|
glVertexAttribP3uiv.play = True
|
|
gl.add(glVertexAttribP3uiv)
|
|
|
|
glVertexAttribP4ui = Function('glVertexAttribP4ui')
|
|
glVertexAttribP4ui.ret = Return('void')
|
|
glVertexAttribP4ui.add( Input( 'index','GLuint' ))
|
|
glVertexAttribP4ui.add( Input( 'type','GLenum' ))
|
|
glVertexAttribP4ui.add( Input( 'normalized','GLboolean' ))
|
|
glVertexAttribP4ui.add( Input( 'value','GLuint' ))
|
|
glVertexAttribP4ui.version = '3.3'
|
|
glVertexAttribP4ui.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glVertexAttribP4ui.trace = True
|
|
glVertexAttribP4ui.play = True
|
|
gl.add(glVertexAttribP4ui)
|
|
|
|
glVertexAttribP4uiv = Function('glVertexAttribP4uiv')
|
|
glVertexAttribP4uiv.ret = Return('void')
|
|
glVertexAttribP4uiv.add( Input( 'index','GLuint' ))
|
|
glVertexAttribP4uiv.add( Input( 'type','GLenum' ))
|
|
glVertexAttribP4uiv.add( Input( 'normalized','GLboolean' ))
|
|
glVertexAttribP4uiv.add( Input( 'value','const GLuint *' ,size = 1 ))
|
|
glVertexAttribP4uiv.version = '3.3'
|
|
glVertexAttribP4uiv.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glVertexAttribP4uiv.trace = True
|
|
glVertexAttribP4uiv.play = True
|
|
gl.add(glVertexAttribP4uiv)
|
|
|
|
glVertexP2ui = Function('glVertexP2ui')
|
|
glVertexP2ui.ret = Return('void')
|
|
glVertexP2ui.add( Input( 'type','GLenum' ))
|
|
glVertexP2ui.add( Input( 'coords','GLuint' ))
|
|
glVertexP2ui.version = '3.3'
|
|
glVertexP2ui.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glVertexP2ui.trace = True
|
|
glVertexP2ui.play = True
|
|
gl.add(glVertexP2ui)
|
|
|
|
glVertexP2uiv = Function('glVertexP2uiv')
|
|
glVertexP2uiv.ret = Return('void')
|
|
glVertexP2uiv.add( Input( 'type','GLenum' ))
|
|
glVertexP2uiv.add( Input( 'coords','const GLuint *' ,size = 1 ))
|
|
glVertexP2uiv.version = '3.3'
|
|
glVertexP2uiv.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glVertexP2uiv.trace = True
|
|
glVertexP2uiv.play = True
|
|
gl.add(glVertexP2uiv)
|
|
|
|
glVertexP3ui = Function('glVertexP3ui')
|
|
glVertexP3ui.ret = Return('void')
|
|
glVertexP3ui.add( Input( 'type','GLenum' ))
|
|
glVertexP3ui.add( Input( 'coords','GLuint' ))
|
|
glVertexP3ui.version = '3.3'
|
|
glVertexP3ui.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glVertexP3ui.trace = True
|
|
glVertexP3ui.play = True
|
|
gl.add(glVertexP3ui)
|
|
|
|
glVertexP3uiv = Function('glVertexP3uiv')
|
|
glVertexP3uiv.ret = Return('void')
|
|
glVertexP3uiv.add( Input( 'type','GLenum' ))
|
|
glVertexP3uiv.add( Input( 'coords','const GLuint *' ,size = 1 ))
|
|
glVertexP3uiv.version = '3.3'
|
|
glVertexP3uiv.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glVertexP3uiv.trace = True
|
|
glVertexP3uiv.play = True
|
|
gl.add(glVertexP3uiv)
|
|
|
|
glVertexP4ui = Function('glVertexP4ui')
|
|
glVertexP4ui.ret = Return('void')
|
|
glVertexP4ui.add( Input( 'type','GLenum' ))
|
|
glVertexP4ui.add( Input( 'coords','GLuint' ))
|
|
glVertexP4ui.version = '3.3'
|
|
glVertexP4ui.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glVertexP4ui.trace = True
|
|
glVertexP4ui.play = True
|
|
gl.add(glVertexP4ui)
|
|
|
|
glVertexP4uiv = Function('glVertexP4uiv')
|
|
glVertexP4uiv.ret = Return('void')
|
|
glVertexP4uiv.add( Input( 'type','GLenum' ))
|
|
glVertexP4uiv.add( Input( 'coords','const GLuint *' ,size = 1 ))
|
|
glVertexP4uiv.version = '3.3'
|
|
glVertexP4uiv.category = 'GL_ARB_vertex_type_2_10_10_10_rev'
|
|
glVertexP4uiv.trace = True
|
|
glVertexP4uiv.play = True
|
|
gl.add(glVertexP4uiv)
|
|
|
|
# GL_ARB_viewport_array
|
|
|
|
glDepthRangeArrayv = Function('glDepthRangeArrayv')
|
|
glDepthRangeArrayv.ret = Return('void')
|
|
glDepthRangeArrayv.add( Input( 'first','GLuint' ))
|
|
glDepthRangeArrayv.add( Input( 'count','GLsizei' ))
|
|
glDepthRangeArrayv.add( Input( 'v','const GLclampd *' ,size = 'count * 2' ))
|
|
glDepthRangeArrayv.version = '4.1'
|
|
glDepthRangeArrayv.category = 'GL_ARB_viewport_array'
|
|
glDepthRangeArrayv.trace = True
|
|
glDepthRangeArrayv.play = True
|
|
gl.add(glDepthRangeArrayv)
|
|
|
|
glDepthRangeIndexed = Function('glDepthRangeIndexed')
|
|
glDepthRangeIndexed.ret = Return('void')
|
|
glDepthRangeIndexed.add( Input( 'index','GLuint' ))
|
|
glDepthRangeIndexed.add( Input( 'n','GLclampd' ))
|
|
glDepthRangeIndexed.add( Input( 'f','GLclampd' ))
|
|
glDepthRangeIndexed.version = '4.1'
|
|
glDepthRangeIndexed.category = 'GL_ARB_viewport_array'
|
|
glDepthRangeIndexed.trace = True
|
|
glDepthRangeIndexed.play = True
|
|
gl.add(glDepthRangeIndexed)
|
|
|
|
glGetDoublei_v = Function('glGetDoublei_v')
|
|
glGetDoublei_v.ret = Return('void')
|
|
glGetDoublei_v.add( Input( 'target','GLenum' ))
|
|
glGetDoublei_v.add( Input( 'index','GLuint' ))
|
|
glGetDoublei_v.add( Output( 'v','GLdouble *' ))
|
|
glGetDoublei_v.version = '4.1'
|
|
glGetDoublei_v.category = 'GL_ARB_viewport_array'
|
|
glGetDoublei_v.trace = True
|
|
glGetDoublei_v.play = False
|
|
gl.add(glGetDoublei_v)
|
|
|
|
glGetFloati_v = Function('glGetFloati_v')
|
|
glGetFloati_v.ret = Return('void')
|
|
glGetFloati_v.add( Input( 'target','GLenum' ))
|
|
glGetFloati_v.add( Input( 'index','GLuint' ))
|
|
glGetFloati_v.add( Output( 'v','GLfloat *' ))
|
|
glGetFloati_v.version = '4.1'
|
|
glGetFloati_v.category = 'GL_ARB_viewport_array'
|
|
glGetFloati_v.trace = True
|
|
glGetFloati_v.play = False
|
|
gl.add(glGetFloati_v)
|
|
|
|
glScissorArrayv = Function('glScissorArrayv')
|
|
glScissorArrayv.ret = Return('void')
|
|
glScissorArrayv.add( Input( 'first','GLuint' ))
|
|
glScissorArrayv.add( Input( 'count','GLsizei' ))
|
|
glScissorArrayv.add( Input( 'v','const GLint *' ,size = 'count * 4' ))
|
|
glScissorArrayv.version = '4.1'
|
|
glScissorArrayv.category = 'GL_ARB_viewport_array'
|
|
glScissorArrayv.trace = True
|
|
glScissorArrayv.play = True
|
|
gl.add(glScissorArrayv)
|
|
|
|
glScissorIndexed = Function('glScissorIndexed')
|
|
glScissorIndexed.ret = Return('void')
|
|
glScissorIndexed.add( Input( 'index','GLuint' ))
|
|
glScissorIndexed.add( Input( 'left','GLint' ))
|
|
glScissorIndexed.add( Input( 'bottom','GLint' ))
|
|
glScissorIndexed.add( Input( 'width','GLint' ))
|
|
glScissorIndexed.add( Input( 'height','GLint' ))
|
|
glScissorIndexed.version = '4.1'
|
|
glScissorIndexed.category = 'GL_ARB_viewport_array'
|
|
glScissorIndexed.trace = True
|
|
glScissorIndexed.play = True
|
|
gl.add(glScissorIndexed)
|
|
|
|
glScissorIndexedv = Function('glScissorIndexedv')
|
|
glScissorIndexedv.ret = Return('void')
|
|
glScissorIndexedv.add( Input( 'index','GLuint' ))
|
|
glScissorIndexedv.add( Input( 'v','const GLint *' ,size = 4 ))
|
|
glScissorIndexedv.version = '4.1'
|
|
glScissorIndexedv.category = 'GL_ARB_viewport_array'
|
|
glScissorIndexedv.trace = True
|
|
glScissorIndexedv.play = True
|
|
gl.add(glScissorIndexedv)
|
|
|
|
glViewportArrayv = Function('glViewportArrayv')
|
|
glViewportArrayv.ret = Return('void')
|
|
glViewportArrayv.add( Input( 'first','GLuint' ))
|
|
glViewportArrayv.add( Input( 'count','GLsizei' ))
|
|
glViewportArrayv.add( Input( 'v','const GLfloat *' ,size = 'count * 4' ))
|
|
glViewportArrayv.version = '4.1'
|
|
glViewportArrayv.category = 'GL_ARB_viewport_array'
|
|
glViewportArrayv.trace = True
|
|
glViewportArrayv.play = True
|
|
gl.add(glViewportArrayv)
|
|
|
|
glViewportIndexedf = Function('glViewportIndexedf')
|
|
glViewportIndexedf.ret = Return('void')
|
|
glViewportIndexedf.add( Input( 'index','GLuint' ))
|
|
glViewportIndexedf.add( Input( 'x','GLfloat' ))
|
|
glViewportIndexedf.add( Input( 'y','GLfloat' ))
|
|
glViewportIndexedf.add( Input( 'w','GLfloat' ))
|
|
glViewportIndexedf.add( Input( 'h','GLfloat' ))
|
|
glViewportIndexedf.version = '4.1'
|
|
glViewportIndexedf.category = 'GL_ARB_viewport_array'
|
|
glViewportIndexedf.trace = True
|
|
glViewportIndexedf.play = True
|
|
gl.add(glViewportIndexedf)
|
|
|
|
glViewportIndexedfv = Function('glViewportIndexedfv')
|
|
glViewportIndexedfv.ret = Return('void')
|
|
glViewportIndexedfv.add( Input( 'index','GLuint' ))
|
|
glViewportIndexedfv.add( Input( 'v','const GLfloat *' ,size = 4 ))
|
|
glViewportIndexedfv.version = '4.1'
|
|
glViewportIndexedfv.category = 'GL_ARB_viewport_array'
|
|
glViewportIndexedfv.trace = True
|
|
glViewportIndexedfv.play = True
|
|
gl.add(glViewportIndexedfv)
|
|
|
|
# GL_ARB_window_pos
|
|
|
|
glWindowPos2dARB = Function('glWindowPos2dARB')
|
|
glWindowPos2dARB.ret = Return('void')
|
|
glWindowPos2dARB.add( Input( 'x','GLdouble' ))
|
|
glWindowPos2dARB.add( Input( 'y','GLdouble' ))
|
|
glWindowPos2dARB.version = '1.2'
|
|
glWindowPos2dARB.category = 'GL_ARB_window_pos'
|
|
glWindowPos2dARB.trace = True
|
|
glWindowPos2dARB.play = True
|
|
gl.add(glWindowPos2dARB)
|
|
|
|
glWindowPos2dvARB = Function('glWindowPos2dvARB')
|
|
glWindowPos2dvARB.ret = Return('void')
|
|
glWindowPos2dvARB.add( Input( 'p','const GLdouble *' ,size = 2 ))
|
|
glWindowPos2dvARB.version = '1.2'
|
|
glWindowPos2dvARB.category = 'GL_ARB_window_pos'
|
|
glWindowPos2dvARB.trace = True
|
|
glWindowPos2dvARB.play = True
|
|
gl.add(glWindowPos2dvARB)
|
|
|
|
glWindowPos2fARB = Function('glWindowPos2fARB')
|
|
glWindowPos2fARB.ret = Return('void')
|
|
glWindowPos2fARB.add( Input( 'x','GLfloat' ))
|
|
glWindowPos2fARB.add( Input( 'y','GLfloat' ))
|
|
glWindowPos2fARB.version = '1.2'
|
|
glWindowPos2fARB.category = 'GL_ARB_window_pos'
|
|
glWindowPos2fARB.trace = True
|
|
glWindowPos2fARB.play = True
|
|
gl.add(glWindowPos2fARB)
|
|
|
|
glWindowPos2fvARB = Function('glWindowPos2fvARB')
|
|
glWindowPos2fvARB.ret = Return('void')
|
|
glWindowPos2fvARB.add( Input( 'p','const GLfloat *' ,size = 2 ))
|
|
glWindowPos2fvARB.version = '1.2'
|
|
glWindowPos2fvARB.category = 'GL_ARB_window_pos'
|
|
glWindowPos2fvARB.trace = True
|
|
glWindowPos2fvARB.play = True
|
|
gl.add(glWindowPos2fvARB)
|
|
|
|
glWindowPos2iARB = Function('glWindowPos2iARB')
|
|
glWindowPos2iARB.ret = Return('void')
|
|
glWindowPos2iARB.add( Input( 'x','GLint' ))
|
|
glWindowPos2iARB.add( Input( 'y','GLint' ))
|
|
glWindowPos2iARB.version = '1.2'
|
|
glWindowPos2iARB.category = 'GL_ARB_window_pos'
|
|
glWindowPos2iARB.trace = True
|
|
glWindowPos2iARB.play = True
|
|
gl.add(glWindowPos2iARB)
|
|
|
|
glWindowPos2ivARB = Function('glWindowPos2ivARB')
|
|
glWindowPos2ivARB.ret = Return('void')
|
|
glWindowPos2ivARB.add( Input( 'p','const GLint *' ,size = 2 ))
|
|
glWindowPos2ivARB.version = '1.2'
|
|
glWindowPos2ivARB.category = 'GL_ARB_window_pos'
|
|
glWindowPos2ivARB.trace = True
|
|
glWindowPos2ivARB.play = True
|
|
gl.add(glWindowPos2ivARB)
|
|
|
|
glWindowPos2sARB = Function('glWindowPos2sARB')
|
|
glWindowPos2sARB.ret = Return('void')
|
|
glWindowPos2sARB.add( Input( 'x','GLshort' ))
|
|
glWindowPos2sARB.add( Input( 'y','GLshort' ))
|
|
glWindowPos2sARB.version = '1.2'
|
|
glWindowPos2sARB.category = 'GL_ARB_window_pos'
|
|
glWindowPos2sARB.trace = True
|
|
glWindowPos2sARB.play = True
|
|
gl.add(glWindowPos2sARB)
|
|
|
|
glWindowPos2svARB = Function('glWindowPos2svARB')
|
|
glWindowPos2svARB.ret = Return('void')
|
|
glWindowPos2svARB.add( Input( 'p','const GLshort *' ,size = 2 ))
|
|
glWindowPos2svARB.version = '1.2'
|
|
glWindowPos2svARB.category = 'GL_ARB_window_pos'
|
|
glWindowPos2svARB.trace = True
|
|
glWindowPos2svARB.play = True
|
|
gl.add(glWindowPos2svARB)
|
|
|
|
glWindowPos3dARB = Function('glWindowPos3dARB')
|
|
glWindowPos3dARB.ret = Return('void')
|
|
glWindowPos3dARB.add( Input( 'x','GLdouble' ))
|
|
glWindowPos3dARB.add( Input( 'y','GLdouble' ))
|
|
glWindowPos3dARB.add( Input( 'z','GLdouble' ))
|
|
glWindowPos3dARB.version = '1.2'
|
|
glWindowPos3dARB.category = 'GL_ARB_window_pos'
|
|
glWindowPos3dARB.trace = True
|
|
glWindowPos3dARB.play = True
|
|
gl.add(glWindowPos3dARB)
|
|
|
|
glWindowPos3dvARB = Function('glWindowPos3dvARB')
|
|
glWindowPos3dvARB.ret = Return('void')
|
|
glWindowPos3dvARB.add( Input( 'p','const GLdouble *' ,size = 3 ))
|
|
glWindowPos3dvARB.version = '1.2'
|
|
glWindowPos3dvARB.category = 'GL_ARB_window_pos'
|
|
glWindowPos3dvARB.trace = True
|
|
glWindowPos3dvARB.play = True
|
|
gl.add(glWindowPos3dvARB)
|
|
|
|
glWindowPos3fARB = Function('glWindowPos3fARB')
|
|
glWindowPos3fARB.ret = Return('void')
|
|
glWindowPos3fARB.add( Input( 'x','GLfloat' ))
|
|
glWindowPos3fARB.add( Input( 'y','GLfloat' ))
|
|
glWindowPos3fARB.add( Input( 'z','GLfloat' ))
|
|
glWindowPos3fARB.version = '1.2'
|
|
glWindowPos3fARB.category = 'GL_ARB_window_pos'
|
|
glWindowPos3fARB.trace = True
|
|
glWindowPos3fARB.play = True
|
|
gl.add(glWindowPos3fARB)
|
|
|
|
glWindowPos3fvARB = Function('glWindowPos3fvARB')
|
|
glWindowPos3fvARB.ret = Return('void')
|
|
glWindowPos3fvARB.add( Input( 'p','const GLfloat *' ,size = 3 ))
|
|
glWindowPos3fvARB.version = '1.2'
|
|
glWindowPos3fvARB.category = 'GL_ARB_window_pos'
|
|
glWindowPos3fvARB.trace = True
|
|
glWindowPos3fvARB.play = True
|
|
gl.add(glWindowPos3fvARB)
|
|
|
|
glWindowPos3iARB = Function('glWindowPos3iARB')
|
|
glWindowPos3iARB.ret = Return('void')
|
|
glWindowPos3iARB.add( Input( 'x','GLint' ))
|
|
glWindowPos3iARB.add( Input( 'y','GLint' ))
|
|
glWindowPos3iARB.add( Input( 'z','GLint' ))
|
|
glWindowPos3iARB.version = '1.2'
|
|
glWindowPos3iARB.category = 'GL_ARB_window_pos'
|
|
glWindowPos3iARB.trace = True
|
|
glWindowPos3iARB.play = True
|
|
gl.add(glWindowPos3iARB)
|
|
|
|
glWindowPos3ivARB = Function('glWindowPos3ivARB')
|
|
glWindowPos3ivARB.ret = Return('void')
|
|
glWindowPos3ivARB.add( Input( 'p','const GLint *' ,size = 3 ))
|
|
glWindowPos3ivARB.version = '1.2'
|
|
glWindowPos3ivARB.category = 'GL_ARB_window_pos'
|
|
glWindowPos3ivARB.trace = True
|
|
glWindowPos3ivARB.play = True
|
|
gl.add(glWindowPos3ivARB)
|
|
|
|
glWindowPos3sARB = Function('glWindowPos3sARB')
|
|
glWindowPos3sARB.ret = Return('void')
|
|
glWindowPos3sARB.add( Input( 'x','GLshort' ))
|
|
glWindowPos3sARB.add( Input( 'y','GLshort' ))
|
|
glWindowPos3sARB.add( Input( 'z','GLshort' ))
|
|
glWindowPos3sARB.version = '1.2'
|
|
glWindowPos3sARB.category = 'GL_ARB_window_pos'
|
|
glWindowPos3sARB.trace = True
|
|
glWindowPos3sARB.play = True
|
|
gl.add(glWindowPos3sARB)
|
|
|
|
glWindowPos3svARB = Function('glWindowPos3svARB')
|
|
glWindowPos3svARB.ret = Return('void')
|
|
glWindowPos3svARB.add( Input( 'p','const GLshort *' ,size = 3 ))
|
|
glWindowPos3svARB.version = '1.2'
|
|
glWindowPos3svARB.category = 'GL_ARB_window_pos'
|
|
glWindowPos3svARB.trace = True
|
|
glWindowPos3svARB.play = True
|
|
gl.add(glWindowPos3svARB)
|
|
|
|
# GL_ATI_draw_buffers
|
|
|
|
glDrawBuffersATI = Function('glDrawBuffersATI')
|
|
glDrawBuffersATI.ret = Return('void')
|
|
glDrawBuffersATI.add( Input( 'n','GLsizei' ))
|
|
glDrawBuffersATI.add( Input( 'bufs','const GLenum *' ,size = 'n' ))
|
|
glDrawBuffersATI.version = '1.2'
|
|
glDrawBuffersATI.category = 'GL_ATI_draw_buffers'
|
|
glDrawBuffersATI.trace = True
|
|
glDrawBuffersATI.play = True
|
|
gl.add(glDrawBuffersATI)
|
|
|
|
# GL_ATI_element_array
|
|
|
|
glDrawElementArrayATI = Function('glDrawElementArrayATI')
|
|
glDrawElementArrayATI.ret = Return('void')
|
|
glDrawElementArrayATI.add( Input( 'mode','GLenum' ))
|
|
glDrawElementArrayATI.add( Input( 'count','GLsizei' ))
|
|
glDrawElementArrayATI.version = '1.2'
|
|
glDrawElementArrayATI.category = 'GL_ATI_element_array'
|
|
glDrawElementArrayATI.trace = True
|
|
glDrawElementArrayATI.play = True
|
|
gl.add(glDrawElementArrayATI)
|
|
|
|
glDrawRangeElementArrayATI = Function('glDrawRangeElementArrayATI')
|
|
glDrawRangeElementArrayATI.ret = Return('void')
|
|
glDrawRangeElementArrayATI.add( Input( 'mode','GLenum' ))
|
|
glDrawRangeElementArrayATI.add( Input( 'start','GLuint' ))
|
|
glDrawRangeElementArrayATI.add( Input( 'end','GLuint' ))
|
|
glDrawRangeElementArrayATI.add( Input( 'count','GLsizei' ))
|
|
glDrawRangeElementArrayATI.version = '1.2'
|
|
glDrawRangeElementArrayATI.category = 'GL_ATI_element_array'
|
|
glDrawRangeElementArrayATI.trace = True
|
|
glDrawRangeElementArrayATI.play = True
|
|
gl.add(glDrawRangeElementArrayATI)
|
|
|
|
glElementPointerATI = Function('glElementPointerATI')
|
|
glElementPointerATI.ret = Return('void')
|
|
glElementPointerATI.add( Input( 'type','GLenum' ))
|
|
glElementPointerATI.add( Input( 'pointer','const GLvoid *' ))
|
|
glElementPointerATI.version = '1.2'
|
|
glElementPointerATI.category = 'GL_ATI_element_array'
|
|
glElementPointerATI.trace = True
|
|
glElementPointerATI.play = True
|
|
gl.add(glElementPointerATI)
|
|
|
|
# GL_ATI_envmap_bumpmap
|
|
|
|
glGetTexBumpParameterfvATI = Function('glGetTexBumpParameterfvATI')
|
|
glGetTexBumpParameterfvATI.ret = Return('void')
|
|
glGetTexBumpParameterfvATI.add( Input( 'pname','GLenum' ))
|
|
glGetTexBumpParameterfvATI.add( Output( 'param','GLfloat *' ))
|
|
glGetTexBumpParameterfvATI.version = '1.2'
|
|
glGetTexBumpParameterfvATI.category = 'GL_ATI_envmap_bumpmap'
|
|
glGetTexBumpParameterfvATI.trace = True
|
|
glGetTexBumpParameterfvATI.play = True
|
|
gl.add(glGetTexBumpParameterfvATI)
|
|
|
|
glGetTexBumpParameterivATI = Function('glGetTexBumpParameterivATI')
|
|
glGetTexBumpParameterivATI.ret = Return('void')
|
|
glGetTexBumpParameterivATI.add( Input( 'pname','GLenum' ))
|
|
glGetTexBumpParameterivATI.add( Output( 'param','GLint *' ))
|
|
glGetTexBumpParameterivATI.version = '1.2'
|
|
glGetTexBumpParameterivATI.category = 'GL_ATI_envmap_bumpmap'
|
|
glGetTexBumpParameterivATI.trace = True
|
|
glGetTexBumpParameterivATI.play = True
|
|
gl.add(glGetTexBumpParameterivATI)
|
|
|
|
glTexBumpParameterfvATI = Function('glTexBumpParameterfvATI')
|
|
glTexBumpParameterfvATI.ret = Return('void')
|
|
glTexBumpParameterfvATI.add( Input( 'pname','GLenum' ))
|
|
glTexBumpParameterfvATI.add( Input( 'param','GLfloat *' ))
|
|
glTexBumpParameterfvATI.version = '1.2'
|
|
glTexBumpParameterfvATI.category = 'GL_ATI_envmap_bumpmap'
|
|
glTexBumpParameterfvATI.trace = True
|
|
glTexBumpParameterfvATI.play = True
|
|
gl.add(glTexBumpParameterfvATI)
|
|
|
|
glTexBumpParameterivATI = Function('glTexBumpParameterivATI')
|
|
glTexBumpParameterivATI.ret = Return('void')
|
|
glTexBumpParameterivATI.add( Input( 'pname','GLenum' ))
|
|
glTexBumpParameterivATI.add( Input( 'param','GLint *' ))
|
|
glTexBumpParameterivATI.version = '1.2'
|
|
glTexBumpParameterivATI.category = 'GL_ATI_envmap_bumpmap'
|
|
glTexBumpParameterivATI.trace = True
|
|
glTexBumpParameterivATI.play = True
|
|
gl.add(glTexBumpParameterivATI)
|
|
|
|
# GL_ATI_fragment_shader
|
|
|
|
glAlphaFragmentOp1ATI = Function('glAlphaFragmentOp1ATI')
|
|
glAlphaFragmentOp1ATI.ret = Return('void')
|
|
glAlphaFragmentOp1ATI.add( Input( 'op','GLenum' ))
|
|
glAlphaFragmentOp1ATI.add( Input( 'dst','GLuint' ))
|
|
glAlphaFragmentOp1ATI.add( Input( 'dstMod','GLuint' ))
|
|
glAlphaFragmentOp1ATI.add( Input( 'arg1','GLuint' ))
|
|
glAlphaFragmentOp1ATI.add( Input( 'arg1Rep','GLuint' ))
|
|
glAlphaFragmentOp1ATI.add( Input( 'arg1Mod','GLuint' ))
|
|
glAlphaFragmentOp1ATI.version = '1.2'
|
|
glAlphaFragmentOp1ATI.category = 'GL_ATI_fragment_shader'
|
|
glAlphaFragmentOp1ATI.trace = True
|
|
glAlphaFragmentOp1ATI.play = True
|
|
gl.add(glAlphaFragmentOp1ATI)
|
|
|
|
glAlphaFragmentOp2ATI = Function('glAlphaFragmentOp2ATI')
|
|
glAlphaFragmentOp2ATI.ret = Return('void')
|
|
glAlphaFragmentOp2ATI.add( Input( 'op','GLenum' ))
|
|
glAlphaFragmentOp2ATI.add( Input( 'dst','GLuint' ))
|
|
glAlphaFragmentOp2ATI.add( Input( 'dstMod','GLuint' ))
|
|
glAlphaFragmentOp2ATI.add( Input( 'arg1','GLuint' ))
|
|
glAlphaFragmentOp2ATI.add( Input( 'arg1Rep','GLuint' ))
|
|
glAlphaFragmentOp2ATI.add( Input( 'arg1Mod','GLuint' ))
|
|
glAlphaFragmentOp2ATI.add( Input( 'arg2','GLuint' ))
|
|
glAlphaFragmentOp2ATI.add( Input( 'arg2Rep','GLuint' ))
|
|
glAlphaFragmentOp2ATI.add( Input( 'arg2Mod','GLuint' ))
|
|
glAlphaFragmentOp2ATI.version = '1.2'
|
|
glAlphaFragmentOp2ATI.category = 'GL_ATI_fragment_shader'
|
|
glAlphaFragmentOp2ATI.trace = True
|
|
glAlphaFragmentOp2ATI.play = True
|
|
gl.add(glAlphaFragmentOp2ATI)
|
|
|
|
glAlphaFragmentOp3ATI = Function('glAlphaFragmentOp3ATI')
|
|
glAlphaFragmentOp3ATI.ret = Return('void')
|
|
glAlphaFragmentOp3ATI.add( Input( 'op','GLenum' ))
|
|
glAlphaFragmentOp3ATI.add( Input( 'dst','GLuint' ))
|
|
glAlphaFragmentOp3ATI.add( Input( 'dstMod','GLuint' ))
|
|
glAlphaFragmentOp3ATI.add( Input( 'arg1','GLuint' ))
|
|
glAlphaFragmentOp3ATI.add( Input( 'arg1Rep','GLuint' ))
|
|
glAlphaFragmentOp3ATI.add( Input( 'arg1Mod','GLuint' ))
|
|
glAlphaFragmentOp3ATI.add( Input( 'arg2','GLuint' ))
|
|
glAlphaFragmentOp3ATI.add( Input( 'arg2Rep','GLuint' ))
|
|
glAlphaFragmentOp3ATI.add( Input( 'arg2Mod','GLuint' ))
|
|
glAlphaFragmentOp3ATI.add( Input( 'arg3','GLuint' ))
|
|
glAlphaFragmentOp3ATI.add( Input( 'arg3Rep','GLuint' ))
|
|
glAlphaFragmentOp3ATI.add( Input( 'arg3Mod','GLuint' ))
|
|
glAlphaFragmentOp3ATI.version = '1.2'
|
|
glAlphaFragmentOp3ATI.category = 'GL_ATI_fragment_shader'
|
|
glAlphaFragmentOp3ATI.trace = True
|
|
glAlphaFragmentOp3ATI.play = True
|
|
gl.add(glAlphaFragmentOp3ATI)
|
|
|
|
glBeginFragmentShaderATI = Function('glBeginFragmentShaderATI')
|
|
glBeginFragmentShaderATI.ret = Return('void')
|
|
glBeginFragmentShaderATI.version = '1.2'
|
|
glBeginFragmentShaderATI.category = 'GL_ATI_fragment_shader'
|
|
glBeginFragmentShaderATI.trace = True
|
|
glBeginFragmentShaderATI.play = True
|
|
gl.add(glBeginFragmentShaderATI)
|
|
|
|
glBindFragmentShaderATI = Function('glBindFragmentShaderATI')
|
|
glBindFragmentShaderATI.ret = Return('void')
|
|
glBindFragmentShaderATI.add( Input( 'id','GLuint' ))
|
|
glBindFragmentShaderATI.version = '1.2'
|
|
glBindFragmentShaderATI.category = 'GL_ATI_fragment_shader'
|
|
glBindFragmentShaderATI.trace = True
|
|
glBindFragmentShaderATI.play = True
|
|
gl.add(glBindFragmentShaderATI)
|
|
|
|
glColorFragmentOp1ATI = Function('glColorFragmentOp1ATI')
|
|
glColorFragmentOp1ATI.ret = Return('void')
|
|
glColorFragmentOp1ATI.add( Input( 'op','GLenum' ))
|
|
glColorFragmentOp1ATI.add( Input( 'dst','GLuint' ))
|
|
glColorFragmentOp1ATI.add( Input( 'dstMask','GLuint' ))
|
|
glColorFragmentOp1ATI.add( Input( 'dstMod','GLuint' ))
|
|
glColorFragmentOp1ATI.add( Input( 'arg1','GLuint' ))
|
|
glColorFragmentOp1ATI.add( Input( 'arg1Rep','GLuint' ))
|
|
glColorFragmentOp1ATI.add( Input( 'arg1Mod','GLuint' ))
|
|
glColorFragmentOp1ATI.version = '1.2'
|
|
glColorFragmentOp1ATI.category = 'GL_ATI_fragment_shader'
|
|
glColorFragmentOp1ATI.trace = True
|
|
glColorFragmentOp1ATI.play = True
|
|
gl.add(glColorFragmentOp1ATI)
|
|
|
|
glColorFragmentOp2ATI = Function('glColorFragmentOp2ATI')
|
|
glColorFragmentOp2ATI.ret = Return('void')
|
|
glColorFragmentOp2ATI.add( Input( 'op','GLenum' ))
|
|
glColorFragmentOp2ATI.add( Input( 'dst','GLuint' ))
|
|
glColorFragmentOp2ATI.add( Input( 'dstMask','GLuint' ))
|
|
glColorFragmentOp2ATI.add( Input( 'dstMod','GLuint' ))
|
|
glColorFragmentOp2ATI.add( Input( 'arg1','GLuint' ))
|
|
glColorFragmentOp2ATI.add( Input( 'arg1Rep','GLuint' ))
|
|
glColorFragmentOp2ATI.add( Input( 'arg1Mod','GLuint' ))
|
|
glColorFragmentOp2ATI.add( Input( 'arg2','GLuint' ))
|
|
glColorFragmentOp2ATI.add( Input( 'arg2Rep','GLuint' ))
|
|
glColorFragmentOp2ATI.add( Input( 'arg2Mod','GLuint' ))
|
|
glColorFragmentOp2ATI.version = '1.2'
|
|
glColorFragmentOp2ATI.category = 'GL_ATI_fragment_shader'
|
|
glColorFragmentOp2ATI.trace = True
|
|
glColorFragmentOp2ATI.play = True
|
|
gl.add(glColorFragmentOp2ATI)
|
|
|
|
glColorFragmentOp3ATI = Function('glColorFragmentOp3ATI')
|
|
glColorFragmentOp3ATI.ret = Return('void')
|
|
glColorFragmentOp3ATI.add( Input( 'op','GLenum' ))
|
|
glColorFragmentOp3ATI.add( Input( 'dst','GLuint' ))
|
|
glColorFragmentOp3ATI.add( Input( 'dstMask','GLuint' ))
|
|
glColorFragmentOp3ATI.add( Input( 'dstMod','GLuint' ))
|
|
glColorFragmentOp3ATI.add( Input( 'arg1','GLuint' ))
|
|
glColorFragmentOp3ATI.add( Input( 'arg1Rep','GLuint' ))
|
|
glColorFragmentOp3ATI.add( Input( 'arg1Mod','GLuint' ))
|
|
glColorFragmentOp3ATI.add( Input( 'arg2','GLuint' ))
|
|
glColorFragmentOp3ATI.add( Input( 'arg2Rep','GLuint' ))
|
|
glColorFragmentOp3ATI.add( Input( 'arg2Mod','GLuint' ))
|
|
glColorFragmentOp3ATI.add( Input( 'arg3','GLuint' ))
|
|
glColorFragmentOp3ATI.add( Input( 'arg3Rep','GLuint' ))
|
|
glColorFragmentOp3ATI.add( Input( 'arg3Mod','GLuint' ))
|
|
glColorFragmentOp3ATI.version = '1.2'
|
|
glColorFragmentOp3ATI.category = 'GL_ATI_fragment_shader'
|
|
glColorFragmentOp3ATI.trace = True
|
|
glColorFragmentOp3ATI.play = True
|
|
gl.add(glColorFragmentOp3ATI)
|
|
|
|
glDeleteFragmentShaderATI = Function('glDeleteFragmentShaderATI')
|
|
glDeleteFragmentShaderATI.ret = Return('void')
|
|
glDeleteFragmentShaderATI.add( Input( 'id','GLuint' ))
|
|
glDeleteFragmentShaderATI.version = '1.2'
|
|
glDeleteFragmentShaderATI.category = 'GL_ATI_fragment_shader'
|
|
glDeleteFragmentShaderATI.trace = True
|
|
glDeleteFragmentShaderATI.play = True
|
|
gl.add(glDeleteFragmentShaderATI)
|
|
|
|
glEndFragmentShaderATI = Function('glEndFragmentShaderATI')
|
|
glEndFragmentShaderATI.ret = Return('void')
|
|
glEndFragmentShaderATI.version = '1.2'
|
|
glEndFragmentShaderATI.category = 'GL_ATI_fragment_shader'
|
|
glEndFragmentShaderATI.trace = True
|
|
glEndFragmentShaderATI.play = True
|
|
gl.add(glEndFragmentShaderATI)
|
|
|
|
glGenFragmentShadersATI = Function('glGenFragmentShadersATI')
|
|
glGenFragmentShadersATI.ret = Return('GLuint')
|
|
glGenFragmentShadersATI.add( Input( 'range','GLuint' ))
|
|
glGenFragmentShadersATI.version = '1.2'
|
|
glGenFragmentShadersATI.category = 'GL_ATI_fragment_shader'
|
|
glGenFragmentShadersATI.trace = True
|
|
glGenFragmentShadersATI.play = True
|
|
gl.add(glGenFragmentShadersATI)
|
|
|
|
glPassTexCoordATI = Function('glPassTexCoordATI')
|
|
glPassTexCoordATI.ret = Return('void')
|
|
glPassTexCoordATI.add( Input( 'dst','GLuint' ))
|
|
glPassTexCoordATI.add( Input( 'coord','GLuint' ))
|
|
glPassTexCoordATI.add( Input( 'swizzle','GLenum' ))
|
|
glPassTexCoordATI.version = '1.2'
|
|
glPassTexCoordATI.category = 'GL_ATI_fragment_shader'
|
|
glPassTexCoordATI.trace = True
|
|
glPassTexCoordATI.play = True
|
|
gl.add(glPassTexCoordATI)
|
|
|
|
glSampleMapATI = Function('glSampleMapATI')
|
|
glSampleMapATI.ret = Return('void')
|
|
glSampleMapATI.add( Input( 'dst','GLuint' ))
|
|
glSampleMapATI.add( Input( 'interp','GLuint' ))
|
|
glSampleMapATI.add( Input( 'swizzle','GLenum' ))
|
|
glSampleMapATI.version = '1.2'
|
|
glSampleMapATI.category = 'GL_ATI_fragment_shader'
|
|
glSampleMapATI.trace = True
|
|
glSampleMapATI.play = True
|
|
gl.add(glSampleMapATI)
|
|
|
|
glSetFragmentShaderConstantATI = Function('glSetFragmentShaderConstantATI')
|
|
glSetFragmentShaderConstantATI.ret = Return('void')
|
|
glSetFragmentShaderConstantATI.add( Input( 'dst','GLuint' ))
|
|
glSetFragmentShaderConstantATI.add( Input( 'value','const GLfloat *' ,size = 4 ))
|
|
glSetFragmentShaderConstantATI.version = '1.2'
|
|
glSetFragmentShaderConstantATI.category = 'GL_ATI_fragment_shader'
|
|
glSetFragmentShaderConstantATI.trace = True
|
|
glSetFragmentShaderConstantATI.play = True
|
|
gl.add(glSetFragmentShaderConstantATI)
|
|
|
|
# GL_ATI_map_object_buffer
|
|
|
|
glMapObjectBufferATI = Function('glMapObjectBufferATI')
|
|
glMapObjectBufferATI.ret = Return('GLvoid *')
|
|
glMapObjectBufferATI.add( Input( 'buffer','GLuint' ))
|
|
glMapObjectBufferATI.version = '1.2'
|
|
glMapObjectBufferATI.category = 'GL_ATI_map_object_buffer'
|
|
glMapObjectBufferATI.trace = True
|
|
glMapObjectBufferATI.play = True
|
|
gl.add(glMapObjectBufferATI)
|
|
|
|
glUnmapObjectBufferATI = Function('glUnmapObjectBufferATI')
|
|
glUnmapObjectBufferATI.ret = Return('void')
|
|
glUnmapObjectBufferATI.add( Input( 'buffer','GLuint' ))
|
|
glUnmapObjectBufferATI.version = '1.2'
|
|
glUnmapObjectBufferATI.category = 'GL_ATI_map_object_buffer'
|
|
glUnmapObjectBufferATI.trace = True
|
|
glUnmapObjectBufferATI.play = True
|
|
gl.add(glUnmapObjectBufferATI)
|
|
|
|
# GL_ATI_pn_triangles
|
|
|
|
glPNTrianglesfATI = Function('glPNTrianglesfATI')
|
|
glPNTrianglesfATI.ret = Return('void')
|
|
glPNTrianglesfATI.add( Input( 'pname','GLenum' ))
|
|
glPNTrianglesfATI.add( Input( 'param','GLfloat' ))
|
|
glPNTrianglesfATI.version = '1.2'
|
|
glPNTrianglesfATI.category = 'GL_ATI_pn_triangles'
|
|
glPNTrianglesfATI.trace = True
|
|
glPNTrianglesfATI.play = True
|
|
gl.add(glPNTrianglesfATI)
|
|
|
|
glPNTrianglesiATI = Function('glPNTrianglesiATI')
|
|
glPNTrianglesiATI.ret = Return('void')
|
|
glPNTrianglesiATI.add( Input( 'pname','GLenum' ))
|
|
glPNTrianglesiATI.add( Input( 'param','GLint' ))
|
|
glPNTrianglesiATI.version = '1.2'
|
|
glPNTrianglesiATI.category = 'GL_ATI_pn_triangles'
|
|
glPNTrianglesiATI.trace = True
|
|
glPNTrianglesiATI.play = True
|
|
gl.add(glPNTrianglesiATI)
|
|
|
|
# GL_ATI_separate_stencil
|
|
|
|
glStencilFuncSeparateATI = Function('glStencilFuncSeparateATI')
|
|
glStencilFuncSeparateATI.ret = Return('void')
|
|
glStencilFuncSeparateATI.add( Input( 'frontfunc','GLenum' ))
|
|
glStencilFuncSeparateATI.add( Input( 'backfunc','GLenum' ))
|
|
glStencilFuncSeparateATI.add( Input( 'ref','GLint' ))
|
|
glStencilFuncSeparateATI.add( Input( 'mask','GLuint' ))
|
|
glStencilFuncSeparateATI.version = '1.2'
|
|
glStencilFuncSeparateATI.category = 'GL_ATI_separate_stencil'
|
|
glStencilFuncSeparateATI.trace = True
|
|
glStencilFuncSeparateATI.play = True
|
|
gl.add(glStencilFuncSeparateATI)
|
|
|
|
glStencilOpSeparateATI = Function('glStencilOpSeparateATI')
|
|
glStencilOpSeparateATI.ret = Return('void')
|
|
glStencilOpSeparateATI.add( Input( 'face','GLenum' ))
|
|
glStencilOpSeparateATI.add( Input( 'sfail','GLenum' ))
|
|
glStencilOpSeparateATI.add( Input( 'dpfail','GLenum' ))
|
|
glStencilOpSeparateATI.add( Input( 'dppass','GLenum' ))
|
|
glStencilOpSeparateATI.version = '1.2'
|
|
glStencilOpSeparateATI.category = 'GL_ATI_separate_stencil'
|
|
glStencilOpSeparateATI.trace = True
|
|
glStencilOpSeparateATI.play = True
|
|
gl.add(glStencilOpSeparateATI)
|
|
|
|
# GL_ATI_vertex_array_object
|
|
|
|
glArrayObjectATI = Function('glArrayObjectATI')
|
|
glArrayObjectATI.ret = Return('void')
|
|
glArrayObjectATI.add( Input( 'array','GLenum' ))
|
|
glArrayObjectATI.add( Input( 'size','GLint' ))
|
|
glArrayObjectATI.add( Input( 'type','GLenum' ))
|
|
glArrayObjectATI.add( Input( 'stride','GLsizei' ))
|
|
glArrayObjectATI.add( Input( 'buffer','GLuint' ))
|
|
glArrayObjectATI.add( Input( 'offset','GLuint' ))
|
|
glArrayObjectATI.version = '1.2'
|
|
glArrayObjectATI.category = 'GL_ATI_vertex_array_object'
|
|
glArrayObjectATI.trace = True
|
|
glArrayObjectATI.play = True
|
|
gl.add(glArrayObjectATI)
|
|
|
|
glFreeObjectBufferATI = Function('glFreeObjectBufferATI')
|
|
glFreeObjectBufferATI.ret = Return('void')
|
|
glFreeObjectBufferATI.add( Input( 'buffer','GLuint' ))
|
|
glFreeObjectBufferATI.version = '1.2'
|
|
glFreeObjectBufferATI.category = 'GL_ATI_vertex_array_object'
|
|
glFreeObjectBufferATI.trace = True
|
|
glFreeObjectBufferATI.play = True
|
|
gl.add(glFreeObjectBufferATI)
|
|
|
|
glGetArrayObjectfvATI = Function('glGetArrayObjectfvATI')
|
|
glGetArrayObjectfvATI.ret = Return('void')
|
|
glGetArrayObjectfvATI.add( Input( 'array','GLenum' ))
|
|
glGetArrayObjectfvATI.add( Input( 'pname','GLenum' ))
|
|
glGetArrayObjectfvATI.add( Output( 'params','GLfloat *' ,size = 1 ))
|
|
glGetArrayObjectfvATI.version = '1.2'
|
|
glGetArrayObjectfvATI.category = 'GL_ATI_vertex_array_object'
|
|
glGetArrayObjectfvATI.trace = True
|
|
glGetArrayObjectfvATI.play = True
|
|
gl.add(glGetArrayObjectfvATI)
|
|
|
|
glGetArrayObjectivATI = Function('glGetArrayObjectivATI')
|
|
glGetArrayObjectivATI.ret = Return('void')
|
|
glGetArrayObjectivATI.add( Input( 'array','GLenum' ))
|
|
glGetArrayObjectivATI.add( Input( 'pname','GLenum' ))
|
|
glGetArrayObjectivATI.add( Output( 'params','GLint *' ,size = 1 ))
|
|
glGetArrayObjectivATI.version = '1.2'
|
|
glGetArrayObjectivATI.category = 'GL_ATI_vertex_array_object'
|
|
glGetArrayObjectivATI.trace = True
|
|
glGetArrayObjectivATI.play = True
|
|
gl.add(glGetArrayObjectivATI)
|
|
|
|
glGetObjectBufferfvATI = Function('glGetObjectBufferfvATI')
|
|
glGetObjectBufferfvATI.ret = Return('void')
|
|
glGetObjectBufferfvATI.add( Input( 'buffer','GLuint' ))
|
|
glGetObjectBufferfvATI.add( Input( 'pname','GLenum' ))
|
|
glGetObjectBufferfvATI.add( Output( 'params','GLfloat *' ,size = 1 ))
|
|
glGetObjectBufferfvATI.version = '1.2'
|
|
glGetObjectBufferfvATI.category = 'GL_ATI_vertex_array_object'
|
|
glGetObjectBufferfvATI.trace = True
|
|
glGetObjectBufferfvATI.play = True
|
|
gl.add(glGetObjectBufferfvATI)
|
|
|
|
glGetObjectBufferivATI = Function('glGetObjectBufferivATI')
|
|
glGetObjectBufferivATI.ret = Return('void')
|
|
glGetObjectBufferivATI.add( Input( 'buffer','GLuint' ))
|
|
glGetObjectBufferivATI.add( Input( 'pname','GLenum' ))
|
|
glGetObjectBufferivATI.add( Output( 'params','GLint *' ,size = 1 ))
|
|
glGetObjectBufferivATI.version = '1.2'
|
|
glGetObjectBufferivATI.category = 'GL_ATI_vertex_array_object'
|
|
glGetObjectBufferivATI.trace = True
|
|
glGetObjectBufferivATI.play = True
|
|
gl.add(glGetObjectBufferivATI)
|
|
|
|
glGetVariantArrayObjectfvATI = Function('glGetVariantArrayObjectfvATI')
|
|
glGetVariantArrayObjectfvATI.ret = Return('void')
|
|
glGetVariantArrayObjectfvATI.add( Input( 'id','GLuint' ))
|
|
glGetVariantArrayObjectfvATI.add( Input( 'pname','GLenum' ))
|
|
glGetVariantArrayObjectfvATI.add( Output( 'params','GLfloat *' ,size = 1 ))
|
|
glGetVariantArrayObjectfvATI.version = '1.2'
|
|
glGetVariantArrayObjectfvATI.category = 'GL_ATI_vertex_array_object'
|
|
glGetVariantArrayObjectfvATI.trace = True
|
|
glGetVariantArrayObjectfvATI.play = True
|
|
gl.add(glGetVariantArrayObjectfvATI)
|
|
|
|
glGetVariantArrayObjectivATI = Function('glGetVariantArrayObjectivATI')
|
|
glGetVariantArrayObjectivATI.ret = Return('void')
|
|
glGetVariantArrayObjectivATI.add( Input( 'id','GLuint' ))
|
|
glGetVariantArrayObjectivATI.add( Input( 'pname','GLenum' ))
|
|
glGetVariantArrayObjectivATI.add( Output( 'params','GLint *' ,size = 1 ))
|
|
glGetVariantArrayObjectivATI.version = '1.2'
|
|
glGetVariantArrayObjectivATI.category = 'GL_ATI_vertex_array_object'
|
|
glGetVariantArrayObjectivATI.trace = True
|
|
glGetVariantArrayObjectivATI.play = True
|
|
gl.add(glGetVariantArrayObjectivATI)
|
|
|
|
glIsObjectBufferATI = Function('glIsObjectBufferATI')
|
|
glIsObjectBufferATI.ret = Return('GLboolean')
|
|
glIsObjectBufferATI.add( Input( 'buffer','GLuint' ))
|
|
glIsObjectBufferATI.version = '1.2'
|
|
glIsObjectBufferATI.category = 'GL_ATI_vertex_array_object'
|
|
glIsObjectBufferATI.trace = True
|
|
glIsObjectBufferATI.play = True
|
|
gl.add(glIsObjectBufferATI)
|
|
|
|
glNewObjectBufferATI = Function('glNewObjectBufferATI')
|
|
glNewObjectBufferATI.ret = Return('GLuint')
|
|
glNewObjectBufferATI.add( Input( 'size','GLsizei' ))
|
|
glNewObjectBufferATI.add( Input( 'pointer','const GLvoid *' ))
|
|
glNewObjectBufferATI.add( Input( 'usage','GLenum' ))
|
|
glNewObjectBufferATI.version = '1.2'
|
|
glNewObjectBufferATI.category = 'GL_ATI_vertex_array_object'
|
|
glNewObjectBufferATI.trace = True
|
|
glNewObjectBufferATI.play = True
|
|
gl.add(glNewObjectBufferATI)
|
|
|
|
glUpdateObjectBufferATI = Function('glUpdateObjectBufferATI')
|
|
glUpdateObjectBufferATI.ret = Return('void')
|
|
glUpdateObjectBufferATI.add( Input( 'buffer','GLuint' ))
|
|
glUpdateObjectBufferATI.add( Input( 'offset','GLuint' ))
|
|
glUpdateObjectBufferATI.add( Input( 'size','GLsizei' ))
|
|
glUpdateObjectBufferATI.add( Input( 'pointer','const GLvoid *' ))
|
|
glUpdateObjectBufferATI.add( Input( 'preserve','GLenum' ))
|
|
glUpdateObjectBufferATI.version = '1.2'
|
|
glUpdateObjectBufferATI.category = 'GL_ATI_vertex_array_object'
|
|
glUpdateObjectBufferATI.trace = True
|
|
glUpdateObjectBufferATI.play = True
|
|
gl.add(glUpdateObjectBufferATI)
|
|
|
|
glVariantArrayObjectATI = Function('glVariantArrayObjectATI')
|
|
glVariantArrayObjectATI.ret = Return('void')
|
|
glVariantArrayObjectATI.add( Input( 'id','GLuint' ))
|
|
glVariantArrayObjectATI.add( Input( 'type','GLenum' ))
|
|
glVariantArrayObjectATI.add( Input( 'stride','GLsizei' ))
|
|
glVariantArrayObjectATI.add( Input( 'buffer','GLuint' ))
|
|
glVariantArrayObjectATI.add( Input( 'offset','GLuint' ))
|
|
glVariantArrayObjectATI.version = '1.2'
|
|
glVariantArrayObjectATI.category = 'GL_ATI_vertex_array_object'
|
|
glVariantArrayObjectATI.trace = True
|
|
glVariantArrayObjectATI.play = True
|
|
gl.add(glVariantArrayObjectATI)
|
|
|
|
# GL_ATI_vertex_attrib_array_object
|
|
|
|
glGetVertexAttribArrayObjectfvATI = Function('glGetVertexAttribArrayObjectfvATI')
|
|
glGetVertexAttribArrayObjectfvATI.ret = Return('void')
|
|
glGetVertexAttribArrayObjectfvATI.add( Input( 'index','GLuint' ))
|
|
glGetVertexAttribArrayObjectfvATI.add( Input( 'pname','GLenum' ))
|
|
glGetVertexAttribArrayObjectfvATI.add( Output( 'params','GLfloat *' ))
|
|
glGetVertexAttribArrayObjectfvATI.version = '1.2'
|
|
glGetVertexAttribArrayObjectfvATI.category = 'GL_ATI_vertex_attrib_array_object'
|
|
glGetVertexAttribArrayObjectfvATI.trace = True
|
|
glGetVertexAttribArrayObjectfvATI.play = True
|
|
gl.add(glGetVertexAttribArrayObjectfvATI)
|
|
|
|
glGetVertexAttribArrayObjectivATI = Function('glGetVertexAttribArrayObjectivATI')
|
|
glGetVertexAttribArrayObjectivATI.ret = Return('void')
|
|
glGetVertexAttribArrayObjectivATI.add( Input( 'index','GLuint' ))
|
|
glGetVertexAttribArrayObjectivATI.add( Input( 'pname','GLenum' ))
|
|
glGetVertexAttribArrayObjectivATI.add( Output( 'params','GLint *' ))
|
|
glGetVertexAttribArrayObjectivATI.version = '1.2'
|
|
glGetVertexAttribArrayObjectivATI.category = 'GL_ATI_vertex_attrib_array_object'
|
|
glGetVertexAttribArrayObjectivATI.trace = True
|
|
glGetVertexAttribArrayObjectivATI.play = True
|
|
gl.add(glGetVertexAttribArrayObjectivATI)
|
|
|
|
glVertexAttribArrayObjectATI = Function('glVertexAttribArrayObjectATI')
|
|
glVertexAttribArrayObjectATI.ret = Return('void')
|
|
glVertexAttribArrayObjectATI.add( Input( 'index','GLuint' ))
|
|
glVertexAttribArrayObjectATI.add( Input( 'size','GLint' ))
|
|
glVertexAttribArrayObjectATI.add( Input( 'type','GLenum' ))
|
|
glVertexAttribArrayObjectATI.add( Input( 'normalized','GLboolean' ))
|
|
glVertexAttribArrayObjectATI.add( Input( 'stride','GLsizei' ))
|
|
glVertexAttribArrayObjectATI.add( Input( 'buffer','GLuint' ))
|
|
glVertexAttribArrayObjectATI.add( Input( 'offset','GLuint' ))
|
|
glVertexAttribArrayObjectATI.version = '1.2'
|
|
glVertexAttribArrayObjectATI.category = 'GL_ATI_vertex_attrib_array_object'
|
|
glVertexAttribArrayObjectATI.trace = True
|
|
glVertexAttribArrayObjectATI.play = True
|
|
gl.add(glVertexAttribArrayObjectATI)
|
|
|
|
# GL_ATI_vertex_streams
|
|
|
|
glClientActiveVertexStreamATI = Function('glClientActiveVertexStreamATI')
|
|
glClientActiveVertexStreamATI.ret = Return('void')
|
|
glClientActiveVertexStreamATI.add( Input( 'stream','GLenum' ))
|
|
glClientActiveVertexStreamATI.version = '1.2'
|
|
glClientActiveVertexStreamATI.category = 'GL_ATI_vertex_streams'
|
|
glClientActiveVertexStreamATI.trace = True
|
|
glClientActiveVertexStreamATI.play = True
|
|
gl.add(glClientActiveVertexStreamATI)
|
|
|
|
glNormalStream3bATI = Function('glNormalStream3bATI')
|
|
glNormalStream3bATI.ret = Return('void')
|
|
glNormalStream3bATI.add( Input( 'stream','GLenum' ))
|
|
glNormalStream3bATI.add( Input( 'x','GLbyte' ))
|
|
glNormalStream3bATI.add( Input( 'y','GLbyte' ))
|
|
glNormalStream3bATI.add( Input( 'z','GLbyte' ))
|
|
glNormalStream3bATI.version = '1.2'
|
|
glNormalStream3bATI.category = 'GL_ATI_vertex_streams'
|
|
glNormalStream3bATI.trace = True
|
|
glNormalStream3bATI.play = True
|
|
gl.add(glNormalStream3bATI)
|
|
|
|
glNormalStream3bvATI = Function('glNormalStream3bvATI')
|
|
glNormalStream3bvATI.ret = Return('void')
|
|
glNormalStream3bvATI.add( Input( 'stream','GLenum' ))
|
|
glNormalStream3bvATI.add( Input( 'coords','const GLbyte *' ,size = 3 ))
|
|
glNormalStream3bvATI.version = '1.2'
|
|
glNormalStream3bvATI.category = 'GL_ATI_vertex_streams'
|
|
glNormalStream3bvATI.trace = True
|
|
glNormalStream3bvATI.play = True
|
|
gl.add(glNormalStream3bvATI)
|
|
|
|
glNormalStream3dATI = Function('glNormalStream3dATI')
|
|
glNormalStream3dATI.ret = Return('void')
|
|
glNormalStream3dATI.add( Input( 'stream','GLenum' ))
|
|
glNormalStream3dATI.add( Input( 'x','GLdouble' ))
|
|
glNormalStream3dATI.add( Input( 'y','GLdouble' ))
|
|
glNormalStream3dATI.add( Input( 'z','GLdouble' ))
|
|
glNormalStream3dATI.version = '1.2'
|
|
glNormalStream3dATI.category = 'GL_ATI_vertex_streams'
|
|
glNormalStream3dATI.trace = True
|
|
glNormalStream3dATI.play = True
|
|
gl.add(glNormalStream3dATI)
|
|
|
|
glNormalStream3dvATI = Function('glNormalStream3dvATI')
|
|
glNormalStream3dvATI.ret = Return('void')
|
|
glNormalStream3dvATI.add( Input( 'stream','GLenum' ))
|
|
glNormalStream3dvATI.add( Input( 'coords','const GLdouble *' ,size = 3 ))
|
|
glNormalStream3dvATI.version = '1.2'
|
|
glNormalStream3dvATI.category = 'GL_ATI_vertex_streams'
|
|
glNormalStream3dvATI.trace = True
|
|
glNormalStream3dvATI.play = True
|
|
gl.add(glNormalStream3dvATI)
|
|
|
|
glNormalStream3fATI = Function('glNormalStream3fATI')
|
|
glNormalStream3fATI.ret = Return('void')
|
|
glNormalStream3fATI.add( Input( 'stream','GLenum' ))
|
|
glNormalStream3fATI.add( Input( 'x','GLfloat' ))
|
|
glNormalStream3fATI.add( Input( 'y','GLfloat' ))
|
|
glNormalStream3fATI.add( Input( 'z','GLfloat' ))
|
|
glNormalStream3fATI.version = '1.2'
|
|
glNormalStream3fATI.category = 'GL_ATI_vertex_streams'
|
|
glNormalStream3fATI.trace = True
|
|
glNormalStream3fATI.play = True
|
|
gl.add(glNormalStream3fATI)
|
|
|
|
glNormalStream3fvATI = Function('glNormalStream3fvATI')
|
|
glNormalStream3fvATI.ret = Return('void')
|
|
glNormalStream3fvATI.add( Input( 'stream','GLenum' ))
|
|
glNormalStream3fvATI.add( Input( 'coords','const GLfloat *' ,size = 3 ))
|
|
glNormalStream3fvATI.version = '1.2'
|
|
glNormalStream3fvATI.category = 'GL_ATI_vertex_streams'
|
|
glNormalStream3fvATI.trace = True
|
|
glNormalStream3fvATI.play = True
|
|
gl.add(glNormalStream3fvATI)
|
|
|
|
glNormalStream3iATI = Function('glNormalStream3iATI')
|
|
glNormalStream3iATI.ret = Return('void')
|
|
glNormalStream3iATI.add( Input( 'stream','GLenum' ))
|
|
glNormalStream3iATI.add( Input( 'x','GLint' ))
|
|
glNormalStream3iATI.add( Input( 'y','GLint' ))
|
|
glNormalStream3iATI.add( Input( 'z','GLint' ))
|
|
glNormalStream3iATI.version = '1.2'
|
|
glNormalStream3iATI.category = 'GL_ATI_vertex_streams'
|
|
glNormalStream3iATI.trace = True
|
|
glNormalStream3iATI.play = True
|
|
gl.add(glNormalStream3iATI)
|
|
|
|
glNormalStream3ivATI = Function('glNormalStream3ivATI')
|
|
glNormalStream3ivATI.ret = Return('void')
|
|
glNormalStream3ivATI.add( Input( 'stream','GLenum' ))
|
|
glNormalStream3ivATI.add( Input( 'coords','const GLint *' ,size = 3 ))
|
|
glNormalStream3ivATI.version = '1.2'
|
|
glNormalStream3ivATI.category = 'GL_ATI_vertex_streams'
|
|
glNormalStream3ivATI.trace = True
|
|
glNormalStream3ivATI.play = True
|
|
gl.add(glNormalStream3ivATI)
|
|
|
|
glNormalStream3sATI = Function('glNormalStream3sATI')
|
|
glNormalStream3sATI.ret = Return('void')
|
|
glNormalStream3sATI.add( Input( 'stream','GLenum' ))
|
|
glNormalStream3sATI.add( Input( 'x','GLshort' ))
|
|
glNormalStream3sATI.add( Input( 'y','GLshort' ))
|
|
glNormalStream3sATI.add( Input( 'z','GLshort' ))
|
|
glNormalStream3sATI.version = '1.2'
|
|
glNormalStream3sATI.category = 'GL_ATI_vertex_streams'
|
|
glNormalStream3sATI.trace = True
|
|
glNormalStream3sATI.play = True
|
|
gl.add(glNormalStream3sATI)
|
|
|
|
glNormalStream3svATI = Function('glNormalStream3svATI')
|
|
glNormalStream3svATI.ret = Return('void')
|
|
glNormalStream3svATI.add( Input( 'stream','GLenum' ))
|
|
glNormalStream3svATI.add( Input( 'coords','const GLshort *' ,size = 3 ))
|
|
glNormalStream3svATI.version = '1.2'
|
|
glNormalStream3svATI.category = 'GL_ATI_vertex_streams'
|
|
glNormalStream3svATI.trace = True
|
|
glNormalStream3svATI.play = True
|
|
gl.add(glNormalStream3svATI)
|
|
|
|
glVertexBlendEnvfATI = Function('glVertexBlendEnvfATI')
|
|
glVertexBlendEnvfATI.ret = Return('void')
|
|
glVertexBlendEnvfATI.add( Input( 'pname','GLenum' ))
|
|
glVertexBlendEnvfATI.add( Input( 'param','GLfloat' ))
|
|
glVertexBlendEnvfATI.version = '1.2'
|
|
glVertexBlendEnvfATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexBlendEnvfATI.trace = True
|
|
glVertexBlendEnvfATI.play = True
|
|
gl.add(glVertexBlendEnvfATI)
|
|
|
|
glVertexBlendEnviATI = Function('glVertexBlendEnviATI')
|
|
glVertexBlendEnviATI.ret = Return('void')
|
|
glVertexBlendEnviATI.add( Input( 'pname','GLenum' ))
|
|
glVertexBlendEnviATI.add( Input( 'param','GLint' ))
|
|
glVertexBlendEnviATI.version = '1.2'
|
|
glVertexBlendEnviATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexBlendEnviATI.trace = True
|
|
glVertexBlendEnviATI.play = True
|
|
gl.add(glVertexBlendEnviATI)
|
|
|
|
glVertexStream1dATI = Function('glVertexStream1dATI')
|
|
glVertexStream1dATI.ret = Return('void')
|
|
glVertexStream1dATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream1dATI.add( Input( 'x','GLdouble' ))
|
|
glVertexStream1dATI.version = '1.2'
|
|
glVertexStream1dATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream1dATI.trace = True
|
|
glVertexStream1dATI.play = True
|
|
gl.add(glVertexStream1dATI)
|
|
|
|
glVertexStream1dvATI = Function('glVertexStream1dvATI')
|
|
glVertexStream1dvATI.ret = Return('void')
|
|
glVertexStream1dvATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream1dvATI.add( Input( 'coords','const GLdouble *' ,size = 1 ))
|
|
glVertexStream1dvATI.version = '1.2'
|
|
glVertexStream1dvATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream1dvATI.trace = True
|
|
glVertexStream1dvATI.play = True
|
|
gl.add(glVertexStream1dvATI)
|
|
|
|
glVertexStream1fATI = Function('glVertexStream1fATI')
|
|
glVertexStream1fATI.ret = Return('void')
|
|
glVertexStream1fATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream1fATI.add( Input( 'x','GLfloat' ))
|
|
glVertexStream1fATI.version = '1.2'
|
|
glVertexStream1fATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream1fATI.trace = True
|
|
glVertexStream1fATI.play = True
|
|
gl.add(glVertexStream1fATI)
|
|
|
|
glVertexStream1fvATI = Function('glVertexStream1fvATI')
|
|
glVertexStream1fvATI.ret = Return('void')
|
|
glVertexStream1fvATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream1fvATI.add( Input( 'coords','const GLfloat *' ,size = 1 ))
|
|
glVertexStream1fvATI.version = '1.2'
|
|
glVertexStream1fvATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream1fvATI.trace = True
|
|
glVertexStream1fvATI.play = True
|
|
gl.add(glVertexStream1fvATI)
|
|
|
|
glVertexStream1iATI = Function('glVertexStream1iATI')
|
|
glVertexStream1iATI.ret = Return('void')
|
|
glVertexStream1iATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream1iATI.add( Input( 'x','GLint' ))
|
|
glVertexStream1iATI.version = '1.2'
|
|
glVertexStream1iATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream1iATI.trace = True
|
|
glVertexStream1iATI.play = True
|
|
gl.add(glVertexStream1iATI)
|
|
|
|
glVertexStream1ivATI = Function('glVertexStream1ivATI')
|
|
glVertexStream1ivATI.ret = Return('void')
|
|
glVertexStream1ivATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream1ivATI.add( Input( 'coords','const GLint *' ,size = 1 ))
|
|
glVertexStream1ivATI.version = '1.2'
|
|
glVertexStream1ivATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream1ivATI.trace = True
|
|
glVertexStream1ivATI.play = True
|
|
gl.add(glVertexStream1ivATI)
|
|
|
|
glVertexStream1sATI = Function('glVertexStream1sATI')
|
|
glVertexStream1sATI.ret = Return('void')
|
|
glVertexStream1sATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream1sATI.add( Input( 'x','GLshort' ))
|
|
glVertexStream1sATI.version = '1.2'
|
|
glVertexStream1sATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream1sATI.trace = True
|
|
glVertexStream1sATI.play = True
|
|
gl.add(glVertexStream1sATI)
|
|
|
|
glVertexStream1svATI = Function('glVertexStream1svATI')
|
|
glVertexStream1svATI.ret = Return('void')
|
|
glVertexStream1svATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream1svATI.add( Input( 'coords','const GLshort *' ,size = 1 ))
|
|
glVertexStream1svATI.version = '1.2'
|
|
glVertexStream1svATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream1svATI.trace = True
|
|
glVertexStream1svATI.play = True
|
|
gl.add(glVertexStream1svATI)
|
|
|
|
glVertexStream2dATI = Function('glVertexStream2dATI')
|
|
glVertexStream2dATI.ret = Return('void')
|
|
glVertexStream2dATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream2dATI.add( Input( 'x','GLdouble' ))
|
|
glVertexStream2dATI.add( Input( 'y','GLdouble' ))
|
|
glVertexStream2dATI.version = '1.2'
|
|
glVertexStream2dATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream2dATI.trace = True
|
|
glVertexStream2dATI.play = True
|
|
gl.add(glVertexStream2dATI)
|
|
|
|
glVertexStream2dvATI = Function('glVertexStream2dvATI')
|
|
glVertexStream2dvATI.ret = Return('void')
|
|
glVertexStream2dvATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream2dvATI.add( Input( 'coords','const GLdouble *' ,size = 2 ))
|
|
glVertexStream2dvATI.version = '1.2'
|
|
glVertexStream2dvATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream2dvATI.trace = True
|
|
glVertexStream2dvATI.play = True
|
|
gl.add(glVertexStream2dvATI)
|
|
|
|
glVertexStream2fATI = Function('glVertexStream2fATI')
|
|
glVertexStream2fATI.ret = Return('void')
|
|
glVertexStream2fATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream2fATI.add( Input( 'x','GLfloat' ))
|
|
glVertexStream2fATI.add( Input( 'y','GLfloat' ))
|
|
glVertexStream2fATI.version = '1.2'
|
|
glVertexStream2fATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream2fATI.trace = True
|
|
glVertexStream2fATI.play = True
|
|
gl.add(glVertexStream2fATI)
|
|
|
|
glVertexStream2fvATI = Function('glVertexStream2fvATI')
|
|
glVertexStream2fvATI.ret = Return('void')
|
|
glVertexStream2fvATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream2fvATI.add( Input( 'coords','const GLfloat *' ,size = 2 ))
|
|
glVertexStream2fvATI.version = '1.2'
|
|
glVertexStream2fvATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream2fvATI.trace = True
|
|
glVertexStream2fvATI.play = True
|
|
gl.add(glVertexStream2fvATI)
|
|
|
|
glVertexStream2iATI = Function('glVertexStream2iATI')
|
|
glVertexStream2iATI.ret = Return('void')
|
|
glVertexStream2iATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream2iATI.add( Input( 'x','GLint' ))
|
|
glVertexStream2iATI.add( Input( 'y','GLint' ))
|
|
glVertexStream2iATI.version = '1.2'
|
|
glVertexStream2iATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream2iATI.trace = True
|
|
glVertexStream2iATI.play = True
|
|
gl.add(glVertexStream2iATI)
|
|
|
|
glVertexStream2ivATI = Function('glVertexStream2ivATI')
|
|
glVertexStream2ivATI.ret = Return('void')
|
|
glVertexStream2ivATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream2ivATI.add( Input( 'coords','const GLint *' ,size = 2 ))
|
|
glVertexStream2ivATI.version = '1.2'
|
|
glVertexStream2ivATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream2ivATI.trace = True
|
|
glVertexStream2ivATI.play = True
|
|
gl.add(glVertexStream2ivATI)
|
|
|
|
glVertexStream2sATI = Function('glVertexStream2sATI')
|
|
glVertexStream2sATI.ret = Return('void')
|
|
glVertexStream2sATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream2sATI.add( Input( 'x','GLshort' ))
|
|
glVertexStream2sATI.add( Input( 'y','GLshort' ))
|
|
glVertexStream2sATI.version = '1.2'
|
|
glVertexStream2sATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream2sATI.trace = True
|
|
glVertexStream2sATI.play = True
|
|
gl.add(glVertexStream2sATI)
|
|
|
|
glVertexStream2svATI = Function('glVertexStream2svATI')
|
|
glVertexStream2svATI.ret = Return('void')
|
|
glVertexStream2svATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream2svATI.add( Input( 'coords','const GLshort *' ,size = 2 ))
|
|
glVertexStream2svATI.version = '1.2'
|
|
glVertexStream2svATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream2svATI.trace = True
|
|
glVertexStream2svATI.play = True
|
|
gl.add(glVertexStream2svATI)
|
|
|
|
glVertexStream3dATI = Function('glVertexStream3dATI')
|
|
glVertexStream3dATI.ret = Return('void')
|
|
glVertexStream3dATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream3dATI.add( Input( 'x','GLdouble' ))
|
|
glVertexStream3dATI.add( Input( 'y','GLdouble' ))
|
|
glVertexStream3dATI.add( Input( 'z','GLdouble' ))
|
|
glVertexStream3dATI.version = '1.2'
|
|
glVertexStream3dATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream3dATI.trace = True
|
|
glVertexStream3dATI.play = True
|
|
gl.add(glVertexStream3dATI)
|
|
|
|
glVertexStream3dvATI = Function('glVertexStream3dvATI')
|
|
glVertexStream3dvATI.ret = Return('void')
|
|
glVertexStream3dvATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream3dvATI.add( Input( 'coords','const GLdouble *' ,size = 3 ))
|
|
glVertexStream3dvATI.version = '1.2'
|
|
glVertexStream3dvATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream3dvATI.trace = True
|
|
glVertexStream3dvATI.play = True
|
|
gl.add(glVertexStream3dvATI)
|
|
|
|
glVertexStream3fATI = Function('glVertexStream3fATI')
|
|
glVertexStream3fATI.ret = Return('void')
|
|
glVertexStream3fATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream3fATI.add( Input( 'x','GLfloat' ))
|
|
glVertexStream3fATI.add( Input( 'y','GLfloat' ))
|
|
glVertexStream3fATI.add( Input( 'z','GLfloat' ))
|
|
glVertexStream3fATI.version = '1.2'
|
|
glVertexStream3fATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream3fATI.trace = True
|
|
glVertexStream3fATI.play = True
|
|
gl.add(glVertexStream3fATI)
|
|
|
|
glVertexStream3fvATI = Function('glVertexStream3fvATI')
|
|
glVertexStream3fvATI.ret = Return('void')
|
|
glVertexStream3fvATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream3fvATI.add( Input( 'coords','const GLfloat *' ,size = 3 ))
|
|
glVertexStream3fvATI.version = '1.2'
|
|
glVertexStream3fvATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream3fvATI.trace = True
|
|
glVertexStream3fvATI.play = True
|
|
gl.add(glVertexStream3fvATI)
|
|
|
|
glVertexStream3iATI = Function('glVertexStream3iATI')
|
|
glVertexStream3iATI.ret = Return('void')
|
|
glVertexStream3iATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream3iATI.add( Input( 'x','GLint' ))
|
|
glVertexStream3iATI.add( Input( 'y','GLint' ))
|
|
glVertexStream3iATI.add( Input( 'z','GLint' ))
|
|
glVertexStream3iATI.version = '1.2'
|
|
glVertexStream3iATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream3iATI.trace = True
|
|
glVertexStream3iATI.play = True
|
|
gl.add(glVertexStream3iATI)
|
|
|
|
glVertexStream3ivATI = Function('glVertexStream3ivATI')
|
|
glVertexStream3ivATI.ret = Return('void')
|
|
glVertexStream3ivATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream3ivATI.add( Input( 'coords','const GLint *' ,size = 3 ))
|
|
glVertexStream3ivATI.version = '1.2'
|
|
glVertexStream3ivATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream3ivATI.trace = True
|
|
glVertexStream3ivATI.play = True
|
|
gl.add(glVertexStream3ivATI)
|
|
|
|
glVertexStream3sATI = Function('glVertexStream3sATI')
|
|
glVertexStream3sATI.ret = Return('void')
|
|
glVertexStream3sATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream3sATI.add( Input( 'x','GLshort' ))
|
|
glVertexStream3sATI.add( Input( 'y','GLshort' ))
|
|
glVertexStream3sATI.add( Input( 'z','GLshort' ))
|
|
glVertexStream3sATI.version = '1.2'
|
|
glVertexStream3sATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream3sATI.trace = True
|
|
glVertexStream3sATI.play = True
|
|
gl.add(glVertexStream3sATI)
|
|
|
|
glVertexStream3svATI = Function('glVertexStream3svATI')
|
|
glVertexStream3svATI.ret = Return('void')
|
|
glVertexStream3svATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream3svATI.add( Input( 'coords','const GLshort *' ,size = 3 ))
|
|
glVertexStream3svATI.version = '1.2'
|
|
glVertexStream3svATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream3svATI.trace = True
|
|
glVertexStream3svATI.play = True
|
|
gl.add(glVertexStream3svATI)
|
|
|
|
glVertexStream4dATI = Function('glVertexStream4dATI')
|
|
glVertexStream4dATI.ret = Return('void')
|
|
glVertexStream4dATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream4dATI.add( Input( 'x','GLdouble' ))
|
|
glVertexStream4dATI.add( Input( 'y','GLdouble' ))
|
|
glVertexStream4dATI.add( Input( 'z','GLdouble' ))
|
|
glVertexStream4dATI.add( Input( 'w','GLdouble' ))
|
|
glVertexStream4dATI.version = '1.2'
|
|
glVertexStream4dATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream4dATI.trace = True
|
|
glVertexStream4dATI.play = True
|
|
gl.add(glVertexStream4dATI)
|
|
|
|
glVertexStream4dvATI = Function('glVertexStream4dvATI')
|
|
glVertexStream4dvATI.ret = Return('void')
|
|
glVertexStream4dvATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream4dvATI.add( Input( 'coords','const GLdouble *' ,size = 4 ))
|
|
glVertexStream4dvATI.version = '1.2'
|
|
glVertexStream4dvATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream4dvATI.trace = True
|
|
glVertexStream4dvATI.play = True
|
|
gl.add(glVertexStream4dvATI)
|
|
|
|
glVertexStream4fATI = Function('glVertexStream4fATI')
|
|
glVertexStream4fATI.ret = Return('void')
|
|
glVertexStream4fATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream4fATI.add( Input( 'x','GLfloat' ))
|
|
glVertexStream4fATI.add( Input( 'y','GLfloat' ))
|
|
glVertexStream4fATI.add( Input( 'z','GLfloat' ))
|
|
glVertexStream4fATI.add( Input( 'w','GLfloat' ))
|
|
glVertexStream4fATI.version = '1.2'
|
|
glVertexStream4fATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream4fATI.trace = True
|
|
glVertexStream4fATI.play = True
|
|
gl.add(glVertexStream4fATI)
|
|
|
|
glVertexStream4fvATI = Function('glVertexStream4fvATI')
|
|
glVertexStream4fvATI.ret = Return('void')
|
|
glVertexStream4fvATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream4fvATI.add( Input( 'coords','const GLfloat *' ,size = 4 ))
|
|
glVertexStream4fvATI.version = '1.2'
|
|
glVertexStream4fvATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream4fvATI.trace = True
|
|
glVertexStream4fvATI.play = True
|
|
gl.add(glVertexStream4fvATI)
|
|
|
|
glVertexStream4iATI = Function('glVertexStream4iATI')
|
|
glVertexStream4iATI.ret = Return('void')
|
|
glVertexStream4iATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream4iATI.add( Input( 'x','GLint' ))
|
|
glVertexStream4iATI.add( Input( 'y','GLint' ))
|
|
glVertexStream4iATI.add( Input( 'z','GLint' ))
|
|
glVertexStream4iATI.add( Input( 'w','GLint' ))
|
|
glVertexStream4iATI.version = '1.2'
|
|
glVertexStream4iATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream4iATI.trace = True
|
|
glVertexStream4iATI.play = True
|
|
gl.add(glVertexStream4iATI)
|
|
|
|
glVertexStream4ivATI = Function('glVertexStream4ivATI')
|
|
glVertexStream4ivATI.ret = Return('void')
|
|
glVertexStream4ivATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream4ivATI.add( Input( 'coords','const GLint *' ,size = 4 ))
|
|
glVertexStream4ivATI.version = '1.2'
|
|
glVertexStream4ivATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream4ivATI.trace = True
|
|
glVertexStream4ivATI.play = True
|
|
gl.add(glVertexStream4ivATI)
|
|
|
|
glVertexStream4sATI = Function('glVertexStream4sATI')
|
|
glVertexStream4sATI.ret = Return('void')
|
|
glVertexStream4sATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream4sATI.add( Input( 'x','GLshort' ))
|
|
glVertexStream4sATI.add( Input( 'y','GLshort' ))
|
|
glVertexStream4sATI.add( Input( 'z','GLshort' ))
|
|
glVertexStream4sATI.add( Input( 'w','GLshort' ))
|
|
glVertexStream4sATI.version = '1.2'
|
|
glVertexStream4sATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream4sATI.trace = True
|
|
glVertexStream4sATI.play = True
|
|
gl.add(glVertexStream4sATI)
|
|
|
|
glVertexStream4svATI = Function('glVertexStream4svATI')
|
|
glVertexStream4svATI.ret = Return('void')
|
|
glVertexStream4svATI.add( Input( 'stream','GLenum' ))
|
|
glVertexStream4svATI.add( Input( 'coords','const GLshort *' ,size = 4 ))
|
|
glVertexStream4svATI.version = '1.2'
|
|
glVertexStream4svATI.category = 'GL_ATI_vertex_streams'
|
|
glVertexStream4svATI.trace = True
|
|
glVertexStream4svATI.play = True
|
|
gl.add(glVertexStream4svATI)
|
|
|
|
# GL_EXT_bindable_uniform
|
|
|
|
glGetUniformBufferSizeEXT = Function('glGetUniformBufferSizeEXT')
|
|
glGetUniformBufferSizeEXT.ret = Return('GLint')
|
|
glGetUniformBufferSizeEXT.add( Input( 'program','GLuint' ))
|
|
glGetUniformBufferSizeEXT.add( Input( 'location','GLint' ))
|
|
glGetUniformBufferSizeEXT.version = '2.0'
|
|
glGetUniformBufferSizeEXT.category = 'GL_EXT_bindable_uniform'
|
|
glGetUniformBufferSizeEXT.trace = True
|
|
glGetUniformBufferSizeEXT.play = True
|
|
gl.add(glGetUniformBufferSizeEXT)
|
|
|
|
glGetUniformOffsetEXT = Function('glGetUniformOffsetEXT')
|
|
glGetUniformOffsetEXT.ret = Return('GLintptr')
|
|
glGetUniformOffsetEXT.add( Input( 'program','GLuint' ))
|
|
glGetUniformOffsetEXT.add( Input( 'location','GLint' ))
|
|
glGetUniformOffsetEXT.version = '2.0'
|
|
glGetUniformOffsetEXT.category = 'GL_EXT_bindable_uniform'
|
|
glGetUniformOffsetEXT.trace = True
|
|
glGetUniformOffsetEXT.play = True
|
|
gl.add(glGetUniformOffsetEXT)
|
|
|
|
glUniformBufferEXT = Function('glUniformBufferEXT')
|
|
glUniformBufferEXT.ret = Return('void')
|
|
glUniformBufferEXT.add( Input( 'program','GLuint' ))
|
|
glUniformBufferEXT.add( Input( 'location','GLint' ))
|
|
glUniformBufferEXT.add( Input( 'buffer','GLuint' ))
|
|
glUniformBufferEXT.version = '2.0'
|
|
glUniformBufferEXT.category = 'GL_EXT_bindable_uniform'
|
|
glUniformBufferEXT.trace = True
|
|
glUniformBufferEXT.play = True
|
|
gl.add(glUniformBufferEXT)
|
|
|
|
# GL_EXT_blend_color
|
|
|
|
glBlendColorEXT = Function('glBlendColorEXT')
|
|
glBlendColorEXT.ret = Return('void')
|
|
glBlendColorEXT.add( Input( 'red','GLclampf' ))
|
|
glBlendColorEXT.add( Input( 'green','GLclampf' ))
|
|
glBlendColorEXT.add( Input( 'blue','GLclampf' ))
|
|
glBlendColorEXT.add( Input( 'alpha','GLclampf' ))
|
|
glBlendColorEXT.version = '1.1'
|
|
glBlendColorEXT.category = 'GL_EXT_blend_color'
|
|
glBlendColorEXT.trace = True
|
|
glBlendColorEXT.play = True
|
|
gl.add(glBlendColorEXT)
|
|
|
|
# GL_EXT_blend_equation_separate
|
|
|
|
glBlendEquationSeparateEXT = Function('glBlendEquationSeparateEXT')
|
|
glBlendEquationSeparateEXT.ret = Return('void')
|
|
glBlendEquationSeparateEXT.add( Input( 'modeRGB','GLenum' ))
|
|
glBlendEquationSeparateEXT.add( Input( 'modeAlpha','GLenum' ))
|
|
glBlendEquationSeparateEXT.version = '1.1'
|
|
glBlendEquationSeparateEXT.category = 'GL_EXT_blend_equation_separate'
|
|
glBlendEquationSeparateEXT.trace = True
|
|
glBlendEquationSeparateEXT.play = True
|
|
gl.add(glBlendEquationSeparateEXT)
|
|
|
|
# GL_EXT_blend_func_separate
|
|
|
|
glBlendFuncSeparateEXT = Function('glBlendFuncSeparateEXT')
|
|
glBlendFuncSeparateEXT.ret = Return('void')
|
|
glBlendFuncSeparateEXT.add( Input( 'sfactorRGB','GLenum' ))
|
|
glBlendFuncSeparateEXT.add( Input( 'dfactorRGB','GLenum' ))
|
|
glBlendFuncSeparateEXT.add( Input( 'sfactorAlpha','GLenum' ))
|
|
glBlendFuncSeparateEXT.add( Input( 'dfactorAlpha','GLenum' ))
|
|
glBlendFuncSeparateEXT.version = '1.1'
|
|
glBlendFuncSeparateEXT.category = 'GL_EXT_blend_func_separate'
|
|
glBlendFuncSeparateEXT.trace = True
|
|
glBlendFuncSeparateEXT.play = True
|
|
gl.add(glBlendFuncSeparateEXT)
|
|
|
|
# GL_EXT_blend_minmax
|
|
|
|
glBlendEquationEXT = Function('glBlendEquationEXT')
|
|
glBlendEquationEXT.ret = Return('void')
|
|
glBlendEquationEXT.add( Input( 'mode','GLenum' ))
|
|
glBlendEquationEXT.version = '1.1'
|
|
glBlendEquationEXT.category = 'GL_EXT_blend_minmax'
|
|
glBlendEquationEXT.trace = True
|
|
glBlendEquationEXT.play = True
|
|
gl.add(glBlendEquationEXT)
|
|
|
|
# GL_EXT_color_subtable
|
|
|
|
glColorSubTableEXT = Function('glColorSubTableEXT')
|
|
glColorSubTableEXT.ret = Return('void')
|
|
glColorSubTableEXT.add( Input( 'target','GLenum' ))
|
|
glColorSubTableEXT.add( Input( 'start','GLsizei' ))
|
|
glColorSubTableEXT.add( Input( 'count','GLsizei' ))
|
|
glColorSubTableEXT.add( Input( 'format','GLenum' ))
|
|
glColorSubTableEXT.add( Input( 'type','GLenum' ))
|
|
glColorSubTableEXT.add( Input( 'table','const GLvoid *' ))
|
|
glColorSubTableEXT.version = '1.0'
|
|
glColorSubTableEXT.category = 'GL_EXT_color_subtable'
|
|
glColorSubTableEXT.trace = True
|
|
glColorSubTableEXT.play = True
|
|
gl.add(glColorSubTableEXT)
|
|
|
|
glCopyColorSubTableEXT = Function('glCopyColorSubTableEXT')
|
|
glCopyColorSubTableEXT.ret = Return('void')
|
|
glCopyColorSubTableEXT.add( Input( 'target','GLenum' ))
|
|
glCopyColorSubTableEXT.add( Input( 'start','GLsizei' ))
|
|
glCopyColorSubTableEXT.add( Input( 'x','GLint' ))
|
|
glCopyColorSubTableEXT.add( Input( 'y','GLint' ))
|
|
glCopyColorSubTableEXT.add( Input( 'width','GLsizei' ))
|
|
glCopyColorSubTableEXT.version = '1.0'
|
|
glCopyColorSubTableEXT.category = 'GL_EXT_color_subtable'
|
|
glCopyColorSubTableEXT.trace = True
|
|
glCopyColorSubTableEXT.play = True
|
|
gl.add(glCopyColorSubTableEXT)
|
|
|
|
# GL_EXT_compiled_vertex_array
|
|
|
|
glLockArraysEXT = Function('glLockArraysEXT')
|
|
glLockArraysEXT.ret = Return('void')
|
|
glLockArraysEXT.add( Input( 'first','GLint' ))
|
|
glLockArraysEXT.add( Input( 'count','GLsizei' ))
|
|
glLockArraysEXT.version = '1.1'
|
|
glLockArraysEXT.category = 'GL_EXT_compiled_vertex_array'
|
|
glLockArraysEXT.trace = True
|
|
glLockArraysEXT.play = True
|
|
gl.add(glLockArraysEXT)
|
|
|
|
glUnlockArraysEXT = Function('glUnlockArraysEXT')
|
|
glUnlockArraysEXT.ret = Return('void')
|
|
glUnlockArraysEXT.version = '1.1'
|
|
glUnlockArraysEXT.category = 'GL_EXT_compiled_vertex_array'
|
|
glUnlockArraysEXT.trace = True
|
|
glUnlockArraysEXT.play = True
|
|
gl.add(glUnlockArraysEXT)
|
|
|
|
# GL_EXT_convolution
|
|
|
|
glConvolutionFilter1DEXT = Function('glConvolutionFilter1DEXT')
|
|
glConvolutionFilter1DEXT.ret = Return('void')
|
|
glConvolutionFilter1DEXT.add( Input( 'target','GLenum' ))
|
|
glConvolutionFilter1DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glConvolutionFilter1DEXT.add( Input( 'width','GLsizei' ))
|
|
glConvolutionFilter1DEXT.add( Input( 'format','GLenum' ))
|
|
glConvolutionFilter1DEXT.add( Input( 'type','GLenum' ))
|
|
glConvolutionFilter1DEXT.add( Input( 'image','const GLvoid *' ))
|
|
glConvolutionFilter1DEXT.version = '1.0'
|
|
glConvolutionFilter1DEXT.category = 'GL_EXT_convolution'
|
|
glConvolutionFilter1DEXT.trace = True
|
|
glConvolutionFilter1DEXT.play = True
|
|
gl.add(glConvolutionFilter1DEXT)
|
|
|
|
glConvolutionFilter2DEXT = Function('glConvolutionFilter2DEXT')
|
|
glConvolutionFilter2DEXT.ret = Return('void')
|
|
glConvolutionFilter2DEXT.add( Input( 'target','GLenum' ))
|
|
glConvolutionFilter2DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glConvolutionFilter2DEXT.add( Input( 'width','GLsizei' ))
|
|
glConvolutionFilter2DEXT.add( Input( 'height','GLsizei' ))
|
|
glConvolutionFilter2DEXT.add( Input( 'format','GLenum' ))
|
|
glConvolutionFilter2DEXT.add( Input( 'type','GLenum' ))
|
|
glConvolutionFilter2DEXT.add( Input( 'image','const GLvoid *' ))
|
|
glConvolutionFilter2DEXT.version = '1.0'
|
|
glConvolutionFilter2DEXT.category = 'GL_EXT_convolution'
|
|
glConvolutionFilter2DEXT.trace = True
|
|
glConvolutionFilter2DEXT.play = True
|
|
gl.add(glConvolutionFilter2DEXT)
|
|
|
|
glConvolutionParameterfEXT = Function('glConvolutionParameterfEXT')
|
|
glConvolutionParameterfEXT.ret = Return('void')
|
|
glConvolutionParameterfEXT.add( Input( 'target','GLenum' ))
|
|
glConvolutionParameterfEXT.add( Input( 'pname','GLenum' ))
|
|
glConvolutionParameterfEXT.add( Input( 'param','GLfloat' ))
|
|
glConvolutionParameterfEXT.version = '1.0'
|
|
glConvolutionParameterfEXT.category = 'GL_EXT_convolution'
|
|
glConvolutionParameterfEXT.trace = True
|
|
glConvolutionParameterfEXT.play = True
|
|
gl.add(glConvolutionParameterfEXT)
|
|
|
|
glConvolutionParameterfvEXT = Function('glConvolutionParameterfvEXT')
|
|
glConvolutionParameterfvEXT.ret = Return('void')
|
|
glConvolutionParameterfvEXT.add( Input( 'target','GLenum' ))
|
|
glConvolutionParameterfvEXT.add( Input( 'pname','GLenum' ))
|
|
glConvolutionParameterfvEXT.add( Input( 'params','const GLfloat *' ))
|
|
glConvolutionParameterfvEXT.version = '1.0'
|
|
glConvolutionParameterfvEXT.category = 'GL_EXT_convolution'
|
|
glConvolutionParameterfvEXT.trace = True
|
|
glConvolutionParameterfvEXT.play = True
|
|
gl.add(glConvolutionParameterfvEXT)
|
|
|
|
glConvolutionParameteriEXT = Function('glConvolutionParameteriEXT')
|
|
glConvolutionParameteriEXT.ret = Return('void')
|
|
glConvolutionParameteriEXT.add( Input( 'target','GLenum' ))
|
|
glConvolutionParameteriEXT.add( Input( 'pname','GLenum' ))
|
|
glConvolutionParameteriEXT.add( Input( 'param','GLint' ))
|
|
glConvolutionParameteriEXT.version = '1.0'
|
|
glConvolutionParameteriEXT.category = 'GL_EXT_convolution'
|
|
glConvolutionParameteriEXT.trace = True
|
|
glConvolutionParameteriEXT.play = True
|
|
gl.add(glConvolutionParameteriEXT)
|
|
|
|
glConvolutionParameterivEXT = Function('glConvolutionParameterivEXT')
|
|
glConvolutionParameterivEXT.ret = Return('void')
|
|
glConvolutionParameterivEXT.add( Input( 'target','GLenum' ))
|
|
glConvolutionParameterivEXT.add( Input( 'pname','GLenum' ))
|
|
glConvolutionParameterivEXT.add( Input( 'params','const GLint *' ))
|
|
glConvolutionParameterivEXT.version = '1.0'
|
|
glConvolutionParameterivEXT.category = 'GL_EXT_convolution'
|
|
glConvolutionParameterivEXT.trace = True
|
|
glConvolutionParameterivEXT.play = True
|
|
gl.add(glConvolutionParameterivEXT)
|
|
|
|
glCopyConvolutionFilter1DEXT = Function('glCopyConvolutionFilter1DEXT')
|
|
glCopyConvolutionFilter1DEXT.ret = Return('void')
|
|
glCopyConvolutionFilter1DEXT.add( Input( 'target','GLenum' ))
|
|
glCopyConvolutionFilter1DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glCopyConvolutionFilter1DEXT.add( Input( 'x','GLint' ))
|
|
glCopyConvolutionFilter1DEXT.add( Input( 'y','GLint' ))
|
|
glCopyConvolutionFilter1DEXT.add( Input( 'width','GLsizei' ))
|
|
glCopyConvolutionFilter1DEXT.version = '1.0'
|
|
glCopyConvolutionFilter1DEXT.category = 'GL_EXT_convolution'
|
|
glCopyConvolutionFilter1DEXT.trace = True
|
|
glCopyConvolutionFilter1DEXT.play = True
|
|
gl.add(glCopyConvolutionFilter1DEXT)
|
|
|
|
glCopyConvolutionFilter2DEXT = Function('glCopyConvolutionFilter2DEXT')
|
|
glCopyConvolutionFilter2DEXT.ret = Return('void')
|
|
glCopyConvolutionFilter2DEXT.add( Input( 'target','GLenum' ))
|
|
glCopyConvolutionFilter2DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glCopyConvolutionFilter2DEXT.add( Input( 'x','GLint' ))
|
|
glCopyConvolutionFilter2DEXT.add( Input( 'y','GLint' ))
|
|
glCopyConvolutionFilter2DEXT.add( Input( 'width','GLsizei' ))
|
|
glCopyConvolutionFilter2DEXT.add( Input( 'height','GLsizei' ))
|
|
glCopyConvolutionFilter2DEXT.version = '1.0'
|
|
glCopyConvolutionFilter2DEXT.category = 'GL_EXT_convolution'
|
|
glCopyConvolutionFilter2DEXT.trace = True
|
|
glCopyConvolutionFilter2DEXT.play = True
|
|
gl.add(glCopyConvolutionFilter2DEXT)
|
|
|
|
glGetConvolutionFilterEXT = Function('glGetConvolutionFilterEXT')
|
|
glGetConvolutionFilterEXT.ret = Return('void')
|
|
glGetConvolutionFilterEXT.add( Input( 'target','GLenum' ))
|
|
glGetConvolutionFilterEXT.add( Input( 'format','GLenum' ))
|
|
glGetConvolutionFilterEXT.add( Input( 'type','GLenum' ))
|
|
glGetConvolutionFilterEXT.add( Output( 'image','GLvoid *' ))
|
|
glGetConvolutionFilterEXT.version = '1.0'
|
|
glGetConvolutionFilterEXT.category = 'GL_EXT_convolution'
|
|
glGetConvolutionFilterEXT.trace = True
|
|
glGetConvolutionFilterEXT.play = True
|
|
gl.add(glGetConvolutionFilterEXT)
|
|
|
|
glGetConvolutionParameterfvEXT = Function('glGetConvolutionParameterfvEXT')
|
|
glGetConvolutionParameterfvEXT.ret = Return('void')
|
|
glGetConvolutionParameterfvEXT.add( Input( 'target','GLenum' ))
|
|
glGetConvolutionParameterfvEXT.add( Input( 'pname','GLenum' ))
|
|
glGetConvolutionParameterfvEXT.add( Output( 'params','GLfloat *' ))
|
|
glGetConvolutionParameterfvEXT.version = '1.0'
|
|
glGetConvolutionParameterfvEXT.category = 'GL_EXT_convolution'
|
|
glGetConvolutionParameterfvEXT.trace = True
|
|
glGetConvolutionParameterfvEXT.play = True
|
|
gl.add(glGetConvolutionParameterfvEXT)
|
|
|
|
glGetConvolutionParameterivEXT = Function('glGetConvolutionParameterivEXT')
|
|
glGetConvolutionParameterivEXT.ret = Return('void')
|
|
glGetConvolutionParameterivEXT.add( Input( 'target','GLenum' ))
|
|
glGetConvolutionParameterivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetConvolutionParameterivEXT.add( Output( 'params','GLint *' ))
|
|
glGetConvolutionParameterivEXT.version = '1.0'
|
|
glGetConvolutionParameterivEXT.category = 'GL_EXT_convolution'
|
|
glGetConvolutionParameterivEXT.trace = True
|
|
glGetConvolutionParameterivEXT.play = True
|
|
gl.add(glGetConvolutionParameterivEXT)
|
|
|
|
glGetSeparableFilterEXT = Function('glGetSeparableFilterEXT')
|
|
glGetSeparableFilterEXT.ret = Return('void')
|
|
glGetSeparableFilterEXT.add( Input( 'target','GLenum' ))
|
|
glGetSeparableFilterEXT.add( Input( 'format','GLenum' ))
|
|
glGetSeparableFilterEXT.add( Input( 'type','GLenum' ))
|
|
glGetSeparableFilterEXT.add( Output( 'row','GLvoid *' ))
|
|
glGetSeparableFilterEXT.add( Output( 'column','GLvoid *' ))
|
|
glGetSeparableFilterEXT.add( Output( 'span','GLvoid *' ))
|
|
glGetSeparableFilterEXT.version = '1.0'
|
|
glGetSeparableFilterEXT.category = 'GL_EXT_convolution'
|
|
glGetSeparableFilterEXT.trace = True
|
|
glGetSeparableFilterEXT.play = True
|
|
gl.add(glGetSeparableFilterEXT)
|
|
|
|
glSeparableFilter2DEXT = Function('glSeparableFilter2DEXT')
|
|
glSeparableFilter2DEXT.ret = Return('void')
|
|
glSeparableFilter2DEXT.add( Input( 'target','GLenum' ))
|
|
glSeparableFilter2DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glSeparableFilter2DEXT.add( Input( 'width','GLsizei' ))
|
|
glSeparableFilter2DEXT.add( Input( 'height','GLsizei' ))
|
|
glSeparableFilter2DEXT.add( Input( 'format','GLenum' ))
|
|
glSeparableFilter2DEXT.add( Input( 'type','GLenum' ))
|
|
glSeparableFilter2DEXT.add( Input( 'row','const GLvoid *' ))
|
|
glSeparableFilter2DEXT.add( Input( 'column','const GLvoid *' ))
|
|
glSeparableFilter2DEXT.version = '1.0'
|
|
glSeparableFilter2DEXT.category = 'GL_EXT_convolution'
|
|
glSeparableFilter2DEXT.trace = True
|
|
glSeparableFilter2DEXT.play = True
|
|
gl.add(glSeparableFilter2DEXT)
|
|
|
|
# GL_EXT_coordinate_frame
|
|
|
|
glBinormal3bEXT = Function('glBinormal3bEXT')
|
|
glBinormal3bEXT.ret = Return('void')
|
|
glBinormal3bEXT.add( Input( 'bx','GLbyte' ))
|
|
glBinormal3bEXT.add( Input( 'by','GLbyte' ))
|
|
glBinormal3bEXT.add( Input( 'bz','GLbyte' ))
|
|
glBinormal3bEXT.version = '1.1'
|
|
glBinormal3bEXT.category = 'GL_EXT_coordinate_frame'
|
|
glBinormal3bEXT.trace = True
|
|
glBinormal3bEXT.play = True
|
|
gl.add(glBinormal3bEXT)
|
|
|
|
glBinormal3bvEXT = Function('glBinormal3bvEXT')
|
|
glBinormal3bvEXT.ret = Return('void')
|
|
glBinormal3bvEXT.add( Input( 'v','const GLbyte *' ,size = 3 ))
|
|
glBinormal3bvEXT.version = '1.1'
|
|
glBinormal3bvEXT.category = 'GL_EXT_coordinate_frame'
|
|
glBinormal3bvEXT.trace = True
|
|
glBinormal3bvEXT.play = True
|
|
gl.add(glBinormal3bvEXT)
|
|
|
|
glBinormal3dEXT = Function('glBinormal3dEXT')
|
|
glBinormal3dEXT.ret = Return('void')
|
|
glBinormal3dEXT.add( Input( 'bx','GLdouble' ))
|
|
glBinormal3dEXT.add( Input( 'by','GLdouble' ))
|
|
glBinormal3dEXT.add( Input( 'bz','GLdouble' ))
|
|
glBinormal3dEXT.version = '1.1'
|
|
glBinormal3dEXT.category = 'GL_EXT_coordinate_frame'
|
|
glBinormal3dEXT.trace = True
|
|
glBinormal3dEXT.play = True
|
|
gl.add(glBinormal3dEXT)
|
|
|
|
glBinormal3dvEXT = Function('glBinormal3dvEXT')
|
|
glBinormal3dvEXT.ret = Return('void')
|
|
glBinormal3dvEXT.add( Input( 'v','const GLdouble *' ,size = 3 ))
|
|
glBinormal3dvEXT.version = '1.1'
|
|
glBinormal3dvEXT.category = 'GL_EXT_coordinate_frame'
|
|
glBinormal3dvEXT.trace = True
|
|
glBinormal3dvEXT.play = True
|
|
gl.add(glBinormal3dvEXT)
|
|
|
|
glBinormal3fEXT = Function('glBinormal3fEXT')
|
|
glBinormal3fEXT.ret = Return('void')
|
|
glBinormal3fEXT.add( Input( 'bx','GLfloat' ))
|
|
glBinormal3fEXT.add( Input( 'by','GLfloat' ))
|
|
glBinormal3fEXT.add( Input( 'bz','GLfloat' ))
|
|
glBinormal3fEXT.version = '1.1'
|
|
glBinormal3fEXT.category = 'GL_EXT_coordinate_frame'
|
|
glBinormal3fEXT.trace = True
|
|
glBinormal3fEXT.play = True
|
|
gl.add(glBinormal3fEXT)
|
|
|
|
glBinormal3fvEXT = Function('glBinormal3fvEXT')
|
|
glBinormal3fvEXT.ret = Return('void')
|
|
glBinormal3fvEXT.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glBinormal3fvEXT.version = '1.1'
|
|
glBinormal3fvEXT.category = 'GL_EXT_coordinate_frame'
|
|
glBinormal3fvEXT.trace = True
|
|
glBinormal3fvEXT.play = True
|
|
gl.add(glBinormal3fvEXT)
|
|
|
|
glBinormal3iEXT = Function('glBinormal3iEXT')
|
|
glBinormal3iEXT.ret = Return('void')
|
|
glBinormal3iEXT.add( Input( 'bx','GLint' ))
|
|
glBinormal3iEXT.add( Input( 'by','GLint' ))
|
|
glBinormal3iEXT.add( Input( 'bz','GLint' ))
|
|
glBinormal3iEXT.version = '1.1'
|
|
glBinormal3iEXT.category = 'GL_EXT_coordinate_frame'
|
|
glBinormal3iEXT.trace = True
|
|
glBinormal3iEXT.play = True
|
|
gl.add(glBinormal3iEXT)
|
|
|
|
glBinormal3ivEXT = Function('glBinormal3ivEXT')
|
|
glBinormal3ivEXT.ret = Return('void')
|
|
glBinormal3ivEXT.add( Input( 'v','const GLint *' ,size = 3 ))
|
|
glBinormal3ivEXT.version = '1.1'
|
|
glBinormal3ivEXT.category = 'GL_EXT_coordinate_frame'
|
|
glBinormal3ivEXT.trace = True
|
|
glBinormal3ivEXT.play = True
|
|
gl.add(glBinormal3ivEXT)
|
|
|
|
glBinormal3sEXT = Function('glBinormal3sEXT')
|
|
glBinormal3sEXT.ret = Return('void')
|
|
glBinormal3sEXT.add( Input( 'bx','GLshort' ))
|
|
glBinormal3sEXT.add( Input( 'by','GLshort' ))
|
|
glBinormal3sEXT.add( Input( 'bz','GLshort' ))
|
|
glBinormal3sEXT.version = '1.1'
|
|
glBinormal3sEXT.category = 'GL_EXT_coordinate_frame'
|
|
glBinormal3sEXT.trace = True
|
|
glBinormal3sEXT.play = True
|
|
gl.add(glBinormal3sEXT)
|
|
|
|
glBinormal3svEXT = Function('glBinormal3svEXT')
|
|
glBinormal3svEXT.ret = Return('void')
|
|
glBinormal3svEXT.add( Input( 'v','const GLshort *' ,size = 3 ))
|
|
glBinormal3svEXT.version = '1.1'
|
|
glBinormal3svEXT.category = 'GL_EXT_coordinate_frame'
|
|
glBinormal3svEXT.trace = True
|
|
glBinormal3svEXT.play = True
|
|
gl.add(glBinormal3svEXT)
|
|
|
|
glBinormalPointerEXT = Function('glBinormalPointerEXT')
|
|
glBinormalPointerEXT.ret = Return('void')
|
|
glBinormalPointerEXT.add( Input( 'type','GLenum' ))
|
|
glBinormalPointerEXT.add( Input( 'stride','GLsizei' ))
|
|
glBinormalPointerEXT.add( Input( 'pointer','const GLvoid *' ))
|
|
glBinormalPointerEXT.version = '1.1'
|
|
glBinormalPointerEXT.category = 'GL_EXT_coordinate_frame'
|
|
glBinormalPointerEXT.trace = True
|
|
glBinormalPointerEXT.play = True
|
|
gl.add(glBinormalPointerEXT)
|
|
|
|
glTangent3bEXT = Function('glTangent3bEXT')
|
|
glTangent3bEXT.ret = Return('void')
|
|
glTangent3bEXT.add( Input( 'tx','GLbyte' ))
|
|
glTangent3bEXT.add( Input( 'ty','GLbyte' ))
|
|
glTangent3bEXT.add( Input( 'tz','GLbyte' ))
|
|
glTangent3bEXT.version = '1.1'
|
|
glTangent3bEXT.category = 'GL_EXT_coordinate_frame'
|
|
glTangent3bEXT.trace = True
|
|
glTangent3bEXT.play = True
|
|
gl.add(glTangent3bEXT)
|
|
|
|
glTangent3bvEXT = Function('glTangent3bvEXT')
|
|
glTangent3bvEXT.ret = Return('void')
|
|
glTangent3bvEXT.add( Input( 'v','const GLbyte *' ,size = 3 ))
|
|
glTangent3bvEXT.version = '1.1'
|
|
glTangent3bvEXT.category = 'GL_EXT_coordinate_frame'
|
|
glTangent3bvEXT.trace = True
|
|
glTangent3bvEXT.play = True
|
|
gl.add(glTangent3bvEXT)
|
|
|
|
glTangent3dEXT = Function('glTangent3dEXT')
|
|
glTangent3dEXT.ret = Return('void')
|
|
glTangent3dEXT.add( Input( 'tx','GLdouble' ))
|
|
glTangent3dEXT.add( Input( 'ty','GLdouble' ))
|
|
glTangent3dEXT.add( Input( 'tz','GLdouble' ))
|
|
glTangent3dEXT.version = '1.1'
|
|
glTangent3dEXT.category = 'GL_EXT_coordinate_frame'
|
|
glTangent3dEXT.trace = True
|
|
glTangent3dEXT.play = True
|
|
gl.add(glTangent3dEXT)
|
|
|
|
glTangent3dvEXT = Function('glTangent3dvEXT')
|
|
glTangent3dvEXT.ret = Return('void')
|
|
glTangent3dvEXT.add( Input( 'v','const GLdouble *' ,size = 3 ))
|
|
glTangent3dvEXT.version = '1.1'
|
|
glTangent3dvEXT.category = 'GL_EXT_coordinate_frame'
|
|
glTangent3dvEXT.trace = True
|
|
glTangent3dvEXT.play = True
|
|
gl.add(glTangent3dvEXT)
|
|
|
|
glTangent3fEXT = Function('glTangent3fEXT')
|
|
glTangent3fEXT.ret = Return('void')
|
|
glTangent3fEXT.add( Input( 'tx','GLfloat' ))
|
|
glTangent3fEXT.add( Input( 'ty','GLfloat' ))
|
|
glTangent3fEXT.add( Input( 'tz','GLfloat' ))
|
|
glTangent3fEXT.version = '1.1'
|
|
glTangent3fEXT.category = 'GL_EXT_coordinate_frame'
|
|
glTangent3fEXT.trace = True
|
|
glTangent3fEXT.play = True
|
|
gl.add(glTangent3fEXT)
|
|
|
|
glTangent3fvEXT = Function('glTangent3fvEXT')
|
|
glTangent3fvEXT.ret = Return('void')
|
|
glTangent3fvEXT.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glTangent3fvEXT.version = '1.1'
|
|
glTangent3fvEXT.category = 'GL_EXT_coordinate_frame'
|
|
glTangent3fvEXT.trace = True
|
|
glTangent3fvEXT.play = True
|
|
gl.add(glTangent3fvEXT)
|
|
|
|
glTangent3iEXT = Function('glTangent3iEXT')
|
|
glTangent3iEXT.ret = Return('void')
|
|
glTangent3iEXT.add( Input( 'tx','GLint' ))
|
|
glTangent3iEXT.add( Input( 'ty','GLint' ))
|
|
glTangent3iEXT.add( Input( 'tz','GLint' ))
|
|
glTangent3iEXT.version = '1.1'
|
|
glTangent3iEXT.category = 'GL_EXT_coordinate_frame'
|
|
glTangent3iEXT.trace = True
|
|
glTangent3iEXT.play = True
|
|
gl.add(glTangent3iEXT)
|
|
|
|
glTangent3ivEXT = Function('glTangent3ivEXT')
|
|
glTangent3ivEXT.ret = Return('void')
|
|
glTangent3ivEXT.add( Input( 'v','const GLint *' ,size = 3 ))
|
|
glTangent3ivEXT.version = '1.1'
|
|
glTangent3ivEXT.category = 'GL_EXT_coordinate_frame'
|
|
glTangent3ivEXT.trace = True
|
|
glTangent3ivEXT.play = True
|
|
gl.add(glTangent3ivEXT)
|
|
|
|
glTangent3sEXT = Function('glTangent3sEXT')
|
|
glTangent3sEXT.ret = Return('void')
|
|
glTangent3sEXT.add( Input( 'tx','GLshort' ))
|
|
glTangent3sEXT.add( Input( 'ty','GLshort' ))
|
|
glTangent3sEXT.add( Input( 'tz','GLshort' ))
|
|
glTangent3sEXT.version = '1.1'
|
|
glTangent3sEXT.category = 'GL_EXT_coordinate_frame'
|
|
glTangent3sEXT.trace = True
|
|
glTangent3sEXT.play = True
|
|
gl.add(glTangent3sEXT)
|
|
|
|
glTangent3svEXT = Function('glTangent3svEXT')
|
|
glTangent3svEXT.ret = Return('void')
|
|
glTangent3svEXT.add( Input( 'v','const GLshort *' ,size = 3 ))
|
|
glTangent3svEXT.version = '1.1'
|
|
glTangent3svEXT.category = 'GL_EXT_coordinate_frame'
|
|
glTangent3svEXT.trace = True
|
|
glTangent3svEXT.play = True
|
|
gl.add(glTangent3svEXT)
|
|
|
|
glTangentPointerEXT = Function('glTangentPointerEXT')
|
|
glTangentPointerEXT.ret = Return('void')
|
|
glTangentPointerEXT.add( Input( 'type','GLenum' ))
|
|
glTangentPointerEXT.add( Input( 'stride','GLsizei' ))
|
|
glTangentPointerEXT.add( Input( 'pointer','const GLvoid *' ))
|
|
glTangentPointerEXT.version = '1.1'
|
|
glTangentPointerEXT.category = 'GL_EXT_coordinate_frame'
|
|
glTangentPointerEXT.trace = True
|
|
glTangentPointerEXT.play = True
|
|
gl.add(glTangentPointerEXT)
|
|
|
|
# GL_EXT_copy_texture
|
|
|
|
glCopyTexImage1DEXT = Function('glCopyTexImage1DEXT')
|
|
glCopyTexImage1DEXT.ret = Return('void')
|
|
glCopyTexImage1DEXT.add( Input( 'target','GLenum' ))
|
|
glCopyTexImage1DEXT.add( Input( 'level','GLint' ))
|
|
glCopyTexImage1DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glCopyTexImage1DEXT.add( Input( 'x','GLint' ))
|
|
glCopyTexImage1DEXT.add( Input( 'y','GLint' ))
|
|
glCopyTexImage1DEXT.add( Input( 'width','GLsizei' ))
|
|
glCopyTexImage1DEXT.add( Input( 'border','GLint' ))
|
|
glCopyTexImage1DEXT.version = '1.0'
|
|
glCopyTexImage1DEXT.category = 'GL_EXT_copy_texture'
|
|
glCopyTexImage1DEXT.trace = True
|
|
glCopyTexImage1DEXT.play = True
|
|
gl.add(glCopyTexImage1DEXT)
|
|
|
|
glCopyTexImage2DEXT = Function('glCopyTexImage2DEXT')
|
|
glCopyTexImage2DEXT.ret = Return('void')
|
|
glCopyTexImage2DEXT.add( Input( 'target','GLenum' ))
|
|
glCopyTexImage2DEXT.add( Input( 'level','GLint' ))
|
|
glCopyTexImage2DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glCopyTexImage2DEXT.add( Input( 'x','GLint' ))
|
|
glCopyTexImage2DEXT.add( Input( 'y','GLint' ))
|
|
glCopyTexImage2DEXT.add( Input( 'width','GLsizei' ))
|
|
glCopyTexImage2DEXT.add( Input( 'height','GLsizei' ))
|
|
glCopyTexImage2DEXT.add( Input( 'border','GLint' ))
|
|
glCopyTexImage2DEXT.version = '1.0'
|
|
glCopyTexImage2DEXT.category = 'GL_EXT_copy_texture'
|
|
glCopyTexImage2DEXT.trace = True
|
|
glCopyTexImage2DEXT.play = True
|
|
gl.add(glCopyTexImage2DEXT)
|
|
|
|
glCopyTexSubImage1DEXT = Function('glCopyTexSubImage1DEXT')
|
|
glCopyTexSubImage1DEXT.ret = Return('void')
|
|
glCopyTexSubImage1DEXT.add( Input( 'target','GLenum' ))
|
|
glCopyTexSubImage1DEXT.add( Input( 'level','GLint' ))
|
|
glCopyTexSubImage1DEXT.add( Input( 'xoffset','GLint' ))
|
|
glCopyTexSubImage1DEXT.add( Input( 'x','GLint' ))
|
|
glCopyTexSubImage1DEXT.add( Input( 'y','GLint' ))
|
|
glCopyTexSubImage1DEXT.add( Input( 'width','GLsizei' ))
|
|
glCopyTexSubImage1DEXT.version = '1.0'
|
|
glCopyTexSubImage1DEXT.category = 'GL_EXT_copy_texture'
|
|
glCopyTexSubImage1DEXT.trace = True
|
|
glCopyTexSubImage1DEXT.play = True
|
|
gl.add(glCopyTexSubImage1DEXT)
|
|
|
|
glCopyTexSubImage2DEXT = Function('glCopyTexSubImage2DEXT')
|
|
glCopyTexSubImage2DEXT.ret = Return('void')
|
|
glCopyTexSubImage2DEXT.add( Input( 'target','GLenum' ))
|
|
glCopyTexSubImage2DEXT.add( Input( 'level','GLint' ))
|
|
glCopyTexSubImage2DEXT.add( Input( 'xoffset','GLint' ))
|
|
glCopyTexSubImage2DEXT.add( Input( 'yoffset','GLint' ))
|
|
glCopyTexSubImage2DEXT.add( Input( 'x','GLint' ))
|
|
glCopyTexSubImage2DEXT.add( Input( 'y','GLint' ))
|
|
glCopyTexSubImage2DEXT.add( Input( 'width','GLsizei' ))
|
|
glCopyTexSubImage2DEXT.add( Input( 'height','GLsizei' ))
|
|
glCopyTexSubImage2DEXT.version = '1.0'
|
|
glCopyTexSubImage2DEXT.category = 'GL_EXT_copy_texture'
|
|
glCopyTexSubImage2DEXT.trace = True
|
|
glCopyTexSubImage2DEXT.play = True
|
|
gl.add(glCopyTexSubImage2DEXT)
|
|
|
|
glCopyTexSubImage3DEXT = Function('glCopyTexSubImage3DEXT')
|
|
glCopyTexSubImage3DEXT.ret = Return('void')
|
|
glCopyTexSubImage3DEXT.add( Input( 'target','GLenum' ))
|
|
glCopyTexSubImage3DEXT.add( Input( 'level','GLint' ))
|
|
glCopyTexSubImage3DEXT.add( Input( 'xoffset','GLint' ))
|
|
glCopyTexSubImage3DEXT.add( Input( 'yoffset','GLint' ))
|
|
glCopyTexSubImage3DEXT.add( Input( 'zoffset','GLint' ))
|
|
glCopyTexSubImage3DEXT.add( Input( 'x','GLint' ))
|
|
glCopyTexSubImage3DEXT.add( Input( 'y','GLint' ))
|
|
glCopyTexSubImage3DEXT.add( Input( 'width','GLsizei' ))
|
|
glCopyTexSubImage3DEXT.add( Input( 'height','GLsizei' ))
|
|
glCopyTexSubImage3DEXT.version = '1.0'
|
|
glCopyTexSubImage3DEXT.category = 'GL_EXT_copy_texture'
|
|
glCopyTexSubImage3DEXT.trace = True
|
|
glCopyTexSubImage3DEXT.play = True
|
|
gl.add(glCopyTexSubImage3DEXT)
|
|
|
|
# GL_EXT_cull_vertex
|
|
|
|
glCullParameterdvEXT = Function('glCullParameterdvEXT')
|
|
glCullParameterdvEXT.ret = Return('void')
|
|
glCullParameterdvEXT.add( Input( 'pname','GLenum' ))
|
|
glCullParameterdvEXT.add( Output( 'params','GLdouble *' ,size = 4 ))
|
|
glCullParameterdvEXT.version = '1.1'
|
|
glCullParameterdvEXT.category = 'GL_EXT_cull_vertex'
|
|
glCullParameterdvEXT.trace = True
|
|
glCullParameterdvEXT.play = True
|
|
gl.add(glCullParameterdvEXT)
|
|
|
|
glCullParameterfvEXT = Function('glCullParameterfvEXT')
|
|
glCullParameterfvEXT.ret = Return('void')
|
|
glCullParameterfvEXT.add( Input( 'pname','GLenum' ))
|
|
glCullParameterfvEXT.add( Output( 'params','GLfloat *' ,size = 4 ))
|
|
glCullParameterfvEXT.version = '1.1'
|
|
glCullParameterfvEXT.category = 'GL_EXT_cull_vertex'
|
|
glCullParameterfvEXT.trace = True
|
|
glCullParameterfvEXT.play = True
|
|
gl.add(glCullParameterfvEXT)
|
|
|
|
# GL_EXT_debug_label
|
|
|
|
glGetObjectLabelEXT = Function('glGetObjectLabelEXT')
|
|
glGetObjectLabelEXT.ret = Return('void')
|
|
glGetObjectLabelEXT.add( Input( 'type','GLenum' ))
|
|
glGetObjectLabelEXT.add( Input( 'object','GLuint' ))
|
|
glGetObjectLabelEXT.add( Input( 'bufSize','GLsizei' ))
|
|
glGetObjectLabelEXT.add( Input( 'length','GLsizei *' ))
|
|
glGetObjectLabelEXT.add( Input( 'label','GLchar *' ))
|
|
glGetObjectLabelEXT.version = ''
|
|
glGetObjectLabelEXT.category = 'GL_EXT_debug_label'
|
|
glGetObjectLabelEXT.trace = True
|
|
glGetObjectLabelEXT.play = True
|
|
gl.add(glGetObjectLabelEXT)
|
|
|
|
glLabelObjectEXT = Function('glLabelObjectEXT')
|
|
glLabelObjectEXT.ret = Return('void')
|
|
glLabelObjectEXT.add( Input( 'type','GLenum' ))
|
|
glLabelObjectEXT.add( Input( 'object','GLuint' ))
|
|
glLabelObjectEXT.add( Input( 'length','GLsizei' ))
|
|
glLabelObjectEXT.add( Input( 'label','const GLchar *' ))
|
|
glLabelObjectEXT.version = ''
|
|
glLabelObjectEXT.category = 'GL_EXT_debug_label'
|
|
glLabelObjectEXT.trace = True
|
|
glLabelObjectEXT.play = True
|
|
gl.add(glLabelObjectEXT)
|
|
|
|
# GL_EXT_debug_marker
|
|
|
|
glInsertEventMarkerEXT = Function('glInsertEventMarkerEXT')
|
|
glInsertEventMarkerEXT.ret = Return('void')
|
|
glInsertEventMarkerEXT.add( Input( 'length','GLsizei' ))
|
|
glInsertEventMarkerEXT.add( Input( 'marker','const GLchar *' ))
|
|
glInsertEventMarkerEXT.version = 'ES 2.0'
|
|
glInsertEventMarkerEXT.category = 'GL_EXT_debug_marker'
|
|
glInsertEventMarkerEXT.trace = True
|
|
glInsertEventMarkerEXT.play = True
|
|
gl.add(glInsertEventMarkerEXT)
|
|
|
|
glPopGroupMarkerEXT = Function('glPopGroupMarkerEXT')
|
|
glPopGroupMarkerEXT.ret = Return('void')
|
|
glPopGroupMarkerEXT.version = 'ES 2.0'
|
|
glPopGroupMarkerEXT.category = 'GL_EXT_debug_marker'
|
|
glPopGroupMarkerEXT.trace = True
|
|
glPopGroupMarkerEXT.play = True
|
|
gl.add(glPopGroupMarkerEXT)
|
|
|
|
glPushGroupMarkerEXT = Function('glPushGroupMarkerEXT')
|
|
glPushGroupMarkerEXT.ret = Return('void')
|
|
glPushGroupMarkerEXT.add( Input( 'length','GLsizei' ))
|
|
glPushGroupMarkerEXT.add( Input( 'marker','const GLchar *' ))
|
|
glPushGroupMarkerEXT.version = 'ES 2.0'
|
|
glPushGroupMarkerEXT.category = 'GL_EXT_debug_marker'
|
|
glPushGroupMarkerEXT.trace = True
|
|
glPushGroupMarkerEXT.play = True
|
|
gl.add(glPushGroupMarkerEXT)
|
|
|
|
# GL_EXT_depth_bounds_test
|
|
|
|
glDepthBoundsEXT = Function('glDepthBoundsEXT')
|
|
glDepthBoundsEXT.ret = Return('void')
|
|
glDepthBoundsEXT.add( Input( 'zmin','GLclampd' ))
|
|
glDepthBoundsEXT.add( Input( 'zmax','GLclampd' ))
|
|
glDepthBoundsEXT.version = '1.1'
|
|
glDepthBoundsEXT.category = 'GL_EXT_depth_bounds_test'
|
|
glDepthBoundsEXT.trace = True
|
|
glDepthBoundsEXT.play = True
|
|
gl.add(glDepthBoundsEXT)
|
|
|
|
# GL_EXT_direct_state_access
|
|
|
|
glBindMultiTextureEXT = Function('glBindMultiTextureEXT')
|
|
glBindMultiTextureEXT.ret = Return('void')
|
|
glBindMultiTextureEXT.add( Input( 'texunit','GLenum' ))
|
|
glBindMultiTextureEXT.add( Input( 'target','GLenum' ))
|
|
glBindMultiTextureEXT.add( Input( 'texture','GLuint' ))
|
|
glBindMultiTextureEXT.version = '1.1'
|
|
glBindMultiTextureEXT.category = 'GL_EXT_direct_state_access'
|
|
glBindMultiTextureEXT.trace = True
|
|
glBindMultiTextureEXT.play = True
|
|
gl.add(glBindMultiTextureEXT)
|
|
|
|
glCheckNamedFramebufferStatusEXT = Function('glCheckNamedFramebufferStatusEXT')
|
|
glCheckNamedFramebufferStatusEXT.ret = Return('GLenum')
|
|
glCheckNamedFramebufferStatusEXT.add( Input( 'framebuffer','GLuint' ))
|
|
glCheckNamedFramebufferStatusEXT.add( Input( 'target','GLenum' ))
|
|
glCheckNamedFramebufferStatusEXT.version = '1.5'
|
|
glCheckNamedFramebufferStatusEXT.category = 'GL_EXT_direct_state_access'
|
|
glCheckNamedFramebufferStatusEXT.trace = True
|
|
glCheckNamedFramebufferStatusEXT.play = True
|
|
gl.add(glCheckNamedFramebufferStatusEXT)
|
|
|
|
glClientAttribDefaultEXT = Function('glClientAttribDefaultEXT')
|
|
glClientAttribDefaultEXT.ret = Return('void')
|
|
glClientAttribDefaultEXT.add( Input( 'mask','GLbitfield' ))
|
|
glClientAttribDefaultEXT.version = '1.1'
|
|
glClientAttribDefaultEXT.category = 'GL_EXT_direct_state_access'
|
|
glClientAttribDefaultEXT.trace = True
|
|
glClientAttribDefaultEXT.play = True
|
|
gl.add(glClientAttribDefaultEXT)
|
|
|
|
glCompressedMultiTexImage1DEXT = Function('glCompressedMultiTexImage1DEXT')
|
|
glCompressedMultiTexImage1DEXT.ret = Return('void')
|
|
glCompressedMultiTexImage1DEXT.add( Input( 'texunit','GLenum' ))
|
|
glCompressedMultiTexImage1DEXT.add( Input( 'target','GLenum' ))
|
|
glCompressedMultiTexImage1DEXT.add( Input( 'level','GLint' ))
|
|
glCompressedMultiTexImage1DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glCompressedMultiTexImage1DEXT.add( Input( 'width','GLsizei' ))
|
|
glCompressedMultiTexImage1DEXT.add( Input( 'border','GLint' ))
|
|
glCompressedMultiTexImage1DEXT.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedMultiTexImage1DEXT.add( Input( 'data','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedMultiTexImage1DEXT.version = '1.3'
|
|
glCompressedMultiTexImage1DEXT.category = 'GL_EXT_direct_state_access'
|
|
glCompressedMultiTexImage1DEXT.trace = True
|
|
glCompressedMultiTexImage1DEXT.play = True
|
|
gl.add(glCompressedMultiTexImage1DEXT)
|
|
|
|
glCompressedMultiTexImage2DEXT = Function('glCompressedMultiTexImage2DEXT')
|
|
glCompressedMultiTexImage2DEXT.ret = Return('void')
|
|
glCompressedMultiTexImage2DEXT.add( Input( 'texunit','GLenum' ))
|
|
glCompressedMultiTexImage2DEXT.add( Input( 'target','GLenum' ))
|
|
glCompressedMultiTexImage2DEXT.add( Input( 'level','GLint' ))
|
|
glCompressedMultiTexImage2DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glCompressedMultiTexImage2DEXT.add( Input( 'width','GLsizei' ))
|
|
glCompressedMultiTexImage2DEXT.add( Input( 'height','GLsizei' ))
|
|
glCompressedMultiTexImage2DEXT.add( Input( 'border','GLint' ))
|
|
glCompressedMultiTexImage2DEXT.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedMultiTexImage2DEXT.add( Input( 'bits','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedMultiTexImage2DEXT.version = '1.3'
|
|
glCompressedMultiTexImage2DEXT.category = 'GL_EXT_direct_state_access'
|
|
glCompressedMultiTexImage2DEXT.trace = True
|
|
glCompressedMultiTexImage2DEXT.play = True
|
|
gl.add(glCompressedMultiTexImage2DEXT)
|
|
|
|
glCompressedMultiTexImage3DEXT = Function('glCompressedMultiTexImage3DEXT')
|
|
glCompressedMultiTexImage3DEXT.ret = Return('void')
|
|
glCompressedMultiTexImage3DEXT.add( Input( 'texunit','GLenum' ))
|
|
glCompressedMultiTexImage3DEXT.add( Input( 'target','GLenum' ))
|
|
glCompressedMultiTexImage3DEXT.add( Input( 'level','GLint' ))
|
|
glCompressedMultiTexImage3DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glCompressedMultiTexImage3DEXT.add( Input( 'width','GLsizei' ))
|
|
glCompressedMultiTexImage3DEXT.add( Input( 'height','GLsizei' ))
|
|
glCompressedMultiTexImage3DEXT.add( Input( 'depth','GLsizei' ))
|
|
glCompressedMultiTexImage3DEXT.add( Input( 'border','GLint' ))
|
|
glCompressedMultiTexImage3DEXT.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedMultiTexImage3DEXT.add( Input( 'bits','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedMultiTexImage3DEXT.version = '1.3'
|
|
glCompressedMultiTexImage3DEXT.category = 'GL_EXT_direct_state_access'
|
|
glCompressedMultiTexImage3DEXT.trace = True
|
|
glCompressedMultiTexImage3DEXT.play = True
|
|
gl.add(glCompressedMultiTexImage3DEXT)
|
|
|
|
glCompressedMultiTexSubImage1DEXT = Function('glCompressedMultiTexSubImage1DEXT')
|
|
glCompressedMultiTexSubImage1DEXT.ret = Return('void')
|
|
glCompressedMultiTexSubImage1DEXT.add( Input( 'texunit','GLenum' ))
|
|
glCompressedMultiTexSubImage1DEXT.add( Input( 'target','GLenum' ))
|
|
glCompressedMultiTexSubImage1DEXT.add( Input( 'level','GLint' ))
|
|
glCompressedMultiTexSubImage1DEXT.add( Input( 'xoffset','GLint' ))
|
|
glCompressedMultiTexSubImage1DEXT.add( Input( 'width','GLsizei' ))
|
|
glCompressedMultiTexSubImage1DEXT.add( Input( 'format','GLenum' ))
|
|
glCompressedMultiTexSubImage1DEXT.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedMultiTexSubImage1DEXT.add( Input( 'data','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedMultiTexSubImage1DEXT.version = '1.3'
|
|
glCompressedMultiTexSubImage1DEXT.category = 'GL_EXT_direct_state_access'
|
|
glCompressedMultiTexSubImage1DEXT.trace = True
|
|
glCompressedMultiTexSubImage1DEXT.play = True
|
|
gl.add(glCompressedMultiTexSubImage1DEXT)
|
|
|
|
glCompressedMultiTexSubImage2DEXT = Function('glCompressedMultiTexSubImage2DEXT')
|
|
glCompressedMultiTexSubImage2DEXT.ret = Return('void')
|
|
glCompressedMultiTexSubImage2DEXT.add( Input( 'texunit','GLenum' ))
|
|
glCompressedMultiTexSubImage2DEXT.add( Input( 'target','GLenum' ))
|
|
glCompressedMultiTexSubImage2DEXT.add( Input( 'level','GLint' ))
|
|
glCompressedMultiTexSubImage2DEXT.add( Input( 'xoffset','GLint' ))
|
|
glCompressedMultiTexSubImage2DEXT.add( Input( 'yoffset','GLint' ))
|
|
glCompressedMultiTexSubImage2DEXT.add( Input( 'width','GLsizei' ))
|
|
glCompressedMultiTexSubImage2DEXT.add( Input( 'height','GLsizei' ))
|
|
glCompressedMultiTexSubImage2DEXT.add( Input( 'format','GLenum' ))
|
|
glCompressedMultiTexSubImage2DEXT.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedMultiTexSubImage2DEXT.add( Input( 'data','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedMultiTexSubImage2DEXT.version = '1.3'
|
|
glCompressedMultiTexSubImage2DEXT.category = 'GL_EXT_direct_state_access'
|
|
glCompressedMultiTexSubImage2DEXT.trace = True
|
|
glCompressedMultiTexSubImage2DEXT.play = True
|
|
