net: Add logging of client events.
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f7f8ce6c63
commit
124ca83db4
1 changed files with 71 additions and 29 deletions
100
src/net_client.c
100
src/net_client.c
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@ -277,7 +277,7 @@ static void NET_CL_AdvanceWindow(void)
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++recvwindow_start;
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//printf("CL: advanced to %i\n", recvwindow_start);
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NET_Log("client: advanced receive window to %d", recvwindow_start);
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}
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}
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@ -425,19 +425,24 @@ static void NET_CL_ParseSYN(net_packet_t *packet)
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net_protocol_t protocol;
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char *server_version;
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NET_Log("client: processing SYN response");
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server_version = NET_ReadSafeString(packet);
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if (server_version == NULL)
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{
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NET_Log("client: error: failed to read server version");
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return;
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}
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protocol = NET_ReadProtocol(packet);
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if (protocol == NET_PROTOCOL_UNKNOWN)
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{
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NET_Log("client: error: can't find a common protocol");
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return;
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}
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// We are now successfully connected.
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NET_Log("client: connected to server");
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client_connection.state = NET_CONN_STATE_CONNECTED;
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client_connection.protocol = protocol;
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@ -491,8 +496,12 @@ static void NET_CL_ParseLaunch(net_packet_t *packet)
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{
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unsigned int num_players;
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NET_Log("client: processing launch packet");
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if (client_state != CLIENT_STATE_WAITING_LAUNCH)
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{
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NET_Log("client: error: not in waiting launch state, client_state=%d",
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client_state);
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return;
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}
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@ -502,22 +511,29 @@ static void NET_CL_ParseLaunch(net_packet_t *packet)
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if (!NET_ReadInt8(packet, &num_players))
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{
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NET_Log("client: error: failed to read number of players");
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return;
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}
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net_client_wait_data.num_players = num_players;
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client_state = CLIENT_STATE_WAITING_START;
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NET_Log("client: now waiting for game start");
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}
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static void NET_CL_ParseGameStart(net_packet_t *packet)
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{
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NET_Log("client: processing game start packet");
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if (!NET_ReadSettings(packet, &settings))
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{
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NET_Log("client: error: failed to read settings");
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return;
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}
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if (client_state != CLIENT_STATE_WAITING_START)
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{
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NET_Log("client: error: not in waiting start state, client_state=%d",
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client_state);
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return;
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}
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@ -525,6 +541,8 @@ static void NET_CL_ParseGameStart(net_packet_t *packet)
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|| settings.consoleplayer >= (signed int) settings.num_players)
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{
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// insane values
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NET_Log("client: error: bad settings, num_players=%d, consoleplayer=%d",
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settings.num_players, settings.consoleplayer);
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return;
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}
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@ -533,10 +551,12 @@ static void NET_CL_ParseGameStart(net_packet_t *packet)
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{
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// Invalid player number: must be positive for real players,
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// negative for drones
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NET_Log("client: error: mismatch: drone=%d, consoleplayer=%d",
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drone, settings.consoleplayer);
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return;
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}
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NET_Log("client: beginning game state");
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client_state = CLIENT_STATE_IN_GAME;
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// Clear the receive window
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@ -620,24 +640,25 @@ static void NET_CL_CheckResends(void)
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resend_end = i;
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}
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else
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else if (resend_start >= 0)
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{
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if (resend_start >= 0)
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{
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// End of a run of resend tics
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//printf("CL: resend request timed out: %i-%i\n", resend_start, resend_end);
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NET_CL_SendResendRequest(recvwindow_start + resend_start,
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recvwindow_start + resend_end);
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resend_start = -1;
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}
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// End of a run of resend tics
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NET_Log("client: resend request timed out for %d-%d (%d)",
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recvwindow_start + resend_start,
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recvwindow_start + resend_end,
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recvwindow[resend_start].resend_time);
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NET_CL_SendResendRequest(recvwindow_start + resend_start,
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recvwindow_start + resend_end);
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resend_start = -1;
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}
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}
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if (resend_start >= 0)
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{
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//printf("CL: resend request timed out: %i-%i\n", resend_start, resend_end);
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NET_Log("client: resend request timed out for %d-%d (%d)",
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recvwindow_start + resend_start,
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recvwindow_start + resend_end,
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recvwindow[resend_start].resend_time);
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NET_CL_SendResendRequest(recvwindow_start + resend_start,
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recvwindow_start + resend_end);
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}
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@ -648,6 +669,8 @@ static void NET_CL_CheckResends(void)
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if (need_to_acknowledge && nowtime - gamedata_recv_time > 200)
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{
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NET_Log("client: no game data received since %d: triggering ack",
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gamedata_recv_time);
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NET_CL_SendGameDataACK();
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}
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}
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@ -664,12 +687,14 @@ static void NET_CL_ParseGameData(net_packet_t *packet)
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int resend_start, resend_end;
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size_t i;
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int index;
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NET_Log("client: processing game data packet");
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// Read header
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if (!NET_ReadInt8(packet, &seq)
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|| !NET_ReadInt8(packet, &num_tics))
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{
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NET_Log("client: error: failed to read header");
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return;
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}
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@ -685,8 +710,8 @@ static void NET_CL_ParseGameData(net_packet_t *packet)
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}
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// Expand byte value into the full tic number
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seq = NET_CL_ExpandTicNum(seq);
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NET_Log("client: got game data, seq=%d, num_tics=%d", seq, num_tics);
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for (i=0; i<num_tics; ++i)
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{
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@ -696,6 +721,7 @@ static void NET_CL_ParseGameData(net_packet_t *packet)
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if (!NET_ReadFullTiccmd(packet, &cmd, settings.lowres_turn))
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{
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NET_Log("client: error: failed to read ticcmd %d", i);
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return;
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}
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@ -712,6 +738,7 @@ static void NET_CL_ParseGameData(net_packet_t *packet)
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recvobj->active = true;
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recvobj->cmd = cmd;
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NET_Log("client: stored tic %d in receive window", seq);
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// If a packet is lost or arrives out of order, we might get
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// the tic in the next packet instead (because of extratic).
