default save name is map name and containing WAD file name
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1 changed files with 4 additions and 1 deletions
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@ -634,8 +634,11 @@ void M_DoSave(int slot)
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//
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static void SetDefaultSaveName(int slot)
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{
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extern lumpinfo_t *maplumpinfo;
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M_snprintf(savegamestrings[itemOn], SAVESTRINGSIZE - 1,
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"JOYSTICK SLOT %i", itemOn + 1);
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"%s: %s", maplumpinfo->wad_file->basename,
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maplumpinfo->name);
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joypadSave = false;
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}
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