a simple drum machine, 4 voices and 8 steps
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NeoTrellis_M4_Simple_Drum_Machine/code.py
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NeoTrellis_M4_Simple_Drum_Machine/code.py
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import time
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import board
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import busio
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import audioio
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import adafruit_fancyled.adafruit_fancyled as fancy
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import adafruit_trellism4
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import adafruit_adxl34x
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tempo = 180 # Starting BPM
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# You can use the accelerometer to speed/slow down tempo by tilting!
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ENABLE_TILT_TEMPO = True
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MIN_TEMPO = 100
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MAX_TEMPO = 300
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SAMPLE_FOLDER = "/samples/" # the name of the folder containing the samples
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# You get 4 voices, they must all have the same sample rate and must
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# all be mono or stereo (no mix-n-match!)
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VOICES = [SAMPLE_FOLDER+"voice01.wav",
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SAMPLE_FOLDER+"voice02.wav",
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SAMPLE_FOLDER+"voice03.wav",
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SAMPLE_FOLDER+"voice04.wav"]
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# four colors for the 4 voices, using 0 or 255 only will reduce buzz
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DRUM_COLOR = ((0, 255, 255),
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(0, 255, 0),
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(255, 255, 0),
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(255, 0, 0))
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# For the intro, pick any number of colors to make a fancy gradient!
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INTRO_SWIRL = [fancy.CRGB(255, 0, 0), # red
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fancy.CRGB(0, 255, 0), # green
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fancy.CRGB(0, 0, 255)] # blue
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# the color for the sweeping ticker bar
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TICKER_COLOR = (255, 255, 255)
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# Our keypad + neopixel driver
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trellis = adafruit_trellism4.TrellisM4Express(rotation=90)
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# Our accelerometer
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i2c = busio.I2C(board.ACCELEROMETER_SCL, board.ACCELEROMETER_SDA)
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accelerometer = adafruit_adxl34x.ADXL345(i2c)
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def wheel(pos): # Input a value 0 to 255 to get a color value.
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if pos < 0 or pos > 255:
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return (0, 0, 0)
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elif pos < 85:
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return(int(pos * 3), int(255 - pos*3), 0)
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elif pos < 170:
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pos -= 85
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return(int(255 - pos*3), 0, int(pos * 3))
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else:
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pos -= 170
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return(0, int(pos * 3), int(255 - pos*3))
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# Play the welcome wav (if its there)
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with audioio.AudioOut(board.A1, right_channel=board.A0) as audio:
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try:
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f = open("welcome.wav", "rb")
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wave = audioio.WaveFile(f)
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audio.play(wave)
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swirl = 0 # we'll swirl through the colors in the gradient
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while audio.playing:
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for i in range(32):
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palette_index = ((swirl+i) % 32) / 32
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color = fancy.palette_lookup(INTRO_SWIRL, palette_index)
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# display it!
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trellis.pixels[(i//8, i%8)] = color.pack()
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swirl += 1
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time.sleep(0.005)
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f.close()
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# Clear all pixels
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trellis.pixels.fill(0)
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# just hold a moment
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time.sleep(0.5)
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except OSError:
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# no biggie, they probably deleted it
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pass
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# Parse the first file to figure out what format its in
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with open(VOICES[0], "rb") as f:
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wav = audioio.WaveFile(f)
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print("%d channels, %d bits per sample, %d Hz sample rate " %
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(wav.channel_count, wav.bits_per_sample, wav.sample_rate))
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# Audio playback object - we'll go with either mono or stereo depending on
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# what we see in the first file
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if wav.channel_count == 1:
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audio = audioio.AudioOut(board.A1)
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elif wav.channel_count == 2:
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audio = audioio.AudioOut(board.A1, right_channel=board.A0)
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else:
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raise RuntimeError("Must be mono or stereo waves!")