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@ -764,9 +791,11 @@ static void NET_CL_ParseGameData(net_packet_t *packet)
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}
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// Possibly send a resend request
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if (resend_start < resend_end)
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{
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NET_Log("client: request resend for %d-%d before %d",
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recvwindow_start + resend_start,
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recvwindow_start + resend_end - 1, seq);
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NET_CL_SendResendRequest(recvwindow_start + resend_start,
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recvwindow_start + resend_end - 1);
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}
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@ -780,22 +809,26 @@ static void NET_CL_ParseResendRequest(net_packet_t *packet)
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static unsigned int end;
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static unsigned int num_tics;
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NET_Log("client: processing resend request");
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if (drone)
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{
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// Drones don't send gamedata.
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NET_Log("client: error: resend request but we're a drone?");
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return;
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}
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if (!NET_ReadInt32(packet, &start)
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|| !NET_ReadInt8(packet, &num_tics))
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{
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NET_Log("client: error: couldn't read start and num_tics");
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return;
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}
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end = start + num_tics - 1;
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//printf("requested resend %i-%i .. ", start, end);
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NET_Log("client: resend request: start=%d, num_tics=%d", start, num_tics);
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// Check we have the tics being requested. If not, reduce the
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// window of tics to only what we have.
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@ -814,16 +847,16 @@ static void NET_CL_ParseResendRequest(net_packet_t *packet)
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--end;
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}
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//printf("%i-%i\n", start, end);
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// Resend those tics
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if (start <= end)
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{
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//printf("CL: resend %i-%i\n", start, start+num_tics-1);
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NET_Log("client: resending %d-%d", start, end);
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NET_CL_SendTics(start, end);
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}
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else
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{
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NET_Log("client: don't have the tics to resend");
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}
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}
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// Console message that the server wants the client to print
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@ -853,6 +886,10 @@ static void NET_CL_ParsePacket(net_packet_t *packet)
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return;
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}
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NET_Log("client: packet from server, type %d",
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packet_type & ~NET_RELIABLE_PACKET);
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NET_LogPacket(packet);
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if (NET_Conn_Packet(&client_connection, packet, &packet_type))
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{
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// Packet eaten by the common connection code
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@ -956,6 +993,8 @@ static void NET_CL_SendSYN(net_connect_data_t *data)
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{
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net_packet_t *packet;
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NET_Log("client: sending SYN");
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packet = NET_NewPacket(10);
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NET_WriteInt16(packet, NET_PACKET_TYPE_SYN);
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NET_WriteInt32(packet, NET_MAGIC_NUMBER);
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@ -1041,7 +1080,7 @@ boolean NET_CL_Connect(net_addr_t *addr, net_connect_data_t *data)
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if (client_connection.state == NET_CONN_STATE_CONNECTED)
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{
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// connected ok!
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NET_Log("client: connected successfully");
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client_state = CLIENT_STATE_WAITING_LAUNCH;
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drone = data->drone;
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@ -1050,7 +1089,7 @@ boolean NET_CL_Connect(net_addr_t *addr, net_connect_data_t *data)
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else
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{
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// failed to connect
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NET_Log("client: failed to connect");
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NET_CL_Shutdown();
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return false;
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@ -1081,7 +1120,8 @@ void NET_CL_Disconnect(void)
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{
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return;
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}
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NET_Log("client: beginning disconnect");
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NET_Conn_Disconnect(&client_connection);
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start_time = I_GetTimeMS();
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@ -1093,9 +1133,11 @@ void NET_CL_Disconnect(void)
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{
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// time out after 5 seconds
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NET_Log("client: no acknowledgement of disconnect received");
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client_state = CLIENT_STATE_WAITING_START;
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fprintf(stderr, "NET_CL_Disconnect: Timeout while disconnecting from server\n");
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fprintf(stderr, "NET_CL_Disconnect: Timeout while disconnecting "
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"from server\n");
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break;
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}
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@ -1106,7 +1148,7 @@ void NET_CL_Disconnect(void)
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}
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// Finished sending disconnect packets, etc.
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NET_Log("client: disconnect complete");
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NET_CL_Shutdown();
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}
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