gl.add(glCompressedMultiTexSubImage2DEXT)
|
|
|
|
glCompressedMultiTexSubImage3DEXT = Function('glCompressedMultiTexSubImage3DEXT')
|
|
glCompressedMultiTexSubImage3DEXT.ret = Return('void')
|
|
glCompressedMultiTexSubImage3DEXT.add( Input( 'texunit','GLenum' ))
|
|
glCompressedMultiTexSubImage3DEXT.add( Input( 'target','GLenum' ))
|
|
glCompressedMultiTexSubImage3DEXT.add( Input( 'level','GLint' ))
|
|
glCompressedMultiTexSubImage3DEXT.add( Input( 'xoffset','GLint' ))
|
|
glCompressedMultiTexSubImage3DEXT.add( Input( 'yoffset','GLint' ))
|
|
glCompressedMultiTexSubImage3DEXT.add( Input( 'zoffset','GLint' ))
|
|
glCompressedMultiTexSubImage3DEXT.add( Input( 'width','GLsizei' ))
|
|
glCompressedMultiTexSubImage3DEXT.add( Input( 'height','GLsizei' ))
|
|
glCompressedMultiTexSubImage3DEXT.add( Input( 'depth','GLsizei' ))
|
|
glCompressedMultiTexSubImage3DEXT.add( Input( 'format','GLenum' ))
|
|
glCompressedMultiTexSubImage3DEXT.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedMultiTexSubImage3DEXT.add( Input( 'data','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedMultiTexSubImage3DEXT.version = '1.3'
|
|
glCompressedMultiTexSubImage3DEXT.category = 'GL_EXT_direct_state_access'
|
|
glCompressedMultiTexSubImage3DEXT.trace = True
|
|
glCompressedMultiTexSubImage3DEXT.play = True
|
|
gl.add(glCompressedMultiTexSubImage3DEXT)
|
|
|
|
glCompressedTextureImage1DEXT = Function('glCompressedTextureImage1DEXT')
|
|
glCompressedTextureImage1DEXT.ret = Return('void')
|
|
glCompressedTextureImage1DEXT.add( Input( 'texture','GLuint' ))
|
|
glCompressedTextureImage1DEXT.add( Input( 'target','GLenum' ))
|
|
glCompressedTextureImage1DEXT.add( Input( 'level','GLint' ))
|
|
glCompressedTextureImage1DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glCompressedTextureImage1DEXT.add( Input( 'width','GLsizei' ))
|
|
glCompressedTextureImage1DEXT.add( Input( 'border','GLint' ))
|
|
glCompressedTextureImage1DEXT.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedTextureImage1DEXT.add( Input( 'bits','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedTextureImage1DEXT.version = '1.3'
|
|
glCompressedTextureImage1DEXT.category = 'GL_EXT_direct_state_access'
|
|
glCompressedTextureImage1DEXT.trace = True
|
|
glCompressedTextureImage1DEXT.play = True
|
|
gl.add(glCompressedTextureImage1DEXT)
|
|
|
|
glCompressedTextureImage2DEXT = Function('glCompressedTextureImage2DEXT')
|
|
glCompressedTextureImage2DEXT.ret = Return('void')
|
|
glCompressedTextureImage2DEXT.add( Input( 'texture','GLuint' ))
|
|
glCompressedTextureImage2DEXT.add( Input( 'target','GLenum' ))
|
|
glCompressedTextureImage2DEXT.add( Input( 'level','GLint' ))
|
|
glCompressedTextureImage2DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glCompressedTextureImage2DEXT.add( Input( 'width','GLsizei' ))
|
|
glCompressedTextureImage2DEXT.add( Input( 'height','GLsizei' ))
|
|
glCompressedTextureImage2DEXT.add( Input( 'border','GLint' ))
|
|
glCompressedTextureImage2DEXT.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedTextureImage2DEXT.add( Input( 'bits','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedTextureImage2DEXT.version = '1.3'
|
|
glCompressedTextureImage2DEXT.category = 'GL_EXT_direct_state_access'
|
|
glCompressedTextureImage2DEXT.trace = True
|
|
glCompressedTextureImage2DEXT.play = True
|
|
gl.add(glCompressedTextureImage2DEXT)
|
|
|
|
glCompressedTextureImage3DEXT = Function('glCompressedTextureImage3DEXT')
|
|
glCompressedTextureImage3DEXT.ret = Return('void')
|
|
glCompressedTextureImage3DEXT.add( Input( 'texture','GLuint' ))
|
|
glCompressedTextureImage3DEXT.add( Input( 'target','GLenum' ))
|
|
glCompressedTextureImage3DEXT.add( Input( 'level','GLint' ))
|
|
glCompressedTextureImage3DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glCompressedTextureImage3DEXT.add( Input( 'width','GLsizei' ))
|
|
glCompressedTextureImage3DEXT.add( Input( 'height','GLsizei' ))
|
|
glCompressedTextureImage3DEXT.add( Input( 'depth','GLsizei' ))
|
|
glCompressedTextureImage3DEXT.add( Input( 'border','GLint' ))
|
|
glCompressedTextureImage3DEXT.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedTextureImage3DEXT.add( Input( 'bits','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedTextureImage3DEXT.version = '1.3'
|
|
glCompressedTextureImage3DEXT.category = 'GL_EXT_direct_state_access'
|
|
glCompressedTextureImage3DEXT.trace = True
|
|
glCompressedTextureImage3DEXT.play = True
|
|
gl.add(glCompressedTextureImage3DEXT)
|
|
|
|
glCompressedTextureSubImage1DEXT = Function('glCompressedTextureSubImage1DEXT')
|
|
glCompressedTextureSubImage1DEXT.ret = Return('void')
|
|
glCompressedTextureSubImage1DEXT.add( Input( 'texture','GLuint' ))
|
|
glCompressedTextureSubImage1DEXT.add( Input( 'target','GLenum' ))
|
|
glCompressedTextureSubImage1DEXT.add( Input( 'level','GLint' ))
|
|
glCompressedTextureSubImage1DEXT.add( Input( 'xoffset','GLint' ))
|
|
glCompressedTextureSubImage1DEXT.add( Input( 'width','GLsizei' ))
|
|
glCompressedTextureSubImage1DEXT.add( Input( 'format','GLenum' ))
|
|
glCompressedTextureSubImage1DEXT.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedTextureSubImage1DEXT.add( Input( 'bits','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedTextureSubImage1DEXT.version = '1.3'
|
|
glCompressedTextureSubImage1DEXT.category = 'GL_EXT_direct_state_access'
|
|
glCompressedTextureSubImage1DEXT.trace = True
|
|
glCompressedTextureSubImage1DEXT.play = True
|
|
gl.add(glCompressedTextureSubImage1DEXT)
|
|
|
|
glCompressedTextureSubImage2DEXT = Function('glCompressedTextureSubImage2DEXT')
|
|
glCompressedTextureSubImage2DEXT.ret = Return('void')
|
|
glCompressedTextureSubImage2DEXT.add( Input( 'texture','GLuint' ))
|
|
glCompressedTextureSubImage2DEXT.add( Input( 'target','GLenum' ))
|
|
glCompressedTextureSubImage2DEXT.add( Input( 'level','GLint' ))
|
|
glCompressedTextureSubImage2DEXT.add( Input( 'xoffset','GLint' ))
|
|
glCompressedTextureSubImage2DEXT.add( Input( 'yoffset','GLint' ))
|
|
glCompressedTextureSubImage2DEXT.add( Input( 'width','GLsizei' ))
|
|
glCompressedTextureSubImage2DEXT.add( Input( 'height','GLsizei' ))
|
|
glCompressedTextureSubImage2DEXT.add( Input( 'format','GLenum' ))
|
|
glCompressedTextureSubImage2DEXT.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedTextureSubImage2DEXT.add( Input( 'bits','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedTextureSubImage2DEXT.version = '1.3'
|
|
glCompressedTextureSubImage2DEXT.category = 'GL_EXT_direct_state_access'
|
|
glCompressedTextureSubImage2DEXT.trace = True
|
|
glCompressedTextureSubImage2DEXT.play = True
|
|
gl.add(glCompressedTextureSubImage2DEXT)
|
|
|
|
glCompressedTextureSubImage3DEXT = Function('glCompressedTextureSubImage3DEXT')
|
|
glCompressedTextureSubImage3DEXT.ret = Return('void')
|
|
glCompressedTextureSubImage3DEXT.add( Input( 'texture','GLuint' ))
|
|
glCompressedTextureSubImage3DEXT.add( Input( 'target','GLenum' ))
|
|
glCompressedTextureSubImage3DEXT.add( Input( 'level','GLint' ))
|
|
glCompressedTextureSubImage3DEXT.add( Input( 'xoffset','GLint' ))
|
|
glCompressedTextureSubImage3DEXT.add( Input( 'yoffset','GLint' ))
|
|
glCompressedTextureSubImage3DEXT.add( Input( 'zoffset','GLint' ))
|
|
glCompressedTextureSubImage3DEXT.add( Input( 'width','GLsizei' ))
|
|
glCompressedTextureSubImage3DEXT.add( Input( 'height','GLsizei' ))
|
|
glCompressedTextureSubImage3DEXT.add( Input( 'depth','GLsizei' ))
|
|
glCompressedTextureSubImage3DEXT.add( Input( 'format','GLenum' ))
|
|
glCompressedTextureSubImage3DEXT.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedTextureSubImage3DEXT.add( Input( 'bits','const GLvoid *' ,size = 'imageSize' ))
|
|
glCompressedTextureSubImage3DEXT.version = '1.3'
|
|
glCompressedTextureSubImage3DEXT.category = 'GL_EXT_direct_state_access'
|
|
glCompressedTextureSubImage3DEXT.trace = True
|
|
glCompressedTextureSubImage3DEXT.play = True
|
|
gl.add(glCompressedTextureSubImage3DEXT)
|
|
|
|
glCopyMultiTexImage1DEXT = Function('glCopyMultiTexImage1DEXT')
|
|
glCopyMultiTexImage1DEXT.ret = Return('void')
|
|
glCopyMultiTexImage1DEXT.add( Input( 'texunit','GLenum' ))
|
|
glCopyMultiTexImage1DEXT.add( Input( 'target','GLenum' ))
|
|
glCopyMultiTexImage1DEXT.add( Input( 'level','GLint' ))
|
|
glCopyMultiTexImage1DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glCopyMultiTexImage1DEXT.add( Input( 'x','GLint' ))
|
|
glCopyMultiTexImage1DEXT.add( Input( 'y','GLint' ))
|
|
glCopyMultiTexImage1DEXT.add( Input( 'width','GLsizei' ))
|
|
glCopyMultiTexImage1DEXT.add( Input( 'border','GLint' ))
|
|
glCopyMultiTexImage1DEXT.version = '1.1'
|
|
glCopyMultiTexImage1DEXT.category = 'GL_EXT_direct_state_access'
|
|
glCopyMultiTexImage1DEXT.trace = True
|
|
glCopyMultiTexImage1DEXT.play = True
|
|
gl.add(glCopyMultiTexImage1DEXT)
|
|
|
|
glCopyMultiTexImage2DEXT = Function('glCopyMultiTexImage2DEXT')
|
|
glCopyMultiTexImage2DEXT.ret = Return('void')
|
|
glCopyMultiTexImage2DEXT.add( Input( 'texunit','GLenum' ))
|
|
glCopyMultiTexImage2DEXT.add( Input( 'target','GLenum' ))
|
|
glCopyMultiTexImage2DEXT.add( Input( 'level','GLint' ))
|
|
glCopyMultiTexImage2DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glCopyMultiTexImage2DEXT.add( Input( 'x','GLint' ))
|
|
glCopyMultiTexImage2DEXT.add( Input( 'y','GLint' ))
|
|
glCopyMultiTexImage2DEXT.add( Input( 'width','GLsizei' ))
|
|
glCopyMultiTexImage2DEXT.add( Input( 'height','GLsizei' ))
|
|
glCopyMultiTexImage2DEXT.add( Input( 'border','GLint' ))
|
|
glCopyMultiTexImage2DEXT.version = '1.1'
|
|
glCopyMultiTexImage2DEXT.category = 'GL_EXT_direct_state_access'
|
|
glCopyMultiTexImage2DEXT.trace = True
|
|
glCopyMultiTexImage2DEXT.play = True
|
|
gl.add(glCopyMultiTexImage2DEXT)
|
|
|
|
glCopyMultiTexSubImage1DEXT = Function('glCopyMultiTexSubImage1DEXT')
|
|
glCopyMultiTexSubImage1DEXT.ret = Return('void')
|
|
glCopyMultiTexSubImage1DEXT.add( Input( 'texunit','GLenum' ))
|
|
glCopyMultiTexSubImage1DEXT.add( Input( 'target','GLenum' ))
|
|
glCopyMultiTexSubImage1DEXT.add( Input( 'level','GLint' ))
|
|
glCopyMultiTexSubImage1DEXT.add( Input( 'xoffset','GLint' ))
|
|
glCopyMultiTexSubImage1DEXT.add( Input( 'x','GLint' ))
|
|
glCopyMultiTexSubImage1DEXT.add( Input( 'y','GLint' ))
|
|
glCopyMultiTexSubImage1DEXT.add( Input( 'width','GLsizei' ))
|
|
glCopyMultiTexSubImage1DEXT.version = '1.1'
|
|
glCopyMultiTexSubImage1DEXT.category = 'GL_EXT_direct_state_access'
|
|
glCopyMultiTexSubImage1DEXT.trace = True
|
|
glCopyMultiTexSubImage1DEXT.play = True
|
|
gl.add(glCopyMultiTexSubImage1DEXT)
|
|
|
|
glCopyMultiTexSubImage2DEXT = Function('glCopyMultiTexSubImage2DEXT')
|
|
glCopyMultiTexSubImage2DEXT.ret = Return('void')
|
|
glCopyMultiTexSubImage2DEXT.add( Input( 'texunit','GLenum' ))
|
|
glCopyMultiTexSubImage2DEXT.add( Input( 'target','GLenum' ))
|
|
glCopyMultiTexSubImage2DEXT.add( Input( 'level','GLint' ))
|
|
glCopyMultiTexSubImage2DEXT.add( Input( 'xoffset','GLint' ))
|
|
glCopyMultiTexSubImage2DEXT.add( Input( 'yoffset','GLint' ))
|
|
glCopyMultiTexSubImage2DEXT.add( Input( 'x','GLint' ))
|
|
glCopyMultiTexSubImage2DEXT.add( Input( 'y','GLint' ))
|
|
glCopyMultiTexSubImage2DEXT.add( Input( 'width','GLsizei' ))
|
|
glCopyMultiTexSubImage2DEXT.add( Input( 'height','GLsizei' ))
|
|
glCopyMultiTexSubImage2DEXT.version = '1.1'
|
|
glCopyMultiTexSubImage2DEXT.category = 'GL_EXT_direct_state_access'
|
|
glCopyMultiTexSubImage2DEXT.trace = True
|
|
glCopyMultiTexSubImage2DEXT.play = True
|
|
gl.add(glCopyMultiTexSubImage2DEXT)
|
|
|
|
glCopyMultiTexSubImage3DEXT = Function('glCopyMultiTexSubImage3DEXT')
|
|
glCopyMultiTexSubImage3DEXT.ret = Return('void')
|
|
glCopyMultiTexSubImage3DEXT.add( Input( 'texunit','GLenum' ))
|
|
glCopyMultiTexSubImage3DEXT.add( Input( 'target','GLenum' ))
|
|
glCopyMultiTexSubImage3DEXT.add( Input( 'level','GLint' ))
|
|
glCopyMultiTexSubImage3DEXT.add( Input( 'xoffset','GLint' ))
|
|
glCopyMultiTexSubImage3DEXT.add( Input( 'yoffset','GLint' ))
|
|
glCopyMultiTexSubImage3DEXT.add( Input( 'zoffset','GLint' ))
|
|
glCopyMultiTexSubImage3DEXT.add( Input( 'x','GLint' ))
|
|
glCopyMultiTexSubImage3DEXT.add( Input( 'y','GLint' ))
|
|
glCopyMultiTexSubImage3DEXT.add( Input( 'width','GLsizei' ))
|
|
glCopyMultiTexSubImage3DEXT.add( Input( 'height','GLsizei' ))
|
|
glCopyMultiTexSubImage3DEXT.version = '1.2'
|
|
glCopyMultiTexSubImage3DEXT.category = 'GL_EXT_direct_state_access'
|
|
glCopyMultiTexSubImage3DEXT.trace = True
|
|
glCopyMultiTexSubImage3DEXT.play = True
|
|
gl.add(glCopyMultiTexSubImage3DEXT)
|
|
|
|
glCopyTextureImage1DEXT = Function('glCopyTextureImage1DEXT')
|
|
glCopyTextureImage1DEXT.ret = Return('void')
|
|
glCopyTextureImage1DEXT.add( Input( 'texture','GLuint' ))
|
|
glCopyTextureImage1DEXT.add( Input( 'target','GLenum' ))
|
|
glCopyTextureImage1DEXT.add( Input( 'level','GLint' ))
|
|
glCopyTextureImage1DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glCopyTextureImage1DEXT.add( Input( 'x','GLint' ))
|
|
glCopyTextureImage1DEXT.add( Input( 'y','GLint' ))
|
|
glCopyTextureImage1DEXT.add( Input( 'width','GLsizei' ))
|
|
glCopyTextureImage1DEXT.add( Input( 'border','GLint' ))
|
|
glCopyTextureImage1DEXT.version = '1.1'
|
|
glCopyTextureImage1DEXT.category = 'GL_EXT_direct_state_access'
|
|
glCopyTextureImage1DEXT.trace = True
|
|
glCopyTextureImage1DEXT.play = True
|
|
gl.add(glCopyTextureImage1DEXT)
|
|
|
|
glCopyTextureImage2DEXT = Function('glCopyTextureImage2DEXT')
|
|
glCopyTextureImage2DEXT.ret = Return('void')
|
|
glCopyTextureImage2DEXT.add( Input( 'texture','GLuint' ))
|
|
glCopyTextureImage2DEXT.add( Input( 'target','GLenum' ))
|
|
glCopyTextureImage2DEXT.add( Input( 'level','GLint' ))
|
|
glCopyTextureImage2DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glCopyTextureImage2DEXT.add( Input( 'x','GLint' ))
|
|
glCopyTextureImage2DEXT.add( Input( 'y','GLint' ))
|
|
glCopyTextureImage2DEXT.add( Input( 'width','GLsizei' ))
|
|
glCopyTextureImage2DEXT.add( Input( 'height','GLsizei' ))
|
|
glCopyTextureImage2DEXT.add( Input( 'border','GLint' ))
|
|
glCopyTextureImage2DEXT.version = '1.1'
|
|
glCopyTextureImage2DEXT.category = 'GL_EXT_direct_state_access'
|
|
glCopyTextureImage2DEXT.trace = True
|
|
glCopyTextureImage2DEXT.play = True
|
|
gl.add(glCopyTextureImage2DEXT)
|
|
|
|
glCopyTextureSubImage1DEXT = Function('glCopyTextureSubImage1DEXT')
|
|
glCopyTextureSubImage1DEXT.ret = Return('void')
|
|
glCopyTextureSubImage1DEXT.add( Input( 'texture','GLuint' ))
|
|
glCopyTextureSubImage1DEXT.add( Input( 'target','GLenum' ))
|
|
glCopyTextureSubImage1DEXT.add( Input( 'level','GLint' ))
|
|
glCopyTextureSubImage1DEXT.add( Input( 'xoffset','GLint' ))
|
|
glCopyTextureSubImage1DEXT.add( Input( 'x','GLint' ))
|
|
glCopyTextureSubImage1DEXT.add( Input( 'y','GLint' ))
|
|
glCopyTextureSubImage1DEXT.add( Input( 'width','GLsizei' ))
|
|
glCopyTextureSubImage1DEXT.version = '1.1'
|
|
glCopyTextureSubImage1DEXT.category = 'GL_EXT_direct_state_access'
|
|
glCopyTextureSubImage1DEXT.trace = True
|
|
glCopyTextureSubImage1DEXT.play = True
|
|
gl.add(glCopyTextureSubImage1DEXT)
|
|
|
|
glCopyTextureSubImage2DEXT = Function('glCopyTextureSubImage2DEXT')
|
|
glCopyTextureSubImage2DEXT.ret = Return('void')
|
|
glCopyTextureSubImage2DEXT.add( Input( 'texture','GLuint' ))
|
|
glCopyTextureSubImage2DEXT.add( Input( 'target','GLenum' ))
|
|
glCopyTextureSubImage2DEXT.add( Input( 'level','GLint' ))
|
|
glCopyTextureSubImage2DEXT.add( Input( 'xoffset','GLint' ))
|
|
glCopyTextureSubImage2DEXT.add( Input( 'yoffset','GLint' ))
|
|
glCopyTextureSubImage2DEXT.add( Input( 'x','GLint' ))
|
|
glCopyTextureSubImage2DEXT.add( Input( 'y','GLint' ))
|
|
glCopyTextureSubImage2DEXT.add( Input( 'width','GLsizei' ))
|
|
glCopyTextureSubImage2DEXT.add( Input( 'height','GLsizei' ))
|
|
glCopyTextureSubImage2DEXT.version = '1.1'
|
|
glCopyTextureSubImage2DEXT.category = 'GL_EXT_direct_state_access'
|
|
glCopyTextureSubImage2DEXT.trace = True
|
|
glCopyTextureSubImage2DEXT.play = True
|
|
gl.add(glCopyTextureSubImage2DEXT)
|
|
|
|
glCopyTextureSubImage3DEXT = Function('glCopyTextureSubImage3DEXT')
|
|
glCopyTextureSubImage3DEXT.ret = Return('void')
|
|
glCopyTextureSubImage3DEXT.add( Input( 'texture','GLuint' ))
|
|
glCopyTextureSubImage3DEXT.add( Input( 'target','GLenum' ))
|
|
glCopyTextureSubImage3DEXT.add( Input( 'level','GLint' ))
|
|
glCopyTextureSubImage3DEXT.add( Input( 'xoffset','GLint' ))
|
|
glCopyTextureSubImage3DEXT.add( Input( 'yoffset','GLint' ))
|
|
glCopyTextureSubImage3DEXT.add( Input( 'zoffset','GLint' ))
|
|
glCopyTextureSubImage3DEXT.add( Input( 'x','GLint' ))
|
|
glCopyTextureSubImage3DEXT.add( Input( 'y','GLint' ))
|
|
glCopyTextureSubImage3DEXT.add( Input( 'width','GLsizei' ))
|
|
glCopyTextureSubImage3DEXT.add( Input( 'height','GLsizei' ))
|
|
glCopyTextureSubImage3DEXT.version = '1.2'
|
|
glCopyTextureSubImage3DEXT.category = 'GL_EXT_direct_state_access'
|
|
glCopyTextureSubImage3DEXT.trace = True
|
|
glCopyTextureSubImage3DEXT.play = True
|
|
gl.add(glCopyTextureSubImage3DEXT)
|
|
|
|
glDisableClientStateIndexedEXT = Function('glDisableClientStateIndexedEXT')
|
|
glDisableClientStateIndexedEXT.ret = Return('void')
|
|
glDisableClientStateIndexedEXT.add( Input( 'array','GLenum' ))
|
|
glDisableClientStateIndexedEXT.add( Input( 'index','GLuint' ))
|
|
glDisableClientStateIndexedEXT.version = '1.1'
|
|
glDisableClientStateIndexedEXT.category = 'GL_EXT_direct_state_access'
|
|
glDisableClientStateIndexedEXT.trace = True
|
|
glDisableClientStateIndexedEXT.play = True
|
|
gl.add(glDisableClientStateIndexedEXT)
|
|
|
|
glDisableClientStateiEXT = Function('glDisableClientStateiEXT')
|
|
glDisableClientStateiEXT.ret = Return('void')
|
|
glDisableClientStateiEXT.add( Input( 'array','GLenum' ))
|
|
glDisableClientStateiEXT.add( Input( 'index','GLuint' ))
|
|
glDisableClientStateiEXT.version = '1.1'
|
|
glDisableClientStateiEXT.category = 'GL_EXT_direct_state_access'
|
|
glDisableClientStateiEXT.trace = True
|
|
glDisableClientStateiEXT.play = True
|
|
gl.add(glDisableClientStateiEXT)
|
|
|
|
glDisableVertexArrayAttribEXT = Function('glDisableVertexArrayAttribEXT')
|
|
glDisableVertexArrayAttribEXT.ret = Return('void')
|
|
glDisableVertexArrayAttribEXT.add( Input( 'vaobj','GLuint' ))
|
|
glDisableVertexArrayAttribEXT.add( Input( 'array','GLenum' ))
|
|
glDisableVertexArrayAttribEXT.version = '3.0'
|
|
glDisableVertexArrayAttribEXT.category = 'GL_EXT_direct_state_access'
|
|
glDisableVertexArrayAttribEXT.trace = True
|
|
glDisableVertexArrayAttribEXT.play = True
|
|
gl.add(glDisableVertexArrayAttribEXT)
|
|
|
|
glDisableVertexArrayEXT = Function('glDisableVertexArrayEXT')
|
|
glDisableVertexArrayEXT.ret = Return('void')
|
|
glDisableVertexArrayEXT.add( Input( 'vaobj','GLuint' ))
|
|
glDisableVertexArrayEXT.add( Input( 'array','GLenum' ))
|
|
glDisableVertexArrayEXT.version = '3.0'
|
|
glDisableVertexArrayEXT.category = 'GL_EXT_direct_state_access'
|
|
glDisableVertexArrayEXT.trace = True
|
|
glDisableVertexArrayEXT.play = True
|
|
gl.add(glDisableVertexArrayEXT)
|
|
|
|
glEnableClientStateIndexedEXT = Function('glEnableClientStateIndexedEXT')
|
|
glEnableClientStateIndexedEXT.ret = Return('void')
|
|
glEnableClientStateIndexedEXT.add( Input( 'array','GLenum' ))
|
|
glEnableClientStateIndexedEXT.add( Input( 'index','GLuint' ))
|
|
glEnableClientStateIndexedEXT.version = '1.1'
|
|
glEnableClientStateIndexedEXT.category = 'GL_EXT_direct_state_access'
|
|
glEnableClientStateIndexedEXT.trace = True
|
|
glEnableClientStateIndexedEXT.play = True
|
|
gl.add(glEnableClientStateIndexedEXT)
|
|
|
|
glEnableClientStateiEXT = Function('glEnableClientStateiEXT')
|
|
glEnableClientStateiEXT.ret = Return('void')
|
|
glEnableClientStateiEXT.add( Input( 'array','GLenum' ))
|
|
glEnableClientStateiEXT.add( Input( 'index','GLuint' ))
|
|
glEnableClientStateiEXT.version = '1.1'
|
|
glEnableClientStateiEXT.category = 'GL_EXT_direct_state_access'
|
|
glEnableClientStateiEXT.trace = True
|
|
glEnableClientStateiEXT.play = True
|
|
gl.add(glEnableClientStateiEXT)
|
|
|
|
glEnableVertexArrayAttribEXT = Function('glEnableVertexArrayAttribEXT')
|
|
glEnableVertexArrayAttribEXT.ret = Return('void')
|
|
glEnableVertexArrayAttribEXT.add( Input( 'vaobj','GLuint' ))
|
|
glEnableVertexArrayAttribEXT.add( Input( 'array','GLenum' ))
|
|
glEnableVertexArrayAttribEXT.version = '3.0'
|
|
glEnableVertexArrayAttribEXT.category = 'GL_EXT_direct_state_access'
|
|
glEnableVertexArrayAttribEXT.trace = True
|
|
glEnableVertexArrayAttribEXT.play = True
|
|
gl.add(glEnableVertexArrayAttribEXT)
|
|
|
|
glEnableVertexArrayEXT = Function('glEnableVertexArrayEXT')
|
|
glEnableVertexArrayEXT.ret = Return('void')
|
|
glEnableVertexArrayEXT.add( Input( 'vaobj','GLuint' ))
|
|
glEnableVertexArrayEXT.add( Input( 'array','GLenum' ))
|
|
glEnableVertexArrayEXT.version = '3.0'
|
|
glEnableVertexArrayEXT.category = 'GL_EXT_direct_state_access'
|
|
glEnableVertexArrayEXT.trace = True
|
|
glEnableVertexArrayEXT.play = True
|
|
gl.add(glEnableVertexArrayEXT)
|
|
|
|
glFlushMappedNamedBufferRangeEXT = Function('glFlushMappedNamedBufferRangeEXT')
|
|
glFlushMappedNamedBufferRangeEXT.ret = Return('void')
|
|
glFlushMappedNamedBufferRangeEXT.add( Input( 'buffer','GLuint' ))
|
|
glFlushMappedNamedBufferRangeEXT.add( Input( 'offset','GLintptr' ))
|
|
glFlushMappedNamedBufferRangeEXT.add( Input( 'length','GLsizeiptr' ))
|
|
glFlushMappedNamedBufferRangeEXT.version = '3.0'
|
|
glFlushMappedNamedBufferRangeEXT.category = 'GL_EXT_direct_state_access'
|
|
glFlushMappedNamedBufferRangeEXT.trace = True
|
|
glFlushMappedNamedBufferRangeEXT.play = True
|
|
gl.add(glFlushMappedNamedBufferRangeEXT)
|
|
|
|
glFramebufferDrawBufferEXT = Function('glFramebufferDrawBufferEXT')
|
|
glFramebufferDrawBufferEXT.ret = Return('void')
|
|
glFramebufferDrawBufferEXT.add( Input( 'framebuffer','GLuint' ))
|
|
glFramebufferDrawBufferEXT.add( Input( 'mode','GLenum' ))
|
|
glFramebufferDrawBufferEXT.version = '1.5'
|
|
glFramebufferDrawBufferEXT.category = 'GL_EXT_direct_state_access'
|
|
glFramebufferDrawBufferEXT.trace = True
|
|
glFramebufferDrawBufferEXT.play = True
|
|
gl.add(glFramebufferDrawBufferEXT)
|
|
|
|
glFramebufferDrawBuffersEXT = Function('glFramebufferDrawBuffersEXT')
|
|
glFramebufferDrawBuffersEXT.ret = Return('void')
|
|
glFramebufferDrawBuffersEXT.add( Input( 'framebuffer','GLuint' ))
|
|
glFramebufferDrawBuffersEXT.add( Input( 'n','GLsizei' ))
|
|
glFramebufferDrawBuffersEXT.add( Input( 'bufs','const GLenum *' ,size = 'n' ))
|
|
glFramebufferDrawBuffersEXT.version = '1.5'
|
|
glFramebufferDrawBuffersEXT.category = 'GL_EXT_direct_state_access'
|
|
glFramebufferDrawBuffersEXT.trace = True
|
|
glFramebufferDrawBuffersEXT.play = True
|
|
gl.add(glFramebufferDrawBuffersEXT)
|
|
|
|
glFramebufferReadBufferEXT = Function('glFramebufferReadBufferEXT')
|
|
glFramebufferReadBufferEXT.ret = Return('void')
|
|
glFramebufferReadBufferEXT.add( Input( 'framebuffer','GLuint' ))
|
|
glFramebufferReadBufferEXT.add( Input( 'mode','GLenum' ))
|
|
glFramebufferReadBufferEXT.version = '1.5'
|
|
glFramebufferReadBufferEXT.category = 'GL_EXT_direct_state_access'
|
|
glFramebufferReadBufferEXT.trace = True
|
|
glFramebufferReadBufferEXT.play = True
|
|
gl.add(glFramebufferReadBufferEXT)
|
|
|
|
glGenerateMultiTexMipmapEXT = Function('glGenerateMultiTexMipmapEXT')
|
|
glGenerateMultiTexMipmapEXT.ret = Return('void')
|
|
glGenerateMultiTexMipmapEXT.add( Input( 'texunit','GLenum' ))
|
|
glGenerateMultiTexMipmapEXT.add( Input( 'target','GLenum' ))
|
|
glGenerateMultiTexMipmapEXT.version = '1.5'
|
|
glGenerateMultiTexMipmapEXT.category = 'GL_EXT_direct_state_access'
|
|
glGenerateMultiTexMipmapEXT.trace = True
|
|
glGenerateMultiTexMipmapEXT.play = True
|
|
gl.add(glGenerateMultiTexMipmapEXT)
|
|
|
|
glGenerateTextureMipmapEXT = Function('glGenerateTextureMipmapEXT')
|
|
glGenerateTextureMipmapEXT.ret = Return('void')
|
|
glGenerateTextureMipmapEXT.add( Input( 'texture','GLuint' ))
|
|
glGenerateTextureMipmapEXT.add( Input( 'target','GLenum' ))
|
|
glGenerateTextureMipmapEXT.version = '1.5'
|
|
glGenerateTextureMipmapEXT.category = 'GL_EXT_direct_state_access'
|
|
glGenerateTextureMipmapEXT.trace = True
|
|
glGenerateTextureMipmapEXT.play = True
|
|
gl.add(glGenerateTextureMipmapEXT)
|
|
|
|
glGetCompressedMultiTexImageEXT = Function('glGetCompressedMultiTexImageEXT')
|
|
glGetCompressedMultiTexImageEXT.ret = Return('void')
|
|
glGetCompressedMultiTexImageEXT.add( Input( 'texunit','GLenum' ))
|
|
glGetCompressedMultiTexImageEXT.add( Input( 'target','GLenum' ))
|
|
glGetCompressedMultiTexImageEXT.add( Input( 'lod','GLint' ))
|
|
glGetCompressedMultiTexImageEXT.add( Output( 'img','GLvoid *' ))
|
|
glGetCompressedMultiTexImageEXT.version = '1.3'
|
|
glGetCompressedMultiTexImageEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetCompressedMultiTexImageEXT.trace = True
|
|
glGetCompressedMultiTexImageEXT.play = True
|
|
gl.add(glGetCompressedMultiTexImageEXT)
|
|
|
|
glGetCompressedTextureImageEXT = Function('glGetCompressedTextureImageEXT')
|
|
glGetCompressedTextureImageEXT.ret = Return('void')
|
|
glGetCompressedTextureImageEXT.add( Input( 'texture','GLuint' ))
|
|
glGetCompressedTextureImageEXT.add( Input( 'target','GLenum' ))
|
|
glGetCompressedTextureImageEXT.add( Input( 'lod','GLint' ))
|
|
glGetCompressedTextureImageEXT.add( Output( 'img','GLvoid *' ))
|
|
glGetCompressedTextureImageEXT.version = '1.3'
|
|
glGetCompressedTextureImageEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetCompressedTextureImageEXT.trace = True
|
|
glGetCompressedTextureImageEXT.play = True
|
|
gl.add(glGetCompressedTextureImageEXT)
|
|
|
|
glGetDoubleIndexedvEXT = Function('glGetDoubleIndexedvEXT')
|
|
glGetDoubleIndexedvEXT.ret = Return('void')
|
|
glGetDoubleIndexedvEXT.add( Input( 'target','GLenum' ))
|
|
glGetDoubleIndexedvEXT.add( Input( 'index','GLuint' ))
|
|
glGetDoubleIndexedvEXT.add( Output( 'data','GLdouble *' ))
|
|
glGetDoubleIndexedvEXT.version = '2.0'
|
|
glGetDoubleIndexedvEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetDoubleIndexedvEXT.trace = True
|
|
glGetDoubleIndexedvEXT.play = True
|
|
gl.add(glGetDoubleIndexedvEXT)
|
|
|
|
glGetDoublei_vEXT = Function('glGetDoublei_vEXT')
|
|
glGetDoublei_vEXT.ret = Return('void')
|
|
glGetDoublei_vEXT.add( Input( 'target','GLenum' ))
|
|
glGetDoublei_vEXT.add( Input( 'index','GLuint' ))
|
|
glGetDoublei_vEXT.add( Output( 'data','GLdouble *' ))
|
|
glGetDoublei_vEXT.version = '2.0'
|
|
glGetDoublei_vEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetDoublei_vEXT.trace = True
|
|
glGetDoublei_vEXT.play = True
|
|
gl.add(glGetDoublei_vEXT)
|
|
|
|
glGetFloatIndexedvEXT = Function('glGetFloatIndexedvEXT')
|
|
glGetFloatIndexedvEXT.ret = Return('void')
|
|
glGetFloatIndexedvEXT.add( Input( 'target','GLenum' ))
|
|
glGetFloatIndexedvEXT.add( Input( 'index','GLuint' ))
|
|
glGetFloatIndexedvEXT.add( Output( 'data','GLfloat *' ))
|
|
glGetFloatIndexedvEXT.version = '2.0'
|
|
glGetFloatIndexedvEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetFloatIndexedvEXT.trace = True
|
|
glGetFloatIndexedvEXT.play = True
|
|
gl.add(glGetFloatIndexedvEXT)
|
|
|
|
glGetFloati_vEXT = Function('glGetFloati_vEXT')
|
|
glGetFloati_vEXT.ret = Return('void')
|
|
glGetFloati_vEXT.add( Input( 'target','GLenum' ))
|
|
glGetFloati_vEXT.add( Input( 'index','GLuint' ))
|
|
glGetFloati_vEXT.add( Output( 'data','GLfloat *' ))
|
|
glGetFloati_vEXT.version = '2.0'
|
|
glGetFloati_vEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetFloati_vEXT.trace = True
|
|
glGetFloati_vEXT.play = True
|
|
gl.add(glGetFloati_vEXT)
|
|
|
|
glGetFramebufferParameterivEXT = Function('glGetFramebufferParameterivEXT')
|
|
glGetFramebufferParameterivEXT.ret = Return('void')
|
|
glGetFramebufferParameterivEXT.add( Input( 'framebuffer','GLuint' ))
|
|
glGetFramebufferParameterivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetFramebufferParameterivEXT.add( Output( 'params','GLint *' ))
|
|
glGetFramebufferParameterivEXT.version = '1.5'
|
|
glGetFramebufferParameterivEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetFramebufferParameterivEXT.trace = True
|
|
glGetFramebufferParameterivEXT.play = True
|
|
gl.add(glGetFramebufferParameterivEXT)
|
|
|
|
glGetMultiTexEnvfvEXT = Function('glGetMultiTexEnvfvEXT')
|
|
glGetMultiTexEnvfvEXT.ret = Return('void')
|
|
glGetMultiTexEnvfvEXT.add( Input( 'texunit','GLenum' ))
|
|
glGetMultiTexEnvfvEXT.add( Input( 'target','GLenum' ))
|
|
glGetMultiTexEnvfvEXT.add( Input( 'pname','GLenum' ))
|
|
glGetMultiTexEnvfvEXT.add( Output( 'params','GLfloat *' ))
|
|
glGetMultiTexEnvfvEXT.version = '1.3'
|
|
glGetMultiTexEnvfvEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetMultiTexEnvfvEXT.trace = True
|
|
glGetMultiTexEnvfvEXT.play = True
|
|
gl.add(glGetMultiTexEnvfvEXT)
|
|
|
|
glGetMultiTexEnvivEXT = Function('glGetMultiTexEnvivEXT')
|
|
glGetMultiTexEnvivEXT.ret = Return('void')
|
|
glGetMultiTexEnvivEXT.add( Input( 'texunit','GLenum' ))
|
|
glGetMultiTexEnvivEXT.add( Input( 'target','GLenum' ))
|
|
glGetMultiTexEnvivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetMultiTexEnvivEXT.add( Output( 'params','GLint *' ))
|
|
glGetMultiTexEnvivEXT.version = '1.3'
|
|
glGetMultiTexEnvivEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetMultiTexEnvivEXT.trace = True
|
|
glGetMultiTexEnvivEXT.play = True
|
|
gl.add(glGetMultiTexEnvivEXT)
|
|
|
|
glGetMultiTexGendvEXT = Function('glGetMultiTexGendvEXT')
|
|
glGetMultiTexGendvEXT.ret = Return('void')
|
|
glGetMultiTexGendvEXT.add( Input( 'texunit','GLenum' ))
|
|
glGetMultiTexGendvEXT.add( Input( 'coord','GLenum' ))
|
|
glGetMultiTexGendvEXT.add( Input( 'pname','GLenum' ))
|
|
glGetMultiTexGendvEXT.add( Output( 'params','GLdouble *' ))
|
|
glGetMultiTexGendvEXT.version = '1.3'
|
|
glGetMultiTexGendvEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetMultiTexGendvEXT.trace = True
|
|
glGetMultiTexGendvEXT.play = True
|
|
gl.add(glGetMultiTexGendvEXT)
|
|
|
|
glGetMultiTexGenfvEXT = Function('glGetMultiTexGenfvEXT')
|
|
glGetMultiTexGenfvEXT.ret = Return('void')
|
|
glGetMultiTexGenfvEXT.add( Input( 'texunit','GLenum' ))
|
|
glGetMultiTexGenfvEXT.add( Input( 'coord','GLenum' ))
|
|
glGetMultiTexGenfvEXT.add( Input( 'pname','GLenum' ))
|
|
glGetMultiTexGenfvEXT.add( Output( 'params','GLfloat *' ))
|
|
glGetMultiTexGenfvEXT.version = '1.3'
|
|
glGetMultiTexGenfvEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetMultiTexGenfvEXT.trace = True
|
|
glGetMultiTexGenfvEXT.play = True
|
|
gl.add(glGetMultiTexGenfvEXT)
|
|
|
|
glGetMultiTexGenivEXT = Function('glGetMultiTexGenivEXT')
|
|
glGetMultiTexGenivEXT.ret = Return('void')
|
|
glGetMultiTexGenivEXT.add( Input( 'texunit','GLenum' ))
|
|
glGetMultiTexGenivEXT.add( Input( 'coord','GLenum' ))
|
|
glGetMultiTexGenivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetMultiTexGenivEXT.add( Output( 'params','GLint *' ))
|
|
glGetMultiTexGenivEXT.version = '1.3'
|
|
glGetMultiTexGenivEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetMultiTexGenivEXT.trace = True
|
|
glGetMultiTexGenivEXT.play = True
|
|
gl.add(glGetMultiTexGenivEXT)
|
|
|
|
glGetMultiTexImageEXT = Function('glGetMultiTexImageEXT')
|
|
glGetMultiTexImageEXT.ret = Return('void')
|
|
glGetMultiTexImageEXT.add( Input( 'texunit','GLenum' ))
|
|
glGetMultiTexImageEXT.add( Input( 'target','GLenum' ))
|
|
glGetMultiTexImageEXT.add( Input( 'level','GLint' ))
|
|
glGetMultiTexImageEXT.add( Input( 'format','GLenum' ))
|
|
glGetMultiTexImageEXT.add( Input( 'type','GLenum' ))
|
|
glGetMultiTexImageEXT.add( Output( 'pixels','GLvoid *' ))
|
|
glGetMultiTexImageEXT.version = '1.1'
|
|
glGetMultiTexImageEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetMultiTexImageEXT.trace = True
|
|
glGetMultiTexImageEXT.play = True
|
|
gl.add(glGetMultiTexImageEXT)
|
|
|
|
glGetMultiTexLevelParameterfvEXT = Function('glGetMultiTexLevelParameterfvEXT')
|
|
glGetMultiTexLevelParameterfvEXT.ret = Return('void')
|
|
glGetMultiTexLevelParameterfvEXT.add( Input( 'texunit','GLenum' ))
|
|
glGetMultiTexLevelParameterfvEXT.add( Input( 'target','GLenum' ))
|
|
glGetMultiTexLevelParameterfvEXT.add( Input( 'level','GLint' ))
|
|
glGetMultiTexLevelParameterfvEXT.add( Input( 'pname','GLenum' ))
|
|
glGetMultiTexLevelParameterfvEXT.add( Output( 'params','GLfloat *' ))
|
|
glGetMultiTexLevelParameterfvEXT.version = '1.1'
|
|
glGetMultiTexLevelParameterfvEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetMultiTexLevelParameterfvEXT.trace = True
|
|
glGetMultiTexLevelParameterfvEXT.play = True
|
|
gl.add(glGetMultiTexLevelParameterfvEXT)
|
|
|
|
glGetMultiTexLevelParameterivEXT = Function('glGetMultiTexLevelParameterivEXT')
|
|
glGetMultiTexLevelParameterivEXT.ret = Return('void')
|
|
glGetMultiTexLevelParameterivEXT.add( Input( 'texunit','GLenum' ))
|
|
glGetMultiTexLevelParameterivEXT.add( Input( 'target','GLenum' ))
|
|
glGetMultiTexLevelParameterivEXT.add( Input( 'level','GLint' ))
|
|
glGetMultiTexLevelParameterivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetMultiTexLevelParameterivEXT.add( Output( 'params','GLint *' ))
|
|
glGetMultiTexLevelParameterivEXT.version = '1.1'
|
|
glGetMultiTexLevelParameterivEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetMultiTexLevelParameterivEXT.trace = True
|
|
glGetMultiTexLevelParameterivEXT.play = True
|
|
gl.add(glGetMultiTexLevelParameterivEXT)
|
|
|
|
glGetMultiTexParameterIivEXT = Function('glGetMultiTexParameterIivEXT')
|
|
glGetMultiTexParameterIivEXT.ret = Return('void')
|
|
glGetMultiTexParameterIivEXT.add( Input( 'texunit','GLenum' ))
|
|
glGetMultiTexParameterIivEXT.add( Input( 'target','GLenum' ))
|
|
glGetMultiTexParameterIivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetMultiTexParameterIivEXT.add( Output( 'params','GLint *' ))
|
|
glGetMultiTexParameterIivEXT.version = '1.1'
|
|
glGetMultiTexParameterIivEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetMultiTexParameterIivEXT.trace = True
|
|
glGetMultiTexParameterIivEXT.play = True
|
|
gl.add(glGetMultiTexParameterIivEXT)
|
|
|
|
glGetMultiTexParameterIuivEXT = Function('glGetMultiTexParameterIuivEXT')
|
|
glGetMultiTexParameterIuivEXT.ret = Return('void')
|
|
glGetMultiTexParameterIuivEXT.add( Input( 'texunit','GLenum' ))
|
|
glGetMultiTexParameterIuivEXT.add( Input( 'target','GLenum' ))
|
|
glGetMultiTexParameterIuivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetMultiTexParameterIuivEXT.add( Output( 'params','GLuint *' ))
|
|
glGetMultiTexParameterIuivEXT.version = '1.1'
|
|
glGetMultiTexParameterIuivEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetMultiTexParameterIuivEXT.trace = True
|
|
glGetMultiTexParameterIuivEXT.play = True
|
|
gl.add(glGetMultiTexParameterIuivEXT)
|
|
|
|
glGetMultiTexParameterfvEXT = Function('glGetMultiTexParameterfvEXT')
|
|
glGetMultiTexParameterfvEXT.ret = Return('void')
|
|
glGetMultiTexParameterfvEXT.add( Input( 'texunit','GLenum' ))
|
|
glGetMultiTexParameterfvEXT.add( Input( 'target','GLenum' ))
|
|
glGetMultiTexParameterfvEXT.add( Input( 'pname','GLenum' ))
|
|
glGetMultiTexParameterfvEXT.add( Output( 'params','GLfloat *' ))
|
|
glGetMultiTexParameterfvEXT.version = '1.1'
|
|
glGetMultiTexParameterfvEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetMultiTexParameterfvEXT.trace = True
|
|
glGetMultiTexParameterfvEXT.play = True
|
|
gl.add(glGetMultiTexParameterfvEXT)
|
|
|
|
glGetMultiTexParameterivEXT = Function('glGetMultiTexParameterivEXT')
|
|
glGetMultiTexParameterivEXT.ret = Return('void')
|
|
glGetMultiTexParameterivEXT.add( Input( 'texunit','GLenum' ))
|
|
glGetMultiTexParameterivEXT.add( Input( 'target','GLenum' ))
|
|
glGetMultiTexParameterivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetMultiTexParameterivEXT.add( Output( 'params','GLint *' ))
|
|
glGetMultiTexParameterivEXT.version = '1.1'
|
|
glGetMultiTexParameterivEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetMultiTexParameterivEXT.trace = True
|
|
glGetMultiTexParameterivEXT.play = True
|
|
gl.add(glGetMultiTexParameterivEXT)
|
|
|
|
glGetNamedBufferParameterivEXT = Function('glGetNamedBufferParameterivEXT')
|
|
glGetNamedBufferParameterivEXT.ret = Return('void')
|
|
glGetNamedBufferParameterivEXT.add( Input( 'buffer','GLuint' ))
|
|
glGetNamedBufferParameterivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetNamedBufferParameterivEXT.add( Output( 'params','GLint *' ))
|
|
glGetNamedBufferParameterivEXT.version = '1.5'
|
|
glGetNamedBufferParameterivEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetNamedBufferParameterivEXT.trace = True
|
|
glGetNamedBufferParameterivEXT.play = True
|
|
gl.add(glGetNamedBufferParameterivEXT)
|
|
|
|
glGetNamedBufferPointervEXT = Function('glGetNamedBufferPointervEXT')
|
|
glGetNamedBufferPointervEXT.ret = Return('void')
|
|
glGetNamedBufferPointervEXT.add( Input( 'buffer','GLuint' ))
|
|
glGetNamedBufferPointervEXT.add( Input( 'pname','GLenum' ))
|
|
glGetNamedBufferPointervEXT.add( Output( 'params','GLvoid **' ))
|
|
glGetNamedBufferPointervEXT.version = '1.5'
|
|
glGetNamedBufferPointervEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetNamedBufferPointervEXT.trace = True
|
|
glGetNamedBufferPointervEXT.play = True
|
|
gl.add(glGetNamedBufferPointervEXT)
|
|
|
|
glGetNamedBufferSubDataEXT = Function('glGetNamedBufferSubDataEXT')
|
|
glGetNamedBufferSubDataEXT.ret = Return('void')
|
|
glGetNamedBufferSubDataEXT.add( Input( 'buffer','GLuint' ))
|
|
glGetNamedBufferSubDataEXT.add( Input( 'offset','GLintptr' ))
|
|
glGetNamedBufferSubDataEXT.add( Input( 'size','GLsizeiptr' ))
|
|
glGetNamedBufferSubDataEXT.add( Output( 'data','GLvoid *' ))
|
|
glGetNamedBufferSubDataEXT.version = '1.5'
|
|
glGetNamedBufferSubDataEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetNamedBufferSubDataEXT.trace = True
|
|
glGetNamedBufferSubDataEXT.play = True
|
|
gl.add(glGetNamedBufferSubDataEXT)
|
|
|
|
glGetNamedFramebufferAttachmentParameterivEXT = Function('glGetNamedFramebufferAttachmentParameterivEXT')
|
|
glGetNamedFramebufferAttachmentParameterivEXT.ret = Return('void')
|
|
glGetNamedFramebufferAttachmentParameterivEXT.add( Input( 'framebuffer','GLuint' ))
|
|
glGetNamedFramebufferAttachmentParameterivEXT.add( Input( 'attachment','GLenum' ))
|
|
glGetNamedFramebufferAttachmentParameterivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetNamedFramebufferAttachmentParameterivEXT.add( Output( 'params','GLint *' ))
|
|
glGetNamedFramebufferAttachmentParameterivEXT.version = '1.5'
|
|
glGetNamedFramebufferAttachmentParameterivEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetNamedFramebufferAttachmentParameterivEXT.trace = True
|
|
glGetNamedFramebufferAttachmentParameterivEXT.play = True
|
|
gl.add(glGetNamedFramebufferAttachmentParameterivEXT)
|
|
|
|
glGetNamedProgramLocalParameterIivEXT = Function('glGetNamedProgramLocalParameterIivEXT')
|
|
glGetNamedProgramLocalParameterIivEXT.ret = Return('void')
|
|
glGetNamedProgramLocalParameterIivEXT.add( Input( 'program','GLuint' ))
|
|
glGetNamedProgramLocalParameterIivEXT.add( Input( 'target','GLenum' ))
|
|
glGetNamedProgramLocalParameterIivEXT.add( Input( 'index','GLuint' ))
|
|
glGetNamedProgramLocalParameterIivEXT.add( Output( 'params','GLint *' ,size = 4 ))
|
|
glGetNamedProgramLocalParameterIivEXT.version = '1.3'
|
|
glGetNamedProgramLocalParameterIivEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetNamedProgramLocalParameterIivEXT.trace = True
|
|
glGetNamedProgramLocalParameterIivEXT.play = True
|
|
gl.add(glGetNamedProgramLocalParameterIivEXT)
|
|
|
|
glGetNamedProgramLocalParameterIuivEXT = Function('glGetNamedProgramLocalParameterIuivEXT')
|
|
glGetNamedProgramLocalParameterIuivEXT.ret = Return('void')
|
|
glGetNamedProgramLocalParameterIuivEXT.add( Input( 'program','GLuint' ))
|
|
glGetNamedProgramLocalParameterIuivEXT.add( Input( 'target','GLenum' ))
|
|
glGetNamedProgramLocalParameterIuivEXT.add( Input( 'index','GLuint' ))
|
|
glGetNamedProgramLocalParameterIuivEXT.add( Output( 'params','GLuint *' ,size = 4 ))
|
|
glGetNamedProgramLocalParameterIuivEXT.version = '1.3'
|
|
glGetNamedProgramLocalParameterIuivEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetNamedProgramLocalParameterIuivEXT.trace = True
|
|
glGetNamedProgramLocalParameterIuivEXT.play = True
|
|
gl.add(glGetNamedProgramLocalParameterIuivEXT)
|
|
|
|
glGetNamedProgramLocalParameterdvEXT = Function('glGetNamedProgramLocalParameterdvEXT')
|
|
glGetNamedProgramLocalParameterdvEXT.ret = Return('void')
|
|
glGetNamedProgramLocalParameterdvEXT.add( Input( 'program','GLuint' ))
|
|
glGetNamedProgramLocalParameterdvEXT.add( Input( 'target','GLenum' ))
|
|
glGetNamedProgramLocalParameterdvEXT.add( Input( 'index','GLuint' ))
|
|
glGetNamedProgramLocalParameterdvEXT.add( Output( 'params','GLdouble *' ,size = 4 ))
|
|
glGetNamedProgramLocalParameterdvEXT.version = '1.3'
|
|
glGetNamedProgramLocalParameterdvEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetNamedProgramLocalParameterdvEXT.trace = True
|
|
glGetNamedProgramLocalParameterdvEXT.play = True
|
|
gl.add(glGetNamedProgramLocalParameterdvEXT)
|
|
|
|
glGetNamedProgramLocalParameterfvEXT = Function('glGetNamedProgramLocalParameterfvEXT')
|
|
glGetNamedProgramLocalParameterfvEXT.ret = Return('void')
|
|
glGetNamedProgramLocalParameterfvEXT.add( Input( 'program','GLuint' ))
|
|
glGetNamedProgramLocalParameterfvEXT.add( Input( 'target','GLenum' ))
|
|
glGetNamedProgramLocalParameterfvEXT.add( Input( 'index','GLuint' ))
|
|
glGetNamedProgramLocalParameterfvEXT.add( Output( 'params','GLfloat *' ,size = 4 ))
|
|
glGetNamedProgramLocalParameterfvEXT.version = '1.3'
|
|
glGetNamedProgramLocalParameterfvEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetNamedProgramLocalParameterfvEXT.trace = True
|
|
glGetNamedProgramLocalParameterfvEXT.play = True
|
|
gl.add(glGetNamedProgramLocalParameterfvEXT)
|
|
|
|
glGetNamedProgramStringEXT = Function('glGetNamedProgramStringEXT')
|
|
glGetNamedProgramStringEXT.ret = Return('void')
|
|
glGetNamedProgramStringEXT.add( Input( 'program','GLuint' ))
|
|
glGetNamedProgramStringEXT.add( Input( 'target','GLenum' ))
|
|
glGetNamedProgramStringEXT.add( Input( 'pname','GLenum' ))
|
|
glGetNamedProgramStringEXT.add( Output( 'string','GLvoid *' ))
|
|
glGetNamedProgramStringEXT.version = '1.3'
|
|
glGetNamedProgramStringEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetNamedProgramStringEXT.trace = True
|
|
glGetNamedProgramStringEXT.play = True
|
|
gl.add(glGetNamedProgramStringEXT)
|
|
|
|
glGetNamedProgramivEXT = Function('glGetNamedProgramivEXT')
|
|
glGetNamedProgramivEXT.ret = Return('void')
|
|
glGetNamedProgramivEXT.add( Input( 'program','GLuint' ))
|
|
glGetNamedProgramivEXT.add( Input( 'target','GLenum' ))
|
|
glGetNamedProgramivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetNamedProgramivEXT.add( Output( 'params','GLint *' ,size = 1 ))
|
|
glGetNamedProgramivEXT.version = '1.3'
|
|
glGetNamedProgramivEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetNamedProgramivEXT.trace = True
|
|
glGetNamedProgramivEXT.play = True
|
|
gl.add(glGetNamedProgramivEXT)
|
|
|
|
glGetNamedRenderbufferParameterivEXT = Function('glGetNamedRenderbufferParameterivEXT')
|
|
glGetNamedRenderbufferParameterivEXT.ret = Return('void')
|
|
glGetNamedRenderbufferParameterivEXT.add( Input( 'renderbuffer','GLuint' ))
|
|
glGetNamedRenderbufferParameterivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetNamedRenderbufferParameterivEXT.add( Output( 'params','GLint *' ))
|
|
glGetNamedRenderbufferParameterivEXT.version = '1.5'
|
|
glGetNamedRenderbufferParameterivEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetNamedRenderbufferParameterivEXT.trace = True
|
|
glGetNamedRenderbufferParameterivEXT.play = True
|
|
gl.add(glGetNamedRenderbufferParameterivEXT)
|
|
|
|
glGetPointerIndexedvEXT = Function('glGetPointerIndexedvEXT')
|
|
glGetPointerIndexedvEXT.ret = Return('void')
|
|
glGetPointerIndexedvEXT.add( Input( 'target','GLenum' ))
|
|
glGetPointerIndexedvEXT.add( Input( 'index','GLuint' ))
|
|
glGetPointerIndexedvEXT.add( Output( 'data','GLvoid **' ))
|
|
glGetPointerIndexedvEXT.version = '2.0'
|
|
glGetPointerIndexedvEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetPointerIndexedvEXT.trace = True
|
|
glGetPointerIndexedvEXT.play = True
|
|
gl.add(glGetPointerIndexedvEXT)
|
|
|
|
glGetPointeri_vEXT = Function('glGetPointeri_vEXT')
|
|
glGetPointeri_vEXT.ret = Return('void')
|
|
glGetPointeri_vEXT.add( Input( 'pname','GLenum' ))
|
|
glGetPointeri_vEXT.add( Input( 'index','GLuint' ))
|
|
glGetPointeri_vEXT.add( Output( 'params','GLvoid **' ))
|
|
glGetPointeri_vEXT.version = '2.0'
|
|
glGetPointeri_vEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetPointeri_vEXT.trace = True
|
|
glGetPointeri_vEXT.play = True
|
|
gl.add(glGetPointeri_vEXT)
|
|
|
|
glGetTextureImageEXT = Function('glGetTextureImageEXT')
|
|
glGetTextureImageEXT.ret = Return('void')
|
|
glGetTextureImageEXT.add( Input( 'texture','GLuint' ))
|
|
glGetTextureImageEXT.add( Input( 'target','GLenum' ))
|
|
glGetTextureImageEXT.add( Input( 'level','GLint' ))
|
|
glGetTextureImageEXT.add( Input( 'format','GLenum' ))
|
|
glGetTextureImageEXT.add( Input( 'type','GLenum' ))
|
|
glGetTextureImageEXT.add( Output( 'pixels','GLvoid *' ))
|
|
glGetTextureImageEXT.version = '1.1'
|
|
glGetTextureImageEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetTextureImageEXT.trace = True
|
|
glGetTextureImageEXT.play = True
|
|
gl.add(glGetTextureImageEXT)
|
|
|
|
glGetTextureLevelParameterfvEXT = Function('glGetTextureLevelParameterfvEXT')
|
|
glGetTextureLevelParameterfvEXT.ret = Return('void')
|
|
glGetTextureLevelParameterfvEXT.add( Input( 'texture','GLuint' ))
|
|
glGetTextureLevelParameterfvEXT.add( Input( 'target','GLenum' ))
|
|
glGetTextureLevelParameterfvEXT.add( Input( 'level','GLint' ))
|
|
glGetTextureLevelParameterfvEXT.add( Input( 'pname','GLenum' ))
|
|
glGetTextureLevelParameterfvEXT.add( Output( 'params','GLfloat *' ))
|
|
glGetTextureLevelParameterfvEXT.version = '1.1'
|
|
glGetTextureLevelParameterfvEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetTextureLevelParameterfvEXT.trace = True
|
|
glGetTextureLevelParameterfvEXT.play = True
|
|
gl.add(glGetTextureLevelParameterfvEXT)
|
|
|
|
glGetTextureLevelParameterivEXT = Function('glGetTextureLevelParameterivEXT')
|
|
glGetTextureLevelParameterivEXT.ret = Return('void')
|
|
glGetTextureLevelParameterivEXT.add( Input( 'texture','GLuint' ))
|
|
glGetTextureLevelParameterivEXT.add( Input( 'target','GLenum' ))
|
|
glGetTextureLevelParameterivEXT.add( Input( 'level','GLint' ))
|
|
glGetTextureLevelParameterivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetTextureLevelParameterivEXT.add( Output( 'params','GLint *' ))
|
|
glGetTextureLevelParameterivEXT.version = '1.1'
|
|
glGetTextureLevelParameterivEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetTextureLevelParameterivEXT.trace = True
|
|
glGetTextureLevelParameterivEXT.play = True
|
|
gl.add(glGetTextureLevelParameterivEXT)
|
|
|
|
glGetTextureParameterIivEXT = Function('glGetTextureParameterIivEXT')
|
|
glGetTextureParameterIivEXT.ret = Return('void')
|
|
glGetTextureParameterIivEXT.add( Input( 'texture','GLuint' ))
|
|
glGetTextureParameterIivEXT.add( Input( 'target','GLenum' ))
|
|
glGetTextureParameterIivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetTextureParameterIivEXT.add( Output( 'params','GLint *' ))
|
|
glGetTextureParameterIivEXT.version = '1.1'
|
|
glGetTextureParameterIivEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetTextureParameterIivEXT.trace = True
|
|
glGetTextureParameterIivEXT.play = True
|
|
gl.add(glGetTextureParameterIivEXT)
|
|
|
|
glGetTextureParameterIuivEXT = Function('glGetTextureParameterIuivEXT')
|
|
glGetTextureParameterIuivEXT.ret = Return('void')
|
|
glGetTextureParameterIuivEXT.add( Input( 'texture','GLuint' ))
|
|
glGetTextureParameterIuivEXT.add( Input( 'target','GLenum' ))
|
|
glGetTextureParameterIuivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetTextureParameterIuivEXT.add( Output( 'params','GLuint *' ))
|
|
glGetTextureParameterIuivEXT.version = '1.1'
|
|
glGetTextureParameterIuivEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetTextureParameterIuivEXT.trace = True
|
|
glGetTextureParameterIuivEXT.play = True
|
|
gl.add(glGetTextureParameterIuivEXT)
|
|
|
|
glGetTextureParameterfvEXT = Function('glGetTextureParameterfvEXT')
|
|
glGetTextureParameterfvEXT.ret = Return('void')
|
|
glGetTextureParameterfvEXT.add( Input( 'texture','GLuint' ))
|
|
glGetTextureParameterfvEXT.add( Input( 'target','GLenum' ))
|
|
glGetTextureParameterfvEXT.add( Input( 'pname','GLenum' ))
|
|
glGetTextureParameterfvEXT.add( Output( 'params','GLfloat *' ))
|
|
glGetTextureParameterfvEXT.version = '1.1'
|
|
glGetTextureParameterfvEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetTextureParameterfvEXT.trace = True
|
|
glGetTextureParameterfvEXT.play = True
|
|
gl.add(glGetTextureParameterfvEXT)
|
|
|
|
glGetTextureParameterivEXT = Function('glGetTextureParameterivEXT')
|
|
glGetTextureParameterivEXT.ret = Return('void')
|
|
glGetTextureParameterivEXT.add( Input( 'texture','GLuint' ))
|
|
glGetTextureParameterivEXT.add( Input( 'target','GLenum' ))
|
|
glGetTextureParameterivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetTextureParameterivEXT.add( Output( 'params','GLint *' ))
|
|
glGetTextureParameterivEXT.version = '1.1'
|
|
glGetTextureParameterivEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetTextureParameterivEXT.trace = True
|
|
glGetTextureParameterivEXT.play = True
|
|
gl.add(glGetTextureParameterivEXT)
|
|
|
|
glGetVertexArrayIntegeri_vEXT = Function('glGetVertexArrayIntegeri_vEXT')
|
|
glGetVertexArrayIntegeri_vEXT.ret = Return('void')
|
|
glGetVertexArrayIntegeri_vEXT.add( Input( 'vaobj','GLuint' ))
|
|
glGetVertexArrayIntegeri_vEXT.add( Input( 'index','GLuint' ))
|
|
glGetVertexArrayIntegeri_vEXT.add( Input( 'pname','GLenum' ))
|
|
glGetVertexArrayIntegeri_vEXT.add( Output( 'param','GLint *' ))
|
|
glGetVertexArrayIntegeri_vEXT.version = '3.0'
|
|
glGetVertexArrayIntegeri_vEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetVertexArrayIntegeri_vEXT.trace = True
|
|
glGetVertexArrayIntegeri_vEXT.play = True
|
|
gl.add(glGetVertexArrayIntegeri_vEXT)
|
|
|
|
glGetVertexArrayIntegervEXT = Function('glGetVertexArrayIntegervEXT')
|
|
glGetVertexArrayIntegervEXT.ret = Return('void')
|
|
glGetVertexArrayIntegervEXT.add( Input( 'vaobj','GLuint' ))
|
|
glGetVertexArrayIntegervEXT.add( Input( 'pname','GLenum' ))
|
|
glGetVertexArrayIntegervEXT.add( Output( 'param','GLint *' ))
|
|
glGetVertexArrayIntegervEXT.version = '3.0'
|
|
glGetVertexArrayIntegervEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetVertexArrayIntegervEXT.trace = True
|
|
glGetVertexArrayIntegervEXT.play = True
|
|
gl.add(glGetVertexArrayIntegervEXT)
|
|
|
|
glGetVertexArrayPointeri_vEXT = Function('glGetVertexArrayPointeri_vEXT')
|
|
glGetVertexArrayPointeri_vEXT.ret = Return('void')
|
|
glGetVertexArrayPointeri_vEXT.add( Input( 'vaobj','GLuint' ))
|
|
glGetVertexArrayPointeri_vEXT.add( Input( 'index','GLuint' ))
|
|
glGetVertexArrayPointeri_vEXT.add( Input( 'pname','GLenum' ))
|
|
glGetVertexArrayPointeri_vEXT.add( Output( 'param','GLvoid **' ,size = 1 ))
|
|
glGetVertexArrayPointeri_vEXT.version = '3.0'
|
|
glGetVertexArrayPointeri_vEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetVertexArrayPointeri_vEXT.trace = True
|
|
glGetVertexArrayPointeri_vEXT.play = True
|
|
gl.add(glGetVertexArrayPointeri_vEXT)
|
|
|
|
glGetVertexArrayPointervEXT = Function('glGetVertexArrayPointervEXT')
|
|
glGetVertexArrayPointervEXT.ret = Return('void')
|
|
glGetVertexArrayPointervEXT.add( Input( 'vaobj','GLuint' ))
|
|
glGetVertexArrayPointervEXT.add( Input( 'pname','GLenum' ))
|
|
glGetVertexArrayPointervEXT.add( Output( 'param','GLvoid **' ,size = 1 ))
|
|
glGetVertexArrayPointervEXT.version = '3.0'
|
|
glGetVertexArrayPointervEXT.category = 'GL_EXT_direct_state_access'
|
|
glGetVertexArrayPointervEXT.trace = True
|
|
glGetVertexArrayPointervEXT.play = True
|
|
gl.add(glGetVertexArrayPointervEXT)
|
|
|
|
glMapNamedBufferEXT = Function('glMapNamedBufferEXT')
|
|
glMapNamedBufferEXT.ret = Return('GLvoid *')
|
|
glMapNamedBufferEXT.add( Input( 'buffer','GLuint' ))
|
|
glMapNamedBufferEXT.add( Input( 'access','GLenum' ))
|
|
glMapNamedBufferEXT.version = '1.5'
|
|
glMapNamedBufferEXT.category = 'GL_EXT_direct_state_access'
|
|
glMapNamedBufferEXT.trace = True
|
|
glMapNamedBufferEXT.play = True
|
|
gl.add(glMapNamedBufferEXT)
|
|
|
|
glMapNamedBufferRangeEXT = Function('glMapNamedBufferRangeEXT')
|
|
glMapNamedBufferRangeEXT.ret = Return('GLvoid *')
|
|
glMapNamedBufferRangeEXT.add( Input( 'buffer','GLuint' ))
|
|
glMapNamedBufferRangeEXT.add( Input( 'offset','GLintptr' ))
|
|
glMapNamedBufferRangeEXT.add( Input( 'length','GLsizeiptr' ))
|
|
glMapNamedBufferRangeEXT.add( Input( 'access','GLbitfield' ))
|
|
glMapNamedBufferRangeEXT.version = '3.0'
|
|
glMapNamedBufferRangeEXT.category = 'GL_EXT_direct_state_access'
|
|
glMapNamedBufferRangeEXT.trace = True
|
|
glMapNamedBufferRangeEXT.play = True
|
|
gl.add(glMapNamedBufferRangeEXT)
|
|
|
|
glMatrixFrustumEXT = Function('glMatrixFrustumEXT')
|
|
glMatrixFrustumEXT.ret = Return('void')
|
|
glMatrixFrustumEXT.add( Input( 'mode','GLenum' ))
|
|
glMatrixFrustumEXT.add( Input( 'left','GLdouble' ))
|
|
glMatrixFrustumEXT.add( Input( 'right','GLdouble' ))
|
|
glMatrixFrustumEXT.add( Input( 'bottom','GLdouble' ))
|
|
glMatrixFrustumEXT.add( Input( 'top','GLdouble' ))
|
|
glMatrixFrustumEXT.add( Input( 'zNear','GLdouble' ))
|
|
glMatrixFrustumEXT.add( Input( 'zFar','GLdouble' ))
|
|
glMatrixFrustumEXT.version = '1.0'
|
|
glMatrixFrustumEXT.category = 'GL_EXT_direct_state_access'
|
|
glMatrixFrustumEXT.trace = True
|
|
glMatrixFrustumEXT.play = True
|
|
gl.add(glMatrixFrustumEXT)
|
|
|
|
glMatrixLoadIdentityEXT = Function('glMatrixLoadIdentityEXT')
|
|
glMatrixLoadIdentityEXT.ret = Return('void')
|
|
glMatrixLoadIdentityEXT.add( Input( 'mode','GLenum' ))
|
|
glMatrixLoadIdentityEXT.version = '1.0'
|
|
glMatrixLoadIdentityEXT.category = 'GL_EXT_direct_state_access'
|
|
glMatrixLoadIdentityEXT.trace = True
|
|
glMatrixLoadIdentityEXT.play = True
|
|
gl.add(glMatrixLoadIdentityEXT)
|
|
|
|
glMatrixLoadTransposedEXT = Function('glMatrixLoadTransposedEXT')
|
|
glMatrixLoadTransposedEXT.ret = Return('void')
|
|
glMatrixLoadTransposedEXT.add( Input( 'mode','GLenum' ))
|
|
glMatrixLoadTransposedEXT.add( Input( 'm','const GLdouble *' ,size = 16 ))
|
|
glMatrixLoadTransposedEXT.version = '1.3'
|
|
glMatrixLoadTransposedEXT.category = 'GL_EXT_direct_state_access'
|
|
glMatrixLoadTransposedEXT.trace = True
|
|
glMatrixLoadTransposedEXT.play = True
|
|
gl.add(glMatrixLoadTransposedEXT)
|
|
|
|
glMatrixLoadTransposefEXT = Function('glMatrixLoadTransposefEXT')
|
|
glMatrixLoadTransposefEXT.ret = Return('void')
|
|
glMatrixLoadTransposefEXT.add( Input( 'mode','GLenum' ))
|
|
glMatrixLoadTransposefEXT.add( Input( 'm','const GLfloat *' ,size = 16 ))
|
|
glMatrixLoadTransposefEXT.version = '1.3'
|
|
glMatrixLoadTransposefEXT.category = 'GL_EXT_direct_state_access'
|
|
glMatrixLoadTransposefEXT.trace = True
|
|
glMatrixLoadTransposefEXT.play = True
|
|
gl.add(glMatrixLoadTransposefEXT)
|
|
|
|
glMatrixLoaddEXT = Function('glMatrixLoaddEXT')
|
|
glMatrixLoaddEXT.ret = Return('void')
|
|
glMatrixLoaddEXT.add( Input( 'mode','GLenum' ))
|
|
glMatrixLoaddEXT.add( Input( 'm','const GLdouble *' ,size = 16 ))
|
|
glMatrixLoaddEXT.version = '1.0'
|
|
glMatrixLoaddEXT.category = 'GL_EXT_direct_state_access'
|
|
glMatrixLoaddEXT.trace = True
|
|
glMatrixLoaddEXT.play = True
|
|
gl.add(glMatrixLoaddEXT)
|
|
|
|
glMatrixLoadfEXT = Function('glMatrixLoadfEXT')
|
|
glMatrixLoadfEXT.ret = Return('void')
|
|
glMatrixLoadfEXT.add( Input( 'mode','GLenum' ))
|
|
glMatrixLoadfEXT.add( Input( 'm','const GLfloat *' ,size = 16 ))
|
|
glMatrixLoadfEXT.version = '1.0'
|
|
glMatrixLoadfEXT.category = 'GL_EXT_direct_state_access'
|
|
glMatrixLoadfEXT.trace = True
|
|
glMatrixLoadfEXT.play = True
|
|
gl.add(glMatrixLoadfEXT)
|
|
|
|
glMatrixMultTransposedEXT = Function('glMatrixMultTransposedEXT')
|
|
glMatrixMultTransposedEXT.ret = Return('void')
|
|
glMatrixMultTransposedEXT.add( Input( 'mode','GLenum' ))
|
|
glMatrixMultTransposedEXT.add( Input( 'm','const GLdouble *' ,size = 16 ))
|
|
glMatrixMultTransposedEXT.version = '1.3'
|
|
glMatrixMultTransposedEXT.category = 'GL_EXT_direct_state_access'
|
|
glMatrixMultTransposedEXT.trace = True
|
|
glMatrixMultTransposedEXT.play = True
|
|
gl.add(glMatrixMultTransposedEXT)
|
|
|
|
glMatrixMultTransposefEXT = Function('glMatrixMultTransposefEXT')
|
|
glMatrixMultTransposefEXT.ret = Return('void')
|
|
glMatrixMultTransposefEXT.add( Input( 'mode','GLenum' ))
|
|
glMatrixMultTransposefEXT.add( Input( 'm','const GLfloat *' ,size = 16 ))
|
|
glMatrixMultTransposefEXT.version = '1.3'
|
|
glMatrixMultTransposefEXT.category = 'GL_EXT_direct_state_access'
|
|
glMatrixMultTransposefEXT.trace = True
|
|
glMatrixMultTransposefEXT.play = True
|
|
gl.add(glMatrixMultTransposefEXT)
|
|
|
|
glMatrixMultdEXT = Function('glMatrixMultdEXT')
|
|
glMatrixMultdEXT.ret = Return('void')
|
|
glMatrixMultdEXT.add( Input( 'mode','GLenum' ))
|
|
glMatrixMultdEXT.add( Input( 'm','const GLdouble *' ,size = 16 ))
|
|
glMatrixMultdEXT.version = '1.0'
|
|
glMatrixMultdEXT.category = 'GL_EXT_direct_state_access'
|
|
glMatrixMultdEXT.trace = True
|
|
glMatrixMultdEXT.play = True
|
|
gl.add(glMatrixMultdEXT)
|
|
|
|
glMatrixMultfEXT = Function('glMatrixMultfEXT')
|
|
glMatrixMultfEXT.ret = Return('void')
|
|
glMatrixMultfEXT.add( Input( 'mode','GLenum' ))
|
|
glMatrixMultfEXT.add( Input( 'm','const GLfloat *' ,size = 16 ))
|
|
glMatrixMultfEXT.version = '1.0'
|
|
glMatrixMultfEXT.category = 'GL_EXT_direct_state_access'
|
|
glMatrixMultfEXT.trace = True
|
|
glMatrixMultfEXT.play = True
|
|
gl.add(glMatrixMultfEXT)
|
|
|
|
glMatrixOrthoEXT = Function('glMatrixOrthoEXT')
|
|
glMatrixOrthoEXT.ret = Return('void')
|
|
glMatrixOrthoEXT.add( Input( 'mode','GLenum' ))
|
|
glMatrixOrthoEXT.add( Input( 'left','GLdouble' ))
|
|
glMatrixOrthoEXT.add( Input( 'right','GLdouble' ))
|
|
glMatrixOrthoEXT.add( Input( 'bottom','GLdouble' ))
|
|
glMatrixOrthoEXT.add( Input( 'top','GLdouble' ))
|
|
glMatrixOrthoEXT.add( Input( 'zNear','GLdouble' ))
|
|
glMatrixOrthoEXT.add( Input( 'zFar','GLdouble' ))
|
|
glMatrixOrthoEXT.version = '1.0'
|
|
glMatrixOrthoEXT.category = 'GL_EXT_direct_state_access'
|
|
glMatrixOrthoEXT.trace = True
|
|
glMatrixOrthoEXT.play = True
|
|
gl.add(glMatrixOrthoEXT)
|
|
|
|
glMatrixPopEXT = Function('glMatrixPopEXT')
|
|
glMatrixPopEXT.ret = Return('void')
|
|
glMatrixPopEXT.add( Input( 'mode','GLenum' ))
|
|
glMatrixPopEXT.version = '1.0'
|
|
glMatrixPopEXT.category = 'GL_EXT_direct_state_access'
|
|
glMatrixPopEXT.trace = True
|
|
glMatrixPopEXT.play = True
|
|
gl.add(glMatrixPopEXT)
|
|
|
|
glMatrixPushEXT = Function('glMatrixPushEXT')
|
|
glMatrixPushEXT.ret = Return('void')
|
|
glMatrixPushEXT.add( Input( 'mode','GLenum' ))
|
|
glMatrixPushEXT.version = '1.0'
|
|
glMatrixPushEXT.category = 'GL_EXT_direct_state_access'
|
|
glMatrixPushEXT.trace = True
|
|
glMatrixPushEXT.play = True
|
|
gl.add(glMatrixPushEXT)
|
|
|
|
glMatrixRotatedEXT = Function('glMatrixRotatedEXT')
|
|
glMatrixRotatedEXT.ret = Return('void')
|
|
glMatrixRotatedEXT.add( Input( 'mode','GLenum' ))
|
|
glMatrixRotatedEXT.add( Input( 'angle','GLdouble' ))
|
|
glMatrixRotatedEXT.add( Input( 'x','GLdouble' ))
|
|
glMatrixRotatedEXT.add( Input( 'y','GLdouble' ))
|
|
glMatrixRotatedEXT.add( Input( 'z','GLdouble' ))
|
|
glMatrixRotatedEXT.version = '1.0'
|
|
glMatrixRotatedEXT.category = 'GL_EXT_direct_state_access'
|
|
glMatrixRotatedEXT.trace = True
|
|
glMatrixRotatedEXT.play = True
|
|
gl.add(glMatrixRotatedEXT)
|
|
|
|
glMatrixRotatefEXT = Function('glMatrixRotatefEXT')
|
|
glMatrixRotatefEXT.ret = Return('void')
|
|
glMatrixRotatefEXT.add( Input( 'mode','GLenum' ))
|
|
glMatrixRotatefEXT.add( Input( 'angle','GLfloat' ))
|
|
glMatrixRotatefEXT.add( Input( 'x','GLfloat' ))
|
|
glMatrixRotatefEXT.add( Input( 'y','GLfloat' ))
|
|
glMatrixRotatefEXT.add( Input( 'z','GLfloat' ))
|
|
glMatrixRotatefEXT.version = '1.0'
|
|
glMatrixRotatefEXT.category = 'GL_EXT_direct_state_access'
|
|
glMatrixRotatefEXT.trace = True
|
|
glMatrixRotatefEXT.play = True
|
|
gl.add(glMatrixRotatefEXT)
|
|
|
|
glMatrixScaledEXT = Function('glMatrixScaledEXT')
|
|
glMatrixScaledEXT.ret = Return('void')
|
|
glMatrixScaledEXT.add( Input( 'mode','GLenum' ))
|
|
glMatrixScaledEXT.add( Input( 'x','GLdouble' ))
|
|
glMatrixScaledEXT.add( Input( 'y','GLdouble' ))
|
|
glMatrixScaledEXT.add( Input( 'z','GLdouble' ))
|
|
glMatrixScaledEXT.version = '1.0'
|
|
glMatrixScaledEXT.category = 'GL_EXT_direct_state_access'
|
|
glMatrixScaledEXT.trace = True
|
|
glMatrixScaledEXT.play = True
|
|
gl.add(glMatrixScaledEXT)
|
|
|
|
glMatrixScalefEXT = Function('glMatrixScalefEXT')
|
|
glMatrixScalefEXT.ret = Return('void')
|
|
glMatrixScalefEXT.add( Input( 'mode','GLenum' ))
|
|
glMatrixScalefEXT.add( Input( 'x','GLfloat' ))
|
|
glMatrixScalefEXT.add( Input( 'y','GLfloat' ))
|
|
glMatrixScalefEXT.add( Input( 'z','GLfloat' ))
|
|
glMatrixScalefEXT.version = '1.0'
|
|
glMatrixScalefEXT.category = 'GL_EXT_direct_state_access'
|
|
glMatrixScalefEXT.trace = True
|
|
glMatrixScalefEXT.play = True
|
|
gl.add(glMatrixScalefEXT)
|
|
|
|
glMatrixTranslatedEXT = Function('glMatrixTranslatedEXT')
|
|
glMatrixTranslatedEXT.ret = Return('void')
|
|
glMatrixTranslatedEXT.add( Input( 'mode','GLenum' ))
|
|
glMatrixTranslatedEXT.add( Input( 'x','GLdouble' ))
|
|
glMatrixTranslatedEXT.add( Input( 'y','GLdouble' ))
|
|
glMatrixTranslatedEXT.add( Input( 'z','GLdouble' ))
|
|
glMatrixTranslatedEXT.version = '1.0'
|
|
glMatrixTranslatedEXT.category = 'GL_EXT_direct_state_access'
|
|
glMatrixTranslatedEXT.trace = True
|
|
glMatrixTranslatedEXT.play = True
|
|
gl.add(glMatrixTranslatedEXT)
|
|
|
|
glMatrixTranslatefEXT = Function('glMatrixTranslatefEXT')
|
|
glMatrixTranslatefEXT.ret = Return('void')
|
|
glMatrixTranslatefEXT.add( Input( 'mode','GLenum' ))
|
|
glMatrixTranslatefEXT.add( Input( 'x','GLfloat' ))
|
|
glMatrixTranslatefEXT.add( Input( 'y','GLfloat' ))
|
|
glMatrixTranslatefEXT.add( Input( 'z','GLfloat' ))
|
|
glMatrixTranslatefEXT.version = '1.0'
|
|
glMatrixTranslatefEXT.category = 'GL_EXT_direct_state_access'
|
|
glMatrixTranslatefEXT.trace = True
|
|
glMatrixTranslatefEXT.play = True
|
|
gl.add(glMatrixTranslatefEXT)
|
|
|
|
glMultiTexBufferEXT = Function('glMultiTexBufferEXT')
|
|
glMultiTexBufferEXT.ret = Return('void')
|
|
glMultiTexBufferEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexBufferEXT.add( Input( 'target','GLenum' ))
|
|
glMultiTexBufferEXT.add( Input( 'internalformat','GLenum' ))
|
|
glMultiTexBufferEXT.add( Input( 'buffer','GLuint' ))
|
|
glMultiTexBufferEXT.version = '2.0'
|
|
glMultiTexBufferEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexBufferEXT.trace = True
|
|
glMultiTexBufferEXT.play = True
|
|
gl.add(glMultiTexBufferEXT)
|
|
|
|
glMultiTexCoordPointerEXT = Function('glMultiTexCoordPointerEXT')
|
|
glMultiTexCoordPointerEXT.ret = Return('void')
|
|
glMultiTexCoordPointerEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexCoordPointerEXT.add( Input( 'size','GLint' ))
|
|
glMultiTexCoordPointerEXT.add( Input( 'type','GLenum' ))
|
|
glMultiTexCoordPointerEXT.add( Input( 'stride','GLsizei' ))
|
|
glMultiTexCoordPointerEXT.add( Input( 'pointer','const GLvoid *' ))
|
|
glMultiTexCoordPointerEXT.version = '1.1'
|
|
glMultiTexCoordPointerEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexCoordPointerEXT.trace = True
|
|
glMultiTexCoordPointerEXT.play = True
|
|
gl.add(glMultiTexCoordPointerEXT)
|
|
|
|
glMultiTexEnvfEXT = Function('glMultiTexEnvfEXT')
|
|
glMultiTexEnvfEXT.ret = Return('void')
|
|
glMultiTexEnvfEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexEnvfEXT.add( Input( 'target','GLenum' ))
|
|
glMultiTexEnvfEXT.add( Input( 'pname','GLenum' ))
|
|
glMultiTexEnvfEXT.add( Input( 'param','GLfloat' ))
|
|
glMultiTexEnvfEXT.version = '1.3'
|
|
glMultiTexEnvfEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexEnvfEXT.trace = True
|
|
glMultiTexEnvfEXT.play = True
|
|
gl.add(glMultiTexEnvfEXT)
|
|
|
|
glMultiTexEnvfvEXT = Function('glMultiTexEnvfvEXT')
|
|
glMultiTexEnvfvEXT.ret = Return('void')
|
|
glMultiTexEnvfvEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexEnvfvEXT.add( Input( 'target','GLenum' ))
|
|
glMultiTexEnvfvEXT.add( Input( 'pname','GLenum' ))
|
|
glMultiTexEnvfvEXT.add( Input( 'params','const GLfloat *' ))
|
|
glMultiTexEnvfvEXT.version = '1.3'
|
|
glMultiTexEnvfvEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexEnvfvEXT.trace = True
|
|
glMultiTexEnvfvEXT.play = True
|
|
gl.add(glMultiTexEnvfvEXT)
|
|
|
|
glMultiTexEnviEXT = Function('glMultiTexEnviEXT')
|
|
glMultiTexEnviEXT.ret = Return('void')
|
|
glMultiTexEnviEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexEnviEXT.add( Input( 'target','GLenum' ))
|
|
glMultiTexEnviEXT.add( Input( 'pname','GLenum' ))
|
|
glMultiTexEnviEXT.add( Input( 'param','GLint' ))
|
|
glMultiTexEnviEXT.version = '1.3'
|
|
glMultiTexEnviEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexEnviEXT.trace = True
|
|
glMultiTexEnviEXT.play = True
|
|
gl.add(glMultiTexEnviEXT)
|
|
|
|
glMultiTexEnvivEXT = Function('glMultiTexEnvivEXT')
|
|
glMultiTexEnvivEXT.ret = Return('void')
|
|
glMultiTexEnvivEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexEnvivEXT.add( Input( 'target','GLenum' ))
|
|
glMultiTexEnvivEXT.add( Input( 'pname','GLenum' ))
|
|
glMultiTexEnvivEXT.add( Input( 'params','const GLint *' ))
|
|
glMultiTexEnvivEXT.version = '1.3'
|
|
glMultiTexEnvivEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexEnvivEXT.trace = True
|
|
glMultiTexEnvivEXT.play = True
|
|
gl.add(glMultiTexEnvivEXT)
|
|
|
|
glMultiTexGendEXT = Function('glMultiTexGendEXT')
|
|
glMultiTexGendEXT.ret = Return('void')
|
|
glMultiTexGendEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexGendEXT.add( Input( 'coord','GLenum' ))
|
|
glMultiTexGendEXT.add( Input( 'pname','GLenum' ))
|
|
glMultiTexGendEXT.add( Input( 'param','GLdouble' ))
|
|
glMultiTexGendEXT.version = '1.3'
|
|
glMultiTexGendEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexGendEXT.trace = True
|
|
glMultiTexGendEXT.play = True
|
|
gl.add(glMultiTexGendEXT)
|
|
|
|
glMultiTexGendvEXT = Function('glMultiTexGendvEXT')
|
|
glMultiTexGendvEXT.ret = Return('void')
|
|
glMultiTexGendvEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexGendvEXT.add( Input( 'coord','GLenum' ))
|
|
glMultiTexGendvEXT.add( Input( 'pname','GLenum' ))
|
|
glMultiTexGendvEXT.add( Input( 'params','const GLdouble *' ))
|
|
glMultiTexGendvEXT.version = '1.3'
|
|
glMultiTexGendvEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexGendvEXT.trace = True
|
|
glMultiTexGendvEXT.play = True
|
|
gl.add(glMultiTexGendvEXT)
|
|
|
|
glMultiTexGenfEXT = Function('glMultiTexGenfEXT')
|
|
glMultiTexGenfEXT.ret = Return('void')
|
|
glMultiTexGenfEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexGenfEXT.add( Input( 'coord','GLenum' ))
|
|
glMultiTexGenfEXT.add( Input( 'pname','GLenum' ))
|
|
glMultiTexGenfEXT.add( Input( 'param','GLfloat' ))
|
|
glMultiTexGenfEXT.version = '1.3'
|
|
glMultiTexGenfEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexGenfEXT.trace = True
|
|
glMultiTexGenfEXT.play = True
|
|
gl.add(glMultiTexGenfEXT)
|
|
|
|
glMultiTexGenfvEXT = Function('glMultiTexGenfvEXT')
|
|
glMultiTexGenfvEXT.ret = Return('void')
|
|
glMultiTexGenfvEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexGenfvEXT.add( Input( 'coord','GLenum' ))
|
|
glMultiTexGenfvEXT.add( Input( 'pname','GLenum' ))
|
|
glMultiTexGenfvEXT.add( Input( 'params','const GLfloat *' ))
|
|
glMultiTexGenfvEXT.version = '1.3'
|
|
glMultiTexGenfvEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexGenfvEXT.trace = True
|
|
glMultiTexGenfvEXT.play = True
|
|
gl.add(glMultiTexGenfvEXT)
|
|
|
|
glMultiTexGeniEXT = Function('glMultiTexGeniEXT')
|
|
glMultiTexGeniEXT.ret = Return('void')
|
|
glMultiTexGeniEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexGeniEXT.add( Input( 'coord','GLenum' ))
|
|
glMultiTexGeniEXT.add( Input( 'pname','GLenum' ))
|
|
glMultiTexGeniEXT.add( Input( 'param','GLint' ))
|
|
glMultiTexGeniEXT.version = '1.3'
|
|
glMultiTexGeniEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexGeniEXT.trace = True
|
|
glMultiTexGeniEXT.play = True
|
|
gl.add(glMultiTexGeniEXT)
|
|
|
|
glMultiTexGenivEXT = Function('glMultiTexGenivEXT')
|
|
glMultiTexGenivEXT.ret = Return('void')
|
|
glMultiTexGenivEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexGenivEXT.add( Input( 'coord','GLenum' ))
|
|
glMultiTexGenivEXT.add( Input( 'pname','GLenum' ))
|
|
glMultiTexGenivEXT.add( Input( 'params','const GLint *' ))
|
|
glMultiTexGenivEXT.version = '1.3'
|
|
glMultiTexGenivEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexGenivEXT.trace = True
|
|
glMultiTexGenivEXT.play = True
|
|
gl.add(glMultiTexGenivEXT)
|
|
|
|
glMultiTexImage1DEXT = Function('glMultiTexImage1DEXT')
|
|
glMultiTexImage1DEXT.ret = Return('void')
|
|
glMultiTexImage1DEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexImage1DEXT.add( Input( 'target','GLenum' ))
|
|
glMultiTexImage1DEXT.add( Input( 'level','GLint' ))
|
|
glMultiTexImage1DEXT.add( Input( 'internalformat','GLint' ))
|
|
glMultiTexImage1DEXT.add( Input( 'width','GLsizei' ))
|
|
glMultiTexImage1DEXT.add( Input( 'border','GLint' ))
|
|
glMultiTexImage1DEXT.add( Input( 'format','GLenum' ))
|
|
glMultiTexImage1DEXT.add( Input( 'type','GLenum' ))
|
|
glMultiTexImage1DEXT.add( Input( 'pixels','const GLvoid *' ))
|
|
glMultiTexImage1DEXT.version = '1.1'
|
|
glMultiTexImage1DEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexImage1DEXT.trace = True
|
|
glMultiTexImage1DEXT.play = True
|
|
gl.add(glMultiTexImage1DEXT)
|
|
|
|
glMultiTexImage2DEXT = Function('glMultiTexImage2DEXT')
|
|
glMultiTexImage2DEXT.ret = Return('void')
|
|
glMultiTexImage2DEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexImage2DEXT.add( Input( 'target','GLenum' ))
|
|
glMultiTexImage2DEXT.add( Input( 'level','GLint' ))
|
|
glMultiTexImage2DEXT.add( Input( 'internalformat','GLint' ))
|
|
glMultiTexImage2DEXT.add( Input( 'width','GLsizei' ))
|
|
glMultiTexImage2DEXT.add( Input( 'height','GLsizei' ))
|
|
glMultiTexImage2DEXT.add( Input( 'border','GLint' ))
|
|
glMultiTexImage2DEXT.add( Input( 'format','GLenum' ))
|
|
glMultiTexImage2DEXT.add( Input( 'type','GLenum' ))
|
|
glMultiTexImage2DEXT.add( Input( 'pixels','const GLvoid *' ))
|
|
glMultiTexImage2DEXT.version = '1.1'
|
|
glMultiTexImage2DEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexImage2DEXT.trace = True
|
|
glMultiTexImage2DEXT.play = True
|
|
gl.add(glMultiTexImage2DEXT)
|
|
|
|
glMultiTexImage3DEXT = Function('glMultiTexImage3DEXT')
|
|
glMultiTexImage3DEXT.ret = Return('void')
|
|
glMultiTexImage3DEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexImage3DEXT.add( Input( 'target','GLenum' ))
|
|
glMultiTexImage3DEXT.add( Input( 'level','GLint' ))
|
|
glMultiTexImage3DEXT.add( Input( 'internalformat','GLint' ))
|
|
glMultiTexImage3DEXT.add( Input( 'width','GLsizei' ))
|
|
glMultiTexImage3DEXT.add( Input( 'height','GLsizei' ))
|
|
glMultiTexImage3DEXT.add( Input( 'depth','GLsizei' ))
|
|
glMultiTexImage3DEXT.add( Input( 'border','GLint' ))
|
|
glMultiTexImage3DEXT.add( Input( 'format','GLenum' ))
|
|
glMultiTexImage3DEXT.add( Input( 'type','GLenum' ))
|
|
glMultiTexImage3DEXT.add( Input( 'pixels','const GLvoid *' ))
|
|
glMultiTexImage3DEXT.version = '1.2'
|
|
glMultiTexImage3DEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexImage3DEXT.trace = True
|
|
glMultiTexImage3DEXT.play = True
|
|
gl.add(glMultiTexImage3DEXT)
|
|
|
|
glMultiTexParameterIivEXT = Function('glMultiTexParameterIivEXT')
|
|
glMultiTexParameterIivEXT.ret = Return('void')
|
|
glMultiTexParameterIivEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexParameterIivEXT.add( Input( 'target','GLenum' ))
|
|
glMultiTexParameterIivEXT.add( Input( 'pname','GLenum' ))
|
|
glMultiTexParameterIivEXT.add( Input( 'params','const GLint *' ))
|
|
glMultiTexParameterIivEXT.version = '1.1'
|
|
glMultiTexParameterIivEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexParameterIivEXT.trace = True
|
|
glMultiTexParameterIivEXT.play = True
|
|
gl.add(glMultiTexParameterIivEXT)
|
|
|
|
glMultiTexParameterIuivEXT = Function('glMultiTexParameterIuivEXT')
|
|
glMultiTexParameterIuivEXT.ret = Return('void')
|
|
glMultiTexParameterIuivEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexParameterIuivEXT.add( Input( 'target','GLenum' ))
|
|
glMultiTexParameterIuivEXT.add( Input( 'pname','GLenum' ))
|
|
glMultiTexParameterIuivEXT.add( Input( 'params','const GLuint *' ))
|
|
glMultiTexParameterIuivEXT.version = '1.1'
|
|
glMultiTexParameterIuivEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexParameterIuivEXT.trace = True
|
|
glMultiTexParameterIuivEXT.play = True
|
|
gl.add(glMultiTexParameterIuivEXT)
|
|
|
|
glMultiTexParameterfEXT = Function('glMultiTexParameterfEXT')
|
|
glMultiTexParameterfEXT.ret = Return('void')
|
|
glMultiTexParameterfEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexParameterfEXT.add( Input( 'target','GLenum' ))
|
|
glMultiTexParameterfEXT.add( Input( 'pname','GLenum' ))
|
|
glMultiTexParameterfEXT.add( Input( 'param','GLfloat' ))
|
|
glMultiTexParameterfEXT.version = '1.1'
|
|
glMultiTexParameterfEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexParameterfEXT.trace = True
|
|
glMultiTexParameterfEXT.play = True
|
|
gl.add(glMultiTexParameterfEXT)
|
|
|
|
glMultiTexParameterfvEXT = Function('glMultiTexParameterfvEXT')
|
|
glMultiTexParameterfvEXT.ret = Return('void')
|
|
glMultiTexParameterfvEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexParameterfvEXT.add( Input( 'target','GLenum' ))
|
|
glMultiTexParameterfvEXT.add( Input( 'pname','GLenum' ))
|
|
glMultiTexParameterfvEXT.add( Input( 'param','const GLfloat *' ,size = 'helperGLTexParametervSize(pname)' ))
|
|
glMultiTexParameterfvEXT.version = '1.1'
|
|
glMultiTexParameterfvEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexParameterfvEXT.trace = True
|
|
glMultiTexParameterfvEXT.play = True
|
|
gl.add(glMultiTexParameterfvEXT)
|
|
|
|
glMultiTexParameteriEXT = Function('glMultiTexParameteriEXT')
|
|
glMultiTexParameteriEXT.ret = Return('void')
|
|
glMultiTexParameteriEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexParameteriEXT.add( Input( 'target','GLenum' ))
|
|
glMultiTexParameteriEXT.add( Input( 'pname','GLenum' ))
|
|
glMultiTexParameteriEXT.add( Input( 'param','GLint' ))
|
|
glMultiTexParameteriEXT.version = '1.1'
|
|
glMultiTexParameteriEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexParameteriEXT.trace = True
|
|
glMultiTexParameteriEXT.play = True
|
|
gl.add(glMultiTexParameteriEXT)
|
|
|
|
glMultiTexParameterivEXT = Function('glMultiTexParameterivEXT')
|
|
glMultiTexParameterivEXT.ret = Return('void')
|
|
glMultiTexParameterivEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexParameterivEXT.add( Input( 'target','GLenum' ))
|
|
glMultiTexParameterivEXT.add( Input( 'pname','GLenum' ))
|
|
glMultiTexParameterivEXT.add( Input( 'param','const GLint *' ,size = 'helperGLTexParametervSize(pname)' ))
|
|
glMultiTexParameterivEXT.version = '1.1'
|
|
glMultiTexParameterivEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexParameterivEXT.trace = True
|
|
glMultiTexParameterivEXT.play = True
|
|
gl.add(glMultiTexParameterivEXT)
|
|
|
|
glMultiTexRenderbufferEXT = Function('glMultiTexRenderbufferEXT')
|
|
glMultiTexRenderbufferEXT.ret = Return('void')
|
|
glMultiTexRenderbufferEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexRenderbufferEXT.add( Input( 'target','GLenum' ))
|
|
glMultiTexRenderbufferEXT.add( Input( 'renderbuffer','GLuint' ))
|
|
glMultiTexRenderbufferEXT.version = '2.0'
|
|
glMultiTexRenderbufferEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexRenderbufferEXT.trace = True
|
|
glMultiTexRenderbufferEXT.play = True
|
|
gl.add(glMultiTexRenderbufferEXT)
|
|
|
|
glMultiTexSubImage1DEXT = Function('glMultiTexSubImage1DEXT')
|
|
glMultiTexSubImage1DEXT.ret = Return('void')
|
|
glMultiTexSubImage1DEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexSubImage1DEXT.add( Input( 'target','GLenum' ))
|
|
glMultiTexSubImage1DEXT.add( Input( 'level','GLint' ))
|
|
glMultiTexSubImage1DEXT.add( Input( 'xoffset','GLint' ))
|
|
glMultiTexSubImage1DEXT.add( Input( 'width','GLsizei' ))
|
|
glMultiTexSubImage1DEXT.add( Input( 'format','GLenum' ))
|
|
glMultiTexSubImage1DEXT.add( Input( 'type','GLenum' ))
|
|
glMultiTexSubImage1DEXT.add( Input( 'pixels','const GLvoid *' ))
|
|
glMultiTexSubImage1DEXT.version = '1.1'
|
|
glMultiTexSubImage1DEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexSubImage1DEXT.trace = True
|
|
glMultiTexSubImage1DEXT.play = True
|
|
gl.add(glMultiTexSubImage1DEXT)
|
|
|
|
glMultiTexSubImage2DEXT = Function('glMultiTexSubImage2DEXT')
|
|
glMultiTexSubImage2DEXT.ret = Return('void')
|
|
glMultiTexSubImage2DEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexSubImage2DEXT.add( Input( 'target','GLenum' ))
|
|
glMultiTexSubImage2DEXT.add( Input( 'level','GLint' ))
|
|
glMultiTexSubImage2DEXT.add( Input( 'xoffset','GLint' ))
|
|
glMultiTexSubImage2DEXT.add( Input( 'yoffset','GLint' ))
|
|
glMultiTexSubImage2DEXT.add( Input( 'width','GLsizei' ))
|
|
glMultiTexSubImage2DEXT.add( Input( 'height','GLsizei' ))
|
|
glMultiTexSubImage2DEXT.add( Input( 'format','GLenum' ))
|
|
glMultiTexSubImage2DEXT.add( Input( 'type','GLenum' ))
|
|
glMultiTexSubImage2DEXT.add( Input( 'pixels','const GLvoid *' ))
|
|
glMultiTexSubImage2DEXT.version = '1.1'
|
|
glMultiTexSubImage2DEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexSubImage2DEXT.trace = True
|
|
glMultiTexSubImage2DEXT.play = True
|
|
gl.add(glMultiTexSubImage2DEXT)
|
|
|
|
glMultiTexSubImage3DEXT = Function('glMultiTexSubImage3DEXT')
|
|
glMultiTexSubImage3DEXT.ret = Return('void')
|
|
glMultiTexSubImage3DEXT.add( Input( 'texunit','GLenum' ))
|
|
glMultiTexSubImage3DEXT.add( Input( 'target','GLenum' ))
|
|
glMultiTexSubImage3DEXT.add( Input( 'level','GLint' ))
|
|
glMultiTexSubImage3DEXT.add( Input( 'xoffset','GLint' ))
|
|
glMultiTexSubImage3DEXT.add( Input( 'yoffset','GLint' ))
|
|
glMultiTexSubImage3DEXT.add( Input( 'zoffset','GLint' ))
|
|
glMultiTexSubImage3DEXT.add( Input( 'width','GLsizei' ))
|
|
glMultiTexSubImage3DEXT.add( Input( 'height','GLsizei' ))
|
|
glMultiTexSubImage3DEXT.add( Input( 'depth','GLsizei' ))
|
|
glMultiTexSubImage3DEXT.add( Input( 'format','GLenum' ))
|
|
glMultiTexSubImage3DEXT.add( Input( 'type','GLenum' ))
|
|
glMultiTexSubImage3DEXT.add( Input( 'pixels','const GLvoid *' ))
|
|
glMultiTexSubImage3DEXT.version = '1.2'
|
|
glMultiTexSubImage3DEXT.category = 'GL_EXT_direct_state_access'
|
|
glMultiTexSubImage3DEXT.trace = True
|
|
glMultiTexSubImage3DEXT.play = True
|
|
gl.add(glMultiTexSubImage3DEXT)
|
|
|
|
glNamedBufferDataEXT = Function('glNamedBufferDataEXT')
|
|
glNamedBufferDataEXT.ret = Return('void')
|
|
glNamedBufferDataEXT.add( Input( 'buffer','GLuint' ))
|
|
glNamedBufferDataEXT.add( Input( 'size','GLsizeiptr' ))
|
|
glNamedBufferDataEXT.add( Input( 'data','const GLvoid *' ))
|
|
glNamedBufferDataEXT.add( Input( 'usage','GLenum' ))
|
|
glNamedBufferDataEXT.version = '1.5'
|
|
glNamedBufferDataEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedBufferDataEXT.trace = True
|
|
glNamedBufferDataEXT.play = True
|
|
gl.add(glNamedBufferDataEXT)
|
|
|
|
glNamedBufferSubDataEXT = Function('glNamedBufferSubDataEXT')
|
|
glNamedBufferSubDataEXT.ret = Return('void')
|
|
glNamedBufferSubDataEXT.add( Input( 'buffer','GLuint' ))
|
|
glNamedBufferSubDataEXT.add( Input( 'offset','GLintptr' ))
|
|
glNamedBufferSubDataEXT.add( Input( 'size','GLsizeiptr' ))
|
|
glNamedBufferSubDataEXT.add( Input( 'data','const GLvoid *' ))
|
|
glNamedBufferSubDataEXT.version = '1.5'
|
|
glNamedBufferSubDataEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedBufferSubDataEXT.trace = True
|
|
glNamedBufferSubDataEXT.play = True
|
|
gl.add(glNamedBufferSubDataEXT)
|
|
|
|
glNamedCopyBufferSubDataEXT = Function('glNamedCopyBufferSubDataEXT')
|
|
glNamedCopyBufferSubDataEXT.ret = Return('void')
|
|
glNamedCopyBufferSubDataEXT.add( Input( 'readBuffer','GLuint' ))
|
|
glNamedCopyBufferSubDataEXT.add( Input( 'writeBuffer','GLuint' ))
|
|
glNamedCopyBufferSubDataEXT.add( Input( 'readOffset','GLintptr' ))
|
|
glNamedCopyBufferSubDataEXT.add( Input( 'writeOffset','GLintptr' ))
|
|
glNamedCopyBufferSubDataEXT.add( Input( 'size','GLsizeiptr' ))
|
|
glNamedCopyBufferSubDataEXT.version = '3.1'
|
|
glNamedCopyBufferSubDataEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedCopyBufferSubDataEXT.trace = True
|
|
glNamedCopyBufferSubDataEXT.play = True
|
|
gl.add(glNamedCopyBufferSubDataEXT)
|
|
|
|
glNamedFramebufferRenderbufferEXT = Function('glNamedFramebufferRenderbufferEXT')
|
|
glNamedFramebufferRenderbufferEXT.ret = Return('void')
|
|
glNamedFramebufferRenderbufferEXT.add( Input( 'framebuffer','GLuint' ))
|
|
glNamedFramebufferRenderbufferEXT.add( Input( 'attachment','GLenum' ))
|
|
glNamedFramebufferRenderbufferEXT.add( Input( 'renderbuffertarget','GLenum' ))
|
|
glNamedFramebufferRenderbufferEXT.add( Input( 'renderbuffer','GLuint' ))
|
|
glNamedFramebufferRenderbufferEXT.version = '1.5'
|
|
glNamedFramebufferRenderbufferEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedFramebufferRenderbufferEXT.trace = True
|
|
glNamedFramebufferRenderbufferEXT.play = True
|
|
gl.add(glNamedFramebufferRenderbufferEXT)
|
|
|
|
glNamedFramebufferTexture1DEXT = Function('glNamedFramebufferTexture1DEXT')
|
|
glNamedFramebufferTexture1DEXT.ret = Return('void')
|
|
glNamedFramebufferTexture1DEXT.add( Input( 'framebuffer','GLuint' ))
|
|
glNamedFramebufferTexture1DEXT.add( Input( 'attachment','GLenum' ))
|
|
glNamedFramebufferTexture1DEXT.add( Input( 'textarget','GLenum' ))
|
|
glNamedFramebufferTexture1DEXT.add( Input( 'texture','GLuint' ))
|
|
glNamedFramebufferTexture1DEXT.add( Input( 'level','GLint' ))
|
|
glNamedFramebufferTexture1DEXT.version = '1.5'
|
|
glNamedFramebufferTexture1DEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedFramebufferTexture1DEXT.trace = True
|
|
glNamedFramebufferTexture1DEXT.play = True
|
|
gl.add(glNamedFramebufferTexture1DEXT)
|
|
|
|
glNamedFramebufferTexture2DEXT = Function('glNamedFramebufferTexture2DEXT')
|
|
glNamedFramebufferTexture2DEXT.ret = Return('void')
|
|
glNamedFramebufferTexture2DEXT.add( Input( 'framebuffer','GLuint' ))
|
|
glNamedFramebufferTexture2DEXT.add( Input( 'attachment','GLenum' ))
|
|
glNamedFramebufferTexture2DEXT.add( Input( 'textarget','GLenum' ))
|
|
glNamedFramebufferTexture2DEXT.add( Input( 'texture','GLuint' ))
|
|
glNamedFramebufferTexture2DEXT.add( Input( 'level','GLint' ))
|
|
glNamedFramebufferTexture2DEXT.version = '1.5'
|
|
glNamedFramebufferTexture2DEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedFramebufferTexture2DEXT.trace = True
|
|
glNamedFramebufferTexture2DEXT.play = True
|
|
gl.add(glNamedFramebufferTexture2DEXT)
|
|
|
|
glNamedFramebufferTexture3DEXT = Function('glNamedFramebufferTexture3DEXT')
|
|
glNamedFramebufferTexture3DEXT.ret = Return('void')
|
|
glNamedFramebufferTexture3DEXT.add( Input( 'framebuffer','GLuint' ))
|
|
glNamedFramebufferTexture3DEXT.add( Input( 'attachment','GLenum' ))
|
|
glNamedFramebufferTexture3DEXT.add( Input( 'textarget','GLenum' ))
|
|
glNamedFramebufferTexture3DEXT.add( Input( 'texture','GLuint' ))
|
|
glNamedFramebufferTexture3DEXT.add( Input( 'level','GLint' ))
|
|
glNamedFramebufferTexture3DEXT.add( Input( 'zoffset','GLint' ))
|
|
glNamedFramebufferTexture3DEXT.version = '1.5'
|
|
glNamedFramebufferTexture3DEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedFramebufferTexture3DEXT.trace = True
|
|
glNamedFramebufferTexture3DEXT.play = True
|
|
gl.add(glNamedFramebufferTexture3DEXT)
|
|
|
|
glNamedFramebufferTextureEXT = Function('glNamedFramebufferTextureEXT')
|
|
glNamedFramebufferTextureEXT.ret = Return('void')
|
|
glNamedFramebufferTextureEXT.add( Input( 'framebuffer','GLuint' ))
|
|
glNamedFramebufferTextureEXT.add( Input( 'attachment','GLenum' ))
|
|
glNamedFramebufferTextureEXT.add( Input( 'texture','GLuint' ))
|
|
glNamedFramebufferTextureEXT.add( Input( 'level','GLint' ))
|
|
glNamedFramebufferTextureEXT.version = '2.0'
|
|
glNamedFramebufferTextureEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedFramebufferTextureEXT.trace = True
|
|
glNamedFramebufferTextureEXT.play = True
|
|
gl.add(glNamedFramebufferTextureEXT)
|
|
|
|
glNamedFramebufferTextureFaceEXT = Function('glNamedFramebufferTextureFaceEXT')
|
|
glNamedFramebufferTextureFaceEXT.ret = Return('void')
|
|
glNamedFramebufferTextureFaceEXT.add( Input( 'framebuffer','GLuint' ))
|
|
glNamedFramebufferTextureFaceEXT.add( Input( 'attachment','GLenum' ))
|
|
glNamedFramebufferTextureFaceEXT.add( Input( 'texture','GLuint' ))
|
|
glNamedFramebufferTextureFaceEXT.add( Input( 'level','GLint' ))
|
|
glNamedFramebufferTextureFaceEXT.add( Input( 'face','GLenum' ))
|
|
glNamedFramebufferTextureFaceEXT.version = '2.0'
|
|
glNamedFramebufferTextureFaceEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedFramebufferTextureFaceEXT.trace = True
|
|
glNamedFramebufferTextureFaceEXT.play = True
|
|
gl.add(glNamedFramebufferTextureFaceEXT)
|
|
|
|
glNamedFramebufferTextureLayerEXT = Function('glNamedFramebufferTextureLayerEXT')
|
|
glNamedFramebufferTextureLayerEXT.ret = Return('void')
|
|
glNamedFramebufferTextureLayerEXT.add( Input( 'framebuffer','GLuint' ))
|
|
glNamedFramebufferTextureLayerEXT.add( Input( 'attachment','GLenum' ))
|
|
glNamedFramebufferTextureLayerEXT.add( Input( 'texture','GLuint' ))
|
|
glNamedFramebufferTextureLayerEXT.add( Input( 'level','GLint' ))
|
|
glNamedFramebufferTextureLayerEXT.add( Input( 'layer','GLint' ))
|
|
glNamedFramebufferTextureLayerEXT.version = '2.0'
|
|
glNamedFramebufferTextureLayerEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedFramebufferTextureLayerEXT.trace = True
|
|
glNamedFramebufferTextureLayerEXT.play = True
|
|
gl.add(glNamedFramebufferTextureLayerEXT)
|
|
|
|
glNamedProgramLocalParameter4dEXT = Function('glNamedProgramLocalParameter4dEXT')
|
|
glNamedProgramLocalParameter4dEXT.ret = Return('void')
|
|
glNamedProgramLocalParameter4dEXT.add( Input( 'program','GLuint' ))
|
|
glNamedProgramLocalParameter4dEXT.add( Input( 'target','GLenum' ))
|
|
glNamedProgramLocalParameter4dEXT.add( Input( 'index','GLuint' ))
|
|
glNamedProgramLocalParameter4dEXT.add( Input( 'x','GLdouble' ))
|
|
glNamedProgramLocalParameter4dEXT.add( Input( 'y','GLdouble' ))
|
|
glNamedProgramLocalParameter4dEXT.add( Input( 'z','GLdouble' ))
|
|
glNamedProgramLocalParameter4dEXT.add( Input( 'w','GLdouble' ))
|
|
glNamedProgramLocalParameter4dEXT.version = '1.3'
|
|
glNamedProgramLocalParameter4dEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedProgramLocalParameter4dEXT.trace = True
|
|
glNamedProgramLocalParameter4dEXT.play = True
|
|
gl.add(glNamedProgramLocalParameter4dEXT)
|
|
|
|
glNamedProgramLocalParameter4dvEXT = Function('glNamedProgramLocalParameter4dvEXT')
|
|
glNamedProgramLocalParameter4dvEXT.ret = Return('void')
|
|
glNamedProgramLocalParameter4dvEXT.add( Input( 'program','GLuint' ))
|
|
glNamedProgramLocalParameter4dvEXT.add( Input( 'target','GLenum' ))
|
|
glNamedProgramLocalParameter4dvEXT.add( Input( 'index','GLuint' ))
|
|
glNamedProgramLocalParameter4dvEXT.add( Input( 'params','const GLdouble *' ,size = 4 ))
|
|
glNamedProgramLocalParameter4dvEXT.version = '1.3'
|
|
glNamedProgramLocalParameter4dvEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedProgramLocalParameter4dvEXT.trace = True
|
|
glNamedProgramLocalParameter4dvEXT.play = True
|
|
gl.add(glNamedProgramLocalParameter4dvEXT)
|
|
|
|
glNamedProgramLocalParameter4fEXT = Function('glNamedProgramLocalParameter4fEXT')
|
|
glNamedProgramLocalParameter4fEXT.ret = Return('void')
|
|
glNamedProgramLocalParameter4fEXT.add( Input( 'program','GLuint' ))
|
|
glNamedProgramLocalParameter4fEXT.add( Input( 'target','GLenum' ))
|
|
glNamedProgramLocalParameter4fEXT.add( Input( 'index','GLuint' ))
|
|
glNamedProgramLocalParameter4fEXT.add( Input( 'x','GLfloat' ))
|
|
glNamedProgramLocalParameter4fEXT.add( Input( 'y','GLfloat' ))
|
|
glNamedProgramLocalParameter4fEXT.add( Input( 'z','GLfloat' ))
|
|
glNamedProgramLocalParameter4fEXT.add( Input( 'w','GLfloat' ))
|
|
glNamedProgramLocalParameter4fEXT.version = '1.3'
|
|
glNamedProgramLocalParameter4fEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedProgramLocalParameter4fEXT.trace = True
|
|
glNamedProgramLocalParameter4fEXT.play = True
|
|
gl.add(glNamedProgramLocalParameter4fEXT)
|
|
|
|
glNamedProgramLocalParameter4fvEXT = Function('glNamedProgramLocalParameter4fvEXT')
|
|
glNamedProgramLocalParameter4fvEXT.ret = Return('void')
|
|
glNamedProgramLocalParameter4fvEXT.add( Input( 'program','GLuint' ))
|
|
glNamedProgramLocalParameter4fvEXT.add( Input( 'target','GLenum' ))
|
|
glNamedProgramLocalParameter4fvEXT.add( Input( 'index','GLuint' ))
|
|
glNamedProgramLocalParameter4fvEXT.add( Input( 'params','const GLfloat *' ,size = 4 ))
|
|
glNamedProgramLocalParameter4fvEXT.version = '1.3'
|
|
glNamedProgramLocalParameter4fvEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedProgramLocalParameter4fvEXT.trace = True
|
|
glNamedProgramLocalParameter4fvEXT.play = True
|
|
gl.add(glNamedProgramLocalParameter4fvEXT)
|
|
|
|
glNamedProgramLocalParameterI4iEXT = Function('glNamedProgramLocalParameterI4iEXT')
|
|
glNamedProgramLocalParameterI4iEXT.ret = Return('void')
|
|
glNamedProgramLocalParameterI4iEXT.add( Input( 'program','GLuint' ))
|
|
glNamedProgramLocalParameterI4iEXT.add( Input( 'target','GLenum' ))
|
|
glNamedProgramLocalParameterI4iEXT.add( Input( 'index','GLuint' ))
|
|
glNamedProgramLocalParameterI4iEXT.add( Input( 'x','GLint' ))
|
|
glNamedProgramLocalParameterI4iEXT.add( Input( 'y','GLint' ))
|
|
glNamedProgramLocalParameterI4iEXT.add( Input( 'z','GLint' ))
|
|
glNamedProgramLocalParameterI4iEXT.add( Input( 'w','GLint' ))
|
|
glNamedProgramLocalParameterI4iEXT.version = '1.3'
|
|
glNamedProgramLocalParameterI4iEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedProgramLocalParameterI4iEXT.trace = True
|
|
glNamedProgramLocalParameterI4iEXT.play = True
|
|
gl.add(glNamedProgramLocalParameterI4iEXT)
|
|
|
|
glNamedProgramLocalParameterI4ivEXT = Function('glNamedProgramLocalParameterI4ivEXT')
|
|
glNamedProgramLocalParameterI4ivEXT.ret = Return('void')
|
|
glNamedProgramLocalParameterI4ivEXT.add( Input( 'program','GLuint' ))
|
|
glNamedProgramLocalParameterI4ivEXT.add( Input( 'target','GLenum' ))
|
|
glNamedProgramLocalParameterI4ivEXT.add( Input( 'index','GLuint' ))
|
|
glNamedProgramLocalParameterI4ivEXT.add( Input( 'params','const GLint *' ,size = 4 ))
|
|
glNamedProgramLocalParameterI4ivEXT.version = '1.3'
|
|
glNamedProgramLocalParameterI4ivEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedProgramLocalParameterI4ivEXT.trace = True
|
|
glNamedProgramLocalParameterI4ivEXT.play = True
|
|
gl.add(glNamedProgramLocalParameterI4ivEXT)
|
|
|
|
glNamedProgramLocalParameterI4uiEXT = Function('glNamedProgramLocalParameterI4uiEXT')
|
|
glNamedProgramLocalParameterI4uiEXT.ret = Return('void')
|
|
glNamedProgramLocalParameterI4uiEXT.add( Input( 'program','GLuint' ))
|
|
glNamedProgramLocalParameterI4uiEXT.add( Input( 'target','GLenum' ))
|
|
glNamedProgramLocalParameterI4uiEXT.add( Input( 'index','GLuint' ))
|
|
glNamedProgramLocalParameterI4uiEXT.add( Input( 'x','GLuint' ))
|
|
glNamedProgramLocalParameterI4uiEXT.add( Input( 'y','GLuint' ))
|
|
glNamedProgramLocalParameterI4uiEXT.add( Input( 'z','GLuint' ))
|
|
glNamedProgramLocalParameterI4uiEXT.add( Input( 'w','GLuint' ))
|
|
glNamedProgramLocalParameterI4uiEXT.version = '1.3'
|
|
glNamedProgramLocalParameterI4uiEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedProgramLocalParameterI4uiEXT.trace = True
|
|
glNamedProgramLocalParameterI4uiEXT.play = True
|
|
gl.add(glNamedProgramLocalParameterI4uiEXT)
|
|
|
|
glNamedProgramLocalParameterI4uivEXT = Function('glNamedProgramLocalParameterI4uivEXT')
|
|
glNamedProgramLocalParameterI4uivEXT.ret = Return('void')
|
|
glNamedProgramLocalParameterI4uivEXT.add( Input( 'program','GLuint' ))
|
|
glNamedProgramLocalParameterI4uivEXT.add( Input( 'target','GLenum' ))
|
|
glNamedProgramLocalParameterI4uivEXT.add( Input( 'index','GLuint' ))
|
|
glNamedProgramLocalParameterI4uivEXT.add( Input( 'params','const GLuint *' ,size = 4 ))
|
|
glNamedProgramLocalParameterI4uivEXT.version = '1.3'
|
|
glNamedProgramLocalParameterI4uivEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedProgramLocalParameterI4uivEXT.trace = True
|
|
glNamedProgramLocalParameterI4uivEXT.play = True
|
|
gl.add(glNamedProgramLocalParameterI4uivEXT)
|
|
|
|
glNamedProgramLocalParameters4fvEXT = Function('glNamedProgramLocalParameters4fvEXT')
|
|
glNamedProgramLocalParameters4fvEXT.ret = Return('void')
|
|
glNamedProgramLocalParameters4fvEXT.add( Input( 'program','GLuint' ))
|
|
glNamedProgramLocalParameters4fvEXT.add( Input( 'target','GLenum' ))
|
|
glNamedProgramLocalParameters4fvEXT.add( Input( 'index','GLuint' ))
|
|
glNamedProgramLocalParameters4fvEXT.add( Input( 'count','GLsizei' ))
|
|
glNamedProgramLocalParameters4fvEXT.add( Input( 'params','const GLfloat *' ,size = 'count * 4' ))
|
|
glNamedProgramLocalParameters4fvEXT.version = '1.3'
|
|
glNamedProgramLocalParameters4fvEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedProgramLocalParameters4fvEXT.trace = True
|
|
glNamedProgramLocalParameters4fvEXT.play = True
|
|
gl.add(glNamedProgramLocalParameters4fvEXT)
|
|
|
|
glNamedProgramLocalParametersI4ivEXT = Function('glNamedProgramLocalParametersI4ivEXT')
|
|
glNamedProgramLocalParametersI4ivEXT.ret = Return('void')
|
|
glNamedProgramLocalParametersI4ivEXT.add( Input( 'program','GLuint' ))
|
|
glNamedProgramLocalParametersI4ivEXT.add( Input( 'target','GLenum' ))
|
|
glNamedProgramLocalParametersI4ivEXT.add( Input( 'index','GLuint' ))
|
|
glNamedProgramLocalParametersI4ivEXT.add( Input( 'count','GLsizei' ))
|
|
glNamedProgramLocalParametersI4ivEXT.add( Input( 'params','const GLint *' ,size = 'count * 4' ))
|
|
glNamedProgramLocalParametersI4ivEXT.version = '1.3'
|
|
glNamedProgramLocalParametersI4ivEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedProgramLocalParametersI4ivEXT.trace = True
|
|
glNamedProgramLocalParametersI4ivEXT.play = True
|
|
gl.add(glNamedProgramLocalParametersI4ivEXT)
|
|
|
|
glNamedProgramLocalParametersI4uivEXT = Function('glNamedProgramLocalParametersI4uivEXT')
|
|
glNamedProgramLocalParametersI4uivEXT.ret = Return('void')
|
|
glNamedProgramLocalParametersI4uivEXT.add( Input( 'program','GLuint' ))
|
|
glNamedProgramLocalParametersI4uivEXT.add( Input( 'target','GLenum' ))
|
|
glNamedProgramLocalParametersI4uivEXT.add( Input( 'index','GLuint' ))
|
|
glNamedProgramLocalParametersI4uivEXT.add( Input( 'count','GLsizei' ))
|
|
glNamedProgramLocalParametersI4uivEXT.add( Input( 'params','const GLuint *' ,size = 'count * 4' ))
|
|
glNamedProgramLocalParametersI4uivEXT.version = '1.3'
|
|
glNamedProgramLocalParametersI4uivEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedProgramLocalParametersI4uivEXT.trace = True
|
|
glNamedProgramLocalParametersI4uivEXT.play = True
|
|
gl.add(glNamedProgramLocalParametersI4uivEXT)
|
|
|
|
glNamedProgramStringEXT = Function('glNamedProgramStringEXT')
|
|
glNamedProgramStringEXT.ret = Return('void')
|
|
glNamedProgramStringEXT.add( Input( 'program','GLuint' ))
|
|
glNamedProgramStringEXT.add( Input( 'target','GLenum' ))
|
|
glNamedProgramStringEXT.add( Input( 'format','GLenum' ))
|
|
glNamedProgramStringEXT.add( Input( 'len','GLsizei' ))
|
|
glNamedProgramStringEXT.add( Input( 'string','const GLvoid *' ,size = 'len' ))
|
|
glNamedProgramStringEXT.version = '1.3'
|
|
glNamedProgramStringEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedProgramStringEXT.trace = True
|
|
glNamedProgramStringEXT.play = True
|
|
gl.add(glNamedProgramStringEXT)
|
|
|
|
glNamedRenderbufferStorageEXT = Function('glNamedRenderbufferStorageEXT')
|
|
glNamedRenderbufferStorageEXT.ret = Return('void')
|
|
glNamedRenderbufferStorageEXT.add( Input( 'renderbuffer','GLuint' ))
|
|
glNamedRenderbufferStorageEXT.add( Input( 'internalformat','GLenum' ))
|
|
glNamedRenderbufferStorageEXT.add( Input( 'width','GLsizei' ))
|
|
glNamedRenderbufferStorageEXT.add( Input( 'height','GLsizei' ))
|
|
glNamedRenderbufferStorageEXT.version = '1.5'
|
|
glNamedRenderbufferStorageEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedRenderbufferStorageEXT.trace = True
|
|
glNamedRenderbufferStorageEXT.play = True
|
|
gl.add(glNamedRenderbufferStorageEXT)
|
|
|
|
glNamedRenderbufferStorageMultisampleCoverageEXT = Function('glNamedRenderbufferStorageMultisampleCoverageEXT')
|
|
glNamedRenderbufferStorageMultisampleCoverageEXT.ret = Return('void')
|
|
glNamedRenderbufferStorageMultisampleCoverageEXT.add( Input( 'renderbuffer','GLuint' ))
|
|
glNamedRenderbufferStorageMultisampleCoverageEXT.add( Input( 'coverageSamples','GLsizei' ))
|
|
glNamedRenderbufferStorageMultisampleCoverageEXT.add( Input( 'colorSamples','GLsizei' ))
|
|
glNamedRenderbufferStorageMultisampleCoverageEXT.add( Input( 'internalformat','GLenum' ))
|
|
glNamedRenderbufferStorageMultisampleCoverageEXT.add( Input( 'width','GLsizei' ))
|
|
glNamedRenderbufferStorageMultisampleCoverageEXT.add( Input( 'height','GLsizei' ))
|
|
glNamedRenderbufferStorageMultisampleCoverageEXT.version = '1.5'
|
|
glNamedRenderbufferStorageMultisampleCoverageEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedRenderbufferStorageMultisampleCoverageEXT.trace = True
|
|
