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| gltools | ||
| .gitattributes | ||
| .gitignore | ||
| LICENSE.txt | ||
| Makefile | ||
| MANIFEST.in | ||
| README.rst | ||
| setup_build.py | ||
| setup_docs.py | ||
| version.py | ||
Introduction ============ gltools is library for quickly creating OpenGL based application in Python/Cython with support for: * Access to vertex buffers and GLSL shaders * Access to truetype fonts * Windows handling through GLFW * Saving framebuffer content to PNG file. * Simple GUI controls OpenGL version 2.1 is targeted which should be available in most computers these days, even in a laptop's integrated graphics. The license is GPL v2. Building ======== * Python 2.7/3.x and Cython 0.17 or later. * The geotools_ library. * GLFW_ v3.0 * OpenGL headers For Linux build scripts are available for ArchLinux in the AUR_ repository. These could be adapted to other Linux distros. History ======= * v0.2.1 : Updated to released version of GLFW3 * v0.1.1 : Added missing files and fix building against GLFW3 trunk. Documentation ============= See online Sphinx docs_ .. _docs: http://tenko.github.com/gltools/index.html .. _geotools: http://github.com/tenko/geotools .. _GLFW: http://github.com/elmindreda/glfw .. _pypi: http://pypi.python.org/pypi/gltools .. _AUR: https://aur.archlinux.org/packages/?O=0&K=gltools