net: Add logging of client events.

This commit is contained in:
Simon Howard 2019-01-27 23:35:47 -05:00
parent f7f8ce6c63
commit 124ca83db4

View file

@ -277,7 +277,7 @@ static void NET_CL_AdvanceWindow(void)
++recvwindow_start; ++recvwindow_start;
//printf("CL: advanced to %i\n", recvwindow_start); NET_Log("client: advanced receive window to %d", recvwindow_start);
} }
} }
@ -425,19 +425,24 @@ static void NET_CL_ParseSYN(net_packet_t *packet)
net_protocol_t protocol; net_protocol_t protocol;
char *server_version; char *server_version;
NET_Log("client: processing SYN response");
server_version = NET_ReadSafeString(packet); server_version = NET_ReadSafeString(packet);
if (server_version == NULL) if (server_version == NULL)
{ {
NET_Log("client: error: failed to read server version");
return; return;
} }
protocol = NET_ReadProtocol(packet); protocol = NET_ReadProtocol(packet);
if (protocol == NET_PROTOCOL_UNKNOWN) if (protocol == NET_PROTOCOL_UNKNOWN)
{ {
NET_Log("client: error: can't find a common protocol");
return; return;
} }
// We are now successfully connected. // We are now successfully connected.
NET_Log("client: connected to server");
client_connection.state = NET_CONN_STATE_CONNECTED; client_connection.state = NET_CONN_STATE_CONNECTED;
client_connection.protocol = protocol; client_connection.protocol = protocol;
@ -491,8 +496,12 @@ static void NET_CL_ParseLaunch(net_packet_t *packet)
{ {
unsigned int num_players; unsigned int num_players;
NET_Log("client: processing launch packet");
if (client_state != CLIENT_STATE_WAITING_LAUNCH) if (client_state != CLIENT_STATE_WAITING_LAUNCH)
{ {
NET_Log("client: error: not in waiting launch state, client_state=%d",
client_state);
return; return;
} }
@ -502,22 +511,29 @@ static void NET_CL_ParseLaunch(net_packet_t *packet)
if (!NET_ReadInt8(packet, &num_players)) if (!NET_ReadInt8(packet, &num_players))
{ {
NET_Log("client: error: failed to read number of players");
return; return;
} }
net_client_wait_data.num_players = num_players; net_client_wait_data.num_players = num_players;
client_state = CLIENT_STATE_WAITING_START; client_state = CLIENT_STATE_WAITING_START;
NET_Log("client: now waiting for game start");
} }
static void NET_CL_ParseGameStart(net_packet_t *packet) static void NET_CL_ParseGameStart(net_packet_t *packet)
{ {
NET_Log("client: processing game start packet");
if (!NET_ReadSettings(packet, &settings)) if (!NET_ReadSettings(packet, &settings))
{ {
NET_Log("client: error: failed to read settings");
return; return;
} }
if (client_state != CLIENT_STATE_WAITING_START) if (client_state != CLIENT_STATE_WAITING_START)
{ {
NET_Log("client: error: not in waiting start state, client_state=%d",
client_state);
return; return;
} }
@ -525,6 +541,8 @@ static void NET_CL_ParseGameStart(net_packet_t *packet)
|| settings.consoleplayer >= (signed int) settings.num_players) || settings.consoleplayer >= (signed int) settings.num_players)
{ {
// insane values // insane values
NET_Log("client: error: bad settings, num_players=%d, consoleplayer=%d",
settings.num_players, settings.consoleplayer);
return; return;
} }
@ -533,10 +551,12 @@ static void NET_CL_ParseGameStart(net_packet_t *packet)
{ {
// Invalid player number: must be positive for real players, // Invalid player number: must be positive for real players,
// negative for drones // negative for drones
NET_Log("client: error: mismatch: drone=%d, consoleplayer=%d",
drone, settings.consoleplayer);
return; return;
} }
NET_Log("client: beginning game state");
client_state = CLIENT_STATE_IN_GAME; client_state = CLIENT_STATE_IN_GAME;
// Clear the receive window // Clear the receive window
@ -620,24 +640,25 @@ static void NET_CL_CheckResends(void)
resend_end = i; resend_end = i;
} }
else else if (resend_start >= 0)
{ {