glNamedRenderbufferStorageMultisampleCoverageEXT.play = True
|
|
gl.add(glNamedRenderbufferStorageMultisampleCoverageEXT)
|
|
|
|
glNamedRenderbufferStorageMultisampleEXT = Function('glNamedRenderbufferStorageMultisampleEXT')
|
|
glNamedRenderbufferStorageMultisampleEXT.ret = Return('void')
|
|
glNamedRenderbufferStorageMultisampleEXT.add( Input( 'renderbuffer','GLuint' ))
|
|
glNamedRenderbufferStorageMultisampleEXT.add( Input( 'samples','GLsizei' ))
|
|
glNamedRenderbufferStorageMultisampleEXT.add( Input( 'internalformat','GLenum' ))
|
|
glNamedRenderbufferStorageMultisampleEXT.add( Input( 'width','GLsizei' ))
|
|
glNamedRenderbufferStorageMultisampleEXT.add( Input( 'height','GLsizei' ))
|
|
glNamedRenderbufferStorageMultisampleEXT.version = '1.5'
|
|
glNamedRenderbufferStorageMultisampleEXT.category = 'GL_EXT_direct_state_access'
|
|
glNamedRenderbufferStorageMultisampleEXT.trace = True
|
|
glNamedRenderbufferStorageMultisampleEXT.play = True
|
|
gl.add(glNamedRenderbufferStorageMultisampleEXT)
|
|
|
|
glProgramUniform1dEXT = Function('glProgramUniform1dEXT')
|
|
glProgramUniform1dEXT.ret = Return('void')
|
|
glProgramUniform1dEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform1dEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform1dEXT.add( Input( 'x','GLdouble' ))
|
|
glProgramUniform1dEXT.version = '4.0'
|
|
glProgramUniform1dEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform1dEXT.trace = True
|
|
glProgramUniform1dEXT.play = True
|
|
gl.add(glProgramUniform1dEXT)
|
|
|
|
glProgramUniform1dvEXT = Function('glProgramUniform1dvEXT')
|
|
glProgramUniform1dvEXT.ret = Return('void')
|
|
glProgramUniform1dvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform1dvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform1dvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform1dvEXT.add( Input( 'value','const GLdouble *' ,size = 'count' ))
|
|
glProgramUniform1dvEXT.version = '4.0'
|
|
glProgramUniform1dvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform1dvEXT.trace = True
|
|
glProgramUniform1dvEXT.play = True
|
|
gl.add(glProgramUniform1dvEXT)
|
|
|
|
glProgramUniform1fEXT = Function('glProgramUniform1fEXT')
|
|
glProgramUniform1fEXT.ret = Return('void')
|
|
glProgramUniform1fEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform1fEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform1fEXT.add( Input( 'v0','GLfloat' ))
|
|
glProgramUniform1fEXT.version = '2.0'
|
|
glProgramUniform1fEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform1fEXT.trace = True
|
|
glProgramUniform1fEXT.play = True
|
|
gl.add(glProgramUniform1fEXT)
|
|
|
|
glProgramUniform1fvEXT = Function('glProgramUniform1fvEXT')
|
|
glProgramUniform1fvEXT.ret = Return('void')
|
|
glProgramUniform1fvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform1fvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform1fvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform1fvEXT.add( Input( 'value','const GLfloat *' ,size = 'count' ))
|
|
glProgramUniform1fvEXT.version = '2.0'
|
|
glProgramUniform1fvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform1fvEXT.trace = True
|
|
glProgramUniform1fvEXT.play = True
|
|
gl.add(glProgramUniform1fvEXT)
|
|
|
|
glProgramUniform1iEXT = Function('glProgramUniform1iEXT')
|
|
glProgramUniform1iEXT.ret = Return('void')
|
|
glProgramUniform1iEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform1iEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform1iEXT.add( Input( 'v0','GLint' ))
|
|
glProgramUniform1iEXT.version = '2.0'
|
|
glProgramUniform1iEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform1iEXT.trace = True
|
|
glProgramUniform1iEXT.play = True
|
|
gl.add(glProgramUniform1iEXT)
|
|
|
|
glProgramUniform1ivEXT = Function('glProgramUniform1ivEXT')
|
|
glProgramUniform1ivEXT.ret = Return('void')
|
|
glProgramUniform1ivEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform1ivEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform1ivEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform1ivEXT.add( Input( 'value','const GLint *' ,size = 'count' ))
|
|
glProgramUniform1ivEXT.version = '2.0'
|
|
glProgramUniform1ivEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform1ivEXT.trace = True
|
|
glProgramUniform1ivEXT.play = True
|
|
gl.add(glProgramUniform1ivEXT)
|
|
|
|
glProgramUniform1uiEXT = Function('glProgramUniform1uiEXT')
|
|
glProgramUniform1uiEXT.ret = Return('void')
|
|
glProgramUniform1uiEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform1uiEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform1uiEXT.add( Input( 'v0','GLuint' ))
|
|
glProgramUniform1uiEXT.version = '2.0'
|
|
glProgramUniform1uiEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform1uiEXT.trace = True
|
|
glProgramUniform1uiEXT.play = True
|
|
gl.add(glProgramUniform1uiEXT)
|
|
|
|
glProgramUniform1uivEXT = Function('glProgramUniform1uivEXT')
|
|
glProgramUniform1uivEXT.ret = Return('void')
|
|
glProgramUniform1uivEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform1uivEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform1uivEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform1uivEXT.add( Input( 'value','const GLuint *' ,size = 'count' ))
|
|
glProgramUniform1uivEXT.version = '2.0'
|
|
glProgramUniform1uivEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform1uivEXT.trace = True
|
|
glProgramUniform1uivEXT.play = True
|
|
gl.add(glProgramUniform1uivEXT)
|
|
|
|
glProgramUniform2dEXT = Function('glProgramUniform2dEXT')
|
|
glProgramUniform2dEXT.ret = Return('void')
|
|
glProgramUniform2dEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform2dEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform2dEXT.add( Input( 'x','GLdouble' ))
|
|
glProgramUniform2dEXT.add( Input( 'y','GLdouble' ))
|
|
glProgramUniform2dEXT.version = '4.0'
|
|
glProgramUniform2dEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform2dEXT.trace = True
|
|
glProgramUniform2dEXT.play = True
|
|
gl.add(glProgramUniform2dEXT)
|
|
|
|
glProgramUniform2dvEXT = Function('glProgramUniform2dvEXT')
|
|
glProgramUniform2dvEXT.ret = Return('void')
|
|
glProgramUniform2dvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform2dvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform2dvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform2dvEXT.add( Input( 'value','const GLdouble *' ,size = 'count * 2' ))
|
|
glProgramUniform2dvEXT.version = '4.0'
|
|
glProgramUniform2dvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform2dvEXT.trace = True
|
|
glProgramUniform2dvEXT.play = True
|
|
gl.add(glProgramUniform2dvEXT)
|
|
|
|
glProgramUniform2fEXT = Function('glProgramUniform2fEXT')
|
|
glProgramUniform2fEXT.ret = Return('void')
|
|
glProgramUniform2fEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform2fEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform2fEXT.add( Input( 'v0','GLfloat' ))
|
|
glProgramUniform2fEXT.add( Input( 'v1','GLfloat' ))
|
|
glProgramUniform2fEXT.version = '2.0'
|
|
glProgramUniform2fEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform2fEXT.trace = True
|
|
glProgramUniform2fEXT.play = True
|
|
gl.add(glProgramUniform2fEXT)
|
|
|
|
glProgramUniform2fvEXT = Function('glProgramUniform2fvEXT')
|
|
glProgramUniform2fvEXT.ret = Return('void')
|
|
glProgramUniform2fvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform2fvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform2fvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform2fvEXT.add( Input( 'value','const GLfloat *' ,size = 'count * 2' ))
|
|
glProgramUniform2fvEXT.version = '2.0'
|
|
glProgramUniform2fvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform2fvEXT.trace = True
|
|
glProgramUniform2fvEXT.play = True
|
|
gl.add(glProgramUniform2fvEXT)
|
|
|
|
glProgramUniform2iEXT = Function('glProgramUniform2iEXT')
|
|
glProgramUniform2iEXT.ret = Return('void')
|
|
glProgramUniform2iEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform2iEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform2iEXT.add( Input( 'v0','GLint' ))
|
|
glProgramUniform2iEXT.add( Input( 'v1','GLint' ))
|
|
glProgramUniform2iEXT.version = '2.0'
|
|
glProgramUniform2iEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform2iEXT.trace = True
|
|
glProgramUniform2iEXT.play = True
|
|
gl.add(glProgramUniform2iEXT)
|
|
|
|
glProgramUniform2ivEXT = Function('glProgramUniform2ivEXT')
|
|
glProgramUniform2ivEXT.ret = Return('void')
|
|
glProgramUniform2ivEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform2ivEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform2ivEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform2ivEXT.add( Input( 'value','const GLint *' ,size = 'count * 2' ))
|
|
glProgramUniform2ivEXT.version = '2.0'
|
|
glProgramUniform2ivEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform2ivEXT.trace = True
|
|
glProgramUniform2ivEXT.play = True
|
|
gl.add(glProgramUniform2ivEXT)
|
|
|
|
glProgramUniform2uiEXT = Function('glProgramUniform2uiEXT')
|
|
glProgramUniform2uiEXT.ret = Return('void')
|
|
glProgramUniform2uiEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform2uiEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform2uiEXT.add( Input( 'v0','GLuint' ))
|
|
glProgramUniform2uiEXT.add( Input( 'v1','GLuint' ))
|
|
glProgramUniform2uiEXT.version = '2.0'
|
|
glProgramUniform2uiEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform2uiEXT.trace = True
|
|
glProgramUniform2uiEXT.play = True
|
|
gl.add(glProgramUniform2uiEXT)
|
|
|
|
glProgramUniform2uivEXT = Function('glProgramUniform2uivEXT')
|
|
glProgramUniform2uivEXT.ret = Return('void')
|
|
glProgramUniform2uivEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform2uivEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform2uivEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform2uivEXT.add( Input( 'value','const GLuint *' ,size = 'count * 2' ))
|
|
glProgramUniform2uivEXT.version = '2.0'
|
|
glProgramUniform2uivEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform2uivEXT.trace = True
|
|
glProgramUniform2uivEXT.play = True
|
|
gl.add(glProgramUniform2uivEXT)
|
|
|
|
glProgramUniform3dEXT = Function('glProgramUniform3dEXT')
|
|
glProgramUniform3dEXT.ret = Return('void')
|
|
glProgramUniform3dEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform3dEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform3dEXT.add( Input( 'x','GLdouble' ))
|
|
glProgramUniform3dEXT.add( Input( 'y','GLdouble' ))
|
|
glProgramUniform3dEXT.add( Input( 'z','GLdouble' ))
|
|
glProgramUniform3dEXT.version = '4.0'
|
|
glProgramUniform3dEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform3dEXT.trace = True
|
|
glProgramUniform3dEXT.play = True
|
|
gl.add(glProgramUniform3dEXT)
|
|
|
|
glProgramUniform3dvEXT = Function('glProgramUniform3dvEXT')
|
|
glProgramUniform3dvEXT.ret = Return('void')
|
|
glProgramUniform3dvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform3dvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform3dvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform3dvEXT.add( Input( 'value','const GLdouble *' ,size = 'count * 3' ))
|
|
glProgramUniform3dvEXT.version = '4.0'
|
|
glProgramUniform3dvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform3dvEXT.trace = True
|
|
glProgramUniform3dvEXT.play = True
|
|
gl.add(glProgramUniform3dvEXT)
|
|
|
|
glProgramUniform3fEXT = Function('glProgramUniform3fEXT')
|
|
glProgramUniform3fEXT.ret = Return('void')
|
|
glProgramUniform3fEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform3fEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform3fEXT.add( Input( 'v0','GLfloat' ))
|
|
glProgramUniform3fEXT.add( Input( 'v1','GLfloat' ))
|
|
glProgramUniform3fEXT.add( Input( 'v2','GLfloat' ))
|
|
glProgramUniform3fEXT.version = '2.0'
|
|
glProgramUniform3fEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform3fEXT.trace = True
|
|
glProgramUniform3fEXT.play = True
|
|
gl.add(glProgramUniform3fEXT)
|
|
|
|
glProgramUniform3fvEXT = Function('glProgramUniform3fvEXT')
|
|
glProgramUniform3fvEXT.ret = Return('void')
|
|
glProgramUniform3fvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform3fvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform3fvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform3fvEXT.add( Input( 'value','const GLfloat *' ,size = 'count * 3' ))
|
|
glProgramUniform3fvEXT.version = '2.0'
|
|
glProgramUniform3fvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform3fvEXT.trace = True
|
|
glProgramUniform3fvEXT.play = True
|
|
gl.add(glProgramUniform3fvEXT)
|
|
|
|
glProgramUniform3iEXT = Function('glProgramUniform3iEXT')
|
|
glProgramUniform3iEXT.ret = Return('void')
|
|
glProgramUniform3iEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform3iEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform3iEXT.add( Input( 'v0','GLint' ))
|
|
glProgramUniform3iEXT.add( Input( 'v1','GLint' ))
|
|
glProgramUniform3iEXT.add( Input( 'v2','GLint' ))
|
|
glProgramUniform3iEXT.version = '2.0'
|
|
glProgramUniform3iEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform3iEXT.trace = True
|
|
glProgramUniform3iEXT.play = True
|
|
gl.add(glProgramUniform3iEXT)
|
|
|
|
glProgramUniform3ivEXT = Function('glProgramUniform3ivEXT')
|
|
glProgramUniform3ivEXT.ret = Return('void')
|
|
glProgramUniform3ivEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform3ivEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform3ivEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform3ivEXT.add( Input( 'value','const GLint *' ,size = 'count * 3' ))
|
|
glProgramUniform3ivEXT.version = '2.0'
|
|
glProgramUniform3ivEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform3ivEXT.trace = True
|
|
glProgramUniform3ivEXT.play = True
|
|
gl.add(glProgramUniform3ivEXT)
|
|
|
|
glProgramUniform3uiEXT = Function('glProgramUniform3uiEXT')
|
|
glProgramUniform3uiEXT.ret = Return('void')
|
|
glProgramUniform3uiEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform3uiEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform3uiEXT.add( Input( 'v0','GLuint' ))
|
|
glProgramUniform3uiEXT.add( Input( 'v1','GLuint' ))
|
|
glProgramUniform3uiEXT.add( Input( 'v2','GLuint' ))
|
|
glProgramUniform3uiEXT.version = '2.0'
|
|
glProgramUniform3uiEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform3uiEXT.trace = True
|
|
glProgramUniform3uiEXT.play = True
|
|
gl.add(glProgramUniform3uiEXT)
|
|
|
|
glProgramUniform3uivEXT = Function('glProgramUniform3uivEXT')
|
|
glProgramUniform3uivEXT.ret = Return('void')
|
|
glProgramUniform3uivEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform3uivEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform3uivEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform3uivEXT.add( Input( 'value','const GLuint *' ,size = 'count * 3' ))
|
|
glProgramUniform3uivEXT.version = '2.0'
|
|
glProgramUniform3uivEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform3uivEXT.trace = True
|
|
glProgramUniform3uivEXT.play = True
|
|
gl.add(glProgramUniform3uivEXT)
|
|
|
|
glProgramUniform4dEXT = Function('glProgramUniform4dEXT')
|
|
glProgramUniform4dEXT.ret = Return('void')
|
|
glProgramUniform4dEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform4dEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform4dEXT.add( Input( 'x','GLdouble' ))
|
|
glProgramUniform4dEXT.add( Input( 'y','GLdouble' ))
|
|
glProgramUniform4dEXT.add( Input( 'z','GLdouble' ))
|
|
glProgramUniform4dEXT.add( Input( 'w','GLdouble' ))
|
|
glProgramUniform4dEXT.version = '4.0'
|
|
glProgramUniform4dEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform4dEXT.trace = True
|
|
glProgramUniform4dEXT.play = True
|
|
gl.add(glProgramUniform4dEXT)
|
|
|
|
glProgramUniform4dvEXT = Function('glProgramUniform4dvEXT')
|
|
glProgramUniform4dvEXT.ret = Return('void')
|
|
glProgramUniform4dvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform4dvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform4dvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform4dvEXT.add( Input( 'value','const GLdouble *' ,size = 'count * 4' ))
|
|
glProgramUniform4dvEXT.version = '4.0'
|
|
glProgramUniform4dvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform4dvEXT.trace = True
|
|
glProgramUniform4dvEXT.play = True
|
|
gl.add(glProgramUniform4dvEXT)
|
|
|
|
glProgramUniform4fEXT = Function('glProgramUniform4fEXT')
|
|
glProgramUniform4fEXT.ret = Return('void')
|
|
glProgramUniform4fEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform4fEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform4fEXT.add( Input( 'v0','GLfloat' ))
|
|
glProgramUniform4fEXT.add( Input( 'v1','GLfloat' ))
|
|
glProgramUniform4fEXT.add( Input( 'v2','GLfloat' ))
|
|
glProgramUniform4fEXT.add( Input( 'v3','GLfloat' ))
|
|
glProgramUniform4fEXT.version = '2.0'
|
|
glProgramUniform4fEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform4fEXT.trace = True
|
|
glProgramUniform4fEXT.play = True
|
|
gl.add(glProgramUniform4fEXT)
|
|
|
|
glProgramUniform4fvEXT = Function('glProgramUniform4fvEXT')
|
|
glProgramUniform4fvEXT.ret = Return('void')
|
|
glProgramUniform4fvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform4fvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform4fvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform4fvEXT.add( Input( 'value','const GLfloat *' ,size = 'count * 4' ))
|
|
glProgramUniform4fvEXT.version = '2.0'
|
|
glProgramUniform4fvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform4fvEXT.trace = True
|
|
glProgramUniform4fvEXT.play = True
|
|
gl.add(glProgramUniform4fvEXT)
|
|
|
|
glProgramUniform4iEXT = Function('glProgramUniform4iEXT')
|
|
glProgramUniform4iEXT.ret = Return('void')
|
|
glProgramUniform4iEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform4iEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform4iEXT.add( Input( 'v0','GLint' ))
|
|
glProgramUniform4iEXT.add( Input( 'v1','GLint' ))
|
|
glProgramUniform4iEXT.add( Input( 'v2','GLint' ))
|
|
glProgramUniform4iEXT.add( Input( 'v3','GLint' ))
|
|
glProgramUniform4iEXT.version = '2.0'
|
|
glProgramUniform4iEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform4iEXT.trace = True
|
|
glProgramUniform4iEXT.play = True
|
|
gl.add(glProgramUniform4iEXT)
|
|
|
|
glProgramUniform4ivEXT = Function('glProgramUniform4ivEXT')
|
|
glProgramUniform4ivEXT.ret = Return('void')
|
|
glProgramUniform4ivEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform4ivEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform4ivEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform4ivEXT.add( Input( 'value','const GLint *' ,size = 'count * 4' ))
|
|
glProgramUniform4ivEXT.version = '2.0'
|
|
glProgramUniform4ivEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform4ivEXT.trace = True
|
|
glProgramUniform4ivEXT.play = True
|
|
gl.add(glProgramUniform4ivEXT)
|
|
|
|
glProgramUniform4uiEXT = Function('glProgramUniform4uiEXT')
|
|
glProgramUniform4uiEXT.ret = Return('void')
|
|
glProgramUniform4uiEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform4uiEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform4uiEXT.add( Input( 'v0','GLuint' ))
|
|
glProgramUniform4uiEXT.add( Input( 'v1','GLuint' ))
|
|
glProgramUniform4uiEXT.add( Input( 'v2','GLuint' ))
|
|
glProgramUniform4uiEXT.add( Input( 'v3','GLuint' ))
|
|
glProgramUniform4uiEXT.version = '2.0'
|
|
glProgramUniform4uiEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform4uiEXT.trace = True
|
|
glProgramUniform4uiEXT.play = True
|
|
gl.add(glProgramUniform4uiEXT)
|
|
|
|
glProgramUniform4uivEXT = Function('glProgramUniform4uivEXT')
|
|
glProgramUniform4uivEXT.ret = Return('void')
|
|
glProgramUniform4uivEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniform4uivEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniform4uivEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform4uivEXT.add( Input( 'value','const GLuint *' ,size = 'count * 4' ))
|
|
glProgramUniform4uivEXT.version = '2.0'
|
|
glProgramUniform4uivEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniform4uivEXT.trace = True
|
|
glProgramUniform4uivEXT.play = True
|
|
gl.add(glProgramUniform4uivEXT)
|
|
|
|
glProgramUniformMatrix2dvEXT = Function('glProgramUniformMatrix2dvEXT')
|
|
glProgramUniformMatrix2dvEXT.ret = Return('void')
|
|
glProgramUniformMatrix2dvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix2dvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix2dvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix2dvEXT.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix2dvEXT.add( Input( 'value','const GLdouble *' ,size = 'count * 4' ))
|
|
glProgramUniformMatrix2dvEXT.version = '4.0'
|
|
glProgramUniformMatrix2dvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniformMatrix2dvEXT.trace = True
|
|
glProgramUniformMatrix2dvEXT.play = True
|
|
gl.add(glProgramUniformMatrix2dvEXT)
|
|
|
|
glProgramUniformMatrix2fvEXT = Function('glProgramUniformMatrix2fvEXT')
|
|
glProgramUniformMatrix2fvEXT.ret = Return('void')
|
|
glProgramUniformMatrix2fvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix2fvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix2fvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix2fvEXT.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix2fvEXT.add( Input( 'value','const GLfloat *' ,size = 'count * 4' ))
|
|
glProgramUniformMatrix2fvEXT.version = '2.0'
|
|
glProgramUniformMatrix2fvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniformMatrix2fvEXT.trace = True
|
|
glProgramUniformMatrix2fvEXT.play = True
|
|
gl.add(glProgramUniformMatrix2fvEXT)
|
|
|
|
glProgramUniformMatrix2x3dvEXT = Function('glProgramUniformMatrix2x3dvEXT')
|
|
glProgramUniformMatrix2x3dvEXT.ret = Return('void')
|
|
glProgramUniformMatrix2x3dvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix2x3dvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix2x3dvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix2x3dvEXT.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix2x3dvEXT.add( Input( 'value','const GLdouble *' ,size = 'count * 6' ))
|
|
glProgramUniformMatrix2x3dvEXT.version = '4.0'
|
|
glProgramUniformMatrix2x3dvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniformMatrix2x3dvEXT.trace = True
|
|
glProgramUniformMatrix2x3dvEXT.play = True
|
|
gl.add(glProgramUniformMatrix2x3dvEXT)
|
|
|
|
glProgramUniformMatrix2x3fvEXT = Function('glProgramUniformMatrix2x3fvEXT')
|
|
glProgramUniformMatrix2x3fvEXT.ret = Return('void')
|
|
glProgramUniformMatrix2x3fvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix2x3fvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix2x3fvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix2x3fvEXT.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix2x3fvEXT.add( Input( 'value','const GLfloat *' ,size = 'count * 6' ))
|
|
glProgramUniformMatrix2x3fvEXT.version = '2.1'
|
|
glProgramUniformMatrix2x3fvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniformMatrix2x3fvEXT.trace = True
|
|
glProgramUniformMatrix2x3fvEXT.play = True
|
|
gl.add(glProgramUniformMatrix2x3fvEXT)
|
|
|
|
glProgramUniformMatrix2x4dvEXT = Function('glProgramUniformMatrix2x4dvEXT')
|
|
glProgramUniformMatrix2x4dvEXT.ret = Return('void')
|
|
glProgramUniformMatrix2x4dvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix2x4dvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix2x4dvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix2x4dvEXT.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix2x4dvEXT.add( Input( 'value','const GLdouble *' ,size = 'count * 8' ))
|
|
glProgramUniformMatrix2x4dvEXT.version = '4.0'
|
|
glProgramUniformMatrix2x4dvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniformMatrix2x4dvEXT.trace = True
|
|
glProgramUniformMatrix2x4dvEXT.play = True
|
|
gl.add(glProgramUniformMatrix2x4dvEXT)
|
|
|
|
glProgramUniformMatrix2x4fvEXT = Function('glProgramUniformMatrix2x4fvEXT')
|
|
glProgramUniformMatrix2x4fvEXT.ret = Return('void')
|
|
glProgramUniformMatrix2x4fvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix2x4fvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix2x4fvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix2x4fvEXT.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix2x4fvEXT.add( Input( 'value','const GLfloat *' ,size = 'count * 8' ))
|
|
glProgramUniformMatrix2x4fvEXT.version = '2.1'
|
|
glProgramUniformMatrix2x4fvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniformMatrix2x4fvEXT.trace = True
|
|
glProgramUniformMatrix2x4fvEXT.play = True
|
|
gl.add(glProgramUniformMatrix2x4fvEXT)
|
|
|
|
glProgramUniformMatrix3dvEXT = Function('glProgramUniformMatrix3dvEXT')
|
|
glProgramUniformMatrix3dvEXT.ret = Return('void')
|
|
glProgramUniformMatrix3dvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix3dvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix3dvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix3dvEXT.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix3dvEXT.add( Input( 'value','const GLdouble *' ,size = 'count * 9' ))
|
|
glProgramUniformMatrix3dvEXT.version = '4.0'
|
|
glProgramUniformMatrix3dvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniformMatrix3dvEXT.trace = True
|
|
glProgramUniformMatrix3dvEXT.play = True
|
|
gl.add(glProgramUniformMatrix3dvEXT)
|
|
|
|
glProgramUniformMatrix3fvEXT = Function('glProgramUniformMatrix3fvEXT')
|
|
glProgramUniformMatrix3fvEXT.ret = Return('void')
|
|
glProgramUniformMatrix3fvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix3fvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix3fvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix3fvEXT.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix3fvEXT.add( Input( 'value','const GLfloat *' ,size = 'count * 9' ))
|
|
glProgramUniformMatrix3fvEXT.version = '2.0'
|
|
glProgramUniformMatrix3fvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniformMatrix3fvEXT.trace = True
|
|
glProgramUniformMatrix3fvEXT.play = True
|
|
gl.add(glProgramUniformMatrix3fvEXT)
|
|
|
|
glProgramUniformMatrix3x2dvEXT = Function('glProgramUniformMatrix3x2dvEXT')
|
|
glProgramUniformMatrix3x2dvEXT.ret = Return('void')
|
|
glProgramUniformMatrix3x2dvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix3x2dvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix3x2dvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix3x2dvEXT.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix3x2dvEXT.add( Input( 'value','const GLdouble *' ,size = 'count * 6' ))
|
|
glProgramUniformMatrix3x2dvEXT.version = '4.0'
|
|
glProgramUniformMatrix3x2dvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniformMatrix3x2dvEXT.trace = True
|
|
glProgramUniformMatrix3x2dvEXT.play = True
|
|
gl.add(glProgramUniformMatrix3x2dvEXT)
|
|
|
|
glProgramUniformMatrix3x2fvEXT = Function('glProgramUniformMatrix3x2fvEXT')
|
|
glProgramUniformMatrix3x2fvEXT.ret = Return('void')
|
|
glProgramUniformMatrix3x2fvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix3x2fvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix3x2fvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix3x2fvEXT.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix3x2fvEXT.add( Input( 'value','const GLfloat *' ,size = 'count * 6' ))
|
|
glProgramUniformMatrix3x2fvEXT.version = '2.1'
|
|
glProgramUniformMatrix3x2fvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniformMatrix3x2fvEXT.trace = True
|
|
glProgramUniformMatrix3x2fvEXT.play = True
|
|
gl.add(glProgramUniformMatrix3x2fvEXT)
|
|
|
|
glProgramUniformMatrix3x4dvEXT = Function('glProgramUniformMatrix3x4dvEXT')
|
|
glProgramUniformMatrix3x4dvEXT.ret = Return('void')
|
|
glProgramUniformMatrix3x4dvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix3x4dvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix3x4dvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix3x4dvEXT.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix3x4dvEXT.add( Input( 'value','const GLdouble *' ,size = 'count * 12' ))
|
|
glProgramUniformMatrix3x4dvEXT.version = '4.0'
|
|
glProgramUniformMatrix3x4dvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniformMatrix3x4dvEXT.trace = True
|
|
glProgramUniformMatrix3x4dvEXT.play = True
|
|
gl.add(glProgramUniformMatrix3x4dvEXT)
|
|
|
|
glProgramUniformMatrix3x4fvEXT = Function('glProgramUniformMatrix3x4fvEXT')
|
|
glProgramUniformMatrix3x4fvEXT.ret = Return('void')
|
|
glProgramUniformMatrix3x4fvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix3x4fvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix3x4fvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix3x4fvEXT.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix3x4fvEXT.add( Input( 'value','const GLfloat *' ,size = 'count * 12' ))
|
|
glProgramUniformMatrix3x4fvEXT.version = '2.1'
|
|
glProgramUniformMatrix3x4fvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniformMatrix3x4fvEXT.trace = True
|
|
glProgramUniformMatrix3x4fvEXT.play = True
|
|
gl.add(glProgramUniformMatrix3x4fvEXT)
|
|
|
|
glProgramUniformMatrix4dvEXT = Function('glProgramUniformMatrix4dvEXT')
|
|
glProgramUniformMatrix4dvEXT.ret = Return('void')
|
|
glProgramUniformMatrix4dvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix4dvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix4dvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix4dvEXT.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix4dvEXT.add( Input( 'value','const GLdouble *' ,size = 'count * 16' ))
|
|
glProgramUniformMatrix4dvEXT.version = '4.0'
|
|
glProgramUniformMatrix4dvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniformMatrix4dvEXT.trace = True
|
|
glProgramUniformMatrix4dvEXT.play = True
|
|
gl.add(glProgramUniformMatrix4dvEXT)
|
|
|
|
glProgramUniformMatrix4fvEXT = Function('glProgramUniformMatrix4fvEXT')
|
|
glProgramUniformMatrix4fvEXT.ret = Return('void')
|
|
glProgramUniformMatrix4fvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix4fvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix4fvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix4fvEXT.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix4fvEXT.add( Input( 'value','const GLfloat *' ,size = 'count * 16' ))
|
|
glProgramUniformMatrix4fvEXT.version = '2.0'
|
|
glProgramUniformMatrix4fvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniformMatrix4fvEXT.trace = True
|
|
glProgramUniformMatrix4fvEXT.play = True
|
|
gl.add(glProgramUniformMatrix4fvEXT)
|
|
|
|
glProgramUniformMatrix4x2dvEXT = Function('glProgramUniformMatrix4x2dvEXT')
|
|
glProgramUniformMatrix4x2dvEXT.ret = Return('void')
|
|
glProgramUniformMatrix4x2dvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix4x2dvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix4x2dvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix4x2dvEXT.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix4x2dvEXT.add( Input( 'value','const GLdouble *' ,size = 'count * 8' ))
|
|
glProgramUniformMatrix4x2dvEXT.version = '4.0'
|
|
glProgramUniformMatrix4x2dvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniformMatrix4x2dvEXT.trace = True
|
|
glProgramUniformMatrix4x2dvEXT.play = True
|
|
gl.add(glProgramUniformMatrix4x2dvEXT)
|
|
|
|
glProgramUniformMatrix4x2fvEXT = Function('glProgramUniformMatrix4x2fvEXT')
|
|
glProgramUniformMatrix4x2fvEXT.ret = Return('void')
|
|
glProgramUniformMatrix4x2fvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix4x2fvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix4x2fvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix4x2fvEXT.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix4x2fvEXT.add( Input( 'value','const GLfloat *' ,size = 'count * 8' ))
|
|
glProgramUniformMatrix4x2fvEXT.version = '2.1'
|
|
glProgramUniformMatrix4x2fvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniformMatrix4x2fvEXT.trace = True
|
|
glProgramUniformMatrix4x2fvEXT.play = True
|
|
gl.add(glProgramUniformMatrix4x2fvEXT)
|
|
|
|
glProgramUniformMatrix4x3dvEXT = Function('glProgramUniformMatrix4x3dvEXT')
|
|
glProgramUniformMatrix4x3dvEXT.ret = Return('void')
|
|
glProgramUniformMatrix4x3dvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix4x3dvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix4x3dvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix4x3dvEXT.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix4x3dvEXT.add( Input( 'value','const GLdouble *' ,size = 'count * 12' ))
|
|
glProgramUniformMatrix4x3dvEXT.version = '4.0'
|
|
glProgramUniformMatrix4x3dvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniformMatrix4x3dvEXT.trace = True
|
|
glProgramUniformMatrix4x3dvEXT.play = True
|
|
gl.add(glProgramUniformMatrix4x3dvEXT)
|
|
|
|
glProgramUniformMatrix4x3fvEXT = Function('glProgramUniformMatrix4x3fvEXT')
|
|
glProgramUniformMatrix4x3fvEXT.ret = Return('void')
|
|
glProgramUniformMatrix4x3fvEXT.add( Input( 'program','GLuint' ))
|
|
glProgramUniformMatrix4x3fvEXT.add( Input( 'location','GLint' ))
|
|
glProgramUniformMatrix4x3fvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformMatrix4x3fvEXT.add( Input( 'transpose','GLboolean' ))
|
|
glProgramUniformMatrix4x3fvEXT.add( Input( 'value','const GLfloat *' ,size = 'count * 12' ))
|
|
glProgramUniformMatrix4x3fvEXT.version = '2.1'
|
|
glProgramUniformMatrix4x3fvEXT.category = 'GL_EXT_direct_state_access'
|
|
glProgramUniformMatrix4x3fvEXT.trace = True
|
|
glProgramUniformMatrix4x3fvEXT.play = True
|
|
gl.add(glProgramUniformMatrix4x3fvEXT)
|
|
|
|
glPushClientAttribDefaultEXT = Function('glPushClientAttribDefaultEXT')
|
|
glPushClientAttribDefaultEXT.ret = Return('void')
|
|
glPushClientAttribDefaultEXT.add( Input( 'mask','GLbitfield' ))
|
|
glPushClientAttribDefaultEXT.version = '1.1'
|
|
glPushClientAttribDefaultEXT.category = 'GL_EXT_direct_state_access'
|
|
glPushClientAttribDefaultEXT.trace = True
|
|
glPushClientAttribDefaultEXT.play = True
|
|
gl.add(glPushClientAttribDefaultEXT)
|
|
|
|
glTextureBufferEXT = Function('glTextureBufferEXT')
|
|
glTextureBufferEXT.ret = Return('void')
|
|
glTextureBufferEXT.add( Input( 'texture','GLuint' ))
|
|
glTextureBufferEXT.add( Input( 'target','GLenum' ))
|
|
glTextureBufferEXT.add( Input( 'internalformat','GLenum' ))
|
|
glTextureBufferEXT.add( Input( 'buffer','GLuint' ))
|
|
glTextureBufferEXT.version = '2.0'
|
|
glTextureBufferEXT.category = 'GL_EXT_direct_state_access'
|
|
glTextureBufferEXT.trace = True
|
|
glTextureBufferEXT.play = True
|
|
gl.add(glTextureBufferEXT)
|
|
|
|
glTextureImage1DEXT = Function('glTextureImage1DEXT')
|
|
glTextureImage1DEXT.ret = Return('void')
|
|
glTextureImage1DEXT.add( Input( 'texture','GLuint' ))
|
|
glTextureImage1DEXT.add( Input( 'target','GLenum' ))
|
|
glTextureImage1DEXT.add( Input( 'level','GLint' ))
|
|
glTextureImage1DEXT.add( Input( 'internalformat','GLint' ,regalLog = 'internalFormatToString(internalformat)' ))
|
|
glTextureImage1DEXT.add( Input( 'width','GLsizei' ))
|
|
glTextureImage1DEXT.add( Input( 'border','GLint' ))
|
|
glTextureImage1DEXT.add( Input( 'format','GLenum' ))
|
|
glTextureImage1DEXT.add( Input( 'type','GLenum' ))
|
|
glTextureImage1DEXT.add( Input( 'pixels','const GLvoid *' ))
|
|
glTextureImage1DEXT.version = '1.1'
|
|
glTextureImage1DEXT.category = 'GL_EXT_direct_state_access'
|
|
glTextureImage1DEXT.trace = True
|
|
glTextureImage1DEXT.play = True
|
|
gl.add(glTextureImage1DEXT)
|
|
|
|
glTextureImage2DEXT = Function('glTextureImage2DEXT')
|
|
glTextureImage2DEXT.ret = Return('void')
|
|
glTextureImage2DEXT.add( Input( 'texture','GLuint' ))
|
|
glTextureImage2DEXT.add( Input( 'target','GLenum' ))
|
|
glTextureImage2DEXT.add( Input( 'level','GLint' ))
|
|
glTextureImage2DEXT.add( Input( 'internalformat','GLint' ,regalLog = 'internalFormatToString(internalformat)' ))
|
|
glTextureImage2DEXT.add( Input( 'width','GLsizei' ))
|
|
glTextureImage2DEXT.add( Input( 'height','GLsizei' ))
|
|
glTextureImage2DEXT.add( Input( 'border','GLint' ))
|
|
glTextureImage2DEXT.add( Input( 'format','GLenum' ))
|
|
glTextureImage2DEXT.add( Input( 'type','GLenum' ))
|
|
glTextureImage2DEXT.add( Input( 'pixels','const GLvoid *' ))
|
|
glTextureImage2DEXT.version = '1.1'
|
|
glTextureImage2DEXT.category = 'GL_EXT_direct_state_access'
|
|
glTextureImage2DEXT.trace = True
|
|
glTextureImage2DEXT.play = True
|
|
gl.add(glTextureImage2DEXT)
|
|
|
|
glTextureImage3DEXT = Function('glTextureImage3DEXT')
|
|
glTextureImage3DEXT.ret = Return('void')
|
|
glTextureImage3DEXT.add( Input( 'texture','GLuint' ))
|
|
glTextureImage3DEXT.add( Input( 'target','GLenum' ))
|
|
glTextureImage3DEXT.add( Input( 'level','GLint' ))
|
|
glTextureImage3DEXT.add( Input( 'internalformat','GLint' ,regalLog = 'internalFormatToString(internalformat)' ))
|
|
glTextureImage3DEXT.add( Input( 'width','GLsizei' ))
|
|
glTextureImage3DEXT.add( Input( 'height','GLsizei' ))
|
|
glTextureImage3DEXT.add( Input( 'depth','GLsizei' ))
|
|
glTextureImage3DEXT.add( Input( 'border','GLint' ))
|
|
glTextureImage3DEXT.add( Input( 'format','GLenum' ))
|
|
glTextureImage3DEXT.add( Input( 'type','GLenum' ))
|
|
glTextureImage3DEXT.add( Input( 'pixels','const GLvoid *' ))
|
|
glTextureImage3DEXT.version = '1.2'
|
|
glTextureImage3DEXT.category = 'GL_EXT_direct_state_access'
|
|
glTextureImage3DEXT.trace = True
|
|
glTextureImage3DEXT.play = True
|
|
gl.add(glTextureImage3DEXT)
|
|
|
|
glTextureParameterIivEXT = Function('glTextureParameterIivEXT')
|
|
glTextureParameterIivEXT.ret = Return('void')
|
|
glTextureParameterIivEXT.add( Input( 'texture','GLuint' ))
|
|
glTextureParameterIivEXT.add( Input( 'target','GLenum' ))
|
|
glTextureParameterIivEXT.add( Input( 'pname','GLenum' ))
|
|
glTextureParameterIivEXT.add( Input( 'params','const GLint *' ))
|
|
glTextureParameterIivEXT.version = '1.1'
|
|
glTextureParameterIivEXT.category = 'GL_EXT_direct_state_access'
|
|
glTextureParameterIivEXT.trace = True
|
|
glTextureParameterIivEXT.play = True
|
|
gl.add(glTextureParameterIivEXT)
|
|
|
|
glTextureParameterIuivEXT = Function('glTextureParameterIuivEXT')
|
|
glTextureParameterIuivEXT.ret = Return('void')
|
|
glTextureParameterIuivEXT.add( Input( 'texture','GLuint' ))
|
|
glTextureParameterIuivEXT.add( Input( 'target','GLenum' ))
|
|
glTextureParameterIuivEXT.add( Input( 'pname','GLenum' ))
|
|
glTextureParameterIuivEXT.add( Input( 'params','const GLuint *' ))
|
|
glTextureParameterIuivEXT.version = '1.1'
|
|
glTextureParameterIuivEXT.category = 'GL_EXT_direct_state_access'
|
|
glTextureParameterIuivEXT.trace = True
|
|
glTextureParameterIuivEXT.play = True
|
|
gl.add(glTextureParameterIuivEXT)
|
|
|
|
glTextureParameterfEXT = Function('glTextureParameterfEXT')
|
|
glTextureParameterfEXT.ret = Return('void')
|
|
glTextureParameterfEXT.add( Input( 'texture','GLuint' ))
|
|
glTextureParameterfEXT.add( Input( 'target','GLenum' ))
|
|
glTextureParameterfEXT.add( Input( 'pname','GLenum' ))
|
|
glTextureParameterfEXT.add( Input( 'param','GLfloat' ))
|
|
glTextureParameterfEXT.version = '1.1'
|
|
glTextureParameterfEXT.category = 'GL_EXT_direct_state_access'
|
|
glTextureParameterfEXT.trace = True
|
|
glTextureParameterfEXT.play = True
|
|
gl.add(glTextureParameterfEXT)
|
|
|
|
glTextureParameterfvEXT = Function('glTextureParameterfvEXT')
|
|
glTextureParameterfvEXT.ret = Return('void')
|
|
glTextureParameterfvEXT.add( Input( 'texture','GLuint' ))
|
|
glTextureParameterfvEXT.add( Input( 'target','GLenum' ))
|
|
glTextureParameterfvEXT.add( Input( 'pname','GLenum' ))
|
|
glTextureParameterfvEXT.add( Input( 'param','const GLfloat *' ,size = 'helperGLTexParametervSize(pname)' ))
|
|
glTextureParameterfvEXT.version = '1.1'
|
|
glTextureParameterfvEXT.category = 'GL_EXT_direct_state_access'
|
|
glTextureParameterfvEXT.trace = True
|
|
glTextureParameterfvEXT.play = True
|
|
gl.add(glTextureParameterfvEXT)
|
|
|
|
glTextureParameteriEXT = Function('glTextureParameteriEXT')
|
|
glTextureParameteriEXT.ret = Return('void')
|
|
glTextureParameteriEXT.add( Input( 'texture','GLuint' ))
|
|
glTextureParameteriEXT.add( Input( 'target','GLenum' ))
|
|
glTextureParameteriEXT.add( Input( 'pname','GLenum' ))
|
|
glTextureParameteriEXT.add( Input( 'param','GLint' ))
|
|
glTextureParameteriEXT.version = '1.1'
|
|
glTextureParameteriEXT.category = 'GL_EXT_direct_state_access'
|
|
glTextureParameteriEXT.trace = True
|
|
glTextureParameteriEXT.play = True
|
|
gl.add(glTextureParameteriEXT)
|
|
|
|
glTextureParameterivEXT = Function('glTextureParameterivEXT')
|
|
glTextureParameterivEXT.ret = Return('void')
|
|
glTextureParameterivEXT.add( Input( 'texture','GLuint' ))
|
|
glTextureParameterivEXT.add( Input( 'target','GLenum' ))
|
|
glTextureParameterivEXT.add( Input( 'pname','GLenum' ))
|
|
glTextureParameterivEXT.add( Input( 'param','const GLint *' ,size = 'helperGLTexParametervSize(pname)' ))
|
|
glTextureParameterivEXT.version = '1.1'
|
|
glTextureParameterivEXT.category = 'GL_EXT_direct_state_access'
|
|
glTextureParameterivEXT.trace = True
|
|
glTextureParameterivEXT.play = True
|
|
gl.add(glTextureParameterivEXT)
|
|
|
|
glTextureRenderbufferEXT = Function('glTextureRenderbufferEXT')
|
|
glTextureRenderbufferEXT.ret = Return('void')
|
|
glTextureRenderbufferEXT.add( Input( 'texture','GLuint' ))
|
|
glTextureRenderbufferEXT.add( Input( 'target','GLenum' ))
|
|
glTextureRenderbufferEXT.add( Input( 'renderbuffer','GLuint' ))
|
|
glTextureRenderbufferEXT.version = '2.0'
|
|
glTextureRenderbufferEXT.category = 'GL_EXT_direct_state_access'
|
|
glTextureRenderbufferEXT.trace = True
|
|
glTextureRenderbufferEXT.play = True
|
|
gl.add(glTextureRenderbufferEXT)
|
|
|
|
glTextureSubImage1DEXT = Function('glTextureSubImage1DEXT')
|
|
glTextureSubImage1DEXT.ret = Return('void')
|
|
glTextureSubImage1DEXT.add( Input( 'texture','GLuint' ))
|
|
glTextureSubImage1DEXT.add( Input( 'target','GLenum' ))
|
|
glTextureSubImage1DEXT.add( Input( 'level','GLint' ))
|
|
glTextureSubImage1DEXT.add( Input( 'xoffset','GLint' ))
|
|
glTextureSubImage1DEXT.add( Input( 'width','GLsizei' ))
|
|
glTextureSubImage1DEXT.add( Input( 'format','GLenum' ))
|
|
glTextureSubImage1DEXT.add( Input( 'type','GLenum' ))
|
|
glTextureSubImage1DEXT.add( Input( 'pixels','const GLvoid *' ))
|
|
glTextureSubImage1DEXT.version = '1.1'
|
|
glTextureSubImage1DEXT.category = 'GL_EXT_direct_state_access'
|
|
glTextureSubImage1DEXT.trace = True
|
|
glTextureSubImage1DEXT.play = True
|
|
gl.add(glTextureSubImage1DEXT)
|
|
|
|
glTextureSubImage2DEXT = Function('glTextureSubImage2DEXT')
|
|
glTextureSubImage2DEXT.ret = Return('void')
|
|
glTextureSubImage2DEXT.add( Input( 'texture','GLuint' ))
|
|
glTextureSubImage2DEXT.add( Input( 'target','GLenum' ))
|
|
glTextureSubImage2DEXT.add( Input( 'level','GLint' ))
|
|
glTextureSubImage2DEXT.add( Input( 'xoffset','GLint' ))
|
|
glTextureSubImage2DEXT.add( Input( 'yoffset','GLint' ))
|
|
glTextureSubImage2DEXT.add( Input( 'width','GLsizei' ))
|
|
glTextureSubImage2DEXT.add( Input( 'height','GLsizei' ))
|
|
glTextureSubImage2DEXT.add( Input( 'format','GLenum' ))
|
|
glTextureSubImage2DEXT.add( Input( 'type','GLenum' ))
|
|
glTextureSubImage2DEXT.add( Input( 'pixels','const GLvoid *' ))
|
|
glTextureSubImage2DEXT.version = '1.1'
|
|
glTextureSubImage2DEXT.category = 'GL_EXT_direct_state_access'
|
|
glTextureSubImage2DEXT.trace = True
|
|
glTextureSubImage2DEXT.play = True
|
|
gl.add(glTextureSubImage2DEXT)
|
|
|
|
glTextureSubImage3DEXT = Function('glTextureSubImage3DEXT')
|
|
glTextureSubImage3DEXT.ret = Return('void')
|
|
glTextureSubImage3DEXT.add( Input( 'texture','GLuint' ))
|
|
glTextureSubImage3DEXT.add( Input( 'target','GLenum' ))
|
|
glTextureSubImage3DEXT.add( Input( 'level','GLint' ))
|
|
glTextureSubImage3DEXT.add( Input( 'xoffset','GLint' ))
|
|
glTextureSubImage3DEXT.add( Input( 'yoffset','GLint' ))
|
|
glTextureSubImage3DEXT.add( Input( 'zoffset','GLint' ))
|
|
glTextureSubImage3DEXT.add( Input( 'width','GLsizei' ))
|
|
glTextureSubImage3DEXT.add( Input( 'height','GLsizei' ))
|
|
glTextureSubImage3DEXT.add( Input( 'depth','GLsizei' ))
|
|
glTextureSubImage3DEXT.add( Input( 'format','GLenum' ))
|
|
glTextureSubImage3DEXT.add( Input( 'type','GLenum' ))
|
|
glTextureSubImage3DEXT.add( Input( 'pixels','const GLvoid *' ))
|
|
glTextureSubImage3DEXT.version = '1.2'
|
|
glTextureSubImage3DEXT.category = 'GL_EXT_direct_state_access'
|
|
glTextureSubImage3DEXT.trace = True
|
|
glTextureSubImage3DEXT.play = True
|
|
gl.add(glTextureSubImage3DEXT)
|
|
|
|
glUnmapNamedBufferEXT = Function('glUnmapNamedBufferEXT')
|
|
glUnmapNamedBufferEXT.ret = Return('GLboolean')
|
|
glUnmapNamedBufferEXT.add( Input( 'buffer','GLuint' ))
|
|
glUnmapNamedBufferEXT.version = '1.5'
|
|
glUnmapNamedBufferEXT.category = 'GL_EXT_direct_state_access'
|
|
glUnmapNamedBufferEXT.trace = True
|
|
glUnmapNamedBufferEXT.play = True
|
|
gl.add(glUnmapNamedBufferEXT)
|
|
|
|
glVertexArrayColorOffsetEXT = Function('glVertexArrayColorOffsetEXT')
|
|
glVertexArrayColorOffsetEXT.ret = Return('void')
|
|
glVertexArrayColorOffsetEXT.add( Input( 'vaobj','GLuint' ))
|
|
glVertexArrayColorOffsetEXT.add( Input( 'buffer','GLuint' ))
|
|
glVertexArrayColorOffsetEXT.add( Input( 'size','GLint' ))
|
|
glVertexArrayColorOffsetEXT.add( Input( 'type','GLenum' ))
|
|
glVertexArrayColorOffsetEXT.add( Input( 'stride','GLsizei' ))
|
|
glVertexArrayColorOffsetEXT.add( Input( 'offset','const GLintptr' ))
|
|
glVertexArrayColorOffsetEXT.version = '3.0'
|
|
glVertexArrayColorOffsetEXT.category = 'GL_EXT_direct_state_access'
|
|
glVertexArrayColorOffsetEXT.trace = True
|
|
glVertexArrayColorOffsetEXT.play = True
|
|
gl.add(glVertexArrayColorOffsetEXT)
|
|
|
|
glVertexArrayEdgeFlagOffsetEXT = Function('glVertexArrayEdgeFlagOffsetEXT')
|
|
glVertexArrayEdgeFlagOffsetEXT.ret = Return('void')
|
|
glVertexArrayEdgeFlagOffsetEXT.add( Input( 'vaobj','GLuint' ))
|
|
glVertexArrayEdgeFlagOffsetEXT.add( Input( 'buffer','GLuint' ))
|
|
glVertexArrayEdgeFlagOffsetEXT.add( Input( 'stride','GLsizei' ))
|
|
glVertexArrayEdgeFlagOffsetEXT.add( Input( 'offset','const GLintptr' ))
|
|
glVertexArrayEdgeFlagOffsetEXT.version = '3.0'
|
|
glVertexArrayEdgeFlagOffsetEXT.category = 'GL_EXT_direct_state_access'
|
|
glVertexArrayEdgeFlagOffsetEXT.trace = True
|
|
glVertexArrayEdgeFlagOffsetEXT.play = True
|
|
gl.add(glVertexArrayEdgeFlagOffsetEXT)
|
|
|
|
glVertexArrayFogCoordOffsetEXT = Function('glVertexArrayFogCoordOffsetEXT')
|
|
glVertexArrayFogCoordOffsetEXT.ret = Return('void')
|
|
glVertexArrayFogCoordOffsetEXT.add( Input( 'vaobj','GLuint' ))
|
|
glVertexArrayFogCoordOffsetEXT.add( Input( 'buffer','GLuint' ))
|
|
glVertexArrayFogCoordOffsetEXT.add( Input( 'type','GLenum' ))
|
|
glVertexArrayFogCoordOffsetEXT.add( Input( 'stride','GLsizei' ))
|
|
glVertexArrayFogCoordOffsetEXT.add( Input( 'offset','const GLintptr' ))
|
|
glVertexArrayFogCoordOffsetEXT.version = '3.0'
|
|
glVertexArrayFogCoordOffsetEXT.category = 'GL_EXT_direct_state_access'
|
|
glVertexArrayFogCoordOffsetEXT.trace = True
|
|
glVertexArrayFogCoordOffsetEXT.play = True
|
|
gl.add(glVertexArrayFogCoordOffsetEXT)
|
|
|
|
glVertexArrayIndexOffsetEXT = Function('glVertexArrayIndexOffsetEXT')
|
|
glVertexArrayIndexOffsetEXT.ret = Return('void')
|
|
glVertexArrayIndexOffsetEXT.add( Input( 'vaobj','GLuint' ))
|
|
glVertexArrayIndexOffsetEXT.add( Input( 'buffer','GLuint' ))
|
|
glVertexArrayIndexOffsetEXT.add( Input( 'type','GLenum' ))
|
|
glVertexArrayIndexOffsetEXT.add( Input( 'stride','GLsizei' ))
|
|
glVertexArrayIndexOffsetEXT.add( Input( 'offset','const GLintptr' ))
|
|
glVertexArrayIndexOffsetEXT.version = '3.0'
|
|
glVertexArrayIndexOffsetEXT.category = 'GL_EXT_direct_state_access'
|
|
glVertexArrayIndexOffsetEXT.trace = True
|
|
glVertexArrayIndexOffsetEXT.play = True
|
|
gl.add(glVertexArrayIndexOffsetEXT)
|
|
|
|
glVertexArrayMultiTexCoordOffsetEXT = Function('glVertexArrayMultiTexCoordOffsetEXT')
|
|
glVertexArrayMultiTexCoordOffsetEXT.ret = Return('void')
|
|
glVertexArrayMultiTexCoordOffsetEXT.add( Input( 'vaobj','GLuint' ))
|
|
glVertexArrayMultiTexCoordOffsetEXT.add( Input( 'buffer','GLuint' ))
|
|
glVertexArrayMultiTexCoordOffsetEXT.add( Input( 'texunit','GLenum' ))
|
|
glVertexArrayMultiTexCoordOffsetEXT.add( Input( 'size','GLint' ))
|
|
glVertexArrayMultiTexCoordOffsetEXT.add( Input( 'type','GLenum' ))
|
|
glVertexArrayMultiTexCoordOffsetEXT.add( Input( 'stride','GLsizei' ))
|
|
glVertexArrayMultiTexCoordOffsetEXT.add( Input( 'offset','const GLintptr' ))
|
|
glVertexArrayMultiTexCoordOffsetEXT.version = '3.0'
|
|
glVertexArrayMultiTexCoordOffsetEXT.category = 'GL_EXT_direct_state_access'
|
|
glVertexArrayMultiTexCoordOffsetEXT.trace = True
|
|
glVertexArrayMultiTexCoordOffsetEXT.play = True
|
|
gl.add(glVertexArrayMultiTexCoordOffsetEXT)
|
|
|
|
glVertexArrayNormalOffsetEXT = Function('glVertexArrayNormalOffsetEXT')
|
|
glVertexArrayNormalOffsetEXT.ret = Return('void')
|
|
glVertexArrayNormalOffsetEXT.add( Input( 'vaobj','GLuint' ))
|
|
glVertexArrayNormalOffsetEXT.add( Input( 'buffer','GLuint' ))
|
|
glVertexArrayNormalOffsetEXT.add( Input( 'type','GLenum' ))
|
|
glVertexArrayNormalOffsetEXT.add( Input( 'stride','GLsizei' ))
|
|
glVertexArrayNormalOffsetEXT.add( Input( 'offset','const GLintptr' ))
|
|
glVertexArrayNormalOffsetEXT.version = '3.0'
|
|
glVertexArrayNormalOffsetEXT.category = 'GL_EXT_direct_state_access'
|
|
glVertexArrayNormalOffsetEXT.trace = True
|
|
glVertexArrayNormalOffsetEXT.play = True
|
|
gl.add(glVertexArrayNormalOffsetEXT)
|
|
|
|
glVertexArraySecondaryColorOffsetEXT = Function('glVertexArraySecondaryColorOffsetEXT')
|
|
glVertexArraySecondaryColorOffsetEXT.ret = Return('void')
|
|
glVertexArraySecondaryColorOffsetEXT.add( Input( 'vaobj','GLuint' ))
|
|
glVertexArraySecondaryColorOffsetEXT.add( Input( 'buffer','GLuint' ))
|
|
glVertexArraySecondaryColorOffsetEXT.add( Input( 'size','GLint' ))
|
|
glVertexArraySecondaryColorOffsetEXT.add( Input( 'type','GLenum' ))
|
|
glVertexArraySecondaryColorOffsetEXT.add( Input( 'stride','GLsizei' ))
|
|
glVertexArraySecondaryColorOffsetEXT.add( Input( 'offset','const GLintptr' ))
|
|
glVertexArraySecondaryColorOffsetEXT.version = '3.0'
|
|
glVertexArraySecondaryColorOffsetEXT.category = 'GL_EXT_direct_state_access'
|
|
glVertexArraySecondaryColorOffsetEXT.trace = True
|
|
glVertexArraySecondaryColorOffsetEXT.play = True
|
|
gl.add(glVertexArraySecondaryColorOffsetEXT)
|
|
|
|
glVertexArrayTexCoordOffsetEXT = Function('glVertexArrayTexCoordOffsetEXT')
|
|
glVertexArrayTexCoordOffsetEXT.ret = Return('void')
|
|
glVertexArrayTexCoordOffsetEXT.add( Input( 'vaobj','GLuint' ))
|
|
glVertexArrayTexCoordOffsetEXT.add( Input( 'buffer','GLuint' ))
|
|
glVertexArrayTexCoordOffsetEXT.add( Input( 'size','GLint' ))
|
|
glVertexArrayTexCoordOffsetEXT.add( Input( 'type','GLenum' ))
|
|
glVertexArrayTexCoordOffsetEXT.add( Input( 'stride','GLsizei' ))
|
|
glVertexArrayTexCoordOffsetEXT.add( Input( 'offset','const GLintptr' ))
|
|
glVertexArrayTexCoordOffsetEXT.version = '3.0'
|
|
glVertexArrayTexCoordOffsetEXT.category = 'GL_EXT_direct_state_access'
|
|
glVertexArrayTexCoordOffsetEXT.trace = True
|
|
glVertexArrayTexCoordOffsetEXT.play = True
|
|
gl.add(glVertexArrayTexCoordOffsetEXT)
|
|
|
|
glVertexArrayVertexAttribIOffsetEXT = Function('glVertexArrayVertexAttribIOffsetEXT')
|
|
glVertexArrayVertexAttribIOffsetEXT.ret = Return('void')
|
|
glVertexArrayVertexAttribIOffsetEXT.add( Input( 'vaobj','GLuint' ))
|
|
glVertexArrayVertexAttribIOffsetEXT.add( Input( 'buffer','GLuint' ))
|
|
glVertexArrayVertexAttribIOffsetEXT.add( Input( 'index','GLuint' ))
|
|
glVertexArrayVertexAttribIOffsetEXT.add( Input( 'size','GLint' ))
|
|
glVertexArrayVertexAttribIOffsetEXT.add( Input( 'type','GLenum' ))
|
|
glVertexArrayVertexAttribIOffsetEXT.add( Input( 'stride','GLsizei' ))
|
|
glVertexArrayVertexAttribIOffsetEXT.add( Input( 'offset','const GLintptr' ))
|
|
glVertexArrayVertexAttribIOffsetEXT.version = '3.0'
|
|
glVertexArrayVertexAttribIOffsetEXT.category = 'GL_EXT_direct_state_access'
|
|
glVertexArrayVertexAttribIOffsetEXT.trace = True
|
|
glVertexArrayVertexAttribIOffsetEXT.play = True
|
|
gl.add(glVertexArrayVertexAttribIOffsetEXT)
|
|
|
|
glVertexArrayVertexAttribOffsetEXT = Function('glVertexArrayVertexAttribOffsetEXT')
|
|
glVertexArrayVertexAttribOffsetEXT.ret = Return('void')
|
|
glVertexArrayVertexAttribOffsetEXT.add( Input( 'vaobj','GLuint' ))
|
|
glVertexArrayVertexAttribOffsetEXT.add( Input( 'buffer','GLuint' ))
|
|
glVertexArrayVertexAttribOffsetEXT.add( Input( 'index','GLuint' ))
|
|
glVertexArrayVertexAttribOffsetEXT.add( Input( 'size','GLint' ))
|
|
glVertexArrayVertexAttribOffsetEXT.add( Input( 'type','GLenum' ))
|
|
glVertexArrayVertexAttribOffsetEXT.add( Input( 'normalized','GLboolean' ))
|
|
glVertexArrayVertexAttribOffsetEXT.add( Input( 'stride','GLsizei' ))
|
|
glVertexArrayVertexAttribOffsetEXT.add( Input( 'offset','const GLintptr' ))
|
|
glVertexArrayVertexAttribOffsetEXT.version = '3.0'
|
|
glVertexArrayVertexAttribOffsetEXT.category = 'GL_EXT_direct_state_access'
|
|
glVertexArrayVertexAttribOffsetEXT.trace = True
|
|
glVertexArrayVertexAttribOffsetEXT.play = True
|
|
gl.add(glVertexArrayVertexAttribOffsetEXT)
|
|
|
|
glVertexArrayVertexOffsetEXT = Function('glVertexArrayVertexOffsetEXT')
|
|
glVertexArrayVertexOffsetEXT.ret = Return('void')
|
|
glVertexArrayVertexOffsetEXT.add( Input( 'vaobj','GLuint' ))
|
|
glVertexArrayVertexOffsetEXT.add( Input( 'buffer','GLuint' ))
|
|
glVertexArrayVertexOffsetEXT.add( Input( 'size','GLint' ))
|
|
glVertexArrayVertexOffsetEXT.add( Input( 'type','GLenum' ))
|
|
glVertexArrayVertexOffsetEXT.add( Input( 'stride','GLsizei' ))
|
|
glVertexArrayVertexOffsetEXT.add( Input( 'offset','const GLintptr' ))
|
|
glVertexArrayVertexOffsetEXT.version = '3.0'
|
|
glVertexArrayVertexOffsetEXT.category = 'GL_EXT_direct_state_access'
|
|
glVertexArrayVertexOffsetEXT.trace = True
|
|
glVertexArrayVertexOffsetEXT.play = True
|
|
gl.add(glVertexArrayVertexOffsetEXT)
|
|
|
|
# GL_EXT_discard_framebuffer
|
|
|
|
glDiscardFramebufferEXT = Function('glDiscardFramebufferEXT')
|
|
glDiscardFramebufferEXT.ret = Return('void')
|
|
glDiscardFramebufferEXT.add( Input( 'target','GLenum' ))
|
|
glDiscardFramebufferEXT.add( Input( 'numAttachments','GLsizei' ))
|
|
glDiscardFramebufferEXT.add( Input( 'attachments','const GLenum *' ))
|
|
glDiscardFramebufferEXT.version = ''
|
|
glDiscardFramebufferEXT.category = 'GL_EXT_discard_framebuffer'
|
|
glDiscardFramebufferEXT.trace = True
|
|
glDiscardFramebufferEXT.play = True
|
|
gl.add(glDiscardFramebufferEXT)
|
|
|
|
# GL_EXT_draw_buffers2
|
|
|
|
glColorMaskIndexedEXT = Function('glColorMaskIndexedEXT')
|
|
glColorMaskIndexedEXT.ret = Return('void')
|
|
glColorMaskIndexedEXT.add( Input( 'buf','GLuint' ))
|
|
glColorMaskIndexedEXT.add( Input( 'r','GLboolean' ))
|
|
glColorMaskIndexedEXT.add( Input( 'g','GLboolean' ))
|
|
glColorMaskIndexedEXT.add( Input( 'b','GLboolean' ))
|
|
glColorMaskIndexedEXT.add( Input( 'a','GLboolean' ))
|
|
glColorMaskIndexedEXT.version = '2.0'
|
|
glColorMaskIndexedEXT.category = 'GL_EXT_draw_buffers2'
|
|
glColorMaskIndexedEXT.trace = True
|
|
glColorMaskIndexedEXT.play = True
|
|
gl.add(glColorMaskIndexedEXT)
|
|
|
|
glDisableIndexedEXT = Function('glDisableIndexedEXT')
|
|
glDisableIndexedEXT.ret = Return('void')
|
|
glDisableIndexedEXT.add( Input( 'target','GLenum' ))
|
|
glDisableIndexedEXT.add( Input( 'index','GLuint' ))
|
|
glDisableIndexedEXT.version = '2.0'
|
|
glDisableIndexedEXT.category = 'GL_EXT_draw_buffers2'
|
|
glDisableIndexedEXT.trace = True
|
|
glDisableIndexedEXT.play = True
|
|
gl.add(glDisableIndexedEXT)
|
|
|
|
glEnableIndexedEXT = Function('glEnableIndexedEXT')
|
|
glEnableIndexedEXT.ret = Return('void')
|
|
glEnableIndexedEXT.add( Input( 'target','GLenum' ))
|
|
glEnableIndexedEXT.add( Input( 'index','GLuint' ))
|
|
glEnableIndexedEXT.version = '2.0'
|
|
glEnableIndexedEXT.category = 'GL_EXT_draw_buffers2'
|
|
glEnableIndexedEXT.trace = True
|
|
glEnableIndexedEXT.play = True
|
|
gl.add(glEnableIndexedEXT)
|
|
|
|
glGetBooleanIndexedvEXT = Function('glGetBooleanIndexedvEXT')
|
|
glGetBooleanIndexedvEXT.ret = Return('void')
|
|
glGetBooleanIndexedvEXT.add( Input( 'value','GLenum' ))
|
|
glGetBooleanIndexedvEXT.add( Input( 'index','GLuint' ))
|
|
glGetBooleanIndexedvEXT.add( Output( 'data','GLboolean *' ))
|
|
glGetBooleanIndexedvEXT.version = '2.0'
|
|
glGetBooleanIndexedvEXT.category = 'GL_EXT_draw_buffers2'
|
|
glGetBooleanIndexedvEXT.trace = True
|
|
glGetBooleanIndexedvEXT.play = False
|
|
gl.add(glGetBooleanIndexedvEXT)
|
|
|
|
glGetIntegerIndexedvEXT = Function('glGetIntegerIndexedvEXT')
|
|
glGetIntegerIndexedvEXT.ret = Return('void')
|
|
glGetIntegerIndexedvEXT.add( Input( 'value','GLenum' ))
|
|
glGetIntegerIndexedvEXT.add( Input( 'index','GLuint' ))
|
|
glGetIntegerIndexedvEXT.add( Output( 'data','GLint *' ))
|
|
glGetIntegerIndexedvEXT.version = '2.0'
|
|
glGetIntegerIndexedvEXT.category = 'GL_EXT_draw_buffers2'
|
|
glGetIntegerIndexedvEXT.trace = True
|
|
glGetIntegerIndexedvEXT.play = False
|
|
gl.add(glGetIntegerIndexedvEXT)
|
|
|
|
glIsEnabledIndexedEXT = Function('glIsEnabledIndexedEXT')
|
|
glIsEnabledIndexedEXT.ret = Return('GLboolean')
|
|
glIsEnabledIndexedEXT.add( Input( 'target','GLenum' ))
|
|
glIsEnabledIndexedEXT.add( Input( 'index','GLuint' ))
|
|
glIsEnabledIndexedEXT.version = '2.0'
|
|
glIsEnabledIndexedEXT.category = 'GL_EXT_draw_buffers2'
|
|
glIsEnabledIndexedEXT.trace = True
|
|
glIsEnabledIndexedEXT.play = True
|
|
gl.add(glIsEnabledIndexedEXT)
|
|
|
|
# GL_EXT_draw_instanced
|
|
|
|
glDrawArraysInstancedEXT = Function('glDrawArraysInstancedEXT')
|
|
glDrawArraysInstancedEXT.ret = Return('void')
|
|
glDrawArraysInstancedEXT.add( Input( 'mode','GLenum' ))
|
|
glDrawArraysInstancedEXT.add( Input( 'start','GLint' ))
|
|
glDrawArraysInstancedEXT.add( Input( 'count','GLsizei' ))
|
|
glDrawArraysInstancedEXT.add( Input( 'primcount','GLsizei' ))
|
|
glDrawArraysInstancedEXT.version = '2.0'
|
|
glDrawArraysInstancedEXT.category = 'GL_EXT_draw_instanced'
|
|
glDrawArraysInstancedEXT.trace = True
|
|
glDrawArraysInstancedEXT.play = True
|
|
gl.add(glDrawArraysInstancedEXT)
|
|
|
|
glDrawElementsInstancedEXT = Function('glDrawElementsInstancedEXT')
|
|
glDrawElementsInstancedEXT.ret = Return('void')
|
|
glDrawElementsInstancedEXT.add( Input( 'mode','GLenum' ))
|
|
glDrawElementsInstancedEXT.add( Input( 'count','GLsizei' ))
|
|
glDrawElementsInstancedEXT.add( Input( 'type','GLenum' ))
|
|
glDrawElementsInstancedEXT.add( Input( 'indices','const GLvoid *' ))
|
|
glDrawElementsInstancedEXT.add( Input( 'primcount','GLsizei' ))
|
|
glDrawElementsInstancedEXT.version = '2.0'
|
|
glDrawElementsInstancedEXT.category = 'GL_EXT_draw_instanced'
|
|
glDrawElementsInstancedEXT.trace = True
|
|
glDrawElementsInstancedEXT.play = True
|
|
gl.add(glDrawElementsInstancedEXT)
|
|
|
|
# GL_EXT_draw_range_elements
|
|
|
|
glDrawRangeElementsEXT = Function('glDrawRangeElementsEXT')
|
|
glDrawRangeElementsEXT.ret = Return('void')
|
|
glDrawRangeElementsEXT.add( Input( 'mode','GLenum' ))
|
|
glDrawRangeElementsEXT.add( Input( 'start','GLuint' ))
|
|
glDrawRangeElementsEXT.add( Input( 'end','GLuint' ))
|
|
glDrawRangeElementsEXT.add( Input( 'count','GLsizei' ))
|
|
glDrawRangeElementsEXT.add( Input( 'type','GLenum' ))
|
|
glDrawRangeElementsEXT.add( Input( 'indices','const GLvoid *' ))
|
|
glDrawRangeElementsEXT.version = '1.2'
|
|
glDrawRangeElementsEXT.category = 'GL_EXT_draw_range_elements'
|
|
glDrawRangeElementsEXT.trace = True
|
|
glDrawRangeElementsEXT.play = True
|
|
gl.add(glDrawRangeElementsEXT)
|
|
|
|
# GL_EXT_fog_coord
|
|
|
|
glFogCoordPointerEXT = Function('glFogCoordPointerEXT')
|
|
glFogCoordPointerEXT.ret = Return('void')
|
|
glFogCoordPointerEXT.add( Input( 'type','GLenum' ))
|
|
glFogCoordPointerEXT.add( Input( 'stride','GLsizei' ))
|
|
glFogCoordPointerEXT.add( Input( 'pointer','const GLvoid *' ))
|
|
glFogCoordPointerEXT.version = '1.1'
|
|
glFogCoordPointerEXT.category = 'GL_EXT_fog_coord'
|
|
glFogCoordPointerEXT.trace = True
|
|
glFogCoordPointerEXT.play = True
|
|
gl.add(glFogCoordPointerEXT)
|
|
|
|
glFogCoorddEXT = Function('glFogCoorddEXT')
|
|
glFogCoorddEXT.ret = Return('void')
|
|
glFogCoorddEXT.add( Input( 'coord','GLdouble' ))
|
|
glFogCoorddEXT.version = '1.1'
|
|
glFogCoorddEXT.category = 'GL_EXT_fog_coord'
|
|
glFogCoorddEXT.trace = True
|
|
glFogCoorddEXT.play = True
|
|
gl.add(glFogCoorddEXT)
|
|
|
|
glFogCoorddvEXT = Function('glFogCoorddvEXT')
|
|
glFogCoorddvEXT.ret = Return('void')
|
|
glFogCoorddvEXT.add( Input( 'coord','const GLdouble *' ,size = 1 ))
|
|
glFogCoorddvEXT.version = '1.1'
|
|
glFogCoorddvEXT.category = 'GL_EXT_fog_coord'
|
|
glFogCoorddvEXT.trace = True
|
|
glFogCoorddvEXT.play = True
|
|
gl.add(glFogCoorddvEXT)
|
|
|
|
glFogCoordfEXT = Function('glFogCoordfEXT')
|
|
glFogCoordfEXT.ret = Return('void')
|
|
glFogCoordfEXT.add( Input( 'coord','GLfloat' ))
|
|
glFogCoordfEXT.version = '1.1'
|
|
glFogCoordfEXT.category = 'GL_EXT_fog_coord'
|
|
glFogCoordfEXT.trace = True
|
|
glFogCoordfEXT.play = True
|
|
gl.add(glFogCoordfEXT)
|
|
|
|
glFogCoordfvEXT = Function('glFogCoordfvEXT')
|
|
glFogCoordfvEXT.ret = Return('void')
|
|
glFogCoordfvEXT.add( Input( 'coord','const GLfloat *' ,size = 1 ))
|
|
glFogCoordfvEXT.version = '1.1'
|
|
glFogCoordfvEXT.category = 'GL_EXT_fog_coord'
|
|
glFogCoordfvEXT.trace = True
|
|
glFogCoordfvEXT.play = True
|
|
gl.add(glFogCoordfvEXT)
|
|
|
|
# GL_EXT_fragment_lighting
|
|
|
|
glFragmentColorMaterialEXT = Function('glFragmentColorMaterialEXT')
|
|
glFragmentColorMaterialEXT.ret = Return('void')
|
|
glFragmentColorMaterialEXT.add( Input( 'face','GLenum' ))
|
|
glFragmentColorMaterialEXT.add( Input( 'mode','GLenum' ))
|
|
glFragmentColorMaterialEXT.version = ''
|
|
glFragmentColorMaterialEXT.category = 'GL_EXT_fragment_lighting'
|
|
glFragmentColorMaterialEXT.trace = True
|
|
glFragmentColorMaterialEXT.play = True
|
|
gl.add(glFragmentColorMaterialEXT)
|
|
|
|
glFragmentLightModelfEXT = Function('glFragmentLightModelfEXT')
|
|
glFragmentLightModelfEXT.ret = Return('void')
|
|
glFragmentLightModelfEXT.add( Input( 'pname','GLenum' ))
|
|
glFragmentLightModelfEXT.add( Input( 'param','GLfloat' ))
|
|
glFragmentLightModelfEXT.version = ''
|
|
glFragmentLightModelfEXT.category = 'GL_EXT_fragment_lighting'
|
|
glFragmentLightModelfEXT.trace = True
|
|
glFragmentLightModelfEXT.play = True
|
|
gl.add(glFragmentLightModelfEXT)
|
|
|
|
glFragmentLightModelfvEXT = Function('glFragmentLightModelfvEXT')
|
|
glFragmentLightModelfvEXT.ret = Return('void')
|
|
glFragmentLightModelfvEXT.add( Input( 'pname','GLenum' ))
|
|
glFragmentLightModelfvEXT.add( Input( 'params','GLfloat *' ))
|
|
glFragmentLightModelfvEXT.version = ''
|
|
glFragmentLightModelfvEXT.category = 'GL_EXT_fragment_lighting'
|
|
glFragmentLightModelfvEXT.trace = True
|
|
glFragmentLightModelfvEXT.play = True
|
|
gl.add(glFragmentLightModelfvEXT)
|
|
|
|
glFragmentLightModeliEXT = Function('glFragmentLightModeliEXT')
|
|
glFragmentLightModeliEXT.ret = Return('void')
|
|
glFragmentLightModeliEXT.add( Input( 'pname','GLenum' ))
|
|
glFragmentLightModeliEXT.add( Input( 'param','GLint' ))
|
|
glFragmentLightModeliEXT.version = ''
|
|
glFragmentLightModeliEXT.category = 'GL_EXT_fragment_lighting'
|
|
glFragmentLightModeliEXT.trace = True
|
|
glFragmentLightModeliEXT.play = True
|
|
gl.add(glFragmentLightModeliEXT)
|
|
|
|
glFragmentLightModelivEXT = Function('glFragmentLightModelivEXT')
|
|
glFragmentLightModelivEXT.ret = Return('void')
|
|
glFragmentLightModelivEXT.add( Input( 'pname','GLenum' ))
|
|
glFragmentLightModelivEXT.add( Input( 'params','GLint *' ))
|
|
glFragmentLightModelivEXT.version = ''
|
|
glFragmentLightModelivEXT.category = 'GL_EXT_fragment_lighting'
|
|
glFragmentLightModelivEXT.trace = True
|
|
glFragmentLightModelivEXT.play = True
|
|
gl.add(glFragmentLightModelivEXT)
|
|
|
|
glFragmentLightfEXT = Function('glFragmentLightfEXT')
|
|
glFragmentLightfEXT.ret = Return('void')
|
|
glFragmentLightfEXT.add( Input( 'light','GLenum' ))
|
|
glFragmentLightfEXT.add( Input( 'pname','GLenum' ))
|
|
glFragmentLightfEXT.add( Input( 'param','GLfloat' ))
|
|
glFragmentLightfEXT.version = ''
|
|
glFragmentLightfEXT.category = 'GL_EXT_fragment_lighting'
|
|
glFragmentLightfEXT.trace = True
|
|
glFragmentLightfEXT.play = True
|
|
gl.add(glFragmentLightfEXT)
|
|
|
|
glFragmentLightfvEXT = Function('glFragmentLightfvEXT')
|
|
glFragmentLightfvEXT.ret = Return('void')
|
|
glFragmentLightfvEXT.add( Input( 'light','GLenum' ))
|
|
glFragmentLightfvEXT.add( Input( 'pname','GLenum' ))
|
|
glFragmentLightfvEXT.add( Input( 'params','GLfloat *' ))
|
|
glFragmentLightfvEXT.version = ''
|
|
glFragmentLightfvEXT.category = 'GL_EXT_fragment_lighting'
|
|
glFragmentLightfvEXT.trace = True
|
|
glFragmentLightfvEXT.play = True
|
|
gl.add(glFragmentLightfvEXT)
|
|
|
|
glFragmentLightiEXT = Function('glFragmentLightiEXT')
|
|
glFragmentLightiEXT.ret = Return('void')
|
|
glFragmentLightiEXT.add( Input( 'light','GLenum' ))
|
|
glFragmentLightiEXT.add( Input( 'pname','GLenum' ))
|
|
glFragmentLightiEXT.add( Input( 'param','GLint' ))
|
|
glFragmentLightiEXT.version = ''
|
|
glFragmentLightiEXT.category = 'GL_EXT_fragment_lighting'
|
|
glFragmentLightiEXT.trace = True
|
|
glFragmentLightiEXT.play = True
|
|
gl.add(glFragmentLightiEXT)
|
|
|
|
glFragmentLightivEXT = Function('glFragmentLightivEXT')
|
|
glFragmentLightivEXT.ret = Return('void')
|
|
glFragmentLightivEXT.add( Input( 'light','GLenum' ))
|
|
glFragmentLightivEXT.add( Input( 'pname','GLenum' ))
|
|
glFragmentLightivEXT.add( Input( 'params','GLint *' ))
|
|
glFragmentLightivEXT.version = ''
|
|
glFragmentLightivEXT.category = 'GL_EXT_fragment_lighting'
|
|
glFragmentLightivEXT.trace = True
|
|
glFragmentLightivEXT.play = True
|
|
gl.add(glFragmentLightivEXT)
|
|
|
|
glFragmentMaterialfEXT = Function('glFragmentMaterialfEXT')
|
|
glFragmentMaterialfEXT.ret = Return('void')
|
|
glFragmentMaterialfEXT.add( Input( 'face','GLenum' ))
|
|
glFragmentMaterialfEXT.add( Input( 'pname','GLenum' ))
|
|
glFragmentMaterialfEXT.add( Input( 'param','const GLfloat' ))
|
|
glFragmentMaterialfEXT.version = ''
|
|
glFragmentMaterialfEXT.category = 'GL_EXT_fragment_lighting'
|
|
glFragmentMaterialfEXT.trace = True
|
|
glFragmentMaterialfEXT.play = True
|
|
gl.add(glFragmentMaterialfEXT)
|
|
|
|
glFragmentMaterialfvEXT = Function('glFragmentMaterialfvEXT')
|
|
glFragmentMaterialfvEXT.ret = Return('void')
|
|
glFragmentMaterialfvEXT.add( Input( 'face','GLenum' ))
|
|
glFragmentMaterialfvEXT.add( Input( 'pname','GLenum' ))
|
|
glFragmentMaterialfvEXT.add( Input( 'params','const GLfloat *' ))
|
|
glFragmentMaterialfvEXT.version = ''
|
|
glFragmentMaterialfvEXT.category = 'GL_EXT_fragment_lighting'
|
|
glFragmentMaterialfvEXT.trace = True
|
|
glFragmentMaterialfvEXT.play = True
|
|
gl.add(glFragmentMaterialfvEXT)
|
|
|
|
glFragmentMaterialiEXT = Function('glFragmentMaterialiEXT')
|
|
glFragmentMaterialiEXT.ret = Return('void')
|
|
glFragmentMaterialiEXT.add( Input( 'face','GLenum' ))
|
|
glFragmentMaterialiEXT.add( Input( 'pname','GLenum' ))
|
|
glFragmentMaterialiEXT.add( Input( 'param','const GLint' ))
|
|
glFragmentMaterialiEXT.version = ''
|
|
glFragmentMaterialiEXT.category = 'GL_EXT_fragment_lighting'
|
|
glFragmentMaterialiEXT.trace = True
|
|
glFragmentMaterialiEXT.play = True
|
|
gl.add(glFragmentMaterialiEXT)
|
|
|
|
glFragmentMaterialivEXT = Function('glFragmentMaterialivEXT')
|
|
glFragmentMaterialivEXT.ret = Return('void')
|
|
glFragmentMaterialivEXT.add( Input( 'face','GLenum' ))
|
|
glFragmentMaterialivEXT.add( Input( 'pname','GLenum' ))
|
|
glFragmentMaterialivEXT.add( Input( 'params','const GLint *' ))
|
|
glFragmentMaterialivEXT.version = ''
|
|
glFragmentMaterialivEXT.category = 'GL_EXT_fragment_lighting'
|
|
glFragmentMaterialivEXT.trace = True
|
|
glFragmentMaterialivEXT.play = True
|
|
gl.add(glFragmentMaterialivEXT)
|
|
|
|
glGetFragmentLightfvEXT = Function('glGetFragmentLightfvEXT')
|
|
glGetFragmentLightfvEXT.ret = Return('void')
|
|
glGetFragmentLightfvEXT.add( Input( 'light','GLenum' ))
|
|
glGetFragmentLightfvEXT.add( Input( 'pname','GLenum' ))
|
|
glGetFragmentLightfvEXT.add( Input( 'params','GLfloat *' ))
|
|
glGetFragmentLightfvEXT.version = ''
|
|
glGetFragmentLightfvEXT.category = 'GL_EXT_fragment_lighting'
|
|
glGetFragmentLightfvEXT.trace = True
|
|
glGetFragmentLightfvEXT.play = True
|
|
gl.add(glGetFragmentLightfvEXT)
|
|
|
|
glGetFragmentLightivEXT = Function('glGetFragmentLightivEXT')
|
|
glGetFragmentLightivEXT.ret = Return('void')
|
|
glGetFragmentLightivEXT.add( Input( 'light','GLenum' ))
|
|
glGetFragmentLightivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetFragmentLightivEXT.add( Input( 'params','GLint *' ))
|
|
glGetFragmentLightivEXT.version = ''
|
|
glGetFragmentLightivEXT.category = 'GL_EXT_fragment_lighting'
|
|
glGetFragmentLightivEXT.trace = True
|
|
glGetFragmentLightivEXT.play = True
|
|
gl.add(glGetFragmentLightivEXT)
|
|
|
|
glGetFragmentMaterialfvEXT = Function('glGetFragmentMaterialfvEXT')
|
|
glGetFragmentMaterialfvEXT.ret = Return('void')
|
|
glGetFragmentMaterialfvEXT.add( Input( 'face','GLenum' ))
|
|
glGetFragmentMaterialfvEXT.add( Input( 'pname','GLenum' ))
|
|
glGetFragmentMaterialfvEXT.add( Input( 'params','const GLfloat *' ))
|
|
glGetFragmentMaterialfvEXT.version = ''
|
|
glGetFragmentMaterialfvEXT.category = 'GL_EXT_fragment_lighting'
|
|
glGetFragmentMaterialfvEXT.trace = True
|
|
glGetFragmentMaterialfvEXT.play = True
|
|
gl.add(glGetFragmentMaterialfvEXT)
|
|
|
|
glGetFragmentMaterialivEXT = Function('glGetFragmentMaterialivEXT')
|
|
glGetFragmentMaterialivEXT.ret = Return('void')
|
|
glGetFragmentMaterialivEXT.add( Input( 'face','GLenum' ))
|
|
glGetFragmentMaterialivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetFragmentMaterialivEXT.add( Input( 'params','const GLint *' ))
|
|
glGetFragmentMaterialivEXT.version = ''
|
|
glGetFragmentMaterialivEXT.category = 'GL_EXT_fragment_lighting'
|
|
glGetFragmentMaterialivEXT.trace = True
|
|
glGetFragmentMaterialivEXT.play = True
|
|
gl.add(glGetFragmentMaterialivEXT)
|
|
|
|
glLightEnviEXT = Function('glLightEnviEXT')
|
|
glLightEnviEXT.ret = Return('void')
|
|
glLightEnviEXT.add( Input( 'pname','GLenum' ))
|
|
glLightEnviEXT.add( Input( 'param','GLint' ))
|
|
glLightEnviEXT.version = ''
|
|
glLightEnviEXT.category = 'GL_EXT_fragment_lighting'
|
|
glLightEnviEXT.trace = True
|
|
glLightEnviEXT.play = True
|
|
gl.add(glLightEnviEXT)
|
|
|
|
# GL_EXT_framebuffer_blit
|
|
|
|
glBlitFramebufferEXT = Function('glBlitFramebufferEXT')
|
|
glBlitFramebufferEXT.ret = Return('void')
|
|
glBlitFramebufferEXT.add( Input( 'srcX0','GLint' ))
|
|
glBlitFramebufferEXT.add( Input( 'srcY0','GLint' ))
|
|
glBlitFramebufferEXT.add( Input( 'srcX1','GLint' ))
|
|
glBlitFramebufferEXT.add( Input( 'srcY1','GLint' ))
|
|
glBlitFramebufferEXT.add( Input( 'dstX0','GLint' ))
|
|
glBlitFramebufferEXT.add( Input( 'dstY0','GLint' ))
|
|
glBlitFramebufferEXT.add( Input( 'dstX1','GLint' ))
|
|
glBlitFramebufferEXT.add( Input( 'dstY1','GLint' ))
|
|
glBlitFramebufferEXT.add( Input( 'mask','GLbitfield' ))
|
|
glBlitFramebufferEXT.add( Input( 'filter','GLenum' ))
|
|
glBlitFramebufferEXT.version = '1.5'
|
|
glBlitFramebufferEXT.category = 'GL_EXT_framebuffer_blit'
|
|
glBlitFramebufferEXT.trace = True
|
|
glBlitFramebufferEXT.play = True
|
|
gl.add(glBlitFramebufferEXT)
|
|
|
|
# GL_EXT_framebuffer_multisample
|
|
|
|
glRenderbufferStorageMultisampleEXT = Function('glRenderbufferStorageMultisampleEXT')
|
|
glRenderbufferStorageMultisampleEXT.ret = Return('void')
|
|
glRenderbufferStorageMultisampleEXT.add( Input( 'target','GLenum' ))
|
|
glRenderbufferStorageMultisampleEXT.add( Input( 'samples','GLsizei' ))
|
|
glRenderbufferStorageMultisampleEXT.add( Input( 'internalformat','GLenum' ))
|
|
glRenderbufferStorageMultisampleEXT.add( Input( 'width','GLsizei' ))
|
|
glRenderbufferStorageMultisampleEXT.add( Input( 'height','GLsizei' ))
|
|
glRenderbufferStorageMultisampleEXT.version = '1.5'
|
|
glRenderbufferStorageMultisampleEXT.category = 'GL_EXT_framebuffer_multisample'
|
|
glRenderbufferStorageMultisampleEXT.trace = True
|
|
glRenderbufferStorageMultisampleEXT.play = True
|
|
gl.add(glRenderbufferStorageMultisampleEXT)
|
|
|
|
# GL_EXT_framebuffer_object
|
|
|
|
glBindFramebufferEXT = Function('glBindFramebufferEXT')
|
|
glBindFramebufferEXT.ret = Return('void')
|
|
glBindFramebufferEXT.add( Input( 'target','GLenum' ))
|
|
glBindFramebufferEXT.add( Input( 'framebuffer','GLuint' ))
|
|
glBindFramebufferEXT.version = '1.5'
|
|
glBindFramebufferEXT.category = 'GL_EXT_framebuffer_object'
|
|
glBindFramebufferEXT.trace = True
|
|
glBindFramebufferEXT.play = True
|
|
gl.add(glBindFramebufferEXT)
|
|
|
|
glBindRenderbufferEXT = Function('glBindRenderbufferEXT')
|
|
glBindRenderbufferEXT.ret = Return('void')
|
|
glBindRenderbufferEXT.add( Input( 'target','GLenum' ))
|
|
glBindRenderbufferEXT.add( Input( 'renderbuffer','GLuint' ))
|
|
glBindRenderbufferEXT.version = '1.5'
|
|
glBindRenderbufferEXT.category = 'GL_EXT_framebuffer_object'
|
|
glBindRenderbufferEXT.trace = True
|
|
glBindRenderbufferEXT.play = True
|
|
gl.add(glBindRenderbufferEXT)
|
|
|
|
glCheckFramebufferStatusEXT = Function('glCheckFramebufferStatusEXT')
|
|
glCheckFramebufferStatusEXT.ret = Return('GLenum')
|
|
glCheckFramebufferStatusEXT.add( Input( 'target','GLenum' ))
|
|
glCheckFramebufferStatusEXT.version = '1.5'
|
|
glCheckFramebufferStatusEXT.category = 'GL_EXT_framebuffer_object'
|
|
glCheckFramebufferStatusEXT.trace = True
|
|
glCheckFramebufferStatusEXT.play = True
|
|
gl.add(glCheckFramebufferStatusEXT)
|
|
|
|
glDeleteFramebuffersEXT = Function('glDeleteFramebuffersEXT')
|
|
glDeleteFramebuffersEXT.ret = Return('void')
|
|
glDeleteFramebuffersEXT.add( Input( 'n','GLsizei' ))
|
|
glDeleteFramebuffersEXT.add( Input( 'framebuffers','const GLuint *' ,size = 'n' ))
|
|
glDeleteFramebuffersEXT.version = '1.5'
|
|
glDeleteFramebuffersEXT.category = 'GL_EXT_framebuffer_object'
|
|
glDeleteFramebuffersEXT.trace = True
|
|
glDeleteFramebuffersEXT.play = True
|
|
gl.add(glDeleteFramebuffersEXT)
|
|
|
|
glDeleteRenderbuffersEXT = Function('glDeleteRenderbuffersEXT')
|
|
glDeleteRenderbuffersEXT.ret = Return('void')
|
|
glDeleteRenderbuffersEXT.add( Input( 'n','GLsizei' ))
|
|
glDeleteRenderbuffersEXT.add( Input( 'renderbuffers','const GLuint *' ,size = 'n' ))
|
|
glDeleteRenderbuffersEXT.version = '1.5'
|
|
glDeleteRenderbuffersEXT.category = 'GL_EXT_framebuffer_object'
|
|
glDeleteRenderbuffersEXT.trace = True
|
|
glDeleteRenderbuffersEXT.play = True
|
|
gl.add(glDeleteRenderbuffersEXT)
|
|
|
|
glFramebufferRenderbufferEXT = Function('glFramebufferRenderbufferEXT')
|
|
glFramebufferRenderbufferEXT.ret = Return('void')
|
|
glFramebufferRenderbufferEXT.add( Input( 'target','GLenum' ))
|
|
glFramebufferRenderbufferEXT.add( Input( 'attachment','GLenum' ))
|
|
glFramebufferRenderbufferEXT.add( Input( 'renderbuffertarget','GLenum' ))
|
|
glFramebufferRenderbufferEXT.add( Input( 'renderbuffer','GLuint' ))
|
|
glFramebufferRenderbufferEXT.version = '1.5'
|
|
glFramebufferRenderbufferEXT.category = 'GL_EXT_framebuffer_object'
|
|
glFramebufferRenderbufferEXT.trace = True
|
|
glFramebufferRenderbufferEXT.play = True
|
|
gl.add(glFramebufferRenderbufferEXT)
|
|
|
|
glFramebufferTexture1DEXT = Function('glFramebufferTexture1DEXT')
|
|
glFramebufferTexture1DEXT.ret = Return('void')
|
|
glFramebufferTexture1DEXT.add( Input( 'target','GLenum' ))
|
|
glFramebufferTexture1DEXT.add( Input( 'attachment','GLenum' ))
|
|
glFramebufferTexture1DEXT.add( Input( 'textarget','GLenum' ))
|
|
glFramebufferTexture1DEXT.add( Input( 'texture','GLuint' ))
|
|
glFramebufferTexture1DEXT.add( Input( 'level','GLint' ))
|
|
glFramebufferTexture1DEXT.version = '1.5'
|
|
glFramebufferTexture1DEXT.category = 'GL_EXT_framebuffer_object'
|
|
glFramebufferTexture1DEXT.trace = True
|
|
glFramebufferTexture1DEXT.play = True
|
|
gl.add(glFramebufferTexture1DEXT)
|
|
|
|
glFramebufferTexture2DEXT = Function('glFramebufferTexture2DEXT')
|
|
glFramebufferTexture2DEXT.ret = Return('void')
|
|
glFramebufferTexture2DEXT.add( Input( 'target','GLenum' ))
|
|
glFramebufferTexture2DEXT.add( Input( 'attachment','GLenum' ))
|
|
glFramebufferTexture2DEXT.add( Input( 'textarget','GLenum' ))
|
|
glFramebufferTexture2DEXT.add( Input( 'texture','GLuint' ))
|
|
glFramebufferTexture2DEXT.add( Input( 'level','GLint' ))
|
|
glFramebufferTexture2DEXT.version = '1.5'
|
|
glFramebufferTexture2DEXT.category = 'GL_EXT_framebuffer_object'
|
|
glFramebufferTexture2DEXT.trace = True
|
|
glFramebufferTexture2DEXT.play = True
|
|
gl.add(glFramebufferTexture2DEXT)
|
|
|
|
glFramebufferTexture3DEXT = Function('glFramebufferTexture3DEXT')
|
|
glFramebufferTexture3DEXT.ret = Return('void')
|
|
glFramebufferTexture3DEXT.add( Input( 'target','GLenum' ))
|
|
glFramebufferTexture3DEXT.add( Input( 'attachment','GLenum' ))
|
|
glFramebufferTexture3DEXT.add( Input( 'textarget','GLenum' ))
|
|
glFramebufferTexture3DEXT.add( Input( 'texture','GLuint' ))
|
|
glFramebufferTexture3DEXT.add( Input( 'level','GLint' ))
|
|
glFramebufferTexture3DEXT.add( Input( 'zoffset','GLint' ))
|
|
glFramebufferTexture3DEXT.version = '1.5'
|
|
glFramebufferTexture3DEXT.category = 'GL_EXT_framebuffer_object'
|
|
glFramebufferTexture3DEXT.trace = True
|
|
glFramebufferTexture3DEXT.play = True
|
|
gl.add(glFramebufferTexture3DEXT)
|
|
|
|
glGenFramebuffersEXT = Function('glGenFramebuffersEXT')
|
|
glGenFramebuffersEXT.ret = Return('void')
|
|
glGenFramebuffersEXT.add( Input( 'n','GLsizei' ))
|
|
glGenFramebuffersEXT.add( Output( 'framebuffers','GLuint *' ,size = 'n' ))
|
|
glGenFramebuffersEXT.version = '1.5'
|
|
glGenFramebuffersEXT.category = 'GL_EXT_framebuffer_object'
|
|
glGenFramebuffersEXT.trace = True
|
|
glGenFramebuffersEXT.play = True
|
|
gl.add(glGenFramebuffersEXT)
|
|
|
|
glGenRenderbuffersEXT = Function('glGenRenderbuffersEXT')
|
|
glGenRenderbuffersEXT.ret = Return('void')
|
|
glGenRenderbuffersEXT.add( Input( 'n','GLsizei' ))
|
|
glGenRenderbuffersEXT.add( Output( 'renderbuffers','GLuint *' ,size = 'n' ))
|
|
glGenRenderbuffersEXT.version = '1.5'
|
|
glGenRenderbuffersEXT.category = 'GL_EXT_framebuffer_object'
|
|
glGenRenderbuffersEXT.trace = True
|
|
glGenRenderbuffersEXT.play = True
|
|
gl.add(glGenRenderbuffersEXT)
|
|
|
|
glGenerateMipmapEXT = Function('glGenerateMipmapEXT')
|
|
glGenerateMipmapEXT.ret = Return('void')
|
|
glGenerateMipmapEXT.add( Input( 'target','GLenum' ))
|
|
glGenerateMipmapEXT.version = '1.5'
|
|
glGenerateMipmapEXT.category = 'GL_EXT_framebuffer_object'
|
|
glGenerateMipmapEXT.trace = True
|
|
glGenerateMipmapEXT.play = True
|
|
gl.add(glGenerateMipmapEXT)
|
|
|
|
glGetFramebufferAttachmentParameterivEXT = Function('glGetFramebufferAttachmentParameterivEXT')
|
|
glGetFramebufferAttachmentParameterivEXT.ret = Return('void')
|
|
glGetFramebufferAttachmentParameterivEXT.add( Input( 'target','GLenum' ))
|
|
glGetFramebufferAttachmentParameterivEXT.add( Input( 'attachment','GLenum' ))
|
|
glGetFramebufferAttachmentParameterivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetFramebufferAttachmentParameterivEXT.add( Output( 'params','GLint *' ))
|
|
glGetFramebufferAttachmentParameterivEXT.version = '1.5'
|
|
glGetFramebufferAttachmentParameterivEXT.category = 'GL_EXT_framebuffer_object'
|
|
glGetFramebufferAttachmentParameterivEXT.trace = True
|
|
glGetFramebufferAttachmentParameterivEXT.play = True
|
|
gl.add(glGetFramebufferAttachmentParameterivEXT)
|
|
|
|
glGetRenderbufferParameterivEXT = Function('glGetRenderbufferParameterivEXT')
|
|
glGetRenderbufferParameterivEXT.ret = Return('void')
|
|
glGetRenderbufferParameterivEXT.add( Input( 'target','GLenum' ))
|
|
glGetRenderbufferParameterivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetRenderbufferParameterivEXT.add( Output( 'params','GLint *' ))
|
|
glGetRenderbufferParameterivEXT.version = '1.5'
|
|
glGetRenderbufferParameterivEXT.category = 'GL_EXT_framebuffer_object'
|
|
glGetRenderbufferParameterivEXT.trace = True
|
|
glGetRenderbufferParameterivEXT.play = True
|
|
gl.add(glGetRenderbufferParameterivEXT)
|
|
|
|
glIsFramebufferEXT = Function('glIsFramebufferEXT')
|
|
glIsFramebufferEXT.ret = Return('GLboolean')
|
|
glIsFramebufferEXT.add( Input( 'framebuffer','GLuint' ))
|
|
glIsFramebufferEXT.version = '1.5'
|
|
glIsFramebufferEXT.category = 'GL_EXT_framebuffer_object'
|
|
glIsFramebufferEXT.trace = True
|
|
glIsFramebufferEXT.play = True
|
|
gl.add(glIsFramebufferEXT)
|
|
|
|
glIsRenderbufferEXT = Function('glIsRenderbufferEXT')
|
|
glIsRenderbufferEXT.ret = Return('GLboolean')
|
|
glIsRenderbufferEXT.add( Input( 'renderbuffer','GLuint' ))
|
|
glIsRenderbufferEXT.version = '1.5'
|
|
glIsRenderbufferEXT.category = 'GL_EXT_framebuffer_object'
|
|
glIsRenderbufferEXT.trace = True
|
|
glIsRenderbufferEXT.play = True
|
|
gl.add(glIsRenderbufferEXT)
|
|
|
|
glRenderbufferStorageEXT = Function('glRenderbufferStorageEXT')
|
|
glRenderbufferStorageEXT.ret = Return('void')
|
|
glRenderbufferStorageEXT.add( Input( 'target','GLenum' ))
|
|
glRenderbufferStorageEXT.add( Input( 'internalformat','GLenum' ))
|
|
glRenderbufferStorageEXT.add( Input( 'width','GLsizei' ))
|
|
glRenderbufferStorageEXT.add( Input( 'height','GLsizei' ))
|
|
glRenderbufferStorageEXT.version = '1.5'
|
|
glRenderbufferStorageEXT.category = 'GL_EXT_framebuffer_object'
|
|
glRenderbufferStorageEXT.trace = True
|
|
glRenderbufferStorageEXT.play = True
|
|
gl.add(glRenderbufferStorageEXT)
|
|
|
|
# GL_EXT_geometry_shader4
|
|
|
|
glFramebufferTextureEXT = Function('glFramebufferTextureEXT')
|
|
glFramebufferTextureEXT.ret = Return('void')
|
|
glFramebufferTextureEXT.add( Input( 'target','GLenum' ))
|
|
glFramebufferTextureEXT.add( Input( 'attachment','GLenum' ))
|
|
glFramebufferTextureEXT.add( Input( 'texture','GLuint' ))
|
|
glFramebufferTextureEXT.add( Input( 'level','GLint' ))
|
|
glFramebufferTextureEXT.version = '2.0'
|
|
glFramebufferTextureEXT.category = 'GL_EXT_geometry_shader4'
|
|
glFramebufferTextureEXT.trace = True
|
|
glFramebufferTextureEXT.play = True
|
|
gl.add(glFramebufferTextureEXT)
|
|
|
|
glFramebufferTextureFaceEXT = Function('glFramebufferTextureFaceEXT')
|
|
glFramebufferTextureFaceEXT.ret = Return('void')
|
|
glFramebufferTextureFaceEXT.add( Input( 'target','GLenum' ))
|
|
glFramebufferTextureFaceEXT.add( Input( 'attachment','GLenum' ))
|
|
glFramebufferTextureFaceEXT.add( Input( 'texture','GLuint' ))
|
|
glFramebufferTextureFaceEXT.add( Input( 'level','GLint' ))
|
|
glFramebufferTextureFaceEXT.add( Input( 'face','GLenum' ))
|
|
glFramebufferTextureFaceEXT.version = '2.0'
|
|
glFramebufferTextureFaceEXT.category = 'GL_EXT_geometry_shader4'
|
|
glFramebufferTextureFaceEXT.trace = True
|
|
glFramebufferTextureFaceEXT.play = True
|
|
gl.add(glFramebufferTextureFaceEXT)
|
|
|
|
glProgramParameteriEXT = Function('glProgramParameteriEXT')
|
|
glProgramParameteriEXT.ret = Return('void')
|
|
glProgramParameteriEXT.add( Input( 'program','GLuint' ))
|
|
glProgramParameteriEXT.add( Input( 'pname','GLenum' ))
|
|
glProgramParameteriEXT.add( Input( 'value','GLint' ))
|
|
glProgramParameteriEXT.version = '2.0'
|
|
glProgramParameteriEXT.category = 'GL_EXT_geometry_shader4'
|
|
glProgramParameteriEXT.trace = True
|
|
glProgramParameteriEXT.play = True
|
|
gl.add(glProgramParameteriEXT)
|
|
|
|
# GL_EXT_gpu_program_parameters
|
|
|
|
glProgramEnvParameters4fvEXT = Function('glProgramEnvParameters4fvEXT')
|
|
glProgramEnvParameters4fvEXT.ret = Return('void')
|
|
glProgramEnvParameters4fvEXT.add( Input( 'target','GLenum' ))
|
|
glProgramEnvParameters4fvEXT.add( Input( 'index','GLuint' ))
|
|
glProgramEnvParameters4fvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramEnvParameters4fvEXT.add( Input( 'params','const GLfloat *' ,size = 'count * 4' ))
|
|
glProgramEnvParameters4fvEXT.version = '1.3'
|
|
glProgramEnvParameters4fvEXT.category = 'GL_EXT_gpu_program_parameters'
|
|
glProgramEnvParameters4fvEXT.trace = True
|
|
glProgramEnvParameters4fvEXT.play = True
|
|
gl.add(glProgramEnvParameters4fvEXT)
|
|
|
|
glProgramLocalParameters4fvEXT = Function('glProgramLocalParameters4fvEXT')
|
|
glProgramLocalParameters4fvEXT.ret = Return('void')
|
|
glProgramLocalParameters4fvEXT.add( Input( 'target','GLenum' ))
|
|
glProgramLocalParameters4fvEXT.add( Input( 'index','GLuint' ))
|
|
glProgramLocalParameters4fvEXT.add( Input( 'count','GLsizei' ))
|
|
glProgramLocalParameters4fvEXT.add( Input( 'params','const GLfloat *' ,size = 'count * 4' ))
|
|
glProgramLocalParameters4fvEXT.version = '1.3'
|
|
glProgramLocalParameters4fvEXT.category = 'GL_EXT_gpu_program_parameters'
|
|
glProgramLocalParameters4fvEXT.trace = True
|
|
glProgramLocalParameters4fvEXT.play = True
|
|
gl.add(glProgramLocalParameters4fvEXT)
|
|
|
|
# GL_EXT_gpu_shader4
|
|
|
|
glBindFragDataLocationEXT = Function('glBindFragDataLocationEXT')
|
|
glBindFragDataLocationEXT.ret = Return('void')
|
|
glBindFragDataLocationEXT.add( Input( 'program','GLuint' ))
|
|
glBindFragDataLocationEXT.add( Input( 'color','GLuint' ))
|
|
glBindFragDataLocationEXT.add( Input( 'name','const GLchar *' ))
|
|
glBindFragDataLocationEXT.version = '2.0'
|
|
glBindFragDataLocationEXT.category = 'GL_EXT_gpu_shader4'
|
|
glBindFragDataLocationEXT.trace = True
|
|
glBindFragDataLocationEXT.play = True
|
|
gl.add(glBindFragDataLocationEXT)
|
|
|
|
glGetFragDataLocationEXT = Function('glGetFragDataLocationEXT')
|
|
glGetFragDataLocationEXT.ret = Return('GLint')
|
|
glGetFragDataLocationEXT.add( Input( 'program','GLuint' ))
|
|
glGetFragDataLocationEXT.add( Input( 'name','const GLchar *' ))
|
|
glGetFragDataLocationEXT.version = '2.0'
|
|
glGetFragDataLocationEXT.category = 'GL_EXT_gpu_shader4'
|
|
glGetFragDataLocationEXT.trace = True
|
|
glGetFragDataLocationEXT.play = True
|
|
gl.add(glGetFragDataLocationEXT)
|
|
|
|
glGetUniformuivEXT = Function('glGetUniformuivEXT')
|
|
glGetUniformuivEXT.ret = Return('void')
|
|
glGetUniformuivEXT.add( Input( 'program','GLuint' ))
|
|
glGetUniformuivEXT.add( Input( 'location','GLint' ))
|
|
glGetUniformuivEXT.add( Output( 'params','GLuint *' ))
|
|
glGetUniformuivEXT.version = '2.0'
|
|
glGetUniformuivEXT.category = 'GL_EXT_gpu_shader4'
|
|
glGetUniformuivEXT.trace = True
|
|
glGetUniformuivEXT.play = True
|
|
gl.add(glGetUniformuivEXT)
|
|
|
|
glGetVertexAttribIivEXT = Function('glGetVertexAttribIivEXT')
|
|
glGetVertexAttribIivEXT.ret = Return('void')
|
|
glGetVertexAttribIivEXT.add( Input( 'index','GLuint' ))
|
|
glGetVertexAttribIivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetVertexAttribIivEXT.add( Output( 'params','GLint *' ,size = 1 ))
|
|
glGetVertexAttribIivEXT.version = '1.1'
|
|
glGetVertexAttribIivEXT.category = 'GL_EXT_gpu_shader4'
|
|
glGetVertexAttribIivEXT.trace = True
|
|
glGetVertexAttribIivEXT.play = True
|
|
gl.add(glGetVertexAttribIivEXT)
|
|
|
|
glGetVertexAttribIuivEXT = Function('glGetVertexAttribIuivEXT')
|
|
glGetVertexAttribIuivEXT.ret = Return('void')
|
|
glGetVertexAttribIuivEXT.add( Input( 'index','GLuint' ))
|
|
glGetVertexAttribIuivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetVertexAttribIuivEXT.add( Output( 'params','GLuint *' ,size = 1 ))
|
|
glGetVertexAttribIuivEXT.version = '1.1'
|
|
glGetVertexAttribIuivEXT.category = 'GL_EXT_gpu_shader4'
|
|
glGetVertexAttribIuivEXT.trace = True
|
|
glGetVertexAttribIuivEXT.play = True
|
|
gl.add(glGetVertexAttribIuivEXT)
|
|
|
|
glUniform1uiEXT = Function('glUniform1uiEXT')
|
|
glUniform1uiEXT.ret = Return('void')
|
|
glUniform1uiEXT.add( Input( 'location','GLint' ))
|
|
glUniform1uiEXT.add( Input( 'v0','GLuint' ))
|
|
glUniform1uiEXT.version = '2.0'
|
|
glUniform1uiEXT.category = 'GL_EXT_gpu_shader4'
|
|
glUniform1uiEXT.trace = True
|
|
glUniform1uiEXT.play = True
|
|
gl.add(glUniform1uiEXT)
|
|
|
|
glUniform1uivEXT = Function('glUniform1uivEXT')
|
|
glUniform1uivEXT.ret = Return('void')
|
|
glUniform1uivEXT.add( Input( 'location','GLint' ))
|
|
glUniform1uivEXT.add( Input( 'count','GLsizei' ))
|
|
glUniform1uivEXT.add( Input( 'value','const GLuint *' ,size = 'count' ))
|
|
glUniform1uivEXT.version = '2.0'
|
|
glUniform1uivEXT.category = 'GL_EXT_gpu_shader4'
|
|
glUniform1uivEXT.trace = True
|
|
glUniform1uivEXT.play = True
|
|
gl.add(glUniform1uivEXT)
|
|
|
|
glUniform2uiEXT = Function('glUniform2uiEXT')
|
|
glUniform2uiEXT.ret = Return('void')
|
|
glUniform2uiEXT.add( Input( 'location','GLint' ))
|
|
glUniform2uiEXT.add( Input( 'v0','GLuint' ))
|
|
glUniform2uiEXT.add( Input( 'v1','GLuint' ))
|
|
glUniform2uiEXT.version = '2.0'
|
|
glUniform2uiEXT.category = 'GL_EXT_gpu_shader4'
|
|
glUniform2uiEXT.trace = True
|
|
glUniform2uiEXT.play = True
|
|
gl.add(glUniform2uiEXT)
|
|
|
|
glUniform2uivEXT = Function('glUniform2uivEXT')
|
|
glUniform2uivEXT.ret = Return('void')
|
|
glUniform2uivEXT.add( Input( 'location','GLint' ))
|
|
glUniform2uivEXT.add( Input( 'count','GLsizei' ))
|
|
glUniform2uivEXT.add( Input( 'value','const GLuint *' ,size = 'count * 2' ))
|
|
glUniform2uivEXT.version = '2.0'
|
|
glUniform2uivEXT.category = 'GL_EXT_gpu_shader4'
|
|
glUniform2uivEXT.trace = True
|
|
glUniform2uivEXT.play = True
|
|
gl.add(glUniform2uivEXT)
|
|
|
|
glUniform3uiEXT = Function('glUniform3uiEXT')
|
|
glUniform3uiEXT.ret = Return('void')
|
|
glUniform3uiEXT.add( Input( 'location','GLint' ))
|
|
glUniform3uiEXT.add( Input( 'v0','GLuint' ))
|
|
glUniform3uiEXT.add( Input( 'v1','GLuint' ))
|
|
glUniform3uiEXT.add( Input( 'v2','GLuint' ))
|
|
glUniform3uiEXT.version = '2.0'
|
|
glUniform3uiEXT.category = 'GL_EXT_gpu_shader4'
|
|
glUniform3uiEXT.trace = True
|
|
glUniform3uiEXT.play = True
|
|
gl.add(glUniform3uiEXT)
|
|
|
|
glUniform3uivEXT = Function('glUniform3uivEXT')
|
|
glUniform3uivEXT.ret = Return('void')
|
|
glUniform3uivEXT.add( Input( 'location','GLint' ))
|
|
glUniform3uivEXT.add( Input( 'count','GLsizei' ))
|
|
glUniform3uivEXT.add( Input( 'value','const GLuint *' ,size = 'count * 3' ))
|
|
glUniform3uivEXT.version = '2.0'
|
|
glUniform3uivEXT.category = 'GL_EXT_gpu_shader4'
|
|
glUniform3uivEXT.trace = True
|
|
glUniform3uivEXT.play = True
|
|
gl.add(glUniform3uivEXT)
|
|
|
|
glUniform4uiEXT = Function('glUniform4uiEXT')
|
|
glUniform4uiEXT.ret = Return('void')
|
|
glUniform4uiEXT.add( Input( 'location','GLint' ))
|
|
glUniform4uiEXT.add( Input( 'v0','GLuint' ))
|
|
glUniform4uiEXT.add( Input( 'v1','GLuint' ))
|
|
glUniform4uiEXT.add( Input( 'v2','GLuint' ))
|
|
glUniform4uiEXT.add( Input( 'v3','GLuint' ))
|
|
glUniform4uiEXT.version = '2.0'
|
|
glUniform4uiEXT.category = 'GL_EXT_gpu_shader4'
|
|
glUniform4uiEXT.trace = True
|
|
glUniform4uiEXT.play = True
|
|
gl.add(glUniform4uiEXT)
|
|
|
|
glUniform4uivEXT = Function('glUniform4uivEXT')
|
|
glUniform4uivEXT.ret = Return('void')
|
|
glUniform4uivEXT.add( Input( 'location','GLint' ))
|
|
glUniform4uivEXT.add( Input( 'count','GLsizei' ))
|
|
glUniform4uivEXT.add( Input( 'value','const GLuint *' ,size = 'count * 4' ))
|
|
glUniform4uivEXT.version = '2.0'
|
|
glUniform4uivEXT.category = 'GL_EXT_gpu_shader4'
|
|
glUniform4uivEXT.trace = True
|
|
glUniform4uivEXT.play = True
|
|
gl.add(glUniform4uivEXT)
|
|
|
|
glVertexAttribI1iEXT = Function('glVertexAttribI1iEXT')
|
|
glVertexAttribI1iEXT.ret = Return('void')
|
|
glVertexAttribI1iEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI1iEXT.add( Input( 'x','GLint' ))
|
|
glVertexAttribI1iEXT.version = '1.1'
|
|
glVertexAttribI1iEXT.category = 'GL_EXT_gpu_shader4'
|
|
glVertexAttribI1iEXT.trace = True
|
|
glVertexAttribI1iEXT.play = True
|
|
gl.add(glVertexAttribI1iEXT)
|
|
|
|
glVertexAttribI1ivEXT = Function('glVertexAttribI1ivEXT')
|
|
glVertexAttribI1ivEXT.ret = Return('void')
|
|
glVertexAttribI1ivEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI1ivEXT.add( Input( 'v','const GLint *' ,size = 1 ))
|
|
glVertexAttribI1ivEXT.version = '1.1'
|
|
glVertexAttribI1ivEXT.category = 'GL_EXT_gpu_shader4'
|
|
glVertexAttribI1ivEXT.trace = True
|
|
glVertexAttribI1ivEXT.play = True
|
|
gl.add(glVertexAttribI1ivEXT)
|
|
|
|
glVertexAttribI1uiEXT = Function('glVertexAttribI1uiEXT')
|
|
glVertexAttribI1uiEXT.ret = Return('void')
|
|
glVertexAttribI1uiEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI1uiEXT.add( Input( 'x','GLuint' ))
|
|
glVertexAttribI1uiEXT.version = '1.1'
|
|
glVertexAttribI1uiEXT.category = 'GL_EXT_gpu_shader4'
|
|
glVertexAttribI1uiEXT.trace = True
|
|
glVertexAttribI1uiEXT.play = True
|
|
gl.add(glVertexAttribI1uiEXT)
|
|
|
|
glVertexAttribI1uivEXT = Function('glVertexAttribI1uivEXT')
|
|
glVertexAttribI1uivEXT.ret = Return('void')
|
|
glVertexAttribI1uivEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI1uivEXT.add( Input( 'v','const GLuint *' ,size = 1 ))
|
|
glVertexAttribI1uivEXT.version = '1.1'
|
|
glVertexAttribI1uivEXT.category = 'GL_EXT_gpu_shader4'
|
|
glVertexAttribI1uivEXT.trace = True
|
|
glVertexAttribI1uivEXT.play = True
|
|
gl.add(glVertexAttribI1uivEXT)
|
|
|
|
glVertexAttribI2iEXT = Function('glVertexAttribI2iEXT')
|
|
glVertexAttribI2iEXT.ret = Return('void')
|
|
glVertexAttribI2iEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI2iEXT.add( Input( 'x','GLint' ))
|
|
glVertexAttribI2iEXT.add( Input( 'y','GLint' ))
|
|
glVertexAttribI2iEXT.version = '1.1'
|
|
glVertexAttribI2iEXT.category = 'GL_EXT_gpu_shader4'
|
|
glVertexAttribI2iEXT.trace = True
|
|
glVertexAttribI2iEXT.play = True
|
|
gl.add(glVertexAttribI2iEXT)
|
|
|
|
glVertexAttribI2ivEXT = Function('glVertexAttribI2ivEXT')
|
|
glVertexAttribI2ivEXT.ret = Return('void')
|
|
glVertexAttribI2ivEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI2ivEXT.add( Input( 'v','const GLint *' ,size = 2 ))
|
|
glVertexAttribI2ivEXT.version = '1.1'
|
|
glVertexAttribI2ivEXT.category = 'GL_EXT_gpu_shader4'
|
|
glVertexAttribI2ivEXT.trace = True
|
|
glVertexAttribI2ivEXT.play = True
|
|
gl.add(glVertexAttribI2ivEXT)
|
|
|
|
glVertexAttribI2uiEXT = Function('glVertexAttribI2uiEXT')
|
|
glVertexAttribI2uiEXT.ret = Return('void')
|
|
glVertexAttribI2uiEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI2uiEXT.add( Input( 'x','GLuint' ))
|
|
glVertexAttribI2uiEXT.add( Input( 'y','GLuint' ))
|
|
glVertexAttribI2uiEXT.version = '1.1'
|
|
glVertexAttribI2uiEXT.category = 'GL_EXT_gpu_shader4'
|
|
glVertexAttribI2uiEXT.trace = True
|
|
glVertexAttribI2uiEXT.play = True
|
|
gl.add(glVertexAttribI2uiEXT)
|
|
|
|
glVertexAttribI2uivEXT = Function('glVertexAttribI2uivEXT')
|
|
glVertexAttribI2uivEXT.ret = Return('void')
|
|
glVertexAttribI2uivEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI2uivEXT.add( Input( 'v','const GLuint *' ,size = 2 ))
|
|
glVertexAttribI2uivEXT.version = '1.1'
|
|
glVertexAttribI2uivEXT.category = 'GL_EXT_gpu_shader4'
|
|
glVertexAttribI2uivEXT.trace = True
|
|
glVertexAttribI2uivEXT.play = True
|
|
gl.add(glVertexAttribI2uivEXT)
|
|
|
|
glVertexAttribI3iEXT = Function('glVertexAttribI3iEXT')
|
|
glVertexAttribI3iEXT.ret = Return('void')
|
|
glVertexAttribI3iEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI3iEXT.add( Input( 'x','GLint' ))
|
|
glVertexAttribI3iEXT.add( Input( 'y','GLint' ))
|
|
glVertexAttribI3iEXT.add( Input( 'z','GLint' ))
|
|
glVertexAttribI3iEXT.version = '1.1'
|
|
glVertexAttribI3iEXT.category = 'GL_EXT_gpu_shader4'
|
|
glVertexAttribI3iEXT.trace = True
|
|
glVertexAttribI3iEXT.play = True
|
|
gl.add(glVertexAttribI3iEXT)
|
|
|
|
glVertexAttribI3ivEXT = Function('glVertexAttribI3ivEXT')
|
|
glVertexAttribI3ivEXT.ret = Return('void')
|
|
glVertexAttribI3ivEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI3ivEXT.add( Input( 'v','const GLint *' ,size = 3 ))
|
|
glVertexAttribI3ivEXT.version = '1.1'
|
|
glVertexAttribI3ivEXT.category = 'GL_EXT_gpu_shader4'
|
|
glVertexAttribI3ivEXT.trace = True
|
|
glVertexAttribI3ivEXT.play = True
|
|
gl.add(glVertexAttribI3ivEXT)
|
|
|
|
glVertexAttribI3uiEXT = Function('glVertexAttribI3uiEXT')
|
|
glVertexAttribI3uiEXT.ret = Return('void')
|
|
glVertexAttribI3uiEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI3uiEXT.add( Input( 'x','GLuint' ))
|
|
glVertexAttribI3uiEXT.add( Input( 'y','GLuint' ))
|
|
glVertexAttribI3uiEXT.add( Input( 'z','GLuint' ))
|
|
glVertexAttribI3uiEXT.version = '1.1'
|
|
glVertexAttribI3uiEXT.category = 'GL_EXT_gpu_shader4'
|
|
glVertexAttribI3uiEXT.trace = True
|
|
glVertexAttribI3uiEXT.play = True
|
|
gl.add(glVertexAttribI3uiEXT)
|
|
|
|
glVertexAttribI3uivEXT = Function('glVertexAttribI3uivEXT')
|
|
glVertexAttribI3uivEXT.ret = Return('void')
|
|
glVertexAttribI3uivEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI3uivEXT.add( Input( 'v','const GLuint *' ,size = 3 ))
|
|
glVertexAttribI3uivEXT.version = '1.1'
|
|
glVertexAttribI3uivEXT.category = 'GL_EXT_gpu_shader4'
|
|
glVertexAttribI3uivEXT.trace = True
|
|
glVertexAttribI3uivEXT.play = True
|
|
gl.add(glVertexAttribI3uivEXT)
|
|
|
|
glVertexAttribI4bvEXT = Function('glVertexAttribI4bvEXT')
|
|
glVertexAttribI4bvEXT.ret = Return('void')
|
|
glVertexAttribI4bvEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI4bvEXT.add( Input( 'v','const GLbyte *' ,size = 4 ))
|
|
glVertexAttribI4bvEXT.version = '1.1'
|
|
glVertexAttribI4bvEXT.category = 'GL_EXT_gpu_shader4'
|
|
glVertexAttribI4bvEXT.trace = True
|
|
glVertexAttribI4bvEXT.play = True
|
|
gl.add(glVertexAttribI4bvEXT)
|
|
|
|
glVertexAttribI4iEXT = Function('glVertexAttribI4iEXT')
|
|
glVertexAttribI4iEXT.ret = Return('void')
|
|
glVertexAttribI4iEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI4iEXT.add( Input( 'x','GLint' ))
|
|
glVertexAttribI4iEXT.add( Input( 'y','GLint' ))
|
|
glVertexAttribI4iEXT.add( Input( 'z','GLint' ))
|
|
glVertexAttribI4iEXT.add( Input( 'w','GLint' ))
|
|
glVertexAttribI4iEXT.version = '1.1'
|
|
glVertexAttribI4iEXT.category = 'GL_EXT_gpu_shader4'
|
|
glVertexAttribI4iEXT.trace = True
|
|
glVertexAttribI4iEXT.play = True
|
|
gl.add(glVertexAttribI4iEXT)
|
|
|
|
glVertexAttribI4ivEXT = Function('glVertexAttribI4ivEXT')
|
|
glVertexAttribI4ivEXT.ret = Return('void')
|
|
glVertexAttribI4ivEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI4ivEXT.add( Input( 'v','const GLint *' ,size = 4 ))
