Start of Dehacked 'Misc' section support. Initial Health+Bullets,

and bfg cells/shot are supported.

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 206
This commit is contained in:
Simon Howard 2005-10-17 20:27:05 +00:00
parent eb11f9bfbb
commit 4dc1ca199d
5 changed files with 162 additions and 15 deletions

View file

@ -30,8 +30,8 @@ dstrings.h i_system.c p_doors.c p_switch.c r_state.h mmus2mid.c \
d_textur.h i_system.h p_enemy.c p_telept.c r_things.c mmus2mid.h \
deh_defs.h deh_frame.c deh_main.c deh_ptr.c deh_text.c deh_thing.c \
deh_io.c deh_io.h deh_ammo.c deh_cheat.c deh_weapon.c \
deh_misc.c deh_mapping.c deh_mapping.h deh_sound.c deh_main.h \
w_merge.c w_merge.h doomfeatures.h
deh_misc.c deh_misc.h deh_sound.c deh_main.h doomfeatures.h \
w_merge.c w_merge.h deh_mapping.c deh_mapping.h
if HAVE_WINDRES

View file

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: deh_misc.c 175 2005-10-08 20:54:16Z fraggle $
// $Id: deh_misc.c 206 2005-10-17 20:27:05Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@ -21,6 +21,10 @@
// 02111-1307, USA.
//
// $Log$
// Revision 1.3 2005/10/17 20:27:05 fraggle
// Start of Dehacked 'Misc' section support. Initial Health+Bullets,
// and bfg cells/shot are supported.
//
// Revision 1.2 2005/10/08 20:54:16 fraggle
// Proper dehacked error/warning framework. Catch a load more errors.
//
@ -34,19 +38,93 @@
//
//-----------------------------------------------------------------------------
#include <stdlib.h>
#include <string.h>
#include "doomdef.h"
#include "doomtype.h"
#include "deh_defs.h"
#include "deh_io.h"
#include "deh_main.h"
int deh_initial_health = 100;
int deh_initial_bullets = 50;
int deh_max_health; // TODO
int deh_max_armor; // TODO
int deh_green_armor_class; // TODO
int deh_blue_armor_class; // TODO
int deh_max_soulsphere; // TODO
int deh_soulsphere_health; // TODO
int deh_megasphere_health; // TODO
int deh_god_mode_health; // TODO
int deh_idfa_armor; // TODO
int deh_idfa_armor_class; // TODO
int deh_idkfa_armor; // TODO
int deh_idkfa_armor_class; // TODO
int deh_bfg_cells_per_shot = 40;
int deh_monsters_infight; // TODO
static struct
{
char *deh_name;
int *value;
boolean functional;
} misc_settings[] = {
{"Initial Health", &deh_initial_health, true},
{"Initial Bullets", &deh_initial_bullets, true},
{"Max Health", &deh_max_health},
{"Max Armor", &deh_max_armor},
{"Green Armor Class", &deh_green_armor_class},
{"Blue Armor Class", &deh_blue_armor_class},
{"Max Soulsphere", &deh_max_soulsphere},
{"Soulsphere Health", &deh_soulsphere_health},
{"Megasphere Health", &deh_megasphere_health},
{"God Mode Health", &deh_god_mode_health},
{"IDFA Armor", &deh_idfa_armor},
{"IDFA Armor Class", &deh_idfa_armor_class},
{"IDKFA Armor", &deh_idkfa_armor},
{"IDKFA Armor Class", &deh_idkfa_armor_class},
{"BFG Cells/Shot", &deh_bfg_cells_per_shot, true},
{"Monsters Infight", &deh_monsters_infight},
};
static void *DEH_MiscStart(deh_context_t *context, char *line)
{
DEH_Warning(context, "Dehacked 'Misc' sections are not supported yet.");
return NULL;
}
static void DEH_MiscParseLine(deh_context_t *context, char *line, void *tag)
{
char *variable_name, *value;
int ivalue;
int i;
if (!DEH_ParseAssignment(line, &variable_name, &value))
{
// Failed to parse
DEH_Warning(context, "Failed to parse assignment");
return;
}
ivalue = atoi(value);
for (i=0; i<sizeof(misc_settings) / sizeof(*misc_settings); ++i)
{
if (!strcasecmp(variable_name, misc_settings[i].deh_name))
{
if (!misc_settings[i].functional)
{
DEH_Warning(context, "Misc variable '%s' is not yet functional",
variable_name);
}
*misc_settings[i].value = ivalue;
return;
}
}
DEH_Warning(context, "Unknown Misc variable '%s'", variable_name);
}
deh_section_t deh_section_misc =

