Chocolate Doom is only a small project, but it does have a small community, and nowadays it is best practice to always have a Code of Conduct.
93 lines
3.9 KiB
Markdown
93 lines
3.9 KiB
Markdown
Thanks for contributing to Chocolate Doom! Whatever your contribution,
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whether it's code or just a bug report, it's greatly appreciated.
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The project is governed by the
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[Contributor Covenant](http://contributor-covenant.org/version/1/4/)
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version 1.4. By contributing to the project you agree to abide by its
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terms. To report violations, please send an email to fraggle@gmail.com.
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### Reporting bugs
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Before reporting a bug, it's worth checking if this really is a bug.
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Chocolate Doom's mission is to reproduce the Vanilla (DOS) versions of
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the Doom engine games, bugs and all. Check out the
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[NOT-BUGS](../NOT-BUGS) file for a list of common issues which aren't
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really bugs at all. You might also try searching [the GitHub issues
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list](https://github.com/chocolate-doom/chocolate-doom/issues) to see
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if your bug has already been reported.
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If you're confident that you've found a real bug (or even if you're
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not sure!) please go ahead and [file an issue on
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GitHub](https://github.com/chocolate-doom/chocolate-doom/issues/new).
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You'll need a GitHub account, but it's pretty easy to sign up.
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Please try to give as much information as possible:
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* What version of Chocolate Doom are you using? Check the title bar of
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the window for the version number.
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* Chocolate Doom runs on many different operating systems (not just
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Windows!). Please say which operating system and what version of it
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you're using.
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* Please say which game you're playing (Doom 1, Doom 2, Heretic,
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Hexen, Strife, etc.) and list any add-on WADs you're using. Please
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mention if you have any special configuration you think may be
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relevant, too.
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### Feature requests
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Chocolate Doom is always open to new feature requests; however, please
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be aware that the project is designed around a deliberately limited
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[philosophy](../PHILOSOPHY), and many features common in other source
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ports will not be accepted. Here are a few common requests which are
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often rejected:
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* "High resolution" rendering (greater than 320x200 display).
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* An option to disable Vanilla limits, such as the visplane rendering
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limit.
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* Ability to play "No Rest For The Living", the expansion pack which
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comes with the XBLA / BFG Edition of Doom.
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If you're not sure whether your feature is in line with the project
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philosophy, don't worry - just ask anyway!
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To make a feature request, [file an issue on
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GitHub](https://github.com/chocolate-doom/chocolate-doom/issues/new).
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### Bug fixes / code submission
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Thank you for contributing code to Chocolate Doom! Please check the
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following guidelines before opening a pull request:
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* All code must be licensed under [the GNU General Public License,
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version 2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html).
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Please don't reuse code that isn't GPL, or that is GPLv3 licensed.
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Be aware that by submitting your code to the project, you're agreeing
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to license it under the GPL.
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* Please follow the coding style guidelines described in the
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[HACKING](../HACKING) file.
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* The guidelines given above in the "feature requests" section also
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apply here. New features which aren't in line with the project
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philosophy are likely to be rejected. If you're not sure, open a
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feature request first and ask before you start implementing your
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feature.
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* Follow the guidelines for [how to write a Git commit
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message](http://chris.beams.io/posts/git-commit/). In short: the
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first line should be a short summary; keep to an 80 column limit;
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use the imperative mood ("fix bug X", rather than "fixed bug X" or
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"fixing bug X"). If your change fixes a particular subsystem,
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prefix the summary with that subsystem: eg. "doom: Fix bug X" or
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"textscreen: Change size of X".
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* If you're making a change related to a bug, reference the GitHub
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issue number in the commit message, eg. "This is a partial fix
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for #646". This will link your commit into the issue comments. If
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your change is a fix for the bug, put the word "fixes" before the
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issue number to automatically close the issue once your change
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is merged.
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