|
|
glVertexAttribI4ivEXT.version = '1.1'
|
|
glVertexAttribI4ivEXT.category = 'GL_EXT_gpu_shader4'
|
|
glVertexAttribI4ivEXT.trace = True
|
|
glVertexAttribI4ivEXT.play = True
|
|
gl.add(glVertexAttribI4ivEXT)
|
|
|
|
glVertexAttribI4svEXT = Function('glVertexAttribI4svEXT')
|
|
glVertexAttribI4svEXT.ret = Return('void')
|
|
glVertexAttribI4svEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI4svEXT.add( Input( 'v','const GLshort *' ,size = 4 ))
|
|
glVertexAttribI4svEXT.version = '1.1'
|
|
glVertexAttribI4svEXT.category = 'GL_EXT_gpu_shader4'
|
|
glVertexAttribI4svEXT.trace = True
|
|
glVertexAttribI4svEXT.play = True
|
|
gl.add(glVertexAttribI4svEXT)
|
|
|
|
glVertexAttribI4ubvEXT = Function('glVertexAttribI4ubvEXT')
|
|
glVertexAttribI4ubvEXT.ret = Return('void')
|
|
glVertexAttribI4ubvEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI4ubvEXT.add( Input( 'v','const GLubyte *' ,size = 4 ))
|
|
glVertexAttribI4ubvEXT.version = '1.1'
|
|
glVertexAttribI4ubvEXT.category = 'GL_EXT_gpu_shader4'
|
|
glVertexAttribI4ubvEXT.trace = True
|
|
glVertexAttribI4ubvEXT.play = True
|
|
gl.add(glVertexAttribI4ubvEXT)
|
|
|
|
glVertexAttribI4uiEXT = Function('glVertexAttribI4uiEXT')
|
|
glVertexAttribI4uiEXT.ret = Return('void')
|
|
glVertexAttribI4uiEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI4uiEXT.add( Input( 'x','GLuint' ))
|
|
glVertexAttribI4uiEXT.add( Input( 'y','GLuint' ))
|
|
glVertexAttribI4uiEXT.add( Input( 'z','GLuint' ))
|
|
glVertexAttribI4uiEXT.add( Input( 'w','GLuint' ))
|
|
glVertexAttribI4uiEXT.version = '1.1'
|
|
glVertexAttribI4uiEXT.category = 'GL_EXT_gpu_shader4'
|
|
glVertexAttribI4uiEXT.trace = True
|
|
glVertexAttribI4uiEXT.play = True
|
|
gl.add(glVertexAttribI4uiEXT)
|
|
|
|
glVertexAttribI4uivEXT = Function('glVertexAttribI4uivEXT')
|
|
glVertexAttribI4uivEXT.ret = Return('void')
|
|
glVertexAttribI4uivEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI4uivEXT.add( Input( 'v','const GLuint *' ,size = 4 ))
|
|
glVertexAttribI4uivEXT.version = '1.1'
|
|
glVertexAttribI4uivEXT.category = 'GL_EXT_gpu_shader4'
|
|
glVertexAttribI4uivEXT.trace = True
|
|
glVertexAttribI4uivEXT.play = True
|
|
gl.add(glVertexAttribI4uivEXT)
|
|
|
|
glVertexAttribI4usvEXT = Function('glVertexAttribI4usvEXT')
|
|
glVertexAttribI4usvEXT.ret = Return('void')
|
|
glVertexAttribI4usvEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribI4usvEXT.add( Input( 'v','const GLushort *' ,size = 4 ))
|
|
glVertexAttribI4usvEXT.version = '1.1'
|
|
glVertexAttribI4usvEXT.category = 'GL_EXT_gpu_shader4'
|
|
glVertexAttribI4usvEXT.trace = True
|
|
glVertexAttribI4usvEXT.play = True
|
|
gl.add(glVertexAttribI4usvEXT)
|
|
|
|
glVertexAttribIPointerEXT = Function('glVertexAttribIPointerEXT')
|
|
glVertexAttribIPointerEXT.ret = Return('void')
|
|
glVertexAttribIPointerEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribIPointerEXT.add( Input( 'size','GLint' ))
|
|
glVertexAttribIPointerEXT.add( Input( 'type','GLenum' ))
|
|
glVertexAttribIPointerEXT.add( Input( 'stride','GLsizei' ))
|
|
glVertexAttribIPointerEXT.add( Input( 'pointer','const GLvoid *' ))
|
|
glVertexAttribIPointerEXT.version = '1.1'
|
|
glVertexAttribIPointerEXT.category = 'GL_EXT_gpu_shader4'
|
|
glVertexAttribIPointerEXT.trace = True
|
|
glVertexAttribIPointerEXT.play = True
|
|
gl.add(glVertexAttribIPointerEXT)
|
|
|
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# GL_EXT_histogram
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|
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glGetHistogramEXT = Function('glGetHistogramEXT')
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|
glGetHistogramEXT.ret = Return('void')
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glGetHistogramEXT.add( Input( 'target','GLenum' ))
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|
glGetHistogramEXT.add( Input( 'reset','GLboolean' ))
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|
glGetHistogramEXT.add( Input( 'format','GLenum' ))
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|
glGetHistogramEXT.add( Input( 'type','GLenum' ))
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|
glGetHistogramEXT.add( Output( 'values','GLvoid *' ))
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|
glGetHistogramEXT.version = '1.0'
|
|
glGetHistogramEXT.category = 'GL_EXT_histogram'
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|
glGetHistogramEXT.trace = True
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|
glGetHistogramEXT.play = True
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gl.add(glGetHistogramEXT)
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|
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glGetHistogramParameterfvEXT = Function('glGetHistogramParameterfvEXT')
|
|
glGetHistogramParameterfvEXT.ret = Return('void')
|
|
glGetHistogramParameterfvEXT.add( Input( 'target','GLenum' ))
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glGetHistogramParameterfvEXT.add( Input( 'pname','GLenum' ))
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glGetHistogramParameterfvEXT.add( Output( 'params','GLfloat *' ))
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glGetHistogramParameterfvEXT.version = '1.0'
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glGetHistogramParameterfvEXT.category = 'GL_EXT_histogram'
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glGetHistogramParameterfvEXT.trace = True
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glGetHistogramParameterfvEXT.play = True
|
|
gl.add(glGetHistogramParameterfvEXT)
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|
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glGetHistogramParameterivEXT = Function('glGetHistogramParameterivEXT')
|
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glGetHistogramParameterivEXT.ret = Return('void')
|
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glGetHistogramParameterivEXT.add( Input( 'target','GLenum' ))
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glGetHistogramParameterivEXT.add( Input( 'pname','GLenum' ))
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glGetHistogramParameterivEXT.add( Output( 'params','GLint *' ))
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glGetHistogramParameterivEXT.version = '1.0'
|
|
glGetHistogramParameterivEXT.category = 'GL_EXT_histogram'
|
|
glGetHistogramParameterivEXT.trace = True
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glGetHistogramParameterivEXT.play = True
|
|
gl.add(glGetHistogramParameterivEXT)
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|
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glGetMinmaxEXT = Function('glGetMinmaxEXT')
|
|
glGetMinmaxEXT.ret = Return('void')
|
|
glGetMinmaxEXT.add( Input( 'target','GLenum' ))
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|
glGetMinmaxEXT.add( Input( 'reset','GLboolean' ))
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|
glGetMinmaxEXT.add( Input( 'format','GLenum' ))
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glGetMinmaxEXT.add( Input( 'type','GLenum' ))
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glGetMinmaxEXT.add( Output( 'values','GLvoid *' ))
|
|
glGetMinmaxEXT.version = '1.0'
|
|
glGetMinmaxEXT.category = 'GL_EXT_histogram'
|
|
glGetMinmaxEXT.trace = True
|
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glGetMinmaxEXT.play = True
|
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gl.add(glGetMinmaxEXT)
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|
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glGetMinmaxParameterfvEXT = Function('glGetMinmaxParameterfvEXT')
|
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glGetMinmaxParameterfvEXT.ret = Return('void')
|
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glGetMinmaxParameterfvEXT.add( Input( 'target','GLenum' ))
|
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glGetMinmaxParameterfvEXT.add( Input( 'pname','GLenum' ))
|
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glGetMinmaxParameterfvEXT.add( Output( 'params','GLfloat *' ))
|
|
glGetMinmaxParameterfvEXT.version = '1.0'
|
|
glGetMinmaxParameterfvEXT.category = 'GL_EXT_histogram'
|
|
glGetMinmaxParameterfvEXT.trace = True
|
|
glGetMinmaxParameterfvEXT.play = True
|
|
gl.add(glGetMinmaxParameterfvEXT)
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|
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glGetMinmaxParameterivEXT = Function('glGetMinmaxParameterivEXT')
|
|
glGetMinmaxParameterivEXT.ret = Return('void')
|
|
glGetMinmaxParameterivEXT.add( Input( 'target','GLenum' ))
|
|
glGetMinmaxParameterivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetMinmaxParameterivEXT.add( Output( 'params','GLint *' ))
|
|
glGetMinmaxParameterivEXT.version = '1.0'
|
|
glGetMinmaxParameterivEXT.category = 'GL_EXT_histogram'
|
|
glGetMinmaxParameterivEXT.trace = True
|
|
glGetMinmaxParameterivEXT.play = True
|
|
gl.add(glGetMinmaxParameterivEXT)
|
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|
|
glHistogramEXT = Function('glHistogramEXT')
|
|
glHistogramEXT.ret = Return('void')
|
|
glHistogramEXT.add( Input( 'target','GLenum' ))
|
|
glHistogramEXT.add( Input( 'width','GLsizei' ))
|
|
glHistogramEXT.add( Input( 'internalformat','GLenum' ))
|
|
glHistogramEXT.add( Input( 'sink','GLboolean' ))
|
|
glHistogramEXT.version = '1.0'
|
|
glHistogramEXT.category = 'GL_EXT_histogram'
|
|
glHistogramEXT.trace = True
|
|
glHistogramEXT.play = True
|
|
gl.add(glHistogramEXT)
|
|
|
|
glMinmaxEXT = Function('glMinmaxEXT')
|
|
glMinmaxEXT.ret = Return('void')
|
|
glMinmaxEXT.add( Input( 'target','GLenum' ))
|
|
glMinmaxEXT.add( Input( 'internalformat','GLenum' ))
|
|
glMinmaxEXT.add( Input( 'sink','GLboolean' ))
|
|
glMinmaxEXT.version = '1.0'
|
|
glMinmaxEXT.category = 'GL_EXT_histogram'
|
|
glMinmaxEXT.trace = True
|
|
glMinmaxEXT.play = True
|
|
gl.add(glMinmaxEXT)
|
|
|
|
glResetHistogramEXT = Function('glResetHistogramEXT')
|
|
glResetHistogramEXT.ret = Return('void')
|
|
glResetHistogramEXT.add( Input( 'target','GLenum' ))
|
|
glResetHistogramEXT.version = '1.0'
|
|
glResetHistogramEXT.category = 'GL_EXT_histogram'
|
|
glResetHistogramEXT.trace = True
|
|
glResetHistogramEXT.play = True
|
|
gl.add(glResetHistogramEXT)
|
|
|
|
glResetMinmaxEXT = Function('glResetMinmaxEXT')
|
|
glResetMinmaxEXT.ret = Return('void')
|
|
glResetMinmaxEXT.add( Input( 'target','GLenum' ))
|
|
glResetMinmaxEXT.version = '1.0'
|
|
glResetMinmaxEXT.category = 'GL_EXT_histogram'
|
|
glResetMinmaxEXT.trace = True
|
|
glResetMinmaxEXT.play = True
|
|
gl.add(glResetMinmaxEXT)
|
|
|
|
# GL_EXT_index_func
|
|
|
|
glIndexFuncEXT = Function('glIndexFuncEXT')
|
|
glIndexFuncEXT.ret = Return('void')
|
|
glIndexFuncEXT.add( Input( 'func','GLenum' ))
|
|
glIndexFuncEXT.add( Input( 'ref','GLfloat' ))
|
|
glIndexFuncEXT.version = '1.1'
|
|
glIndexFuncEXT.category = 'GL_EXT_index_func'
|
|
glIndexFuncEXT.trace = True
|
|
glIndexFuncEXT.play = True
|
|
gl.add(glIndexFuncEXT)
|
|
|
|
# GL_EXT_index_material
|
|
|
|
glIndexMaterialEXT = Function('glIndexMaterialEXT')
|
|
glIndexMaterialEXT.ret = Return('void')
|
|
glIndexMaterialEXT.add( Input( 'face','GLenum' ))
|
|
glIndexMaterialEXT.add( Input( 'mode','GLenum' ))
|
|
glIndexMaterialEXT.version = '1.1'
|
|
glIndexMaterialEXT.category = 'GL_EXT_index_material'
|
|
glIndexMaterialEXT.trace = True
|
|
glIndexMaterialEXT.play = True
|
|
gl.add(glIndexMaterialEXT)
|
|
|
|
# GL_EXT_light_texture
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|
|
glApplyTextureEXT = Function('glApplyTextureEXT')
|
|
glApplyTextureEXT.ret = Return('void')
|
|
glApplyTextureEXT.add( Input( 'mode','GLenum' ))
|
|
glApplyTextureEXT.version = '1.1'
|
|
glApplyTextureEXT.category = 'GL_EXT_light_texture'
|
|
glApplyTextureEXT.trace = True
|
|
glApplyTextureEXT.play = True
|
|
gl.add(glApplyTextureEXT)
|
|
|
|
glTextureLightEXT = Function('glTextureLightEXT')
|
|
glTextureLightEXT.ret = Return('void')
|
|
glTextureLightEXT.add( Input( 'pname','GLenum' ))
|
|
glTextureLightEXT.version = '1.1'
|
|
glTextureLightEXT.category = 'GL_EXT_light_texture'
|
|
glTextureLightEXT.trace = True
|
|
glTextureLightEXT.play = True
|
|
gl.add(glTextureLightEXT)
|
|
|
|
glTextureMaterialEXT = Function('glTextureMaterialEXT')
|
|
glTextureMaterialEXT.ret = Return('void')
|
|
glTextureMaterialEXT.add( Input( 'face','GLenum' ))
|
|
glTextureMaterialEXT.add( Input( 'mode','GLenum' ))
|
|
glTextureMaterialEXT.version = '1.1'
|
|
glTextureMaterialEXT.category = 'GL_EXT_light_texture'
|
|
glTextureMaterialEXT.trace = True
|
|
glTextureMaterialEXT.play = True
|
|
gl.add(glTextureMaterialEXT)
|
|
|
|
# GL_EXT_map_buffer_range
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|
|
|
glFlushMappedBufferRangeEXT = Function('glFlushMappedBufferRangeEXT')
|
|
glFlushMappedBufferRangeEXT.ret = Return('void')
|
|
glFlushMappedBufferRangeEXT.add( Input( 'target','GLenum' ))
|
|
glFlushMappedBufferRangeEXT.add( Input( 'offset','GLintptr' ))
|
|
glFlushMappedBufferRangeEXT.add( Input( 'length','GLsizeiptr' ))
|
|
glFlushMappedBufferRangeEXT.version = ''
|
|
glFlushMappedBufferRangeEXT.category = 'GL_EXT_map_buffer_range'
|
|
glFlushMappedBufferRangeEXT.trace = True
|
|
glFlushMappedBufferRangeEXT.play = True
|
|
gl.add(glFlushMappedBufferRangeEXT)
|
|
|
|
glMapBufferRangeEXT = Function('glMapBufferRangeEXT')
|
|
glMapBufferRangeEXT.ret = Return('GLvoid *')
|
|
glMapBufferRangeEXT.add( Input( 'target','GLenum' ))
|
|
glMapBufferRangeEXT.add( Input( 'offset','GLintptr' ))
|
|
glMapBufferRangeEXT.add( Input( 'length','GLsizeiptr' ))
|
|
glMapBufferRangeEXT.add( Input( 'access','GLbitfield' ))
|
|
glMapBufferRangeEXT.version = ''
|
|
glMapBufferRangeEXT.category = 'GL_EXT_map_buffer_range'
|
|
glMapBufferRangeEXT.trace = True
|
|
glMapBufferRangeEXT.play = True
|
|
gl.add(glMapBufferRangeEXT)
|
|
|
|
# GL_EXT_multi_draw_arrays
|
|
|
|
glMultiDrawArraysEXT = Function('glMultiDrawArraysEXT')
|
|
glMultiDrawArraysEXT.ret = Return('void')
|
|
glMultiDrawArraysEXT.add( Input( 'mode','GLenum' ))
|
|
glMultiDrawArraysEXT.add( Input( 'first','const GLint *' ,size = 'primcount' ))
|
|
glMultiDrawArraysEXT.add( Input( 'count','const GLsizei *' ,size = 'primcount' ))
|
|
glMultiDrawArraysEXT.add( Input( 'primcount','GLsizei' ))
|
|
glMultiDrawArraysEXT.version = '1.1'
|
|
glMultiDrawArraysEXT.category = 'GL_EXT_multi_draw_arrays'
|
|
glMultiDrawArraysEXT.trace = True
|
|
glMultiDrawArraysEXT.play = True
|
|
gl.add(glMultiDrawArraysEXT)
|
|
|
|
glMultiDrawElementsEXT = Function('glMultiDrawElementsEXT')
|
|
glMultiDrawElementsEXT.ret = Return('void')
|
|
glMultiDrawElementsEXT.add( Input( 'mode','GLenum' ))
|
|
glMultiDrawElementsEXT.add( Input( 'count','GLsizei *' ,size = 'primcount' ))
|
|
glMultiDrawElementsEXT.add( Input( 'type','GLenum' ))
|
|
glMultiDrawElementsEXT.add( Input( 'indices','const GLvoid **' ,size = 'primcount' ))
|
|
glMultiDrawElementsEXT.add( Input( 'primcount','GLsizei' ))
|
|
glMultiDrawElementsEXT.version = '1.1'
|
|
glMultiDrawElementsEXT.category = 'GL_EXT_multi_draw_arrays'
|
|
glMultiDrawElementsEXT.trace = True
|
|
glMultiDrawElementsEXT.play = False
|
|
gl.add(glMultiDrawElementsEXT)
|
|
|
|
# GL_EXT_multisample
|
|
|
|
glSampleMaskEXT = Function('glSampleMaskEXT')
|
|
glSampleMaskEXT.ret = Return('void')
|
|
glSampleMaskEXT.add( Input( 'value','GLclampf' ))
|
|
glSampleMaskEXT.add( Input( 'invert','GLboolean' ))
|
|
glSampleMaskEXT.version = '1.0'
|
|
glSampleMaskEXT.category = 'GL_EXT_multisample'
|
|
glSampleMaskEXT.trace = True
|
|
glSampleMaskEXT.play = True
|
|
gl.add(glSampleMaskEXT)
|
|
|
|
glSamplePatternEXT = Function('glSamplePatternEXT')
|
|
glSamplePatternEXT.ret = Return('void')
|
|
glSamplePatternEXT.add( Input( 'pattern','GLenum' ))
|
|
glSamplePatternEXT.version = '1.0'
|
|
glSamplePatternEXT.category = 'GL_EXT_multisample'
|
|
glSamplePatternEXT.trace = True
|
|
glSamplePatternEXT.play = True
|
|
gl.add(glSamplePatternEXT)
|
|
|
|
# GL_EXT_multisampled_render_to_texture
|
|
|
|
glFramebufferTexture2DMultisampleEXT = Function('glFramebufferTexture2DMultisampleEXT')
|
|
glFramebufferTexture2DMultisampleEXT.ret = Return('void')
|
|
glFramebufferTexture2DMultisampleEXT.add( Input( 'target','GLenum' ))
|
|
glFramebufferTexture2DMultisampleEXT.add( Input( 'attachment','GLenum' ))
|
|
glFramebufferTexture2DMultisampleEXT.add( Input( 'textarget','GLenum' ))
|
|
glFramebufferTexture2DMultisampleEXT.add( Input( 'texture','GLuint' ))
|
|
glFramebufferTexture2DMultisampleEXT.add( Input( 'level','GLint' ))
|
|
glFramebufferTexture2DMultisampleEXT.add( Input( 'samples','GLsizei' ))
|
|
glFramebufferTexture2DMultisampleEXT.version = ''
|
|
glFramebufferTexture2DMultisampleEXT.category = 'GL_EXT_multisampled_render_to_texture'
|
|
glFramebufferTexture2DMultisampleEXT.trace = True
|
|
glFramebufferTexture2DMultisampleEXT.play = True
|
|
gl.add(glFramebufferTexture2DMultisampleEXT)
|
|
|
|
# GL_EXT_multiview_draw_buffers
|
|
|
|
glDrawBuffersIndexedEXT = Function('glDrawBuffersIndexedEXT')
|
|
glDrawBuffersIndexedEXT.ret = Return('void')
|
|
glDrawBuffersIndexedEXT.add( Input( 'n','GLint' ))
|
|
glDrawBuffersIndexedEXT.add( Input( 'location','const GLenum *' ))
|
|
glDrawBuffersIndexedEXT.add( Input( 'indices','const GLint *' ))
|
|
glDrawBuffersIndexedEXT.version = ''
|
|
glDrawBuffersIndexedEXT.category = 'GL_EXT_multiview_draw_buffers'
|
|
glDrawBuffersIndexedEXT.trace = True
|
|
glDrawBuffersIndexedEXT.play = True
|
|
gl.add(glDrawBuffersIndexedEXT)
|
|
|
|
glGetIntegeri_vEXT = Function('glGetIntegeri_vEXT')
|
|
glGetIntegeri_vEXT.ret = Return('void')
|
|
glGetIntegeri_vEXT.add( Input( 'target','GLenum' ))
|
|
glGetIntegeri_vEXT.add( Input( 'index','GLuint' ))
|
|
glGetIntegeri_vEXT.add( Input( 'data','GLint *' ))
|
|
glGetIntegeri_vEXT.version = ''
|
|
glGetIntegeri_vEXT.category = 'GL_EXT_multiview_draw_buffers'
|
|
glGetIntegeri_vEXT.trace = True
|
|
glGetIntegeri_vEXT.play = True
|
|
gl.add(glGetIntegeri_vEXT)
|
|
|
|
glReadBufferIndexedEXT = Function('glReadBufferIndexedEXT')
|
|
glReadBufferIndexedEXT.ret = Return('void')
|
|
glReadBufferIndexedEXT.add( Input( 'src','GLenum' ))
|
|
glReadBufferIndexedEXT.add( Input( 'index','GLint' ))
|
|
glReadBufferIndexedEXT.version = ''
|
|
glReadBufferIndexedEXT.category = 'GL_EXT_multiview_draw_buffers'
|
|
glReadBufferIndexedEXT.trace = True
|
|
glReadBufferIndexedEXT.play = True
|
|
gl.add(glReadBufferIndexedEXT)
|
|
|
|
# GL_EXT_occlusion_query_boolean
|
|
|
|
glBeginQueryEXT = Function('glBeginQueryEXT')
|
|
glBeginQueryEXT.ret = Return('void')
|
|
glBeginQueryEXT.add( Input( 'target','GLenum' ))
|
|
glBeginQueryEXT.add( Input( 'id','GLuint' ))
|
|
glBeginQueryEXT.version = ''
|
|
glBeginQueryEXT.category = 'GL_EXT_occlusion_query_boolean'
|
|
glBeginQueryEXT.trace = True
|
|
glBeginQueryEXT.play = True
|
|
gl.add(glBeginQueryEXT)
|
|
|
|
glDeleteQueriesEXT = Function('glDeleteQueriesEXT')
|
|
glDeleteQueriesEXT.ret = Return('void')
|
|
glDeleteQueriesEXT.add( Input( 'n','GLsizei' ))
|
|
glDeleteQueriesEXT.add( Input( 'ids','const GLuint *' ))
|
|
glDeleteQueriesEXT.version = ''
|
|
glDeleteQueriesEXT.category = 'GL_EXT_occlusion_query_boolean'
|
|
glDeleteQueriesEXT.trace = True
|
|
glDeleteQueriesEXT.play = True
|
|
gl.add(glDeleteQueriesEXT)
|
|
|
|
glEndQueryEXT = Function('glEndQueryEXT')
|
|
glEndQueryEXT.ret = Return('void')
|
|
glEndQueryEXT.add( Input( 'target','GLenum' ))
|
|
glEndQueryEXT.version = ''
|
|
glEndQueryEXT.category = 'GL_EXT_occlusion_query_boolean'
|
|
glEndQueryEXT.trace = True
|
|
glEndQueryEXT.play = True
|
|
gl.add(glEndQueryEXT)
|
|
|
|
glGenQueriesEXT = Function('glGenQueriesEXT')
|
|
glGenQueriesEXT.ret = Return('void')
|
|
glGenQueriesEXT.add( Input( 'n','GLsizei' ))
|
|
glGenQueriesEXT.add( Input( 'ids','GLuint *' ))
|
|
glGenQueriesEXT.version = ''
|
|
glGenQueriesEXT.category = 'GL_EXT_occlusion_query_boolean'
|
|
glGenQueriesEXT.trace = True
|
|
glGenQueriesEXT.play = True
|
|
gl.add(glGenQueriesEXT)
|
|
|
|
glGetQueryObjectuivEXT = Function('glGetQueryObjectuivEXT')
|
|
glGetQueryObjectuivEXT.ret = Return('void')
|
|
glGetQueryObjectuivEXT.add( Input( 'id','GLuint' ))
|
|
glGetQueryObjectuivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetQueryObjectuivEXT.add( Input( 'params','GLuint *' ))
|
|
glGetQueryObjectuivEXT.version = ''
|
|
glGetQueryObjectuivEXT.category = 'GL_EXT_occlusion_query_boolean'
|
|
glGetQueryObjectuivEXT.trace = True
|
|
glGetQueryObjectuivEXT.play = True
|
|
gl.add(glGetQueryObjectuivEXT)
|
|
|
|
glGetQueryivEXT = Function('glGetQueryivEXT')
|
|
glGetQueryivEXT.ret = Return('void')
|
|
glGetQueryivEXT.add( Input( 'target','GLenum' ))
|
|
glGetQueryivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetQueryivEXT.add( Input( 'params','GLint *' ))
|
|
glGetQueryivEXT.version = ''
|
|
glGetQueryivEXT.category = 'GL_EXT_occlusion_query_boolean'
|
|
glGetQueryivEXT.trace = True
|
|
glGetQueryivEXT.play = True
|
|
gl.add(glGetQueryivEXT)
|
|
|
|
glIsQueryEXT = Function('glIsQueryEXT')
|
|
glIsQueryEXT.ret = Return('GLboolean')
|
|
glIsQueryEXT.add( Input( 'id','GLuint' ))
|
|
glIsQueryEXT.version = ''
|
|
glIsQueryEXT.category = 'GL_EXT_occlusion_query_boolean'
|
|
glIsQueryEXT.trace = True
|
|
glIsQueryEXT.play = True
|
|
gl.add(glIsQueryEXT)
|
|
|
|
# GL_EXT_paletted_texture
|
|
|
|
glColorTableEXT = Function('glColorTableEXT')
|
|
glColorTableEXT.ret = Return('void')
|
|
glColorTableEXT.add( Input( 'target','GLenum' ))
|
|
glColorTableEXT.add( Input( 'internalFormat','GLenum' ))
|
|
glColorTableEXT.add( Input( 'width','GLsizei' ))
|
|
glColorTableEXT.add( Input( 'format','GLenum' ))
|
|
glColorTableEXT.add( Input( 'type','GLenum' ))
|
|
glColorTableEXT.add( Input( 'table','const GLvoid *' ))
|
|
glColorTableEXT.version = '1.0'
|
|
glColorTableEXT.category = 'GL_EXT_paletted_texture'
|
|
glColorTableEXT.trace = True
|
|
glColorTableEXT.play = True
|
|
gl.add(glColorTableEXT)
|
|
|
|
glGetColorTableEXT = Function('glGetColorTableEXT')
|
|
glGetColorTableEXT.ret = Return('void')
|
|
glGetColorTableEXT.add( Input( 'target','GLenum' ))
|
|
glGetColorTableEXT.add( Input( 'format','GLenum' ))
|
|
glGetColorTableEXT.add( Input( 'type','GLenum' ))
|
|
glGetColorTableEXT.add( Output( 'data','GLvoid *' ))
|
|
glGetColorTableEXT.version = '1.0'
|
|
glGetColorTableEXT.category = 'GL_EXT_paletted_texture'
|
|
glGetColorTableEXT.trace = True
|
|
glGetColorTableEXT.play = True
|
|
gl.add(glGetColorTableEXT)
|
|
|
|
glGetColorTableParameterfvEXT = Function('glGetColorTableParameterfvEXT')
|
|
glGetColorTableParameterfvEXT.ret = Return('void')
|
|
glGetColorTableParameterfvEXT.add( Input( 'target','GLenum' ))
|
|
glGetColorTableParameterfvEXT.add( Input( 'pname','GLenum' ))
|
|
glGetColorTableParameterfvEXT.add( Output( 'params','GLfloat *' ))
|
|
glGetColorTableParameterfvEXT.version = '1.0'
|
|
glGetColorTableParameterfvEXT.category = 'GL_EXT_paletted_texture'
|
|
glGetColorTableParameterfvEXT.trace = True
|
|
glGetColorTableParameterfvEXT.play = True
|
|
gl.add(glGetColorTableParameterfvEXT)
|
|
|
|
glGetColorTableParameterivEXT = Function('glGetColorTableParameterivEXT')
|
|
glGetColorTableParameterivEXT.ret = Return('void')
|
|
glGetColorTableParameterivEXT.add( Input( 'target','GLenum' ))
|
|
glGetColorTableParameterivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetColorTableParameterivEXT.add( Output( 'params','GLint *' ))
|
|
glGetColorTableParameterivEXT.version = '1.0'
|
|
glGetColorTableParameterivEXT.category = 'GL_EXT_paletted_texture'
|
|
glGetColorTableParameterivEXT.trace = True
|
|
glGetColorTableParameterivEXT.play = True
|
|
gl.add(glGetColorTableParameterivEXT)
|
|
|
|
# GL_EXT_pixel_transform
|
|
|
|
glGetPixelTransformParameterfvEXT = Function('glGetPixelTransformParameterfvEXT')
|
|
glGetPixelTransformParameterfvEXT.ret = Return('void')
|
|
glGetPixelTransformParameterfvEXT.add( Input( 'target','GLenum' ))
|
|
glGetPixelTransformParameterfvEXT.add( Input( 'pname','GLenum' ))
|
|
glGetPixelTransformParameterfvEXT.add( Input( 'params','const GLfloat *' ))
|
|
glGetPixelTransformParameterfvEXT.version = ''
|
|
glGetPixelTransformParameterfvEXT.category = 'GL_EXT_pixel_transform'
|
|
glGetPixelTransformParameterfvEXT.trace = True
|
|
glGetPixelTransformParameterfvEXT.play = True
|
|
gl.add(glGetPixelTransformParameterfvEXT)
|
|
|
|
glGetPixelTransformParameterivEXT = Function('glGetPixelTransformParameterivEXT')
|
|
glGetPixelTransformParameterivEXT.ret = Return('void')
|
|
glGetPixelTransformParameterivEXT.add( Input( 'target','GLenum' ))
|
|
glGetPixelTransformParameterivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetPixelTransformParameterivEXT.add( Input( 'params','const GLint *' ))
|
|
glGetPixelTransformParameterivEXT.version = ''
|
|
glGetPixelTransformParameterivEXT.category = 'GL_EXT_pixel_transform'
|
|
glGetPixelTransformParameterivEXT.trace = True
|
|
glGetPixelTransformParameterivEXT.play = True
|
|
gl.add(glGetPixelTransformParameterivEXT)
|
|
|
|
glPixelTransformParameterfEXT = Function('glPixelTransformParameterfEXT')
|
|
glPixelTransformParameterfEXT.ret = Return('void')
|
|
glPixelTransformParameterfEXT.add( Input( 'target','GLenum' ))
|
|
glPixelTransformParameterfEXT.add( Input( 'pname','GLenum' ))
|
|
glPixelTransformParameterfEXT.add( Input( 'param','const GLfloat' ))
|
|
glPixelTransformParameterfEXT.version = '1.1'
|
|
glPixelTransformParameterfEXT.category = 'GL_EXT_pixel_transform'
|
|
glPixelTransformParameterfEXT.trace = True
|
|
glPixelTransformParameterfEXT.play = True
|
|
gl.add(glPixelTransformParameterfEXT)
|
|
|
|
glPixelTransformParameterfvEXT = Function('glPixelTransformParameterfvEXT')
|
|
glPixelTransformParameterfvEXT.ret = Return('void')
|
|
glPixelTransformParameterfvEXT.add( Input( 'target','GLenum' ))
|
|
glPixelTransformParameterfvEXT.add( Input( 'pname','GLenum' ))
|
|
glPixelTransformParameterfvEXT.add( Input( 'params','const GLfloat *' ,size = 1 ))
|
|
glPixelTransformParameterfvEXT.version = '1.1'
|
|
glPixelTransformParameterfvEXT.category = 'GL_EXT_pixel_transform'
|
|
glPixelTransformParameterfvEXT.trace = True
|
|
glPixelTransformParameterfvEXT.play = True
|
|
gl.add(glPixelTransformParameterfvEXT)
|
|
|
|
glPixelTransformParameteriEXT = Function('glPixelTransformParameteriEXT')
|
|
glPixelTransformParameteriEXT.ret = Return('void')
|
|
glPixelTransformParameteriEXT.add( Input( 'target','GLenum' ))
|
|
glPixelTransformParameteriEXT.add( Input( 'pname','GLenum' ))
|
|
glPixelTransformParameteriEXT.add( Input( 'param','const GLint' ))
|
|
glPixelTransformParameteriEXT.version = '1.1'
|
|
glPixelTransformParameteriEXT.category = 'GL_EXT_pixel_transform'
|
|
glPixelTransformParameteriEXT.trace = True
|
|
glPixelTransformParameteriEXT.play = True
|
|
gl.add(glPixelTransformParameteriEXT)
|
|
|
|
glPixelTransformParameterivEXT = Function('glPixelTransformParameterivEXT')
|
|
glPixelTransformParameterivEXT.ret = Return('void')
|
|
glPixelTransformParameterivEXT.add( Input( 'target','GLenum' ))
|
|
glPixelTransformParameterivEXT.add( Input( 'pname','GLenum' ))
|
|
glPixelTransformParameterivEXT.add( Input( 'params','const GLint *' ,size = 1 ))
|
|
glPixelTransformParameterivEXT.version = '1.1'
|
|
glPixelTransformParameterivEXT.category = 'GL_EXT_pixel_transform'
|
|
glPixelTransformParameterivEXT.trace = True
|
|
glPixelTransformParameterivEXT.play = True
|
|
gl.add(glPixelTransformParameterivEXT)
|
|
|
|
# GL_EXT_point_parameters
|
|
|
|
glPointParameterfEXT = Function('glPointParameterfEXT')
|
|
glPointParameterfEXT.ret = Return('void')
|
|
glPointParameterfEXT.add( Input( 'pname','GLenum' ))
|
|
glPointParameterfEXT.add( Input( 'param','GLfloat' ))
|
|
glPointParameterfEXT.version = '1.1'
|
|
glPointParameterfEXT.category = 'GL_EXT_point_parameters'
|
|
glPointParameterfEXT.trace = True
|
|
glPointParameterfEXT.play = True
|
|
gl.add(glPointParameterfEXT)
|
|
|
|
glPointParameterfvEXT = Function('glPointParameterfvEXT')
|
|
glPointParameterfvEXT.ret = Return('void')
|
|
glPointParameterfvEXT.add( Input( 'pname','GLenum' ))
|
|
glPointParameterfvEXT.add( Input( 'params','const GLfloat *' ))
|
|
glPointParameterfvEXT.version = '1.1'
|
|
glPointParameterfvEXT.category = 'GL_EXT_point_parameters'
|
|
glPointParameterfvEXT.trace = True
|
|
glPointParameterfvEXT.play = True
|
|
gl.add(glPointParameterfvEXT)
|
|
|
|
# GL_EXT_polygon_offset
|
|
|
|
glPolygonOffsetEXT = Function('glPolygonOffsetEXT')
|
|
glPolygonOffsetEXT.ret = Return('void')
|
|
glPolygonOffsetEXT.add( Input( 'factor','GLfloat' ))
|
|
glPolygonOffsetEXT.add( Input( 'bias','GLfloat' ))
|
|
glPolygonOffsetEXT.version = '1.0'
|
|
glPolygonOffsetEXT.category = 'GL_EXT_polygon_offset'
|
|
glPolygonOffsetEXT.trace = True
|
|
glPolygonOffsetEXT.play = True
|
|
gl.add(glPolygonOffsetEXT)
|
|
|
|
# GL_EXT_provoking_vertex
|
|
|
|
glProvokingVertexEXT = Function('glProvokingVertexEXT')
|
|
glProvokingVertexEXT.ret = Return('void')
|
|
glProvokingVertexEXT.add( Input( 'mode','GLenum' ))
|
|
glProvokingVertexEXT.version = '1.0'
|
|
glProvokingVertexEXT.category = 'GL_EXT_provoking_vertex'
|
|
glProvokingVertexEXT.trace = True
|
|
glProvokingVertexEXT.play = True
|
|
gl.add(glProvokingVertexEXT)
|
|
|
|
# GL_EXT_robustness
|
|
|
|
glGetnUniformfvEXT = Function('glGetnUniformfvEXT')
|
|
glGetnUniformfvEXT.ret = Return('void')
|
|
glGetnUniformfvEXT.add( Input( 'program','GLuint' ))
|
|
glGetnUniformfvEXT.add( Input( 'location','GLint' ))
|
|
glGetnUniformfvEXT.add( Input( 'bufSize','GLsizei' ))
|
|
glGetnUniformfvEXT.add( Input( 'params','GLfloat *' ))
|
|
glGetnUniformfvEXT.version = ''
|
|
glGetnUniformfvEXT.category = 'GL_EXT_robustness'
|
|
glGetnUniformfvEXT.trace = True
|
|
glGetnUniformfvEXT.play = True
|
|
gl.add(glGetnUniformfvEXT)
|
|
|
|
glGetnUniformivEXT = Function('glGetnUniformivEXT')
|
|
glGetnUniformivEXT.ret = Return('void')
|
|
glGetnUniformivEXT.add( Input( 'program','GLuint' ))
|
|
glGetnUniformivEXT.add( Input( 'location','GLint' ))
|
|
glGetnUniformivEXT.add( Input( 'bufSize','GLsizei' ))
|
|
glGetnUniformivEXT.add( Input( 'params','GLint *' ))
|
|
glGetnUniformivEXT.version = ''
|
|
glGetnUniformivEXT.category = 'GL_EXT_robustness'
|
|
glGetnUniformivEXT.trace = True
|
|
glGetnUniformivEXT.play = True
|
|
gl.add(glGetnUniformivEXT)
|
|
|
|
glReadnPixelsEXT = Function('glReadnPixelsEXT')
|
|
glReadnPixelsEXT.ret = Return('void')
|
|
glReadnPixelsEXT.add( Input( 'x','GLint' ))
|
|
glReadnPixelsEXT.add( Input( 'y','GLint' ))
|
|
glReadnPixelsEXT.add( Input( 'width','GLsizei' ))
|
|
glReadnPixelsEXT.add( Input( 'height','GLsizei' ))
|
|
glReadnPixelsEXT.add( Input( 'format','GLenum' ))
|
|
glReadnPixelsEXT.add( Input( 'type','GLenum' ))
|
|
glReadnPixelsEXT.add( Input( 'bufSize','GLsizei' ))
|
|
glReadnPixelsEXT.add( Input( 'data','GLvoid *' ))
|
|
glReadnPixelsEXT.version = ''
|
|
glReadnPixelsEXT.category = 'GL_EXT_robustness'
|
|
glReadnPixelsEXT.trace = True
|
|
glReadnPixelsEXT.play = True
|
|
gl.add(glReadnPixelsEXT)
|
|
|
|
# GL_EXT_scene_marker
|
|
|
|
glBeginSceneEXT = Function('glBeginSceneEXT')
|
|
glBeginSceneEXT.ret = Return('void')
|
|
glBeginSceneEXT.version = ''
|
|
glBeginSceneEXT.category = 'GL_EXT_scene_marker'
|
|
glBeginSceneEXT.trace = True
|
|
glBeginSceneEXT.play = True
|
|
gl.add(glBeginSceneEXT)
|
|
|
|
glEndSceneEXT = Function('glEndSceneEXT')
|
|
glEndSceneEXT.ret = Return('void')
|
|
glEndSceneEXT.version = ''
|
|
glEndSceneEXT.category = 'GL_EXT_scene_marker'
|
|
glEndSceneEXT.trace = True
|
|
glEndSceneEXT.play = True
|
|
gl.add(glEndSceneEXT)
|
|
|
|
# GL_EXT_secondary_color
|
|
|
|
glSecondaryColor3bEXT = Function('glSecondaryColor3bEXT')
|
|
glSecondaryColor3bEXT.ret = Return('void')
|
|
glSecondaryColor3bEXT.add( Input( 'red','GLbyte' ))
|
|
glSecondaryColor3bEXT.add( Input( 'green','GLbyte' ))
|
|
glSecondaryColor3bEXT.add( Input( 'blue','GLbyte' ))
|
|
glSecondaryColor3bEXT.version = '1.1'
|
|
glSecondaryColor3bEXT.category = 'GL_EXT_secondary_color'
|
|
glSecondaryColor3bEXT.trace = True
|
|
glSecondaryColor3bEXT.play = True
|
|
gl.add(glSecondaryColor3bEXT)
|
|
|
|
glSecondaryColor3bvEXT = Function('glSecondaryColor3bvEXT')
|
|
glSecondaryColor3bvEXT.ret = Return('void')
|
|
glSecondaryColor3bvEXT.add( Input( 'v','const GLbyte *' ,size = 3 ))
|
|
glSecondaryColor3bvEXT.version = '1.1'
|
|
glSecondaryColor3bvEXT.category = 'GL_EXT_secondary_color'
|
|
glSecondaryColor3bvEXT.trace = True
|
|
glSecondaryColor3bvEXT.play = True
|
|
gl.add(glSecondaryColor3bvEXT)
|
|
|
|
glSecondaryColor3dEXT = Function('glSecondaryColor3dEXT')
|
|
glSecondaryColor3dEXT.ret = Return('void')
|
|
glSecondaryColor3dEXT.add( Input( 'red','GLdouble' ))
|
|
glSecondaryColor3dEXT.add( Input( 'green','GLdouble' ))
|
|
glSecondaryColor3dEXT.add( Input( 'blue','GLdouble' ))
|
|
glSecondaryColor3dEXT.version = '1.1'
|
|
glSecondaryColor3dEXT.category = 'GL_EXT_secondary_color'
|
|
glSecondaryColor3dEXT.trace = True
|
|
glSecondaryColor3dEXT.play = True
|
|
gl.add(glSecondaryColor3dEXT)
|
|
|
|
glSecondaryColor3dvEXT = Function('glSecondaryColor3dvEXT')
|
|
glSecondaryColor3dvEXT.ret = Return('void')
|
|
glSecondaryColor3dvEXT.add( Input( 'v','const GLdouble *' ,size = 3 ))
|
|
glSecondaryColor3dvEXT.version = '1.1'
|
|
glSecondaryColor3dvEXT.category = 'GL_EXT_secondary_color'
|
|
glSecondaryColor3dvEXT.trace = True
|
|
glSecondaryColor3dvEXT.play = True
|
|
gl.add(glSecondaryColor3dvEXT)
|
|
|
|
glSecondaryColor3fEXT = Function('glSecondaryColor3fEXT')
|
|
glSecondaryColor3fEXT.ret = Return('void')
|
|
glSecondaryColor3fEXT.add( Input( 'red','GLfloat' ))
|
|
glSecondaryColor3fEXT.add( Input( 'green','GLfloat' ))
|
|
glSecondaryColor3fEXT.add( Input( 'blue','GLfloat' ))
|
|
glSecondaryColor3fEXT.version = '1.1'
|
|
glSecondaryColor3fEXT.category = 'GL_EXT_secondary_color'
|
|
glSecondaryColor3fEXT.trace = True
|
|
glSecondaryColor3fEXT.play = True
|
|
gl.add(glSecondaryColor3fEXT)
|
|
|
|
glSecondaryColor3fvEXT = Function('glSecondaryColor3fvEXT')
|
|
glSecondaryColor3fvEXT.ret = Return('void')
|
|
glSecondaryColor3fvEXT.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glSecondaryColor3fvEXT.version = '1.1'
|
|
glSecondaryColor3fvEXT.category = 'GL_EXT_secondary_color'
|
|
glSecondaryColor3fvEXT.trace = True
|
|
glSecondaryColor3fvEXT.play = True
|
|
gl.add(glSecondaryColor3fvEXT)
|
|
|
|
glSecondaryColor3iEXT = Function('glSecondaryColor3iEXT')
|
|
glSecondaryColor3iEXT.ret = Return('void')
|
|
glSecondaryColor3iEXT.add( Input( 'red','GLint' ))
|
|
glSecondaryColor3iEXT.add( Input( 'green','GLint' ))
|
|
glSecondaryColor3iEXT.add( Input( 'blue','GLint' ))
|
|
glSecondaryColor3iEXT.version = '1.1'
|
|
glSecondaryColor3iEXT.category = 'GL_EXT_secondary_color'
|
|
glSecondaryColor3iEXT.trace = True
|
|
glSecondaryColor3iEXT.play = True
|
|
gl.add(glSecondaryColor3iEXT)
|
|
|
|
glSecondaryColor3ivEXT = Function('glSecondaryColor3ivEXT')
|
|
glSecondaryColor3ivEXT.ret = Return('void')
|
|
glSecondaryColor3ivEXT.add( Input( 'v','const GLint *' ,size = 3 ))
|
|
glSecondaryColor3ivEXT.version = '1.1'
|
|
glSecondaryColor3ivEXT.category = 'GL_EXT_secondary_color'
|
|
glSecondaryColor3ivEXT.trace = True
|
|
glSecondaryColor3ivEXT.play = True
|
|
gl.add(glSecondaryColor3ivEXT)
|
|
|
|
glSecondaryColor3sEXT = Function('glSecondaryColor3sEXT')
|
|
glSecondaryColor3sEXT.ret = Return('void')
|
|
glSecondaryColor3sEXT.add( Input( 'red','GLshort' ))
|
|
glSecondaryColor3sEXT.add( Input( 'green','GLshort' ))
|
|
glSecondaryColor3sEXT.add( Input( 'blue','GLshort' ))
|
|
glSecondaryColor3sEXT.version = '1.1'
|
|
glSecondaryColor3sEXT.category = 'GL_EXT_secondary_color'
|
|
glSecondaryColor3sEXT.trace = True
|
|
glSecondaryColor3sEXT.play = True
|
|
gl.add(glSecondaryColor3sEXT)
|
|
|
|
glSecondaryColor3svEXT = Function('glSecondaryColor3svEXT')
|
|
glSecondaryColor3svEXT.ret = Return('void')
|
|
glSecondaryColor3svEXT.add( Input( 'v','const GLshort *' ,size = 3 ))
|
|
glSecondaryColor3svEXT.version = '1.1'
|
|
glSecondaryColor3svEXT.category = 'GL_EXT_secondary_color'
|
|
glSecondaryColor3svEXT.trace = True
|
|
glSecondaryColor3svEXT.play = True
|
|
gl.add(glSecondaryColor3svEXT)
|
|
|
|
glSecondaryColor3ubEXT = Function('glSecondaryColor3ubEXT')
|
|
glSecondaryColor3ubEXT.ret = Return('void')
|
|
glSecondaryColor3ubEXT.add( Input( 'red','GLubyte' ))
|
|
glSecondaryColor3ubEXT.add( Input( 'green','GLubyte' ))
|
|
glSecondaryColor3ubEXT.add( Input( 'blue','GLubyte' ))
|
|
glSecondaryColor3ubEXT.version = '1.1'
|
|
glSecondaryColor3ubEXT.category = 'GL_EXT_secondary_color'
|
|
glSecondaryColor3ubEXT.trace = True
|
|
glSecondaryColor3ubEXT.play = True
|
|
gl.add(glSecondaryColor3ubEXT)
|
|
|
|
glSecondaryColor3ubvEXT = Function('glSecondaryColor3ubvEXT')
|
|
glSecondaryColor3ubvEXT.ret = Return('void')
|
|
glSecondaryColor3ubvEXT.add( Input( 'v','const GLubyte *' ,size = 3 ))
|
|
glSecondaryColor3ubvEXT.version = '1.1'
|
|
glSecondaryColor3ubvEXT.category = 'GL_EXT_secondary_color'
|
|
glSecondaryColor3ubvEXT.trace = True
|
|
glSecondaryColor3ubvEXT.play = True
|
|
gl.add(glSecondaryColor3ubvEXT)
|
|
|
|
glSecondaryColor3uiEXT = Function('glSecondaryColor3uiEXT')
|
|
glSecondaryColor3uiEXT.ret = Return('void')
|
|
glSecondaryColor3uiEXT.add( Input( 'red','GLuint' ))
|
|
glSecondaryColor3uiEXT.add( Input( 'green','GLuint' ))
|
|
glSecondaryColor3uiEXT.add( Input( 'blue','GLuint' ))
|
|
glSecondaryColor3uiEXT.version = '1.1'
|
|
glSecondaryColor3uiEXT.category = 'GL_EXT_secondary_color'
|
|
glSecondaryColor3uiEXT.trace = True
|
|
glSecondaryColor3uiEXT.play = True
|
|
gl.add(glSecondaryColor3uiEXT)
|
|
|
|
glSecondaryColor3uivEXT = Function('glSecondaryColor3uivEXT')
|
|
glSecondaryColor3uivEXT.ret = Return('void')
|
|
glSecondaryColor3uivEXT.add( Input( 'v','const GLuint *' ,size = 3 ))
|
|
glSecondaryColor3uivEXT.version = '1.1'
|
|
glSecondaryColor3uivEXT.category = 'GL_EXT_secondary_color'
|
|
glSecondaryColor3uivEXT.trace = True
|
|
glSecondaryColor3uivEXT.play = True
|
|
gl.add(glSecondaryColor3uivEXT)
|
|
|
|
glSecondaryColor3usEXT = Function('glSecondaryColor3usEXT')
|
|
glSecondaryColor3usEXT.ret = Return('void')
|
|
glSecondaryColor3usEXT.add( Input( 'red','GLushort' ))
|
|
glSecondaryColor3usEXT.add( Input( 'green','GLushort' ))
|
|
glSecondaryColor3usEXT.add( Input( 'blue','GLushort' ))
|
|
glSecondaryColor3usEXT.version = '1.1'
|
|
glSecondaryColor3usEXT.category = 'GL_EXT_secondary_color'
|
|
glSecondaryColor3usEXT.trace = True
|
|
glSecondaryColor3usEXT.play = True
|
|
gl.add(glSecondaryColor3usEXT)
|
|
|
|
glSecondaryColor3usvEXT = Function('glSecondaryColor3usvEXT')
|
|
glSecondaryColor3usvEXT.ret = Return('void')
|
|
glSecondaryColor3usvEXT.add( Input( 'v','const GLushort *' ,size = 3 ))
|
|
glSecondaryColor3usvEXT.version = '1.1'
|
|
glSecondaryColor3usvEXT.category = 'GL_EXT_secondary_color'
|
|
glSecondaryColor3usvEXT.trace = True
|
|
glSecondaryColor3usvEXT.play = True
|
|
gl.add(glSecondaryColor3usvEXT)
|
|
|
|
glSecondaryColorPointerEXT = Function('glSecondaryColorPointerEXT')
|
|
glSecondaryColorPointerEXT.ret = Return('void')
|
|
glSecondaryColorPointerEXT.add( Input( 'size','GLint' ))
|
|
glSecondaryColorPointerEXT.add( Input( 'type','GLenum' ))
|
|
glSecondaryColorPointerEXT.add( Input( 'stride','GLsizei' ))
|
|
glSecondaryColorPointerEXT.add( Input( 'pointer','const GLvoid *' ))
|
|
glSecondaryColorPointerEXT.version = '1.1'
|
|
glSecondaryColorPointerEXT.category = 'GL_EXT_secondary_color'
|
|
glSecondaryColorPointerEXT.trace = True
|
|
glSecondaryColorPointerEXT.play = True
|
|
gl.add(glSecondaryColorPointerEXT)
|
|
|
|
# GL_EXT_separate_shader_objects
|
|
|
|
glActiveProgramEXT = Function('glActiveProgramEXT')
|
|
glActiveProgramEXT.ret = Return('void')
|
|
glActiveProgramEXT.add( Input( 'program','GLuint' ))
|
|
glActiveProgramEXT.version = '2.0'
|
|
glActiveProgramEXT.category = 'GL_EXT_separate_shader_objects'
|
|
glActiveProgramEXT.trace = True
|
|
glActiveProgramEXT.play = True
|
|
gl.add(glActiveProgramEXT)
|
|
|
|
glCreateShaderProgramEXT = Function('glCreateShaderProgramEXT')
|
|
glCreateShaderProgramEXT.ret = Return('GLuint')
|
|
glCreateShaderProgramEXT.add( Input( 'type','GLenum' ))
|
|
glCreateShaderProgramEXT.add( Input( 'string','const GLchar *' ))
|
|
glCreateShaderProgramEXT.version = '2.0'
|
|
glCreateShaderProgramEXT.category = 'GL_EXT_separate_shader_objects'
|
|
glCreateShaderProgramEXT.trace = True
|
|
glCreateShaderProgramEXT.play = True
|
|
gl.add(glCreateShaderProgramEXT)
|
|
|
|
glUseShaderProgramEXT = Function('glUseShaderProgramEXT')
|
|
glUseShaderProgramEXT.ret = Return('void')
|
|
glUseShaderProgramEXT.add( Input( 'type','GLenum' ))
|
|
glUseShaderProgramEXT.add( Input( 'program','GLuint' ))
|
|
glUseShaderProgramEXT.version = '2.0'
|
|
glUseShaderProgramEXT.category = 'GL_EXT_separate_shader_objects'
|
|
glUseShaderProgramEXT.trace = True
|
|
glUseShaderProgramEXT.play = True
|
|
gl.add(glUseShaderProgramEXT)
|
|
|
|
# GL_EXT_shader_image_load_store
|
|
|
|
glBindImageTextureEXT = Function('glBindImageTextureEXT')
|
|
glBindImageTextureEXT.ret = Return('void')
|
|
glBindImageTextureEXT.add( Input( 'index','GLuint' ))
|
|
glBindImageTextureEXT.add( Input( 'texture','GLuint' ))
|
|
glBindImageTextureEXT.add( Input( 'level','GLint' ))
|
|
glBindImageTextureEXT.add( Input( 'layered','GLboolean' ))
|
|
glBindImageTextureEXT.add( Input( 'layer','GLint' ))
|
|
glBindImageTextureEXT.add( Input( 'access','GLenum' ))
|
|
glBindImageTextureEXT.add( Input( 'format','GLint' ))
|
|
glBindImageTextureEXT.version = '2.0'
|
|
glBindImageTextureEXT.category = 'GL_EXT_shader_image_load_store'
|
|
glBindImageTextureEXT.trace = True
|
|
glBindImageTextureEXT.play = True
|
|
gl.add(glBindImageTextureEXT)
|
|
|
|
glMemoryBarrierEXT = Function('glMemoryBarrierEXT')
|
|
glMemoryBarrierEXT.ret = Return('void')
|
|
glMemoryBarrierEXT.add( Input( 'barriers','GLbitfield' ))
|
|
glMemoryBarrierEXT.version = '2.0'
|
|
glMemoryBarrierEXT.category = 'GL_EXT_shader_image_load_store'
|
|
glMemoryBarrierEXT.trace = True
|
|
glMemoryBarrierEXT.play = True
|
|
gl.add(glMemoryBarrierEXT)
|
|
|
|
# GL_EXT_stencil_clear_tag
|
|
|
|
glStencilClearTagEXT = Function('glStencilClearTagEXT')
|
|
glStencilClearTagEXT.ret = Return('void')
|
|
glStencilClearTagEXT.add( Input( 'stencilTagBits','GLsizei' ))
|
|
glStencilClearTagEXT.add( Input( 'stencilClearTag','GLuint' ))
|
|
glStencilClearTagEXT.version = '1.5'
|
|
glStencilClearTagEXT.category = 'GL_EXT_stencil_clear_tag'
|
|
glStencilClearTagEXT.trace = True
|
|
glStencilClearTagEXT.play = True
|
|
gl.add(glStencilClearTagEXT)
|
|
|
|
# GL_EXT_stencil_two_side
|
|
|
|
glActiveStencilFaceEXT = Function('glActiveStencilFaceEXT')
|
|
glActiveStencilFaceEXT.ret = Return('void')
|
|
glActiveStencilFaceEXT.add( Input( 'face','GLenum' ))
|
|
glActiveStencilFaceEXT.version = '1.1'
|
|
glActiveStencilFaceEXT.category = 'GL_EXT_stencil_two_side'
|
|
glActiveStencilFaceEXT.trace = True
|
|
glActiveStencilFaceEXT.play = True
|
|
gl.add(glActiveStencilFaceEXT)
|
|
|
|
# GL_EXT_subtexture
|
|
|
|
glTexSubImage1DEXT = Function('glTexSubImage1DEXT')
|
|
glTexSubImage1DEXT.ret = Return('void')
|
|
glTexSubImage1DEXT.add( Input( 'target','GLenum' ))
|
|
glTexSubImage1DEXT.add( Input( 'level','GLint' ))
|
|
glTexSubImage1DEXT.add( Input( 'xoffset','GLint' ))
|
|
glTexSubImage1DEXT.add( Input( 'width','GLsizei' ))
|
|
glTexSubImage1DEXT.add( Input( 'format','GLenum' ))
|
|
glTexSubImage1DEXT.add( Input( 'type','GLenum' ))
|
|
glTexSubImage1DEXT.add( Input( 'pixels','const GLvoid *' ,size = 'helperGLPixelImageSize(width, 0, 0, format, type, 0, target)' ,cast = 'const GLubyte *' ))
|
|
glTexSubImage1DEXT.version = '1.0'
|
|
glTexSubImage1DEXT.category = 'GL_EXT_subtexture'
|
|
glTexSubImage1DEXT.trace = True
|
|
glTexSubImage1DEXT.play = True
|
|
gl.add(glTexSubImage1DEXT)
|
|
|
|
glTexSubImage2DEXT = Function('glTexSubImage2DEXT')
|
|
glTexSubImage2DEXT.ret = Return('void')
|
|
glTexSubImage2DEXT.add( Input( 'target','GLenum' ))
|
|
glTexSubImage2DEXT.add( Input( 'level','GLint' ))
|
|
glTexSubImage2DEXT.add( Input( 'xoffset','GLint' ))
|
|
glTexSubImage2DEXT.add( Input( 'yoffset','GLint' ))
|
|
glTexSubImage2DEXT.add( Input( 'width','GLsizei' ))
|
|
glTexSubImage2DEXT.add( Input( 'height','GLsizei' ))
|
|
glTexSubImage2DEXT.add( Input( 'format','GLenum' ))
|
|
glTexSubImage2DEXT.add( Input( 'type','GLenum' ))
|
|
glTexSubImage2DEXT.add( Input( 'pixels','const GLvoid *' ,size = 'helperGLPixelImageSize(width, height, 0, format, type, 0, target)' ,cast = 'const GLubyte *' ))
|
|
glTexSubImage2DEXT.version = '1.0'
|
|
glTexSubImage2DEXT.category = 'GL_EXT_subtexture'
|
|
glTexSubImage2DEXT.trace = True
|
|
glTexSubImage2DEXT.play = True
|
|
gl.add(glTexSubImage2DEXT)
|
|
|
|
glTexSubImage3DEXT = Function('glTexSubImage3DEXT')
|
|
glTexSubImage3DEXT.ret = Return('void')
|
|
glTexSubImage3DEXT.add( Input( 'target','GLenum' ))
|
|
glTexSubImage3DEXT.add( Input( 'level','GLint' ))
|
|
glTexSubImage3DEXT.add( Input( 'xoffset','GLint' ))
|
|
glTexSubImage3DEXT.add( Input( 'yoffset','GLint' ))
|
|
glTexSubImage3DEXT.add( Input( 'zoffset','GLint' ))
|
|
glTexSubImage3DEXT.add( Input( 'width','GLsizei' ))
|
|
glTexSubImage3DEXT.add( Input( 'height','GLsizei' ))
|
|
glTexSubImage3DEXT.add( Input( 'depth','GLsizei' ))
|
|
glTexSubImage3DEXT.add( Input( 'format','GLenum' ))
|
|
glTexSubImage3DEXT.add( Input( 'type','GLenum' ))
|
|
glTexSubImage3DEXT.add( Input( 'pixels','const GLvoid *' ,size = 'helperGLPixelImageSize(width, height, depth, format, type, 0, target)' ,cast = 'const GLubyte *' ))
|
|
glTexSubImage3DEXT.version = '1.2'
|
|
glTexSubImage3DEXT.category = 'GL_EXT_subtexture'
|
|
glTexSubImage3DEXT.trace = True
|
|
glTexSubImage3DEXT.play = True
|
|
gl.add(glTexSubImage3DEXT)
|
|
|
|
# GL_EXT_texture3D
|
|
|
|
glTexImage3DEXT = Function('glTexImage3DEXT')
|
|
glTexImage3DEXT.ret = Return('void')
|
|
glTexImage3DEXT.add( Input( 'target','GLenum' ))
|
|
glTexImage3DEXT.add( Input( 'level','GLint' ))
|
|
glTexImage3DEXT.add( Input( 'internalformat','GLenum' ,regalLog = 'internalFormatToString(internalformat)' ))
|
|
glTexImage3DEXT.add( Input( 'width','GLsizei' ))
|
|
glTexImage3DEXT.add( Input( 'height','GLsizei' ))
|
|
glTexImage3DEXT.add( Input( 'depth','GLsizei' ))
|
|
glTexImage3DEXT.add( Input( 'border','GLint' ))
|
|
glTexImage3DEXT.add( Input( 'format','GLenum' ))
|
|
glTexImage3DEXT.add( Input( 'type','GLenum' ))
|
|
glTexImage3DEXT.add( Input( 'pixels','const GLvoid *' ,size = 'helperGLPixelImageSize(width, height, depth, format, type, 0, target)' ,cast = 'const GLubyte *' ))
|
|
glTexImage3DEXT.version = '1.2'
|
|
glTexImage3DEXT.category = 'GL_EXT_texture3D'
|
|
glTexImage3DEXT.trace = True
|
|
glTexImage3DEXT.play = True
|
|
gl.add(glTexImage3DEXT)
|
|
|
|
# GL_EXT_texture_array
|
|
|
|
glFramebufferTextureLayerEXT = Function('glFramebufferTextureLayerEXT')
|
|
glFramebufferTextureLayerEXT.ret = Return('void')
|
|
glFramebufferTextureLayerEXT.add( Input( 'target','GLenum' ))
|
|
glFramebufferTextureLayerEXT.add( Input( 'attachment','GLenum' ))
|
|
glFramebufferTextureLayerEXT.add( Input( 'texture','GLuint' ))
|
|
glFramebufferTextureLayerEXT.add( Input( 'level','GLint' ))
|
|
glFramebufferTextureLayerEXT.add( Input( 'layer','GLint' ))
|
|
glFramebufferTextureLayerEXT.version = '2.0'
|
|
glFramebufferTextureLayerEXT.category = 'GL_EXT_texture_array'
|
|
glFramebufferTextureLayerEXT.trace = True
|
|
glFramebufferTextureLayerEXT.play = True
|
|
gl.add(glFramebufferTextureLayerEXT)
|
|
|
|
# GL_EXT_texture_buffer_object
|
|
|
|
glTexBufferEXT = Function('glTexBufferEXT')
|
|
glTexBufferEXT.ret = Return('void')
|
|
glTexBufferEXT.add( Input( 'target','GLenum' ))
|
|
glTexBufferEXT.add( Input( 'internalformat','GLenum' ))
|
|
glTexBufferEXT.add( Input( 'buffer','GLuint' ))
|
|
glTexBufferEXT.version = '2.0'
|
|
glTexBufferEXT.category = 'GL_EXT_texture_buffer_object'
|
|
glTexBufferEXT.trace = True
|
|
glTexBufferEXT.play = True
|
|
gl.add(glTexBufferEXT)
|
|
|
|
# GL_EXT_texture_integer
|
|
|
|
glClearColorIiEXT = Function('glClearColorIiEXT')
|
|
glClearColorIiEXT.ret = Return('void')
|
|
glClearColorIiEXT.add( Input( 'red','GLint' ))
|
|
glClearColorIiEXT.add( Input( 'green','GLint' ))
|
|
glClearColorIiEXT.add( Input( 'blue','GLint' ))
|
|
glClearColorIiEXT.add( Input( 'alpha','GLint' ))
|
|
glClearColorIiEXT.version = '2.0'
|
|
glClearColorIiEXT.category = 'GL_EXT_texture_integer'
|
|
glClearColorIiEXT.trace = True
|
|
glClearColorIiEXT.play = True
|
|
gl.add(glClearColorIiEXT)
|
|
|
|
glClearColorIuiEXT = Function('glClearColorIuiEXT')
|
|
glClearColorIuiEXT.ret = Return('void')
|
|
glClearColorIuiEXT.add( Input( 'red','GLuint' ))
|
|
glClearColorIuiEXT.add( Input( 'green','GLuint' ))
|
|
glClearColorIuiEXT.add( Input( 'blue','GLuint' ))
|
|
glClearColorIuiEXT.add( Input( 'alpha','GLuint' ))
|
|
glClearColorIuiEXT.version = '2.0'
|
|
glClearColorIuiEXT.category = 'GL_EXT_texture_integer'
|
|
glClearColorIuiEXT.trace = True
|
|
glClearColorIuiEXT.play = True
|
|
gl.add(glClearColorIuiEXT)
|
|
|
|
glGetTexParameterIivEXT = Function('glGetTexParameterIivEXT')
|
|
glGetTexParameterIivEXT.ret = Return('void')
|
|
glGetTexParameterIivEXT.add( Input( 'target','GLenum' ))
|
|
glGetTexParameterIivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetTexParameterIivEXT.add( Output( 'params','GLint *' ))
|
|
glGetTexParameterIivEXT.version = '2.0'
|
|
glGetTexParameterIivEXT.category = 'GL_EXT_texture_integer'
|
|
glGetTexParameterIivEXT.trace = True
|
|
glGetTexParameterIivEXT.play = True
|
|
gl.add(glGetTexParameterIivEXT)
|
|
|
|
glGetTexParameterIuivEXT = Function('glGetTexParameterIuivEXT')
|
|
glGetTexParameterIuivEXT.ret = Return('void')
|
|
glGetTexParameterIuivEXT.add( Input( 'target','GLenum' ))
|
|
glGetTexParameterIuivEXT.add( Input( 'pname','GLenum' ))
|
|
glGetTexParameterIuivEXT.add( Output( 'params','GLuint *' ))
|
|
glGetTexParameterIuivEXT.version = '2.0'
|
|
glGetTexParameterIuivEXT.category = 'GL_EXT_texture_integer'
|
|
glGetTexParameterIuivEXT.trace = True
|
|
glGetTexParameterIuivEXT.play = True
|
|
gl.add(glGetTexParameterIuivEXT)
|
|
|
|
glTexParameterIivEXT = Function('glTexParameterIivEXT')
|
|
glTexParameterIivEXT.ret = Return('void')
|
|
glTexParameterIivEXT.add( Input( 'target','GLenum' ))
|
|
glTexParameterIivEXT.add( Input( 'pname','GLenum' ))
|
|
glTexParameterIivEXT.add( Input( 'params','const GLint *' ))
|
|
glTexParameterIivEXT.version = '2.0'
|
|
glTexParameterIivEXT.category = 'GL_EXT_texture_integer'
|
|
glTexParameterIivEXT.trace = True
|
|
glTexParameterIivEXT.play = True
|
|
gl.add(glTexParameterIivEXT)
|
|
|
|
glTexParameterIuivEXT = Function('glTexParameterIuivEXT')
|
|
glTexParameterIuivEXT.ret = Return('void')
|
|
glTexParameterIuivEXT.add( Input( 'target','GLenum' ))
|
|
glTexParameterIuivEXT.add( Input( 'pname','GLenum' ))
|
|
glTexParameterIuivEXT.add( Input( 'params','const GLuint *' ))
|
|
glTexParameterIuivEXT.version = '2.0'
|
|
glTexParameterIuivEXT.category = 'GL_EXT_texture_integer'
|
|
glTexParameterIuivEXT.trace = True
|
|
glTexParameterIuivEXT.play = True
|
|
gl.add(glTexParameterIuivEXT)
|
|
|
|
# GL_EXT_texture_object
|
|
|
|
glAreTexturesResidentEXT = Function('glAreTexturesResidentEXT')
|
|
glAreTexturesResidentEXT.ret = Return('GLboolean')
|
|
glAreTexturesResidentEXT.add( Input( 'n','GLsizei' ))
|
|
glAreTexturesResidentEXT.add( Input( 'textures','const GLuint *' ,size = 'n' ))
|
|
glAreTexturesResidentEXT.add( Output( 'residences','GLboolean *' ,size = 'n' ))
|
|
glAreTexturesResidentEXT.version = '1.1'
|
|
glAreTexturesResidentEXT.category = 'GL_EXT_texture_object'
|
|
glAreTexturesResidentEXT.trace = True
|
|
glAreTexturesResidentEXT.play = True
|
|
gl.add(glAreTexturesResidentEXT)
|
|
|
|
glBindTextureEXT = Function('glBindTextureEXT')
|
|
glBindTextureEXT.ret = Return('void')
|
|
glBindTextureEXT.add( Input( 'target','GLenum' ))
|
|
glBindTextureEXT.add( Input( 'texture','GLuint' ))
|
|
glBindTextureEXT.version = '1.1'
|
|
glBindTextureEXT.category = 'GL_EXT_texture_object'
|
|
glBindTextureEXT.trace = True
|
|
glBindTextureEXT.play = True
|
|
gl.add(glBindTextureEXT)
|
|
|
|
glDeleteTexturesEXT = Function('glDeleteTexturesEXT')
|
|
glDeleteTexturesEXT.ret = Return('void')
|
|
glDeleteTexturesEXT.add( Input( 'n','GLsizei' ))
|
|
glDeleteTexturesEXT.add( Input( 'textures','const GLuint *' ,size = 'n' ))
|
|
glDeleteTexturesEXT.version = '1.1'
|
|
glDeleteTexturesEXT.category = 'GL_EXT_texture_object'
|
|
glDeleteTexturesEXT.trace = True
|
|
glDeleteTexturesEXT.play = True
|
|
gl.add(glDeleteTexturesEXT)
|
|
|
|
glGenTexturesEXT = Function('glGenTexturesEXT')
|
|
glGenTexturesEXT.ret = Return('void')
|
|
glGenTexturesEXT.add( Input( 'n','GLsizei' ))
|
|
glGenTexturesEXT.add( Output( 'textures','GLuint *' ,size = 'n' ))
|
|
glGenTexturesEXT.version = '1.1'
|
|
glGenTexturesEXT.category = 'GL_EXT_texture_object'
|
|
glGenTexturesEXT.trace = True
|
|
glGenTexturesEXT.play = True
|
|
gl.add(glGenTexturesEXT)
|
|
|
|
glIsTextureEXT = Function('glIsTextureEXT')
|
|
glIsTextureEXT.ret = Return('GLboolean')
|
|
glIsTextureEXT.add( Input( 'texture','GLuint' ))
|
|
glIsTextureEXT.version = '1.1'
|
|
glIsTextureEXT.category = 'GL_EXT_texture_object'
|
|
glIsTextureEXT.trace = True
|
|
glIsTextureEXT.play = True
|
|
gl.add(glIsTextureEXT)
|
|
|
|
glPrioritizeTexturesEXT = Function('glPrioritizeTexturesEXT')
|
|
glPrioritizeTexturesEXT.ret = Return('void')
|
|
glPrioritizeTexturesEXT.add( Input( 'n','GLsizei' ))
|
|
glPrioritizeTexturesEXT.add( Input( 'textures','const GLuint *' ,size = 'n' ))
|
|
glPrioritizeTexturesEXT.add( Input( 'priorities','const GLclampf *' ,size = 'n' ))
|
|
glPrioritizeTexturesEXT.version = '1.1'
|
|
glPrioritizeTexturesEXT.category = 'GL_EXT_texture_object'
|
|
glPrioritizeTexturesEXT.trace = True
|
|
glPrioritizeTexturesEXT.play = True
|
|
gl.add(glPrioritizeTexturesEXT)
|
|
|
|
# GL_EXT_texture_perturb_normal
|
|
|
|
glTextureNormalEXT = Function('glTextureNormalEXT')
|
|
glTextureNormalEXT.ret = Return('void')
|
|
glTextureNormalEXT.add( Input( 'mode','GLenum' ))
|
|
glTextureNormalEXT.version = '1.1'
|
|
glTextureNormalEXT.category = 'GL_EXT_texture_perturb_normal'
|
|
glTextureNormalEXT.trace = True
|
|
glTextureNormalEXT.play = True
|
|
gl.add(glTextureNormalEXT)
|
|
|
|
# GL_EXT_texture_storage
|
|
|
|
glTexStorage1DEXT = Function('glTexStorage1DEXT')
|
|
glTexStorage1DEXT.ret = Return('void')
|
|
glTexStorage1DEXT.add( Input( 'target','GLenum' ))
|
|
glTexStorage1DEXT.add( Input( 'levels','GLsizei' ))
|
|
glTexStorage1DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glTexStorage1DEXT.add( Input( 'width','GLsizei' ))
|
|
glTexStorage1DEXT.version = ''
|
|
glTexStorage1DEXT.category = 'GL_EXT_texture_storage'
|
|
glTexStorage1DEXT.trace = True
|
|
glTexStorage1DEXT.play = True
|
|
gl.add(glTexStorage1DEXT)
|
|
|
|
glTexStorage2DEXT = Function('glTexStorage2DEXT')
|
|
glTexStorage2DEXT.ret = Return('void')
|
|
glTexStorage2DEXT.add( Input( 'target','GLenum' ))
|
|
glTexStorage2DEXT.add( Input( 'levels','GLsizei' ))
|
|
glTexStorage2DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glTexStorage2DEXT.add( Input( 'width','GLsizei' ))
|
|
glTexStorage2DEXT.add( Input( 'height','GLsizei' ))
|
|
glTexStorage2DEXT.version = ''
|
|
glTexStorage2DEXT.category = 'GL_EXT_texture_storage'
|
|
glTexStorage2DEXT.trace = True
|
|
glTexStorage2DEXT.play = True
|
|
gl.add(glTexStorage2DEXT)
|
|
|
|
glTexStorage3DEXT = Function('glTexStorage3DEXT')
|
|
glTexStorage3DEXT.ret = Return('void')
|
|
glTexStorage3DEXT.add( Input( 'target','GLenum' ))
|
|
glTexStorage3DEXT.add( Input( 'levels','GLsizei' ))
|
|
glTexStorage3DEXT.add( Input( 'internalformat','GLenum' ))
|
|
glTexStorage3DEXT.add( Input( 'width','GLsizei' ))
|
|
glTexStorage3DEXT.add( Input( 'height','GLsizei' ))
|
|
glTexStorage3DEXT.add( Input( 'depth','GLsizei' ))
|
|
glTexStorage3DEXT.version = ''
|
|
glTexStorage3DEXT.category = 'GL_EXT_texture_storage'
|
|
glTexStorage3DEXT.trace = True
|
|
glTexStorage3DEXT.play = True
|
|
gl.add(glTexStorage3DEXT)
|
|
|
|
# GL_EXT_timer_query
|
|
|
|
glGetQueryObjecti64vEXT = Function('glGetQueryObjecti64vEXT')
|
|
glGetQueryObjecti64vEXT.ret = Return('void')
|
|
glGetQueryObjecti64vEXT.add( Input( 'id','GLuint' ))
|
|
glGetQueryObjecti64vEXT.add( Input( 'pname','GLenum' ))
|
|
glGetQueryObjecti64vEXT.add( Output( 'params','GLint64EXT *' ))
|
|
glGetQueryObjecti64vEXT.version = '1.5'
|
|
glGetQueryObjecti64vEXT.category = 'GL_EXT_timer_query'
|
|
glGetQueryObjecti64vEXT.trace = True
|
|
glGetQueryObjecti64vEXT.play = False
|
|
gl.add(glGetQueryObjecti64vEXT)
|
|
|
|
glGetQueryObjectui64vEXT = Function('glGetQueryObjectui64vEXT')
|
|
glGetQueryObjectui64vEXT.ret = Return('void')
|
|
glGetQueryObjectui64vEXT.add( Input( 'id','GLuint' ))
|
|
glGetQueryObjectui64vEXT.add( Input( 'pname','GLenum' ))
|
|
glGetQueryObjectui64vEXT.add( Output( 'params','GLuint64EXT *' ))
|
|
glGetQueryObjectui64vEXT.version = '1.5'
|
|
glGetQueryObjectui64vEXT.category = 'GL_EXT_timer_query'
|
|
glGetQueryObjectui64vEXT.trace = True
|
|
glGetQueryObjectui64vEXT.play = False
|
|
gl.add(glGetQueryObjectui64vEXT)
|
|
|
|
# GL_EXT_transform_feedback
|
|
|
|
glBeginTransformFeedbackEXT = Function('glBeginTransformFeedbackEXT')
|
|
glBeginTransformFeedbackEXT.ret = Return('void')
|
|
glBeginTransformFeedbackEXT.add( Input( 'primitiveMode','GLenum' ))
|
|
glBeginTransformFeedbackEXT.version = '2.0'
|
|
glBeginTransformFeedbackEXT.category = 'GL_EXT_transform_feedback'
|
|
glBeginTransformFeedbackEXT.trace = True
|
|
glBeginTransformFeedbackEXT.play = True
|
|
gl.add(glBeginTransformFeedbackEXT)
|
|
|
|
glBindBufferBaseEXT = Function('glBindBufferBaseEXT')
|
|
glBindBufferBaseEXT.ret = Return('void')
|
|
glBindBufferBaseEXT.add( Input( 'target','GLenum' ))
|
|
glBindBufferBaseEXT.add( Input( 'index','GLuint' ))
|
|
glBindBufferBaseEXT.add( Input( 'buffer','GLuint' ))
|
|
glBindBufferBaseEXT.version = '2.0'
|
|
glBindBufferBaseEXT.category = 'GL_EXT_transform_feedback'
|
|
glBindBufferBaseEXT.trace = True
|
|
glBindBufferBaseEXT.play = True
|
|
gl.add(glBindBufferBaseEXT)
|
|
|
|
glBindBufferOffsetEXT = Function('glBindBufferOffsetEXT')
|
|
glBindBufferOffsetEXT.ret = Return('void')
|
|
glBindBufferOffsetEXT.add( Input( 'target','GLenum' ))
|
|
glBindBufferOffsetEXT.add( Input( 'index','GLuint' ))
|
|
glBindBufferOffsetEXT.add( Input( 'buffer','GLuint' ))
|
|
glBindBufferOffsetEXT.add( Input( 'offset','GLintptr' ))
|
|
glBindBufferOffsetEXT.version = '2.0'
|
|
glBindBufferOffsetEXT.category = 'GL_EXT_transform_feedback'
|
|
glBindBufferOffsetEXT.trace = True
|
|
glBindBufferOffsetEXT.play = True
|
|
gl.add(glBindBufferOffsetEXT)
|
|
|
|
glBindBufferRangeEXT = Function('glBindBufferRangeEXT')
|
|
glBindBufferRangeEXT.ret = Return('void')
|
|
glBindBufferRangeEXT.add( Input( 'target','GLenum' ))
|
|
glBindBufferRangeEXT.add( Input( 'index','GLuint' ))
|
|
glBindBufferRangeEXT.add( Input( 'buffer','GLuint' ))
|
|
glBindBufferRangeEXT.add( Input( 'offset','GLintptr' ))
|
|
glBindBufferRangeEXT.add( Input( 'size','GLsizeiptr' ))
|
|
glBindBufferRangeEXT.version = '2.0'
|
|
glBindBufferRangeEXT.category = 'GL_EXT_transform_feedback'
|
|
glBindBufferRangeEXT.trace = True
|
|
glBindBufferRangeEXT.play = True
|
|
gl.add(glBindBufferRangeEXT)
|
|
|
|
glEndTransformFeedbackEXT = Function('glEndTransformFeedbackEXT')
|
|
glEndTransformFeedbackEXT.ret = Return('void')
|
|
glEndTransformFeedbackEXT.version = '2.0'
|
|
glEndTransformFeedbackEXT.category = 'GL_EXT_transform_feedback'
|
|
glEndTransformFeedbackEXT.trace = True
|
|
glEndTransformFeedbackEXT.play = True
|
|
gl.add(glEndTransformFeedbackEXT)
|
|
|
|
glGetTransformFeedbackVaryingEXT = Function('glGetTransformFeedbackVaryingEXT')
|
|
glGetTransformFeedbackVaryingEXT.ret = Return('void')
|
|
glGetTransformFeedbackVaryingEXT.add( Input( 'program','GLuint' ))
|
|
glGetTransformFeedbackVaryingEXT.add( Input( 'index','GLuint' ))
|
|
glGetTransformFeedbackVaryingEXT.add( Input( 'bufSize','GLsizei' ))
|
|
glGetTransformFeedbackVaryingEXT.add( Output( 'length','GLsizei *' ,size = 1 ))
|
|
glGetTransformFeedbackVaryingEXT.add( Output( 'size','GLsizei *' ,size = 1 ))
|
|
glGetTransformFeedbackVaryingEXT.add( Output( 'type','GLenum *' ,size = 1 ))
|
|
glGetTransformFeedbackVaryingEXT.add( Output( 'name','GLchar *' ,maxSize = 'bufSize' ))
|
|
glGetTransformFeedbackVaryingEXT.version = '2.0'
|
|
glGetTransformFeedbackVaryingEXT.category = 'GL_EXT_transform_feedback'
|
|
glGetTransformFeedbackVaryingEXT.trace = True
|
|
glGetTransformFeedbackVaryingEXT.play = False
|
|
gl.add(glGetTransformFeedbackVaryingEXT)
|
|
|
|
glTransformFeedbackVaryingsEXT = Function('glTransformFeedbackVaryingsEXT')
|
|
glTransformFeedbackVaryingsEXT.ret = Return('void')
|
|
glTransformFeedbackVaryingsEXT.add( Input( 'program','GLuint' ))
|
|
glTransformFeedbackVaryingsEXT.add( Input( 'count','GLsizei' ))
|
|
glTransformFeedbackVaryingsEXT.add( Input( 'varyings','const GLchar **' ,size = 'count' ))
|
|
glTransformFeedbackVaryingsEXT.add( Input( 'bufferMode','GLenum' ))
|
|
glTransformFeedbackVaryingsEXT.version = '2.0'
|
|
glTransformFeedbackVaryingsEXT.category = 'GL_EXT_transform_feedback'
|
|
glTransformFeedbackVaryingsEXT.trace = True
|
|
glTransformFeedbackVaryingsEXT.play = True
|
|
gl.add(glTransformFeedbackVaryingsEXT)
|
|
|
|
# GL_EXT_vertex_array
|
|
|
|
glArrayElementEXT = Function('glArrayElementEXT')
|
|
glArrayElementEXT.ret = Return('void')
|
|
glArrayElementEXT.add( Input( 'i','GLint' ))
|
|
glArrayElementEXT.version = '1.1'
|
|
glArrayElementEXT.category = 'GL_EXT_vertex_array'
|
|
glArrayElementEXT.trace = True
|
|
glArrayElementEXT.play = True
|
|
gl.add(glArrayElementEXT)
|
|
|
|
glColorPointerEXT = Function('glColorPointerEXT')
|
|
glColorPointerEXT.ret = Return('void')
|
|
glColorPointerEXT.add( Input( 'size','GLint' ))
|
|
glColorPointerEXT.add( Input( 'type','GLenum' ))
|
|
glColorPointerEXT.add( Input( 'stride','GLsizei' ))
|
|
glColorPointerEXT.add( Input( 'count','GLsizei' ))
|
|
glColorPointerEXT.add( Input( 'pointer','const GLvoid *' ))
|
|
glColorPointerEXT.version = '1.1'
|
|
glColorPointerEXT.category = 'GL_EXT_vertex_array'
|
|
glColorPointerEXT.trace = True
|
|
glColorPointerEXT.play = True
|
|
gl.add(glColorPointerEXT)
|
|
|
|
glDrawArraysEXT = Function('glDrawArraysEXT')
|
|
glDrawArraysEXT.ret = Return('void')
|
|
glDrawArraysEXT.add( Input( 'mode','GLenum' ))
|
|
glDrawArraysEXT.add( Input( 'first','GLint' ))
|
|
glDrawArraysEXT.add( Input( 'count','GLsizei' ))
|
|
glDrawArraysEXT.version = '1.1'
|
|
glDrawArraysEXT.category = 'GL_EXT_vertex_array'
|
|
glDrawArraysEXT.trace = True
|
|
glDrawArraysEXT.play = True
|
|
gl.add(glDrawArraysEXT)
|
|
|
|
glEdgeFlagPointerEXT = Function('glEdgeFlagPointerEXT')
|
|
glEdgeFlagPointerEXT.ret = Return('void')
|
|
glEdgeFlagPointerEXT.add( Input( 'stride','GLsizei' ))
|
|
glEdgeFlagPointerEXT.add( Input( 'count','GLsizei' ))
|
|
glEdgeFlagPointerEXT.add( Input( 'pointer','const GLboolean *' ))
|
|
glEdgeFlagPointerEXT.version = '1.1'
|
|
glEdgeFlagPointerEXT.category = 'GL_EXT_vertex_array'
|
|
glEdgeFlagPointerEXT.trace = True
|
|
glEdgeFlagPointerEXT.play = True
|
|
gl.add(glEdgeFlagPointerEXT)
|
|
|
|
glGetPointervEXT = Function('glGetPointervEXT')
|
|
glGetPointervEXT.ret = Return('void')
|
|
glGetPointervEXT.add( Input( 'pname','GLenum' ))
|
|
glGetPointervEXT.add( Output( 'params','GLvoid **' ,size = 1 ))
|
|
glGetPointervEXT.version = '1.1'
|
|
glGetPointervEXT.category = 'GL_EXT_vertex_array'
|
|
glGetPointervEXT.trace = True
|
|
glGetPointervEXT.play = False
|
|
gl.add(glGetPointervEXT)
|
|
|
|
glIndexPointerEXT = Function('glIndexPointerEXT')
|
|
glIndexPointerEXT.ret = Return('void')
|
|
glIndexPointerEXT.add( Input( 'type','GLenum' ))
|
|
glIndexPointerEXT.add( Input( 'stride','GLsizei' ))
|
|
glIndexPointerEXT.add( Input( 'count','GLsizei' ))
|
|
glIndexPointerEXT.add( Input( 'pointer','const GLvoid *' ))
|
|
glIndexPointerEXT.version = '1.1'
|
|
glIndexPointerEXT.category = 'GL_EXT_vertex_array'
|
|
glIndexPointerEXT.trace = True
|
|
glIndexPointerEXT.play = True
|
|
gl.add(glIndexPointerEXT)
|
|
|
|
glNormalPointerEXT = Function('glNormalPointerEXT')
|
|
glNormalPointerEXT.ret = Return('void')
|
|
glNormalPointerEXT.add( Input( 'type','GLenum' ))
|
|
glNormalPointerEXT.add( Input( 'stride','GLsizei' ))
|
|
glNormalPointerEXT.add( Input( 'count','GLsizei' ))
|
|
glNormalPointerEXT.add( Input( 'pointer','const GLvoid *' ))
|
|
glNormalPointerEXT.version = '1.1'
|
|
glNormalPointerEXT.category = 'GL_EXT_vertex_array'
|
|
glNormalPointerEXT.trace = True
|
|
glNormalPointerEXT.play = True
|
|
gl.add(glNormalPointerEXT)
|
|
|
|
glTexCoordPointerEXT = Function('glTexCoordPointerEXT')
|
|
glTexCoordPointerEXT.ret = Return('void')
|
|
glTexCoordPointerEXT.add( Input( 'size','GLint' ))
|
|
glTexCoordPointerEXT.add( Input( 'type','GLenum' ))
|
|
glTexCoordPointerEXT.add( Input( 'stride','GLsizei' ))
|
|
glTexCoordPointerEXT.add( Input( 'count','GLsizei' ))
|
|
glTexCoordPointerEXT.add( Input( 'pointer','const GLvoid *' ))
|
|
glTexCoordPointerEXT.version = '1.1'
|
|
glTexCoordPointerEXT.category = 'GL_EXT_vertex_array'
|
|
glTexCoordPointerEXT.trace = True
|
|
glTexCoordPointerEXT.play = True
|
|
gl.add(glTexCoordPointerEXT)
|
|
|
|
glVertexPointerEXT = Function('glVertexPointerEXT')
|
|
glVertexPointerEXT.ret = Return('void')
|
|
glVertexPointerEXT.add( Input( 'size','GLint' ))
|
|
glVertexPointerEXT.add( Input( 'type','GLenum' ))
|
|
glVertexPointerEXT.add( Input( 'stride','GLsizei' ))
|
|
glVertexPointerEXT.add( Input( 'count','GLsizei' ))
|
|
glVertexPointerEXT.add( Input( 'pointer','const GLvoid *' ))
|
|
glVertexPointerEXT.version = '1.1'
|
|
glVertexPointerEXT.category = 'GL_EXT_vertex_array'
|
|
glVertexPointerEXT.trace = True
|
|
glVertexPointerEXT.play = False
|
|
gl.add(glVertexPointerEXT)
|
|
|
|
# GL_EXT_vertex_attrib_64bit
|
|
|
|
glGetVertexAttribLdvEXT = Function('glGetVertexAttribLdvEXT')
|
|
glGetVertexAttribLdvEXT.ret = Return('void')
|
|
glGetVertexAttribLdvEXT.add( Input( 'index','GLuint' ))
|
|
glGetVertexAttribLdvEXT.add( Input( 'pname','GLenum' ))
|
|
glGetVertexAttribLdvEXT.add( Output( 'params','GLdouble *' ,size = 1 ))
|
|
glGetVertexAttribLdvEXT.version = ''
|
|
glGetVertexAttribLdvEXT.category = 'GL_EXT_vertex_attrib_64bit'
|
|
glGetVertexAttribLdvEXT.trace = True
|
|
glGetVertexAttribLdvEXT.play = True
|
|
gl.add(glGetVertexAttribLdvEXT)
|
|
|
|
glVertexArrayVertexAttribLOffsetEXT = Function('glVertexArrayVertexAttribLOffsetEXT')
|
|
glVertexArrayVertexAttribLOffsetEXT.ret = Return('void')
|
|
glVertexArrayVertexAttribLOffsetEXT.add( Input( 'vaobj','GLuint' ))
|
|
glVertexArrayVertexAttribLOffsetEXT.add( Input( 'buffer','GLuint' ))
|
|
glVertexArrayVertexAttribLOffsetEXT.add( Input( 'index','GLuint' ))
|
|
glVertexArrayVertexAttribLOffsetEXT.add( Input( 'size','GLint' ))
|
|
glVertexArrayVertexAttribLOffsetEXT.add( Input( 'type','GLenum' ))
|
|
glVertexArrayVertexAttribLOffsetEXT.add( Input( 'stride','GLsizei' ))
|
|
glVertexArrayVertexAttribLOffsetEXT.add( Input( 'offset','GLintptr' ))
|
|
glVertexArrayVertexAttribLOffsetEXT.version = '3.0'
|
|
glVertexArrayVertexAttribLOffsetEXT.category = 'GL_EXT_vertex_attrib_64bit'
|
|
glVertexArrayVertexAttribLOffsetEXT.trace = True
|
|
glVertexArrayVertexAttribLOffsetEXT.play = True
|
|
gl.add(glVertexArrayVertexAttribLOffsetEXT)
|
|
|
|
glVertexAttribL1dEXT = Function('glVertexAttribL1dEXT')
|
|
glVertexAttribL1dEXT.ret = Return('void')
|
|
glVertexAttribL1dEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL1dEXT.add( Input( 'x','GLdouble' ))
|
|
glVertexAttribL1dEXT.version = ''
|
|
glVertexAttribL1dEXT.category = 'GL_EXT_vertex_attrib_64bit'
|
|
glVertexAttribL1dEXT.trace = True
|
|
glVertexAttribL1dEXT.play = True
|
|
gl.add(glVertexAttribL1dEXT)
|
|
|
|
glVertexAttribL1dvEXT = Function('glVertexAttribL1dvEXT')
|
|
glVertexAttribL1dvEXT.ret = Return('void')
|
|
glVertexAttribL1dvEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL1dvEXT.add( Input( 'v','const GLdouble *' ,size = 1 ))
|
|
glVertexAttribL1dvEXT.version = ''
|
|
glVertexAttribL1dvEXT.category = 'GL_EXT_vertex_attrib_64bit'
|
|
glVertexAttribL1dvEXT.trace = True
|
|
glVertexAttribL1dvEXT.play = True
|
|
gl.add(glVertexAttribL1dvEXT)
|
|
|
|
glVertexAttribL2dEXT = Function('glVertexAttribL2dEXT')
|
|
glVertexAttribL2dEXT.ret = Return('void')
|
|
glVertexAttribL2dEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL2dEXT.add( Input( 'x','GLdouble' ))
|
|
glVertexAttribL2dEXT.add( Input( 'y','GLdouble' ))
|
|
glVertexAttribL2dEXT.version = ''
|
|
glVertexAttribL2dEXT.category = 'GL_EXT_vertex_attrib_64bit'
|
|
glVertexAttribL2dEXT.trace = True
|
|
glVertexAttribL2dEXT.play = True
|
|
gl.add(glVertexAttribL2dEXT)
|
|
|
|
glVertexAttribL2dvEXT = Function('glVertexAttribL2dvEXT')
|
|
glVertexAttribL2dvEXT.ret = Return('void')
|
|
glVertexAttribL2dvEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL2dvEXT.add( Input( 'v','const GLdouble *' ,size = 2 ))
|
|
glVertexAttribL2dvEXT.version = ''
|
|
glVertexAttribL2dvEXT.category = 'GL_EXT_vertex_attrib_64bit'
|
|
glVertexAttribL2dvEXT.trace = True
|
|
glVertexAttribL2dvEXT.play = True
|
|
gl.add(glVertexAttribL2dvEXT)
|
|
|
|
glVertexAttribL3dEXT = Function('glVertexAttribL3dEXT')
|
|
glVertexAttribL3dEXT.ret = Return('void')
|
|
glVertexAttribL3dEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL3dEXT.add( Input( 'x','GLdouble' ))
|
|
glVertexAttribL3dEXT.add( Input( 'y','GLdouble' ))
|
|
glVertexAttribL3dEXT.add( Input( 'z','GLdouble' ))
|
|
glVertexAttribL3dEXT.version = ''
|
|
glVertexAttribL3dEXT.category = 'GL_EXT_vertex_attrib_64bit'
|
|
glVertexAttribL3dEXT.trace = True
|
|
glVertexAttribL3dEXT.play = True
|
|
gl.add(glVertexAttribL3dEXT)
|
|
|
|
glVertexAttribL3dvEXT = Function('glVertexAttribL3dvEXT')
|
|
glVertexAttribL3dvEXT.ret = Return('void')
|
|
glVertexAttribL3dvEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL3dvEXT.add( Input( 'v','const GLdouble *' ,size = 3 ))
|
|
glVertexAttribL3dvEXT.version = ''
|
|
glVertexAttribL3dvEXT.category = 'GL_EXT_vertex_attrib_64bit'
|
|
glVertexAttribL3dvEXT.trace = True
|
|
glVertexAttribL3dvEXT.play = True
|
|
gl.add(glVertexAttribL3dvEXT)
|
|
|
|
glVertexAttribL4dEXT = Function('glVertexAttribL4dEXT')
|
|
glVertexAttribL4dEXT.ret = Return('void')
|
|
glVertexAttribL4dEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL4dEXT.add( Input( 'x','GLdouble' ))
|
|
glVertexAttribL4dEXT.add( Input( 'y','GLdouble' ))
|
|
glVertexAttribL4dEXT.add( Input( 'z','GLdouble' ))
|
|
glVertexAttribL4dEXT.add( Input( 'w','GLdouble' ))
|
|
glVertexAttribL4dEXT.version = ''
|
|
glVertexAttribL4dEXT.category = 'GL_EXT_vertex_attrib_64bit'
|
|
glVertexAttribL4dEXT.trace = True
|
|
glVertexAttribL4dEXT.play = True
|
|
gl.add(glVertexAttribL4dEXT)
|
|
|
|
glVertexAttribL4dvEXT = Function('glVertexAttribL4dvEXT')
|
|
glVertexAttribL4dvEXT.ret = Return('void')
|
|
glVertexAttribL4dvEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL4dvEXT.add( Input( 'v','const GLdouble *' ,size = 4 ))
|
|
glVertexAttribL4dvEXT.version = ''
|
|
glVertexAttribL4dvEXT.category = 'GL_EXT_vertex_attrib_64bit'
|
|
glVertexAttribL4dvEXT.trace = True
|
|
glVertexAttribL4dvEXT.play = True
|
|
gl.add(glVertexAttribL4dvEXT)
|
|
|
|
glVertexAttribLPointerEXT = Function('glVertexAttribLPointerEXT')
|
|
glVertexAttribLPointerEXT.ret = Return('void')
|
|
glVertexAttribLPointerEXT.add( Input( 'index','GLuint' ))
|
|
glVertexAttribLPointerEXT.add( Input( 'size','GLint' ))
|
|
glVertexAttribLPointerEXT.add( Input( 'type','GLenum' ))
|
|
glVertexAttribLPointerEXT.add( Input( 'stride','GLsizei' ))
|
|
glVertexAttribLPointerEXT.add( Input( 'pointer','const GLvoid *' ))
|
|
glVertexAttribLPointerEXT.version = ''
|
|
glVertexAttribLPointerEXT.category = 'GL_EXT_vertex_attrib_64bit'
|
|
glVertexAttribLPointerEXT.trace = True
|
|
glVertexAttribLPointerEXT.play = True
|
|
gl.add(glVertexAttribLPointerEXT)
|
|
|
|
# GL_EXT_vertex_shader
|
|
|
|
glBeginVertexShaderEXT = Function('glBeginVertexShaderEXT')
|
|
glBeginVertexShaderEXT.ret = Return('void')
|
|
glBeginVertexShaderEXT.version = '1.2'
|
|
glBeginVertexShaderEXT.category = 'GL_EXT_vertex_shader'
|
|
glBeginVertexShaderEXT.trace = True
|
|
glBeginVertexShaderEXT.play = True
|
|
gl.add(glBeginVertexShaderEXT)
|
|
|
|
glBindLightParameterEXT = Function('glBindLightParameterEXT')
|
|
glBindLightParameterEXT.ret = Return('GLuint')
|
|
glBindLightParameterEXT.add( Input( 'light','GLenum' ))
|
|
glBindLightParameterEXT.add( Input( 'value','GLenum' ))
|
|
glBindLightParameterEXT.version = '1.2'
|
|
glBindLightParameterEXT.category = 'GL_EXT_vertex_shader'
|
|
glBindLightParameterEXT.trace = True
|
|
glBindLightParameterEXT.play = True
|
|
gl.add(glBindLightParameterEXT)
|
|
|
|
glBindMaterialParameterEXT = Function('glBindMaterialParameterEXT')
|
|
glBindMaterialParameterEXT.ret = Return('GLuint')
|
|
glBindMaterialParameterEXT.add( Input( 'face','GLenum' ))
|
|
glBindMaterialParameterEXT.add( Input( 'value','GLenum' ))
|
|
glBindMaterialParameterEXT.version = '1.2'
|
|
glBindMaterialParameterEXT.category = 'GL_EXT_vertex_shader'
|
|
glBindMaterialParameterEXT.trace = True
|
|
glBindMaterialParameterEXT.play = True
|
|
gl.add(glBindMaterialParameterEXT)
|
|
|
|
glBindParameterEXT = Function('glBindParameterEXT')
|
|
glBindParameterEXT.ret = Return('GLuint')
|
|
glBindParameterEXT.add( Input( 'value','GLenum' ))
|
|
glBindParameterEXT.version = '1.2'
|
|
glBindParameterEXT.category = 'GL_EXT_vertex_shader'
|
|
glBindParameterEXT.trace = True
|
|
glBindParameterEXT.play = True
|
|
gl.add(glBindParameterEXT)
|
|
|
|
glBindTexGenParameterEXT = Function('glBindTexGenParameterEXT')
|
|
glBindTexGenParameterEXT.ret = Return('GLuint')
|
|
glBindTexGenParameterEXT.add( Input( 'unit','GLenum' ))
|
|
glBindTexGenParameterEXT.add( Input( 'coord','GLenum' ))
|
|
glBindTexGenParameterEXT.add( Input( 'value','GLenum' ))
|
|
glBindTexGenParameterEXT.version = '1.2'
|
|
glBindTexGenParameterEXT.category = 'GL_EXT_vertex_shader'
|
|
glBindTexGenParameterEXT.trace = True
|
|
glBindTexGenParameterEXT.play = True
|
|
gl.add(glBindTexGenParameterEXT)
|
|
|
|
glBindTextureUnitParameterEXT = Function('glBindTextureUnitParameterEXT')
|
|
glBindTextureUnitParameterEXT.ret = Return('GLuint')
|
|
glBindTextureUnitParameterEXT.add( Input( 'unit','GLenum' ))
|
|
glBindTextureUnitParameterEXT.add( Input( 'value','GLenum' ))
|
|
glBindTextureUnitParameterEXT.version = '1.2'
|
|
glBindTextureUnitParameterEXT.category = 'GL_EXT_vertex_shader'
|
|
glBindTextureUnitParameterEXT.trace = True
|
|
glBindTextureUnitParameterEXT.play = True
|
|
gl.add(glBindTextureUnitParameterEXT)
|
|
|
|
glBindVertexShaderEXT = Function('glBindVertexShaderEXT')
|
|
glBindVertexShaderEXT.ret = Return('void')
|
|
glBindVertexShaderEXT.add( Input( 'id','GLuint' ))
|
|
glBindVertexShaderEXT.version = '1.2'
|
|
glBindVertexShaderEXT.category = 'GL_EXT_vertex_shader'
|
|
glBindVertexShaderEXT.trace = True
|
|
glBindVertexShaderEXT.play = True
|
|
gl.add(glBindVertexShaderEXT)
|
|
|
|
glDeleteVertexShaderEXT = Function('glDeleteVertexShaderEXT')
|
|
glDeleteVertexShaderEXT.ret = Return('void')
|
|
glDeleteVertexShaderEXT.add( Input( 'id','GLuint' ))
|
|
glDeleteVertexShaderEXT.version = '1.2'
|
|
glDeleteVertexShaderEXT.category = 'GL_EXT_vertex_shader'
|
|
glDeleteVertexShaderEXT.trace = True
|
|
glDeleteVertexShaderEXT.play = True
|
|
gl.add(glDeleteVertexShaderEXT)
|
|
|
|
glDisableVariantClientStateEXT = Function('glDisableVariantClientStateEXT')
|
|
glDisableVariantClientStateEXT.ret = Return('void')
|
|
glDisableVariantClientStateEXT.add( Input( 'id','GLuint' ))
|
|
glDisableVariantClientStateEXT.version = '1.2'
|
|
glDisableVariantClientStateEXT.category = 'GL_EXT_vertex_shader'
|
|
glDisableVariantClientStateEXT.trace = True
|
|
glDisableVariantClientStateEXT.play = True
|
|
gl.add(glDisableVariantClientStateEXT)
|
|
|
|
glEnableVariantClientStateEXT = Function('glEnableVariantClientStateEXT')
|
|
glEnableVariantClientStateEXT.ret = Return('void')
|
|
glEnableVariantClientStateEXT.add( Input( 'id','GLuint' ))
|
|
glEnableVariantClientStateEXT.version = '1.2'
|
|
glEnableVariantClientStateEXT.category = 'GL_EXT_vertex_shader'
|
|
glEnableVariantClientStateEXT.trace = True
|
|
glEnableVariantClientStateEXT.play = True
|
|
gl.add(glEnableVariantClientStateEXT)
|
|
|
|
glEndVertexShaderEXT = Function('glEndVertexShaderEXT')
|
|
glEndVertexShaderEXT.ret = Return('void')
|
|
glEndVertexShaderEXT.version = '1.2'
|
|
glEndVertexShaderEXT.category = 'GL_EXT_vertex_shader'
|
|
glEndVertexShaderEXT.trace = True
|
|
glEndVertexShaderEXT.play = True
|
|
gl.add(glEndVertexShaderEXT)
|
|
|
|
glExtractComponentEXT = Function('glExtractComponentEXT')
|
|
glExtractComponentEXT.ret = Return('void')
|
|
glExtractComponentEXT.add( Input( 'res','GLuint' ))
|
|
glExtractComponentEXT.add( Input( 'src','GLuint' ))
|
|
glExtractComponentEXT.add( Input( 'num','GLuint' ))
|
|
glExtractComponentEXT.version = '1.2'
|
|
glExtractComponentEXT.category = 'GL_EXT_vertex_shader'
|
|
glExtractComponentEXT.trace = True
|
|
glExtractComponentEXT.play = True
|
|
gl.add(glExtractComponentEXT)
|
|
|
|
glGenSymbolsEXT = Function('glGenSymbolsEXT')
|
|
glGenSymbolsEXT.ret = Return('GLuint')
|
|
glGenSymbolsEXT.add( Input( 'datatype','GLenum' ))
|
|
glGenSymbolsEXT.add( Input( 'storagetype','GLenum' ))
|
|
glGenSymbolsEXT.add( Input( 'range','GLenum' ))
|
|
glGenSymbolsEXT.add( Input( 'components','GLuint' ))
|
|
glGenSymbolsEXT.version = '1.2'
|
|
glGenSymbolsEXT.category = 'GL_EXT_vertex_shader'
|
|
glGenSymbolsEXT.trace = True
|
|
glGenSymbolsEXT.play = True
|
|
gl.add(glGenSymbolsEXT)
|
|
|
|
glGenVertexShadersEXT = Function('glGenVertexShadersEXT')
|
|
glGenVertexShadersEXT.ret = Return('GLuint')
|
|
glGenVertexShadersEXT.add( Input( 'range','GLuint' ))
|
|
glGenVertexShadersEXT.version = '1.2'
|
|
glGenVertexShadersEXT.category = 'GL_EXT_vertex_shader'
|
|
glGenVertexShadersEXT.trace = True
|
|
glGenVertexShadersEXT.play = True
|
|
gl.add(glGenVertexShadersEXT)
|
|
|
|
glGetInvariantBooleanvEXT = Function('glGetInvariantBooleanvEXT')
|
|
glGetInvariantBooleanvEXT.ret = Return('void')
|
|
glGetInvariantBooleanvEXT.add( Input( 'id','GLuint' ))
|
|
glGetInvariantBooleanvEXT.add( Input( 'value','GLenum' ))
|
|
glGetInvariantBooleanvEXT.add( Output( 'data','GLboolean *' ))
|
|
glGetInvariantBooleanvEXT.version = '1.2'
|
|
glGetInvariantBooleanvEXT.category = 'GL_EXT_vertex_shader'
|
|
glGetInvariantBooleanvEXT.trace = True
|
|
glGetInvariantBooleanvEXT.play = False
|
|
gl.add(glGetInvariantBooleanvEXT)
|
|
|
|
glGetInvariantFloatvEXT = Function('glGetInvariantFloatvEXT')
|
|
glGetInvariantFloatvEXT.ret = Return('void')
|
|
glGetInvariantFloatvEXT.add( Input( 'id','GLuint' ))
|
|
glGetInvariantFloatvEXT.add( Input( 'value','GLenum' ))
|
|
glGetInvariantFloatvEXT.add( Output( 'data','GLfloat *' ))
|
|
glGetInvariantFloatvEXT.version = '1.2'
|
|
glGetInvariantFloatvEXT.category = 'GL_EXT_vertex_shader'
|
|
glGetInvariantFloatvEXT.trace = True
|
|
glGetInvariantFloatvEXT.play = False
|
|
gl.add(glGetInvariantFloatvEXT)
|
|
|
|
glGetInvariantIntegervEXT = Function('glGetInvariantIntegervEXT')
|
|
glGetInvariantIntegervEXT.ret = Return('void')
|
|
glGetInvariantIntegervEXT.add( Input( 'id','GLuint' ))
|
|
glGetInvariantIntegervEXT.add( Input( 'value','GLenum' ))
|
|
glGetInvariantIntegervEXT.add( Output( 'data','GLint *' ))
|
|
glGetInvariantIntegervEXT.version = '1.2'
|
|
glGetInvariantIntegervEXT.category = 'GL_EXT_vertex_shader'
|
|
glGetInvariantIntegervEXT.trace = True
|
|
glGetInvariantIntegervEXT.play = False
|
|
gl.add(glGetInvariantIntegervEXT)
|
|
|
|
glGetLocalConstantBooleanvEXT = Function('glGetLocalConstantBooleanvEXT')
|
|
glGetLocalConstantBooleanvEXT.ret = Return('void')
|
|
glGetLocalConstantBooleanvEXT.add( Input( 'id','GLuint' ))
|
|
glGetLocalConstantBooleanvEXT.add( Input( 'value','GLenum' ))
|
|
glGetLocalConstantBooleanvEXT.add( Output( 'data','GLboolean *' ))
|
|
glGetLocalConstantBooleanvEXT.version = '1.2'
|
|
glGetLocalConstantBooleanvEXT.category = 'GL_EXT_vertex_shader'
|
|
glGetLocalConstantBooleanvEXT.trace = True
|
|
glGetLocalConstantBooleanvEXT.play = False
|
|
gl.add(glGetLocalConstantBooleanvEXT)
|
|
|
|
glGetLocalConstantFloatvEXT = Function('glGetLocalConstantFloatvEXT')
|
|
glGetLocalConstantFloatvEXT.ret = Return('void')
|
|
glGetLocalConstantFloatvEXT.add( Input( 'id','GLuint' ))
|
|
glGetLocalConstantFloatvEXT.add( Input( 'value','GLenum' ))
|
|
glGetLocalConstantFloatvEXT.add( Output( 'data','GLfloat *' ))
|
|
glGetLocalConstantFloatvEXT.version = '1.2'
|
|
glGetLocalConstantFloatvEXT.category = 'GL_EXT_vertex_shader'
|
|
glGetLocalConstantFloatvEXT.trace = True
|
|
glGetLocalConstantFloatvEXT.play = False
|
|
gl.add(glGetLocalConstantFloatvEXT)
|
|
|
|
glGetLocalConstantIntegervEXT = Function('glGetLocalConstantIntegervEXT')
|
|
glGetLocalConstantIntegervEXT.ret = Return('void')
|
|
glGetLocalConstantIntegervEXT.add( Input( 'id','GLuint' ))
|
|
glGetLocalConstantIntegervEXT.add( Input( 'value','GLenum' ))
|
|
glGetLocalConstantIntegervEXT.add( Output( 'data','GLint *' ))
|
|
glGetLocalConstantIntegervEXT.version = '1.2'
|
|
glGetLocalConstantIntegervEXT.category = 'GL_EXT_vertex_shader'
|
|
glGetLocalConstantIntegervEXT.trace = True
|
|
glGetLocalConstantIntegervEXT.play = False
|
|
gl.add(glGetLocalConstantIntegervEXT)
|
|
|
|
glGetVariantBooleanvEXT = Function('glGetVariantBooleanvEXT')
|
|
glGetVariantBooleanvEXT.ret = Return('void')
|
|
glGetVariantBooleanvEXT.add( Input( 'id','GLuint' ))
|
|
glGetVariantBooleanvEXT.add( Input( 'value','GLenum' ))
|
|
glGetVariantBooleanvEXT.add( Output( 'data','GLboolean *' ))
|
|
glGetVariantBooleanvEXT.version = '1.2'
|
|
glGetVariantBooleanvEXT.category = 'GL_EXT_vertex_shader'
|
|
glGetVariantBooleanvEXT.trace = True
|
|
glGetVariantBooleanvEXT.play = False
|
|
gl.add(glGetVariantBooleanvEXT)
|
|
|
|
glGetVariantFloatvEXT = Function('glGetVariantFloatvEXT')
|
|
glGetVariantFloatvEXT.ret = Return('void')
|
|
glGetVariantFloatvEXT.add( Input( 'id','GLuint' ))
|
|
glGetVariantFloatvEXT.add( Input( 'value','GLenum' ))
|
|
glGetVariantFloatvEXT.add( Output( 'data','GLfloat *' ))
|
|
glGetVariantFloatvEXT.version = '1.2'
|
|
glGetVariantFloatvEXT.category = 'GL_EXT_vertex_shader'
|
|
glGetVariantFloatvEXT.trace = True
|
|
glGetVariantFloatvEXT.play = False
|
|
gl.add(glGetVariantFloatvEXT)
|
|
|
|
glGetVariantIntegervEXT = Function('glGetVariantIntegervEXT')
|
|
glGetVariantIntegervEXT.ret = Return('void')
|
|
glGetVariantIntegervEXT.add( Input( 'id','GLuint' ))
|
|
glGetVariantIntegervEXT.add( Input( 'value','GLenum' ))
|
|
glGetVariantIntegervEXT.add( Output( 'data','GLint *' ))
|
|
glGetVariantIntegervEXT.version = '1.2'
|
|
glGetVariantIntegervEXT.category = 'GL_EXT_vertex_shader'
|
|
glGetVariantIntegervEXT.trace = True
|
|
glGetVariantIntegervEXT.play = False
|
|
gl.add(glGetVariantIntegervEXT)
|
|
|
|
glGetVariantPointervEXT = Function('glGetVariantPointervEXT')
|
|
glGetVariantPointervEXT.ret = Return('void')
|
|
glGetVariantPointervEXT.add( Input( 'id','GLuint' ))
|
|
glGetVariantPointervEXT.add( Input( 'value','GLenum' ))
|
|
glGetVariantPointervEXT.add( Output( 'data','GLvoid **' ))
|
|
glGetVariantPointervEXT.version = '1.2'
|
|
glGetVariantPointervEXT.category = 'GL_EXT_vertex_shader'
|
|
glGetVariantPointervEXT.trace = True
|
|
glGetVariantPointervEXT.play = False
|
|
gl.add(glGetVariantPointervEXT)
|
|
|
|
glInsertComponentEXT = Function('glInsertComponentEXT')
|
|
glInsertComponentEXT.ret = Return('void')
|
|
glInsertComponentEXT.add( Input( 'res','GLuint' ))
|
|
glInsertComponentEXT.add( Input( 'src','GLuint' ))
|
|
glInsertComponentEXT.add( Input( 'num','GLuint' ))
|
|
glInsertComponentEXT.version = '1.2'
|
|
glInsertComponentEXT.category = 'GL_EXT_vertex_shader'
|
|
glInsertComponentEXT.trace = True
|
|
glInsertComponentEXT.play = True
|
|
gl.add(glInsertComponentEXT)
|
|
|
|
glIsVariantEnabledEXT = Function('glIsVariantEnabledEXT')
|
|
glIsVariantEnabledEXT.ret = Return('GLboolean')
|
|
glIsVariantEnabledEXT.add( Input( 'id','GLuint' ))
|
|
glIsVariantEnabledEXT.add( Input( 'cap','GLenum' ))
|
|
glIsVariantEnabledEXT.version = '1.2'
|
|
glIsVariantEnabledEXT.category = 'GL_EXT_vertex_shader'
|
|
glIsVariantEnabledEXT.trace = True
|
|
glIsVariantEnabledEXT.play = True
|
|
gl.add(glIsVariantEnabledEXT)
|
|
|
|
glSetInvariantEXT = Function('glSetInvariantEXT')
|
|
glSetInvariantEXT.ret = Return('void')
|
|
glSetInvariantEXT.add( Input( 'id','GLuint' ))
|
|
glSetInvariantEXT.add( Input( 'type','GLenum' ))
|
|
glSetInvariantEXT.add( Input( 'addr','const GLvoid *' ))
|
|
glSetInvariantEXT.version = '1.2'
|
|
glSetInvariantEXT.category = 'GL_EXT_vertex_shader'
|
|
glSetInvariantEXT.trace = True
|
|
glSetInvariantEXT.play = True
|
|
gl.add(glSetInvariantEXT)
|
|
|
|
glSetLocalConstantEXT = Function('glSetLocalConstantEXT')
|
|
glSetLocalConstantEXT.ret = Return('void')
|
|
glSetLocalConstantEXT.add( Input( 'id','GLuint' ))
|
|
glSetLocalConstantEXT.add( Input( 'type','GLenum' ))
|
|
glSetLocalConstantEXT.add( Input( 'addr','const GLvoid *' ))
|
|
glSetLocalConstantEXT.version = '1.2'
|
|
glSetLocalConstantEXT.category = 'GL_EXT_vertex_shader'
|
|
glSetLocalConstantEXT.trace = True
|
|
glSetLocalConstantEXT.play = True
|
|
gl.add(glSetLocalConstantEXT)
|
|
|
|
glShaderOp1EXT = Function('glShaderOp1EXT')
|
|
glShaderOp1EXT.ret = Return('void')
|
|
glShaderOp1EXT.add( Input( 'op','GLenum' ))
|
|
glShaderOp1EXT.add( Input( 'res','GLuint' ))
|
|
glShaderOp1EXT.add( Input( 'arg1','GLuint' ))
|
|
glShaderOp1EXT.version = '1.2'
|
|
glShaderOp1EXT.category = 'GL_EXT_vertex_shader'
|
|
glShaderOp1EXT.trace = True
|
|
glShaderOp1EXT.play = True
|
|
gl.add(glShaderOp1EXT)
|
|
|
|
glShaderOp2EXT = Function('glShaderOp2EXT')
|
|
glShaderOp2EXT.ret = Return('void')
|
|
glShaderOp2EXT.add( Input( 'op','GLenum' ))
|
|
glShaderOp2EXT.add( Input( 'res','GLuint' ))
|
|
glShaderOp2EXT.add( Input( 'arg1','GLuint' ))
|
|
glShaderOp2EXT.add( Input( 'arg2','GLuint' ))
|
|
glShaderOp2EXT.version = '1.2'
|
|
glShaderOp2EXT.category = 'GL_EXT_vertex_shader'
|
|
glShaderOp2EXT.trace = True
|
|
glShaderOp2EXT.play = True
|
|
gl.add(glShaderOp2EXT)
|
|
|
|
glShaderOp3EXT = Function('glShaderOp3EXT')
|
|
glShaderOp3EXT.ret = Return('void')
|
|
glShaderOp3EXT.add( Input( 'op','GLenum' ))
|
|
glShaderOp3EXT.add( Input( 'res','GLuint' ))
|
|
glShaderOp3EXT.add( Input( 'arg1','GLuint' ))
|
|
glShaderOp3EXT.add( Input( 'arg2','GLuint' ))
|
|
glShaderOp3EXT.add( Input( 'arg3','GLuint' ))
|
|
glShaderOp3EXT.version = '1.2'
|
|
glShaderOp3EXT.category = 'GL_EXT_vertex_shader'
|
|
glShaderOp3EXT.trace = True
|
|
glShaderOp3EXT.play = True
|
|
gl.add(glShaderOp3EXT)
|
|
|
|
glSwizzleEXT = Function('glSwizzleEXT')
|
|
glSwizzleEXT.ret = Return('void')
|
|
glSwizzleEXT.add( Input( 'res','GLuint' ))
|
|
glSwizzleEXT.add( Input( 'in','GLuint' ))
|
|
glSwizzleEXT.add( Input( 'outX','GLenum' ))
|
|
glSwizzleEXT.add( Input( 'outY','GLenum' ))
|
|
glSwizzleEXT.add( Input( 'outZ','GLenum' ))
|
|
glSwizzleEXT.add( Input( 'outW','GLenum' ))
|
|
glSwizzleEXT.version = '1.2'
|
|
glSwizzleEXT.category = 'GL_EXT_vertex_shader'
|
|
glSwizzleEXT.trace = True
|
|
glSwizzleEXT.play = True
|
|
gl.add(glSwizzleEXT)
|
|
|
|
glVariantPointerEXT = Function('glVariantPointerEXT')
|
|
glVariantPointerEXT.ret = Return('void')
|
|
glVariantPointerEXT.add( Input( 'id','GLuint' ))
|
|
glVariantPointerEXT.add( Input( 'type','GLenum' ))
|
|
glVariantPointerEXT.add( Input( 'stride','GLuint' ))
|
|
glVariantPointerEXT.add( Input( 'addr','const GLvoid *' ))
|
|
glVariantPointerEXT.version = '1.2'
|
|
glVariantPointerEXT.category = 'GL_EXT_vertex_shader'
|
|
glVariantPointerEXT.trace = True
|
|
glVariantPointerEXT.play = True
|
|
gl.add(glVariantPointerEXT)
|
|
|
|
glVariantbvEXT = Function('glVariantbvEXT')
|
|
glVariantbvEXT.ret = Return('void')
|
|
glVariantbvEXT.add( Input( 'id','GLuint' ))
|
|
glVariantbvEXT.add( Input( 'addr','const GLbyte *' ))
|
|
glVariantbvEXT.version = '1.2'
|
|
glVariantbvEXT.category = 'GL_EXT_vertex_shader'
|
|
glVariantbvEXT.trace = True
|
|
glVariantbvEXT.play = True
|
|
gl.add(glVariantbvEXT)
|
|
|
|
glVariantdvEXT = Function('glVariantdvEXT')
|
|
glVariantdvEXT.ret = Return('void')
|
|
glVariantdvEXT.add( Input( 'id','GLuint' ))
|
|
glVariantdvEXT.add( Input( 'addr','const GLdouble *' ))
|
|
glVariantdvEXT.version = '1.2'
|
|
glVariantdvEXT.category = 'GL_EXT_vertex_shader'
|
|
glVariantdvEXT.trace = True
|
|
glVariantdvEXT.play = True
|
|
gl.add(glVariantdvEXT)
|
|
|
|
glVariantfvEXT = Function('glVariantfvEXT')
|
|
glVariantfvEXT.ret = Return('void')
|
|
glVariantfvEXT.add( Input( 'id','GLuint' ))
|
|
glVariantfvEXT.add( Input( 'addr','const GLfloat *' ))
|
|
glVariantfvEXT.version = '1.2'
|
|
glVariantfvEXT.category = 'GL_EXT_vertex_shader'
|
|
glVariantfvEXT.trace = True
|
|
glVariantfvEXT.play = True
|
|
gl.add(glVariantfvEXT)
|
|
|
|
glVariantivEXT = Function('glVariantivEXT')
|
|
glVariantivEXT.ret = Return('void')
|
|
glVariantivEXT.add( Input( 'id','GLuint' ))
|
|
glVariantivEXT.add( Input( 'addr','const GLint *' ))
|
|
glVariantivEXT.version = '1.2'
|
|
glVariantivEXT.category = 'GL_EXT_vertex_shader'
|
|
glVariantivEXT.trace = True
|
|
glVariantivEXT.play = True
|
|
gl.add(glVariantivEXT)
|
|
|
|
glVariantsvEXT = Function('glVariantsvEXT')
|
|
glVariantsvEXT.ret = Return('void')
|
|
glVariantsvEXT.add( Input( 'id','GLuint' ))
|
|
glVariantsvEXT.add( Input( 'addr','const GLshort *' ))
|
|
glVariantsvEXT.version = '1.2'
|
|
glVariantsvEXT.category = 'GL_EXT_vertex_shader'
|
|
glVariantsvEXT.trace = True
|
|
glVariantsvEXT.play = True
|
|
gl.add(glVariantsvEXT)
|
|
|
|
glVariantubvEXT = Function('glVariantubvEXT')
|
|
glVariantubvEXT.ret = Return('void')
|
|
glVariantubvEXT.add( Input( 'id','GLuint' ))
|
|
glVariantubvEXT.add( Input( 'addr','const GLubyte *' ))
|
|
glVariantubvEXT.version = '1.2'
|
|
glVariantubvEXT.category = 'GL_EXT_vertex_shader'
|
|
glVariantubvEXT.trace = True
|
|
glVariantubvEXT.play = True
|
|
gl.add(glVariantubvEXT)
|
|
|
|
glVariantuivEXT = Function('glVariantuivEXT')
|
|
glVariantuivEXT.ret = Return('void')
|
|
glVariantuivEXT.add( Input( 'id','GLuint' ))
|
|
glVariantuivEXT.add( Input( 'addr','const GLuint *' ))
|
|
glVariantuivEXT.version = '1.2'
|
|
glVariantuivEXT.category = 'GL_EXT_vertex_shader'
|
|
glVariantuivEXT.trace = True
|
|
glVariantuivEXT.play = True
|
|
gl.add(glVariantuivEXT)
|
|
|
|
glVariantusvEXT = Function('glVariantusvEXT')
|
|
glVariantusvEXT.ret = Return('void')
|
|
glVariantusvEXT.add( Input( 'id','GLuint' ))
|
|
glVariantusvEXT.add( Input( 'addr','const GLushort *' ))
|
|
glVariantusvEXT.version = '1.2'
|
|
glVariantusvEXT.category = 'GL_EXT_vertex_shader'
|
|
glVariantusvEXT.trace = True
|
|
glVariantusvEXT.play = True
|
|
gl.add(glVariantusvEXT)
|
|
|
|
glWriteMaskEXT = Function('glWriteMaskEXT')
|
|
glWriteMaskEXT.ret = Return('void')
|
|
glWriteMaskEXT.add( Input( 'res','GLuint' ))
|
|
glWriteMaskEXT.add( Input( 'in','GLuint' ))
|
|
glWriteMaskEXT.add( Input( 'outX','GLenum' ))
|
|
glWriteMaskEXT.add( Input( 'outY','GLenum' ))
|
|
glWriteMaskEXT.add( Input( 'outZ','GLenum' ))
|
|
glWriteMaskEXT.add( Input( 'outW','GLenum' ))
|
|
glWriteMaskEXT.version = '1.2'
|
|
glWriteMaskEXT.category = 'GL_EXT_vertex_shader'
|
|
glWriteMaskEXT.trace = True
|
|
glWriteMaskEXT.play = True
|
|
gl.add(glWriteMaskEXT)
|
|
|
|
# GL_EXT_vertex_weighting
|
|
|
|
glVertexWeightPointerEXT = Function('glVertexWeightPointerEXT')
|
|
glVertexWeightPointerEXT.ret = Return('void')
|
|
glVertexWeightPointerEXT.add( Input( 'size','GLsizei' ))
|
|
glVertexWeightPointerEXT.add( Input( 'type','GLenum' ))
|
|
glVertexWeightPointerEXT.add( Input( 'stride','GLsizei' ))
|
|
glVertexWeightPointerEXT.add( Input( 'pointer','const GLvoid *' ))
|
|
glVertexWeightPointerEXT.version = '1.1'
|
|
glVertexWeightPointerEXT.category = 'GL_EXT_vertex_weighting'
|
|
glVertexWeightPointerEXT.trace = True
|
|
glVertexWeightPointerEXT.play = True
|
|
gl.add(glVertexWeightPointerEXT)
|
|
|
|
glVertexWeightfEXT = Function('glVertexWeightfEXT')
|
|
glVertexWeightfEXT.ret = Return('void')
|
|
glVertexWeightfEXT.add( Input( 'weight','GLfloat' ))
|
|
glVertexWeightfEXT.version = '1.1'
|
|
glVertexWeightfEXT.category = 'GL_EXT_vertex_weighting'
|
|
glVertexWeightfEXT.trace = True
|
|
glVertexWeightfEXT.play = True
|
|
gl.add(glVertexWeightfEXT)
|
|
|
|
glVertexWeightfvEXT = Function('glVertexWeightfvEXT')
|
|
glVertexWeightfvEXT.ret = Return('void')
|
|
glVertexWeightfvEXT.add( Input( 'weight','const GLfloat *' ,size = 1 ))
|
|
glVertexWeightfvEXT.version = '1.1'
|
|
glVertexWeightfvEXT.category = 'GL_EXT_vertex_weighting'
|
|
glVertexWeightfvEXT.trace = True
|
|
glVertexWeightfvEXT.play = True
|
|
gl.add(glVertexWeightfvEXT)
|
|
|
|
# GL_EXT_x11_sync_object
|
|
|
|
glImportSyncEXT = Function('glImportSyncEXT')
|
|
glImportSyncEXT.ret = Return('GLsync')
|
|
glImportSyncEXT.add( Input( 'external_sync_type','GLenum' ))
|
|
glImportSyncEXT.add( Input( 'external_sync','GLintptr' ))
|
|
glImportSyncEXT.add( Input( 'flags','GLbitfield' ))
|
|
glImportSyncEXT.version = ''
|
|
glImportSyncEXT.category = 'GL_EXT_x11_sync_object'
|
|
glImportSyncEXT.trace = True
|
|
glImportSyncEXT.play = True
|
|
gl.add(glImportSyncEXT)
|
|
|
|
# GL_GREMEDY_frame_terminator
|
|
|
|
glFrameTerminatorGREMEDY = Function('glFrameTerminatorGREMEDY')
|
|
glFrameTerminatorGREMEDY.ret = Return('void')
|
|
glFrameTerminatorGREMEDY.version = '1.0'
|
|
glFrameTerminatorGREMEDY.category = 'GL_GREMEDY_frame_terminator'
|
|
glFrameTerminatorGREMEDY.trace = True
|
|
glFrameTerminatorGREMEDY.play = True
|
|
gl.add(glFrameTerminatorGREMEDY)
|
|
|
|
# GL_GREMEDY_string_marker
|
|
|
|
glStringMarkerGREMEDY = Function('glStringMarkerGREMEDY')
|
|
glStringMarkerGREMEDY.ret = Return('void')
|
|
glStringMarkerGREMEDY.add( Input( 'len','GLsizei' ))
|
|
glStringMarkerGREMEDY.add( Input( 'string','const GLvoid *' ))
|
|
glStringMarkerGREMEDY.version = '1.0'
|
|
glStringMarkerGREMEDY.category = 'GL_GREMEDY_string_marker'
|
|
glStringMarkerGREMEDY.trace = True
|
|
glStringMarkerGREMEDY.play = True
|
|
gl.add(glStringMarkerGREMEDY)
|
|
|
|
# GL_HP_image_transform
|
|
|
|
glGetImageTransformParameterfvHP = Function('glGetImageTransformParameterfvHP')
|
|
glGetImageTransformParameterfvHP.ret = Return('void')
|
|
glGetImageTransformParameterfvHP.add( Input( 'target','GLenum' ))
|
|
glGetImageTransformParameterfvHP.add( Input( 'pname','GLenum' ))
|
|
glGetImageTransformParameterfvHP.add( Output( 'params','GLfloat *' ))
|
|
glGetImageTransformParameterfvHP.version = '1.1'
|
|
glGetImageTransformParameterfvHP.category = 'GL_HP_image_transform'
|
|
glGetImageTransformParameterfvHP.trace = True
|
|
glGetImageTransformParameterfvHP.play = True
|
|
gl.add(glGetImageTransformParameterfvHP)
|
|
|
|
glGetImageTransformParameterivHP = Function('glGetImageTransformParameterivHP')
|
|
glGetImageTransformParameterivHP.ret = Return('void')
|
|
glGetImageTransformParameterivHP.add( Input( 'target','GLenum' ))
|
|
glGetImageTransformParameterivHP.add( Input( 'pname','GLenum' ))
|
|
glGetImageTransformParameterivHP.add( Output( 'params','GLint *' ))
|
|
glGetImageTransformParameterivHP.version = '1.1'
|
|
glGetImageTransformParameterivHP.category = 'GL_HP_image_transform'
|
|
glGetImageTransformParameterivHP.trace = True
|
|
glGetImageTransformParameterivHP.play = True
|
|
gl.add(glGetImageTransformParameterivHP)
|
|
|
|
glImageTransformParameterfHP = Function('glImageTransformParameterfHP')
|
|
glImageTransformParameterfHP.ret = Return('void')
|
|
glImageTransformParameterfHP.add( Input( 'target','GLenum' ))
|
|
glImageTransformParameterfHP.add( Input( 'pname','GLenum' ))
|
|
glImageTransformParameterfHP.add( Input( 'param','GLfloat' ))
|
|
glImageTransformParameterfHP.version = '1.1'
|
|
glImageTransformParameterfHP.category = 'GL_HP_image_transform'
|
|
glImageTransformParameterfHP.trace = True
|
|
glImageTransformParameterfHP.play = True
|
|
gl.add(glImageTransformParameterfHP)
|
|
|
|
glImageTransformParameterfvHP = Function('glImageTransformParameterfvHP')
|
|
glImageTransformParameterfvHP.ret = Return('void')
|
|
glImageTransformParameterfvHP.add( Input( 'target','GLenum' ))
|
|
glImageTransformParameterfvHP.add( Input( 'pname','GLenum' ))
|
|
glImageTransformParameterfvHP.add( Input( 'params','const GLfloat *' ))
|
|
glImageTransformParameterfvHP.version = '1.1'
|
|
glImageTransformParameterfvHP.category = 'GL_HP_image_transform'
|
|
glImageTransformParameterfvHP.trace = True
|
|
glImageTransformParameterfvHP.play = True
|
|
gl.add(glImageTransformParameterfvHP)
|
|
|
|
glImageTransformParameteriHP = Function('glImageTransformParameteriHP')
|
|
glImageTransformParameteriHP.ret = Return('void')
|
|
glImageTransformParameteriHP.add( Input( 'target','GLenum' ))
|
|
glImageTransformParameteriHP.add( Input( 'pname','GLenum' ))
|
|
glImageTransformParameteriHP.add( Input( 'param','GLint' ))
|
|
glImageTransformParameteriHP.version = '1.1'
|
|
glImageTransformParameteriHP.category = 'GL_HP_image_transform'
|
|
glImageTransformParameteriHP.trace = True
|
|
glImageTransformParameteriHP.play = True
|
|
gl.add(glImageTransformParameteriHP)
|
|
|
|
glImageTransformParameterivHP = Function('glImageTransformParameterivHP')
|
|
glImageTransformParameterivHP.ret = Return('void')
|
|
glImageTransformParameterivHP.add( Input( 'target','GLenum' ))
|
|
glImageTransformParameterivHP.add( Input( 'pname','GLenum' ))
|
|
glImageTransformParameterivHP.add( Input( 'params','const GLint *' ))