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mixer = audioio.Mixer(voice_count=4,
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sample_rate=wav.sample_rate,
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channel_count=wav.channel_count,
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bits_per_sample=wav.bits_per_sample,
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samples_signed=True)
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audio.play(mixer)
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samples = []
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# Read the 4 wave files, convert to stereo samples, and store
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# (show load status on neopixels and play audio once loaded too!)
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for v in range(4):
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trellis.pixels[(v, 0)] = DRUM_COLOR[v]
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wave_file = open(VOICES[v], "rb")
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# OK we managed to open the wave OK
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for x in range(1, 4):
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trellis.pixels[(v, x)] = DRUM_COLOR[v]
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sample = audioio.WaveFile(wave_file)
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# debug play back on load!
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mixer.play(sample, voice=0)
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for x in range(4, 7):
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trellis.pixels[(v, x)] = DRUM_COLOR[v]
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while mixer.playing:
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pass
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trellis.pixels[(v, 7)] = DRUM_COLOR[v]
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samples.append(sample)
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# Clear all pixels
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trellis.pixels.fill(0)
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# Our global state
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current_step = 7 # we actually start on the last step since we increment first
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# the state of the sequencer
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beatset = [[False] * 8, [False] * 8, [False] * 8, [False] * 8]
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# currently pressed buttons
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current_press = set()
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while True:
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stamp = time.monotonic()
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# redraw the last step to remove the ticker bar (e.g. 'normal' view)
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for y in range(4):
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color = 0
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if beatset[y][current_step]:
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color = DRUM_COLOR[y]
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trellis.pixels[(y, current_step)] = color
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# next beat!
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current_step = (current_step + 1) % 8
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# draw the vertical ticker bar, with selected voices highlighted
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for y in range(4):
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if beatset[y][current_step]:
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r, g, b = DRUM_COLOR[y]
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color = (r//2, g//2, b//2) # this voice is enabled
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#print("Playing: ", VOICES[y])
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mixer.play(samples[y], voice=y)
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else:
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color = TICKER_COLOR # no voice on
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trellis.pixels[(y, current_step)] = color
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# handle button presses while we're waiting for the next tempo beat
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# also check the accelerometer if we're using it, to adjust tempo
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while time.monotonic() - stamp < 60/tempo:
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# Check for pressed buttons
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pressed = set(trellis.pressed_keys)
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#print(pressed)
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for down in pressed - current_press:
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print("Pressed down", down)
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y = down[0]
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x = down[1]
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beatset[y][x] = not beatset[y][x] # enable the voice
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if beatset[y][x]:
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color = DRUM_COLOR[y]
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else:
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color = 0
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trellis.pixels[down] = color
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current_press = pressed
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if ENABLE_TILT_TEMPO:
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# Check accelerometer tilt!
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tilt = accelerometer.acceleration[1]
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#print("%0.1f" % tilt)
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new_tempo = tempo
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if tilt < -9:
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new_tempo = tempo + 5
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elif tilt < -6:
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new_tempo = tempo + 1
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elif tilt > 9:
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new_tempo = tempo - 5
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elif tilt > 6:
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new_tempo = tempo - 1
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if new_tempo != tempo:
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tempo = max(min(new_tempo, MAX_TEMPO), MIN_TEMPO)
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print("Tempo: %d BPM" % tempo)
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time.sleep(0.05) # dont update tempo too fast!
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time.sleep(0.01) # a little delay here helps avoid debounce annoyances
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NeoTrellis_M4_Simple_Drum_Machine/samples/voice01.wav
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NeoTrellis_M4_Simple_Drum_Machine/samples/voice01.wav
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NeoTrellis_M4_Simple_Drum_Machine/samples/voice02.wav
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NeoTrellis_M4_Simple_Drum_Machine/samples/voice02.wav
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NeoTrellis_M4_Simple_Drum_Machine/samples/voice03.wav
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NeoTrellis_M4_Simple_Drum_Machine/samples/voice03.wav
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NeoTrellis_M4_Simple_Drum_Machine/samples/voice04.wav
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NeoTrellis_M4_Simple_Drum_Machine/samples/voice04.wav
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