36 lines
1.6 KiB
Markdown
36 lines
1.6 KiB
Markdown
This is Chocolate Doom’s “to do” list. Note that this is kind of an arbitrary
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and unstructured wish list of features and improvements. The bug tracker
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(http://chocolate-doom.org/bugs) has more feature requests.
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* Multiplayer:
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- Use UPnP to automatically configure port forwarding for NATed
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networks.
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- Multiplayer options and configuration file (server name, etc)
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* Improve multiplayer startup:
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- Select an IWAD automatically from the server’s game type rather than
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all players having to specify -iwad.
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- Send list of WADs to load instead of all clients having to specify -file.
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- Same applies to dehacked patches and wad merging parameters.
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* Portability improvements:
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- Test on and fix for architectures where `((-2) >> 1) != -1`
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- Use size-specific types (eg. `int32_t` instead of int)
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- Don’t make structure packing assumptions when loading levels.
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- Port to every OS and architecture under the sun
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- Port to Emscripten and release a web-based version.
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* Video capture mode
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- Real-time recording of gameplay
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- Batch conversion of demos into videos
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* Heretic/Hexen/Strife:
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- Merge r_draw.c to common version and delete duplicates
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- Heretic v1.2 emulation (if possible)
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- Hexen v1.0 emulation (if possible/necessary)
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- Strife v1.1 emulation (for demo IWAD support)
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- Screensaver mode
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Crazy pie in the sky ideas:
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* Automatic WAD installer - download and run TCs from a list automatically
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(automating the current “instructions on wiki” system).
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* Textscreen interface to the Compet-N database: menu driven system to
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automatically download and play speedruns.
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* DWANGO-like interface for finding players and setting up games.
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