|
|
glImageTransformParameterivHP.version = '1.1'
|
|
glImageTransformParameterivHP.category = 'GL_HP_image_transform'
|
|
glImageTransformParameterivHP.trace = True
|
|
glImageTransformParameterivHP.play = True
|
|
gl.add(glImageTransformParameterivHP)
|
|
|
|
# GL_IBM_multimode_draw_arrays
|
|
|
|
glMultiModeDrawArraysIBM = Function('glMultiModeDrawArraysIBM')
|
|
glMultiModeDrawArraysIBM.ret = Return('void')
|
|
glMultiModeDrawArraysIBM.add( Input( 'mode','const GLenum *' ))
|
|
glMultiModeDrawArraysIBM.add( Input( 'first','const GLint *' ))
|
|
glMultiModeDrawArraysIBM.add( Input( 'count','const GLsizei *' ))
|
|
glMultiModeDrawArraysIBM.add( Input( 'primcount','GLsizei' ))
|
|
glMultiModeDrawArraysIBM.add( Input( 'modestride','GLint' ))
|
|
glMultiModeDrawArraysIBM.version = '1.1'
|
|
glMultiModeDrawArraysIBM.category = 'GL_IBM_multimode_draw_arrays'
|
|
glMultiModeDrawArraysIBM.trace = True
|
|
glMultiModeDrawArraysIBM.play = True
|
|
gl.add(glMultiModeDrawArraysIBM)
|
|
|
|
glMultiModeDrawElementsIBM = Function('glMultiModeDrawElementsIBM')
|
|
glMultiModeDrawElementsIBM.ret = Return('void')
|
|
glMultiModeDrawElementsIBM.add( Input( 'mode','const GLenum *' ))
|
|
glMultiModeDrawElementsIBM.add( Input( 'count','const GLsizei *' ))
|
|
glMultiModeDrawElementsIBM.add( Input( 'type','GLenum' ))
|
|
glMultiModeDrawElementsIBM.add( Input( 'indices','const GLvoid * const *' ))
|
|
glMultiModeDrawElementsIBM.add( Input( 'primcount','GLsizei' ))
|
|
glMultiModeDrawElementsIBM.add( Input( 'modestride','GLint' ))
|
|
glMultiModeDrawElementsIBM.version = '1.1'
|
|
glMultiModeDrawElementsIBM.category = 'GL_IBM_multimode_draw_arrays'
|
|
glMultiModeDrawElementsIBM.trace = True
|
|
glMultiModeDrawElementsIBM.play = True
|
|
gl.add(glMultiModeDrawElementsIBM)
|
|
|
|
# GL_IBM_vertex_array_lists
|
|
|
|
glColorPointerListIBM = Function('glColorPointerListIBM')
|
|
glColorPointerListIBM.ret = Return('void')
|
|
glColorPointerListIBM.add( Input( 'size','GLint' ))
|
|
glColorPointerListIBM.add( Input( 'type','GLenum' ))
|
|
glColorPointerListIBM.add( Input( 'stride','GLint' ))
|
|
glColorPointerListIBM.add( Input( 'pointer','const GLvoid **' ))
|
|
glColorPointerListIBM.add( Input( 'ptrstride','GLint' ))
|
|
glColorPointerListIBM.version = '1.1'
|
|
glColorPointerListIBM.category = 'GL_IBM_vertex_array_lists'
|
|
glColorPointerListIBM.trace = True
|
|
glColorPointerListIBM.play = True
|
|
gl.add(glColorPointerListIBM)
|
|
|
|
glEdgeFlagPointerListIBM = Function('glEdgeFlagPointerListIBM')
|
|
glEdgeFlagPointerListIBM.ret = Return('void')
|
|
glEdgeFlagPointerListIBM.add( Input( 'stride','GLint' ))
|
|
glEdgeFlagPointerListIBM.add( Input( 'pointer','const GLboolean **' ))
|
|
glEdgeFlagPointerListIBM.add( Input( 'ptrstride','GLint' ))
|
|
glEdgeFlagPointerListIBM.version = '1.1'
|
|
glEdgeFlagPointerListIBM.category = 'GL_IBM_vertex_array_lists'
|
|
glEdgeFlagPointerListIBM.trace = True
|
|
glEdgeFlagPointerListIBM.play = True
|
|
gl.add(glEdgeFlagPointerListIBM)
|
|
|
|
glFogCoordPointerListIBM = Function('glFogCoordPointerListIBM')
|
|
glFogCoordPointerListIBM.ret = Return('void')
|
|
glFogCoordPointerListIBM.add( Input( 'type','GLenum' ))
|
|
glFogCoordPointerListIBM.add( Input( 'stride','GLint' ))
|
|
glFogCoordPointerListIBM.add( Input( 'pointer','const GLvoid **' ))
|
|
glFogCoordPointerListIBM.add( Input( 'ptrstride','GLint' ))
|
|
glFogCoordPointerListIBM.version = '1.1'
|
|
glFogCoordPointerListIBM.category = 'GL_IBM_vertex_array_lists'
|
|
glFogCoordPointerListIBM.trace = True
|
|
glFogCoordPointerListIBM.play = True
|
|
gl.add(glFogCoordPointerListIBM)
|
|
|
|
glIndexPointerListIBM = Function('glIndexPointerListIBM')
|
|
glIndexPointerListIBM.ret = Return('void')
|
|
glIndexPointerListIBM.add( Input( 'type','GLenum' ))
|
|
glIndexPointerListIBM.add( Input( 'stride','GLint' ))
|
|
glIndexPointerListIBM.add( Input( 'pointer','const GLvoid **' ))
|
|
glIndexPointerListIBM.add( Input( 'ptrstride','GLint' ))
|
|
glIndexPointerListIBM.version = '1.1'
|
|
glIndexPointerListIBM.category = 'GL_IBM_vertex_array_lists'
|
|
glIndexPointerListIBM.trace = True
|
|
glIndexPointerListIBM.play = True
|
|
gl.add(glIndexPointerListIBM)
|
|
|
|
glNormalPointerListIBM = Function('glNormalPointerListIBM')
|
|
glNormalPointerListIBM.ret = Return('void')
|
|
glNormalPointerListIBM.add( Input( 'type','GLenum' ))
|
|
glNormalPointerListIBM.add( Input( 'stride','GLint' ))
|
|
glNormalPointerListIBM.add( Input( 'pointer','const GLvoid **' ))
|
|
glNormalPointerListIBM.add( Input( 'ptrstride','GLint' ))
|
|
glNormalPointerListIBM.version = '1.1'
|
|
glNormalPointerListIBM.category = 'GL_IBM_vertex_array_lists'
|
|
glNormalPointerListIBM.trace = True
|
|
glNormalPointerListIBM.play = True
|
|
gl.add(glNormalPointerListIBM)
|
|
|
|
glSecondaryColorPointerListIBM = Function('glSecondaryColorPointerListIBM')
|
|
glSecondaryColorPointerListIBM.ret = Return('void')
|
|
glSecondaryColorPointerListIBM.add( Input( 'size','GLint' ))
|
|
glSecondaryColorPointerListIBM.add( Input( 'type','GLenum' ))
|
|
glSecondaryColorPointerListIBM.add( Input( 'stride','GLint' ))
|
|
glSecondaryColorPointerListIBM.add( Input( 'pointer','const GLvoid **' ))
|
|
glSecondaryColorPointerListIBM.add( Input( 'ptrstride','GLint' ))
|
|
glSecondaryColorPointerListIBM.version = '1.1'
|
|
glSecondaryColorPointerListIBM.category = 'GL_IBM_vertex_array_lists'
|
|
glSecondaryColorPointerListIBM.trace = True
|
|
glSecondaryColorPointerListIBM.play = True
|
|
gl.add(glSecondaryColorPointerListIBM)
|
|
|
|
glTexCoordPointerListIBM = Function('glTexCoordPointerListIBM')
|
|
glTexCoordPointerListIBM.ret = Return('void')
|
|
glTexCoordPointerListIBM.add( Input( 'size','GLint' ))
|
|
glTexCoordPointerListIBM.add( Input( 'type','GLenum' ))
|
|
glTexCoordPointerListIBM.add( Input( 'stride','GLint' ))
|
|
glTexCoordPointerListIBM.add( Input( 'pointer','const GLvoid **' ))
|
|
glTexCoordPointerListIBM.add( Input( 'ptrstride','GLint' ))
|
|
glTexCoordPointerListIBM.version = '1.1'
|
|
glTexCoordPointerListIBM.category = 'GL_IBM_vertex_array_lists'
|
|
glTexCoordPointerListIBM.trace = True
|
|
glTexCoordPointerListIBM.play = True
|
|
gl.add(glTexCoordPointerListIBM)
|
|
|
|
glVertexPointerListIBM = Function('glVertexPointerListIBM')
|
|
glVertexPointerListIBM.ret = Return('void')
|
|
glVertexPointerListIBM.add( Input( 'size','GLint' ))
|
|
glVertexPointerListIBM.add( Input( 'type','GLenum' ))
|
|
glVertexPointerListIBM.add( Input( 'stride','GLint' ))
|
|
glVertexPointerListIBM.add( Input( 'pointer','const GLvoid **' ))
|
|
glVertexPointerListIBM.add( Input( 'ptrstride','GLint' ))
|
|
glVertexPointerListIBM.version = '1.1'
|
|
glVertexPointerListIBM.category = 'GL_IBM_vertex_array_lists'
|
|
glVertexPointerListIBM.trace = True
|
|
glVertexPointerListIBM.play = True
|
|
gl.add(glVertexPointerListIBM)
|
|
|
|
# GL_IMG_multisampled_render_to_texture
|
|
|
|
glFramebufferTexture2DMultisampleIMG = Function('glFramebufferTexture2DMultisampleIMG')
|
|
glFramebufferTexture2DMultisampleIMG.ret = Return('void')
|
|
glFramebufferTexture2DMultisampleIMG.add( Input( 'target','GLenum' ))
|
|
glFramebufferTexture2DMultisampleIMG.add( Input( 'attachment','GLenum' ))
|
|
glFramebufferTexture2DMultisampleIMG.add( Input( 'textarget','GLenum' ))
|
|
glFramebufferTexture2DMultisampleIMG.add( Input( 'texture','GLuint' ))
|
|
glFramebufferTexture2DMultisampleIMG.add( Input( 'level','GLint' ))
|
|
glFramebufferTexture2DMultisampleIMG.add( Input( 'samples','GLsizei' ))
|
|
glFramebufferTexture2DMultisampleIMG.version = ''
|
|
glFramebufferTexture2DMultisampleIMG.category = 'GL_IMG_multisampled_render_to_texture'
|
|
glFramebufferTexture2DMultisampleIMG.trace = True
|
|
glFramebufferTexture2DMultisampleIMG.play = True
|
|
gl.add(glFramebufferTexture2DMultisampleIMG)
|
|
|
|
glRenderbufferStorageMultisampleIMG = Function('glRenderbufferStorageMultisampleIMG')
|
|
glRenderbufferStorageMultisampleIMG.ret = Return('void')
|
|
glRenderbufferStorageMultisampleIMG.add( Input( 'target','GLenum' ))
|
|
glRenderbufferStorageMultisampleIMG.add( Input( 'samples','GLsizei' ))
|
|
glRenderbufferStorageMultisampleIMG.add( Input( 'internalformat','GLenum' ))
|
|
glRenderbufferStorageMultisampleIMG.add( Input( 'width','GLsizei' ))
|
|
glRenderbufferStorageMultisampleIMG.add( Input( 'height','GLsizei' ))
|
|
glRenderbufferStorageMultisampleIMG.version = ''
|
|
glRenderbufferStorageMultisampleIMG.category = 'GL_IMG_multisampled_render_to_texture'
|
|
glRenderbufferStorageMultisampleIMG.trace = True
|
|
glRenderbufferStorageMultisampleIMG.play = True
|
|
gl.add(glRenderbufferStorageMultisampleIMG)
|
|
|
|
# GL_INGR_blend_func_separate
|
|
|
|
glBlendFuncSeparateINGR = Function('glBlendFuncSeparateINGR')
|
|
glBlendFuncSeparateINGR.ret = Return('void')
|
|
glBlendFuncSeparateINGR.add( Input( 'sfactorRGB','GLenum' ))
|
|
glBlendFuncSeparateINGR.add( Input( 'dfactorRGB','GLenum' ))
|
|
glBlendFuncSeparateINGR.add( Input( 'sfactorAlpha','GLenum' ))
|
|
glBlendFuncSeparateINGR.add( Input( 'dfactorAlpha','GLenum' ))
|
|
glBlendFuncSeparateINGR.version = '1.1'
|
|
glBlendFuncSeparateINGR.category = 'GL_INGR_blend_func_separate'
|
|
glBlendFuncSeparateINGR.trace = True
|
|
glBlendFuncSeparateINGR.play = True
|
|
gl.add(glBlendFuncSeparateINGR)
|
|
|
|
# GL_INTEL_parallel_arrays
|
|
|
|
glColorPointervINTEL = Function('glColorPointervINTEL')
|
|
glColorPointervINTEL.ret = Return('void')
|
|
glColorPointervINTEL.add( Input( 'size','GLint' ))
|
|
glColorPointervINTEL.add( Input( 'type','GLenum' ))
|
|
glColorPointervINTEL.add( Input( 'pointer','const GLvoid **' ,size = 4 ))
|
|
glColorPointervINTEL.version = '1.1'
|
|
glColorPointervINTEL.category = 'GL_INTEL_parallel_arrays'
|
|
glColorPointervINTEL.trace = True
|
|
glColorPointervINTEL.play = True
|
|
gl.add(glColorPointervINTEL)
|
|
|
|
glNormalPointervINTEL = Function('glNormalPointervINTEL')
|
|
glNormalPointervINTEL.ret = Return('void')
|
|
glNormalPointervINTEL.add( Input( 'type','GLenum' ))
|
|
glNormalPointervINTEL.add( Input( 'pointer','const GLvoid **' ,size = 4 ))
|
|
glNormalPointervINTEL.version = '1.1'
|
|
glNormalPointervINTEL.category = 'GL_INTEL_parallel_arrays'
|
|
glNormalPointervINTEL.trace = True
|
|
glNormalPointervINTEL.play = True
|
|
gl.add(glNormalPointervINTEL)
|
|
|
|
glTexCoordPointervINTEL = Function('glTexCoordPointervINTEL')
|
|
glTexCoordPointervINTEL.ret = Return('void')
|
|
glTexCoordPointervINTEL.add( Input( 'size','GLint' ))
|
|
glTexCoordPointervINTEL.add( Input( 'type','GLenum' ))
|
|
glTexCoordPointervINTEL.add( Input( 'pointer','const GLvoid **' ,size = 4 ))
|
|
glTexCoordPointervINTEL.version = '1.1'
|
|
glTexCoordPointervINTEL.category = 'GL_INTEL_parallel_arrays'
|
|
glTexCoordPointervINTEL.trace = True
|
|
glTexCoordPointervINTEL.play = True
|
|
gl.add(glTexCoordPointervINTEL)
|
|
|
|
glVertexPointervINTEL = Function('glVertexPointervINTEL')
|
|
glVertexPointervINTEL.ret = Return('void')
|
|
glVertexPointervINTEL.add( Input( 'size','GLint' ))
|
|
glVertexPointervINTEL.add( Input( 'type','GLenum' ))
|
|
glVertexPointervINTEL.add( Input( 'pointer','const GLvoid **' ,size = 4 ))
|
|
glVertexPointervINTEL.version = '1.1'
|
|
glVertexPointervINTEL.category = 'GL_INTEL_parallel_arrays'
|
|
glVertexPointervINTEL.trace = True
|
|
glVertexPointervINTEL.play = True
|
|
gl.add(glVertexPointervINTEL)
|
|
|
|
# GL_INTEL_texture_scissor
|
|
|
|
glTexScissorFuncINTEL = Function('glTexScissorFuncINTEL')
|
|
glTexScissorFuncINTEL.ret = Return('void')
|
|
glTexScissorFuncINTEL.add( Input( 'target','GLenum' ))
|
|
glTexScissorFuncINTEL.add( Input( 'lfunc','GLenum' ))
|
|
glTexScissorFuncINTEL.add( Input( 'hfunc','GLenum' ))
|
|
glTexScissorFuncINTEL.version = ''
|
|
glTexScissorFuncINTEL.category = 'GL_INTEL_texture_scissor'
|
|
glTexScissorFuncINTEL.trace = True
|
|
glTexScissorFuncINTEL.play = True
|
|
gl.add(glTexScissorFuncINTEL)
|
|
|
|
glTexScissorINTEL = Function('glTexScissorINTEL')
|
|
glTexScissorINTEL.ret = Return('void')
|
|
glTexScissorINTEL.add( Input( 'target','GLenum' ))
|
|
glTexScissorINTEL.add( Input( 'tlow','GLclampf' ))
|
|
glTexScissorINTEL.add( Input( 'thigh','GLclampf' ))
|
|
glTexScissorINTEL.version = ''
|
|
glTexScissorINTEL.category = 'GL_INTEL_texture_scissor'
|
|
glTexScissorINTEL.trace = True
|
|
glTexScissorINTEL.play = True
|
|
gl.add(glTexScissorINTEL)
|
|
|
|
# GL_KHR_debug
|
|
|
|
glDebugMessageCallback = Function('glDebugMessageCallback')
|
|
glDebugMessageCallback.ret = Return('void')
|
|
glDebugMessageCallback.add( Input( 'callback','GLDEBUGPROC' ))
|
|
glDebugMessageCallback.add( Input( 'userParam','GLvoid *' ))
|
|
glDebugMessageCallback.version = ''
|
|
glDebugMessageCallback.category = 'GL_KHR_debug'
|
|
glDebugMessageCallback.trace = True
|
|
glDebugMessageCallback.play = True
|
|
gl.add(glDebugMessageCallback)
|
|
|
|
glDebugMessageControl = Function('glDebugMessageControl')
|
|
glDebugMessageControl.ret = Return('void')
|
|
glDebugMessageControl.add( Input( 'source','GLenum' ))
|
|
glDebugMessageControl.add( Input( 'type','GLenum' ))
|
|
glDebugMessageControl.add( Input( 'severity','GLenum' ))
|
|
glDebugMessageControl.add( Input( 'count','GLsizei' ))
|
|
glDebugMessageControl.add( Input( 'ids','const GLuint *' ))
|
|
glDebugMessageControl.add( Input( 'enabled','GLboolean' ))
|
|
glDebugMessageControl.version = ''
|
|
glDebugMessageControl.category = 'GL_KHR_debug'
|
|
glDebugMessageControl.trace = True
|
|
glDebugMessageControl.play = True
|
|
gl.add(glDebugMessageControl)
|
|
|
|
glDebugMessageInsert = Function('glDebugMessageInsert')
|
|
glDebugMessageInsert.ret = Return('void')
|
|
glDebugMessageInsert.add( Input( 'source','GLenum' ))
|
|
glDebugMessageInsert.add( Input( 'type','GLenum' ))
|
|
glDebugMessageInsert.add( Input( 'id','GLuint' ))
|
|
glDebugMessageInsert.add( Input( 'severity','GLenum' ))
|
|
glDebugMessageInsert.add( Input( 'length','GLsizei' ))
|
|
glDebugMessageInsert.add( Input( 'buf','const GLchar *' ))
|
|
glDebugMessageInsert.version = ''
|
|
glDebugMessageInsert.category = 'GL_KHR_debug'
|
|
glDebugMessageInsert.trace = True
|
|
glDebugMessageInsert.play = True
|
|
gl.add(glDebugMessageInsert)
|
|
|
|
glGetDebugMessageLog = Function('glGetDebugMessageLog')
|
|
glGetDebugMessageLog.ret = Return('GLuint')
|
|
glGetDebugMessageLog.add( Input( 'count','GLuint' ))
|
|
glGetDebugMessageLog.add( Input( 'bufsize','GLsizei' ))
|
|
glGetDebugMessageLog.add( Input( 'sources','GLenum *' ))
|
|
glGetDebugMessageLog.add( Input( 'types','GLenum *' ))
|
|
glGetDebugMessageLog.add( Input( 'ids','GLuint *' ))
|
|
glGetDebugMessageLog.add( Input( 'severities','GLenum *' ))
|
|
glGetDebugMessageLog.add( Input( 'lengths','GLsizei *' ))
|
|
glGetDebugMessageLog.add( Input( 'messageLog','GLchar *' ))
|
|
glGetDebugMessageLog.version = ''
|
|
glGetDebugMessageLog.category = 'GL_KHR_debug'
|
|
glGetDebugMessageLog.trace = True
|
|
glGetDebugMessageLog.play = True
|
|
gl.add(glGetDebugMessageLog)
|
|
|
|
glGetObjectLabel = Function('glGetObjectLabel')
|
|
glGetObjectLabel.ret = Return('void')
|
|
glGetObjectLabel.add( Input( 'identifier','GLenum' ))
|
|
glGetObjectLabel.add( Input( 'name','GLuint' ))
|
|
glGetObjectLabel.add( Input( 'bufSize','GLsizei' ))
|
|
glGetObjectLabel.add( Input( 'length','GLsizei *' ))
|
|
glGetObjectLabel.add( Input( 'label','GLchar *' ))
|
|
glGetObjectLabel.version = ''
|
|
glGetObjectLabel.category = 'GL_KHR_debug'
|
|
glGetObjectLabel.trace = True
|
|
glGetObjectLabel.play = True
|
|
gl.add(glGetObjectLabel)
|
|
|
|
glGetObjectPtrLabel = Function('glGetObjectPtrLabel')
|
|
glGetObjectPtrLabel.ret = Return('void')
|
|
glGetObjectPtrLabel.add( Input( 'ptr','GLvoid *' ))
|
|
glGetObjectPtrLabel.add( Input( 'bufSize','GLsizei' ))
|
|
glGetObjectPtrLabel.add( Input( 'length','GLsizei *' ))
|
|
glGetObjectPtrLabel.add( Input( 'label','GLchar *' ))
|
|
glGetObjectPtrLabel.version = ''
|
|
glGetObjectPtrLabel.category = 'GL_KHR_debug'
|
|
glGetObjectPtrLabel.trace = True
|
|
glGetObjectPtrLabel.play = True
|
|
gl.add(glGetObjectPtrLabel)
|
|
|
|
glObjectLabel = Function('glObjectLabel')
|
|
glObjectLabel.ret = Return('void')
|
|
glObjectLabel.add( Input( 'identifier','GLenum' ))
|
|
glObjectLabel.add( Input( 'name','GLuint' ))
|
|
glObjectLabel.add( Input( 'length','GLsizei' ))
|
|
glObjectLabel.add( Input( 'label','const GLchar *' ))
|
|
glObjectLabel.version = ''
|
|
glObjectLabel.category = 'GL_KHR_debug'
|
|
glObjectLabel.trace = True
|
|
glObjectLabel.play = True
|
|
gl.add(glObjectLabel)
|
|
|
|
glObjectPtrLabel = Function('glObjectPtrLabel')
|
|
glObjectPtrLabel.ret = Return('void')
|
|
glObjectPtrLabel.add( Input( 'ptr','GLvoid *' ))
|
|
glObjectPtrLabel.add( Input( 'length','GLsizei' ))
|
|
glObjectPtrLabel.add( Input( 'label','const GLchar *' ))
|
|
glObjectPtrLabel.version = ''
|
|
glObjectPtrLabel.category = 'GL_KHR_debug'
|
|
glObjectPtrLabel.trace = True
|
|
glObjectPtrLabel.play = True
|
|
gl.add(glObjectPtrLabel)
|
|
|
|
glPopDebugGroup = Function('glPopDebugGroup')
|
|
glPopDebugGroup.ret = Return('void')
|
|
glPopDebugGroup.version = ''
|
|
glPopDebugGroup.category = 'GL_KHR_debug'
|
|
glPopDebugGroup.trace = True
|
|
glPopDebugGroup.play = True
|
|
gl.add(glPopDebugGroup)
|
|
|
|
glPushDebugGroup = Function('glPushDebugGroup')
|
|
glPushDebugGroup.ret = Return('void')
|
|
glPushDebugGroup.add( Input( 'source','GLenum' ))
|
|
glPushDebugGroup.add( Input( 'id','GLuint' ))
|
|
glPushDebugGroup.add( Input( 'length','GLsizei' ))
|
|
glPushDebugGroup.add( Input( 'message','const GLchar *' ))
|
|
glPushDebugGroup.version = ''
|
|
glPushDebugGroup.category = 'GL_KHR_debug'
|
|
glPushDebugGroup.trace = True
|
|
glPushDebugGroup.play = True
|
|
gl.add(glPushDebugGroup)
|
|
|
|
# GL_KTX_buffer_region
|
|
|
|
glBufferRegionEnabled = Function('glBufferRegionEnabled')
|
|
glBufferRegionEnabled.ret = Return('GLuint')
|
|
glBufferRegionEnabled.version = ''
|
|
glBufferRegionEnabled.category = 'GL_KTX_buffer_region'
|
|
glBufferRegionEnabled.trace = True
|
|
glBufferRegionEnabled.play = True
|
|
gl.add(glBufferRegionEnabled)
|
|
|
|
glDeleteBufferRegion = Function('glDeleteBufferRegion')
|
|
glDeleteBufferRegion.ret = Return('void')
|
|
glDeleteBufferRegion.add( Input( 'region','GLenum' ))
|
|
glDeleteBufferRegion.version = ''
|
|
glDeleteBufferRegion.category = 'GL_KTX_buffer_region'
|
|
glDeleteBufferRegion.trace = True
|
|
glDeleteBufferRegion.play = True
|
|
gl.add(glDeleteBufferRegion)
|
|
|
|
glDrawBufferRegion = Function('glDrawBufferRegion')
|
|
glDrawBufferRegion.ret = Return('void')
|
|
glDrawBufferRegion.add( Input( 'region','GLuint' ))
|
|
glDrawBufferRegion.add( Input( 'x','GLint' ))
|
|
glDrawBufferRegion.add( Input( 'y','GLint' ))
|
|
glDrawBufferRegion.add( Input( 'width','GLsizei' ))
|
|
glDrawBufferRegion.add( Input( 'height','GLsizei' ))
|
|
glDrawBufferRegion.add( Input( 'xDest','GLint' ))
|
|
glDrawBufferRegion.add( Input( 'yDest','GLint' ))
|
|
glDrawBufferRegion.version = ''
|
|
glDrawBufferRegion.category = 'GL_KTX_buffer_region'
|
|
glDrawBufferRegion.trace = True
|
|
glDrawBufferRegion.play = True
|
|
gl.add(glDrawBufferRegion)
|
|
|
|
glNewBufferRegion = Function('glNewBufferRegion')
|
|
glNewBufferRegion.ret = Return('GLuint')
|
|
glNewBufferRegion.add( Input( 'region','GLenum' ))
|
|
glNewBufferRegion.version = ''
|
|
glNewBufferRegion.category = 'GL_KTX_buffer_region'
|
|
glNewBufferRegion.trace = True
|
|
glNewBufferRegion.play = True
|
|
gl.add(glNewBufferRegion)
|
|
|
|
glReadBufferRegion = Function('glReadBufferRegion')
|
|
glReadBufferRegion.ret = Return('void')
|
|
glReadBufferRegion.add( Input( 'region','GLuint' ))
|
|
glReadBufferRegion.add( Input( 'x','GLint' ))
|
|
glReadBufferRegion.add( Input( 'y','GLint' ))
|
|
glReadBufferRegion.add( Input( 'width','GLsizei' ))
|
|
glReadBufferRegion.add( Input( 'height','GLsizei' ))
|
|
glReadBufferRegion.version = ''
|
|
glReadBufferRegion.category = 'GL_KTX_buffer_region'
|
|
glReadBufferRegion.trace = True
|
|
glReadBufferRegion.play = True
|
|
gl.add(glReadBufferRegion)
|
|
|
|
# GL_MESA_resize_buffers
|
|
|
|
glResizeBuffersMESA = Function('glResizeBuffersMESA')
|
|
glResizeBuffersMESA.ret = Return('void')
|
|
glResizeBuffersMESA.version = '1.0'
|
|
glResizeBuffersMESA.category = 'GL_MESA_resize_buffers'
|
|
glResizeBuffersMESA.trace = True
|
|
glResizeBuffersMESA.play = True
|
|
gl.add(glResizeBuffersMESA)
|
|
|
|
# GL_MESA_window_pos
|
|
|
|
glWindowPos2dMESA = Function('glWindowPos2dMESA')
|
|
glWindowPos2dMESA.ret = Return('void')
|
|
glWindowPos2dMESA.add( Input( 'x','GLdouble' ))
|
|
glWindowPos2dMESA.add( Input( 'y','GLdouble' ))
|
|
glWindowPos2dMESA.version = '1.0'
|
|
glWindowPos2dMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos2dMESA.trace = True
|
|
glWindowPos2dMESA.play = True
|
|
gl.add(glWindowPos2dMESA)
|
|
|
|
glWindowPos2dvMESA = Function('glWindowPos2dvMESA')
|
|
glWindowPos2dvMESA.ret = Return('void')
|
|
glWindowPos2dvMESA.add( Input( 'v','const GLdouble *' ,size = 2 ))
|
|
glWindowPos2dvMESA.version = '1.0'
|
|
glWindowPos2dvMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos2dvMESA.trace = True
|
|
glWindowPos2dvMESA.play = True
|
|
gl.add(glWindowPos2dvMESA)
|
|
|
|
glWindowPos2fMESA = Function('glWindowPos2fMESA')
|
|
glWindowPos2fMESA.ret = Return('void')
|
|
glWindowPos2fMESA.add( Input( 'x','GLfloat' ))
|
|
glWindowPos2fMESA.add( Input( 'y','GLfloat' ))
|
|
glWindowPos2fMESA.version = '1.0'
|
|
glWindowPos2fMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos2fMESA.trace = True
|
|
glWindowPos2fMESA.play = True
|
|
gl.add(glWindowPos2fMESA)
|
|
|
|
glWindowPos2fvMESA = Function('glWindowPos2fvMESA')
|
|
glWindowPos2fvMESA.ret = Return('void')
|
|
glWindowPos2fvMESA.add( Input( 'v','const GLfloat *' ,size = 2 ))
|
|
glWindowPos2fvMESA.version = '1.0'
|
|
glWindowPos2fvMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos2fvMESA.trace = True
|
|
glWindowPos2fvMESA.play = True
|
|
gl.add(glWindowPos2fvMESA)
|
|
|
|
glWindowPos2iMESA = Function('glWindowPos2iMESA')
|
|
glWindowPos2iMESA.ret = Return('void')
|
|
glWindowPos2iMESA.add( Input( 'x','GLint' ))
|
|
glWindowPos2iMESA.add( Input( 'y','GLint' ))
|
|
glWindowPos2iMESA.version = '1.0'
|
|
glWindowPos2iMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos2iMESA.trace = True
|
|
glWindowPos2iMESA.play = True
|
|
gl.add(glWindowPos2iMESA)
|
|
|
|
glWindowPos2ivMESA = Function('glWindowPos2ivMESA')
|
|
glWindowPos2ivMESA.ret = Return('void')
|
|
glWindowPos2ivMESA.add( Input( 'v','const GLint *' ,size = 2 ))
|
|
glWindowPos2ivMESA.version = '1.0'
|
|
glWindowPos2ivMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos2ivMESA.trace = True
|
|
glWindowPos2ivMESA.play = True
|
|
gl.add(glWindowPos2ivMESA)
|
|
|
|
glWindowPos2sMESA = Function('glWindowPos2sMESA')
|
|
glWindowPos2sMESA.ret = Return('void')
|
|
glWindowPos2sMESA.add( Input( 'x','GLshort' ))
|
|
glWindowPos2sMESA.add( Input( 'y','GLshort' ))
|
|
glWindowPos2sMESA.version = '1.0'
|
|
glWindowPos2sMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos2sMESA.trace = True
|
|
glWindowPos2sMESA.play = True
|
|
gl.add(glWindowPos2sMESA)
|
|
|
|
glWindowPos2svMESA = Function('glWindowPos2svMESA')
|
|
glWindowPos2svMESA.ret = Return('void')
|
|
glWindowPos2svMESA.add( Input( 'v','const GLshort *' ,size = 2 ))
|
|
glWindowPos2svMESA.version = '1.0'
|
|
glWindowPos2svMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos2svMESA.trace = True
|
|
glWindowPos2svMESA.play = True
|
|
gl.add(glWindowPos2svMESA)
|
|
|
|
glWindowPos3dMESA = Function('glWindowPos3dMESA')
|
|
glWindowPos3dMESA.ret = Return('void')
|
|
glWindowPos3dMESA.add( Input( 'x','GLdouble' ))
|
|
glWindowPos3dMESA.add( Input( 'y','GLdouble' ))
|
|
glWindowPos3dMESA.add( Input( 'z','GLdouble' ))
|
|
glWindowPos3dMESA.version = '1.0'
|
|
glWindowPos3dMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos3dMESA.trace = True
|
|
glWindowPos3dMESA.play = True
|
|
gl.add(glWindowPos3dMESA)
|
|
|
|
glWindowPos3dvMESA = Function('glWindowPos3dvMESA')
|
|
glWindowPos3dvMESA.ret = Return('void')
|
|
glWindowPos3dvMESA.add( Input( 'v','const GLdouble *' ,size = 3 ))
|
|
glWindowPos3dvMESA.version = '1.0'
|
|
glWindowPos3dvMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos3dvMESA.trace = True
|
|
glWindowPos3dvMESA.play = True
|
|
gl.add(glWindowPos3dvMESA)
|
|
|
|
glWindowPos3fMESA = Function('glWindowPos3fMESA')
|
|
glWindowPos3fMESA.ret = Return('void')
|
|
glWindowPos3fMESA.add( Input( 'x','GLfloat' ))
|
|
glWindowPos3fMESA.add( Input( 'y','GLfloat' ))
|
|
glWindowPos3fMESA.add( Input( 'z','GLfloat' ))
|
|
glWindowPos3fMESA.version = '1.0'
|
|
glWindowPos3fMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos3fMESA.trace = True
|
|
glWindowPos3fMESA.play = True
|
|
gl.add(glWindowPos3fMESA)
|
|
|
|
glWindowPos3fvMESA = Function('glWindowPos3fvMESA')
|
|
glWindowPos3fvMESA.ret = Return('void')
|
|
glWindowPos3fvMESA.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glWindowPos3fvMESA.version = '1.0'
|
|
glWindowPos3fvMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos3fvMESA.trace = True
|
|
glWindowPos3fvMESA.play = True
|
|
gl.add(glWindowPos3fvMESA)
|
|
|
|
glWindowPos3iMESA = Function('glWindowPos3iMESA')
|
|
glWindowPos3iMESA.ret = Return('void')
|
|
glWindowPos3iMESA.add( Input( 'x','GLint' ))
|
|
glWindowPos3iMESA.add( Input( 'y','GLint' ))
|
|
glWindowPos3iMESA.add( Input( 'z','GLint' ))
|
|
glWindowPos3iMESA.version = '1.0'
|
|
glWindowPos3iMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos3iMESA.trace = True
|
|
glWindowPos3iMESA.play = True
|
|
gl.add(glWindowPos3iMESA)
|
|
|
|
glWindowPos3ivMESA = Function('glWindowPos3ivMESA')
|
|
glWindowPos3ivMESA.ret = Return('void')
|
|
glWindowPos3ivMESA.add( Input( 'v','const GLint *' ,size = 3 ))
|
|
glWindowPos3ivMESA.version = '1.0'
|
|
glWindowPos3ivMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos3ivMESA.trace = True
|
|
glWindowPos3ivMESA.play = True
|
|
gl.add(glWindowPos3ivMESA)
|
|
|
|
glWindowPos3sMESA = Function('glWindowPos3sMESA')
|
|
glWindowPos3sMESA.ret = Return('void')
|
|
glWindowPos3sMESA.add( Input( 'x','GLshort' ))
|
|
glWindowPos3sMESA.add( Input( 'y','GLshort' ))
|
|
glWindowPos3sMESA.add( Input( 'z','GLshort' ))
|
|
glWindowPos3sMESA.version = '1.0'
|
|
glWindowPos3sMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos3sMESA.trace = True
|
|
glWindowPos3sMESA.play = True
|
|
gl.add(glWindowPos3sMESA)
|
|
|
|
glWindowPos3svMESA = Function('glWindowPos3svMESA')
|
|
glWindowPos3svMESA.ret = Return('void')
|
|
glWindowPos3svMESA.add( Input( 'v','const GLshort *' ,size = 3 ))
|
|
glWindowPos3svMESA.version = '1.0'
|
|
glWindowPos3svMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos3svMESA.trace = True
|
|
glWindowPos3svMESA.play = True
|
|
gl.add(glWindowPos3svMESA)
|
|
|
|
glWindowPos4dMESA = Function('glWindowPos4dMESA')
|
|
glWindowPos4dMESA.ret = Return('void')
|
|
glWindowPos4dMESA.add( Input( 'x','GLdouble' ))
|
|
glWindowPos4dMESA.add( Input( 'y','GLdouble' ))
|
|
glWindowPos4dMESA.add( Input( 'z','GLdouble' ))
|
|
glWindowPos4dMESA.add( Input( 'w','GLdouble' ))
|
|
glWindowPos4dMESA.version = '1.0'
|
|
glWindowPos4dMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos4dMESA.trace = True
|
|
glWindowPos4dMESA.play = True
|
|
gl.add(glWindowPos4dMESA)
|
|
|
|
glWindowPos4dvMESA = Function('glWindowPos4dvMESA')
|
|
glWindowPos4dvMESA.ret = Return('void')
|
|
glWindowPos4dvMESA.add( Input( 'v','const GLdouble *' ,size = 4 ))
|
|
glWindowPos4dvMESA.version = '1.0'
|
|
glWindowPos4dvMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos4dvMESA.trace = True
|
|
glWindowPos4dvMESA.play = True
|
|
gl.add(glWindowPos4dvMESA)
|
|
|
|
glWindowPos4fMESA = Function('glWindowPos4fMESA')
|
|
glWindowPos4fMESA.ret = Return('void')
|
|
glWindowPos4fMESA.add( Input( 'x','GLfloat' ))
|
|
glWindowPos4fMESA.add( Input( 'y','GLfloat' ))
|
|
glWindowPos4fMESA.add( Input( 'z','GLfloat' ))
|
|
glWindowPos4fMESA.add( Input( 'w','GLfloat' ))
|
|
glWindowPos4fMESA.version = '1.0'
|
|
glWindowPos4fMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos4fMESA.trace = True
|
|
glWindowPos4fMESA.play = True
|
|
gl.add(glWindowPos4fMESA)
|
|
|
|
glWindowPos4fvMESA = Function('glWindowPos4fvMESA')
|
|
glWindowPos4fvMESA.ret = Return('void')
|
|
glWindowPos4fvMESA.add( Input( 'v','const GLfloat *' ,size = 4 ))
|
|
glWindowPos4fvMESA.version = '1.0'
|
|
glWindowPos4fvMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos4fvMESA.trace = True
|
|
glWindowPos4fvMESA.play = True
|
|
gl.add(glWindowPos4fvMESA)
|
|
|
|
glWindowPos4iMESA = Function('glWindowPos4iMESA')
|
|
glWindowPos4iMESA.ret = Return('void')
|
|
glWindowPos4iMESA.add( Input( 'x','GLint' ))
|
|
glWindowPos4iMESA.add( Input( 'y','GLint' ))
|
|
glWindowPos4iMESA.add( Input( 'z','GLint' ))
|
|
glWindowPos4iMESA.add( Input( 'w','GLint' ))
|
|
glWindowPos4iMESA.version = '1.0'
|
|
glWindowPos4iMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos4iMESA.trace = True
|
|
glWindowPos4iMESA.play = True
|
|
gl.add(glWindowPos4iMESA)
|
|
|
|
glWindowPos4ivMESA = Function('glWindowPos4ivMESA')
|
|
glWindowPos4ivMESA.ret = Return('void')
|
|
glWindowPos4ivMESA.add( Input( 'v','const GLint *' ,size = 4 ))
|
|
glWindowPos4ivMESA.version = '1.0'
|
|
glWindowPos4ivMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos4ivMESA.trace = True
|
|
glWindowPos4ivMESA.play = True
|
|
gl.add(glWindowPos4ivMESA)
|
|
|
|
glWindowPos4sMESA = Function('glWindowPos4sMESA')
|
|
glWindowPos4sMESA.ret = Return('void')
|
|
glWindowPos4sMESA.add( Input( 'x','GLshort' ))
|
|
glWindowPos4sMESA.add( Input( 'y','GLshort' ))
|
|
glWindowPos4sMESA.add( Input( 'z','GLshort' ))
|
|
glWindowPos4sMESA.add( Input( 'w','GLshort' ))
|
|
glWindowPos4sMESA.version = '1.0'
|
|
glWindowPos4sMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos4sMESA.trace = True
|
|
glWindowPos4sMESA.play = True
|
|
gl.add(glWindowPos4sMESA)
|
|
|
|
glWindowPos4svMESA = Function('glWindowPos4svMESA')
|
|
glWindowPos4svMESA.ret = Return('void')
|
|
glWindowPos4svMESA.add( Input( 'v','const GLshort *' ,size = 4 ))
|
|
glWindowPos4svMESA.version = '1.0'
|
|
glWindowPos4svMESA.category = 'GL_MESA_window_pos'
|
|
glWindowPos4svMESA.trace = True
|
|
glWindowPos4svMESA.play = True
|
|
gl.add(glWindowPos4svMESA)
|
|
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# GL_NVX_conditional_render
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glBeginConditionalRenderNVX = Function('glBeginConditionalRenderNVX')
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glBeginConditionalRenderNVX.ret = Return('void')
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glBeginConditionalRenderNVX.add( Input( 'id','GLuint' ))
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|
glBeginConditionalRenderNVX.version = '1.5'
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|
glBeginConditionalRenderNVX.category = 'GL_NVX_conditional_render'
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|
glBeginConditionalRenderNVX.trace = True
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|
glBeginConditionalRenderNVX.play = True
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|
gl.add(glBeginConditionalRenderNVX)
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glEndConditionalRenderNVX = Function('glEndConditionalRenderNVX')
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glEndConditionalRenderNVX.ret = Return('void')
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|
glEndConditionalRenderNVX.version = '1.5'
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glEndConditionalRenderNVX.category = 'GL_NVX_conditional_render'
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glEndConditionalRenderNVX.trace = True
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glEndConditionalRenderNVX.play = True
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gl.add(glEndConditionalRenderNVX)
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# GL_NV_bindless_texture
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glGetImageHandleNV = Function('glGetImageHandleNV')
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glGetImageHandleNV.ret = Return('GLuint64')
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glGetImageHandleNV.add( Input( 'texture','GLuint' ))
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glGetImageHandleNV.add( Input( 'level','GLint' ))
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glGetImageHandleNV.add( Input( 'layered','GLboolean' ))
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glGetImageHandleNV.add( Input( 'layer','GLint' ))
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glGetImageHandleNV.add( Input( 'format','GLenum' ))
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glGetImageHandleNV.version = ''
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glGetImageHandleNV.category = 'GL_NV_bindless_texture'
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glGetImageHandleNV.trace = True
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glGetImageHandleNV.play = True
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gl.add(glGetImageHandleNV)
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glGetTextureHandleNV = Function('glGetTextureHandleNV')
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glGetTextureHandleNV.ret = Return('GLuint64')
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glGetTextureHandleNV.add( Input( 'texture','GLuint' ))
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glGetTextureHandleNV.version = ''
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glGetTextureHandleNV.category = 'GL_NV_bindless_texture'
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glGetTextureHandleNV.trace = True
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glGetTextureHandleNV.play = True
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gl.add(glGetTextureHandleNV)
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glGetTextureSamplerHandleNV = Function('glGetTextureSamplerHandleNV')
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glGetTextureSamplerHandleNV.ret = Return('GLuint64')
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glGetTextureSamplerHandleNV.add( Input( 'texture','GLuint' ))
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glGetTextureSamplerHandleNV.add( Input( 'sampler','GLuint' ))
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glGetTextureSamplerHandleNV.version = ''
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glGetTextureSamplerHandleNV.category = 'GL_NV_bindless_texture'
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glGetTextureSamplerHandleNV.trace = True
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glGetTextureSamplerHandleNV.play = True
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gl.add(glGetTextureSamplerHandleNV)
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glIsImageHandleResidentNV = Function('glIsImageHandleResidentNV')
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glIsImageHandleResidentNV.ret = Return('GLboolean')
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glIsImageHandleResidentNV.add( Input( 'handle','GLuint64' ))
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glIsImageHandleResidentNV.version = ''
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glIsImageHandleResidentNV.category = 'GL_NV_bindless_texture'
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glIsImageHandleResidentNV.trace = True
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glIsImageHandleResidentNV.play = True
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gl.add(glIsImageHandleResidentNV)
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glIsTextureHandleResidentNV = Function('glIsTextureHandleResidentNV')
|
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glIsTextureHandleResidentNV.ret = Return('GLboolean')
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glIsTextureHandleResidentNV.add( Input( 'handle','GLuint64' ))
|
|
glIsTextureHandleResidentNV.version = ''
|
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glIsTextureHandleResidentNV.category = 'GL_NV_bindless_texture'
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|
glIsTextureHandleResidentNV.trace = True
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glIsTextureHandleResidentNV.play = True
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gl.add(glIsTextureHandleResidentNV)
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glMakeImageHandleNonResidentNV = Function('glMakeImageHandleNonResidentNV')
|
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glMakeImageHandleNonResidentNV.ret = Return('void')
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glMakeImageHandleNonResidentNV.add( Input( 'handle','GLuint64' ))
|
|
glMakeImageHandleNonResidentNV.version = ''
|
|
glMakeImageHandleNonResidentNV.category = 'GL_NV_bindless_texture'
|
|
glMakeImageHandleNonResidentNV.trace = True
|
|
glMakeImageHandleNonResidentNV.play = True
|
|
gl.add(glMakeImageHandleNonResidentNV)
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|
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glMakeImageHandleResidentNV = Function('glMakeImageHandleResidentNV')
|
|
glMakeImageHandleResidentNV.ret = Return('void')
|
|
glMakeImageHandleResidentNV.add( Input( 'handle','GLuint64' ))
|
|
glMakeImageHandleResidentNV.add( Input( 'access','GLenum' ))
|
|
glMakeImageHandleResidentNV.version = ''
|
|
glMakeImageHandleResidentNV.category = 'GL_NV_bindless_texture'
|
|
glMakeImageHandleResidentNV.trace = True
|
|
glMakeImageHandleResidentNV.play = True
|
|
gl.add(glMakeImageHandleResidentNV)
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|
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glMakeTextureHandleNonResidentNV = Function('glMakeTextureHandleNonResidentNV')
|
|
glMakeTextureHandleNonResidentNV.ret = Return('void')
|
|
glMakeTextureHandleNonResidentNV.add( Input( 'handle','GLuint64' ))
|
|
glMakeTextureHandleNonResidentNV.version = ''
|
|
glMakeTextureHandleNonResidentNV.category = 'GL_NV_bindless_texture'
|
|
glMakeTextureHandleNonResidentNV.trace = True
|
|
glMakeTextureHandleNonResidentNV.play = True
|
|
gl.add(glMakeTextureHandleNonResidentNV)
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|
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glMakeTextureHandleResidentNV = Function('glMakeTextureHandleResidentNV')
|
|
glMakeTextureHandleResidentNV.ret = Return('void')
|
|
glMakeTextureHandleResidentNV.add( Input( 'handle','GLuint64' ))
|
|
glMakeTextureHandleResidentNV.version = ''
|
|
glMakeTextureHandleResidentNV.category = 'GL_NV_bindless_texture'
|
|
glMakeTextureHandleResidentNV.trace = True
|
|
glMakeTextureHandleResidentNV.play = True
|
|
gl.add(glMakeTextureHandleResidentNV)
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|
|
glProgramUniformHandleui64NV = Function('glProgramUniformHandleui64NV')
|
|
glProgramUniformHandleui64NV.ret = Return('void')
|
|
glProgramUniformHandleui64NV.add( Input( 'program','GLuint' ))
|
|
glProgramUniformHandleui64NV.add( Input( 'location','GLint' ))
|
|
glProgramUniformHandleui64NV.add( Input( 'value','GLuint64' ))
|
|
glProgramUniformHandleui64NV.version = ''
|
|
glProgramUniformHandleui64NV.category = 'GL_NV_bindless_texture'
|
|
glProgramUniformHandleui64NV.trace = True
|
|
glProgramUniformHandleui64NV.play = True
|
|
gl.add(glProgramUniformHandleui64NV)
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|
|
glProgramUniformHandleui64vNV = Function('glProgramUniformHandleui64vNV')
|
|
glProgramUniformHandleui64vNV.ret = Return('void')
|
|
glProgramUniformHandleui64vNV.add( Input( 'program','GLuint' ))
|
|
glProgramUniformHandleui64vNV.add( Input( 'location','GLint' ))
|
|
glProgramUniformHandleui64vNV.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformHandleui64vNV.add( Input( 'values','const GLuint64 *' ))
|
|
glProgramUniformHandleui64vNV.version = ''
|
|
glProgramUniformHandleui64vNV.category = 'GL_NV_bindless_texture'
|
|
glProgramUniformHandleui64vNV.trace = True
|
|
glProgramUniformHandleui64vNV.play = True
|
|
gl.add(glProgramUniformHandleui64vNV)
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|
|
glUniformHandleui64NV = Function('glUniformHandleui64NV')
|
|
glUniformHandleui64NV.ret = Return('void')
|
|
glUniformHandleui64NV.add( Input( 'location','GLint' ))
|
|
glUniformHandleui64NV.add( Input( 'value','GLuint64' ))
|
|
glUniformHandleui64NV.version = ''
|
|
glUniformHandleui64NV.category = 'GL_NV_bindless_texture'
|
|
glUniformHandleui64NV.trace = True
|
|
glUniformHandleui64NV.play = True
|
|
gl.add(glUniformHandleui64NV)
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|
|
|
glUniformHandleui64vNV = Function('glUniformHandleui64vNV')
|
|
glUniformHandleui64vNV.ret = Return('void')
|
|
glUniformHandleui64vNV.add( Input( 'location','GLint' ))
|
|
glUniformHandleui64vNV.add( Input( 'count','GLsizei' ))
|
|
glUniformHandleui64vNV.add( Input( 'value','const GLuint64 *' ))
|
|
glUniformHandleui64vNV.version = ''
|
|
glUniformHandleui64vNV.category = 'GL_NV_bindless_texture'
|
|
glUniformHandleui64vNV.trace = True
|
|
glUniformHandleui64vNV.play = True
|
|
gl.add(glUniformHandleui64vNV)
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|
|
# GL_NV_conditional_render
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|
|
|
glBeginConditionalRenderNV = Function('glBeginConditionalRenderNV')
|
|
glBeginConditionalRenderNV.ret = Return('void')
|
|
glBeginConditionalRenderNV.add( Input( 'id','GLuint' ))
|
|
glBeginConditionalRenderNV.add( Input( 'mode','GLenum' ))
|
|
glBeginConditionalRenderNV.version = '1.5'
|
|
glBeginConditionalRenderNV.category = 'GL_NV_conditional_render'
|
|
glBeginConditionalRenderNV.trace = True
|
|
glBeginConditionalRenderNV.play = True
|
|
gl.add(glBeginConditionalRenderNV)
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|
|
|
glEndConditionalRenderNV = Function('glEndConditionalRenderNV')
|
|
glEndConditionalRenderNV.ret = Return('void')
|
|
glEndConditionalRenderNV.version = '1.5'
|
|
glEndConditionalRenderNV.category = 'GL_NV_conditional_render'
|
|
glEndConditionalRenderNV.trace = True
|
|
glEndConditionalRenderNV.play = True
|
|
gl.add(glEndConditionalRenderNV)
|
|
|
|
# GL_NV_copy_image
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|
|
glCopyImageSubDataNV = Function('glCopyImageSubDataNV')
|
|
glCopyImageSubDataNV.ret = Return('void')
|
|
glCopyImageSubDataNV.add( Input( 'srcName','GLuint' ))
|
|
glCopyImageSubDataNV.add( Input( 'srcTarget','GLenum' ))
|
|
glCopyImageSubDataNV.add( Input( 'srcLevel','GLint' ))
|
|
glCopyImageSubDataNV.add( Input( 'srcX','GLint' ))
|
|
glCopyImageSubDataNV.add( Input( 'srcY','GLint' ))
|
|
glCopyImageSubDataNV.add( Input( 'srcZ','GLint' ))
|
|
glCopyImageSubDataNV.add( Input( 'dstName','GLuint' ))
|
|
glCopyImageSubDataNV.add( Input( 'dstTarget','GLenum' ))
|
|
glCopyImageSubDataNV.add( Input( 'dstLevel','GLint' ))
|
|
glCopyImageSubDataNV.add( Input( 'dstX','GLint' ))
|
|
glCopyImageSubDataNV.add( Input( 'dstY','GLint' ))
|
|
glCopyImageSubDataNV.add( Input( 'dstZ','GLint' ))
|
|
glCopyImageSubDataNV.add( Input( 'width','GLsizei' ))
|
|
glCopyImageSubDataNV.add( Input( 'height','GLsizei' ))
|
|
glCopyImageSubDataNV.add( Input( 'depth','GLsizei' ))
|
|
glCopyImageSubDataNV.version = '1.5'
|
|
glCopyImageSubDataNV.category = 'GL_NV_copy_image'
|
|
glCopyImageSubDataNV.trace = True
|
|
glCopyImageSubDataNV.play = True
|
|
gl.add(glCopyImageSubDataNV)
|
|
|
|
# GL_NV_coverage_sample
|
|
|
|
glCoverageMaskNV = Function('glCoverageMaskNV')
|
|
glCoverageMaskNV.ret = Return('void')
|
|
glCoverageMaskNV.add( Input( 'mask','GLboolean' ))
|
|
glCoverageMaskNV.version = ''
|
|
glCoverageMaskNV.category = 'GL_NV_coverage_sample'
|
|
glCoverageMaskNV.trace = True
|
|
glCoverageMaskNV.play = True
|
|
gl.add(glCoverageMaskNV)
|
|
|
|
glCoverageOperationNV = Function('glCoverageOperationNV')
|
|
glCoverageOperationNV.ret = Return('void')
|
|
glCoverageOperationNV.add( Input( 'operation','GLenum' ))
|
|
glCoverageOperationNV.version = ''
|
|
glCoverageOperationNV.category = 'GL_NV_coverage_sample'
|
|
glCoverageOperationNV.trace = True
|
|
glCoverageOperationNV.play = True
|
|
gl.add(glCoverageOperationNV)
|
|
|
|
# GL_NV_depth_buffer_float
|
|
|
|
glClearDepthdNV = Function('glClearDepthdNV')
|
|
glClearDepthdNV.ret = Return('void')
|
|
glClearDepthdNV.add( Input( 'depth','GLdouble' ))
|
|
glClearDepthdNV.version = '2.0'
|
|
glClearDepthdNV.category = 'GL_NV_depth_buffer_float'
|
|
glClearDepthdNV.trace = True
|
|
glClearDepthdNV.play = True
|
|
gl.add(glClearDepthdNV)
|
|
|
|
glDepthBoundsdNV = Function('glDepthBoundsdNV')
|
|
glDepthBoundsdNV.ret = Return('void')
|
|
glDepthBoundsdNV.add( Input( 'zmin','GLdouble' ))
|
|
glDepthBoundsdNV.add( Input( 'zmax','GLdouble' ))
|
|
glDepthBoundsdNV.version = '2.0'
|
|
glDepthBoundsdNV.category = 'GL_NV_depth_buffer_float'
|
|
glDepthBoundsdNV.trace = True
|
|
glDepthBoundsdNV.play = True
|
|
gl.add(glDepthBoundsdNV)
|
|
|
|
glDepthRangedNV = Function('glDepthRangedNV')
|
|
glDepthRangedNV.ret = Return('void')
|
|
glDepthRangedNV.add( Input( 'zNear','GLdouble' ))
|
|
glDepthRangedNV.add( Input( 'zFar','GLdouble' ))
|
|
glDepthRangedNV.version = '2.0'
|
|
glDepthRangedNV.category = 'GL_NV_depth_buffer_float'
|
|
glDepthRangedNV.trace = True
|
|
glDepthRangedNV.play = True
|
|
gl.add(glDepthRangedNV)
|
|
|
|
# GL_NV_draw_buffers
|
|
|
|
glDrawBuffersNV = Function('glDrawBuffersNV')
|
|
glDrawBuffersNV.ret = Return('void')
|
|
glDrawBuffersNV.add( Input( 'n','GLsizei' ))
|
|
glDrawBuffersNV.add( Input( 'bufs','const GLenum *' ))
|
|
glDrawBuffersNV.version = ''
|
|
glDrawBuffersNV.category = 'GL_NV_draw_buffers'
|
|
glDrawBuffersNV.trace = True
|
|
glDrawBuffersNV.play = True
|
|
gl.add(glDrawBuffersNV)
|
|
|
|
# GL_NV_evaluators
|
|
|
|
glEvalMapsNV = Function('glEvalMapsNV')
|
|
glEvalMapsNV.ret = Return('void')
|
|
glEvalMapsNV.add( Input( 'target','GLenum' ))
|
|
glEvalMapsNV.add( Input( 'mode','GLenum' ))
|
|
glEvalMapsNV.version = '1.1'
|
|
glEvalMapsNV.category = 'GL_NV_evaluators'
|
|
glEvalMapsNV.trace = True
|
|
glEvalMapsNV.play = True
|
|
gl.add(glEvalMapsNV)
|
|
|
|
glGetMapAttribParameterfvNV = Function('glGetMapAttribParameterfvNV')
|
|
glGetMapAttribParameterfvNV.ret = Return('void')
|
|
glGetMapAttribParameterfvNV.add( Input( 'target','GLenum' ))
|
|
glGetMapAttribParameterfvNV.add( Input( 'index','GLuint' ))
|
|
glGetMapAttribParameterfvNV.add( Input( 'pname','GLenum' ))
|
|
glGetMapAttribParameterfvNV.add( Output( 'params','GLfloat *' ))
|
|
glGetMapAttribParameterfvNV.version = '1.1'
|
|
glGetMapAttribParameterfvNV.category = 'GL_NV_evaluators'
|
|
glGetMapAttribParameterfvNV.trace = True
|
|
glGetMapAttribParameterfvNV.play = True
|
|
gl.add(glGetMapAttribParameterfvNV)
|
|
|
|
glGetMapAttribParameterivNV = Function('glGetMapAttribParameterivNV')
|
|
glGetMapAttribParameterivNV.ret = Return('void')
|
|
glGetMapAttribParameterivNV.add( Input( 'target','GLenum' ))
|
|
glGetMapAttribParameterivNV.add( Input( 'index','GLuint' ))
|
|
glGetMapAttribParameterivNV.add( Input( 'pname','GLenum' ))
|
|
glGetMapAttribParameterivNV.add( Output( 'params','GLint *' ))
|
|
glGetMapAttribParameterivNV.version = '1.1'
|
|
glGetMapAttribParameterivNV.category = 'GL_NV_evaluators'
|
|
glGetMapAttribParameterivNV.trace = True
|
|
glGetMapAttribParameterivNV.play = True
|
|
gl.add(glGetMapAttribParameterivNV)
|
|
|
|
glGetMapControlPointsNV = Function('glGetMapControlPointsNV')
|
|
glGetMapControlPointsNV.ret = Return('void')
|
|
glGetMapControlPointsNV.add( Input( 'target','GLenum' ))
|
|
glGetMapControlPointsNV.add( Input( 'index','GLuint' ))
|
|
glGetMapControlPointsNV.add( Input( 'type','GLenum' ))
|
|
glGetMapControlPointsNV.add( Input( 'ustride','GLsizei' ))
|
|
glGetMapControlPointsNV.add( Input( 'vstride','GLsizei' ))
|
|
glGetMapControlPointsNV.add( Input( 'packed','GLboolean' ))
|
|
glGetMapControlPointsNV.add( Output( 'points','GLvoid *' ))
|
|
glGetMapControlPointsNV.version = '1.1'
|
|
glGetMapControlPointsNV.category = 'GL_NV_evaluators'
|
|
glGetMapControlPointsNV.trace = True
|
|
glGetMapControlPointsNV.play = True
|
|
gl.add(glGetMapControlPointsNV)
|
|
|
|
glGetMapParameterfvNV = Function('glGetMapParameterfvNV')
|
|
glGetMapParameterfvNV.ret = Return('void')
|
|
glGetMapParameterfvNV.add( Input( 'target','GLenum' ))
|
|
glGetMapParameterfvNV.add( Input( 'pname','GLenum' ))
|
|
glGetMapParameterfvNV.add( Output( 'params','GLfloat *' ))
|
|
glGetMapParameterfvNV.version = '1.1'
|
|
glGetMapParameterfvNV.category = 'GL_NV_evaluators'
|
|
glGetMapParameterfvNV.trace = True
|
|
glGetMapParameterfvNV.play = True
|
|
gl.add(glGetMapParameterfvNV)
|
|
|
|
glGetMapParameterivNV = Function('glGetMapParameterivNV')
|
|
glGetMapParameterivNV.ret = Return('void')
|
|
glGetMapParameterivNV.add( Input( 'target','GLenum' ))
|
|
glGetMapParameterivNV.add( Input( 'pname','GLenum' ))
|
|
glGetMapParameterivNV.add( Output( 'params','GLint *' ))
|
|
glGetMapParameterivNV.version = '1.1'
|
|
glGetMapParameterivNV.category = 'GL_NV_evaluators'
|
|
glGetMapParameterivNV.trace = True
|
|
glGetMapParameterivNV.play = True
|
|
gl.add(glGetMapParameterivNV)
|
|
|
|
glMapControlPointsNV = Function('glMapControlPointsNV')
|
|
glMapControlPointsNV.ret = Return('void')
|
|
glMapControlPointsNV.add( Input( 'target','GLenum' ))
|
|
glMapControlPointsNV.add( Input( 'index','GLuint' ))
|
|
glMapControlPointsNV.add( Input( 'type','GLenum' ))
|
|
glMapControlPointsNV.add( Input( 'ustride','GLsizei' ))
|
|
glMapControlPointsNV.add( Input( 'vstride','GLsizei' ))
|
|
glMapControlPointsNV.add( Input( 'uorder','GLint' ))
|
|
glMapControlPointsNV.add( Input( 'vorder','GLint' ))
|
|
glMapControlPointsNV.add( Input( 'packed','GLboolean' ))
|
|
glMapControlPointsNV.add( Input( 'points','const GLvoid *' ))
|
|
glMapControlPointsNV.version = '1.1'
|
|
glMapControlPointsNV.category = 'GL_NV_evaluators'
|
|
glMapControlPointsNV.trace = True
|
|
glMapControlPointsNV.play = True
|
|
gl.add(glMapControlPointsNV)
|
|
|
|
glMapParameterfvNV = Function('glMapParameterfvNV')
|
|
glMapParameterfvNV.ret = Return('void')
|
|
glMapParameterfvNV.add( Input( 'target','GLenum' ))
|
|
glMapParameterfvNV.add( Input( 'pname','GLenum' ))
|
|
glMapParameterfvNV.add( Input( 'params','const GLfloat *' ))
|
|
glMapParameterfvNV.version = '1.1'
|
|
glMapParameterfvNV.category = 'GL_NV_evaluators'
|
|
glMapParameterfvNV.trace = True
|
|
glMapParameterfvNV.play = True
|
|
gl.add(glMapParameterfvNV)
|
|
|
|
glMapParameterivNV = Function('glMapParameterivNV')
|
|
glMapParameterivNV.ret = Return('void')
|
|
glMapParameterivNV.add( Input( 'target','GLenum' ))
|
|
glMapParameterivNV.add( Input( 'pname','GLenum' ))
|
|
glMapParameterivNV.add( Input( 'params','const GLint *' ))
|
|
glMapParameterivNV.version = '1.1'
|
|
glMapParameterivNV.category = 'GL_NV_evaluators'
|
|
glMapParameterivNV.trace = True
|
|
glMapParameterivNV.play = True
|
|
gl.add(glMapParameterivNV)
|
|
|
|
# GL_NV_explicit_multisample
|
|
|
|
glGetMultisamplefvNV = Function('glGetMultisamplefvNV')
|
|
glGetMultisamplefvNV.ret = Return('void')
|
|
glGetMultisamplefvNV.add( Input( 'pname','GLenum' ))
|
|
glGetMultisamplefvNV.add( Input( 'index','GLuint' ))
|
|
glGetMultisamplefvNV.add( Output( 'val','GLfloat *' ,size = 2 ))
|
|
glGetMultisamplefvNV.version = '2.0'
|
|
glGetMultisamplefvNV.category = 'GL_NV_explicit_multisample'
|
|
glGetMultisamplefvNV.trace = True
|
|
glGetMultisamplefvNV.play = True
|
|
gl.add(glGetMultisamplefvNV)
|
|
|
|
glSampleMaskIndexedNV = Function('glSampleMaskIndexedNV')
|
|
glSampleMaskIndexedNV.ret = Return('void')
|
|
glSampleMaskIndexedNV.add( Input( 'index','GLuint' ))
|
|
glSampleMaskIndexedNV.add( Input( 'mask','GLbitfield' ))
|
|
glSampleMaskIndexedNV.version = '2.0'
|
|
glSampleMaskIndexedNV.category = 'GL_NV_explicit_multisample'
|
|
glSampleMaskIndexedNV.trace = True
|
|
glSampleMaskIndexedNV.play = True
|
|
gl.add(glSampleMaskIndexedNV)
|
|
|
|
glTexRenderbufferNV = Function('glTexRenderbufferNV')
|
|
glTexRenderbufferNV.ret = Return('void')
|
|
glTexRenderbufferNV.add( Input( 'target','GLenum' ))
|
|
glTexRenderbufferNV.add( Input( 'renderbuffer','GLuint' ))
|
|
glTexRenderbufferNV.version = '2.0'
|
|
glTexRenderbufferNV.category = 'GL_NV_explicit_multisample'
|
|
glTexRenderbufferNV.trace = True
|
|
glTexRenderbufferNV.play = True
|
|
gl.add(glTexRenderbufferNV)
|
|
|
|
# GL_NV_fence
|
|
|
|
glDeleteFencesNV = Function('glDeleteFencesNV')
|
|
glDeleteFencesNV.ret = Return('void')
|
|
glDeleteFencesNV.add( Input( 'n','GLsizei' ))
|
|
glDeleteFencesNV.add( Input( 'fences','const GLuint *' ,size = 'n' ))
|
|
glDeleteFencesNV.version = '1.2'
|
|
glDeleteFencesNV.category = 'GL_NV_fence'
|
|
glDeleteFencesNV.trace = True
|
|
glDeleteFencesNV.play = True
|
|
gl.add(glDeleteFencesNV)
|
|
|
|
glFinishFenceNV = Function('glFinishFenceNV')
|
|
glFinishFenceNV.ret = Return('void')
|
|
glFinishFenceNV.add( Input( 'fence','GLuint' ))
|
|
glFinishFenceNV.version = '1.2'
|
|
glFinishFenceNV.category = 'GL_NV_fence'
|
|
glFinishFenceNV.trace = True
|
|
glFinishFenceNV.play = True
|
|
gl.add(glFinishFenceNV)
|
|
|
|
glGenFencesNV = Function('glGenFencesNV')
|
|
glGenFencesNV.ret = Return('void')
|
|
glGenFencesNV.add( Input( 'n','GLsizei' ))
|
|
glGenFencesNV.add( Output( 'fences','GLuint *' ,size = 'n' ))
|
|
glGenFencesNV.version = '1.2'
|
|
glGenFencesNV.category = 'GL_NV_fence'
|
|
glGenFencesNV.trace = True
|
|
glGenFencesNV.play = True
|
|
gl.add(glGenFencesNV)
|
|
|
|
glGetFenceivNV = Function('glGetFenceivNV')
|
|
glGetFenceivNV.ret = Return('void')
|
|
glGetFenceivNV.add( Input( 'fence','GLuint' ))
|
|
glGetFenceivNV.add( Input( 'pname','GLenum' ))
|
|
glGetFenceivNV.add( Output( 'params','GLint *' ))
|
|
glGetFenceivNV.version = '1.2'
|
|
glGetFenceivNV.category = 'GL_NV_fence'
|
|
glGetFenceivNV.trace = True
|
|
glGetFenceivNV.play = True
|
|
gl.add(glGetFenceivNV)
|
|
|
|
glIsFenceNV = Function('glIsFenceNV')
|
|
glIsFenceNV.ret = Return('GLboolean')
|
|
glIsFenceNV.add( Input( 'fence','GLuint' ))
|
|
glIsFenceNV.version = '1.2'
|
|
glIsFenceNV.category = 'GL_NV_fence'
|
|
glIsFenceNV.trace = True
|
|
glIsFenceNV.play = True
|
|
gl.add(glIsFenceNV)
|
|
|
|
glSetFenceNV = Function('glSetFenceNV')
|
|
glSetFenceNV.ret = Return('void')
|
|
glSetFenceNV.add( Input( 'fence','GLuint' ))
|
|
glSetFenceNV.add( Input( 'condition','GLenum' ))
|
|
glSetFenceNV.version = '1.2'
|
|
glSetFenceNV.category = 'GL_NV_fence'
|
|
glSetFenceNV.trace = True
|
|
glSetFenceNV.play = True
|
|
gl.add(glSetFenceNV)
|
|
|
|
glTestFenceNV = Function('glTestFenceNV')
|
|
glTestFenceNV.ret = Return('GLboolean')
|
|
glTestFenceNV.add( Input( 'fence','GLuint' ))
|
|
glTestFenceNV.version = '1.2'
|
|
glTestFenceNV.category = 'GL_NV_fence'
|
|
glTestFenceNV.trace = True
|
|
glTestFenceNV.play = True
|
|
gl.add(glTestFenceNV)
|
|
|
|
# GL_NV_fragment_program
|
|
|
|
glGetProgramNamedParameterdvNV = Function('glGetProgramNamedParameterdvNV')
|
|
glGetProgramNamedParameterdvNV.ret = Return('void')
|
|
glGetProgramNamedParameterdvNV.add( Input( 'id','GLuint' ))
|
|
glGetProgramNamedParameterdvNV.add( Input( 'len','GLsizei' ))
|
|
glGetProgramNamedParameterdvNV.add( Input( 'name','const GLubyte *' ,size = 1 ))
|
|
glGetProgramNamedParameterdvNV.add( Output( 'params','GLdouble *' ,size = 4 ))
|
|
glGetProgramNamedParameterdvNV.version = '1.2'
|
|
glGetProgramNamedParameterdvNV.category = 'GL_NV_fragment_program'
|
|
glGetProgramNamedParameterdvNV.trace = True
|
|
glGetProgramNamedParameterdvNV.play = True
|
|
gl.add(glGetProgramNamedParameterdvNV)
|
|
|
|
glGetProgramNamedParameterfvNV = Function('glGetProgramNamedParameterfvNV')
|
|
glGetProgramNamedParameterfvNV.ret = Return('void')
|
|
glGetProgramNamedParameterfvNV.add( Input( 'id','GLuint' ))
|
|
glGetProgramNamedParameterfvNV.add( Input( 'len','GLsizei' ))
|
|
glGetProgramNamedParameterfvNV.add( Input( 'name','const GLubyte *' ,size = 1 ))
|
|
glGetProgramNamedParameterfvNV.add( Output( 'params','GLfloat *' ,size = 4 ))
|
|
glGetProgramNamedParameterfvNV.version = '1.2'
|
|
glGetProgramNamedParameterfvNV.category = 'GL_NV_fragment_program'
|
|
glGetProgramNamedParameterfvNV.trace = True
|
|
glGetProgramNamedParameterfvNV.play = True
|
|
gl.add(glGetProgramNamedParameterfvNV)
|
|
|
|
glProgramNamedParameter4dNV = Function('glProgramNamedParameter4dNV')
|
|
glProgramNamedParameter4dNV.ret = Return('void')
|
|
glProgramNamedParameter4dNV.add( Input( 'id','GLuint' ))
|
|
glProgramNamedParameter4dNV.add( Input( 'len','GLsizei' ))
|
|
glProgramNamedParameter4dNV.add( Input( 'name','const GLubyte *' ,size = 1 ))
|
|
glProgramNamedParameter4dNV.add( Input( 'x','GLdouble' ))
|
|
glProgramNamedParameter4dNV.add( Input( 'y','GLdouble' ))
|
|
glProgramNamedParameter4dNV.add( Input( 'z','GLdouble' ))
|
|
glProgramNamedParameter4dNV.add( Input( 'w','GLdouble' ))
|
|
glProgramNamedParameter4dNV.version = '1.2'
|
|
glProgramNamedParameter4dNV.category = 'GL_NV_fragment_program'
|
|
glProgramNamedParameter4dNV.trace = True
|
|
glProgramNamedParameter4dNV.play = True
|
|
gl.add(glProgramNamedParameter4dNV)
|
|
|
|
glProgramNamedParameter4dvNV = Function('glProgramNamedParameter4dvNV')
|
|
glProgramNamedParameter4dvNV.ret = Return('void')
|
|
glProgramNamedParameter4dvNV.add( Input( 'id','GLuint' ))
|
|
glProgramNamedParameter4dvNV.add( Input( 'len','GLsizei' ))
|
|
glProgramNamedParameter4dvNV.add( Input( 'name','const GLubyte *' ,size = 1 ))
|
|
glProgramNamedParameter4dvNV.add( Input( 'v','const GLdouble *' ,size = 4 ))
|
|
glProgramNamedParameter4dvNV.version = '1.2'
|
|
glProgramNamedParameter4dvNV.category = 'GL_NV_fragment_program'
|
|
glProgramNamedParameter4dvNV.trace = True
|
|
glProgramNamedParameter4dvNV.play = True
|
|
gl.add(glProgramNamedParameter4dvNV)
|
|
|
|
glProgramNamedParameter4fNV = Function('glProgramNamedParameter4fNV')
|
|
glProgramNamedParameter4fNV.ret = Return('void')
|
|
glProgramNamedParameter4fNV.add( Input( 'id','GLuint' ))
|
|
glProgramNamedParameter4fNV.add( Input( 'len','GLsizei' ))
|
|
glProgramNamedParameter4fNV.add( Input( 'name','const GLubyte *' ,size = 1 ))
|
|
glProgramNamedParameter4fNV.add( Input( 'x','GLfloat' ))
|
|
glProgramNamedParameter4fNV.add( Input( 'y','GLfloat' ))
|
|
glProgramNamedParameter4fNV.add( Input( 'z','GLfloat' ))
|
|
glProgramNamedParameter4fNV.add( Input( 'w','GLfloat' ))
|
|
glProgramNamedParameter4fNV.version = '1.2'
|
|
glProgramNamedParameter4fNV.category = 'GL_NV_fragment_program'
|
|
glProgramNamedParameter4fNV.trace = True
|
|
glProgramNamedParameter4fNV.play = True
|
|
gl.add(glProgramNamedParameter4fNV)
|
|
|
|
glProgramNamedParameter4fvNV = Function('glProgramNamedParameter4fvNV')
|
|
glProgramNamedParameter4fvNV.ret = Return('void')
|
|
glProgramNamedParameter4fvNV.add( Input( 'id','GLuint' ))
|
|
glProgramNamedParameter4fvNV.add( Input( 'len','GLsizei' ))
|
|
glProgramNamedParameter4fvNV.add( Input( 'name','const GLubyte *' ,size = 1 ))
|
|
glProgramNamedParameter4fvNV.add( Input( 'v','const GLfloat *' ,size = 4 ))
|
|
glProgramNamedParameter4fvNV.version = '1.2'
|
|
glProgramNamedParameter4fvNV.category = 'GL_NV_fragment_program'
|
|
glProgramNamedParameter4fvNV.trace = True
|
|
glProgramNamedParameter4fvNV.play = True
|
|
gl.add(glProgramNamedParameter4fvNV)
|
|
|
|
# GL_NV_framebuffer_multisample_coverage
|
|
|
|
glRenderbufferStorageMultisampleCoverageNV = Function('glRenderbufferStorageMultisampleCoverageNV')
|
|
glRenderbufferStorageMultisampleCoverageNV.ret = Return('void')
|
|
glRenderbufferStorageMultisampleCoverageNV.add( Input( 'target','GLenum' ))
|
|
glRenderbufferStorageMultisampleCoverageNV.add( Input( 'coverageSamples','GLsizei' ))
|
|
glRenderbufferStorageMultisampleCoverageNV.add( Input( 'colorSamples','GLsizei' ))
|
|
glRenderbufferStorageMultisampleCoverageNV.add( Input( 'internalformat','GLenum' ))
|
|
glRenderbufferStorageMultisampleCoverageNV.add( Input( 'width','GLsizei' ))
|
|
glRenderbufferStorageMultisampleCoverageNV.add( Input( 'height','GLsizei' ))
|
|
glRenderbufferStorageMultisampleCoverageNV.version = '1.5'
|
|
glRenderbufferStorageMultisampleCoverageNV.category = 'GL_NV_framebuffer_multisample_coverage'
|
|
glRenderbufferStorageMultisampleCoverageNV.trace = True
|
|
glRenderbufferStorageMultisampleCoverageNV.play = True
|
|
gl.add(glRenderbufferStorageMultisampleCoverageNV)
|
|
|
|
# GL_NV_geometry_program4
|
|
|
|
glProgramVertexLimitNV = Function('glProgramVertexLimitNV')
|
|
glProgramVertexLimitNV.ret = Return('void')
|
|
glProgramVertexLimitNV.add( Input( 'target','GLenum' ))
|
|
glProgramVertexLimitNV.add( Input( 'limit','GLint' ))
|
|
glProgramVertexLimitNV.version = '2.0'
|
|
glProgramVertexLimitNV.category = 'GL_NV_geometry_program4'
|
|
glProgramVertexLimitNV.trace = True
|
|
glProgramVertexLimitNV.play = True
|
|
gl.add(glProgramVertexLimitNV)
|
|
|
|
# GL_NV_gpu_program4
|
|
|
|
glGetProgramEnvParameterIivNV = Function('glGetProgramEnvParameterIivNV')
|
|
glGetProgramEnvParameterIivNV.ret = Return('void')
|
|
glGetProgramEnvParameterIivNV.add( Input( 'target','GLenum' ))
|
|
glGetProgramEnvParameterIivNV.add( Input( 'index','GLuint' ))
|
|
glGetProgramEnvParameterIivNV.add( Output( 'params','GLint *' ,size = 4 ))
|
|
glGetProgramEnvParameterIivNV.version = '1.3'
|
|
glGetProgramEnvParameterIivNV.category = 'GL_NV_gpu_program4'
|
|
glGetProgramEnvParameterIivNV.trace = True
|
|
glGetProgramEnvParameterIivNV.play = True
|
|
gl.add(glGetProgramEnvParameterIivNV)
|
|
|
|
glGetProgramEnvParameterIuivNV = Function('glGetProgramEnvParameterIuivNV')
|
|
glGetProgramEnvParameterIuivNV.ret = Return('void')
|
|
glGetProgramEnvParameterIuivNV.add( Input( 'target','GLenum' ))
|
|
glGetProgramEnvParameterIuivNV.add( Input( 'index','GLuint' ))
|
|
glGetProgramEnvParameterIuivNV.add( Output( 'params','GLuint *' ,size = 4 ))
|
|
glGetProgramEnvParameterIuivNV.version = '1.3'
|
|
glGetProgramEnvParameterIuivNV.category = 'GL_NV_gpu_program4'
|
|
glGetProgramEnvParameterIuivNV.trace = True
|
|
glGetProgramEnvParameterIuivNV.play = True
|
|
gl.add(glGetProgramEnvParameterIuivNV)
|
|
|
|
glGetProgramLocalParameterIivNV = Function('glGetProgramLocalParameterIivNV')
|
|
glGetProgramLocalParameterIivNV.ret = Return('void')
|
|
glGetProgramLocalParameterIivNV.add( Input( 'target','GLenum' ))
|
|
glGetProgramLocalParameterIivNV.add( Input( 'index','GLuint' ))
|
|
glGetProgramLocalParameterIivNV.add( Output( 'params','GLint *' ,size = 4 ))
|
|
glGetProgramLocalParameterIivNV.version = '1.3'
|
|
glGetProgramLocalParameterIivNV.category = 'GL_NV_gpu_program4'
|
|
glGetProgramLocalParameterIivNV.trace = True
|
|
glGetProgramLocalParameterIivNV.play = True
|
|
gl.add(glGetProgramLocalParameterIivNV)
|
|
|
|
glGetProgramLocalParameterIuivNV = Function('glGetProgramLocalParameterIuivNV')
|
|
glGetProgramLocalParameterIuivNV.ret = Return('void')
|
|
glGetProgramLocalParameterIuivNV.add( Input( 'target','GLenum' ))
|
|
glGetProgramLocalParameterIuivNV.add( Input( 'index','GLuint' ))
|
|
glGetProgramLocalParameterIuivNV.add( Output( 'params','GLuint *' ,size = 4 ))
|
|
glGetProgramLocalParameterIuivNV.version = '1.3'
|
|
glGetProgramLocalParameterIuivNV.category = 'GL_NV_gpu_program4'
|
|
glGetProgramLocalParameterIuivNV.trace = True
|
|
glGetProgramLocalParameterIuivNV.play = True
|
|
gl.add(glGetProgramLocalParameterIuivNV)
|
|
|
|
glProgramEnvParameterI4iNV = Function('glProgramEnvParameterI4iNV')
|
|
glProgramEnvParameterI4iNV.ret = Return('void')
|
|
glProgramEnvParameterI4iNV.add( Input( 'target','GLenum' ))
|
|
glProgramEnvParameterI4iNV.add( Input( 'index','GLuint' ))
|
|
glProgramEnvParameterI4iNV.add( Input( 'x','GLint' ))
|
|
glProgramEnvParameterI4iNV.add( Input( 'y','GLint' ))
|
|
glProgramEnvParameterI4iNV.add( Input( 'z','GLint' ))
|
|
glProgramEnvParameterI4iNV.add( Input( 'w','GLint' ))
|
|
glProgramEnvParameterI4iNV.version = '1.3'
|
|
glProgramEnvParameterI4iNV.category = 'GL_NV_gpu_program4'
|
|
glProgramEnvParameterI4iNV.trace = True
|
|
glProgramEnvParameterI4iNV.play = True
|
|
gl.add(glProgramEnvParameterI4iNV)
|
|
|
|
glProgramEnvParameterI4ivNV = Function('glProgramEnvParameterI4ivNV')
|
|
glProgramEnvParameterI4ivNV.ret = Return('void')
|
|
glProgramEnvParameterI4ivNV.add( Input( 'target','GLenum' ))
|
|
glProgramEnvParameterI4ivNV.add( Input( 'index','GLuint' ))
|
|
glProgramEnvParameterI4ivNV.add( Input( 'params','const GLint *' ,size = 4 ))
|
|
glProgramEnvParameterI4ivNV.version = '1.3'
|
|
glProgramEnvParameterI4ivNV.category = 'GL_NV_gpu_program4'
|
|
glProgramEnvParameterI4ivNV.trace = True
|
|
glProgramEnvParameterI4ivNV.play = True
|
|
gl.add(glProgramEnvParameterI4ivNV)
|
|
|
|
glProgramEnvParameterI4uiNV = Function('glProgramEnvParameterI4uiNV')
|
|
glProgramEnvParameterI4uiNV.ret = Return('void')
|
|
glProgramEnvParameterI4uiNV.add( Input( 'target','GLenum' ))
|
|
glProgramEnvParameterI4uiNV.add( Input( 'index','GLuint' ))
|
|
glProgramEnvParameterI4uiNV.add( Input( 'x','GLuint' ))
|
|
glProgramEnvParameterI4uiNV.add( Input( 'y','GLuint' ))
|
|
glProgramEnvParameterI4uiNV.add( Input( 'z','GLuint' ))
|
|
glProgramEnvParameterI4uiNV.add( Input( 'w','GLuint' ))
|
|
glProgramEnvParameterI4uiNV.version = '1.3'
|
|
glProgramEnvParameterI4uiNV.category = 'GL_NV_gpu_program4'
|
|
glProgramEnvParameterI4uiNV.trace = True
|
|
glProgramEnvParameterI4uiNV.play = True
|
|
gl.add(glProgramEnvParameterI4uiNV)
|
|
|
|
glProgramEnvParameterI4uivNV = Function('glProgramEnvParameterI4uivNV')
|
|
glProgramEnvParameterI4uivNV.ret = Return('void')
|
|
glProgramEnvParameterI4uivNV.add( Input( 'target','GLenum' ))
|
|
glProgramEnvParameterI4uivNV.add( Input( 'index','GLuint' ))
|
|
glProgramEnvParameterI4uivNV.add( Input( 'params','const GLuint *' ,size = 4 ))
|
|
glProgramEnvParameterI4uivNV.version = '1.3'
|
|
glProgramEnvParameterI4uivNV.category = 'GL_NV_gpu_program4'
|
|
glProgramEnvParameterI4uivNV.trace = True
|
|
glProgramEnvParameterI4uivNV.play = True
|
|
gl.add(glProgramEnvParameterI4uivNV)
|
|
|
|
glProgramEnvParametersI4ivNV = Function('glProgramEnvParametersI4ivNV')
|
|
glProgramEnvParametersI4ivNV.ret = Return('void')
|
|
glProgramEnvParametersI4ivNV.add( Input( 'target','GLenum' ))
|
|
glProgramEnvParametersI4ivNV.add( Input( 'index','GLuint' ))
|
|
glProgramEnvParametersI4ivNV.add( Input( 'count','GLsizei' ))
|
|
glProgramEnvParametersI4ivNV.add( Input( 'params','const GLint *' ,size = 'count * 4' ))
|
|
glProgramEnvParametersI4ivNV.version = '1.3'
|
|
glProgramEnvParametersI4ivNV.category = 'GL_NV_gpu_program4'
|
|
glProgramEnvParametersI4ivNV.trace = True
|
|
glProgramEnvParametersI4ivNV.play = True
|
|
gl.add(glProgramEnvParametersI4ivNV)
|
|
|
|
glProgramEnvParametersI4uivNV = Function('glProgramEnvParametersI4uivNV')
|
|
glProgramEnvParametersI4uivNV.ret = Return('void')
|
|
glProgramEnvParametersI4uivNV.add( Input( 'target','GLenum' ))
|
|
glProgramEnvParametersI4uivNV.add( Input( 'index','GLuint' ))
|
|
glProgramEnvParametersI4uivNV.add( Input( 'count','GLsizei' ))
|
|
glProgramEnvParametersI4uivNV.add( Input( 'params','const GLuint *' ,size = 'count * 4' ))
|
|
glProgramEnvParametersI4uivNV.version = '1.3'
|
|
glProgramEnvParametersI4uivNV.category = 'GL_NV_gpu_program4'
|
|
glProgramEnvParametersI4uivNV.trace = True
|
|
glProgramEnvParametersI4uivNV.play = True
|
|
gl.add(glProgramEnvParametersI4uivNV)
|
|
|
|
glProgramLocalParameterI4iNV = Function('glProgramLocalParameterI4iNV')
|
|
glProgramLocalParameterI4iNV.ret = Return('void')
|
|
glProgramLocalParameterI4iNV.add( Input( 'target','GLenum' ))
|
|
glProgramLocalParameterI4iNV.add( Input( 'index','GLuint' ))
|
|
glProgramLocalParameterI4iNV.add( Input( 'x','GLint' ))
|
|
glProgramLocalParameterI4iNV.add( Input( 'y','GLint' ))
|
|
glProgramLocalParameterI4iNV.add( Input( 'z','GLint' ))
|
|
glProgramLocalParameterI4iNV.add( Input( 'w','GLint' ))
|
|
glProgramLocalParameterI4iNV.version = '1.3'
|
|
glProgramLocalParameterI4iNV.category = 'GL_NV_gpu_program4'
|
|
glProgramLocalParameterI4iNV.trace = True
|
|
glProgramLocalParameterI4iNV.play = True
|
|
gl.add(glProgramLocalParameterI4iNV)
|
|
|
|
glProgramLocalParameterI4ivNV = Function('glProgramLocalParameterI4ivNV')
|
|
glProgramLocalParameterI4ivNV.ret = Return('void')
|
|
glProgramLocalParameterI4ivNV.add( Input( 'target','GLenum' ))
|
|
glProgramLocalParameterI4ivNV.add( Input( 'index','GLuint' ))
|
|
glProgramLocalParameterI4ivNV.add( Input( 'params','const GLint *' ,size = 4 ))
|
|
glProgramLocalParameterI4ivNV.version = '1.3'
|
|
glProgramLocalParameterI4ivNV.category = 'GL_NV_gpu_program4'
|
|
glProgramLocalParameterI4ivNV.trace = True
|
|
glProgramLocalParameterI4ivNV.play = True
|
|
gl.add(glProgramLocalParameterI4ivNV)
|
|
|
|
glProgramLocalParameterI4uiNV = Function('glProgramLocalParameterI4uiNV')
|
|
glProgramLocalParameterI4uiNV.ret = Return('void')
|
|
glProgramLocalParameterI4uiNV.add( Input( 'target','GLenum' ))
|
|
glProgramLocalParameterI4uiNV.add( Input( 'index','GLuint' ))
|
|
glProgramLocalParameterI4uiNV.add( Input( 'x','GLuint' ))
|
|
glProgramLocalParameterI4uiNV.add( Input( 'y','GLuint' ))
|
|
glProgramLocalParameterI4uiNV.add( Input( 'z','GLuint' ))
|
|
glProgramLocalParameterI4uiNV.add( Input( 'w','GLuint' ))
|
|
glProgramLocalParameterI4uiNV.version = '1.3'
|
|
glProgramLocalParameterI4uiNV.category = 'GL_NV_gpu_program4'
|
|
glProgramLocalParameterI4uiNV.trace = True
|
|
glProgramLocalParameterI4uiNV.play = True
|
|
gl.add(glProgramLocalParameterI4uiNV)
|
|
|
|
glProgramLocalParameterI4uivNV = Function('glProgramLocalParameterI4uivNV')
|
|
glProgramLocalParameterI4uivNV.ret = Return('void')
|
|
glProgramLocalParameterI4uivNV.add( Input( 'target','GLenum' ))
|
|
glProgramLocalParameterI4uivNV.add( Input( 'index','GLuint' ))
|
|
glProgramLocalParameterI4uivNV.add( Input( 'params','const GLuint *' ,size = 4 ))
|
|
glProgramLocalParameterI4uivNV.version = '1.3'
|
|
glProgramLocalParameterI4uivNV.category = 'GL_NV_gpu_program4'
|
|
glProgramLocalParameterI4uivNV.trace = True
|
|
glProgramLocalParameterI4uivNV.play = True
|
|
gl.add(glProgramLocalParameterI4uivNV)
|
|
|
|
glProgramLocalParametersI4ivNV = Function('glProgramLocalParametersI4ivNV')
|
|
glProgramLocalParametersI4ivNV.ret = Return('void')
|
|
glProgramLocalParametersI4ivNV.add( Input( 'target','GLenum' ))
|
|
glProgramLocalParametersI4ivNV.add( Input( 'index','GLuint' ))
|
|
glProgramLocalParametersI4ivNV.add( Input( 'count','GLsizei' ))
|
|
glProgramLocalParametersI4ivNV.add( Input( 'params','const GLint *' ,size = 'count * 4' ))
|
|
glProgramLocalParametersI4ivNV.version = '1.3'
|
|
glProgramLocalParametersI4ivNV.category = 'GL_NV_gpu_program4'
|
|
glProgramLocalParametersI4ivNV.trace = True
|
|
glProgramLocalParametersI4ivNV.play = True
|
|
gl.add(glProgramLocalParametersI4ivNV)
|
|
|
|
glProgramLocalParametersI4uivNV = Function('glProgramLocalParametersI4uivNV')
|
|
glProgramLocalParametersI4uivNV.ret = Return('void')
|
|
glProgramLocalParametersI4uivNV.add( Input( 'target','GLenum' ))
|
|
glProgramLocalParametersI4uivNV.add( Input( 'index','GLuint' ))
|
|
glProgramLocalParametersI4uivNV.add( Input( 'count','GLsizei' ))
|
|
glProgramLocalParametersI4uivNV.add( Input( 'params','const GLuint *' ,size = 'count * 4' ))
|
|
glProgramLocalParametersI4uivNV.version = '1.3'
|
|
glProgramLocalParametersI4uivNV.category = 'GL_NV_gpu_program4'
|
|
glProgramLocalParametersI4uivNV.trace = True
|
|
glProgramLocalParametersI4uivNV.play = True
|
|
gl.add(glProgramLocalParametersI4uivNV)
|
|
|
|
# GL_NV_gpu_shader5
|
|
|
|
glGetUniformi64vNV = Function('glGetUniformi64vNV')
|
|
glGetUniformi64vNV.ret = Return('void')
|
|
glGetUniformi64vNV.add( Input( 'program','GLuint' ))
|
|
glGetUniformi64vNV.add( Input( 'location','GLint' ))
|
|
glGetUniformi64vNV.add( Output( 'params','GLint64EXT *' ))
|
|
glGetUniformi64vNV.version = '2.0'
|
|
glGetUniformi64vNV.category = 'GL_NV_gpu_shader5'
|
|
glGetUniformi64vNV.trace = True
|
|
glGetUniformi64vNV.play = True
|
|
gl.add(glGetUniformi64vNV)
|
|
|
|
glProgramUniform1i64NV = Function('glProgramUniform1i64NV')
|
|
glProgramUniform1i64NV.ret = Return('void')
|
|
glProgramUniform1i64NV.add( Input( 'program','GLuint' ))
|
|
glProgramUniform1i64NV.add( Input( 'location','GLint' ))
|
|
glProgramUniform1i64NV.add( Input( 'x','GLint64EXT' ))
|
|
glProgramUniform1i64NV.version = '2.0'
|
|
glProgramUniform1i64NV.category = 'GL_NV_gpu_shader5'
|
|
glProgramUniform1i64NV.trace = True
|
|
glProgramUniform1i64NV.play = True
|
|
gl.add(glProgramUniform1i64NV)
|
|
|
|
glProgramUniform1i64vNV = Function('glProgramUniform1i64vNV')
|
|
glProgramUniform1i64vNV.ret = Return('void')
|
|
glProgramUniform1i64vNV.add( Input( 'program','GLuint' ))
|
|
glProgramUniform1i64vNV.add( Input( 'location','GLint' ))
|
|
glProgramUniform1i64vNV.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform1i64vNV.add( Input( 'value','const GLint64EXT *' ,size = 'count' ))
|
|
glProgramUniform1i64vNV.version = '2.0'
|
|
glProgramUniform1i64vNV.category = 'GL_NV_gpu_shader5'
|
|
glProgramUniform1i64vNV.trace = True
|
|
glProgramUniform1i64vNV.play = True
|
|
gl.add(glProgramUniform1i64vNV)
|
|
|
|
glProgramUniform1ui64NV = Function('glProgramUniform1ui64NV')
|
|
glProgramUniform1ui64NV.ret = Return('void')
|
|
glProgramUniform1ui64NV.add( Input( 'program','GLuint' ))
|
|
glProgramUniform1ui64NV.add( Input( 'location','GLint' ))
|
|
glProgramUniform1ui64NV.add( Input( 'x','GLuint64EXT' ))
|
|
glProgramUniform1ui64NV.version = '2.0'
|
|
glProgramUniform1ui64NV.category = 'GL_NV_gpu_shader5'
|
|
glProgramUniform1ui64NV.trace = True
|
|
glProgramUniform1ui64NV.play = True
|
|
gl.add(glProgramUniform1ui64NV)
|
|
|
|
glProgramUniform1ui64vNV = Function('glProgramUniform1ui64vNV')
|
|
glProgramUniform1ui64vNV.ret = Return('void')
|
|
glProgramUniform1ui64vNV.add( Input( 'program','GLuint' ))
|
|
glProgramUniform1ui64vNV.add( Input( 'location','GLint' ))
|
|
glProgramUniform1ui64vNV.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform1ui64vNV.add( Input( 'value','const GLuint64EXT *' ,size = 'count' ))
|
|
glProgramUniform1ui64vNV.version = '2.0'
|
|
glProgramUniform1ui64vNV.category = 'GL_NV_gpu_shader5'
|
|
glProgramUniform1ui64vNV.trace = True
|
|
glProgramUniform1ui64vNV.play = True
|
|
gl.add(glProgramUniform1ui64vNV)
|
|
|
|
glProgramUniform2i64NV = Function('glProgramUniform2i64NV')
|
|
glProgramUniform2i64NV.ret = Return('void')
|
|
glProgramUniform2i64NV.add( Input( 'program','GLuint' ))
|
|
glProgramUniform2i64NV.add( Input( 'location','GLint' ))
|
|
glProgramUniform2i64NV.add( Input( 'x','GLint64EXT' ))
|
|
glProgramUniform2i64NV.add( Input( 'y','GLint64EXT' ))
|
|
glProgramUniform2i64NV.version = '2.0'
|
|
glProgramUniform2i64NV.category = 'GL_NV_gpu_shader5'
|
|
glProgramUniform2i64NV.trace = True
|
|
glProgramUniform2i64NV.play = True
|
|
gl.add(glProgramUniform2i64NV)
|
|
|
|
glProgramUniform2i64vNV = Function('glProgramUniform2i64vNV')
|
|
glProgramUniform2i64vNV.ret = Return('void')
|
|
glProgramUniform2i64vNV.add( Input( 'program','GLuint' ))
|
|
glProgramUniform2i64vNV.add( Input( 'location','GLint' ))
|
|
glProgramUniform2i64vNV.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform2i64vNV.add( Input( 'value','const GLint64EXT *' ,size = 'count * 2' ))
|
|
glProgramUniform2i64vNV.version = '2.0'
|
|
glProgramUniform2i64vNV.category = 'GL_NV_gpu_shader5'
|
|
glProgramUniform2i64vNV.trace = True
|
|
glProgramUniform2i64vNV.play = True
|
|
gl.add(glProgramUniform2i64vNV)
|
|
|
|
glProgramUniform2ui64NV = Function('glProgramUniform2ui64NV')
|
|
glProgramUniform2ui64NV.ret = Return('void')
|
|
glProgramUniform2ui64NV.add( Input( 'program','GLuint' ))
|
|
glProgramUniform2ui64NV.add( Input( 'location','GLint' ))
|
|
glProgramUniform2ui64NV.add( Input( 'x','GLuint64EXT' ))
|
|
glProgramUniform2ui64NV.add( Input( 'y','GLuint64EXT' ))
|
|
glProgramUniform2ui64NV.version = '2.0'
|
|
glProgramUniform2ui64NV.category = 'GL_NV_gpu_shader5'
|
|
glProgramUniform2ui64NV.trace = True
|
|
glProgramUniform2ui64NV.play = True
|
|
gl.add(glProgramUniform2ui64NV)
|
|
|
|
glProgramUniform2ui64vNV = Function('glProgramUniform2ui64vNV')
|
|
glProgramUniform2ui64vNV.ret = Return('void')
|
|
glProgramUniform2ui64vNV.add( Input( 'program','GLuint' ))
|
|
glProgramUniform2ui64vNV.add( Input( 'location','GLint' ))
|
|
glProgramUniform2ui64vNV.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform2ui64vNV.add( Input( 'value','const GLuint64EXT *' ,size = 'count * 2' ))
|
|
glProgramUniform2ui64vNV.version = '2.0'
|
|
glProgramUniform2ui64vNV.category = 'GL_NV_gpu_shader5'
|
|
glProgramUniform2ui64vNV.trace = True
|
|
glProgramUniform2ui64vNV.play = True
|
|
gl.add(glProgramUniform2ui64vNV)
|
|
|
|
glProgramUniform3i64NV = Function('glProgramUniform3i64NV')
|
|
glProgramUniform3i64NV.ret = Return('void')
|
|
glProgramUniform3i64NV.add( Input( 'program','GLuint' ))
|
|
glProgramUniform3i64NV.add( Input( 'location','GLint' ))
|
|
glProgramUniform3i64NV.add( Input( 'x','GLint64EXT' ))
|
|
glProgramUniform3i64NV.add( Input( 'y','GLint64EXT' ))
|
|
glProgramUniform3i64NV.add( Input( 'z','GLint64EXT' ))
|
|
glProgramUniform3i64NV.version = '2.0'
|
|
glProgramUniform3i64NV.category = 'GL_NV_gpu_shader5'
|
|
glProgramUniform3i64NV.trace = True
|
|
glProgramUniform3i64NV.play = True
|
|
gl.add(glProgramUniform3i64NV)
|
|
|
|
glProgramUniform3i64vNV = Function('glProgramUniform3i64vNV')
|
|
glProgramUniform3i64vNV.ret = Return('void')
|
|
glProgramUniform3i64vNV.add( Input( 'program','GLuint' ))
|
|
glProgramUniform3i64vNV.add( Input( 'location','GLint' ))
|
|
glProgramUniform3i64vNV.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform3i64vNV.add( Input( 'value','const GLint64EXT *' ,size = 'count * 3' ))
|
|
glProgramUniform3i64vNV.version = '2.0'
|
|
glProgramUniform3i64vNV.category = 'GL_NV_gpu_shader5'
|
|
glProgramUniform3i64vNV.trace = True
|
|
glProgramUniform3i64vNV.play = True
|
|
gl.add(glProgramUniform3i64vNV)
|
|
|
|
glProgramUniform3ui64NV = Function('glProgramUniform3ui64NV')
|
|
glProgramUniform3ui64NV.ret = Return('void')
|
|
glProgramUniform3ui64NV.add( Input( 'program','GLuint' ))
|
|
glProgramUniform3ui64NV.add( Input( 'location','GLint' ))
|
|
glProgramUniform3ui64NV.add( Input( 'x','GLuint64EXT' ))
|
|
glProgramUniform3ui64NV.add( Input( 'y','GLuint64EXT' ))
|
|
glProgramUniform3ui64NV.add( Input( 'z','GLuint64EXT' ))
|
|
glProgramUniform3ui64NV.version = '2.0'
|
|
glProgramUniform3ui64NV.category = 'GL_NV_gpu_shader5'
|
|
glProgramUniform3ui64NV.trace = True
|
|
glProgramUniform3ui64NV.play = True
|
|
gl.add(glProgramUniform3ui64NV)
|
|
|
|
glProgramUniform3ui64vNV = Function('glProgramUniform3ui64vNV')
|
|
glProgramUniform3ui64vNV.ret = Return('void')
|
|
glProgramUniform3ui64vNV.add( Input( 'program','GLuint' ))
|
|
glProgramUniform3ui64vNV.add( Input( 'location','GLint' ))
|
|
glProgramUniform3ui64vNV.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform3ui64vNV.add( Input( 'value','const GLuint64EXT *' ,size = 'count * 3' ))
|
|
glProgramUniform3ui64vNV.version = '2.0'
|
|
glProgramUniform3ui64vNV.category = 'GL_NV_gpu_shader5'
|
|
glProgramUniform3ui64vNV.trace = True
|
|
glProgramUniform3ui64vNV.play = True
|
|
gl.add(glProgramUniform3ui64vNV)
|
|
|
|
glProgramUniform4i64NV = Function('glProgramUniform4i64NV')
|
|
glProgramUniform4i64NV.ret = Return('void')
|
|
glProgramUniform4i64NV.add( Input( 'program','GLuint' ))
|
|
glProgramUniform4i64NV.add( Input( 'location','GLint' ))
|
|
glProgramUniform4i64NV.add( Input( 'x','GLint64EXT' ))
|
|
glProgramUniform4i64NV.add( Input( 'y','GLint64EXT' ))
|
|
glProgramUniform4i64NV.add( Input( 'z','GLint64EXT' ))
|
|
glProgramUniform4i64NV.add( Input( 'w','GLint64EXT' ))
|
|
glProgramUniform4i64NV.version = '2.0'
|
|
glProgramUniform4i64NV.category = 'GL_NV_gpu_shader5'
|
|
glProgramUniform4i64NV.trace = True
|
|
glProgramUniform4i64NV.play = True
|
|
gl.add(glProgramUniform4i64NV)
|
|
|
|
glProgramUniform4i64vNV = Function('glProgramUniform4i64vNV')
|
|
glProgramUniform4i64vNV.ret = Return('void')
|
|
glProgramUniform4i64vNV.add( Input( 'program','GLuint' ))
|
|
glProgramUniform4i64vNV.add( Input( 'location','GLint' ))
|
|
glProgramUniform4i64vNV.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform4i64vNV.add( Input( 'value','const GLint64EXT *' ,size = 'count * 4' ))
|
|
glProgramUniform4i64vNV.version = '2.0'
|
|
glProgramUniform4i64vNV.category = 'GL_NV_gpu_shader5'
|
|
glProgramUniform4i64vNV.trace = True
|
|
glProgramUniform4i64vNV.play = True
|
|
gl.add(glProgramUniform4i64vNV)
|
|
|
|
glProgramUniform4ui64NV = Function('glProgramUniform4ui64NV')
|
|
glProgramUniform4ui64NV.ret = Return('void')
|
|
glProgramUniform4ui64NV.add( Input( 'program','GLuint' ))
|
|
glProgramUniform4ui64NV.add( Input( 'location','GLint' ))
|
|
glProgramUniform4ui64NV.add( Input( 'x','GLuint64EXT' ))
|
|
glProgramUniform4ui64NV.add( Input( 'y','GLuint64EXT' ))
|
|
glProgramUniform4ui64NV.add( Input( 'z','GLuint64EXT' ))
|
|
glProgramUniform4ui64NV.add( Input( 'w','GLuint64EXT' ))
|
|
glProgramUniform4ui64NV.version = '2.0'
|
|
glProgramUniform4ui64NV.category = 'GL_NV_gpu_shader5'
|
|
glProgramUniform4ui64NV.trace = True
|
|
glProgramUniform4ui64NV.play = True
|
|
gl.add(glProgramUniform4ui64NV)
|
|
|
|
glProgramUniform4ui64vNV = Function('glProgramUniform4ui64vNV')
|
|
glProgramUniform4ui64vNV.ret = Return('void')
|
|
glProgramUniform4ui64vNV.add( Input( 'program','GLuint' ))
|
|
glProgramUniform4ui64vNV.add( Input( 'location','GLint' ))
|
|
glProgramUniform4ui64vNV.add( Input( 'count','GLsizei' ))
|
|
glProgramUniform4ui64vNV.add( Input( 'value','const GLuint64EXT *' ,size = 'count * 4' ))
|
|
glProgramUniform4ui64vNV.version = '2.0'
|
|
glProgramUniform4ui64vNV.category = 'GL_NV_gpu_shader5'
|
|
glProgramUniform4ui64vNV.trace = True
|
|
glProgramUniform4ui64vNV.play = True
|
|
gl.add(glProgramUniform4ui64vNV)
|
|
|
|
glUniform1i64NV = Function('glUniform1i64NV')
|
|
glUniform1i64NV.ret = Return('void')
|
|
glUniform1i64NV.add( Input( 'location','GLint' ))
|
|
glUniform1i64NV.add( Input( 'x','GLint64EXT' ))
|
|
glUniform1i64NV.version = '2.0'
|
|
glUniform1i64NV.category = 'GL_NV_gpu_shader5'
|
|
glUniform1i64NV.trace = True
|
|
glUniform1i64NV.play = True
|
|
gl.add(glUniform1i64NV)
|
|
|
|
glUniform1i64vNV = Function('glUniform1i64vNV')
|
|
glUniform1i64vNV.ret = Return('void')
|
|
glUniform1i64vNV.add( Input( 'location','GLint' ))
|
|
glUniform1i64vNV.add( Input( 'count','GLsizei' ))
|
|
glUniform1i64vNV.add( Input( 'value','const GLint64EXT *' ,size = 'count' ))
|
|
glUniform1i64vNV.version = '2.0'
|
|
glUniform1i64vNV.category = 'GL_NV_gpu_shader5'
|
|
glUniform1i64vNV.trace = True
|
|
glUniform1i64vNV.play = True
|
|
gl.add(glUniform1i64vNV)
|
|
|
|
glUniform1ui64NV = Function('glUniform1ui64NV')
|
|
glUniform1ui64NV.ret = Return('void')
|
|
glUniform1ui64NV.add( Input( 'location','GLint' ))
|
|
glUniform1ui64NV.add( Input( 'x','GLuint64EXT' ))
|
|
glUniform1ui64NV.version = '2.0'
|
|
glUniform1ui64NV.category = 'GL_NV_gpu_shader5'
|
|
glUniform1ui64NV.trace = True
|
|
glUniform1ui64NV.play = True
|
|
gl.add(glUniform1ui64NV)
|
|
|
|
glUniform1ui64vNV = Function('glUniform1ui64vNV')
|
|
glUniform1ui64vNV.ret = Return('void')
|
|
glUniform1ui64vNV.add( Input( 'location','GLint' ))
|
|
glUniform1ui64vNV.add( Input( 'count','GLsizei' ))
|
|
glUniform1ui64vNV.add( Input( 'value','const GLuint64EXT *' ,size = 'count' ))
|
|
glUniform1ui64vNV.version = '2.0'
|
|
glUniform1ui64vNV.category = 'GL_NV_gpu_shader5'
|
|
glUniform1ui64vNV.trace = True
|
|
glUniform1ui64vNV.play = True
|
|
gl.add(glUniform1ui64vNV)
|
|
|
|
glUniform2i64NV = Function('glUniform2i64NV')
|
|
glUniform2i64NV.ret = Return('void')
|
|
glUniform2i64NV.add( Input( 'location','GLint' ))
|
|
glUniform2i64NV.add( Input( 'x','GLint64EXT' ))
|
|
glUniform2i64NV.add( Input( 'y','GLint64EXT' ))
|
|
glUniform2i64NV.version = '2.0'
|
|
glUniform2i64NV.category = 'GL_NV_gpu_shader5'
|
|
glUniform2i64NV.trace = True
|
|
glUniform2i64NV.play = True
|
|
gl.add(glUniform2i64NV)
|
|
|
|
glUniform2i64vNV = Function('glUniform2i64vNV')
|
|
glUniform2i64vNV.ret = Return('void')
|
|
glUniform2i64vNV.add( Input( 'location','GLint' ))
|
|
glUniform2i64vNV.add( Input( 'count','GLsizei' ))
|
|
glUniform2i64vNV.add( Input( 'value','const GLint64EXT *' ,size = 'count * 2' ))
|
|
glUniform2i64vNV.version = '2.0'
|
|
glUniform2i64vNV.category = 'GL_NV_gpu_shader5'
|
|
glUniform2i64vNV.trace = True
|
|
glUniform2i64vNV.play = True
|
|
gl.add(glUniform2i64vNV)
|
|
|
|
glUniform2ui64NV = Function('glUniform2ui64NV')
|
|
glUniform2ui64NV.ret = Return('void')
|
|
glUniform2ui64NV.add( Input( 'location','GLint' ))
|
|
glUniform2ui64NV.add( Input( 'x','GLuint64EXT' ))
|
|
glUniform2ui64NV.add( Input( 'y','GLuint64EXT' ))
|
|
glUniform2ui64NV.version = '2.0'
|
|
glUniform2ui64NV.category = 'GL_NV_gpu_shader5'
|
|
glUniform2ui64NV.trace = True
|
|
glUniform2ui64NV.play = True
|
|
gl.add(glUniform2ui64NV)
|
|
|
|
glUniform2ui64vNV = Function('glUniform2ui64vNV')
|
|
glUniform2ui64vNV.ret = Return('void')
|
|
glUniform2ui64vNV.add( Input( 'location','GLint' ))
|
|
glUniform2ui64vNV.add( Input( 'count','GLsizei' ))
|
|
glUniform2ui64vNV.add( Input( 'value','const GLuint64EXT *' ,size = 'count * 2' ))
|
|
glUniform2ui64vNV.version = '2.0'
|
|
glUniform2ui64vNV.category = 'GL_NV_gpu_shader5'
|
|
glUniform2ui64vNV.trace = True
|
|
glUniform2ui64vNV.play = True
|
|
gl.add(glUniform2ui64vNV)
|
|
|
|
glUniform3i64NV = Function('glUniform3i64NV')
|
|
glUniform3i64NV.ret = Return('void')
|
|
glUniform3i64NV.add( Input( 'location','GLint' ))
|
|
glUniform3i64NV.add( Input( 'x','GLint64EXT' ))
|
|
glUniform3i64NV.add( Input( 'y','GLint64EXT' ))
|
|
glUniform3i64NV.add( Input( 'z','GLint64EXT' ))
|
|
glUniform3i64NV.version = '2.0'
|
|
glUniform3i64NV.category = 'GL_NV_gpu_shader5'
|
|
glUniform3i64NV.trace = True
|
|
glUniform3i64NV.play = True
|
|
gl.add(glUniform3i64NV)
|
|
|
|
glUniform3i64vNV = Function('glUniform3i64vNV')
|
|
glUniform3i64vNV.ret = Return('void')
|
|
glUniform3i64vNV.add( Input( 'location','GLint' ))
|
|
glUniform3i64vNV.add( Input( 'count','GLsizei' ))
|
|
glUniform3i64vNV.add( Input( 'value','const GLint64EXT *' ,size = 'count * 3' ))
|
|
glUniform3i64vNV.version = '2.0'
|
|
glUniform3i64vNV.category = 'GL_NV_gpu_shader5'
|
|
glUniform3i64vNV.trace = True
|
|
glUniform3i64vNV.play = True
|
|
gl.add(glUniform3i64vNV)
|
|
|
|
glUniform3ui64NV = Function('glUniform3ui64NV')
|
|
glUniform3ui64NV.ret = Return('void')
|
|
glUniform3ui64NV.add( Input( 'location','GLint' ))
|
|
glUniform3ui64NV.add( Input( 'x','GLuint64EXT' ))
|
|
glUniform3ui64NV.add( Input( 'y','GLuint64EXT' ))
|
|
glUniform3ui64NV.add( Input( 'z','GLuint64EXT' ))
|
|
glUniform3ui64NV.version = '2.0'
|
|
glUniform3ui64NV.category = 'GL_NV_gpu_shader5'
|
|
glUniform3ui64NV.trace = True
|
|
glUniform3ui64NV.play = True
|
|
gl.add(glUniform3ui64NV)
|
|
|
|
glUniform3ui64vNV = Function('glUniform3ui64vNV')
|
|
glUniform3ui64vNV.ret = Return('void')
|
|
glUniform3ui64vNV.add( Input( 'location','GLint' ))
|
|
glUniform3ui64vNV.add( Input( 'count','GLsizei' ))
|
|
glUniform3ui64vNV.add( Input( 'value','const GLuint64EXT *' ,size = 'count * 3' ))
|
|
glUniform3ui64vNV.version = '2.0'
|
|
glUniform3ui64vNV.category = 'GL_NV_gpu_shader5'
|
|
glUniform3ui64vNV.trace = True
|
|
glUniform3ui64vNV.play = True
|
|
gl.add(glUniform3ui64vNV)
|
|
|
|
glUniform4i64NV = Function('glUniform4i64NV')
|
|
glUniform4i64NV.ret = Return('void')
|
|
glUniform4i64NV.add( Input( 'location','GLint' ))
|
|
glUniform4i64NV.add( Input( 'x','GLint64EXT' ))
|
|
glUniform4i64NV.add( Input( 'y','GLint64EXT' ))
|
|
glUniform4i64NV.add( Input( 'z','GLint64EXT' ))
|
|
glUniform4i64NV.add( Input( 'w','GLint64EXT' ))
|
|
glUniform4i64NV.version = '2.0'
|
|
glUniform4i64NV.category = 'GL_NV_gpu_shader5'
|
|
glUniform4i64NV.trace = True
|
|
glUniform4i64NV.play = True
|
|
gl.add(glUniform4i64NV)
|
|
|
|
glUniform4i64vNV = Function('glUniform4i64vNV')
|
|
glUniform4i64vNV.ret = Return('void')
|
|
glUniform4i64vNV.add( Input( 'location','GLint' ))
|
|
glUniform4i64vNV.add( Input( 'count','GLsizei' ))
|
|
glUniform4i64vNV.add( Input( 'value','const GLint64EXT *' ,size = 'count * 4' ))
|
|
glUniform4i64vNV.version = '2.0'
|
|
glUniform4i64vNV.category = 'GL_NV_gpu_shader5'
|
|
glUniform4i64vNV.trace = True
|
|
glUniform4i64vNV.play = True
|
|
gl.add(glUniform4i64vNV)
|
|
|
|
glUniform4ui64NV = Function('glUniform4ui64NV')
|
|
glUniform4ui64NV.ret = Return('void')
|
|
glUniform4ui64NV.add( Input( 'location','GLint' ))
|
|
glUniform4ui64NV.add( Input( 'x','GLuint64EXT' ))
|
|
glUniform4ui64NV.add( Input( 'y','GLuint64EXT' ))
|
|
glUniform4ui64NV.add( Input( 'z','GLuint64EXT' ))
|
|
glUniform4ui64NV.add( Input( 'w','GLuint64EXT' ))
|
|
glUniform4ui64NV.version = '2.0'
|
|
glUniform4ui64NV.category = 'GL_NV_gpu_shader5'
|
|
glUniform4ui64NV.trace = True
|
|
glUniform4ui64NV.play = True
|
|
gl.add(glUniform4ui64NV)
|
|
|
|
glUniform4ui64vNV = Function('glUniform4ui64vNV')
|
|
glUniform4ui64vNV.ret = Return('void')
|
|
glUniform4ui64vNV.add( Input( 'location','GLint' ))
|
|
glUniform4ui64vNV.add( Input( 'count','GLsizei' ))
|
|
glUniform4ui64vNV.add( Input( 'value','const GLuint64EXT *' ,size = 'count * 4' ))
|
|
glUniform4ui64vNV.version = '2.0'
|
|
glUniform4ui64vNV.category = 'GL_NV_gpu_shader5'
|
|
glUniform4ui64vNV.trace = True
|
|
glUniform4ui64vNV.play = True
|
|
gl.add(glUniform4ui64vNV)
|
|
|
|
# GL_NV_half_float
|
|
|
|
glColor3hNV = Function('glColor3hNV')
|
|
glColor3hNV.ret = Return('void')
|
|
glColor3hNV.add( Input( 'red','GLhalfNV' ))
|
|
glColor3hNV.add( Input( 'green','GLhalfNV' ))
|
|
glColor3hNV.add( Input( 'blue','GLhalfNV' ))
|
|
glColor3hNV.version = '1.3'
|
|
glColor3hNV.category = 'GL_NV_half_float'
|
|
glColor3hNV.trace = True
|
|
glColor3hNV.play = True
|
|
gl.add(glColor3hNV)
|
|
|
|
glColor3hvNV = Function('glColor3hvNV')
|
|
glColor3hvNV.ret = Return('void')
|
|
glColor3hvNV.add( Input( 'v','const GLhalfNV *' ,size = 3 ))
|
|
glColor3hvNV.version = '1.3'
|
|
glColor3hvNV.category = 'GL_NV_half_float'
|
|
glColor3hvNV.trace = True
|
|
glColor3hvNV.play = True
|
|
gl.add(glColor3hvNV)
|
|
|
|
glColor4hNV = Function('glColor4hNV')
|
|
glColor4hNV.ret = Return('void')
|
|
glColor4hNV.add( Input( 'red','GLhalfNV' ))
|
|
glColor4hNV.add( Input( 'green','GLhalfNV' ))
|
|
glColor4hNV.add( Input( 'blue','GLhalfNV' ))
|
|
glColor4hNV.add( Input( 'alpha','GLhalfNV' ))
|
|
glColor4hNV.version = '1.3'
|
|
glColor4hNV.category = 'GL_NV_half_float'
|
|
glColor4hNV.trace = True
|
|
glColor4hNV.play = True
|
|
gl.add(glColor4hNV)
|
|
|
|
glColor4hvNV = Function('glColor4hvNV')
|
|
glColor4hvNV.ret = Return('void')
|
|
glColor4hvNV.add( Input( 'v','const GLhalfNV *' ,size = 4 ))
|
|
glColor4hvNV.version = '1.3'
|
|
glColor4hvNV.category = 'GL_NV_half_float'
|
|
glColor4hvNV.trace = True
|
|
glColor4hvNV.play = True
|
|
gl.add(glColor4hvNV)
|
|
|
|
glFogCoordhNV = Function('glFogCoordhNV')
|
|
glFogCoordhNV.ret = Return('void')
|
|
glFogCoordhNV.add( Input( 'coord','GLhalfNV' ))
|
|
glFogCoordhNV.version = '1.3'
|
|
glFogCoordhNV.category = 'GL_NV_half_float'
|
|
glFogCoordhNV.trace = True
|
|
glFogCoordhNV.play = True
|
|
gl.add(glFogCoordhNV)
|
|
|
|
glFogCoordhvNV = Function('glFogCoordhvNV')
|
|
glFogCoordhvNV.ret = Return('void')
|
|
glFogCoordhvNV.add( Input( 'coord','const GLhalfNV *' ,size = 1 ))
|
|
glFogCoordhvNV.version = '1.3'
|
|
glFogCoordhvNV.category = 'GL_NV_half_float'
|
|
glFogCoordhvNV.trace = True
|
|
glFogCoordhvNV.play = True
|
|
gl.add(glFogCoordhvNV)
|
|
|
|
glMultiTexCoord1hNV = Function('glMultiTexCoord1hNV')
|
|
glMultiTexCoord1hNV.ret = Return('void')
|
|
glMultiTexCoord1hNV.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord1hNV.add( Input( 's','GLhalfNV' ))
|
|
glMultiTexCoord1hNV.version = '1.3'
|
|
glMultiTexCoord1hNV.category = 'GL_NV_half_float'
|
|
glMultiTexCoord1hNV.trace = True
|
|
glMultiTexCoord1hNV.play = True
|
|
gl.add(glMultiTexCoord1hNV)
|
|
|
|
glMultiTexCoord1hvNV = Function('glMultiTexCoord1hvNV')
|
|
glMultiTexCoord1hvNV.ret = Return('void')
|
|
glMultiTexCoord1hvNV.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord1hvNV.add( Input( 'v','const GLhalfNV *' ,size = 1 ))
|
|
glMultiTexCoord1hvNV.version = '1.3'
|
|
glMultiTexCoord1hvNV.category = 'GL_NV_half_float'
|
|
glMultiTexCoord1hvNV.trace = True
|
|
glMultiTexCoord1hvNV.play = True
|
|
gl.add(glMultiTexCoord1hvNV)
|
|
|
|
glMultiTexCoord2hNV = Function('glMultiTexCoord2hNV')
|
|
glMultiTexCoord2hNV.ret = Return('void')
|
|
glMultiTexCoord2hNV.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord2hNV.add( Input( 's','GLhalfNV' ))
|
|
glMultiTexCoord2hNV.add( Input( 't','GLhalfNV' ))
|
|
glMultiTexCoord2hNV.version = '1.3'
|
|
glMultiTexCoord2hNV.category = 'GL_NV_half_float'
|
|
glMultiTexCoord2hNV.trace = True
|
|
glMultiTexCoord2hNV.play = True
|
|
gl.add(glMultiTexCoord2hNV)
|
|
|
|
glMultiTexCoord2hvNV = Function('glMultiTexCoord2hvNV')
|
|
glMultiTexCoord2hvNV.ret = Return('void')
|
|
glMultiTexCoord2hvNV.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord2hvNV.add( Input( 'v','const GLhalfNV *' ,size = 2 ))
|
|
glMultiTexCoord2hvNV.version = '1.3'
|
|
glMultiTexCoord2hvNV.category = 'GL_NV_half_float'
|
|
glMultiTexCoord2hvNV.trace = True
|
|
glMultiTexCoord2hvNV.play = True
|
|
gl.add(glMultiTexCoord2hvNV)
|
|
|
|
glMultiTexCoord3hNV = Function('glMultiTexCoord3hNV')
|
|
glMultiTexCoord3hNV.ret = Return('void')
|
|
glMultiTexCoord3hNV.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord3hNV.add( Input( 's','GLhalfNV' ))
|
|
glMultiTexCoord3hNV.add( Input( 't','GLhalfNV' ))
|
|
glMultiTexCoord3hNV.add( Input( 'r','GLhalfNV' ))
|
|
glMultiTexCoord3hNV.version = '1.3'
|
|
glMultiTexCoord3hNV.category = 'GL_NV_half_float'
|
|
glMultiTexCoord3hNV.trace = True
|
|
glMultiTexCoord3hNV.play = True
|
|
gl.add(glMultiTexCoord3hNV)
|
|
|
|
glMultiTexCoord3hvNV = Function('glMultiTexCoord3hvNV')
|
|
glMultiTexCoord3hvNV.ret = Return('void')
|
|
glMultiTexCoord3hvNV.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord3hvNV.add( Input( 'v','const GLhalfNV *' ,size = 3 ))
|
|
glMultiTexCoord3hvNV.version = '1.3'
|
|
glMultiTexCoord3hvNV.category = 'GL_NV_half_float'
|
|
glMultiTexCoord3hvNV.trace = True
|
|
glMultiTexCoord3hvNV.play = True
|
|
gl.add(glMultiTexCoord3hvNV)
|
|
|
|
glMultiTexCoord4hNV = Function('glMultiTexCoord4hNV')
|
|
glMultiTexCoord4hNV.ret = Return('void')
|
|
glMultiTexCoord4hNV.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord4hNV.add( Input( 's','GLhalfNV' ))
|
|
glMultiTexCoord4hNV.add( Input( 't','GLhalfNV' ))
|
|
glMultiTexCoord4hNV.add( Input( 'r','GLhalfNV' ))
|
|
glMultiTexCoord4hNV.add( Input( 'q','GLhalfNV' ))
|
|
glMultiTexCoord4hNV.version = '1.3'
|
|
glMultiTexCoord4hNV.category = 'GL_NV_half_float'
|
|
glMultiTexCoord4hNV.trace = True
|
|
glMultiTexCoord4hNV.play = True
|
|
gl.add(glMultiTexCoord4hNV)
|
|
|
|
glMultiTexCoord4hvNV = Function('glMultiTexCoord4hvNV')
|
|
glMultiTexCoord4hvNV.ret = Return('void')
|
|
glMultiTexCoord4hvNV.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord4hvNV.add( Input( 'v','const GLhalfNV *' ,size = 4 ))
|
|
glMultiTexCoord4hvNV.version = '1.3'
|
|
glMultiTexCoord4hvNV.category = 'GL_NV_half_float'
|
|
glMultiTexCoord4hvNV.trace = True
|
|
glMultiTexCoord4hvNV.play = True
|
|
gl.add(glMultiTexCoord4hvNV)
|
|
|
|
glNormal3hNV = Function('glNormal3hNV')
|
|
glNormal3hNV.ret = Return('void')
|
|
glNormal3hNV.add( Input( 'nx','GLhalfNV' ))
|
|
glNormal3hNV.add( Input( 'ny','GLhalfNV' ))
|
|
glNormal3hNV.add( Input( 'nz','GLhalfNV' ))
|
|
glNormal3hNV.version = '1.3'
|
|
glNormal3hNV.category = 'GL_NV_half_float'
|
|
glNormal3hNV.trace = True
|
|
glNormal3hNV.play = True
|
|
gl.add(glNormal3hNV)
|
|
|
|
glNormal3hvNV = Function('glNormal3hvNV')
|
|
glNormal3hvNV.ret = Return('void')
|
|
glNormal3hvNV.add( Input( 'v','const GLhalfNV *' ,size = 3 ))
|
|
glNormal3hvNV.version = '1.3'
|
|
glNormal3hvNV.category = 'GL_NV_half_float'
|
|
glNormal3hvNV.trace = True
|
|
glNormal3hvNV.play = True
|
|
gl.add(glNormal3hvNV)
|
|
|
|
glSecondaryColor3hNV = Function('glSecondaryColor3hNV')
|
|
glSecondaryColor3hNV.ret = Return('void')
|
|
glSecondaryColor3hNV.add( Input( 'red','GLhalfNV' ))
|
|
glSecondaryColor3hNV.add( Input( 'green','GLhalfNV' ))
|
|
glSecondaryColor3hNV.add( Input( 'blue','GLhalfNV' ))
|
|
glSecondaryColor3hNV.version = '1.3'
|
|
glSecondaryColor3hNV.category = 'GL_NV_half_float'
|
|
glSecondaryColor3hNV.trace = True
|
|
glSecondaryColor3hNV.play = True
|
|
gl.add(glSecondaryColor3hNV)
|
|
|
|
glSecondaryColor3hvNV = Function('glSecondaryColor3hvNV')
|
|
glSecondaryColor3hvNV.ret = Return('void')
|
|
glSecondaryColor3hvNV.add( Input( 'v','const GLhalfNV *' ,size = 3 ))
|
|
glSecondaryColor3hvNV.version = '1.3'
|
|
glSecondaryColor3hvNV.category = 'GL_NV_half_float'
|
|
glSecondaryColor3hvNV.trace = True
|
|
glSecondaryColor3hvNV.play = True
|
|
gl.add(glSecondaryColor3hvNV)
|
|
|
|
glTexCoord1hNV = Function('glTexCoord1hNV')
|
|
glTexCoord1hNV.ret = Return('void')
|
|
glTexCoord1hNV.add( Input( 's','GLhalfNV' ))
|
|
glTexCoord1hNV.version = '1.3'
|
|
glTexCoord1hNV.category = 'GL_NV_half_float'
|
|
glTexCoord1hNV.trace = True
|
|
glTexCoord1hNV.play = True
|
|
gl.add(glTexCoord1hNV)
|
|
|
|
glTexCoord1hvNV = Function('glTexCoord1hvNV')
|
|
glTexCoord1hvNV.ret = Return('void')
|
|
glTexCoord1hvNV.add( Input( 'v','const GLhalfNV *' ,size = 1 ))
|
|
glTexCoord1hvNV.version = '1.3'
|
|
glTexCoord1hvNV.category = 'GL_NV_half_float'
|
|
glTexCoord1hvNV.trace = True
|
|
glTexCoord1hvNV.play = True
|
|
gl.add(glTexCoord1hvNV)
