Commit graph

3063 commits

Author SHA1 Message Date
Mike Swanson
d0467c9ae2 NEWS: Strife IWAD/voices.wad loading behavior tweak 2016-05-21 12:38:27 -07:00
James Haley
7742f0d459 Swap order of checks for voices.wad; resolve issue #675 2016-05-21 13:57:58 -05:00
Mike Swanson
1efd274daf NEWS: Update for the current state of the repo. Maybe release soon...? 2016-05-20 07:40:15 -07:00
Mike Swanson
c0492ef8da d_iwad: Find Strife from a GOG.com installation 2016-05-19 08:44:33 -07:00
Simon Howard
e94e6cd994 Merge pull request #705 from nukeykt/dmxgus
music: DMX's "GUS instrument mappings bug" emulation
2016-05-14 14:17:02 -04:00
Mike Swanson
1db8ff0b4b doom: Use inequality comparison for the freedoom variant (thanks Jon) 2016-05-05 07:58:44 -07:00
Mike Swanson
4bab09e993 Merge pull request #702 from chungy/master
doom: Always allow loading PWADs for Freedoom: Phase 1
2016-05-05 07:29:57 -07:00
nukeykt
bd0a63d92b music: DMX's "GUS instrument mappings bug" emulation 2016-05-03 22:42:30 +09:00
Mike Swanson
b5dabaf78e doom: Always allow loading PWADs for Freedoom: Phase 1
With the combination of freedoom1.wad and -gameversion 1.666 through
1.9, Chocolate Doom would fail to pass the checks against loading
PWADs on the shareware version of Doom.
2016-04-30 22:45:56 -07:00
Simon Howard
0fd26e606c Merge pull request #703 from chocolate-doom/gamevariant
introduce a "gamevariant" variable to tell different IWADs apart
2016-05-01 00:52:09 -04:00
Simon Howard
59b322bd84 Merge pull request #635 from chungy/automake_bindir
automake: install binaries to ${bindir} not ${exec_prefix}/games
2016-04-29 11:08:00 -04:00
Mike Swanson
7b95fbbff4 automake: install binaries to ${bindir} not ${exec_prefix}/games
This has been enforcing an optional part of the FHS that proves
problematic on distributions that do not include /usr/games or
/usr/local/games on the $PATH by default.  On the packagers’ side, the
Arch, Fedora, and OpenBSD packages (at least) have been patching the
Makefile.in files in order to get it to install to the bin directory
instead.  On the users’ side, this comes as a rather nasty surprise
when neither the terminal nor GUI will launch the games when they have
been installed to a location not in the $PATH.

If desired by packagers or end-users, the old behavior can still be
effectively implemented by using `./configure --bindir=/usr/games`
2016-04-28 15:21:25 -07:00
Fabian Greffrath
4ff554629f opl_sdl.c: remove unused variable "i" 2016-04-25 20:48:17 +02:00
Fabian Greffrath
ab050f0a6f gamevariant can be either freedoom or freedm
Also, simplify the checks and set the variable earlier, i.e. before
any PWADs are loaded that could contain one of the lumps we check for.
2016-04-22 06:10:43 +02:00
Fabian Greffrath
6df0ab8680 introduce a gamevariant variable to tell different IWADs apart
Chocolate Doom supports different variants that are available of the
IWADs, e.g. for Doom 2 it supports the Vanilla IWAD, the one shipped
with the Doom 3: BFG Edition as well as Freedoom: Phase 2 and FreeDM.

Each of these IWAD variants requires some specific special-casing and
the newly introduced global "gamevariant" variable can be used to keep
track of all of this.
2016-04-20 17:07:13 +02:00
Simon Howard
d982aa21ea Merge pull request #701 from krystalgamer/patch-1
Removed non-existing files from project
2016-04-18 09:52:34 -04:00
krystalgamer
8e36bba2bc Removed non-existing files from project 2016-04-17 14:32:18 +01:00
Simon Howard
7c4a6bf731 Merge pull request #688 from jkbenaim/heretix-namefix
heretic: Add map names for Episode 6
2016-03-27 18:30:06 -04:00
Jason
85b6f63a70 Heretic: Add map names for Episode 6
Add blank map names for Episode 6.

This fixes a crash that can occur at the intermission screen after
completing a map in Episode 6.
2016-03-27 16:03:24 -04:00
Simon Howard
1089c6a37d Merge pull request #687 from chocolate-doom/jmtd-doc-install-freedm
Update INSTALL.template
2016-03-24 21:25:21 -04:00
Jonathan Dowland
6cd7d53a27 Update INSTALL.template
Add freedm.wad to the list of IWADs that can be used for chocolate-doom.

Closes: #666.
2016-03-24 21:26:12 +00:00
Jonathan Dowland
41c3d6d54b Merge pull request #683 from nukeykt/authors2
Add me to AUTHORS
2016-03-23 18:14:20 +00:00
nukeykt
6b0a6feea3 Add Alexey to AUTHORS 2016-03-24 02:34:32 +09:00
Jonathan Dowland
bd7a22c321 Update AUTHORS
Update my email
2016-03-11 15:37:11 +00:00
Simon Howard
cf9c03648c Merge pull request #679 from jmtd/osx-launcher-lmp
osx: Add support for .lmp file formats to Mac Launcher
2016-03-10 17:47:32 -05:00
Jonathan Dowland
c9d46e0c7c Add support for .lmp file formats to Mac Launcher
Once the app has been launched at least once, double-clicking upon
an .lmp file should start the Chocolate Doom launcher and add
appropriate "-playdemo" command-line arguments.