if (resend_start >= 0) // End of a run of resend tics
{ NET_Log("client: resend request timed out for %d-%d (%d)",
// End of a run of resend tics recvwindow_start + resend_start,
recvwindow_start + resend_end,
//printf("CL: resend request timed out: %i-%i\n", resend_start, resend_end); recvwindow[resend_start].resend_time);
NET_CL_SendResendRequest(recvwindow_start + resend_start, NET_CL_SendResendRequest(recvwindow_start + resend_start,
recvwindow_start + resend_end); recvwindow_start + resend_end);
resend_start = -1;
resend_start = -1;
}
} }
} }
if (resend_start >= 0) if (resend_start >= 0)
{ {
//printf("CL: resend request timed out: %i-%i\n", resend_start, resend_end); NET_Log("client: resend request timed out for %d-%d (%d)",
recvwindow_start + resend_start,
recvwindow_start + resend_end,
recvwindow[resend_start].resend_time);
NET_CL_SendResendRequest(recvwindow_start + resend_start, NET_CL_SendResendRequest(recvwindow_start + resend_start,
recvwindow_start + resend_end); recvwindow_start + resend_end);
} }
@ -648,6 +669,8 @@ static void NET_CL_CheckResends(void)
if (need_to_acknowledge && nowtime - gamedata_recv_time > 200) if (need_to_acknowledge && nowtime - gamedata_recv_time > 200)
{ {
NET_Log("client: no game data received since %d: triggering ack",
gamedata_recv_time);
NET_CL_SendGameDataACK(); NET_CL_SendGameDataACK();
} }
} }
@ -664,12 +687,14 @@ static void NET_CL_ParseGameData(net_packet_t *packet)
int resend_start, resend_end; int resend_start, resend_end;
size_t i; size_t i;
int index; int index;
NET_Log("client: processing game data packet");
// Read header // Read header
if (!NET_ReadInt8(packet, &seq) if (!NET_ReadInt8(packet, &seq)
|| !NET_ReadInt8(packet, &num_tics)) || !NET_ReadInt8(packet, &num_tics))
{ {
NET_Log("client: error: failed to read header");
return; return;
} }
@ -685,8 +710,8 @@ static void NET_CL_ParseGameData(net_packet_t *packet)
} }
// Expand byte value into the full tic number // Expand byte value into the full tic number
seq = NET_CL_ExpandTicNum(seq); seq = NET_CL_ExpandTicNum(seq);
NET_Log("client: got game data, seq=%d, num_tics=%d", seq, num_tics);
for (i=0; i<num_tics; ++i) for (i=0; i<num_tics; ++i)
{ {
@ -696,6 +721,7 @@ static void NET_CL_ParseGameData(net_packet_t *packet)
if (!NET_ReadFullTiccmd(packet, &cmd, settings.lowres_turn)) if (!NET_ReadFullTiccmd(packet, &cmd, settings.lowres_turn))
{ {
NET_Log("client: error: failed to read ticcmd %d", i);
return; return;
} }
@ -712,6 +738,7 @@ static void NET_CL_ParseGameData(net_packet_t *packet)
recvobj->active = true; recvobj->active = true;
recvobj->cmd = cmd; recvobj->cmd = cmd;
NET_Log("client: stored tic %d in receive window", seq);
// If a packet is lost or arrives out of order, we might get // If a packet is lost or arrives out of order, we might get
// the tic in the next packet instead (because of extratic). // the tic in the next packet instead (because of extratic).
@ -764,9 +791,11 @@ static void NET_CL_ParseGameData(net_packet_t *packet)
} }
// Possibly send a resend request // Possibly send a resend request
if (resend_start < resend_end) if (resend_start < resend_end)
{ {
NET_Log("client: request resend for %d-%d before %d",
recvwindow_start + resend_start,
recvwindow_start + resend_end - 1, seq);
NET_CL_SendResendRequest(recvwindow_start + resend_start, NET_CL_SendResendRequest(recvwindow_start + resend_start,
recvwindow_start + resend_end - 1); recvwindow_start + resend_end - 1);
} }
@ -780,22 +809,26 @@ static void NET_CL_ParseResendRequest(net_packet_t *packet)
static unsigned int end; static unsigned int end;
static unsigned int num_tics; static unsigned int num_tics;
NET_Log("client: processing resend request");
if (drone) if (drone)
{ {
// Drones don't send gamedata. // Drones don't send gamedata.