|
|
|
|
glTexCoord2hNV = Function('glTexCoord2hNV')
|
|
glTexCoord2hNV.ret = Return('void')
|
|
glTexCoord2hNV.add( Input( 's','GLhalfNV' ))
|
|
glTexCoord2hNV.add( Input( 't','GLhalfNV' ))
|
|
glTexCoord2hNV.version = '1.3'
|
|
glTexCoord2hNV.category = 'GL_NV_half_float'
|
|
glTexCoord2hNV.trace = True
|
|
glTexCoord2hNV.play = True
|
|
gl.add(glTexCoord2hNV)
|
|
|
|
glTexCoord2hvNV = Function('glTexCoord2hvNV')
|
|
glTexCoord2hvNV.ret = Return('void')
|
|
glTexCoord2hvNV.add( Input( 'v','const GLhalfNV *' ,size = 2 ))
|
|
glTexCoord2hvNV.version = '1.3'
|
|
glTexCoord2hvNV.category = 'GL_NV_half_float'
|
|
glTexCoord2hvNV.trace = True
|
|
glTexCoord2hvNV.play = True
|
|
gl.add(glTexCoord2hvNV)
|
|
|
|
glTexCoord3hNV = Function('glTexCoord3hNV')
|
|
glTexCoord3hNV.ret = Return('void')
|
|
glTexCoord3hNV.add( Input( 's','GLhalfNV' ))
|
|
glTexCoord3hNV.add( Input( 't','GLhalfNV' ))
|
|
glTexCoord3hNV.add( Input( 'r','GLhalfNV' ))
|
|
glTexCoord3hNV.version = '1.3'
|
|
glTexCoord3hNV.category = 'GL_NV_half_float'
|
|
glTexCoord3hNV.trace = True
|
|
glTexCoord3hNV.play = True
|
|
gl.add(glTexCoord3hNV)
|
|
|
|
glTexCoord3hvNV = Function('glTexCoord3hvNV')
|
|
glTexCoord3hvNV.ret = Return('void')
|
|
glTexCoord3hvNV.add( Input( 'v','const GLhalfNV *' ,size = 3 ))
|
|
glTexCoord3hvNV.version = '1.3'
|
|
glTexCoord3hvNV.category = 'GL_NV_half_float'
|
|
glTexCoord3hvNV.trace = True
|
|
glTexCoord3hvNV.play = True
|
|
gl.add(glTexCoord3hvNV)
|
|
|
|
glTexCoord4hNV = Function('glTexCoord4hNV')
|
|
glTexCoord4hNV.ret = Return('void')
|
|
glTexCoord4hNV.add( Input( 's','GLhalfNV' ))
|
|
glTexCoord4hNV.add( Input( 't','GLhalfNV' ))
|
|
glTexCoord4hNV.add( Input( 'r','GLhalfNV' ))
|
|
glTexCoord4hNV.add( Input( 'q','GLhalfNV' ))
|
|
glTexCoord4hNV.version = '1.3'
|
|
glTexCoord4hNV.category = 'GL_NV_half_float'
|
|
glTexCoord4hNV.trace = True
|
|
glTexCoord4hNV.play = True
|
|
gl.add(glTexCoord4hNV)
|
|
|
|
glTexCoord4hvNV = Function('glTexCoord4hvNV')
|
|
glTexCoord4hvNV.ret = Return('void')
|
|
glTexCoord4hvNV.add( Input( 'v','const GLhalfNV *' ,size = 4 ))
|
|
glTexCoord4hvNV.version = '1.3'
|
|
glTexCoord4hvNV.category = 'GL_NV_half_float'
|
|
glTexCoord4hvNV.trace = True
|
|
glTexCoord4hvNV.play = True
|
|
gl.add(glTexCoord4hvNV)
|
|
|
|
glVertex2hNV = Function('glVertex2hNV')
|
|
glVertex2hNV.ret = Return('void')
|
|
glVertex2hNV.add( Input( 'x','GLhalfNV' ))
|
|
glVertex2hNV.add( Input( 'y','GLhalfNV' ))
|
|
glVertex2hNV.version = '1.3'
|
|
glVertex2hNV.category = 'GL_NV_half_float'
|
|
glVertex2hNV.trace = True
|
|
glVertex2hNV.play = True
|
|
gl.add(glVertex2hNV)
|
|
|
|
glVertex2hvNV = Function('glVertex2hvNV')
|
|
glVertex2hvNV.ret = Return('void')
|
|
glVertex2hvNV.add( Input( 'v','const GLhalfNV *' ,size = 2 ))
|
|
glVertex2hvNV.version = '1.3'
|
|
glVertex2hvNV.category = 'GL_NV_half_float'
|
|
glVertex2hvNV.trace = True
|
|
glVertex2hvNV.play = True
|
|
gl.add(glVertex2hvNV)
|
|
|
|
glVertex3hNV = Function('glVertex3hNV')
|
|
glVertex3hNV.ret = Return('void')
|
|
glVertex3hNV.add( Input( 'x','GLhalfNV' ))
|
|
glVertex3hNV.add( Input( 'y','GLhalfNV' ))
|
|
glVertex3hNV.add( Input( 'z','GLhalfNV' ))
|
|
glVertex3hNV.version = '1.3'
|
|
glVertex3hNV.category = 'GL_NV_half_float'
|
|
glVertex3hNV.trace = True
|
|
glVertex3hNV.play = True
|
|
gl.add(glVertex3hNV)
|
|
|
|
glVertex3hvNV = Function('glVertex3hvNV')
|
|
glVertex3hvNV.ret = Return('void')
|
|
glVertex3hvNV.add( Input( 'v','const GLhalfNV *' ,size = 3 ))
|
|
glVertex3hvNV.version = '1.3'
|
|
glVertex3hvNV.category = 'GL_NV_half_float'
|
|
glVertex3hvNV.trace = True
|
|
glVertex3hvNV.play = True
|
|
gl.add(glVertex3hvNV)
|
|
|
|
glVertex4hNV = Function('glVertex4hNV')
|
|
glVertex4hNV.ret = Return('void')
|
|
glVertex4hNV.add( Input( 'x','GLhalfNV' ))
|
|
glVertex4hNV.add( Input( 'y','GLhalfNV' ))
|
|
glVertex4hNV.add( Input( 'z','GLhalfNV' ))
|
|
glVertex4hNV.add( Input( 'w','GLhalfNV' ))
|
|
glVertex4hNV.version = '1.3'
|
|
glVertex4hNV.category = 'GL_NV_half_float'
|
|
glVertex4hNV.trace = True
|
|
glVertex4hNV.play = True
|
|
gl.add(glVertex4hNV)
|
|
|
|
glVertex4hvNV = Function('glVertex4hvNV')
|
|
glVertex4hvNV.ret = Return('void')
|
|
glVertex4hvNV.add( Input( 'v','const GLhalfNV *' ,size = 4 ))
|
|
glVertex4hvNV.version = '1.3'
|
|
glVertex4hvNV.category = 'GL_NV_half_float'
|
|
glVertex4hvNV.trace = True
|
|
glVertex4hvNV.play = True
|
|
gl.add(glVertex4hvNV)
|
|
|
|
glVertexAttrib1hNV = Function('glVertexAttrib1hNV')
|
|
glVertexAttrib1hNV.ret = Return('void')
|
|
glVertexAttrib1hNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib1hNV.add( Input( 'x','GLhalfNV' ))
|
|
glVertexAttrib1hNV.version = '1.3'
|
|
glVertexAttrib1hNV.category = 'GL_NV_half_float'
|
|
glVertexAttrib1hNV.trace = True
|
|
glVertexAttrib1hNV.play = True
|
|
gl.add(glVertexAttrib1hNV)
|
|
|
|
glVertexAttrib1hvNV = Function('glVertexAttrib1hvNV')
|
|
glVertexAttrib1hvNV.ret = Return('void')
|
|
glVertexAttrib1hvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib1hvNV.add( Input( 'v','const GLhalfNV *' ,size = 1 ))
|
|
glVertexAttrib1hvNV.version = '1.3'
|
|
glVertexAttrib1hvNV.category = 'GL_NV_half_float'
|
|
glVertexAttrib1hvNV.trace = True
|
|
glVertexAttrib1hvNV.play = True
|
|
gl.add(glVertexAttrib1hvNV)
|
|
|
|
glVertexAttrib2hNV = Function('glVertexAttrib2hNV')
|
|
glVertexAttrib2hNV.ret = Return('void')
|
|
glVertexAttrib2hNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib2hNV.add( Input( 'x','GLhalfNV' ))
|
|
glVertexAttrib2hNV.add( Input( 'y','GLhalfNV' ))
|
|
glVertexAttrib2hNV.version = '1.3'
|
|
glVertexAttrib2hNV.category = 'GL_NV_half_float'
|
|
glVertexAttrib2hNV.trace = True
|
|
glVertexAttrib2hNV.play = True
|
|
gl.add(glVertexAttrib2hNV)
|
|
|
|
glVertexAttrib2hvNV = Function('glVertexAttrib2hvNV')
|
|
glVertexAttrib2hvNV.ret = Return('void')
|
|
glVertexAttrib2hvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib2hvNV.add( Input( 'v','const GLhalfNV *' ,size = 2 ))
|
|
glVertexAttrib2hvNV.version = '1.3'
|
|
glVertexAttrib2hvNV.category = 'GL_NV_half_float'
|
|
glVertexAttrib2hvNV.trace = True
|
|
glVertexAttrib2hvNV.play = True
|
|
gl.add(glVertexAttrib2hvNV)
|
|
|
|
glVertexAttrib3hNV = Function('glVertexAttrib3hNV')
|
|
glVertexAttrib3hNV.ret = Return('void')
|
|
glVertexAttrib3hNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib3hNV.add( Input( 'x','GLhalfNV' ))
|
|
glVertexAttrib3hNV.add( Input( 'y','GLhalfNV' ))
|
|
glVertexAttrib3hNV.add( Input( 'z','GLhalfNV' ))
|
|
glVertexAttrib3hNV.version = '1.3'
|
|
glVertexAttrib3hNV.category = 'GL_NV_half_float'
|
|
glVertexAttrib3hNV.trace = True
|
|
glVertexAttrib3hNV.play = True
|
|
gl.add(glVertexAttrib3hNV)
|
|
|
|
glVertexAttrib3hvNV = Function('glVertexAttrib3hvNV')
|
|
glVertexAttrib3hvNV.ret = Return('void')
|
|
glVertexAttrib3hvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib3hvNV.add( Input( 'v','const GLhalfNV *' ,size = 3 ))
|
|
glVertexAttrib3hvNV.version = '1.3'
|
|
glVertexAttrib3hvNV.category = 'GL_NV_half_float'
|
|
glVertexAttrib3hvNV.trace = True
|
|
glVertexAttrib3hvNV.play = True
|
|
gl.add(glVertexAttrib3hvNV)
|
|
|
|
glVertexAttrib4hNV = Function('glVertexAttrib4hNV')
|
|
glVertexAttrib4hNV.ret = Return('void')
|
|
glVertexAttrib4hNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4hNV.add( Input( 'x','GLhalfNV' ))
|
|
glVertexAttrib4hNV.add( Input( 'y','GLhalfNV' ))
|
|
glVertexAttrib4hNV.add( Input( 'z','GLhalfNV' ))
|
|
glVertexAttrib4hNV.add( Input( 'w','GLhalfNV' ))
|
|
glVertexAttrib4hNV.version = '1.3'
|
|
glVertexAttrib4hNV.category = 'GL_NV_half_float'
|
|
glVertexAttrib4hNV.trace = True
|
|
glVertexAttrib4hNV.play = True
|
|
gl.add(glVertexAttrib4hNV)
|
|
|
|
glVertexAttrib4hvNV = Function('glVertexAttrib4hvNV')
|
|
glVertexAttrib4hvNV.ret = Return('void')
|
|
glVertexAttrib4hvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4hvNV.add( Input( 'v','const GLhalfNV *' ,size = 4 ))
|
|
glVertexAttrib4hvNV.version = '1.3'
|
|
glVertexAttrib4hvNV.category = 'GL_NV_half_float'
|
|
glVertexAttrib4hvNV.trace = True
|
|
glVertexAttrib4hvNV.play = True
|
|
gl.add(glVertexAttrib4hvNV)
|
|
|
|
glVertexAttribs1hvNV = Function('glVertexAttribs1hvNV')
|
|
glVertexAttribs1hvNV.ret = Return('void')
|
|
glVertexAttribs1hvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribs1hvNV.add( Input( 'count','GLsizei' ))
|
|
glVertexAttribs1hvNV.add( Input( 'v','const GLhalfNV *' ,size = 'count' ))
|
|
glVertexAttribs1hvNV.version = '1.3'
|
|
glVertexAttribs1hvNV.category = 'GL_NV_half_float'
|
|
glVertexAttribs1hvNV.trace = True
|
|
glVertexAttribs1hvNV.play = True
|
|
gl.add(glVertexAttribs1hvNV)
|
|
|
|
glVertexAttribs2hvNV = Function('glVertexAttribs2hvNV')
|
|
glVertexAttribs2hvNV.ret = Return('void')
|
|
glVertexAttribs2hvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribs2hvNV.add( Input( 'count','GLsizei' ))
|
|
glVertexAttribs2hvNV.add( Input( 'v','const GLhalfNV *' ,size = 'count * 2' ))
|
|
glVertexAttribs2hvNV.version = '1.3'
|
|
glVertexAttribs2hvNV.category = 'GL_NV_half_float'
|
|
glVertexAttribs2hvNV.trace = True
|
|
glVertexAttribs2hvNV.play = True
|
|
gl.add(glVertexAttribs2hvNV)
|
|
|
|
glVertexAttribs3hvNV = Function('glVertexAttribs3hvNV')
|
|
glVertexAttribs3hvNV.ret = Return('void')
|
|
glVertexAttribs3hvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribs3hvNV.add( Input( 'count','GLsizei' ))
|
|
glVertexAttribs3hvNV.add( Input( 'v','const GLhalfNV *' ,size = 'count * 3' ))
|
|
glVertexAttribs3hvNV.version = '1.3'
|
|
glVertexAttribs3hvNV.category = 'GL_NV_half_float'
|
|
glVertexAttribs3hvNV.trace = True
|
|
glVertexAttribs3hvNV.play = True
|
|
gl.add(glVertexAttribs3hvNV)
|
|
|
|
glVertexAttribs4hvNV = Function('glVertexAttribs4hvNV')
|
|
glVertexAttribs4hvNV.ret = Return('void')
|
|
glVertexAttribs4hvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribs4hvNV.add( Input( 'count','GLsizei' ))
|
|
glVertexAttribs4hvNV.add( Input( 'v','const GLhalfNV *' ,size = 'count * 4' ))
|
|
glVertexAttribs4hvNV.version = '1.3'
|
|
glVertexAttribs4hvNV.category = 'GL_NV_half_float'
|
|
glVertexAttribs4hvNV.trace = True
|
|
glVertexAttribs4hvNV.play = True
|
|
gl.add(glVertexAttribs4hvNV)
|
|
|
|
glVertexWeighthNV = Function('glVertexWeighthNV')
|
|
glVertexWeighthNV.ret = Return('void')
|
|
glVertexWeighthNV.add( Input( 'weight','GLhalfNV' ))
|
|
glVertexWeighthNV.version = '1.3'
|
|
glVertexWeighthNV.category = 'GL_NV_half_float'
|
|
glVertexWeighthNV.trace = True
|
|
glVertexWeighthNV.play = True
|
|
gl.add(glVertexWeighthNV)
|
|
|
|
glVertexWeighthvNV = Function('glVertexWeighthvNV')
|
|
glVertexWeighthvNV.ret = Return('void')
|
|
glVertexWeighthvNV.add( Input( 'weight','const GLhalfNV *' ,size = 1 ))
|
|
glVertexWeighthvNV.version = '1.3'
|
|
glVertexWeighthvNV.category = 'GL_NV_half_float'
|
|
glVertexWeighthvNV.trace = True
|
|
glVertexWeighthvNV.play = True
|
|
gl.add(glVertexWeighthvNV)
|
|
|
|
# GL_NV_occlusion_query
|
|
|
|
glBeginOcclusionQueryNV = Function('glBeginOcclusionQueryNV')
|
|
glBeginOcclusionQueryNV.ret = Return('void')
|
|
glBeginOcclusionQueryNV.add( Input( 'id','GLuint' ))
|
|
glBeginOcclusionQueryNV.version = '1.2'
|
|
glBeginOcclusionQueryNV.category = 'GL_NV_occlusion_query'
|
|
glBeginOcclusionQueryNV.trace = True
|
|
glBeginOcclusionQueryNV.play = True
|
|
gl.add(glBeginOcclusionQueryNV)
|
|
|
|
glDeleteOcclusionQueriesNV = Function('glDeleteOcclusionQueriesNV')
|
|
glDeleteOcclusionQueriesNV.ret = Return('void')
|
|
glDeleteOcclusionQueriesNV.add( Input( 'n','GLsizei' ))
|
|
glDeleteOcclusionQueriesNV.add( Input( 'ids','const GLuint *' ,size = 'n' ))
|
|
glDeleteOcclusionQueriesNV.version = '1.2'
|
|
glDeleteOcclusionQueriesNV.category = 'GL_NV_occlusion_query'
|
|
glDeleteOcclusionQueriesNV.trace = True
|
|
glDeleteOcclusionQueriesNV.play = True
|
|
gl.add(glDeleteOcclusionQueriesNV)
|
|
|
|
glEndOcclusionQueryNV = Function('glEndOcclusionQueryNV')
|
|
glEndOcclusionQueryNV.ret = Return('void')
|
|
glEndOcclusionQueryNV.version = '1.2'
|
|
glEndOcclusionQueryNV.category = 'GL_NV_occlusion_query'
|
|
glEndOcclusionQueryNV.trace = True
|
|
glEndOcclusionQueryNV.play = True
|
|
gl.add(glEndOcclusionQueryNV)
|
|
|
|
glGenOcclusionQueriesNV = Function('glGenOcclusionQueriesNV')
|
|
glGenOcclusionQueriesNV.ret = Return('void')
|
|
glGenOcclusionQueriesNV.add( Input( 'n','GLsizei' ))
|
|
glGenOcclusionQueriesNV.add( Output( 'ids','GLuint *' ,size = 'n' ))
|
|
glGenOcclusionQueriesNV.version = '1.2'
|
|
glGenOcclusionQueriesNV.category = 'GL_NV_occlusion_query'
|
|
glGenOcclusionQueriesNV.trace = True
|
|
glGenOcclusionQueriesNV.play = True
|
|
gl.add(glGenOcclusionQueriesNV)
|
|
|
|
glGetOcclusionQueryivNV = Function('glGetOcclusionQueryivNV')
|
|
glGetOcclusionQueryivNV.ret = Return('void')
|
|
glGetOcclusionQueryivNV.add( Input( 'id','GLuint' ))
|
|
glGetOcclusionQueryivNV.add( Input( 'pname','GLenum' ))
|
|
glGetOcclusionQueryivNV.add( Output( 'params','GLint *' ))
|
|
glGetOcclusionQueryivNV.version = '1.2'
|
|
glGetOcclusionQueryivNV.category = 'GL_NV_occlusion_query'
|
|
glGetOcclusionQueryivNV.trace = True
|
|
glGetOcclusionQueryivNV.play = True
|
|
gl.add(glGetOcclusionQueryivNV)
|
|
|
|
glGetOcclusionQueryuivNV = Function('glGetOcclusionQueryuivNV')
|
|
glGetOcclusionQueryuivNV.ret = Return('void')
|
|
glGetOcclusionQueryuivNV.add( Input( 'id','GLuint' ))
|
|
glGetOcclusionQueryuivNV.add( Input( 'pname','GLenum' ))
|
|
glGetOcclusionQueryuivNV.add( Output( 'params','GLuint *' ))
|
|
glGetOcclusionQueryuivNV.version = '1.2'
|
|
glGetOcclusionQueryuivNV.category = 'GL_NV_occlusion_query'
|
|
glGetOcclusionQueryuivNV.trace = True
|
|
glGetOcclusionQueryuivNV.play = True
|
|
gl.add(glGetOcclusionQueryuivNV)
|
|
|
|
glIsOcclusionQueryNV = Function('glIsOcclusionQueryNV')
|
|
glIsOcclusionQueryNV.ret = Return('GLboolean')
|
|
glIsOcclusionQueryNV.add( Input( 'id','GLuint' ))
|
|
glIsOcclusionQueryNV.version = '1.2'
|
|
glIsOcclusionQueryNV.category = 'GL_NV_occlusion_query'
|
|
glIsOcclusionQueryNV.trace = True
|
|
glIsOcclusionQueryNV.play = True
|
|
gl.add(glIsOcclusionQueryNV)
|
|
|
|
# GL_NV_parameter_buffer_object
|
|
|
|
glProgramBufferParametersIivNV = Function('glProgramBufferParametersIivNV')
|
|
glProgramBufferParametersIivNV.ret = Return('void')
|
|
glProgramBufferParametersIivNV.add( Input( 'target','GLenum' ))
|
|
glProgramBufferParametersIivNV.add( Input( 'buffer','GLuint' ))
|
|
glProgramBufferParametersIivNV.add( Input( 'index','GLuint' ))
|
|
glProgramBufferParametersIivNV.add( Input( 'count','GLsizei' ))
|
|
glProgramBufferParametersIivNV.add( Input( 'params','const GLint *' ,size = 'count' ))
|
|
glProgramBufferParametersIivNV.version = '1.2'
|
|
glProgramBufferParametersIivNV.category = 'GL_NV_parameter_buffer_object'
|
|
glProgramBufferParametersIivNV.trace = True
|
|
glProgramBufferParametersIivNV.play = True
|
|
gl.add(glProgramBufferParametersIivNV)
|
|
|
|
glProgramBufferParametersIuivNV = Function('glProgramBufferParametersIuivNV')
|
|
glProgramBufferParametersIuivNV.ret = Return('void')
|
|
glProgramBufferParametersIuivNV.add( Input( 'target','GLenum' ))
|
|
glProgramBufferParametersIuivNV.add( Input( 'buffer','GLuint' ))
|
|
glProgramBufferParametersIuivNV.add( Input( 'index','GLuint' ))
|
|
glProgramBufferParametersIuivNV.add( Input( 'count','GLsizei' ))
|
|
glProgramBufferParametersIuivNV.add( Input( 'params','const GLuint *' ,size = 'count' ))
|
|
glProgramBufferParametersIuivNV.version = '1.2'
|
|
glProgramBufferParametersIuivNV.category = 'GL_NV_parameter_buffer_object'
|
|
glProgramBufferParametersIuivNV.trace = True
|
|
glProgramBufferParametersIuivNV.play = True
|
|
gl.add(glProgramBufferParametersIuivNV)
|
|
|
|
glProgramBufferParametersfvNV = Function('glProgramBufferParametersfvNV')
|
|
glProgramBufferParametersfvNV.ret = Return('void')
|
|
glProgramBufferParametersfvNV.add( Input( 'target','GLenum' ))
|
|
glProgramBufferParametersfvNV.add( Input( 'buffer','GLuint' ))
|
|
glProgramBufferParametersfvNV.add( Input( 'index','GLuint' ))
|
|
glProgramBufferParametersfvNV.add( Input( 'count','GLsizei' ))
|
|
glProgramBufferParametersfvNV.add( Input( 'params','const GLfloat *' ,size = 'count' ))
|
|
glProgramBufferParametersfvNV.version = '1.2'
|
|
glProgramBufferParametersfvNV.category = 'GL_NV_parameter_buffer_object'
|
|
glProgramBufferParametersfvNV.trace = True
|
|
glProgramBufferParametersfvNV.play = True
|
|
gl.add(glProgramBufferParametersfvNV)
|
|
|
|
# GL_NV_path_rendering
|
|
|
|
glCopyPathNV = Function('glCopyPathNV')
|
|
glCopyPathNV.ret = Return('void')
|
|
glCopyPathNV.add( Input( 'resultPath','GLuint' ))
|
|
glCopyPathNV.add( Input( 'srcPath','GLuint' ))
|
|
glCopyPathNV.version = ''
|
|
glCopyPathNV.category = 'GL_NV_path_rendering'
|
|
glCopyPathNV.trace = True
|
|
glCopyPathNV.play = True
|
|
gl.add(glCopyPathNV)
|
|
|
|
glCoverFillPathInstancedNV = Function('glCoverFillPathInstancedNV')
|
|
glCoverFillPathInstancedNV.ret = Return('void')
|
|
glCoverFillPathInstancedNV.add( Input( 'numPaths','GLsizei' ))
|
|
glCoverFillPathInstancedNV.add( Input( 'pathNameType','GLenum' ))
|
|
glCoverFillPathInstancedNV.add( Input( 'paths','const GLvoid *' ))
|
|
glCoverFillPathInstancedNV.add( Input( 'pathBase','GLuint' ))
|
|
glCoverFillPathInstancedNV.add( Input( 'coverMode','GLenum' ))
|
|
glCoverFillPathInstancedNV.add( Input( 'transformType','GLenum' ))
|
|
glCoverFillPathInstancedNV.add( Input( 'transformValues','const GLfloat *' ))
|
|
glCoverFillPathInstancedNV.version = ''
|
|
glCoverFillPathInstancedNV.category = 'GL_NV_path_rendering'
|
|
glCoverFillPathInstancedNV.trace = True
|
|
glCoverFillPathInstancedNV.play = True
|
|
gl.add(glCoverFillPathInstancedNV)
|
|
|
|
glCoverFillPathNV = Function('glCoverFillPathNV')
|
|
glCoverFillPathNV.ret = Return('void')
|
|
glCoverFillPathNV.add( Input( 'path','GLuint' ))
|
|
glCoverFillPathNV.add( Input( 'coverMode','GLenum' ))
|
|
glCoverFillPathNV.version = ''
|
|
glCoverFillPathNV.category = 'GL_NV_path_rendering'
|
|
glCoverFillPathNV.trace = True
|
|
glCoverFillPathNV.play = True
|
|
gl.add(glCoverFillPathNV)
|
|
|
|
glCoverStrokePathInstancedNV = Function('glCoverStrokePathInstancedNV')
|
|
glCoverStrokePathInstancedNV.ret = Return('void')
|
|
glCoverStrokePathInstancedNV.add( Input( 'numPaths','GLsizei' ))
|
|
glCoverStrokePathInstancedNV.add( Input( 'pathNameType','GLenum' ))
|
|
glCoverStrokePathInstancedNV.add( Input( 'paths','const GLvoid *' ))
|
|
glCoverStrokePathInstancedNV.add( Input( 'pathBase','GLuint' ))
|
|
glCoverStrokePathInstancedNV.add( Input( 'coverMode','GLenum' ))
|
|
glCoverStrokePathInstancedNV.add( Input( 'transformType','GLenum' ))
|
|
glCoverStrokePathInstancedNV.add( Input( 'transformValues','const GLfloat *' ))
|
|
glCoverStrokePathInstancedNV.version = ''
|
|
glCoverStrokePathInstancedNV.category = 'GL_NV_path_rendering'
|
|
glCoverStrokePathInstancedNV.trace = True
|
|
glCoverStrokePathInstancedNV.play = True
|
|
gl.add(glCoverStrokePathInstancedNV)
|
|
|
|
glCoverStrokePathNV = Function('glCoverStrokePathNV')
|
|
glCoverStrokePathNV.ret = Return('void')
|
|
glCoverStrokePathNV.add( Input( 'name','GLuint' ))
|
|
glCoverStrokePathNV.add( Input( 'coverMode','GLenum' ))
|
|
glCoverStrokePathNV.version = ''
|
|
glCoverStrokePathNV.category = 'GL_NV_path_rendering'
|
|
glCoverStrokePathNV.trace = True
|
|
glCoverStrokePathNV.play = True
|
|
gl.add(glCoverStrokePathNV)
|
|
|
|
glDeletePathsNV = Function('glDeletePathsNV')
|
|
glDeletePathsNV.ret = Return('void')
|
|
glDeletePathsNV.add( Input( 'path','GLuint' ))
|
|
glDeletePathsNV.add( Input( 'range','GLsizei' ))
|
|
glDeletePathsNV.version = ''
|
|
glDeletePathsNV.category = 'GL_NV_path_rendering'
|
|
glDeletePathsNV.trace = True
|
|
glDeletePathsNV.play = True
|
|
gl.add(glDeletePathsNV)
|
|
|
|
glGenPathsNV = Function('glGenPathsNV')
|
|
glGenPathsNV.ret = Return('GLuint')
|
|
glGenPathsNV.add( Input( 'range','GLsizei' ))
|
|
glGenPathsNV.version = ''
|
|
glGenPathsNV.category = 'GL_NV_path_rendering'
|
|
glGenPathsNV.trace = True
|
|
glGenPathsNV.play = True
|
|
gl.add(glGenPathsNV)
|
|
|
|
glGetPathColorGenfvNV = Function('glGetPathColorGenfvNV')
|
|
glGetPathColorGenfvNV.ret = Return('void')
|
|
glGetPathColorGenfvNV.add( Input( 'color','GLenum' ))
|
|
glGetPathColorGenfvNV.add( Input( 'pname','GLenum' ))
|
|
glGetPathColorGenfvNV.add( Input( 'value','GLfloat *' ))
|
|
glGetPathColorGenfvNV.version = ''
|
|
glGetPathColorGenfvNV.category = 'GL_NV_path_rendering'
|
|
glGetPathColorGenfvNV.trace = True
|
|
glGetPathColorGenfvNV.play = False
|
|
gl.add(glGetPathColorGenfvNV)
|
|
|
|
glGetPathColorGenivNV = Function('glGetPathColorGenivNV')
|
|
glGetPathColorGenivNV.ret = Return('void')
|
|
glGetPathColorGenivNV.add( Input( 'color','GLenum' ))
|
|
glGetPathColorGenivNV.add( Input( 'pname','GLenum' ))
|
|
glGetPathColorGenivNV.add( Input( 'value','GLint *' ))
|
|
glGetPathColorGenivNV.version = ''
|
|
glGetPathColorGenivNV.category = 'GL_NV_path_rendering'
|
|
glGetPathColorGenivNV.trace = True
|
|
glGetPathColorGenivNV.play = False
|
|
gl.add(glGetPathColorGenivNV)
|
|
|
|
glGetPathCommandsNV = Function('glGetPathCommandsNV')
|
|
glGetPathCommandsNV.ret = Return('void')
|
|
glGetPathCommandsNV.add( Input( 'name','GLuint' ))
|
|
glGetPathCommandsNV.add( Output( 'commands','GLubyte *' ))
|
|
glGetPathCommandsNV.version = ''
|
|
glGetPathCommandsNV.category = 'GL_NV_path_rendering'
|
|
glGetPathCommandsNV.trace = True
|
|
glGetPathCommandsNV.play = False
|
|
gl.add(glGetPathCommandsNV)
|
|
|
|
glGetPathCoordsNV = Function('glGetPathCoordsNV')
|
|
glGetPathCoordsNV.ret = Return('void')
|
|
glGetPathCoordsNV.add( Input( 'name','GLuint' ))
|
|
glGetPathCoordsNV.add( Input( 'coords','GLfloat *' ))
|
|
glGetPathCoordsNV.version = ''
|
|
glGetPathCoordsNV.category = 'GL_NV_path_rendering'
|
|
glGetPathCoordsNV.trace = True
|
|
glGetPathCoordsNV.play = False
|
|
gl.add(glGetPathCoordsNV)
|
|
|
|
glGetPathDashArrayNV = Function('glGetPathDashArrayNV')
|
|
glGetPathDashArrayNV.ret = Return('void')
|
|
glGetPathDashArrayNV.add( Input( 'name','GLuint' ))
|
|
glGetPathDashArrayNV.add( Input( 'dashArray','GLfloat *' ))
|
|
glGetPathDashArrayNV.version = ''
|
|
glGetPathDashArrayNV.category = 'GL_NV_path_rendering'
|
|
glGetPathDashArrayNV.trace = True
|
|
glGetPathDashArrayNV.play = False
|
|
gl.add(glGetPathDashArrayNV)
|
|
|
|
glGetPathLengthNV = Function('glGetPathLengthNV')
|
|
glGetPathLengthNV.ret = Return('GLfloat')
|
|
glGetPathLengthNV.add( Input( 'path','GLuint' ))
|
|
glGetPathLengthNV.add( Input( 'startSegment','GLsizei' ))
|
|
glGetPathLengthNV.add( Input( 'numSegments','GLsizei' ))
|
|
glGetPathLengthNV.version = ''
|
|
glGetPathLengthNV.category = 'GL_NV_path_rendering'
|
|
glGetPathLengthNV.trace = True
|
|
glGetPathLengthNV.play = False
|
|
gl.add(glGetPathLengthNV)
|
|
|
|
glGetPathMetricRangeNV = Function('glGetPathMetricRangeNV')
|
|
glGetPathMetricRangeNV.ret = Return('void')
|
|
glGetPathMetricRangeNV.add( Input( 'metricQueryMask','GLbitfield' ))
|
|
glGetPathMetricRangeNV.add( Input( 'fistPathName','GLuint' ))
|
|
glGetPathMetricRangeNV.add( Input( 'numPaths','GLsizei' ))
|
|
glGetPathMetricRangeNV.add( Input( 'stride','GLsizei' ))
|
|
glGetPathMetricRangeNV.add( Input( 'metrics','GLfloat *' ))
|
|
glGetPathMetricRangeNV.version = ''
|
|
glGetPathMetricRangeNV.category = 'GL_NV_path_rendering'
|
|
glGetPathMetricRangeNV.trace = True
|
|
glGetPathMetricRangeNV.play = False
|
|
gl.add(glGetPathMetricRangeNV)
|
|
|
|
glGetPathMetricsNV = Function('glGetPathMetricsNV')
|
|
glGetPathMetricsNV.ret = Return('void')
|
|
glGetPathMetricsNV.add( Input( 'metricQueryMask','GLbitfield' ))
|
|
glGetPathMetricsNV.add( Input( 'numPaths','GLsizei' ))
|
|
glGetPathMetricsNV.add( Input( 'pathNameType','GLenum' ))
|
|
glGetPathMetricsNV.add( Input( 'paths','const GLvoid *' ))
|
|
glGetPathMetricsNV.add( Input( 'pathBase','GLuint' ))
|
|
glGetPathMetricsNV.add( Input( 'stride','GLsizei' ))
|
|
glGetPathMetricsNV.add( Input( 'metrics','GLfloat *' ))
|
|
glGetPathMetricsNV.version = ''
|
|
glGetPathMetricsNV.category = 'GL_NV_path_rendering'
|
|
glGetPathMetricsNV.trace = True
|
|
glGetPathMetricsNV.play = False
|
|
gl.add(glGetPathMetricsNV)
|
|
|
|
glGetPathParameterfvNV = Function('glGetPathParameterfvNV')
|
|
glGetPathParameterfvNV.ret = Return('void')
|
|
glGetPathParameterfvNV.add( Input( 'name','GLuint' ))
|
|
glGetPathParameterfvNV.add( Input( 'param','GLenum' ))
|
|
glGetPathParameterfvNV.add( Input( 'value','GLfloat *' ))
|
|
glGetPathParameterfvNV.version = ''
|
|
glGetPathParameterfvNV.category = 'GL_NV_path_rendering'
|
|
glGetPathParameterfvNV.trace = True
|
|
glGetPathParameterfvNV.play = False
|
|
gl.add(glGetPathParameterfvNV)
|
|
|
|
glGetPathParameterivNV = Function('glGetPathParameterivNV')
|
|
glGetPathParameterivNV.ret = Return('void')
|
|
glGetPathParameterivNV.add( Input( 'name','GLuint' ))
|
|
glGetPathParameterivNV.add( Input( 'param','GLenum' ))
|
|
glGetPathParameterivNV.add( Input( 'value','GLint *' ))
|
|
glGetPathParameterivNV.version = ''
|
|
glGetPathParameterivNV.category = 'GL_NV_path_rendering'
|
|
glGetPathParameterivNV.trace = True
|
|
glGetPathParameterivNV.play = False
|
|
gl.add(glGetPathParameterivNV)
|
|
|
|
glGetPathSpacingNV = Function('glGetPathSpacingNV')
|
|
glGetPathSpacingNV.ret = Return('void')
|
|
glGetPathSpacingNV.add( Input( 'pathListMode','GLenum' ))
|
|
glGetPathSpacingNV.add( Input( 'numPaths','GLsizei' ))
|
|
glGetPathSpacingNV.add( Input( 'pathNameType','GLenum' ))
|
|
glGetPathSpacingNV.add( Input( 'paths','const GLvoid *' ))
|
|
glGetPathSpacingNV.add( Input( 'pathBase','GLuint' ))
|
|
glGetPathSpacingNV.add( Input( 'advanceScale','GLfloat' ))
|
|
glGetPathSpacingNV.add( Input( 'kerningScale','GLfloat' ))
|
|
glGetPathSpacingNV.add( Input( 'transformType','GLenum' ))
|
|
glGetPathSpacingNV.add( Input( 'returnedSpacing','GLfloat *' ))
|
|
glGetPathSpacingNV.version = ''
|
|
glGetPathSpacingNV.category = 'GL_NV_path_rendering'
|
|
glGetPathSpacingNV.trace = True
|
|
glGetPathSpacingNV.play = False
|
|
gl.add(glGetPathSpacingNV)
|
|
|
|
glGetPathTexGenfvNV = Function('glGetPathTexGenfvNV')
|
|
glGetPathTexGenfvNV.ret = Return('void')
|
|
glGetPathTexGenfvNV.add( Input( 'texCoordSet','GLenum' ))
|
|
glGetPathTexGenfvNV.add( Input( 'pname','GLenum' ))
|
|
glGetPathTexGenfvNV.add( Input( 'value','GLfloat *' ))
|
|
glGetPathTexGenfvNV.version = ''
|
|
glGetPathTexGenfvNV.category = 'GL_NV_path_rendering'
|
|
glGetPathTexGenfvNV.trace = True
|
|
glGetPathTexGenfvNV.play = False
|
|
gl.add(glGetPathTexGenfvNV)
|
|
|
|
glGetPathTexGenivNV = Function('glGetPathTexGenivNV')
|
|
glGetPathTexGenivNV.ret = Return('void')
|
|
glGetPathTexGenivNV.add( Input( 'texCoordSet','GLenum' ))
|
|
glGetPathTexGenivNV.add( Input( 'pname','GLenum' ))
|
|
glGetPathTexGenivNV.add( Input( 'value','GLint *' ))
|
|
glGetPathTexGenivNV.version = ''
|
|
glGetPathTexGenivNV.category = 'GL_NV_path_rendering'
|
|
glGetPathTexGenivNV.trace = True
|
|
glGetPathTexGenivNV.play = False
|
|
gl.add(glGetPathTexGenivNV)
|
|
|
|
glInterpolatePathsNV = Function('glInterpolatePathsNV')
|
|
glInterpolatePathsNV.ret = Return('void')
|
|
glInterpolatePathsNV.add( Input( 'resultPath','GLuint' ))
|
|
glInterpolatePathsNV.add( Input( 'pathA','GLuint' ))
|
|
glInterpolatePathsNV.add( Input( 'pathB','GLuint' ))
|
|
glInterpolatePathsNV.add( Input( 'weight','GLfloat' ))
|
|
glInterpolatePathsNV.version = ''
|
|
glInterpolatePathsNV.category = 'GL_NV_path_rendering'
|
|
glInterpolatePathsNV.trace = True
|
|
glInterpolatePathsNV.play = True
|
|
gl.add(glInterpolatePathsNV)
|
|
|
|
glIsPathNV = Function('glIsPathNV')
|
|
glIsPathNV.ret = Return('GLboolean')
|
|
glIsPathNV.add( Input( 'path','GLuint' ))
|
|
glIsPathNV.version = ''
|
|
glIsPathNV.category = 'GL_NV_path_rendering'
|
|
glIsPathNV.trace = True
|
|
glIsPathNV.play = False
|
|
gl.add(glIsPathNV)
|
|
|
|
glIsPointInFillPathNV = Function('glIsPointInFillPathNV')
|
|
glIsPointInFillPathNV.ret = Return('GLboolean')
|
|
glIsPointInFillPathNV.add( Input( 'path','GLuint' ))
|
|
glIsPointInFillPathNV.add( Input( 'mask','GLuint' ))
|
|
glIsPointInFillPathNV.add( Input( 'x','GLfloat' ))
|
|
glIsPointInFillPathNV.add( Input( 'y','GLfloat' ))
|
|
glIsPointInFillPathNV.version = ''
|
|
glIsPointInFillPathNV.category = 'GL_NV_path_rendering'
|
|
glIsPointInFillPathNV.trace = True
|
|
glIsPointInFillPathNV.play = False
|
|
gl.add(glIsPointInFillPathNV)
|
|
|
|
glIsPointInStrokePathNV = Function('glIsPointInStrokePathNV')
|
|
glIsPointInStrokePathNV.ret = Return('GLboolean')
|
|
glIsPointInStrokePathNV.add( Input( 'path','GLuint' ))
|
|
glIsPointInStrokePathNV.add( Input( 'x','GLfloat' ))
|
|
glIsPointInStrokePathNV.add( Input( 'y','GLfloat' ))
|
|
glIsPointInStrokePathNV.version = ''
|
|
glIsPointInStrokePathNV.category = 'GL_NV_path_rendering'
|
|
glIsPointInStrokePathNV.trace = True
|
|
glIsPointInStrokePathNV.play = False
|
|
gl.add(glIsPointInStrokePathNV)
|
|
|
|
glPathColorGenNV = Function('glPathColorGenNV')
|
|
glPathColorGenNV.ret = Return('void')
|
|
glPathColorGenNV.add( Input( 'color','GLenum' ))
|
|
glPathColorGenNV.add( Input( 'genMode','GLenum' ))
|
|
glPathColorGenNV.add( Input( 'colorFormat','GLenum' ))
|
|
glPathColorGenNV.add( Input( 'coeffs','const GLfloat *' ))
|
|
glPathColorGenNV.version = ''
|
|
glPathColorGenNV.category = 'GL_NV_path_rendering'
|
|
glPathColorGenNV.trace = True
|
|
glPathColorGenNV.play = True
|
|
gl.add(glPathColorGenNV)
|
|
|
|
glPathCommandsNV = Function('glPathCommandsNV')
|
|
glPathCommandsNV.ret = Return('void')
|
|
glPathCommandsNV.add( Input( 'path','GLuint' ))
|
|
glPathCommandsNV.add( Input( 'numCommands','GLsizei' ))
|
|
glPathCommandsNV.add( Input( 'commands','const GLubyte *' ))
|
|
glPathCommandsNV.add( Input( 'numCoords','GLsizei' ))
|
|
glPathCommandsNV.add( Input( 'coordType','GLenum' ))
|
|
glPathCommandsNV.add( Input( 'coords','const GLvoid *' ))
|
|
glPathCommandsNV.version = ''
|
|
glPathCommandsNV.category = 'GL_NV_path_rendering'
|
|
glPathCommandsNV.trace = True
|
|
glPathCommandsNV.play = True
|
|
gl.add(glPathCommandsNV)
|
|
|
|
glPathCoordsNV = Function('glPathCoordsNV')
|
|
glPathCoordsNV.ret = Return('void')
|
|
glPathCoordsNV.add( Input( 'path','GLuint' ))
|
|
glPathCoordsNV.add( Input( 'numCoords','GLsizei' ))
|
|
glPathCoordsNV.add( Input( 'coordType','GLenum' ))
|
|
glPathCoordsNV.add( Input( 'coords','const GLvoid *' ))
|
|
glPathCoordsNV.version = ''
|
|
glPathCoordsNV.category = 'GL_NV_path_rendering'
|
|
glPathCoordsNV.trace = True
|
|
glPathCoordsNV.play = True
|
|
gl.add(glPathCoordsNV)
|
|
|
|
glPathCoverDepthFuncNV = Function('glPathCoverDepthFuncNV')
|
|
glPathCoverDepthFuncNV.ret = Return('void')
|
|
glPathCoverDepthFuncNV.add( Input( 'zfunc','GLenum' ))
|
|
glPathCoverDepthFuncNV.version = ''
|
|
glPathCoverDepthFuncNV.category = 'GL_NV_path_rendering'
|
|
glPathCoverDepthFuncNV.trace = True
|
|
glPathCoverDepthFuncNV.play = True
|
|
gl.add(glPathCoverDepthFuncNV)
|
|
|
|
glPathDashArrayNV = Function('glPathDashArrayNV')
|
|
glPathDashArrayNV.ret = Return('void')
|
|
glPathDashArrayNV.add( Input( 'path','GLuint' ))
|
|
glPathDashArrayNV.add( Input( 'dashCount','GLsizei' ))
|
|
glPathDashArrayNV.add( Input( 'dashArray','const GLfloat *' ))
|
|
glPathDashArrayNV.version = ''
|
|
glPathDashArrayNV.category = 'GL_NV_path_rendering'
|
|
glPathDashArrayNV.trace = True
|
|
glPathDashArrayNV.play = True
|
|
gl.add(glPathDashArrayNV)
|
|
|
|
glPathFogGenNV = Function('glPathFogGenNV')
|
|
glPathFogGenNV.ret = Return('void')
|
|
glPathFogGenNV.add( Input( 'genMode','GLenum' ))
|
|
glPathFogGenNV.version = ''
|
|
glPathFogGenNV.category = 'GL_NV_path_rendering'
|
|
glPathFogGenNV.trace = True
|
|
glPathFogGenNV.play = True
|
|
gl.add(glPathFogGenNV)
|
|
|
|
glPathGlyphRangeNV = Function('glPathGlyphRangeNV')
|
|
glPathGlyphRangeNV.ret = Return('void')
|
|
glPathGlyphRangeNV.add( Input( 'firstPathName','GLuint' ))
|
|
glPathGlyphRangeNV.add( Input( 'fontTarget','GLenum' ))
|
|
glPathGlyphRangeNV.add( Input( 'fontName','const GLvoid *' ))
|
|
glPathGlyphRangeNV.add( Input( 'fontStyle','GLbitfield' ))
|
|
glPathGlyphRangeNV.add( Input( 'firstGlyph','GLuint' ))
|
|
glPathGlyphRangeNV.add( Input( 'numGlyphs','GLsizei' ))
|
|
glPathGlyphRangeNV.add( Input( 'handleMissingGlyphs','GLenum' ))
|
|
glPathGlyphRangeNV.add( Input( 'pathParameterTemplate','GLuint' ))
|
|
glPathGlyphRangeNV.add( Input( 'emScale','GLfloat' ))
|
|
glPathGlyphRangeNV.version = ''
|
|
glPathGlyphRangeNV.category = 'GL_NV_path_rendering'
|
|
glPathGlyphRangeNV.trace = True
|
|
glPathGlyphRangeNV.play = True
|
|
gl.add(glPathGlyphRangeNV)
|
|
|
|
glPathGlyphsNV = Function('glPathGlyphsNV')
|
|
glPathGlyphsNV.ret = Return('void')
|
|
glPathGlyphsNV.add( Input( 'firstPathName','GLuint' ))
|
|
glPathGlyphsNV.add( Input( 'fontTarget','GLenum' ))
|
|
glPathGlyphsNV.add( Input( 'fontName','const GLvoid *' ))
|
|
glPathGlyphsNV.add( Input( 'fontStyle','GLbitfield' ))
|
|
glPathGlyphsNV.add( Input( 'numGlyphs','GLsizei' ))
|
|
glPathGlyphsNV.add( Input( 'type','GLenum' ))
|
|
glPathGlyphsNV.add( Input( 'charcodes','const GLvoid *' ))
|
|
glPathGlyphsNV.add( Input( 'handleMissingGlyphs','GLenum' ))
|
|
glPathGlyphsNV.add( Input( 'pathParameterTemplate','GLuint' ))
|
|
glPathGlyphsNV.add( Input( 'emScale','GLfloat' ))
|
|
glPathGlyphsNV.version = ''
|
|
glPathGlyphsNV.category = 'GL_NV_path_rendering'
|
|
glPathGlyphsNV.trace = True
|
|
glPathGlyphsNV.play = True
|
|
gl.add(glPathGlyphsNV)
|
|
|
|
glPathParameterfNV = Function('glPathParameterfNV')
|
|
glPathParameterfNV.ret = Return('void')
|
|
glPathParameterfNV.add( Input( 'path','GLuint' ))
|
|
glPathParameterfNV.add( Input( 'pname','GLenum' ))
|
|
glPathParameterfNV.add( Input( 'value','GLfloat' ))
|
|
glPathParameterfNV.version = ''
|
|
glPathParameterfNV.category = 'GL_NV_path_rendering'
|
|
glPathParameterfNV.trace = True
|
|
glPathParameterfNV.play = True
|
|
gl.add(glPathParameterfNV)
|
|
|
|
glPathParameterfvNV = Function('glPathParameterfvNV')
|
|
glPathParameterfvNV.ret = Return('void')
|
|
glPathParameterfvNV.add( Input( 'path','GLuint' ))
|
|
glPathParameterfvNV.add( Input( 'pname','GLenum' ))
|
|
glPathParameterfvNV.add( Input( 'value','const GLfloat *' ))
|
|
glPathParameterfvNV.version = ''
|
|
glPathParameterfvNV.category = 'GL_NV_path_rendering'
|
|
glPathParameterfvNV.trace = True
|
|
glPathParameterfvNV.play = True
|
|
gl.add(glPathParameterfvNV)
|
|
|
|
glPathParameteriNV = Function('glPathParameteriNV')
|
|
glPathParameteriNV.ret = Return('void')
|
|
glPathParameteriNV.add( Input( 'path','GLuint' ))
|
|
glPathParameteriNV.add( Input( 'pname','GLenum' ))
|
|
glPathParameteriNV.add( Input( 'value','GLint' ))
|
|
glPathParameteriNV.version = ''
|
|
glPathParameteriNV.category = 'GL_NV_path_rendering'
|
|
glPathParameteriNV.trace = True
|
|
glPathParameteriNV.play = True
|
|
gl.add(glPathParameteriNV)
|
|
|
|
glPathParameterivNV = Function('glPathParameterivNV')
|
|
glPathParameterivNV.ret = Return('void')
|
|
glPathParameterivNV.add( Input( 'path','GLuint' ))
|
|
glPathParameterivNV.add( Input( 'pname','GLenum' ))
|
|
glPathParameterivNV.add( Input( 'value','const GLint *' ))
|
|
glPathParameterivNV.version = ''
|
|
glPathParameterivNV.category = 'GL_NV_path_rendering'
|
|
glPathParameterivNV.trace = True
|
|
glPathParameterivNV.play = True
|
|
gl.add(glPathParameterivNV)
|
|
|
|
glPathStencilDepthOffsetNV = Function('glPathStencilDepthOffsetNV')
|
|
glPathStencilDepthOffsetNV.ret = Return('void')
|
|
glPathStencilDepthOffsetNV.add( Input( 'factor','GLfloat' ))
|
|
glPathStencilDepthOffsetNV.add( Input( 'units','GLfloat' ))
|
|
glPathStencilDepthOffsetNV.version = ''
|
|
glPathStencilDepthOffsetNV.category = 'GL_NV_path_rendering'
|
|
glPathStencilDepthOffsetNV.trace = True
|
|
glPathStencilDepthOffsetNV.play = True
|
|
gl.add(glPathStencilDepthOffsetNV)
|
|
|
|
glPathStencilFuncNV = Function('glPathStencilFuncNV')
|
|
glPathStencilFuncNV.ret = Return('void')
|
|
glPathStencilFuncNV.add( Input( 'func','GLenum' ))
|
|
glPathStencilFuncNV.add( Input( 'ref','GLint' ))
|
|
glPathStencilFuncNV.add( Input( 'mask','GLuint' ))
|
|
glPathStencilFuncNV.version = ''
|
|
glPathStencilFuncNV.category = 'GL_NV_path_rendering'
|
|
glPathStencilFuncNV.trace = True
|
|
glPathStencilFuncNV.play = True
|
|
gl.add(glPathStencilFuncNV)
|
|
|
|
glPathStringNV = Function('glPathStringNV')
|
|
glPathStringNV.ret = Return('void')
|
|
glPathStringNV.add( Input( 'path','GLuint' ))
|
|
glPathStringNV.add( Input( 'format','GLenum' ))
|
|
glPathStringNV.add( Input( 'length','GLsizei' ))
|
|
glPathStringNV.add( Input( 'pathString','const GLvoid *' ))
|
|
glPathStringNV.version = ''
|
|
glPathStringNV.category = 'GL_NV_path_rendering'
|
|
glPathStringNV.trace = True
|
|
glPathStringNV.play = True
|
|
gl.add(glPathStringNV)
|
|
|
|
glPathSubCommandsNV = Function('glPathSubCommandsNV')
|
|
glPathSubCommandsNV.ret = Return('void')
|
|
glPathSubCommandsNV.add( Input( 'path','GLuint' ))
|
|
glPathSubCommandsNV.add( Input( 'commandStart','GLsizei' ))
|
|
glPathSubCommandsNV.add( Input( 'commandsToDelete','GLsizei' ))
|
|
glPathSubCommandsNV.add( Input( 'numCommands','GLsizei' ))
|
|
glPathSubCommandsNV.add( Input( 'commands','const GLubyte *' ))
|
|
glPathSubCommandsNV.add( Input( 'numCoords','GLsizei' ))
|
|
glPathSubCommandsNV.add( Input( 'coordType','GLenum' ))
|
|
glPathSubCommandsNV.add( Input( 'coords','const GLvoid *' ))
|
|
glPathSubCommandsNV.version = ''
|
|
glPathSubCommandsNV.category = 'GL_NV_path_rendering'
|
|
glPathSubCommandsNV.trace = True
|
|
glPathSubCommandsNV.play = True
|
|
gl.add(glPathSubCommandsNV)
|
|
|
|
glPathSubCoordsNV = Function('glPathSubCoordsNV')
|
|
glPathSubCoordsNV.ret = Return('void')
|
|
glPathSubCoordsNV.add( Input( 'path','GLuint' ))
|
|
glPathSubCoordsNV.add( Input( 'coordStart','GLsizei' ))
|
|
glPathSubCoordsNV.add( Input( 'numCoords','GLsizei' ))
|
|
glPathSubCoordsNV.add( Input( 'coordType','GLenum' ))
|
|
glPathSubCoordsNV.add( Input( 'coords','const GLvoid *' ))
|
|
glPathSubCoordsNV.version = ''
|
|
glPathSubCoordsNV.category = 'GL_NV_path_rendering'
|
|
glPathSubCoordsNV.trace = True
|
|
glPathSubCoordsNV.play = True
|
|
gl.add(glPathSubCoordsNV)
|
|
|
|
glPathTexGenNV = Function('glPathTexGenNV')
|
|
glPathTexGenNV.ret = Return('void')
|
|
glPathTexGenNV.add( Input( 'texCoordSet','GLenum' ))
|
|
glPathTexGenNV.add( Input( 'genMode','GLenum' ))
|
|
glPathTexGenNV.add( Input( 'components','GLint' ))
|
|
glPathTexGenNV.add( Input( 'coeffs','const GLfloat *' ))
|
|
glPathTexGenNV.version = ''
|
|
glPathTexGenNV.category = 'GL_NV_path_rendering'
|
|
glPathTexGenNV.trace = True
|
|
glPathTexGenNV.play = True
|
|
gl.add(glPathTexGenNV)
|
|
|
|
glPointAlongPathNV = Function('glPointAlongPathNV')
|
|
glPointAlongPathNV.ret = Return('GLboolean')
|
|
glPointAlongPathNV.add( Input( 'path','GLuint' ))
|
|
glPointAlongPathNV.add( Input( 'startSegment','GLsizei' ))
|
|
glPointAlongPathNV.add( Input( 'numSegments','GLsizei' ))
|
|
glPointAlongPathNV.add( Input( 'distance','GLfloat' ))
|
|
glPointAlongPathNV.add( Input( 'x','GLfloat *' ))
|
|
glPointAlongPathNV.add( Input( 'y','GLfloat *' ))
|
|
glPointAlongPathNV.add( Input( 'tangentX','GLfloat *' ))
|
|
glPointAlongPathNV.add( Input( 'tangentY','GLfloat *' ))
|
|
glPointAlongPathNV.version = ''
|
|
glPointAlongPathNV.category = 'GL_NV_path_rendering'
|
|
glPointAlongPathNV.trace = True
|
|
glPointAlongPathNV.play = True
|
|
gl.add(glPointAlongPathNV)
|
|
|
|
glStencilFillPathInstancedNV = Function('glStencilFillPathInstancedNV')
|
|
glStencilFillPathInstancedNV.ret = Return('void')
|
|
glStencilFillPathInstancedNV.add( Input( 'numPaths','GLsizei' ))
|
|
glStencilFillPathInstancedNV.add( Input( 'pathNameType','GLenum' ))
|
|
glStencilFillPathInstancedNV.add( Input( 'paths','const GLvoid *' ))
|
|
glStencilFillPathInstancedNV.add( Input( 'pathBase','GLuint' ))
|
|
glStencilFillPathInstancedNV.add( Input( 'fillMode','GLenum' ))
|
|
glStencilFillPathInstancedNV.add( Input( 'mask','GLuint' ))
|
|
glStencilFillPathInstancedNV.add( Input( 'transformType','GLenum' ))
|
|
glStencilFillPathInstancedNV.add( Input( 'transformValues','const GLfloat *' ))
|
|
glStencilFillPathInstancedNV.version = ''
|
|
glStencilFillPathInstancedNV.category = 'GL_NV_path_rendering'
|
|
glStencilFillPathInstancedNV.trace = True
|
|
glStencilFillPathInstancedNV.play = True
|
|
gl.add(glStencilFillPathInstancedNV)
|
|
|
|
glStencilFillPathNV = Function('glStencilFillPathNV')
|
|
glStencilFillPathNV.ret = Return('void')
|
|
glStencilFillPathNV.add( Input( 'path','GLuint' ))
|
|
glStencilFillPathNV.add( Input( 'fillMode','GLenum' ))
|
|
glStencilFillPathNV.add( Input( 'mask','GLuint' ))
|
|
glStencilFillPathNV.version = ''
|
|
glStencilFillPathNV.category = 'GL_NV_path_rendering'
|
|
glStencilFillPathNV.trace = True
|
|
glStencilFillPathNV.play = True
|
|
gl.add(glStencilFillPathNV)
|
|
|
|
glStencilStrokePathInstancedNV = Function('glStencilStrokePathInstancedNV')
|
|
glStencilStrokePathInstancedNV.ret = Return('void')
|
|
glStencilStrokePathInstancedNV.add( Input( 'numPaths','GLsizei' ))
|
|
glStencilStrokePathInstancedNV.add( Input( 'pathNameType','GLenum' ))
|
|
glStencilStrokePathInstancedNV.add( Input( 'paths','const GLvoid *' ))
|
|
glStencilStrokePathInstancedNV.add( Input( 'pathBase','GLuint' ))
|
|
glStencilStrokePathInstancedNV.add( Input( 'reference','GLint' ))
|
|
glStencilStrokePathInstancedNV.add( Input( 'mask','GLuint' ))
|
|
glStencilStrokePathInstancedNV.add( Input( 'transformType','GLenum' ))
|
|
glStencilStrokePathInstancedNV.add( Input( 'transformValues','const GLfloat *' ))
|
|
glStencilStrokePathInstancedNV.version = ''
|
|
glStencilStrokePathInstancedNV.category = 'GL_NV_path_rendering'
|
|
glStencilStrokePathInstancedNV.trace = True
|
|
glStencilStrokePathInstancedNV.play = True
|
|
gl.add(glStencilStrokePathInstancedNV)
|
|
|
|
glStencilStrokePathNV = Function('glStencilStrokePathNV')
|
|
glStencilStrokePathNV.ret = Return('void')
|
|
glStencilStrokePathNV.add( Input( 'path','GLuint' ))
|
|
glStencilStrokePathNV.add( Input( 'reference','GLint' ))
|
|
glStencilStrokePathNV.add( Input( 'mask','GLuint' ))
|
|
glStencilStrokePathNV.version = ''
|
|
glStencilStrokePathNV.category = 'GL_NV_path_rendering'
|
|
glStencilStrokePathNV.trace = True
|
|
glStencilStrokePathNV.play = True
|
|
gl.add(glStencilStrokePathNV)
|
|
|
|
glTransformPathNV = Function('glTransformPathNV')
|
|
glTransformPathNV.ret = Return('void')
|
|
glTransformPathNV.add( Input( 'resultPath','GLuint' ))
|
|
glTransformPathNV.add( Input( 'srcPath','GLuint' ))
|
|
glTransformPathNV.add( Input( 'transformType','GLenum' ))
|
|
glTransformPathNV.add( Input( 'transformValues','const GLfloat *' ))
|
|
glTransformPathNV.version = ''
|
|
glTransformPathNV.category = 'GL_NV_path_rendering'
|
|
glTransformPathNV.trace = True
|
|
glTransformPathNV.play = True
|
|
gl.add(glTransformPathNV)
|
|
|
|
glWeightPathsNV = Function('glWeightPathsNV')
|
|
glWeightPathsNV.ret = Return('void')
|
|
glWeightPathsNV.add( Input( 'resultPath','GLuint' ))
|
|
glWeightPathsNV.add( Input( 'numPaths','GLsizei' ))
|
|
glWeightPathsNV.add( Input( 'paths','const GLuint *' ))
|
|
glWeightPathsNV.add( Input( 'weights','const GLfloat *' ))
|
|
glWeightPathsNV.version = ''
|
|
glWeightPathsNV.category = 'GL_NV_path_rendering'
|
|
glWeightPathsNV.trace = True
|
|
glWeightPathsNV.play = True
|
|
gl.add(glWeightPathsNV)
|
|
|
|
# GL_NV_pixel_data_range
|
|
|
|
glFlushPixelDataRangeNV = Function('glFlushPixelDataRangeNV')
|
|
glFlushPixelDataRangeNV.ret = Return('void')
|
|
glFlushPixelDataRangeNV.add( Input( 'target','GLenum' ))
|
|
glFlushPixelDataRangeNV.version = '1.2'
|
|
glFlushPixelDataRangeNV.category = 'GL_NV_pixel_data_range'
|
|
glFlushPixelDataRangeNV.trace = True
|
|
glFlushPixelDataRangeNV.play = True
|
|
gl.add(glFlushPixelDataRangeNV)
|
|
|
|
glPixelDataRangeNV = Function('glPixelDataRangeNV')
|
|
glPixelDataRangeNV.ret = Return('void')
|
|
glPixelDataRangeNV.add( Input( 'target','GLenum' ))
|
|
glPixelDataRangeNV.add( Input( 'size','GLsizei' ))
|
|
glPixelDataRangeNV.add( Input( 'pointer','const GLvoid *' ))
|
|
glPixelDataRangeNV.version = '1.2'
|
|
glPixelDataRangeNV.category = 'GL_NV_pixel_data_range'
|
|
glPixelDataRangeNV.trace = True
|
|
glPixelDataRangeNV.play = True
|
|
gl.add(glPixelDataRangeNV)
|
|
|
|
# GL_NV_point_sprite
|
|
|
|
glPointParameteriNV = Function('glPointParameteriNV')
|
|
glPointParameteriNV.ret = Return('void')
|
|
glPointParameteriNV.add( Input( 'pname','GLenum' ))
|
|
glPointParameteriNV.add( Input( 'param','GLint' ))
|
|
glPointParameteriNV.version = '1.2'
|
|
glPointParameteriNV.category = 'GL_NV_point_sprite'
|
|
glPointParameteriNV.trace = True
|
|
glPointParameteriNV.play = True
|
|
gl.add(glPointParameteriNV)
|
|
|
|
glPointParameterivNV = Function('glPointParameterivNV')
|
|
glPointParameterivNV.ret = Return('void')
|
|
glPointParameterivNV.add( Input( 'pname','GLenum' ))
|
|
glPointParameterivNV.add( Input( 'params','const GLint *' ))
|
|
glPointParameterivNV.version = '1.2'
|
|
glPointParameterivNV.category = 'GL_NV_point_sprite'
|
|
glPointParameterivNV.trace = True
|
|
glPointParameterivNV.play = True
|
|
gl.add(glPointParameterivNV)
|
|
|
|
# GL_NV_present_video
|
|
|
|
glGetVideoi64vNV = Function('glGetVideoi64vNV')
|
|
glGetVideoi64vNV.ret = Return('void')
|
|
glGetVideoi64vNV.add( Input( 'video_slot','GLuint' ))
|
|
glGetVideoi64vNV.add( Input( 'pname','GLenum' ))
|
|
glGetVideoi64vNV.add( Output( 'params','GLint64EXT *' ))
|
|
glGetVideoi64vNV.version = '1.5'
|
|
glGetVideoi64vNV.category = 'GL_NV_present_video'
|
|
glGetVideoi64vNV.trace = True
|
|
glGetVideoi64vNV.play = True
|
|
gl.add(glGetVideoi64vNV)
|
|
|
|
glGetVideoivNV = Function('glGetVideoivNV')
|
|
glGetVideoivNV.ret = Return('void')
|
|
glGetVideoivNV.add( Input( 'video_slot','GLuint' ))
|
|
glGetVideoivNV.add( Input( 'pname','GLenum' ))
|
|
glGetVideoivNV.add( Output( 'params','GLint *' ))
|
|
glGetVideoivNV.version = '1.5'
|
|
glGetVideoivNV.category = 'GL_NV_present_video'
|
|
glGetVideoivNV.trace = True
|
|
glGetVideoivNV.play = True
|
|
gl.add(glGetVideoivNV)
|
|
|
|
glGetVideoui64vNV = Function('glGetVideoui64vNV')
|
|
glGetVideoui64vNV.ret = Return('void')
|
|
glGetVideoui64vNV.add( Input( 'video_slot','GLuint' ))
|
|
glGetVideoui64vNV.add( Input( 'pname','GLenum' ))
|
|
glGetVideoui64vNV.add( Output( 'params','GLuint64EXT *' ))
|
|
glGetVideoui64vNV.version = '1.5'
|
|
glGetVideoui64vNV.category = 'GL_NV_present_video'
|
|
glGetVideoui64vNV.trace = True
|
|
glGetVideoui64vNV.play = True
|
|
gl.add(glGetVideoui64vNV)
|
|
|
|
glGetVideouivNV = Function('glGetVideouivNV')
|
|
glGetVideouivNV.ret = Return('void')
|
|
glGetVideouivNV.add( Input( 'video_slot','GLuint' ))
|
|
glGetVideouivNV.add( Input( 'pname','GLenum' ))
|
|
glGetVideouivNV.add( Output( 'params','GLuint *' ))
|
|
glGetVideouivNV.version = '1.5'
|
|
glGetVideouivNV.category = 'GL_NV_present_video'
|
|
glGetVideouivNV.trace = True
|
|
glGetVideouivNV.play = True
|
|
gl.add(glGetVideouivNV)
|
|
|
|
glPresentFrameDualFillNV = Function('glPresentFrameDualFillNV')
|
|
glPresentFrameDualFillNV.ret = Return('void')
|
|
glPresentFrameDualFillNV.add( Input( 'video_slot','GLuint' ))
|
|
glPresentFrameDualFillNV.add( Input( 'minPresentTime','GLuint64EXT' ))
|
|
glPresentFrameDualFillNV.add( Input( 'beginPresentTimeId','GLuint' ))
|
|
glPresentFrameDualFillNV.add( Input( 'presentDurationId','GLuint' ))
|
|
glPresentFrameDualFillNV.add( Input( 'type','GLenum' ))
|
|
glPresentFrameDualFillNV.add( Input( 'target0','GLenum' ))
|
|
glPresentFrameDualFillNV.add( Input( 'fill0','GLuint' ))
|
|
glPresentFrameDualFillNV.add( Input( 'target1','GLenum' ))
|
|
glPresentFrameDualFillNV.add( Input( 'fill1','GLuint' ))
|
|
glPresentFrameDualFillNV.add( Input( 'target2','GLenum' ))
|
|
glPresentFrameDualFillNV.add( Input( 'fill2','GLuint' ))
|
|
glPresentFrameDualFillNV.add( Input( 'target3','GLenum' ))
|
|
glPresentFrameDualFillNV.add( Input( 'fill3','GLuint' ))
|
|
glPresentFrameDualFillNV.version = '1.5'
|
|
glPresentFrameDualFillNV.category = 'GL_NV_present_video'
|
|
glPresentFrameDualFillNV.trace = True
|
|
glPresentFrameDualFillNV.play = True
|
|
gl.add(glPresentFrameDualFillNV)
|
|
|
|
glPresentFrameKeyedNV = Function('glPresentFrameKeyedNV')
|
|
glPresentFrameKeyedNV.ret = Return('void')
|
|
glPresentFrameKeyedNV.add( Input( 'video_slot','GLuint' ))
|
|
glPresentFrameKeyedNV.add( Input( 'minPresentTime','GLuint64EXT' ))
|
|
glPresentFrameKeyedNV.add( Input( 'beginPresentTimeId','GLuint' ))
|
|
glPresentFrameKeyedNV.add( Input( 'presentDurationId','GLuint' ))
|
|
glPresentFrameKeyedNV.add( Input( 'type','GLenum' ))
|
|
glPresentFrameKeyedNV.add( Input( 'target0','GLenum' ))
|
|
glPresentFrameKeyedNV.add( Input( 'fill0','GLuint' ))
|
|
glPresentFrameKeyedNV.add( Input( 'key0','GLuint' ))
|
|
glPresentFrameKeyedNV.add( Input( 'target1','GLenum' ))
|
|
glPresentFrameKeyedNV.add( Input( 'fill1','GLuint' ))
|
|
glPresentFrameKeyedNV.add( Input( 'key1','GLuint' ))
|
|
glPresentFrameKeyedNV.version = '1.5'
|
|
glPresentFrameKeyedNV.category = 'GL_NV_present_video'
|
|
glPresentFrameKeyedNV.trace = True
|
|
glPresentFrameKeyedNV.play = True
|
|
gl.add(glPresentFrameKeyedNV)
|
|
|
|
# GL_NV_primitive_restart
|
|
|
|
glPrimitiveRestartIndexNV = Function('glPrimitiveRestartIndexNV')
|
|
glPrimitiveRestartIndexNV.ret = Return('void')
|
|
glPrimitiveRestartIndexNV.add( Input( 'index','GLuint' ))
|
|
glPrimitiveRestartIndexNV.version = '1.1'
|
|
glPrimitiveRestartIndexNV.category = 'GL_NV_primitive_restart'
|
|
glPrimitiveRestartIndexNV.trace = True
|
|
glPrimitiveRestartIndexNV.play = True
|
|
gl.add(glPrimitiveRestartIndexNV)
|
|
|
|
glPrimitiveRestartNV = Function('glPrimitiveRestartNV')
|
|
glPrimitiveRestartNV.ret = Return('void')
|
|
glPrimitiveRestartNV.version = '1.1'
|
|
glPrimitiveRestartNV.category = 'GL_NV_primitive_restart'
|
|
glPrimitiveRestartNV.trace = True
|
|
glPrimitiveRestartNV.play = True
|
|
gl.add(glPrimitiveRestartNV)
|
|
|
|
# GL_NV_read_buffer
|
|
|
|
glReadBufferNV = Function('glReadBufferNV')
|
|
glReadBufferNV.ret = Return('void')
|
|
glReadBufferNV.add( Input( 'mode','GLenum' ))
|
|
glReadBufferNV.version = ''
|
|
glReadBufferNV.category = 'GL_NV_read_buffer'
|
|
glReadBufferNV.trace = True
|
|
glReadBufferNV.play = True
|
|
gl.add(glReadBufferNV)
|
|
|
|
# GL_NV_register_combiners
|
|
|
|
glCombinerInputNV = Function('glCombinerInputNV')
|
|
glCombinerInputNV.ret = Return('void')
|
|
glCombinerInputNV.add( Input( 'stage','GLenum' ))
|
|
glCombinerInputNV.add( Input( 'portion','GLenum' ))
|
|
glCombinerInputNV.add( Input( 'variable','GLenum' ))
|
|
glCombinerInputNV.add( Input( 'input','GLenum' ))
|
|
glCombinerInputNV.add( Input( 'mapping','GLenum' ))
|
|
glCombinerInputNV.add( Input( 'componentUsage','GLenum' ))
|
|
glCombinerInputNV.version = '1.1'
|
|
glCombinerInputNV.category = 'GL_NV_register_combiners'
|
|
glCombinerInputNV.trace = True
|
|
glCombinerInputNV.play = True
|
|
gl.add(glCombinerInputNV)
|
|
|
|
glCombinerOutputNV = Function('glCombinerOutputNV')
|
|
glCombinerOutputNV.ret = Return('void')
|
|
glCombinerOutputNV.add( Input( 'stage','GLenum' ))
|
|
glCombinerOutputNV.add( Input( 'portion','GLenum' ))
|
|
glCombinerOutputNV.add( Input( 'abOutput','GLenum' ))
|
|
glCombinerOutputNV.add( Input( 'cdOutput','GLenum' ))
|
|
glCombinerOutputNV.add( Input( 'sumOutput','GLenum' ))
|
|
glCombinerOutputNV.add( Input( 'scale','GLenum' ))
|
|
glCombinerOutputNV.add( Input( 'bias','GLenum' ))
|
|
glCombinerOutputNV.add( Input( 'abDotProduct','GLboolean' ))
|
|
glCombinerOutputNV.add( Input( 'cdDotProduct','GLboolean' ))
|
|
glCombinerOutputNV.add( Input( 'muxSum','GLboolean' ))
|
|
glCombinerOutputNV.version = '1.1'
|
|
glCombinerOutputNV.category = 'GL_NV_register_combiners'
|
|
glCombinerOutputNV.trace = True
|
|
glCombinerOutputNV.play = True
|
|
gl.add(glCombinerOutputNV)
|
|
|
|
glCombinerParameterfNV = Function('glCombinerParameterfNV')
|
|
glCombinerParameterfNV.ret = Return('void')
|
|
glCombinerParameterfNV.add( Input( 'pname','GLenum' ))
|
|
glCombinerParameterfNV.add( Input( 'param','GLfloat' ))
|
|
glCombinerParameterfNV.version = '1.1'
|
|
glCombinerParameterfNV.category = 'GL_NV_register_combiners'
|
|
glCombinerParameterfNV.trace = True
|
|
glCombinerParameterfNV.play = True
|
|
gl.add(glCombinerParameterfNV)
|
|
|
|
glCombinerParameterfvNV = Function('glCombinerParameterfvNV')
|
|
glCombinerParameterfvNV.ret = Return('void')
|
|
glCombinerParameterfvNV.add( Input( 'pname','GLenum' ))
|
|
glCombinerParameterfvNV.add( Input( 'params','const GLfloat *' ))
|
|
glCombinerParameterfvNV.version = '1.1'
|
|
glCombinerParameterfvNV.category = 'GL_NV_register_combiners'
|
|
glCombinerParameterfvNV.trace = True
|
|
glCombinerParameterfvNV.play = False
|
|
gl.add(glCombinerParameterfvNV)
|
|
|
|
glCombinerParameteriNV = Function('glCombinerParameteriNV')
|
|
glCombinerParameteriNV.ret = Return('void')
|
|
glCombinerParameteriNV.add( Input( 'pname','GLenum' ))
|
|
glCombinerParameteriNV.add( Input( 'param','GLint' ))
|
|
glCombinerParameteriNV.version = '1.1'
|
|
glCombinerParameteriNV.category = 'GL_NV_register_combiners'
|
|
glCombinerParameteriNV.trace = True
|
|
glCombinerParameteriNV.play = True
|
|
gl.add(glCombinerParameteriNV)
|
|
|
|
glCombinerParameterivNV = Function('glCombinerParameterivNV')
|
|
glCombinerParameterivNV.ret = Return('void')
|
|
glCombinerParameterivNV.add( Input( 'pname','GLenum' ))
|
|
glCombinerParameterivNV.add( Input( 'params','const GLint *' ))
|
|
glCombinerParameterivNV.version = '1.1'
|
|
glCombinerParameterivNV.category = 'GL_NV_register_combiners'
|
|
glCombinerParameterivNV.trace = True
|
|
glCombinerParameterivNV.play = False
|
|
gl.add(glCombinerParameterivNV)
|
|
|
|
glFinalCombinerInputNV = Function('glFinalCombinerInputNV')
|
|
glFinalCombinerInputNV.ret = Return('void')
|
|
glFinalCombinerInputNV.add( Input( 'variable','GLenum' ))
|
|
glFinalCombinerInputNV.add( Input( 'input','GLenum' ))
|
|
glFinalCombinerInputNV.add( Input( 'mapping','GLenum' ))
|
|
glFinalCombinerInputNV.add( Input( 'componentUsage','GLenum' ))
|
|
glFinalCombinerInputNV.version = '1.1'
|
|
glFinalCombinerInputNV.category = 'GL_NV_register_combiners'
|
|
glFinalCombinerInputNV.trace = True
|
|
glFinalCombinerInputNV.play = True
|
|
gl.add(glFinalCombinerInputNV)
|
|
|
|
glGetCombinerInputParameterfvNV = Function('glGetCombinerInputParameterfvNV')
|
|
glGetCombinerInputParameterfvNV.ret = Return('void')
|
|
glGetCombinerInputParameterfvNV.add( Input( 'stage','GLenum' ))
|
|
glGetCombinerInputParameterfvNV.add( Input( 'portion','GLenum' ))
|
|
glGetCombinerInputParameterfvNV.add( Input( 'variable','GLenum' ))
|
|
glGetCombinerInputParameterfvNV.add( Input( 'pname','GLenum' ))
|
|
glGetCombinerInputParameterfvNV.add( Output( 'params','GLfloat *' ))
|
|
glGetCombinerInputParameterfvNV.version = '1.1'
|
|
glGetCombinerInputParameterfvNV.category = 'GL_NV_register_combiners'
|
|
glGetCombinerInputParameterfvNV.trace = True
|
|
glGetCombinerInputParameterfvNV.play = False
|
|
gl.add(glGetCombinerInputParameterfvNV)
|
|
|
|
glGetCombinerInputParameterivNV = Function('glGetCombinerInputParameterivNV')
|
|
glGetCombinerInputParameterivNV.ret = Return('void')
|
|
glGetCombinerInputParameterivNV.add( Input( 'stage','GLenum' ))
|
|
glGetCombinerInputParameterivNV.add( Input( 'portion','GLenum' ))
|
|
glGetCombinerInputParameterivNV.add( Input( 'variable','GLenum' ))
|
|
glGetCombinerInputParameterivNV.add( Input( 'pname','GLenum' ))
|
|
glGetCombinerInputParameterivNV.add( Output( 'params','GLint *' ))
|
|
glGetCombinerInputParameterivNV.version = '1.1'
|
|
glGetCombinerInputParameterivNV.category = 'GL_NV_register_combiners'
|
|
glGetCombinerInputParameterivNV.trace = True
|
|
glGetCombinerInputParameterivNV.play = False
|
|
gl.add(glGetCombinerInputParameterivNV)
|
|
|
|
glGetCombinerOutputParameterfvNV = Function('glGetCombinerOutputParameterfvNV')
|
|
glGetCombinerOutputParameterfvNV.ret = Return('void')
|
|
glGetCombinerOutputParameterfvNV.add( Input( 'stage','GLenum' ))
|
|
glGetCombinerOutputParameterfvNV.add( Input( 'portion','GLenum' ))
|
|
glGetCombinerOutputParameterfvNV.add( Input( 'pname','GLenum' ))
|
|
glGetCombinerOutputParameterfvNV.add( Output( 'params','GLfloat *' ))
|
|
glGetCombinerOutputParameterfvNV.version = '1.1'
|
|
glGetCombinerOutputParameterfvNV.category = 'GL_NV_register_combiners'
|
|
glGetCombinerOutputParameterfvNV.trace = True
|
|
glGetCombinerOutputParameterfvNV.play = False
|
|
gl.add(glGetCombinerOutputParameterfvNV)
|
|
|
|
glGetCombinerOutputParameterivNV = Function('glGetCombinerOutputParameterivNV')
|
|
glGetCombinerOutputParameterivNV.ret = Return('void')
|
|
glGetCombinerOutputParameterivNV.add( Input( 'stage','GLenum' ))
|
|
glGetCombinerOutputParameterivNV.add( Input( 'portion','GLenum' ))
|
|
glGetCombinerOutputParameterivNV.add( Input( 'pname','GLenum' ))
|
|
glGetCombinerOutputParameterivNV.add( Output( 'params','GLint *' ))
|
|
glGetCombinerOutputParameterivNV.version = '1.1'
|
|
glGetCombinerOutputParameterivNV.category = 'GL_NV_register_combiners'
|
|
glGetCombinerOutputParameterivNV.trace = True
|
|
glGetCombinerOutputParameterivNV.play = False
|
|
gl.add(glGetCombinerOutputParameterivNV)
|
|
|
|
glGetFinalCombinerInputParameterfvNV = Function('glGetFinalCombinerInputParameterfvNV')
|
|
glGetFinalCombinerInputParameterfvNV.ret = Return('void')
|
|
glGetFinalCombinerInputParameterfvNV.add( Input( 'variable','GLenum' ))
|
|
glGetFinalCombinerInputParameterfvNV.add( Input( 'pname','GLenum' ))
|
|
glGetFinalCombinerInputParameterfvNV.add( Output( 'params','GLfloat *' ))
|
|
glGetFinalCombinerInputParameterfvNV.version = '1.1'
|
|
glGetFinalCombinerInputParameterfvNV.category = 'GL_NV_register_combiners'
|
|
glGetFinalCombinerInputParameterfvNV.trace = True
|
|
glGetFinalCombinerInputParameterfvNV.play = False
|
|
gl.add(glGetFinalCombinerInputParameterfvNV)
|
|
|
|
glGetFinalCombinerInputParameterivNV = Function('glGetFinalCombinerInputParameterivNV')
|
|
glGetFinalCombinerInputParameterivNV.ret = Return('void')
|
|
glGetFinalCombinerInputParameterivNV.add( Input( 'variable','GLenum' ))
|
|
glGetFinalCombinerInputParameterivNV.add( Input( 'pname','GLenum' ))
|
|
glGetFinalCombinerInputParameterivNV.add( Output( 'params','GLint *' ))
|
|
glGetFinalCombinerInputParameterivNV.version = '1.1'
|
|
glGetFinalCombinerInputParameterivNV.category = 'GL_NV_register_combiners'
|
|
glGetFinalCombinerInputParameterivNV.trace = True
|
|
glGetFinalCombinerInputParameterivNV.play = False
|
|
gl.add(glGetFinalCombinerInputParameterivNV)
|
|
|
|
# GL_NV_register_combiners2
|
|
|
|
glCombinerStageParameterfvNV = Function('glCombinerStageParameterfvNV')
|
|
glCombinerStageParameterfvNV.ret = Return('void')
|
|
glCombinerStageParameterfvNV.add( Input( 'stage','GLenum' ))
|
|
glCombinerStageParameterfvNV.add( Input( 'pname','GLenum' ))
|
|
glCombinerStageParameterfvNV.add( Input( 'params','const GLfloat *' ))
|
|
glCombinerStageParameterfvNV.version = '1.2'
|
|
glCombinerStageParameterfvNV.category = 'GL_NV_register_combiners2'
|
|
glCombinerStageParameterfvNV.trace = True
|
|
glCombinerStageParameterfvNV.play = False
|
|
gl.add(glCombinerStageParameterfvNV)
|
|
|
|
glGetCombinerStageParameterfvNV = Function('glGetCombinerStageParameterfvNV')
|
|
glGetCombinerStageParameterfvNV.ret = Return('void')
|
|
glGetCombinerStageParameterfvNV.add( Input( 'stage','GLenum' ))
|
|
glGetCombinerStageParameterfvNV.add( Input( 'pname','GLenum' ))
|
|
glGetCombinerStageParameterfvNV.add( Output( 'params','GLfloat *' ))
|
|
glGetCombinerStageParameterfvNV.version = '1.2'
|
|
glGetCombinerStageParameterfvNV.category = 'GL_NV_register_combiners2'
|
|
glGetCombinerStageParameterfvNV.trace = True
|
|
glGetCombinerStageParameterfvNV.play = False
|
|
gl.add(glGetCombinerStageParameterfvNV)
|
|
|
|
# GL_NV_shader_buffer_load
|
|
|
|
glGetBufferParameterui64vNV = Function('glGetBufferParameterui64vNV')
|
|
glGetBufferParameterui64vNV.ret = Return('void')
|
|
glGetBufferParameterui64vNV.add( Input( 'target','GLenum' ))
|
|
glGetBufferParameterui64vNV.add( Input( 'pname','GLenum' ))
|
|
glGetBufferParameterui64vNV.add( Output( 'params','GLuint64EXT *' ))
|
|
glGetBufferParameterui64vNV.version = '3.0'
|
|
glGetBufferParameterui64vNV.category = 'GL_NV_shader_buffer_load'
|
|
glGetBufferParameterui64vNV.trace = True
|
|
glGetBufferParameterui64vNV.play = True
|
|
gl.add(glGetBufferParameterui64vNV)
|
|
|
|
glGetIntegerui64vNV = Function('glGetIntegerui64vNV')
|
|
glGetIntegerui64vNV.ret = Return('void')
|
|
glGetIntegerui64vNV.add( Input( 'target','GLenum' ))
|
|
glGetIntegerui64vNV.add( Output( 'data','GLuint64EXT *' ))
|
|
glGetIntegerui64vNV.version = '2.0'
|
|
glGetIntegerui64vNV.category = 'GL_NV_shader_buffer_load'
|
|
glGetIntegerui64vNV.trace = True
|
|
glGetIntegerui64vNV.play = False
|
|
gl.add(glGetIntegerui64vNV)
|
|
|
|
glGetNamedBufferParameterui64vNV = Function('glGetNamedBufferParameterui64vNV')
|
|
glGetNamedBufferParameterui64vNV.ret = Return('void')
|
|
glGetNamedBufferParameterui64vNV.add( Input( 'buffer','GLuint' ))
|
|
glGetNamedBufferParameterui64vNV.add( Input( 'pname','GLenum' ))
|
|
glGetNamedBufferParameterui64vNV.add( Output( 'params','GLuint64EXT *' ))
|
|
glGetNamedBufferParameterui64vNV.version = '3.0'
|
|
glGetNamedBufferParameterui64vNV.category = 'GL_NV_shader_buffer_load'
|
|
glGetNamedBufferParameterui64vNV.trace = True
|
|
glGetNamedBufferParameterui64vNV.play = True
|
|
gl.add(glGetNamedBufferParameterui64vNV)
|
|
|
|
glGetUniformui64vNV = Function('glGetUniformui64vNV')
|
|
glGetUniformui64vNV.ret = Return('void')
|
|
glGetUniformui64vNV.add( Input( 'program','GLuint' ))
|
|
glGetUniformui64vNV.add( Input( 'location','GLint' ))
|
|
glGetUniformui64vNV.add( Output( 'params','GLuint64EXT *' ))
|
|
glGetUniformui64vNV.version = '2.0'
|
|
glGetUniformui64vNV.category = 'GL_NV_shader_buffer_load'
|
|
glGetUniformui64vNV.trace = True
|
|
glGetUniformui64vNV.play = True
|
|
gl.add(glGetUniformui64vNV)
|
|
|
|
glIsBufferResidentNV = Function('glIsBufferResidentNV')
|
|
glIsBufferResidentNV.ret = Return('GLboolean')
|
|
glIsBufferResidentNV.add( Input( 'target','GLenum' ))
|
|
glIsBufferResidentNV.version = '3.0'
|
|
glIsBufferResidentNV.category = 'GL_NV_shader_buffer_load'
|
|
glIsBufferResidentNV.trace = True
|
|
glIsBufferResidentNV.play = True
|
|
gl.add(glIsBufferResidentNV)
|
|
|
|
glIsNamedBufferResidentNV = Function('glIsNamedBufferResidentNV')
|
|
glIsNamedBufferResidentNV.ret = Return('GLboolean')
|
|
glIsNamedBufferResidentNV.add( Input( 'buffer','GLuint' ))
|
|
glIsNamedBufferResidentNV.version = '3.0'
|
|
glIsNamedBufferResidentNV.category = 'GL_NV_shader_buffer_load'
|
|
glIsNamedBufferResidentNV.trace = True
|
|
glIsNamedBufferResidentNV.play = True
|
|
gl.add(glIsNamedBufferResidentNV)
|
|
|
|
glMakeBufferNonResidentNV = Function('glMakeBufferNonResidentNV')
|
|
glMakeBufferNonResidentNV.ret = Return('void')
|
|
glMakeBufferNonResidentNV.add( Input( 'target','GLenum' ))
|
|
glMakeBufferNonResidentNV.version = '3.0'
|
|
glMakeBufferNonResidentNV.category = 'GL_NV_shader_buffer_load'
|
|
glMakeBufferNonResidentNV.trace = True
|
|
glMakeBufferNonResidentNV.play = True
|
|
gl.add(glMakeBufferNonResidentNV)
|
|
|
|
glMakeBufferResidentNV = Function('glMakeBufferResidentNV')
|
|
glMakeBufferResidentNV.ret = Return('void')
|
|
glMakeBufferResidentNV.add( Input( 'target','GLenum' ))
|
|
glMakeBufferResidentNV.add( Input( 'access','GLenum' ))
|
|
glMakeBufferResidentNV.version = '3.0'
|
|
glMakeBufferResidentNV.category = 'GL_NV_shader_buffer_load'
|
|
glMakeBufferResidentNV.trace = True
|
|
glMakeBufferResidentNV.play = True
|
|
gl.add(glMakeBufferResidentNV)
|
|
|
|
glMakeNamedBufferNonResidentNV = Function('glMakeNamedBufferNonResidentNV')
|
|
glMakeNamedBufferNonResidentNV.ret = Return('void')
|
|
glMakeNamedBufferNonResidentNV.add( Input( 'buffer','GLuint' ))
|
|
glMakeNamedBufferNonResidentNV.version = '3.0'
|
|
glMakeNamedBufferNonResidentNV.category = 'GL_NV_shader_buffer_load'
|
|
glMakeNamedBufferNonResidentNV.trace = True
|
|
glMakeNamedBufferNonResidentNV.play = True
|
|
gl.add(glMakeNamedBufferNonResidentNV)
|
|
|
|
glMakeNamedBufferResidentNV = Function('glMakeNamedBufferResidentNV')
|
|
glMakeNamedBufferResidentNV.ret = Return('void')
|
|
glMakeNamedBufferResidentNV.add( Input( 'buffer','GLuint' ))
|
|
glMakeNamedBufferResidentNV.add( Input( 'access','GLenum' ))
|
|
glMakeNamedBufferResidentNV.version = '3.0'
|
|
glMakeNamedBufferResidentNV.category = 'GL_NV_shader_buffer_load'
|
|
glMakeNamedBufferResidentNV.trace = True
|
|
glMakeNamedBufferResidentNV.play = True
|
|
gl.add(glMakeNamedBufferResidentNV)
|
|
|
|
glProgramUniformui64NV = Function('glProgramUniformui64NV')
|
|
glProgramUniformui64NV.ret = Return('void')
|
|
glProgramUniformui64NV.add( Input( 'program','GLuint' ))
|
|
glProgramUniformui64NV.add( Input( 'location','GLint' ))
|
|
glProgramUniformui64NV.add( Input( 'v0','GLuint64EXT' ))
|
|
glProgramUniformui64NV.version = '2.0'
|
|
glProgramUniformui64NV.category = 'GL_NV_shader_buffer_load'
|
|
glProgramUniformui64NV.trace = True
|
|
glProgramUniformui64NV.play = True
|
|
gl.add(glProgramUniformui64NV)
|
|
|
|
glProgramUniformui64vNV = Function('glProgramUniformui64vNV')
|
|
glProgramUniformui64vNV.ret = Return('void')
|
|
glProgramUniformui64vNV.add( Input( 'program','GLuint' ))
|
|
glProgramUniformui64vNV.add( Input( 'location','GLint' ))
|
|
glProgramUniformui64vNV.add( Input( 'count','GLsizei' ))
|
|
glProgramUniformui64vNV.add( Input( 'value','const GLuint64EXT *' ,size = 'count' ))
|
|
glProgramUniformui64vNV.version = '2.0'
|
|
glProgramUniformui64vNV.category = 'GL_NV_shader_buffer_load'
|
|
glProgramUniformui64vNV.trace = True
|
|
glProgramUniformui64vNV.play = True
|
|
gl.add(glProgramUniformui64vNV)
|
|
|
|
glUniformui64NV = Function('glUniformui64NV')
|
|
glUniformui64NV.ret = Return('void')
|
|
glUniformui64NV.add( Input( 'location','GLint' ))
|
|
glUniformui64NV.add( Input( 'v0','GLuint64EXT' ))
|
|
glUniformui64NV.version = '2.0'
|
|
glUniformui64NV.category = 'GL_NV_shader_buffer_load'
|
|
glUniformui64NV.trace = True
|
|
glUniformui64NV.play = True
|
|
gl.add(glUniformui64NV)
|
|
|
|
glUniformui64vNV = Function('glUniformui64vNV')
|
|
glUniformui64vNV.ret = Return('void')
|
|
glUniformui64vNV.add( Input( 'location','GLint' ))
|
|
glUniformui64vNV.add( Input( 'count','GLsizei' ))
|
|
glUniformui64vNV.add( Input( 'value','const GLuint64EXT *' ,size = 'count' ))
|
|
glUniformui64vNV.version = '2.0'
|
|
glUniformui64vNV.category = 'GL_NV_shader_buffer_load'
|
|
glUniformui64vNV.trace = True
|
|
glUniformui64vNV.play = True
|
|
gl.add(glUniformui64vNV)
|
|
|
|
# GL_NV_texture_barrier
|
|
|
|
glTextureBarrierNV = Function('glTextureBarrierNV')
|
|
glTextureBarrierNV.ret = Return('void')
|
|
glTextureBarrierNV.version = '1.3'
|
|
glTextureBarrierNV.category = 'GL_NV_texture_barrier'
|
|
glTextureBarrierNV.trace = True
|
|
glTextureBarrierNV.play = True
|
|
gl.add(glTextureBarrierNV)
|
|
|
|
# GL_NV_texture_multisample
|
|
|
|
glTexImage2DMultisampleCoverageNV = Function('glTexImage2DMultisampleCoverageNV')
|
|
glTexImage2DMultisampleCoverageNV.ret = Return('void')
|
|
glTexImage2DMultisampleCoverageNV.add( Input( 'target','GLenum' ))
|
|
glTexImage2DMultisampleCoverageNV.add( Input( 'coverageSamples','GLsizei' ))
|
|
glTexImage2DMultisampleCoverageNV.add( Input( 'colorSamples','GLsizei' ))
|
|
glTexImage2DMultisampleCoverageNV.add( Input( 'internalFormat','GLint' ))
|
|
glTexImage2DMultisampleCoverageNV.add( Input( 'width','GLsizei' ))
|
|
glTexImage2DMultisampleCoverageNV.add( Input( 'height','GLsizei' ))
|
|
glTexImage2DMultisampleCoverageNV.add( Input( 'fixedSampleLocations','GLboolean' ))
|
|
glTexImage2DMultisampleCoverageNV.version = ''
|
|
glTexImage2DMultisampleCoverageNV.category = 'GL_NV_texture_multisample'
|
|
glTexImage2DMultisampleCoverageNV.trace = True
|
|
glTexImage2DMultisampleCoverageNV.play = True
|
|
gl.add(glTexImage2DMultisampleCoverageNV)
|
|
|
|
glTexImage3DMultisampleCoverageNV = Function('glTexImage3DMultisampleCoverageNV')
|
|
glTexImage3DMultisampleCoverageNV.ret = Return('void')
|
|
glTexImage3DMultisampleCoverageNV.add( Input( 'target','GLenum' ))
|
|
glTexImage3DMultisampleCoverageNV.add( Input( 'coverageSamples','GLsizei' ))
|
|
glTexImage3DMultisampleCoverageNV.add( Input( 'colorSamples','GLsizei' ))
|
|
glTexImage3DMultisampleCoverageNV.add( Input( 'internalFormat','GLint' ))
|
|
glTexImage3DMultisampleCoverageNV.add( Input( 'width','GLsizei' ))
|
|
glTexImage3DMultisampleCoverageNV.add( Input( 'height','GLsizei' ))
|
|
glTexImage3DMultisampleCoverageNV.add( Input( 'depth','GLsizei' ))
|
|
glTexImage3DMultisampleCoverageNV.add( Input( 'fixedSampleLocations','GLboolean' ))
|
|
glTexImage3DMultisampleCoverageNV.version = ''
|
|
glTexImage3DMultisampleCoverageNV.category = 'GL_NV_texture_multisample'
|
|
glTexImage3DMultisampleCoverageNV.trace = True
|
|
glTexImage3DMultisampleCoverageNV.play = True
|
|
gl.add(glTexImage3DMultisampleCoverageNV)
|
|
|
|
glTextureImage2DMultisampleCoverageNV = Function('glTextureImage2DMultisampleCoverageNV')
|
|
glTextureImage2DMultisampleCoverageNV.ret = Return('void')
|
|
glTextureImage2DMultisampleCoverageNV.add( Input( 'texture','GLuint' ))
|
|
glTextureImage2DMultisampleCoverageNV.add( Input( 'target','GLenum' ))
|
|
glTextureImage2DMultisampleCoverageNV.add( Input( 'coverageSamples','GLsizei' ))
|
|
glTextureImage2DMultisampleCoverageNV.add( Input( 'colorSamples','GLsizei' ))
|
|
glTextureImage2DMultisampleCoverageNV.add( Input( 'internalFormat','GLint' ))
|
|
glTextureImage2DMultisampleCoverageNV.add( Input( 'width','GLsizei' ))
|
|
glTextureImage2DMultisampleCoverageNV.add( Input( 'height','GLsizei' ))
|
|
glTextureImage2DMultisampleCoverageNV.add( Input( 'fixedSampleLocations','GLboolean' ))
|
|
glTextureImage2DMultisampleCoverageNV.version = ''
|
|
glTextureImage2DMultisampleCoverageNV.category = 'GL_NV_texture_multisample'
|
|
glTextureImage2DMultisampleCoverageNV.trace = True
|
|
glTextureImage2DMultisampleCoverageNV.play = True
|
|
gl.add(glTextureImage2DMultisampleCoverageNV)
|
|
|
|
glTextureImage2DMultisampleNV = Function('glTextureImage2DMultisampleNV')
|
|
glTextureImage2DMultisampleNV.ret = Return('void')
|
|
glTextureImage2DMultisampleNV.add( Input( 'texture','GLuint' ))
|
|
glTextureImage2DMultisampleNV.add( Input( 'target','GLenum' ))
|
|
glTextureImage2DMultisampleNV.add( Input( 'samples','GLsizei' ))
|
|
glTextureImage2DMultisampleNV.add( Input( 'internalFormat','GLint' ))
|
|
glTextureImage2DMultisampleNV.add( Input( 'width','GLsizei' ))
|
|
glTextureImage2DMultisampleNV.add( Input( 'height','GLsizei' ))
|
|
glTextureImage2DMultisampleNV.add( Input( 'fixedSampleLocations','GLboolean' ))
|
|
glTextureImage2DMultisampleNV.version = ''
|
|
glTextureImage2DMultisampleNV.category = 'GL_NV_texture_multisample'
|
|
glTextureImage2DMultisampleNV.trace = True
|
|
glTextureImage2DMultisampleNV.play = True
|
|
gl.add(glTextureImage2DMultisampleNV)
|
|
|
|
glTextureImage3DMultisampleCoverageNV = Function('glTextureImage3DMultisampleCoverageNV')
|
|
glTextureImage3DMultisampleCoverageNV.ret = Return('void')
|
|
glTextureImage3DMultisampleCoverageNV.add( Input( 'texture','GLuint' ))
|
|
glTextureImage3DMultisampleCoverageNV.add( Input( 'target','GLenum' ))
|
|
glTextureImage3DMultisampleCoverageNV.add( Input( 'coverageSamples','GLsizei' ))
|
|
glTextureImage3DMultisampleCoverageNV.add( Input( 'colorSamples','GLsizei' ))
|
|
glTextureImage3DMultisampleCoverageNV.add( Input( 'internalFormat','GLint' ))
|
|
glTextureImage3DMultisampleCoverageNV.add( Input( 'width','GLsizei' ))
|
|
glTextureImage3DMultisampleCoverageNV.add( Input( 'height','GLsizei' ))
|
|
glTextureImage3DMultisampleCoverageNV.add( Input( 'depth','GLsizei' ))
|
|
glTextureImage3DMultisampleCoverageNV.add( Input( 'fixedSampleLocations','GLboolean' ))
|
|
glTextureImage3DMultisampleCoverageNV.version = ''
|
|
glTextureImage3DMultisampleCoverageNV.category = 'GL_NV_texture_multisample'
|
|
glTextureImage3DMultisampleCoverageNV.trace = True
|
|
glTextureImage3DMultisampleCoverageNV.play = True
|
|
gl.add(glTextureImage3DMultisampleCoverageNV)
|
|
|
|
glTextureImage3DMultisampleNV = Function('glTextureImage3DMultisampleNV')
|
|
glTextureImage3DMultisampleNV.ret = Return('void')
|
|
glTextureImage3DMultisampleNV.add( Input( 'texture','GLuint' ))
|
|
glTextureImage3DMultisampleNV.add( Input( 'target','GLenum' ))
|
|
glTextureImage3DMultisampleNV.add( Input( 'samples','GLsizei' ))
|
|
glTextureImage3DMultisampleNV.add( Input( 'internalFormat','GLint' ))
|
|
glTextureImage3DMultisampleNV.add( Input( 'width','GLsizei' ))
|
|
glTextureImage3DMultisampleNV.add( Input( 'height','GLsizei' ))
|
|
glTextureImage3DMultisampleNV.add( Input( 'depth','GLsizei' ))
|
|
glTextureImage3DMultisampleNV.add( Input( 'fixedSampleLocations','GLboolean' ))
|
|
glTextureImage3DMultisampleNV.version = ''
|
|
glTextureImage3DMultisampleNV.category = 'GL_NV_texture_multisample'
|
|
glTextureImage3DMultisampleNV.trace = True
|
|
glTextureImage3DMultisampleNV.play = True
|
|
gl.add(glTextureImage3DMultisampleNV)
|
|
|
|
# GL_NV_transform_feedback
|
|
|
|
glActiveVaryingNV = Function('glActiveVaryingNV')
|
|
glActiveVaryingNV.ret = Return('void')
|
|
glActiveVaryingNV.add( Input( 'program','GLuint' ))
|
|
glActiveVaryingNV.add( Input( 'name','const GLchar *' ))
|
|
glActiveVaryingNV.version = '1.5'
|
|
glActiveVaryingNV.category = 'GL_NV_transform_feedback'
|
|
glActiveVaryingNV.trace = True
|
|
glActiveVaryingNV.play = True
|
|
gl.add(glActiveVaryingNV)
|
|
|
|
glBeginTransformFeedbackNV = Function('glBeginTransformFeedbackNV')
|
|
glBeginTransformFeedbackNV.ret = Return('void')
|
|
glBeginTransformFeedbackNV.add( Input( 'primitiveMode','GLenum' ))
|
|
glBeginTransformFeedbackNV.version = '1.5'
|
|
glBeginTransformFeedbackNV.category = 'GL_NV_transform_feedback'
|
|
glBeginTransformFeedbackNV.trace = True
|
|
glBeginTransformFeedbackNV.play = True
|
|
gl.add(glBeginTransformFeedbackNV)
|
|
|
|
glBindBufferBaseNV = Function('glBindBufferBaseNV')
|
|
glBindBufferBaseNV.ret = Return('void')
|
|
glBindBufferBaseNV.add( Input( 'target','GLenum' ))
|
|
glBindBufferBaseNV.add( Input( 'index','GLuint' ))
|
|
glBindBufferBaseNV.add( Input( 'buffer','GLuint' ))
|
|
glBindBufferBaseNV.version = '1.5'
|
|
glBindBufferBaseNV.category = 'GL_NV_transform_feedback'
|
|
glBindBufferBaseNV.trace = True
|
|
glBindBufferBaseNV.play = True
|
|
gl.add(glBindBufferBaseNV)
|
|
|
|
glBindBufferOffsetNV = Function('glBindBufferOffsetNV')
|
|
glBindBufferOffsetNV.ret = Return('void')
|
|
glBindBufferOffsetNV.add( Input( 'target','GLenum' ))
|
|
glBindBufferOffsetNV.add( Input( 'index','GLuint' ))
|
|
glBindBufferOffsetNV.add( Input( 'buffer','GLuint' ))
|
|
glBindBufferOffsetNV.add( Input( 'offset','GLintptr' ))
|
|
glBindBufferOffsetNV.version = '1.5'
|
|
glBindBufferOffsetNV.category = 'GL_NV_transform_feedback'
|
|
glBindBufferOffsetNV.trace = True
|
|
glBindBufferOffsetNV.play = True
|
|
gl.add(glBindBufferOffsetNV)
|
|
|
|
glBindBufferRangeNV = Function('glBindBufferRangeNV')
|
|
glBindBufferRangeNV.ret = Return('void')
|
|
glBindBufferRangeNV.add( Input( 'target','GLenum' ))
|
|
glBindBufferRangeNV.add( Input( 'index','GLuint' ))
|
|
glBindBufferRangeNV.add( Input( 'buffer','GLuint' ))
|
|
glBindBufferRangeNV.add( Input( 'offset','GLintptr' ))
|
|
glBindBufferRangeNV.add( Input( 'size','GLsizeiptr' ))
|
|
glBindBufferRangeNV.version = '1.5'
|
|
glBindBufferRangeNV.category = 'GL_NV_transform_feedback'
|
|
glBindBufferRangeNV.trace = True
|
|
glBindBufferRangeNV.play = True
|
|
gl.add(glBindBufferRangeNV)
|
|
|
|
glEndTransformFeedbackNV = Function('glEndTransformFeedbackNV')
|
|
glEndTransformFeedbackNV.ret = Return('void')
|
|
glEndTransformFeedbackNV.version = '1.5'
|
|
glEndTransformFeedbackNV.category = 'GL_NV_transform_feedback'
|
|
glEndTransformFeedbackNV.trace = True
|
|
glEndTransformFeedbackNV.play = True
|
|
gl.add(glEndTransformFeedbackNV)
|
|
|
|
glGetActiveVaryingNV = Function('glGetActiveVaryingNV')
|
|
glGetActiveVaryingNV.ret = Return('void')
|
|
glGetActiveVaryingNV.add( Input( 'program','GLuint' ))
|
|
glGetActiveVaryingNV.add( Input( 'index','GLuint' ))
|
|
glGetActiveVaryingNV.add( Input( 'bufSize','GLsizei' ))
|
|
glGetActiveVaryingNV.add( Output( 'length','GLsizei *' ,size = 1 ))
|
|
glGetActiveVaryingNV.add( Output( 'size','GLsizei *' ,size = 1 ))
|
|
glGetActiveVaryingNV.add( Output( 'type','GLenum *' ,size = 1 ))
|
|
glGetActiveVaryingNV.add( Output( 'name','GLchar *' ,maxSize = 'bufSize' ))
|
|
glGetActiveVaryingNV.version = '1.5'
|
|
glGetActiveVaryingNV.category = 'GL_NV_transform_feedback'
|
|
glGetActiveVaryingNV.trace = True
|
|
glGetActiveVaryingNV.play = False
|
|
gl.add(glGetActiveVaryingNV)
|
|
|
|
glGetTransformFeedbackVaryingNV = Function('glGetTransformFeedbackVaryingNV')
|
|
glGetTransformFeedbackVaryingNV.ret = Return('void')
|
|
glGetTransformFeedbackVaryingNV.add( Input( 'program','GLuint' ))
|
|
glGetTransformFeedbackVaryingNV.add( Input( 'index','GLuint' ))
|
|
glGetTransformFeedbackVaryingNV.add( Output( 'location','GLint *' ,size = 1 ))
|
|
glGetTransformFeedbackVaryingNV.version = '1.5'
|
|
glGetTransformFeedbackVaryingNV.category = 'GL_NV_transform_feedback'
|
|
glGetTransformFeedbackVaryingNV.trace = True
|
|
glGetTransformFeedbackVaryingNV.play = True
|
|
gl.add(glGetTransformFeedbackVaryingNV)
|
|
|
|
glGetVaryingLocationNV = Function('glGetVaryingLocationNV')
|
|
glGetVaryingLocationNV.ret = Return('GLint')
|
|
glGetVaryingLocationNV.add( Input( 'program','GLuint' ))
|
|
glGetVaryingLocationNV.add( Input( 'name','const GLchar *' ))
|
|
glGetVaryingLocationNV.version = '1.5'
|
|
glGetVaryingLocationNV.category = 'GL_NV_transform_feedback'
|
|
glGetVaryingLocationNV.trace = True
|
|
glGetVaryingLocationNV.play = True
|
|
gl.add(glGetVaryingLocationNV)
|
|
|
|
glTransformFeedbackAttribsNV = Function('glTransformFeedbackAttribsNV')
|
|
glTransformFeedbackAttribsNV.ret = Return('void')
|
|
glTransformFeedbackAttribsNV.add( Input( 'count','GLuint' ))
|
|
glTransformFeedbackAttribsNV.add( Input( 'attribs','const GLint *' ))
|
|
glTransformFeedbackAttribsNV.add( Input( 'bufferMode','GLenum' ))
|
|
glTransformFeedbackAttribsNV.version = '1.5'
|
|
glTransformFeedbackAttribsNV.category = 'GL_NV_transform_feedback'
|
|
glTransformFeedbackAttribsNV.trace = True
|
|
glTransformFeedbackAttribsNV.play = True
|
|
gl.add(glTransformFeedbackAttribsNV)
|
|
|
|
glTransformFeedbackVaryingsNV = Function('glTransformFeedbackVaryingsNV')
|
|
glTransformFeedbackVaryingsNV.ret = Return('void')
|
|
glTransformFeedbackVaryingsNV.add( Input( 'program','GLuint' ))
|
|
glTransformFeedbackVaryingsNV.add( Input( 'count','GLsizei' ))
|
|
glTransformFeedbackVaryingsNV.add( Input( 'locations','const GLint *' ,size = 'count' ))
|
|
glTransformFeedbackVaryingsNV.add( Input( 'bufferMode','GLenum' ))
|
|
glTransformFeedbackVaryingsNV.version = '1.5'
|
|
glTransformFeedbackVaryingsNV.category = 'GL_NV_transform_feedback'
|
|
glTransformFeedbackVaryingsNV.trace = True
|
|
glTransformFeedbackVaryingsNV.play = True
|
|
gl.add(glTransformFeedbackVaryingsNV)
|
|
|
|
# GL_NV_transform_feedback2
|
|
|
|
glBindTransformFeedbackNV = Function('glBindTransformFeedbackNV')
|
|
glBindTransformFeedbackNV.ret = Return('void')
|
|
glBindTransformFeedbackNV.add( Input( 'target','GLenum' ))
|
|
glBindTransformFeedbackNV.add( Input( 'id','GLuint' ))
|
|
glBindTransformFeedbackNV.version = '2.0'
|
|
glBindTransformFeedbackNV.category = 'GL_NV_transform_feedback2'
|
|
glBindTransformFeedbackNV.trace = True
|
|
glBindTransformFeedbackNV.play = True
|
|
gl.add(glBindTransformFeedbackNV)
|
|
|
|
glDeleteTransformFeedbacksNV = Function('glDeleteTransformFeedbacksNV')
|
|
glDeleteTransformFeedbacksNV.ret = Return('void')
|
|
glDeleteTransformFeedbacksNV.add( Input( 'n','GLsizei' ))
|
|
glDeleteTransformFeedbacksNV.add( Input( 'ids','const GLuint *' ,size = 'n' ))
|
|
glDeleteTransformFeedbacksNV.version = '2.0'
|
|
glDeleteTransformFeedbacksNV.category = 'GL_NV_transform_feedback2'
|
|
glDeleteTransformFeedbacksNV.trace = True
|
|
glDeleteTransformFeedbacksNV.play = True
|
|
gl.add(glDeleteTransformFeedbacksNV)
|
|
|
|
glDrawTransformFeedbackNV = Function('glDrawTransformFeedbackNV')
|
|
glDrawTransformFeedbackNV.ret = Return('void')
|
|
glDrawTransformFeedbackNV.add( Input( 'mode','GLenum' ))
|
|
glDrawTransformFeedbackNV.add( Input( 'name','GLuint' ))
|
|
glDrawTransformFeedbackNV.version = '2.0'
|
|
glDrawTransformFeedbackNV.category = 'GL_NV_transform_feedback2'
|
|
glDrawTransformFeedbackNV.trace = True
|
|
glDrawTransformFeedbackNV.play = True
|
|
gl.add(glDrawTransformFeedbackNV)
|
|
|
|
glGenTransformFeedbacksNV = Function('glGenTransformFeedbacksNV')
|
|
glGenTransformFeedbacksNV.ret = Return('void')
|
|
glGenTransformFeedbacksNV.add( Input( 'n','GLsizei' ))
|
|
glGenTransformFeedbacksNV.add( Output( 'ids','GLuint *' ,size = 'n' ))
|
|
glGenTransformFeedbacksNV.version = '2.0'
|
|
glGenTransformFeedbacksNV.category = 'GL_NV_transform_feedback2'
|
|
glGenTransformFeedbacksNV.trace = True
|
|
glGenTransformFeedbacksNV.play = True
|
|
gl.add(glGenTransformFeedbacksNV)
|
|
|
|
glIsTransformFeedbackNV = Function('glIsTransformFeedbackNV')
|
|
glIsTransformFeedbackNV.ret = Return('GLboolean')
|
|
glIsTransformFeedbackNV.add( Input( 'id','GLuint' ))
|
|
glIsTransformFeedbackNV.version = '2.0'
|
|
glIsTransformFeedbackNV.category = 'GL_NV_transform_feedback2'
|
|
glIsTransformFeedbackNV.trace = True
|
|
glIsTransformFeedbackNV.play = True
|
|
gl.add(glIsTransformFeedbackNV)
|
|
|
|
glPauseTransformFeedbackNV = Function('glPauseTransformFeedbackNV')
|
|
glPauseTransformFeedbackNV.ret = Return('void')
|
|
glPauseTransformFeedbackNV.version = '2.0'
|
|
glPauseTransformFeedbackNV.category = 'GL_NV_transform_feedback2'
|
|
glPauseTransformFeedbackNV.trace = True
|
|
glPauseTransformFeedbackNV.play = True
|
|
gl.add(glPauseTransformFeedbackNV)
|
|
|
|
glResumeTransformFeedbackNV = Function('glResumeTransformFeedbackNV')
|
|
glResumeTransformFeedbackNV.ret = Return('void')
|
|
glResumeTransformFeedbackNV.version = '2.0'
|
|
glResumeTransformFeedbackNV.category = 'GL_NV_transform_feedback2'
|
|
glResumeTransformFeedbackNV.trace = True
|
|
glResumeTransformFeedbackNV.play = True
|
|
gl.add(glResumeTransformFeedbackNV)
|
|
|
|
# GL_NV_vdpau_interop
|
|
|
|
glVDPAUFiniNV = Function('glVDPAUFiniNV')
|
|
glVDPAUFiniNV.ret = Return('void')
|
|
glVDPAUFiniNV.version = '3.2'
|
|
glVDPAUFiniNV.category = 'GL_NV_vdpau_interop'
|
|
glVDPAUFiniNV.trace = True
|
|
glVDPAUFiniNV.play = True
|
|
gl.add(glVDPAUFiniNV)
|
|
|
|
glVDPAUGetSurfaceivNV = Function('glVDPAUGetSurfaceivNV')
|
|
glVDPAUGetSurfaceivNV.ret = Return('void')
|
|
glVDPAUGetSurfaceivNV.add( Input( 'surface','GLvdpauSurfaceNV' ))
|
|
glVDPAUGetSurfaceivNV.add( Input( 'pname','GLenum' ))
|
|
glVDPAUGetSurfaceivNV.add( Input( 'bufSize','GLsizei' ))
|
|
glVDPAUGetSurfaceivNV.add( Output( 'length','GLsizei *' ,size = 1 ))
|
|
glVDPAUGetSurfaceivNV.add( Output( 'values','GLint *' ,size = 'bufSize' ))
|
|
glVDPAUGetSurfaceivNV.version = '3.2'
|
|
glVDPAUGetSurfaceivNV.category = 'GL_NV_vdpau_interop'
|
|
glVDPAUGetSurfaceivNV.trace = True
|
|
glVDPAUGetSurfaceivNV.play = True
|
|
gl.add(glVDPAUGetSurfaceivNV)
|
|
|
|
glVDPAUInitNV = Function('glVDPAUInitNV')
|
|
glVDPAUInitNV.ret = Return('void')
|
|
glVDPAUInitNV.add( Input( 'vdpDevice','const GLvoid *' ))
|
|
glVDPAUInitNV.add( Input( 'getProcAddress','const GLvoid *' ))
|
|
glVDPAUInitNV.version = '3.2'
|
|
glVDPAUInitNV.category = 'GL_NV_vdpau_interop'
|
|
glVDPAUInitNV.trace = True
|
|
glVDPAUInitNV.play = True
|
|
gl.add(glVDPAUInitNV)
|
|
|
|
glVDPAUIsSurfaceNV = Function('glVDPAUIsSurfaceNV')
|
|
glVDPAUIsSurfaceNV.ret = Return('GLboolean')
|
|
glVDPAUIsSurfaceNV.add( Input( 'surface','GLvdpauSurfaceNV' ))
|
|
glVDPAUIsSurfaceNV.version = '3.2'
|
|
glVDPAUIsSurfaceNV.category = 'GL_NV_vdpau_interop'
|
|
glVDPAUIsSurfaceNV.trace = True
|
|
glVDPAUIsSurfaceNV.play = True
|
|
gl.add(glVDPAUIsSurfaceNV)
|
|
|
|
glVDPAUMapSurfacesNV = Function('glVDPAUMapSurfacesNV')
|
|
glVDPAUMapSurfacesNV.ret = Return('void')
|
|
glVDPAUMapSurfacesNV.add( Input( 'numSurfaces','GLsizei' ))
|
|
glVDPAUMapSurfacesNV.add( Input( 'surfaces','const GLvdpauSurfaceNV *' ,size = 'numSurfaces' ))
|
|
glVDPAUMapSurfacesNV.version = '3.2'
|
|
glVDPAUMapSurfacesNV.category = 'GL_NV_vdpau_interop'
|
|
glVDPAUMapSurfacesNV.trace = True
|
|
glVDPAUMapSurfacesNV.play = True
|
|
gl.add(glVDPAUMapSurfacesNV)
|
|
|
|
glVDPAURegisterOutputSurfaceNV = Function('glVDPAURegisterOutputSurfaceNV')
|
|
glVDPAURegisterOutputSurfaceNV.ret = Return('GLvdpauSurfaceNV')
|
|
glVDPAURegisterOutputSurfaceNV.add( Input( 'vdpSurface','const GLvoid *' ))
|
|
glVDPAURegisterOutputSurfaceNV.add( Input( 'target','GLenum' ))
|
|
glVDPAURegisterOutputSurfaceNV.add( Input( 'numTextureNames','GLsizei' ))
|
|
glVDPAURegisterOutputSurfaceNV.add( Input( 'textureNames','const GLuint *' ,size = 'numTextureNames' ))
|
|
glVDPAURegisterOutputSurfaceNV.version = '3.2'
|
|
glVDPAURegisterOutputSurfaceNV.category = 'GL_NV_vdpau_interop'
|
|
glVDPAURegisterOutputSurfaceNV.trace = True
|
|
glVDPAURegisterOutputSurfaceNV.play = True
|
|
gl.add(glVDPAURegisterOutputSurfaceNV)
|
|
|
|
glVDPAURegisterVideoSurfaceNV = Function('glVDPAURegisterVideoSurfaceNV')
|
|
glVDPAURegisterVideoSurfaceNV.ret = Return('GLvdpauSurfaceNV')
|
|
glVDPAURegisterVideoSurfaceNV.add( Input( 'vdpSurface','const GLvoid *' ))
|
|
glVDPAURegisterVideoSurfaceNV.add( Input( 'target','GLenum' ))
|
|
glVDPAURegisterVideoSurfaceNV.add( Input( 'numTextureNames','GLsizei' ))
|
|
glVDPAURegisterVideoSurfaceNV.add( Input( 'textureNames','const GLuint *' ,size = 'numTextureNames' ))
|
|
glVDPAURegisterVideoSurfaceNV.version = '3.2'
|
|
glVDPAURegisterVideoSurfaceNV.category = 'GL_NV_vdpau_interop'
|
|
glVDPAURegisterVideoSurfaceNV.trace = True
|
|
glVDPAURegisterVideoSurfaceNV.play = True
|
|
gl.add(glVDPAURegisterVideoSurfaceNV)
|
|
|
|
glVDPAUSurfaceAccessNV = Function('glVDPAUSurfaceAccessNV')
|
|
glVDPAUSurfaceAccessNV.ret = Return('void')
|
|
glVDPAUSurfaceAccessNV.add( Input( 'surface','GLvdpauSurfaceNV' ))
|
|
glVDPAUSurfaceAccessNV.add( Input( 'access','GLenum' ))
|
|
glVDPAUSurfaceAccessNV.version = '3.2'
|
|
glVDPAUSurfaceAccessNV.category = 'GL_NV_vdpau_interop'
|
|
glVDPAUSurfaceAccessNV.trace = True
|
|
glVDPAUSurfaceAccessNV.play = True
|
|
gl.add(glVDPAUSurfaceAccessNV)
|
|
|
|
glVDPAUUnmapSurfacesNV = Function('glVDPAUUnmapSurfacesNV')
|
|
glVDPAUUnmapSurfacesNV.ret = Return('void')
|
|
glVDPAUUnmapSurfacesNV.add( Input( 'numSurfaces','GLsizei' ))
|
|
glVDPAUUnmapSurfacesNV.add( Input( 'surfaces','const GLvdpauSurfaceNV *' ,size = 'numSurfaces' ))
|
|
glVDPAUUnmapSurfacesNV.version = '3.2'
|
|
glVDPAUUnmapSurfacesNV.category = 'GL_NV_vdpau_interop'
|
|
glVDPAUUnmapSurfacesNV.trace = True
|
|
glVDPAUUnmapSurfacesNV.play = True
|
|
gl.add(glVDPAUUnmapSurfacesNV)
|
|
|
|
glVDPAUUnregisterSurfaceNV = Function('glVDPAUUnregisterSurfaceNV')
|
|
glVDPAUUnregisterSurfaceNV.ret = Return('void')
|
|
glVDPAUUnregisterSurfaceNV.add( Input( 'surface','GLvdpauSurfaceNV' ))
|
|
glVDPAUUnregisterSurfaceNV.version = '3.2'
|
|
glVDPAUUnregisterSurfaceNV.category = 'GL_NV_vdpau_interop'
|
|
glVDPAUUnregisterSurfaceNV.trace = True
|
|
glVDPAUUnregisterSurfaceNV.play = True
|
|
gl.add(glVDPAUUnregisterSurfaceNV)
|
|
|
|
# GL_NV_vertex_array_range
|
|
|
|
glFlushVertexArrayRangeNV = Function('glFlushVertexArrayRangeNV')
|
|
glFlushVertexArrayRangeNV.ret = Return('void')
|
|
glFlushVertexArrayRangeNV.version = '1.1'
|
|
glFlushVertexArrayRangeNV.category = 'GL_NV_vertex_array_range'
|
|
glFlushVertexArrayRangeNV.trace = True
|
|
glFlushVertexArrayRangeNV.play = True
|
|
gl.add(glFlushVertexArrayRangeNV)
|
|
|
|
glVertexArrayRangeNV = Function('glVertexArrayRangeNV')
|
|
glVertexArrayRangeNV.ret = Return('void')
|
|
glVertexArrayRangeNV.add( Input( 'size','GLsizei' ))
|
|
glVertexArrayRangeNV.add( Input( 'pointer','const GLvoid *' ))
|
|
glVertexArrayRangeNV.version = '1.1'
|
|
glVertexArrayRangeNV.category = 'GL_NV_vertex_array_range'
|
|
glVertexArrayRangeNV.trace = True
|
|
glVertexArrayRangeNV.play = True
|
|
gl.add(glVertexArrayRangeNV)
|
|
|
|
# GL_NV_vertex_attrib_integer_64bit
|
|
|
|
glGetVertexAttribLi64vNV = Function('glGetVertexAttribLi64vNV')
|
|
glGetVertexAttribLi64vNV.ret = Return('void')
|
|
glGetVertexAttribLi64vNV.add( Input( 'index','GLuint' ))
|
|
glGetVertexAttribLi64vNV.add( Input( 'pname','GLenum' ))
|
|
glGetVertexAttribLi64vNV.add( Output( 'params','GLint64EXT *' ,size = 1 ))
|
|
glGetVertexAttribLi64vNV.version = ''
|
|
glGetVertexAttribLi64vNV.category = 'GL_NV_vertex_attrib_integer_64bit'
|
|
glGetVertexAttribLi64vNV.trace = True
|
|
glGetVertexAttribLi64vNV.play = True
|
|
gl.add(glGetVertexAttribLi64vNV)
|
|
|
|
glGetVertexAttribLui64vNV = Function('glGetVertexAttribLui64vNV')
|
|
glGetVertexAttribLui64vNV.ret = Return('void')
|
|
glGetVertexAttribLui64vNV.add( Input( 'index','GLuint' ))
|
|
glGetVertexAttribLui64vNV.add( Input( 'pname','GLenum' ))
|
|
glGetVertexAttribLui64vNV.add( Output( 'params','GLuint64EXT *' ,size = 1 ))
|
|
glGetVertexAttribLui64vNV.version = ''
|
|
glGetVertexAttribLui64vNV.category = 'GL_NV_vertex_attrib_integer_64bit'
|
|
glGetVertexAttribLui64vNV.trace = True
|
|
glGetVertexAttribLui64vNV.play = True
|
|
gl.add(glGetVertexAttribLui64vNV)
|
|
|
|
glVertexAttribL1i64NV = Function('glVertexAttribL1i64NV')
|
|
glVertexAttribL1i64NV.ret = Return('void')
|
|
glVertexAttribL1i64NV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL1i64NV.add( Input( 'x','GLint64EXT' ))
|
|
glVertexAttribL1i64NV.version = ''
|
|
glVertexAttribL1i64NV.category = 'GL_NV_vertex_attrib_integer_64bit'
|
|
glVertexAttribL1i64NV.trace = True
|
|
glVertexAttribL1i64NV.play = True
|
|
gl.add(glVertexAttribL1i64NV)
|
|
|
|
glVertexAttribL1i64vNV = Function('glVertexAttribL1i64vNV')
|
|
glVertexAttribL1i64vNV.ret = Return('void')
|
|
glVertexAttribL1i64vNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL1i64vNV.add( Input( 'v','const GLint64EXT *' ,size = 1 ))
|
|
glVertexAttribL1i64vNV.version = ''
|
|
glVertexAttribL1i64vNV.category = 'GL_NV_vertex_attrib_integer_64bit'
|
|
glVertexAttribL1i64vNV.trace = True
|
|
glVertexAttribL1i64vNV.play = True
|
|
gl.add(glVertexAttribL1i64vNV)
|
|
|
|
glVertexAttribL1ui64NV = Function('glVertexAttribL1ui64NV')
|
|
glVertexAttribL1ui64NV.ret = Return('void')
|
|
glVertexAttribL1ui64NV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL1ui64NV.add( Input( 'x','GLuint64EXT' ))
|
|
glVertexAttribL1ui64NV.version = ''
|
|
glVertexAttribL1ui64NV.category = 'GL_NV_vertex_attrib_integer_64bit'
|
|
glVertexAttribL1ui64NV.trace = True
|
|
glVertexAttribL1ui64NV.play = True
|
|
gl.add(glVertexAttribL1ui64NV)
|
|
|
|
glVertexAttribL1ui64vNV = Function('glVertexAttribL1ui64vNV')
|
|
glVertexAttribL1ui64vNV.ret = Return('void')
|
|
glVertexAttribL1ui64vNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL1ui64vNV.add( Input( 'v','const GLuint64EXT *' ,size = 1 ))
|
|
glVertexAttribL1ui64vNV.version = ''
|
|
glVertexAttribL1ui64vNV.category = 'GL_NV_vertex_attrib_integer_64bit'
|
|
glVertexAttribL1ui64vNV.trace = True
|
|
glVertexAttribL1ui64vNV.play = True
|
|
gl.add(glVertexAttribL1ui64vNV)
|
|
|
|
glVertexAttribL2i64NV = Function('glVertexAttribL2i64NV')
|
|
glVertexAttribL2i64NV.ret = Return('void')
|
|
glVertexAttribL2i64NV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL2i64NV.add( Input( 'x','GLint64EXT' ))
|
|
glVertexAttribL2i64NV.add( Input( 'y','GLint64EXT' ))
|
|
glVertexAttribL2i64NV.version = ''
|
|
glVertexAttribL2i64NV.category = 'GL_NV_vertex_attrib_integer_64bit'
|
|
glVertexAttribL2i64NV.trace = True
|
|
glVertexAttribL2i64NV.play = True
|
|
gl.add(glVertexAttribL2i64NV)
|
|
|
|
glVertexAttribL2i64vNV = Function('glVertexAttribL2i64vNV')
|
|
glVertexAttribL2i64vNV.ret = Return('void')
|
|
glVertexAttribL2i64vNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL2i64vNV.add( Input( 'v','const GLint64EXT *' ,size = 2 ))
|
|
glVertexAttribL2i64vNV.version = ''
|
|
glVertexAttribL2i64vNV.category = 'GL_NV_vertex_attrib_integer_64bit'
|
|
glVertexAttribL2i64vNV.trace = True
|
|
glVertexAttribL2i64vNV.play = True
|
|
gl.add(glVertexAttribL2i64vNV)
|
|
|
|
glVertexAttribL2ui64NV = Function('glVertexAttribL2ui64NV')
|
|
glVertexAttribL2ui64NV.ret = Return('void')
|
|
glVertexAttribL2ui64NV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL2ui64NV.add( Input( 'x','GLuint64EXT' ))
|
|
glVertexAttribL2ui64NV.add( Input( 'y','GLuint64EXT' ))
|
|
glVertexAttribL2ui64NV.version = ''
|
|
glVertexAttribL2ui64NV.category = 'GL_NV_vertex_attrib_integer_64bit'
|
|
glVertexAttribL2ui64NV.trace = True
|
|
glVertexAttribL2ui64NV.play = True
|
|
gl.add(glVertexAttribL2ui64NV)
|
|
|
|
glVertexAttribL2ui64vNV = Function('glVertexAttribL2ui64vNV')
|
|
glVertexAttribL2ui64vNV.ret = Return('void')
|
|
glVertexAttribL2ui64vNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL2ui64vNV.add( Input( 'v','const GLuint64EXT *' ,size = 2 ))
|
|
glVertexAttribL2ui64vNV.version = ''
|
|
glVertexAttribL2ui64vNV.category = 'GL_NV_vertex_attrib_integer_64bit'
|
|
glVertexAttribL2ui64vNV.trace = True
|
|
glVertexAttribL2ui64vNV.play = True
|
|
gl.add(glVertexAttribL2ui64vNV)
|
|
|
|
glVertexAttribL3i64NV = Function('glVertexAttribL3i64NV')
|
|
glVertexAttribL3i64NV.ret = Return('void')
|
|
glVertexAttribL3i64NV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL3i64NV.add( Input( 'x','GLint64EXT' ))
|
|
glVertexAttribL3i64NV.add( Input( 'y','GLint64EXT' ))
|
|
glVertexAttribL3i64NV.add( Input( 'z','GLint64EXT' ))
|
|
glVertexAttribL3i64NV.version = ''
|
|
glVertexAttribL3i64NV.category = 'GL_NV_vertex_attrib_integer_64bit'
|
|
glVertexAttribL3i64NV.trace = True
|
|
glVertexAttribL3i64NV.play = True
|
|
gl.add(glVertexAttribL3i64NV)
|
|
|
|
glVertexAttribL3i64vNV = Function('glVertexAttribL3i64vNV')
|
|
glVertexAttribL3i64vNV.ret = Return('void')
|
|
glVertexAttribL3i64vNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL3i64vNV.add( Input( 'v','const GLint64EXT *' ,size = 3 ))
|
|
glVertexAttribL3i64vNV.version = ''
|
|
glVertexAttribL3i64vNV.category = 'GL_NV_vertex_attrib_integer_64bit'
|
|
glVertexAttribL3i64vNV.trace = True
|
|
glVertexAttribL3i64vNV.play = True
|
|
gl.add(glVertexAttribL3i64vNV)
|
|
|
|
glVertexAttribL3ui64NV = Function('glVertexAttribL3ui64NV')
|
|
glVertexAttribL3ui64NV.ret = Return('void')
|
|
glVertexAttribL3ui64NV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL3ui64NV.add( Input( 'x','GLuint64EXT' ))
|
|
glVertexAttribL3ui64NV.add( Input( 'y','GLuint64EXT' ))
|
|
glVertexAttribL3ui64NV.add( Input( 'z','GLuint64EXT' ))
|
|
glVertexAttribL3ui64NV.version = ''
|
|
glVertexAttribL3ui64NV.category = 'GL_NV_vertex_attrib_integer_64bit'
|
|
glVertexAttribL3ui64NV.trace = True
|
|
glVertexAttribL3ui64NV.play = True
|
|
gl.add(glVertexAttribL3ui64NV)
|
|
|
|
glVertexAttribL3ui64vNV = Function('glVertexAttribL3ui64vNV')
|
|
glVertexAttribL3ui64vNV.ret = Return('void')
|
|
glVertexAttribL3ui64vNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL3ui64vNV.add( Input( 'v','const GLuint64EXT *' ,size = 3 ))
|
|
glVertexAttribL3ui64vNV.version = ''
|
|
glVertexAttribL3ui64vNV.category = 'GL_NV_vertex_attrib_integer_64bit'
|
|
glVertexAttribL3ui64vNV.trace = True
|
|
glVertexAttribL3ui64vNV.play = True
|
|
gl.add(glVertexAttribL3ui64vNV)
|
|
|
|
glVertexAttribL4i64NV = Function('glVertexAttribL4i64NV')
|
|
glVertexAttribL4i64NV.ret = Return('void')
|
|
glVertexAttribL4i64NV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL4i64NV.add( Input( 'x','GLint64EXT' ))
|
|
glVertexAttribL4i64NV.add( Input( 'y','GLint64EXT' ))
|
|
glVertexAttribL4i64NV.add( Input( 'z','GLint64EXT' ))
|
|
glVertexAttribL4i64NV.add( Input( 'w','GLint64EXT' ))
|
|
glVertexAttribL4i64NV.version = ''
|
|
glVertexAttribL4i64NV.category = 'GL_NV_vertex_attrib_integer_64bit'
|
|
glVertexAttribL4i64NV.trace = True
|
|
glVertexAttribL4i64NV.play = True
|
|
gl.add(glVertexAttribL4i64NV)
|
|
|
|
glVertexAttribL4i64vNV = Function('glVertexAttribL4i64vNV')
|
|
glVertexAttribL4i64vNV.ret = Return('void')
|
|
glVertexAttribL4i64vNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL4i64vNV.add( Input( 'v','const GLint64EXT *' ,size = 4 ))
|
|
glVertexAttribL4i64vNV.version = ''
|
|
glVertexAttribL4i64vNV.category = 'GL_NV_vertex_attrib_integer_64bit'
|
|
glVertexAttribL4i64vNV.trace = True
|
|
glVertexAttribL4i64vNV.play = True
|
|
gl.add(glVertexAttribL4i64vNV)
|
|
|
|
glVertexAttribL4ui64NV = Function('glVertexAttribL4ui64NV')
|
|
glVertexAttribL4ui64NV.ret = Return('void')
|
|
glVertexAttribL4ui64NV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL4ui64NV.add( Input( 'x','GLuint64EXT' ))
|
|
glVertexAttribL4ui64NV.add( Input( 'y','GLuint64EXT' ))
|
|
glVertexAttribL4ui64NV.add( Input( 'z','GLuint64EXT' ))
|
|
glVertexAttribL4ui64NV.add( Input( 'w','GLuint64EXT' ))
|
|
glVertexAttribL4ui64NV.version = ''
|
|
glVertexAttribL4ui64NV.category = 'GL_NV_vertex_attrib_integer_64bit'
|
|
glVertexAttribL4ui64NV.trace = True
|
|
glVertexAttribL4ui64NV.play = True
|
|
gl.add(glVertexAttribL4ui64NV)
|
|
|
|
glVertexAttribL4ui64vNV = Function('glVertexAttribL4ui64vNV')
|
|
glVertexAttribL4ui64vNV.ret = Return('void')
|
|
glVertexAttribL4ui64vNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribL4ui64vNV.add( Input( 'v','const GLuint64EXT *' ,size = 4 ))
|
|
glVertexAttribL4ui64vNV.version = ''
|
|
