87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
/*******************************************************************************
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* animationprocessing.h
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*
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* ---------------------------------------------------------------------------
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* Persistence of Vision Ray Tracer ('POV-Ray') version 3.7.
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* Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd.
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*
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* POV-Ray is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* POV-Ray is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* ---------------------------------------------------------------------------
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* POV-Ray is based on the popular DKB raytracer version 2.12.
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* DKBTrace was originally written by David K. Buck.
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* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
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* ---------------------------------------------------------------------------
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* $File: //depot/public/povray/3.x/source/frontend/animationprocessing.h $
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* $Revision: #1 $
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* $Change: 6069 $
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* $DateTime: 2013/11/06 11:59:40 $
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* $Author: chrisc $
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*******************************************************************************/
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#ifndef POVRAY_FRONTEND_ANIMATIONPROCESSING_H
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#define POVRAY_FRONTEND_ANIMATIONPROCESSING_H
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#include "base/types.h"
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#include "base/povmscpp.h"
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#include "base/povmsgid.h"
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#include <string>
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namespace pov_frontend
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{
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using namespace pov_base;
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class AnimationProcessing
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{
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public:
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AnimationProcessing(POVMS_Object& options);
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POVMS_Object GetFrameRenderOptions();
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void ComputeNextFrame();
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bool MoreFrames();
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POVMSInt GetFrameNumber();
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POVMSInt GetStartFrame();
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POVMSInt GetEndFrame();
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POVMSInt GetTotalFrames();
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POVMSFloat GetClockValue();
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int GetFrameNumberDigits();
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private:
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POVMS_Object renderOptions;
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POVMSInt initialFrame;
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POVMSFloat initialClock;
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POVMSInt finalFrame;
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POVMSFloat finalClock;
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POVMSInt subsetStartFrame;
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POVMSInt subsetEndFrame;
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POVMSBool fieldRenderFlag;
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POVMSBool oddFieldFlag;
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POVMSFloat clockValue;
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POVMSInt frameNumber;
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POVMSInt frameStep;
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double clockDelta;
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int frameNumberDigits;
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};
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}
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#endif // POVRAY_FRONTEND_ANIMATIONPROCESSING_H
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