net: Fix log message when tic is stored.
Also add equivalent message to server code.
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2 changed files with 2 additions and 1 deletions
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@ -738,7 +738,7 @@ static void NET_CL_ParseGameData(net_packet_t *packet)
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recvobj->active = true;
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recvobj->active = true;
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recvobj->cmd = cmd;
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recvobj->cmd = cmd;
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NET_Log("client: stored tic %d in receive window", seq);
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NET_Log("client: stored tic %d in receive window", seq + i);
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// If a packet is lost or arrives out of order, we might get
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// If a packet is lost or arrives out of order, we might get
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// the tic in the next packet instead (because of extratic).
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// the tic in the next packet instead (because of extratic).
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@ -1186,6 +1186,7 @@ static void NET_SV_ParseGameData(net_packet_t *packet, net_client_t *client)
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recvobj->latency = latency;
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recvobj->latency = latency;
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client->last_gamedata_time = nowtime;
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client->last_gamedata_time = nowtime;
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NET_Log("server: stored tic %d for player %d", seq + i, player);
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}
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}
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// Higher acknowledgement point?
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// Higher acknowledgement point?
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