glVertexAttribL4ui64vNV.category = 'GL_NV_vertex_attrib_integer_64bit'
|
|
glVertexAttribL4ui64vNV.trace = True
|
|
glVertexAttribL4ui64vNV.play = True
|
|
gl.add(glVertexAttribL4ui64vNV)
|
|
|
|
glVertexAttribLFormatNV = Function('glVertexAttribLFormatNV')
|
|
glVertexAttribLFormatNV.ret = Return('void')
|
|
glVertexAttribLFormatNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribLFormatNV.add( Input( 'size','GLint' ))
|
|
glVertexAttribLFormatNV.add( Input( 'type','GLenum' ))
|
|
glVertexAttribLFormatNV.add( Input( 'stride','GLsizei' ))
|
|
glVertexAttribLFormatNV.version = '3.0'
|
|
glVertexAttribLFormatNV.category = 'GL_NV_vertex_attrib_integer_64bit'
|
|
glVertexAttribLFormatNV.trace = True
|
|
glVertexAttribLFormatNV.play = True
|
|
gl.add(glVertexAttribLFormatNV)
|
|
|
|
# GL_NV_vertex_buffer_unified_memory
|
|
|
|
glBufferAddressRangeNV = Function('glBufferAddressRangeNV')
|
|
glBufferAddressRangeNV.ret = Return('void')
|
|
glBufferAddressRangeNV.add( Input( 'pname','GLenum' ))
|
|
glBufferAddressRangeNV.add( Input( 'index','GLuint' ))
|
|
glBufferAddressRangeNV.add( Input( 'address','GLuint64EXT' ))
|
|
glBufferAddressRangeNV.add( Input( 'length','GLsizeiptr' ))
|
|
glBufferAddressRangeNV.version = '3.0'
|
|
glBufferAddressRangeNV.category = 'GL_NV_vertex_buffer_unified_memory'
|
|
glBufferAddressRangeNV.trace = True
|
|
glBufferAddressRangeNV.play = True
|
|
gl.add(glBufferAddressRangeNV)
|
|
|
|
glColorFormatNV = Function('glColorFormatNV')
|
|
glColorFormatNV.ret = Return('void')
|
|
glColorFormatNV.add( Input( 'size','GLint' ))
|
|
glColorFormatNV.add( Input( 'type','GLenum' ))
|
|
glColorFormatNV.add( Input( 'stride','GLsizei' ))
|
|
glColorFormatNV.version = '3.0'
|
|
glColorFormatNV.category = 'GL_NV_vertex_buffer_unified_memory'
|
|
glColorFormatNV.trace = True
|
|
glColorFormatNV.play = True
|
|
gl.add(glColorFormatNV)
|
|
|
|
glEdgeFlagFormatNV = Function('glEdgeFlagFormatNV')
|
|
glEdgeFlagFormatNV.ret = Return('void')
|
|
glEdgeFlagFormatNV.add( Input( 'stride','GLsizei' ))
|
|
glEdgeFlagFormatNV.version = '3.0'
|
|
glEdgeFlagFormatNV.category = 'GL_NV_vertex_buffer_unified_memory'
|
|
glEdgeFlagFormatNV.trace = True
|
|
glEdgeFlagFormatNV.play = True
|
|
gl.add(glEdgeFlagFormatNV)
|
|
|
|
glFogCoordFormatNV = Function('glFogCoordFormatNV')
|
|
glFogCoordFormatNV.ret = Return('void')
|
|
glFogCoordFormatNV.add( Input( 'type','GLenum' ))
|
|
glFogCoordFormatNV.add( Input( 'stride','GLsizei' ))
|
|
glFogCoordFormatNV.version = '3.0'
|
|
glFogCoordFormatNV.category = 'GL_NV_vertex_buffer_unified_memory'
|
|
glFogCoordFormatNV.trace = True
|
|
glFogCoordFormatNV.play = True
|
|
gl.add(glFogCoordFormatNV)
|
|
|
|
glGetIntegerui64i_vNV = Function('glGetIntegerui64i_vNV')
|
|
glGetIntegerui64i_vNV.ret = Return('void')
|
|
glGetIntegerui64i_vNV.add( Input( 'target','GLenum' ))
|
|
glGetIntegerui64i_vNV.add( Input( 'index','GLuint' ))
|
|
glGetIntegerui64i_vNV.add( Output( 'data','GLuint64EXT *' ))
|
|
glGetIntegerui64i_vNV.version = '2.0'
|
|
glGetIntegerui64i_vNV.category = 'GL_NV_vertex_buffer_unified_memory'
|
|
glGetIntegerui64i_vNV.trace = True
|
|
glGetIntegerui64i_vNV.play = False
|
|
gl.add(glGetIntegerui64i_vNV)
|
|
|
|
glIndexFormatNV = Function('glIndexFormatNV')
|
|
glIndexFormatNV.ret = Return('void')
|
|
glIndexFormatNV.add( Input( 'type','GLenum' ))
|
|
glIndexFormatNV.add( Input( 'stride','GLsizei' ))
|
|
glIndexFormatNV.version = '3.0'
|
|
glIndexFormatNV.category = 'GL_NV_vertex_buffer_unified_memory'
|
|
glIndexFormatNV.trace = True
|
|
glIndexFormatNV.play = True
|
|
gl.add(glIndexFormatNV)
|
|
|
|
glNormalFormatNV = Function('glNormalFormatNV')
|
|
glNormalFormatNV.ret = Return('void')
|
|
glNormalFormatNV.add( Input( 'type','GLenum' ))
|
|
glNormalFormatNV.add( Input( 'stride','GLsizei' ))
|
|
glNormalFormatNV.version = '3.0'
|
|
glNormalFormatNV.category = 'GL_NV_vertex_buffer_unified_memory'
|
|
glNormalFormatNV.trace = True
|
|
glNormalFormatNV.play = True
|
|
gl.add(glNormalFormatNV)
|
|
|
|
glSecondaryColorFormatNV = Function('glSecondaryColorFormatNV')
|
|
glSecondaryColorFormatNV.ret = Return('void')
|
|
glSecondaryColorFormatNV.add( Input( 'size','GLint' ))
|
|
glSecondaryColorFormatNV.add( Input( 'type','GLenum' ))
|
|
glSecondaryColorFormatNV.add( Input( 'stride','GLsizei' ))
|
|
glSecondaryColorFormatNV.version = '3.0'
|
|
glSecondaryColorFormatNV.category = 'GL_NV_vertex_buffer_unified_memory'
|
|
glSecondaryColorFormatNV.trace = True
|
|
glSecondaryColorFormatNV.play = True
|
|
gl.add(glSecondaryColorFormatNV)
|
|
|
|
glTexCoordFormatNV = Function('glTexCoordFormatNV')
|
|
glTexCoordFormatNV.ret = Return('void')
|
|
glTexCoordFormatNV.add( Input( 'size','GLint' ))
|
|
glTexCoordFormatNV.add( Input( 'type','GLenum' ))
|
|
glTexCoordFormatNV.add( Input( 'stride','GLsizei' ))
|
|
glTexCoordFormatNV.version = '3.0'
|
|
glTexCoordFormatNV.category = 'GL_NV_vertex_buffer_unified_memory'
|
|
glTexCoordFormatNV.trace = True
|
|
glTexCoordFormatNV.play = True
|
|
gl.add(glTexCoordFormatNV)
|
|
|
|
glVertexAttribFormatNV = Function('glVertexAttribFormatNV')
|
|
glVertexAttribFormatNV.ret = Return('void')
|
|
glVertexAttribFormatNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribFormatNV.add( Input( 'size','GLint' ))
|
|
glVertexAttribFormatNV.add( Input( 'type','GLenum' ))
|
|
glVertexAttribFormatNV.add( Input( 'normalized','GLboolean' ))
|
|
glVertexAttribFormatNV.add( Input( 'stride','GLsizei' ))
|
|
glVertexAttribFormatNV.version = '3.0'
|
|
glVertexAttribFormatNV.category = 'GL_NV_vertex_buffer_unified_memory'
|
|
glVertexAttribFormatNV.trace = True
|
|
glVertexAttribFormatNV.play = True
|
|
gl.add(glVertexAttribFormatNV)
|
|
|
|
glVertexAttribIFormatNV = Function('glVertexAttribIFormatNV')
|
|
glVertexAttribIFormatNV.ret = Return('void')
|
|
glVertexAttribIFormatNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribIFormatNV.add( Input( 'size','GLint' ))
|
|
glVertexAttribIFormatNV.add( Input( 'type','GLenum' ))
|
|
glVertexAttribIFormatNV.add( Input( 'stride','GLsizei' ))
|
|
glVertexAttribIFormatNV.version = '3.0'
|
|
glVertexAttribIFormatNV.category = 'GL_NV_vertex_buffer_unified_memory'
|
|
glVertexAttribIFormatNV.trace = True
|
|
glVertexAttribIFormatNV.play = True
|
|
gl.add(glVertexAttribIFormatNV)
|
|
|
|
glVertexFormatNV = Function('glVertexFormatNV')
|
|
glVertexFormatNV.ret = Return('void')
|
|
glVertexFormatNV.add( Input( 'size','GLint' ))
|
|
glVertexFormatNV.add( Input( 'type','GLenum' ))
|
|
glVertexFormatNV.add( Input( 'stride','GLsizei' ))
|
|
glVertexFormatNV.version = '3.0'
|
|
glVertexFormatNV.category = 'GL_NV_vertex_buffer_unified_memory'
|
|
glVertexFormatNV.trace = True
|
|
glVertexFormatNV.play = True
|
|
gl.add(glVertexFormatNV)
|
|
|
|
# GL_NV_vertex_program
|
|
|
|
glAreProgramsResidentNV = Function('glAreProgramsResidentNV')
|
|
glAreProgramsResidentNV.ret = Return('GLboolean')
|
|
glAreProgramsResidentNV.add( Input( 'n','GLsizei' ))
|
|
glAreProgramsResidentNV.add( Input( 'programs','const GLuint *' ,size = 'n' ))
|
|
glAreProgramsResidentNV.add( Output( 'residences','GLboolean *' ,size = 'n' ))
|
|
glAreProgramsResidentNV.version = '1.2'
|
|
glAreProgramsResidentNV.category = 'GL_NV_vertex_program'
|
|
glAreProgramsResidentNV.trace = True
|
|
glAreProgramsResidentNV.play = True
|
|
gl.add(glAreProgramsResidentNV)
|
|
|
|
glBindProgramNV = Function('glBindProgramNV')
|
|
glBindProgramNV.ret = Return('void')
|
|
glBindProgramNV.add( Input( 'target','GLenum' ))
|
|
glBindProgramNV.add( Input( 'id','GLuint' ))
|
|
glBindProgramNV.version = '1.2'
|
|
glBindProgramNV.category = 'GL_NV_vertex_program'
|
|
glBindProgramNV.trace = True
|
|
glBindProgramNV.play = True
|
|
gl.add(glBindProgramNV)
|
|
|
|
glDeleteProgramsNV = Function('glDeleteProgramsNV')
|
|
glDeleteProgramsNV.ret = Return('void')
|
|
glDeleteProgramsNV.add( Input( 'n','GLsizei' ))
|
|
glDeleteProgramsNV.add( Input( 'programs','const GLuint *' ,size = 'n' ))
|
|
glDeleteProgramsNV.version = '1.2'
|
|
glDeleteProgramsNV.category = 'GL_NV_vertex_program'
|
|
glDeleteProgramsNV.trace = True
|
|
glDeleteProgramsNV.play = True
|
|
gl.add(glDeleteProgramsNV)
|
|
|
|
glExecuteProgramNV = Function('glExecuteProgramNV')
|
|
glExecuteProgramNV.ret = Return('void')
|
|
glExecuteProgramNV.add( Input( 'target','GLenum' ))
|
|
glExecuteProgramNV.add( Input( 'id','GLuint' ))
|
|
glExecuteProgramNV.add( Input( 'params','const GLfloat *' ,size = 4 ))
|
|
glExecuteProgramNV.version = '1.2'
|
|
glExecuteProgramNV.category = 'GL_NV_vertex_program'
|
|
glExecuteProgramNV.trace = True
|
|
glExecuteProgramNV.play = True
|
|
gl.add(glExecuteProgramNV)
|
|
|
|
glGenProgramsNV = Function('glGenProgramsNV')
|
|
glGenProgramsNV.ret = Return('void')
|
|
glGenProgramsNV.add( Input( 'n','GLsizei' ))
|
|
glGenProgramsNV.add( Output( 'programs','GLuint *' ,size = 'n' ))
|
|
glGenProgramsNV.version = '1.2'
|
|
glGenProgramsNV.category = 'GL_NV_vertex_program'
|
|
glGenProgramsNV.trace = True
|
|
glGenProgramsNV.play = True
|
|
gl.add(glGenProgramsNV)
|
|
|
|
glGetProgramParameterdvNV = Function('glGetProgramParameterdvNV')
|
|
glGetProgramParameterdvNV.ret = Return('void')
|
|
glGetProgramParameterdvNV.add( Input( 'target','GLenum' ))
|
|
glGetProgramParameterdvNV.add( Input( 'index','GLuint' ))
|
|
glGetProgramParameterdvNV.add( Input( 'pname','GLenum' ))
|
|
glGetProgramParameterdvNV.add( Output( 'params','GLdouble *' ,size = 4 ))
|
|
glGetProgramParameterdvNV.version = '1.2'
|
|
glGetProgramParameterdvNV.category = 'GL_NV_vertex_program'
|
|
glGetProgramParameterdvNV.trace = True
|
|
glGetProgramParameterdvNV.play = True
|
|
gl.add(glGetProgramParameterdvNV)
|
|
|
|
glGetProgramParameterfvNV = Function('glGetProgramParameterfvNV')
|
|
glGetProgramParameterfvNV.ret = Return('void')
|
|
glGetProgramParameterfvNV.add( Input( 'target','GLenum' ))
|
|
glGetProgramParameterfvNV.add( Input( 'index','GLuint' ))
|
|
glGetProgramParameterfvNV.add( Input( 'pname','GLenum' ))
|
|
glGetProgramParameterfvNV.add( Output( 'params','GLfloat *' ,size = 4 ))
|
|
glGetProgramParameterfvNV.version = '1.2'
|
|
glGetProgramParameterfvNV.category = 'GL_NV_vertex_program'
|
|
glGetProgramParameterfvNV.trace = True
|
|
glGetProgramParameterfvNV.play = True
|
|
gl.add(glGetProgramParameterfvNV)
|
|
|
|
glGetProgramStringNV = Function('glGetProgramStringNV')
|
|
glGetProgramStringNV.ret = Return('void')
|
|
glGetProgramStringNV.add( Input( 'id','GLuint' ))
|
|
glGetProgramStringNV.add( Input( 'pname','GLenum' ))
|
|
glGetProgramStringNV.add( Output( 'program','GLubyte *' ))
|
|
glGetProgramStringNV.version = '1.2'
|
|
glGetProgramStringNV.category = 'GL_NV_vertex_program'
|
|
glGetProgramStringNV.trace = True
|
|
glGetProgramStringNV.play = False
|
|
gl.add(glGetProgramStringNV)
|
|
|
|
glGetProgramivNV = Function('glGetProgramivNV')
|
|
glGetProgramivNV.ret = Return('void')
|
|
glGetProgramivNV.add( Input( 'id','GLuint' ))
|
|
glGetProgramivNV.add( Input( 'pname','GLenum' ))
|
|
glGetProgramivNV.add( Output( 'params','GLint *' ,size = 4 ))
|
|
glGetProgramivNV.version = '1.2'
|
|
glGetProgramivNV.category = 'GL_NV_vertex_program'
|
|
glGetProgramivNV.trace = True
|
|
glGetProgramivNV.play = True
|
|
gl.add(glGetProgramivNV)
|
|
|
|
glGetTrackMatrixivNV = Function('glGetTrackMatrixivNV')
|
|
glGetTrackMatrixivNV.ret = Return('void')
|
|
glGetTrackMatrixivNV.add( Input( 'target','GLenum' ))
|
|
glGetTrackMatrixivNV.add( Input( 'address','GLuint' ))
|
|
glGetTrackMatrixivNV.add( Input( 'pname','GLenum' ))
|
|
glGetTrackMatrixivNV.add( Output( 'params','GLint *' ,size = 1 ))
|
|
glGetTrackMatrixivNV.version = '1.2'
|
|
glGetTrackMatrixivNV.category = 'GL_NV_vertex_program'
|
|
glGetTrackMatrixivNV.trace = True
|
|
glGetTrackMatrixivNV.play = True
|
|
gl.add(glGetTrackMatrixivNV)
|
|
|
|
glGetVertexAttribPointervNV = Function('glGetVertexAttribPointervNV')
|
|
glGetVertexAttribPointervNV.ret = Return('void')
|
|
glGetVertexAttribPointervNV.add( Input( 'index','GLuint' ))
|
|
glGetVertexAttribPointervNV.add( Input( 'pname','GLenum' ))
|
|
glGetVertexAttribPointervNV.add( Output( 'pointer','GLvoid **' ,size = 1 ))
|
|
glGetVertexAttribPointervNV.version = '1.2'
|
|
glGetVertexAttribPointervNV.category = 'GL_NV_vertex_program'
|
|
glGetVertexAttribPointervNV.trace = True
|
|
glGetVertexAttribPointervNV.play = False
|
|
gl.add(glGetVertexAttribPointervNV)
|
|
|
|
glGetVertexAttribdvNV = Function('glGetVertexAttribdvNV')
|
|
glGetVertexAttribdvNV.ret = Return('void')
|
|
glGetVertexAttribdvNV.add( Input( 'index','GLuint' ))
|
|
glGetVertexAttribdvNV.add( Input( 'pname','GLenum' ))
|
|
glGetVertexAttribdvNV.add( Output( 'params','GLdouble *' ,size = 1 ))
|
|
glGetVertexAttribdvNV.version = '1.2'
|
|
glGetVertexAttribdvNV.category = 'GL_NV_vertex_program'
|
|
glGetVertexAttribdvNV.trace = True
|
|
glGetVertexAttribdvNV.play = True
|
|
gl.add(glGetVertexAttribdvNV)
|
|
|
|
glGetVertexAttribfvNV = Function('glGetVertexAttribfvNV')
|
|
glGetVertexAttribfvNV.ret = Return('void')
|
|
glGetVertexAttribfvNV.add( Input( 'index','GLuint' ))
|
|
glGetVertexAttribfvNV.add( Input( 'pname','GLenum' ))
|
|
glGetVertexAttribfvNV.add( Output( 'params','GLfloat *' ,size = 1 ))
|
|
glGetVertexAttribfvNV.version = '1.2'
|
|
glGetVertexAttribfvNV.category = 'GL_NV_vertex_program'
|
|
glGetVertexAttribfvNV.trace = True
|
|
glGetVertexAttribfvNV.play = True
|
|
gl.add(glGetVertexAttribfvNV)
|
|
|
|
glGetVertexAttribivNV = Function('glGetVertexAttribivNV')
|
|
glGetVertexAttribivNV.ret = Return('void')
|
|
glGetVertexAttribivNV.add( Input( 'index','GLuint' ))
|
|
glGetVertexAttribivNV.add( Input( 'pname','GLenum' ))
|
|
glGetVertexAttribivNV.add( Output( 'params','GLint *' ,size = 1 ))
|
|
glGetVertexAttribivNV.version = '1.2'
|
|
glGetVertexAttribivNV.category = 'GL_NV_vertex_program'
|
|
glGetVertexAttribivNV.trace = True
|
|
glGetVertexAttribivNV.play = True
|
|
gl.add(glGetVertexAttribivNV)
|
|
|
|
glIsProgramNV = Function('glIsProgramNV')
|
|
glIsProgramNV.ret = Return('GLboolean')
|
|
glIsProgramNV.add( Input( 'id','GLuint' ))
|
|
glIsProgramNV.version = '1.2'
|
|
glIsProgramNV.category = 'GL_NV_vertex_program'
|
|
glIsProgramNV.trace = True
|
|
glIsProgramNV.play = True
|
|
gl.add(glIsProgramNV)
|
|
|
|
glLoadProgramNV = Function('glLoadProgramNV')
|
|
glLoadProgramNV.ret = Return('void')
|
|
glLoadProgramNV.add( Input( 'target','GLenum' ))
|
|
glLoadProgramNV.add( Input( 'id','GLuint' ))
|
|
glLoadProgramNV.add( Input( 'len','GLsizei' ))
|
|
glLoadProgramNV.add( Input( 'program','const GLubyte *' ,size = 'len' ))
|
|
glLoadProgramNV.version = '1.2'
|
|
glLoadProgramNV.category = 'GL_NV_vertex_program'
|
|
glLoadProgramNV.trace = True
|
|
glLoadProgramNV.play = True
|
|
gl.add(glLoadProgramNV)
|
|
|
|
glProgramParameter4dNV = Function('glProgramParameter4dNV')
|
|
glProgramParameter4dNV.ret = Return('void')
|
|
glProgramParameter4dNV.add( Input( 'target','GLenum' ))
|
|
glProgramParameter4dNV.add( Input( 'index','GLuint' ))
|
|
glProgramParameter4dNV.add( Input( 'x','GLdouble' ))
|
|
glProgramParameter4dNV.add( Input( 'y','GLdouble' ))
|
|
glProgramParameter4dNV.add( Input( 'z','GLdouble' ))
|
|
glProgramParameter4dNV.add( Input( 'w','GLdouble' ))
|
|
glProgramParameter4dNV.version = '1.2'
|
|
glProgramParameter4dNV.category = 'GL_NV_vertex_program'
|
|
glProgramParameter4dNV.trace = True
|
|
glProgramParameter4dNV.play = True
|
|
gl.add(glProgramParameter4dNV)
|
|
|
|
glProgramParameter4dvNV = Function('glProgramParameter4dvNV')
|
|
glProgramParameter4dvNV.ret = Return('void')
|
|
glProgramParameter4dvNV.add( Input( 'target','GLenum' ))
|
|
glProgramParameter4dvNV.add( Input( 'index','GLuint' ))
|
|
glProgramParameter4dvNV.add( Input( 'v','const GLdouble *' ,size = 4 ))
|
|
glProgramParameter4dvNV.version = '1.2'
|
|
glProgramParameter4dvNV.category = 'GL_NV_vertex_program'
|
|
glProgramParameter4dvNV.trace = True
|
|
glProgramParameter4dvNV.play = True
|
|
gl.add(glProgramParameter4dvNV)
|
|
|
|
glProgramParameter4fNV = Function('glProgramParameter4fNV')
|
|
glProgramParameter4fNV.ret = Return('void')
|
|
glProgramParameter4fNV.add( Input( 'target','GLenum' ))
|
|
glProgramParameter4fNV.add( Input( 'index','GLuint' ))
|
|
glProgramParameter4fNV.add( Input( 'x','GLfloat' ))
|
|
glProgramParameter4fNV.add( Input( 'y','GLfloat' ))
|
|
glProgramParameter4fNV.add( Input( 'z','GLfloat' ))
|
|
glProgramParameter4fNV.add( Input( 'w','GLfloat' ))
|
|
glProgramParameter4fNV.version = '1.2'
|
|
glProgramParameter4fNV.category = 'GL_NV_vertex_program'
|
|
glProgramParameter4fNV.trace = True
|
|
glProgramParameter4fNV.play = True
|
|
gl.add(glProgramParameter4fNV)
|
|
|
|
glProgramParameter4fvNV = Function('glProgramParameter4fvNV')
|
|
glProgramParameter4fvNV.ret = Return('void')
|
|
glProgramParameter4fvNV.add( Input( 'target','GLenum' ))
|
|
glProgramParameter4fvNV.add( Input( 'index','GLuint' ))
|
|
glProgramParameter4fvNV.add( Input( 'v','const GLfloat *' ,size = 4 ))
|
|
glProgramParameter4fvNV.version = '1.2'
|
|
glProgramParameter4fvNV.category = 'GL_NV_vertex_program'
|
|
glProgramParameter4fvNV.trace = True
|
|
glProgramParameter4fvNV.play = True
|
|
gl.add(glProgramParameter4fvNV)
|
|
|
|
glProgramParameters4dvNV = Function('glProgramParameters4dvNV')
|
|
glProgramParameters4dvNV.ret = Return('void')
|
|
glProgramParameters4dvNV.add( Input( 'target','GLenum' ))
|
|
glProgramParameters4dvNV.add( Input( 'index','GLuint' ))
|
|
glProgramParameters4dvNV.add( Input( 'count','GLuint' ))
|
|
glProgramParameters4dvNV.add( Input( 'v','const GLdouble *' ,size = 'count * 4' ))
|
|
glProgramParameters4dvNV.version = '1.2'
|
|
glProgramParameters4dvNV.category = 'GL_NV_vertex_program'
|
|
glProgramParameters4dvNV.trace = True
|
|
glProgramParameters4dvNV.play = True
|
|
gl.add(glProgramParameters4dvNV)
|
|
|
|
glProgramParameters4fvNV = Function('glProgramParameters4fvNV')
|
|
glProgramParameters4fvNV.ret = Return('void')
|
|
glProgramParameters4fvNV.add( Input( 'target','GLenum' ))
|
|
glProgramParameters4fvNV.add( Input( 'index','GLuint' ))
|
|
glProgramParameters4fvNV.add( Input( 'count','GLuint' ))
|
|
glProgramParameters4fvNV.add( Input( 'v','const GLfloat *' ,size = 'count * 4' ))
|
|
glProgramParameters4fvNV.version = '1.2'
|
|
glProgramParameters4fvNV.category = 'GL_NV_vertex_program'
|
|
glProgramParameters4fvNV.trace = True
|
|
glProgramParameters4fvNV.play = True
|
|
gl.add(glProgramParameters4fvNV)
|
|
|
|
glRequestResidentProgramsNV = Function('glRequestResidentProgramsNV')
|
|
glRequestResidentProgramsNV.ret = Return('void')
|
|
glRequestResidentProgramsNV.add( Input( 'n','GLsizei' ))
|
|
glRequestResidentProgramsNV.add( Input( 'programs','const GLuint *' ,size = 'n' ))
|
|
glRequestResidentProgramsNV.version = '1.2'
|
|
glRequestResidentProgramsNV.category = 'GL_NV_vertex_program'
|
|
glRequestResidentProgramsNV.trace = True
|
|
glRequestResidentProgramsNV.play = True
|
|
gl.add(glRequestResidentProgramsNV)
|
|
|
|
glTrackMatrixNV = Function('glTrackMatrixNV')
|
|
glTrackMatrixNV.ret = Return('void')
|
|
glTrackMatrixNV.add( Input( 'target','GLenum' ))
|
|
glTrackMatrixNV.add( Input( 'address','GLuint' ))
|
|
glTrackMatrixNV.add( Input( 'matrix','GLenum' ))
|
|
glTrackMatrixNV.add( Input( 'transform','GLenum' ))
|
|
glTrackMatrixNV.version = '1.2'
|
|
glTrackMatrixNV.category = 'GL_NV_vertex_program'
|
|
glTrackMatrixNV.trace = True
|
|
glTrackMatrixNV.play = True
|
|
gl.add(glTrackMatrixNV)
|
|
|
|
glVertexAttrib1dNV = Function('glVertexAttrib1dNV')
|
|
glVertexAttrib1dNV.ret = Return('void')
|
|
glVertexAttrib1dNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib1dNV.add( Input( 'x','GLdouble' ))
|
|
glVertexAttrib1dNV.version = '1.2'
|
|
glVertexAttrib1dNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib1dNV.trace = True
|
|
glVertexAttrib1dNV.play = True
|
|
gl.add(glVertexAttrib1dNV)
|
|
|
|
glVertexAttrib1dvNV = Function('glVertexAttrib1dvNV')
|
|
glVertexAttrib1dvNV.ret = Return('void')
|
|
glVertexAttrib1dvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib1dvNV.add( Input( 'v','const GLdouble *' ,size = 1 ))
|
|
glVertexAttrib1dvNV.version = '1.2'
|
|
glVertexAttrib1dvNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib1dvNV.trace = True
|
|
glVertexAttrib1dvNV.play = True
|
|
gl.add(glVertexAttrib1dvNV)
|
|
|
|
glVertexAttrib1fNV = Function('glVertexAttrib1fNV')
|
|
glVertexAttrib1fNV.ret = Return('void')
|
|
glVertexAttrib1fNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib1fNV.add( Input( 'x','GLfloat' ))
|
|
glVertexAttrib1fNV.version = '1.2'
|
|
glVertexAttrib1fNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib1fNV.trace = True
|
|
glVertexAttrib1fNV.play = True
|
|
gl.add(glVertexAttrib1fNV)
|
|
|
|
glVertexAttrib1fvNV = Function('glVertexAttrib1fvNV')
|
|
glVertexAttrib1fvNV.ret = Return('void')
|
|
glVertexAttrib1fvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib1fvNV.add( Input( 'v','const GLfloat *' ,size = 1 ))
|
|
glVertexAttrib1fvNV.version = '1.2'
|
|
glVertexAttrib1fvNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib1fvNV.trace = True
|
|
glVertexAttrib1fvNV.play = True
|
|
gl.add(glVertexAttrib1fvNV)
|
|
|
|
glVertexAttrib1sNV = Function('glVertexAttrib1sNV')
|
|
glVertexAttrib1sNV.ret = Return('void')
|
|
glVertexAttrib1sNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib1sNV.add( Input( 'x','GLshort' ))
|
|
glVertexAttrib1sNV.version = '1.2'
|
|
glVertexAttrib1sNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib1sNV.trace = True
|
|
glVertexAttrib1sNV.play = True
|
|
gl.add(glVertexAttrib1sNV)
|
|
|
|
glVertexAttrib1svNV = Function('glVertexAttrib1svNV')
|
|
glVertexAttrib1svNV.ret = Return('void')
|
|
glVertexAttrib1svNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib1svNV.add( Input( 'v','const GLshort *' ,size = 1 ))
|
|
glVertexAttrib1svNV.version = '1.2'
|
|
glVertexAttrib1svNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib1svNV.trace = True
|
|
glVertexAttrib1svNV.play = True
|
|
gl.add(glVertexAttrib1svNV)
|
|
|
|
glVertexAttrib2dNV = Function('glVertexAttrib2dNV')
|
|
glVertexAttrib2dNV.ret = Return('void')
|
|
glVertexAttrib2dNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib2dNV.add( Input( 'x','GLdouble' ))
|
|
glVertexAttrib2dNV.add( Input( 'y','GLdouble' ))
|
|
glVertexAttrib2dNV.version = '1.2'
|
|
glVertexAttrib2dNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib2dNV.trace = True
|
|
glVertexAttrib2dNV.play = True
|
|
gl.add(glVertexAttrib2dNV)
|
|
|
|
glVertexAttrib2dvNV = Function('glVertexAttrib2dvNV')
|
|
glVertexAttrib2dvNV.ret = Return('void')
|
|
glVertexAttrib2dvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib2dvNV.add( Input( 'v','const GLdouble *' ,size = 2 ))
|
|
glVertexAttrib2dvNV.version = '1.2'
|
|
glVertexAttrib2dvNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib2dvNV.trace = True
|
|
glVertexAttrib2dvNV.play = True
|
|
gl.add(glVertexAttrib2dvNV)
|
|
|
|
glVertexAttrib2fNV = Function('glVertexAttrib2fNV')
|
|
glVertexAttrib2fNV.ret = Return('void')
|
|
glVertexAttrib2fNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib2fNV.add( Input( 'x','GLfloat' ))
|
|
glVertexAttrib2fNV.add( Input( 'y','GLfloat' ))
|
|
glVertexAttrib2fNV.version = '1.2'
|
|
glVertexAttrib2fNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib2fNV.trace = True
|
|
glVertexAttrib2fNV.play = True
|
|
gl.add(glVertexAttrib2fNV)
|
|
|
|
glVertexAttrib2fvNV = Function('glVertexAttrib2fvNV')
|
|
glVertexAttrib2fvNV.ret = Return('void')
|
|
glVertexAttrib2fvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib2fvNV.add( Input( 'v','const GLfloat *' ,size = 2 ))
|
|
glVertexAttrib2fvNV.version = '1.2'
|
|
glVertexAttrib2fvNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib2fvNV.trace = True
|
|
glVertexAttrib2fvNV.play = True
|
|
gl.add(glVertexAttrib2fvNV)
|
|
|
|
glVertexAttrib2sNV = Function('glVertexAttrib2sNV')
|
|
glVertexAttrib2sNV.ret = Return('void')
|
|
glVertexAttrib2sNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib2sNV.add( Input( 'x','GLshort' ))
|
|
glVertexAttrib2sNV.add( Input( 'y','GLshort' ))
|
|
glVertexAttrib2sNV.version = '1.2'
|
|
glVertexAttrib2sNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib2sNV.trace = True
|
|
glVertexAttrib2sNV.play = True
|
|
gl.add(glVertexAttrib2sNV)
|
|
|
|
glVertexAttrib2svNV = Function('glVertexAttrib2svNV')
|
|
glVertexAttrib2svNV.ret = Return('void')
|
|
glVertexAttrib2svNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib2svNV.add( Input( 'v','const GLshort *' ,size = 2 ))
|
|
glVertexAttrib2svNV.version = '1.2'
|
|
glVertexAttrib2svNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib2svNV.trace = True
|
|
glVertexAttrib2svNV.play = True
|
|
gl.add(glVertexAttrib2svNV)
|
|
|
|
glVertexAttrib3dNV = Function('glVertexAttrib3dNV')
|
|
glVertexAttrib3dNV.ret = Return('void')
|
|
glVertexAttrib3dNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib3dNV.add( Input( 'x','GLdouble' ))
|
|
glVertexAttrib3dNV.add( Input( 'y','GLdouble' ))
|
|
glVertexAttrib3dNV.add( Input( 'z','GLdouble' ))
|
|
glVertexAttrib3dNV.version = '1.2'
|
|
glVertexAttrib3dNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib3dNV.trace = True
|
|
glVertexAttrib3dNV.play = True
|
|
gl.add(glVertexAttrib3dNV)
|
|
|
|
glVertexAttrib3dvNV = Function('glVertexAttrib3dvNV')
|
|
glVertexAttrib3dvNV.ret = Return('void')
|
|
glVertexAttrib3dvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib3dvNV.add( Input( 'v','const GLdouble *' ,size = 3 ))
|
|
glVertexAttrib3dvNV.version = '1.2'
|
|
glVertexAttrib3dvNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib3dvNV.trace = True
|
|
glVertexAttrib3dvNV.play = True
|
|
gl.add(glVertexAttrib3dvNV)
|
|
|
|
glVertexAttrib3fNV = Function('glVertexAttrib3fNV')
|
|
glVertexAttrib3fNV.ret = Return('void')
|
|
glVertexAttrib3fNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib3fNV.add( Input( 'x','GLfloat' ))
|
|
glVertexAttrib3fNV.add( Input( 'y','GLfloat' ))
|
|
glVertexAttrib3fNV.add( Input( 'z','GLfloat' ))
|
|
glVertexAttrib3fNV.version = '1.2'
|
|
glVertexAttrib3fNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib3fNV.trace = True
|
|
glVertexAttrib3fNV.play = True
|
|
gl.add(glVertexAttrib3fNV)
|
|
|
|
glVertexAttrib3fvNV = Function('glVertexAttrib3fvNV')
|
|
glVertexAttrib3fvNV.ret = Return('void')
|
|
glVertexAttrib3fvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib3fvNV.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glVertexAttrib3fvNV.version = '1.2'
|
|
glVertexAttrib3fvNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib3fvNV.trace = True
|
|
glVertexAttrib3fvNV.play = True
|
|
gl.add(glVertexAttrib3fvNV)
|
|
|
|
glVertexAttrib3sNV = Function('glVertexAttrib3sNV')
|
|
glVertexAttrib3sNV.ret = Return('void')
|
|
glVertexAttrib3sNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib3sNV.add( Input( 'x','GLshort' ))
|
|
glVertexAttrib3sNV.add( Input( 'y','GLshort' ))
|
|
glVertexAttrib3sNV.add( Input( 'z','GLshort' ))
|
|
glVertexAttrib3sNV.version = '1.2'
|
|
glVertexAttrib3sNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib3sNV.trace = True
|
|
glVertexAttrib3sNV.play = True
|
|
gl.add(glVertexAttrib3sNV)
|
|
|
|
glVertexAttrib3svNV = Function('glVertexAttrib3svNV')
|
|
glVertexAttrib3svNV.ret = Return('void')
|
|
glVertexAttrib3svNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib3svNV.add( Input( 'v','const GLshort *' ,size = 3 ))
|
|
glVertexAttrib3svNV.version = '1.2'
|
|
glVertexAttrib3svNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib3svNV.trace = True
|
|
glVertexAttrib3svNV.play = True
|
|
gl.add(glVertexAttrib3svNV)
|
|
|
|
glVertexAttrib4dNV = Function('glVertexAttrib4dNV')
|
|
glVertexAttrib4dNV.ret = Return('void')
|
|
glVertexAttrib4dNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4dNV.add( Input( 'x','GLdouble' ))
|
|
glVertexAttrib4dNV.add( Input( 'y','GLdouble' ))
|
|
glVertexAttrib4dNV.add( Input( 'z','GLdouble' ))
|
|
glVertexAttrib4dNV.add( Input( 'w','GLdouble' ))
|
|
glVertexAttrib4dNV.version = '1.2'
|
|
glVertexAttrib4dNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib4dNV.trace = True
|
|
glVertexAttrib4dNV.play = True
|
|
gl.add(glVertexAttrib4dNV)
|
|
|
|
glVertexAttrib4dvNV = Function('glVertexAttrib4dvNV')
|
|
glVertexAttrib4dvNV.ret = Return('void')
|
|
glVertexAttrib4dvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4dvNV.add( Input( 'v','const GLdouble *' ,size = 4 ))
|
|
glVertexAttrib4dvNV.version = '1.2'
|
|
glVertexAttrib4dvNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib4dvNV.trace = True
|
|
glVertexAttrib4dvNV.play = True
|
|
gl.add(glVertexAttrib4dvNV)
|
|
|
|
glVertexAttrib4fNV = Function('glVertexAttrib4fNV')
|
|
glVertexAttrib4fNV.ret = Return('void')
|
|
glVertexAttrib4fNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4fNV.add( Input( 'x','GLfloat' ))
|
|
glVertexAttrib4fNV.add( Input( 'y','GLfloat' ))
|
|
glVertexAttrib4fNV.add( Input( 'z','GLfloat' ))
|
|
glVertexAttrib4fNV.add( Input( 'w','GLfloat' ))
|
|
glVertexAttrib4fNV.version = '1.2'
|
|
glVertexAttrib4fNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib4fNV.trace = True
|
|
glVertexAttrib4fNV.play = True
|
|
gl.add(glVertexAttrib4fNV)
|
|
|
|
glVertexAttrib4fvNV = Function('glVertexAttrib4fvNV')
|
|
glVertexAttrib4fvNV.ret = Return('void')
|
|
glVertexAttrib4fvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4fvNV.add( Input( 'v','const GLfloat *' ,size = 4 ))
|
|
glVertexAttrib4fvNV.version = '1.2'
|
|
glVertexAttrib4fvNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib4fvNV.trace = True
|
|
glVertexAttrib4fvNV.play = True
|
|
gl.add(glVertexAttrib4fvNV)
|
|
|
|
glVertexAttrib4sNV = Function('glVertexAttrib4sNV')
|
|
glVertexAttrib4sNV.ret = Return('void')
|
|
glVertexAttrib4sNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4sNV.add( Input( 'x','GLshort' ))
|
|
glVertexAttrib4sNV.add( Input( 'y','GLshort' ))
|
|
glVertexAttrib4sNV.add( Input( 'z','GLshort' ))
|
|
glVertexAttrib4sNV.add( Input( 'w','GLshort' ))
|
|
glVertexAttrib4sNV.version = '1.2'
|
|
glVertexAttrib4sNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib4sNV.trace = True
|
|
glVertexAttrib4sNV.play = True
|
|
gl.add(glVertexAttrib4sNV)
|
|
|
|
glVertexAttrib4svNV = Function('glVertexAttrib4svNV')
|
|
glVertexAttrib4svNV.ret = Return('void')
|
|
glVertexAttrib4svNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4svNV.add( Input( 'v','const GLshort *' ,size = 4 ))
|
|
glVertexAttrib4svNV.version = '1.2'
|
|
glVertexAttrib4svNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib4svNV.trace = True
|
|
glVertexAttrib4svNV.play = True
|
|
gl.add(glVertexAttrib4svNV)
|
|
|
|
glVertexAttrib4ubNV = Function('glVertexAttrib4ubNV')
|
|
glVertexAttrib4ubNV.ret = Return('void')
|
|
glVertexAttrib4ubNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4ubNV.add( Input( 'x','GLubyte' ))
|
|
glVertexAttrib4ubNV.add( Input( 'y','GLubyte' ))
|
|
glVertexAttrib4ubNV.add( Input( 'z','GLubyte' ))
|
|
glVertexAttrib4ubNV.add( Input( 'w','GLubyte' ))
|
|
glVertexAttrib4ubNV.version = '1.2'
|
|
glVertexAttrib4ubNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib4ubNV.trace = True
|
|
glVertexAttrib4ubNV.play = True
|
|
gl.add(glVertexAttrib4ubNV)
|
|
|
|
glVertexAttrib4ubvNV = Function('glVertexAttrib4ubvNV')
|
|
glVertexAttrib4ubvNV.ret = Return('void')
|
|
glVertexAttrib4ubvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttrib4ubvNV.add( Input( 'v','const GLubyte *' ,size = 4 ))
|
|
glVertexAttrib4ubvNV.version = '1.2'
|
|
glVertexAttrib4ubvNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttrib4ubvNV.trace = True
|
|
glVertexAttrib4ubvNV.play = True
|
|
gl.add(glVertexAttrib4ubvNV)
|
|
|
|
glVertexAttribPointerNV = Function('glVertexAttribPointerNV')
|
|
glVertexAttribPointerNV.ret = Return('void')
|
|
glVertexAttribPointerNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribPointerNV.add( Input( 'fsize','GLint' ))
|
|
glVertexAttribPointerNV.add( Input( 'type','GLenum' ))
|
|
glVertexAttribPointerNV.add( Input( 'stride','GLsizei' ))
|
|
glVertexAttribPointerNV.add( Input( 'pointer','const GLvoid *' ))
|
|
glVertexAttribPointerNV.version = '1.2'
|
|
glVertexAttribPointerNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttribPointerNV.trace = True
|
|
glVertexAttribPointerNV.play = True
|
|
gl.add(glVertexAttribPointerNV)
|
|
|
|
glVertexAttribs1dvNV = Function('glVertexAttribs1dvNV')
|
|
glVertexAttribs1dvNV.ret = Return('void')
|
|
glVertexAttribs1dvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribs1dvNV.add( Input( 'n','GLsizei' ))
|
|
glVertexAttribs1dvNV.add( Input( 'v','const GLdouble *' ,size = 'n' ))
|
|
glVertexAttribs1dvNV.version = '1.2'
|
|
glVertexAttribs1dvNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttribs1dvNV.trace = True
|
|
glVertexAttribs1dvNV.play = True
|
|
gl.add(glVertexAttribs1dvNV)
|
|
|
|
glVertexAttribs1fvNV = Function('glVertexAttribs1fvNV')
|
|
glVertexAttribs1fvNV.ret = Return('void')
|
|
glVertexAttribs1fvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribs1fvNV.add( Input( 'n','GLsizei' ))
|
|
glVertexAttribs1fvNV.add( Input( 'v','const GLfloat *' ,size = 'n' ))
|
|
glVertexAttribs1fvNV.version = '1.2'
|
|
glVertexAttribs1fvNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttribs1fvNV.trace = True
|
|
glVertexAttribs1fvNV.play = True
|
|
gl.add(glVertexAttribs1fvNV)
|
|
|
|
glVertexAttribs1svNV = Function('glVertexAttribs1svNV')
|
|
glVertexAttribs1svNV.ret = Return('void')
|
|
glVertexAttribs1svNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribs1svNV.add( Input( 'n','GLsizei' ))
|
|
glVertexAttribs1svNV.add( Input( 'v','const GLshort *' ,size = 'n' ))
|
|
glVertexAttribs1svNV.version = '1.2'
|
|
glVertexAttribs1svNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttribs1svNV.trace = True
|
|
glVertexAttribs1svNV.play = True
|
|
gl.add(glVertexAttribs1svNV)
|
|
|
|
glVertexAttribs2dvNV = Function('glVertexAttribs2dvNV')
|
|
glVertexAttribs2dvNV.ret = Return('void')
|
|
glVertexAttribs2dvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribs2dvNV.add( Input( 'n','GLsizei' ))
|
|
glVertexAttribs2dvNV.add( Input( 'v','const GLdouble *' ,size = 'n * 2' ))
|
|
glVertexAttribs2dvNV.version = '1.2'
|
|
glVertexAttribs2dvNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttribs2dvNV.trace = True
|
|
glVertexAttribs2dvNV.play = True
|
|
gl.add(glVertexAttribs2dvNV)
|
|
|
|
glVertexAttribs2fvNV = Function('glVertexAttribs2fvNV')
|
|
glVertexAttribs2fvNV.ret = Return('void')
|
|
glVertexAttribs2fvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribs2fvNV.add( Input( 'n','GLsizei' ))
|
|
glVertexAttribs2fvNV.add( Input( 'v','const GLfloat *' ,size = 'n * 2' ))
|
|
glVertexAttribs2fvNV.version = '1.2'
|
|
glVertexAttribs2fvNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttribs2fvNV.trace = True
|
|
glVertexAttribs2fvNV.play = True
|
|
gl.add(glVertexAttribs2fvNV)
|
|
|
|
glVertexAttribs2svNV = Function('glVertexAttribs2svNV')
|
|
glVertexAttribs2svNV.ret = Return('void')
|
|
glVertexAttribs2svNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribs2svNV.add( Input( 'n','GLsizei' ))
|
|
glVertexAttribs2svNV.add( Input( 'v','const GLshort *' ,size = 'n * 2' ))
|
|
glVertexAttribs2svNV.version = '1.2'
|
|
glVertexAttribs2svNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttribs2svNV.trace = True
|
|
glVertexAttribs2svNV.play = True
|
|
gl.add(glVertexAttribs2svNV)
|
|
|
|
glVertexAttribs3dvNV = Function('glVertexAttribs3dvNV')
|
|
glVertexAttribs3dvNV.ret = Return('void')
|
|
glVertexAttribs3dvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribs3dvNV.add( Input( 'n','GLsizei' ))
|
|
glVertexAttribs3dvNV.add( Input( 'v','const GLdouble *' ,size = 'n * 3' ))
|
|
glVertexAttribs3dvNV.version = '1.2'
|
|
glVertexAttribs3dvNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttribs3dvNV.trace = True
|
|
glVertexAttribs3dvNV.play = True
|
|
gl.add(glVertexAttribs3dvNV)
|
|
|
|
glVertexAttribs3fvNV = Function('glVertexAttribs3fvNV')
|
|
glVertexAttribs3fvNV.ret = Return('void')
|
|
glVertexAttribs3fvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribs3fvNV.add( Input( 'n','GLsizei' ))
|
|
glVertexAttribs3fvNV.add( Input( 'v','const GLfloat *' ,size = 'n * 3' ))
|
|
glVertexAttribs3fvNV.version = '1.2'
|
|
glVertexAttribs3fvNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttribs3fvNV.trace = True
|
|
glVertexAttribs3fvNV.play = True
|
|
gl.add(glVertexAttribs3fvNV)
|
|
|
|
glVertexAttribs3svNV = Function('glVertexAttribs3svNV')
|
|
glVertexAttribs3svNV.ret = Return('void')
|
|
glVertexAttribs3svNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribs3svNV.add( Input( 'n','GLsizei' ))
|
|
glVertexAttribs3svNV.add( Input( 'v','const GLshort *' ,size = 'n * 3' ))
|
|
glVertexAttribs3svNV.version = '1.2'
|
|
glVertexAttribs3svNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttribs3svNV.trace = True
|
|
glVertexAttribs3svNV.play = True
|
|
gl.add(glVertexAttribs3svNV)
|
|
|
|
glVertexAttribs4dvNV = Function('glVertexAttribs4dvNV')
|
|
glVertexAttribs4dvNV.ret = Return('void')
|
|
glVertexAttribs4dvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribs4dvNV.add( Input( 'n','GLsizei' ))
|
|
glVertexAttribs4dvNV.add( Input( 'v','const GLdouble *' ,size = 'n * 4' ))
|
|
glVertexAttribs4dvNV.version = '1.2'
|
|
glVertexAttribs4dvNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttribs4dvNV.trace = True
|
|
glVertexAttribs4dvNV.play = True
|
|
gl.add(glVertexAttribs4dvNV)
|
|
|
|
glVertexAttribs4fvNV = Function('glVertexAttribs4fvNV')
|
|
glVertexAttribs4fvNV.ret = Return('void')
|
|
glVertexAttribs4fvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribs4fvNV.add( Input( 'n','GLsizei' ))
|
|
glVertexAttribs4fvNV.add( Input( 'v','const GLfloat *' ,size = 'n * 4' ))
|
|
glVertexAttribs4fvNV.version = '1.2'
|
|
glVertexAttribs4fvNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttribs4fvNV.trace = True
|
|
glVertexAttribs4fvNV.play = True
|
|
gl.add(glVertexAttribs4fvNV)
|
|
|
|
glVertexAttribs4svNV = Function('glVertexAttribs4svNV')
|
|
glVertexAttribs4svNV.ret = Return('void')
|
|
glVertexAttribs4svNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribs4svNV.add( Input( 'n','GLsizei' ))
|
|
glVertexAttribs4svNV.add( Input( 'v','const GLshort *' ,size = 'n * 4' ))
|
|
glVertexAttribs4svNV.version = '1.2'
|
|
glVertexAttribs4svNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttribs4svNV.trace = True
|
|
glVertexAttribs4svNV.play = True
|
|
gl.add(glVertexAttribs4svNV)
|
|
|
|
glVertexAttribs4ubvNV = Function('glVertexAttribs4ubvNV')
|
|
glVertexAttribs4ubvNV.ret = Return('void')
|
|
glVertexAttribs4ubvNV.add( Input( 'index','GLuint' ))
|
|
glVertexAttribs4ubvNV.add( Input( 'n','GLsizei' ))
|
|
glVertexAttribs4ubvNV.add( Input( 'v','const GLubyte *' ,size = 'n * 4' ))
|
|
glVertexAttribs4ubvNV.version = '1.2'
|
|
glVertexAttribs4ubvNV.category = 'GL_NV_vertex_program'
|
|
glVertexAttribs4ubvNV.trace = True
|
|
glVertexAttribs4ubvNV.play = True
|
|
gl.add(glVertexAttribs4ubvNV)
|
|
|
|
# GL_NV_video_capture
|
|
|
|
glBeginVideoCaptureNV = Function('glBeginVideoCaptureNV')
|
|
glBeginVideoCaptureNV.ret = Return('void')
|
|
glBeginVideoCaptureNV.add( Input( 'video_capture_slot','GLuint' ))
|
|
glBeginVideoCaptureNV.version = '1.1'
|
|
glBeginVideoCaptureNV.category = 'GL_NV_video_capture'
|
|
glBeginVideoCaptureNV.trace = True
|
|
glBeginVideoCaptureNV.play = True
|
|
gl.add(glBeginVideoCaptureNV)
|
|
|
|
glBindVideoCaptureStreamBufferNV = Function('glBindVideoCaptureStreamBufferNV')
|
|
glBindVideoCaptureStreamBufferNV.ret = Return('void')
|
|
glBindVideoCaptureStreamBufferNV.add( Input( 'video_capture_slot','GLuint' ))
|
|
glBindVideoCaptureStreamBufferNV.add( Input( 'stream','GLuint' ))
|
|
glBindVideoCaptureStreamBufferNV.add( Input( 'frame_region','GLenum' ))
|
|
glBindVideoCaptureStreamBufferNV.add( Input( 'offset','GLintptr' ))
|
|
glBindVideoCaptureStreamBufferNV.version = '1.1'
|
|
glBindVideoCaptureStreamBufferNV.category = 'GL_NV_video_capture'
|
|
glBindVideoCaptureStreamBufferNV.trace = True
|
|
glBindVideoCaptureStreamBufferNV.play = True
|
|
gl.add(glBindVideoCaptureStreamBufferNV)
|
|
|
|
glBindVideoCaptureStreamTextureNV = Function('glBindVideoCaptureStreamTextureNV')
|
|
glBindVideoCaptureStreamTextureNV.ret = Return('void')
|
|
glBindVideoCaptureStreamTextureNV.add( Input( 'video_capture_slot','GLuint' ))
|
|
glBindVideoCaptureStreamTextureNV.add( Input( 'stream','GLuint' ))
|
|
glBindVideoCaptureStreamTextureNV.add( Input( 'frame_region','GLenum' ))
|
|
glBindVideoCaptureStreamTextureNV.add( Input( 'target','GLenum' ))
|
|
glBindVideoCaptureStreamTextureNV.add( Input( 'texture','GLuint' ))
|
|
glBindVideoCaptureStreamTextureNV.version = '1.1'
|
|
glBindVideoCaptureStreamTextureNV.category = 'GL_NV_video_capture'
|
|
glBindVideoCaptureStreamTextureNV.trace = True
|
|
glBindVideoCaptureStreamTextureNV.play = True
|
|
gl.add(glBindVideoCaptureStreamTextureNV)
|
|
|
|
glEndVideoCaptureNV = Function('glEndVideoCaptureNV')
|
|
glEndVideoCaptureNV.ret = Return('void')
|
|
glEndVideoCaptureNV.add( Input( 'video_capture_slot','GLuint' ))
|
|
glEndVideoCaptureNV.version = '1.1'
|
|
glEndVideoCaptureNV.category = 'GL_NV_video_capture'
|
|
glEndVideoCaptureNV.trace = True
|
|
glEndVideoCaptureNV.play = True
|
|
gl.add(glEndVideoCaptureNV)
|
|
|
|
glGetVideoCaptureStreamdvNV = Function('glGetVideoCaptureStreamdvNV')
|
|
glGetVideoCaptureStreamdvNV.ret = Return('void')
|
|
glGetVideoCaptureStreamdvNV.add( Input( 'video_capture_slot','GLuint' ))
|
|
glGetVideoCaptureStreamdvNV.add( Input( 'stream','GLuint' ))
|
|
glGetVideoCaptureStreamdvNV.add( Input( 'pname','GLenum' ))
|
|
glGetVideoCaptureStreamdvNV.add( Output( 'params','GLdouble *' ))
|
|
glGetVideoCaptureStreamdvNV.version = '1.1'
|
|
glGetVideoCaptureStreamdvNV.category = 'GL_NV_video_capture'
|
|
glGetVideoCaptureStreamdvNV.trace = True
|
|
glGetVideoCaptureStreamdvNV.play = True
|
|
gl.add(glGetVideoCaptureStreamdvNV)
|
|
|
|
glGetVideoCaptureStreamfvNV = Function('glGetVideoCaptureStreamfvNV')
|
|
glGetVideoCaptureStreamfvNV.ret = Return('void')
|
|
glGetVideoCaptureStreamfvNV.add( Input( 'video_capture_slot','GLuint' ))
|
|
glGetVideoCaptureStreamfvNV.add( Input( 'stream','GLuint' ))
|
|
glGetVideoCaptureStreamfvNV.add( Input( 'pname','GLenum' ))
|
|
glGetVideoCaptureStreamfvNV.add( Output( 'params','GLfloat *' ))
|
|
glGetVideoCaptureStreamfvNV.version = '1.1'
|
|
glGetVideoCaptureStreamfvNV.category = 'GL_NV_video_capture'
|
|
glGetVideoCaptureStreamfvNV.trace = True
|
|
glGetVideoCaptureStreamfvNV.play = True
|
|
gl.add(glGetVideoCaptureStreamfvNV)
|
|
|
|
glGetVideoCaptureStreamivNV = Function('glGetVideoCaptureStreamivNV')
|
|
glGetVideoCaptureStreamivNV.ret = Return('void')
|
|
glGetVideoCaptureStreamivNV.add( Input( 'video_capture_slot','GLuint' ))
|
|
glGetVideoCaptureStreamivNV.add( Input( 'stream','GLuint' ))
|
|
glGetVideoCaptureStreamivNV.add( Input( 'pname','GLenum' ))
|
|
glGetVideoCaptureStreamivNV.add( Output( 'params','GLint *' ))
|
|
glGetVideoCaptureStreamivNV.version = '1.1'
|
|
glGetVideoCaptureStreamivNV.category = 'GL_NV_video_capture'
|
|
glGetVideoCaptureStreamivNV.trace = True
|
|
glGetVideoCaptureStreamivNV.play = True
|
|
gl.add(glGetVideoCaptureStreamivNV)
|
|
|
|
glGetVideoCaptureivNV = Function('glGetVideoCaptureivNV')
|
|
glGetVideoCaptureivNV.ret = Return('void')
|
|
glGetVideoCaptureivNV.add( Input( 'video_capture_slot','GLuint' ))
|
|
glGetVideoCaptureivNV.add( Input( 'pname','GLenum' ))
|
|
glGetVideoCaptureivNV.add( Output( 'params','GLint *' ))
|
|
glGetVideoCaptureivNV.version = '1.1'
|
|
glGetVideoCaptureivNV.category = 'GL_NV_video_capture'
|
|
glGetVideoCaptureivNV.trace = True
|
|
glGetVideoCaptureivNV.play = True
|
|
gl.add(glGetVideoCaptureivNV)
|
|
|
|
glVideoCaptureNV = Function('glVideoCaptureNV')
|
|
glVideoCaptureNV.ret = Return('GLenum')
|
|
glVideoCaptureNV.add( Input( 'video_capture_slot','GLuint' ))
|
|
glVideoCaptureNV.add( Output( 'sequence_num','GLuint *' ,size = 1 ))
|
|
glVideoCaptureNV.add( Output( 'capture_time','GLuint64EXT *' ,size = 1 ))
|
|
glVideoCaptureNV.version = '1.1'
|
|
glVideoCaptureNV.category = 'GL_NV_video_capture'
|
|
glVideoCaptureNV.trace = True
|
|
glVideoCaptureNV.play = True
|
|
gl.add(glVideoCaptureNV)
|
|
|
|
glVideoCaptureStreamParameterdvNV = Function('glVideoCaptureStreamParameterdvNV')
|
|
glVideoCaptureStreamParameterdvNV.ret = Return('void')
|
|
glVideoCaptureStreamParameterdvNV.add( Input( 'video_capture_slot','GLuint' ))
|
|
glVideoCaptureStreamParameterdvNV.add( Input( 'stream','GLuint' ))
|
|
glVideoCaptureStreamParameterdvNV.add( Input( 'pname','GLenum' ))
|
|
glVideoCaptureStreamParameterdvNV.add( Input( 'params','const GLdouble *' ))
|
|
glVideoCaptureStreamParameterdvNV.version = '1.1'
|
|
glVideoCaptureStreamParameterdvNV.category = 'GL_NV_video_capture'
|
|
glVideoCaptureStreamParameterdvNV.trace = True
|
|
glVideoCaptureStreamParameterdvNV.play = True
|
|
gl.add(glVideoCaptureStreamParameterdvNV)
|
|
|
|
glVideoCaptureStreamParameterfvNV = Function('glVideoCaptureStreamParameterfvNV')
|
|
glVideoCaptureStreamParameterfvNV.ret = Return('void')
|
|
glVideoCaptureStreamParameterfvNV.add( Input( 'video_capture_slot','GLuint' ))
|
|
glVideoCaptureStreamParameterfvNV.add( Input( 'stream','GLuint' ))
|
|
glVideoCaptureStreamParameterfvNV.add( Input( 'pname','GLenum' ))
|
|
glVideoCaptureStreamParameterfvNV.add( Input( 'params','const GLfloat *' ))
|
|
glVideoCaptureStreamParameterfvNV.version = '1.1'
|
|
glVideoCaptureStreamParameterfvNV.category = 'GL_NV_video_capture'
|
|
glVideoCaptureStreamParameterfvNV.trace = True
|
|
glVideoCaptureStreamParameterfvNV.play = True
|
|
gl.add(glVideoCaptureStreamParameterfvNV)
|
|
|
|
glVideoCaptureStreamParameterivNV = Function('glVideoCaptureStreamParameterivNV')
|
|
glVideoCaptureStreamParameterivNV.ret = Return('void')
|
|
glVideoCaptureStreamParameterivNV.add( Input( 'video_capture_slot','GLuint' ))
|
|
glVideoCaptureStreamParameterivNV.add( Input( 'stream','GLuint' ))
|
|
glVideoCaptureStreamParameterivNV.add( Input( 'pname','GLenum' ))
|
|
glVideoCaptureStreamParameterivNV.add( Input( 'params','const GLint *' ))
|
|
glVideoCaptureStreamParameterivNV.version = '1.1'
|
|
glVideoCaptureStreamParameterivNV.category = 'GL_NV_video_capture'
|
|
glVideoCaptureStreamParameterivNV.trace = True
|
|
glVideoCaptureStreamParameterivNV.play = True
|
|
gl.add(glVideoCaptureStreamParameterivNV)
|
|
|
|
# GL_OES_blend_equation_separate
|
|
|
|
glBlendEquationSeparateOES = Function('glBlendEquationSeparateOES')
|
|
glBlendEquationSeparateOES.ret = Return('void')
|
|
glBlendEquationSeparateOES.add( Input( 'modeRGB','GLenum' ))
|
|
glBlendEquationSeparateOES.add( Input( 'modeAlpha','GLenum' ))
|
|
glBlendEquationSeparateOES.version = ''
|
|
glBlendEquationSeparateOES.category = 'GL_OES_blend_equation_separate'
|
|
glBlendEquationSeparateOES.trace = True
|
|
glBlendEquationSeparateOES.play = True
|
|
gl.add(glBlendEquationSeparateOES)
|
|
|
|
# GL_OES_blend_func_separate
|
|
|
|
glBlendFuncSeparateOES = Function('glBlendFuncSeparateOES')
|
|
glBlendFuncSeparateOES.ret = Return('void')
|
|
glBlendFuncSeparateOES.add( Input( 'sfactorRGB','GLenum' ))
|
|
glBlendFuncSeparateOES.add( Input( 'dfactorRGB','GLenum' ))
|
|
glBlendFuncSeparateOES.add( Input( 'sfactorAlpha','GLenum' ))
|
|
glBlendFuncSeparateOES.add( Input( 'dfactorAlpha','GLenum' ))
|
|
glBlendFuncSeparateOES.version = ''
|
|
glBlendFuncSeparateOES.category = 'GL_OES_blend_func_separate'
|
|
glBlendFuncSeparateOES.trace = True
|
|
glBlendFuncSeparateOES.play = True
|
|
gl.add(glBlendFuncSeparateOES)
|
|
|
|
# GL_OES_blend_subtract
|
|
|
|
glBlendEquationOES = Function('glBlendEquationOES')
|
|
glBlendEquationOES.ret = Return('void')
|
|
glBlendEquationOES.add( Input( 'mode','GLenum' ))
|
|
glBlendEquationOES.version = ''
|
|
glBlendEquationOES.category = 'GL_OES_blend_subtract'
|
|
glBlendEquationOES.trace = True
|
|
glBlendEquationOES.play = True
|
|
gl.add(glBlendEquationOES)
|
|
|
|
# GL_OES_framebuffer_object
|
|
|
|
glBindFramebufferOES = Function('glBindFramebufferOES')
|
|
glBindFramebufferOES.ret = Return('void')
|
|
glBindFramebufferOES.add( Input( 'target','GLenum' ))
|
|
glBindFramebufferOES.add( Input( 'framebuffer','GLuint' ))
|
|
glBindFramebufferOES.version = ''
|
|
glBindFramebufferOES.category = 'GL_OES_framebuffer_object'
|
|
glBindFramebufferOES.trace = True
|
|
glBindFramebufferOES.play = True
|
|
gl.add(glBindFramebufferOES)
|
|
|
|
glBindRenderbufferOES = Function('glBindRenderbufferOES')
|
|
glBindRenderbufferOES.ret = Return('void')
|
|
glBindRenderbufferOES.add( Input( 'target','GLenum' ))
|
|
glBindRenderbufferOES.add( Input( 'renderbuffer','GLuint' ))
|
|
glBindRenderbufferOES.version = ''
|
|
glBindRenderbufferOES.category = 'GL_OES_framebuffer_object'
|
|
glBindRenderbufferOES.trace = True
|
|
glBindRenderbufferOES.play = True
|
|
gl.add(glBindRenderbufferOES)
|
|
|
|
glCheckFramebufferStatusOES = Function('glCheckFramebufferStatusOES')
|
|
glCheckFramebufferStatusOES.ret = Return('GLenum')
|
|
glCheckFramebufferStatusOES.add( Input( 'target','GLenum' ))
|
|
glCheckFramebufferStatusOES.version = ''
|
|
glCheckFramebufferStatusOES.category = 'GL_OES_framebuffer_object'
|
|
glCheckFramebufferStatusOES.trace = True
|
|
glCheckFramebufferStatusOES.play = True
|
|
gl.add(glCheckFramebufferStatusOES)
|
|
|
|
glDeleteFramebuffersOES = Function('glDeleteFramebuffersOES')
|
|
glDeleteFramebuffersOES.ret = Return('void')
|
|
glDeleteFramebuffersOES.add( Input( 'n','GLsizei' ))
|
|
glDeleteFramebuffersOES.add( Input( 'framebuffers','const GLuint *' ))
|
|
glDeleteFramebuffersOES.version = ''
|
|
glDeleteFramebuffersOES.category = 'GL_OES_framebuffer_object'
|
|
glDeleteFramebuffersOES.trace = True
|
|
glDeleteFramebuffersOES.play = True
|
|
gl.add(glDeleteFramebuffersOES)
|
|
|
|
glDeleteRenderbuffersOES = Function('glDeleteRenderbuffersOES')
|
|
glDeleteRenderbuffersOES.ret = Return('void')
|
|
glDeleteRenderbuffersOES.add( Input( 'n','GLsizei' ))
|
|
glDeleteRenderbuffersOES.add( Input( 'renderbuffers','const GLuint *' ))
|
|
glDeleteRenderbuffersOES.version = ''
|
|
glDeleteRenderbuffersOES.category = 'GL_OES_framebuffer_object'
|
|
glDeleteRenderbuffersOES.trace = True
|
|
glDeleteRenderbuffersOES.play = True
|
|
gl.add(glDeleteRenderbuffersOES)
|
|
|
|
glFramebufferRenderbufferOES = Function('glFramebufferRenderbufferOES')
|
|
glFramebufferRenderbufferOES.ret = Return('void')
|
|
glFramebufferRenderbufferOES.add( Input( 'target','GLenum' ))
|
|
glFramebufferRenderbufferOES.add( Input( 'attachment','GLenum' ))
|
|
glFramebufferRenderbufferOES.add( Input( 'renderbuffertarget','GLenum' ))
|
|
glFramebufferRenderbufferOES.add( Input( 'renderbuffer','GLuint' ))
|
|
glFramebufferRenderbufferOES.version = ''
|
|
glFramebufferRenderbufferOES.category = 'GL_OES_framebuffer_object'
|
|
glFramebufferRenderbufferOES.trace = True
|
|
glFramebufferRenderbufferOES.play = True
|
|
gl.add(glFramebufferRenderbufferOES)
|
|
|
|
glFramebufferTexture2DOES = Function('glFramebufferTexture2DOES')
|
|
glFramebufferTexture2DOES.ret = Return('void')
|
|
glFramebufferTexture2DOES.add( Input( 'target','GLenum' ))
|
|
glFramebufferTexture2DOES.add( Input( 'attachment','GLenum' ))
|
|
glFramebufferTexture2DOES.add( Input( 'textarget','GLenum' ))
|
|
glFramebufferTexture2DOES.add( Input( 'texture','GLuint' ))
|
|
glFramebufferTexture2DOES.add( Input( 'level','GLint' ))
|
|
glFramebufferTexture2DOES.version = ''
|
|
glFramebufferTexture2DOES.category = 'GL_OES_framebuffer_object'
|
|
glFramebufferTexture2DOES.trace = True
|
|
glFramebufferTexture2DOES.play = True
|
|
gl.add(glFramebufferTexture2DOES)
|
|
|
|
glGenFramebuffersOES = Function('glGenFramebuffersOES')
|
|
glGenFramebuffersOES.ret = Return('void')
|
|
glGenFramebuffersOES.add( Input( 'n','GLsizei' ))
|
|
glGenFramebuffersOES.add( Input( 'framebuffers','GLuint *' ))
|
|
glGenFramebuffersOES.version = ''
|
|
glGenFramebuffersOES.category = 'GL_OES_framebuffer_object'
|
|
glGenFramebuffersOES.trace = True
|
|
glGenFramebuffersOES.play = True
|
|
gl.add(glGenFramebuffersOES)
|
|
|
|
glGenRenderbuffersOES = Function('glGenRenderbuffersOES')
|
|
glGenRenderbuffersOES.ret = Return('void')
|
|
glGenRenderbuffersOES.add( Input( 'n','GLsizei' ))
|
|
glGenRenderbuffersOES.add( Input( 'renderbuffers','GLuint *' ))
|
|
glGenRenderbuffersOES.version = ''
|
|
glGenRenderbuffersOES.category = 'GL_OES_framebuffer_object'
|
|
glGenRenderbuffersOES.trace = True
|
|
glGenRenderbuffersOES.play = True
|
|
gl.add(glGenRenderbuffersOES)
|
|
|
|
glGenerateMipmapOES = Function('glGenerateMipmapOES')
|
|
glGenerateMipmapOES.ret = Return('void')
|
|
glGenerateMipmapOES.add( Input( 'target','GLenum' ))
|
|
glGenerateMipmapOES.version = ''
|
|
glGenerateMipmapOES.category = 'GL_OES_framebuffer_object'
|
|
glGenerateMipmapOES.trace = True
|
|
glGenerateMipmapOES.play = True
|
|
gl.add(glGenerateMipmapOES)
|
|
|
|
glGetFramebufferAttachmentParameterivOES = Function('glGetFramebufferAttachmentParameterivOES')
|
|
glGetFramebufferAttachmentParameterivOES.ret = Return('void')
|
|
glGetFramebufferAttachmentParameterivOES.add( Input( 'target','GLenum' ))
|
|
glGetFramebufferAttachmentParameterivOES.add( Input( 'attachment','GLenum' ))
|
|
glGetFramebufferAttachmentParameterivOES.add( Input( 'pname','GLenum' ))
|
|
glGetFramebufferAttachmentParameterivOES.add( Input( 'params','GLint *' ))
|
|
glGetFramebufferAttachmentParameterivOES.version = ''
|
|
glGetFramebufferAttachmentParameterivOES.category = 'GL_OES_framebuffer_object'
|
|
glGetFramebufferAttachmentParameterivOES.trace = True
|
|
glGetFramebufferAttachmentParameterivOES.play = True
|
|
gl.add(glGetFramebufferAttachmentParameterivOES)
|
|
|
|
glGetRenderbufferParameterivOES = Function('glGetRenderbufferParameterivOES')
|
|
glGetRenderbufferParameterivOES.ret = Return('void')
|
|
glGetRenderbufferParameterivOES.add( Input( 'target','GLenum' ))
|
|
glGetRenderbufferParameterivOES.add( Input( 'pname','GLenum' ))
|
|
glGetRenderbufferParameterivOES.add( Input( 'params','GLint *' ))
|
|
glGetRenderbufferParameterivOES.version = ''
|
|
glGetRenderbufferParameterivOES.category = 'GL_OES_framebuffer_object'
|
|
glGetRenderbufferParameterivOES.trace = True
|
|
glGetRenderbufferParameterivOES.play = True
|
|
gl.add(glGetRenderbufferParameterivOES)
|
|
|
|
glIsFramebufferOES = Function('glIsFramebufferOES')
|
|
glIsFramebufferOES.ret = Return('GLboolean')
|
|
glIsFramebufferOES.add( Input( 'framebuffer','GLuint' ))
|
|
glIsFramebufferOES.version = ''
|
|
glIsFramebufferOES.category = 'GL_OES_framebuffer_object'
|
|
glIsFramebufferOES.trace = True
|
|
glIsFramebufferOES.play = True
|
|
gl.add(glIsFramebufferOES)
|
|
|
|
glIsRenderbufferOES = Function('glIsRenderbufferOES')
|
|
glIsRenderbufferOES.ret = Return('GLboolean')
|
|
glIsRenderbufferOES.add( Input( 'renderbuffer','GLuint' ))
|
|
glIsRenderbufferOES.version = ''
|
|
glIsRenderbufferOES.category = 'GL_OES_framebuffer_object'
|
|
glIsRenderbufferOES.trace = True
|
|
glIsRenderbufferOES.play = True
|
|
gl.add(glIsRenderbufferOES)
|
|
|
|
glRenderbufferStorageOES = Function('glRenderbufferStorageOES')
|
|
glRenderbufferStorageOES.ret = Return('void')
|
|
glRenderbufferStorageOES.add( Input( 'target','GLenum' ))
|
|
glRenderbufferStorageOES.add( Input( 'internalformat','GLenum' ))
|
|
glRenderbufferStorageOES.add( Input( 'width','GLsizei' ))
|
|
glRenderbufferStorageOES.add( Input( 'height','GLsizei' ))
|
|
glRenderbufferStorageOES.version = ''
|
|
glRenderbufferStorageOES.category = 'GL_OES_framebuffer_object'
|
|
glRenderbufferStorageOES.trace = True
|
|
glRenderbufferStorageOES.play = True
|
|
gl.add(glRenderbufferStorageOES)
|
|
|
|
# GL_OES_get_program_binary
|
|
|
|
glGetProgramBinaryOES = Function('glGetProgramBinaryOES')
|
|
glGetProgramBinaryOES.ret = Return('void')
|
|
glGetProgramBinaryOES.add( Input( 'program','GLuint' ))
|
|
glGetProgramBinaryOES.add( Input( 'bufSize','GLsizei' ))
|
|
glGetProgramBinaryOES.add( Input( 'length','GLsizei *' ))
|
|
glGetProgramBinaryOES.add( Input( 'binaryFormat','GLenum *' ))
|
|
glGetProgramBinaryOES.add( Input( 'binary','GLvoid *' ))
|
|
glGetProgramBinaryOES.version = ''
|
|
glGetProgramBinaryOES.category = 'GL_OES_get_program_binary'
|
|
glGetProgramBinaryOES.trace = True
|
|
glGetProgramBinaryOES.play = True
|
|
gl.add(glGetProgramBinaryOES)
|
|
|
|
glProgramBinaryOES = Function('glProgramBinaryOES')
|
|
glProgramBinaryOES.ret = Return('void')
|
|
glProgramBinaryOES.add( Input( 'program','GLuint' ))
|
|
glProgramBinaryOES.add( Input( 'binaryFormat','GLenum' ))
|
|
glProgramBinaryOES.add( Input( 'binary','const GLvoid *' ))
|
|
glProgramBinaryOES.add( Input( 'length','GLint' ))
|
|
glProgramBinaryOES.version = ''
|
|
glProgramBinaryOES.category = 'GL_OES_get_program_binary'
|
|
glProgramBinaryOES.trace = True
|
|
glProgramBinaryOES.play = True
|
|
gl.add(glProgramBinaryOES)
|
|
|
|
# GL_OES_mapbuffer
|
|
|
|
glGetBufferPointervOES = Function('glGetBufferPointervOES')
|
|
glGetBufferPointervOES.ret = Return('void')
|
|
glGetBufferPointervOES.add( Input( 'target','GLenum' ))
|
|
glGetBufferPointervOES.add( Input( 'pname','GLenum' ))
|
|
glGetBufferPointervOES.add( Input( 'params','GLvoid **' ))
|
|
glGetBufferPointervOES.version = ''
|
|
glGetBufferPointervOES.category = 'GL_OES_mapbuffer'
|
|
glGetBufferPointervOES.trace = True
|
|
glGetBufferPointervOES.play = True
|
|
gl.add(glGetBufferPointervOES)
|
|
|
|
glMapBufferOES = Function('glMapBufferOES')
|
|
glMapBufferOES.ret = Return('GLvoid *')
|
|
glMapBufferOES.add( Input( 'target','GLenum' ))
|
|
glMapBufferOES.add( Input( 'access','GLenum' ))
|
|
glMapBufferOES.version = ''
|
|
glMapBufferOES.category = 'GL_OES_mapbuffer'
|
|
glMapBufferOES.trace = True
|
|
glMapBufferOES.play = True
|
|
gl.add(glMapBufferOES)
|
|
|
|
glUnmapBufferOES = Function('glUnmapBufferOES')
|
|
glUnmapBufferOES.ret = Return('GLboolean')
|
|
glUnmapBufferOES.add( Input( 'target','GLenum' ))
|
|
glUnmapBufferOES.version = ''
|
|
glUnmapBufferOES.category = 'GL_OES_mapbuffer'
|
|
glUnmapBufferOES.trace = True
|
|
glUnmapBufferOES.play = True
|
|
gl.add(glUnmapBufferOES)
|
|
|
|
# GL_OES_matrix_palette
|
|
|
|
glCurrentPaletteMatrixOES = Function('glCurrentPaletteMatrixOES')
|
|
glCurrentPaletteMatrixOES.ret = Return('void')
|
|
glCurrentPaletteMatrixOES.add( Input( 'index','GLuint' ))
|
|
glCurrentPaletteMatrixOES.version = ''
|
|
glCurrentPaletteMatrixOES.category = 'GL_OES_matrix_palette'
|
|
glCurrentPaletteMatrixOES.trace = True
|
|
glCurrentPaletteMatrixOES.play = True
|
|
gl.add(glCurrentPaletteMatrixOES)
|
|
|
|
glMatrixIndexPointerOES = Function('glMatrixIndexPointerOES')
|
|
glMatrixIndexPointerOES.ret = Return('void')
|
|
glMatrixIndexPointerOES.add( Input( 'size','GLint' ))
|
|
glMatrixIndexPointerOES.add( Input( 'type','GLenum' ))
|
|
glMatrixIndexPointerOES.add( Input( 'stride','GLsizei' ))
|
|
glMatrixIndexPointerOES.add( Input( 'pointer','GLvoid *' ))
|
|
glMatrixIndexPointerOES.version = ''
|
|
glMatrixIndexPointerOES.category = 'GL_OES_matrix_palette'
|
|
glMatrixIndexPointerOES.trace = True
|
|
glMatrixIndexPointerOES.play = True
|
|
gl.add(glMatrixIndexPointerOES)
|
|
|
|
glWeightPointerOES = Function('glWeightPointerOES')
|
|
glWeightPointerOES.ret = Return('void')
|
|
glWeightPointerOES.add( Input( 'size','GLint' ))
|
|
glWeightPointerOES.add( Input( 'type','GLenum' ))
|
|
glWeightPointerOES.add( Input( 'stride','GLsizei' ))
|
|
glWeightPointerOES.add( Input( 'pointer','GLvoid *' ))
|
|
glWeightPointerOES.version = ''
|
|
glWeightPointerOES.category = 'GL_OES_matrix_palette'
|
|
glWeightPointerOES.trace = True
|
|
glWeightPointerOES.play = True
|
|
gl.add(glWeightPointerOES)
|
|
|
|
# GL_OES_single_precision
|
|
|
|
glClearDepthfOES = Function('glClearDepthfOES')
|
|
glClearDepthfOES.ret = Return('void')
|
|
glClearDepthfOES.add( Input( 'depth','GLclampd' ))
|
|
glClearDepthfOES.version = ''
|
|
glClearDepthfOES.category = 'GL_OES_single_precision'
|
|
glClearDepthfOES.trace = True
|
|
glClearDepthfOES.play = True
|
|
gl.add(glClearDepthfOES)
|
|
|
|
glClipPlanefOES = Function('glClipPlanefOES')
|
|
glClipPlanefOES.ret = Return('void')
|
|
glClipPlanefOES.add( Input( 'plane','GLenum' ))
|
|
glClipPlanefOES.add( Input( 'equation','const GLfloat *' ))
|
|
glClipPlanefOES.version = ''
|
|
glClipPlanefOES.category = 'GL_OES_single_precision'
|
|
glClipPlanefOES.trace = True
|
|
glClipPlanefOES.play = True
|
|
gl.add(glClipPlanefOES)
|
|
|
|
glDepthRangefOES = Function('glDepthRangefOES')
|
|
glDepthRangefOES.ret = Return('void')
|
|
glDepthRangefOES.add( Input( 'n','GLclampf' ))
|
|
glDepthRangefOES.add( Input( 'f','GLclampf' ))
|
|
glDepthRangefOES.version = ''
|
|
glDepthRangefOES.category = 'GL_OES_single_precision'
|
|
glDepthRangefOES.trace = True
|
|
glDepthRangefOES.play = True
|
|
gl.add(glDepthRangefOES)
|
|
|
|
glFrustumfOES = Function('glFrustumfOES')
|
|
glFrustumfOES.ret = Return('void')
|
|
glFrustumfOES.add( Input( 'l','GLfloat' ))
|
|
glFrustumfOES.add( Input( 'r','GLfloat' ))
|
|
glFrustumfOES.add( Input( 'b','GLfloat' ))
|
|
glFrustumfOES.add( Input( 't','GLfloat' ))
|
|
glFrustumfOES.add( Input( 'n','GLfloat' ))
|
|
glFrustumfOES.add( Input( 'f','GLfloat' ))
|
|
glFrustumfOES.version = ''
|
|
glFrustumfOES.category = 'GL_OES_single_precision'
|
|
glFrustumfOES.trace = True
|
|
glFrustumfOES.play = True
|
|
gl.add(glFrustumfOES)
|
|
|
|
glGetClipPlanefOES = Function('glGetClipPlanefOES')
|
|
glGetClipPlanefOES.ret = Return('void')
|
|
glGetClipPlanefOES.add( Input( 'plane','GLenum' ))
|
|
glGetClipPlanefOES.add( Output( 'equation','GLfloat *' ))
|
|
glGetClipPlanefOES.version = ''
|
|
glGetClipPlanefOES.category = 'GL_OES_single_precision'
|
|
glGetClipPlanefOES.trace = True
|
|
glGetClipPlanefOES.play = True
|
|
gl.add(glGetClipPlanefOES)
|
|
|
|
glOrthofOES = Function('glOrthofOES')
|
|
glOrthofOES.ret = Return('void')
|
|
glOrthofOES.add( Input( 'l','GLfloat' ))
|
|
glOrthofOES.add( Input( 'r','GLfloat' ))
|
|
glOrthofOES.add( Input( 'b','GLfloat' ))
|
|
glOrthofOES.add( Input( 't','GLfloat' ))
|
|
glOrthofOES.add( Input( 'n','GLfloat' ))
|
|
glOrthofOES.add( Input( 'f','GLfloat' ))
|
|
glOrthofOES.version = ''
|
|
glOrthofOES.category = 'GL_OES_single_precision'
|
|
glOrthofOES.trace = True
|
|
glOrthofOES.play = True
|
|
gl.add(glOrthofOES)
|
|
|
|
# GL_OES_texture_3D
|
|
|
|
glCompressedTexImage3DOES = Function('glCompressedTexImage3DOES')
|
|
glCompressedTexImage3DOES.ret = Return('void')
|
|
glCompressedTexImage3DOES.add( Input( 'target','GLenum' ))
|
|
glCompressedTexImage3DOES.add( Input( 'level','GLint' ))
|
|
glCompressedTexImage3DOES.add( Input( 'internalformat','GLenum' ))
|
|
glCompressedTexImage3DOES.add( Input( 'width','GLsizei' ))
|
|
glCompressedTexImage3DOES.add( Input( 'height','GLsizei' ))
|
|
glCompressedTexImage3DOES.add( Input( 'depth','GLsizei' ))
|
|
glCompressedTexImage3DOES.add( Input( 'border','GLint' ))
|
|
glCompressedTexImage3DOES.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedTexImage3DOES.add( Input( 'data','const GLvoid *' ))
|
|
glCompressedTexImage3DOES.version = ''
|
|
glCompressedTexImage3DOES.category = 'GL_OES_texture_3D'
|
|
glCompressedTexImage3DOES.trace = True
|
|
glCompressedTexImage3DOES.play = True
|
|
gl.add(glCompressedTexImage3DOES)
|
|
|
|
glCompressedTexSubImage3DOES = Function('glCompressedTexSubImage3DOES')
|
|
glCompressedTexSubImage3DOES.ret = Return('void')
|
|
glCompressedTexSubImage3DOES.add( Input( 'target','GLenum' ))
|
|
glCompressedTexSubImage3DOES.add( Input( 'level','GLint' ))
|
|
glCompressedTexSubImage3DOES.add( Input( 'xoffset','GLint' ))
|
|
glCompressedTexSubImage3DOES.add( Input( 'yoffset','GLint' ))
|
|
glCompressedTexSubImage3DOES.add( Input( 'zoffset','GLint' ))
|
|
glCompressedTexSubImage3DOES.add( Input( 'width','GLsizei' ))
|
|
glCompressedTexSubImage3DOES.add( Input( 'height','GLsizei' ))
|
|
glCompressedTexSubImage3DOES.add( Input( 'depth','GLsizei' ))
|
|
glCompressedTexSubImage3DOES.add( Input( 'format','GLenum' ))
|
|
glCompressedTexSubImage3DOES.add( Input( 'imageSize','GLsizei' ))
|
|
glCompressedTexSubImage3DOES.add( Input( 'data','const GLvoid *' ))
|
|
glCompressedTexSubImage3DOES.version = ''
|
|
glCompressedTexSubImage3DOES.category = 'GL_OES_texture_3D'
|
|
glCompressedTexSubImage3DOES.trace = True
|
|
glCompressedTexSubImage3DOES.play = True
|
|
gl.add(glCompressedTexSubImage3DOES)
|
|
|
|
glCopyTexSubImage3DOES = Function('glCopyTexSubImage3DOES')
|
|
glCopyTexSubImage3DOES.ret = Return('void')
|
|
glCopyTexSubImage3DOES.add( Input( 'target','GLenum' ))
|
|
glCopyTexSubImage3DOES.add( Input( 'level','GLint' ))
|
|
glCopyTexSubImage3DOES.add( Input( 'xoffset','GLint' ))
|
|
glCopyTexSubImage3DOES.add( Input( 'yoffset','GLint' ))
|
|
glCopyTexSubImage3DOES.add( Input( 'zoffset','GLint' ))
|
|
glCopyTexSubImage3DOES.add( Input( 'x','GLint' ))
|
|
glCopyTexSubImage3DOES.add( Input( 'y','GLint' ))
|
|
glCopyTexSubImage3DOES.add( Input( 'width','GLsizei' ))
|
|
glCopyTexSubImage3DOES.add( Input( 'height','GLsizei' ))
|
|
glCopyTexSubImage3DOES.version = ''
|
|
glCopyTexSubImage3DOES.category = 'GL_OES_texture_3D'
|
|
glCopyTexSubImage3DOES.trace = True
|
|
glCopyTexSubImage3DOES.play = True
|
|
gl.add(glCopyTexSubImage3DOES)
|
|
|
|
glFramebufferTexture3DOES = Function('glFramebufferTexture3DOES')
|
|
glFramebufferTexture3DOES.ret = Return('void')
|
|
glFramebufferTexture3DOES.add( Input( 'target','GLenum' ))
|
|
glFramebufferTexture3DOES.add( Input( 'attachment','GLenum' ))
|
|
glFramebufferTexture3DOES.add( Input( 'textarget','GLenum' ))
|
|
glFramebufferTexture3DOES.add( Input( 'texture','GLuint' ))
|
|
glFramebufferTexture3DOES.add( Input( 'level','GLint' ))
|
|
glFramebufferTexture3DOES.add( Input( 'zoffset','GLint' ))
|
|
glFramebufferTexture3DOES.version = ''
|
|
glFramebufferTexture3DOES.category = 'GL_OES_texture_3D'
|
|
glFramebufferTexture3DOES.trace = True
|
|
glFramebufferTexture3DOES.play = True
|
|
gl.add(glFramebufferTexture3DOES)
|
|
|
|
glTexImage3DOES = Function('glTexImage3DOES')
|
|
glTexImage3DOES.ret = Return('void')
|
|
glTexImage3DOES.add( Input( 'target','GLenum' ))
|
|
glTexImage3DOES.add( Input( 'level','GLint' ))
|
|
glTexImage3DOES.add( Input( 'internalFormat','GLenum' ))
|
|
glTexImage3DOES.add( Input( 'width','GLsizei' ))
|
|
glTexImage3DOES.add( Input( 'height','GLsizei' ))
|
|
glTexImage3DOES.add( Input( 'depth','GLsizei' ))
|
|
glTexImage3DOES.add( Input( 'border','GLint' ))
|
|
glTexImage3DOES.add( Input( 'format','GLenum' ))
|
|
glTexImage3DOES.add( Input( 'type','GLenum' ))
|
|
glTexImage3DOES.add( Input( 'pixels','const GLvoid *' ))
|
|
glTexImage3DOES.version = ''
|
|
glTexImage3DOES.category = 'GL_OES_texture_3D'
|
|
glTexImage3DOES.trace = True
|
|
glTexImage3DOES.play = True
|
|
gl.add(glTexImage3DOES)
|
|
|
|
glTexSubImage3DOES = Function('glTexSubImage3DOES')
|
|
glTexSubImage3DOES.ret = Return('void')
|
|
glTexSubImage3DOES.add( Input( 'target','GLenum' ))
|
|
glTexSubImage3DOES.add( Input( 'level','GLint' ))
|
|
glTexSubImage3DOES.add( Input( 'xoffset','GLint' ))
|
|
glTexSubImage3DOES.add( Input( 'yoffset','GLint' ))
|
|
glTexSubImage3DOES.add( Input( 'zoffset','GLint' ))
|
|
glTexSubImage3DOES.add( Input( 'width','GLsizei' ))
|
|
glTexSubImage3DOES.add( Input( 'height','GLsizei' ))
|
|
glTexSubImage3DOES.add( Input( 'depth','GLsizei' ))
|
|
glTexSubImage3DOES.add( Input( 'format','GLenum' ))
|
|
glTexSubImage3DOES.add( Input( 'type','GLenum' ))
|
|
glTexSubImage3DOES.add( Input( 'pixels','const GLvoid *' ))
|
|
glTexSubImage3DOES.version = ''
|
|
glTexSubImage3DOES.category = 'GL_OES_texture_3D'
|
|
glTexSubImage3DOES.trace = True
|
|
glTexSubImage3DOES.play = True
|
|
gl.add(glTexSubImage3DOES)
|
|
|
|
# GL_OES_texture_cube_map
|
|
|
|
glGetTexGenfvOES = Function('glGetTexGenfvOES')
|
|
glGetTexGenfvOES.ret = Return('void')
|
|
glGetTexGenfvOES.add( Input( 'coord','GLenum' ))
|
|
glGetTexGenfvOES.add( Input( 'pname','GLenum' ))
|
|
glGetTexGenfvOES.add( Input( 'params','GLfloat *' ))
|
|
glGetTexGenfvOES.version = ''
|
|
glGetTexGenfvOES.category = 'GL_OES_texture_cube_map'
|
|
glGetTexGenfvOES.trace = True
|
|
glGetTexGenfvOES.play = True
|
|
gl.add(glGetTexGenfvOES)
|
|
|
|
glGetTexGenivOES = Function('glGetTexGenivOES')
|
|
glGetTexGenivOES.ret = Return('void')
|
|
glGetTexGenivOES.add( Input( 'coord','GLenum' ))
|
|
glGetTexGenivOES.add( Input( 'pname','GLenum' ))
|
|
glGetTexGenivOES.add( Input( 'params','GLint *' ))
|
|
glGetTexGenivOES.version = ''
|
|
glGetTexGenivOES.category = 'GL_OES_texture_cube_map'
|
|
glGetTexGenivOES.trace = True
|
|
glGetTexGenivOES.play = True
|
|
gl.add(glGetTexGenivOES)
|
|
|
|
glGetTexGenxvOES = Function('glGetTexGenxvOES')
|
|
glGetTexGenxvOES.ret = Return('void')
|
|
glGetTexGenxvOES.add( Input( 'coord','GLenum' ))
|
|
glGetTexGenxvOES.add( Input( 'pname','GLenum' ))
|
|
glGetTexGenxvOES.add( Input( 'params','GLfixed *' ))
|
|
glGetTexGenxvOES.version = ''
|
|
glGetTexGenxvOES.category = 'GL_OES_texture_cube_map'
|
|
glGetTexGenxvOES.trace = True
|
|
glGetTexGenxvOES.play = True
|
|
gl.add(glGetTexGenxvOES)
|
|
|
|
glTexGenfOES = Function('glTexGenfOES')
|
|
glTexGenfOES.ret = Return('void')
|
|
glTexGenfOES.add( Input( 'coord','GLenum' ))
|
|
glTexGenfOES.add( Input( 'pname','GLenum' ))
|
|
glTexGenfOES.add( Input( 'param','GLfloat' ))
|
|
glTexGenfOES.version = ''
|
|
glTexGenfOES.category = 'GL_OES_texture_cube_map'
|
|
glTexGenfOES.trace = True
|
|
glTexGenfOES.play = True
|
|
gl.add(glTexGenfOES)
|
|
|
|
glTexGenfvOES = Function('glTexGenfvOES')
|
|
glTexGenfvOES.ret = Return('void')
|
|
glTexGenfvOES.add( Input( 'coord','GLenum' ))
|
|
glTexGenfvOES.add( Input( 'pname','GLenum' ))
|
|
glTexGenfvOES.add( Input( 'params','const GLfloat *' ))
|
|
glTexGenfvOES.version = ''
|
|
glTexGenfvOES.category = 'GL_OES_texture_cube_map'
|
|
glTexGenfvOES.trace = True
|
|
glTexGenfvOES.play = True
|
|
gl.add(glTexGenfvOES)
|
|
|
|
glTexGeniOES = Function('glTexGeniOES')
|
|
glTexGeniOES.ret = Return('void')
|
|
glTexGeniOES.add( Input( 'coord','GLenum' ))
|
|
glTexGeniOES.add( Input( 'pname','GLenum' ))
|
|
glTexGeniOES.add( Input( 'param','GLint' ))
|
|
glTexGeniOES.version = ''
|
|
glTexGeniOES.category = 'GL_OES_texture_cube_map'
|
|
glTexGeniOES.trace = True
|
|
glTexGeniOES.play = True
|
|
gl.add(glTexGeniOES)
|
|
|
|
glTexGenivOES = Function('glTexGenivOES')
|
|
glTexGenivOES.ret = Return('void')
|
|
glTexGenivOES.add( Input( 'coord','GLenum' ))
|
|
glTexGenivOES.add( Input( 'pname','GLenum' ))
|
|
glTexGenivOES.add( Input( 'params','const GLint *' ))
|
|
glTexGenivOES.version = ''
|
|
glTexGenivOES.category = 'GL_OES_texture_cube_map'
|
|
glTexGenivOES.trace = True
|
|
glTexGenivOES.play = True
|
|
gl.add(glTexGenivOES)
|
|
|
|
glTexGenxOES = Function('glTexGenxOES')
|
|
glTexGenxOES.ret = Return('void')
|
|
glTexGenxOES.add( Input( 'coord','GLenum' ))
|
|
glTexGenxOES.add( Input( 'pname','GLenum' ))
|
|
glTexGenxOES.add( Input( 'param','GLfixed' ))
|
|
glTexGenxOES.version = ''
|
|
glTexGenxOES.category = 'GL_OES_texture_cube_map'
|
|
glTexGenxOES.trace = True
|
|
glTexGenxOES.play = True
|
|
gl.add(glTexGenxOES)
|
|
|
|
glTexGenxvOES = Function('glTexGenxvOES')
|
|
glTexGenxvOES.ret = Return('void')
|
|
glTexGenxvOES.add( Input( 'coord','GLenum' ))
|
|
glTexGenxvOES.add( Input( 'pname','GLenum' ))
|
|
glTexGenxvOES.add( Input( 'params','const GLfixed *' ))
|
|
glTexGenxvOES.version = ''
|
|
glTexGenxvOES.category = 'GL_OES_texture_cube_map'
|
|
glTexGenxvOES.trace = True
|
|
glTexGenxvOES.play = True
|
|
gl.add(glTexGenxvOES)
|
|
|
|
# GL_OES_vertex_array_object
|
|
|
|
glBindVertexArrayOES = Function('glBindVertexArrayOES')
|
|
glBindVertexArrayOES.ret = Return('void')
|
|
glBindVertexArrayOES.add( Input( 'array','GLuint' ))
|
|
glBindVertexArrayOES.version = ''
|
|
glBindVertexArrayOES.category = 'GL_OES_vertex_array_object'
|
|
glBindVertexArrayOES.trace = True
|
|
glBindVertexArrayOES.play = True
|
|
gl.add(glBindVertexArrayOES)
|
|
|
|
glDeleteVertexArraysOES = Function('glDeleteVertexArraysOES')
|
|
glDeleteVertexArraysOES.ret = Return('void')
|
|
glDeleteVertexArraysOES.add( Input( 'n','GLsizei' ))
|
|
glDeleteVertexArraysOES.add( Input( 'arrays','const GLuint *' ))
|
|
glDeleteVertexArraysOES.version = ''
|
|
glDeleteVertexArraysOES.category = 'GL_OES_vertex_array_object'
|
|
glDeleteVertexArraysOES.trace = True
|
|
glDeleteVertexArraysOES.play = True
|
|
gl.add(glDeleteVertexArraysOES)
|
|
|
|
glGenVertexArraysOES = Function('glGenVertexArraysOES')
|
|
glGenVertexArraysOES.ret = Return('void')
|
|
glGenVertexArraysOES.add( Input( 'n','GLsizei' ))
|
|
glGenVertexArraysOES.add( Input( 'arrays','GLuint *' ))
|
|
glGenVertexArraysOES.version = ''
|
|
glGenVertexArraysOES.category = 'GL_OES_vertex_array_object'
|
|
glGenVertexArraysOES.trace = True
|
|
glGenVertexArraysOES.play = True
|
|
gl.add(glGenVertexArraysOES)
|
|
|
|
glIsVertexArrayOES = Function('glIsVertexArrayOES')
|
|
glIsVertexArrayOES.ret = Return('GLboolean')
|
|
glIsVertexArrayOES.add( Input( 'array','GLuint' ))
|
|
glIsVertexArrayOES.version = ''
|
|
glIsVertexArrayOES.category = 'GL_OES_vertex_array_object'
|
|
glIsVertexArrayOES.trace = True
|
|
glIsVertexArrayOES.play = True
|
|
gl.add(glIsVertexArrayOES)
|
|
|
|
# GL_PGI_misc_hints
|
|
|
|
glHintPGI = Function('glHintPGI')
|
|
glHintPGI.ret = Return('void')
|
|
glHintPGI.add( Input( 'target','GLenum' ))
|
|
glHintPGI.add( Input( 'mode','GLint' ))
|
|
glHintPGI.version = '1.1'
|
|
glHintPGI.category = 'GL_PGI_misc_hints'
|
|
glHintPGI.trace = True
|
|
glHintPGI.play = True
|
|
gl.add(glHintPGI)
|
|
|
|
# GL_QCOM_alpha_test
|
|
|
|
glAlphaFuncQCOM = Function('glAlphaFuncQCOM')
|
|
glAlphaFuncQCOM.ret = Return('void')
|
|
glAlphaFuncQCOM.add( Input( 'func','GLenum' ))
|
|
glAlphaFuncQCOM.add( Input( 'ref','GLclampf' ))
|
|
glAlphaFuncQCOM.version = ''
|
|
glAlphaFuncQCOM.category = 'GL_QCOM_alpha_test'
|
|
glAlphaFuncQCOM.trace = True
|
|
glAlphaFuncQCOM.play = True
|
|
gl.add(glAlphaFuncQCOM)
|
|
|
|
# GL_QCOM_driver_control
|
|
|
|
glDisableDriverControlQCOM = Function('glDisableDriverControlQCOM')
|
|
glDisableDriverControlQCOM.ret = Return('void')
|
|
glDisableDriverControlQCOM.add( Input( 'driverControl','GLuint' ))
|
|
glDisableDriverControlQCOM.version = ''
|
|
glDisableDriverControlQCOM.category = 'GL_QCOM_driver_control'
|
|
glDisableDriverControlQCOM.trace = True
|
|
glDisableDriverControlQCOM.play = True
|
|
gl.add(glDisableDriverControlQCOM)
|
|
|
|
glEnableDriverControlQCOM = Function('glEnableDriverControlQCOM')
|
|
glEnableDriverControlQCOM.ret = Return('void')
|
|
glEnableDriverControlQCOM.add( Input( 'driverControl','GLuint' ))
|
|
glEnableDriverControlQCOM.version = ''
|
|
glEnableDriverControlQCOM.category = 'GL_QCOM_driver_control'
|
|
glEnableDriverControlQCOM.trace = True
|
|
glEnableDriverControlQCOM.play = True
|
|
gl.add(glEnableDriverControlQCOM)
|
|
|
|
glGetDriverControlStringQCOM = Function('glGetDriverControlStringQCOM')
|
|
glGetDriverControlStringQCOM.ret = Return('void')
|
|
glGetDriverControlStringQCOM.add( Input( 'driverControl','GLuint' ))
|
|
glGetDriverControlStringQCOM.add( Input( 'bufSize','GLsizei' ))
|
|
glGetDriverControlStringQCOM.add( Input( 'length','GLsizei *' ))
|
|
glGetDriverControlStringQCOM.add( Input( 'driverControlString','GLchar *' ))
|
|
glGetDriverControlStringQCOM.version = ''
|
|
glGetDriverControlStringQCOM.category = 'GL_QCOM_driver_control'
|
|
glGetDriverControlStringQCOM.trace = True
|
|
glGetDriverControlStringQCOM.play = True
|
|
gl.add(glGetDriverControlStringQCOM)
|
|
|
|
glGetDriverControlsQCOM = Function('glGetDriverControlsQCOM')
|
|
glGetDriverControlsQCOM.ret = Return('void')
|
|
glGetDriverControlsQCOM.add( Input( 'num','GLint *' ))
|
|
glGetDriverControlsQCOM.add( Input( 'size','GLsizei' ))
|
|
glGetDriverControlsQCOM.add( Input( 'driverControls','GLuint *' ))
|
|
glGetDriverControlsQCOM.version = ''
|
|
glGetDriverControlsQCOM.category = 'GL_QCOM_driver_control'
|
|
glGetDriverControlsQCOM.trace = True
|
|
glGetDriverControlsQCOM.play = True
|
|
gl.add(glGetDriverControlsQCOM)
|
|
|
|
# GL_QCOM_extended_get
|
|
|
|
glExtGetBufferPointervQCOM = Function('glExtGetBufferPointervQCOM')
|
|
glExtGetBufferPointervQCOM.ret = Return('void')
|
|
glExtGetBufferPointervQCOM.add( Input( 'target','GLenum' ))
|
|
glExtGetBufferPointervQCOM.add( Input( 'params','GLvoid **' ))
|
|
glExtGetBufferPointervQCOM.version = ''
|
|
glExtGetBufferPointervQCOM.category = 'GL_QCOM_extended_get'
|
|
glExtGetBufferPointervQCOM.trace = True
|
|
glExtGetBufferPointervQCOM.play = True
|
|
gl.add(glExtGetBufferPointervQCOM)
|
|
|
|
glExtGetBuffersQCOM = Function('glExtGetBuffersQCOM')
|
|
glExtGetBuffersQCOM.ret = Return('void')
|
|
glExtGetBuffersQCOM.add( Input( 'buffers','GLuint *' ))
|
|
glExtGetBuffersQCOM.add( Input( 'maxBuffers','GLint' ))
|
|
glExtGetBuffersQCOM.add( Input( 'numBuffers','GLint *' ))
|
|
glExtGetBuffersQCOM.version = ''
|
|
glExtGetBuffersQCOM.category = 'GL_QCOM_extended_get'
|
|
glExtGetBuffersQCOM.trace = True
|
|
glExtGetBuffersQCOM.play = True
|
|
gl.add(glExtGetBuffersQCOM)
|
|
|
|
glExtGetFramebuffersQCOM = Function('glExtGetFramebuffersQCOM')
|
|
glExtGetFramebuffersQCOM.ret = Return('void')
|
|
glExtGetFramebuffersQCOM.add( Input( 'framebuffers','GLuint *' ))
|
|
glExtGetFramebuffersQCOM.add( Input( 'maxFramebuffers','GLint' ))
|
|
glExtGetFramebuffersQCOM.add( Input( 'numFramebuffers','GLint *' ))
|
|
glExtGetFramebuffersQCOM.version = ''
|
|
glExtGetFramebuffersQCOM.category = 'GL_QCOM_extended_get'
|
|
glExtGetFramebuffersQCOM.trace = True
|
|
glExtGetFramebuffersQCOM.play = True
|
|
gl.add(glExtGetFramebuffersQCOM)
|
|
|
|
glExtGetRenderbuffersQCOM = Function('glExtGetRenderbuffersQCOM')
|
|
glExtGetRenderbuffersQCOM.ret = Return('void')
|
|
glExtGetRenderbuffersQCOM.add( Input( 'renderbuffers','GLuint *' ))
|
|
glExtGetRenderbuffersQCOM.add( Input( 'maxRenderbuffers','GLint' ))
|
|
glExtGetRenderbuffersQCOM.add( Input( 'numRenderbuffers','GLint *' ))
|
|
glExtGetRenderbuffersQCOM.version = ''
|
|
glExtGetRenderbuffersQCOM.category = 'GL_QCOM_extended_get'
|
|
glExtGetRenderbuffersQCOM.trace = True
|
|
glExtGetRenderbuffersQCOM.play = True
|
|
gl.add(glExtGetRenderbuffersQCOM)
|
|
|
|
glExtGetTexLevelParameterivQCOM = Function('glExtGetTexLevelParameterivQCOM')
|
|
glExtGetTexLevelParameterivQCOM.ret = Return('void')
|
|
glExtGetTexLevelParameterivQCOM.add( Input( 'texture','GLuint' ))
|
|
glExtGetTexLevelParameterivQCOM.add( Input( 'face','GLenum' ))
|
|
glExtGetTexLevelParameterivQCOM.add( Input( 'level','GLint' ))
|
|
glExtGetTexLevelParameterivQCOM.add( Input( 'pname','GLenum' ))
|
|
glExtGetTexLevelParameterivQCOM.add( Input( 'params','GLint *' ))
|
|
glExtGetTexLevelParameterivQCOM.version = ''
|
|
glExtGetTexLevelParameterivQCOM.category = 'GL_QCOM_extended_get'
|
|
glExtGetTexLevelParameterivQCOM.trace = True
|
|
glExtGetTexLevelParameterivQCOM.play = True
|
|
gl.add(glExtGetTexLevelParameterivQCOM)
|
|
|
|
glExtGetTexSubImageQCOM = Function('glExtGetTexSubImageQCOM')
|
|
glExtGetTexSubImageQCOM.ret = Return('void')
|
|
glExtGetTexSubImageQCOM.add( Input( 'target','GLenum' ))
|
|
glExtGetTexSubImageQCOM.add( Input( 'level','GLint' ))
|
|
glExtGetTexSubImageQCOM.add( Input( 'xoffset','GLint' ))
|
|
glExtGetTexSubImageQCOM.add( Input( 'yoffset','GLint' ))
|
|
glExtGetTexSubImageQCOM.add( Input( 'zoffset','GLint' ))
|
|
glExtGetTexSubImageQCOM.add( Input( 'width','GLsizei' ))
|
|
glExtGetTexSubImageQCOM.add( Input( 'height','GLsizei' ))
|
|
glExtGetTexSubImageQCOM.add( Input( 'depth','GLsizei' ))
|
|
glExtGetTexSubImageQCOM.add( Input( 'format','GLenum' ))
|
|
glExtGetTexSubImageQCOM.add( Input( 'type','GLenum' ))
|
|
glExtGetTexSubImageQCOM.add( Input( 'texels','GLvoid *' ))
|
|
glExtGetTexSubImageQCOM.version = ''
|
|
glExtGetTexSubImageQCOM.category = 'GL_QCOM_extended_get'
|
|
glExtGetTexSubImageQCOM.trace = True
|
|
glExtGetTexSubImageQCOM.play = True
|
|
gl.add(glExtGetTexSubImageQCOM)
|
|
|
|
glExtGetTexturesQCOM = Function('glExtGetTexturesQCOM')
|
|
glExtGetTexturesQCOM.ret = Return('void')
|
|
glExtGetTexturesQCOM.add( Input( 'textures','GLuint *' ))
|
|
glExtGetTexturesQCOM.add( Input( 'maxTextures','GLint' ))
|
|
glExtGetTexturesQCOM.add( Input( 'numTextures','GLint *' ))
|
|
glExtGetTexturesQCOM.version = ''
|
|
glExtGetTexturesQCOM.category = 'GL_QCOM_extended_get'
|
|
glExtGetTexturesQCOM.trace = True
|
|
glExtGetTexturesQCOM.play = True
|
|
gl.add(glExtGetTexturesQCOM)
|
|
|
|
glExtTexObjectStateOverrideiQCOM = Function('glExtTexObjectStateOverrideiQCOM')
|
|
glExtTexObjectStateOverrideiQCOM.ret = Return('void')
|
|
glExtTexObjectStateOverrideiQCOM.add( Input( 'target','GLenum' ))
|
|
glExtTexObjectStateOverrideiQCOM.add( Input( 'pname','GLenum' ))
|
|
glExtTexObjectStateOverrideiQCOM.add( Input( 'param','GLint' ))
|
|
glExtTexObjectStateOverrideiQCOM.version = ''
|
|
glExtTexObjectStateOverrideiQCOM.category = 'GL_QCOM_extended_get'
|
|
glExtTexObjectStateOverrideiQCOM.trace = True
|
|
glExtTexObjectStateOverrideiQCOM.play = True
|
|
gl.add(glExtTexObjectStateOverrideiQCOM)
|
|
|
|
# GL_QCOM_extended_get2
|
|
|
|
glExtGetProgramBinarySourceQCOM = Function('glExtGetProgramBinarySourceQCOM')
|
|
glExtGetProgramBinarySourceQCOM.ret = Return('void')
|
|
glExtGetProgramBinarySourceQCOM.add( Input( 'program','GLuint' ))
|
|
glExtGetProgramBinarySourceQCOM.add( Input( 'shadertype','GLenum' ))
|
|
glExtGetProgramBinarySourceQCOM.add( Input( 'source','GLchar *' ))
|
|
glExtGetProgramBinarySourceQCOM.add( Input( 'length','GLint *' ))
|
|
glExtGetProgramBinarySourceQCOM.version = ''
|
|
glExtGetProgramBinarySourceQCOM.category = 'GL_QCOM_extended_get2'
|
|
glExtGetProgramBinarySourceQCOM.trace = True
|
|
glExtGetProgramBinarySourceQCOM.play = True
|
|
gl.add(glExtGetProgramBinarySourceQCOM)
|
|
|
|
glExtGetProgramsQCOM = Function('glExtGetProgramsQCOM')
|
|
glExtGetProgramsQCOM.ret = Return('void')
|
|
glExtGetProgramsQCOM.add( Input( 'programs','GLuint *' ))
|
|
glExtGetProgramsQCOM.add( Input( 'maxPrograms','GLint' ))
|
|
glExtGetProgramsQCOM.add( Input( 'numPrograms','GLint *' ))
|
|
glExtGetProgramsQCOM.version = ''
|
|
glExtGetProgramsQCOM.category = 'GL_QCOM_extended_get2'
|
|
glExtGetProgramsQCOM.trace = True
|
|
glExtGetProgramsQCOM.play = True
|
|
gl.add(glExtGetProgramsQCOM)
|
|
|
|
glExtGetShadersQCOM = Function('glExtGetShadersQCOM')
|
|
glExtGetShadersQCOM.ret = Return('void')
|
|
glExtGetShadersQCOM.add( Input( 'shaders','GLuint *' ))
|
|
glExtGetShadersQCOM.add( Input( 'maxShaders','GLint' ))
|
|
glExtGetShadersQCOM.add( Input( 'numShaders','GLint *' ))
|
|
glExtGetShadersQCOM.version = ''
|
|
glExtGetShadersQCOM.category = 'GL_QCOM_extended_get2'
|
|
glExtGetShadersQCOM.trace = True
|
|
glExtGetShadersQCOM.play = True
|
|
gl.add(glExtGetShadersQCOM)
|
|
|
|
glExtIsProgramBinaryQCOM = Function('glExtIsProgramBinaryQCOM')
|
|
glExtIsProgramBinaryQCOM.ret = Return('GLboolean')
|
|
glExtIsProgramBinaryQCOM.add( Input( 'program','GLuint' ))
|
|
glExtIsProgramBinaryQCOM.version = ''
|
|
glExtIsProgramBinaryQCOM.category = 'GL_QCOM_extended_get2'
|
|
glExtIsProgramBinaryQCOM.trace = True
|
|
glExtIsProgramBinaryQCOM.play = True
|
|
gl.add(glExtIsProgramBinaryQCOM)
|
|
|
|
# GL_QCOM_tiled_rendering
|
|
|
|
glEndTilingQCOM = Function('glEndTilingQCOM')
|
|
glEndTilingQCOM.ret = Return('void')
|
|
glEndTilingQCOM.add( Input( 'preserveMask','GLbitfield' ))
|
|
glEndTilingQCOM.version = ''
|
|
glEndTilingQCOM.category = 'GL_QCOM_tiled_rendering'
|
|
glEndTilingQCOM.trace = True
|
|
glEndTilingQCOM.play = True
|
|
gl.add(glEndTilingQCOM)
|
|
|
|
glStartTilingQCOM = Function('glStartTilingQCOM')
|
|
glStartTilingQCOM.ret = Return('void')
|
|
glStartTilingQCOM.add( Input( 'x','GLuint' ))
|
|
glStartTilingQCOM.add( Input( 'y','GLuint' ))
|
|
glStartTilingQCOM.add( Input( 'width','GLuint' ))
|
|
glStartTilingQCOM.add( Input( 'height','GLuint' ))
|
|
glStartTilingQCOM.add( Input( 'preserveMask','GLbitfield' ))
|
|
glStartTilingQCOM.version = ''
|
|
glStartTilingQCOM.category = 'GL_QCOM_tiled_rendering'
|
|
glStartTilingQCOM.trace = True
|
|
glStartTilingQCOM.play = True
|
|
gl.add(glStartTilingQCOM)
|
|
|
|
# GL_REGAL_ES1_0_compatibility
|
|
|
|
glAlphaFuncx = Function('glAlphaFuncx')
|
|
glAlphaFuncx.ret = Return('void')
|
|
glAlphaFuncx.add( Input( 'func','GLenum' ))
|
|
glAlphaFuncx.add( Input( 'ref','GLclampx' ))
|
|
glAlphaFuncx.version = ''
|
|
glAlphaFuncx.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glAlphaFuncx.esVersions = [1.0, 1.1]
|
|
glAlphaFuncx.regalOnly = True
|
|
glAlphaFuncx.regalRemap = 'glAlphaFunc(func, fixedToFloat(ref))'
|
|
glAlphaFuncx.trace = True
|
|
glAlphaFuncx.play = True
|
|
gl.add(glAlphaFuncx)
|
|
|
|
glClearColorx = Function('glClearColorx')
|
|
glClearColorx.ret = Return('void')
|
|
glClearColorx.add( Input( 'red','GLclampx' ))
|
|
glClearColorx.add( Input( 'green','GLclampx' ))
|
|
glClearColorx.add( Input( 'blue','GLclampx' ))
|
|
glClearColorx.add( Input( 'alpha','GLclampx' ))
|
|
glClearColorx.version = ''
|
|
glClearColorx.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glClearColorx.esVersions = [1.0, 1.1]
|
|
glClearColorx.regalOnly = True
|
|
glClearColorx.regalRemap = 'glClearColor(fixedToFloat(red), fixedToFloat(green), fixedToFloat(blue), fixedToFloat(alpha))'
|
|
glClearColorx.trace = True
|
|
glClearColorx.play = True
|
|
gl.add(glClearColorx)
|
|
|
|
glClearDepthx = Function('glClearDepthx')
|
|
glClearDepthx.ret = Return('void')
|
|
glClearDepthx.add( Input( 'depth','GLclampx' ))
|
|
glClearDepthx.version = ''
|
|
glClearDepthx.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glClearDepthx.esVersions = [1.0, 1.1]
|
|
glClearDepthx.regalOnly = True
|
|
glClearDepthx.regalRemap = 'glClearDepth(fixedToFloat(depth))'
|
|
glClearDepthx.trace = True
|
|
glClearDepthx.play = True
|
|
gl.add(glClearDepthx)
|
|
|
|
glColor4x = Function('glColor4x')
|
|
glColor4x.ret = Return('void')
|
|
glColor4x.add( Input( 'red','GLfixed' ))
|
|
glColor4x.add( Input( 'green','GLfixed' ))
|
|
glColor4x.add( Input( 'blue','GLfixed' ))
|
|
glColor4x.add( Input( 'alpha','GLfixed' ))
|
|
glColor4x.version = ''
|
|
glColor4x.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glColor4x.esVersions = [1.0, 1.1]
|
|
glColor4x.regalOnly = True
|
|
glColor4x.regalRemap = 'glColor4f(fixedToFloat(red), fixedToFloat(green), fixedToFloat(blue), fixedToFloat(alpha))'
|
|
glColor4x.trace = True
|
|
glColor4x.play = True
|
|
gl.add(glColor4x)
|
|
|
|
glDepthRangex = Function('glDepthRangex')
|
|
glDepthRangex.ret = Return('void')
|
|
glDepthRangex.add( Input( 'zNear','GLclampx' ))
|
|
glDepthRangex.add( Input( 'zFar','GLclampx' ))
|
|
glDepthRangex.version = ''
|
|
glDepthRangex.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glDepthRangex.esVersions = [1.0, 1.1]
|
|
glDepthRangex.regalOnly = True
|
|
glDepthRangex.regalRemap = 'glDepthRange(fixedToFloat(zNear), fixedToFloat(zFar))'
|
|
glDepthRangex.trace = True
|
|
glDepthRangex.play = True
|
|
gl.add(glDepthRangex)
|
|
|
|
glFogx = Function('glFogx')
|
|
glFogx.ret = Return('void')
|
|
glFogx.add( Input( 'pname','GLenum' ))
|
|
glFogx.add( Input( 'param','GLfixed' ))
|
|
glFogx.version = ''
|
|
glFogx.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glFogx.esVersions = [1.0, 1.1]
|
|
glFogx.regalOnly = True
|
|
glFogx.regalRemap = 'glFogf(pname, fixedToFloat(param))'
|
|
glFogx.trace = True
|
|
glFogx.play = True
|
|
gl.add(glFogx)
|
|
|
|
glFogxv = Function('glFogxv')
|
|
glFogxv.ret = Return('void')
|
|
glFogxv.add( Input( 'pname','GLenum' ))
|
|
glFogxv.add( Input( 'params','const GLfixed *' ))
|
|
glFogxv.version = ''
|
|
glFogxv.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glFogxv.esVersions = [1.0, 1.1]
|
|
glFogxv.regalOnly = True
|
|
glFogxv.regalRemap = ['GLfloat tmp[4];', 'fixedToFloat(tmp,params,pname==GL_FOG_COLOR ? 4 : 1);', 'glFogfv(pname,tmp);']
|
|
glFogxv.trace = True
|
|
glFogxv.play = True
|
|
gl.add(glFogxv)
|
|
|
|
glFrustumf = Function('glFrustumf')
|
|
glFrustumf.ret = Return('void')
|
|
glFrustumf.add( Input( 'left','GLfloat' ))
|
|
glFrustumf.add( Input( 'right','GLfloat' ))
|
|
glFrustumf.add( Input( 'bottom','GLfloat' ))
|
|
glFrustumf.add( Input( 'top','GLfloat' ))
|
|
glFrustumf.add( Input( 'zNear','GLfloat' ))
|
|
glFrustumf.add( Input( 'zFar','GLfloat' ))
|
|
glFrustumf.version = ''
|
|
glFrustumf.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glFrustumf.esVersions = [1.0, 1.1]
|
|
glFrustumf.regalOnly = True
|
|
glFrustumf.regalRemap = 'glFrustum(left,right,bottom,top,zNear,zFar)'
|
|
glFrustumf.trace = True
|
|
glFrustumf.play = True
|
|
gl.add(glFrustumf)
|
|
|
|
glFrustumx = Function('glFrustumx')
|
|
glFrustumx.ret = Return('void')
|
|
glFrustumx.add( Input( 'left','GLfixed' ))
|
|
glFrustumx.add( Input( 'right','GLfixed' ))
|
|
glFrustumx.add( Input( 'bottom','GLfixed' ))
|
|
glFrustumx.add( Input( 'top','GLfixed' ))
|
|
glFrustumx.add( Input( 'zNear','GLfixed' ))
|
|
glFrustumx.add( Input( 'zFar','GLfixed' ))
|
|
glFrustumx.version = ''
|
|
glFrustumx.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glFrustumx.esVersions = [1.0, 1.1]
|
|
glFrustumx.regalOnly = True
|
|
glFrustumx.regalRemap = 'glFrustumf(fixedToFloat(left), fixedToFloat(right), fixedToFloat(bottom), fixedToFloat(top), fixedToFloat(zNear), fixedToFloat(zFar))'
|
|
glFrustumx.trace = True
|
|
glFrustumx.play = True
|
|
gl.add(glFrustumx)
|
|
|
|
glLightModelx = Function('glLightModelx')
|
|
glLightModelx.ret = Return('void')
|
|
glLightModelx.add( Input( 'pname','GLenum' ))
|
|
glLightModelx.add( Input( 'param','GLfixed' ))
|
|
glLightModelx.version = ''
|
|
glLightModelx.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glLightModelx.esVersions = [1.0, 1.1]
|
|
glLightModelx.regalOnly = True
|
|
glLightModelx.regalRemap = 'glLightModelf(pname, fixedToFloat(param))'
|
|
glLightModelx.trace = True
|
|
glLightModelx.play = True
|
|
gl.add(glLightModelx)
|
|
|
|
glLightModelxv = Function('glLightModelxv')
|
|
glLightModelxv.ret = Return('void')
|
|
glLightModelxv.add( Input( 'pname','GLenum' ))
|
|
glLightModelxv.add( Input( 'params','const GLfixed *' ))
|
|
glLightModelxv.version = ''
|
|
glLightModelxv.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glLightModelxv.esVersions = [1.0, 1.1]
|
|
glLightModelxv.regalOnly = True
|
|
glLightModelxv.regalRemap = ['GLfloat tmp[4];', 'fixedToFloat(tmp,params,pname==GL_LIGHT_MODEL_AMBIENT ? 4 : 1);', 'glLightModelfv(pname,tmp);']
|
|
glLightModelxv.trace = True
|
|
glLightModelxv.play = True
|
|
gl.add(glLightModelxv)
|
|
|
|
glLightx = Function('glLightx')
|
|
glLightx.ret = Return('void')
|
|
glLightx.add( Input( 'light','GLenum' ))
|
|
glLightx.add( Input( 'pname','GLenum' ))
|
|
glLightx.add( Input( 'param','GLfixed' ))
|
|
glLightx.version = ''
|
|
glLightx.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glLightx.esVersions = [1.0, 1.1]
|
|
glLightx.regalOnly = True
|
|
glLightx.regalRemap = 'glLightf(light, pname, fixedToFloat(param))'
|
|
glLightx.trace = True
|
|
glLightx.play = True
|
|
gl.add(glLightx)
|
|
|
|
glLightxv = Function('glLightxv')
|
|
glLightxv.ret = Return('void')
|
|
glLightxv.add( Input( 'light','GLenum' ))
|
|
glLightxv.add( Input( 'pname','GLenum' ))
|
|
glLightxv.add( Input( 'params','const GLfixed *' ))
|
|
glLightxv.version = ''
|
|
glLightxv.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glLightxv.esVersions = [1.0, 1.1]
|
|
glLightxv.regalOnly = True
|
|
glLightxv.regalRemap = ['GLfloat tmp[4];', 'fixedToFloat(tmp,params,(pname==GL_AMBIENT || pname==GL_DIFFUSE || pname==GL_SPECULAR || pname==GL_POSITION) ? 4 : (pname==GL_SPOT_DIRECTION ? 3 : 1));', 'glLightfv(light,pname,tmp);']
|
|
glLightxv.trace = True
|
|
glLightxv.play = True
|
|
gl.add(glLightxv)
|
|
|
|
glLineWidthx = Function('glLineWidthx')
|
|
glLineWidthx.ret = Return('void')
|
|
glLineWidthx.add( Input( 'width','GLfixed' ))
|
|
glLineWidthx.version = ''
|
|
glLineWidthx.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glLineWidthx.esVersions = [1.0, 1.1]
|
|
glLineWidthx.regalOnly = True
|
|
glLineWidthx.regalRemap = 'glLineWidth(fixedToFloat(width))'
|
|
glLineWidthx.trace = True
|
|
glLineWidthx.play = True
|
|
gl.add(glLineWidthx)
|
|
|
|
glLoadMatrixx = Function('glLoadMatrixx')
|
|
glLoadMatrixx.ret = Return('void')
|
|
glLoadMatrixx.add( Input( 'm','const GLfixed *' ))
|
|
glLoadMatrixx.version = ''
|
|
glLoadMatrixx.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glLoadMatrixx.esVersions = [1.0, 1.1]
|
|
glLoadMatrixx.regalOnly = True
|
|
glLoadMatrixx.regalRemap = ['GLfloat tmp[16];', 'fixedToFloat(tmp,m,16);', 'glLoadMatrixf(tmp);']
|
|
glLoadMatrixx.trace = True
|
|
glLoadMatrixx.play = True
|
|
gl.add(glLoadMatrixx)
|
|
|
|
glMaterialx = Function('glMaterialx')
|
|
glMaterialx.ret = Return('void')
|
|
glMaterialx.add( Input( 'face','GLenum' ))
|
|
glMaterialx.add( Input( 'pname','GLenum' ))
|
|
glMaterialx.add( Input( 'param','GLfixed' ))
|
|
glMaterialx.version = ''
|
|
glMaterialx.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glMaterialx.esVersions = [1.0, 1.1]
|
|
glMaterialx.regalOnly = True
|
|
glMaterialx.regalRemap = 'glMaterialf(face,pname,fixedToFloat(param))'
|
|
glMaterialx.trace = True
|
|
glMaterialx.play = True
|
|
gl.add(glMaterialx)
|
|
|
|
glMaterialxv = Function('glMaterialxv')
|
|
glMaterialxv.ret = Return('void')
|
|
glMaterialxv.add( Input( 'face','GLenum' ))
|
|
glMaterialxv.add( Input( 'pname','GLenum' ))
|
|
glMaterialxv.add( Input( 'params','const GLfixed *' ))
|
|
glMaterialxv.version = ''
|
|
glMaterialxv.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glMaterialxv.esVersions = [1.0, 1.1]
|
|
glMaterialxv.regalOnly = True
|
|
glMaterialxv.regalRemap = ['GLfloat tmp[16];', 'fixedToFloat(tmp,params,pname==GL_SHININESS ? 1 : 4);', 'glMaterialfv(face,pname,tmp);']
|
|
glMaterialxv.trace = True
|
|
glMaterialxv.play = True
|
|
gl.add(glMaterialxv)
|
|
|
|
glMultMatrixx = Function('glMultMatrixx')
|
|
glMultMatrixx.ret = Return('void')
|
|
glMultMatrixx.add( Input( 'm','const GLfixed *' ))
|
|
glMultMatrixx.version = ''
|
|
glMultMatrixx.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glMultMatrixx.esVersions = [1.0, 1.1]
|
|
glMultMatrixx.regalOnly = True
|
|
glMultMatrixx.regalRemap = ['GLfloat tmp[16];', 'fixedToFloat(tmp,m,16);', 'glMultMatrixf(tmp);']
|
|
glMultMatrixx.trace = True
|
|
glMultMatrixx.play = True
|
|
gl.add(glMultMatrixx)
|
|
|
|
glMultiTexCoord4x = Function('glMultiTexCoord4x')
|
|
glMultiTexCoord4x.ret = Return('void')
|
|
glMultiTexCoord4x.add( Input( 'target','GLenum' ))
|
|
glMultiTexCoord4x.add( Input( 's','GLfixed' ))
|
|
glMultiTexCoord4x.add( Input( 't','GLfixed' ))
|
|
glMultiTexCoord4x.add( Input( 'r','GLfixed' ))
|
|
glMultiTexCoord4x.add( Input( 'q','GLfixed' ))
|
|
glMultiTexCoord4x.version = ''
|
|
glMultiTexCoord4x.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glMultiTexCoord4x.esVersions = [1.0, 1.1]
|
|
glMultiTexCoord4x.regalOnly = True
|
|
glMultiTexCoord4x.regalRemap = 'glMultiTexCoord4f(target,fixedToFloat(s),fixedToFloat(t),fixedToFloat(r),fixedToFloat(q))'
|
|
glMultiTexCoord4x.trace = True
|
|
glMultiTexCoord4x.play = True
|
|
gl.add(glMultiTexCoord4x)
|
|
|
|
glNormal3x = Function('glNormal3x')
|
|
glNormal3x.ret = Return('void')
|
|
glNormal3x.add( Input( 'nx','GLfixed' ))
|
|
glNormal3x.add( Input( 'ny','GLfixed' ))
|
|
glNormal3x.add( Input( 'nz','GLfixed' ))
|
|
glNormal3x.version = ''
|
|
glNormal3x.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glNormal3x.esVersions = [1.0, 1.1]
|
|
glNormal3x.regalOnly = True
|
|
glNormal3x.regalRemap = 'glNormal3f(fixedToFloat(nx),fixedToFloat(ny),fixedToFloat(nz))'
|
|
glNormal3x.trace = True
|
|
glNormal3x.play = True
|
|
gl.add(glNormal3x)
|
|
|
|
glOrthof = Function('glOrthof')
|
|
glOrthof.ret = Return('void')
|
|
glOrthof.add( Input( 'left','GLfloat' ))
|
|
glOrthof.add( Input( 'right','GLfloat' ))
|
|
glOrthof.add( Input( 'bottom','GLfloat' ))
|
|
glOrthof.add( Input( 'top','GLfloat' ))
|
|
glOrthof.add( Input( 'zNear','GLfloat' ))
|
|
glOrthof.add( Input( 'zFar','GLfloat' ))
|
|
glOrthof.version = ''
|
|
glOrthof.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glOrthof.esVersions = [1.0, 1.1]
|
|
glOrthof.regalOnly = True
|
|
glOrthof.regalRemap = 'glOrtho(left,right,bottom,top,zNear,zFar)'
|
|
glOrthof.trace = True
|
|
glOrthof.play = True
|
|
gl.add(glOrthof)
|
|
|
|
glOrthox = Function('glOrthox')
|
|
glOrthox.ret = Return('void')
|
|
glOrthox.add( Input( 'left','GLfixed' ))
|
|
glOrthox.add( Input( 'right','GLfixed' ))
|
|
glOrthox.add( Input( 'bottom','GLfixed' ))
|
|
glOrthox.add( Input( 'top','GLfixed' ))
|
|
glOrthox.add( Input( 'zNear','GLfixed' ))
|
|
glOrthox.add( Input( 'zFar','GLfixed' ))
|
|
glOrthox.version = ''
|
|
glOrthox.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glOrthox.esVersions = [1.0, 1.1]
|
|
glOrthox.regalOnly = True
|
|
glOrthox.regalRemap = 'glOrthof(fixedToFloat(left),fixedToFloat(right),fixedToFloat(bottom),fixedToFloat(top),fixedToFloat(zNear),fixedToFloat(zFar))'
|
|
glOrthox.trace = True
|
|
glOrthox.play = True
|
|
gl.add(glOrthox)
|
|
|
|
glPointSizex = Function('glPointSizex')
|
|
glPointSizex.ret = Return('void')
|
|
glPointSizex.add( Input( 'size','GLfixed' ))
|
|
glPointSizex.version = ''
|
|
glPointSizex.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glPointSizex.esVersions = [1.0, 1.1]
|
|
glPointSizex.regalOnly = True
|
|
glPointSizex.regalRemap = 'glPointSize(fixedToFloat(size))'
|
|
glPointSizex.trace = True
|
|
glPointSizex.play = True
|
|
gl.add(glPointSizex)
|
|
|
|
glPolygonOffsetx = Function('glPolygonOffsetx')
|
|
glPolygonOffsetx.ret = Return('void')
|
|
