net: Fix log message when tic is stored.

Also add equivalent message to server code.
This commit is contained in:
Simon Howard 2019-01-29 23:17:33 -05:00
parent a03d93810b
commit b9cf256e89
2 changed files with 2 additions and 1 deletions

View file

@ -738,7 +738,7 @@ static void NET_CL_ParseGameData(net_packet_t *packet)
recvobj->active = true;
recvobj->cmd = cmd;
NET_Log("client: stored tic %d in receive window", seq);
NET_Log("client: stored tic %d in receive window", seq + i);
// If a packet is lost or arrives out of order, we might get
// the tic in the next packet instead (because of extratic).

View file

@ -1186,6 +1186,7 @@ static void NET_SV_ParseGameData(net_packet_t *packet, net_client_t *client)
recvobj->latency = latency;
client->last_gamedata_time = nowtime;
NET_Log("server: stored tic %d for player %d", seq + i, player);
}
// Higher acknowledgement point?