NET_Log("client: error: resend request but we're a drone?");
return; return;
} }
if (!NET_ReadInt32(packet, &start) if (!NET_ReadInt32(packet, &start)
|| !NET_ReadInt8(packet, &num_tics)) || !NET_ReadInt8(packet, &num_tics))
{ {
NET_Log("client: error: couldn't read start and num_tics");
return; return;
} }
end = start + num_tics - 1; end = start + num_tics - 1;
//printf("requested resend %i-%i .. ", start, end); //printf("requested resend %i-%i .. ", start, end);
NET_Log("client: resend request: start=%d, num_tics=%d", start, num_tics);
// Check we have the tics being requested. If not, reduce the // Check we have the tics being requested. If not, reduce the
// window of tics to only what we have. // window of tics to only what we have.
@ -814,16 +847,16 @@ static void NET_CL_ParseResendRequest(net_packet_t *packet)
--end; --end;
} }
//printf("%i-%i\n", start, end);
// Resend those tics // Resend those tics
if (start <= end) if (start <= end)
{ {
//printf("CL: resend %i-%i\n", start, start+num_tics-1); NET_Log("client: resending %d-%d", start, end);
NET_CL_SendTics(start, end); NET_CL_SendTics(start, end);
} }
else
{
NET_Log("client: don't have the tics to resend");
}
} }
// Console message that the server wants the client to print // Console message that the server wants the client to print
@ -853,6 +886,10 @@ static void NET_CL_ParsePacket(net_packet_t *packet)
return; return;
} }
NET_Log("client: packet from server, type %d",
packet_type & ~NET_RELIABLE_PACKET);
NET_LogPacket(packet);
if (NET_Conn_Packet(&client_connection, packet, &packet_type)) if (NET_Conn_Packet(&client_connection, packet, &packet_type))
{ {
// Packet eaten by the common connection code // Packet eaten by the common connection code
@ -956,6 +993,8 @@ static void NET_CL_SendSYN(net_connect_data_t *data)
{ {
net_packet_t *packet; net_packet_t *packet;
NET_Log("client: sending SYN");
packet = NET_NewPacket(10); packet = NET_NewPacket(10);
NET_WriteInt16(packet, NET_PACKET_TYPE_SYN); NET_WriteInt16(packet, NET_PACKET_TYPE_SYN);
NET_WriteInt32(packet, NET_MAGIC_NUMBER); NET_WriteInt32(packet, NET_MAGIC_NUMBER);
@ -1041,7 +1080,7 @@ boolean NET_CL_Connect(net_addr_t *addr, net_connect_data_t *data)
if (client_connection.state == NET_CONN_STATE_CONNECTED) if (client_connection.state == NET_CONN_STATE_CONNECTED)
{ {
// connected ok! // connected ok!
NET_Log("client: connected successfully");
client_state = CLIENT_STATE_WAITING_LAUNCH; client_state = CLIENT_STATE_WAITING_LAUNCH;
drone = data->drone; drone = data->drone;
@ -1050,7 +1089,7 @@ boolean NET_CL_Connect(net_addr_t *addr, net_connect_data_t *data)
else else
{ {
// failed to connect // failed to connect
NET_Log("client: failed to connect");
NET_CL_Shutdown(); NET_CL_Shutdown();
return false; return false;
@ -1081,7 +1120,8 @@ void NET_CL_Disconnect(void)
{ {
return; return;
} }
NET_Log("client: beginning disconnect");
NET_Conn_Disconnect(&client_connection); NET_Conn_Disconnect(&client_connection);
start_time = I_GetTimeMS(); start_time = I_GetTimeMS();
@ -1093,9 +1133,11 @@ void NET_CL_Disconnect(void)
{ {
// time out after 5 seconds // time out after 5 seconds
NET_Log("client: no acknowledgement of disconnect received");
client_state = CLIENT_STATE_WAITING_START; client_state = CLIENT_STATE_WAITING_START;
fprintf(stderr, "NET_CL_Disconnect: Timeout while disconnecting from server\n"); fprintf(stderr, "NET_CL_Disconnect: Timeout while disconnecting "
"from server\n");
break; break;
} }
@ -1106,7 +1148,7 @@ void NET_CL_Disconnect(void)
} }
// Finished sending disconnect packets, etc. // Finished sending disconnect packets, etc.
NET_Log("client: disconnect complete");
NET_CL_Shutdown(); NET_CL_Shutdown();
} }