glPolygonOffsetx.add( Input( 'factor','GLfixed' ))
|
|
glPolygonOffsetx.add( Input( 'units','GLfixed' ))
|
|
glPolygonOffsetx.version = ''
|
|
glPolygonOffsetx.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glPolygonOffsetx.esVersions = [1.0, 1.1]
|
|
glPolygonOffsetx.regalOnly = True
|
|
glPolygonOffsetx.regalRemap = 'glPolygonOffset(fixedToFloat(factor),fixedToFloat(units))'
|
|
glPolygonOffsetx.trace = True
|
|
glPolygonOffsetx.play = True
|
|
gl.add(glPolygonOffsetx)
|
|
|
|
glRotatex = Function('glRotatex')
|
|
glRotatex.ret = Return('void')
|
|
glRotatex.add( Input( 'angle','GLfixed' ))
|
|
glRotatex.add( Input( 'x','GLfixed' ))
|
|
glRotatex.add( Input( 'y','GLfixed' ))
|
|
glRotatex.add( Input( 'z','GLfixed' ))
|
|
glRotatex.version = ''
|
|
glRotatex.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glRotatex.esVersions = [1.0, 1.1]
|
|
glRotatex.regalOnly = True
|
|
glRotatex.regalRemap = 'glRotatef(fixedToFloat(angle),fixedToFloat(x),fixedToFloat(y),fixedToFloat(z))'
|
|
glRotatex.trace = True
|
|
glRotatex.play = True
|
|
gl.add(glRotatex)
|
|
|
|
glSampleCoveragex = Function('glSampleCoveragex')
|
|
glSampleCoveragex.ret = Return('void')
|
|
glSampleCoveragex.add( Input( 'value','GLclampx' ))
|
|
glSampleCoveragex.add( Input( 'invert','GLboolean' ))
|
|
glSampleCoveragex.version = ''
|
|
glSampleCoveragex.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glSampleCoveragex.esVersions = [1.0, 1.1]
|
|
glSampleCoveragex.regalOnly = True
|
|
glSampleCoveragex.regalRemap = 'glSampleCoverage(fixedToFloat(value),invert)'
|
|
glSampleCoveragex.trace = True
|
|
glSampleCoveragex.play = True
|
|
gl.add(glSampleCoveragex)
|
|
|
|
glScalex = Function('glScalex')
|
|
glScalex.ret = Return('void')
|
|
glScalex.add( Input( 'x','GLfixed' ))
|
|
glScalex.add( Input( 'y','GLfixed' ))
|
|
glScalex.add( Input( 'z','GLfixed' ))
|
|
glScalex.version = ''
|
|
glScalex.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glScalex.esVersions = [1.0, 1.1]
|
|
glScalex.regalOnly = True
|
|
glScalex.regalRemap = 'glScalef(fixedToFloat(x),fixedToFloat(y),fixedToFloat(z))'
|
|
glScalex.trace = True
|
|
glScalex.play = True
|
|
gl.add(glScalex)
|
|
|
|
glTexEnvx = Function('glTexEnvx')
|
|
glTexEnvx.ret = Return('void')
|
|
glTexEnvx.add( Input( 'target','GLenum' ))
|
|
glTexEnvx.add( Input( 'pname','GLenum' ))
|
|
glTexEnvx.add( Input( 'param','GLfixed' ))
|
|
glTexEnvx.version = ''
|
|
glTexEnvx.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glTexEnvx.esVersions = [1.0, 1.1]
|
|
glTexEnvx.regalOnly = True
|
|
glTexEnvx.regalRemap = 'glTexEnvf(target,pname,fixedToFloat(param))'
|
|
glTexEnvx.trace = True
|
|
glTexEnvx.play = True
|
|
gl.add(glTexEnvx)
|
|
|
|
glTexEnvxv = Function('glTexEnvxv')
|
|
glTexEnvxv.ret = Return('void')
|
|
glTexEnvxv.add( Input( 'target','GLenum' ))
|
|
glTexEnvxv.add( Input( 'pname','GLenum' ))
|
|
glTexEnvxv.add( Input( 'params','const GLfixed *' ))
|
|
glTexEnvxv.version = ''
|
|
glTexEnvxv.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glTexEnvxv.esVersions = [1.0, 1.1]
|
|
glTexEnvxv.regalOnly = True
|
|
glTexEnvxv.regalRemap = ['GLfloat tmp[16];', 'fixedToFloat(tmp,params,pname==GL_TEXTURE_ENV_COLOR ? 4 : 1);', 'glTexEnvfv(target,pname,tmp);']
|
|
glTexEnvxv.trace = True
|
|
glTexEnvxv.play = True
|
|
gl.add(glTexEnvxv)
|
|
|
|
glTexParameterx = Function('glTexParameterx')
|
|
glTexParameterx.ret = Return('void')
|
|
glTexParameterx.add( Input( 'target','GLenum' ))
|
|
glTexParameterx.add( Input( 'pname','GLenum' ))
|
|
glTexParameterx.add( Input( 'param','GLfixed' ))
|
|
glTexParameterx.version = ''
|
|
glTexParameterx.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glTexParameterx.esVersions = [1.0, 1.1]
|
|
glTexParameterx.regalOnly = True
|
|
glTexParameterx.regalRemap = 'glTexParameterf(target,pname,fixedToFloat(param))'
|
|
glTexParameterx.trace = True
|
|
glTexParameterx.play = True
|
|
gl.add(glTexParameterx)
|
|
|
|
glTranslatex = Function('glTranslatex')
|
|
glTranslatex.ret = Return('void')
|
|
glTranslatex.add( Input( 'x','GLfixed' ))
|
|
glTranslatex.add( Input( 'y','GLfixed' ))
|
|
glTranslatex.add( Input( 'z','GLfixed' ))
|
|
glTranslatex.version = ''
|
|
glTranslatex.category = 'GL_REGAL_ES1_0_compatibility'
|
|
glTranslatex.esVersions = [1.0, 1.1]
|
|
glTranslatex.regalOnly = True
|
|
glTranslatex.regalRemap = 'glTranslatef(fixedToFloat(x),fixedToFloat(y),fixedToFloat(z))'
|
|
glTranslatex.trace = True
|
|
glTranslatex.play = True
|
|
gl.add(glTranslatex)
|
|
|
|
# GL_REGAL_ES1_1_compatibility
|
|
|
|
glClipPlanef = Function('glClipPlanef')
|
|
glClipPlanef.ret = Return('void')
|
|
glClipPlanef.add( Input( 'plane','GLenum' ))
|
|
glClipPlanef.add( Input( 'equation','const GLfloat *' ))
|
|
glClipPlanef.version = ''
|
|
glClipPlanef.category = 'GL_REGAL_ES1_1_compatibility'
|
|
glClipPlanef.esVersions = [1.1]
|
|
glClipPlanef.regalOnly = True
|
|
glClipPlanef.regalRemap = ['GLdouble tmp[4];', 'floatToDouble(tmp,equation,4);', 'glClipPlane(plane,tmp);']
|
|
glClipPlanef.trace = True
|
|
glClipPlanef.play = True
|
|
gl.add(glClipPlanef)
|
|
|
|
glClipPlanex = Function('glClipPlanex')
|
|
glClipPlanex.ret = Return('void')
|
|
glClipPlanex.add( Input( 'plane','GLenum' ))
|
|
glClipPlanex.add( Input( 'equation','const GLfixed *' ))
|
|
glClipPlanex.version = ''
|
|
glClipPlanex.category = 'GL_REGAL_ES1_1_compatibility'
|
|
glClipPlanex.esVersions = [1.1]
|
|
glClipPlanex.regalOnly = True
|
|
glClipPlanex.regalRemap = ['GLdouble tmp[4];', 'fixedToDouble(tmp,equation,4);', 'glClipPlane(plane,tmp);']
|
|
glClipPlanex.trace = True
|
|
glClipPlanex.play = True
|
|
gl.add(glClipPlanex)
|
|
|
|
glGetClipPlanef = Function('glGetClipPlanef')
|
|
glGetClipPlanef.ret = Return('void')
|
|
glGetClipPlanef.add( Input( 'pname','GLenum' ))
|
|
glGetClipPlanef.add( Input( 'eqn','GLfloat *' ))
|
|
glGetClipPlanef.version = ''
|
|
glGetClipPlanef.category = 'GL_REGAL_ES1_1_compatibility'
|
|
glGetClipPlanef.esVersions = [1.1]
|
|
glGetClipPlanef.regalOnly = True
|
|
glGetClipPlanef.regalRemap = ['GLdouble tmp[4];', 'glGetClipPlane(pname,tmp);', 'doubleToFloat(eqn,tmp,4);']
|
|
glGetClipPlanef.trace = True
|
|
glGetClipPlanef.play = True
|
|
gl.add(glGetClipPlanef)
|
|
|
|
glGetClipPlanex = Function('glGetClipPlanex')
|
|
glGetClipPlanex.ret = Return('void')
|
|
glGetClipPlanex.add( Input( 'pname','GLenum' ))
|
|
glGetClipPlanex.add( Input( 'eqn','GLfixed *' ))
|
|
glGetClipPlanex.version = ''
|
|
glGetClipPlanex.category = 'GL_REGAL_ES1_1_compatibility'
|
|
glGetClipPlanex.esVersions = [1.1]
|
|
glGetClipPlanex.regalOnly = True
|
|
glGetClipPlanex.regalRemap = ['GLdouble tmp[4];', 'glGetClipPlane(pname,tmp);', 'doubleToFixed(eqn,tmp,4);']
|
|
glGetClipPlanex.trace = True
|
|
glGetClipPlanex.play = True
|
|
gl.add(glGetClipPlanex)
|
|
|
|
glGetFixedv = Function('glGetFixedv')
|
|
glGetFixedv.ret = Return('void')
|
|
glGetFixedv.add( Input( 'pname','GLenum' ))
|
|
glGetFixedv.add( Input( 'params','GLfixed *' ))
|
|
glGetFixedv.version = ''
|
|
glGetFixedv.category = 'GL_REGAL_ES1_1_compatibility'
|
|
glGetFixedv.esVersions = [1.1]
|
|
glGetFixedv.regalOnly = True
|
|
glGetFixedv.regalRemap = ['GLfloat tmp[4];', 'glGetFloatv(pname,tmp);', 'floatToFixed(params,tmp,helper::size::get(pname));']
|
|
glGetFixedv.trace = True
|
|
glGetFixedv.play = True
|
|
gl.add(glGetFixedv)
|
|
|
|
glGetLightxv = Function('glGetLightxv')
|
|
glGetLightxv.ret = Return('void')
|
|
glGetLightxv.add( Input( 'light','GLenum' ))
|
|
glGetLightxv.add( Input( 'pname','GLenum' ))
|
|
glGetLightxv.add( Input( 'params','GLfixed *' ))
|
|
glGetLightxv.version = ''
|
|
glGetLightxv.category = 'GL_REGAL_ES1_1_compatibility'
|
|
glGetLightxv.esVersions = [1.1]
|
|
glGetLightxv.regalOnly = True
|
|
glGetLightxv.regalRemap = ['GLfloat tmp[4];', 'glGetLightfv(light,pname,tmp);', 'floatToFixed(params,tmp,helper::size::lightv(pname));']
|
|
glGetLightxv.trace = True
|
|
glGetLightxv.play = True
|
|
gl.add(glGetLightxv)
|
|
|
|
glGetMaterialxv = Function('glGetMaterialxv')
|
|
glGetMaterialxv.ret = Return('void')
|
|
glGetMaterialxv.add( Input( 'face','GLenum' ))
|
|
glGetMaterialxv.add( Input( 'pname','GLenum' ))
|
|
glGetMaterialxv.add( Input( 'params','GLfixed *' ))
|
|
glGetMaterialxv.version = ''
|
|
glGetMaterialxv.category = 'GL_REGAL_ES1_1_compatibility'
|
|
glGetMaterialxv.esVersions = [1.1]
|
|
glGetMaterialxv.regalOnly = True
|
|
glGetMaterialxv.regalRemap = ['GLfloat tmp[4];', 'glGetMaterialfv(face,pname,tmp);', 'floatToFixed(params,tmp,helper::size::materialv(pname));']
|
|
glGetMaterialxv.trace = True
|
|
glGetMaterialxv.play = True
|
|
gl.add(glGetMaterialxv)
|
|
|
|
glGetTexEnvxv = Function('glGetTexEnvxv')
|
|
glGetTexEnvxv.ret = Return('void')
|
|
glGetTexEnvxv.add( Input( 'env','GLenum' ))
|
|
glGetTexEnvxv.add( Input( 'pname','GLenum' ))
|
|
glGetTexEnvxv.add( Input( 'params','GLfixed *' ))
|
|
glGetTexEnvxv.version = ''
|
|
glGetTexEnvxv.category = 'GL_REGAL_ES1_1_compatibility'
|
|
glGetTexEnvxv.esVersions = [1.1]
|
|
glGetTexEnvxv.regalOnly = True
|
|
glGetTexEnvxv.regalRemap = ['GLfloat tmp[4];', 'glGetTexEnvfv(env,pname,tmp);', 'floatToFixed(params,tmp,helper::size::texEnvv(env,pname));']
|
|
glGetTexEnvxv.trace = True
|
|
glGetTexEnvxv.play = True
|
|
gl.add(glGetTexEnvxv)
|
|
|
|
glGetTexParameterxv = Function('glGetTexParameterxv')
|
|
glGetTexParameterxv.ret = Return('void')
|
|
glGetTexParameterxv.add( Input( 'target','GLenum' ))
|
|
glGetTexParameterxv.add( Input( 'pname','GLenum' ))
|
|
glGetTexParameterxv.add( Input( 'params','GLfixed *' ))
|
|
glGetTexParameterxv.version = ''
|
|
glGetTexParameterxv.category = 'GL_REGAL_ES1_1_compatibility'
|
|
glGetTexParameterxv.esVersions = [1.1]
|
|
glGetTexParameterxv.regalOnly = True
|
|
glGetTexParameterxv.regalRemap = ['GLfloat tmp[4];', 'glGetTexParameterfv(target,pname,tmp);', 'floatToFixed(params,tmp,helper::size::texParameterv(pname));']
|
|
glGetTexParameterxv.trace = True
|
|
glGetTexParameterxv.play = True
|
|
gl.add(glGetTexParameterxv)
|
|
|
|
glPointParameterx = Function('glPointParameterx')
|
|
glPointParameterx.ret = Return('void')
|
|
glPointParameterx.add( Input( 'pname','GLenum' ))
|
|
glPointParameterx.add( Input( 'param','GLfixed' ))
|
|
glPointParameterx.version = ''
|
|
glPointParameterx.category = 'GL_REGAL_ES1_1_compatibility'
|
|
glPointParameterx.esVersions = [1.1]
|
|
glPointParameterx.regalOnly = True
|
|
glPointParameterx.regalRemap = ['glPointParameterf(pname,fixedToFloat(param));']
|
|
glPointParameterx.trace = True
|
|
glPointParameterx.play = True
|
|
gl.add(glPointParameterx)
|
|
|
|
glPointParameterxv = Function('glPointParameterxv')
|
|
glPointParameterxv.ret = Return('void')
|
|
glPointParameterxv.add( Input( 'pname','GLenum' ))
|
|
glPointParameterxv.add( Input( 'params','const GLfixed *' ))
|
|
glPointParameterxv.version = ''
|
|
glPointParameterxv.category = 'GL_REGAL_ES1_1_compatibility'
|
|
glPointParameterxv.esVersions = [1.1]
|
|
glPointParameterxv.regalOnly = True
|
|
glPointParameterxv.regalRemap = ['GLfloat tmp[4];', 'fixedToFloat(tmp,params,pname==GL_POINT_DISTANCE_ATTENUATION ? 3 : 1);', 'glPointParameterfv(pname,tmp);']
|
|
glPointParameterxv.trace = True
|
|
glPointParameterxv.play = True
|
|
gl.add(glPointParameterxv)
|
|
|
|
glPointSizePointerOES = Function('glPointSizePointerOES')
|
|
glPointSizePointerOES.ret = Return('void')
|
|
glPointSizePointerOES.add( Input( 'type','GLenum' ))
|
|
glPointSizePointerOES.add( Input( 'stride','GLsizei' ))
|
|
glPointSizePointerOES.add( Input( 'pointer','const GLvoid *' ))
|
|
glPointSizePointerOES.version = ''
|
|
glPointSizePointerOES.category = 'GL_REGAL_ES1_1_compatibility'
|
|
glPointSizePointerOES.esVersions = [1.1]
|
|
glPointSizePointerOES.trace = True
|
|
glPointSizePointerOES.play = True
|
|
gl.add(glPointSizePointerOES)
|
|
|
|
glTexParameterxv = Function('glTexParameterxv')
|
|
glTexParameterxv.ret = Return('void')
|
|
glTexParameterxv.add( Input( 'target','GLenum' ))
|
|
glTexParameterxv.add( Input( 'pname','GLenum' ))
|
|
glTexParameterxv.add( Input( 'params','const GLfixed *' ))
|
|
glTexParameterxv.version = ''
|
|
glTexParameterxv.category = 'GL_REGAL_ES1_1_compatibility'
|
|
glTexParameterxv.esVersions = [1.1]
|
|
glTexParameterxv.regalOnly = True
|
|
glTexParameterxv.regalRemap = ['GLfloat tmp[4];', 'fixedToFloat(tmp,params,helper::size::texParameterv(pname));', 'glTexParameterfv(target,pname,tmp);']
|
|
glTexParameterxv.trace = True
|
|
glTexParameterxv.play = True
|
|
gl.add(glTexParameterxv)
|
|
|
|
# GL_REGAL_error_string
|
|
|
|
glErrorStringREGAL = Function('glErrorStringREGAL')
|
|
glErrorStringREGAL.ret = Return('const GLchar *')
|
|
glErrorStringREGAL.add( Input( 'error','GLenum' ))
|
|
glErrorStringREGAL.version = '4.1'
|
|
glErrorStringREGAL.category = 'GL_REGAL_error_string'
|
|
glErrorStringREGAL.regalOnly = True
|
|
glErrorStringREGAL.trace = True
|
|
glErrorStringREGAL.play = True
|
|
gl.add(glErrorStringREGAL)
|
|
|
|
# GL_REGAL_extension_query
|
|
|
|
glGetExtensionREGAL = Function('glGetExtensionREGAL')
|
|
glGetExtensionREGAL.ret = Return('GLboolean')
|
|
glGetExtensionREGAL.add( Input( 'ext','const GLchar *' ))
|
|
glGetExtensionREGAL.version = '4.1'
|
|
glGetExtensionREGAL.category = 'GL_REGAL_extension_query'
|
|
glGetExtensionREGAL.regalOnly = True
|
|
glGetExtensionREGAL.trace = True
|
|
glGetExtensionREGAL.play = True
|
|
gl.add(glGetExtensionREGAL)
|
|
|
|
glIsSupportedREGAL = Function('glIsSupportedREGAL')
|
|
glIsSupportedREGAL.ret = Return('GLboolean')
|
|
glIsSupportedREGAL.add( Input( 'ext','const GLchar *' ))
|
|
glIsSupportedREGAL.version = '4.1'
|
|
glIsSupportedREGAL.category = 'GL_REGAL_extension_query'
|
|
glIsSupportedREGAL.regalOnly = True
|
|
glIsSupportedREGAL.trace = True
|
|
glIsSupportedREGAL.play = True
|
|
gl.add(glIsSupportedREGAL)
|
|
|
|
# GL_REGAL_log
|
|
|
|
glLogMessageCallbackREGAL = Function('glLogMessageCallbackREGAL')
|
|
glLogMessageCallbackREGAL.ret = Return('void')
|
|
glLogMessageCallbackREGAL.add( Input( 'callback','GLLOGPROCREGAL' ))
|
|
glLogMessageCallbackREGAL.version = '4.3'
|
|
glLogMessageCallbackREGAL.category = 'GL_REGAL_log'
|
|
glLogMessageCallbackREGAL.trace = True
|
|
glLogMessageCallbackREGAL.play = True
|
|
gl.add(glLogMessageCallbackREGAL)
|
|
|
|
# GL_SGIS_detail_texture
|
|
|
|
glDetailTexFuncSGIS = Function('glDetailTexFuncSGIS')
|
|
glDetailTexFuncSGIS.ret = Return('void')
|
|
glDetailTexFuncSGIS.add( Input( 'target','GLenum' ))
|
|
glDetailTexFuncSGIS.add( Input( 'n','GLsizei' ))
|
|
glDetailTexFuncSGIS.add( Input( 'points','const GLfloat *' ))
|
|
glDetailTexFuncSGIS.version = '1.0'
|
|
glDetailTexFuncSGIS.category = 'GL_SGIS_detail_texture'
|
|
glDetailTexFuncSGIS.trace = True
|
|
glDetailTexFuncSGIS.play = True
|
|
gl.add(glDetailTexFuncSGIS)
|
|
|
|
glGetDetailTexFuncSGIS = Function('glGetDetailTexFuncSGIS')
|
|
glGetDetailTexFuncSGIS.ret = Return('void')
|
|
glGetDetailTexFuncSGIS.add( Input( 'target','GLenum' ))
|
|
glGetDetailTexFuncSGIS.add( Output( 'points','GLfloat *' ))
|
|
glGetDetailTexFuncSGIS.version = '1.0'
|
|
glGetDetailTexFuncSGIS.category = 'GL_SGIS_detail_texture'
|
|
glGetDetailTexFuncSGIS.trace = True
|
|
glGetDetailTexFuncSGIS.play = True
|
|
gl.add(glGetDetailTexFuncSGIS)
|
|
|
|
# GL_SGIS_fog_function
|
|
|
|
glFogFuncSGIS = Function('glFogFuncSGIS')
|
|
glFogFuncSGIS.ret = Return('void')
|
|
glFogFuncSGIS.add( Input( 'n','GLsizei' ))
|
|
glFogFuncSGIS.add( Input( 'points','const GLfloat *' ))
|
|
glFogFuncSGIS.version = '1.1'
|
|
glFogFuncSGIS.category = 'GL_SGIS_fog_function'
|
|
glFogFuncSGIS.trace = True
|
|
glFogFuncSGIS.play = True
|
|
gl.add(glFogFuncSGIS)
|
|
|
|
glGetFogFuncSGIS = Function('glGetFogFuncSGIS')
|
|
glGetFogFuncSGIS.ret = Return('void')
|
|
glGetFogFuncSGIS.add( Output( 'points','GLfloat *' ))
|
|
glGetFogFuncSGIS.version = '1.1'
|
|
glGetFogFuncSGIS.category = 'GL_SGIS_fog_function'
|
|
glGetFogFuncSGIS.trace = True
|
|
glGetFogFuncSGIS.play = True
|
|
gl.add(glGetFogFuncSGIS)
|
|
|
|
# GL_SGIS_multisample
|
|
|
|
glSampleMaskSGIS = Function('glSampleMaskSGIS')
|
|
glSampleMaskSGIS.ret = Return('void')
|
|
glSampleMaskSGIS.add( Input( 'value','GLclampf' ))
|
|
glSampleMaskSGIS.add( Input( 'invert','GLboolean' ))
|
|
glSampleMaskSGIS.version = '1.1'
|
|
glSampleMaskSGIS.category = 'GL_SGIS_multisample'
|
|
glSampleMaskSGIS.trace = True
|
|
glSampleMaskSGIS.play = True
|
|
gl.add(glSampleMaskSGIS)
|
|
|
|
glSamplePatternSGIS = Function('glSamplePatternSGIS')
|
|
glSamplePatternSGIS.ret = Return('void')
|
|
glSamplePatternSGIS.add( Input( 'pattern','GLenum' ))
|
|
glSamplePatternSGIS.version = '1.0'
|
|
glSamplePatternSGIS.category = 'GL_SGIS_multisample'
|
|
glSamplePatternSGIS.trace = True
|
|
glSamplePatternSGIS.play = True
|
|
gl.add(glSamplePatternSGIS)
|
|
|
|
# GL_SGIS_pixel_texture
|
|
|
|
glGetPixelTexGenParameterfvSGIS = Function('glGetPixelTexGenParameterfvSGIS')
|
|
glGetPixelTexGenParameterfvSGIS.ret = Return('void')
|
|
glGetPixelTexGenParameterfvSGIS.add( Input( 'pname','GLenum' ))
|
|
glGetPixelTexGenParameterfvSGIS.add( Output( 'params','GLfloat *' ))
|
|
glGetPixelTexGenParameterfvSGIS.version = '1.0'
|
|
glGetPixelTexGenParameterfvSGIS.category = 'GL_SGIS_pixel_texture'
|
|
glGetPixelTexGenParameterfvSGIS.trace = True
|
|
glGetPixelTexGenParameterfvSGIS.play = True
|
|
gl.add(glGetPixelTexGenParameterfvSGIS)
|
|
|
|
glGetPixelTexGenParameterivSGIS = Function('glGetPixelTexGenParameterivSGIS')
|
|
glGetPixelTexGenParameterivSGIS.ret = Return('void')
|
|
glGetPixelTexGenParameterivSGIS.add( Input( 'pname','GLenum' ))
|
|
glGetPixelTexGenParameterivSGIS.add( Output( 'params','GLint *' ))
|
|
glGetPixelTexGenParameterivSGIS.version = '1.0'
|
|
glGetPixelTexGenParameterivSGIS.category = 'GL_SGIS_pixel_texture'
|
|
glGetPixelTexGenParameterivSGIS.trace = True
|
|
glGetPixelTexGenParameterivSGIS.play = True
|
|
gl.add(glGetPixelTexGenParameterivSGIS)
|
|
|
|
glPixelTexGenParameterfSGIS = Function('glPixelTexGenParameterfSGIS')
|
|
glPixelTexGenParameterfSGIS.ret = Return('void')
|
|
glPixelTexGenParameterfSGIS.add( Input( 'pname','GLenum' ))
|
|
glPixelTexGenParameterfSGIS.add( Input( 'param','GLfloat' ))
|
|
glPixelTexGenParameterfSGIS.version = '1.0'
|
|
glPixelTexGenParameterfSGIS.category = 'GL_SGIS_pixel_texture'
|
|
glPixelTexGenParameterfSGIS.trace = True
|
|
glPixelTexGenParameterfSGIS.play = True
|
|
gl.add(glPixelTexGenParameterfSGIS)
|
|
|
|
glPixelTexGenParameterfvSGIS = Function('glPixelTexGenParameterfvSGIS')
|
|
glPixelTexGenParameterfvSGIS.ret = Return('void')
|
|
glPixelTexGenParameterfvSGIS.add( Input( 'pname','GLenum' ))
|
|
glPixelTexGenParameterfvSGIS.add( Input( 'params','const GLfloat *' ))
|
|
glPixelTexGenParameterfvSGIS.version = '1.0'
|
|
glPixelTexGenParameterfvSGIS.category = 'GL_SGIS_pixel_texture'
|
|
glPixelTexGenParameterfvSGIS.trace = True
|
|
glPixelTexGenParameterfvSGIS.play = True
|
|
gl.add(glPixelTexGenParameterfvSGIS)
|
|
|
|
glPixelTexGenParameteriSGIS = Function('glPixelTexGenParameteriSGIS')
|
|
glPixelTexGenParameteriSGIS.ret = Return('void')
|
|
glPixelTexGenParameteriSGIS.add( Input( 'pname','GLenum' ))
|
|
glPixelTexGenParameteriSGIS.add( Input( 'param','GLint' ))
|
|
glPixelTexGenParameteriSGIS.version = '1.0'
|
|
glPixelTexGenParameteriSGIS.category = 'GL_SGIS_pixel_texture'
|
|
glPixelTexGenParameteriSGIS.trace = True
|
|
glPixelTexGenParameteriSGIS.play = True
|
|
gl.add(glPixelTexGenParameteriSGIS)
|
|
|
|
glPixelTexGenParameterivSGIS = Function('glPixelTexGenParameterivSGIS')
|
|
glPixelTexGenParameterivSGIS.ret = Return('void')
|
|
glPixelTexGenParameterivSGIS.add( Input( 'pname','GLenum' ))
|
|
glPixelTexGenParameterivSGIS.add( Input( 'params','const GLint *' ))
|
|
glPixelTexGenParameterivSGIS.version = '1.0'
|
|
glPixelTexGenParameterivSGIS.category = 'GL_SGIS_pixel_texture'
|
|
glPixelTexGenParameterivSGIS.trace = True
|
|
glPixelTexGenParameterivSGIS.play = True
|
|
gl.add(glPixelTexGenParameterivSGIS)
|
|
|
|
# GL_SGIS_point_parameters
|
|
|
|
glPointParameterfSGIS = Function('glPointParameterfSGIS')
|
|
glPointParameterfSGIS.ret = Return('void')
|
|
glPointParameterfSGIS.add( Input( 'pname','GLenum' ))
|
|
glPointParameterfSGIS.add( Input( 'param','GLfloat' ))
|
|
glPointParameterfSGIS.version = '1.1'
|
|
glPointParameterfSGIS.category = 'GL_SGIS_point_parameters'
|
|
glPointParameterfSGIS.trace = True
|
|
glPointParameterfSGIS.play = True
|
|
gl.add(glPointParameterfSGIS)
|
|
|
|
glPointParameterfvSGIS = Function('glPointParameterfvSGIS')
|
|
glPointParameterfvSGIS.ret = Return('void')
|
|
glPointParameterfvSGIS.add( Input( 'pname','GLenum' ))
|
|
glPointParameterfvSGIS.add( Input( 'params','const GLfloat *' ))
|
|
glPointParameterfvSGIS.version = '1.1'
|
|
glPointParameterfvSGIS.category = 'GL_SGIS_point_parameters'
|
|
glPointParameterfvSGIS.trace = True
|
|
glPointParameterfvSGIS.play = True
|
|
gl.add(glPointParameterfvSGIS)
|
|
|
|
# GL_SGIS_sharpen_texture
|
|
|
|
glGetSharpenTexFuncSGIS = Function('glGetSharpenTexFuncSGIS')
|
|
glGetSharpenTexFuncSGIS.ret = Return('void')
|
|
glGetSharpenTexFuncSGIS.add( Input( 'target','GLenum' ))
|
|
glGetSharpenTexFuncSGIS.add( Output( 'points','GLfloat *' ))
|
|
glGetSharpenTexFuncSGIS.version = '1.0'
|
|
glGetSharpenTexFuncSGIS.category = 'GL_SGIS_sharpen_texture'
|
|
glGetSharpenTexFuncSGIS.trace = True
|
|
glGetSharpenTexFuncSGIS.play = True
|
|
gl.add(glGetSharpenTexFuncSGIS)
|
|
|
|
glSharpenTexFuncSGIS = Function('glSharpenTexFuncSGIS')
|
|
glSharpenTexFuncSGIS.ret = Return('void')
|
|
glSharpenTexFuncSGIS.add( Input( 'target','GLenum' ))
|
|
glSharpenTexFuncSGIS.add( Input( 'n','GLsizei' ))
|
|
glSharpenTexFuncSGIS.add( Input( 'points','const GLfloat *' ))
|
|
glSharpenTexFuncSGIS.version = '1.0'
|
|
glSharpenTexFuncSGIS.category = 'GL_SGIS_sharpen_texture'
|
|
glSharpenTexFuncSGIS.trace = True
|
|
glSharpenTexFuncSGIS.play = True
|
|
gl.add(glSharpenTexFuncSGIS)
|
|
|
|
# GL_SGIS_texture4D
|
|
|
|
glTexImage4DSGIS = Function('glTexImage4DSGIS')
|
|
glTexImage4DSGIS.ret = Return('void')
|
|
glTexImage4DSGIS.add( Input( 'target','GLenum' ))
|
|
glTexImage4DSGIS.add( Input( 'level','GLint' ))
|
|
glTexImage4DSGIS.add( Input( 'internalformat','GLenum' ,regalLog = 'internalFormatToString(internalformat)' ))
|
|
glTexImage4DSGIS.add( Input( 'width','GLsizei' ))
|
|
glTexImage4DSGIS.add( Input( 'height','GLsizei' ))
|
|
glTexImage4DSGIS.add( Input( 'depth','GLsizei' ))
|
|
glTexImage4DSGIS.add( Input( 'size4d','GLsizei' ))
|
|
glTexImage4DSGIS.add( Input( 'border','GLint' ))
|
|
glTexImage4DSGIS.add( Input( 'format','GLenum' ))
|
|
glTexImage4DSGIS.add( Input( 'type','GLenum' ))
|
|
glTexImage4DSGIS.add( Input( 'pixels','const GLvoid *' ))
|
|
glTexImage4DSGIS.version = '1.0'
|
|
glTexImage4DSGIS.category = 'GL_SGIS_texture4D'
|
|
glTexImage4DSGIS.trace = True
|
|
glTexImage4DSGIS.play = True
|
|
gl.add(glTexImage4DSGIS)
|
|
|
|
glTexSubImage4DSGIS = Function('glTexSubImage4DSGIS')
|
|
glTexSubImage4DSGIS.ret = Return('void')
|
|
glTexSubImage4DSGIS.add( Input( 'target','GLenum' ))
|
|
glTexSubImage4DSGIS.add( Input( 'level','GLint' ))
|
|
glTexSubImage4DSGIS.add( Input( 'xoffset','GLint' ))
|
|
glTexSubImage4DSGIS.add( Input( 'yoffset','GLint' ))
|
|
glTexSubImage4DSGIS.add( Input( 'zoffset','GLint' ))
|
|
glTexSubImage4DSGIS.add( Input( 'woffset','GLint' ))
|
|
glTexSubImage4DSGIS.add( Input( 'width','GLsizei' ))
|
|
glTexSubImage4DSGIS.add( Input( 'height','GLsizei' ))
|
|
glTexSubImage4DSGIS.add( Input( 'depth','GLsizei' ))
|
|
glTexSubImage4DSGIS.add( Input( 'size4d','GLsizei' ))
|
|
glTexSubImage4DSGIS.add( Input( 'format','GLenum' ))
|
|
glTexSubImage4DSGIS.add( Input( 'type','GLenum' ))
|
|
glTexSubImage4DSGIS.add( Input( 'pixels','const GLvoid *' ))
|
|
glTexSubImage4DSGIS.version = '1.0'
|
|
glTexSubImage4DSGIS.category = 'GL_SGIS_texture4D'
|
|
glTexSubImage4DSGIS.trace = True
|
|
glTexSubImage4DSGIS.play = True
|
|
gl.add(glTexSubImage4DSGIS)
|
|
|
|
# GL_SGIS_texture_color_mask
|
|
|
|
glTextureColorMaskSGIS = Function('glTextureColorMaskSGIS')
|
|
glTextureColorMaskSGIS.ret = Return('void')
|
|
glTextureColorMaskSGIS.add( Input( 'red','GLboolean' ))
|
|
glTextureColorMaskSGIS.add( Input( 'green','GLboolean' ))
|
|
glTextureColorMaskSGIS.add( Input( 'blue','GLboolean' ))
|
|
glTextureColorMaskSGIS.add( Input( 'alpha','GLboolean' ))
|
|
glTextureColorMaskSGIS.version = '1.1'
|
|
glTextureColorMaskSGIS.category = 'GL_SGIS_texture_color_mask'
|
|
glTextureColorMaskSGIS.trace = True
|
|
glTextureColorMaskSGIS.play = True
|
|
gl.add(glTextureColorMaskSGIS)
|
|
|
|
# GL_SGIS_texture_filter4
|
|
|
|
glGetTexFilterFuncSGIS = Function('glGetTexFilterFuncSGIS')
|
|
glGetTexFilterFuncSGIS.ret = Return('void')
|
|
glGetTexFilterFuncSGIS.add( Input( 'target','GLenum' ))
|
|
glGetTexFilterFuncSGIS.add( Input( 'filter','GLenum' ))
|
|
glGetTexFilterFuncSGIS.add( Output( 'weights','GLfloat *' ))
|
|
glGetTexFilterFuncSGIS.version = '1.0'
|
|
glGetTexFilterFuncSGIS.category = 'GL_SGIS_texture_filter4'
|
|
glGetTexFilterFuncSGIS.trace = True
|
|
glGetTexFilterFuncSGIS.play = True
|
|
gl.add(glGetTexFilterFuncSGIS)
|
|
|
|
glTexFilterFuncSGIS = Function('glTexFilterFuncSGIS')
|
|
glTexFilterFuncSGIS.ret = Return('void')
|
|
glTexFilterFuncSGIS.add( Input( 'target','GLenum' ))
|
|
glTexFilterFuncSGIS.add( Input( 'filter','GLenum' ))
|
|
glTexFilterFuncSGIS.add( Input( 'n','GLsizei' ))
|
|
glTexFilterFuncSGIS.add( Input( 'weights','const GLfloat *' ))
|
|
glTexFilterFuncSGIS.version = '1.0'
|
|
glTexFilterFuncSGIS.category = 'GL_SGIS_texture_filter4'
|
|
glTexFilterFuncSGIS.trace = True
|
|
glTexFilterFuncSGIS.play = True
|
|
gl.add(glTexFilterFuncSGIS)
|
|
|
|
# GL_SGIX_async
|
|
|
|
glAsyncMarkerSGIX = Function('glAsyncMarkerSGIX')
|
|
glAsyncMarkerSGIX.ret = Return('void')
|
|
glAsyncMarkerSGIX.add( Input( 'marker','GLuint' ))
|
|
glAsyncMarkerSGIX.version = '1.0'
|
|
glAsyncMarkerSGIX.category = 'GL_SGIX_async'
|
|
glAsyncMarkerSGIX.trace = True
|
|
glAsyncMarkerSGIX.play = True
|
|
gl.add(glAsyncMarkerSGIX)
|
|
|
|
glDeleteAsyncMarkersSGIX = Function('glDeleteAsyncMarkersSGIX')
|
|
glDeleteAsyncMarkersSGIX.ret = Return('void')
|
|
glDeleteAsyncMarkersSGIX.add( Input( 'marker','GLuint' ))
|
|
glDeleteAsyncMarkersSGIX.add( Input( 'range','GLsizei' ))
|
|
glDeleteAsyncMarkersSGIX.version = '1.0'
|
|
glDeleteAsyncMarkersSGIX.category = 'GL_SGIX_async'
|
|
glDeleteAsyncMarkersSGIX.trace = True
|
|
glDeleteAsyncMarkersSGIX.play = True
|
|
gl.add(glDeleteAsyncMarkersSGIX)
|
|
|
|
glFinishAsyncSGIX = Function('glFinishAsyncSGIX')
|
|
glFinishAsyncSGIX.ret = Return('GLint')
|
|
glFinishAsyncSGIX.add( Output( 'markerp','GLuint *' ,size = 1 ))
|
|
glFinishAsyncSGIX.version = '1.0'
|
|
glFinishAsyncSGIX.category = 'GL_SGIX_async'
|
|
glFinishAsyncSGIX.trace = True
|
|
glFinishAsyncSGIX.play = True
|
|
gl.add(glFinishAsyncSGIX)
|
|
|
|
glGenAsyncMarkersSGIX = Function('glGenAsyncMarkersSGIX')
|
|
glGenAsyncMarkersSGIX.ret = Return('GLuint')
|
|
glGenAsyncMarkersSGIX.add( Input( 'range','GLsizei' ))
|
|
glGenAsyncMarkersSGIX.version = '1.0'
|
|
glGenAsyncMarkersSGIX.category = 'GL_SGIX_async'
|
|
glGenAsyncMarkersSGIX.trace = True
|
|
glGenAsyncMarkersSGIX.play = True
|
|
gl.add(glGenAsyncMarkersSGIX)
|
|
|
|
glIsAsyncMarkerSGIX = Function('glIsAsyncMarkerSGIX')
|
|
glIsAsyncMarkerSGIX.ret = Return('GLboolean')
|
|
glIsAsyncMarkerSGIX.add( Input( 'marker','GLuint' ))
|
|
glIsAsyncMarkerSGIX.version = '1.0'
|
|
glIsAsyncMarkerSGIX.category = 'GL_SGIX_async'
|
|
glIsAsyncMarkerSGIX.trace = True
|
|
glIsAsyncMarkerSGIX.play = True
|
|
gl.add(glIsAsyncMarkerSGIX)
|
|
|
|
glPollAsyncSGIX = Function('glPollAsyncSGIX')
|
|
glPollAsyncSGIX.ret = Return('GLint')
|
|
glPollAsyncSGIX.add( Output( 'markerp','GLuint *' ,size = 1 ))
|
|
glPollAsyncSGIX.version = '1.0'
|
|
glPollAsyncSGIX.category = 'GL_SGIX_async'
|
|
glPollAsyncSGIX.trace = True
|
|
glPollAsyncSGIX.play = True
|
|
gl.add(glPollAsyncSGIX)
|
|
|
|
# GL_SGIX_flush_raster
|
|
|
|
glFlushRasterSGIX = Function('glFlushRasterSGIX')
|
|
glFlushRasterSGIX.ret = Return('void')
|
|
glFlushRasterSGIX.version = '1.0'
|
|
glFlushRasterSGIX.category = 'GL_SGIX_flush_raster'
|
|
glFlushRasterSGIX.trace = True
|
|
glFlushRasterSGIX.play = True
|
|
gl.add(glFlushRasterSGIX)
|
|
|
|
# GL_SGIX_fog_texture
|
|
|
|
glTextureFogSGIX = Function('glTextureFogSGIX')
|
|
glTextureFogSGIX.ret = Return('void')
|
|
glTextureFogSGIX.add( Input( 'pname','GLenum' ))
|
|
glTextureFogSGIX.version = ''
|
|
glTextureFogSGIX.category = 'GL_SGIX_fog_texture'
|
|
glTextureFogSGIX.trace = True
|
|
glTextureFogSGIX.play = True
|
|
gl.add(glTextureFogSGIX)
|
|
|
|
# GL_SGIX_fragment_lighting
|
|
|
|
glFragmentColorMaterialSGIX = Function('glFragmentColorMaterialSGIX')
|
|
glFragmentColorMaterialSGIX.ret = Return('void')
|
|
glFragmentColorMaterialSGIX.add( Input( 'face','GLenum' ))
|
|
glFragmentColorMaterialSGIX.add( Input( 'mode','GLenum' ))
|
|
glFragmentColorMaterialSGIX.version = '1.0'
|
|
glFragmentColorMaterialSGIX.category = 'GL_SGIX_fragment_lighting'
|
|
glFragmentColorMaterialSGIX.trace = True
|
|
glFragmentColorMaterialSGIX.play = True
|
|
gl.add(glFragmentColorMaterialSGIX)
|
|
|
|
glFragmentLightModelfSGIX = Function('glFragmentLightModelfSGIX')
|
|
glFragmentLightModelfSGIX.ret = Return('void')
|
|
glFragmentLightModelfSGIX.add( Input( 'pname','GLenum' ))
|
|
glFragmentLightModelfSGIX.add( Input( 'param','GLfloat' ))
|
|
glFragmentLightModelfSGIX.version = '1.0'
|
|
glFragmentLightModelfSGIX.category = 'GL_SGIX_fragment_lighting'
|
|
glFragmentLightModelfSGIX.trace = True
|
|
glFragmentLightModelfSGIX.play = True
|
|
gl.add(glFragmentLightModelfSGIX)
|
|
|
|
glFragmentLightModelfvSGIX = Function('glFragmentLightModelfvSGIX')
|
|
glFragmentLightModelfvSGIX.ret = Return('void')
|
|
glFragmentLightModelfvSGIX.add( Input( 'pname','GLenum' ))
|
|
glFragmentLightModelfvSGIX.add( Input( 'params','const GLfloat *' ))
|
|
glFragmentLightModelfvSGIX.version = '1.0'
|
|
glFragmentLightModelfvSGIX.category = 'GL_SGIX_fragment_lighting'
|
|
glFragmentLightModelfvSGIX.trace = True
|
|
glFragmentLightModelfvSGIX.play = True
|
|
gl.add(glFragmentLightModelfvSGIX)
|
|
|
|
glFragmentLightModeliSGIX = Function('glFragmentLightModeliSGIX')
|
|
glFragmentLightModeliSGIX.ret = Return('void')
|
|
glFragmentLightModeliSGIX.add( Input( 'pname','GLenum' ))
|
|
glFragmentLightModeliSGIX.add( Input( 'param','GLint' ))
|
|
glFragmentLightModeliSGIX.version = '1.0'
|
|
glFragmentLightModeliSGIX.category = 'GL_SGIX_fragment_lighting'
|
|
glFragmentLightModeliSGIX.trace = True
|
|
glFragmentLightModeliSGIX.play = True
|
|
gl.add(glFragmentLightModeliSGIX)
|
|
|
|
glFragmentLightModelivSGIX = Function('glFragmentLightModelivSGIX')
|
|
glFragmentLightModelivSGIX.ret = Return('void')
|
|
glFragmentLightModelivSGIX.add( Input( 'pname','GLenum' ))
|
|
glFragmentLightModelivSGIX.add( Input( 'params','const GLint *' ))
|
|
glFragmentLightModelivSGIX.version = '1.0'
|
|
glFragmentLightModelivSGIX.category = 'GL_SGIX_fragment_lighting'
|
|
glFragmentLightModelivSGIX.trace = True
|
|
glFragmentLightModelivSGIX.play = True
|
|
gl.add(glFragmentLightModelivSGIX)
|
|
|
|
glFragmentLightfSGIX = Function('glFragmentLightfSGIX')
|
|
glFragmentLightfSGIX.ret = Return('void')
|
|
glFragmentLightfSGIX.add( Input( 'light','GLenum' ))
|
|
glFragmentLightfSGIX.add( Input( 'pname','GLenum' ))
|
|
glFragmentLightfSGIX.add( Input( 'param','GLfloat' ))
|
|
glFragmentLightfSGIX.version = '1.0'
|
|
glFragmentLightfSGIX.category = 'GL_SGIX_fragment_lighting'
|
|
glFragmentLightfSGIX.trace = True
|
|
glFragmentLightfSGIX.play = True
|
|
gl.add(glFragmentLightfSGIX)
|
|
|
|
glFragmentLightfvSGIX = Function('glFragmentLightfvSGIX')
|
|
glFragmentLightfvSGIX.ret = Return('void')
|
|
glFragmentLightfvSGIX.add( Input( 'light','GLenum' ))
|
|
glFragmentLightfvSGIX.add( Input( 'pname','GLenum' ))
|
|
glFragmentLightfvSGIX.add( Input( 'params','const GLfloat *' ))
|
|
glFragmentLightfvSGIX.version = '1.0'
|
|
glFragmentLightfvSGIX.category = 'GL_SGIX_fragment_lighting'
|
|
glFragmentLightfvSGIX.trace = True
|
|
glFragmentLightfvSGIX.play = True
|
|
gl.add(glFragmentLightfvSGIX)
|
|
|
|
glFragmentLightiSGIX = Function('glFragmentLightiSGIX')
|
|
glFragmentLightiSGIX.ret = Return('void')
|
|
glFragmentLightiSGIX.add( Input( 'light','GLenum' ))
|
|
glFragmentLightiSGIX.add( Input( 'pname','GLenum' ))
|
|
glFragmentLightiSGIX.add( Input( 'param','GLint' ))
|
|
glFragmentLightiSGIX.version = '1.0'
|
|
glFragmentLightiSGIX.category = 'GL_SGIX_fragment_lighting'
|
|
glFragmentLightiSGIX.trace = True
|
|
glFragmentLightiSGIX.play = True
|
|
gl.add(glFragmentLightiSGIX)
|
|
|
|
glFragmentLightivSGIX = Function('glFragmentLightivSGIX')
|
|
glFragmentLightivSGIX.ret = Return('void')
|
|
glFragmentLightivSGIX.add( Input( 'light','GLenum' ))
|
|
glFragmentLightivSGIX.add( Input( 'pname','GLenum' ))
|
|
glFragmentLightivSGIX.add( Input( 'params','const GLint *' ))
|
|
glFragmentLightivSGIX.version = '1.0'
|
|
glFragmentLightivSGIX.category = 'GL_SGIX_fragment_lighting'
|
|
glFragmentLightivSGIX.trace = True
|
|
glFragmentLightivSGIX.play = True
|
|
gl.add(glFragmentLightivSGIX)
|
|
|
|
glFragmentMaterialfSGIX = Function('glFragmentMaterialfSGIX')
|
|
glFragmentMaterialfSGIX.ret = Return('void')
|
|
glFragmentMaterialfSGIX.add( Input( 'face','GLenum' ))
|
|
glFragmentMaterialfSGIX.add( Input( 'pname','GLenum' ))
|
|
glFragmentMaterialfSGIX.add( Input( 'param','GLfloat' ))
|
|
glFragmentMaterialfSGIX.version = '1.0'
|
|
glFragmentMaterialfSGIX.category = 'GL_SGIX_fragment_lighting'
|
|
glFragmentMaterialfSGIX.trace = True
|
|
glFragmentMaterialfSGIX.play = True
|
|
gl.add(glFragmentMaterialfSGIX)
|
|
|
|
glFragmentMaterialfvSGIX = Function('glFragmentMaterialfvSGIX')
|
|
glFragmentMaterialfvSGIX.ret = Return('void')
|
|
glFragmentMaterialfvSGIX.add( Input( 'face','GLenum' ))
|
|
glFragmentMaterialfvSGIX.add( Input( 'pname','GLenum' ))
|
|
glFragmentMaterialfvSGIX.add( Input( 'params','const GLfloat *' ))
|
|
glFragmentMaterialfvSGIX.version = '1.0'
|
|
glFragmentMaterialfvSGIX.category = 'GL_SGIX_fragment_lighting'
|
|
glFragmentMaterialfvSGIX.trace = True
|
|
glFragmentMaterialfvSGIX.play = True
|
|
gl.add(glFragmentMaterialfvSGIX)
|
|
|
|
glFragmentMaterialiSGIX = Function('glFragmentMaterialiSGIX')
|
|
glFragmentMaterialiSGIX.ret = Return('void')
|
|
glFragmentMaterialiSGIX.add( Input( 'face','GLenum' ))
|
|
glFragmentMaterialiSGIX.add( Input( 'pname','GLenum' ))
|
|
glFragmentMaterialiSGIX.add( Input( 'param','GLint' ))
|
|
glFragmentMaterialiSGIX.version = '1.0'
|
|
glFragmentMaterialiSGIX.category = 'GL_SGIX_fragment_lighting'
|
|
glFragmentMaterialiSGIX.trace = True
|
|
glFragmentMaterialiSGIX.play = True
|
|
gl.add(glFragmentMaterialiSGIX)
|
|
|
|
glFragmentMaterialivSGIX = Function('glFragmentMaterialivSGIX')
|
|
glFragmentMaterialivSGIX.ret = Return('void')
|
|
glFragmentMaterialivSGIX.add( Input( 'face','GLenum' ))
|
|
glFragmentMaterialivSGIX.add( Input( 'pname','GLenum' ))
|
|
glFragmentMaterialivSGIX.add( Input( 'params','const GLint *' ))
|
|
glFragmentMaterialivSGIX.version = '1.0'
|
|
glFragmentMaterialivSGIX.category = 'GL_SGIX_fragment_lighting'
|
|
glFragmentMaterialivSGIX.trace = True
|
|
glFragmentMaterialivSGIX.play = True
|
|
gl.add(glFragmentMaterialivSGIX)
|
|
|
|
glGetFragmentLightfvSGIX = Function('glGetFragmentLightfvSGIX')
|
|
glGetFragmentLightfvSGIX.ret = Return('void')
|
|
glGetFragmentLightfvSGIX.add( Input( 'light','GLenum' ))
|
|
glGetFragmentLightfvSGIX.add( Input( 'pname','GLenum' ))
|
|
glGetFragmentLightfvSGIX.add( Output( 'params','GLfloat *' ))
|
|
glGetFragmentLightfvSGIX.version = '1.0'
|
|
glGetFragmentLightfvSGIX.category = 'GL_SGIX_fragment_lighting'
|
|
glGetFragmentLightfvSGIX.trace = True
|
|
glGetFragmentLightfvSGIX.play = True
|
|
gl.add(glGetFragmentLightfvSGIX)
|
|
|
|
glGetFragmentLightivSGIX = Function('glGetFragmentLightivSGIX')
|
|
glGetFragmentLightivSGIX.ret = Return('void')
|
|
glGetFragmentLightivSGIX.add( Input( 'light','GLenum' ))
|
|
glGetFragmentLightivSGIX.add( Input( 'pname','GLenum' ))
|
|
glGetFragmentLightivSGIX.add( Output( 'params','GLint *' ))
|
|
glGetFragmentLightivSGIX.version = '1.0'
|
|
glGetFragmentLightivSGIX.category = 'GL_SGIX_fragment_lighting'
|
|
glGetFragmentLightivSGIX.trace = True
|
|
glGetFragmentLightivSGIX.play = True
|
|
gl.add(glGetFragmentLightivSGIX)
|
|
|
|
glGetFragmentMaterialfvSGIX = Function('glGetFragmentMaterialfvSGIX')
|
|
glGetFragmentMaterialfvSGIX.ret = Return('void')
|
|
glGetFragmentMaterialfvSGIX.add( Input( 'face','GLenum' ))
|
|
glGetFragmentMaterialfvSGIX.add( Input( 'pname','GLenum' ))
|
|
glGetFragmentMaterialfvSGIX.add( Output( 'params','GLfloat *' ))
|
|
glGetFragmentMaterialfvSGIX.version = '1.0'
|
|
glGetFragmentMaterialfvSGIX.category = 'GL_SGIX_fragment_lighting'
|
|
glGetFragmentMaterialfvSGIX.trace = True
|
|
glGetFragmentMaterialfvSGIX.play = True
|
|
gl.add(glGetFragmentMaterialfvSGIX)
|
|
|
|
glGetFragmentMaterialivSGIX = Function('glGetFragmentMaterialivSGIX')
|
|
glGetFragmentMaterialivSGIX.ret = Return('void')
|
|
glGetFragmentMaterialivSGIX.add( Input( 'face','GLenum' ))
|
|
glGetFragmentMaterialivSGIX.add( Input( 'pname','GLenum' ))
|
|
glGetFragmentMaterialivSGIX.add( Output( 'params','GLint *' ))
|
|
glGetFragmentMaterialivSGIX.version = '1.0'
|
|
glGetFragmentMaterialivSGIX.category = 'GL_SGIX_fragment_lighting'
|
|
glGetFragmentMaterialivSGIX.trace = True
|
|
glGetFragmentMaterialivSGIX.play = True
|
|
gl.add(glGetFragmentMaterialivSGIX)
|
|
|
|
glLightEnviSGIX = Function('glLightEnviSGIX')
|
|
glLightEnviSGIX.ret = Return('void')
|
|
glLightEnviSGIX.add( Input( 'pname','GLenum' ))
|
|
glLightEnviSGIX.add( Input( 'param','GLint' ))
|
|
glLightEnviSGIX.version = '1.0'
|
|
glLightEnviSGIX.category = 'GL_SGIX_fragment_lighting'
|
|
glLightEnviSGIX.trace = True
|
|
glLightEnviSGIX.play = True
|
|
gl.add(glLightEnviSGIX)
|
|
|
|
# GL_SGIX_framezoom
|
|
|
|
glFrameZoomSGIX = Function('glFrameZoomSGIX')
|
|
glFrameZoomSGIX.ret = Return('void')
|
|
glFrameZoomSGIX.add( Input( 'factor','GLint' ))
|
|
glFrameZoomSGIX.version = '1.0'
|
|
glFrameZoomSGIX.category = 'GL_SGIX_framezoom'
|
|
glFrameZoomSGIX.trace = True
|
|
glFrameZoomSGIX.play = True
|
|
gl.add(glFrameZoomSGIX)
|
|
|
|
# GL_SGIX_igloo_interface
|
|
|
|
glIglooInterfaceSGIX = Function('glIglooInterfaceSGIX')
|
|
glIglooInterfaceSGIX.ret = Return('void')
|
|
glIglooInterfaceSGIX.add( Input( 'pname','GLenum' ))
|
|
glIglooInterfaceSGIX.add( Input( 'params','const GLvoid *' ))
|
|
glIglooInterfaceSGIX.version = '1.0'
|
|
glIglooInterfaceSGIX.category = 'GL_SGIX_igloo_interface'
|
|
glIglooInterfaceSGIX.trace = True
|
|
glIglooInterfaceSGIX.play = True
|
|
gl.add(glIglooInterfaceSGIX)
|
|
|
|
# GL_SGIX_instruments
|
|
|
|
glGetInstrumentsSGIX = Function('glGetInstrumentsSGIX')
|
|
glGetInstrumentsSGIX.ret = Return('GLint')
|
|
glGetInstrumentsSGIX.version = '1.0'
|
|
glGetInstrumentsSGIX.category = 'GL_SGIX_instruments'
|
|
glGetInstrumentsSGIX.trace = True
|
|
glGetInstrumentsSGIX.play = True
|
|
gl.add(glGetInstrumentsSGIX)
|
|
|
|
glInstrumentsBufferSGIX = Function('glInstrumentsBufferSGIX')
|
|
glInstrumentsBufferSGIX.ret = Return('void')
|
|
glInstrumentsBufferSGIX.add( Input( 'size','GLsizei' ))
|
|
glInstrumentsBufferSGIX.add( Output( 'buffer','GLint *' ))
|
|
glInstrumentsBufferSGIX.version = '1.0'
|
|
glInstrumentsBufferSGIX.category = 'GL_SGIX_instruments'
|
|
glInstrumentsBufferSGIX.trace = True
|
|
glInstrumentsBufferSGIX.play = True
|
|
gl.add(glInstrumentsBufferSGIX)
|
|
|
|
glPollInstrumentsSGIX = Function('glPollInstrumentsSGIX')
|
|
glPollInstrumentsSGIX.ret = Return('GLint')
|
|
glPollInstrumentsSGIX.add( Output( 'marker_p','GLint *' ,size = 1 ))
|
|
glPollInstrumentsSGIX.version = '1.0'
|
|
glPollInstrumentsSGIX.category = 'GL_SGIX_instruments'
|
|
glPollInstrumentsSGIX.trace = True
|
|
glPollInstrumentsSGIX.play = True
|
|
gl.add(glPollInstrumentsSGIX)
|
|
|
|
glReadInstrumentsSGIX = Function('glReadInstrumentsSGIX')
|
|
glReadInstrumentsSGIX.ret = Return('void')
|
|
glReadInstrumentsSGIX.add( Input( 'marker','GLint' ))
|
|
glReadInstrumentsSGIX.version = '1.0'
|
|
glReadInstrumentsSGIX.category = 'GL_SGIX_instruments'
|
|
glReadInstrumentsSGIX.trace = True
|
|
glReadInstrumentsSGIX.play = True
|
|
gl.add(glReadInstrumentsSGIX)
|
|
|
|
glStartInstrumentsSGIX = Function('glStartInstrumentsSGIX')
|
|
glStartInstrumentsSGIX.ret = Return('void')
|
|
glStartInstrumentsSGIX.version = '1.0'
|
|
glStartInstrumentsSGIX.category = 'GL_SGIX_instruments'
|
|
glStartInstrumentsSGIX.trace = True
|
|
glStartInstrumentsSGIX.play = True
|
|
gl.add(glStartInstrumentsSGIX)
|
|
|
|
glStopInstrumentsSGIX = Function('glStopInstrumentsSGIX')
|
|
glStopInstrumentsSGIX.ret = Return('void')
|
|
glStopInstrumentsSGIX.add( Input( 'marker','GLint' ))
|
|
glStopInstrumentsSGIX.version = '1.0'
|
|
glStopInstrumentsSGIX.category = 'GL_SGIX_instruments'
|
|
glStopInstrumentsSGIX.trace = True
|
|
glStopInstrumentsSGIX.play = True
|
|
gl.add(glStopInstrumentsSGIX)
|
|
|
|
# GL_SGIX_list_priority
|
|
|
|
glGetListParameterfvSGIX = Function('glGetListParameterfvSGIX')
|
|
glGetListParameterfvSGIX.ret = Return('void')
|
|
glGetListParameterfvSGIX.add( Input( 'list','GLuint' ))
|
|
glGetListParameterfvSGIX.add( Input( 'pname','GLenum' ))
|
|
glGetListParameterfvSGIX.add( Output( 'params','GLfloat *' ))
|
|
glGetListParameterfvSGIX.version = '1.0'
|
|
glGetListParameterfvSGIX.category = 'GL_SGIX_list_priority'
|
|
glGetListParameterfvSGIX.trace = True
|
|
glGetListParameterfvSGIX.play = True
|
|
gl.add(glGetListParameterfvSGIX)
|
|
|
|
glGetListParameterivSGIX = Function('glGetListParameterivSGIX')
|
|
glGetListParameterivSGIX.ret = Return('void')
|
|
glGetListParameterivSGIX.add( Input( 'list','GLuint' ))
|
|
glGetListParameterivSGIX.add( Input( 'pname','GLenum' ))
|
|
glGetListParameterivSGIX.add( Output( 'params','GLint *' ))
|
|
glGetListParameterivSGIX.version = '1.0'
|
|
glGetListParameterivSGIX.category = 'GL_SGIX_list_priority'
|
|
glGetListParameterivSGIX.trace = True
|
|
glGetListParameterivSGIX.play = True
|
|
gl.add(glGetListParameterivSGIX)
|
|
|
|
glListParameterfSGIX = Function('glListParameterfSGIX')
|
|
glListParameterfSGIX.ret = Return('void')
|
|
glListParameterfSGIX.add( Input( 'list','GLuint' ))
|
|
glListParameterfSGIX.add( Input( 'pname','GLenum' ))
|
|
glListParameterfSGIX.add( Input( 'param','GLfloat' ))
|
|
glListParameterfSGIX.version = '1.0'
|
|
glListParameterfSGIX.category = 'GL_SGIX_list_priority'
|
|
glListParameterfSGIX.trace = True
|
|
glListParameterfSGIX.play = True
|
|
gl.add(glListParameterfSGIX)
|
|
|
|
glListParameterfvSGIX = Function('glListParameterfvSGIX')
|
|
glListParameterfvSGIX.ret = Return('void')
|
|
glListParameterfvSGIX.add( Input( 'list','GLuint' ))
|
|
glListParameterfvSGIX.add( Input( 'pname','GLenum' ))
|
|
glListParameterfvSGIX.add( Input( 'params','const GLfloat *' ))
|
|
glListParameterfvSGIX.version = '1.0'
|
|
glListParameterfvSGIX.category = 'GL_SGIX_list_priority'
|
|
glListParameterfvSGIX.trace = True
|
|
glListParameterfvSGIX.play = True
|
|
gl.add(glListParameterfvSGIX)
|
|
|
|
glListParameteriSGIX = Function('glListParameteriSGIX')
|
|
glListParameteriSGIX.ret = Return('void')
|
|
glListParameteriSGIX.add( Input( 'list','GLuint' ))
|
|
glListParameteriSGIX.add( Input( 'pname','GLenum' ))
|
|
glListParameteriSGIX.add( Input( 'param','GLint' ))
|
|
glListParameteriSGIX.version = '1.0'
|
|
glListParameteriSGIX.category = 'GL_SGIX_list_priority'
|
|
glListParameteriSGIX.trace = True
|
|
glListParameteriSGIX.play = True
|
|
gl.add(glListParameteriSGIX)
|
|
|
|
glListParameterivSGIX = Function('glListParameterivSGIX')
|
|
glListParameterivSGIX.ret = Return('void')
|
|
glListParameterivSGIX.add( Input( 'list','GLuint' ))
|
|
glListParameterivSGIX.add( Input( 'pname','GLenum' ))
|
|
glListParameterivSGIX.add( Input( 'params','const GLint *' ))
|
|
glListParameterivSGIX.version = '1.0'
|
|
glListParameterivSGIX.category = 'GL_SGIX_list_priority'
|
|
glListParameterivSGIX.trace = True
|
|
glListParameterivSGIX.play = True
|
|
gl.add(glListParameterivSGIX)
|
|
|
|
# GL_SGIX_pixel_texture
|
|
|
|
glPixelTexGenSGIX = Function('glPixelTexGenSGIX')
|
|
glPixelTexGenSGIX.ret = Return('void')
|
|
glPixelTexGenSGIX.add( Input( 'mode','GLenum' ))
|
|
glPixelTexGenSGIX.version = '1.0'
|
|
glPixelTexGenSGIX.category = 'GL_SGIX_pixel_texture'
|
|
glPixelTexGenSGIX.trace = True
|
|
glPixelTexGenSGIX.play = True
|
|
gl.add(glPixelTexGenSGIX)
|
|
|
|
# GL_SGIX_polynomial_ffd
|
|
|
|
glDeformSGIX = Function('glDeformSGIX')
|
|
glDeformSGIX.ret = Return('void')
|
|
glDeformSGIX.add( Input( 'mask','GLbitfield' ))
|
|
glDeformSGIX.version = '1.0'
|
|
glDeformSGIX.category = 'GL_SGIX_polynomial_ffd'
|
|
glDeformSGIX.trace = True
|
|
glDeformSGIX.play = True
|
|
gl.add(glDeformSGIX)
|
|
|
|
glDeformationMap3dSGIX = Function('glDeformationMap3dSGIX')
|
|
glDeformationMap3dSGIX.ret = Return('void')
|
|
glDeformationMap3dSGIX.add( Input( 'target','GLenum' ))
|
|
glDeformationMap3dSGIX.add( Input( 'u1','GLdouble' ))
|
|
glDeformationMap3dSGIX.add( Input( 'u2','GLdouble' ))
|
|
glDeformationMap3dSGIX.add( Input( 'ustride','GLint' ))
|
|
glDeformationMap3dSGIX.add( Input( 'uorder','GLint' ))
|
|
glDeformationMap3dSGIX.add( Input( 'v1','GLdouble' ))
|
|
glDeformationMap3dSGIX.add( Input( 'v2','GLdouble' ))
|
|
glDeformationMap3dSGIX.add( Input( 'vstride','GLint' ))
|
|
glDeformationMap3dSGIX.add( Input( 'vorder','GLint' ))
|
|
glDeformationMap3dSGIX.add( Input( 'w1','GLdouble' ))
|
|
glDeformationMap3dSGIX.add( Input( 'w2','GLdouble' ))
|
|
glDeformationMap3dSGIX.add( Input( 'wstride','GLint' ))
|
|
glDeformationMap3dSGIX.add( Input( 'worder','GLint' ))
|
|
glDeformationMap3dSGIX.add( Input( 'points','const GLdouble *' ))
|
|
glDeformationMap3dSGIX.version = '1.0'
|
|
glDeformationMap3dSGIX.category = 'GL_SGIX_polynomial_ffd'
|
|
glDeformationMap3dSGIX.trace = True
|
|
glDeformationMap3dSGIX.play = True
|
|
gl.add(glDeformationMap3dSGIX)
|
|
|
|
glDeformationMap3fSGIX = Function('glDeformationMap3fSGIX')
|
|
glDeformationMap3fSGIX.ret = Return('void')
|
|
glDeformationMap3fSGIX.add( Input( 'target','GLenum' ))
|
|
glDeformationMap3fSGIX.add( Input( 'u1','GLfloat' ))
|
|
glDeformationMap3fSGIX.add( Input( 'u2','GLfloat' ))
|
|
glDeformationMap3fSGIX.add( Input( 'ustride','GLint' ))
|
|
glDeformationMap3fSGIX.add( Input( 'uorder','GLint' ))
|
|
glDeformationMap3fSGIX.add( Input( 'v1','GLfloat' ))
|
|
glDeformationMap3fSGIX.add( Input( 'v2','GLfloat' ))
|
|
glDeformationMap3fSGIX.add( Input( 'vstride','GLint' ))
|
|
glDeformationMap3fSGIX.add( Input( 'vorder','GLint' ))
|
|
glDeformationMap3fSGIX.add( Input( 'w1','GLfloat' ))
|
|
glDeformationMap3fSGIX.add( Input( 'w2','GLfloat' ))
|
|
glDeformationMap3fSGIX.add( Input( 'wstride','GLint' ))
|
|
glDeformationMap3fSGIX.add( Input( 'worder','GLint' ))
|
|
glDeformationMap3fSGIX.add( Input( 'points','const GLfloat *' ))
|
|
glDeformationMap3fSGIX.version = '1.0'
|
|
glDeformationMap3fSGIX.category = 'GL_SGIX_polynomial_ffd'
|
|
glDeformationMap3fSGIX.trace = True
|
|
glDeformationMap3fSGIX.play = True
|
|
gl.add(glDeformationMap3fSGIX)
|
|
|
|
glLoadIdentityDeformationMapSGIX = Function('glLoadIdentityDeformationMapSGIX')
|
|
glLoadIdentityDeformationMapSGIX.ret = Return('void')
|
|
glLoadIdentityDeformationMapSGIX.add( Input( 'mask','GLbitfield' ))
|
|
glLoadIdentityDeformationMapSGIX.version = '1.0'
|
|
glLoadIdentityDeformationMapSGIX.category = 'GL_SGIX_polynomial_ffd'
|
|
glLoadIdentityDeformationMapSGIX.trace = True
|
|
glLoadIdentityDeformationMapSGIX.play = True
|
|
gl.add(glLoadIdentityDeformationMapSGIX)
|
|
|
|
# GL_SGIX_reference_plane
|
|
|
|
glReferencePlaneSGIX = Function('glReferencePlaneSGIX')
|
|
glReferencePlaneSGIX.ret = Return('void')
|
|
glReferencePlaneSGIX.add( Input( 'equation','const GLdouble *' ,size = 4 ))
|
|
glReferencePlaneSGIX.version = '1.0'
|
|
glReferencePlaneSGIX.category = 'GL_SGIX_reference_plane'
|
|
glReferencePlaneSGIX.trace = True
|
|
glReferencePlaneSGIX.play = True
|
|
gl.add(glReferencePlaneSGIX)
|
|
|
|
# GL_SGIX_sprite
|
|
|
|
glSpriteParameterfSGIX = Function('glSpriteParameterfSGIX')
|
|
glSpriteParameterfSGIX.ret = Return('void')
|
|
glSpriteParameterfSGIX.add( Input( 'pname','GLenum' ))
|
|
glSpriteParameterfSGIX.add( Input( 'param','GLfloat' ))
|
|
glSpriteParameterfSGIX.version = '1.0'
|
|
glSpriteParameterfSGIX.category = 'GL_SGIX_sprite'
|
|
glSpriteParameterfSGIX.trace = True
|
|
glSpriteParameterfSGIX.play = True
|
|
gl.add(glSpriteParameterfSGIX)
|
|
|
|
glSpriteParameterfvSGIX = Function('glSpriteParameterfvSGIX')
|
|
glSpriteParameterfvSGIX.ret = Return('void')
|
|
glSpriteParameterfvSGIX.add( Input( 'pname','GLenum' ))
|
|
glSpriteParameterfvSGIX.add( Input( 'params','const GLfloat *' ))
|
|
glSpriteParameterfvSGIX.version = '1.0'
|
|
glSpriteParameterfvSGIX.category = 'GL_SGIX_sprite'
|
|
glSpriteParameterfvSGIX.trace = True
|
|
glSpriteParameterfvSGIX.play = True
|
|
gl.add(glSpriteParameterfvSGIX)
|
|
|
|
glSpriteParameteriSGIX = Function('glSpriteParameteriSGIX')
|
|
glSpriteParameteriSGIX.ret = Return('void')
|
|
glSpriteParameteriSGIX.add( Input( 'pname','GLenum' ))
|
|
glSpriteParameteriSGIX.add( Input( 'param','GLint' ))
|
|
glSpriteParameteriSGIX.version = '1.0'
|
|
glSpriteParameteriSGIX.category = 'GL_SGIX_sprite'
|
|
glSpriteParameteriSGIX.trace = True
|
|
glSpriteParameteriSGIX.play = True
|
|
gl.add(glSpriteParameteriSGIX)
|
|
|
|
glSpriteParameterivSGIX = Function('glSpriteParameterivSGIX')
|
|
glSpriteParameterivSGIX.ret = Return('void')
|
|
glSpriteParameterivSGIX.add( Input( 'pname','GLenum' ))
|
|
glSpriteParameterivSGIX.add( Input( 'params','const GLint *' ))
|
|
glSpriteParameterivSGIX.version = '1.0'
|
|
glSpriteParameterivSGIX.category = 'GL_SGIX_sprite'
|
|
glSpriteParameterivSGIX.trace = True
|
|
glSpriteParameterivSGIX.play = True
|
|
gl.add(glSpriteParameterivSGIX)
|
|
|
|
# GL_SGIX_tag_sample_buffer
|
|
|
|
glTagSampleBufferSGIX = Function('glTagSampleBufferSGIX')
|
|
glTagSampleBufferSGIX.ret = Return('void')
|
|
glTagSampleBufferSGIX.version = '1.0'
|
|
glTagSampleBufferSGIX.category = 'GL_SGIX_tag_sample_buffer'
|
|
glTagSampleBufferSGIX.trace = True
|
|
glTagSampleBufferSGIX.play = True
|
|
gl.add(glTagSampleBufferSGIX)
|
|
|
|
# GL_SGI_color_table
|
|
|
|
glColorTableParameterfvSGI = Function('glColorTableParameterfvSGI')
|
|
glColorTableParameterfvSGI.ret = Return('void')
|
|
glColorTableParameterfvSGI.add( Input( 'target','GLenum' ))
|
|
glColorTableParameterfvSGI.add( Input( 'pname','GLenum' ))
|
|
glColorTableParameterfvSGI.add( Input( 'params','const GLfloat *' ))
|
|
glColorTableParameterfvSGI.version = '1.0'
|
|
glColorTableParameterfvSGI.category = 'GL_SGI_color_table'
|
|
glColorTableParameterfvSGI.trace = True
|
|
glColorTableParameterfvSGI.play = True
|
|
gl.add(glColorTableParameterfvSGI)
|
|
|
|
glColorTableParameterivSGI = Function('glColorTableParameterivSGI')
|
|
glColorTableParameterivSGI.ret = Return('void')
|
|
glColorTableParameterivSGI.add( Input( 'target','GLenum' ))
|
|
glColorTableParameterivSGI.add( Input( 'pname','GLenum' ))
|
|
glColorTableParameterivSGI.add( Input( 'params','const GLint *' ))
|
|
glColorTableParameterivSGI.version = '1.0'
|
|
glColorTableParameterivSGI.category = 'GL_SGI_color_table'
|
|
glColorTableParameterivSGI.trace = True
|
|
glColorTableParameterivSGI.play = True
|
|
gl.add(glColorTableParameterivSGI)
|
|
|
|
glColorTableSGI = Function('glColorTableSGI')
|
|
glColorTableSGI.ret = Return('void')
|
|
glColorTableSGI.add( Input( 'target','GLenum' ))
|
|
glColorTableSGI.add( Input( 'internalformat','GLenum' ))
|
|
glColorTableSGI.add( Input( 'width','GLsizei' ))
|
|
glColorTableSGI.add( Input( 'format','GLenum' ))
|
|
glColorTableSGI.add( Input( 'type','GLenum' ))
|
|
glColorTableSGI.add( Input( 'table','const GLvoid *' ))
|
|
glColorTableSGI.version = '1.0'
|
|
glColorTableSGI.category = 'GL_SGI_color_table'
|
|
glColorTableSGI.trace = True
|
|
glColorTableSGI.play = True
|
|
gl.add(glColorTableSGI)
|
|
|
|
glCopyColorTableSGI = Function('glCopyColorTableSGI')
|
|
glCopyColorTableSGI.ret = Return('void')
|
|
glCopyColorTableSGI.add( Input( 'target','GLenum' ))
|
|
glCopyColorTableSGI.add( Input( 'internalformat','GLenum' ))
|
|
glCopyColorTableSGI.add( Input( 'x','GLint' ))
|
|
glCopyColorTableSGI.add( Input( 'y','GLint' ))
|
|
glCopyColorTableSGI.add( Input( 'width','GLsizei' ))
|
|
glCopyColorTableSGI.version = '1.0'
|
|
glCopyColorTableSGI.category = 'GL_SGI_color_table'
|
|
glCopyColorTableSGI.trace = True
|
|
glCopyColorTableSGI.play = True
|
|
gl.add(glCopyColorTableSGI)
|
|
|
|
glGetColorTableParameterfvSGI = Function('glGetColorTableParameterfvSGI')
|
|
glGetColorTableParameterfvSGI.ret = Return('void')
|
|
glGetColorTableParameterfvSGI.add( Input( 'target','GLenum' ))
|
|
glGetColorTableParameterfvSGI.add( Input( 'pname','GLenum' ))
|
|
glGetColorTableParameterfvSGI.add( Output( 'params','GLfloat *' ))
|
|
glGetColorTableParameterfvSGI.version = '1.0'
|
|
glGetColorTableParameterfvSGI.category = 'GL_SGI_color_table'
|
|
glGetColorTableParameterfvSGI.trace = True
|
|
glGetColorTableParameterfvSGI.play = True
|
|
gl.add(glGetColorTableParameterfvSGI)
|
|
|
|
glGetColorTableParameterivSGI = Function('glGetColorTableParameterivSGI')
|
|
glGetColorTableParameterivSGI.ret = Return('void')
|
|
glGetColorTableParameterivSGI.add( Input( 'target','GLenum' ))
|
|
glGetColorTableParameterivSGI.add( Input( 'pname','GLenum' ))
|
|
glGetColorTableParameterivSGI.add( Output( 'params','GLint *' ))
|
|
glGetColorTableParameterivSGI.version = '1.0'
|
|
glGetColorTableParameterivSGI.category = 'GL_SGI_color_table'
|
|
glGetColorTableParameterivSGI.trace = True
|
|
glGetColorTableParameterivSGI.play = True
|
|
gl.add(glGetColorTableParameterivSGI)
|
|
|
|
glGetColorTableSGI = Function('glGetColorTableSGI')
|
|
glGetColorTableSGI.ret = Return('void')
|
|
glGetColorTableSGI.add( Input( 'target','GLenum' ))
|
|
glGetColorTableSGI.add( Input( 'format','GLenum' ))
|
|
glGetColorTableSGI.add( Input( 'type','GLenum' ))
|
|
glGetColorTableSGI.add( Output( 'table','GLvoid *' ))
|
|
glGetColorTableSGI.version = '1.0'
|
|
glGetColorTableSGI.category = 'GL_SGI_color_table'
|
|
glGetColorTableSGI.trace = True
|
|
glGetColorTableSGI.play = True
|
|
gl.add(glGetColorTableSGI)
|
|
|
|
# GL_SUNX_constant_data
|
|
|
|
glFinishTextureSUNX = Function('glFinishTextureSUNX')
|
|
glFinishTextureSUNX.ret = Return('void')
|
|
glFinishTextureSUNX.version = '1.1'
|
|
glFinishTextureSUNX.category = 'GL_SUNX_constant_data'
|
|
glFinishTextureSUNX.trace = True
|
|
glFinishTextureSUNX.play = True
|
|
gl.add(glFinishTextureSUNX)
|
|
|
|
# GL_SUN_global_alpha
|
|
|
|
glGlobalAlphaFactorbSUN = Function('glGlobalAlphaFactorbSUN')
|
|
glGlobalAlphaFactorbSUN.ret = Return('void')
|
|
glGlobalAlphaFactorbSUN.add( Input( 'factor','GLbyte' ))
|
|
glGlobalAlphaFactorbSUN.version = '1.1'
|
|
glGlobalAlphaFactorbSUN.category = 'GL_SUN_global_alpha'
|
|
glGlobalAlphaFactorbSUN.trace = True
|
|
glGlobalAlphaFactorbSUN.play = True
|
|
gl.add(glGlobalAlphaFactorbSUN)
|
|
|
|
glGlobalAlphaFactordSUN = Function('glGlobalAlphaFactordSUN')
|
|
glGlobalAlphaFactordSUN.ret = Return('void')
|
|
glGlobalAlphaFactordSUN.add( Input( 'factor','GLdouble' ))
|
|
glGlobalAlphaFactordSUN.version = '1.1'
|
|
glGlobalAlphaFactordSUN.category = 'GL_SUN_global_alpha'
|
|
glGlobalAlphaFactordSUN.trace = True
|
|
glGlobalAlphaFactordSUN.play = True
|
|
gl.add(glGlobalAlphaFactordSUN)
|
|
|
|
glGlobalAlphaFactorfSUN = Function('glGlobalAlphaFactorfSUN')
|
|
glGlobalAlphaFactorfSUN.ret = Return('void')
|
|
glGlobalAlphaFactorfSUN.add( Input( 'factor','GLfloat' ))
|
|
glGlobalAlphaFactorfSUN.version = '1.1'
|
|
glGlobalAlphaFactorfSUN.category = 'GL_SUN_global_alpha'
|
|
glGlobalAlphaFactorfSUN.trace = True
|
|
glGlobalAlphaFactorfSUN.play = True
|
|
gl.add(glGlobalAlphaFactorfSUN)
|
|
|
|
glGlobalAlphaFactoriSUN = Function('glGlobalAlphaFactoriSUN')
|
|
glGlobalAlphaFactoriSUN.ret = Return('void')
|
|
glGlobalAlphaFactoriSUN.add( Input( 'factor','GLint' ))
|
|
glGlobalAlphaFactoriSUN.version = '1.1'
|
|
glGlobalAlphaFactoriSUN.category = 'GL_SUN_global_alpha'
|
|
glGlobalAlphaFactoriSUN.trace = True
|
|
glGlobalAlphaFactoriSUN.play = True
|
|
gl.add(glGlobalAlphaFactoriSUN)
|
|
|
|
glGlobalAlphaFactorsSUN = Function('glGlobalAlphaFactorsSUN')
|
|
glGlobalAlphaFactorsSUN.ret = Return('void')
|
|
glGlobalAlphaFactorsSUN.add( Input( 'factor','GLshort' ))
|
|
glGlobalAlphaFactorsSUN.version = '1.1'
|
|
glGlobalAlphaFactorsSUN.category = 'GL_SUN_global_alpha'
|
|
glGlobalAlphaFactorsSUN.trace = True
|
|
glGlobalAlphaFactorsSUN.play = True
|
|
gl.add(glGlobalAlphaFactorsSUN)
|
|
|
|
glGlobalAlphaFactorubSUN = Function('glGlobalAlphaFactorubSUN')
|
|
glGlobalAlphaFactorubSUN.ret = Return('void')
|
|
glGlobalAlphaFactorubSUN.add( Input( 'factor','GLubyte' ))
|
|
glGlobalAlphaFactorubSUN.version = '1.1'
|
|
glGlobalAlphaFactorubSUN.category = 'GL_SUN_global_alpha'
|
|
glGlobalAlphaFactorubSUN.trace = True
|
|
glGlobalAlphaFactorubSUN.play = True
|
|
gl.add(glGlobalAlphaFactorubSUN)
|
|
|
|
glGlobalAlphaFactoruiSUN = Function('glGlobalAlphaFactoruiSUN')
|
|
glGlobalAlphaFactoruiSUN.ret = Return('void')
|
|
glGlobalAlphaFactoruiSUN.add( Input( 'factor','GLuint' ))
|
|
glGlobalAlphaFactoruiSUN.version = '1.1'
|
|
glGlobalAlphaFactoruiSUN.category = 'GL_SUN_global_alpha'
|
|
glGlobalAlphaFactoruiSUN.trace = True
|
|
glGlobalAlphaFactoruiSUN.play = True
|
|
gl.add(glGlobalAlphaFactoruiSUN)
|
|
|
|
glGlobalAlphaFactorusSUN = Function('glGlobalAlphaFactorusSUN')
|
|
glGlobalAlphaFactorusSUN.ret = Return('void')
|
|
glGlobalAlphaFactorusSUN.add( Input( 'factor','GLushort' ))
|
|
glGlobalAlphaFactorusSUN.version = '1.1'
|
|
glGlobalAlphaFactorusSUN.category = 'GL_SUN_global_alpha'
|
|
glGlobalAlphaFactorusSUN.trace = True
|
|
glGlobalAlphaFactorusSUN.play = True
|
|
gl.add(glGlobalAlphaFactorusSUN)
|
|
|
|
# GL_SUN_mesh_array
|
|
|
|
glDrawMeshArraysSUN = Function('glDrawMeshArraysSUN')
|
|
glDrawMeshArraysSUN.ret = Return('void')
|
|
glDrawMeshArraysSUN.add( Input( 'mode','GLenum' ))
|
|
glDrawMeshArraysSUN.add( Input( 'first','GLint' ))
|
|
glDrawMeshArraysSUN.add( Input( 'count','GLsizei' ))
|
|
glDrawMeshArraysSUN.add( Input( 'width','GLsizei' ))
|
|
glDrawMeshArraysSUN.version = '1.1'
|
|
glDrawMeshArraysSUN.category = 'GL_SUN_mesh_array'
|
|
glDrawMeshArraysSUN.trace = True
|
|
glDrawMeshArraysSUN.play = True
|
|
gl.add(glDrawMeshArraysSUN)
|
|
|
|
# GL_SUN_read_video_pixels
|
|
|
|
glReadVideoPixelsSUN = Function('glReadVideoPixelsSUN')
|
|
glReadVideoPixelsSUN.ret = Return('void')
|
|
glReadVideoPixelsSUN.add( Input( 'x','GLint' ))
|
|
glReadVideoPixelsSUN.add( Input( 'y','GLint' ))
|
|
glReadVideoPixelsSUN.add( Input( 'width','GLsizei' ))
|
|
glReadVideoPixelsSUN.add( Input( 'height','GLsizei' ))
|
|
glReadVideoPixelsSUN.add( Input( 'format','GLenum' ))
|
|
glReadVideoPixelsSUN.add( Input( 'type','GLenum' ))
|
|
glReadVideoPixelsSUN.add( Input( 'pixels','GLvoid *' ))
|
|
glReadVideoPixelsSUN.version = ''
|
|
glReadVideoPixelsSUN.category = 'GL_SUN_read_video_pixels'
|
|
glReadVideoPixelsSUN.trace = True
|
|
glReadVideoPixelsSUN.play = True
|
|
gl.add(glReadVideoPixelsSUN)
|
|
|
|
# GL_SUN_triangle_list
|
|
|
|
glReplacementCodePointerSUN = Function('glReplacementCodePointerSUN')
|
|
glReplacementCodePointerSUN.ret = Return('void')
|
|
glReplacementCodePointerSUN.add( Input( 'type','GLenum' ))
|
|
glReplacementCodePointerSUN.add( Input( 'stride','GLsizei' ))
|
|
glReplacementCodePointerSUN.add( Input( 'pointer','const GLvoid **' ))
|
|
glReplacementCodePointerSUN.version = '1.1'
|
|
glReplacementCodePointerSUN.category = 'GL_SUN_triangle_list'
|
|
glReplacementCodePointerSUN.trace = True
|
|
glReplacementCodePointerSUN.play = True
|
|
gl.add(glReplacementCodePointerSUN)
|
|
|
|
glReplacementCodeubSUN = Function('glReplacementCodeubSUN')
|
|
glReplacementCodeubSUN.ret = Return('void')
|
|
glReplacementCodeubSUN.add( Input( 'code','GLubyte' ))
|
|
glReplacementCodeubSUN.version = '1.1'
|
|
glReplacementCodeubSUN.category = 'GL_SUN_triangle_list'
|
|
glReplacementCodeubSUN.trace = True
|
|
glReplacementCodeubSUN.play = True
|
|
gl.add(glReplacementCodeubSUN)
|
|
|
|
glReplacementCodeubvSUN = Function('glReplacementCodeubvSUN')
|
|
glReplacementCodeubvSUN.ret = Return('void')
|
|
glReplacementCodeubvSUN.add( Input( 'code','const GLubyte *' ))
|
|
glReplacementCodeubvSUN.version = '1.1'
|
|
glReplacementCodeubvSUN.category = 'GL_SUN_triangle_list'
|
|
glReplacementCodeubvSUN.trace = True
|
|
glReplacementCodeubvSUN.play = True
|
|
gl.add(glReplacementCodeubvSUN)
|
|
|
|
glReplacementCodeuiSUN = Function('glReplacementCodeuiSUN')
|
|
glReplacementCodeuiSUN.ret = Return('void')
|
|
glReplacementCodeuiSUN.add( Input( 'code','GLuint' ))
|
|
glReplacementCodeuiSUN.version = '1.1'
|
|
glReplacementCodeuiSUN.category = 'GL_SUN_triangle_list'
|
|
glReplacementCodeuiSUN.trace = True
|
|
glReplacementCodeuiSUN.play = True
|
|
gl.add(glReplacementCodeuiSUN)
|
|
|
|
glReplacementCodeuivSUN = Function('glReplacementCodeuivSUN')
|
|
glReplacementCodeuivSUN.ret = Return('void')
|
|
glReplacementCodeuivSUN.add( Input( 'code','const GLuint *' ))
|
|
glReplacementCodeuivSUN.version = '1.1'
|
|
glReplacementCodeuivSUN.category = 'GL_SUN_triangle_list'
|
|
glReplacementCodeuivSUN.trace = True
|
|
glReplacementCodeuivSUN.play = True
|
|
gl.add(glReplacementCodeuivSUN)
|
|
|
|
glReplacementCodeusSUN = Function('glReplacementCodeusSUN')
|
|
glReplacementCodeusSUN.ret = Return('void')
|
|
glReplacementCodeusSUN.add( Input( 'code','GLushort' ))
|
|
glReplacementCodeusSUN.version = '1.1'
|
|
glReplacementCodeusSUN.category = 'GL_SUN_triangle_list'
|
|
glReplacementCodeusSUN.trace = True
|
|
glReplacementCodeusSUN.play = True
|
|
gl.add(glReplacementCodeusSUN)
|
|
|
|
glReplacementCodeusvSUN = Function('glReplacementCodeusvSUN')
|
|
glReplacementCodeusvSUN.ret = Return('void')
|
|
glReplacementCodeusvSUN.add( Input( 'code','const GLushort *' ))
|
|
glReplacementCodeusvSUN.version = '1.1'
|
|
glReplacementCodeusvSUN.category = 'GL_SUN_triangle_list'
|
|
glReplacementCodeusvSUN.trace = True
|
|
glReplacementCodeusvSUN.play = True
|
|
gl.add(glReplacementCodeusvSUN)
|
|
|
|
# GL_SUN_vertex
|
|
|
|
glColor3fVertex3fSUN = Function('glColor3fVertex3fSUN')
|
|
glColor3fVertex3fSUN.ret = Return('void')
|
|
glColor3fVertex3fSUN.add( Input( 'r','GLfloat' ))
|
|
glColor3fVertex3fSUN.add( Input( 'g','GLfloat' ))
|
|
glColor3fVertex3fSUN.add( Input( 'b','GLfloat' ))
|
|
glColor3fVertex3fSUN.add( Input( 'x','GLfloat' ))
|
|
glColor3fVertex3fSUN.add( Input( 'y','GLfloat' ))
|
|
glColor3fVertex3fSUN.add( Input( 'z','GLfloat' ))
|
|
glColor3fVertex3fSUN.version = '1.1'
|
|
glColor3fVertex3fSUN.category = 'GL_SUN_vertex'
|
|
glColor3fVertex3fSUN.trace = True
|
|
glColor3fVertex3fSUN.play = True
|
|
gl.add(glColor3fVertex3fSUN)
|
|
|
|
glColor3fVertex3fvSUN = Function('glColor3fVertex3fvSUN')
|
|
glColor3fVertex3fvSUN.ret = Return('void')
|
|
glColor3fVertex3fvSUN.add( Input( 'c','const GLfloat *' ,size = 3 ))
|
|
glColor3fVertex3fvSUN.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glColor3fVertex3fvSUN.version = '1.1'
|
|
glColor3fVertex3fvSUN.category = 'GL_SUN_vertex'
|
|
glColor3fVertex3fvSUN.trace = True
|
|
glColor3fVertex3fvSUN.play = True
|
|
gl.add(glColor3fVertex3fvSUN)
|
|
|
|
glColor4fNormal3fVertex3fSUN = Function('glColor4fNormal3fVertex3fSUN')
|
|
glColor4fNormal3fVertex3fSUN.ret = Return('void')
|
|
glColor4fNormal3fVertex3fSUN.add( Input( 'r','GLfloat' ))
|
|
glColor4fNormal3fVertex3fSUN.add( Input( 'g','GLfloat' ))
|
|
glColor4fNormal3fVertex3fSUN.add( Input( 'b','GLfloat' ))
|
|
glColor4fNormal3fVertex3fSUN.add( Input( 'a','GLfloat' ))
|
|
glColor4fNormal3fVertex3fSUN.add( Input( 'nx','GLfloat' ))
|
|
glColor4fNormal3fVertex3fSUN.add( Input( 'ny','GLfloat' ))
|
|
glColor4fNormal3fVertex3fSUN.add( Input( 'nz','GLfloat' ))
|
|
glColor4fNormal3fVertex3fSUN.add( Input( 'x','GLfloat' ))
|
|
glColor4fNormal3fVertex3fSUN.add( Input( 'y','GLfloat' ))
|
|
glColor4fNormal3fVertex3fSUN.add( Input( 'z','GLfloat' ))
|
|
glColor4fNormal3fVertex3fSUN.version = '1.1'
|
|
glColor4fNormal3fVertex3fSUN.category = 'GL_SUN_vertex'
|
|
glColor4fNormal3fVertex3fSUN.trace = True
|
|
glColor4fNormal3fVertex3fSUN.play = True
|
|
gl.add(glColor4fNormal3fVertex3fSUN)
|
|
|
|
glColor4fNormal3fVertex3fvSUN = Function('glColor4fNormal3fVertex3fvSUN')
|
|
glColor4fNormal3fVertex3fvSUN.ret = Return('void')
|
|
glColor4fNormal3fVertex3fvSUN.add( Input( 'c','const GLfloat *' ,size = 4 ))
|
|
glColor4fNormal3fVertex3fvSUN.add( Input( 'n','const GLfloat *' ,size = 3 ))
|
|
glColor4fNormal3fVertex3fvSUN.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glColor4fNormal3fVertex3fvSUN.version = '1.1'
|
|
glColor4fNormal3fVertex3fvSUN.category = 'GL_SUN_vertex'
|
|
glColor4fNormal3fVertex3fvSUN.trace = True
|
|
glColor4fNormal3fVertex3fvSUN.play = True
|
|
gl.add(glColor4fNormal3fVertex3fvSUN)
|
|
|
|
glColor4ubVertex2fSUN = Function('glColor4ubVertex2fSUN')
|
|
glColor4ubVertex2fSUN.ret = Return('void')
|
|
glColor4ubVertex2fSUN.add( Input( 'r','GLubyte' ))
|
|
glColor4ubVertex2fSUN.add( Input( 'g','GLubyte' ))
|
|
glColor4ubVertex2fSUN.add( Input( 'b','GLubyte' ))
|
|
glColor4ubVertex2fSUN.add( Input( 'a','GLubyte' ))
|
|
glColor4ubVertex2fSUN.add( Input( 'x','GLfloat' ))
|
|
glColor4ubVertex2fSUN.add( Input( 'y','GLfloat' ))
|
|
glColor4ubVertex2fSUN.version = '1.1'
|
|
glColor4ubVertex2fSUN.category = 'GL_SUN_vertex'
|
|
glColor4ubVertex2fSUN.trace = True
|
|
glColor4ubVertex2fSUN.play = True
|
|
gl.add(glColor4ubVertex2fSUN)
|
|
|
|
glColor4ubVertex2fvSUN = Function('glColor4ubVertex2fvSUN')
|
|
glColor4ubVertex2fvSUN.ret = Return('void')
|
|
glColor4ubVertex2fvSUN.add( Input( 'c','const GLubyte *' ,size = 4 ))
|
|
glColor4ubVertex2fvSUN.add( Input( 'v','const GLfloat *' ,size = 2 ))
|
|
glColor4ubVertex2fvSUN.version = '1.1'
|
|
glColor4ubVertex2fvSUN.category = 'GL_SUN_vertex'
|
|
glColor4ubVertex2fvSUN.trace = True
|
|
glColor4ubVertex2fvSUN.play = True
|
|
gl.add(glColor4ubVertex2fvSUN)
|
|
|
|
glColor4ubVertex3fSUN = Function('glColor4ubVertex3fSUN')
|
|
glColor4ubVertex3fSUN.ret = Return('void')
|
|
glColor4ubVertex3fSUN.add( Input( 'r','GLubyte' ))
|
|
glColor4ubVertex3fSUN.add( Input( 'g','GLubyte' ))
|
|
glColor4ubVertex3fSUN.add( Input( 'b','GLubyte' ))
|
|
glColor4ubVertex3fSUN.add( Input( 'a','GLubyte' ))
|
|
glColor4ubVertex3fSUN.add( Input( 'x','GLfloat' ))
|
|
glColor4ubVertex3fSUN.add( Input( 'y','GLfloat' ))
|
|
glColor4ubVertex3fSUN.add( Input( 'z','GLfloat' ))
|
|
glColor4ubVertex3fSUN.version = '1.1'
|
|
glColor4ubVertex3fSUN.category = 'GL_SUN_vertex'
|
|
glColor4ubVertex3fSUN.trace = True
|
|
glColor4ubVertex3fSUN.play = True
|
|
gl.add(glColor4ubVertex3fSUN)
|
|
|
|
glColor4ubVertex3fvSUN = Function('glColor4ubVertex3fvSUN')
|
|
glColor4ubVertex3fvSUN.ret = Return('void')
|
|
glColor4ubVertex3fvSUN.add( Input( 'c','const GLubyte *' ,size = 4 ))
|
|
glColor4ubVertex3fvSUN.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glColor4ubVertex3fvSUN.version = '1.1'
|
|
glColor4ubVertex3fvSUN.category = 'GL_SUN_vertex'
|
|
glColor4ubVertex3fvSUN.trace = True
|
|
glColor4ubVertex3fvSUN.play = True
|
|
gl.add(glColor4ubVertex3fvSUN)
|
|
|
|
glNormal3fVertex3fSUN = Function('glNormal3fVertex3fSUN')
|
|
glNormal3fVertex3fSUN.ret = Return('void')
|
|
glNormal3fVertex3fSUN.add( Input( 'nx','GLfloat' ))
|
|
glNormal3fVertex3fSUN.add( Input( 'ny','GLfloat' ))
|
|
glNormal3fVertex3fSUN.add( Input( 'nz','GLfloat' ))
|
|
glNormal3fVertex3fSUN.add( Input( 'x','GLfloat' ))
|
|
glNormal3fVertex3fSUN.add( Input( 'y','GLfloat' ))
|
|
glNormal3fVertex3fSUN.add( Input( 'z','GLfloat' ))
|
|
glNormal3fVertex3fSUN.version = '1.1'
|
|
glNormal3fVertex3fSUN.category = 'GL_SUN_vertex'
|
|
glNormal3fVertex3fSUN.trace = True
|
|
glNormal3fVertex3fSUN.play = True
|
|
gl.add(glNormal3fVertex3fSUN)
|
|
|
|
glNormal3fVertex3fvSUN = Function('glNormal3fVertex3fvSUN')
|
|
glNormal3fVertex3fvSUN.ret = Return('void')
|
|
glNormal3fVertex3fvSUN.add( Input( 'n','const GLfloat *' ,size = 3 ))
|
|
glNormal3fVertex3fvSUN.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glNormal3fVertex3fvSUN.version = '1.1'
|
|
glNormal3fVertex3fvSUN.category = 'GL_SUN_vertex'
|
|
glNormal3fVertex3fvSUN.trace = True
|
|
glNormal3fVertex3fvSUN.play = True
|
|
gl.add(glNormal3fVertex3fvSUN)
|
|
|
|
glReplacementCodeuiColor3fVertex3fSUN = Function('glReplacementCodeuiColor3fVertex3fSUN')
|
|
glReplacementCodeuiColor3fVertex3fSUN.ret = Return('void')
|
|
glReplacementCodeuiColor3fVertex3fSUN.add( Input( 'rc','GLuint' ))
|
|
glReplacementCodeuiColor3fVertex3fSUN.add( Input( 'r','GLfloat' ))
|
|
glReplacementCodeuiColor3fVertex3fSUN.add( Input( 'g','GLfloat' ))
|
|
glReplacementCodeuiColor3fVertex3fSUN.add( Input( 'b','GLfloat' ))
|
|
glReplacementCodeuiColor3fVertex3fSUN.add( Input( 'x','GLfloat' ))
|
|
glReplacementCodeuiColor3fVertex3fSUN.add( Input( 'y','GLfloat' ))
|
|
glReplacementCodeuiColor3fVertex3fSUN.add( Input( 'z','GLfloat' ))
|
|
glReplacementCodeuiColor3fVertex3fSUN.version = '1.1'
|
|
glReplacementCodeuiColor3fVertex3fSUN.category = 'GL_SUN_vertex'
|
|
glReplacementCodeuiColor3fVertex3fSUN.trace = True
|
|
glReplacementCodeuiColor3fVertex3fSUN.play = True
|
|
gl.add(glReplacementCodeuiColor3fVertex3fSUN)
|
|
|
|
glReplacementCodeuiColor3fVertex3fvSUN = Function('glReplacementCodeuiColor3fVertex3fvSUN')
|
|
glReplacementCodeuiColor3fVertex3fvSUN.ret = Return('void')
|
|
glReplacementCodeuiColor3fVertex3fvSUN.add( Input( 'rc','const GLuint *' ,size = 1 ))
|
|
glReplacementCodeuiColor3fVertex3fvSUN.add( Input( 'c','const GLfloat *' ,size = 3 ))
|
|
glReplacementCodeuiColor3fVertex3fvSUN.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glReplacementCodeuiColor3fVertex3fvSUN.version = '1.1'
|
|
glReplacementCodeuiColor3fVertex3fvSUN.category = 'GL_SUN_vertex'
|
|
glReplacementCodeuiColor3fVertex3fvSUN.trace = True
|
|
glReplacementCodeuiColor3fVertex3fvSUN.play = True
|
|
gl.add(glReplacementCodeuiColor3fVertex3fvSUN)
|
|
|
|
glReplacementCodeuiColor4fNormal3fVertex3fSUN = Function('glReplacementCodeuiColor4fNormal3fVertex3fSUN')
|
|
glReplacementCodeuiColor4fNormal3fVertex3fSUN.ret = Return('void')
|
|
glReplacementCodeuiColor4fNormal3fVertex3fSUN.add( Input( 'rc','GLuint' ))
|
|
glReplacementCodeuiColor4fNormal3fVertex3fSUN.add( Input( 'r','GLfloat' ))
|
|
glReplacementCodeuiColor4fNormal3fVertex3fSUN.add( Input( 'g','GLfloat' ))
|
|
glReplacementCodeuiColor4fNormal3fVertex3fSUN.add( Input( 'b','GLfloat' ))
|
|
glReplacementCodeuiColor4fNormal3fVertex3fSUN.add( Input( 'a','GLfloat' ))
|
|
glReplacementCodeuiColor4fNormal3fVertex3fSUN.add( Input( 'nx','GLfloat' ))
|
|
glReplacementCodeuiColor4fNormal3fVertex3fSUN.add( Input( 'ny','GLfloat' ))
|
|
glReplacementCodeuiColor4fNormal3fVertex3fSUN.add( Input( 'nz','GLfloat' ))
|
|
glReplacementCodeuiColor4fNormal3fVertex3fSUN.add( Input( 'x','GLfloat' ))
|
|
glReplacementCodeuiColor4fNormal3fVertex3fSUN.add( Input( 'y','GLfloat' ))
|
|
glReplacementCodeuiColor4fNormal3fVertex3fSUN.add( Input( 'z','GLfloat' ))
|
|
glReplacementCodeuiColor4fNormal3fVertex3fSUN.version = '1.1'
|
|
glReplacementCodeuiColor4fNormal3fVertex3fSUN.category = 'GL_SUN_vertex'
|
|
glReplacementCodeuiColor4fNormal3fVertex3fSUN.trace = True
|
|
glReplacementCodeuiColor4fNormal3fVertex3fSUN.play = True
|
|
gl.add(glReplacementCodeuiColor4fNormal3fVertex3fSUN)
|
|
|
|
glReplacementCodeuiColor4fNormal3fVertex3fvSUN = Function('glReplacementCodeuiColor4fNormal3fVertex3fvSUN')
|
|
glReplacementCodeuiColor4fNormal3fVertex3fvSUN.ret = Return('void')
|
|
glReplacementCodeuiColor4fNormal3fVertex3fvSUN.add( Input( 'rc','const GLuint *' ,size = 1 ))
|
|
glReplacementCodeuiColor4fNormal3fVertex3fvSUN.add( Input( 'c','const GLfloat *' ,size = 4 ))
|
|
glReplacementCodeuiColor4fNormal3fVertex3fvSUN.add( Input( 'n','const GLfloat *' ,size = 3 ))
|
|
glReplacementCodeuiColor4fNormal3fVertex3fvSUN.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glReplacementCodeuiColor4fNormal3fVertex3fvSUN.version = '1.1'
|
|
glReplacementCodeuiColor4fNormal3fVertex3fvSUN.category = 'GL_SUN_vertex'
|
|
glReplacementCodeuiColor4fNormal3fVertex3fvSUN.trace = True
|
|
glReplacementCodeuiColor4fNormal3fVertex3fvSUN.play = True
|
|
gl.add(glReplacementCodeuiColor4fNormal3fVertex3fvSUN)
|
|
|
|
glReplacementCodeuiColor4ubVertex3fSUN = Function('glReplacementCodeuiColor4ubVertex3fSUN')
|
|
glReplacementCodeuiColor4ubVertex3fSUN.ret = Return('void')
|
|
glReplacementCodeuiColor4ubVertex3fSUN.add( Input( 'rc','GLuint' ))
|
|
glReplacementCodeuiColor4ubVertex3fSUN.add( Input( 'r','GLubyte' ))
|
|
glReplacementCodeuiColor4ubVertex3fSUN.add( Input( 'g','GLubyte' ))
|
|
glReplacementCodeuiColor4ubVertex3fSUN.add( Input( 'b','GLubyte' ))
|
|
glReplacementCodeuiColor4ubVertex3fSUN.add( Input( 'a','GLubyte' ))
|
|
glReplacementCodeuiColor4ubVertex3fSUN.add( Input( 'x','GLfloat' ))
|
|
glReplacementCodeuiColor4ubVertex3fSUN.add( Input( 'y','GLfloat' ))
|
|
glReplacementCodeuiColor4ubVertex3fSUN.add( Input( 'z','GLfloat' ))
|
|
glReplacementCodeuiColor4ubVertex3fSUN.version = '1.1'
|
|
glReplacementCodeuiColor4ubVertex3fSUN.category = 'GL_SUN_vertex'
|
|
glReplacementCodeuiColor4ubVertex3fSUN.trace = True
|
|
glReplacementCodeuiColor4ubVertex3fSUN.play = True
|
|
gl.add(glReplacementCodeuiColor4ubVertex3fSUN)
|
|
|
|
glReplacementCodeuiColor4ubVertex3fvSUN = Function('glReplacementCodeuiColor4ubVertex3fvSUN')
|
|
glReplacementCodeuiColor4ubVertex3fvSUN.ret = Return('void')
|
|
glReplacementCodeuiColor4ubVertex3fvSUN.add( Input( 'rc','const GLuint *' ,size = 1 ))
|
|
glReplacementCodeuiColor4ubVertex3fvSUN.add( Input( 'c','const GLubyte *' ,size = 4 ))
|
|
glReplacementCodeuiColor4ubVertex3fvSUN.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glReplacementCodeuiColor4ubVertex3fvSUN.version = '1.1'
|
|
glReplacementCodeuiColor4ubVertex3fvSUN.category = 'GL_SUN_vertex'
|
|
glReplacementCodeuiColor4ubVertex3fvSUN.trace = True
|
|
glReplacementCodeuiColor4ubVertex3fvSUN.play = True
|
|
gl.add(glReplacementCodeuiColor4ubVertex3fvSUN)
|
|
|
|
glReplacementCodeuiNormal3fVertex3fSUN = Function('glReplacementCodeuiNormal3fVertex3fSUN')
|
|
glReplacementCodeuiNormal3fVertex3fSUN.ret = Return('void')
|
|
glReplacementCodeuiNormal3fVertex3fSUN.add( Input( 'rc','GLuint' ))
|
|
glReplacementCodeuiNormal3fVertex3fSUN.add( Input( 'nx','GLfloat' ))
|
|
glReplacementCodeuiNormal3fVertex3fSUN.add( Input( 'ny','GLfloat' ))
|
|
glReplacementCodeuiNormal3fVertex3fSUN.add( Input( 'nz','GLfloat' ))
|
|
glReplacementCodeuiNormal3fVertex3fSUN.add( Input( 'x','GLfloat' ))
|
|
glReplacementCodeuiNormal3fVertex3fSUN.add( Input( 'y','GLfloat' ))
|
|
glReplacementCodeuiNormal3fVertex3fSUN.add( Input( 'z','GLfloat' ))
|
|
glReplacementCodeuiNormal3fVertex3fSUN.version = '1.1'
|
|
glReplacementCodeuiNormal3fVertex3fSUN.category = 'GL_SUN_vertex'
|
|
glReplacementCodeuiNormal3fVertex3fSUN.trace = True
|
|
glReplacementCodeuiNormal3fVertex3fSUN.play = True
|
|
gl.add(glReplacementCodeuiNormal3fVertex3fSUN)
|
|
|
|
glReplacementCodeuiNormal3fVertex3fvSUN = Function('glReplacementCodeuiNormal3fVertex3fvSUN')
|
|
glReplacementCodeuiNormal3fVertex3fvSUN.ret = Return('void')
|
|
glReplacementCodeuiNormal3fVertex3fvSUN.add( Input( 'rc','const GLuint *' ,size = 1 ))
|
|
glReplacementCodeuiNormal3fVertex3fvSUN.add( Input( 'n','const GLfloat *' ,size = 3 ))
|
|
glReplacementCodeuiNormal3fVertex3fvSUN.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glReplacementCodeuiNormal3fVertex3fvSUN.version = '1.1'
|
|
glReplacementCodeuiNormal3fVertex3fvSUN.category = 'GL_SUN_vertex'
|
|
glReplacementCodeuiNormal3fVertex3fvSUN.trace = True
|
|
glReplacementCodeuiNormal3fVertex3fvSUN.play = True
|
|
gl.add(glReplacementCodeuiNormal3fVertex3fvSUN)
|
|
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = Function('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN')
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN.ret = Return('void')
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 'rc','GLuint' ))
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 's','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 't','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 'r','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 'g','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 'b','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 'a','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 'nx','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 'ny','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 'nz','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 'x','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 'y','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 'z','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN.version = '1.1'
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN.category = 'GL_SUN_vertex'
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN.trace = True
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN.play = True
|
|
gl.add(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
|
|
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = Function('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN')
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN.ret = Return('void')
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN.add( Input( 'rc','const GLuint *' ,size = 1 ))
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN.add( Input( 'tc','const GLfloat *' ,size = 2 ))
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN.add( Input( 'c','const GLfloat *' ,size = 4 ))
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN.add( Input( 'n','const GLfloat *' ,size = 3 ))
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN.version = '1.1'
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN.category = 'GL_SUN_vertex'
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN.trace = True
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN.play = True
|
|
gl.add(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
|
|
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = Function('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN')
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN.ret = Return('void')
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN.add( Input( 'rc','GLuint' ))
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN.add( Input( 's','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN.add( Input( 't','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN.add( Input( 'nx','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN.add( Input( 'ny','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN.add( Input( 'nz','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN.add( Input( 'x','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN.add( Input( 'y','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN.add( Input( 'z','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN.version = '1.1'
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN.category = 'GL_SUN_vertex'
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN.trace = True
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN.play = True
|
|
gl.add(glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
|
|
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = Function('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN')
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN.ret = Return('void')
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN.add( Input( 'rc','const GLuint *' ,size = 1 ))
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN.add( Input( 'tc','const GLfloat *' ,size = 2 ))
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN.add( Input( 'n','const GLfloat *' ,size = 3 ))
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN.version = '1.1'
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN.category = 'GL_SUN_vertex'
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN.trace = True
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN.play = True
|
|
gl.add(glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
|
|
|
|
glReplacementCodeuiTexCoord2fVertex3fSUN = Function('glReplacementCodeuiTexCoord2fVertex3fSUN')
|
|
glReplacementCodeuiTexCoord2fVertex3fSUN.ret = Return('void')
|
|
glReplacementCodeuiTexCoord2fVertex3fSUN.add( Input( 'rc','GLuint' ))
|
|
glReplacementCodeuiTexCoord2fVertex3fSUN.add( Input( 's','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fVertex3fSUN.add( Input( 't','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fVertex3fSUN.add( Input( 'x','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fVertex3fSUN.add( Input( 'y','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fVertex3fSUN.add( Input( 'z','GLfloat' ))
|
|
glReplacementCodeuiTexCoord2fVertex3fSUN.version = '1.1'
|
|
glReplacementCodeuiTexCoord2fVertex3fSUN.category = 'GL_SUN_vertex'
|
|
glReplacementCodeuiTexCoord2fVertex3fSUN.trace = True
|
|
glReplacementCodeuiTexCoord2fVertex3fSUN.play = True
|
|
gl.add(glReplacementCodeuiTexCoord2fVertex3fSUN)
|
|
|
|
glReplacementCodeuiTexCoord2fVertex3fvSUN = Function('glReplacementCodeuiTexCoord2fVertex3fvSUN')
|
|
glReplacementCodeuiTexCoord2fVertex3fvSUN.ret = Return('void')
|
|
glReplacementCodeuiTexCoord2fVertex3fvSUN.add( Input( 'rc','const GLuint *' ,size = 1 ))
|
|
glReplacementCodeuiTexCoord2fVertex3fvSUN.add( Input( 'tc','const GLfloat *' ,size = 2 ))
|
|
glReplacementCodeuiTexCoord2fVertex3fvSUN.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glReplacementCodeuiTexCoord2fVertex3fvSUN.version = '1.1'
|
|
glReplacementCodeuiTexCoord2fVertex3fvSUN.category = 'GL_SUN_vertex'
|
|
glReplacementCodeuiTexCoord2fVertex3fvSUN.trace = True
|
|
glReplacementCodeuiTexCoord2fVertex3fvSUN.play = True
|
|
gl.add(glReplacementCodeuiTexCoord2fVertex3fvSUN)
|
|
|
|
glReplacementCodeuiVertex3fSUN = Function('glReplacementCodeuiVertex3fSUN')
|
|
glReplacementCodeuiVertex3fSUN.ret = Return('void')
|
|
glReplacementCodeuiVertex3fSUN.add( Input( 'rc','GLuint' ))
|
|
glReplacementCodeuiVertex3fSUN.add( Input( 'x','GLfloat' ))
|
|
glReplacementCodeuiVertex3fSUN.add( Input( 'y','GLfloat' ))
|
|
glReplacementCodeuiVertex3fSUN.add( Input( 'z','GLfloat' ))
|
|
glReplacementCodeuiVertex3fSUN.version = '1.1'
|
|
glReplacementCodeuiVertex3fSUN.category = 'GL_SUN_vertex'
|
|
glReplacementCodeuiVertex3fSUN.trace = True
|
|
glReplacementCodeuiVertex3fSUN.play = True
|
|
gl.add(glReplacementCodeuiVertex3fSUN)
|
|
|
|
glReplacementCodeuiVertex3fvSUN = Function('glReplacementCodeuiVertex3fvSUN')
|
|
glReplacementCodeuiVertex3fvSUN.ret = Return('void')
|
|
glReplacementCodeuiVertex3fvSUN.add( Input( 'rc','const GLuint *' ,size = 1 ))
|
|
glReplacementCodeuiVertex3fvSUN.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glReplacementCodeuiVertex3fvSUN.version = '1.1'
|
|
glReplacementCodeuiVertex3fvSUN.category = 'GL_SUN_vertex'
|
|
glReplacementCodeuiVertex3fvSUN.trace = True
|
|
glReplacementCodeuiVertex3fvSUN.play = True
|
|
gl.add(glReplacementCodeuiVertex3fvSUN)
|
|
|
|
glTexCoord2fColor3fVertex3fSUN = Function('glTexCoord2fColor3fVertex3fSUN')
|
|
glTexCoord2fColor3fVertex3fSUN.ret = Return('void')
|
|
glTexCoord2fColor3fVertex3fSUN.add( Input( 's','GLfloat' ))
|
|
glTexCoord2fColor3fVertex3fSUN.add( Input( 't','GLfloat' ))
|
|
glTexCoord2fColor3fVertex3fSUN.add( Input( 'r','GLfloat' ))
|
|
glTexCoord2fColor3fVertex3fSUN.add( Input( 'g','GLfloat' ))
|
|
glTexCoord2fColor3fVertex3fSUN.add( Input( 'b','GLfloat' ))
|
|
glTexCoord2fColor3fVertex3fSUN.add( Input( 'x','GLfloat' ))
|
|
glTexCoord2fColor3fVertex3fSUN.add( Input( 'y','GLfloat' ))
|
|
glTexCoord2fColor3fVertex3fSUN.add( Input( 'z','GLfloat' ))
|
|
glTexCoord2fColor3fVertex3fSUN.version = '1.1'
|
|
glTexCoord2fColor3fVertex3fSUN.category = 'GL_SUN_vertex'
|
|
glTexCoord2fColor3fVertex3fSUN.trace = True
|
|
glTexCoord2fColor3fVertex3fSUN.play = True
|
|
gl.add(glTexCoord2fColor3fVertex3fSUN)
|
|
|
|
glTexCoord2fColor3fVertex3fvSUN = Function('glTexCoord2fColor3fVertex3fvSUN')
|
|
glTexCoord2fColor3fVertex3fvSUN.ret = Return('void')
|
|
glTexCoord2fColor3fVertex3fvSUN.add( Input( 'tc','const GLfloat *' ,size = 2 ))
|
|
glTexCoord2fColor3fVertex3fvSUN.add( Input( 'c','const GLfloat *' ,size = 3 ))
|
|
glTexCoord2fColor3fVertex3fvSUN.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glTexCoord2fColor3fVertex3fvSUN.version = '1.1'
|
|
glTexCoord2fColor3fVertex3fvSUN.category = 'GL_SUN_vertex'
|
|
glTexCoord2fColor3fVertex3fvSUN.trace = True
|
|
glTexCoord2fColor3fVertex3fvSUN.play = True
|
|
gl.add(glTexCoord2fColor3fVertex3fvSUN)
|
|
|
|
glTexCoord2fColor4fNormal3fVertex3fSUN = Function('glTexCoord2fColor4fNormal3fVertex3fSUN')
|
|
glTexCoord2fColor4fNormal3fVertex3fSUN.ret = Return('void')
|
|
glTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 's','GLfloat' ))
|
|
glTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 't','GLfloat' ))
|
|
glTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 'r','GLfloat' ))
|
|
glTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 'g','GLfloat' ))
|
|
glTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 'b','GLfloat' ))
|
|
glTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 'a','GLfloat' ))
|
|
glTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 'nx','GLfloat' ))
|
|
glTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 'ny','GLfloat' ))
|
|
glTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 'nz','GLfloat' ))
|
|
glTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 'x','GLfloat' ))
|
|
glTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 'y','GLfloat' ))
|
|
glTexCoord2fColor4fNormal3fVertex3fSUN.add( Input( 'z','GLfloat' ))
|
|
glTexCoord2fColor4fNormal3fVertex3fSUN.version = '1.1'
|
|
glTexCoord2fColor4fNormal3fVertex3fSUN.category = 'GL_SUN_vertex'
|
|
glTexCoord2fColor4fNormal3fVertex3fSUN.trace = True
|
|
glTexCoord2fColor4fNormal3fVertex3fSUN.play = True
|
|
gl.add(glTexCoord2fColor4fNormal3fVertex3fSUN)
|
|
|
|
glTexCoord2fColor4fNormal3fVertex3fvSUN = Function('glTexCoord2fColor4fNormal3fVertex3fvSUN')
|
|
glTexCoord2fColor4fNormal3fVertex3fvSUN.ret = Return('void')
|
|
glTexCoord2fColor4fNormal3fVertex3fvSUN.add( Input( 'tc','const GLfloat *' ,size = 2 ))
|
|
glTexCoord2fColor4fNormal3fVertex3fvSUN.add( Input( 'c','const GLfloat *' ,size = 4 ))
|
|
glTexCoord2fColor4fNormal3fVertex3fvSUN.add( Input( 'n','const GLfloat *' ,size = 3 ))
|
|
glTexCoord2fColor4fNormal3fVertex3fvSUN.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glTexCoord2fColor4fNormal3fVertex3fvSUN.version = '1.1'
|
|
glTexCoord2fColor4fNormal3fVertex3fvSUN.category = 'GL_SUN_vertex'
|
|
glTexCoord2fColor4fNormal3fVertex3fvSUN.trace = True
|
|
glTexCoord2fColor4fNormal3fVertex3fvSUN.play = True
|
|
gl.add(glTexCoord2fColor4fNormal3fVertex3fvSUN)
|
|
|
|
glTexCoord2fColor4ubVertex3fSUN = Function('glTexCoord2fColor4ubVertex3fSUN')
|
|
glTexCoord2fColor4ubVertex3fSUN.ret = Return('void')
|
|
glTexCoord2fColor4ubVertex3fSUN.add( Input( 's','GLfloat' ))
|
|
glTexCoord2fColor4ubVertex3fSUN.add( Input( 't','GLfloat' ))
|
|
glTexCoord2fColor4ubVertex3fSUN.add( Input( 'r','GLubyte' ))
|
|
glTexCoord2fColor4ubVertex3fSUN.add( Input( 'g','GLubyte' ))
|
|
glTexCoord2fColor4ubVertex3fSUN.add( Input( 'b','GLubyte' ))
|
|
glTexCoord2fColor4ubVertex3fSUN.add( Input( 'a','GLubyte' ))
|
|
glTexCoord2fColor4ubVertex3fSUN.add( Input( 'x','GLfloat' ))
|
|
glTexCoord2fColor4ubVertex3fSUN.add( Input( 'y','GLfloat' ))
|
|
glTexCoord2fColor4ubVertex3fSUN.add( Input( 'z','GLfloat' ))
|
|
glTexCoord2fColor4ubVertex3fSUN.version = '1.1'
|
|
glTexCoord2fColor4ubVertex3fSUN.category = 'GL_SUN_vertex'
|
|
glTexCoord2fColor4ubVertex3fSUN.trace = True
|
|
glTexCoord2fColor4ubVertex3fSUN.play = True
|
|
gl.add(glTexCoord2fColor4ubVertex3fSUN)
|
|
|
|
glTexCoord2fColor4ubVertex3fvSUN = Function('glTexCoord2fColor4ubVertex3fvSUN')
|
|
glTexCoord2fColor4ubVertex3fvSUN.ret = Return('void')
|
|
glTexCoord2fColor4ubVertex3fvSUN.add( Input( 'tc','const GLfloat *' ,size = 2 ))
|
|
glTexCoord2fColor4ubVertex3fvSUN.add( Input( 'c','const GLubyte *' ,size = 4 ))
|
|
glTexCoord2fColor4ubVertex3fvSUN.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glTexCoord2fColor4ubVertex3fvSUN.version = '1.1'
|
|
glTexCoord2fColor4ubVertex3fvSUN.category = 'GL_SUN_vertex'
|
|
glTexCoord2fColor4ubVertex3fvSUN.trace = True
|
|
glTexCoord2fColor4ubVertex3fvSUN.play = True
|
|
gl.add(glTexCoord2fColor4ubVertex3fvSUN)
|
|
|
|
glTexCoord2fNormal3fVertex3fSUN = Function('glTexCoord2fNormal3fVertex3fSUN')
|
|
glTexCoord2fNormal3fVertex3fSUN.ret = Return('void')
|
|
glTexCoord2fNormal3fVertex3fSUN.add( Input( 's','GLfloat' ))
|
|
glTexCoord2fNormal3fVertex3fSUN.add( Input( 't','GLfloat' ))
|
|
glTexCoord2fNormal3fVertex3fSUN.add( Input( 'nx','GLfloat' ))
|
|
glTexCoord2fNormal3fVertex3fSUN.add( Input( 'ny','GLfloat' ))
|
|
glTexCoord2fNormal3fVertex3fSUN.add( Input( 'nz','GLfloat' ))
|
|
glTexCoord2fNormal3fVertex3fSUN.add( Input( 'x','GLfloat' ))
|
|
glTexCoord2fNormal3fVertex3fSUN.add( Input( 'y','GLfloat' ))
|
|
glTexCoord2fNormal3fVertex3fSUN.add( Input( 'z','GLfloat' ))
|
|
glTexCoord2fNormal3fVertex3fSUN.version = '1.1'
|
|
glTexCoord2fNormal3fVertex3fSUN.category = 'GL_SUN_vertex'
|
|
glTexCoord2fNormal3fVertex3fSUN.trace = True
|
|
glTexCoord2fNormal3fVertex3fSUN.play = True
|
|
gl.add(glTexCoord2fNormal3fVertex3fSUN)
|
|
|
|
glTexCoord2fNormal3fVertex3fvSUN = Function('glTexCoord2fNormal3fVertex3fvSUN')
|
|
glTexCoord2fNormal3fVertex3fvSUN.ret = Return('void')
|
|
glTexCoord2fNormal3fVertex3fvSUN.add( Input( 'tc','const GLfloat *' ,size = 2 ))
|
|
glTexCoord2fNormal3fVertex3fvSUN.add( Input( 'n','const GLfloat *' ,size = 3 ))
|
|
glTexCoord2fNormal3fVertex3fvSUN.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glTexCoord2fNormal3fVertex3fvSUN.version = '1.1'
|
|
glTexCoord2fNormal3fVertex3fvSUN.category = 'GL_SUN_vertex'
|
|
glTexCoord2fNormal3fVertex3fvSUN.trace = True
|
|
glTexCoord2fNormal3fVertex3fvSUN.play = True
|
|
gl.add(glTexCoord2fNormal3fVertex3fvSUN)
|
|
|
|
glTexCoord2fVertex3fSUN = Function('glTexCoord2fVertex3fSUN')
|
|
glTexCoord2fVertex3fSUN.ret = Return('void')
|
|
glTexCoord2fVertex3fSUN.add( Input( 's','GLfloat' ))
|
|
glTexCoord2fVertex3fSUN.add( Input( 't','GLfloat' ))
|
|
glTexCoord2fVertex3fSUN.add( Input( 'x','GLfloat' ))
|
|
glTexCoord2fVertex3fSUN.add( Input( 'y','GLfloat' ))
|
|
glTexCoord2fVertex3fSUN.add( Input( 'z','GLfloat' ))
|
|
glTexCoord2fVertex3fSUN.version = '1.1'
|
|
glTexCoord2fVertex3fSUN.category = 'GL_SUN_vertex'
|
|
glTexCoord2fVertex3fSUN.trace = True
|
|
glTexCoord2fVertex3fSUN.play = True
|
|
gl.add(glTexCoord2fVertex3fSUN)
|
|
|
|
glTexCoord2fVertex3fvSUN = Function('glTexCoord2fVertex3fvSUN')
|
|
glTexCoord2fVertex3fvSUN.ret = Return('void')
|
|
glTexCoord2fVertex3fvSUN.add( Input( 'tc','const GLfloat *' ,size = 2 ))
|
|
glTexCoord2fVertex3fvSUN.add( Input( 'v','const GLfloat *' ,size = 3 ))
|
|
glTexCoord2fVertex3fvSUN.version = '1.1'
|
|
glTexCoord2fVertex3fvSUN.category = 'GL_SUN_vertex'
|
|
glTexCoord2fVertex3fvSUN.trace = True
|
|
glTexCoord2fVertex3fvSUN.play = True
|
|
gl.add(glTexCoord2fVertex3fvSUN)
|
|
|
|
glTexCoord4fColor4fNormal3fVertex4fSUN = Function('glTexCoord4fColor4fNormal3fVertex4fSUN')
|
|
glTexCoord4fColor4fNormal3fVertex4fSUN.ret = Return('void')
|
|
glTexCoord4fColor4fNormal3fVertex4fSUN.add( Input( 's','GLfloat' ))
|
|
glTexCoord4fColor4fNormal3fVertex4fSUN.add( Input( 't','GLfloat' ))
|
|
glTexCoord4fColor4fNormal3fVertex4fSUN.add( Input( 'p','GLfloat' ))
|
|
glTexCoord4fColor4fNormal3fVertex4fSUN.add( Input( 'q','GLfloat' ))
|
|
glTexCoord4fColor4fNormal3fVertex4fSUN.add( Input( 'r','GLfloat' ))
|
|
glTexCoord4fColor4fNormal3fVertex4fSUN.add( Input( 'g','GLfloat' ))
|
|
glTexCoord4fColor4fNormal3fVertex4fSUN.add( Input( 'b','GLfloat' ))
|
|
glTexCoord4fColor4fNormal3fVertex4fSUN.add( Input( 'a','GLfloat' ))
|
|
glTexCoord4fColor4fNormal3fVertex4fSUN.add( Input( 'nx','GLfloat' ))
|
|
glTexCoord4fColor4fNormal3fVertex4fSUN.add( Input( 'ny','GLfloat' ))
|
|
glTexCoord4fColor4fNormal3fVertex4fSUN.add( Input( 'nz','GLfloat' ))
|
|
glTexCoord4fColor4fNormal3fVertex4fSUN.add( Input( 'x','GLfloat' ))
|
|
glTexCoord4fColor4fNormal3fVertex4fSUN.add( Input( 'y','GLfloat' ))
|
|
glTexCoord4fColor4fNormal3fVertex4fSUN.add( Input( 'z','GLfloat' ))
|
|
glTexCoord4fColor4fNormal3fVertex4fSUN.add( Input( 'w','GLfloat' ))
|
|
glTexCoord4fColor4fNormal3fVertex4fSUN.version = '1.1'
|
|
glTexCoord4fColor4fNormal3fVertex4fSUN.category = 'GL_SUN_vertex'
|
|
glTexCoord4fColor4fNormal3fVertex4fSUN.trace = True
|
|
glTexCoord4fColor4fNormal3fVertex4fSUN.play = True
|
|
gl.add(glTexCoord4fColor4fNormal3fVertex4fSUN)
|
|
|
|
glTexCoord4fColor4fNormal3fVertex4fvSUN = Function('glTexCoord4fColor4fNormal3fVertex4fvSUN')
|
|
glTexCoord4fColor4fNormal3fVertex4fvSUN.ret = Return('void')
|
|
glTexCoord4fColor4fNormal3fVertex4fvSUN.add( Input( 'tc','const GLfloat *' ,size = 4 ))
|
|
glTexCoord4fColor4fNormal3fVertex4fvSUN.add( Input( 'c','const GLfloat *' ,size = 4 ))
|
|
glTexCoord4fColor4fNormal3fVertex4fvSUN.add( Input( 'n','const GLfloat *' ,size = 3 ))
|
|
glTexCoord4fColor4fNormal3fVertex4fvSUN.add( Input( 'v','const GLfloat *' ,size = 4 ))
|
|
glTexCoord4fColor4fNormal3fVertex4fvSUN.version = '1.1'
|
|
glTexCoord4fColor4fNormal3fVertex4fvSUN.category = 'GL_SUN_vertex'
|
|
glTexCoord4fColor4fNormal3fVertex4fvSUN.trace = True
|
|
glTexCoord4fColor4fNormal3fVertex4fvSUN.play = True
|
|
gl.add(glTexCoord4fColor4fNormal3fVertex4fvSUN)
|
|
|
|
glTexCoord4fVertex4fSUN = Function('glTexCoord4fVertex4fSUN')
|
|
glTexCoord4fVertex4fSUN.ret = Return('void')
|
|
glTexCoord4fVertex4fSUN.add( Input( 's','GLfloat' ))
|
|
glTexCoord4fVertex4fSUN.add( Input( 't','GLfloat' ))
|
|
glTexCoord4fVertex4fSUN.add( Input( 'p','GLfloat' ))
|
|
glTexCoord4fVertex4fSUN.add( Input( 'q','GLfloat' ))
|
|
glTexCoord4fVertex4fSUN.add( Input( 'x','GLfloat' ))
|
|
glTexCoord4fVertex4fSUN.add( Input( 'y','GLfloat' ))
|
|
glTexCoord4fVertex4fSUN.add( Input( 'z','GLfloat' ))
|
|
glTexCoord4fVertex4fSUN.add( Input( 'w','GLfloat' ))
|
|
glTexCoord4fVertex4fSUN.version = '1.1'
|
|
glTexCoord4fVertex4fSUN.category = 'GL_SUN_vertex'
|
|
glTexCoord4fVertex4fSUN.trace = True
|
|
glTexCoord4fVertex4fSUN.play = True
|
|
gl.add(glTexCoord4fVertex4fSUN)
|
|
|
|
glTexCoord4fVertex4fvSUN = Function('glTexCoord4fVertex4fvSUN')
|
|
glTexCoord4fVertex4fvSUN.ret = Return('void')
|
|
glTexCoord4fVertex4fvSUN.add( Input( 'tc','const GLfloat *' ,size = 4 ))
|
|
glTexCoord4fVertex4fvSUN.add( Input( 'v','const GLfloat *' ,size = 4 ))
|
|
glTexCoord4fVertex4fvSUN.version = '1.1'
|
|
glTexCoord4fVertex4fvSUN.category = 'GL_SUN_vertex'
|
|
glTexCoord4fVertex4fvSUN.trace = True
|
|
glTexCoord4fVertex4fvSUN.play = True
|
|
gl.add(glTexCoord4fVertex4fvSUN)
|
|
|
|
# GL_WIN_swap_hint
|
|
|
|
glAddSwapHintRectWIN = Function('glAddSwapHintRectWIN')
|
|
glAddSwapHintRectWIN.ret = Return('void')
|
|
glAddSwapHintRectWIN.add( Input( 'x','GLint' ))
|
|
glAddSwapHintRectWIN.add( Input( 'y','GLint' ))
|
|
glAddSwapHintRectWIN.add( Input( 'width','GLsizei' ))
|
|
glAddSwapHintRectWIN.add( Input( 'height','GLsizei' ))
|
|
glAddSwapHintRectWIN.version = '1.1'
|
|
glAddSwapHintRectWIN.category = 'GL_WIN_swap_hint'
|
|
glAddSwapHintRectWIN.trace = True
|
|
glAddSwapHintRectWIN.play = True
|
|
gl.add(glAddSwapHintRectWIN)
|
|
|
|
# state types
|
|
|
|
B = StateType('B', 'B', 'Boolean')
|
|
BMU = StateType('BMU', 'BMU', 'Basic machine units')
|
|
C = StateType('C', 'C', 'Color (floating-point R, G, B, and A values)')
|
|
E = StateType('E', 'E', 'Enumerated value (as described in spec body)')
|
|
CI = StateType('CI', 'CI', 'Color index (floating-point index value)')
|
|
T = StateType('T', 'T', 'Texture coordinates (floating-point (s, t, r, q) values)')
|
|
N = StateType('N', 'N', 'Normal coordinates (floating-point (x, y, z) values)')
|
|
V = StateType('V', 'V', 'Vertex, including associated data')
|
|
Z = StateType('Z', 'Z', 'Integer')
|
|
Zplus = StateType('Zplus', 'Z+', 'Non-negative integer or enumerated value')
|
|
Zk = StateType('Zk', 'Zk', 'k-valued integer')
|
|
Zkstar = StateType('Zkstar', 'Zk*', 'k-valued integer (k is minimum)')
|
|
R = StateType('R', 'R', 'Floating-point number')
|
|
Rplus = StateType('Rplus', 'R+', 'Non-negative floating-point number')
|
|
Rab = StateType('Rab', 'R[a,b]', 'Floating-point number in the range [a,b]')
|
|
Rk = StateType('Rk', 'Rk', 'k-tuple of floating-point numbers')
|
|
P = StateType('P', 'P', 'Position ((x, y, z, w) floating-point coordinates)')
|
|
D = StateType('D', 'D', 'Direction ((x, y, z) floating-point coordinates)')
|
|
M4 = StateType('M4', 'M4', '4 x 4 floating-point matrix')
|
|
S = StateType('S', 'S', 'null-terminated string')
|
|
I = StateType('I', 'I', 'Image')
|
|
A = StateType('A', 'A', 'Attribute stack entry, including mask')
|
|
Y = StateType('Y', 'Y', 'Pointer (data type unspecified)')
|
|
nbytype = StateType('nbytype', 'n x type', 'n copies of type type')
|
|
nstarbytype = StateType('nstarbytype', 'n* x type', 'n copies of type type where n is minimum)')
|
|
|
|
gl.add(B)
|
|
gl.add(BMU)
|
|
gl.add(C)
|
|
gl.add(E)
|
|
gl.add(CI)
|
|
gl.add(T)
|
|
gl.add(N)
|
|
gl.add(V)
|
|
gl.add(Z)
|
|
gl.add(Zplus)
|
|
gl.add(Zk)
|
|
gl.add(Zkstar)
|
|
gl.add(R)
|
|
gl.add(Rplus)
|
|
gl.add(Rab)
|
|
gl.add(Rk)
|
|
gl.add(P)
|
|
gl.add(D)
|
|
gl.add(M4)
|
|
gl.add(S)
|
|
gl.add(I)
|
|
gl.add(A)
|
|
gl.add(Y)
|
|
gl.add(nbytype)
|
|
gl.add(nstarbytype)
|