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1 changed files with 6 additions and 6 deletions
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@ -379,29 +379,29 @@ static void process_gamepad_report(const uint8_t *report) {
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// Directional Controls
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// Directional Controls
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// Left is when byte 2 is close to 0x00
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// Left is when byte 2 is close to 0x00
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if (report[1] < 0x40) {
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if (report[0] < 0x40) {
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decoded_report |= MASK_JOY2_RIGHT; // Note: swapped due to gameboy mapping
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decoded_report |= MASK_JOY2_RIGHT; // Note: swapped due to gameboy mapping
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}
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}
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// Right is when byte 2 is close to 0xFF
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// Right is when byte 2 is close to 0xFF
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if (report[1] > 0xB0) {
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if (report[0] > 0xB0) {
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decoded_report |= MASK_JOY2_LEFT; // Note: swapped due to gameboy mapping
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decoded_report |= MASK_JOY2_LEFT; // Note: swapped due to gameboy mapping
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}
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}
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// Up is when byte 1 is close to 0x00
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// Up is when byte 1 is close to 0x00
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if (report[2] < 0x40) {
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if (report[1] < 0x40) {
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decoded_report |= MASK_JOY2_UP;
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decoded_report |= MASK_JOY2_UP;
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}
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}
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// Down is when byte 1 is close to 0xFF
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// Down is when byte 1 is close to 0xFF
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if (report[2] > 0xB0) {
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if (report[1] > 0xB0) {
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decoded_report |= MASK_JOY2_DOWN;
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decoded_report |= MASK_JOY2_DOWN;
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}
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}
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// A Button (check for 0x2F or 0x1F in byte 6)
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// A Button (check for 0x2F or 0x1F in byte 6)
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if ((report[6] & 0x2F) || (report[6] & 0x1F)) {
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if ((report[5] & 0x2F) || (report[5] & 0x1F)) {
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decoded_report |= MASK_KEY_USER3;
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decoded_report |= MASK_KEY_USER3;
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}
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}
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// B Button (check for 0x4F or 0x8F in byte 6)
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// B Button (check for 0x4F or 0x8F in byte 6)
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if ((report[6] & 0x4F) || (report[6] & 0x8F)) {
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if ((report[5] & 0x4F) || (report[5] & 0x8F)) {
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decoded_report |= MASK_JOY2_BTN;
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decoded_report |= MASK_JOY2_BTN;
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}
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}
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