Make the random file bigger

This commit is contained in:
Michal Moskal 2017-02-07 16:14:03 +00:00
parent baaf18850b
commit 840baa0d87
3 changed files with 4 additions and 2 deletions

3
.vscode/settings.json vendored Normal file
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@ -0,0 +1,3 @@
{
"files.associations": {}
}

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@ -155,7 +155,6 @@ This way, the info file can be found in the initial section of the `CURRENT.UF2`
file as well. Thus, a board type can be determined from the contents of `CURRENT.UF2`. file as well. Thus, a board type can be determined from the contents of `CURRENT.UF2`.
This is particularly useful with the source embedding (see above). This is particularly useful with the source embedding (see above).
## License ## License
MIT MIT

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@ -281,7 +281,7 @@ int main(int argc, char *argv[]) {
if (strcmp(filename, "random") == 0) { if (strcmp(filename, "random") == 0) {
srand(millis()); srand(millis());
filesize = 64 * 1024; filesize = 230 * 1024;
for (i = 0; i < filesize; ++i) for (i = 0; i < filesize; ++i)
flashbuf[i] = rand(); flashbuf[i] = rand();
} else { } else {