Merge pull request #1132 from turol/const
Const correctness fixes in setup program
This commit is contained in:
commit
4127fabfb3
11 changed files with 26 additions and 26 deletions
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@ -291,7 +291,7 @@ char *M_DirName(const char *path)
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// allocated.
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const char *M_BaseName(const char *path)
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{
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char *p;
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const char *p;
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p = strrchr(path, DIR_SEPARATOR);
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if (p == NULL)
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@ -54,9 +54,9 @@ struct execute_context_s
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// Returns the path to a temporary file of the given name, stored
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// inside the system temporary directory.
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static char *TempFile(char *s)
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static char *TempFile(const char *s)
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{
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char *tempdir;
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const char *tempdir;
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#ifdef _WIN32
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// Check the TEMP environment variable to find the location.
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@ -130,7 +130,7 @@ execute_context_t *NewExecuteContext(void)
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return result;
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}
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void AddCmdLineParameter(execute_context_t *context, char *s, ...)
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void AddCmdLineParameter(execute_context_t *context, const char *s, ...)
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{
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va_list args;
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@ -28,7 +28,7 @@ typedef struct execute_context_s execute_context_t;
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#define IWAD_CHEX (1 << 5) /* chex.wad */
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execute_context_t *NewExecuteContext(void);
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void AddCmdLineParameter(execute_context_t *context, char *s, ...) PRINTF_ATTR(2, 3);
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void AddCmdLineParameter(execute_context_t *context, const char *s, ...) PRINTF_ATTR(2, 3);
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void PassThroughArguments(execute_context_t *context);
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int ExecuteDoom(execute_context_t *context);
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int FindInstalledIWADs(void);
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@ -33,13 +33,13 @@
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typedef struct
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{
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char *name; // Config file name
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const char *name; // Config file name
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int value;
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} joystick_config_t;
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typedef struct
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{
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char *name;
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const char *name;
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int axes, buttons, hats;
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const joystick_config_t *configs;
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} known_joystick_t;
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@ -972,7 +972,7 @@ static void CalibrateJoystick(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
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// GUI
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//
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static void AddJoystickControl(TXT_UNCAST_ARG(table), char *label, int *var)
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static void AddJoystickControl(TXT_UNCAST_ARG(table), const char *label, int *var)
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{
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TXT_CAST_ARG(txt_table_t, table);
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txt_joystick_input_t *joy_input;
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@ -146,7 +146,7 @@ static void KeySetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable))
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// Add a label and keyboard input to the specified table.
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static void AddKeyControl(TXT_UNCAST_ARG(table), char *name, int *var)
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static void AddKeyControl(TXT_UNCAST_ARG(table), const char *name, int *var)
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{
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TXT_CAST_ARG(txt_table_t, table);
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txt_key_input_t *key_input;
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@ -158,7 +158,7 @@ static void AddKeyControl(TXT_UNCAST_ARG(table), char *name, int *var)
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TXT_SignalConnect(key_input, "set", KeySetCallback, var);
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}
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static void AddSectionLabel(TXT_UNCAST_ARG(table), char *title,
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static void AddSectionLabel(TXT_UNCAST_ARG(table), const char *title,
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boolean add_space)
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{
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TXT_CAST_ARG(txt_table_t, table);
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@ -181,7 +181,7 @@ static void LaunchDoom(void *unused1, void *unused2)
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static txt_button_t *GetLaunchButton(void)
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{
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char *label;
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const char *label;
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switch (gamemission)
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{
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@ -44,13 +44,13 @@ static const iwad_t **iwads;
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typedef struct
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{
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char *label;
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const char *label;
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GameMission_t mission;
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int mask;
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char *name;
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char *config_file;
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char *extra_config_file;
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char *executable;
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const char *name;
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const char *config_file;
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const char *extra_config_file;
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const char *executable;
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} mission_config_t;
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// Default mission to fall back on, if no IWADs are found at all:
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@ -106,7 +106,7 @@ static int screenblocks = 9;
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static int detailLevel = 0;
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static char *savedir = NULL;
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static char *executable = NULL;
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static char *game_title = "Doom";
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static const char *game_title = "Doom";
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static char *back_flat = "F_PAVE01";
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static int comport = 0;
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static char *nickname = NULL;
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@ -367,12 +367,12 @@ void SetupMission(GameSelectCallback callback)
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}
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}
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char *GetExecutableName(void)
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const char *GetExecutableName(void)
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{
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return executable;
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}
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char *GetGameTitle(void)
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const char *GetGameTitle(void)
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{
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return game_title;
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}
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@ -23,8 +23,8 @@ extern GameMission_t gamemission;
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void SetupMission(GameSelectCallback callback);
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void InitBindings(void);
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char *GetExecutableName(void);
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char *GetGameTitle(void);
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const char *GetExecutableName(void);
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const char *GetGameTitle(void);
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const iwad_t **GetIwads(void);
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#endif /* #ifndef SETUP_MODE_H */
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@ -67,7 +67,7 @@ static void MouseSetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable))
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}
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}
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static void AddMouseControl(TXT_UNCAST_ARG(table), char *label, int *var)
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static void AddMouseControl(TXT_UNCAST_ARG(table), const char *label, int *var)
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{
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TXT_CAST_ARG(txt_table_t, table);
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txt_mouse_input_t *mouse_input;
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@ -705,7 +705,7 @@ static txt_dropdown_list_t *GameTypeDropdown(void)
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// and the single player warp menu. The parameters specify
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// the window title and whether to display multiplayer options.
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static void StartGameMenu(char *window_title, int multiplayer)
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static void StartGameMenu(const char *window_title, int multiplayer)
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{
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txt_window_t *window;
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txt_widget_t *iwad_selector;
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@ -984,7 +984,7 @@ static void QueryWindowClosed(TXT_UNCAST_ARG(window), void *unused)
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TXT_SetPeriodicCallback(NULL, NULL, 0);
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}
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static void ServerQueryWindow(char *title)
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static void ServerQueryWindow(const char *title)
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{
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txt_table_t *results_table;
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@ -1067,7 +1067,7 @@ void JoinMultiGame(TXT_UNCAST_ARG(widget), void *user_data)
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void SetChatMacroDefaults(void)
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{
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int i;
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char *defaults[] =
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const char *const defaults[] =
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{
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HUSTR_CHATMACRO0,
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HUSTR_CHATMACRO1,
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@ -32,7 +32,7 @@
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#define JOYSTICK_AXIS_WIDTH 20
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static char *CalibrationLabel(txt_joystick_axis_t *joystick_axis)
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static const char *CalibrationLabel(txt_joystick_axis_t *joystick_axis)
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{
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switch (joystick_axis->config_stage)
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{
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