Closes: #677.
2016-03-10 22:30:56 +00:00
James Haley
21668aca63 Cast player pitch to unsigned when calculating sigil mega blast trajectory 2016-03-09 19:57:31 -06:00
James Haley
4077f339e7 Verified change to AM_addMark logic 2016-03-06 12:00:52 -06:00
James Haley
c2a82e2430 Verified changes needed to P_KillMobj 2016-03-06 11:51:26 -06:00
James Haley
899bc171b7 pw_invisibility is in fact cleared on burning death; addl resolution for issue #663 2016-03-06 01:36:43 -06:00
James Haley
a515d590c9 Address multiple issues identified by nukeykt; partially resolves issue #663 2016-03-06 01:22:27 -06:00
James Haley
71cf6472c2 Merge branch 'master' of https://github.com/chocolate-doom/chocolate-doom 2016-03-06 00:39:01 -06:00
James Haley
bc09b36a20 Allow SDL headers and libraries to exist in the msvc project directory 2016-03-06 00:38:49 -06:00
Simon Howard
2dedb03719 Merge pull request #672 from jmtd/jmtd-revert-mrandom-seeding
doom: Revert commit 59aad53.
2016-03-01 20:58:11 -05:00
Jonathan Dowland
4f040459eb Revert "Seed the M_Random random number generator from the system time to give"
This reverts commit 59aad53bbd.

Closes #665.

The original commit enhanced the behaviour of Doom to make some of the
pseudo-random behaviour less predictable. Whilst this is a nice feature, it's a
feature that vanilla lacks: replaying a demo would result in those behaviours
(wipe, pitched sound effects) being identical each time. This is not the case
with the above feature.

It could actually be quite useful to ensure that such behaviours are
reproducible to fine-tune our emulation of e.g. Doom/Heretic/Hexen pitch
shifting. Perhaps in the future our testing will be enhanced to compare
multimedia output of Vanilla versus chocolate for demo playback, in which case
we would also need to have reproducibility here.
2016-03-01 16:10:50 +00:00
Simon Howard
3a1bc4269d Add Contributor Covenant as Code of Conduct.
Chocolate Doom is only a small project, but it does have a small
community, and nowadays it is best practice to always have a Code of
Conduct.
2016-02-28 20:02:10 -05:00
Simon Howard
96a017b56f Update some doomworld http: links I missed.
Also fix the link to Lee Killough's page about visplane overflows;
it used to be on John Romero's website but is no longer there.
2016-02-28 14:36:59 -05:00
Simon Howard
826d2a09fa Update Doomworld URLs.
Doomworld is now available over https: so there's no reason to link
to unencrypted http: URLs (which are just redirect anyway). Also the
idgames interface URLs have changed.
2016-02-28 14:30:31 -05:00
Simon Howard
2137da434e Change all chocolate-doom.org URLs to https:
The website is now available over encrypted https: and there's no
reason to direct people to unencrypted http: URLs any more.
2016-02-28 14:20:19 -05:00
Simon Howard
e3954613bd opl: Fix compile errors.
I think these were introduced when functions in the file were made
static, eg.
"static declaration of 'OPL3_EnvelopeGenOff' follows non-static declaration"
Make function prototypes static where appropriate.
2016-02-28 13:25:19 -05:00
Simon Howard
a0ef4eda48 Merge pull request #669 from nukeykt/nuked-opl
opl: Nuked OPL emulator
2016-02-28 13:12:42 -05:00
nukeykt
166c3d2e9b opl: Fix tab characters 2016-02-28 21:59:12 +09:00
nukeykt
eb3cd65176 opl: Nuked OPL3 v1.7
Reformat the OPL3 code.
Remove the DBOPL core.
The OPL3 chip write delay implementation.
2016-02-28 21:53:03 +09:00
Simon Howard
cae001b84b CONTRIBUTING: Oops. 2016-02-17 19:53:23 -05:00
Simon Howard
f4bf4d8017 CONTRIBUTING: Add Git commit message guidelines.
Good commit messages are a thing to be encouraged.
2016-02-17 19:51:25 -05:00
Simon Howard
216dbe12a8 CONTRIBUTING: Tweak wording. 2016-02-17 19:37:04 -05:00
Simon Howard
deee694456 Add contributors guide.
This will appear when opening a new bug on GitHub.
2016-02-17 19:30:56 -05:00
Simon Howard
1360e6abb7 Fix automake warning by changing variable name.
The _SOURCES suffix has a special meaning in automake rules; change
MUS2MID_SOURCES to MUS2MID_SRC_FILES to avoid automake complaining.
2016-02-15 20:12:38 -05:00
nukeykt
e25368ca6b opl:Nuked OPL emulator 2016-02-11 20:49:48 +09:00
Simon Howard
5e162ed7e3 doom: Correctly handle savegame fopen() failure.
If the savegame directory is unwriteable we should exit with an error -
the previous behavior caused an infinite loop of attempting to open the
same file repeatedly. Because the player may value the progress they
have made, attempt to write the savegame to a temporary directory first
before exiting with an error.

This fixes #659. Thanks to @terrorcide for the bug report.
2016-02-06 17:38:17 -05:00