Commit graph

15 commits

Author SHA1 Message Date
dherrada
22aeb709a3 linted 2021-10-18 15:32:27 -04:00
dherrada
d487d40b67 PR -5 Did 13 more projects 2021-10-18 13:10:44 -04:00
dherrada
80ad62e037 PR 14 - Renamed 53 more files 2021-08-25 12:16:08 -04:00
a426be25e1 Add 141 skip files
Each skip file has been populated with the pylint errors I actually got locally
when checking the file.
2021-08-11 14:02:31 -05:00
foamyguy
1d52ec0e1c cp7 version of OnDiskBitmap usage for tilemap game 2021-08-07 17:03:01 -05:00
foamyguy
53e8403ace tilemap game cp7 updates and text location fix 2021-08-01 14:37:57 -05:00
foamyguy
874a063f7d fixes for pixel_shader update with OnDiskBitmap TileGrids 2021-07-10 12:59:00 -05:00
FoamyGuy
f0defb3c55 Load map before showing splash due to touching sparky. 2020-05-31 10:01:21 -05:00
FoamyGuy
51794ad5da Remove separate groups for the castle and sprites. Add everything to the main group. 2020-05-31 09:41:57 -05:00
FoamyGuy
c7069c74a3 do not allow player to move outside the map. fix (a) buttonlistener for pybadge 2020-05-27 20:34:55 -05:00
FoamyGuy
dc3503a855 fixing pylint issues in asset modules and other examples 2020-05-20 20:30:19 -05:00
FoamyGuy
bff1e0447e fixing pylint issues 2020-05-20 20:19:56 -05:00
FoamyGuy
b19a020b16 running black on py files 2020-05-18 20:34:31 -05:00
FoamyGuy
730e6eeed1 change to ugame buttons in the main code and movement_transparent_sprite example 2020-05-18 19:28:34 -05:00
FoamyGuy
101e919517 adding Circuit Python tilemap game 2020-05-17 09:45:32 -05:00