62
src/deh_misc.h Normal file
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@ -0,0 +1,62 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: deh_misc.h 206 2005-10-17 20:27:05Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// $Log$
// Revision 1.1 2005/10/17 20:27:05 fraggle
// Start of Dehacked 'Misc' section support. Initial Health+Bullets,
// and bfg cells/shot are supported.
//
// Revision 1.2 2005/10/08 20:54:16 fraggle
// Proper dehacked error/warning framework. Catch a load more errors.
//
// Revision 1.1 2005/10/04 22:10:32 fraggle
// Dehacked "Misc" section parser (currently a dummy)
//
//
//-----------------------------------------------------------------------------
//
// Parses "Misc" sections in dehacked files
//
//-----------------------------------------------------------------------------
#ifndef DEH_MISC_H
#define DEH_MISC_H
extern int deh_initial_health;
extern int deh_initial_bullets;
extern int deh_max_health;
extern int deh_max_armor;
extern int deh_green_armor_class;
extern int deh_blue_armor_class;
extern int deh_max_soulsphere;
extern int deh_soulsphere_health;
extern int deh_megasphere_health;
extern int deh_god_mode_health;
extern int deh_idfa_armor;
extern int deh_idfa_armor_class;
extern int deh_idkfa_armor;
extern int deh_idkfa_armor_class;
extern int deh_bfg_cells_per_shot;
extern int deh_monsters_infight;
#endif /* #ifndef DEH_MISC_H */

View file

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: g_game.c 204 2005-10-16 20:55:50Z fraggle $
// $Id: g_game.c 206 2005-10-17 20:27:05Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@ -22,6 +22,10 @@
// 02111-1307, USA.
//
// $Log$
// Revision 1.16 2005/10/17 20:27:05 fraggle
// Start of Dehacked 'Misc' section support. Initial Health+Bullets,
// and bfg cells/shot are supported.
//
// Revision 1.15 2005/10/16 20:55:50 fraggle
// Fix the '-cdrom' command-line option.
//
@ -85,7 +89,7 @@
static const char
rcsid[] = "$Id: g_game.c 204 2005-10-16 20:55:50Z fraggle $";
rcsid[] = "$Id: g_game.c 206 2005-10-17 20:27:05Z fraggle $";
#include <string.h>
#include <stdlib.h>
@ -94,6 +98,7 @@ rcsid[] = "$Id: g_game.c 204 2005-10-16 20:55:50Z fraggle $";
#include "doomstat.h"
#include "deh_main.h"
#include "deh_misc.h"
#include "z_zone.h"
#include "f_finale.h"
@ -924,11 +929,11 @@ void G_PlayerReborn (int player)
p->usedown = p->attackdown = true; // don't do anything immediately
p->playerstate = PST_LIVE;
p->health = MAXHEALTH;
p->health = deh_initial_health; // Use dehacked value
p->readyweapon = p->pendingweapon = wp_pistol;
p->weaponowned[wp_fist] = true;
p->weaponowned[wp_pistol] = true;
p->ammo[am_clip] = 50;
p->ammo[am_clip] = deh_initial_bullets;
for (i=0 ; i<NUMAMMO ; i++)
p->maxammo[i] = maxammo[i];

View file

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: p_pspr.c 8 2005-07-23 16:44:57Z fraggle $
// $Id: p_pspr.c 206 2005-10-17 20:27:05Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@ -22,6 +22,10 @@
// 02111-1307, USA.
//
// $Log$
// Revision 1.3 2005/10/17 20:27:05 fraggle
// Start of Dehacked 'Misc' section support. Initial Health+Bullets,
// and bfg cells/shot are supported.
//
// Revision 1.2 2005/07/23 16:44:56 fraggle
// Update copyright to GNU GPL
//
@ -36,11 +40,12 @@
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: p_pspr.c 8 2005-07-23 16:44:57Z fraggle $";
rcsid[] = "$Id: p_pspr.c 206 2005-10-17 20:27:05Z fraggle $";
#include "doomdef.h"
#include "d_event.h"
#include "deh_misc.h"
#include "m_random.h"
#include "p_local.h"
@ -61,9 +66,6 @@ rcsid[] = "$Id: p_pspr.c 8 2005-07-23 16:44:57Z fraggle $";
#define WEAPONTOP 32*FRACUNIT
// plasma cells for a bfg attack
#define BFGCELLS 40
//
// P_SetPsprite
@ -180,7 +182,7 @@ boolean P_CheckAmmo (player_t* player)
// Minimal amount for one shot varies.
if (player->readyweapon == wp_bfg)
count = BFGCELLS;
count = deh_bfg_cells_per_shot;
else if (player->readyweapon == wp_supershotgun)
count = 2; // Double barrel.
else
@ -578,7 +580,7 @@ A_FireBFG
( player_t* player,
pspdef_t* psp )
{
player->ammo[weaponinfo[player->readyweapon].ammo] -= BFGCELLS;
player->ammo[weaponinfo[player->readyweapon].ammo] -= deh_bfg_cells_per_shot;
P_SpawnPlayerMissile (player->mo, MT_BFG);
}